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00:00:35 *** Dom_ has joined #openttdcoop 00:03:06 *** Progman has joined #openttdcoop 00:18:28 *** Progman has quit IRC 00:26:22 *** jamesonx has joined #openttdcoop 00:28:51 <Dom_> !playercount 00:28:51 <PublicServer> Dom_: Number of players: 1 (1 spectators) 00:28:53 <Dom_> !password 00:28:53 <PublicServer> Dom_: mutate 00:29:25 <PublicServer> *** Game still paused (number of players) 00:29:28 <PublicServer> *** Dom joined the game 00:29:31 <PublicServer> <Dom> hi 00:33:27 <PublicServer> *** Dom has left the game (leaving) 00:43:04 *** pugi has quit IRC 01:01:13 *** dwarf has quit IRC 01:11:15 *** Dilandau has quit IRC 01:12:04 <Sylf> !password 01:12:04 <PublicServer> Sylf: mutate 01:12:35 <PublicServer> *** Game still paused (number of players) 01:12:35 <PublicServer> *** Sylf joined the game 01:13:45 <V453000> hai 01:13:50 <PublicServer> <Sylf> ho 01:13:54 <V453000> thanks for the depot example on forums :p 01:14:57 <Sylf> yup. 01:20:00 <PublicServer> *** Sylf has left the game (leaving) 01:57:13 <PublicServer> *** LoPo has left the game (leaving) 02:07:33 *** Dom_ has quit IRC 02:08:27 *** Dom_ has joined #openttdcoop 02:13:38 *** Dom_ has quit IRC 02:14:06 *** Dom_ has joined #openttdcoop 02:19:19 *** Dom_ has quit IRC 02:29:04 <BiG> woo 02:29:06 <BiG> !players 02:29:09 <PublicServer> BiG: There are currently no clients connected to the server 06:49:10 *** dwarf has joined #openttdcoop 06:49:10 *** ChanServ sets mode: +o dwarf 07:19:12 <dwarf> !players 07:19:14 <PublicServer> dwarf: There are currently no clients connected to the server 09:04:04 *** Dom_ has joined #openttdcoop 09:18:39 *** pugi has joined #openttdcoop 09:23:46 <Dom_> !playercount 09:23:46 <PublicServer> Dom_: Number of players: 0 (0 spectators) 09:30:41 *** Firestar has joined #openttdcoop 09:31:00 <Firestar> !players 09:31:03 <PublicServer> Firestar: There are currently no clients connected to the server 09:31:11 <Firestar> !date 09:31:12 <PublicServer> Firestar: 14 Feb 2252 09:31:24 <Firestar> !password 09:31:24 <PublicServer> Firestar: outlaw 09:31:54 <PublicServer> *** Game still paused (number of players) 09:31:58 <PublicServer> *** Firestar joined the game 09:33:58 <PublicServer> *** Firestar has left the game (leaving) 09:34:03 *** Firestar has quit IRC 09:36:23 *** andbo has joined #openttdcoop 09:55:34 *** Gregor-PLNL has joined #openttdcoop 10:22:27 *** ZxBiohazardZx has joined #openttdcoop 10:26:00 <ZxBiohazardZx> !players 10:26:03 <PublicServer> ZxBiohazardZx: There are currently no clients connected to the server 10:37:28 *** Dom_ has quit IRC 10:44:07 *** dwarf has quit IRC 10:48:26 *** tycoondemon has quit IRC 10:48:52 *** Progman has joined #openttdcoop 11:08:45 *** tycoondemon has joined #openttdcoop 11:19:17 *** Jam35 has joined #openttdcoop 11:19:56 *** Jam35 has quit IRC 11:20:02 *** Jam35 has joined #openttdcoop 11:36:09 *** valhallasw has joined #openttdcoop 11:52:02 *** Dilandau has joined #openttdcoop 12:08:11 *** Gregor-PLNL has quit IRC 12:09:01 *** Dom_ has joined #openttdcoop 12:20:59 *** ODM has joined #openttdcoop 12:20:59 *** ChanServ sets mode: +o ODM 12:24:08 <LoPo> lo 12:26:30 <LoPo> !password 12:26:30 <PublicServer> LoPo: outlaw 12:26:51 <PublicServer> *** Game still paused (number of players) 12:26:51 <PublicServer> *** LoPo joined the game 12:34:20 <PublicServer> <LoPo> some one around? i want to build 12:36:43 <Jam35> !password 12:36:44 <PublicServer> Jam35: outlaw 12:36:56 <PublicServer> *** Game still paused (number of players) 12:36:58 <PublicServer> *** Jam35 joined the game 12:37:00 <PublicServer> *** Jam35 has joined company #1 12:37:00 <PublicServer> *** Game unpaused (number of players) 12:37:08 <PublicServer> <LoPo> yow thx 12:37:14 <PublicServer> <Jam35> no probs :) 12:53:43 <ZxBiohazardZx> !players 12:53:45 <PublicServer> ZxBiohazardZx: Client 322 (Orange) is LoPo, in company 1 (Warnpool Transport) 12:53:45 <PublicServer> ZxBiohazardZx: Client 324 (Orange) is Jam35, in company 1 (Warnpool Transport) 12:54:37 <ZxBiohazardZx> !password 12:54:37 <PublicServer> ZxBiohazardZx: dunged 12:54:49 <PublicServer> *** ZxBiohazardZx joined the game 12:55:13 <PublicServer> <LoPo> yo 12:59:06 <PublicServer> <ZxBiohazardZx> yo 13:03:40 <PublicServer> <ZxBiohazardZx> lopo your sstem is making me wtf 13:03:46 <PublicServer> <LoPo> sorry 13:03:52 <PublicServer> <ZxBiohazardZx> the transferatino thing 13:03:58 <PublicServer> <ZxBiohazardZx> what the fuck with those insanely fast trains:P 13:04:17 <PublicServer> <LoPo> (new) type of train gate 13:04:28 <PublicServer> <LoPo> conditional 13:04:34 <PublicServer> <ZxBiohazardZx> let me rephrase: why do they work :P 13:04:48 <PublicServer> <LoPo> hax ;p 13:06:27 <PublicServer> <ZxBiohazardZx> well paper one is failing 13:06:37 <PublicServer> <ZxBiohazardZx> almost jamming SLH 06 13:06:43 <PublicServer> <LoPo> working on that atm :) 13:07:05 <PublicServer> <ZxBiohazardZx> well whatever its hardcore blocking up 13:07:28 <PublicServer> <LoPo> ofc 13:07:29 <PublicServer> <LoPo> trains are stopped.... 13:13:03 <PublicServer> <LoPo> lol 13:13:13 <PublicServer> <LoPo> all very tempisch ;p 13:24:22 <PublicServer> <LoPo> works now :) 13:31:22 *** valhallasw has quit IRC 13:47:39 *** pugi has quit IRC 14:16:21 *** Dom_ has quit IRC 14:27:12 <PublicServer> *** Jam35 has left the game (leaving) 14:39:04 *** Firestar has joined #openttdcoop 14:39:23 <Firestar> hi 14:39:26 <PublicServer> <LoPo> lo 14:40:14 <Firestar> !password 14:40:14 <PublicServer> Firestar: avider 14:40:16 <PublicServer> <LoPo> come and play :) 14:40:30 <PublicServer> <LoPo> firestarter ;p 14:40:40 <PublicServer> <ZxBiohazardZx> paused :p 14:41:02 <PublicServer> *** Firestar has left the game (processing map took too long) 14:41:02 <PublicServer> *** Firestar has left the game (connection lost) 14:41:03 <Firestar> ye my damn slow internet -.- 14:41:21 <PublicServer> <LoPo> lol 14:41:41 <PublicServer> *** Firestar has left the game (processing map took too long) 14:41:41 <PublicServer> *** Firestar has left the game (connection lost) 14:42:01 <Firestar> nah cant come on my GOD DAMN INTERNET IS TOO SLOW!!!!!# 14:42:11 <PublicServer> <LoPo> :O 14:42:18 <PublicServer> <LoPo> buy better interwebs then? 14:42:25 <PublicServer> <LoPo> kick your parents :P 14:42:38 <Firestar> ey i had no problems with my internet its my fucking internet probider 14:42:54 <Firestar> provider* 14:42:56 <PublicServer> <LoPo> send a bomb-email 14:42:58 <PublicServer> <LoPo> L:P 14:43:37 <Firestar> theyre slowing my internet down on purpose and when i call them they only say theyre working on it which is never true :P 14:43:50 <Firestar> would love to 14:43:57 <PublicServer> <LoPo> haha, yeah i know that kind of bulls*** 14:44:15 <PublicServer> <LoPo> maybe switch to an other provider? 14:44:28 <Firestar> no use its the same for more cash 14:44:35 <Firestar> its njust not working anywhere 14:44:41 <Firestar> and i got the cheapest 14:45:15 *** Dom_ has joined #openttdcoop 14:45:18 <Firestar> even the most expensive one is on the same qualitiy as my current one 14:45:36 *** Firestar has quit IRC 14:46:25 <PublicServer> <ZxBiohazardZx> SLH03 JAMMED 14:46:28 <PublicServer> <LoPo> :D 14:46:32 <PublicServer> <LoPo> finally! 14:46:36 <PublicServer> <ZxBiohazardZx> ow nvm i see why 14:46:46 <PublicServer> <ZxBiohazardZx> SLH05 is the cause 14:46:48 <PublicServer> <ZxBiohazardZx> i jammed my sideline :P 14:47:02 <PublicServer> <LoPo> its SLH 05 14:47:06 <PublicServer> <LoPo> omg 14:47:33 <PublicServer> <LoPo> make a beter refit center bio 14:47:40 <PublicServer> <ZxBiohazardZx> trains didnt relaod / cloned trains where wrong 14:47:43 <PublicServer> <ZxBiohazardZx> the refit is fine 14:47:49 <PublicServer> <LoPo> no its not 14:47:51 <PublicServer> <ZxBiohazardZx> hte issue is i cloned a train that was food-refitted 14:47:57 <PublicServer> <ZxBiohazardZx> and send it to full load @ wheat station 14:48:03 <PublicServer> <ZxBiohazardZx> enough of that will block it all 14:48:05 <PublicServer> <LoPo> well, oky 14:48:12 <PublicServer> <LoPo> that is also not good :P 14:48:22 <PublicServer> <ZxBiohazardZx> watcht he flow go now 14:48:28 <PublicServer> <LoPo> but the refit center also needs some love 14:48:40 <PublicServer> <LoPo> the upper depot is never used 14:48:43 <PublicServer> <ZxBiohazardZx> for some reason they all go bottom one 14:48:57 <PublicServer> <ZxBiohazardZx> stupid pathfinder "nearest" depot 14:49:13 <PublicServer> <ZxBiohazardZx> stop lol 14:49:15 <PublicServer> <ZxBiohazardZx> ill fix 14:49:18 <PublicServer> <LoPo> ? 14:50:29 <PublicServer> <LoPo> no after tunnel 14:50:43 <PublicServer> <LoPo> oops :p 14:51:21 <PublicServer> <LoPo> you need to remove some trains or build overflows 14:51:29 <PublicServer> <LoPo> better to remove some i think 14:51:43 <PublicServer> <ZxBiohazardZx> the issue isnt the trains 14:51:49 <PublicServer> <LoPo> then wat? 14:51:51 <PublicServer> <ZxBiohazardZx> the industrys dropped production or transported rate 14:51:58 <PublicServer> <ZxBiohazardZx> it needs adjusting to time again ;) :P 14:52:09 <PublicServer> <ZxBiohazardZx> all 8 trains are now waiting, while usually they are travelling :P 14:52:27 <PublicServer> <LoPo> which is bad train managment? :p 14:52:39 <PublicServer> <ZxBiohazardZx> no its just stupid jam will solve soon enough 14:52:50 <PublicServer> <LoPo> maybe give them some more space 14:53:00 <PublicServer> <LoPo> longer waitng rail 14:53:26 <PublicServer> <LoPo> anyway, good job :) 14:53:36 <PublicServer> <LoPo> back to my madness 15:06:32 <PublicServer> <ZxBiohazardZx> fuck i build wrong industry 15:06:34 <PublicServer> <ZxBiohazardZx> epic 15:06:36 <PublicServer> <LoPo> :D 15:06:42 <PublicServer> <ZxBiohazardZx> how long till that will die (estimate) 15:07:01 <Sylf> about 10 years 15:07:25 <PublicServer> <ZxBiohazardZx> hate :) 15:07:28 <PublicServer> <LoPo> what Sylf said ;p 15:07:31 <PublicServer> <ZxBiohazardZx> i made a papermill instead of a printworks :P 15:07:32 <Sylf> could be somewhat sooner, could be muchmuch longer 15:07:51 <PublicServer> <LoPo> where? 15:22:14 <PublicServer> *** 0DM joined the game 15:23:18 <PublicServer> <LoPo> hi 15:23:20 <PublicServer> <0DM> yo 15:23:34 <PublicServer> <LoPo> 0DM 15:28:57 *** valhallasw has joined #openttdcoop 15:30:42 <PublicServer> *** 0DM has left the game (leaving) 15:44:17 *** Gregor-PLNL has joined #openttdcoop 15:49:02 <PublicServer> <ZxBiohazardZx> whats the advantage of that huge ass network in SL6 btw 15:49:05 <PublicServer> <ZxBiohazardZx> apart from fun 15:49:23 <PublicServer> <LoPo> its self-regulating 15:49:35 <PublicServer> <LoPo> all trains transport all cargo 15:49:42 <PublicServer> <LoPo> look at their order set 15:50:16 <PublicServer> <LoPo> see it? 15:50:34 <PublicServer> <ZxBiohazardZx> hmhm if it didnt full load then you refit for whatever and send it to pickup something else 15:50:36 <PublicServer> <ZxBiohazardZx> crazy shit 15:50:43 <PublicServer> <LoPo> ye 15:53:18 *** Progman has quit IRC 15:56:57 <PublicServer> <LoPo> i like crazy shit ;p 15:58:00 <PublicServer> <ZxBiohazardZx> Lopo 15:58:03 <PublicServer> <LoPo> yes 15:58:06 <PublicServer> <ZxBiohazardZx> whats that steam trains function lolz 15:58:16 <PublicServer> <ZxBiohazardZx> that jinty or whatever iny mini maze train 15:58:27 <PublicServer> <LoPo> that is a clock for my overflow release 15:58:44 <PublicServer> <LoPo> the dual-two-way-presignals are memory 15:58:56 <PublicServer> <LoPo> see how they remain red 15:59:04 <PublicServer> <LoPo> when the train passes by 15:59:17 <PublicServer> <ZxBiohazardZx> hmhm 15:59:31 <PublicServer> <LoPo> if a train needs to refit to another cargo -> then the clock resets 15:59:50 <PublicServer> <LoPo> if all memory is red -> then more trains will enter the system 16:00:16 <PublicServer> <ZxBiohazardZx> complicated shit 16:00:22 <PublicServer> <LoPo> if there are to much trains -> they will overflow and wait untill more trains are required :) 16:01:01 <PublicServer> <ZxBiohazardZx> how do you make them overflow? i dont see a route to the depot? 16:01:08 <PublicServer> <ZxBiohazardZx> or wait nvm, via the reverser but its to short? 16:01:12 <PublicServer> <LoPo> check out !overflow 16:01:23 <PublicServer> <LoPo> yes 16:01:31 <PublicServer> <ZxBiohazardZx> hmhm i was watching, but isnt that reverser too short? 16:01:42 <PublicServer> <LoPo> always hide your depots :P 16:01:44 <PublicServer> <LoPo> no 16:01:50 <PublicServer> <LoPo> 3Tiles 16:02:01 <PublicServer> <ZxBiohazardZx> k 16:02:05 <PublicServer> <LoPo> look 16:02:16 <PublicServer> <ZxBiohazardZx> i see 16:02:55 <PublicServer> <LoPo> now 4 trains are w8ting 16:03:01 <PublicServer> <LoPo> 5th will overflow 16:03:05 <PublicServer> <LoPo> hmmm 16:03:07 <PublicServer> <LoPo> :P 16:03:13 <PublicServer> <LoPo> you will see 16:03:31 <PublicServer> <ZxBiohazardZx> not enough to jam yet, so no overflow yet 16:03:47 <PublicServer> <LoPo> correct 16:10:02 <PublicServer> <LoPo> oops 16:11:09 *** absolutis has joined #openttdcoop 16:11:16 <absolutis> !password 16:11:17 <PublicServer> absolutis: ledges 16:11:33 <PublicServer> *** Absolutis joined the game 16:11:34 <PublicServer> <Absolutis> hello 16:11:36 <PublicServer> <LoPo> ey Absolutis 16:11:44 <PublicServer> <Absolutis> long time since i last was here 16:11:54 <PublicServer> <LoPo> :) 16:11:57 <PublicServer> <LoPo> wb then 16:12:13 <PublicServer> <Absolutis> man, i love my new computer 16:12:19 <PublicServer> <LoPo> hehe 16:12:25 <PublicServer> <LoPo> stats? 16:12:43 <PublicServer> <Absolutis> AMD FX-6300, Radeon HD 6850 16:12:49 <PublicServer> <Absolutis> 2x4 GB ram 16:12:52 <PublicServer> <LoPo> neat 16:13:11 <PublicServer> <Absolutis> also, neat thing about linux 16:13:18 <PublicServer> <Absolutis> i had it installed on my old computer 16:13:24 <PublicServer> <Absolutis> transferred the HD over 16:13:27 <PublicServer> <Absolutis> booted linux 16:13:33 <PublicServer> <Absolutis> bam, works like a charm 16:13:47 <PublicServer> <LoPo> :) 16:13:53 <PublicServer> <Absolutis> hm, refit game again 16:14:32 <PublicServer> <Absolutis> oo 16:14:38 <PublicServer> <Absolutis> all above snow 16:14:44 <PublicServer> <LoPo> ML yes 16:15:18 <PublicServer> <Absolutis> hm 16:15:29 <PublicServer> <Absolutis> so, paper goes to SL 16:15:37 <PublicServer> <LoPo> yes 16:15:44 <PublicServer> <Absolutis> and goods go to the drop 16:15:54 <PublicServer> <Absolutis> neat 16:16:24 <PublicServer> <Absolutis> hm, the warnpool area looks like a good space for a SLH 16:17:53 *** Tray has joined #openttdcoop 16:17:59 <PublicServer> <LoPo> :) 16:18:13 <PublicServer> <LoPo> you got your printing works already :) 16:18:47 <PublicServer> <Absolutis> i will probably be using the printing works near fufingwell 16:19:03 <PublicServer> <Absolutis> too crowded if i put the printing works station there 16:19:10 <PublicServer> <LoPo> bio 16:19:17 <PublicServer> <LoPo> your SLH is jamming as hell 16:19:21 <PublicServer> <LoPo> slh 10 16:19:27 <PublicServer> <Absolutis> hm, SLH 04 is facing that way already 16:19:33 <PublicServer> <Absolutis> hm, maybe not then 16:20:23 <PublicServer> <LoPo> ZxBiohazardZx fix your SLH 10 plz 16:25:50 <PublicServer> <Absolutis> *whistles away* 16:26:31 *** Maraxus has joined #openttdcoop 16:30:14 *** Tray has quit IRC 16:32:48 <PublicServer> *** Sylf joined the game 16:34:57 <PublicServer> <Sylf> hmmm, still no oil trains 16:35:07 <PublicServer> *** Sylf has joined company #1 16:40:01 *** andbo has quit IRC 16:42:39 <PublicServer> <LoPo> Sylf: there is one ;) 16:42:46 <PublicServer> <LoPo> but there is no oil to pickup 16:43:04 <PublicServer> <Sylf> :P You mean, there's a train yard one 16:43:18 <PublicServer> <LoPo> yes 16:43:41 <PublicServer> <Sylf> I'm here to change the situation now :) 16:44:07 <PublicServer> <LoPo> prospect spam? 16:44:22 <PublicServer> <Sylf> soon, as soon as I get my SLH done 16:44:56 <PublicServer> <LoPo> Absolutis: poor town :( 16:45:54 <PublicServer> <Sylf> the houses are gonna shake all day from the trains underground? 16:46:00 <PublicServer> <LoPo> yea 16:46:27 <PublicServer> <LoPo> lol 16:56:41 <PublicServer> <Sylf> welp, this is a crap. 17:01:31 <PublicServer> <LoPo> ? 17:01:35 <PublicServer> <LoPo> what is crap 17:01:45 <PublicServer> <Sylf> my slh 17:01:55 <PublicServer> <LoPo> number? 17:02:09 <PublicServer> <Sylf> soon to be 12 17:02:52 <PublicServer> <LoPo> maybe do the exit south instead of north 17:02:58 <PublicServer> <LoPo> and then bridge 17:03:04 <PublicServer> <LoPo> or 17:03:10 <PublicServer> <LoPo> push the ML more south? 17:03:28 <PublicServer> <Sylf> yeah, I should have done that 17:03:34 <PublicServer> <LoPo> what was the problem anyway? 17:03:48 <PublicServer> <Sylf> I just built too close to the big hill 17:03:52 <PublicServer> <Sylf> that's all 17:03:56 <PublicServer> <LoPo> ic 17:04:02 <PublicServer> <LoPo> a its fine :) 17:05:54 <Dom_> !password 17:05:54 <PublicServer> Dom_: swayed 17:06:11 <PublicServer> <Sylf> or, next time, I'll flatten a 64x64 area 17:06:11 <PublicServer> *** Dom joined the game 17:06:19 <PublicServer> <Dom> hi 17:06:19 <PublicServer> <LoPo> hehe 17:06:25 <PublicServer> <LoPo> yeah do that ;) 17:06:54 *** Gregor-PLNL1 has joined #openttdcoop 17:07:31 <PublicServer> <Absolutis> oh good, there's a refit depot at paper goods 17:07:38 <PublicServer> <Absolutis> pun not intended 17:07:56 <PublicServer> <LoPo> well, my trains use it 17:12:53 *** Gregor-PLNL has quit IRC 17:13:22 <PublicServer> <Sylf> "too close to another industry" my ass! 17:13:26 <PublicServer> <Absolutis> the moment of truth 17:13:32 <PublicServer> <LoPo> lol 17:14:02 <PublicServer> <Absolutis> i hope my wood-paper-goods refit system works 17:14:40 <PublicServer> <Absolutis> food and goods drops too? 17:14:46 <PublicServer> <LoPo> yes, but it will not fully load 17:15:12 <PublicServer> <Absolutis> may i ask why? 17:15:18 <PublicServer> <LoPo> food also goes back to your slh 17:15:37 <PublicServer> <LoPo> because the convertion of 120t wood will never give 120t paper 17:15:48 <PublicServer> <Absolutis> hmh 17:15:55 <PublicServer> <LoPo> and same as paper to goods 17:16:07 <PublicServer> <Absolutis> 104 tonnes 17:16:09 <PublicServer> <LoPo> becuase the rating is never 100% 17:16:15 <PublicServer> <Absolutis> the capacity of those wagons is 104 17:16:30 <PublicServer> <Absolutis> 120 crates of goods 17:16:38 <PublicServer> <Absolutis> oh. that reason too 17:16:57 <PublicServer> <Absolutis> meh, it works 17:17:05 <PublicServer> <Absolutis> don't fix what isn't broken 17:17:16 <PublicServer> <LoPo> oky 17:17:34 <PublicServer> <Sylf> aww, not the latest industrial station set 17:17:57 <PublicServer> <LoPo> what is different about that one then? 17:17:59 <PublicServer> *** Dom has left the game (leaving) 17:18:23 <PublicServer> <Sylf> it has the new goods/cargo center station tiles 17:18:38 <PublicServer> <Sylf> and non-track valuable tile 17:18:52 <PublicServer> <LoPo> uh oky 17:19:38 <PublicServer> <Sylf> you can never have too many eyecandy options with ISR 17:20:40 <PublicServer> <Absolutis> wait 17:20:50 <PublicServer> <LoPo> true :) 17:20:53 <PublicServer> <Absolutis> are goods supposed to go to the SLH? 17:21:00 <PublicServer> <Absolutis> paper goods 17:21:14 <PublicServer> <Sylf> no 17:21:17 <PublicServer> <LoPo> i also like the new objects set from ISR/DWE 17:21:27 <PublicServer> <Sylf> paper goods drop is on south east corner of the map 17:21:34 <PublicServer> <Absolutis> hm 17:21:41 <PublicServer> <Sylf> but the oil goods come back to SLH 17:21:48 <PublicServer> <Absolutis> oky 17:22:07 <PublicServer> <Absolutis> it's a drop, can use the same station? 17:22:17 <PublicServer> <LoPo> why not? 17:22:24 <PublicServer> <Absolutis> idk 17:22:30 <PublicServer> <LoPo> ^^ 17:22:36 <PublicServer> <LoPo> ofc you can 17:23:10 <PublicServer> <Sylf> now... gotta connect everything I've built so far... 17:28:38 <PublicServer> <LoPo> need a extra hand Sylf? 17:28:46 <PublicServer> <Sylf> sure. 17:30:24 <PublicServer> <LoPo> uhmm 17:31:22 <PublicServer> <LoPo> but your wood stays inside the SL? 17:31:36 <PublicServer> <Sylf> nope. 17:31:54 <PublicServer> <LoPo> ah ic 17:32:04 <PublicServer> <LoPo> papermill tricks me :P 17:32:11 <PublicServer> <Sylf> :P 17:32:29 <PublicServer> <Sylf> I wanted to build the print shop next to it 17:32:40 <PublicServer> <Sylf> but the game gave me a one-finger salute. 17:34:02 <PublicServer> <Absolutis> no acceptance of goods in new drondston :/ 17:34:12 <PublicServer> <Absolutis> because anything does not need anything there apparently 17:34:15 <PublicServer> <Absolutis> except food 17:34:33 <PublicServer> <Sylf> as long as they're not hungry, they aren't bored 17:34:48 <PublicServer> <LoPo> grow it 17:34:52 <PublicServer> <LoPo> with beer 17:35:25 <PublicServer> <LoPo> k looks done 17:36:03 <PublicServer> <LoPo> my rails not good enough?! ;p 17:36:25 <PublicServer> <Sylf> ;) 17:36:47 <PublicServer> <LoPo> k im gona eat something 17:36:49 <PublicServer> <Sylf> Let's rock'n'roll 17:36:49 <PublicServer> <LoPo> brb 17:36:53 <PublicServer> <Sylf> see ya 17:42:24 *** pugi has joined #openttdcoop 17:48:42 <PublicServer> <Absolutis> hm. 17:48:50 <PublicServer> <Absolutis> something is fucked with my station 17:49:20 <PublicServer> <ZxBiohazardZx> back 17:49:26 <PublicServer> <ZxBiohazardZx> sorry LoPo i was off for dinner 17:49:32 <PublicServer> <ZxBiohazardZx> SLH10 needed a look where? 17:49:46 <PublicServer> <Sylf> at your paper goods pickup 17:50:04 <PublicServer> <ZxBiohazardZx> ah yeah 17:50:11 <PublicServer> <Sylf> SLH 10 paper goods pickup should either have a longer lead-in, or an overflow 17:50:13 <PublicServer> <ZxBiohazardZx> i knew link was wrong, but industry is wrong, so the disconnect is fine for now 17:50:53 <PublicServer> <Sylf> you have 64 tile station spreads 17:50:55 <PublicServer> <Sylf> no excuse 17:50:59 <PublicServer> <ZxBiohazardZx> where? 17:51:11 <PublicServer> <Absolutis> hm, what is wrong with my paper goods drop 17:51:13 <PublicServer> <ZxBiohazardZx> afaik stationwalk was not prefered 17:51:16 <PublicServer> <Sylf> build another print shop further away 17:51:23 <PublicServer> <ZxBiohazardZx> and also the papermill is blocking nearby shit 17:51:29 <PublicServer> <ZxBiohazardZx> so im /care for now 17:51:36 <PublicServer> <Sylf> just watch 17:52:47 *** Progman has joined #openttdcoop 17:53:31 <PublicServer> <Absolutis> hm 17:53:41 <PublicServer> <Absolutis> for some reason, trains are ignoring my paper drop 17:53:47 <PublicServer> <Absolutis> and going on the ML 17:53:58 <PublicServer> <ZxBiohazardZx> absolutis put a sign? 17:54:00 <PublicServer> <Absolutis> and i need help figuring out why 17:54:38 <PublicServer> <Absolutis> done, !paper trains... 17:56:10 <PublicServer> <Absolutis> okay 17:56:31 <PublicServer> <Absolutis> there's a clear path to dintford paper drop 17:56:46 <PublicServer> <Sylf> I'm still waiting for any trains to come back 17:57:26 <PublicServer> <Absolutis> hm, might be because the tracks lacked electrification 17:57:40 <PublicServer> <Absolutis> waiting for trains to come back to test my hypothesis 17:57:40 <PublicServer> <Sylf> that would do it 17:57:46 <PublicServer> <ZxBiohazardZx> most likely the case, pathfinder couldnt find a route thus it diverts it 17:58:33 <PublicServer> <Sylf> but, after the paper goods pickup, how would the trains go back to the ML? 17:58:37 <PublicServer> <Absolutis> yep, now it works 17:59:39 <PublicServer> <Sylf> those signals will block 18:02:18 <PublicServer> <LoPo> backisch 18:02:28 <PublicServer> <LoPo> any crashes? 18:02:38 <PublicServer> *** Absolutis has left the game (leaving) 18:02:55 <PublicServer> <Sylf> none :( 18:03:21 <PublicServer> <Sylf> oh, lame. 18:03:28 <PublicServer> <Sylf> I had full load order at food drop :P 18:03:35 <PublicServer> <LoPo> lol 18:03:58 <PublicServer> <LoPo> well i have that to 18:04:00 <PublicServer> <LoPo> hmmm 18:10:07 <PublicServer> <ZxBiohazardZx> haha 30 out of 35 gold trains go to 1 station haha 18:10:17 <PublicServer> <LoPo> ? 18:10:27 <PublicServer> <ZxBiohazardZx> 765+81 bags o gold production on Sledborough Mines 18:10:29 <PublicServer> <Sylf> same primary? 18:10:51 <PublicServer> <ZxBiohazardZx> 1 primary makes 765 bags and adjecent makes 81 18:10:57 <PublicServer> <ZxBiohazardZx> so yeah 30/35 on same primairy 18:12:05 <PublicServer> <LoPo> to bad that some of the drive through tile are only in 2 directions 18:13:42 <PublicServer> <ZxBiohazardZx> ? 18:13:56 <PublicServer> <ZxBiohazardZx> ah gold i see 18:14:10 <PublicServer> <ZxBiohazardZx> finish up SLH09 then 18:14:14 <PublicServer> <ZxBiohazardZx> as atm its 1-way only 18:15:12 <PublicServer> <LoPo> 3 tiles is long enough 18:15:46 <PublicServer> <LoPo> :) 18:15:56 <PublicServer> <ZxBiohazardZx> ty 18:18:10 <PublicServer> <Sylf> why are you TFing so much? 18:18:24 <PublicServer> <LoPo> so much? 18:18:38 <PublicServer> <Sylf> around Frennwell Ridge Woods 18:18:44 <PublicServer> <ZxBiohazardZx> i raised 3-4 tiles cause i hate uglyness more then i hate the 3-4 tile raises 18:18:46 <PublicServer> <LoPo> bio's work 18:18:54 <PublicServer> <Sylf> yes, so I asked. 18:19:04 <PublicServer> <LoPo> but i think its duable - but indeed unnessecary 18:19:42 <PublicServer> <LoPo> :O oil! 18:20:26 <PublicServer> <Sylf> oh, I'm dumb 18:21:04 <PublicServer> <ZxBiohazardZx> haha you spotted SLH09 is incomplete? 18:21:18 <PublicServer> <Sylf> yes 18:21:21 *** Tray has joined #openttdcoop 18:21:28 <PublicServer> <ZxBiohazardZx> to lazy to complete it ?:P 18:21:30 <PublicServer> <ZxBiohazardZx> i know i was 18:21:50 <PublicServer> <Sylf> don't want to do yet 18:22:04 <PublicServer> <Sylf> back to oil digging 18:27:39 <Maraxus> !password 18:27:39 <PublicServer> Maraxus: twines 18:27:54 <PublicServer> *** Maraxus joined the game 18:27:58 <PublicServer> <Maraxus> hi 18:28:00 <PublicServer> <Sylf> hi 18:28:02 <PublicServer> <LoPo> lo 18:31:14 <PublicServer> <ZxBiohazardZx> whoops 18:31:16 <PublicServer> <Sylf> Huzzah! Mf first oil train! 18:31:18 <PublicServer> <ZxBiohazardZx> bad timing 18:31:22 <PublicServer> <Sylf> And huzzah! Crash!!! 18:31:34 <PublicServer> <LoPo> :D 18:31:41 <PublicServer> <LoPo> best day ever now 18:32:23 *** jamesonx has quit IRC 18:34:08 <PublicServer> <Sylf> bio, please be careful with sending too many trains 18:34:30 <PublicServer> <Sylf> especially with high producing industries 18:34:42 <PublicServer> <ZxBiohazardZx> 35% transported why not have more trains on it? 18:34:52 <PublicServer> <Sylf> but add trains more slowly 18:34:54 <PublicServer> <ZxBiohazardZx> as long as i can buffer them its fine right? 18:34:56 <PublicServer> <ZxBiohazardZx> k 18:35:19 <PublicServer> <Sylf> and please build a proper overflow 18:35:25 <PublicServer> <Sylf> not those waiting bays 18:37:07 <PublicServer> <ZxBiohazardZx> like so? 18:37:13 <PublicServer> <Sylf> no 18:37:28 <PublicServer> <ZxBiohazardZx> then wut you mean? 18:37:44 <PublicServer> <Sylf> the idea is there, but that won't work 18:37:54 <PublicServer> <ZxBiohazardZx> it wont work because? 18:38:05 <PublicServer> <Sylf> of that split 18:38:08 <PublicServer> <ZxBiohazardZx> if all bays are full (red) it can only go to the depot loop and retry? 18:38:22 <PublicServer> <Sylf> you have to split at least there 18:38:24 <PublicServer> <ZxBiohazardZx> why? 18:38:38 <PublicServer> <ZxBiohazardZx> if all bays are red, it overflows into the loop in my version? 18:39:05 <PublicServer> <Sylf> don't split into the overflow after they're already sprit for other platforms 18:39:19 <PublicServer> <ZxBiohazardZx> if B C D E are red (all bays full) 18:39:21 <PublicServer> <Sylf> It just won't work 18:39:25 <PublicServer> <ZxBiohazardZx> then A is green if F is green aka they overflow? 18:39:56 <PublicServer> <Sylf> also ,there's no good overflow release trigger 18:40:23 <PublicServer> <ZxBiohazardZx> well fuck that? do i need to do ugly shit like LoPos net? 18:40:25 <PublicServer> <LoPo> build a clock like i did >_< 18:40:35 <PublicServer> <ZxBiohazardZx> Fuck that shit 18:40:37 <PublicServer> <ZxBiohazardZx> its just a freaking pickup 18:40:39 <PublicServer> <LoPo> UGLY!? 18:40:41 <PublicServer> <LoPo> hahaha 18:40:43 <PublicServer> <ZxBiohazardZx> the bottleneck isnt the wood loading anyway 18:40:49 <PublicServer> <ZxBiohazardZx> so this is all utter bs anyway 18:41:03 <PublicServer> <ZxBiohazardZx> the bottleneck on the network idea there is NOT the wood loader, its the paper-dropper 18:41:09 <PublicServer> <ZxBiohazardZx> so i dont understand the fuzz 18:41:47 <PublicServer> <LoPo> it was jamming, because the queue of goods trains was to big 18:42:09 <PublicServer> <LoPo> btw you can build the right industry now 18:42:11 <PublicServer> <LoPo> its gone 18:42:26 <PublicServer> <LoPo> oh nvm 18:42:33 <PublicServer> <ZxBiohazardZx> already put one further away 18:42:39 <PublicServer> <LoPo> yeah didnt see it 18:42:53 <PublicServer> <Sylf> just like slh12 ;) 18:43:01 <PublicServer> <ZxBiohazardZx> so now Sylf you have created an overflow for what? 18:43:19 <PublicServer> <Sylf> at Matwood Woods? 18:43:31 <PublicServer> <ZxBiohazardZx> i dont get it but fine 18:43:56 <PublicServer> <ZxBiohazardZx> if anywhere then the goldmine @ Sledborough needs it 18:44:03 <PublicServer> <ZxBiohazardZx> 30-40 trains due to high production 18:47:25 <PublicServer> <ZxBiohazardZx> hmmz explain that clock thingy 18:47:31 <PublicServer> <ZxBiohazardZx> you have a pre a combo and a loop 18:47:47 <PublicServer> <LoPo> NO! you think its ugly 18:47:49 <PublicServer> <Sylf> do you want to do a clock, or just empty platform detection? 18:47:55 <PublicServer> <LoPo> clock thingie hates you now 18:48:01 <PublicServer> <ZxBiohazardZx> i need the same thing you did @ wood explained :P 18:48:11 <PublicServer> <LoPo> k moment 18:48:17 <PublicServer> <LoPo> im fixing my orders for oils 18:48:45 <PublicServer> <Sylf> you know the standard prio, irght? 18:48:59 <PublicServer> <ZxBiohazardZx> yeah 18:49:01 <PublicServer> <Sylf> and I'll explain the depot later 18:49:07 <PublicServer> <ZxBiohazardZx> just trying to see how you turn it into trig 18:49:13 <PublicServer> <ZxBiohazardZx> now you jsut made normal prio, ml over loop 18:49:24 <PublicServer> <Sylf> also, you 18:49:42 <PublicServer> <Sylf> have a pre-signals at station platforms 18:50:06 <PublicServer> <Sylf> and the combo signal infront of the split will remain red as long as all platforms are occupied 18:50:13 <PublicServer> <ZxBiohazardZx> hmhm 18:50:31 <PublicServer> <ZxBiohazardZx> A checks platform availibility 18:50:37 <PublicServer> <Sylf> because that "A" is red, the rest of the chain of combo signals will be red too 18:50:51 <PublicServer> <ZxBiohazardZx> A red = B red = D red? 18:50:57 <PublicServer> <ZxBiohazardZx> via C 18:51:07 <PublicServer> <Sylf> yes, all the way to E 18:51:14 <PublicServer> <ZxBiohazardZx> k 18:51:20 <PublicServer> <ZxBiohazardZx> does the loop need a depot for stashing? 18:51:30 <PublicServer> <Sylf> You had an exit signal at F 18:51:33 <PublicServer> <Sylf> that breaks the trigger 18:51:43 <PublicServer> <ZxBiohazardZx> ah ok 18:52:01 <PublicServer> <Sylf> now, the depot placement in the overflow 18:52:07 <PublicServer> <ZxBiohazardZx> does the loop need depot in overflow? 18:52:13 <PublicServer> <ZxBiohazardZx> @ B? 18:52:23 <PublicServer> <ZxBiohazardZx> 1 trainlenght to A, then depot? 18:52:23 <PublicServer> <Sylf> That's matter of counting tiles between A and B 18:52:34 <PublicServer> <Sylf> you need enough space to hold 1 train 18:52:40 <PublicServer> <ZxBiohazardZx> 1 trainlenght fits there now 18:52:58 <PublicServer> <LoPo> k im done 18:53:00 <PublicServer> <Sylf> see, that's 1 half tile too short 18:53:06 <PublicServer> <ZxBiohazardZx> is it? 18:53:06 <PublicServer> <LoPo> still need clock explaination? 18:53:10 <PublicServer> <ZxBiohazardZx> no thx lopo 18:53:16 <PublicServer> <LoPo> k np 18:53:16 <PublicServer> <ZxBiohazardZx> i needed trigger thing :P 18:53:19 <PublicServer> <LoPo> :) 18:53:21 <PublicServer> <ZxBiohazardZx> clock is insane :) 18:53:35 <PublicServer> <ZxBiohazardZx> i count 3+1? 18:53:37 <PublicServer> <LoPo> clock is basicly a delayed trigger 18:53:41 <PublicServer> <Sylf> simpler clock is much simpler than this 18:54:15 <PublicServer> <ZxBiohazardZx> does i need to be continious? 18:54:25 <PublicServer> <Sylf> not necessarily 18:54:37 <PublicServer> <ZxBiohazardZx> k 18:54:43 <PublicServer> <Sylf> but this way, B doesn't force entry to depot if the space is available 18:54:51 <PublicServer> <ZxBiohazardZx> k 18:55:10 <PublicServer> <ZxBiohazardZx> also someone answered my PBS questio 18:55:16 <PublicServer> <ZxBiohazardZx> but i see signals right after PBS 18:55:28 <PublicServer> <ZxBiohazardZx> destroying PBS's purpose (safe stop possible after junct 18:55:32 <PublicServer> <LoPo> where are you guys building? 18:55:42 <PublicServer> <Sylf> at Sledborough Mines 18:55:56 <PublicServer> <ZxBiohazardZx> see A and B, the signals imo should be removed, for the PBS is not 1 stop block safe 18:56:02 <PublicServer> <Sylf> If those were choices that led to same destination, then what you had was fine 18:56:04 <PublicServer> <LoPo> an overflow? 18:56:15 <PublicServer> <Sylf> But this is not that 18:56:29 <PublicServer> <ZxBiohazardZx> ah k, split thus seperate 18:56:31 <PublicServer> <ZxBiohazardZx> fine 18:56:33 <PublicServer> <LoPo> i dont so why its not :P 18:56:33 <PublicServer> <Sylf> we're at !PBS 18:56:39 <PublicServer> <LoPo> oh 18:56:50 <PublicServer> <ZxBiohazardZx> the !PBS 18:57:00 <PublicServer> <LoPo> what is wrong with it? 18:57:06 <PublicServer> <ZxBiohazardZx> imo PBS can potentially increase capacity, if train in upper tube goes up and lower goes down 18:57:12 <PublicServer> <Sylf> that 18:57:14 <PublicServer> <ZxBiohazardZx> all other cases they ahve to wait regardless 18:57:20 <PublicServer> <LoPo> well 18:57:24 <PublicServer> <Sylf> sends trains the unintended way 18:57:35 <PublicServer> <LoPo> fast pbs is about choice 18:58:19 <PublicServer> <ZxBiohazardZx> :) 18:58:33 <PublicServer> <ZxBiohazardZx> thats more like the juncts i m used to 18:58:46 <PublicServer> <ZxBiohazardZx> PBS + double outs, works fine :P usually doesnt block 18:58:48 <PublicServer> <Sylf> the getto junction. 18:58:52 <PublicServer> <LoPo> yeah 18:59:02 <PublicServer> <ZxBiohazardZx> i build alot in getto style then;) 18:59:02 <PublicServer> <LoPo> imo i whould split before the tunnels 18:59:12 <PublicServer> <LoPo> but mhe, its a slh exit 18:59:22 <PublicServer> <Sylf> like that 18:59:24 <PublicServer> <LoPo> yeah 18:59:34 <PublicServer> <Sylf> I like it. 18:59:36 <PublicServer> <LoPo> and then double the tunnels 18:59:39 <PublicServer> <ZxBiohazardZx> xd 19:00:41 <PublicServer> <ZxBiohazardZx> :) 19:00:48 <PublicServer> <LoPo> this is best 19:01:18 <PublicServer> <LoPo> oky still desyc :P 19:01:24 <PublicServer> <ZxBiohazardZx> no 19:01:30 <PublicServer> <LoPo> but its not a bbh 19:01:48 <PublicServer> <Sylf> who put !TL1? 19:01:54 <PublicServer> <ZxBiohazardZx> me 19:02:01 <PublicServer> <LoPo> its not a waiting space bio 19:02:06 <PublicServer> <ZxBiohazardZx> i know it wont block but what if 19:02:06 <PublicServer> <LoPo> so should not matter 19:02:12 <PublicServer> <ZxBiohazardZx> fair enough 19:02:42 <PublicServer> <Sylf> and who unimproved the tunnel exit? 19:02:56 <PublicServer> <Sylf> oh 19:03:10 <PublicServer> <LoPo> THERE! 19:03:12 <PublicServer> <Sylf> well, if you care so much about sync... 19:03:14 <PublicServer> <LoPo> now stop it! :P 19:03:30 <PublicServer> <LoPo> lol 19:03:42 <PublicServer> <LoPo> you need the x for syc bio 19:04:28 <PublicServer> <ZxBiohazardZx> haha i want X gone and balance it, it can be done! 19:04:30 <PublicServer> <ZxBiohazardZx> evilx 19:04:32 <PublicServer> <Sylf> NOW it's a perfect sync 19:04:38 <PublicServer> <LoPo> yea 19:04:45 <PublicServer> <LoPo> this is not a evil x bio 19:04:48 <PublicServer> <LoPo> read the wiki 19:04:59 <PublicServer> <ZxBiohazardZx> i know just kiddin round 19:05:13 <PublicServer> <ZxBiohazardZx> thx for the trigger xplain though 19:05:23 <PublicServer> <ZxBiohazardZx> didnt do that voodoo yet :P 19:05:47 <PublicServer> <LoPo> :P 19:06:25 <PublicServer> <Sylf> btw, you can downsize the clock nowadays 19:06:52 <PublicServer> <ZxBiohazardZx> ? 19:06:55 <PublicServer> <LoPo> show me 19:07:15 <PublicServer> <ZxBiohazardZx> that huge mofo space eater can be smaller? 19:07:17 <PublicServer> <ZxBiohazardZx> nice 19:07:21 <PublicServer> <Sylf> just give it some bogus destination, slow the speed limit to half of its original 19:07:28 <PublicServer> <LoPo> oh yes 19:07:32 <PublicServer> <LoPo> my idea anyawy 19:07:36 <PublicServer> <LoPo> nvm that ;P 19:08:19 <PublicServer> <ZxBiohazardZx> so esentially you need a slow train (like that steamer) to go slower? 19:08:33 <PublicServer> <Sylf> slow it down to 5km/h, and you can probably get away with 2 or 3 memories :) 19:08:39 <PublicServer> <LoPo> yeah you can adjust the speed 19:08:57 <PublicServer> <ZxBiohazardZx> but slower is better? 19:09:20 <PublicServer> <LoPo> well, it depents on the release time i want 19:09:26 <PublicServer> <Sylf> all we want is that trains don't get released more than once every so many days 19:09:33 <PublicServer> <LoPo> yeah 19:09:36 <PublicServer> <ZxBiohazardZx> why do we not have speed-limit signs? 19:09:46 <PublicServer> <ZxBiohazardZx> what patchpack did i play that added those:P 19:10:02 <PublicServer> <Sylf> dunno. 19:10:05 <PublicServer> <ZxBiohazardZx> then you can just make it pass 1 of those "go X mph / kmph " and be done with it :P 19:10:23 <PublicServer> <Sylf> I don't use patches... 19:12:13 <PublicServer> <ZxBiohazardZx> its kinda nice signal :P 19:13:11 <PublicServer> <ZxBiohazardZx> anyway ill brb 19:13:13 <PublicServer> <Sylf> you don't want this ugliness, eh... 19:13:20 <PublicServer> <Sylf> grr 19:13:30 <PublicServer> <Sylf> station denied 19:13:55 <PublicServer> *** ZxBiohazardZx has left the game (leaving) 19:13:59 <PublicServer> <LoPo> oops non-stop oders ... 19:14:01 <PublicServer> <LoPo> stupid me 19:32:02 <PublicServer> *** LoPo has joined spectators 19:32:18 <PublicServer> <LoPo> k time for something else 19:32:20 <PublicServer> <LoPo> see ya 19:32:26 <PublicServer> <Sylf> see ya 19:32:29 <PublicServer> <Maraxus> cu 20:13:20 *** absolutis has quit IRC 20:28:41 *** chester_ has joined #openttdcoop 20:37:46 <PublicServer> *** LoPo has joined company #1 20:37:58 <PublicServer> *** Sylf has joined spectators 20:39:54 <PublicServer> <Maraxus> LoPo could you check the oil train part of your train orders. Something doesn't seem quite right 20:42:30 <PublicServer> <Maraxus> the oil ends up beeing dropped at farm drop 20:45:41 *** HanziQ has joined #openttdcoop 20:45:44 <HanziQ> hello everybody 20:45:52 <HanziQ> haven't been in here for a long time 20:46:14 <PublicServer> <Maraxus> hi 20:52:21 *** dwarf has joined #openttdcoop 20:52:21 *** ChanServ sets mode: +o dwarf 20:52:30 <planetmaker> Hello... 20:52:56 <planetmaker> ... and welcome back. Even though honestly I don't recall your nick, HanziQ :S 20:53:07 <PublicServer> *** HanziQ joined the game 20:53:18 <PublicServer> *** HanziQ has joined spectators 20:55:32 *** Progman has quit IRC 20:59:22 <PublicServer> *** HanziQ has left the game (leaving) 20:59:44 <HanziQ> yeah, haven't been around for a long time 20:59:49 <HanziQ> just a while 21:33:26 <Dom_> !passwords 21:33:30 <Dom_> !password 21:33:30 <PublicServer> Dom_: earner 21:34:12 <PublicServer> *** Dom joined the game 21:34:17 <PublicServer> <Dom> yo 21:34:23 <PublicServer> <Maraxus> hi 21:37:14 <PublicServer> *** Dom has left the game (leaving) 21:40:28 <PublicServer> <LoPo> ey 21:40:34 <PublicServer> <LoPo> oil trains @ farm drop :S 21:40:40 <PublicServer> <LoPo> checking 21:41:38 <PublicServer> <LoPo> seems to be fixed already 21:42:09 <dwarf> !players 21:42:11 <PublicServer> dwarf: Client 322 (Orange) is LoPo, in company 1 (Warnpool Transport) 21:42:11 <PublicServer> dwarf: Client 338 (Orange) is Maraxus, in company 1 (Warnpool Transport) 21:42:11 <PublicServer> dwarf: Client 334 is Sylf, a spectator 21:42:25 <PublicServer> <LoPo> found out that coal was in a refit loop 21:42:36 <dwarf> !password 21:42:36 <PublicServer> dwarf: earner 21:42:58 <PublicServer> *** dwarf joined the game 21:51:50 *** ODM has quit IRC 22:00:05 *** Jam35 has quit IRC 22:03:55 *** chester_ has quit IRC 22:12:54 <PublicServer> <Maraxus> gn 22:13:04 <PublicServer> <dwarf> gn 22:13:07 <PublicServer> *** Maraxus has left the game (leaving) 22:13:18 *** Maraxus has quit IRC 22:25:05 *** Gregor-PLNL1 has quit IRC 22:27:40 <XeryusTC> hello 22:28:02 *** Tray has quit IRC 22:37:50 *** HanziQ has quit IRC 23:01:27 <PublicServer> *** dwarf has joined spectators 23:01:27 <PublicServer> *** Game paused (number of players) 23:05:59 <PublicServer> *** dwarf has left the game (leaving) 23:06:45 *** Dilandau has quit IRC 23:28:45 *** cyph3r has joined #openttdcoop 23:56:03 <V453000> !password 23:56:03 <PublicServer> V453000: manges 23:56:18 <PublicServer> *** Game still paused (number of players) 23:56:18 <PublicServer> *** Game unpaused (number of players) 23:56:18 <PublicServer> <V453000> oyo 23:56:19 <PublicServer> *** V453000 joined the game 23:56:22 *** Progman has joined #openttdcoop 23:57:38 <PublicServer> *** V453000 has left the game (leaving) 23:57:38 <PublicServer> *** Game paused (number of players) 23:59:56 *** ZxBiohazardZx has quit IRC