Times are UTC Toggle Colours
00:00:10 <PublicServer> <Sylf> like where the sign"BioTown Pop" is at 00:00:12 <PublicServer> <Sylf> NO 00:00:14 <PublicServer> <Sylf> NO 00:00:16 <PublicServer> <Sylf> STOYP 00:00:26 <PublicServer> <ZxBiohazardZx> that flat part was flattend after dozering yes 00:00:28 <PublicServer> <Sylf> Don't try to "fix" that stuff 00:00:38 <PublicServer> <Sylf> just never flatten a large portion of land like that in the futuer 00:01:00 <PublicServer> <ZxBiohazardZx> nah i want my lakeside view back then :P 00:01:31 <PublicServer> <Sylf> SOF 00:01:33 <PublicServer> <Sylf> NO 00:01:35 <PublicServer> <Sylf> FU cK NO 00:01:49 <PublicServer> <ZxBiohazardZx> k 00:02:12 <PublicServer> <Sylf> Please go back and read the rules and stuff again 00:02:38 <PublicServer> <Sylf> all these issues like cooperating and landscaping and stuff are all written on our wiki 00:02:49 *** frdm has quit IRC 00:02:52 <PublicServer> <ZxBiohazardZx> hmhm 00:03:29 *** frdm has joined #openttdcoop 00:08:44 *** dwarf has quit IRC 00:11:02 <PublicServer> <ZxBiohazardZx> hmmz thats 50% done :) 00:12:46 <PublicServer> <Sylf> are we abandoning Anzac? 00:13:02 <PublicServer> <ZxBiohazardZx> think better we do 00:13:08 <PublicServer> <ZxBiohazardZx> ministek had alot of buildings there :P 00:13:14 <PublicServer> <ZxBiohazardZx> most of it was already mini 00:13:21 <PublicServer> <ZxBiohazardZx> so i killed the ones that had mini-blocks 00:13:31 <PublicServer> <ZxBiohazardZx> i think only a few houses belong to Anzac 00:13:45 <PublicServer> <ZxBiohazardZx> worth trying to rebuild like acme.... :P 00:16:03 *** dwarf has joined #openttdcoop 00:16:03 *** Webster sets mode: +o dwarf 00:16:03 <PublicServer> <ZxBiohazardZx> there 00:16:06 <PublicServer> <ZxBiohazardZx> purged of ministik 00:16:12 <PublicServer> <ZxBiohazardZx> brings mini under 200k :P 00:16:26 <PublicServer> <ZxBiohazardZx> hmmz now just gotta fix my MSH for that new IC station :P 00:16:40 <PublicServer> <Sylf> ugh 00:16:42 <PublicServer> <ZxBiohazardZx> i got the in and out for 1 ML, but the other will be ugly :P 00:16:48 <PublicServer> <Sylf> who keeps buying these company statues... 00:17:14 <PublicServer> <ZxBiohazardZx> :P dont you like a statue of yourself?:P 00:18:13 <PublicServer> <ZxBiohazardZx> ? 00:19:53 <PublicServer> <Sylf> just leave the rest 00:19:59 <PublicServer> <ZxBiohazardZx> hmhm 00:20:03 <PublicServer> <Sylf> no need to fix the damage 00:20:07 <PublicServer> <ZxBiohazardZx> im already back to my junct :P 00:20:17 <PublicServer> <ZxBiohazardZx> more outs, more ins 00:22:11 <PublicServer> <Sylf> so, why do we need 2 ice stations for ministik? 00:22:33 <PublicServer> <ZxBiohazardZx> the "new station" will be gone 00:22:43 <PublicServer> <ZxBiohazardZx> i figured it was easier to build a new one and its MSH before removing old 00:23:09 <PublicServer> <ZxBiohazardZx> and we needed multiple for size :P 00:23:15 <PublicServer> <Sylf> you know... 00:23:26 <PublicServer> <Sylf> maybe the things could be simpler if the main station was a ro-ro 00:23:38 <PublicServer> <ZxBiohazardZx> very much true :P 00:23:56 <PublicServer> <ZxBiohazardZx> but terminus is more challenging:P 00:24:30 <PublicServer> <ZxBiohazardZx> and i think i got the biggest pains out of the way now and i dont wanna boomstick again:P 00:31:49 *** frdm has quit IRC 00:32:35 *** frdm has joined #openttdcoop 00:37:03 *** Fuco has quit IRC 00:37:06 *** Fuco has joined #openttdcoop 00:37:06 *** ChanServ sets mode: +v Fuco 00:37:44 *** dwarf has quit IRC 00:40:30 <PublicServer> <ZxBiohazardZx> just 1 IN mising 00:40:34 <PublicServer> <ZxBiohazardZx> but im off to sleep some 00:40:40 <PublicServer> *** ZxBiohazardZx has left the game (leaving) 00:40:41 <PublicServer> *** Game paused (number of players) 00:40:48 *** ZxBiohazardZx has quit IRC 00:41:08 <PublicServer> <Sylf> it would be nice if you ask if I'm working on anything before you leave 00:41:22 <Sylf> but he isn't listening 00:41:33 <Sylf> grrrrrRRRRR 00:41:37 <Sylf> !unpause 00:41:37 <PublicServer> *** Sylf has unpaused the server. (Use !auto to set it back.) 00:41:39 <PublicServer> *** Game unpaused (number of players) 00:45:39 *** pugi has quit IRC 00:46:54 <iinsomlol> i could join if you want sylf 00:47:09 <PublicServer> <Sylf> if you want 00:47:15 <PublicServer> <Sylf> I can always abuse admin power 00:47:34 <PublicServer> <Sylf> but it'd be nice if he could be more considerate to other players 00:58:18 <iinsomlol> !password 00:58:18 <PublicServer> iinsomlol: endive 00:58:38 <PublicServer> *** iinsomlol joined the game 00:59:06 <PublicServer> <Sylf> hi 00:59:48 <PublicServer> <iinsomlol> yo 00:59:55 *** dwarf has joined #openttdcoop 00:59:55 *** Webster sets mode: +o dwarf 01:02:56 <PublicServer> <Sylf> have you been around much for this map? 01:03:16 <iinsomlol> nah i havnt 01:03:20 <iinsomlol> first time logging in 01:04:46 <PublicServer> <Sylf> there are a few issues I see that needs some work at this point, so I'll be doing some of that for now 01:05:00 <PublicServer> <iinsomlol> ah ok 01:05:08 <PublicServer> <Sylf> I'm doing the easiest of those right now - connectiong Rainbow Lake 01:05:39 <PublicServer> <iinsomlol> ah 01:05:40 <PublicServer> <Sylf> Someone grew that town, but it wasn't connected very good, so I'm trying to fix that. 01:05:43 <PublicServer> <iinsomlol> so its a pax game 01:06:26 <PublicServer> <Sylf> Town of Acme is having problem growing, so I think I'll found a new town near by, and build new SBahn system around that area 01:06:58 <PublicServer> <Sylf> West Baptiste is suffering from both of those issues. The SBahn isn't very good, AND the town refuses to grow 01:07:22 <PublicServer> <Sylf> "Town grows every 23,212 days" actually means the town will keep shrinking 01:07:32 <PublicServer> <iinsomlol> bastards 01:07:32 <PublicServer> <iinsomlol> lol 01:08:06 <PublicServer> <Sylf> so. back to the first one of those.... rainbow lake 01:08:12 <PublicServer> <Sylf> a nice lakeside community :) 01:08:18 <PublicServer> <iinsomlol> :D 01:08:33 <PublicServer> <iinsomlol> you just plan to make it that size, not expand it further? 01:08:59 <PublicServer> <Sylf> pretty much. 01:09:09 <PublicServer> <iinsomlol> fair call 01:09:23 <PublicServer> <Sylf> the town will fill some blank spots along the streets eventually 01:09:29 <PublicServer> <Sylf> but that'll be all. 01:09:59 <PublicServer> <Sylf> I think people can grow Blue Quill and feed RBL station too 01:10:13 <PublicServer> <iinsomlol> ah ok 01:10:15 <PublicServer> <iinsomlol> im new to all this stuff 01:10:41 <PublicServer> <iinsomlol> especially pax games lol 01:11:19 <PublicServer> <Sylf> I don't like pax games. 01:11:41 <PublicServer> <Sylf> but I'll live. 01:11:43 <PublicServer> <iinsomlol> i much rather 01:11:46 <PublicServer> <iinsomlol> doing cargo 01:11:56 <PublicServer> <iinsomlol> but im still rusty with like hubs and etc 01:12:30 <PublicServer> <iinsomlol> im getting ok with them, just need some more practice 01:13:59 <PublicServer> <Sylf> oh 01:14:05 <PublicServer> <iinsomlol> that top line in 01:14:07 <PublicServer> <iinsomlol> isnt that the wrong way? 01:27:36 *** roboboy has joined #openttdcoop 01:27:51 <PublicServer> <Sylf> any obvious mistakes? 01:27:59 <PublicServer> <iinsomlol> 2 SEC 01:28:01 <PublicServer> <iinsomlol> caps* 01:28:05 <PublicServer> <iinsomlol> phone call 01:30:03 <PublicServer> <iinsomlol> i cant see any obvious errors 01:30:45 <PublicServer> <Sylf> let's run some trains 01:38:00 *** frdm has quit IRC 01:38:51 *** frdm has joined #openttdcoop 01:39:23 <PublicServer> <iinsomlol> bloody work lol 01:39:35 <PublicServer> <Sylf> hehe 01:39:48 <iinsomlol> as if theyd make me actually work lol 01:46:54 *** frdm has quit IRC 01:47:53 *** frdm has joined #openttdcoop 02:00:50 <PublicServer> <iinsomlol> i need to afk for an hour or so, ill leave the game logged in incase you want to do anything 02:01:04 <PublicServer> <Sylf> you're not in the company anyway :P 02:01:15 <PublicServer> *** iinsomlol has joined company #1 02:01:19 <PublicServer> <iinsomlol> =) 02:01:21 <PublicServer> <iinsomlol> beat me to it 02:01:35 <PublicServer> <Sylf> nah, don't worry about it. 02:15:02 <Sylf> !rcon set found_town 02:15:02 <PublicServer> Sylf: Current value for 'found_town' is: '0' (min: 0, max: 2) 02:15:04 <Sylf> !rcon set found_town 1 02:15:08 <Sylf> !rcon set found_town 2 02:15:30 <Sylf> !rcon set found_town 1 02:38:29 *** dwarf has quit IRC 03:16:12 *** Anson has joined #openttdcoop 03:16:30 <PublicServer> *** Sylf has joined spectators 03:16:33 <Sylf> !auto 03:16:33 <PublicServer> *** Sylf has enabled autopause mode. 03:16:34 <PublicServer> *** Game paused (number of players) 03:17:31 <Anson> !password 03:17:31 <PublicServer> Anson: orator 03:17:48 <PublicServer> *** Game still paused (number of players) 03:17:49 <PublicServer> *** Anson joined the game 03:18:33 <PublicServer> <Sylf> hi anson 03:18:55 <PublicServer> <Anson> hallo 03:19:21 <PublicServer> <Anson> i took a break and tested cargodist yesterday ... offline 03:19:43 <PublicServer> <Anson> really nice idea, but i had quite a few problems with it too 03:19:45 <PublicServer> <Sylf> cargodist is weird to me 03:20:32 <PublicServer> <Anson> i did the test with forest and sawmill only, connecting 3 forests and 4 sawmills, all with a central station 03:21:10 <PublicServer> <Anson> really nice that it automatically transferred cargo to the central station, and then trains took the cargo to the sawmills 03:21:37 <PublicServer> <Sylf> I ran cargodist with firs the other day 03:21:43 <PublicServer> <Anson> the problem i had with it: at first i had connected one sawmill only, and only that one was used 03:22:22 <PublicServer> <Anson> when i connected the others, almost no cargo was sent to them, and thus the graph didnÄt include the new stations, which in turn caused no cargo being sent to them .... 03:22:24 <PublicServer> <Sylf> I thought stuff like engineering supply would get distributed evenly among all the stations that needed those supplies. But it wasn't working at all like I wanted 03:23:22 <PublicServer> <Anson> in the advanced options, you can set a parameter to prefer or not prefer near destinations 03:23:33 <Sylf> The cargo re-distribution takes a while to take effect, as far as I can tell 03:23:57 <Sylf> I had my options set to not consider distance 03:24:27 <PublicServer> <Anson> depending on that parameter, first the nearest stations are handled until they are saturated ... or you can set it to low, so that also distant stations get it ... at least that is the description of the parameter :-) 03:25:33 <PublicServer> <Anson> i think, the graph is created from deliveries that took place, and thus will barely include new connectiions for quite some time 03:25:51 <Sylf> If I set it to none, I expected all stations to get the cargo 03:26:11 <PublicServer> <Anson> and with those connections barely being used, they won't be included in the graph ... a circle of cause and result 03:27:33 <PublicServer> <Anson> when i rebuilt a main line (only deleting one tile for a moment), the graph adjusted and set all cargo which previously used the ML to "deliver to ANY destination" 03:32:54 <PublicServer> <Anson> hehe, Ministik is a nice town :-) but what is the numbering scheme for the stations ? and where is Ministik 13 ? 03:33:40 <PublicServer> <Anson> Ministik B1 is missing a space in front of the "M" :-) 03:39:08 <PublicServer> *** Anson has joined company #1 03:39:08 <PublicServer> *** Game unpaused (number of players) 03:39:20 <PublicServer> *** Anson has joined spectators 03:39:20 <PublicServer> *** Game paused (number of players) 03:49:28 *** nicfer has quit IRC 03:50:36 <PublicServer> *** Sylf has left the game (leaving) 03:50:55 <Sylf> I dunno... Ministik is not my favorite 03:54:31 *** BiG has joined #openttdcoop 03:54:44 <BiG> !password 03:54:44 <PublicServer> BiG: delves 03:54:58 <PublicServer> *** Big Meech joined the game 03:55:01 <PublicServer> *** Game still paused (number of players) 03:55:17 <PublicServer> <Big Meech> lol 03:55:23 <PublicServer> <Big Meech> I'm a deputy 03:55:49 <PublicServer> <Anson> i didn't shoot the deputy :-) 03:56:04 <PublicServer> <Big Meech> Shame sylf isnt the sherrif 04:04:07 <PublicServer> *** Big Meech has left the game (leaving) 04:10:55 <PublicServer> *** iinsomlol has left the game (leaving) 04:18:04 *** frdm has quit IRC 04:19:00 *** frdm has joined #openttdcoop 05:39:00 *** chester_ has joined #openttdcoop 05:56:26 *** Raaaak has joined #openttdcoop 06:26:01 *** Maraxus has joined #openttdcoop 06:31:03 *** chester_ has quit IRC 06:33:53 *** frdm has quit IRC 06:34:05 *** frdm has joined #openttdcoop 07:10:03 <scshunt> I think ministik is poorly named 07:11:10 <PublicServer> <Anson> hallo, scs 07:11:40 <PublicServer> <Anson> i had a look at east coulee and train orders need to be checked/updated 07:13:46 <PublicServer> <Anson> one route (eg train 81) has an invalid order instead of ECO, and thus creates implicit orders 07:14:00 <PublicServer> <Anson> you also don't use non-stop orders 07:21:07 <scshunt> oops, thanks 07:21:21 <scshunt> !password 07:21:21 <PublicServer> scshunt: ponder 07:21:33 <PublicServer> *** Game still paused (number of players) 07:21:34 <PublicServer> *** scshunt joined the game 07:21:50 <scshunt> why use non-stop for local routes though? 07:22:36 <PublicServer> <Anson> i thought that was the usual method :-) ... you also avoid any implicit orders 07:22:38 <scshunt> the trains have no choice anyway, so it doesn't really matter 07:22:53 <scshunt> avoiding implicit I'm fine with, though really it doesn't make much difference here 07:23:00 <PublicServer> <Anson> when trains go to a depot and then resume, they might get implicit orders 07:23:13 <scshunt> ah, good point 07:23:54 <PublicServer> <Anson> i have set advanced options to use non-stop by default, thus no longer think about using non-stop :-) 07:24:40 <PublicServer> <scshunt> ah, thanks 07:25:26 <PublicServer> <Anson> i also had a look at all the BBH and SLH, and don't understand something about SLH01 07:25:36 <PublicServer> <scshunt> sure 07:25:43 <PublicServer> <scshunt> although it was really sylf's design 07:25:44 *** Raaaak has quit IRC 07:26:13 *** Gregor-PLNL has joined #openttdcoop 07:26:58 <PublicServer> <Anson> all entries to SLH01 are connected to the exits of SLH01 this way: left entry of left track only connects to left exit, right of right only to right, and the other two (right of left and left of right) connect to both exits 07:27:32 <PublicServer> <Anson> sorry, BBH01, not SLH01 07:28:18 <PublicServer> *** Anson has joined company #1 07:28:18 <PublicServer> *** Game unpaused (number of players) 07:28:20 <PublicServer> <scshunt> You would have to ask sylf about that 07:29:03 <PublicServer> <scshunt> also, how do you change default track type? 07:29:05 <PublicServer> <scshunt> that keeps getting me 07:30:21 <PublicServer> <Anson> advanced options: you can set default track type after joining/starting to the most used track type, to the lowest track type, or to the last/highest track type 07:31:17 <PublicServer> <Anson> do you see my signs "left of right", "right of left", etc ? 07:31:39 <PublicServer> <scshunt> yeah I get it 07:31:45 <PublicServer> <scshunt> but I can't answer your question 07:31:53 <PublicServer> <scshunt> where in the options is the train type? 07:33:33 <PublicServer> <Anson> interface / default rail type 07:33:49 <PublicServer> <scshunt> thanks 07:34:12 <PublicServer> <Anson> and non-stop option is the first at vehicles 07:35:10 *** cyph3r has joined #openttdcoop 07:35:58 <PublicServer> <scshunt> ugh 07:36:05 <PublicServer> <scshunt> the guy who build MSH 02 left a connection out 07:36:39 <PublicServer> <Anson> i just set signs for BBH01 ... do you know the answer ? 07:36:45 <PublicServer> <scshunt> No I don't 07:36:51 <PublicServer> <scshunt> You'll have to ask Sylf 07:37:14 <PublicServer> <Anson> the same applies to the entries/exits on the left side of BBH01 07:37:44 <PublicServer> <scshunt> now please excuse me while I try to work out if there exists a sane solution to the travesty that is MSH 02 07:38:06 <PublicServer> <Anson> and also to the third entry/exit side of BBH01 07:38:16 *** Raaaak has joined #openttdcoop 07:38:20 <PublicServer> <scshunt> dude, telling me where all the problems are won't help me explain them ;) 07:39:12 <PublicServer> <scshunt> ok, conclusion is there is no ideal solution 07:39:23 <PublicServer> <scshunt> gonna hack together a less-than-ideal one instead 07:40:53 *** dwarf has joined #openttdcoop 07:40:53 *** Webster sets mode: +o dwarf 07:41:30 *** pugi has joined #openttdcoop 07:41:49 <PublicServer> <Anson> your new version of MSGH02 now has an X instead of a "split before merge" 07:42:15 <PublicServer> <scshunt> huh? 07:42:21 <PublicServer> <scshunt> oh, yes, I'm aware 07:42:51 <PublicServer> <scshunt> there's more to be done 07:42:54 <PublicServer> <scshunt> I'll work on that X later 07:43:02 <PublicServer> <scshunt> I think there might be enough room there 07:43:04 <PublicServer> <Anson> i use X often, but also most of the time get problems with it, by trains switching lanes all the time and thus causing jams 07:43:07 <PublicServer> <scshunt> the other side is what I'm more worried about 07:43:33 <PublicServer> <scshunt> can you doublecheck that all the bridges are signalled correctly? 07:43:37 <PublicServer> <scshunt> many are not 07:44:45 <PublicServer> <Anson> entry sig first, followed by two exit signals, right ? 07:44:50 <PublicServer> <scshunt> yeah 07:44:57 <PublicServer> <scshunt> actually, I see a problem 07:49:35 <PublicServer> <Anson> i marked the signals with "sig" 07:49:53 <PublicServer> <Anson> didn't change any myself 07:50:00 <PublicServer> <scshunt> thanks 07:50:58 <PublicServer> <Anson> there are more signals to adjust at the entry of IC station #2, for the waiting bays 07:51:25 <PublicServer> <scshunt> ugh, ok 07:51:43 <PublicServer> <Anson> depending on trainlength, they need to be moved/deleted/added 07:52:06 <PublicServer> <scshunt> oh dear they really really do 07:52:16 <PublicServer> <scshunt> ugh, this is problematic 07:52:22 <PublicServer> <scshunt> thanks 07:52:52 <PublicServer> <Anson> hehe, that is why i often use PBS in offline games :-) LOL 07:53:38 <PublicServer> <scshunt> ok, I think that will do 07:53:46 <PublicServer> *** Anson has joined spectators 07:53:46 <PublicServer> *** Game paused (number of players) 07:54:14 <PublicServer> <scshunt> are you leaving? 07:59:55 <PublicServer> <Anson> i only didn't want to advance the time too much while doing nothing 08:00:00 <PublicServer> <scshunt> I'm building 08:00:10 <PublicServer> <Anson> too bad that you can only modify signs when really playing some company 08:00:20 <PublicServer> <scshunt> MSH 02 needs serious work 08:00:34 <PublicServer> <scshunt> it's missing an inbound connection from one of the ML directions 08:01:16 <PublicServer> <Anson> this game has "when paused allow: all actions" in the advanced options, thus no need for a second player to build something 08:01:27 <PublicServer> <scshunt> oh, huh 08:01:29 <PublicServer> <scshunt> didn't know that 08:01:44 <PublicServer> <scshunt> can you join for just a few seconds so I can clear a train off track I want to build on? 08:01:47 <PublicServer> <Anson> last option in advanced/construction 08:01:59 <PublicServer> *** Anson has joined company #1 08:01:59 <PublicServer> *** Game unpaused (number of players) 08:02:13 <PublicServer> <scshunt> thanks, any time is good 08:02:25 <PublicServer> *** Anson has joined spectators 08:02:25 <PublicServer> *** Game paused (number of players) 08:06:13 *** valhallasw has joined #openttdcoop 08:10:05 <PublicServer> *** Anson has joined company #1 08:10:05 <PublicServer> *** Game unpaused (number of players) 08:13:14 *** frdm has quit IRC 08:14:19 *** frdm has joined #openttdcoop 08:15:44 <PublicServer> <Anson> one longer for TL 5 08:16:09 <PublicServer> <scshunt> where? 08:16:23 <PublicServer> <Anson> where you just shortened the track 08:16:25 <PublicServer> <scshunt> oh, right 08:16:31 <PublicServer> <Anson> marked 1..5 08:18:47 <PublicServer> <scshunt> now for the fun one 08:18:55 <PublicServer> <scshunt> does there exist enough space to do the other split separately? 08:19:13 <PublicServer> <Anson> check tracklength 08:20:55 <PublicServer> <scshunt> ugh, people are yelling at me, gotta split, sorry 08:21:25 <PublicServer> *** scshunt has left the game (leaving) 08:21:25 <PublicServer> *** Game paused (number of players) 08:24:37 *** Gregor-PLNL has quit IRC 08:26:47 *** Gregor-PLNL has joined #openttdcoop 08:33:53 <PublicServer> *** Anson has joined spectators 08:34:39 *** frdm has quit IRC 08:34:54 *** frdm has joined #openttdcoop 08:50:23 *** Gregor-PLNL has quit IRC 09:01:58 *** Gregor-PLNL has joined #openttdcoop 09:07:25 <PublicServer> *** Anson has joined company #1 09:23:39 *** evildwarf has joined #openttdcoop 09:23:39 *** Webster sets mode: +o evildwarf 09:23:55 *** Max| has joined #openttdcoop 09:24:33 *** evildwarfseviltwin has joined #openttdcoop 09:24:33 *** Webster sets mode: +o evildwarfseviltwin 09:26:14 *** dwarf has quit IRC 09:27:34 *** frdm has quit IRC 09:27:42 *** frdm has joined #openttdcoop 09:31:18 *** dwarf has joined #openttdcoop 09:31:18 *** Webster sets mode: +o dwarf 09:31:44 *** evildwarf has quit IRC 09:35:21 *** evildwarf has joined #openttdcoop 09:35:21 *** Webster sets mode: +o evildwarf 09:36:44 *** evildwarfseviltwin has quit IRC 09:41:49 *** dwarf has quit IRC 09:42:30 *** dwarf has joined #openttdcoop 09:42:30 *** Webster sets mode: +o dwarf 09:48:19 *** evildwarf has quit IRC 09:54:59 *** evildwarf has joined #openttdcoop 09:54:59 *** Webster sets mode: +o evildwarf 09:57:19 *** dwarf has quit IRC 10:25:27 <fonsinchen> !password 10:25:27 <PublicServer> fonsinchen: fondle 10:25:46 <PublicServer> *** Game still paused (number of players) 10:25:46 <PublicServer> *** fonso joined the game 10:36:31 <PublicServer> *** fonso has left the game (leaving) 10:40:28 *** evildwarf has quit IRC 10:44:04 *** frdm has quit IRC 10:44:38 *** frdm has joined #openttdcoop 10:47:13 *** alang has quit IRC 10:47:34 *** alang has joined #openttdcoop 10:49:49 *** roboboy has quit IRC 11:10:45 *** ZxBiohazardZx has joined #openttdcoop 11:10:49 <ZxBiohazardZx> !players 11:10:51 <PublicServer> ZxBiohazardZx: Client 163 (Orange) is Anson, in company 1 (Sharkey & Co.) 11:11:30 <ZxBiohazardZx> !password 11:11:30 <PublicServer> ZxBiohazardZx: bronco 11:11:39 <PublicServer> *** Game still paused (number of players) 11:11:39 <PublicServer> *** Game unpaused (number of players) 11:11:39 <PublicServer> *** ZxBiohazardZx joined the game 11:12:28 <PublicServer> <ZxBiohazardZx> lol comments on my unfinished work:) 11:12:32 <PublicServer> <ZxBiohazardZx> loving it already though 11:13:06 <PublicServer> <Anson> hallo 11:13:12 <PublicServer> <Anson> at MSH02 ? 11:13:15 <PublicServer> <ZxBiohazardZx> yeah ofc 11:13:18 <PublicServer> <ZxBiohazardZx> not done :P 11:13:25 <PublicServer> <ZxBiohazardZx> it was 3 am when i was like: fuck it 11:13:27 <PublicServer> <ZxBiohazardZx> :P 11:13:37 <PublicServer> <ZxBiohazardZx> now i think: fuck it, ro-ro it :P 11:13:37 <PublicServer> <ZxBiohazardZx> :) 11:14:23 <PublicServer> <Anson> what do you think of the new exit from IC station, new out1 and out2 without tunnels etc ? 11:14:42 <PublicServer> <ZxBiohazardZx> signalgap but meh 11:14:44 <PublicServer> <Anson> it's my first attempt at any PS construction :-) 11:15:02 <PublicServer> <ZxBiohazardZx> the tunnels arent bad if you use them for choices 11:15:33 <PublicServer> <ZxBiohazardZx> also the choicemoment for O1 is now more advanced then i had in mind :P 11:16:13 <PublicServer> <ZxBiohazardZx> so i think ill re-add the tunnel :P 11:16:21 <PublicServer> <ZxBiohazardZx> also you bridged the ML 11:16:39 <PublicServer> <Anson> yes ... there can be up to 4 trains waiting between the split and the merge 11:16:46 <PublicServer> <ZxBiohazardZx> and i think i didnt have to do that due to use of tunnelz 11:17:12 <PublicServer> <ZxBiohazardZx> in short i hated this part since i build it @ 11 pm 11:17:14 <PublicServer> <Anson> at sign ML BRIDGE ? 11:17:16 <PublicServer> <ZxBiohazardZx> i hated it more at 3 am 11:17:27 <PublicServer> <ZxBiohazardZx> so now ill just start from scratch and make a better system 11:17:45 <PublicServer> <ZxBiohazardZx> tempting it is for sure 11:17:55 <PublicServer> <ZxBiohazardZx> uphill merger! :P 11:18:17 <PublicServer> <Anson> the bridges at ML BRIDGE were already there ... i only shortened them by 1 tile and replaced PBS with entry/exit 11:18:19 <PublicServer> <ZxBiohazardZx> to nuke or not to nuke, THAT is the question :P 11:19:31 <PublicServer> <Anson> hehe, how many trains will be there ? currently, i see trains very sparely and thus it doesn't matter now, how the exit is built 11:19:46 <PublicServer> <ZxBiohazardZx> yes and no 11:20:01 <PublicServer> <ZxBiohazardZx> im gonna rape it and change it all as reality isnt how i imagined it :P 11:20:03 <PublicServer> <ZxBiohazardZx> :) 11:29:13 <PublicServer> *** ZxBiohazardZx has left the game (general timeout) 11:29:13 <PublicServer> *** ZxBiohazardZx has left the game (connection lost) 11:29:15 <PublicServer> *** Game paused (number of players) 11:30:22 *** zxbiohazardzx_ has joined #openttdcoop 11:30:31 <zxbiohazardzx_> !password 11:30:31 <PublicServer> zxbiohazardzx_: flared 11:30:39 <PublicServer> *** Game still paused (number of players) 11:30:39 <PublicServer> *** Game unpaused (number of players) 11:30:41 <PublicServer> *** ZxBiohazardZx joined the game 11:33:49 <PublicServer> <ZxBiohazardZx> boom:( 11:35:39 <PublicServer> <Anson> hehe, i thought so, with that CL1 at the exit :-) 11:35:53 <PublicServer> <ZxBiohazardZx> tempfix 11:35:54 *** ZxBiohazardZx has quit IRC 11:36:00 <PublicServer> <ZxBiohazardZx> just so that 1 train can go on as usual 11:36:50 <PublicServer> <Anson> you have lots of universal rails mixed with electric ... 11:37:00 <PublicServer> <ZxBiohazardZx> universal rail is for markup 11:37:06 <PublicServer> <ZxBiohazardZx> its the TL waits showing 11:38:24 *** frdm has quit IRC 11:38:46 *** frdm has joined #openttdcoop 11:47:55 *** nicfer has joined #openttdcoop 11:55:49 *** frdm has quit IRC 11:56:01 *** frdm has joined #openttdcoop 11:57:11 <nicfer> !password 11:57:11 <PublicServer> nicfer: waifed 11:57:24 <PublicServer> *** nicfer joined the game 11:57:28 <PublicServer> *** nicfer has joined company #1 12:02:03 <PublicServer> <Anson> is this a game with cargo ? or only pax/mail/valu ? 12:02:22 <PublicServer> <nicfer> pax/mail/valu 12:03:22 <PublicServer> <Anson> then the west baptiste is only to create goods for making the town grow faster ? does that work ? 12:09:46 *** Brumi has joined #openttdcoop 12:24:02 <PublicServer> <ZxBiohazardZx> debated 12:24:05 <PublicServer> <ZxBiohazardZx> wiki claims not 12:24:23 <PublicServer> <ZxBiohazardZx> but there are townbuilder sets taht give it a beneficial factor 12:24:29 <PublicServer> <ZxBiohazardZx> and im to lazy to hunt the cpp 12:25:48 <PublicServer> <ZxBiohazardZx> haha reversers are alternative option haha 12:25:58 <PublicServer> <ZxBiohazardZx> i dont wanna merge before split :P 12:29:19 <PublicServer> *** Anson has joined spectators 12:33:27 *** cyph3r has quit IRC 12:33:27 <PublicServer> <nicfer> can I disconnect West Baptiste? 12:33:37 <PublicServer> <ZxBiohazardZx> why? 12:33:37 <PublicServer> <nicfer> it grows each 23k days 12:33:56 <PublicServer> <nicfer> same as acme 12:54:01 *** Brumi has quit IRC 12:58:54 <PublicServer> <Anson> back 12:59:25 <PublicServer> <Anson> try mail transport, instead of goods ... pax + mail should improve cities ... at least that help me some times 13:00:15 <PublicServer> <ZxBiohazardZx> trying to carve myself some room :P 13:00:34 <PublicServer> <ZxBiohazardZx> why add those checks? 13:00:45 <PublicServer> <ZxBiohazardZx> its not like there is an overflow of any kind 13:00:55 <PublicServer> <ZxBiohazardZx> nor if the line should be red if the wait is full 13:01:05 *** alang has quit IRC 13:02:00 <PublicServer> <Anson> bio, do you really want to merge to the ML at the top end of a double/triple slope ? 13:03:56 <Sylf> btw, you should call it SLH, not MSH 13:04:04 <PublicServer> <ZxBiohazardZx> k 13:04:31 <PublicServer> <nicfer> it shall be SLH07a/b 13:04:33 <PublicServer> <ZxBiohazardZx> anson yeah CL almost foces you to build it there 13:04:48 <PublicServer> <ZxBiohazardZx> other option is reversers after station and near canora 13:04:52 <PublicServer> <ZxBiohazardZx> or ignoring the CL 13:06:07 <PublicServer> *** Anson has joined company #1 13:09:28 <PublicServer> <nicfer> can IC station be linked to [S][IC]Ministik[A][B] instead of [S] Ministik 3? 13:09:46 <PublicServer> <ZxBiohazardZx> yeah ofc stationwalk but ofc 13:09:57 <PublicServer> <ZxBiohazardZx> the newstation/brumi is already that 13:10:19 <PublicServer> <nicfer> the actual station is already walked 13:10:28 *** Brumi has joined #openttdcoop 13:13:03 <PublicServer> <nicfer> if you want less station walk, we may merge the new IC station with [S] Ministik [B]1 and [S] Ministik 2 13:13:49 <PublicServer> <nicfer> or extend the metros to a new metro station 13:16:31 <PublicServer> <ZxBiohazardZx> so you want to link it to IC because? 13:20:53 <PublicServer> <ZxBiohazardZx> as soon as you change station without actually destroying it, cargo will still try to reach that direct link (the link dies slowly) 13:21:03 <PublicServer> <ZxBiohazardZx> its no issue to make it drop @ ministik3 13:21:17 <PublicServer> <ZxBiohazardZx> but ill swap the two around 13:24:29 *** frdm has quit IRC 13:24:38 *** frdm has joined #openttdcoop 13:25:23 <PublicServer> <ZxBiohazardZx> solved, i swapped them around;) 13:28:11 <PublicServer> <ZxBiohazardZx> i see you did replace ACM with Tsuu T'ina :P 13:29:51 <Maraxus> !password 13:29:51 <PublicServer> Maraxus: embers 13:30:06 <PublicServer> *** Maraxus joined the game 13:30:18 <PublicServer> <Maraxus> hi 13:30:33 <PublicServer> <ZxBiohazardZx> hi 13:41:43 <PublicServer> <ZxBiohazardZx> im off 13:41:53 <PublicServer> *** ZxBiohazardZx has left the game (leaving) 13:41:56 *** zxbiohazardzx_ has quit IRC 13:49:14 *** frdm has quit IRC 13:50:02 *** frdm has joined #openttdcoop 14:39:31 *** iinsomlol has quit IRC 14:39:53 *** iinsomlol has joined #openttdcoop 15:09:34 *** Raaaak has quit IRC 15:37:34 <PublicServer> <Maraxus> bridges were slow 15:38:00 <PublicServer> <Maraxus> er than the trains 15:40:02 <PublicServer> <Anson> yes, i now saw it ... slow bridge ... but i wanted to split a long bridge into two short bridges 15:40:17 <PublicServer> <Anson> but now, you built CL4 instead of CL5 15:41:00 *** Gregor-PLNL has quit IRC 16:00:28 *** valhallasw has quit IRC 16:04:10 <PublicServer> *** nicfer has left the game (leaving) 16:04:16 *** nicfer has quit IRC 16:07:15 <PublicServer> <Maraxus> are you building Anson? 16:10:53 <PublicServer> *** Anson has joined spectators 16:10:53 <PublicServer> *** Game paused (number of players) 16:11:10 <PublicServer> <Anson> just looked at my VCR :-) 16:12:44 <PublicServer> <Maraxus> ok :) - food time for me - cu later 16:13:03 <PublicServer> *** Maraxus has left the game (leaving) 16:14:27 *** frdm has quit IRC 16:15:19 <PublicServer> *** Anson has left the game (general timeout) 16:15:19 <PublicServer> *** Anson has left the game (connection lost) 16:15:21 *** frdm has joined #openttdcoop 16:16:18 *** AnsonMobil has joined #openttdcoop 16:19:02 *** Anson has quit IRC 16:19:43 <PublicServer> *** Game still paused (number of players) 16:19:44 <PublicServer> *** Brumi joined the game 16:21:19 *** Progman has joined #openttdcoop 16:25:28 *** ODM has joined #openttdcoop 16:25:28 *** ChanServ sets mode: +o ODM 16:28:31 *** valhallasw has joined #openttdcoop 16:29:13 <PublicServer> *** Brumi has left the game (leaving) 16:47:41 *** nicfer has joined #openttdcoop 16:51:33 *** dwarf has joined #openttdcoop 16:51:33 *** Webster sets mode: +o dwarf 17:07:37 *** Gregor-PLNL has joined #openttdcoop 17:17:40 *** Brumi_ has joined #openttdcoop 17:23:38 *** Brumi has quit IRC 17:24:53 *** Jam35 has joined #openttdcoop 17:28:32 *** Raaaak has joined #openttdcoop 17:38:42 <Jam35> !password 17:38:42 <PublicServer> Jam35: planar 17:38:55 <PublicServer> *** Game still paused (number of players) 17:38:58 <PublicServer> *** Jam35 joined the game 17:40:08 *** Max| has quit IRC 17:44:04 <Maraxus> !password 17:44:04 <PublicServer> Maraxus: paltry 17:44:28 <PublicServer> *** Game still paused (number of players) 17:44:28 <PublicServer> *** Maraxus joined the game 17:44:52 <PublicServer> <Maraxus> hi 17:45:02 <PublicServer> <Jam35> hiya 17:46:11 *** dwarf has quit IRC 17:47:15 *** Brumi_ is now known as Brumi 17:47:42 *** frdm has quit IRC 17:48:20 *** frdm has joined #openttdcoop 17:49:30 <PublicServer> <Jam35> need me to join? 17:50:00 <PublicServer> <Maraxus> not atm - just looking at the network atm 17:50:12 *** dwarf has joined #openttdcoop 17:50:12 *** ChanServ sets mode: +o dwarf 18:02:20 *** Firestar has joined #openttdcoop 18:02:29 <Firestar> hey 18:02:33 <Firestar> !dl 18:02:33 <PublicServer> Firestar: !dl autostart|autottd|lin|lin64|osx|ottdau|source|win32|win64|win9x 18:02:34 <PublicServer> Firestar: http://www.openttd.org/en/download-trunk/r25385 18:02:39 <PublicServer> <Maraxus> hi 18:02:51 <Firestar> how things= 18:03:18 <PublicServer> <Maraxus> just fine :) 18:04:24 <Firestar> is there still smth to build? xD 18:04:35 <PublicServer> <Maraxus> yes 18:05:03 <Firestar> except SL lines with primary industries? 18:05:22 <PublicServer> <Maraxus> pax game 18:05:27 <Firestar> oh ok 18:05:32 <Firestar> !password 18:05:32 <PublicServer> Firestar: ginger 18:06:20 <PublicServer> *** Game still paused (number of players) 18:06:20 <PublicServer> *** Game unpaused (number of players) 18:06:21 <PublicServer> *** Firestar joined the game 18:06:28 <PublicServer> <Firestar> ya building? 18:07:02 <PublicServer> <Maraxus> might do soonish 18:07:16 <PublicServer> <Firestar> wanna me signaling it? :P 18:07:23 <PublicServer> <Firestar> you know im not a good builder xD 18:07:27 *** Vinnie_nl has joined #openttdcoop 18:07:27 *** ChanServ sets mode: +o Vinnie_nl 18:07:32 <Vinnie_nl> !password 18:07:32 <PublicServer> Vinnie_nl: ginger 18:07:41 <PublicServer> *** Vinnie joined the game 18:07:42 <PublicServer> <Firestar> hai 18:07:44 <PublicServer> <Vinnie> hello 18:07:47 <PublicServer> <Maraxus> hi Vinnie 18:11:49 <PublicServer> <Firestar> erm whats the story book for in the GUI? 18:12:39 <PublicServer> <Vinnie> not sure, i think its a feature to use with goal servers 18:13:13 <PublicServer> <Firestar> thats the question mark next to the story book xD 18:14:04 <PublicServer> *** Jam35 has left the game (leaving) 18:17:21 <PublicServer> <Firestar> well maybe next game ill be here bit sooner to start building with everyone else :P cya 18:17:22 <PublicServer> *** Firestar has left the game (leaving) 18:17:29 *** Firestar has quit IRC 18:22:19 <PublicServer> <Vinnie> cya 18:22:29 <PublicServer> *** Vinnie has left the game (leaving) 18:22:29 <PublicServer> *** Game paused (number of players) 18:23:09 <PublicServer> *** Maraxus has left the game (leaving) 18:25:23 *** frdm has quit IRC 18:25:34 *** frdm has joined #openttdcoop 18:27:18 *** Progman has quit IRC 18:29:01 *** Vinnie_nl has quit IRC 18:41:51 *** Tikofix has joined #openttdcoop 18:43:04 <Tikofix> !help 18:43:04 <PublicServer> Tikofix: http://www.openttdcoop.org/wiki/IRC_Commands 18:45:11 <Tikofix> !download 18:45:11 <PublicServer> Tikofix: !download autostart|autottd|lin|lin64|osx|ottdau|source|win32|win64|win9x 18:45:11 <PublicServer> Tikofix: http://www.openttd.org/en/download-trunk/r25385 18:46:42 <Tikofix> !password 18:46:42 <PublicServer> Tikofix: deaned 18:54:08 *** frdm has quit IRC 18:54:43 *** Tikofix has quit IRC 18:54:50 *** frdm has joined #openttdcoop 19:18:01 *** evildwarf has joined #openttdcoop 19:18:01 *** Webster sets mode: +o evildwarf 19:22:33 *** dwarf has quit IRC 19:22:35 <planetmaker> http://www.tt-forums.net/viewtopic.php?f=29&t=66728 <- choose (25+4)k OpenTTD meeting date (if you are interested and plan to come) 19:22:36 <Webster> Title: Transport Tycoon Forums View topic - (25+4)k meeting (at www.tt-forums.net) 19:26:27 *** mfb- has joined #openttdcoop 19:26:27 *** ChanServ sets mode: +o mfb- 19:26:32 <mfb-> hi 19:26:55 <planetmaker> hi mfb 19:28:59 <mfb-> !password 19:28:59 <PublicServer> mfb-: deaned 19:29:08 <PublicServer> *** Game still paused (number of players) 19:29:11 <PublicServer> *** mfb joined the game 19:29:19 <PublicServer> <mfb> oh, cargodist 19:31:29 <PublicServer> <mfb> with the intra-city traffic, the MLs are used very infrequently 19:32:14 *** Sylf has quit IRC 19:38:29 *** Mark has joined #openttdcoop 19:38:29 *** Webster sets mode: +o Mark 19:39:57 *** frdm has quit IRC 19:40:20 *** frdm has joined #openttdcoop 19:41:37 *** Brumi has quit IRC 19:45:34 <mfb-> does cargodist work with SRNWs? 19:45:56 <PublicServer> <mfb> or do we need explicit orders? 19:46:27 <mfb-> hmm... without explicit orders passengers don't know if they will reach their destination 19:46:48 <PublicServer> <mfb> okay, probably not 19:49:10 *** Mark has quit IRC 19:49:48 *** dwarf has joined #openttdcoop 19:49:48 *** Webster sets mode: +o dwarf 19:49:52 *** Mark has joined #openttdcoop 19:49:52 *** Webster sets mode: +o Mark 19:54:04 *** Jam35 has quit IRC 19:56:09 *** evildwarf has quit IRC 19:57:20 *** evildwarf has joined #openttdcoop 19:57:20 *** Webster sets mode: +o evildwarf 20:02:27 *** Sylf has joined #openttdcoop 20:02:27 *** ChanServ sets mode: +o Sylf 20:04:09 *** dwarf has quit IRC 20:04:43 *** frdm has quit IRC 20:05:29 *** frdm has joined #openttdcoop 20:22:51 *** evildwarfseviltwin has joined #openttdcoop 20:22:51 *** Webster sets mode: +o evildwarfseviltwin 20:22:52 *** Sylf has quit IRC 20:24:26 *** KenjiE20 has quit IRC 20:25:35 *** dwarf has joined #openttdcoop 20:25:35 *** Webster sets mode: +o dwarf 20:29:35 <scshunt> !password 20:29:35 <PublicServer> scshunt: snared 20:29:42 <PublicServer> *** Game still paused (number of players) 20:29:42 <PublicServer> *** Game unpaused (number of players) 20:29:43 <PublicServer> *** scshunt joined the game 20:30:02 *** evildwarf has quit IRC 20:30:38 <PublicServer> <scshunt> mfb: thanks for fixing the hub on ministik [a][b] 20:31:58 *** evildwarfseviltwin has quit IRC 20:36:43 *** Sylf has joined #openttdcoop 20:36:43 *** ChanServ sets mode: +o Sylf 20:38:45 *** Ulsh has joined #openttdcoop 20:38:53 <Ulsh> !password 20:38:53 <PublicServer> Ulsh: snared 20:39:17 <Maraxus> !password 20:39:17 <PublicServer> Maraxus: snared 20:39:33 <PublicServer> *** Maraxus joined the game 20:39:36 <PublicServer> <Maraxus> hi 20:39:38 <PublicServer> <scshunt> Hi 20:39:39 <mfb-> hi 20:40:34 <PublicServer> <scshunt> Should we add volume on the MLs? 20:41:18 <PublicServer> <mfb> do you see jams? 20:41:48 <PublicServer> <scshunt> ah, yes I do 20:41:58 <PublicServer> <mfb> then it's time to expand 20:42:20 <PublicServer> <scshunt> it's just a direcitonal thing, a prior should solve this jam 20:42:22 <PublicServer> <scshunt> and it's at one station 20:42:40 <PublicServer> <scshunt> actually, hmm 20:43:10 <PublicServer> <scshunt> Look at SWK 20:43:16 <PublicServer> <scshunt> and SLH 02 20:43:18 <PublicServer> <scshunt> (the sylf one) 20:43:20 <PublicServer> <scshunt> thoughts? 20:43:42 <PublicServer> <mfb> 3rd bridge? 20:43:51 *** Sylf_ has joined #openttdcoop 20:43:54 <PublicServer> <mfb> second line into the station is optional 20:44:04 <PublicServer> <mfb> or just wait 20:44:06 <PublicServer> <mfb> :D 20:44:13 <PublicServer> <scshunt> yeah it's an intermittent thing 20:44:31 <PublicServer> <scshunt> expanding the station with a second in-line would solve it too 20:45:41 <PublicServer> <scshunt> We could shift the out-line up by a few, and add 4 new platforms doing 6 on each line 20:46:07 <PublicServer> <scshunt> also, actually 20:46:17 <PublicServer> <scshunt> there's an obbvious improvement to be made 20:47:41 <PublicServer> <mfb> missing signal :D 20:47:48 <PublicServer> <mfb> oh, no 20:48:34 <PublicServer> *** Player has left the game (general timeout) 20:48:34 <PublicServer> *** Player has left the game (connection lost) 20:51:23 <PublicServer> <scshunt> hrm 20:51:29 <PublicServer> <scshunt> there's no room to connect this bridge 20:51:44 <PublicServer> <scshunt> thanks 20:52:41 *** Ulsh_ has joined #openttdcoop 20:52:50 <Ulsh_> !password 20:52:50 <PublicServer> Ulsh_: glides 20:54:05 *** Max| has joined #openttdcoop 20:55:05 *** Ulsh has quit IRC 21:02:02 <PublicServer> *** scshunt has left the game (leaving) 21:04:10 *** ODM has quit IRC 21:04:40 *** KenjiE20 has joined #openttdcoop 21:04:41 *** ChanServ sets mode: +o KenjiE20 21:11:23 <PublicServer> <mfb> lol passengers are stupid 21:11:43 <PublicServer> <mfb> they just leave the train at a random station in the middle of nowhere 21:13:38 <Sylf_> start building travellers school 21:13:48 <Sylf_> oh, that sounds too much like sim city 21:15:13 <PublicServer> <mfb> and now they refuse to take any trains 21:33:58 *** Gregor-PLNL has quit IRC 21:38:29 <PublicServer> *** Player has left the game (leaving) 21:38:35 *** Ulsh_ has quit IRC 21:40:46 <nicfer> !password 21:40:46 <PublicServer> nicfer: aboard 21:41:03 <PublicServer> *** nicfer joined the game 21:41:35 <PublicServer> <nicfer> hi 21:41:41 <PublicServer> <mfb> hi 21:41:41 <PublicServer> <Maraxus> hi 21:46:07 <PublicServer> <nicfer> shall we connect towns with 23.212 town growth rate? 21:46:18 <PublicServer> <mfb> if you want to grow it? sure 21:46:28 <PublicServer> <nicfer> for example, West Baptiste 21:46:30 <PublicServer> <mfb> but add a station to get a reasonable growth rate ;) 21:47:37 <PublicServer> <mfb> hmm 21:47:47 <Sylf_> West Baptiste might be doomed 21:48:00 <Sylf_> the city growth limiter game script does some weird stuff 21:48:37 <PublicServer> <nicfer> it is fixed at 23.212, same as others 21:48:51 <PublicServer> <mfb> :( 21:48:53 <PublicServer> <nicfer> Acme, St. Albert, etf 21:48:55 <PublicServer> <nicfer> etc* 21:56:03 *** frdm has quit IRC 21:57:02 *** frdm has joined #openttdcoop 22:03:45 <PublicServer> <nicfer> mfb, did you built a bus station at WEB? 22:04:05 <mfb-> I tried to get growth by moving the station tiles to the town 22:04:20 <PublicServer> <nicfer> because I can't build them 22:04:29 <PublicServer> <nicfer> they're greyed out 22:04:31 <PublicServer> <mfb> ? 22:05:05 <Sylf_> is road vehicle limit 0? 22:05:24 <mfb-> advanced settings -> disable infrastructure building blahblah -> off 22:05:26 <mfb-> it is 22:05:40 <mfb-> located in the infrastructure tab 22:06:05 <PublicServer> <nicfer> yeah, it is 0 22:06:31 <PublicServer> <nicfer> but mfb managed to build them, while I can't 22:06:33 *** Raaaak has quit IRC 22:06:50 <mfb-> advanced settings -> disable infrastructure building blahblah -> off 22:06:54 <mfb-> this is the setting you have to change 22:07:23 <PublicServer> <nicfer> it's activated 22:09:06 <PublicServer> <nicfer> ah, if it's on it's disabled 22:09:06 <PublicServer> <nicfer> now I can 22:11:33 *** valhallasw has quit IRC 22:14:14 <PublicServer> <Maraxus> gn 22:14:28 <PublicServer> *** Maraxus has left the game (leaving) 22:15:03 *** Maraxus has quit IRC 22:22:10 <PublicServer> <nicfer> train 271 has no orders 22:22:53 <PublicServer> <nicfer> well, none of Paintearth metro has orders 22:24:46 <mfb-> right 22:24:50 <mfb-> and they work perfectly 22:25:40 <PublicServer> <mfb> well, station entry could be a bit quicker 22:25:46 <PublicServer> <mfb> and trains are stacking in the ML station 22:26:00 <PublicServer> <mfb> but that is a ML issue 22:34:32 *** frdm has quit IRC 22:34:45 *** frdm has joined #openttdcoop 22:45:58 <fonsinchen> !password 22:45:58 <PublicServer> fonsinchen: keeled 22:46:11 <PublicServer> *** fonso joined the game 22:46:58 <PublicServer> <fonso> How's it going? 22:47:12 <PublicServer> <nicfer> about biotown,what shall we connect to the west station? 22:47:34 <PublicServer> <mfb> everything 22:53:01 <PublicServer> *** fonso has left the game (leaving) 22:58:48 *** Sylf_ has quit IRC 23:06:22 *** frdm has quit IRC 23:06:59 *** frdm has joined #openttdcoop 23:07:47 <PublicServer> *** Sylf joined the game 23:11:52 <PublicServer> <Sylf> something we haven't discussed yet: Are we going to keep the rail version of the ICE? Or switch to monorail or maglev? 23:15:03 *** frdm has quit IRC 23:15:54 *** frdm has joined #openttdcoop 23:21:04 <mfb-> I guess loading speed will limit the capacity 23:21:12 <PublicServer> <Sylf> that town of standard is starting to look very non standard :D 23:21:26 <PublicServer> <mfb> :D 23:21:39 *** evildwarf has joined #openttdcoop 23:21:39 *** Webster sets mode: +o evildwarf 23:22:26 <PublicServer> <mfb> and old concept, but with a new design, and it works better with cargodist 23:25:37 *** dwarf has quit IRC 23:26:28 <PublicServer> <mfb> hmm 23:28:31 *** Max| has quit IRC 23:28:55 <PublicServer> <mfb> get implicit orders, stupid train 23:29:26 *** Max| has joined #openttdcoop 23:30:37 <PublicServer> <mfb> interesting "feature" 23:30:46 *** uliko has joined #openttdcoop 23:30:46 *** ChanServ sets mode: +o uliko 23:31:08 <PublicServer> <mfb> they have to collect one implicit order with a regular order 23:31:18 <PublicServer> <mfb> afterwards they work without regular orders 23:31:40 <PublicServer> <Sylf> really... interesting 23:52:25 *** evildwarf has quit IRC 23:52:49 *** evildwarf has joined #openttdcoop 23:52:49 *** Webster sets mode: +o evildwarf 23:59:40 *** evildwarfseviltwin has joined #openttdcoop 23:59:40 *** Webster sets mode: +o evildwarfseviltwin