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00:01:49 *** Progman has quit IRC 00:03:59 <PublicServer> <iinsomlol> ah you added 3rd lines 00:04:01 <PublicServer> <iinsomlol> :D 00:06:33 <PublicServer> <Mazur> Only the beginning of one 00:11:49 <PublicServer> <Mazur> Some hibs have grown a bit. 00:12:14 <PublicServer> <iinsomlol> yeah 00:12:17 <PublicServer> <iinsomlol> bbh 08 00:12:23 <PublicServer> <iinsomlol> and msh 02 i first noticed 00:13:15 <PublicServer> <Mazur> BBH04 now has 5 underground layers. 00:13:53 <PublicServer> <iinsomlol> haha yeah 00:14:05 <PublicServer> <iinsomlol> thats crazy 00:14:06 <PublicServer> <iinsomlol> :D 00:15:10 <V453000> [02:16] <+PublicServer> <Mazur> BBH04 now has 5 underground layers. <--- bad grammar 00:15:12 <V453000> you forgot SO FAR 00:15:13 <V453000> :P 00:17:28 <PublicServer> <Mazur> My bad. 00:18:46 <Anson> !password 00:18:46 <PublicServer> Anson: trawls 00:18:59 <PublicServer> *** Anson joined the game 00:19:07 <PublicServer> <Mazur> Hi, ABso. 00:19:29 <PublicServer> <Anson> hallo ... my first look at PS :-) 00:19:54 <V453000> hi :) 00:20:26 <PublicServer> <Anson> took me quite a while to find r25300 :-( 00:20:28 <PublicServer> <Mazur> Be afraid. 00:20:39 <PublicServer> <iinsomlol> you can find it on irc 00:20:41 <PublicServer> <Mazur> Be very, very afraid. 00:20:58 <iinsom`au> !dl win64 00:20:58 <PublicServer> iinsom`au: http://binaries.openttd.org/nightlies/trunk/r25300/openttd-trunk-r25300-windows-win64.zip 00:20:59 <iinsom`au> for example 00:21:07 <Mazur> !dl lin 00:21:07 <PublicServer> Mazur: http://binaries.openttd.org/nightlies/trunk/r25300/openttd-trunk-r25300-linux-generic-i686.tar.xz 00:21:52 *** iinsomlol has joined #openttdcoop 00:22:15 <V453000> fuck linux! 00:22:24 <PublicServer> <Anson> i looked at http://www.openttd.org/ -> download nightly ... but there is only a more current version 00:22:30 <iinsom`au> yeah 00:22:33 <iinsom`au> if you come onto irc 00:22:37 <iinsom`au> type !dl 00:22:39 <iinsom`au> !dl 00:22:39 <PublicServer> iinsom`au: !dl autostart|autottd|lin|lin64|osx|ottdau|source|win32|win64|win9x 00:22:39 <PublicServer> iinsom`au: http://www.openttd.org/en/download-trunk/r25300 00:22:50 <iinsom`au> and it gives you the direct links for it 00:23:25 <PublicServer> <Anson> yes, now i know ... but can i remember until next time ? .-) 00:23:36 <PublicServer> <Anson> i finally had found a link at http://www.openttdcoop.org/?page=servers 00:25:51 <PublicServer> <Anson> but my setup is not yet complete: when i start ottd, i get a message that my base grafix may miss some sprites and i should get an update ... do i really have to? and how ? 00:26:02 <iinsom`au> i get that message too 00:26:11 <iinsom`au> missing some sprites 00:26:15 <PublicServer> <iinsomlol> game works fine 00:26:31 <Mazur> I got it too, and I updated everything. 00:26:52 <Mazur> BUt usually, click "CHeck online conent" and download updates. 00:26:58 <Mazur> +t 00:27:11 <V453000> nightly version of openttd can easily require nightly version of opengfx 00:27:25 <V453000> I still suggest to buy the game and use original graphics though ;) 00:27:37 <PublicServer> <Anson> yes, i updated, and started ottd again, and got the same message again ... still missing some base grafix sprites 00:27:40 *** iinsom`work has quit IRC 00:27:47 <iinsom`au> :o 00:27:51 <iinsom`au> my work pc crashed 00:28:29 <PublicServer> <Anson> do i need TTD or can i also use TT to get the grafix ? :-) 00:29:01 <V453000> I am pretty sure TTD 00:29:10 <V453000> e.g. TT doesnt have presignals or maglev 00:29:16 <V453000> or toyland 00:29:16 <V453000> :> 00:43:45 *** Raaaak has quit IRC 00:55:57 *** pugi has quit IRC 00:58:54 <PublicServer> *** Mazur has joined spectators 00:58:54 <PublicServer> *** Game paused (number of players) 00:59:30 <PublicServer> <Mazur> Brain stopped functioning right, so I'd best stop building. 00:59:33 <PublicServer> <Mazur> ;-) 01:00:11 <PublicServer> *** Mazur has left the game (leaving) 01:00:45 <PublicServer> *** Game still paused (number of players) 01:00:45 <PublicServer> *** Game unpaused (number of players) 01:00:47 <PublicServer> *** Mazur joined the game 01:00:51 <PublicServer> *** Mazur has joined spectators 01:00:51 <PublicServer> *** Game paused (number of players) 01:01:16 <PublicServer> <Mazur> Wow, 32 bits is _different_. 01:02:02 <PublicServer> <Mazur> Weird colours, though, will take getting used to. 01:03:26 <PublicServer> *** Mazur has left the game (leaving) 01:03:47 <Mazur> Still missing graphics warning, though. 01:04:02 <perk11> I guess it's just safe to ignore 01:04:24 <perk11> gfx is not updated as often as do sprites in openttd 01:04:59 <perk11> 32 bits are great at max zoom level 01:05:11 <perk11> but at normal zoom they are harder to play a bit 01:05:59 <V453000> at normal zoom it is total trash if you ask me 01:06:02 *** roboboy has quit IRC 01:06:10 <V453000> blurry signals, no detail, generally ugly 01:06:33 <perk11> yeah that's what I meant, just tried to be polite :D 01:06:42 <Mazur> Same here. 01:08:16 <V453000> aand work stuff sent 01:08:22 <V453000> love working till 3 am on saturdays 01:08:24 <V453000> .. 01:08:26 <V453000> gnight 01:08:38 <Mazur> Sleep well. 01:08:43 <Mazur> Well, sleep. 01:08:49 * perk11 was working too and it's 5 am 01:08:50 <Mazur> >.-) 01:15:50 *** dwarf has quit IRC 01:16:37 *** dwarf has joined #openttdcoop 01:16:37 *** Webster sets mode: +o dwarf 01:18:33 *** evildwarf has joined #openttdcoop 01:18:33 *** Webster sets mode: +o evildwarf 01:24:50 *** dwarf has quit IRC 01:33:48 *** dwarf has joined #openttdcoop 01:33:48 *** Webster sets mode: +o dwarf 01:40:15 *** evildwarf has quit IRC 01:42:50 <PublicServer> *** iinsomlol has left the game (leaving) 01:46:50 *** dwarf has quit IRC 01:47:14 *** dwarf has joined #openttdcoop 01:47:14 *** Webster sets mode: +o dwarf 01:51:01 *** Max| has quit IRC 02:01:17 *** dwarf has quit IRC 02:26:38 <PublicServer> *** Game still paused (number of players) 02:26:39 <PublicServer> *** Sylf joined the game 02:27:29 <PublicServer> *** Sylf has joined company #1 02:32:01 <PublicServer> <Anson> hallo, sylf 02:32:05 <PublicServer> <Sylf> hi 02:32:23 <PublicServer> <Anson> my first look at a PS game ... trying to understand what you do :-) 02:32:57 <PublicServer> <Sylf> concept is really simple. 02:33:11 <PublicServer> <Sylf> build a big network. a smooth running network. 02:33:18 <PublicServer> <Sylf> add trains. 02:33:32 <PublicServer> <Sylf> If those trains make the network unsmooth, apply fixes. 02:34:39 <PublicServer> <Anson> i had a look at BBH05 ... nice and "simple" 02:35:05 <PublicServer> <Sylf> which one? 02:35:11 <PublicServer> <Anson> then i checked BBH04 ... quite complicated with lots of turns 02:35:13 <PublicServer> <Sylf> BBH 04? 02:35:40 <PublicServer> <Sylf> if you only focus on those parts, it'll only blow your mind 02:36:04 <PublicServer> <Anson> BBH 04 connects all entries with all exits ... i really checked it :-) 02:36:30 <PublicServer> <Anson> but is it still good when trains turn left and right, do U-turns, etc ? 02:36:32 <PublicServer> <Sylf> dunno. those things are less important. 02:37:18 <PublicServer> <Sylf> what matters the most is that we don't get congestions on the main lines. 02:37:34 <PublicServer> <Sylf> most everything else are secondary. 02:41:01 <PublicServer> <Anson> if trains start taking that route through BBH 04, from MSH 05, unfinished right rail, to BBH 07, left rail or middle rail, won't that cause lags and jams ? 02:41:16 <PublicServer> <Anson> it is a double tunnel only, not 9 :-) 02:41:28 <PublicServer> <Sylf> join company 1 and see it in action. 02:42:01 <PublicServer> <Anson> it is not finished yet ... there are no trains coming yet since the rail starts in the void 02:42:55 <PublicServer> *** Anson has joined company #1 02:42:55 <PublicServer> *** Game unpaused (number of players) 02:45:07 <Mazur> Sylf, I made some preparations for the third frmo BBH01 that you might like to continue. 02:45:18 <Mazur> Or redo. 02:45:42 <PublicServer> <Sylf> it's not all about absolute science either, anson. 02:45:57 <Mazur> Your choice, should you choose to. 02:46:05 <PublicServer> <Sylf> take a look how much traffice there are taking that path 02:46:33 <PublicServer> <Anson> i checked BBH 04 ... everything seems to be connected properly, but will a tunnel of 40 tiles length still be smooth ? 02:46:58 <PublicServer> <Sylf> yes, becasue there are not many trains that need to take those tunnels. 02:47:01 <PublicServer> <Anson> currently, there is NO traffic, since that rail is not yet connected :-) 02:47:24 <PublicServer> <Sylf> there are some, but not overwheliming. 02:47:30 <PublicServer> <Sylf> we have 4 tunnels, not 2 02:48:08 <PublicServer> <Sylf> actually, 6. 02:50:20 <PublicServer> <Sylf> there are 6 super long tunnels 02:50:30 <PublicServer> <Sylf> they all connect in the same direction. 02:50:48 <PublicServer> <Sylf> we don't have 9 as suggested by the calculation 02:51:07 <PublicServer> <Sylf> but not all trains will be taking those. 02:51:15 <PublicServer> <Sylf> we will have trains that will head north as well. 02:51:45 <PublicServer> <Sylf> also, please use the public chat. 02:51:55 <PublicServer> <Sylf> Team chat doesn't get relayed to the IRC channel. 02:52:57 <PublicServer> <Anson> oh, that is my default setting from normal games : use team chat when there are teammates playing 02:53:41 <PublicServer> <Anson> ok, switched that setting off now 03:01:07 <PublicServer> <Anson> are you taking care of train 5 ? it has no orders 03:01:41 <PublicServer> <Sylf> train 5 is an eyecandy. 03:01:47 <PublicServer> <Sylf> it needs no orders. 03:02:05 <PublicServer> <Sylf> where did its brother go?! 03:04:56 <PublicServer> <Anson> when it is only eye candy, we can rename the depots and the trains ? eg depots EYE and CANDY, and the trains get orders to go there :-) 03:05:42 <PublicServer> <Sylf> we're not here to micromanage everything. 03:05:42 <PublicServer> *** Sylf has left the game (leaving) 03:05:42 <PublicServer> *** Game paused (number of players) 03:06:42 <PublicServer> <Anson> it was not intended as management, but to give them orders, and easily see that they have no real orders 03:07:22 <Sylf> why does it matter that the trains have orders? 03:07:58 <Sylf> If you're getting the message about trains having no orders, you can turn those off. 03:08:08 <PublicServer> <Anson> to detect whether some trains escaped, i have set the warnings to ON ... 03:08:46 <Sylf> Like I said, those concerns are secondary. 03:08:52 <PublicServer> <Anson> it usually doesn't happen or at least not often, but whne it happens, it often causes some jams 03:09:26 <Sylf> 1 train usually doesn't create a jam. 03:09:38 <Sylf> if it does, we find the culprit, and fix it. 03:10:14 <PublicServer> <Anson> finding it : that's why i have the warnings ON :-) 03:10:29 <Sylf> you can just as easily give it some bogus orders with existing stations if you want. 03:10:59 <Sylf> there's no need to create some extra station just for the eyecandy. 03:11:11 <Sylf> go ahead and give it an order to go to alcatraz. 03:11:25 <PublicServer> <Anson> that was my idea : rename bogus depots with bogus names and give those orders :-) 03:11:25 <Sylf> if that satisfy your frustration. 03:11:44 <Sylf> no need to rename anything as anything. 03:12:10 <Sylf> train orders don't need to have orders that are reacheable. 03:12:36 <Sylf> if the warning bothers you, add orders to go to some random stations on the map. 03:20:15 *** frdm has quit IRC 03:20:41 *** frdm has joined #openttdcoop 03:34:43 *** frdm has quit IRC 03:37:44 *** frdm has joined #openttdcoop 03:52:21 <PublicServer> <Anson> nobody is there ? neither am i now at 6am :-) ... CU 03:52:35 <PublicServer> *** Anson has left the game (leaving) 04:31:24 *** roboboy has joined #openttdcoop 04:37:43 *** dwarf has joined #openttdcoop 04:37:43 *** Webster sets mode: +o dwarf 04:44:33 *** alang has joined #openttdcoop 04:50:11 *** dwarf has quit IRC 04:51:57 *** nicfer has quit IRC 05:25:53 *** roboboy has quit IRC 05:25:56 *** robotboy has joined #openttdcoop 06:30:22 *** robotboy has quit IRC 07:16:27 *** Gregor-PLNL has joined #openttdcoop 07:32:41 *** Raaaak has joined #openttdcoop 07:39:55 *** frdm has quit IRC 07:40:49 *** frdm has joined #openttdcoop 07:47:50 *** Vinnie_nl has joined #openttdcoop 07:47:50 *** ChanServ sets mode: +o Vinnie_nl 07:48:24 <Vinnie_nl> !password 07:48:24 <PublicServer> Vinnie_nl: clawed 07:48:38 <PublicServer> *** Game still paused (number of players) 07:48:41 <PublicServer> *** Vinnie joined the game 07:51:24 <PublicServer> *** Vinnie has left the game (leaving) 08:03:02 *** condac has joined #openttdcoop 08:10:29 *** frdm has quit IRC 08:11:15 *** frdm has joined #openttdcoop 08:15:35 *** Raaaak has quit IRC 08:20:59 <V453000> http://www.youtube.com/watch?v=_30tzMRv4MA ............... 08:20:59 <Webster> Title: Bugs on My Nuts- ICP, Length: 4m 22s, Views: 211066, Likes: 447 08:27:27 *** Raaaak has joined #openttdcoop 08:28:50 *** Progman has joined #openttdcoop 08:31:14 *** Jam35 has joined #openttdcoop 08:44:38 *** Jam35 has quit IRC 08:50:10 *** Jam35 has joined #openttdcoop 08:52:40 *** Maraxus has joined #openttdcoop 08:56:05 *** dwarf has joined #openttdcoop 08:56:05 *** Webster sets mode: +o dwarf 08:59:14 *** Gregor-PLNL has quit IRC 09:00:53 <Jam35> !password 09:00:53 <PublicServer> Jam35: clawed 09:01:08 <PublicServer> *** Game still paused (number of players) 09:01:08 <PublicServer> *** Jam35 joined the game 09:02:08 <tycoondemon> !password 09:02:08 <PublicServer> tycoondemon: clawed 09:02:15 <PublicServer> *** Game still paused (number of players) 09:02:18 <PublicServer> *** tycoondemon joined the game 09:02:41 <PublicServer> <tycoondemon> hmm 09:02:48 <PublicServer> *** Jam35 has joined company #1 09:02:48 <PublicServer> *** Game unpaused (number of players) 09:02:52 <PublicServer> <Jam35> hi 09:05:26 <PublicServer> <tycoondemon> hello 09:11:09 <PublicServer> *** Vinnie joined the game 09:11:13 <PublicServer> <Vinnie> goodmorning 09:11:23 <PublicServer> <tycoondemon> mm 09:11:29 <PublicServer> <Jam35> likewise 09:17:45 <PublicServer> <Vinnie> MSH 03 missing priorities 09:28:58 <PublicServer> <Vinnie> brb 09:29:00 <PublicServer> *** Vinnie has left the game (leaving) 09:55:32 *** pugi has joined #openttdcoop 10:03:14 *** frdm has quit IRC 10:03:38 *** frdm has joined #openttdcoop 10:04:29 <PublicServer> *** tycoondemon has joined spectators 10:04:29 <PublicServer> *** Game paused (number of players) 10:04:33 <PublicServer> *** tycoondemon has joined company #1 10:04:33 <PublicServer> *** Game unpaused (number of players) 10:10:55 <tycoondemon> icp is cool 10:11:39 *** frdm has quit IRC 10:12:40 *** frdm has joined #openttdcoop 10:13:07 <Jam35> icp? 10:20:39 *** dwarf has quit IRC 10:20:44 *** frdm has quit IRC 10:21:14 *** frdm has joined #openttdcoop 10:43:00 <tycoondemon> insane clown posse 10:43:16 <PublicServer> <Jam35> :d 10:49:36 <PublicServer> *** tycoondemon has left the game (general timeout) 10:49:36 <PublicServer> *** tycoondemon has left the game (connection lost) 10:49:38 <PublicServer> *** Game paused (number of players) 10:50:26 <Jam35> :( 10:58:23 <tycoondemon> sorry 10:58:28 <tycoondemon> was off a bit 10:58:37 <tycoondemon> !password 10:58:37 <PublicServer> tycoondemon: rugged 10:58:42 <PublicServer> *** Game still paused (number of players) 10:58:42 <PublicServer> *** Game unpaused (number of players) 10:58:45 <PublicServer> *** tycoondemon joined the game 11:00:29 <PublicServer> <Jam35> k back in 5 11:00:35 <PublicServer> *** Jam35 has joined spectators 11:00:35 <PublicServer> *** Game paused (number of players) 11:04:35 <PublicServer> *** Jam35 has joined company #1 11:04:35 <PublicServer> *** Game unpaused (number of players) 11:18:10 *** Max| has joined #openttdcoop 11:26:14 *** perk11 has quit IRC 11:40:06 <PublicServer> <tycoondemon> I gtg 11:40:12 <PublicServer> <Jam35> ok bb 11:40:18 <PublicServer> <tycoondemon> bb 11:40:24 <PublicServer> *** tycoondemon has left the game (leaving) 11:40:24 <PublicServer> *** Game paused (number of players) 11:41:44 <PublicServer> *** Jam35 has joined spectators 11:55:53 *** fonsinchen has joined #openttdcoop 12:18:43 *** uliko has joined #openttdcoop 12:18:43 *** ChanServ sets mode: +o uliko 12:22:04 *** Slideshow776 has joined #openttdcoop 12:25:45 *** frdm has quit IRC 12:26:47 *** frdm has joined #openttdcoop 12:29:54 *** Slideshow776 has quit IRC 12:33:04 *** fonsinchen has quit IRC 12:40:19 *** Jam35_ has joined #openttdcoop 13:03:10 *** Chris_Booth has joined #openttdcoop 13:05:06 *** Max|_ has joined #openttdcoop 13:07:00 *** Max| has quit IRC 13:35:41 *** Max|_ has quit IRC 13:36:05 *** Max| has joined #openttdcoop 13:41:59 *** Chris_Booth has quit IRC 14:12:55 *** Fuco has quit IRC 14:17:40 *** KenjiE20 has quit IRC 14:38:48 *** nicfer has joined #openttdcoop 14:40:38 *** Fuco has joined #openttdcoop 14:40:38 *** ChanServ sets mode: +v Fuco 14:42:37 <nicfer> !playercount 14:42:37 <PublicServer> nicfer: Number of players: 1 (1 spectators) 15:10:18 *** Chris_Booth has joined #openttdcoop 15:41:43 <PublicServer> *** Game still paused (number of players) 15:41:45 <PublicServer> *** Mazur joined the game 15:41:57 <PublicServer> <Mazur> Just add 1. 15:47:23 <PublicServer> <Jam35> hi Mazur 15:47:29 <PublicServer> *** Jam35 has joined company #1 15:47:29 <PublicServer> *** Game unpaused (number of players) 15:47:31 <PublicServer> <Mazur> Jambo. 15:48:05 <PublicServer> <Jam35> I continued what you started @ SLH11 15:48:19 <PublicServer> <Mazur> Yes, I saw. Well done. 15:48:37 <PublicServer> <Mazur> Now at MSH07, gotta finish it. 15:48:40 <PublicServer> <Jam35> oh you removed the signs :) 15:49:18 <PublicServer> <Mazur> My signs, yes, since you and I had both read them. 15:49:24 *** frdm has quit IRC 15:50:06 *** frdm has joined #openttdcoop 15:50:13 <PublicServer> <Mazur> Looking at !temp. 15:50:32 <PublicServer> <Mazur> We need to connect both MSH lines to third. 15:52:03 <PublicServer> <Mazur> One fo them is easy, the other not so obvious. 15:52:29 <PublicServer> <Jam35> yes the merger from station looks more problematic 15:52:52 <PublicServer> <Mazur> It is, though, just need to come from the outside. 15:53:23 <PublicServer> <Mazur> Like that. 16:00:55 <PublicServer> <Mazur> Oh, you found a better way, or are you rebuilding an existing connection? 16:01:18 <PublicServer> <Jam35> was going to add choice from W 16:01:24 <PublicServer> <Jam35> to the new 3rd 16:01:39 <PublicServer> <Jam35> making space 16:02:33 <PublicServer> <Mazur> Like I have done. 16:02:59 <PublicServer> <Mazur> Like this connection? 16:03:49 <PublicServer> <Jam35> yes that's okay but maybe give choice to the other line 16:04:39 <PublicServer> <Mazur> I build two exit from 3rd to both station lines within the hub, those gets split over the real station lines. 16:05:11 <PublicServer> <Mazur> Ok. 16:05:21 <PublicServer> <Mazur> Still, evil X. 16:07:51 <PublicServer> <Jam35> with such low traffic I don't see a problem 16:08:22 <PublicServer> <Mazur> As it is, no. If it becomes a problem, I'm sure someone will curse us and fix it. 16:10:01 <PublicServer> <Jam35> there :) 16:21:37 <PublicServer> <Jam35> damn brb . will stay online 16:24:32 <PublicServer> <Jam35> ok 16:24:45 *** SineTheCreator has joined #openttdcoop 16:26:19 <SineTheCreator> @quickstart 16:26:20 <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart 16:36:19 <planetmaker> SineTheCreator, the stable server is 1.3.1... and found in #openttdcoop.stable ;-) 16:37:17 *** Abacus has joined #openttdcoop 16:37:50 <SineTheCreator> planetmaker: ahh, thank you :D 16:37:55 <Abacus> !password 16:37:55 <PublicServer> Abacus: goblet 16:45:15 *** frdm has quit IRC 16:46:01 *** frdm has joined #openttdcoop 16:46:04 *** ZxBiohazardZx has joined #openttdcoop 16:48:27 <ZxBiohazardZx> !players 16:48:29 <PublicServer> ZxBiohazardZx: Client 50 (Orange) is Jam35, in company 1 (Bloggs & Co.) 16:48:29 <PublicServer> ZxBiohazardZx: Client 62 (Orange) is Mazur, in company 1 (Bloggs & Co.) 16:48:30 <ZxBiohazardZx> !password 16:48:30 <PublicServer> ZxBiohazardZx: abides 16:49:59 <PublicServer> *** ZxBiohazardZx joined the game 16:50:19 <PublicServer> <ZxBiohazardZx> soo 16:53:33 <PublicServer> <ZxBiohazardZx> loljam on net 16:53:47 <PublicServer> <ZxBiohazardZx> the !temp blocks it all 16:55:53 <PublicServer> <ZxBiohazardZx> whos building on MSH07? 16:56:04 <PublicServer> <Jam35> moi 16:56:25 <PublicServer> <ZxBiohazardZx> it jams whole network :p 16:56:27 <PublicServer> <Jam35> making a mess atm :P 16:56:37 <PublicServer> <ZxBiohazardZx> the also temp presignals fix it slightly but still 16:56:38 <PublicServer> <ZxBiohazardZx> haha 16:56:47 <PublicServer> <ZxBiohazardZx> so i see 16:58:09 *** frdm has quit IRC 16:58:24 *** frdm has joined #openttdcoop 16:59:27 <Abacus> !password 16:59:28 <PublicServer> Abacus: foment 17:00:38 <PublicServer> *** Abacus joined the game 17:04:19 <PublicServer> <ZxBiohazardZx> i added 3rd down from the 2 ins i noticed 17:04:25 <PublicServer> <ZxBiohazardZx> can be improved but the hell 17:08:27 <PublicServer> <Jam35> why i dint do that in the first place? 17:08:45 <PublicServer> <ZxBiohazardZx> what? 17:08:48 <PublicServer> <ZxBiohazardZx> what i just did? :P 17:09:06 <PublicServer> <Jam35> no with the split at tunnels 17:09:13 <PublicServer> <Jam35> spent ages trying to get a third 17:09:16 <PublicServer> <ZxBiohazardZx> its still not final, 1 has 2 choices and prio on both, so 1 can be abused in favor of 3rd 17:09:58 <PublicServer> <ZxBiohazardZx> and i always tend to abuse tunnels and bridges for splits 17:10:08 <PublicServer> <ZxBiohazardZx> if 3 is output, make 3 tunnels of length > 10 17:10:15 <PublicServer> <ZxBiohazardZx> they auto-split evenly :P 17:10:51 <PublicServer> <Jam35> I was doing similar but couldn't get a third under/over everything 17:11:01 <PublicServer> <ZxBiohazardZx> hmmz 17:11:04 <PublicServer> <ZxBiohazardZx> where do you need that thing then? 17:11:08 <PublicServer> <ZxBiohazardZx> the big tunnelset right? 17:11:22 <PublicServer> <ZxBiohazardZx> lenght 8 atm, so you can stretch it a bit 17:11:34 <PublicServer> <ZxBiohazardZx> yeah 13 is still in range :P 17:11:40 <PublicServer> <ZxBiohazardZx> hence think bigger? 17:12:09 <PublicServer> <Jam35> doesn't make the merges easy 17:12:09 <PublicServer> <ZxBiohazardZx> also saves you a few bridges under the MSH sign 17:12:13 <PublicServer> <ZxBiohazardZx> why not? 17:12:31 <PublicServer> <ZxBiohazardZx> long tunnel -> 1 out of 3 goes up, others dive into 2nd tunnelset 17:12:33 <PublicServer> <ZxBiohazardZx> it makes it bigger 17:12:36 <PublicServer> <ZxBiohazardZx> but its doable 17:12:50 <PublicServer> <ZxBiohazardZx> its not most compact i agree 17:13:12 <PublicServer> <Jam35> my intent was keeping most of what is there 17:13:18 <PublicServer> <Jam35> not that it matters :) 17:13:20 <PublicServer> <ZxBiohazardZx> good intend :P 17:13:30 <PublicServer> <ZxBiohazardZx> well the new bridges over the tunnels are "too good" 17:13:36 <PublicServer> <ZxBiohazardZx> they are so much shorter, all trains prefer it 17:14:14 <PublicServer> *** Abacus has left the game (general timeout) 17:14:14 <PublicServer> *** Abacus has left the game (connection lost) 17:14:18 <PublicServer> <ZxBiohazardZx> also end of third needs a more equal balancer for temp 17:14:21 <PublicServer> <ZxBiohazardZx> anyway dinner, brb 17:14:24 <PublicServer> <Jam35> k 17:27:25 <Abacus> !password 17:27:25 <PublicServer> Abacus: pueblo 17:27:41 <PublicServer> <Mazur> Third extended to just past SLH06. 17:27:59 <PublicServer> *** Abacus joined the game 17:29:31 <PublicServer> <Mazur> Can !temp be deleted? I forget. 17:29:50 <PublicServer> <Jam35> I guess 17:30:15 <Vinnie_nl> !password 17:30:15 <PublicServer> Vinnie_nl: pueblo 17:30:29 <PublicServer> *** Vinnie joined the game 17:30:36 <PublicServer> <Mazur> MSH07, Vin. 17:30:36 <PublicServer> <Vinnie> hello 17:30:42 <PublicServer> <Mazur> HI. 17:31:00 <PublicServer> <Jam35> hi 17:31:22 <PublicServer> <Vinnie> looks like WIP 17:31:36 <PublicServer> <Mazur> It is. 17:31:38 <PublicServer> <Jam35> ` 17:31:54 <PublicServer> <Mazur> Jam35: is jamming there with bio. 17:31:56 <PublicServer> <Jam35> should be RIP :p 17:32:03 <PublicServer> <Jam35> bio is afk 17:32:17 <PublicServer> <Vinnie> mind if id build a bridge? 17:32:33 <PublicServer> <Mazur> I thought we'd already replaced temp. 17:32:35 <PublicServer> <Jam35> no probs 17:36:57 <PublicServer> <ZxBiohazardZx> i was afk, back now 17:37:09 *** Chris_Booth has quit IRC 17:38:38 <PublicServer> <ZxBiohazardZx> yeah thats the spirit Jam, go for tunnelsplit :) 17:38:40 *** Abacus has quit IRC 17:38:52 <PublicServer> *** Abacus has left the game (connection lost) 17:39:09 <PublicServer> <Jam35> it's huge ;) 17:39:11 <PublicServer> <Mazur> Tunnelspit. 17:39:29 <PublicServer> <Jam35> but was beginning to piss me off 17:39:47 <PublicServer> <Mazur> Gods, my SLH06 is oogly. 17:40:29 <PublicServer> <Jam35> hm merge then split situation 17:40:35 *** frdm has quit IRC 17:40:41 *** frdm has joined #openttdcoop 17:41:44 <PublicServer> <Mazur> SLH needs a third to the S. 17:41:50 <PublicServer> <Mazur> 06 17:42:58 <PublicServer> <Mazur> So, your third out at MSH07 needs extending backwards, bio. 17:44:34 *** Abacus has joined #openttdcoop 17:47:23 <Abacus> !password 17:47:23 <PublicServer> Abacus: fonder 17:47:30 *** Rton has joined #openttdcoop 17:47:37 <Rton> !password 17:47:37 <PublicServer> Rton: fonder 17:47:49 <PublicServer> *** Abacus joined the game 17:47:51 <PublicServer> *** Ryton joined the game 17:49:40 *** KenjiE20 has joined #openttdcoop 17:49:40 *** ChanServ sets mode: +o KenjiE20 17:50:36 <Abacus> !help 17:50:36 <PublicServer> Abacus: http://www.openttdcoop.org/wiki/IRC_Commands 17:50:58 <PublicServer> <Ryton> if you make a sign too :p 17:51:04 <PublicServer> <Ryton> then we know where :-) 17:51:46 <PublicServer> <Abacus> Sorry, I was just trying to open help in IRC, not in game 17:52:00 <PublicServer> <Ryton> ah ok :-) 17:52:02 <PublicServer> <Ryton> thats possible thoguh 17:52:12 <PublicServer> <Ryton> at at help normally 17:52:35 <PublicServer> <Ryton> with at the at-sign 17:52:37 <PublicServer> <Abacus> I do not play OpenTTDCoop since more than 2 years 17:52:47 <PublicServer> <Ryton> glad to have you back! 17:53:02 <nicfer> !password 17:53:02 <PublicServer> nicfer: fonder 17:53:11 <Mazur> IRC help is with: /help 17:53:15 <PublicServer> *** nicfer joined the game 17:53:23 <PublicServer> *** nicfer has joined company #1 17:53:35 <PublicServer> <Mazur> Hey, mister Nik. 17:53:37 <PublicServer> <nicfer> hi 17:53:43 <PublicServer> <Ryton> oh is it? sorry, bad advice I gave then 17:54:29 <PublicServer> <Abacus> should I save and try things in solo mode? or better start here in any corner? 17:54:59 <PublicServer> <Ryton> here is better/easier, just pick a task you can handle, and ask for advice/ second opinion if you're not sure 17:55:13 <PublicServer> <Ryton> (I forgot: here can be more fun! ;)) 17:55:31 <PublicServer> <ZxBiohazardZx> cleaned up the tunnel entries a bit 17:55:33 <PublicServer> <Mazur> You can try to find a primary without a station and connect that to its sideline. 17:55:43 <Maraxus> !password 17:55:43 <PublicServer> Maraxus: fonder 17:55:43 <PublicServer> <Ryton> depends on your sabotage skills too, actually. Try to beat me, I crashed the server yesterday ;-) :$ *oops* 17:55:58 <PublicServer> *** Maraxus joined the game 17:55:59 <PublicServer> <Abacus> ok, I will search for a primary 17:56:06 <PublicServer> <Maraxus> hi 17:56:08 <PublicServer> <Mazur> Abacus: One thing, though, 17:56:10 <PublicServer> <Ryton> interesting sign: ! needs balancing 17:56:16 <PublicServer> <Jam35> hi 17:56:26 <PublicServer> <Mazur> we sign most our work here, try to remember that. 17:56:41 <Abacus> yes, I did so in past, but need to practice again 17:57:24 <PublicServer> <Mazur> It's the most commonly forgotten thing, which is why I mentioed it. 17:57:44 <PublicServer> * Mazur is not blameless in that area. 17:57:58 <PublicServer> <Ryton> rarely forgotten, just not as simple for us beginners 17:58:12 <PublicServer> <nicfer> redoing wood goods exit 17:58:22 <PublicServer> <Ryton> kk 17:58:28 <PublicServer> <Ryton> can I help? or hinder you? :p 17:58:38 <PublicServer> <Ryton> hinder => pff 17:58:44 <PublicServer> <Ryton> block/ annoy 17:58:44 <PublicServer> <Mazur> No, Ryton, that's my task and text. 17:58:46 <PublicServer> <nicfer> I think I can do it 17:58:48 <PublicServer> <Ryton> kk 17:58:51 <PublicServer> <Mazur> ;-) 17:59:05 <PublicServer> <nicfer> if I do need help, I'll as 17:59:07 <PublicServer> <nicfer> ask 17:59:09 <PublicServer> <Ryton> I'll work on lifestock entry then 17:59:29 <PublicServer> <Ryton> thats not too busy atm, but can be good practice 17:59:31 <PublicServer> <Mazur> If you want something tricky, try adding the third south from SLH06 to MSH07. 17:59:42 <PublicServer> <Ryton> hmm, thats more V's cup of Tea I think 17:59:49 <PublicServer> <Ryton> probably out of my league, but I'll have a look, ty 17:59:59 <PublicServer> <Mazur> Go back to sleep, V, he meant Vinnie. 18:00:22 <PublicServer> <Ryton> I ment vinnie ;-) 18:00:31 <PublicServer> <Ryton> He has to prove himself now, does he not? 18:00:50 <PublicServer> *** Abacus has left the game (leaving) 18:00:54 <PublicServer> <Ryton> hmm, bridging SLH06 seems doable 18:01:01 <Abacus> !password 18:01:01 <PublicServer> Abacus: ordain 18:01:04 <PublicServer> <Mazur> Yup, step up to the plate and stuff. 18:01:11 <PublicServer> <Ryton> kk 18:01:22 <PublicServer> *** Abacus joined the game 18:01:24 <PublicServer> <Ryton> wb 18:01:30 <PublicServer> <Mazur> Rehi 18:03:20 <PublicServer> <Mazur> I meant more the other way, Ryton. 18:03:22 <PublicServer> <ZxBiohazardZx> are my mergers misplaced? 18:03:40 <PublicServer> <Ryton> hmm, other way? 18:03:54 <PublicServer> <Mazur> From SLH06 to hte south. 18:04:00 <PublicServer> <Ryton> the other way has a 3rd? 18:04:00 <PublicServer> <Mazur> Left-bottom. 18:04:10 <PublicServer> <Ryton> yeah first trough SLH06, no? 18:04:22 <PublicServer> <Ryton> either way 18:04:40 <PublicServer> <Ryton> ok, maybe other way is more urgent 18:04:42 <PublicServer> <Mazur> Incoming is not heavy from that direction, it could just start inside SLH06. 18:04:52 <PublicServer> <Ryton> true, but thats half work 18:04:54 <PublicServer> <Abacus> wow! a lot annoying messages, trains getting old. How to avoid this? 18:04:56 <PublicServer> <Ryton> better expand between BBHs 18:05:06 <PublicServer> <Ryton> since MSH03 is done anyway 18:05:09 <PublicServer> <Mazur> LOts of woods trains and coal trains to and from hte south, noprthbound traffix is low. 18:05:12 <PublicServer> <Ryton> 2 misn extra work now, troubles later 18:05:46 <PublicServer> <Jam35> advanced settings search for message 18:06:25 <PublicServer> <Jam35> advice on vehicle off 18:06:47 <PublicServer> <Mazur> ¿Que? 18:07:12 <PublicServer> <Jam35> Abacus asked about message settings 18:07:25 <Mazur> Ah. 18:09:32 <Abacus> Mazur, do you speak spanish? 18:09:38 <PublicServer> <Ryton> 3rd ok 18:09:46 <PublicServer> <Mazur> No. 18:10:04 <PublicServer> <Vinnie> you guys getting insane yet? 18:10:06 <PublicServer> <Mazur> But I have family in Mexico and Peru. 18:10:08 <PublicServer> <ZxBiohazardZx> not me 18:10:11 <Abacus> oh, I saw you told "¿Que?" 18:10:13 <PublicServer> <Ryton> ah lol 18:10:15 <PublicServer> <Ryton> not ok :p 18:10:18 <PublicServer> <Ryton> srry :-) 18:10:22 <PublicServer> <Ryton> I assumed 18:10:25 <PublicServer> <Ryton> MSH07 was ready 18:10:35 <PublicServer> <Mazur> That was the idea, Ryton. ;-) 18:10:54 <V453000> Mazur speaks international 18:11:08 <PublicServer> <Vinnie> and gibberish 18:11:35 <PublicServer> <Mazur> Shall we use 3rd instead of 2nd to relieve SLH06? 18:12:01 <PublicServer> <Mazur> Forget that. 18:12:19 <PublicServer> <Vinnie> SLH 06 needs double bridge first 18:12:25 <PublicServer> <Vinnie> that will solve alot 18:12:36 <PublicServer> *** Abacus has left the game (connection lost) 18:12:41 <PublicServer> <Mazur> Please do. 18:12:59 <Abacus> wow! game crashed 18:13:41 <PublicServer> <Ryton> 3rd S isnt complely ready either 18:13:51 <PublicServer> <Ryton> so it will just fill the 3 lines & move the problem :-) 18:14:29 <PublicServer> <Mazur> But V is right, when I'm on vacation, here or abroad, I always get at least once accosted by tourists asking me for directions in what they best think is to try for language on the local people. 18:15:19 <PublicServer> <Mazur> In Paris it was a couple of Americans, who did their best, spoke French with the most horrible American accent. 18:15:24 <V453000> btw please make your mind what you mean by saying V. Mistaking it for multiple nicks purposedly is extremely uncomfortable for me 18:15:25 <PublicServer> <Maraxus> someone made an !intereresting prio 18:15:50 <Mazur> I already did, V. 18:16:30 <PublicServer> <Mazur> You said, "Mazur speaks internmational.". I was referring to that. 18:16:48 <V453000> [20:02] <+PublicServer> <Ryton> hmm, thats more V's cup of Tea I think 18:17:06 <PublicServer> <Mazur> Ah, you were not talking to me. 18:19:34 <V453000> sorry for the confusion but doesnt hurt if you hear it multiple times :P 18:20:55 <PublicServer> <Mazur> Damn Rosemary in the way of easy getting in good graces. 18:21:09 <PublicServer> <Ryton> poff 18:21:17 <V453000> !password 18:21:17 <PublicServer> V453000: sloped 18:21:19 <PublicServer> <Vinnie> busted 18:21:25 <PublicServer> <Mazur> Of course. 18:21:28 <PublicServer> <Vinnie> game over man 18:21:48 <PublicServer> *** V453000 joined the game 18:21:52 <PublicServer> <V453000> mu 18:22:02 <PublicServer> <Mazur> Trying to remove those three houses in the way of making CLs disappear at !temp. 18:22:04 <PublicServer> <Ryton> oh cl 3 :s 18:22:06 <PublicServer> <Vinnie> hello\ 18:22:10 <PublicServer> <Maraxus> hi V 18:22:18 <PublicServer> <ZxBiohazardZx> fixed the downhill merger i think 18:22:24 <PublicServer> <ZxBiohazardZx> ready for 3rd from north 18:22:34 <PublicServer> <ZxBiohazardZx> hi v 18:22:40 <PublicServer> <Vinnie> no need to keep !temp signs 18:23:02 <PublicServer> <Jam35> I see a couple more cl issues 18:23:04 <PublicServer> <Mazur> Maraxus, bio, please don't shorten Vinnie beyond Vin, as it gets confusing. 18:23:15 <PublicServer> <ZxBiohazardZx> where did ? 18:23:25 <PublicServer> <V453000> rcon kick Mazur 18:23:27 <PublicServer> <ZxBiohazardZx> ah i thought v was here haha 18:23:27 <PublicServer> <Ryton> µyeah I was aiming for CL2 18:23:29 <PublicServer> <Ryton> messy 18:23:31 <PublicServer> <ZxBiohazardZx> see v is here 18:23:33 <PublicServer> <ZxBiohazardZx> and i said hi 18:23:44 <PublicServer> <Mazur> Ok. 18:24:38 <PublicServer> <V453000> people expanding like if they were on fire is good to see 18:24:38 <PublicServer> <V453000> :) 18:24:40 <PublicServer> <ZxBiohazardZx> ` 18:24:53 <PublicServer> <ZxBiohazardZx> haha well its fun redoing juncts with trains on it 18:24:59 <PublicServer> <ZxBiohazardZx> the MSH07 is now a joint venture i think 18:25:10 <PublicServer> <ZxBiohazardZx> jam and me for sure and i think we had a 3rd there peeking no? 18:25:17 <PublicServer> <ZxBiohazardZx> anyway we did hit train limit (yet again) XD 18:25:20 <PublicServer> <Maraxus> anyone see a way to do !needs choice from S? 18:25:46 <PublicServer> <ZxBiohazardZx> why is that 3rd tube disconnected (@ !!! sign) 18:26:24 <PublicServer> <Jam35> since there was no 3rd 18:26:26 <PublicServer> <V453000> BBH 04 is awesome 18:26:36 <PublicServer> <V453000> btu needs more mayhem 18:26:46 <PublicServer> <ZxBiohazardZx> haha 18:27:11 <PublicServer> <Vinnie> why was your 3 line all-to-all smaller last game? 18:27:15 <PublicServer> <ZxBiohazardZx> maybe V wants to add some mayhem? hes good in that 18:27:18 <PublicServer> <Mazur> Add some more primaries of whatever goes through there, then. Wood. 18:27:29 <PublicServer> <ZxBiohazardZx> you dont need more prims 18:27:39 <PublicServer> <ZxBiohazardZx> just allow me to buy more trains :P 18:27:46 <PublicServer> <ZxBiohazardZx> and hit higher % then 20% on forests :p 18:27:56 <PublicServer> <V453000> uhmmm ... the wetrail hub was smaller? 18:28:07 <PublicServer> <V453000> well TL1 can do some wtf on mergers with more levels 18:28:11 <PublicServer> <V453000> I mean CL1 18:28:13 <PublicServer> <Vinnie> yeah until we expanded to 4 lines 18:28:15 <PublicServer> <ZxBiohazardZx> yes it was, but wetrails didnt have CL3 right? 18:28:18 <PublicServer> <V453000> hm 18:28:28 <PublicServer> <V453000> well no but trian length was 5 18:28:35 <PublicServer> <V453000> although that wasnt as big of a factor 18:28:46 <PublicServer> <V453000> most of the places I see here, TL5 CL3 would work on this hub mostly too 18:28:56 <PublicServer> <Vinnie> Bio no need for more wood trains, we have 350 against the average of 150 for other cargo's 18:28:58 <PublicServer> <ZxBiohazardZx> i think shorter trains dont equal smaller hubs per se, sometimes your tunnel/bridgelenghts are 4-5 anyway 18:29:09 <PublicServer> <ZxBiohazardZx> Vinnie i know, i wanted goods trains actually 18:29:16 <PublicServer> <ZxBiohazardZx> oil-goods are @ 10% or so? hehe 18:29:22 <PublicServer> <ZxBiohazardZx> no overflow on the pickup though 18:30:12 <PublicServer> <ZxBiohazardZx> its ok 18:30:16 <PublicServer> <ZxBiohazardZx> just think of tunnels as splitters 18:30:38 <PublicServer> <ZxBiohazardZx> no need to X again after you split, just keep them as 2 lines for 2 outs (makes it easy) 18:31:04 <PublicServer> <ZxBiohazardZx> or 3 tunnels into 3 lines etc etc, it makes your design easier 18:31:32 <PublicServer> <Ryton> trying to mix the 3rd line too to 2 others 18:31:38 <PublicServer> <Vinnie> south always get priority 18:31:38 <PublicServer> <V453000> :( wanted to buy WASD keyboard, but shipping from the US would cost like 50-70 $, plus 20% czech tax for the actual keyboard, plus some border-crossing payments 18:31:40 <PublicServer> <V453000> :( 18:31:42 <PublicServer> <V453000> :( 18:31:48 <PublicServer> <ZxBiohazardZx> its Ryton on the double bridges right? 18:32:06 <PublicServer> <ZxBiohazardZx> a WASD keyboard? 18:32:08 <PublicServer> <Maraxus> ouch - expensive 18:32:10 <PublicServer> <ZxBiohazardZx> QWERTY ftw 18:32:16 <PublicServer> <V453000> its a brand 18:32:18 <PublicServer> <ZxBiohazardZx> :P 18:32:23 <V453000> http://www.wasdkeyboards.com/index.php/ 18:32:24 <Webster> Title: WASD Keyboards: Custom Mechanical Keyboards (at www.wasdkeyboards.com) 18:32:40 <PublicServer> <V453000> could cost me like 300 dollars :s 18:32:56 <PublicServer> <V453000> better start saving up :D 18:33:10 <PublicServer> <ZxBiohazardZx> blegh thats alot for keyboard hehe 18:33:20 <PublicServer> <ZxBiohazardZx> so back on the west merger 18:33:23 <PublicServer> <ZxBiohazardZx> whos that building? 18:33:26 <PublicServer> <ZxBiohazardZx> jam or ryton? 18:33:40 <PublicServer> <V453000> jams are usually not building 18:33:42 <PublicServer> <Ryton> me :p 18:33:44 <PublicServer> <ZxBiohazardZx> ah ok 18:33:47 <PublicServer> <ZxBiohazardZx> well let me see 18:33:49 <PublicServer> <Ryton> if it suckx, it probably me :p 18:33:55 <PublicServer> <Ryton> jam =: much better 18:33:55 <PublicServer> <ZxBiohazardZx> we got 3 in from north and 3 from south no? 18:34:14 <PublicServer> <ZxBiohazardZx> hmmz crappy from south but still 18:34:20 <PublicServer> <ZxBiohazardZx> lets fix north first 18:34:26 <PublicServer> <ZxBiohazardZx> the innermost isnt connected 18:34:28 <PublicServer> <ZxBiohazardZx> kill Oxford 18:35:50 <PublicServer> <Vinnie> Why kill town? 18:35:53 <PublicServer> <Vinnie> you have all connections 18:35:57 <PublicServer> <ZxBiohazardZx> its in the way for the 3rd to north no 18:35:59 <PublicServer> *** Ryton has left the game (general timeout) 18:35:59 <PublicServer> *** Ryton has left the game (connection lost) 18:36:05 <PublicServer> <ZxBiohazardZx> 3rd north to 3rd south isnt there 18:36:35 <PublicServer> <Vinnie> it is 18:36:41 <PublicServer> <ZxBiohazardZx> no 18:36:52 <PublicServer> <ZxBiohazardZx> from A to B, where 18:36:58 <PublicServer> <Mazur> Because we need to offer blood to Satan, so he keeps his evil influences from interfering badly. 18:37:18 <PublicServer> <ZxBiohazardZx> XD 18:37:36 <PublicServer> <ZxBiohazardZx> CL issues 18:37:50 <PublicServer> <Vinnie> thinking 18:38:00 <PublicServer> <ZxBiohazardZx> i know alternatives 18:38:06 <PublicServer> <ZxBiohazardZx> they do involve raping the juct 18:38:08 <PublicServer> <ZxBiohazardZx> but thats not bad 18:38:10 *** Rytn has joined #openttdcoop 18:38:14 <PublicServer> <ZxBiohazardZx> as we already have a bad mergepoint @ D 18:38:31 <Rytn> !password 18:38:31 <PublicServer> Rytn: corpus 18:38:58 <PublicServer> *** Ryton joined the game 18:39:15 <PublicServer> <Mazur> I made room for a third to the DROP, why not use that? 18:39:26 <PublicServer> <Mazur> +already 18:40:35 *** Rton has quit IRC 18:41:08 <PublicServer> <Mazur> Was thinking about a connection from the south to the third. 18:41:31 <PublicServer> <ZxBiohazardZx> i want to do similar trick i did on south merger 18:41:33 <PublicServer> <ZxBiohazardZx> aka downhillt hem 18:42:37 <PublicServer> <Vinnie> you want D 2 lines? 18:43:28 <PublicServer> <Ryton> so, CL = 3? 18:43:42 <PublicServer> <Vinnie> you will see 18:44:05 <PublicServer> <Ryton> I should have known 18:44:11 <PublicServer> <ZxBiohazardZx> why ? 18:44:13 <PublicServer> <Ryton> but SLH06 was build as SL°2 alraedy 18:44:15 <PublicServer> <Ryton> exit 18:44:21 <PublicServer> <ZxBiohazardZx> you dont need more space tehre 18:44:39 <PublicServer> <Ryton> i just made it worse :p 18:45:13 <PublicServer> <ZxBiohazardZx> pointless exersise :P 18:47:18 <PublicServer> <ZxBiohazardZx> just dont do it there! 18:47:20 <PublicServer> <ZxBiohazardZx> wait 18:47:26 <PublicServer> <ZxBiohazardZx> see that longer tunnel above D? 18:47:32 <PublicServer> <ZxBiohazardZx> easier there 18:48:00 <PublicServer> <Vinnie> D needs 4 tunnels, i thought that was your point 18:50:22 <PublicServer> <Mazur> The two old lines at the cola drop should also split over both areas of platforms. 18:50:24 <PublicServer> <ZxBiohazardZx> ugh this puzzle! 18:53:08 <PublicServer> <Vinnie> wanna hear the fun part 18:53:11 <PublicServer> *** V453000 has left the game (leaving) 18:53:16 <PublicServer> <Ryton> sure 18:53:23 <PublicServer> <Mazur> Yes, lets hear the fnu! 18:53:35 <PublicServer> <Vinnie> one of your incomming lines is two ML joined 18:53:42 *** Jam35_ has quit IRC 18:55:33 <PublicServer> <ZxBiohazardZx> hmmz 18:55:39 <PublicServer> <ZxBiohazardZx> evilplan 18:55:45 <PublicServer> <Mazur> Okay. 18:56:31 <PublicServer> <Ryton> cl3 is messy 18:59:38 <PublicServer> <Vinnie> those tunnels get longer every change 19:00:14 <PublicServer> <Mazur> I see a pair than can be shortened, now, 19:00:22 <PublicServer> <Ryton> cool, you can a signalled line from double to single lights? 19:00:32 <PublicServer> <Ryton> or was it delete/replace? 19:01:54 <PublicServer> <Vinnie> two-ways only mask a real problem 19:02:18 <PublicServer> <Ryton> you like a one way on splits more? 19:02:22 <PublicServer> <Ryton> also on double bridges then? 19:02:44 <PublicServer> <Vinnie> on double bridge a one way does exaclty the same as a two way 19:03:06 <PublicServer> *** Mazur has joined spectators 19:03:11 <PublicServer> <Mazur> Dinner and TV. 19:03:23 <PublicServer> <Vinnie> on a split to multiple lines a one way will jam if somewhere on the map you have a signal error / missing link / other type of fuck up 19:04:05 <PublicServer> <Vinnie> no i was giving you that space 19:04:09 <PublicServer> <Ryton> not me :p 19:04:19 <PublicServer> <Ryton> but I was shortening the bridges 19:04:22 <PublicServer> <Ryton> but I m not building there 19:04:32 <PublicServer> <Ryton> so maybe better ask him/her 19:04:34 <PublicServer> <Ryton> or was it you, vinnie? 19:04:49 <PublicServer> <Vinnie> shift one tile north 19:05:09 <PublicServer> <Vinnie> nvm 19:07:35 <PublicServer> <ZxBiohazardZx> AHA\ 19:07:38 <PublicServer> <ZxBiohazardZx> i KNEW we had to many there 19:07:45 <PublicServer> <ZxBiohazardZx> S3 has 2 splits for westbound haha 19:09:37 *** perk11 has joined #openttdcoop 19:09:47 *** perk11 has quit IRC 19:10:03 *** perk11 has joined #openttdcoop 19:11:13 <PublicServer> <Vinnie> merger under your sweet spot 19:11:19 <PublicServer> <Vinnie> thats gonna be fun 19:12:15 <PublicServer> *** Vinnie has joined spectators 19:13:27 <PublicServer> <ZxBiohazardZx> ok so southbound traffic is now in W2 and W3 19:13:34 <PublicServer> <ZxBiohazardZx> eehm all incoming from south 19:13:40 <PublicServer> <ZxBiohazardZx> now north -> west same way 19:13:48 <PublicServer> <ZxBiohazardZx> W1 and W2 option will do i think 19:14:10 *** dwarf has joined #openttdcoop 19:14:10 *** Webster sets mode: +o dwarf 19:14:16 <PublicServer> *** Vinnie has left the game (general timeout) 19:14:16 <PublicServer> *** Vinnie has left the game (connection lost) 19:19:45 *** Vinnie_nl has quit IRC 19:20:29 <PublicServer> <ZxBiohazardZx> for a connection :P 19:20:44 <PublicServer> <Ryton> from where?there was a conneciton ;-) 19:21:06 <PublicServer> <Ryton> ah for exit to N? 19:21:14 <PublicServer> <Ryton> no thats there already. 19:21:16 <PublicServer> <Ryton> Idk :p 19:22:08 <PublicServer> <ZxBiohazardZx> oxford may die imo 19:22:26 <PublicServer> <Ryton> lol at bribe :-) 19:22:28 <PublicServer> <nicfer> oxford may bust you imo 19:25:10 <PublicServer> <Ryton> pff they ignore you after a bribe, or what? :p 19:25:34 <PublicServer> <ZxBiohazardZx> nah we got up to mediocre 19:25:42 <PublicServer> <Ryton> kk 19:27:26 <PublicServer> *** Maraxus has joined spectators 19:27:39 <PublicServer> <ZxBiohazardZx> hmmz its still ok if i make 2nd prio over 1 and 3 then we could be fine 19:27:53 <PublicServer> <ZxBiohazardZx> and make it balanced into 2 and 3 then:P 19:28:43 <PublicServer> <Ryton> but , you only have 2 out atm 19:28:49 <PublicServer> <ZxBiohazardZx> haha yes 19:28:51 <PublicServer> <ZxBiohazardZx> 3 19:28:57 <PublicServer> <ZxBiohazardZx> check better 19:29:07 <PublicServer> <ZxBiohazardZx> we have north -> west into 1 land 19:29:13 <PublicServer> <ZxBiohazardZx> and we have all south into west into 2 lanes 19:29:24 <PublicServer> <ZxBiohazardZx> hence north needs more connections into mid at least 19:29:26 <PublicServer> <ZxBiohazardZx> but for now its ok 19:29:40 <PublicServer> <Ryton> ah so you have 2 exits south, 2 north 19:29:50 <PublicServer> <Ryton> could support 3 into the staiton normally 19:29:57 <PublicServer> <Ryton> but not really up to traffic atm 19:30:03 <PublicServer> <Ryton> not crowded at all 19:30:05 <PublicServer> <ZxBiohazardZx> well atm it is fine 19:30:15 <PublicServer> <ZxBiohazardZx> from north there is less traffic, so 1 tube is fine for now 19:30:15 <PublicServer> <Ryton> maybe one full line 19:30:17 <PublicServer> <ZxBiohazardZx> untill we expand it 19:30:35 <PublicServer> <Ryton> tough its coal 19:30:41 <PublicServer> <Ryton> most will come from S 19:32:11 <PublicServer> <Ryton> good enough for now, imho 19:33:22 <PublicServer> <Ryton> bbh04 is a real gem 19:36:51 <PublicServer> <ZxBiohazardZx> oh well im off for a bit more 19:37:07 <PublicServer> <Ryton> i'm going for a LS entry expand 19:37:13 <PublicServer> *** ZxBiohazardZx has left the game (general timeout) 19:37:13 <PublicServer> *** ZxBiohazardZx has left the game (connection lost) 19:37:18 <PublicServer> <Ryton> or at least a better entry 19:41:00 *** Gregor-PLNL has joined #openttdcoop 19:41:36 <PublicServer> <Ryton> though, its holding fine atm 19:41:39 <PublicServer> <Ryton> maybe not that usefull 19:42:39 <PublicServer> <Ryton> BBH13 to MSH06 could use a 3rd imho 19:44:00 *** ZxBiohazardZx has quit IRC 19:46:55 *** SineTheCreator has left #openttdcoop 19:48:58 <PublicServer> *** Maraxus has left the game (leaving) 19:49:08 *** Maraxus has quit IRC 19:56:30 *** frdm has quit IRC 19:57:14 *** frdm has joined #openttdcoop 19:57:29 <PublicServer> <Jam35> bfn 19:57:32 <PublicServer> *** Jam35 has left the game (leaving) 19:58:11 *** Jam35 has quit IRC 19:58:20 <PublicServer> <nicfer> looks like wood exit is balanced now 20:02:56 *** iinsom has joined #openttdcoop 20:07:28 <PublicServer> *** Sylf joined the game 20:09:40 *** iinsomlol has quit IRC 20:12:34 <PublicServer> *** Sylf has left the game (leaving) 20:12:55 *** valhallasw has joined #openttdcoop 20:27:45 <PublicServer> <Ryton> hmm 20:28:11 <PublicServer> <Ryton> using double tunnels as choosers isnt as good in a bbh when one of the joining lines is almost full, it seems :s 20:32:14 *** AnsonMobil has joined #openttdcoop 20:38:14 *** Anson has quit IRC 20:38:33 <PublicServer> <Ryton> i'm off 20:38:35 <PublicServer> <Ryton> cya 20:38:37 <PublicServer> *** Ryton has joined spectators 20:38:37 <PublicServer> *** Game paused (number of players) 20:38:43 <PublicServer> *** Ryton has left the game (leaving) 20:39:01 <Rytn> or were u building? 20:39:06 <PublicServer> <nicfer> I was... 20:39:17 <Rytn> i'll return then 20:39:20 <Rytn> !password 20:39:20 <PublicServer> Rytn: albino 20:40:08 <PublicServer> *** Game still paused (number of players) 20:40:08 <PublicServer> *** Game unpaused (number of players) 20:40:09 <PublicServer> *** Ryton joined the game 20:40:13 <PublicServer> <Ryton> sorry, I didnt notice it was just the 2 of us 20:41:31 <PublicServer> <Ryton> MSH06 exit to S sould be enlarged soonish 20:42:29 <PublicServer> <Ryton> 3 in from N, 2 from goods drop 20:42:35 <PublicServer> <Ryton> and only 2 out 20:50:30 <PublicServer> <Ryton> ready? 20:51:39 <V453000> :> out of the sadness that I bought no keyboard I at least bought a mouse 20:51:55 <PublicServer> <Ryton> Vasek; I have to go 20:52:01 <PublicServer> <Ryton> but nicefer is still building 20:52:07 <PublicServer> <Ryton> coudl you unpause or join plz? 20:52:07 <PublicServer> <Ryton> ty 20:52:13 <PublicServer> *** Ryton has joined spectators 20:52:13 <PublicServer> *** Game paused (number of players) 20:52:35 <PublicServer> <nicfer> bye 20:52:38 <PublicServer> <Ryton> bye 20:52:40 <PublicServer> <Ryton> ready now? 20:52:42 <PublicServer> <Ryton> or not yet? 20:52:48 <PublicServer> <nicfer> not yet 20:52:55 <PublicServer> <Ryton> (sorry really got to go now :-)) 20:53:01 <PublicServer> <Ryton> you'll be unpaused 20:53:05 <V453000> !unpause 20:53:05 <PublicServer> *** V453000 has unpaused the server. (Use !auto to set it back.) 20:53:07 <PublicServer> *** Game unpaused (number of players) 20:53:23 <PublicServer> *** Ryton has left the game (general timeout) 20:53:23 <PublicServer> *** Ryton has left the game (connection lost) 20:54:22 <V453000> XD 20:54:34 <V453000> timeout 20:56:52 *** chester_ has joined #openttdcoop 20:59:39 *** Rytn has quit IRC 21:02:34 <PublicServer> *** nicfer has joined spectators 21:02:34 <PublicServer> *** Game paused (number of players) 21:03:34 <PublicServer> *** nicfer has joined company #1 21:03:34 <PublicServer> *** Game unpaused (number of players) 21:03:50 <PublicServer> *** nicfer has joined spectators 21:03:50 <PublicServer> *** Game paused (number of players) 21:04:09 <V453000> !auto 21:04:09 <PublicServer> *** V453000 has enabled autopause mode. 21:04:33 *** fonsinchen has joined #openttdcoop 21:05:00 <PublicServer> *** nicfer has left the game (leaving) 21:15:01 <Abacus> !password 21:15:01 <PublicServer> Abacus: broils 21:17:57 <PublicServer> *** Game still paused (number of players) 21:17:58 <PublicServer> *** Abacus joined the game 21:22:27 *** uliko has quit IRC 21:25:44 *** frdm has quit IRC 21:26:06 *** frdm has joined #openttdcoop 21:27:41 *** Gregor-PLNL has quit IRC 21:39:46 *** fonsinchen has quit IRC 21:41:09 *** valhallasw has quit IRC 21:42:14 <PublicServer> *** Mazur has joined company #1 21:42:14 <PublicServer> *** Game unpaused (number of players) 21:42:38 <PublicServer> <Abacus> hi Mazur 21:43:44 <PublicServer> <Mazur> I've diconnected COAL DROP for a quick build. 21:45:03 <PublicServer> <Abacus> located a sign /Abacus near an unused forest 21:45:38 <PublicServer> <Abacus> I will try to build a station an connect it, feel free to guide me if you like 21:46:01 <PublicServer> <Mazur> WIll do after I finish here. 21:46:23 <PublicServer> <Abacus> I see easy ways for 3 out of 4 connections 22:00:17 <PublicServer> <Mazur> I'm here/ 22:00:40 <PublicServer> <Abacus> do you see where I'm acting? 22:01:10 <PublicServer> <Mazur> Yes, but I wonder what that line to the west is dupposed to be for? 22:01:44 <PublicServer> <Abacus> didnt check where it goes, just practicing to get dual entrance and exit 22:02:10 <PublicServer> <Mazur> Well, exiting towards other primaries is not going to be helpful, is it? 22:02:37 <PublicServer> <Abacus> then this place isnt good to practice that... 22:02:55 <PublicServer> <Abacus> just connect to the east then? 22:03:46 <PublicServer> <Mazur> Your trains will be coming and going from and to the SLH with with the rails of the SL here is South, so yes. 22:04:00 <PublicServer> <Mazur> Erm, wait. 22:04:26 <PublicServer> <Mazur> I got it wrong way around, map in my head messed up. 22:05:04 <PublicServer> <Mazur> You need to come and go to and from the west. 22:05:18 <PublicServer> <Mazur> SLH03. 22:05:26 <PublicServer> <Abacus> ok, but that is the way I find hard 22:05:45 <PublicServer> <Abacus> how to connect with upcoming line? 22:05:56 <PublicServer> <Abacus> oh, I see 22:06:00 <PublicServer> <Abacus> a bridge 22:06:26 <PublicServer> <Abacus> thanks, I will try to set all the signals 22:06:57 <PublicServer> <Mazur> That, or bridge the SL itself, best to bridge your primaries' line, as usually the SL has more than one primary behind and will be busier. 22:07:17 <PublicServer> <Mazur> But sometimes the land prefers yu to bridge the SL. 22:07:51 <PublicServer> <Abacus> I see few trains here, I will try this 22:08:17 <PublicServer> <Mazur> The SL does not alwyas need multiple bridges to keep signal gap intact, since it has not the load of a ML. 22:09:39 <PublicServer> <Abacus> ops, wrong station, it should be not maglev 22:10:01 <PublicServer> <Mazur> It helps to have "Most used" in your railtype preference. 22:10:33 <scshunt> !password 22:10:33 <PublicServer> scshunt: catnip 22:10:46 <PublicServer> *** scshunt joined the game 22:10:59 <PublicServer> <Mazur> schant. 22:11:09 <scshunt> hi 22:12:37 <PublicServer> <Mazur> That might work better. 22:13:12 <PublicServer> <Abacus> thanks 22:14:38 <PublicServer> <scshunt> hey guys, with the usual newbiewarning, would it be a bad idea to place a bridge at !here to let trains crossing to the oil wells avoid the other line? 22:15:06 <PublicServer> <Mazur> One mo. 22:15:38 <PublicServer> <Mazur> Yes, that would be better. 22:15:56 <PublicServer> <scshunt> cool, will do 22:16:47 <PublicServer> <Mazur> Abacus: What direction should your entering trains come from? 22:17:03 <PublicServer> <Abacus> from east? 22:17:13 <PublicServer> <Abacus> and exit to the west 22:17:14 <V453000> !password 22:17:14 <PublicServer> V453000: hashes 22:17:25 <PublicServer> *** V453000 joined the game 22:17:27 <PublicServer> <Abacus> oh, sorry, I forgot 22:17:29 <PublicServer> <Mazur> What is further on in the east? 22:17:29 <PublicServer> <V453000> mooooo 22:17:35 <PublicServer> <V453000> the dumb cow is back 22:17:35 <PublicServer> <Mazur> EEk! 22:17:41 <PublicServer> <Mazur> A shark! 22:19:03 <PublicServer> <Mazur> A little TF is ok, Abacus, just don't flatten whole sections of map to make things easier to build. 22:19:33 <PublicServer> <Mazur> Like now, this would be helpful. 22:20:15 <PublicServer> <Mazur> See? Length 3, the current curve length. Not important for a primary, but nice either way. 22:20:33 <PublicServer> <Mazur> No need to T more. 22:20:35 <PublicServer> <Mazur> TF 22:21:01 <PublicServer> <Abacus> I need to practice on a save game... 22:21:19 <PublicServer> <Abacus> I'll check now the signals 22:21:33 <PublicServer> <Abacus> I think there are the same kind from what I played last time 22:21:55 <PublicServer> <Mazur> Best pratice is here, where we'll help you, and occasioanlly yell at you if you screw things up with malicious intent. 22:22:33 <PublicServer> <Abacus> is this way correct? 22:23:03 <PublicServer> <Mazur> No unnecessary PBS, though. 22:23:17 <PublicServer> <Mazur> Use block signals on exit. 22:23:44 <PublicServer> <V453000> I might actually write a signals article next week 22:24:15 <PublicServer> <Mazur> There is no need for the block signals before the platforms with a PBS there. 22:24:25 <PublicServer> <V453000> I feel like none of the articles there are on the web currently cover enough of the basics 22:24:56 <PublicServer> <V453000> Abacus: the best way how to discover how signals work is to send a lot of trains to the station 22:25:02 <PublicServer> <V453000> so you see how trains behave there and why 22:25:02 <PublicServer> <Abacus> Then I will read all again, I think I cannot just stay away 2 years and come to play 22:25:29 <PublicServer> <V453000> just send trains to your station 22:25:35 <PublicServer> <V453000> you will see what is happening and learn from it 22:26:38 *** Progman has quit IRC 22:26:41 <PublicServer> <Mazur> DO you remember how to make an initial train? 22:27:02 <PublicServer> <Abacus> no, I think I need to read the entire wiki again 22:27:20 <PublicServer> <V453000> oh, that much 22:27:23 <PublicServer> <V453000> just build a depot and click on it 22:27:46 <PublicServer> <Mazur> Copy (without CTRL) the train for the type of cargo from the TRAINYARD and adapt its orders. 22:27:52 <PublicServer> <Abacus> oh, build a new temporary depot 22:28:34 <PublicServer> <Mazur> That too, since this SL has no depot near the hub for easy of use. 22:29:24 <PublicServer> <scshunt> Ok so I made the merge at SLH 03 a bit better, but I ran into another problem. I put in a PBS solution but would appreciate if someone else could review to see if there's a better way 22:30:22 <PublicServer> <Mazur> I'm busy for 5 minutes, until Abacus has refound his feet with making trains. 22:30:28 <PublicServer> <scshunt> ok 22:30:55 <PublicServer> <Abacus> too many vehicles, cannot buy more trains 22:31:50 <Mazur> !rcon set max_trains 1550 22:32:00 <PublicServer> <Mazur> But you can. 22:32:20 <PublicServer> <Mazur> ................................... now. 22:32:26 <PublicServer> <Mazur> :-) 22:32:46 <PublicServer> <Abacus> yes, now I bought a new train 22:33:17 <PublicServer> <Mazur> Now go to the orders, click on the one you want right after the visit to your primary. 22:33:23 <PublicServer> <Mazur> Good. 22:33:31 <PublicServer> <Mazur> Now "Skip". 22:34:13 <PublicServer> <Mazur> I skipped it for you, now. 22:34:47 <PublicServer> <Mazur> Release the hounds! 22:35:13 <PublicServer> <Mazur> Good. 22:35:27 <PublicServer> <Mazur> Now I;ll be with scshunt for a few. 22:35:45 <PublicServer> <Mazur> Ok, what,where, how, who? 22:35:48 <PublicServer> <Abacus> nice, thanks, I will observe my trains to adjust signals 22:35:50 <PublicServer> <Mazur> SLH 03. 22:36:05 <PublicServer> <scshunt> the PBS just next to the forest 22:36:56 <PublicServer> <scshunt> it works at this volume, but it won't scale 22:37:11 <PublicServer> <Mazur> Of course there is a better way, but this'll do in these quiet times. 22:37:42 <PublicServer> <scshunt> I can't see anthing that clearly works better in the available space 22:38:13 <PublicServer> <Mazur> If volume is likely to get heavy, you'll want a proper mixer. 22:38:59 <PublicServer> <Mazur> Which tou could build next to the oil wells. 22:39:33 <PublicServer> <Mazur> If all else fails. 22:39:35 <PublicServer> <Abacus> I still need to put some signals, I think... 22:40:15 <PublicServer> <Mazur> And that's the right answer! Do you go on for the big prize? 22:40:30 <PublicServer> <scshunt> Ok, Mazur, so it's good for now? 22:40:48 <PublicServer> <scshunt> (and the not-doubled bridge as well?) 22:40:55 <PublicServer> <Mazur> Looks like it;s not too busy, you think otherwise? 22:41:03 <PublicServer> <scshunt> Nope, just wanted to make sure it was good :) 22:41:19 <PublicServer> <Mazur> Rmind me whre the bridge was? 22:41:41 <PublicServer> <scshunt> the entrance to the wells from the other direction of the ML 22:41:57 <PublicServer> <Mazur> Abacus: Look at the SL, or other primaries, how are those lines signalled? 22:42:16 <PublicServer> <Mazur> Ah yes,. that one. 22:42:40 <Abacus> its hard to see what kind of signals are in use 22:42:57 <PublicServer> <Mazur> Then use your "?" icon. 22:44:55 <PublicServer> <Mazur> On the one hand, it's a primary, scshunt, how bad could traffic get, on the other hand, it's close to a HUB, so backed up traffic gets quicl;y an annoyance, but then again, the primary has an overflow for that very same reason. 22:44:57 <PublicServer> <scshunt> What's the general approach to primaries? connect as many as possible if they aren't in the way? 22:45:17 <PublicServer> <Mazur> scshunt: In a word, to your heart's content. 22:45:23 <PublicServer> <scshunt> thanks 22:45:29 <PublicServer> <Mazur> If they aren't in the way, indeed. 22:45:59 <PublicServer> <Mazur> And keep in mind there may be expansion needs when you are close to something. 22:46:05 <PublicServer> <scshunt> yeah 22:46:35 <PublicServer> <Mazur> Though members differ in opniion as to what is too close. ;-) 22:46:45 <PublicServer> <V453000> EVERYTHING 22:46:57 <PublicServer> <Mazur> Vinnie, for one, needs less space than I do. 22:46:59 <PublicServer> <scshunt> lol 22:47:14 <PublicServer> <scshunt> doing that forest at SLH03 would be bad, right? 22:47:25 <Mazur> V453000, did you have a look at my new COAL DROP entrance? 22:47:53 <PublicServer> <V453000> having 2ways at the end of PBS choice will stop the stops and slowdowns 22:47:55 <PublicServer> <Mazur> Kinda, yes and no. 22:48:06 <PublicServer> <V453000> I would also remove the penalties, they serve no purpose 22:48:30 <PublicServer> <V453000> and I would totally try to shorten the top side 22:48:56 <PublicServer> <V453000> a) would make it a lot faster, b) is easy to do there, c) cl ahead 22:49:30 <PublicServer> <V453000> nononoonono 22:49:30 <PublicServer> <V453000> WTF 22:49:56 <PublicServer> <V453000> try to work with them there 22:50:00 <PublicServer> <Mazur> Ok. 22:50:38 <PublicServer> <V453000> I meant the xx part 22:50:40 <PublicServer> <V453000> mainly 22:51:06 <PublicServer> <Mazur> Yes, but to do that, I need to shorten YY. 22:51:12 <PublicServer> <V453000> no 22:51:14 <PublicServer> <V453000> why 22:51:17 <PublicServer> <V453000> how is that related at all 22:51:31 <PublicServer> <V453000> see this 22:51:37 <PublicServer> <V453000> if you work with the waiting spots like that 22:51:43 <PublicServer> <V453000> you can see where a joining point couldb e 22:52:09 <PublicServer> <Mazur> AH, that. 22:52:40 <PublicServer> <V453000> why are you 22:52:42 <PublicServer> <V453000> doing that? 22:52:48 <PublicServer> <V453000> its only destroying what I just did 22:52:52 <PublicServer> <V453000> uh 22:53:10 <PublicServer> <V453000> can you explain to me what logic does this follow? :d 22:53:44 <PublicServer> <Mazur> That's what you said, right? TO stop halts and slowdowns. 22:54:12 <PublicServer> <V453000> I didnt expect you to go against the most basic things about PBS 22:54:20 <PublicServer> <V453000> so 22:54:26 <PublicServer> <V453000> PBS needs a safe waiting spot? 22:54:32 <PublicServer> <V453000> without signals? 22:54:42 <PublicServer> <V453000> so it cant be in front of the bridge 22:55:28 <PublicServer> <V453000> those are the 2ways 22:56:02 <PublicServer> <V453000> see now? 22:56:24 <PublicServer> <V453000> entry signals are signals marking where trains can wait 22:56:30 <PublicServer> <Mazur> Yes, I may be out of practice, but I do still have two braincells. 22:57:28 <PublicServer> <V453000> I always failed to understand how lack of practice erases basic logic like path reserving, but I guess I am just weird 22:57:32 <PublicServer> <V453000> either way, there you go :P 22:58:26 <PublicServer> <V453000> just try to work with where trains stop more, and you will be fine :) 22:58:29 <PublicServer> <Mazur> It's still there, just sagged out of immediate retrieval through lack of use. 22:59:59 <PublicServer> <Mazur> At least the back platforms get used now. 23:02:05 <PublicServer> <scshunt> Ok, how do I add new trains for a new primary station? clone trains from the yard and change orders? 23:02:39 <PublicServer> <Mazur> Copy first train, do not share orders. 23:02:49 <PublicServer> <scshunt> from which depot? 23:02:52 <PublicServer> <Abacus> schunt, yes, I just cloned a train, added order to load then cloned this several times 23:03:06 <PublicServer> <Abacus> I made a temp new depot 23:03:08 <PublicServer> <scshunt> the clones of the first copy should share orders, right? 23:03:26 <PublicServer> <Mazur> Nearest going in yor direction, if there is none, make one you can use. 23:04:56 <PublicServer> <Mazur> Oh, Abacus, if your station gets really busy, it will block. 23:05:18 <PublicServer> <Abacus> there are only 5 trains, the station is almost all the time empty 23:05:37 <PublicServer> <Mazur> Yes, but will it be like that forever? 23:05:56 <PublicServer> <Abacus> ok, I will continue with a waiting area 23:06:10 <PublicServer> <Mazur> Watch this. 23:06:48 <PublicServer> <Mazur> See what happened? 23:06:58 <PublicServer> <Abacus> the trains cannot exit, right? 23:07:13 <PublicServer> <Mazur> That one could not, indeed. 23:07:53 <PublicServer> <Mazur> Now, how could you solve that with block signals. 23:07:55 <PublicServer> <Abacus> I will check another forest station 23:08:09 <PublicServer> <scshunt> which forest is this? 23:08:25 <PublicServer> <Mazur> Bearspaw Factory. 23:08:31 <PublicServer> <Abacus> this is Bearspaw forest 23:08:45 <PublicServer> <Mazur> Or lok for Abacus in the sign list. 23:08:49 <nicfer> !playercount 23:08:49 <PublicServer> nicfer: Number of players: 4 (0 spectators) 23:09:07 <PublicServer> <scshunt> Oh I see 23:09:16 <nicfer> !password 23:09:16 <PublicServer> nicfer: feline 23:09:30 <PublicServer> *** nicfer joined the game 23:09:35 <scshunt> is there a list of depots somewhere? 23:09:37 <PublicServer> *** nicfer has joined company #1 23:09:39 <PublicServer> <Mazur> Heya, mr. Nick. 23:09:49 <PublicServer> <nicfer> hi 23:10:03 <PublicServer> <V453000> dumb cows are out 23:10:05 <PublicServer> <V453000> cya 23:10:07 <PublicServer> *** V453000 has left the game (leaving) 23:10:09 <V453000> moo 23:10:21 <PublicServer> <Mazur> No, though I occasionally make a sign if I have a SL injector depot, or rename it like that. 23:10:31 <PublicServer> <Abacus> oh, there is no need for a two ways signals in front of the station, right? 23:10:37 <PublicServer> <Mazur> Bye, cow. 23:10:47 <PublicServer> <Abacus> I mean the station itself has signals 23:11:15 *** chester_ has quit IRC 23:11:25 <PublicServer> <Mazur> There is, with block signals, how else would the X become free for the next train? 23:11:43 <PublicServer> <Mazur> Abacus: D o you remember exit signals and pre-signals? 23:12:37 <PublicServer> <Mazur> Now you've made a one platform station. 23:13:59 <PublicServer> <Mazur> Shall I fix it for you? 23:14:09 <PublicServer> <Abacus> sure, thanks 23:14:24 <PublicServer> <Mazur> Like that. 23:15:10 <PublicServer> <Mazur> The exit signals before the platforms tell hte presig oif there is one free, if both occupied, the presig gets red. 23:15:12 <PublicServer> <Abacus> oh, we can add signals in the X 23:15:20 <PublicServer> *** nicfer has joined spectators 23:15:29 <PublicServer> <Mazur> No, right after, though. 23:15:39 <PublicServer> <Mazur> On the slope. 23:16:57 <PublicServer> <scshunt> Mazur, when you're done there, please take a moment to look at C 23:17:03 <PublicServer> <scshunt> *Trout Lake Woods 23:18:55 <PublicServer> <Mazur> You're running your entrance from an MSH, we don't do that. Your trains might interfere with the Main station trains. 23:21:49 <PublicServer> <Abacus> is it correct this way of waiting area at station entrance? 23:22:55 <PublicServer> <Abacus> oh, forgot exit block signals 23:22:57 <PublicServer> <Abacus> thanks 23:23:20 <PublicServer> <Mazur> Foirget that, is a single line anyway. 23:23:46 <PublicServer> <Mazur> No harm done if a train blocks the split. 23:24:08 <PublicServer> <scshunt> was that at me? 23:24:15 <PublicServer> <Mazur> No, at Abacus. 23:24:29 <PublicServer> <Mazur> I started a better entrance line for you. 23:24:41 <PublicServer> <Abacus> so, is it ready to throw more trains to see what happens? 23:24:43 <PublicServer> <scshunt> I noticed. Why is that better? 23:25:17 <PublicServer> <Mazur> Abacus: Until there is a demonstrated need for such waiting bays, I would not bother, since this introduces unnecessary CL issues. 23:26:35 <PublicServer> <Mazur> Waiting bays os more for busy DROP or Pickup stations, 23:26:55 <PublicServer> <Abacus> how do you decide when to release more trains? 23:27:10 <PublicServer> <Mazur> Back to the Trout fishing. 23:27:16 <PublicServer> <scshunt> heh 23:27:24 <PublicServer> <scshunt> I signalled the bridges you added 23:28:02 <PublicServer> <Mazur> But do you see you are drawing frmo an MSH, although it _was_ labelled BBH? 23:28:08 <PublicServer> <scshunt> oh 23:28:23 <PublicServer> <scshunt> missed the rename 23:28:25 <PublicServer> <scshunt> sounds good 23:28:52 <PublicServer> <Mazur> That's because I told noone. 23:29:04 <PublicServer> <Mazur> Until now. 23:29:58 <PublicServer> <Mazur> Onw bridge is likely enough, but I added a second jus because. 23:30:12 <PublicServer> <scshunt> Yeah, I'm going to add a second on the way back oto 23:30:26 <PublicServer> <Mazur> Not likely to get used. 23:30:33 <PublicServer> <scshunt> oh right, good point 23:30:35 <PublicServer> <scshunt> and there's no good room 23:30:49 <PublicServer> <Mazur> Since time across the bridge and time loading are about equal? 23:30:55 <PublicServer> <scshunt> yeah 23:31:07 <PublicServer> <scshunt> uh, that's interesting 23:31:17 <PublicServer> <scshunt> another train just decided to get in line for the station 23:31:48 <PublicServer> <Mazur> Shortcut. 23:32:04 <PublicServer> <scshunt> probably 23:32:15 <PublicServer> <Mazur> I'm going to follow the next one to see why. 23:32:16 <PublicServer> <scshunt> how do I see all the trains that are sharing with it? 23:32:22 <PublicServer> <scshunt> I'll get it 23:32:57 <PublicServer> <Mazur> Check orders, there's a small icon near the rightbottom. 23:37:31 <PublicServer> <Mazur> OIL DROP exit getting slow. 23:39:01 <PublicServer> <scshunt> found it 23:39:23 <PublicServer> <scshunt> there was a signal pointed in the wrong direction so one of the ML tracks couldn't get to the SL 23:39:37 <PublicServer> <Mazur> Mark it, please, so I can look at it before we fix it? 23:39:52 <PublicServer> <scshunt> already fixed it, it was pretty glaring 23:40:03 <PublicServer> <Mazur> I wants to see et! 23:40:17 <PublicServer> * Mazur is pouting. 23:40:17 <PublicServer> <scshunt> added a sign 'this signal' 23:40:27 <PublicServer> <Mazur> thx. 23:40:53 <PublicServer> <Mazur> Train I'm following is on the way back. 23:41:51 <PublicServer> <Mazur> That'd do it. 23:43:05 <PublicServer> <Mazur> Do not forget to sign your station, scshunt. 23:43:15 <PublicServer> <scshunt> I did 23:43:29 <PublicServer> <Mazur> Oh, under the lo9ading percentage. 23:44:48 <PublicServer> <Mazur> Now, boys and girls, can you get on without me for a few? 23:44:59 <PublicServer> <scshunt> I hope so! 23:45:01 <PublicServer> <Abacus> sure, take a rest 23:45:07 <PublicServer> *** Mazur has joined spectators 23:45:37 <Mazur> If urgent, use my nickname , it'll hightlight on hte IRC channel. 23:48:20 <Mazur> If not urgent, or if you want to talk _about_ me, just not use my whole nick. 23:52:19 <PublicServer> *** nicfer has joined company #1 23:55:28 *** frdm has quit IRC 23:56:25 *** frdm has joined #openttdcoop 23:58:08 <iinsom> !password 23:58:08 <PublicServer> iinsom: cruels 23:58:19 <PublicServer> *** iinsomlol joined the game