Log for #openttdcoop on 2nd March 2013:
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00:00:35  *** Dom_ has joined #openttdcoop
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00:28:51  <Dom_> !playercount
00:28:51  <PublicServer> Dom_: Number of players: 1 (1 spectators)
00:28:53  <Dom_> !password
00:28:53  <PublicServer> Dom_: mutate
00:29:25  <PublicServer> *** Game still paused (number of players)
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00:29:31  <PublicServer> <Dom> hi
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01:12:04  <Sylf> !password
01:12:04  <PublicServer> Sylf: mutate
01:12:35  <PublicServer> *** Game still paused (number of players)
01:12:35  <PublicServer> *** Sylf joined the game
01:13:45  <V453000> hai
01:13:50  <PublicServer> <Sylf> ho
01:13:54  <V453000> thanks for the depot example on forums :p
01:14:57  <Sylf> yup.
01:20:00  <PublicServer> *** Sylf has left the game (leaving)
01:57:13  <PublicServer> *** LoPo has left the game (leaving)
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02:29:04  <BiG> woo
02:29:06  <BiG> !players
02:29:09  <PublicServer> BiG: There are currently no clients connected to the server
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06:49:10  *** ChanServ sets mode: +o dwarf
07:19:12  <dwarf> !players
07:19:14  <PublicServer> dwarf: There are currently no clients connected to the server
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09:23:46  <Dom_> !playercount
09:23:46  <PublicServer> Dom_: Number of players: 0 (0 spectators)
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09:31:00  <Firestar> !players
09:31:03  <PublicServer> Firestar: There are currently no clients connected to the server
09:31:11  <Firestar> !date
09:31:12  <PublicServer> Firestar: 14 Feb 2252
09:31:24  <Firestar> !password
09:31:24  <PublicServer> Firestar: outlaw
09:31:54  <PublicServer> *** Game still paused (number of players)
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10:26:00  <ZxBiohazardZx> !players
10:26:03  <PublicServer> ZxBiohazardZx: There are currently no clients connected to the server
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12:24:08  <LoPo> lo
12:26:30  <LoPo> !password
12:26:30  <PublicServer> LoPo: outlaw
12:26:51  <PublicServer> *** Game still paused (number of players)
12:26:51  <PublicServer> *** LoPo joined the game
12:34:20  <PublicServer> <LoPo> some one around? i want to build
12:36:43  <Jam35> !password
12:36:44  <PublicServer> Jam35: outlaw
12:36:56  <PublicServer> *** Game still paused (number of players)
12:36:58  <PublicServer> *** Jam35 joined the game
12:37:00  <PublicServer> *** Jam35 has joined company #1
12:37:00  <PublicServer> *** Game unpaused (number of players)
12:37:08  <PublicServer> <LoPo> yow thx
12:37:14  <PublicServer> <Jam35> no probs :)
12:53:43  <ZxBiohazardZx> !players
12:53:45  <PublicServer> ZxBiohazardZx: Client 322 (Orange) is LoPo, in company 1 (Warnpool Transport)
12:53:45  <PublicServer> ZxBiohazardZx: Client 324 (Orange) is Jam35, in company 1 (Warnpool Transport)
12:54:37  <ZxBiohazardZx> !password
12:54:37  <PublicServer> ZxBiohazardZx: dunged
12:54:49  <PublicServer> *** ZxBiohazardZx joined the game
12:55:13  <PublicServer> <LoPo> yo
12:59:06  <PublicServer> <ZxBiohazardZx> yo
13:03:40  <PublicServer> <ZxBiohazardZx> lopo your sstem is making me wtf
13:03:46  <PublicServer> <LoPo> sorry
13:03:52  <PublicServer> <ZxBiohazardZx> the transferatino thing
13:03:58  <PublicServer> <ZxBiohazardZx> what the fuck with those insanely fast trains:P
13:04:17  <PublicServer> <LoPo> (new) type of train gate
13:04:28  <PublicServer> <LoPo> conditional
13:04:34  <PublicServer> <ZxBiohazardZx> let me rephrase: why do they work :P
13:04:48  <PublicServer> <LoPo> hax ;p
13:06:27  <PublicServer> <ZxBiohazardZx> well paper one is failing
13:06:37  <PublicServer> <ZxBiohazardZx> almost jamming SLH 06
13:06:43  <PublicServer> <LoPo> working on that atm :)
13:07:05  <PublicServer> <ZxBiohazardZx> well whatever its hardcore blocking up
13:07:28  <PublicServer> <LoPo> ofc
13:07:29  <PublicServer> <LoPo> trains are stopped....
13:13:03  <PublicServer> <LoPo> lol
13:13:13  <PublicServer> <LoPo> all very tempisch ;p
13:24:22  <PublicServer> <LoPo> works now :)
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14:27:12  <PublicServer> *** Jam35 has left the game (leaving)
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14:39:23  <Firestar> hi
14:39:26  <PublicServer> <LoPo> lo
14:40:14  <Firestar> !password
14:40:14  <PublicServer> Firestar: avider
14:40:16  <PublicServer> <LoPo> come and play :)
14:40:30  <PublicServer> <LoPo> firestarter ;p
14:40:40  <PublicServer> <ZxBiohazardZx> paused :p
14:41:02  <PublicServer> *** Firestar has left the game (processing map took too long)
14:41:02  <PublicServer> *** Firestar has left the game (connection lost)
14:41:03  <Firestar> ye my damn slow internet -.-
14:41:21  <PublicServer> <LoPo> lol
14:41:41  <PublicServer> *** Firestar has left the game (processing map took too long)
14:41:41  <PublicServer> *** Firestar has left the game (connection lost)
14:42:01  <Firestar> nah cant come on my GOD DAMN INTERNET IS TOO SLOW!!!!!#
14:42:11  <PublicServer> <LoPo> :O
14:42:18  <PublicServer> <LoPo> buy better interwebs then?
14:42:25  <PublicServer> <LoPo> kick your parents :P
14:42:38  <Firestar> ey i had no problems with my internet its my fucking internet probider
14:42:54  <Firestar> provider*
14:42:56  <PublicServer> <LoPo> send a bomb-email
14:42:58  <PublicServer> <LoPo> L:P
14:43:37  <Firestar> theyre slowing my internet down on purpose and when i call them they only say theyre working on it which is never true :P
14:43:50  <Firestar> would love to
14:43:57  <PublicServer> <LoPo> haha, yeah i know that kind of bulls***
14:44:15  <PublicServer> <LoPo> maybe switch to an other provider?
14:44:28  <Firestar> no use its the same for more cash
14:44:35  <Firestar> its njust not working anywhere
14:44:41  <Firestar> and i got the cheapest
14:45:15  *** Dom_ has joined #openttdcoop
14:45:18  <Firestar> even the most expensive one is on the same qualitiy as my current one
14:45:36  *** Firestar has quit IRC
14:46:25  <PublicServer> <ZxBiohazardZx> SLH03 JAMMED
14:46:28  <PublicServer> <LoPo> :D
14:46:32  <PublicServer> <LoPo> finally!
14:46:36  <PublicServer> <ZxBiohazardZx> ow nvm i see why
14:46:46  <PublicServer> <ZxBiohazardZx> SLH05 is the cause
14:46:48  <PublicServer> <ZxBiohazardZx> i jammed my sideline :P
14:47:02  <PublicServer> <LoPo> its SLH 05
14:47:06  <PublicServer> <LoPo> omg
14:47:33  <PublicServer> <LoPo> make a beter refit center bio
14:47:40  <PublicServer> <ZxBiohazardZx> trains didnt relaod / cloned trains where wrong
14:47:43  <PublicServer> <ZxBiohazardZx> the refit is fine
14:47:49  <PublicServer> <LoPo> no its not
14:47:51  <PublicServer> <ZxBiohazardZx> hte issue is i cloned a train that was food-refitted
14:47:57  <PublicServer> <ZxBiohazardZx> and send it to full load @ wheat station
14:48:03  <PublicServer> <ZxBiohazardZx> enough of that will block it all
14:48:05  <PublicServer> <LoPo> well, oky
14:48:12  <PublicServer> <LoPo> that is also not good :P
14:48:22  <PublicServer> <ZxBiohazardZx> watcht he flow go now
14:48:28  <PublicServer> <LoPo> but the refit center also needs some love
14:48:40  <PublicServer> <LoPo> the upper depot is never used
14:48:43  <PublicServer> <ZxBiohazardZx> for some reason they all go bottom one
14:48:57  <PublicServer> <ZxBiohazardZx> stupid pathfinder "nearest" depot
14:49:13  <PublicServer> <ZxBiohazardZx> stop lol
14:49:15  <PublicServer> <ZxBiohazardZx> ill fix
14:49:18  <PublicServer> <LoPo> ?
14:50:29  <PublicServer> <LoPo> no after tunnel
14:50:43  <PublicServer> <LoPo> oops :p
14:51:21  <PublicServer> <LoPo> you need to remove some trains or build overflows
14:51:29  <PublicServer> <LoPo> better to remove some i think
14:51:43  <PublicServer> <ZxBiohazardZx> the issue isnt the trains
14:51:49  <PublicServer> <LoPo> then wat?
14:51:51  <PublicServer> <ZxBiohazardZx> the industrys dropped production or transported rate
14:51:58  <PublicServer> <ZxBiohazardZx> it needs adjusting to time again ;) :P
14:52:09  <PublicServer> <ZxBiohazardZx> all 8 trains are now waiting, while usually they are travelling :P
14:52:27  <PublicServer> <LoPo> which is bad train managment? :p
14:52:39  <PublicServer> <ZxBiohazardZx> no its just stupid jam will solve soon enough
14:52:50  <PublicServer> <LoPo> maybe give them some more space
14:53:00  <PublicServer> <LoPo> longer waitng rail
14:53:26  <PublicServer> <LoPo> anyway, good job :)
14:53:36  <PublicServer> <LoPo> back to my madness
15:06:32  <PublicServer> <ZxBiohazardZx> fuck i build wrong industry
15:06:34  <PublicServer> <ZxBiohazardZx> epic
15:06:36  <PublicServer> <LoPo> :D
15:06:42  <PublicServer> <ZxBiohazardZx> how long till that will die (estimate)
15:07:01  <Sylf> about 10 years
15:07:25  <PublicServer> <ZxBiohazardZx> hate :)
15:07:28  <PublicServer> <LoPo> what Sylf said ;p
15:07:31  <PublicServer> <ZxBiohazardZx> i made a papermill instead of a printworks :P
15:07:32  <Sylf> could be somewhat sooner, could be muchmuch longer
15:07:51  <PublicServer> <LoPo> where?
15:22:14  <PublicServer> *** 0DM joined the game
15:23:18  <PublicServer> <LoPo> hi
15:23:20  <PublicServer> <0DM> yo
15:23:34  <PublicServer> <LoPo> 0DM
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15:49:02  <PublicServer> <ZxBiohazardZx> whats the advantage of that huge ass network in SL6 btw
15:49:05  <PublicServer> <ZxBiohazardZx> apart from fun
15:49:23  <PublicServer> <LoPo> its self-regulating
15:49:35  <PublicServer> <LoPo> all trains transport all cargo
15:49:42  <PublicServer> <LoPo> look at their order set
15:50:16  <PublicServer> <LoPo> see it?
15:50:34  <PublicServer> <ZxBiohazardZx> hmhm if it didnt full load then you refit for whatever and send it to pickup something else
15:50:36  <PublicServer> <ZxBiohazardZx> crazy shit
15:50:43  <PublicServer> <LoPo> ye
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15:56:57  <PublicServer> <LoPo> i like crazy shit ;p
15:58:00  <PublicServer> <ZxBiohazardZx> Lopo
15:58:03  <PublicServer> <LoPo> yes
15:58:06  <PublicServer> <ZxBiohazardZx> whats that steam trains function lolz
15:58:16  <PublicServer> <ZxBiohazardZx> that jinty or whatever iny mini maze train
15:58:27  <PublicServer> <LoPo> that is a clock for my overflow release
15:58:44  <PublicServer> <LoPo> the dual-two-way-presignals are memory
15:58:56  <PublicServer> <LoPo> see how they remain red
15:59:04  <PublicServer> <LoPo> when the train passes by
15:59:17  <PublicServer> <ZxBiohazardZx> hmhm
15:59:31  <PublicServer> <LoPo> if a train needs to refit to another cargo -> then the clock resets
15:59:50  <PublicServer> <LoPo> if all memory is red -> then more trains will enter the system
16:00:16  <PublicServer> <ZxBiohazardZx> complicated shit
16:00:22  <PublicServer> <LoPo> if there are to much trains -> they will overflow and wait untill more trains are required :)
16:01:01  <PublicServer> <ZxBiohazardZx> how do you make them overflow? i dont see a route to the depot?
16:01:08  <PublicServer> <ZxBiohazardZx> or wait nvm, via the reverser but its to short?
16:01:12  <PublicServer> <LoPo> check out !overflow
16:01:23  <PublicServer> <LoPo> yes
16:01:31  <PublicServer> <ZxBiohazardZx> hmhm i was watching, but isnt that reverser too short?
16:01:42  <PublicServer> <LoPo> always hide your depots :P
16:01:44  <PublicServer> <LoPo> no
16:01:50  <PublicServer> <LoPo> 3Tiles
16:02:01  <PublicServer> <ZxBiohazardZx> k
16:02:05  <PublicServer> <LoPo> look
16:02:16  <PublicServer> <ZxBiohazardZx> i see
16:02:55  <PublicServer> <LoPo> now 4 trains are w8ting
16:03:01  <PublicServer> <LoPo> 5th will overflow
16:03:05  <PublicServer> <LoPo> hmmm
16:03:07  <PublicServer> <LoPo> :P
16:03:13  <PublicServer> <LoPo> you will see
16:03:31  <PublicServer> <ZxBiohazardZx> not enough to jam yet, so no overflow yet
16:03:47  <PublicServer> <LoPo> correct
16:10:02  <PublicServer> <LoPo> oops
16:11:09  *** absolutis has joined #openttdcoop
16:11:16  <absolutis> !password
16:11:17  <PublicServer> absolutis: ledges
16:11:33  <PublicServer> *** Absolutis joined the game
16:11:34  <PublicServer> <Absolutis> hello
16:11:36  <PublicServer> <LoPo> ey Absolutis
16:11:44  <PublicServer> <Absolutis> long time since i last was here
16:11:54  <PublicServer> <LoPo> :)
16:11:57  <PublicServer> <LoPo> wb then
16:12:13  <PublicServer> <Absolutis> man, i love my new computer
16:12:19  <PublicServer> <LoPo> hehe
16:12:25  <PublicServer> <LoPo> stats?
16:12:43  <PublicServer> <Absolutis> AMD FX-6300, Radeon HD 6850
16:12:49  <PublicServer> <Absolutis> 2x4 GB ram
16:12:52  <PublicServer> <LoPo> neat
16:13:11  <PublicServer> <Absolutis> also, neat thing about linux
16:13:18  <PublicServer> <Absolutis> i had it installed on my old computer
16:13:24  <PublicServer> <Absolutis> transferred the HD over
16:13:27  <PublicServer> <Absolutis> booted linux
16:13:33  <PublicServer> <Absolutis> bam, works like a charm
16:13:47  <PublicServer> <LoPo> :)
16:13:53  <PublicServer> <Absolutis> hm, refit game again
16:14:32  <PublicServer> <Absolutis> oo
16:14:38  <PublicServer> <Absolutis> all above snow
16:14:44  <PublicServer> <LoPo> ML yes
16:15:18  <PublicServer> <Absolutis> hm
16:15:29  <PublicServer> <Absolutis> so, paper goes to SL
16:15:37  <PublicServer> <LoPo> yes
16:15:44  <PublicServer> <Absolutis> and goods go to the drop
16:15:54  <PublicServer> <Absolutis> neat
16:16:24  <PublicServer> <Absolutis> hm, the warnpool area looks like a good space for a SLH
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16:17:59  <PublicServer> <LoPo> :)
16:18:13  <PublicServer> <LoPo> you got your printing works already :)
16:18:47  <PublicServer> <Absolutis> i will probably be using the printing works near fufingwell
16:19:03  <PublicServer> <Absolutis> too crowded if i put the printing works station there
16:19:10  <PublicServer> <LoPo> bio
16:19:17  <PublicServer> <LoPo> your SLH is jamming as hell
16:19:21  <PublicServer> <LoPo> slh 10
16:19:27  <PublicServer> <Absolutis> hm, SLH 04 is facing that way already
16:19:33  <PublicServer> <Absolutis> hm, maybe not then
16:20:23  <PublicServer> <LoPo> ZxBiohazardZx fix your SLH 10 plz
16:25:50  <PublicServer> <Absolutis> *whistles away*
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16:32:48  <PublicServer> *** Sylf joined the game
16:34:57  <PublicServer> <Sylf> hmmm, still no oil trains
16:35:07  <PublicServer> *** Sylf has joined company #1
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16:42:39  <PublicServer> <LoPo> Sylf: there is one ;)
16:42:46  <PublicServer> <LoPo> but there is no oil to pickup
16:43:04  <PublicServer> <Sylf> :P  You mean, there's a train yard one
16:43:18  <PublicServer> <LoPo> yes
16:43:41  <PublicServer> <Sylf> I'm here to change the situation now :)
16:44:07  <PublicServer> <LoPo> prospect spam?
16:44:22  <PublicServer> <Sylf> soon, as soon as I get my SLH done
16:44:56  <PublicServer> <LoPo> Absolutis: poor town :(
16:45:54  <PublicServer> <Sylf> the houses are gonna shake all day from the trains underground?
16:46:00  <PublicServer> <LoPo> yea
16:46:27  <PublicServer> <LoPo> lol
16:56:41  <PublicServer> <Sylf> welp, this is a crap.
17:01:31  <PublicServer> <LoPo> ?
17:01:35  <PublicServer> <LoPo> what is crap
17:01:45  <PublicServer> <Sylf> my slh
17:01:55  <PublicServer> <LoPo> number?
17:02:09  <PublicServer> <Sylf> soon to be 12
17:02:52  <PublicServer> <LoPo> maybe do the exit south instead of north
17:02:58  <PublicServer> <LoPo> and then bridge
17:03:04  <PublicServer> <LoPo> or
17:03:10  <PublicServer> <LoPo> push the ML more south?
17:03:28  <PublicServer> <Sylf> yeah, I should have done that
17:03:34  <PublicServer> <LoPo> what was the problem anyway?
17:03:48  <PublicServer> <Sylf> I just built too close to the big hill
17:03:52  <PublicServer> <Sylf> that's all
17:03:56  <PublicServer> <LoPo> ic
17:04:02  <PublicServer> <LoPo> a its fine :)
17:05:54  <Dom_> !password
17:05:54  <PublicServer> Dom_: swayed
17:06:11  <PublicServer> <Sylf> or, next time, I'll flatten a 64x64 area
17:06:11  <PublicServer> *** Dom joined the game
17:06:19  <PublicServer> <Dom> hi
17:06:19  <PublicServer> <LoPo> hehe
17:06:25  <PublicServer> <LoPo> yeah do that ;)
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17:07:31  <PublicServer> <Absolutis> oh good, there's a refit depot at paper goods
17:07:38  <PublicServer> <Absolutis> pun not intended
17:07:56  <PublicServer> <LoPo> well, my trains use it
17:12:53  *** Gregor-PLNL has quit IRC
17:13:22  <PublicServer> <Sylf> "too close to another industry" my ass!
17:13:26  <PublicServer> <Absolutis> the moment of truth
17:13:32  <PublicServer> <LoPo> lol
17:14:02  <PublicServer> <Absolutis> i hope my wood-paper-goods refit system works
17:14:40  <PublicServer> <Absolutis> food and goods drops too?
17:14:46  <PublicServer> <LoPo> yes, but it will not fully load
17:15:12  <PublicServer> <Absolutis> may i ask why?
17:15:18  <PublicServer> <LoPo> food also goes back to your slh
17:15:37  <PublicServer> <LoPo> because the convertion of 120t wood will never give 120t paper
17:15:48  <PublicServer> <Absolutis> hmh
17:15:55  <PublicServer> <LoPo> and same as paper to goods
17:16:07  <PublicServer> <Absolutis> 104 tonnes
17:16:09  <PublicServer> <LoPo> becuase the rating is never 100%
17:16:15  <PublicServer> <Absolutis> the capacity of those wagons is 104
17:16:30  <PublicServer> <Absolutis> 120 crates of goods
17:16:38  <PublicServer> <Absolutis> oh. that reason too
17:16:57  <PublicServer> <Absolutis> meh, it works
17:17:05  <PublicServer> <Absolutis> don't fix what isn't broken
17:17:16  <PublicServer> <LoPo> oky
17:17:34  <PublicServer> <Sylf> aww, not the latest industrial station set
17:17:57  <PublicServer> <LoPo> what is different about that one then?
17:17:59  <PublicServer> *** Dom has left the game (leaving)
17:18:23  <PublicServer> <Sylf> it has the new goods/cargo center station tiles
17:18:38  <PublicServer> <Sylf> and non-track valuable tile
17:18:52  <PublicServer> <LoPo> uh oky
17:19:38  <PublicServer> <Sylf> you can never have too many eyecandy options with ISR
17:20:40  <PublicServer> <Absolutis> wait
17:20:50  <PublicServer> <LoPo> true :)
17:20:53  <PublicServer> <Absolutis> are goods supposed to go to the SLH?
17:21:00  <PublicServer> <Absolutis> paper goods
17:21:14  <PublicServer> <Sylf> no
17:21:17  <PublicServer> <LoPo> i also like the new objects set from ISR/DWE
17:21:27  <PublicServer> <Sylf> paper goods drop is on south east corner of the map
17:21:34  <PublicServer> <Absolutis> hm
17:21:41  <PublicServer> <Sylf> but the oil goods come back to SLH
17:21:48  <PublicServer> <Absolutis> oky
17:22:07  <PublicServer> <Absolutis> it's a drop, can use the same station?
17:22:17  <PublicServer> <LoPo> why not?
17:22:24  <PublicServer> <Absolutis> idk
17:22:30  <PublicServer> <LoPo> ^^
17:22:36  <PublicServer> <LoPo> ofc you can
17:23:10  <PublicServer> <Sylf> now... gotta connect everything I've built so far...
17:28:38  <PublicServer> <LoPo> need a extra hand Sylf?
17:28:46  <PublicServer> <Sylf> sure.
17:30:24  <PublicServer> <LoPo> uhmm
17:31:22  <PublicServer> <LoPo> but your wood stays inside the SL?
17:31:36  <PublicServer> <Sylf> nope.
17:31:54  <PublicServer> <LoPo> ah ic
17:32:04  <PublicServer> <LoPo> papermill tricks me :P
17:32:11  <PublicServer> <Sylf> :P
17:32:29  <PublicServer> <Sylf> I wanted to build the print shop next to it
17:32:40  <PublicServer> <Sylf> but the game gave me a one-finger salute.
17:34:02  <PublicServer> <Absolutis> no acceptance of goods in new drondston :/
17:34:12  <PublicServer> <Absolutis> because anything does not need anything there apparently
17:34:15  <PublicServer> <Absolutis> except food
17:34:33  <PublicServer> <Sylf> as long as they're not hungry, they aren't bored
17:34:48  <PublicServer> <LoPo> grow it
17:34:52  <PublicServer> <LoPo> with beer
17:35:25  <PublicServer> <LoPo> k looks done
17:36:03  <PublicServer> <LoPo> my rails not good enough?! ;p
17:36:25  <PublicServer> <Sylf> ;)
17:36:47  <PublicServer> <LoPo> k im gona eat something
17:36:49  <PublicServer> <Sylf> Let's rock'n'roll
17:36:49  <PublicServer> <LoPo> brb
17:36:53  <PublicServer> <Sylf> see ya
17:42:24  *** pugi has joined #openttdcoop
17:48:42  <PublicServer> <Absolutis> hm.
17:48:50  <PublicServer> <Absolutis> something is fucked with my station
17:49:20  <PublicServer> <ZxBiohazardZx> back
17:49:26  <PublicServer> <ZxBiohazardZx> sorry LoPo i was off for dinner
17:49:32  <PublicServer> <ZxBiohazardZx> SLH10 needed a look where?
17:49:46  <PublicServer> <Sylf> at your paper goods pickup
17:50:04  <PublicServer> <ZxBiohazardZx> ah yeah
17:50:11  <PublicServer> <Sylf> SLH 10 paper goods pickup should either have a longer lead-in, or an overflow
17:50:13  <PublicServer> <ZxBiohazardZx> i knew link was wrong, but industry is wrong, so the disconnect is fine for now
17:50:53  <PublicServer> <Sylf> you have 64 tile station spreads
17:50:55  <PublicServer> <Sylf> no excuse
17:50:59  <PublicServer> <ZxBiohazardZx> where?
17:51:11  <PublicServer> <Absolutis> hm, what is wrong with my paper goods drop
17:51:13  <PublicServer> <ZxBiohazardZx> afaik stationwalk was not prefered
17:51:16  <PublicServer> <Sylf> build another print shop further away
17:51:23  <PublicServer> <ZxBiohazardZx> and also  the papermill is blocking nearby shit
17:51:29  <PublicServer> <ZxBiohazardZx> so im /care for now
17:51:36  <PublicServer> <Sylf> just watch
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17:53:31  <PublicServer> <Absolutis> hm
17:53:41  <PublicServer> <Absolutis> for some reason, trains are ignoring my paper drop
17:53:47  <PublicServer> <Absolutis> and going on the ML
17:53:58  <PublicServer> <ZxBiohazardZx> absolutis put a sign?
17:54:00  <PublicServer> <Absolutis> and i need help figuring out why
17:54:38  <PublicServer> <Absolutis> done, !paper trains...
17:56:10  <PublicServer> <Absolutis> okay
17:56:31  <PublicServer> <Absolutis> there's a clear path to dintford paper drop
17:56:46  <PublicServer> <Sylf> I'm still waiting for any trains to come back
17:57:26  <PublicServer> <Absolutis> hm, might be because the tracks lacked electrification
17:57:40  <PublicServer> <Absolutis> waiting for trains to come back to test my hypothesis
17:57:40  <PublicServer> <Sylf> that would do it
17:57:46  <PublicServer> <ZxBiohazardZx> most likely the case, pathfinder couldnt find a route thus it diverts it
17:58:33  <PublicServer> <Sylf> but, after the paper goods pickup, how would the trains go back to the ML?
17:58:37  <PublicServer> <Absolutis> yep, now it works
17:59:39  <PublicServer> <Sylf> those signals will block
18:02:18  <PublicServer> <LoPo> backisch
18:02:28  <PublicServer> <LoPo> any crashes?
18:02:38  <PublicServer> *** Absolutis has left the game (leaving)
18:02:55  <PublicServer> <Sylf> none :(
18:03:21  <PublicServer> <Sylf> oh, lame.
18:03:28  <PublicServer> <Sylf> I had full load order at food drop :P
18:03:35  <PublicServer> <LoPo> lol
18:03:58  <PublicServer> <LoPo> well i have that to
18:04:00  <PublicServer> <LoPo> hmmm
18:10:07  <PublicServer> <ZxBiohazardZx> haha 30 out of 35 gold trains go to 1 station haha
18:10:17  <PublicServer> <LoPo> ?
18:10:27  <PublicServer> <ZxBiohazardZx> 765+81 bags o gold production on Sledborough Mines
18:10:29  <PublicServer> <Sylf> same primary?
18:10:51  <PublicServer> <ZxBiohazardZx> 1 primary makes 765 bags and adjecent makes 81
18:10:57  <PublicServer> <ZxBiohazardZx> so yeah 30/35 on same primairy
18:12:05  <PublicServer> <LoPo> to bad that some of the drive through tile are only in 2 directions
18:13:42  <PublicServer> <ZxBiohazardZx> ?
18:13:56  <PublicServer> <ZxBiohazardZx> ah gold i see
18:14:10  <PublicServer> <ZxBiohazardZx> finish up SLH09 then
18:14:14  <PublicServer> <ZxBiohazardZx> as atm its 1-way only
18:15:12  <PublicServer> <LoPo> 3 tiles is long enough
18:15:46  <PublicServer> <LoPo> :)
18:15:56  <PublicServer> <ZxBiohazardZx> ty
18:18:10  <PublicServer> <Sylf> why are you TFing so much?
18:18:24  <PublicServer> <LoPo> so much?
18:18:38  <PublicServer> <Sylf> around Frennwell Ridge Woods
18:18:44  <PublicServer> <ZxBiohazardZx> i raised 3-4 tiles cause i hate uglyness more then i hate the 3-4 tile raises
18:18:46  <PublicServer> <LoPo> bio's work
18:18:54  <PublicServer> <Sylf> yes, so I asked.
18:19:04  <PublicServer> <LoPo> but i think its duable - but indeed unnessecary
18:19:42  <PublicServer> <LoPo> :O oil!
18:20:26  <PublicServer> <Sylf> oh, I'm dumb
18:21:04  <PublicServer> <ZxBiohazardZx> haha you spotted SLH09 is incomplete?
18:21:18  <PublicServer> <Sylf> yes
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18:21:28  <PublicServer> <ZxBiohazardZx> to lazy to complete it ?:P
18:21:30  <PublicServer> <ZxBiohazardZx> i know i was
18:21:50  <PublicServer> <Sylf> don't want to do yet
18:22:04  <PublicServer> <Sylf> back to oil digging
18:27:39  <Maraxus> !password
18:27:39  <PublicServer> Maraxus: twines
18:27:54  <PublicServer> *** Maraxus joined the game
18:27:58  <PublicServer> <Maraxus> hi
18:28:00  <PublicServer> <Sylf> hi
18:28:02  <PublicServer> <LoPo> lo
18:31:14  <PublicServer> <ZxBiohazardZx> whoops
18:31:16  <PublicServer> <Sylf> Huzzah!  Mf first oil train!
18:31:18  <PublicServer> <ZxBiohazardZx> bad timing
18:31:22  <PublicServer> <Sylf> And huzzah! Crash!!!
18:31:34  <PublicServer> <LoPo> :D
18:31:41  <PublicServer> <LoPo> best day ever now
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18:34:08  <PublicServer> <Sylf> bio, please be careful with sending too many trains
18:34:30  <PublicServer> <Sylf> especially with high producing industries
18:34:42  <PublicServer> <ZxBiohazardZx> 35% transported why not have more trains on it?
18:34:52  <PublicServer> <Sylf> but add trains more slowly
18:34:54  <PublicServer> <ZxBiohazardZx> as long as i can buffer them its fine right?
18:34:56  <PublicServer> <ZxBiohazardZx> k
18:35:19  <PublicServer> <Sylf> and please build a proper overflow
18:35:25  <PublicServer> <Sylf> not those waiting bays
18:37:07  <PublicServer> <ZxBiohazardZx> like so?
18:37:13  <PublicServer> <Sylf> no
18:37:28  <PublicServer> <ZxBiohazardZx> then wut you mean?
18:37:44  <PublicServer> <Sylf> the idea is there, but that won't work
18:37:54  <PublicServer> <ZxBiohazardZx> it wont work because?
18:38:05  <PublicServer> <Sylf> of that split
18:38:08  <PublicServer> <ZxBiohazardZx> if all bays are full (red) it can only go to the depot loop and retry?
18:38:22  <PublicServer> <Sylf> you have to split at least there
18:38:24  <PublicServer> <ZxBiohazardZx> why?
18:38:38  <PublicServer> <ZxBiohazardZx> if all bays are red, it overflows into the loop in my version?
18:39:05  <PublicServer> <Sylf> don't split into the overflow after they're already sprit for other platforms
18:39:19  <PublicServer> <ZxBiohazardZx> if B C D E are red (all bays full)
18:39:21  <PublicServer> <Sylf> It just won't work
18:39:25  <PublicServer> <ZxBiohazardZx> then A is green if F is green aka they overflow?
18:39:56  <PublicServer> <Sylf> also ,there's no good overflow release trigger
18:40:23  <PublicServer> <ZxBiohazardZx> well fuck that? do i need to do ugly shit like LoPos net?
18:40:25  <PublicServer> <LoPo> build a clock like i did >_<
18:40:35  <PublicServer> <ZxBiohazardZx> Fuck that shit
18:40:37  <PublicServer> <ZxBiohazardZx> its just a freaking pickup
18:40:39  <PublicServer> <LoPo> UGLY!?
18:40:41  <PublicServer> <LoPo> hahaha
18:40:43  <PublicServer> <ZxBiohazardZx> the bottleneck isnt the wood loading anyway
18:40:49  <PublicServer> <ZxBiohazardZx> so this is all utter bs anyway
18:41:03  <PublicServer> <ZxBiohazardZx> the bottleneck on the network idea there is NOT the wood loader, its the paper-dropper
18:41:09  <PublicServer> <ZxBiohazardZx> so i dont understand the fuzz
18:41:47  <PublicServer> <LoPo> it was jamming, because the queue of goods trains was to big
18:42:09  <PublicServer> <LoPo> btw you can build the right industry now
18:42:11  <PublicServer> <LoPo> its gone
18:42:26  <PublicServer> <LoPo> oh nvm
18:42:33  <PublicServer> <ZxBiohazardZx> already put one further away
18:42:39  <PublicServer> <LoPo> yeah didnt see it
18:42:53  <PublicServer> <Sylf> just like slh12 ;)
18:43:01  <PublicServer> <ZxBiohazardZx> so now Sylf you have created an overflow for what?
18:43:19  <PublicServer> <Sylf> at Matwood Woods?
18:43:31  <PublicServer> <ZxBiohazardZx> i dont get it but fine
18:43:56  <PublicServer> <ZxBiohazardZx> if anywhere then the goldmine @ Sledborough needs it
18:44:03  <PublicServer> <ZxBiohazardZx> 30-40 trains due to high production
18:47:25  <PublicServer> <ZxBiohazardZx> hmmz explain that clock thingy
18:47:31  <PublicServer> <ZxBiohazardZx> you have a pre a combo and a loop
18:47:47  <PublicServer> <LoPo> NO! you think its ugly
18:47:49  <PublicServer> <Sylf> do you want to do a clock, or just empty platform detection?
18:47:55  <PublicServer> <LoPo> clock thingie hates you now
18:48:01  <PublicServer> <ZxBiohazardZx> i need the same thing you did @ wood explained :P
18:48:11  <PublicServer> <LoPo> k moment
18:48:17  <PublicServer> <LoPo> im fixing my orders for oils
18:48:45  <PublicServer> <Sylf> you know the standard prio, irght?
18:48:59  <PublicServer> <ZxBiohazardZx> yeah
18:49:01  <PublicServer> <Sylf> and I'll explain the depot later
18:49:07  <PublicServer> <ZxBiohazardZx> just trying to see how you turn it into trig
18:49:13  <PublicServer> <ZxBiohazardZx> now you jsut made normal prio, ml over loop
18:49:24  <PublicServer> <Sylf> also, you
18:49:42  <PublicServer> <Sylf> have a pre-signals at station platforms
18:50:06  <PublicServer> <Sylf> and the combo signal infront of the split will remain red as long as all platforms are occupied
18:50:13  <PublicServer> <ZxBiohazardZx> hmhm
18:50:31  <PublicServer> <ZxBiohazardZx> A checks platform availibility
18:50:37  <PublicServer> <Sylf> because that "A" is red, the rest of the chain of combo signals will be red too
18:50:51  <PublicServer> <ZxBiohazardZx> A red = B red = D red?
18:50:57  <PublicServer> <ZxBiohazardZx> via C
18:51:07  <PublicServer> <Sylf> yes, all the way to E
18:51:14  <PublicServer> <ZxBiohazardZx> k
18:51:20  <PublicServer> <ZxBiohazardZx> does the loop need a depot for stashing?
18:51:30  <PublicServer> <Sylf> You had an exit signal at F
18:51:33  <PublicServer> <Sylf> that breaks the trigger
18:51:43  <PublicServer> <ZxBiohazardZx> ah ok
18:52:01  <PublicServer> <Sylf> now, the depot placement in the overflow
18:52:07  <PublicServer> <ZxBiohazardZx> does the loop need depot in overflow?
18:52:13  <PublicServer> <ZxBiohazardZx> @ B?
18:52:23  <PublicServer> <ZxBiohazardZx> 1 trainlenght to A, then depot?
18:52:23  <PublicServer> <Sylf> That's matter of counting tiles between A and B
18:52:34  <PublicServer> <Sylf> you need enough space to hold 1 train
18:52:40  <PublicServer> <ZxBiohazardZx> 1 trainlenght fits there now
18:52:58  <PublicServer> <LoPo> k im done
18:53:00  <PublicServer> <Sylf> see, that's 1 half tile too short
18:53:06  <PublicServer> <ZxBiohazardZx> is it?
18:53:06  <PublicServer> <LoPo> still need clock explaination?
18:53:10  <PublicServer> <ZxBiohazardZx> no thx lopo
18:53:16  <PublicServer> <LoPo> k np
18:53:16  <PublicServer> <ZxBiohazardZx> i needed trigger thing :P
18:53:19  <PublicServer> <LoPo> :)
18:53:21  <PublicServer> <ZxBiohazardZx> clock is insane :)
18:53:35  <PublicServer> <ZxBiohazardZx> i count 3+1?
18:53:37  <PublicServer> <LoPo> clock is basicly a delayed trigger
18:53:41  <PublicServer> <Sylf> simpler clock is much simpler than this
18:54:15  <PublicServer> <ZxBiohazardZx> does i need to be continious?
18:54:25  <PublicServer> <Sylf> not necessarily
18:54:37  <PublicServer> <ZxBiohazardZx> k
18:54:43  <PublicServer> <Sylf> but this way, B doesn't force entry to depot if the space is available
18:54:51  <PublicServer> <ZxBiohazardZx> k
18:55:10  <PublicServer> <ZxBiohazardZx> also someone answered my PBS questio
18:55:16  <PublicServer> <ZxBiohazardZx> but i see signals right after PBS
18:55:28  <PublicServer> <ZxBiohazardZx> destroying PBS's purpose (safe stop possible after junct
18:55:32  <PublicServer> <LoPo> where are you guys building?
18:55:42  <PublicServer> <Sylf> at Sledborough Mines
18:55:56  <PublicServer> <ZxBiohazardZx> see A and B, the signals imo should be removed, for the PBS is not 1 stop block safe
18:56:02  <PublicServer> <Sylf> If those were choices that led to same destination, then what you had was fine
18:56:04  <PublicServer> <LoPo> an overflow?
18:56:15  <PublicServer> <Sylf> But this is not that
18:56:29  <PublicServer> <ZxBiohazardZx> ah k, split thus seperate
18:56:31  <PublicServer> <ZxBiohazardZx> fine
18:56:33  <PublicServer> <LoPo> i dont so why its not :P
18:56:33  <PublicServer> <Sylf> we're at !PBS
18:56:39  <PublicServer> <LoPo> oh
18:56:50  <PublicServer> <ZxBiohazardZx> the !PBS
18:57:00  <PublicServer> <LoPo> what is wrong with it?
18:57:06  <PublicServer> <ZxBiohazardZx> imo PBS can potentially increase capacity, if train in upper tube goes up and lower goes down
18:57:12  <PublicServer> <Sylf> that
18:57:14  <PublicServer> <ZxBiohazardZx> all other cases they ahve to wait regardless
18:57:20  <PublicServer> <LoPo> well
18:57:24  <PublicServer> <Sylf> sends trains the unintended way
18:57:35  <PublicServer> <LoPo> fast pbs is about choice
18:58:19  <PublicServer> <ZxBiohazardZx> :)
18:58:33  <PublicServer> <ZxBiohazardZx> thats more like the juncts i m used to
18:58:46  <PublicServer> <ZxBiohazardZx> PBS + double outs, works fine :P usually doesnt block
18:58:48  <PublicServer> <Sylf> the getto junction.
18:58:52  <PublicServer> <LoPo> yeah
18:59:02  <PublicServer> <ZxBiohazardZx> i build alot in getto style then;)
18:59:02  <PublicServer> <LoPo> imo i whould split before the tunnels
18:59:12  <PublicServer> <LoPo> but mhe, its a slh exit
18:59:22  <PublicServer> <Sylf> like that
18:59:24  <PublicServer> <LoPo> yeah
18:59:34  <PublicServer> <Sylf> I like it.
18:59:36  <PublicServer> <LoPo> and then double the tunnels
18:59:39  <PublicServer> <ZxBiohazardZx> xd
19:00:41  <PublicServer> <ZxBiohazardZx> :)
19:00:48  <PublicServer> <LoPo> this is best
19:01:18  <PublicServer> <LoPo> oky still desyc :P
19:01:24  <PublicServer> <ZxBiohazardZx> no
19:01:30  <PublicServer> <LoPo> but its not a bbh
19:01:48  <PublicServer> <Sylf> who put !TL1?
19:01:54  <PublicServer> <ZxBiohazardZx> me
19:02:01  <PublicServer> <LoPo> its not a waiting space bio
19:02:06  <PublicServer> <ZxBiohazardZx> i know it wont block but what if
19:02:06  <PublicServer> <LoPo> so should not matter
19:02:12  <PublicServer> <ZxBiohazardZx> fair enough
19:02:42  <PublicServer> <Sylf> and who unimproved the tunnel exit?
19:02:56  <PublicServer> <Sylf> oh
19:03:10  <PublicServer> <LoPo> THERE!
19:03:12  <PublicServer> <Sylf> well, if you care so much about sync...
19:03:14  <PublicServer> <LoPo> now stop it! :P
19:03:30  <PublicServer> <LoPo> lol
19:03:42  <PublicServer> <LoPo> you need the x for syc bio
19:04:28  <PublicServer> <ZxBiohazardZx> haha i want  X gone and balance it, it can be done!
19:04:30  <PublicServer> <ZxBiohazardZx> evilx
19:04:32  <PublicServer> <Sylf> NOW it's a perfect sync
19:04:38  <PublicServer> <LoPo> yea
19:04:45  <PublicServer> <LoPo> this is not a evil x bio
19:04:48  <PublicServer> <LoPo> read the wiki
19:04:59  <PublicServer> <ZxBiohazardZx> i know just kiddin round
19:05:13  <PublicServer> <ZxBiohazardZx> thx for the trigger xplain though
19:05:23  <PublicServer> <ZxBiohazardZx> didnt do that voodoo yet :P
19:05:47  <PublicServer> <LoPo> :P
19:06:25  <PublicServer> <Sylf> btw, you can downsize the clock nowadays
19:06:52  <PublicServer> <ZxBiohazardZx> ?
19:06:55  <PublicServer> <LoPo> show me
19:07:15  <PublicServer> <ZxBiohazardZx> that huge mofo space eater can be smaller?
19:07:17  <PublicServer> <ZxBiohazardZx> nice
19:07:21  <PublicServer> <Sylf> just give it some bogus destination, slow the speed limit to half of its original
19:07:28  <PublicServer> <LoPo> oh yes
19:07:32  <PublicServer> <LoPo> my idea anyawy
19:07:36  <PublicServer> <LoPo> nvm that ;P
19:08:19  <PublicServer> <ZxBiohazardZx> so esentially you need a slow train (like that steamer) to go slower?
19:08:33  <PublicServer> <Sylf> slow it down to 5km/h, and you can probably get away with 2 or 3 memories :)
19:08:39  <PublicServer> <LoPo> yeah you can adjust the speed
19:08:57  <PublicServer> <ZxBiohazardZx> but slower is better?
19:09:20  <PublicServer> <LoPo> well, it depents on the release time i want
19:09:26  <PublicServer> <Sylf> all we want is that trains don't get released more than once every so many days
19:09:33  <PublicServer> <LoPo> yeah
19:09:36  <PublicServer> <ZxBiohazardZx> why do we not have speed-limit signs?
19:09:46  <PublicServer> <ZxBiohazardZx> what patchpack did i play that added those:P
19:10:02  <PublicServer> <Sylf> dunno.
19:10:05  <PublicServer> <ZxBiohazardZx> then you can just make it pass 1 of those "go X mph / kmph " and be done with it :P
19:10:23  <PublicServer> <Sylf> I don't use patches...
19:12:13  <PublicServer> <ZxBiohazardZx> its kinda nice signal :P
19:13:11  <PublicServer> <ZxBiohazardZx> anyway ill brb
19:13:13  <PublicServer> <Sylf> you don't want this ugliness, eh...
19:13:20  <PublicServer> <Sylf> grr
19:13:30  <PublicServer> <Sylf> station denied
19:13:55  <PublicServer> *** ZxBiohazardZx has left the game (leaving)
19:13:59  <PublicServer> <LoPo> oops non-stop oders ...
19:14:01  <PublicServer> <LoPo> stupid me
19:32:02  <PublicServer> *** LoPo has joined spectators
19:32:18  <PublicServer> <LoPo> k time for something else
19:32:20  <PublicServer> <LoPo> see ya
19:32:26  <PublicServer> <Sylf> see ya
19:32:29  <PublicServer> <Maraxus> cu
20:13:20  *** absolutis has quit IRC
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20:37:46  <PublicServer> *** LoPo has joined company #1
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20:39:54  <PublicServer> <Maraxus> LoPo could you check the oil train part of your train orders. Something doesn't seem quite right
20:42:30  <PublicServer> <Maraxus> the oil ends up beeing dropped at farm drop
20:45:41  *** HanziQ has joined #openttdcoop
20:45:44  <HanziQ> hello everybody
20:45:52  <HanziQ> haven't been in here for a long time
20:46:14  <PublicServer> <Maraxus> hi
20:52:21  *** dwarf has joined #openttdcoop
20:52:21  *** ChanServ sets mode: +o dwarf
20:52:30  <planetmaker> Hello...
20:52:56  <planetmaker> ... and welcome back. Even though honestly I don't recall your nick, HanziQ :S
20:53:07  <PublicServer> *** HanziQ joined the game
20:53:18  <PublicServer> *** HanziQ has joined spectators
20:55:32  *** Progman has quit IRC
20:59:22  <PublicServer> *** HanziQ has left the game (leaving)
20:59:44  <HanziQ> yeah, haven't been around for a long time
20:59:49  <HanziQ> just a while
21:33:26  <Dom_> !passwords
21:33:30  <Dom_> !password
21:33:30  <PublicServer> Dom_: earner
21:34:12  <PublicServer> *** Dom joined the game
21:34:17  <PublicServer> <Dom> yo
21:34:23  <PublicServer> <Maraxus> hi
21:37:14  <PublicServer> *** Dom has left the game (leaving)
21:40:28  <PublicServer> <LoPo> ey
21:40:34  <PublicServer> <LoPo> oil trains @ farm drop :S
21:40:40  <PublicServer> <LoPo> checking
21:41:38  <PublicServer> <LoPo> seems to be fixed already
21:42:09  <dwarf> !players
21:42:11  <PublicServer> dwarf: Client 322 (Orange) is LoPo, in company 1 (Warnpool Transport)
21:42:11  <PublicServer> dwarf: Client 338 (Orange) is Maraxus, in company 1 (Warnpool Transport)
21:42:11  <PublicServer> dwarf: Client 334 is Sylf, a spectator
21:42:25  <PublicServer> <LoPo> found out that coal was in a refit loop
21:42:36  <dwarf> !password
21:42:36  <PublicServer> dwarf: earner
21:42:58  <PublicServer> *** dwarf joined the game
21:51:50  *** ODM has quit IRC
22:00:05  *** Jam35 has quit IRC
22:03:55  *** chester_ has quit IRC
22:12:54  <PublicServer> <Maraxus> gn
22:13:04  <PublicServer> <dwarf> gn
22:13:07  <PublicServer> *** Maraxus has left the game (leaving)
22:13:18  *** Maraxus has quit IRC
22:25:05  *** Gregor-PLNL1 has quit IRC
22:27:40  <XeryusTC> hello
22:28:02  *** Tray has quit IRC
22:37:50  *** HanziQ has quit IRC
23:01:27  <PublicServer> *** dwarf has joined spectators
23:01:27  <PublicServer> *** Game paused (number of players)
23:05:59  <PublicServer> *** dwarf has left the game (leaving)
23:06:45  *** Dilandau has quit IRC
23:28:45  *** cyph3r has joined #openttdcoop
23:56:03  <V453000> !password
23:56:03  <PublicServer> V453000: manges
23:56:18  <PublicServer> *** Game still paused (number of players)
23:56:18  <PublicServer> *** Game unpaused (number of players)
23:56:18  <PublicServer> <V453000> oyo
23:56:19  <PublicServer> *** V453000 joined the game
23:56:22  *** Progman has joined #openttdcoop
23:57:38  <PublicServer> *** V453000 has left the game (leaving)
23:57:38  <PublicServer> *** Game paused (number of players)
23:59:56  *** ZxBiohazardZx has quit IRC

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