Times are UTC Toggle Colours
00:00:14 <PublicServer> <V453000> join and judge yourself I would say :) 00:02:13 <dr-dinosaur> !dl 00:02:13 <PublicServer> dr-dinosaur: !dl autostart|autottd|lin|lin64|osx|ottdau|source|win32|win64|win9x 00:02:13 <PublicServer> dr-dinosaur: http://www.openttd.org/en/download-trunk/r24636 00:08:02 <dr-dinosaur> !password 00:08:02 <PublicServer> dr-dinosaur: gushes 00:08:13 <PublicServer> *** Dr-Dinosaur joined the game 00:08:21 <PublicServer> <Dr-Dinosaur> Hello 00:08:23 <PublicServer> <V453000> hi 00:08:29 <PublicServer> <Sylf> welcome 00:11:43 <PublicServer> <Dr-Dinosaur> BBH 04 O.o 00:11:57 <PublicServer> <V453000> what with it :) 00:12:03 <PublicServer> <Dr-Dinosaur> What is it? 00:12:09 <PublicServer> <V453000> a junction? 00:12:20 <PublicServer> <Dr-Dinosaur> It's CRAZY 00:12:30 <PublicServer> <V453000> this is only the beginning 00:12:43 *** valhallasw has quit IRC 00:13:45 <PublicServer> <Sylf> wait until this map has over 1600 trains 00:13:57 <PublicServer> <V453000> I wouldnt expect that much 00:14:15 <PublicServer> <Sylf> hm 00:14:29 <PublicServer> <V453000> well depends how well spread the traffic is 00:14:41 <PublicServer> <Sylf> yeah 00:14:47 <PublicServer> <V453000> but it still is asiastar 00:15:21 <PublicServer> <Sylf> oh, I mis-remembered asiastar 00:15:28 <PublicServer> <Sylf> damn 00:15:58 <PublicServer> <V453000> not really, the acceleration is better than it looks; and worse accelerating trains usually mean more requirement on more lines 00:16:04 <PublicServer> <V453000> with less trains effectively 00:16:31 <PublicServer> <Sylf> 8000hp isn't terrible 00:16:38 <PublicServer> <V453000> the TE is good mainly 00:16:53 <PublicServer> <V453000> 8000 is pretty bad for 265kmh that is why the long acceleration trail 00:16:55 <PublicServer> <Sylf> but it still takes a bit to get to such a high max speed 00:17:10 <PublicServer> <V453000> tractive effort is high, which makes early acceleration rather quick 00:17:24 <PublicServer> <V453000> so they dont lose as much time as they look like if you just measure the acceleration in tiles 00:17:50 <PublicServer> <Sylf> ah. 00:20:01 <PublicServer> *** Dr-Dinosaur has left the game (leaving) 00:20:21 <PublicServer> <V453000> there is a few games in the archive if you wanted to see some savegames :p 00:20:34 <dr-dinosaur> I'm scared 00:20:37 <PublicServer> <V453000> :d 00:20:45 <dr-dinosaur> The priority system scares me :Lp 00:21:18 <dr-dinosaur> And the way you use presignals on it 00:21:26 <PublicServer> <Sylf> it does help to learn the pre-signals well first 00:21:39 <PublicServer> <Sylf> but you don't have to be expert at it either 00:22:17 <PublicServer> <Sylf> overflow and such exploits presignals extensively, but overflows are totally optional in many games 00:22:24 <PublicServer> <Sylf> :DDDD 00:22:30 <PublicServer> <V453000> :) 00:23:15 * planetmaker remembers well the times when there was no path signals ;-) 00:23:25 <V453000> me too pm :> 00:23:36 <PublicServer> <Sylf> that's kinda scary 00:23:44 <V453000> my friend FORCED me to play nightly because there was some new patch with PBS 00:23:54 <V453000> (the new PBS not the older one) 00:24:13 <V453000> either way dr-dinosaur if you wanted to ask about absolutely anything, just do so :) 00:24:50 <PublicServer> <Sylf> and if you make mistakes, we won't kill you on your first mistake 00:25:10 <PublicServer> <V453000> what? 00:25:11 <PublicServer> <V453000> thats new 00:25:17 <PublicServer> <V453000> :) 00:25:23 <PublicServer> <Sylf> oh? Is that only me? 00:25:27 <PublicServer> <V453000> .D 00:26:22 <dr-dinosaur> I think I'm gonna head to bed now. 00:26:31 <dr-dinosaur> I'm expecting a package in the morning, gotta be up early 00:26:58 <V453000> :) gn 00:27:06 <PublicServer> <Sylf> I need to go find food (beer) 00:27:12 <PublicServer> *** Sylf has joined spectators 00:27:14 <PublicServer> <V453000> :) 00:27:45 <PublicServer> <V453000> and as always, expanding one hub caused another one to demand expansion 00:28:15 <PublicServer> <V453000> the moral is: fuck them gluttonous bastards and lets go sleep. 00:28:21 <PublicServer> *** V453000 has left the game (leaving) 00:28:22 <PublicServer> *** Game paused (number of players) 00:28:23 <V453000> !auto 00:28:23 <PublicServer> *** V453000 has enabled autopause mode. 00:37:14 <PublicServer> *** Sylf has left the game (leaving) 01:07:03 *** Jake|afk has quit IRC 02:09:34 *** brylie has joined #openttdcoop 02:13:24 *** brylie has quit IRC 03:48:53 *** TNepr has joined #openttdcoop 03:55:03 *** TNepr1 has quit IRC 04:05:10 *** brylie has joined #openttdcoop 05:14:12 *** brylie has quit IRC 05:28:12 *** dwafrf has joined #openttdcoop 05:28:18 <dwafrf> !nick dwarf 05:29:06 <dwafrf> !password 05:29:06 <PublicServer> dwafrf: plying 05:29:34 <PublicServer> *** Game still paused (number of players) 05:29:34 <PublicServer> *** dwarf joined the game 06:00:38 <PublicServer> *** dwarf has left the game (leaving) 06:01:54 <PublicServer> *** Game still paused (number of players) 06:01:55 <PublicServer> *** dwarf joined the game 06:07:50 *** sla_ro|master has joined #openttdcoop 06:51:07 <dwafrf> hi 06:51:14 <dwafrf> anyone up for playing? 06:51:51 *** TNepr has quit IRC 07:29:42 <PublicServer> *** dwarf has left the game (leaving) 07:36:03 *** dwafrf has quit IRC 07:49:10 *** Jake|afk has joined #openttdcoop 07:50:58 *** Dom_ has joined #openttdcoop 08:01:16 *** valhallasw has joined #openttdcoop 08:22:34 *** andbo has joined #openttdcoop 08:27:09 *** Guest3386 is now known as elecRules 08:33:05 *** valhallasw has quit IRC 08:37:46 *** valhallasw has joined #openttdcoop 09:52:24 *** valhallasw has quit IRC 10:04:02 *** Ilmor_ has joined #openttdcoop 10:12:06 *** Ilmor has joined #openttdcoop 10:12:35 *** Ilmor_ has quit IRC 10:18:42 *** Dom__ has joined #openttdcoop 10:18:42 *** Dom_ has quit IRC 10:18:42 *** Dom__ is now known as Dom_ 10:20:16 <Ilmor> !download 10:20:17 <PublicServer> Ilmor: !download autostart|autottd|lin|lin64|osx|ottdau|source|win32|win64|win9x 10:20:17 <PublicServer> Ilmor: http://www.openttd.org/en/download-trunk/r24636 10:20:24 <Ilmor> !genkey 10:20:25 <PublicServer> Ilmor: you must be channel op to use !genkey 10:20:46 <Ilmor> !password 10:20:47 <PublicServer> Ilmor: plying 10:27:34 <Ilmor> !password 10:27:34 <PublicServer> Ilmor: plying 10:27:50 <PublicServer> *** Game still paused (number of players) 10:27:52 <PublicServer> *** Gerben joined the game 10:30:32 <PublicServer> *** Gerben has left the game (general timeout) 10:30:32 <PublicServer> *** Gerben has left the game (connection lost) 10:32:43 *** Dom_ has quit IRC 10:33:01 *** valhallasw has joined #openttdcoop 10:35:15 *** Ilmor has quit IRC 11:08:52 *** sla_ro|master has quit IRC 11:11:22 *** Jake|afk has quit IRC 11:11:48 *** Jake|afk has joined #openttdcoop 11:44:59 <V453000> !password 11:44:59 <PublicServer> V453000: plying 11:45:18 <PublicServer> *** Game still paused (number of players) 11:45:20 <PublicServer> *** V453000 joined the game 11:45:23 <PublicServer> <V453000> moo 11:46:16 <V453000> !unpause 11:46:16 <PublicServer> *** V453000 has unpaused the server. (Use !auto to set it back.) 11:46:17 <PublicServer> *** Game unpaused (number of players) 11:48:23 <PublicServer> *** Dr-Dinosaur joined the game 11:48:26 <PublicServer> <V453000> hi 11:48:28 <PublicServer> <Dr-Dinosaur> Hello, 11:51:51 <PublicServer> <Dr-Dinosaur> I think i might clone some trains 11:51:57 <PublicServer> <V453000> not no 11:52:01 <PublicServer> <V453000> not now 11:52:03 <PublicServer> <Dr-Dinosaur> k 11:52:50 <PublicServer> <V453000> I will just change some settings and be back 11:53:00 <PublicServer> *** V453000 has left the game (leaving) 11:54:13 <PublicServer> *** Game paused (number of players) 11:54:14 <V453000> !changepw 11:54:14 <PublicServer> V453000: Password changed to icings 11:54:27 <PublicServer> *** Game still paused (number of players) 11:54:29 <PublicServer> *** V453000 joined the game 11:54:40 <V453000> !unpause 11:54:40 <PublicServer> *** V453000 has unpaused the server. (Use !auto to set it back.) 11:54:41 <PublicServer> *** Game unpaused (number of players) 11:56:53 <PublicServer> <V453000> :)) 12:11:03 <PublicServer> <V453000> hm 12:11:05 <PublicServer> <V453000> well shit 12:12:27 <PublicServer> *** V453000 has left the game (leaving) 12:12:27 <PublicServer> *** Game paused (number of players) 12:12:32 <V453000> !auto 12:12:32 <PublicServer> *** V453000 has enabled autopause mode. 12:21:09 <PublicServer> *** Game still paused (number of players) 12:21:09 <PublicServer> *** Dr-Dinosaur joined the game 12:32:30 <PublicServer> *** Dr-Dinosaur has left the game (leaving) 13:11:46 *** Dom_ has joined #openttdcoop 13:42:35 *** dwarf has joined #openttdcoop 13:42:43 <dwarf> !playersa 13:42:45 <dwarf> !players 13:42:48 <PublicServer> dwarf: There are currently no clients connected to the server 13:54:53 *** dr-dinosaur has quit IRC 13:57:41 <V453000> !password 13:57:41 <PublicServer> V453000: icings 13:57:50 <PublicServer> *** Game still paused (number of players) 13:57:52 <PublicServer> *** V453000 joined the game 14:14:31 *** Dom__ has joined #openttdcoop 14:19:48 *** Dom_ has quit IRC 14:19:48 *** Dom__ is now known as Dom_ 14:31:40 *** dwarf has quit IRC 14:35:39 <Dom_> !playercount 14:35:39 <PublicServer> Dom_: Number of players: 2 (0 spectators) 14:42:46 *** Tray has joined #openttdcoop 14:54:23 *** hbee_ has quit IRC 14:58:01 *** TNepr has joined #openttdcoop 15:03:39 <Dom_> !password 15:03:39 <PublicServer> Dom_: parser 15:03:53 <PublicServer> *** Game still paused (number of players) 15:03:53 <PublicServer> *** Game unpaused (number of players) 15:03:53 <PublicServer> *** Dom joined the game 15:03:55 <PublicServer> <Dom> hi 15:12:59 <PublicServer> *** Dom has left the game (leaving) 15:12:59 <PublicServer> *** Game paused (number of players) 15:21:04 *** valhallasw has quit IRC 15:21:39 *** sla_ro|master has joined #openttdcoop 15:23:26 *** Maraxus has joined #openttdcoop 15:24:43 *** Dom__ has joined #openttdcoop 15:24:43 *** Dom_ has quit IRC 15:24:43 *** Dom__ is now known as Dom_ 15:30:43 *** TNepr1 has joined #openttdcoop 15:33:23 *** TNepr1 has quit IRC 15:38:00 *** TNepr has quit IRC 15:44:45 *** Dom_ has quit IRC 15:52:10 *** Dom_ has joined #openttdcoop 15:54:47 *** valhallasw has joined #openttdcoop 16:22:45 *** ODM has joined #openttdcoop 16:22:45 *** ChanServ sets mode: +o ODM 16:26:44 *** Mark has joined #openttdcoop 16:30:10 *** Dom_ has quit IRC 16:32:15 *** sla_ro|master has quit IRC 16:41:30 *** andbo has quit IRC 16:47:50 *** Mark has quit IRC 17:09:46 <PublicServer> *** V453000 has left the game (connection lost) 17:09:48 *** TheODM has joined #openttdcoop 17:12:20 *** ODM has quit IRC 17:15:31 *** pugi has joined #openttdcoop 17:18:19 *** TheODM has quit IRC 17:24:13 *** dwarf has joined #openttdcoop 17:24:19 <dwarf> !password 17:24:19 <PublicServer> dwarf: legume 17:24:41 <PublicServer> *** Game still paused (number of players) 17:24:42 <PublicServer> *** dwarf joined the game 17:27:20 <dwarf> hi 17:27:24 <dwarf> anyone here? 17:30:40 *** TNepr has joined #openttdcoop 17:31:55 *** TNepr1 has joined #openttdcoop 17:38:45 *** TNepr has quit IRC 17:58:39 *** Jake|afk has quit IRC 17:59:09 *** Jake|afk has joined #openttdcoop 17:59:55 *** Sylf has quit IRC 18:02:36 <PublicServer> *** dwarf has left the game (leaving) 18:04:10 *** ODM has joined #openttdcoop 18:04:11 *** ChanServ sets mode: +o ODM 18:12:10 *** dwarf has quit IRC 18:15:07 *** Mark has joined #openttdcoop 18:19:16 *** TNepr1 has quit IRC 18:58:03 *** valhallasw has quit IRC 19:13:29 *** TNepr has joined #openttdcoop 19:32:54 *** Tray has quit IRC 19:35:54 *** Progman has joined #openttdcoop 19:37:44 *** dwarf has joined #openttdcoop 19:37:50 <dwarf> !players 19:37:53 <PublicServer> dwarf: There are currently no clients connected to the server 19:38:00 <dwarf> !password 19:38:00 <PublicServer> dwarf: legume 19:38:26 <PublicServer> *** Game still paused (number of players) 19:38:27 <PublicServer> *** dwarf joined the game 19:41:26 *** valhallasw has joined #openttdcoop 19:44:39 <dwarf> hi 19:47:37 <PublicServer> *** dwarf has left the game (leaving) 20:00:53 *** dwarf has quit IRC 20:11:45 <Maraxus> !password 20:11:45 <PublicServer> Maraxus: legume 20:11:58 <PublicServer> *** Game still paused (number of players) 20:11:59 <PublicServer> *** Maraxus joined the game 20:12:05 *** Jam35 has joined #openttdcoop 20:13:45 *** dwarf has joined #openttdcoop 20:17:25 *** EyeMWing has joined #openttdcoop 20:20:47 <dwarf> !players 20:20:50 <PublicServer> dwarf: Client 78 is Maraxus, a spectator 20:20:56 <dwarf> !password 20:20:56 <PublicServer> dwarf: legume 20:21:18 <PublicServer> *** Game still paused (number of players) 20:21:19 <PublicServer> *** dwarf joined the game 20:21:22 <PublicServer> *** Maraxus has joined company #1 20:21:22 <PublicServer> *** Game unpaused (number of players) 20:40:35 <PublicServer> *** dwarf has joined spectators 20:40:35 <PublicServer> *** Game paused (number of players) 20:40:59 <PublicServer> *** dwarf has left the game (general timeout) 20:40:59 <PublicServer> *** dwarf has left the game (connection lost) 20:44:23 <PublicServer> *** Maraxus has left the game (leaving) 20:45:18 *** dwarf has quit IRC 20:48:38 *** dwarf has joined #openttdcoop 20:48:48 <dwarf> !players 20:48:50 <PublicServer> dwarf: There are currently no clients connected to the server 20:49:16 <dwarf> downsides of playing while at work :D 20:49:23 *** cyph3r has joined #openttdcoop 20:49:33 <dwarf> anyways, I've done what I wanted to 21:00:00 <Maraxus> gn 21:00:10 *** hbee has joined #openttdcoop 21:00:11 *** Maraxus has quit IRC 21:04:34 *** ODM has quit IRC 21:05:48 *** dwarf has quit IRC 21:20:34 *** BenJTotterdell has joined #openttdcoop 21:20:56 <BenJTotterdell> !playercount 21:20:56 <PublicServer> BenJTotterdell: Number of players: 0 (0 spectators) 21:21:02 *** BenJTotterdell has quit IRC 21:24:12 *** Jake|afk has quit IRC 21:24:20 *** Jake|afk_ has joined #openttdcoop 21:24:22 *** Jake|afk_ is now known as Jake|afk 21:58:18 *** Jake|afk has quit IRC 21:58:26 *** Jake|afk_ has joined #openttdcoop 21:58:28 *** Jake|afk_ is now known as Jake|afk 22:13:21 *** Sylf has joined #openttdcoop 22:13:21 *** ChanServ sets mode: +o Sylf 22:13:43 *** Jam35 has quit IRC 22:19:21 *** mfb- has joined #openttdcoop 22:19:21 *** ChanServ sets mode: +o mfb- 22:19:47 <PublicServer> *** Game still paused (number of players) 22:19:48 <mfb-> hi 22:19:49 <PublicServer> *** mfb joined the game 22:20:52 <PublicServer> *** Game still paused (number of players) 22:20:52 <PublicServer> *** Game unpaused (number of players) 22:20:54 <PublicServer> *** XeryusTC joined the game 22:22:11 <XeryusTC> !rcon set raw_industry_construction 22:22:12 <PublicServer> XeryusTC: Current value for 'raw_industry_construction' is: '2' (min: 0, max: 2) 22:22:14 <XeryusTC> !rcon set raw_industry_construction 1 22:22:20 <XeryusTC> !rcon set raw_industry_construction 2 22:31:50 <PublicServer> <XeryusTC> hmm, we should run a newgrf that limits primary growth so we get to connect more primaries :o 22:31:57 <PublicServer> <XeryusTC> and possibly get a more balanced network 22:32:23 <PublicServer> <mfb> just stop adding trains :p 22:33:13 <PublicServer> <XeryusTC> yeah, tell that to the new guys, and V ;) 22:33:27 <PublicServer> <mfb> ;) 22:33:43 <PublicServer> <XeryusTC> it is just boring that we have so little sideline action going on :o 22:34:13 <PublicServer> <XeryusTC> back in my day we had sidelines connecting 90%+ of the primaries [/old man voice] 22:34:13 *** Jake|afk has quit IRC 22:35:16 <PublicServer> <mfb> what changed? 22:35:36 <PublicServer> <XeryusTC> the way industries grow i think 22:35:46 <PublicServer> <mfb> ah 22:35:52 <PublicServer> <XeryusTC> a lot has changed without us noticing 22:36:10 *** Mark has quit IRC 22:36:14 <PublicServer> <XeryusTC> if you'd fire up r5xxx and load a game from that era you'll see that trains behave very differently 22:36:24 <PublicServer> <XeryusTC> not only due to other pf, but also acceleration wise 22:36:27 <mfb-> !rcon set max_trains 1050 22:37:05 <mfb-> 5xxx... hmm, never played that 22:37:21 <PublicServer> <XeryusTC> it is so long ago 22:37:35 <PublicServer> <mfb> the original ttd, n>10 years ago 22:37:37 <PublicServer> <XeryusTC> a time where there were only 1 or 2 commits per day :o 22:38:03 <PublicServer> <mfb> and then openttd @ nov 2010 22:38:05 <PublicServer> <XeryusTC> i remember that my first nightly was like r28xx :o 22:38:19 <PublicServer> <XeryusTC> might be wrong though, it was somewhere late 2005 i think 22:43:49 <V453000> yeah, the fluctuating economy (or which setting that is) changes it a lot 22:44:03 <PublicServer> *** Sylf joined the game 22:44:05 <V453000> we can try a game with it 22:44:21 <PublicServer> <XeryusTC> there are two smooth economy settings 22:44:31 <PublicServer> <XeryusTC> the one in the difficulty window is the one you dont want to touch IIRC 22:44:37 <PublicServer> <XeryusTC> because then you get recessions 22:44:55 <PublicServer> <XeryusTC> and industries changing production by 25% instead of the usual 5% :o 22:46:20 <mfb-> well, you'll need overflows then :p 22:47:29 <V453000> I think that is what you need to do actually 22:47:46 <V453000> isnt the other one just "more, smaller changes" ? I guess that wouldnt change anything in the long run 22:48:21 <V453000> and if your point is to connect more primaries, well ... 22:49:19 <V453000> idk would have to try 22:50:29 <V453000> !password 22:50:29 <PublicServer> V453000: esteem 22:51:00 <PublicServer> *** V453000 joined the game 22:51:40 <PublicServer> <V453000> iirc it was also something like keep station ratings at 80%, more is counterproductive, right? 22:51:42 <PublicServer> <XeryusTC> the other is more gradual changes indeed 22:51:49 <PublicServer> <XeryusTC> maybe thats the 5% instead of 25% :o 22:52:01 <PublicServer> <mfb> not with the current version 22:52:07 <PublicServer> <XeryusTC> it used to be 60-75% but that is not true anymore 22:52:21 <PublicServer> <XeryusTC> that is when we actually had to actively manage trains 22:52:24 <PublicServer> <V453000> well we can try next game, could be fun 22:52:34 <PublicServer> <XeryusTC> instead of just have 5 waiting in front of a station ;) 22:52:48 <PublicServer> <XeryusTC> but the 60-75% thing has been removed entirely i think :o 22:52:58 <PublicServer> <V453000> thats good 22:53:00 <PublicServer> <mfb> it is gone 22:53:08 <PublicServer> <XeryusTC> it's not good :( 22:53:11 <PublicServer> <V453000> lets see how it behaves 22:53:14 <PublicServer> <mfb> <60% is bad, >60% is good for production 22:53:24 <PublicServer> <mfb> (no idea about 60%, is one of them) 22:53:36 <PublicServer> <V453000> right 22:53:46 <PublicServer> <V453000> so if you have 93% it is good 22:53:53 <PublicServer> <XeryusTC> from 60% you get 66% chance of increase, and it raises with total percentage trainsported :o 22:54:03 <PublicServer> <mfb> ? 22:54:34 <mfb-> http://wiki.openttd.org/Game_mechanics#Smooth_Economy_Rules 22:54:47 <mfb-> ok 80%+ is even better 22:56:20 <PublicServer> <XeryusTC> i was thinking of the rules at the second item :o 22:56:53 <mfb-> that is without the 80%-rule 22:57:24 <PublicServer> <XeryusTC> yeah, i thought it went up linearly, aparantly not 22:58:08 <PublicServer> <XeryusTC> so change the advance setting = win? :P 22:58:27 <V453000> Recession sounds hardcore :D 50% production 22:58:45 <PublicServer> <XeryusTC> we did it a few years back i think :o 22:58:48 <PublicServer> <mfb> "all jams gone? oh, recession" 22:58:54 <PublicServer> <XeryusTC> needed loads of overflows :o 22:59:08 <PublicServer> <Sylf> yucky 22:59:15 <PublicServer> <XeryusTC> but not that much of a challenge actually 22:59:41 <PublicServer> <V453000> well we arent looking for a challenge but for a average decrease of primary production 23:00:05 <PublicServer> <XeryusTC> true 23:00:19 <PublicServer> <XeryusTC> we could also just force people to not transport more than 75% and it wont raise that fast :p 23:05:03 <PublicServer> <mfb> we could send the cargo to multiple destinations 23:05:03 <PublicServer> <V453000> not quite a good option 23:05:03 <PublicServer> <mfb> simulates more primaries 23:05:03 <PublicServer> <V453000> not really the SLH will still look similar 23:05:03 <PublicServer> <V453000> we technically do that here 23:05:03 <PublicServer> <mfb> that is right 23:05:03 <PublicServer> <V453000> many main stations 23:05:03 <PublicServer> <XeryusTC> V453000: cant you make a quick industry newgrf that limits production to like 400 units? 23:05:03 <PublicServer> <V453000> never done industries 23:05:03 <PublicServer> <V453000> so wouldnt be quick 23:05:03 <PublicServer> <XeryusTC> you code in nml right? 23:05:03 <PublicServer> <V453000> ofc 23:05:03 <PublicServer> <XeryusTC> then it would be a lot faster if i'd have to learn to do it in nfo ;) 23:05:03 <PublicServer> <XeryusTC> possibly also because i dont have my pc set up for it anymore :o 23:05:04 <PublicServer> <V453000> what do you need to set up for that 23:05:04 <PublicServer> <V453000> notepad and download nml? 23:05:04 <PublicServer> <XeryusTC> i coded in pure nfo ;) 23:05:04 <PublicServer> <V453000> what do you need for that 23:05:04 <PublicServer> <XeryusTC> so grfcodec, nforenum, and then mingw + msys for gcc 23:05:04 <PublicServer> <V453000> hmf 23:05:04 *** Steven has joined #openttdcoop 23:05:04 <PublicServer> <XeryusTC> last is optional, but using the old makefile system is better than having one giant file 23:05:04 <PublicServer> <V453000> nuts has only one file :) 23:05:04 <PublicServer> <V453000> 20k lines 23:05:04 <PublicServer> *** Sylf has left the game (general timeout) 23:05:04 <PublicServer> *** Sylf has left the game (connection lost) 23:05:04 <PublicServer> <V453000> G_G 23:05:04 <PublicServer> <mfb> :D 23:05:04 <PublicServer> <XeryusTC> imagine that with only hex numbers 23:05:04 <PublicServer> <V453000> had to use dreamweaver so I could collapse random text 23:05:04 <PublicServer> <XeryusTC> that was what nfo coding was like before we started using the precompiler from gcc :P 23:05:09 <PublicServer> <V453000> nfo is just wtf 23:05:10 <Sylf> there's a reason why some of us don't touch assembler or nfo :P 23:06:41 <PublicServer> <XeryusTC> nfo is not that bad once you get to know it a bit :o 23:06:52 <PublicServer> <V453000> I guess 23:06:57 <PublicServer> <XeryusTC> still good that nml is around though 23:07:23 <PublicServer> <V453000> no doubt there 23:08:34 <PublicServer> <V453000> well, either way you could ask pm how about adding a multiplier to opengfx+ industries 23:08:40 <PublicServer> <V453000> would be fitting for that newGRF 23:09:49 *** dwarf has joined #openttdcoop 23:09:56 <dwarf> !players 23:09:58 <PublicServer> dwarf: Client 81 (Orange) is mfb, in company 1 (Gatston Transport) 23:09:58 <PublicServer> dwarf: Client 82 (Orange) is XeryusTC, in company 1 (Gatston Transport) 23:09:58 <PublicServer> dwarf: Client 85 (Orange) is V453000, in company 1 (Gatston Transport) 23:10:03 <dwarf> !password 23:10:03 <PublicServer> dwarf: drools 23:10:10 *** valhallasw has quit IRC 23:10:35 <PublicServer> <V453000> well we could use PBI 23:10:40 <PublicServer> *** dwarf joined the game 23:10:41 <PublicServer> <V453000> and if they die then just re-create them 23:10:53 <PublicServer> <dwarf> hi 23:10:59 <PublicServer> <V453000> hi 23:11:06 <mfb-> hi 23:11:08 <PublicServer> <dwarf> are you going to stay a bit longer? 23:11:15 <PublicServer> <V453000> yeah PBI is an option 23:11:29 <PublicServer> <V453000> I cant stay for long, I have to wake up early 23:11:47 <PublicServer> <XeryusTC> PBI has stockpiling though 23:11:55 <PublicServer> <XeryusTC> that's kind of a bastard 23:11:58 <PublicServer> <V453000> no,or can be disabled 23:12:16 <PublicServer> <V453000> mainly if you build 2 secondaries next to each other, the 2nd one will start taking it 23:12:18 <PublicServer> <XeryusTC> really? when did that happen? 23:12:18 <PublicServer> <V453000> when the 1st is full 23:12:32 <PublicServer> <V453000> maybe not disabled but handled this way 23:12:34 <PublicServer> <V453000> idk 23:12:36 <PublicServer> <XeryusTC> i know that happens :P 23:12:36 <PublicServer> <V453000> we solved it somehow 23:12:42 <PublicServer> <V453000> well that is important 23:12:48 <PublicServer> <XeryusTC> but it is still a bitch to deal with :P 23:12:50 <PublicServer> <V453000> because that means you just spam secondaries no matter what 23:13:09 <PublicServer> <V453000> not really it is just fine if it gets handled basically automatically that way 23:13:27 <PublicServer> <XeryusTC> and then you also need to keep secondary transport op to empty stockpiles fast enough 23:13:34 <PublicServer> <V453000> yes, overflows 23:13:36 <PublicServer> <V453000> lala 23:13:36 <PublicServer> <XeryusTC> PBI is awesome though, just some effort to get right :P 23:13:43 <Sylf> some primary having resource limit is what I don't like about PBI 23:13:49 <Sylf> mines, oil wells 23:13:51 <PublicServer> <mfb> :D 23:13:57 <PublicServer> <V453000> yes exactly Sylf 23:15:07 <PublicServer> <V453000> oh by the way I wanted to tell you 23:15:15 <PublicServer> <V453000> if you look at BBH 02, isnt there something suspicious? 23:15:29 <PublicServer> <mfb> jam? 23:15:35 <PublicServer> <V453000> jam as a result 23:15:37 <PublicServer> <mfb> unsynced lines? 23:15:37 <PublicServer> <XeryusTC> pbs 23:15:43 <PublicServer> <V453000> no 23:15:53 <PublicServer> <V453000> we are having a fucking buttload of 1way traffic 23:15:57 <PublicServer> *** Sylf joined the game 23:16:01 <PublicServer> <V453000> for example grain trains from SLH 09 are going in 1way ring 23:16:09 <PublicServer> <mfb> oil++ 23:16:19 <PublicServer> <V453000> what I meant in BBH 02, one line is massively full, other direction is quite empty 23:16:34 <PublicServer> <mfb> hmm 23:16:40 <PublicServer> <mfb> there are many trains standing 23:16:42 <PublicServer> <XeryusTC> the general north side is odd anyway 23:16:48 <PublicServer> <mfb> but in terms of cargo, it is not extremely unbalanced 23:16:59 <PublicServer> <V453000> mfb it is about the paths trains t ravel 23:17:01 <PublicServer> <XeryusTC> north exit of bbh11 gets barely used :o 23:17:07 <PublicServer> <mfb> I know 23:17:33 <PublicServer> <V453000> SLH 09 - BBH11 - BBH 12- BBH02 - BBH 04 - grain drop - BBH 08-> back to SLH 23:17:35 <PublicServer> <V453000> 1way ring 23:17:47 <PublicServer> <V453000> I dont think there is much to do about it 23:17:54 <PublicServer> <V453000> we could set up a ton of waypoints and stuff 23:17:56 <PublicServer> <V453000> (no) 23:18:20 <PublicServer> <V453000> guess we just expand where needed, not necessarily symmetrically 23:18:30 <PublicServer> <XeryusTC> maybe MSH1 is broken? 23:18:52 <PublicServer> <V453000> it isnt about particular hubs 23:18:54 <PublicServer> <mfb> lol 23:18:57 <PublicServer> <V453000> it is about the general network layout 23:19:04 <PublicServer> <mfb> see sign at BBH04 23:19:10 <PublicServer> <XeryusTC> slh9 should go through bbh10 though 23:19:14 <PublicServer> <V453000> also nice 23:19:32 <PublicServer> <V453000> yeah sort of 23:19:47 <PublicServer> <V453000> trains would still do a 1way ring anyway 23:19:53 <PublicServer> <V453000> lets just expand where jams occur 23:19:56 <PublicServer> <XeryusTC> oh, doesnt help when i'm looking at the wrong type of trains xD 23:20:02 <PublicServer> <V453000> regardless of keeping L_R same 23:20:25 <PublicServer> <V453000> well the issue probably occurs elsewhere than where I just showed the example 23:20:47 <PublicServer> <V453000> either way, I have to be going 23:20:51 <PublicServer> <V453000> cya tomorrow 23:20:57 <PublicServer> <mfb> cu 23:20:59 <PublicServer> *** V453000 has left the game (leaving) 23:21:01 <PublicServer> <XeryusTC> it is mainly that bbh2-bbh4 is the most effecient way for most trains to get to the north 23:21:01 <PublicServer> <XeryusTC> gn 23:21:26 <V453000> well thats fine, but it would be nice if BBH04->02 was also the most efficient way to get back :P 23:21:32 <V453000> but well 23:21:41 <PublicServer> <XeryusTC> your network design just sucks :P 23:21:44 <V453000> that had to happen with this sort of random network 23:21:45 <V453000> no 23:21:47 <V453000> I blame Mark 23:21:49 <PublicServer> <XeryusTC> or there are signalling problems potentially 23:21:53 <V453000> (he did the layout ) ^^ 23:22:11 <PublicServer> <mfb> checking that right now 23:22:17 <PublicServer> <mfb> BBH04->02 works 23:22:23 <PublicServer> <mfb> (also the route afterwards) 23:22:25 <PublicServer> <XeryusTC> just changed the entire map to elrail 23:22:29 <PublicServer> <XeryusTC> maybe stuff broke, but idk 23:22:35 <PublicServer> <XeryusTC> maybe it gets fixed now :P 23:22:39 <V453000> I dont think it is any error 23:22:43 <V453000> some paths are just shorter 23:23:04 <Steven> !password 23:23:04 <PublicServer> Steven: drools 23:23:17 <PublicServer> <XeryusTC> true 23:23:19 <PublicServer> *** Steven joined the game 23:23:39 <PublicServer> <mfb> oil S->N via the N->S route works as well 23:23:49 <PublicServer> <mfb> the pf just prefers the other path 23:24:15 <PublicServer> <mfb> maybe because of !detour 23:24:51 <PublicServer> <XeryusTC> hmm? 23:25:06 <PublicServer> <mfb> path is longer for the trains 23:26:09 <PublicServer> <mfb> :p 23:27:32 <PublicServer> <mfb> no effect 23:27:42 <PublicServer> <XeryusTC> if your theory is incorrect you will feel V's wrath for the amount of TF :P 23:27:44 <PublicServer> <mfb> at least not for oil 23:28:06 <PublicServer> <mfb> could have been done with less TF :p 23:29:25 <PublicServer> <XeryusTC> steel trains are weird 23:29:31 <PublicServer> <XeryusTC> sometimes they go north, sometimes south 23:29:35 <PublicServer> <XeryusTC> from drop 23:29:37 <PublicServer> <mfb> we have 1-2 reverse pbs difference in pf penalty 23:31:23 <PublicServer> <mfb> BBH05 gets problems now 23:31:41 <PublicServer> <XeryusTC> thats from grain drop 23:31:47 <PublicServer> <XeryusTC> that's been jamming for a while now 23:31:47 <PublicServer> <mfb> +oil 23:32:01 <PublicServer> <mfb> oil goes 50:50 now 23:32:24 <PublicServer> <XeryusTC> getting traffic to go 50/50 is usually best 23:32:30 <PublicServer> <XeryusTC> hard to achieve, but better imo :P 23:32:36 <PublicServer> <XeryusTC> but now we dont want it :o 23:32:38 <PublicServer> <mfb> well 23:32:44 <PublicServer> <mfb> one output line goes N, the other E 23:32:59 <PublicServer> <mfb> (via pf penalty) 23:37:17 <PublicServer> *** Steven has left the game (leaving) 23:37:22 *** Steven has quit IRC 23:37:33 <PublicServer> <XeryusTC> oh god 23:37:39 <PublicServer> <XeryusTC> slh 3 had a stupid signalling error 23:37:41 <PublicServer> <XeryusTC> massive jam :o 23:38:05 <PublicServer> <mfb> ? 23:38:35 <PublicServer> <XeryusTC> double tunnel with double signals in front didnt balance automatically 23:39:09 <PublicServer> <XeryusTC> also a posibility 23:39:25 <PublicServer> <mfb> I told that Dom at least 2 times.. 23:41:16 <PublicServer> <mfb> SLH09 :D 23:41:30 <PublicServer> <mfb> ok gone 23:41:30 <PublicServer> <XeryusTC> :D 23:41:32 <PublicServer> <XeryusTC> bbh5 :o 23:41:34 <PublicServer> <Sylf> oh dear 23:44:29 <PublicServer> <XeryusTC> i was trying to jerryrig a fix, then you did it properly :( 23:44:43 <PublicServer> <mfb> you call that properly? 23:44:50 <PublicServer> *** Sylf has joined company #1 23:44:55 <PublicServer> <XeryusTC> well, except from the temp stuff thing 23:45:01 <PublicServer> <XeryusTC> also, wtf company statue :/ 23:45:04 <PublicServer> <mfb> but it works better than expected 23:45:10 <PublicServer> <mfb> that temp stuff thing 23:45:17 <PublicServer> <XeryusTC> it is an extra line, ofcourse it works :P 23:45:27 <PublicServer> <mfb> ;) 23:51:05 <PublicServer> <XeryusTC> see !no chooser 23:51:39 <PublicServer> <mfb> there it is 23:51:46 <PublicServer> <XeryusTC> \o/ 23:51:47 <PublicServer> <XeryusTC> i love having minions :D 23:52:33 <PublicServer> <Sylf> <-- bad minion 23:52:43 <PublicServer> <Sylf> :D 23:53:50 <PublicServer> <mfb> see !signals 23:54:02 <PublicServer> <mfb> :D 23:54:09 <PublicServer> <XeryusTC> ? 23:54:26 <PublicServer> <XeryusTC> msh1 is misbehaving 23:54:29 <PublicServer> <mfb> (who added them?) 23:54:55 <PublicServer> <dwarf> me 23:55:03 <PublicServer> <dwarf> I forgot to put them back 23:55:14 <PublicServer> <mfb> minions \o/ 23:55:20 <PublicServer> <dwarf> :D 23:56:44 <PublicServer> <mfb> some old stuff? 23:57:02 <PublicServer> <mfb> hm probably 23:57:04 <PublicServer> <XeryusTC> lol 23:58:19 <PublicServer> <mfb> msh01 jams 23:58:29 <PublicServer> <mfb> ah bad signals 23:59:23 <PublicServer> <mfb> hmm