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00:05:03 *** brylie has quit IRC 01:46:23 *** Woodbutcher has joined #openttdcoop 01:46:38 <Woodbutcher> !password 01:46:38 <PublicServer> Woodbutcher: gusted 01:47:13 <PublicServer> *** Game still paused (number of players) 01:47:14 <PublicServer> *** Woodbutcher joined the game 02:17:22 <PublicServer> *** Woodbutcher has left the game (leaving) 02:17:38 *** Woodbutcher has quit IRC 02:18:36 *** pugi_ has joined #openttdcoop 02:24:31 *** pugi has quit IRC 02:24:32 *** pugi_ is now known as pugi 02:26:53 *** efess has quit IRC 02:36:44 *** pugi has quit IRC 02:39:27 *** roboboy has joined #openttdcoop 04:01:30 *** Conduct7 has joined #openttdcoop 04:02:06 <Conduct7> !password 04:02:06 <PublicServer> Conduct7: gusted 04:02:17 <PublicServer> *** Game still paused (number of players) 04:02:18 <PublicServer> *** Cheesemaster joined the game 04:05:40 <PublicServer> *** Cheesemaster has left the game (leaving) 04:10:44 *** roboboy has quit IRC 04:26:55 *** efess has joined #openttdcoop 04:33:46 *** Conduct7 has quit IRC 04:47:56 *** DiAbL0 has joined #openttdcoop 04:48:41 *** Dom_ has joined #openttdcoop 05:30:58 *** Dom__ has joined #openttdcoop 05:30:59 *** Dom_ has quit IRC 05:30:59 *** Dom__ is now known as Dom_ 05:58:08 *** Tray has joined #openttdcoop 06:07:45 *** sla_ro|master has joined #openttdcoop 06:22:59 *** Dom_ has quit IRC 08:29:09 *** bassals has joined #openttdcoop 08:30:17 *** bassals has quit IRC 08:42:53 *** DiAbL0 has quit IRC 09:09:45 *** Maraxus has joined #openttdcoop 09:11:41 *** Progman has joined #openttdcoop 09:15:29 *** Jam35 has joined #openttdcoop 09:20:47 *** valhallasw has joined #openttdcoop 09:41:41 <V453000> !password 09:41:42 <PublicServer> V453000: gusted 09:41:50 <PublicServer> *** Game still paused (number of players) 09:41:51 <PublicServer> *** V453000 joined the game 09:43:32 <PublicServer> *** Game still paused (number of players) 09:43:33 <PublicServer> *** Game unpaused (number of players) 09:43:34 <PublicServer> <V453000> hi 09:43:35 <PublicServer> *** Tray joined the game 09:43:46 <PublicServer> <Tray> hi 09:47:06 <PublicServer> <V453000> needs more trains :) 09:47:28 <PublicServer> <Tray> some areas have a lack of a SLH too 09:47:36 <PublicServer> <V453000> yes idk what are people doing this game 09:47:47 <PublicServer> <V453000> if they are just afraid of the plan or what 09:49:37 <PublicServer> <V453000> I should do something with SLH 04 :) a bit of jams 09:49:44 <PublicServer> <V453000> but that just shows the lack of SLHs indeed 09:49:51 <PublicServer> <V453000> it isnt the ML but SL entrances/exits 09:50:03 <PublicServer> <V453000> just add some if you like 09:51:25 <PublicServer> <V453000> k that would be enough lets see if it catches some attention 10:03:59 *** Jam35 has left #openttdcoop 10:04:34 *** Jam35 has joined #openttdcoop 10:11:30 <PublicServer> *** Jam35 joined the game 10:11:31 <PublicServer> <V453000> hi :) 10:11:35 <PublicServer> <Jam35> hi 10:12:40 <PublicServer> <V453000> sidelines need doing if you want 10:12:47 <PublicServer> <V453000> I already posted some SLH signs around the map 10:13:30 <PublicServer> <Jam35> ok ... but very sluggish here 10:13:44 <PublicServer> <V453000> that is normal 10:13:58 <PublicServer> <V453000> FIRS takes quite a bit of calculations probably 10:14:09 <PublicServer> <V453000> seeing that we have 850 trains only 10:15:21 *** Razaekal has joined #openttdcoop 10:15:21 *** Razaekel is now known as Guest2589 10:15:21 *** Razaekal is now known as Razaekel 10:18:41 *** Guest2589 has quit IRC 10:18:59 <PublicServer> *** Jam35 has left the game (general timeout) 10:18:59 <PublicServer> *** Jam35 has left the game (connection lost) 10:19:33 <Jam35> ...will try again later :) 10:19:41 <PublicServer> <V453000> see you then :) 10:19:47 <Jam35> motionless screens are not fun 10:20:18 <PublicServer> <V453000> that badly? 10:21:06 <Jam35> yeah really slow 10:21:31 <PublicServer> <V453000> it is okay for me but there is some significant spikes 10:21:32 <Jam35> there were gaps of speed if you know what I mean 10:21:39 <PublicServer> <V453000> but I have beast cpu 10:21:43 <Jam35> :D 10:21:55 <Jam35> guess that's where we differ 10:25:55 *** cyph3r has joined #openttdcoop 10:31:58 *** Chris_Booth has joined #openttdcoop 10:37:58 *** cyph3r has quit IRC 10:42:16 *** Dom_ has joined #openttdcoop 10:58:02 <PublicServer> *** Tray has left the game (leaving) 10:58:02 <PublicServer> *** Game paused (number of players) 10:58:06 <PublicServer> *** V453000 has left the game (leaving) 11:00:20 *** Dom__ has joined #openttdcoop 11:06:16 *** Dom_ has quit IRC 11:06:16 *** Dom__ is now known as Dom_ 11:10:17 *** TNepr has joined #openttdcoop 11:10:25 *** TNepr has left #openttdcoop 11:40:53 *** efess has quit IRC 12:08:05 *** Dom_ has quit IRC 12:26:06 *** Tray has quit IRC 12:34:02 *** dada_ has quit IRC 13:03:19 <V453000> !password 13:03:19 <PublicServer> V453000: martyr 13:03:29 <PublicServer> *** Game still paused (number of players) 13:03:32 <PublicServer> *** V453000 joined the game 13:03:41 <V453000> !unpause 13:03:41 <PublicServer> *** V453000 has unpaused the server. (Use !auto to set it back.) 13:03:43 <PublicServer> *** Game unpaused (number of players) 13:10:40 *** roboboy has joined #openttdcoop 13:20:46 *** sla_ro|master has quit IRC 13:34:55 *** efess has joined #openttdcoop 13:52:14 *** roboboy has quit IRC 13:54:12 *** cyph3r has joined #openttdcoop 13:59:47 *** Tray has joined #openttdcoop 14:00:30 *** ODM has joined #openttdcoop 14:00:30 *** ChanServ sets mode: +o ODM 14:37:50 *** Tray has quit IRC 14:54:53 *** seberoth has quit IRC 14:55:11 *** dihedral has quit IRC 15:04:23 *** dihedral has joined #openttdcoop 15:04:54 *** seberoth has joined #openttdcoop 15:07:03 *** Chris_Booth is now known as Guest2609 15:07:04 *** Chris_Booth has joined #openttdcoop 15:08:06 <PublicServer> *** Chris Booth joined the game 15:08:21 <PublicServer> <V453000> hy 15:09:48 <PublicServer> <Chris Booth> hi 15:10:33 *** Guest2609 has quit IRC 15:13:36 *** Dom__ has joined #openttdcoop 15:15:18 *** Dom___ has joined #openttdcoop 15:15:18 *** Dom__ has quit IRC 15:36:22 <V453000> !auto 15:36:23 <PublicServer> *** V453000 has enabled autopause mode. 15:36:34 <PublicServer> *** V453000 has left the game (leaving) 15:36:34 <PublicServer> *** Game paused (number of players) 15:47:33 *** valhallasw has quit IRC 15:50:53 <PublicServer> *** Chris Booth has left the game (leaving) 16:00:25 *** dada_ has joined #openttdcoop 16:06:07 *** brylie has joined #openttdcoop 16:12:10 *** pugi has joined #openttdcoop 16:26:36 *** brylie has quit IRC 16:27:23 *** brylie has joined #openttdcoop 16:33:40 *** valhallasw has joined #openttdcoop 16:37:20 <XeryusTC> !players 16:37:23 <PublicServer> XeryusTC: There are currently no clients connected to the server 16:44:27 <Chris_Booth> hi XeryusTC 16:44:37 <XeryusTC> hey Chris_Booth 17:02:24 *** TNepr1 has joined #openttdcoop 17:07:08 *** efess has quit IRC 17:13:58 *** Jerik has joined #openttdcoop 17:15:03 <Jerik> Is anyone familiar with Town Growth Challenge? My trains don't seem to have cars that can carry the cargo. 17:27:01 *** valhalla1w has joined #openttdcoop 17:28:58 *** valhallasw has quit IRC 17:34:40 <Jerik> Oh crap there was a missing NewGRF. :( 18:29:57 *** Webster has joined #openttdcoop 18:29:57 *** ChanServ sets mode: +o Webster 18:33:31 <Webster> Latest update from openttd: OpenTTD 1.2.3-RC1 <http://www.openttd.org/en/news/174> || OpenTTD 1.2.2 <http://www.openttd.org/en/news/173> || OpenTTD 1.2.2-RC1 <http://www.openttd.org/en/news/172> || OpenTTD 1.2.1 <http://www.openttd.org/en/news/171> || OpenTTD 1.2.1-RC1 <http://www.openttd.org/en/news/170> 18:34:39 *** Woodbutcher has joined #openttdcoop 18:34:39 <Webster> Latest update from dznews: NewGRF Meta Language - NML 0.2.4 released <http://dev.openttdcoop.org/news/75> || DevZone Help Center - Unresolveable Issues <http://dev.openttdcoop.org/news/73> || OpenGFX - OpenGFX 0.4.5 <http://dev.openttdcoop.org/news/72> || DevZone Help Center - Hardware Check <http://dev.openttdcoop.org/news/71> || World Airliners Set - Release of Version 0.1 <http://dev.openttdcoop.org/news/70> 18:34:41 <Webster> Latest update from blog: Creating Maps <http://blog.openttdcoop.org/2012/10/16/creating-maps/> || Scheduled downtime of #openttdcoop Wednesday 3am CEST – 3pm CEST <http://blog.openttdcoop.org/2012/09/24/scheduled-downtime-of-openttdcoop-wednesday-3am-cest-3pm-cest/> || Fun with NoCarGoal <http://blog.openttdcoop.org/2012/08/24/fun-with-nocargoal/> || New member: LoPo <http://blog.openttdcoop.org/2012/07/08/new-member-lopo/> || Orderless Multi Cargo SRNW – My first article! <http://blog.openttdcoop.org/2012/07/07/orderless-multi-cargo-srnw-my-first-article/> || Advanced Building Revue 12: Overflows III <http://blog.openttdcoop.org/2012/06/28/advanced-building-revue-12-overflows-iii/> || Next on the list: industries! <http://blog.openttdcoop.org/2012/05/18/next-on-the-list-industries/> || Thank you & Good bye <http://blog.openttdcoop.org/2012/05/14/thank-you-good-bye/> || New member: Mazur <http://blog.openttdcoop.org/2012/04/16/new-member-mazur/> || Titlegame competition – now voting! <http://blog.openttdcoop.org/2012/02/21/titlegame-competition-now-voting/> 18:34:53 <Woodbutcher> !password 18:34:53 <PublicServer> Woodbutcher: tolled 18:35:31 <PublicServer> *** Game still paused (number of players) 18:35:31 <PublicServer> *** Woodbutcher joined the game 18:38:53 <PublicServer> *** Game still paused (number of players) 18:38:53 <PublicServer> <V453000> hello 18:38:53 <PublicServer> *** V453000 joined the game 18:38:57 <PublicServer> <Woodbutcher> hiya 18:40:03 <PublicServer> <Woodbutcher> is this using the FIRS? 18:41:09 <PublicServer> <V453000> yes 18:42:00 <PublicServer> <Woodbutcher> neat stuff but a bit overwhelming for me 18:42:38 <PublicServer> <V453000> it is really painful to plan for 18:42:48 <PublicServer> <V453000> unless you have a special plan like this which is trying to do everything automatically 18:42:56 <PublicServer> <V453000> we dont really use FIRS too much 18:43:02 <PublicServer> <V453000> the original industries still work best 18:43:57 <PublicServer> <Woodbutcher> i know this is some sort of logic but what does it do at 'CD Entrance"? 18:45:05 <PublicServer> <V453000> ah that 18:45:19 <PublicServer> <V453000> well this mechanism specifically makes a perfect 1->6 split 18:45:25 <PublicServer> <V453000> join the company so you can see movement 18:45:43 <PublicServer> *** Woodbutcher has joined company #1 18:45:43 <PublicServer> *** Game unpaused (number of players) 18:45:47 <PublicServer> <V453000> the idea is simple, there are two gates which negate each other, by having a train pass the state swaps 18:45:54 <PublicServer> <V453000> that is for the 1->2 18:46:12 <PublicServer> <V453000> the 1->3 uses 3 memories at each end which gets green whenever a train goes at some other choice 18:46:28 <PublicServer> <V453000> so basically one path opens the next one in the cycle 18:46:46 <PublicServer> <V453000> the point here is to distribute supplies from the 6 farms which are connected to this station 18:46:56 <PublicServer> <V453000> the whole idea of the station is a bit more complicated 18:47:46 <PublicServer> <V453000> when trains come to a farm, they normally <unload and leave empty>. But here as there are 6 farms you have to use 2 waypoints and let trains pick any of the 6 farms - according to where the 1->6 sends them 18:48:21 <PublicServer> <V453000> when you cannot do <unload and leave empty order>, you have to make trains refit to cargoes which cannot be picked up, in this case building materials and alcohol, as seen in train orders 18:49:03 <PublicServer> <V453000> which gets to the main idea of the whole game - trains refit, but only one wagon is universal, able to carry supplies - with which the train returns to the primary 18:49:53 <PublicServer> <V453000> does that make sense at least a bit? 18:50:12 <PublicServer> <Woodbutcher> yeah i get the general idea 18:51:02 <PublicServer> <V453000> it basically just abuses the NUTS wagons :) 18:52:52 <PublicServer> <Woodbutcher> funny and I'm still trying to understand the thing chris booth did on the other server lol 18:53:04 <PublicServer> <V453000> what was that 18:53:34 <PublicServer> <V453000> or how did he call it 18:53:37 <PublicServer> <Woodbutcher> can I build a sample? 18:53:43 <PublicServer> <V453000> of course 18:53:54 <PublicServer> <Woodbutcher> ok 18:55:40 <PublicServer> <Woodbutcher> at !here 18:56:10 <PublicServer> <V453000> you mean the 2way signals after PBS 18:56:12 <PublicServer> <V453000> or something else 18:56:14 <PublicServer> <Woodbutcher> yes 18:56:24 <PublicServer> <Woodbutcher> and it flip flopped tracks 18:56:28 <PublicServer> <Woodbutcher> like perfectly 18:56:38 <PublicServer> <Woodbutcher> i've tried to do it before without sucess 18:56:58 <PublicServer> <V453000> that was just luck happening randomly 18:57:04 <PublicServer> <V453000> anyway the general use of 2way signals with PBS: 18:57:18 <PublicServer> <V453000> PBS is dumb. And it looks forward for paths to choose 18:57:32 <PublicServer> <V453000> sometimes it happens that it either reacts slowly, or just decides not to go to some path for no real reason 18:57:42 <PublicServer> <V453000> the 2ways make it decide faster, and always decide 18:58:02 <PublicServer> <Woodbutcher> hmm ok 18:58:09 <PublicServer> <V453000> I use it in one special form of joiners, let me see where it is 18:58:17 <PublicServer> <V453000> alright SLH04 18:58:35 <PublicServer> <V453000> self explanatorily called PBS -> 2way 18:58:57 <PublicServer> <V453000> the point is, trains at the PBS already choose based on which entry signal (therefore which priority) is red 18:59:15 <PublicServer> <V453000> if there was not the direct visibility of the 2way, it would do something else 18:59:29 <PublicServer> <V453000> as in, it would choose based on which waiting bay is free (the space after the 2way) 18:59:48 <PublicServer> <V453000> of course it is generally nicer to have trains able to see ahead 19:00:03 <PublicServer> <V453000> that is just an example of PBS behavior 19:00:21 <PublicServer> <V453000> the technique itself is not as ultimately usable as it might seem to 19:01:20 <PublicServer> <V453000> see the point? 19:01:26 <PublicServer> <Woodbutcher> trying to 19:01:30 <PublicServer> <V453000> I can explain it more decriptively with an example if you want 19:01:40 <PublicServer> <Woodbutcher> sure if you want 19:01:55 <PublicServer> <V453000> at !here again 19:02:02 <PublicServer> <Woodbutcher> ok watching 19:02:17 <PublicServer> <V453000> they can be 1way for now 19:02:35 <PublicServer> <V453000> now, lets say we have a choice from 3 directions 19:02:50 <PublicServer> <V453000> now what if 2 out of 3 are red 19:03:32 <PublicServer> <V453000> as you can see the PBS looks directly at the signal 19:03:46 <PublicServer> <V453000> while the entry signal looks which waiting bay is free 19:03:49 <PublicServer> <V453000> (all 3 of them atm) 19:04:03 <PublicServer> <V453000> the advantage is, the PBS train should go to the green part 19:05:01 <PublicServer> <Woodbutcher> but if that was a one way signal it wouldn't? 19:05:19 <PublicServer> <V453000> most likely not as reliably 19:05:23 <PublicServer> <V453000> if the paths were too different 19:05:37 <PublicServer> <V453000> here all 3 are close to each other but in a real hub it is a lot more different 19:05:51 <PublicServer> <V453000> I will simulate that with some penalties 19:06:01 <PublicServer> <V453000> lets make them oneway first and try to create the issue 19:08:05 <PublicServer> <V453000> ok it is actually happening as well 19:08:43 <PublicServer> <V453000> if you look carefully 19:08:47 <PublicServer> <V453000> the left track is picked when the signal is red 19:08:54 <PublicServer> <V453000> see 19:08:58 <PublicServer> <V453000> that shouldnt happen 19:09:08 <PublicServer> <V453000> lets see what this does 19:09:30 <PublicServer> <V453000> now the only case when it can be picked is when the right one is red 19:09:32 <PublicServer> <V453000> mfh 19:09:54 <PublicServer> <V453000> well this will do the example 19:10:05 <PublicServer> <V453000> now no train will pick either of the two red paths 19:10:15 <PublicServer> <V453000> just because a red 2way is extremely hated 19:10:29 <PublicServer> <V453000> it is something similar to what overflows work with 19:10:45 <PublicServer> <V453000> but just a bit different as it isnt exactly a dead end with PBS 19:10:52 <PublicServer> <V453000> see what it does? 19:10:55 <PublicServer> <Woodbutcher> i had a problem with an overflow station and I guess its the same reason 19:11:02 <PublicServer> <Woodbutcher> yeah I think so 19:11:08 <PublicServer> <V453000> PBS generally wont work in overflows 19:11:14 <PublicServer> <V453000> unless penalties are set very carefully 19:11:17 <PublicServer> <V453000> therefore if you are "lucky", it can work 19:11:21 <PublicServer> <V453000> generally nto 19:11:23 <PublicServer> <V453000> not 19:11:31 <PublicServer> <Woodbutcher> well i didn't have PBS 19:11:49 <PublicServer> <Woodbutcher> but it didn't pick the overflow track like i thought it would 19:12:04 <PublicServer> <V453000> the so-called 2way eol feature which makes it work, has a setting 19:12:08 <PublicServer> <V453000> which must be turned on 19:12:14 <PublicServer> <V453000> it isnt openttd default anymore 19:12:28 <PublicServer> <Woodbutcher> oh so I might have that off? 19:12:38 <PublicServer> <Woodbutcher> or does the server set that? 19:12:49 <PublicServer> <V453000> something like yapf.rail_firstred_twoway_eol 19:12:59 <PublicServer> <V453000> it is a setting within the savegame 19:13:07 <PublicServer> <Woodbutcher> ok 19:13:09 <PublicServer> <V453000> so if you are on a server, it is a setting of that map 19:13:35 <PublicServer> <V453000> sometimes people who create maps have broken configs in which case it will be off 19:14:21 <PublicServer> <V453000> I noted it in the book on the blog 19:14:31 <PublicServer> <V453000> or however to call that text 19:14:49 <PublicServer> <Woodbutcher> ok 19:15:32 <PublicServer> <V453000> want to build as SLH? 19:15:38 <PublicServer> <Woodbutcher> can I show you the station I had? 19:15:44 <PublicServer> <V453000> of course 19:18:10 <PublicServer> <Woodbutcher> ok this didn't work like I thought it would 19:18:52 <PublicServer> <V453000> yeah 19:18:58 <PublicServer> <V453000> that wouldnt 19:19:00 <PublicServer> <V453000> try this 19:19:06 <PublicServer> <Woodbutcher> i don't under stand why 19:19:32 <PublicServer> <Woodbutcher> just moving the signals a tile matters? 19:19:40 <PublicServer> <V453000> for some reaosn the 2way needs to be close to the decision point 19:19:42 <PublicServer> <V453000> yeah 19:19:45 <PublicServer> <V453000> try it 19:19:59 <PublicServer> <Woodbutcher> ok i will 19:20:39 <PublicServer> <V453000> lets see 19:20:49 <PublicServer> <Woodbutcher> i actually syncd the platforms which worked but I think it's because the signals got moved 19:21:01 <PublicServer> <V453000> yes definitely 19:21:10 <PublicServer> <V453000> yayy 19:21:21 <PublicServer> <Woodbutcher> nice 19:21:31 <PublicServer> <Woodbutcher> I didn't realize it was that sensitiv 19:21:34 <PublicServer> <Woodbutcher> sensitive 19:22:59 <PublicServer> <V453000> playing with 2ways, lost trains and such things is extremely detailed 19:23:18 <PublicServer> <Woodbutcher> yeah i'm finding that out 19:23:41 <PublicServer> <V453000> :) 19:23:52 <PublicServer> <V453000> generally takes a lot of experimenting 19:24:02 <PublicServer> <V453000> you could just ask me in the end, of course 19:24:29 <PublicServer> <Woodbutcher> well ya I will, you might regret saything that :) 19:25:28 <PublicServer> <V453000> no :D 19:25:30 <PublicServer> <Woodbutcher> thanks for your help 19:25:32 <PublicServer> <V453000> you are welcome 19:26:35 <PublicServer> <Woodbutcher> is the other server up? 19:27:47 <PublicServer> <V453000> the welcome server? idk 19:28:01 <PublicServer> <Woodbutcher> ok 19:28:41 <PublicServer> <V453000> I dont really care about that server as much as this 19:29:04 <PublicServer> <V453000> given that you have all the stuff as archives and so on, the building style develops for years 19:29:12 <PublicServer> <Woodbutcher> well that's more my 'speed' at the moment 19:29:58 <PublicServer> <Woodbutcher> but I understand your point 19:34:09 <PublicServer> <Woodbutcher> ok I gotta go, thanks again 19:34:10 <PublicServer> <Woodbutcher> cya 19:34:30 <PublicServer> *** Woodbutcher has left the game (leaving) 19:34:30 <PublicServer> *** Game paused (number of players) 19:35:13 *** Woodbutcher has quit IRC 19:45:32 <PublicServer> *** V453000 has left the game (leaving) 20:02:28 *** Maraxus has quit IRC 20:02:41 *** brylie has quit IRC 20:02:48 *** brylie has joined #openttdcoop 20:17:41 *** ODM has quit IRC 20:27:03 *** Tray has joined #openttdcoop 20:29:36 *** Chris_Booth has quit IRC 20:35:45 *** Tray has quit IRC 20:40:14 *** pugi_ has joined #openttdcoop 20:46:04 *** TNepr1 has left #openttdcoop 20:46:08 *** pugi has quit IRC 20:46:09 *** pugi_ is now known as pugi 21:33:24 *** TNepr has joined #openttdcoop 21:33:38 *** TNepr has left #openttdcoop 21:44:56 *** Progman has quit IRC 21:48:41 *** valhalla1w has quit IRC 23:07:19 *** Jerik has quit IRC 23:07:19 *** Ammler has quit IRC 23:07:19 *** tneo has quit IRC 23:07:19 *** planetmaker has quit IRC 23:07:19 *** Hirundo_ has quit IRC 23:07:19 *** Guest8016 has quit IRC 23:07:19 *** hylje_ has quit IRC 23:07:19 *** Nickman87 has quit IRC 23:07:19 *** murr4y has quit IRC 23:07:19 *** PierreW has quit IRC 23:07:19 *** doki_pen_ has quit IRC 23:07:57 *** Jerik has joined #openttdcoop 23:07:57 *** Ammler has joined #openttdcoop 23:07:57 *** tneo has joined #openttdcoop 23:07:57 *** planetmaker has joined #openttdcoop 23:07:57 *** charon.oftc.net sets mode: +ovoo Ammler Ammler tneo planetmaker 23:07:57 *** Hirundo_ has joined #openttdcoop 23:07:57 *** murr4y has joined #openttdcoop 23:07:57 *** PierreW has joined #openttdcoop 23:07:57 *** Guest8016 has joined #openttdcoop 23:07:57 *** hylje_ has joined #openttdcoop 23:07:57 *** doki_pen_ has joined #openttdcoop 23:07:57 *** Nickman87 has joined #openttdcoop 23:07:57 *** charon.oftc.net sets mode: +v planetmaker 23:08:05 *** ChanServ sets mode: +v tneo 23:56:11 *** Dom_ has joined #openttdcoop 23:56:11 *** Dom___ has quit IRC