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00:02:12 <Anson> oh well.... had to install a few things. then register. update. read docs. etc. now i can use the webspace and allow access for other people by sending them a link via email 00:03:02 <Anson> are you still there sylf? and i would need your email 00:03:29 <Sylf> why? I normally don't give out my email 00:05:10 <Anson> see the line above.... my webspace cant be accessed via public internet. but i can make it send a link to my webspace by email 00:05:33 <Sylf> go to imgur.com 00:05:37 <Sylf> upload is free there. 00:05:51 <Sylf> or photobucket.com 00:06:04 <Anson> didnt know all this in detail until i just installed and registered that webspace 00:06:27 <Sylf> you don't need any personal web space. 00:06:39 <Sylf> use public image/photo sharing sites like what I mentioned 00:07:23 <Sylf> I think tinypic.com is also popular 00:32:13 <Anson> !password 00:32:13 <PublicServer> Anson: vowing 00:32:31 <PublicServer> *** Game still paused (number of players) 00:32:31 <PublicServer> *** Anson joined the game 00:33:27 <PublicServer> <Anson> just checked the three ... first two require registration. tinypic is a company of photobucket, but requires no registration 00:33:33 <PublicServer> <Anson> http://i41.tinypic.com/16kdkkh.png 00:34:50 <Sylf> now, post a screenshot that shows all the NewGRFs you are missing when you try to open a sav file 00:35:33 <PublicServer> <Anson> http://i43.tinypic.com/9kmcd1.png 00:36:12 <Sylf> click on the button "find missing content online" and show me that screen 00:36:43 <Sylf> wait, forget that. 00:36:59 <Sylf> Click NewGRF Settings button, and show me that screen 00:37:19 <PublicServer> <Anson> http://i42.tinypic.com/21c8lzb.png 00:37:47 <Sylf> that damn stolen tree... 00:37:55 <PublicServer> <Anson> those three are the version of ottd, the display of the grf window, and then what i get when i try to download 00:39:41 <Sylf> no, those are NOT version of ottd. 00:39:55 <Sylf> those are missing GRF files, or wrong version of GRF files. 00:40:47 <Sylf> Can you please post the screen after clicking "NewGRF Settings" in "Load Game" screen? 00:40:57 <PublicServer> <Anson> first os the main screen, showing that i riun version 1.3.1 :-) 00:43:40 <Sylf> some screen looking like http://i40.tinypic.com/2wr16vb.png 00:45:33 <PublicServer> <Anson> http://i41.tinypic.com/2871tx.png 00:46:49 <Sylf> so, the only file you really need is the stolen trees. 00:47:09 <PublicServer> <Anson> and what about the other two ? 00:47:11 <Sylf> You'll need to register at simuscape.com 00:47:31 <Sylf> Other two are only wrong versions available, and those can be ignored in this case 00:47:42 <PublicServer> <Anson> o don't understand that grfpack 8.0 os a replacement for grfpack 8.0 and o am missing it ????? 00:47:59 <Sylf> the GRF pcakage thing at the top is information only, it doens't add anything to the game 00:48:22 <Sylf> The town name is only town name generator. it's mostly irrelevant for loading and watching the game 00:49:41 <PublicServer> <Anson> but when o try to download missing grfs, o get all three shown with red dots and that they can't be found anywhere ?! 00:49:42 <Webster> Read the Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart (again, try !grf) 00:51:33 <Sylf> Like I said, stolen trees grf is only available at simuscape.com. 00:51:38 <Sylf> er 00:51:41 <Sylf> simuscape.net 00:52:07 <PublicServer> <Anson> the thord pic shows what i mean ... left sode shows that grfpack 8.0 is mossing although o have it onstalled, and the roght sode explains that ot os a replacement for grfpack 8.0 ??? 00:52:20 <Sylf> It's NOT missing. 00:52:32 <Sylf> Like I said, ignore the stuff that's shown with yellow boxes. 00:52:48 <Sylf> You already have compatible grfs for those. 00:52:57 <Sylf> The only thing you need to load the game is the stolen trees. 00:55:13 <PublicServer> <Anson> very mosleading display: in the "content downloading" ot shows that ot wants to download grfpack 8 woth a red dot (on the left side) ..... 00:55:35 <Sylf> I know that. Please ignore it. 00:56:05 <PublicServer> *** Anson has left the game (leaving) 00:57:22 *** pugi has quit IRC 01:04:04 <PublicServer> *** Game still paused (number of players) 01:04:04 <PublicServer> *** Sylf joined the game 01:18:01 <PublicServer> *** Sylf has left the game (leaving) 01:23:45 *** uliko has quit IRC 01:53:34 <Anson> !password 01:53:34 <PublicServer> Anson: vowing 01:53:55 <PublicServer> *** Game still paused (number of players) 01:53:56 <PublicServer> *** Anson joined the game 01:57:00 <PublicServer> <Anson> oh well ... i found that simu website, but it took 5+ minutes to get past the first picture screen ... then i read throgh the forums until i found the stolen trees, but without registering and getting an account, download is prohibited 02:01:39 <Sylf> do you log on the game just to talk? 02:01:45 <Sylf> instead of using irc? 02:02:28 <PublicServer> <Anson> i use my smartphone for reading chat, but it is easier to type here 02:02:58 <PublicServer> <Anson> and i also look at the plans and try to understand what people are suggesting ... 02:10:04 <PublicServer> *** Anson has left the game (leaving) 04:23:03 *** nicfer has quit IRC 05:18:03 *** gnemonix has joined #openttdcoop 05:19:24 *** gnemonix has quit IRC 06:29:08 *** Dom_ has joined #openttdcoop 06:53:32 <Dom_> !download osx 06:53:32 <PublicServer> Dom_: http://binaries.openttd.org/nightlies/trunk/r25549/openttd-trunk-r25549-macosx-universal.zip 06:56:47 *** Sylf has quit IRC 06:58:15 <Dom_> !password 06:58:15 <PublicServer> Dom_: vowing 06:58:21 <PublicServer> *** Game still paused (number of players) 06:58:24 <PublicServer> *** Dom joined the game 07:00:31 <PublicServer> *** Dom has left the game (leaving) 07:05:14 *** Sylf has joined #openttdcoop 07:05:15 *** ChanServ sets mode: +o Sylf 07:14:35 *** Gregor-PLNL has joined #openttdcoop 08:02:57 *** Maraxus has joined #openttdcoop 08:03:08 <Maraxus> !password 08:03:08 <PublicServer> Maraxus: vowing 08:03:26 <PublicServer> *** Game still paused (number of players) 08:03:26 <PublicServer> *** Maraxus joined the game 08:03:50 <PublicServer> *** Maraxus has left the game (leaving) 08:03:52 *** Maraxus has quit IRC 08:06:05 *** pugi has joined #openttdcoop 08:12:42 *** Jam35 has joined #openttdcoop 08:24:55 *** Sylf has quit IRC 08:38:51 *** Sylf has joined #openttdcoop 08:38:52 *** ChanServ sets mode: +o Sylf 08:59:16 *** Sylf has quit IRC 09:06:14 *** Dom__ has joined #openttdcoop 09:08:23 *** Max| has quit IRC 09:09:53 *** perk11 has quit IRC 09:11:20 *** Dom_ has quit IRC 09:11:20 *** Dom__ is now known as Dom_ 09:34:49 *** Sylf has joined #openttdcoop 09:34:49 *** ChanServ sets mode: +o Sylf 09:42:13 *** Mucht has joined #openttdcoop 09:42:13 *** ChanServ sets mode: +o Mucht 10:02:55 *** Sylf has quit IRC 10:11:58 *** Brumi has joined #openttdcoop 10:17:29 *** ZxBiohazardZx has joined #openttdcoop 10:17:45 <ZxBiohazardZx> !password 10:17:45 <PublicServer> ZxBiohazardZx: vowing 10:17:52 <PublicServer> *** Game still paused (number of players) 10:17:55 <PublicServer> *** ZxBiohazardZx joined the game 10:20:49 <ZxBiohazardZx> :) 10:20:53 <PublicServer> *** ZxBiohazardZx has left the game (leaving) 10:20:56 *** ZxBiohazardZx has quit IRC 10:48:41 *** Sylf has joined #openttdcoop 10:48:41 *** ChanServ sets mode: +o Sylf 10:55:30 *** Max| has joined #openttdcoop 10:56:39 <fonsinchen> !password 10:56:40 <PublicServer> fonsinchen: unties 10:56:47 <PublicServer> *** Game still paused (number of players) 10:56:50 <PublicServer> *** fonso joined the game 11:09:52 <PublicServer> *** fonso has joined company #1 11:17:53 *** Dom_ has quit IRC 11:19:08 <PublicServer> *** fonso has left the game (leaving) 11:37:39 *** Dom_ has joined #openttdcoop 11:51:45 *** alang has quit IRC 13:01:05 *** uliko has joined #openttdcoop 13:01:05 *** ChanServ sets mode: +o uliko 13:41:37 *** Anson has quit IRC 13:42:10 *** Anson has joined #openttdcoop 13:46:23 *** Maraxus has joined #openttdcoop 13:54:13 *** alluke has joined #openttdcoop 13:54:17 <alluke> !password 13:54:17 <PublicServer> alluke: hinder 13:54:20 *** alluke has left #openttdcoop 13:54:31 <PublicServer> *** Game still paused (number of players) 13:54:33 <PublicServer> *** Ernst Röhm joined the game 13:55:04 <PublicServer> <Ernst Röhm> tropical industries? 13:55:10 <PublicServer> <Ernst Röhm> wtf is this shit 13:55:16 <PublicServer> <Ernst Röhm> and shit trainset too 13:56:45 *** alluke has joined #openttdcoop 13:57:46 *** Vinnie_nl has joined #openttdcoop 13:57:46 *** ChanServ sets mode: +o Vinnie_nl 13:57:52 <Vinnie_nl> !password 13:57:52 <PublicServer> Vinnie_nl: hinder 13:58:02 <PublicServer> *** Game still paused (number of players) 13:58:02 <PublicServer> *** Game unpaused (number of players) 13:58:04 <PublicServer> *** Vinnie joined the game 13:58:06 <PublicServer> <Vinnie> hello 13:58:08 <PublicServer> <Ernst Röhm> hi 13:58:14 <PublicServer> <Ernst Röhm> what the fuck is going on here 13:58:29 <PublicServer> <Vinnie> nothing yet 13:58:36 <PublicServer> <Ernst Röhm> tropical industries in arctin and no proper trains 13:58:46 <PublicServer> <Vinnie> that is some newgrf settings 13:58:56 <PublicServer> <Ernst Röhm> badly picked 13:59:14 <PublicServer> <Vinnie> NUTS is compatible to these cargotypes 13:59:30 *** Maraxus has quit IRC 13:59:44 <PublicServer> <Ernst Röhm> so is many other trainset 14:00:06 <PublicServer> <Vinnie> maybe next game different trainset 14:00:16 <PublicServer> <Ernst Röhm> hopefully 14:00:30 <PublicServer> <Vinnie> you think it will not work? 14:00:38 <PublicServer> <Ernst Röhm> what will 14:00:48 <PublicServer> <Vinnie> this game with this trainset? 14:01:02 <PublicServer> <Ernst Röhm> nuts works but its still utter shit 14:01:08 <PublicServer> <Ernst Röhm> looks shit and behaves shit 14:01:19 <PublicServer> <Vinnie> thats an opinion 14:01:22 <PublicServer> <Ernst Röhm> v is just forcing everyone to use it since he made it 14:01:24 <PublicServer> <Ernst Röhm> yes 14:01:38 <PublicServer> <Ernst Röhm> and is unfortunately the admin of ottdcoop 14:02:04 <PublicServer> <Vinnie> fun thing is that you can also give maps to play 14:02:23 <PublicServer> <Ernst Röhm> i have many sp maps 14:02:25 <PublicServer> <Vinnie> and then we play those maps with your prefered grf's 14:02:47 <PublicServer> <Ernst Röhm> but its really hard to find good server with more than 1 players 14:03:15 <PublicServer> <Vinnie> you want to play Co-op or can they maybe be used for welcome server? 14:03:33 <PublicServer> <Ernst Röhm> no matter 14:03:59 <PublicServer> <Ernst Röhm> that one hill is bit too steep but will hopefully work 14:05:02 *** roboboy has quit IRC 14:05:09 <PublicServer> <Ernst Röhm> first train 14:05:18 <fonsinchen> Do we really tolerate such names here? See http://en.wikipedia.org/wiki/Ernst_R%C3%B6hm 14:05:19 <Webster> Title: Ernst Röhm - Wikipedia, the free encyclopedia (at en.wikipedia.org) 14:05:35 <PublicServer> <Ernst Röhm> wow, a ghost 14:06:13 <PublicServer> <Ernst Röhm> oh my god 14:06:23 <PublicServer> <Ernst Röhm> the whole chat is visible there 14:06:41 <PublicServer> <Vinnie> Ernst Röhm: i think you also don't understand how we play here with your train #6 14:06:51 <PublicServer> <Ernst Röhm> hmm? 14:06:53 <PublicServer> <Ernst Röhm> it does its job 14:06:55 <PublicServer> <Ernst Röhm> whats wrong 14:08:06 <PublicServer> <Vinnie> we make a plan for a game, then we execute the plan 14:08:16 <PublicServer> <Vinnie> not random trainlines 14:08:19 <PublicServer> <Ernst Röhm> aint the plan just to serve all the industries? 14:08:30 <PublicServer> <Vinnie> nope not yet 14:08:36 <PublicServer> <Ernst Röhm> and random trainlines erme into one huge network 14:08:40 <PublicServer> <Ernst Röhm> merge* 14:08:48 <PublicServer> <Vinnie> no check voting board 14:08:54 <PublicServer> <Vinnie> there you can see the plans 14:09:01 <PublicServer> <Ernst Röhm> wheres that 14:10:35 <Anson> join irc and read topic... it is still the voting phase 14:10:49 <Vinnie_nl> !rcon name 113 "pick non-Nazi name. last warning" 14:10:49 <PublicServer> Vinnie_nl: - Change setting for all clients. Usage: 'setting <name> [<value>]' 14:10:49 <PublicServer> Vinnie_nl: - Omitting <value> will print out the current value of the setting. 14:11:11 *** alluke is now known as potato 14:11:16 <Vinnie_nl> !rcon client_name 113 "pick non-Nazi name. last warning" 14:11:16 <PublicServer> Vinnie_nl: *** Ernst Röhm has changed his/her name to pick non-Nazi name. last warning 14:11:16 <PublicServer> Vinnie_nl: dbg: [misc] String too long for destination buffer 14:11:50 <PublicServer> <pick non-Nazi name. las> i think i have to rename myself 14:11:52 <PublicServer> <pick non-Nazi name. las> brb 14:11:55 <PublicServer> *** pick non-Nazi name. las has left the game (leaving) 14:11:55 <PublicServer> *** Game paused (number of players) 14:12:55 <Vinnie_nl> btw that counts for the name on IRC aswell 14:12:58 <potato> !password 14:12:58 <PublicServer> potato: tenses 14:13:17 <PublicServer> *** Game still paused (number of players) 14:13:17 <PublicServer> *** Game unpaused (number of players) 14:13:18 <PublicServer> *** dttnepo joined the game 14:13:26 *** potato has quit IRC 14:14:21 <PublicServer> <Vinnie> one sec i think i messed something up 14:14:23 <PublicServer> *** Vinnie has left the game (leaving) 14:14:23 <PublicServer> *** Game paused (number of players) 14:14:25 <PublicServer> <dttnepo> like what 14:14:48 <Vinnie_nl> renaming server in multiplayer list 14:15:07 <Anson> and dont forget to read quickstart 14:15:13 <PublicServer> *** Game still paused (number of players) 14:15:13 <PublicServer> *** Game unpaused (number of players) 14:15:14 <PublicServer> *** Vinnie joined the game 14:15:44 <Anson> you will see what is different on ps 14:15:49 <fonsinchen> thanks Vinnie_nl 14:16:41 <PublicServer> *** Vinnie has left the game (general timeout) 14:16:41 <PublicServer> *** Vinnie has left the game (connection lost) 14:16:41 <PublicServer> *** Game paused (number of players) 14:17:31 <PublicServer> *** Game still paused (number of players) 14:17:31 <PublicServer> *** Game unpaused (number of players) 14:17:34 <PublicServer> *** Vinnie joined the game 14:18:57 <PublicServer> <Vinnie> so have you found the voting board? 14:19:11 <PublicServer> <dttnepo> nope 14:19:23 <PublicServer> <Vinnie> do you know where the sign list is? 14:19:49 <PublicServer> <Vinnie> Go to sign !!WELCOME BOARD the voting is under there 14:19:52 <PublicServer> <dttnepo> those Vi stations? 14:19:58 <PublicServer> <dttnepo> ah 14:20:09 <PublicServer> <Vinnie> that is one plan, there are 5 or 6 arround the map 14:20:23 <PublicServer> <dttnepo> what do those mean 14:20:33 <PublicServer> <dttnepo> random names 14:21:09 <PublicServer> <Vinnie> you mean the names in the voting board? 14:21:12 <PublicServer> <dttnepo> yes 14:21:26 <PublicServer> <Vinnie> those are the name of the person creating the plan 14:21:44 <PublicServer> <Vinnie> and below the names of people wanting to play that plan for this map\ 14:21:52 <PublicServer> <dttnepo> right.... 14:22:30 <PublicServer> <Vinnie> in the signlist you will also find signs with the name !plan followed by a name 14:22:37 <PublicServer> <Vinnie> a quick way to get to see their plan 14:23:55 <PublicServer> <dttnepo> i dont get any of those plans 14:24:01 <PublicServer> <dttnepo> can i vote for donald duck 14:24:20 <PublicServer> <Vinnie> your not obliged to vote in order to play 14:24:26 <PublicServer> <dttnepo> great 14:24:40 <PublicServer> <Vinnie> just wait for the voting to be done before we play 14:25:02 <PublicServer> <dttnepo> shouldnt it be pretty clear whos wod? 14:25:26 <PublicServer> <Vinnie> kinda is but, this is the second day of voting 14:25:32 <PublicServer> <Vinnie> and we are the only two online 14:25:46 <PublicServer> <Vinnie> so starting building now would be pretty selfish 14:25:52 <PublicServer> <dttnepo> 14:26:22 <PublicServer> <dttnepo> cant you adapt the already built stuff into the final thing 14:26:38 <PublicServer> <Vinnie> the only build stuff are your two trainlines 14:26:56 <PublicServer> <Vinnie> wich use a different train and are single lines 14:26:59 <PublicServer> <dttnepo> because i came here 10 mins ago 14:27:21 <PublicServer> <dttnepo> of course its single line 14:27:29 <PublicServer> <dttnepo> one train is enough to pick up all the stuff 14:27:51 <PublicServer> <dttnepo> and whats wrong with variety 14:27:59 <PublicServer> <dttnepo> one train is boooooooooring 14:28:06 <PublicServer> <Vinnie> variaty in trainspeed clogs mainlines 14:28:21 <PublicServer> <Vinnie> so does variaity in Hp and kN 14:28:25 <Anson> until voting is done, there will be enough time to read @quickstart 14:28:29 <PublicServer> <Vinnie> and trainlengths 14:29:04 <PublicServer> <dttnepo> the speed can always be upgraded 14:29:07 <Sylf> why are you building already anyway? 14:29:25 <PublicServer> <dttnepo> and seems that im delivering logs to print works xD 14:29:45 <PublicServer> <Vinnie> but not to the printworks we want to use for the plan we vote for 14:29:50 <PublicServer> *** Sylf joined the game 14:30:29 <PublicServer> <dttnepo> lawd 14:30:51 <PublicServer> <dttnepo> which is the right one then 14:31:07 <PublicServer> *** Sylf has left the game (leaving) 14:31:18 <Sylf> Don't build anything yet. 14:31:19 <PublicServer> <Vinnie> you came here by reading quikstart guide 14:31:29 <PublicServer> <Vinnie> in it it says something about planning stage 14:31:36 <PublicServer> <Vinnie> please read that one again 14:32:22 <PublicServer> <dttnepo> i didnt see any on my way 14:32:24 <Anson> @quickstart 14:32:25 <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart 14:32:36 <PublicServer> <dttnepo> ah ok 14:34:11 <PublicServer> <dttnepo> lol 14:34:58 <PublicServer> <dttnepo> everything is prescribed 14:35:16 <PublicServer> <Vinnie> you want chaos for 2-3 weeks a game is lasting? 14:35:23 <PublicServer> <dttnepo> no 14:35:26 <PublicServer> <Vinnie> and over 1000 trains 14:35:36 <PublicServer> <Vinnie> hence basic rules 14:35:51 <PublicServer> <dttnepo> weve never had any chaos in the mp games me and few friends have had 14:36:17 <PublicServer> <Vinnie> but we play here with strangers that are willing to play here 14:36:44 <PublicServer> <Vinnie> have you checked any archive games? 14:36:51 <PublicServer> <dttnepo> nop 14:37:06 <PublicServer> <Vinnie> you could untill the game starts 14:37:20 <PublicServer> <dttnepo> what do i gain 14:37:24 <Anson> welcome server is mp too. without all these rules 14:37:39 <PublicServer> <Vinnie> alot of experience in signaling 14:37:46 <PublicServer> <Vinnie> junction design 14:37:52 <PublicServer> <Vinnie> and play concepts 14:38:10 <Anson> but here is only ONEcompany with ONE big network 14:38:30 <Sylf> welcome server really has nothing to do with playing on public server 14:38:37 <PublicServer> <dttnepo> i have signaled thousands of kilotiles of railway 14:39:09 <Sylf> alluke, PLEASE at the very least read the quick start from top to bottom. 14:39:09 <PublicServer> <Vinnie> yes but here we signal 4 tracks in such a way that it balances traffic over 2 tracks 14:39:28 <Sylf> For one thing, I see that you've left the irc channel 14:39:50 <Sylf> also, please use the nicks we can relate between the game and irc 14:40:52 <PublicServer> <dttnepo> brb gotta reboot to install update 14:40:59 <PublicServer> *** dttnepo has left the game (leaving) 14:40:59 <PublicServer> *** Game paused (number of players) 14:42:08 <fonsinchen> !password 14:42:08 <PublicServer> fonsinchen: peeped 14:42:14 <PublicServer> *** Game still paused (number of players) 14:42:17 <PublicServer> *** fonso joined the game 14:42:54 <PublicServer> *** fonso has joined company #1 14:42:54 <PublicServer> *** Game unpaused (number of players) 14:43:04 *** Anson has quit IRC 14:43:13 *** Anson has joined #openttdcoop 14:44:26 <PublicServer> *** fonso has joined spectators 14:44:26 <PublicServer> *** Game paused (number of players) 14:44:40 <fonsinchen> why slugs, btw? 14:44:56 <PublicServer> <Vinnie> i think those have the speed and low CL 14:45:16 <fonsinchen> They're not particularly fast: 200 km/h 14:45:53 <PublicServer> <Vinnie> its the max speed for CL1.5 14:45:57 <fonsinchen> low CL, though, because they don't slow down at all in curves 14:46:43 <PublicServer> *** Vinnie has left the game (general timeout) 14:46:43 <PublicServer> *** Vinnie has left the game (connection lost) 14:47:08 <Vinnie_nl> what kind of train would you use? 14:47:10 *** Vinnie_nl has quit IRC 14:47:16 <fonsinchen> I like long trains 14:47:37 *** Vinnie_nl has joined #openttdcoop 14:47:37 *** ChanServ sets mode: +o Vinnie_nl 14:47:37 <Sylf> Xe Q Ter TL14! 14:47:38 <fonsinchen> so I'd use one of the "STRONG" ones with TL 9 or such 14:47:43 <fonsinchen> or that 14:48:09 <fonsinchen> But I'm aware that this makes the station and hub designs more complex 14:48:15 <Sylf> I think I got the spelling wrong but meh :) 14:48:56 <Vinnie_nl> TL 9 and refit :( 14:49:12 <fonsinchen> What does the refit have to do with it? 14:49:32 <Vinnie_nl> it means it has to go into a depot with speedlimit of 61 kmph 2 or 3 times 14:49:39 <Sylf> Pick an engine with 65km/h top speed, and depots won't slow you down 14:49:46 <fonsinchen> You can refit at stations, can't you? 14:49:59 <Sylf> No, not with NUTS 14:50:21 <fonsinchen> I see 14:50:34 <fonsinchen> Never understood why that is restricted to specific train sets 14:50:52 <fonsinchen> They could have made it available for any refittable train. Whatever ... 14:51:16 <Vinnie_nl> does this orderset work with cargodist: 14:51:23 <Vinnie_nl> 1 Load at A if any 14:51:48 <Vinnie_nl> 2 go to order 1 if load precentage is below 50% 14:51:58 <Vinnie_nl> 3 unload at B 14:52:21 <fonsinchen> I don't know from the top of my mind 14:52:26 <Vinnie_nl> will it see order 3 14:52:26 <fonsinchen> we should make a test 14:52:49 <fonsinchen> It will figure out that 1 and 2 point to the same station. 14:53:17 <fonsinchen> I don't know if it looks ahead for the next station in that case of if it decides not to load anything as it will revisit the same station 14:53:59 <fonsinchen> What's the point of such an order set? 14:54:41 <fonsinchen> Wait, no, it will take the optimistic guess if it's already loading 14:54:48 <fonsinchen> That means it will actually load 14:54:56 <fonsinchen> let's try it somewhere 14:55:00 <Vinnie_nl> it would be a simple form of letting only full trains do a loop of cargodist and not full trains return to station 14:55:14 <PublicServer> *** fonso has joined company #1 14:55:22 <PublicServer> <fonso> I'll test it 14:55:28 <PublicServer> *** Game still paused (number of players) 14:55:28 <PublicServer> *** Game unpaused (number of players) 14:55:29 <PublicServer> *** Vinnie joined the game 14:56:44 <Vinnie_nl> !rcon set linkgraph.distribution_default 14:56:44 <PublicServer> Vinnie_nl: Current value for 'linkgraph.distribution_default' is: '0' (min: 0, max: 1) 14:56:55 <Vinnie_nl> !rcon set linkgraph.distribution_default 1 14:57:14 <PublicServer> <Vinnie> ok cargo dist is on 14:57:58 <PublicServer> <Vinnie> or was that your test? 14:57:59 <fonsinchen> hey? 14:58:07 <fonsinchen> that's my test 14:58:27 <PublicServer> <Vinnie> crap i thought it was leftover from our nazi 15:00:21 <PublicServer> <fonso> argh 15:00:47 *** tycoondemon has quit IRC 15:01:02 *** tycoondemon has joined #openttdcoop 15:01:07 <PublicServer> <fonso> does not really work 15:01:14 <PublicServer> <Vinnie> factory gone 15:01:18 <PublicServer> <fonso> it's not constructing the link 15:01:29 <PublicServer> <fonso> maybe it needs to get over 50% once to make the link 15:01:43 <PublicServer> <fonso> yes 15:01:45 <PublicServer> *** Vinnie has left the game (general timeout) 15:01:45 <PublicServer> *** Vinnie has left the game (connection lost) 15:01:47 <PublicServer> *** Game paused (number of players) 15:01:47 <PublicServer> <fonso> now it's there 15:02:17 <PublicServer> *** Game still paused (number of players) 15:02:17 <PublicServer> *** Game unpaused (number of players) 15:02:20 <PublicServer> *** Vinnie joined the game 15:02:48 <PublicServer> <fonso> can I fund a new factory there? 15:02:54 <PublicServer> <Vinnie> sure 15:03:40 <PublicServer> <Vinnie> but this is with only one drop location, mind if i add a second drop? 15:03:50 <PublicServer> <fonso> no problem 15:04:00 <PublicServer> <fonso> we might need some signaling then, though 15:04:14 <PublicServer> <fonso> works 15:04:17 <PublicServer> <fonso> now it has destinations 15:06:07 <PublicServer> <fonso> now we have to wait until it plans cargo for the other destination 15:06:33 <PublicServer> <Vinnie> the 16 days in the settings? 15:06:51 <PublicServer> <fonso> it has planned 15:07:31 <PublicServer> <fonso> yes, a recalculation takes 16 days 15:08:09 <PublicServer> <Vinnie> interesting, once it has enough cargo for the second drop it also loads first drop 15:08:19 <PublicServer> <fonso> weird 15:08:25 <PublicServer> <fonso> sounds like a bug 15:08:33 <PublicServer> <Vinnie> want me to report it? 15:08:43 <PublicServer> <fonso> let's watch it one more time 15:09:29 <PublicServer> <fonso> no, it's constantly unloading and loading stuff 15:10:03 <PublicServer> <fonso> that's because as long as it expects to revisit the same station it won't take any cargo 15:10:09 <PublicServer> <Vinnie> see how train stops at far end but manages to unload in the same stage 15:10:19 <PublicServer> <fonso> very weird 15:10:25 <PublicServer> <fonso> I should check that 15:10:32 <PublicServer> <fonso> maybe make the loading order "no unload" 15:10:46 <PublicServer> <Vinnie> ok 15:11:14 <PublicServer> <fonso> oh, the link is broken 15:11:32 <PublicServer> <Vinnie> but still cargo is produced for broken link 15:11:44 <PublicServer> <fonso> nope, only for the othe one 15:12:06 <PublicServer> <fonso> now everything is "any station" 15:12:12 <PublicServer> <fonso> hrm 15:12:22 <PublicServer> <Vinnie> but that fixed itself 15:13:21 <PublicServer> <fonso> I guess you can make it work 15:13:27 <PublicServer> <fonso> but there are some bugs 15:13:34 <PublicServer> <fonso> I need to investigate that 15:15:36 <PublicServer> <Vinnie> now lets see if i can trick the train into taking all cargo from the station 15:15:38 <PublicServer> <fonso> now the link's gone again 15:15:44 <PublicServer> <Vinnie> nvm then 15:15:55 <PublicServer> <fonso> the other one will time out and then it will again take all cargo 15:16:25 <PublicServer> <fonso> if you have a lot of trains the link won't time out 15:16:51 <PublicServer> <fonso> but the problem is that it doesn't recreate it when loading 15:18:03 <PublicServer> <fonso> oh, wrong link 15:18:13 <PublicServer> <Vinnie> no i think i did that 15:18:16 <PublicServer> <Vinnie> see orderlist 15:19:14 <PublicServer> <Vinnie> idea would be that it takes all cargo from the station, always 15:20:20 <PublicServer> <fonso> the order prediction magic is broken 15:20:55 <PublicServer> <fonso> does not do what I expect it to there 15:21:17 <PublicServer> <fonso> bang, link gone 15:21:36 *** Gregor-PLNL has quit IRC 15:21:47 <PublicServer> <Vinnie> so thats another 16 days 15:22:12 <fonsinchen> first some more time until the other link breaks, too 15:22:26 *** Max| has quit IRC 15:23:59 <PublicServer> <fonso> I know what's going on 15:24:15 <PublicServer> <fonso> the order prediction logic stops if it encounters the same station again 15:24:21 <PublicServer> <fonso> same order that is 15:24:56 <PublicServer> <fonso> so it always does order 1 -> order 1 -> stop 15:25:08 <PublicServer> <fonso> until the train has > 50% 15:25:19 <PublicServer> <fonso> then it goes the whole way and predicts everything 15:25:57 <PublicServer> <Vinnie> so now to figure out a way to keep links but keep train loading 15:26:07 <PublicServer> <Vinnie> atleast that would be usefull for me 15:26:37 <PublicServer> <fonso> put the stations in a row 15:26:37 <PublicServer> <Vinnie> mind if i play with the orders again? 15:26:43 <PublicServer> <Vinnie> that was my plan 15:26:46 <PublicServer> <fonso> go ahead 15:31:13 <PublicServer> <Vinnie> it would make sense to lose the direct link to Solstua 15:32:00 *** Sylf has quit IRC 15:33:42 <PublicServer> <fonso> it will drop it eventually 15:33:49 <PublicServer> <fonso> half of it is already gone 15:34:07 <PublicServer> <Vinnie> can cargo change to, destination to any station while it is in a train? 15:34:29 <PublicServer> <fonso> no, it has no destination when in a train 15:34:31 <PublicServer> <Vinnie> because it looks like it does that 15:34:37 <PublicServer> <fonso> the destinations are saved at the stations 15:35:05 *** Max| has joined #openttdcoop 15:35:11 <PublicServer> <fonso> cargo arrives at a station and the station figures out where to send it based on its origin and the flows it knows for that origin 15:35:13 <PublicServer> <Vinnie> oke i rember now 9 tons at least to Solstua 15:35:28 *** Mucht has quit IRC 15:35:31 <PublicServer> <fonso> those "to" numbers in stations are only approximations 15:35:33 *** Sylf has joined #openttdcoop 15:35:33 *** ChanServ sets mode: +o Sylf 15:35:46 <PublicServer> <fonso> things are recalculated at each stop, by throwing dice 15:36:08 <PublicServer> <Vinnie> nice, that makes it easy to predict 15:36:34 <PublicServer> <Vinnie> but that makes this test useless 15:36:41 <PublicServer> <Vinnie> production is to low to remember links 15:36:48 <PublicServer> <fonso> no, the question was if it would load any cargo 15:36:51 <PublicServer> <fonso> it does 15:37:05 <PublicServer> <fonso> see, now it kept 19% 15:37:11 <PublicServer> <Vinnie> oke ty 15:37:53 <PublicServer> <Vinnie> shit 15:38:39 <PublicServer> <Vinnie> i keep pressing D whilst in order menu 15:44:19 <PublicServer> <Vinnie> cool 15:44:37 <PublicServer> <Vinnie> this design updates destinations 15:44:45 <PublicServer> <Vinnie> or not 15:45:03 <PublicServer> <Vinnie> damnit im gonna change link update time 15:45:58 <Vinnie_nl> !rcon set linkgraph.recalc_time 15:45:58 <PublicServer> Vinnie_nl: Current value for 'linkgraph.recalc_time' is: '16' (min: 1, max: 4096) 15:46:06 <Vinnie_nl> !rcon set linkgraph.recalc_time 32 15:46:18 <fonsinchen> that won't help 15:46:28 <fonsinchen> the link timeouts are dependent on distance only 15:46:47 <fonsinchen> I have a patch that prevents links from timing out if they are still served 15:46:53 <PublicServer> *** Vinnie has left the game (general timeout) 15:46:53 <PublicServer> *** Vinnie has left the game (connection lost) 15:46:53 <PublicServer> *** Game paused (number of players) 15:46:54 <Vinnie_nl> but it forgot the closest link first 15:46:57 <fonsinchen> but that is still kind of experimental 15:47:14 *** Vinnie_nl has quit IRC 15:47:17 <fonsinchen> can happen, depending on when it last visited it 15:47:49 *** Vinnie_nl has joined #openttdcoop 15:47:49 *** ChanServ sets mode: +o Vinnie_nl 15:48:01 <PublicServer> *** Game still paused (number of players) 15:48:03 <PublicServer> *** Vinnie joined the game 15:48:27 <PublicServer> *** Vinnie has joined company #1 15:48:27 <PublicServer> *** Game unpaused (number of players) 15:49:20 <PublicServer> <Vinnie> maybe a dummy train to remember links 15:50:14 <Vinnie_nl> !rcon set linkgraph.recalc_time 16 15:51:36 <PublicServer> <Vinnie> assuming that it is like wiki says, it does not take no loading commands into consideration that might do the trick 15:52:25 <fonsinchen> "no loading" commands won't create a link either 15:52:36 <PublicServer> <Vinnie> damnit, you updated it :P 15:53:01 <fonsinchen> You can have multiple trains serving that route, then there will always be some train that keeps the link alive 15:53:06 <fonsinchen> It should work 15:54:10 <PublicServer> <Vinnie> it will not help if no train visits the drops every x days 15:54:14 <fonsinchen> The order prediction magic wants a rewrite I think 15:54:50 <fonsinchen> Once the train leaves the pickup the link is updated 15:54:56 <fonsinchen> So, it should work 15:55:18 <fonsinchen> The link is updated before the train arrives at the drop 15:55:36 <fonsinchen> The only condition is that it actually switches to the "go to drop" order 15:55:39 <PublicServer> <Vinnie> i might have missed that 15:56:06 <fonsinchen> and once it switches to that order it will also predict all other orders "correctly" and update their links 15:56:33 <PublicServer> <Vinnie> so basicly then a link updater can be as simple as train 3 15:57:05 <PublicServer> <fonso> it has to load somewhere 15:57:11 <PublicServer> <Vinnie> fuck 15:57:17 <PublicServer> <fonso> otherwise it won't do anything with the link graph 15:57:47 <PublicServer> <fonso> see 15:57:49 <PublicServer> <fonso> link is back 15:57:59 <PublicServer> <Vinnie> yes 15:58:55 <PublicServer> <Vinnie> epic fail linkupdater 16:00:10 <PublicServer> <Vinnie> wait that will always do one trun :( 16:04:54 <PublicServer> <Vinnie> wait, this might be it 16:05:00 <PublicServer> <Vinnie> implicit order abuse 16:08:52 <PublicServer> <Vinnie> this might actually work 16:10:14 <PublicServer> <Vinnie> main train stopped lets see if it remembers the link 16:13:16 *** Dom__ has joined #openttdcoop 16:14:00 <PublicServer> <Vinnie> lets call that a win for now, i can remember a link for 3 months without a train visiting 16:15:28 *** Dom_ has quit IRC 16:15:28 *** Dom__ is now known as Dom_ 16:20:32 *** valhallasw has joined #openttdcoop 16:22:10 <PublicServer> <Vinnie> funny how this design also keeps the ratings up 16:25:04 <PublicServer> *** fonso has left the game (leaving) 16:25:04 <PublicServer> *** Game paused (number of players) 16:28:00 *** Max| has quit IRC 16:36:46 *** mfb- has joined #openttdcoop 16:36:46 *** ChanServ sets mode: +o mfb- 16:36:51 <mfb-> hi 16:36:55 *** Sylf has quit IRC 16:37:03 <mfb-> !playercount 16:37:03 <PublicServer> mfb-: Number of players: 2 (0 spectators) 16:37:14 <PublicServer> *** Game still paused (number of players) 16:37:14 <PublicServer> *** Game unpaused (number of players) 16:37:17 <PublicServer> *** mfb joined the game 16:38:23 <PublicServer> *** Brumi joined the game 16:38:24 <PublicServer> <Brumi> hello 16:39:42 <PublicServer> <mfb> copper/goods moneymaker? :D 16:40:04 <PublicServer> <mfb> ah cargodist test 16:40:06 <PublicServer> <Brumi> I guess that's not mm 16:40:32 <PublicServer> <Brumi> I don't know what they were testing precisely 16:40:46 <PublicServer> <mfb> cargodist links 16:41:12 <PublicServer> <Brumi> that's obvious 16:41:59 <PublicServer> <mfb> interesting order list 16:42:14 <PublicServer> <Brumi> wow :D 16:46:54 <PublicServer> <Vinnie> CRAP!! it fails 16:47:00 <PublicServer> <Brumi> ? 16:47:02 <PublicServer> <Vinnie> hi all 16:47:04 <PublicServer> <mfb> hi 16:47:07 <PublicServer> <Brumi> hi :) 16:47:09 <PublicServer> <mfb> how should it work? 16:47:19 <PublicServer> <Vinnie> link between kabelstulen and brandenga is gone 16:47:45 <PublicServer> <Vinnie> implicit orders reached maximum so that thing failed 16:48:13 <PublicServer> <mfb> well it never goes that direction 16:48:23 <PublicServer> <Vinnie> basicly a cargodist link is kept/created when train leaves station 16:48:25 <PublicServer> <mfb> it is lost in the orders 16:48:39 <PublicServer> <mfb> leaves, or enters? 16:48:39 <PublicServer> <Vinnie> implicit orders make it start its round again and again 16:49:01 <PublicServer> <Vinnie> if i place conditinal after implicit orders it does not see links 16:49:05 <PublicServer> <Vinnie> so it fails to work 16:49:27 <PublicServer> <mfb> but delivery to implicit orders does work in general 16:49:34 <PublicServer> <Brumi> is it supposed to work with conditional orders anyway? 16:49:37 <PublicServer> <mfb> so "train entering destination station" has some meaning 16:49:43 <PublicServer> <Vinnie> a link is not created upon delivery 16:49:54 <PublicServer> <Vinnie> so delivery has nothing to do with a link 16:49:57 <PublicServer> <mfb> in the last game in my town, it was 16:50:23 <PublicServer> <Vinnie> well in the test before this one a link was created upon leaving pickup 16:50:27 <PublicServer> <mfb> well, at least delivery at some point was necessary (to create the implicit order at least) 16:50:33 <PublicServer> <Brumi> ooh I only noticed the implicit orders in your town 16:51:31 <PublicServer> <Vinnie> i show you how it will recreat links 16:51:42 <PublicServer> <Vinnie> do you have linkgraph on? 16:51:45 <PublicServer> <Brumi> yep 16:52:16 <PublicServer> <Brumi> glad you stopped that train its sound was driving me nuts XD 16:52:23 <PublicServer> <mfb> sounds :D 16:53:01 <PublicServer> <Vinnie> tada 16:53:15 <PublicServer> <mfb> okay 16:53:45 <PublicServer> <Vinnie> so now it needs to reset to order one with a conditional that doesn't mess up the links 16:54:17 <PublicServer> <mfb> why do you need implicit orders here? 16:54:27 <PublicServer> <Vinnie> wait let it forget the links first 16:54:53 <PublicServer> <Vinnie> the implicit orders made the link rebuild itself 16:54:53 <PublicServer> <mfb> how long do links last by the way? 16:55:07 <PublicServer> <Vinnie> every X ticks 16:55:19 <PublicServer> <Vinnie> i asked it before let my find quote 16:55:23 <mfb-> :D 16:55:34 <mfb-> that is a very precise answer... but only with X 16:55:39 <Vinnie_nl> "the link timeouts are dependent on distance only" 16:55:51 <Vinnie_nl> logs about 1 hour ago 16:56:15 <PublicServer> <Vinnie> but with previous tests its under a gamemonth 16:56:29 <PublicServer> <Vinnie> or now 16:56:47 <PublicServer> <Brumi> oops 16:57:01 <PublicServer> <Brumi> I _may_ have accidentally moved orders 16:57:11 <PublicServer> <Brumi> instead of resizing window... 16:57:29 <PublicServer> <Vinnie> orders are still good 16:57:33 <PublicServer> <Brumi> okay 16:58:27 <PublicServer> <Vinnie> so it only creates links till first order 16:58:33 <PublicServer> <Vinnie> "conditional order" 16:58:53 <PublicServer> <Vinnie> i want it to look beyond conditional order 16:59:43 <mfb-> hmm 16:59:45 <PublicServer> <Vinnie> this is the part where a miss a feature 17:00:00 <PublicServer> <Vinnie> if you drive over waypoint order X is in effect 17:00:10 <PublicServer> <Vinnie> and orderlist foolows from there 17:00:16 <PublicServer> <Vinnie> follows* 17:00:18 <mfb-> so "goto a", "if load=0 goto order 123", "goto b" does not create a link a->b? 17:00:33 <PublicServer> <Vinnie> feel free to change orders 17:01:48 <PublicServer> <Vinnie> are there settings for implicit orders in list_settings? 17:03:53 <PublicServer> <Vinnie> I can make my previous example work with a gamescript that removes implicit orders 17:04:19 <PublicServer> <Vinnie> but that should not be a solution 17:04:29 <PublicServer> <Vinnie> i'll be afk 17:04:33 <PublicServer> *** Vinnie has joined spectators 17:10:59 <Dom_> !password 17:10:59 <PublicServer> Dom_: yelped 17:11:07 <PublicServer> *** Dom joined the game 17:11:12 <PublicServer> <Dom> hello 17:12:02 <PublicServer> <Brumi> hi 17:12:28 <PublicServer> *** Dom has left the game (leaving) 17:12:55 *** Gregor-PLNL has joined #openttdcoop 17:13:23 <mfb-> hmm 17:13:23 <mfb-> /** Minimum effective distance for timeout calculation. */ 17:13:24 <mfb-> static const uint MIN_TIMEOUT_DISTANCE = 32; 17:13:27 <mfb-> getting close 17:18:44 <mfb-> uint timeout = LinkGraph::MIN_TIMEOUT_DISTANCE + (DistanceManhattan(from->xy, to->xy) >> 3); 17:19:10 <mfb-> there it is. 8*manhattandistance+32 17:19:21 <mfb-> would be too short for ticks 17:19:27 <mfb-> so probably days 17:21:15 *** Maraxus has joined #openttdcoop 17:21:21 <Brumi> it's true according to a really quick measurement 17:21:24 <Brumi> so days 17:21:36 <mfb-> good 17:21:46 <mfb-> if you want links to last long, make them long distance ;) 17:22:06 <Brumi> 2048x2048 map maybe? ;) 17:22:28 <mfb-> that would give really long-lasting links... 17:22:39 <Brumi> honestly I don't get the puropose of such large maps 17:23:06 <mfb-> 16 times the area of 512x512 17:23:22 <Brumi> 512x512 is quite enough I think 17:23:35 <Brumi> 1024x1024 if you're going massively multiplayer 17:25:26 <Maraxus> !password 17:25:26 <PublicServer> Maraxus: quarry 17:25:43 <PublicServer> *** Maraxus joined the game 17:25:59 <PublicServer> <Maraxus> hi 17:26:05 <Brumi> hi 17:28:15 <mfb-> Vinnie_nl: if you really need conditional orders for something, what about a few trains without conditional orders? 17:29:45 <Vinnie_nl> what if you use conditionals to only let full trains do a next set of loops 17:29:58 <Vinnie_nl> like we do in normal refit games 17:30:07 <PublicServer> *** Vinnie has joined company #1 17:31:43 <mfb-> that should be fine, too 17:31:58 <Maraxus> !password 17:31:58 <PublicServer> Maraxus: quarry 17:33:02 <Vinnie_nl> test 17:33:26 <Vinnie_nl> anyone who can respond? 17:34:22 <Maraxus> maybe 17:34:44 <Vinnie_nl> my internet is wierd, i have connection here but not in the game 17:35:22 <mfb-> oh, connection lost 17:35:37 <mfb-> !playercount 17:35:37 <PublicServer> mfb-: Number of players: 4 (0 spectators) 17:35:40 <Vinnie_nl> so who is actually ingame? 17:35:43 <mfb-> !players 17:35:50 <mfb-> !playerlist 17:35:50 <Maraxus> !info 17:35:52 <mfb-> hmm 17:35:58 <Brumi> PS died I guess 17:36:02 <mfb-> probably 17:36:25 <mfb-> pz, too 17:36:38 <mfb-> ah no, there it is 17:37:17 <Brumi> some of the openttd binary mirrors are down too 17:39:43 <mfb-> hmm, not even a restart worked 17:39:48 <mfb-> !start publicserver 17:40:16 <Brumi> where is it hosted btw? 17:40:26 <Vinnie_nl> PS is still in the chat, is it a restart command that closes PS first? 17:45:50 <mfb-> [19:40:58] <mfb-> !start publicserver 17:45:50 <mfb-> [19:40:59] <ProZone> mfb-: autopilot seemed to have crashed trying to load last autosave... 17:45:59 <mfb-> I don't know what is wrong 18:05:34 *** Ryt0n has joined #openttdcoop 18:05:39 * Ryt0n slaps ^Spike^ around a bit with a large fishbot 18:06:31 <Vinnie_nl> you gonna say hello before that or straight into the spanking? 18:08:15 <Ryt0n> hmm 18:08:16 <Ryt0n> hello 18:08:28 <Ryt0n> I think I spanked the wrong one 18:08:35 <Ryt0n> cannot get into PS for some reason 18:08:41 <Vinnie_nl> get in line 18:08:42 <Ryt0n> server offline, it says in the list 18:08:44 <Ryt0n> oh ok 18:08:52 <Ryt0n> someone messed it up? :-) 18:09:01 * Ryt0n slaps Vinnie_nl around a bit with a large fishbot 18:09:19 <Vinnie_nl> i desynced first, i claim guilt 18:10:47 *** Sylf has joined #openttdcoop 18:10:47 *** ChanServ sets mode: +o Sylf 18:11:44 *** Ryt0n is now known as Ryton 18:13:57 *** Brumi has quit IRC 18:39:21 *** ODM has joined #openttdcoop 18:39:21 *** ChanServ sets mode: +o ODM 18:49:32 *** Anson has quit IRC 18:49:48 *** Anson has joined #openttdcoop 18:59:07 *** nicfer has joined #openttdcoop 19:15:58 *** AnsonMobil has joined #openttdcoop 19:22:20 *** Anson has quit IRC 19:26:41 <PublicServer> Server closed down by admin 19:31:34 *** PublicServer has quit IRC 19:32:18 *** PublicServer has joined #openttdcoop 19:32:18 <PublicServer> Autopilot engaged 19:32:18 <PublicServer> Loading savegame: '{#openttdcoop} - The Public Server (www.openttdcoop.org)' 19:32:18 *** ChanServ sets mode: +v PublicServer 19:32:18 *** Webster changes topic to "Cooperative OpenTTD | PSG262 (r25549) | STAGE: Voting | New players, use @quickstart and !help | www.openttdcoop.org" 19:33:55 <PublicServer> *** Game still paused (number of players) 19:33:58 <PublicServer> *** Sylf joined the game 19:34:33 <Sylf> hm, 5 votes on one plan. sounds like a clear winner. 19:35:23 <Sylf> @stage Building 19:35:23 *** Webster changes topic to "Cooperative OpenTTD | PSG262 (r25549) | STAGE: Building | New players, use @quickstart and !help | www.openttdcoop.org" 19:35:46 <Vinnie_nl> first time i win :D 19:36:32 <PublicServer> *** Game still paused (number of players) 19:36:32 <PublicServer> *** Game unpaused (number of players) 19:36:34 <PublicServer> *** Vinnie joined the game 19:36:39 <Sylf> :) 19:36:45 <PublicServer> <Vinnie> hi 19:36:56 <PublicServer> <Sylf> that means I should go find my mouse 19:38:40 <scshunt> can someone summarize the plan for me? I'm not on a computer with OTTD atm 19:38:53 <scshunt> thanks 19:38:55 <PublicServer> <Vinnie> crazy wierd stuff 19:39:02 <scshunt> haha 19:39:52 <PublicServer> <Sylf> we have steel mill, paper mill and power plant in the middle of the map 19:39:55 *** Mark has joined #openttdcoop 19:39:55 *** Webster sets mode: +o Mark 19:39:59 <PublicServer> <Vinnie> yes 19:40:05 <PublicServer> <Sylf> and goods/food producers in 4 corners 19:40:24 <PublicServer> <Sylf> goods and food are taken back to the sidelines 19:40:46 <PublicServer> <Sylf> Are we using cargodist for that goods/food part? 19:40:52 <PublicServer> <Vinnie> yes 19:41:02 <PublicServer> <Vinnie> its active for a test so thats fine 19:41:08 <PublicServer> *** mfb joined the game 19:41:25 <PublicServer> <Sylf> how about other parameters? 19:41:47 <PublicServer> <Sylf> like effects of distance 19:42:30 <PublicServer> <Sylf> hm, I'll move the network plan on to an island 19:42:52 <PublicServer> <Sylf> so many signs ;_; 19:42:54 <PublicServer> <mfb> I guess the current plan is right in the middle of the new central station 19:43:16 <PublicServer> <Vinnie> no need to copy orderlist, ill make trainyard 19:43:22 <PublicServer> <mfb> Vinnie: did you plan to make the outline? 19:43:28 <PublicServer> <mfb> okay 19:43:44 <PublicServer> <mfb> ah we have one 19:45:58 <PublicServer> <mfb> CL1 is enough 19:47:09 <PublicServer> <mfb> + it is immune against any sorts of s-bends 19:48:46 *** ODM has quit IRC 19:48:49 *** Progman has joined #openttdcoop 19:51:50 <PublicServer> <Vinnie> because there is a limit on SLH 's can i identify them? 19:52:00 <PublicServer> <mfb> sure 19:52:56 *** Mark has quit IRC 20:01:10 <PublicServer> <mfb> oh crap, those signals again 20:01:40 <PublicServer> <mfb> *convert to universal rail* 20:04:03 <Maraxus> !password 20:04:03 <PublicServer> Maraxus: bagged 20:04:23 <PublicServer> *** Maraxus joined the game 20:04:34 <PublicServer> <Maraxus> hi 20:04:49 <PublicServer> <mfb> hi 20:06:12 *** Chris_Booth has joined #openttdcoop 20:11:03 <PublicServer> <Vinnie> trainyard is a bitch 20:11:17 <PublicServer> <mfb> it's your plan :p 20:11:24 <PublicServer> <Vinnie> you bastards voted for it 20:11:35 <Ryton> buildinggg 20:11:52 <Ryton> !password 20:11:52 <PublicServer> Ryton: bagged 20:12:00 <Ryton> and i only notice now :( 20:12:03 <PublicServer> *** Ryton joined the game 20:13:39 <PublicServer> <Ryton> so, 8 SLH's? 20:13:45 <PublicServer> <Vinnie> yes 20:13:56 <PublicServer> <Vinnie> decide now or change all train orders later 20:14:28 <Sylf> "only"? it hasn't been an hour yet since the stage change 20:14:37 <Sylf> :) 20:14:38 <PublicServer> <Ryton> yeah :p 20:14:48 <PublicServer> <Ryton> but I was online, juts not looking 20:15:08 <PublicServer> *** Chris Booth joined the game 20:18:22 <PublicServer> *** Chris Booth has left the game (leaving) 20:18:51 <PublicServer> <mfb> I added some numbers 20:18:57 <PublicServer> *** mfb has joined spectators 20:19:55 <PublicServer> <Ryton> got2go 20:19:57 <PublicServer> <Ryton> laterz 20:20:00 <PublicServer> *** Ryton has left the game (leaving) 20:20:04 <PublicServer> <Vinnie> cya 20:20:09 *** Ryton has quit IRC 20:40:34 *** Gregor-PLNL has quit IRC 20:40:52 <PublicServer> *** mfb has joined company #1 20:45:10 *** Jam35 has quit IRC 20:47:23 <PublicServer> <Vinnie> mouse dead, game over 20:48:49 <PublicServer> *** Vinnie has joined spectators 20:49:25 <PublicServer> <Maraxus> gn 20:49:28 <PublicServer> <Vinnie> cya 20:49:32 <PublicServer> *** Maraxus has left the game (leaving) 20:49:45 *** Maraxus has quit IRC 21:00:42 <PublicServer> <Sylf> I'm done for now. seeya 21:00:46 <PublicServer> *** Sylf has joined spectators 21:00:46 <PublicServer> *** Game paused (number of players) 21:00:58 <PublicServer> <Vinnie> cya 21:01:01 <PublicServer> <mfb> cu 21:01:07 <PublicServer> <Vinnie> need me in company? 21:01:17 <mfb-> !unpause 21:01:17 <PublicServer> *** mfb- has unpaused the server. (Use !auto to set it back.) 21:01:19 <PublicServer> *** Game unpaused (number of players) 21:01:20 <mfb-> no :p 21:30:28 *** valhallasw has quit IRC 21:32:38 <PublicServer> *** mfb has left the game (leaving) 21:32:38 <PublicServer> *** Game paused (number of players) 21:36:06 <PublicServer> *** Vinnie has left the game (leaving) 21:36:32 *** Progman has quit IRC 21:36:41 <Dom_> !password 21:36:41 <PublicServer> Dom_: bearer 21:37:03 <PublicServer> *** Game still paused (number of players) 21:37:03 <PublicServer> *** Game unpaused (number of players) 21:37:04 <PublicServer> *** Dom joined the game 21:37:27 *** Brumi has joined #openttdcoop 21:37:38 <nicfer> !password 21:37:38 <PublicServer> nicfer: bearer 21:37:52 <PublicServer> *** nicfer joined the game 21:37:52 <PublicServer> *** Brumi joined the game 21:37:56 <mfb-> !auto 21:37:56 <PublicServer> *** mfb- has enabled autopause mode. 21:37:58 <PublicServer> *** Game paused (number of players) 21:38:04 <PublicServer> <Brumi> hello 21:38:06 <PublicServer> <Dom> ... mfb 21:38:08 <PublicServer> <Dom> hi 21:38:14 <PublicServer> <Brumi> I see the voting has closed 21:38:19 <mfb-> right 21:38:26 <PublicServer> <Dom> join 21:38:40 <PublicServer> *** Brumi has joined company #1 21:38:40 <PublicServer> *** Game unpaused (number of players) 21:38:45 <PublicServer> *** nicfer has joined company #1 21:38:53 <PublicServer> <Brumi> actually I don't have too much time now 21:39:16 <PublicServer> *** mfb joined the game 21:39:35 <PublicServer> <Brumi> Dom/nicfer what timezone are you in? 21:39:49 <PublicServer> <Dom> gmt +1 21:39:53 <PublicServer> <Brumi> me too 21:40:03 <PublicServer> <Dom> well austria :) 21:40:05 <PublicServer> <nicfer> gmt -03 I think 21:40:19 <PublicServer> <Dom> wooah in the middle of the sea :D 21:40:21 <PublicServer> <nicfer> yup 21:40:24 <mfb-> gmt-03 is somewhere in the atlantic ocean? 21:40:27 <mfb-> :D 21:40:30 <PublicServer> <Brumi> :D 21:40:40 <PublicServer> <Brumi> what is the east coast time btw? 21:41:00 <mfb-> -5? 21:41:18 <PublicServer> <Brumi> maybe 21:41:32 <PublicServer> <Brumi> I'm just never sure about the American timezones 21:41:58 <PublicServer> <nicfer> -03 is buenos aires 21:41:58 <mfb-> 6 away from germany 21:43:07 <PublicServer> <nicfer> can I do bbh02? 21:43:29 <PublicServer> <mfb> sure, it's free 21:43:56 <PublicServer> <Brumi> mainline is LLRR? 21:44:06 <PublicServer> <mfb> of course 21:44:32 <PublicServer> <nicfer> all to all? 21:44:44 <PublicServer> <mfb> if you like.. 21:47:02 <PublicServer> <Brumi> okay I'll build MSH04 21:48:47 *** Chris_Booth has quit IRC 21:49:21 <PublicServer> <mfb> you need 2 tunnels for gap 0? :D 21:54:19 *** ZxBiohazardZx has joined #openttdcoop 21:54:47 <ZxBiohazardZx> !players 21:54:50 <PublicServer> ZxBiohazardZx: Client 2 is Sylf, a spectator 21:54:50 <PublicServer> ZxBiohazardZx: Client 12 (Orange) is Dom, in company 1 (Vikgard Transport) 21:54:50 <PublicServer> ZxBiohazardZx: Client 14 (Orange) is nicfer, in company 1 (Vikgard Transport) 21:54:50 <PublicServer> ZxBiohazardZx: Client 16 (Orange) is Brumi, in company 1 (Vikgard Transport) 21:54:50 <PublicServer> ZxBiohazardZx: Client 17 (Orange) is mfb, in company 1 (Vikgard Transport) 21:54:57 <ZxBiohazardZx> kk building time :) 21:55:13 <ZxBiohazardZx> !password 21:55:13 <PublicServer> ZxBiohazardZx: repute 21:56:05 <ZxBiohazardZx> dat wtf slow pc today :( freaking background updates on 100 programs :( 21:57:42 <ZxBiohazardZx> oh well, incoming 21:57:46 <PublicServer> *** ZxBiohazardZx joined the game 21:57:49 <PublicServer> <ZxBiohazardZx> there we are, whatup :) 21:57:51 <PublicServer> <ZxBiohazardZx> vinny plan :) 22:03:44 <PublicServer> <Brumi> I love the CL1.5 22:05:30 <PublicServer> <mfb> oh wow, 43 orders for iron ore trains :D 22:06:22 <PublicServer> <mfb> I doubt that will work 22:10:48 <PublicServer> <ZxBiohazardZx> ok im not capable of anything atm :P too drunk to think properly :P 22:12:26 <Brumi> @gap 5 22:12:26 <Webster> Brumi: For Trainlength of 5: <= 11 needs 2, 12 - 18 needs 3, 19 - 25 needs 4. 22:13:31 *** Mucht has joined #openttdcoop 22:13:31 *** ChanServ sets mode: +o Mucht 22:17:13 <PublicServer> *** Sylf has left the game (connection lost) 22:23:50 <PublicServer> <ZxBiohazardZx> lol 22:37:28 <PublicServer> <Brumi> hmm I've been overcomplicating my mergers... 22:37:34 <PublicServer> <ZxBiohazardZx> :) 22:39:00 <PublicServer> <mfb> I would not build tunnels there 22:39:06 <PublicServer> <mfb> bridges are easier 22:39:08 <PublicServer> <Dom> hm? 22:39:11 <PublicServer> <mfb> @brumi 22:39:21 <PublicServer> <Brumi> okay then 22:41:19 <PublicServer> <ZxBiohazardZx> hmmz 2+2-> 2 isnt the hard part for me, i need to get my 2's together first :P 22:42:02 <PublicServer> <Brumi> for me it's almost always the mergers 22:49:42 <PublicServer> <Dom> now thats what i call a humongus hub xD 22:57:09 <PublicServer> <mfb> why those long tunnels? 22:57:27 <PublicServer> <ZxBiohazardZx> cause original overhead was bigger :P 22:57:41 <PublicServer> <ZxBiohazardZx> then i moved it to the kabelstulen flank thus ill shorten them soo 22:57:41 <PublicServer> <ZxBiohazardZx> n 22:58:59 <PublicServer> <ZxBiohazardZx> i still hate my split htough :P 22:59:05 <PublicServer> <ZxBiohazardZx> must be a better way to do 2-> 4 23:03:13 <PublicServer> <ZxBiohazardZx> still hating but seems to be finished 23:03:20 <PublicServer> <ZxBiohazardZx> not bad for half drunk :) 23:03:42 <PublicServer> <Dom> you can do better 23:03:44 <PublicServer> <Dom> try again :) 23:04:14 <PublicServer> <Brumi> I think I'm doing worse sober 23:04:37 <PublicServer> <ZxBiohazardZx> xd 23:07:15 *** Vinnie_nl has quit IRC 23:10:55 <PublicServer> <mfb> you have a train in your BBH? :D 23:11:05 <PublicServer> <ZxBiohazardZx> do i? 23:11:07 <PublicServer> <Brumi> :D 23:11:09 <PublicServer> <mfb> brumi has 23:11:13 <PublicServer> <Brumi> just to test the waiting bay length 23:11:19 <PublicServer> <ZxBiohazardZx> ow lol brumi uses it to count 23:11:37 <PublicServer> <ZxBiohazardZx> how does that central station uglyness look you think? 23:11:55 <PublicServer> <mfb> needs refit, pickup and so on 23:12:05 <PublicServer> <mfb> and there is no point in those exit lines 23:12:21 <PublicServer> <mfb> or entry 23:12:23 <PublicServer> <ZxBiohazardZx> ah refit station, my bad 23:12:37 <PublicServer> <ZxBiohazardZx> knew it was too easy 23:13:39 <PublicServer> <ZxBiohazardZx> damn antenna 23:14:01 <PublicServer> <mfb> go around? 23:14:03 <PublicServer> <ZxBiohazardZx> :P 23:15:22 <PublicServer> <ZxBiohazardZx> they re-enter the same station right? 23:15:32 <PublicServer> <mfb> right 23:15:35 <PublicServer> <ZxBiohazardZx> meh screw that antenna, i can still shift it all:) 23:17:10 <PublicServer> <Brumi> I think my msh needs a checkup 23:18:38 <PublicServer> <mfb> keep in mind that not all trains have to visit the station again 23:18:48 <PublicServer> <ZxBiohazardZx> no fuck dat industry :( 23:18:50 <PublicServer> <ZxBiohazardZx> hate 23:18:52 <PublicServer> <mfb> but well 23:18:58 <PublicServer> <mfb> they can drive through 23:19:04 <PublicServer> <Dom> xDD 23:21:52 <PublicServer> <ZxBiohazardZx> hmmz 23:21:58 <PublicServer> <ZxBiohazardZx> just exits and stuff :P 23:22:30 *** Max| has joined #openttdcoop 23:23:28 <PublicServer> <ZxBiohazardZx> hmmz 23:23:39 <PublicServer> <ZxBiohazardZx> if i lenghten the tunnel 1 then i can pass the free bay info to OF1_in :P 23:24:30 <PublicServer> <ZxBiohazardZx> screw it im off to drink more booze 23:24:32 <PublicServer> <ZxBiohazardZx> :) 23:25:02 <PublicServer> <Brumi> well I won't start a new hub tonight 23:25:20 <PublicServer> <Brumi> so goodnight 23:25:30 <PublicServer> *** Brumi has left the game (leaving) 23:27:10 <PublicServer> *** ZxBiohazardZx has left the game (leaving) 23:27:13 *** ZxBiohazardZx has left #openttdcoop 23:28:34 *** Brumi has quit IRC 23:51:42 <PublicServer> *** Dom has left the game (leaving) 23:57:30 <PublicServer> <nicfer> I think BBH02 is >90% complete