Config
Log for #openttdcoop on 22nd January 2013:
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03:18:06  <shmooooo> !password
03:18:06  <PublicServer> shmooooo: bosser
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09:13:53  <Surfer2010> hi
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09:15:28  <V453000> bye
09:15:30  <V453000> lol
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09:16:10  <mib_5bi6tt> is there any place to change the standard folders for save games and newgrf and so on?
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09:19:33  <Killian> !password
09:19:33  <PublicServer> Killian: bosser
09:19:36  <Killian> !p;ayers
09:19:40  <Killian> !players
09:19:43  <PublicServer> Killian: There are currently no clients connected to the server
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09:24:49  <mib_5bi6tt> hm :(
09:26:08  <V453000> I dont know really
09:26:14  <V453000> see the readme or ask in #openttd
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09:33:31  <mib_5bi6tt> it says i cannot join openttd
09:33:32  <mib_5bi6tt> ?
09:33:57  <mib_5bi6tt> #openttd
09:35:09  <mib_5bi6tt> V453000 you know what i mean by "changing the standard folders" ?
09:35:42  <V453000> I think I do
09:36:33  <mib_5bi6tt> neevr tried? because if i start ottd on my usb drive it creates and uses the .../user/documents/... folders
09:37:18  <V453000> what exactly do you need to do?
09:37:45  <V453000> hint: you can dump config/newgrfs/stuff in the openttd folder itself and it will find it there, too
09:38:47  <mib_5bi6tt> i want to save savegames in a relative folder to the place i start ottd in ... meaning store them on the usb drive automatically
09:38:57  <mib_5bi6tt> ok good hint that also would be needed ;)
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09:40:06  *** Webster sets mode: +o Mark
09:40:32  <Mark> !password
09:40:32  <PublicServer> Mark: bosser
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09:41:36  <V453000> I dont think there is any way to make a custom path default
09:41:43  <Mark> yo
09:41:46  <V453000> but who knows, perhaps there is something :d I dont know
09:41:49  <V453000> hi
09:42:29  <V453000> Mark: want to start YAMA (yet another mess attempt) game with me on pz?
09:43:59  <Mark> sure
09:43:59  <Mark> wont
09:44:05  <Mark> have too much time though
09:44:27  <V453000> will make a map
09:44:33  <Mark> nice :)
09:44:36  <V453000> nobody plays that anyway
09:44:48  <Mark> :D
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10:11:07  <Killian> !players
10:11:10  <PublicServer> Killian: There are currently no clients connected to the server
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13:42:21  <LoPo> hi
13:42:31  <LoPo> interwebs is (finally) working....
13:45:48  <V453000> pz on :p
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15:46:52  <BenJTotterdell> !dl
15:46:52  <PublicServer> BenJTotterdell: !dl autostart|autottd|lin|lin64|osx|ottdau|source|win32|win64|win9x
15:46:52  <PublicServer> BenJTotterdell: http://www.openttd.org/en/download-trunk/r24884
15:48:24  <BenJTotterdell> !password
15:48:24  <PublicServer> BenJTotterdell: bosser
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17:17:15  <LoPo> !dl win64
17:17:15  <PublicServer> LoPo: http://binaries.openttd.org/nightlies/trunk/r24884/openttd-trunk-r24884-windows-win64.zip
17:17:29  <LoPo> !password
17:17:29  <PublicServer> LoPo: bosser
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17:40:04  <Tray> !password
17:40:04  <PublicServer> Tray: bosser
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18:05:07  <Ryton_> !info
18:05:07  <PublicServer> Ryton_: #:1(Orange) Company Name: 'Muir & Co.'  Year Founded: 2100  Money: 23020511825  Loan: 0  Value: 23028544004  (T:1202, R:541, P:6, S:5) unprotected
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19:10:54  <Firestar> !password
19:10:55  <PublicServer> Firestar: risers
19:11:05  <Firestar> !date
19:11:05  <PublicServer> Firestar: 21 Mar 2373
19:11:58  <Firestar> hi all!
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19:13:18  <Firestar> hi ODM
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19:19:42  <mfb-> hi
19:19:47  <PublicServer> <Firestar> hi
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19:20:06  <PublicServer> <Firestar> how things going?
19:20:20  <PublicServer> <mfb> fine
19:21:32  <PublicServer> <Firestar> maybe we could expand the station near franingbury
19:22:02  <PublicServer> <Firestar> and make the incoming lines LLL_RRR
19:24:52  <PublicServer> <mfb> that needs pax acceptance
19:24:58  <BenJTotterdell> !password
19:24:58  <PublicServer> BenJTotterdell: risers
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19:25:23  <PublicServer> <Firestar> it has pax acceptance now
19:25:33  <PublicServer> <mfb> yes, I walked it
19:25:48  <PublicServer> <Firestar> huh?
19:25:56  <PublicServer> <Firestar> i just walked it with bus station xD
19:25:58  <PublicServer> <mfb> it had the HQ before
19:26:24  <PublicServer> <mfb> where?
19:26:30  <PublicServer> <mfb> ah there
19:27:04  <PublicServer> <Firestar> i didnt know anything cuz i just joined the server like 15 min ago
19:27:18  <PublicServer> <Firestar> and i havent been plaing ottd for some time now
19:27:25  <PublicServer> <Firestar> playing*
19:27:27  <PublicServer> <mfb> that has more trains than it needs
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19:28:01  <PublicServer> <Firestar> well i dont know who made the trains but ya could make an overflow maybe?
19:28:07  <PublicServer> <mfb> for what?
19:28:17  <PublicServer> <Firestar> nvm
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19:28:21  <PublicServer> <mfb> ML is self-regulating, check the network plan
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19:34:10  <Ryton> !info
19:34:10  <PublicServer> Ryton: #:1(Orange) Company Name: 'Muir & Co.'  Year Founded: 2100  Money: 22862454276  Loan: 0  Value: 22870052623  (T:1202, R:541, P:6, S:5) unprotected
19:34:14  <Ryton> still the same game? :-p
19:34:16  <Ryton> boring ;-))
19:34:32  <PublicServer> <Firestar> hy ry
19:34:39  <PublicServer> <mfb> :p
19:35:01  <PublicServer> <Firestar> long time no see huh?
19:35:55  <PublicServer> <Firestar> ya working somewhere mfb?
19:36:02  <Ryton> me? :p
19:36:09  <Ryton> I'm here almost every day  ;-)
19:36:12  <PublicServer> <mfb> expanding my town a bit
19:36:18  <Ryton> its you who has been abstent ;-)
19:36:29  <PublicServer> <Firestar> ry i havent played ottd for 2-3 months :P
19:36:32  <Ryton> absent*
19:36:41  <PublicServer> <BenTotterdell> i've not been around much either
19:36:51  <PublicServer> <BenTotterdell> too much work irl
19:36:53  <Ryton> wow, what a self control :p
19:36:57  <PublicServer> <Firestar> i had a lot to do for my sdchool -.-
19:37:03  <PublicServer> <Firestar> *school
19:37:54  <Ryton> !password
19:37:54  <PublicServer> Ryton: spleen
19:37:59  <Ryton> @wiki spleen
19:38:00  <Webster> Search - #openttdcoop Wiki - http://wiki.openttdcoop.org/Special:Search?search=spleen
19:38:04  <Ryton> @dict spleen
19:38:06  <Webster> Ryton: wn: spleen n 1: a large dark-red oval organ on the left side of the body between the stomach and the diaphragm; produces cells involved in immune responses [syn: {spleen}, {lien}] 2: a feeling of resentful anger [syn: {irascibility}, {short temper}, {spleen}, {quick temper}]
19:38:57  <PublicServer> *** Ryton joined the game
19:39:05  <Ryton> I thought that was a kidney :p
19:39:09  <Ryton> @dict kidney
19:39:10  <Webster> Ryton: wn: kidney n 1: either of two bean-shaped excretory organs that filter wastes (especially urea) from the blood and excrete them and water in urine; "urine passes out of the kidney through ureters to the bladder"
19:39:21  <Ryton> ah, nvr mind
19:39:40  <Ryton> @dict liver
19:39:41  <Webster> Ryton: wn: liver adj 1: having a reddish-brown color [syn: {liver-colored}, {liver}] n 1: large and complicated reddish-brown glandular organ located in the upper right portion of the abdominal cavity; secretes bile and functions in metabolism of protein and carbohydrate and fat; synthesizes substances involved in the clotting of the blood; synthesizes vitamin A; detoxifies poisonous substances and (1 more message)
19:39:43  <Ryton> liver it is :p
19:40:08  <Ryton> (liver ==> spleen)?
19:40:40  <Ryton> upper right & upper left... I guess not :p
19:40:44  <mfb-> ?
19:40:50  <Ryton> well, Idk much about biology :s
19:41:33  <Ryton> ah
19:41:44  <PublicServer> <Firestar> i mostly hated biology in my old school :D
19:41:51  <Ryton> spleen: (in dutch = Milt)
19:42:17  <Ryton> down to the game it is
19:42:55  <PublicServer> <Firestar> ry ya wanna connect Athens-on-Lake?
19:43:01  <PublicServer> <Ryton> one min
19:43:05  <PublicServer> <mfb> or kill it? :D
19:43:15  <PublicServer> <Firestar> thats an option too xD
19:43:21  <PublicServer> <Ryton> I'm fixing my own mess :p
19:43:40  <PublicServer> <Firestar> where? you got like three places?
19:43:46  <PublicServer> <Ryton> 2:p
19:44:14  <PublicServer> <Ryton> S of Franingbury Park had a small signal error
19:44:29  <PublicServer> <Ryton> & the joining intervals are still not matched
19:44:43  <PublicServer> <Firestar> and what about the rest of your remaining messes? :D
19:45:05  <PublicServer> <mfb> franingbury north needs more passengers
19:45:17  <PublicServer> <Ryton> or less trains
19:45:20  <PublicServer> <Firestar> or less trains
19:45:24  <PublicServer> <Ryton> send em to the S E
19:45:26  <PublicServer> <mfb> no!
19:45:28  <PublicServer> <Ryton> like it was before :-)
19:45:31  <PublicServer> <mfb> ah wait
19:45:33  <PublicServer> <mfb> jam is solved
19:45:35  <PublicServer> <mfb> ok
19:45:45  <PublicServer> <Ryton> woah
19:45:45  <PublicServer> <mfb> less trains
19:45:52  <PublicServer> <Ryton> Manyfold Buildings: is NICE
19:45:58  <PublicServer> <mfb> :)
19:46:00  <PublicServer> <Firestar> ry
19:46:28  <PublicServer> <Ryton> scale 1:10 with painville
19:46:51  <PublicServer> <Ryton> if the trains are joining in sync :p
19:47:17  <PublicServer> <Ryton> about at the same time when hell freezes over
19:47:27  <PublicServer> <mfb> ;)
19:48:05  <PublicServer> <Firestar> i hope next game starts this week soon xD
19:48:59  <PublicServer> <mfb> why?
19:49:21  <PublicServer> <Ryton> same here :p
19:49:33  <PublicServer> <Ryton> pax is hard for newbies like me ;-)
19:49:47  <PublicServer> <Ryton> & its starts lagging
19:50:13  <PublicServer> <mfb> there are easy concepts for passengers as well
19:50:15  <PublicServer> <Firestar> well my reason is i wanna start a game here from the beginning and not to join in in the middle of it!
19:50:49  <PublicServer> <Ryton> start your own city from the start, Firestar ;-)
19:50:55  <PublicServer> <mfb> exactly
19:51:18  <PublicServer> <Firestar> ry
19:51:21  <PublicServer> <Ryton> yeah
19:51:23  <PublicServer> <Ryton> whatsup
19:51:33  <PublicServer> <Firestar> im already lagging enough in this game xD
19:51:53  <PublicServer> <Ryton> build a simple network and let it develop on its own :p
19:52:03  <PublicServer> <Ryton> snrw doesnt need much attention normally ;-)
19:52:09  <PublicServer> <Ryton> srnw*
19:52:39  <PublicServer> <Ryton> btw, any clue why Costa Oesta isnt filling all the empty road spaces with houses, mfb?
19:52:53  <PublicServer> <Ryton> it first upgrades the centre or something like that?
19:53:03  <PublicServer> <mfb> bridges are not road tiles
19:53:07  <PublicServer> <Ryton> no, that I know
19:53:09  <PublicServer> <BenTotterdell> too steep?
19:53:11  <PublicServer> <Ryton> but I mean at the SE side
19:53:15  <PublicServer> <mfb> ah and those diagonal tiles have a slope of 100m
19:53:18  <PublicServer> <Ryton> there are still some vacant lots
19:53:32  <PublicServer> <Ryton> yeah but I mean that the city doesnt expand anymore
19:53:36  <PublicServer> <mfb> and the road design could be improved
19:53:39  <PublicServer> <Ryton> it seems likt that anyway
19:53:45  <PublicServer> <Ryton> its just 1 straing line :p
19:53:52  <PublicServer> <mfb> no
19:53:54  <PublicServer> <Ryton> wasnt that efficient? :p
19:53:58  <PublicServer> <Ryton> it was
19:54:00  <PublicServer> <mfb> it is not
19:54:03  <PublicServer> <mfb> not a single line
19:54:22  <PublicServer> <Ryton> it was before
19:54:37  <PublicServer> <mfb> then both sides should have about the same length
19:54:47  <PublicServer> <mfb> or be connected as circle
19:54:47  <PublicServer> <mfb> afk
19:54:53  <PublicServer> *** mfb has joined spectators
19:54:57  <PublicServer> <BenTotterdell> hmm i am quite tempted to make a city
19:55:03  <mfb-> feel free to
19:55:05  <PublicServer> <Firestar> then make one :D
19:55:08  <PublicServer> <Ryton> I could to that
19:55:29  <PublicServer> <Ryton> circle it will be
19:55:31  <PublicServer> <BenTotterdell> unnamedville it is
19:55:33  <PublicServer> <Firestar> ryton wanna make a city together?
19:56:11  <PublicServer> <Firestar> after youre free of problems? :D
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19:57:27  <PublicServer> <Ryton> better
19:57:30  <PublicServer> <Ryton> circular again :-)
19:57:56  <PublicServer> <Firestar> hi Vinnie
19:58:17  <Vinnie_nl> Hello firestar
20:00:38  <PublicServer> <Firestar> ben?
20:00:40  <PublicServer> <BenTotterdell> yes
20:00:50  <PublicServer> <Firestar> shall i make the roads for ya?
20:01:04  <PublicServer> <BenTotterdell> will do that in like 15 mins
20:01:14  <PublicServer> <BenTotterdell> not 100% of the plan yet
20:01:16  <PublicServer> <Ryton> if you want you can help me
20:01:19  <PublicServer> <Ryton> expand Franingbury
20:01:41  <PublicServer> <Firestar> ok i actually wanted to do that before ya came xD
20:01:47  <PublicServer> <Ryton> hehe :p
20:03:21  *** Edison has quit IRC
20:03:21  <PublicServer> <Ryton> & the injection part
20:03:27  <PublicServer> <Ryton> could use an upgrade too
20:03:34  <PublicServer> <Ryton> now the first part gets most traffice imho
20:03:37  <PublicServer> <Ryton> but thats more tricky
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20:11:45  <PublicServer> <Ryton> tunnels are ok too there, fire
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20:17:57  <PublicServer> <Ryton> ty Firestar
20:17:59  <PublicServer> <Ryton> good job
20:18:09  <PublicServer> <Firestar> thx and np :D
20:18:11  <PublicServer> <Ryton> now back to the train join tuning :s
20:18:31  <PublicServer> <Firestar> gonna watch ya how ya do that xD
20:18:41  <PublicServer> <Ryton> just randomly adjust :p
20:18:47  <PublicServer> <Ryton> rais & lower a bit
20:19:01  <PublicServer> <Ryton> till join speed matches gap location
20:19:16  <PublicServer> <Ryton> but I didnt succeed yet :p
20:19:26  <PublicServer> <Firestar> keep trying
20:20:40  <PublicServer> <Ryton> actually
20:20:55  <PublicServer> <Ryton> hmm
20:21:21  <PublicServer> <Ryton> the expansion is flawe d :p
20:21:27  <PublicServer> <Ryton> 9 & 10 tiles in between :-)
20:21:30  <PublicServer> <Ryton> so not equally length joins
20:22:01  <PublicServer> <Ryton> I'll make it 9 spaces everywhere
20:24:00  <PublicServer> <Firestar> there
20:24:02  <PublicServer> <mfb> looks like costa oesta grew
20:24:05  <PublicServer> *** mfb has joined company #1
20:24:23  <PublicServer> <mfb> but you could really reduce the number of 100m-slopes
20:24:29  <PublicServer> <Firestar> every city is growing constantly
20:24:43  <PublicServer> <Ryton> mine wasnt; Firestar :
20:24:45  <PublicServer> <mfb> unnamedville is not!
20:24:56  <PublicServer> <mfb> oh, that design <3
20:24:59  <PublicServer> <BenTotterdell> also placed ontop otf a tunnel
20:25:09  <PublicServer> <BenTotterdell> my oversight
20:25:31  <PublicServer> <mfb> you can add one more waiting bay there in front of the stations
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20:25:45  <PublicServer> <mfb> ah no
20:25:57  <PublicServer> <BenTotterdell> well yes
20:25:57  <PublicServer> <mfb> only with shorter tunnels
20:26:08  <PublicServer> <mfb> or that
20:26:36  <PublicServer> <Ryton> cool, now its almost in sync
20:27:02  <PublicServer> <Ryton> hmm still not completely
20:27:10  <PublicServer> <BenTotterdell> just confusing myself with the overflow
20:27:12  <PublicServer> <mfb> ?
20:27:15  <PublicServer> <BenTotterdell> i forget :(
20:27:49  <PublicServer> <Ryton> Joining of trains at Franingbury,mfb
20:28:07  <PublicServer> <mfb> ah
20:28:09  <PublicServer> <mfb> what else :D
20:28:44  <PublicServer> <Ryton> though inter-train distance sucks :'(
20:28:58  <PublicServer> <Ryton> that should be improved first, then joining speed probably
20:29:16  <PublicServer> <Firestar> hey mfb didnt ya wanna continue building and expanding Manifold Buildings?
20:29:38  <PublicServer> <mfb> working on it right now
20:29:40  <PublicServer> <mfb> why?
20:29:47  <PublicServer> <Firestar> nvm
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20:31:15  <PublicServer> <Firestar> nice jame next to franingbury xD
20:32:33  <PublicServer> <mfb> +1 waiting bay
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20:33:21  <PublicServer> <Firestar> cya tomorrow maybe
20:33:27  <PublicServer> *** Firestar has left the game (leaving)
20:33:29  <PublicServer> <mfb> bye
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20:34:07  <PublicServer> <Ryton> where's the jam?
20:34:09  <PublicServer> <Ryton> I dont see it :s
20:34:15  <PublicServer> <mfb> partially solved
20:34:19  <PublicServer> <mfb> gronnway
20:34:35  <PublicServer> <Ryton> kk
20:36:21  <PublicServer> <mfb> towns are so crazy
20:36:47  <PublicServer> <Ryton> tray is too :-)
20:36:57  <PublicServer> <mfb> they follow a 70-tile tunnel and another 40-tile tunnel without asking why
20:37:10  <Tray> Mine is crazy? ):
20:37:11  <PublicServer> <mfb> but they are happy to build houses at the end
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20:37:25  <PublicServer> <mfb> oh you are there
20:37:43  <PublicServer> <Ryton> yeah it is :-)
20:37:49  <PublicServer> <Ryton> crazy in a good way i mean:
20:37:59  <PublicServer> <Ryton> modern design*
20:38:51  <PublicServer> <Ryton> except maybe the 3 tiles S of Franingbury station 447
20:38:57  <PublicServer> <Ryton> i'd just lengthen the bridge a bit
20:39:05  <PublicServer> <Ryton> would save you major jams :-)
20:39:40  <PublicServer> <Ryton> *some at least
20:39:44  <mfb-> ?
20:39:56  <PublicServer> <Ryton> or ddint that part jam?
20:40:08  <PublicServer> <mfb> see sign
20:40:10  <PublicServer> <Ryton> see !this
20:40:13  <PublicServer> <mfb> that part jammed
20:40:21  <PublicServer> <Ryton> oh ok
20:40:39  <PublicServer> <Ryton> that part I liked, quite aestetic :p
20:42:13  <PublicServer> <Ryton> oh, there is a flaw in my Franinbury drop station desing too :s
20:42:59  <PublicServer> <Ryton> its out of sync
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20:46:04  <PublicServer> <BenTotterdell> how do you order a train on a self regulating network?
20:46:10  <PublicServer> <mfb> with signals
20:46:49  <PublicServer> <BenTotterdell> hmm
20:47:07  <PublicServer> <Ryton> hmm 2
20:47:27  <PublicServer> <Ryton> mfb, could you build me a flipflop ? ;-)
20:47:35  <PublicServer> <mfb> sure
20:48:05  <PublicServer> <Ryton> ah,
20:48:07  <PublicServer> <Ryton> 2 missing signals
20:48:09  <PublicServer> <Ryton> may solve it too
20:48:27  <PublicServer> <Ryton> sorry for the trouble
20:49:11  <Tray> !password
20:49:11  <PublicServer> Tray: toeing
20:49:25  <PublicServer> <BenTotterdell> argh issue #1
20:49:32  <PublicServer> *** Tray joined the game
20:49:35  <PublicServer> <Ryton> brb
20:49:41  <PublicServer> <BenTotterdell> they won't go down the tunnels
20:49:45  <PublicServer> <mfb> they will
20:49:55  <PublicServer> <mfb> if you have more trains
20:50:01  <PublicServer> <mfb> hmm
20:50:08  <PublicServer> <mfb> but dead ends are problematic
20:51:26  <PublicServer> <mfb> ok that does not help
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20:51:48  <PublicServer> <mfb> :D
20:52:12  <PublicServer> <mfb> without self-regulation?
20:52:19  <PublicServer> <BenTotterdell> less fun
20:52:31  <PublicServer> <mfb> they prefer short dead ends
20:52:41  <PublicServer> <BenTotterdell> which makes sense... hmm
20:52:43  <PublicServer> <mfb> so you would need a reverse order for your splits
20:53:03  <PublicServer> <mfb> like that
20:53:09  <PublicServer> <mfb> hmm no
20:53:15  <PublicServer> <BenTotterdell> not sure that would work
20:53:21  <PublicServer> <mfb> it could
20:54:05  <PublicServer> <BenTotterdell> ooooh
20:54:07  <PublicServer> <mfb> :D
20:54:29  <PublicServer> <mfb> ok, does not work
20:54:40  <PublicServer> <mfb> split them with presignals?
20:55:10  <PublicServer> <BenTotterdell> not sure what u mean
20:55:28  <PublicServer> <mfb> like that
20:55:34  <PublicServer> <BenTotterdell> ok
20:56:13  <PublicServer> <BenTotterdell> will that work the right way round?
20:56:48  <PublicServer> <mfb> they will prefer 505, but use other stations as well now
20:57:50  <PublicServer> <BenTotterdell> valley will never get service!
20:57:56  <PublicServer> <mfb> with more trains?
20:58:15  <PublicServer> <BenTotterdell> or we make them wait for full load.
20:58:25  <PublicServer> <mfb> that needs a dummy train
20:58:28  <PublicServer> <mfb> but works
20:58:30  <PublicServer> <BenTotterdell> indeed
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21:00:16  <PublicServer> <BenTotterdell> is there a way of doing it, taking up less room?
21:00:54  <PublicServer> <mfb> that should work
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21:01:52  <PublicServer> <mfb> +timetable for unload probably
21:01:59  <PublicServer> <mfb> like 3 days
21:02:13  <PublicServer> <mfb> capacity is not enough in the center I think
21:02:27  <PublicServer> <mfb> see lower unnamedville
21:02:37  <PublicServer> <Ryton> where ru building?
21:02:48  <PublicServer> <Ryton> kk
21:02:50  <PublicServer> <mfb> that is quicker than the additional platform
21:04:08  <PublicServer> <BenTotterdell> hmm
21:04:15  <PublicServer> <BenTotterdell> idk
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21:05:01  <PublicServer> <Ryton> cant u use one larger dummy train thatis walked?
21:05:11  <PublicServer> <Ryton> for 2 stations, would be easier
21:05:14  <PublicServer> <Ryton> & coudl be outside the city
21:05:16  <PublicServer> <mfb> ?
21:05:22  <PublicServer> <Ryton> as a dummy train
21:05:28  <PublicServer> <Ryton> instead of the L-shape
21:05:38  <PublicServer> <BenTotterdell> show me?
21:05:40  <PublicServer> <mfb> you have to stop the SRNW train
21:05:56  <PublicServer> <Ryton> i meant with not gate
21:06:02  <PublicServer> <Ryton> but thats larger indeed
21:06:05  <PublicServer> <Ryton> but could be outside
21:06:15  <PublicServer> <mfb> at the splits?
21:06:17  <PublicServer> <mfb> that is too far away
21:06:44  <PublicServer> <Ryton> or inside, but with the gate & dummy train outside of the city
21:06:49  <PublicServer> <Ryton> but then its a different concept
21:06:53  <PublicServer> <Ryton> this is much better
21:07:25  <PublicServer> <BenTotterdell> how do u build a not gate or w/e it is
21:07:43  <mfb-> @wiki Logic
21:07:44  <Webster> Logic - #openttdcoop Wiki - http://wiki.openttdcoop.org/Special:Search?search=Logic
21:07:47  <PublicServer> <Ryton> ask mfb: he's (one of) the logic heros around here
21:07:49  <PublicServer> <BenTotterdell> i want it so the end light it red until all the other ones are. then it goes green
21:08:05  <PublicServer> <BenTotterdell> if that makes sense
21:08:27  <PublicServer> <Ryton> then just remove the overflow :p
21:08:33  <PublicServer> <Ryton> then trains will wait if its red :-)
21:08:49  <PublicServer> <BenTotterdell> we can have overflow anyways
21:10:03  <PublicServer> <mfb> that does not work as you want it
21:10:13  <PublicServer> <BenTotterdell> nope
21:10:16  <PublicServer> <mfb> unless we add many logic lines
21:10:30  <PublicServer> <BenTotterdell> hmm
21:10:50  <PublicServer> <mfb> ah
21:11:13  <PublicServer> <BenTotterdell> ffs, y do they wanna go to the depot the whole time!
21:11:32  <PublicServer> <mfb> gives green only if a train is right at that tile
21:11:46  <PublicServer> <BenTotterdell> that works :D
21:11:48  <PublicServer> <Ryton> if yuou add 2 not trains
21:11:52  <PublicServer> <Ryton> ?
21:11:58  <PublicServer> <Ryton> *gone
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21:12:49  <PublicServer> <mfb> hmm
21:13:12  <PublicServer> <mfb> but that way, the last tile is cannot be accessed if the last station is full
21:13:53  <PublicServer> <mfb> remove the overflow? :D
21:21:42  <PublicServer> <BenTotterdell> argh! ghost trains not working :/
21:21:52  <PublicServer> <BenTotterdell> if they called ghost trains idk
21:21:57  <PublicServer> <mfb> like that? not unexpected
21:22:03  <PublicServer> <BenTotterdell> help!
21:22:05  <PublicServer> <mfb> dummy trains usually
21:22:15  <PublicServer> <mfb> see lower unnamedville for an example
21:22:57  <PublicServer> <mfb> but it just the initial state
21:23:01  <PublicServer> <mfb> I fixed annexe for example
21:23:11  <PublicServer> <mfb> well, nearly
21:23:21  <PublicServer> <mfb> needs near end at the order
21:23:27  <PublicServer> <BenTotterdell> k
21:25:06  <PublicServer> <mfb> hmm
21:25:29  <PublicServer> <mfb> the pbs solution is easier
21:26:32  <PublicServer> <BenTotterdell> need train to turn round tho
21:26:46  <PublicServer> <BenTotterdell> hmm
21:27:40  <PublicServer> <BenTotterdell> can't get branch to work
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21:28:58  <PublicServer> <mfb> ah
21:30:29  <mfb-> http://wiki.openttdcoop.org/PublicServer:Archive_-_Games_201_-_210#gameid_208
21:30:38  <mfb-> that has those small SRNW stations everywhere
21:30:46  <mfb-> I think some of them are dead ends too
21:34:06  <PublicServer> <BenTotterdell> ffs lol
21:34:12  <PublicServer> <BenTotterdell> was working as well
21:34:19  <PublicServer> <BenTotterdell> ahrgh
21:38:38  <PublicServer> <BenTotterdell> ok #505 works
21:39:34  <PublicServer> <mfb> ah, that way
21:39:41  <PublicServer> <mfb> right
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21:48:37  <PublicServer> <BenTotterdell> don't you just love it when things work?
21:49:09  *** Genesis is now known as Guest5386
21:49:22  <Guest5386> good evening everyone
21:56:01  <PublicServer> <BenTotterdell> ok gtg
21:56:23  <PublicServer> <BenTotterdell> if someone wants to finsh unnamed you are welcome
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