Log for #openttdcoop on 4th July 2013:
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00:02:12  <Anson> oh well.... had to install a few things. then register. update. read docs. etc.   now i can use the webspace and allow access for other people by sending them a link via email
00:03:02  <Anson> are you still there sylf? and i would need your email
00:03:29  <Sylf> why?  I normally don't give out my email
00:05:10  <Anson> see the line above.... my webspace cant be accessed via public internet. but i can make it send a link to my webspace by email
00:05:33  <Sylf> go to
00:05:37  <Sylf> upload is free there.
00:05:51  <Sylf> or
00:06:04  <Anson> didnt know all this in detail until i just installed and registered that webspace
00:06:27  <Sylf> you don't need any personal web space.
00:06:39  <Sylf> use public image/photo sharing sites like what I mentioned
00:07:23  <Sylf> I think is also popular
00:32:13  <Anson> !password
00:32:13  <PublicServer> Anson: vowing
00:32:31  <PublicServer> *** Game still paused (number of players)
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00:33:27  <PublicServer> <Anson> just checked the three ... first two require registration. tinypic is a company of photobucket, but requires no registration
00:33:33  <PublicServer> <Anson>
00:34:50  <Sylf> now, post a screenshot that shows all the NewGRFs you are missing when you try to open a sav file
00:35:33  <PublicServer> <Anson>
00:36:12  <Sylf> click on the button "find missing content online" and show me that screen
00:36:43  <Sylf> wait, forget that.
00:36:59  <Sylf> Click NewGRF Settings button, and show me that screen
00:37:19  <PublicServer> <Anson>
00:37:47  <Sylf> that damn stolen tree...
00:37:55  <PublicServer> <Anson> those three are the version of ottd, the display of the grf window, and then what i get when i try to download
00:39:41  <Sylf> no, those are NOT version of ottd.
00:39:55  <Sylf> those are missing GRF files, or wrong version of GRF files.
00:40:47  <Sylf> Can you please post the screen after clicking "NewGRF Settings" in "Load Game" screen?
00:40:57  <PublicServer> <Anson> first os the main screen, showing that i riun version 1.3.1 :-)
00:43:40  <Sylf> some screen looking like
00:45:33  <PublicServer> <Anson>
00:46:49  <Sylf> so, the only file you really need is the stolen trees.
00:47:09  <PublicServer> <Anson> and what about the other two ?
00:47:11  <Sylf> You'll need to register at
00:47:31  <Sylf> Other two are only wrong versions available, and those can be ignored in this case
00:47:42  <PublicServer> <Anson> o don't understand that grfpack 8.0 os a replacement for grfpack 8.0 and o am missing it ?????
00:47:59  <Sylf> the GRF pcakage thing at the top is information only, it doens't add anything to the game
00:48:22  <Sylf> The town name is only town name generator.  it's mostly irrelevant for loading and watching the game
00:49:41  <PublicServer> <Anson> but when o try to download missing grfs, o get all three shown with red dots and that they can't be found anywhere ?!
00:49:42  <Webster> Read the Quickstart - #openttdcoop Wiki - (again, try !grf)
00:51:33  <Sylf> Like I said, stolen trees grf is only available at
00:51:38  <Sylf> er
00:51:41  <Sylf>
00:52:07  <PublicServer> <Anson> the thord pic shows what i mean ... left sode shows that grfpack 8.0 is mossing although o have it onstalled, and the roght sode explains that ot os a replacement for grfpack 8.0 ???
00:52:20  <Sylf> It's NOT missing.
00:52:32  <Sylf> Like I said, ignore the stuff that's shown with yellow boxes.
00:52:48  <Sylf> You already have compatible grfs for those.
00:52:57  <Sylf> The only thing you need to load the game is the stolen trees.
00:55:13  <PublicServer> <Anson> very mosleading display: in the "content downloading" ot shows that ot wants to download grfpack 8 woth a red dot (on the left side) .....
00:55:35  <Sylf> I know that.  Please ignore it.
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01:53:34  <Anson> !password
01:53:34  <PublicServer> Anson: vowing
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01:57:00  <PublicServer> <Anson> oh well ... i found that simu website, but it took 5+ minutes to get past the first picture screen ... then i read throgh the forums until i found the stolen trees, but without registering and getting an account, download is prohibited
02:01:39  <Sylf> do you log on the game just to talk?
02:01:45  <Sylf> instead of using irc?
02:02:28  <PublicServer> <Anson> i use my smartphone for reading chat, but it is easier to type here
02:02:58  <PublicServer> <Anson> and i also look at the plans and try to understand what people are suggesting ...
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06:53:32  <Dom_> !download osx
06:53:32  <PublicServer> Dom_:
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06:58:15  <Dom_> !password
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08:03:08  <Maraxus> !password
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10:17:45  <ZxBiohazardZx> !password
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10:20:49  <ZxBiohazardZx> :)
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10:56:39  <fonsinchen> !password
10:56:40  <PublicServer> fonsinchen: unties
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13:54:17  <alluke> !password
13:54:17  <PublicServer> alluke: hinder
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13:55:04  <PublicServer> <Ernst Röhm> tropical industries?
13:55:10  <PublicServer> <Ernst Röhm> wtf is this shit
13:55:16  <PublicServer> <Ernst Röhm> and shit trainset too
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13:57:52  <Vinnie_nl> !password
13:57:52  <PublicServer> Vinnie_nl: hinder
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13:58:06  <PublicServer> <Vinnie> hello
13:58:08  <PublicServer> <Ernst Röhm> hi
13:58:14  <PublicServer> <Ernst Röhm> what the fuck is going on here
13:58:29  <PublicServer> <Vinnie> nothing yet
13:58:36  <PublicServer> <Ernst Röhm> tropical industries in arctin and no proper trains
13:58:46  <PublicServer> <Vinnie> that is some newgrf settings
13:58:56  <PublicServer> <Ernst Röhm> badly picked
13:59:14  <PublicServer> <Vinnie> NUTS is compatible to these cargotypes
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13:59:44  <PublicServer> <Ernst Röhm> so is many other trainset
14:00:06  <PublicServer> <Vinnie> maybe next game different trainset
14:00:16  <PublicServer> <Ernst Röhm> hopefully
14:00:30  <PublicServer> <Vinnie> you think it will not work?
14:00:38  <PublicServer> <Ernst Röhm> what will
14:00:48  <PublicServer> <Vinnie> this game with this trainset?
14:01:02  <PublicServer> <Ernst Röhm> nuts works but its still utter shit
14:01:08  <PublicServer> <Ernst Röhm> looks shit and behaves shit
14:01:19  <PublicServer> <Vinnie> thats an opinion
14:01:22  <PublicServer> <Ernst Röhm> v is just forcing everyone to use it since he made it
14:01:24  <PublicServer> <Ernst Röhm> yes
14:01:38  <PublicServer> <Ernst Röhm> and is unfortunately the admin of ottdcoop
14:02:04  <PublicServer> <Vinnie> fun thing is that you can also give maps to play
14:02:23  <PublicServer> <Ernst Röhm> i have many sp maps
14:02:25  <PublicServer> <Vinnie> and then we play those maps with your prefered grf's
14:02:47  <PublicServer> <Ernst Röhm> but its really hard to find good server with more than 1 players
14:03:15  <PublicServer> <Vinnie> you want to play Co-op or can they maybe be used for welcome server?
14:03:33  <PublicServer> <Ernst Röhm> no matter
14:03:59  <PublicServer> <Ernst Röhm> that one hill is bit too steep but will hopefully work
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14:05:09  <PublicServer> <Ernst Röhm> first train
14:05:18  <fonsinchen> Do we really tolerate such names here? See
14:05:19  <Webster> Title: Ernst Röhm - Wikipedia, the free encyclopedia (at
14:05:35  <PublicServer> <Ernst Röhm> wow, a ghost
14:06:13  <PublicServer> <Ernst Röhm> oh my god
14:06:23  <PublicServer> <Ernst Röhm> the whole chat is visible there
14:06:41  <PublicServer> <Vinnie> Ernst Röhm: i think you also don't understand how we play here with your train #6
14:06:51  <PublicServer> <Ernst Röhm> hmm?
14:06:53  <PublicServer> <Ernst Röhm> it does its job
14:06:55  <PublicServer> <Ernst Röhm> whats wrong
14:08:06  <PublicServer> <Vinnie> we make a plan for a game, then we execute the plan
14:08:16  <PublicServer> <Vinnie> not random trainlines
14:08:19  <PublicServer> <Ernst Röhm> aint the plan just to serve all the industries?
14:08:30  <PublicServer> <Vinnie> nope not yet
14:08:36  <PublicServer> <Ernst Röhm> and random trainlines erme into one huge network
14:08:40  <PublicServer> <Ernst Röhm> merge*
14:08:48  <PublicServer> <Vinnie> no check voting board
14:08:54  <PublicServer> <Vinnie> there you can see the plans
14:09:01  <PublicServer> <Ernst Röhm> wheres that
14:10:35  <Anson> join irc and read topic... it is still the voting phase
14:10:49  <Vinnie_nl> !rcon name 113 "pick non-Nazi name.  last warning"
14:10:49  <PublicServer> Vinnie_nl: - Change setting for all clients. Usage: 'setting <name> [<value>]'
14:10:49  <PublicServer> Vinnie_nl: - Omitting <value> will print out the current value of the setting.
14:11:11  *** alluke is now known as potato
14:11:16  <Vinnie_nl> !rcon client_name 113 "pick non-Nazi name.  last warning"
14:11:16  <PublicServer> Vinnie_nl: ‎*** Ernst Röhm has changed his/her name to pick non-Nazi name.  last warning
14:11:16  <PublicServer> Vinnie_nl: dbg: [misc] String too long for destination buffer
14:11:50  <PublicServer> <pick non-Nazi name.  las> i think i have to rename myself
14:11:52  <PublicServer> <pick non-Nazi name.  las> brb
14:11:55  <PublicServer> *** pick non-Nazi name.  las has left the game (leaving)
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14:12:55  <Vinnie_nl> btw that counts for the name on IRC aswell
14:12:58  <potato> !password
14:12:58  <PublicServer> potato: tenses
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14:14:21  <PublicServer> <Vinnie> one sec i think i messed something up
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14:14:25  <PublicServer> <dttnepo> like what
14:14:48  <Vinnie_nl> renaming server in multiplayer list
14:15:07  <Anson> and dont forget to read quickstart
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14:15:44  <Anson> you will see what is different on ps
14:15:49  <fonsinchen> thanks Vinnie_nl
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14:18:57  <PublicServer> <Vinnie> so have you found the voting board?
14:19:11  <PublicServer> <dttnepo> nope
14:19:23  <PublicServer> <Vinnie> do you know where the sign list is?
14:19:49  <PublicServer> <Vinnie> Go to sign !!WELCOME BOARD the voting is under there
14:19:52  <PublicServer> <dttnepo> those Vi stations?
14:19:58  <PublicServer> <dttnepo> ah
14:20:09  <PublicServer> <Vinnie> that is one plan, there are 5 or 6 arround the map
14:20:23  <PublicServer> <dttnepo> what do those mean
14:20:33  <PublicServer> <dttnepo> random names
14:21:09  <PublicServer> <Vinnie> you mean the names in the voting board?
14:21:12  <PublicServer> <dttnepo> yes
14:21:26  <PublicServer> <Vinnie> those are the name of the person creating the plan
14:21:44  <PublicServer> <Vinnie> and below the names of people wanting to play that plan for this map\
14:21:52  <PublicServer> <dttnepo> right....
14:22:30  <PublicServer> <Vinnie> in the signlist you will also find signs with the name !plan followed by a name
14:22:37  <PublicServer> <Vinnie> a quick way to get to see their plan
14:23:55  <PublicServer> <dttnepo> i dont get any of those plans
14:24:01  <PublicServer> <dttnepo> can i vote for donald duck
14:24:20  <PublicServer> <Vinnie> your not obliged to vote in order to play
14:24:26  <PublicServer> <dttnepo> great
14:24:40  <PublicServer> <Vinnie> just wait for the voting to be done before we play
14:25:02  <PublicServer> <dttnepo> shouldnt it be pretty clear whos wod?
14:25:26  <PublicServer> <Vinnie> kinda is but, this is the second day of voting
14:25:32  <PublicServer> <Vinnie> and we are the only two online
14:25:46  <PublicServer> <Vinnie> so starting building now would be pretty selfish
14:25:52  <PublicServer> <dttnepo>
14:26:22  <PublicServer> <dttnepo> cant you adapt the already built stuff into the final thing
14:26:38  <PublicServer> <Vinnie> the only build stuff are your two trainlines
14:26:56  <PublicServer> <Vinnie> wich use a different train and are single lines
14:26:59  <PublicServer> <dttnepo> because i came here 10 mins ago
14:27:21  <PublicServer> <dttnepo> of course its single line
14:27:29  <PublicServer> <dttnepo> one train is enough to pick up all the stuff
14:27:51  <PublicServer> <dttnepo> and whats wrong with variety
14:27:59  <PublicServer> <dttnepo> one train is boooooooooring
14:28:06  <PublicServer> <Vinnie> variaty in trainspeed clogs mainlines
14:28:21  <PublicServer> <Vinnie> so does variaity in Hp and kN
14:28:25  <Anson> until voting is done, there will be enough time to read @quickstart
14:28:29  <PublicServer> <Vinnie> and trainlengths
14:29:04  <PublicServer> <dttnepo> the speed can always be upgraded
14:29:07  <Sylf> why are you building already anyway?
14:29:25  <PublicServer> <dttnepo> and seems that im delivering logs to print works xD
14:29:45  <PublicServer> <Vinnie> but not to the printworks we want to use for the plan we vote for
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14:30:29  <PublicServer> <dttnepo> lawd
14:30:51  <PublicServer> <dttnepo> which is the right one then
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14:31:18  <Sylf> Don't build anything yet.
14:31:19  <PublicServer> <Vinnie> you came here by reading quikstart guide
14:31:29  <PublicServer> <Vinnie> in it it says something about planning stage
14:31:36  <PublicServer> <Vinnie> please read that one again
14:32:22  <PublicServer> <dttnepo> i didnt see any on my way
14:32:24  <Anson> @quickstart
14:32:25  <Webster> Quickstart - #openttdcoop Wiki -
14:32:36  <PublicServer> <dttnepo> ah ok
14:34:11  <PublicServer> <dttnepo> lol
14:34:58  <PublicServer> <dttnepo> everything is prescribed
14:35:16  <PublicServer> <Vinnie> you want chaos for 2-3 weeks a game is lasting?
14:35:23  <PublicServer> <dttnepo> no
14:35:26  <PublicServer> <Vinnie> and over 1000 trains
14:35:36  <PublicServer> <Vinnie> hence basic rules
14:35:51  <PublicServer> <dttnepo> weve never had any chaos in the mp games me and few friends have had
14:36:17  <PublicServer> <Vinnie> but we play here with strangers that are willing to play here
14:36:44  <PublicServer> <Vinnie> have you checked any archive games?
14:36:51  <PublicServer> <dttnepo> nop
14:37:06  <PublicServer> <Vinnie> you could untill the game starts
14:37:20  <PublicServer> <dttnepo> what do i gain
14:37:24  <Anson> welcome server is mp too. without all these rules
14:37:39  <PublicServer> <Vinnie> alot of experience in signaling
14:37:46  <PublicServer> <Vinnie> junction design
14:37:52  <PublicServer> <Vinnie> and play concepts
14:38:10  <Anson> but here is only ONEcompany with ONE big network
14:38:30  <Sylf> welcome server really has nothing to do with playing on public server
14:38:37  <PublicServer> <dttnepo> i have signaled thousands of kilotiles of railway
14:39:09  <Sylf> alluke, PLEASE at the very least read the quick start from top to bottom.
14:39:09  <PublicServer> <Vinnie> yes but here we signal 4 tracks in such a way that it balances traffic over 2 tracks
14:39:28  <Sylf> For one thing, I see that you've left the irc channel
14:39:50  <Sylf> also, please use the nicks we can relate between the game and irc
14:40:52  <PublicServer> <dttnepo> brb gotta reboot to install update
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14:42:08  <fonsinchen> !password
14:42:08  <PublicServer> fonsinchen: peeped
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14:44:40  <fonsinchen> why slugs, btw?
14:44:56  <PublicServer> <Vinnie> i think those have the speed and low CL
14:45:16  <fonsinchen> They're not particularly fast: 200 km/h
14:45:53  <PublicServer> <Vinnie> its the max speed for CL1.5
14:45:57  <fonsinchen> low CL, though, because they don't slow down at all in curves
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14:47:08  <Vinnie_nl> what kind of train would you use?
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14:47:16  <fonsinchen> I like long trains
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14:47:37  <Sylf> Xe Q Ter TL14!
14:47:38  <fonsinchen> so I'd use one of the "STRONG" ones with TL 9 or such
14:47:43  <fonsinchen> or that
14:48:09  <fonsinchen> But I'm aware that this makes the station and hub designs more complex
14:48:15  <Sylf> I think I got the spelling wrong but meh :)
14:48:56  <Vinnie_nl> TL 9 and refit :(
14:49:12  <fonsinchen> What does the refit have to do with it?
14:49:32  <Vinnie_nl> it means it has to go into a depot with speedlimit of 61 kmph 2 or 3 times
14:49:39  <Sylf> Pick an engine with 65km/h top speed, and depots won't slow you down
14:49:46  <fonsinchen> You can refit at stations, can't you?
14:49:59  <Sylf> No, not with NUTS
14:50:21  <fonsinchen> I see
14:50:34  <fonsinchen> Never understood why that is restricted to specific train sets
14:50:52  <fonsinchen> They could have made it available for any refittable train. Whatever ...
14:51:16  <Vinnie_nl> does this orderset work with cargodist:
14:51:23  <Vinnie_nl> 1 Load at A if any
14:51:48  <Vinnie_nl> 2 go to order 1 if load precentage is below 50%
14:51:58  <Vinnie_nl> 3 unload at B
14:52:21  <fonsinchen> I don't know from the top of my mind
14:52:26  <Vinnie_nl> will it see order 3
14:52:26  <fonsinchen> we should make a test
14:52:49  <fonsinchen> It will figure out that 1 and 2 point to the same station.
14:53:17  <fonsinchen> I don't know if it looks ahead for the next station in that case of if it decides not to load anything as it will revisit the same station
14:53:59  <fonsinchen> What's the point of such an order set?
14:54:41  <fonsinchen> Wait, no, it will take the optimistic guess if it's already loading
14:54:48  <fonsinchen> That means it will actually load
14:54:56  <fonsinchen> let's try it somewhere
14:55:00  <Vinnie_nl> it would be a simple form of letting only full trains do a loop of cargodist and not full trains return to station
14:55:14  <PublicServer> *** fonso has joined company #1
14:55:22  <PublicServer> <fonso> I'll test it
14:55:28  <PublicServer> *** Game still paused (number of players)
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14:55:29  <PublicServer> *** Vinnie joined the game
14:56:44  <Vinnie_nl> !rcon set linkgraph.distribution_default
14:56:44  <PublicServer> Vinnie_nl: Current value for 'linkgraph.distribution_default' is: '0' (min: 0, max: 1)
14:56:55  <Vinnie_nl> !rcon set linkgraph.distribution_default 1
14:57:14  <PublicServer> <Vinnie> ok cargo dist is on
14:57:58  <PublicServer> <Vinnie> or was that your test?
14:57:59  <fonsinchen> hey?
14:58:07  <fonsinchen> that's my test
14:58:27  <PublicServer> <Vinnie> crap i thought it was leftover from our nazi
15:00:21  <PublicServer> <fonso> argh
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15:01:07  <PublicServer> <fonso> does not really work
15:01:14  <PublicServer> <Vinnie> factory gone
15:01:18  <PublicServer> <fonso> it's not constructing the link
15:01:29  <PublicServer> <fonso> maybe it needs to get over 50% once to make the link
15:01:43  <PublicServer> <fonso> yes
15:01:45  <PublicServer> *** Vinnie has left the game (general timeout)
15:01:45  <PublicServer> *** Vinnie has left the game (connection lost)
15:01:47  <PublicServer> *** Game paused (number of players)
15:01:47  <PublicServer> <fonso> now it's there
15:02:17  <PublicServer> *** Game still paused (number of players)
15:02:17  <PublicServer> *** Game unpaused (number of players)
15:02:20  <PublicServer> *** Vinnie joined the game
15:02:48  <PublicServer> <fonso> can I fund a new factory there?
15:02:54  <PublicServer> <Vinnie> sure
15:03:40  <PublicServer> <Vinnie> but this is with only one drop location, mind if i add a second drop?
15:03:50  <PublicServer> <fonso> no problem
15:04:00  <PublicServer> <fonso> we might need some signaling then, though
15:04:14  <PublicServer> <fonso> works
15:04:17  <PublicServer> <fonso> now it has destinations
15:06:07  <PublicServer> <fonso> now we have to wait until it plans cargo for the other destination
15:06:33  <PublicServer> <Vinnie> the 16 days in the settings?
15:06:51  <PublicServer> <fonso> it has planned
15:07:31  <PublicServer> <fonso> yes, a recalculation takes 16 days
15:08:09  <PublicServer> <Vinnie> interesting, once it has enough cargo for the second drop it also loads first drop
15:08:19  <PublicServer> <fonso> weird
15:08:25  <PublicServer> <fonso> sounds like a bug
15:08:33  <PublicServer> <Vinnie> want me to report it?
15:08:43  <PublicServer> <fonso> let's watch it one more time
15:09:29  <PublicServer> <fonso> no, it's constantly unloading and loading stuff
15:10:03  <PublicServer> <fonso> that's because as long as it expects to revisit the same station it won't take any cargo
15:10:09  <PublicServer> <Vinnie> see how train stops at far end but manages to unload in the same stage
15:10:19  <PublicServer> <fonso> very weird
15:10:25  <PublicServer> <fonso> I should check that
15:10:32  <PublicServer> <fonso> maybe make the loading order "no unload"
15:10:46  <PublicServer> <Vinnie> ok
15:11:14  <PublicServer> <fonso> oh, the link is broken
15:11:32  <PublicServer> <Vinnie> but still cargo is produced for broken link
15:11:44  <PublicServer> <fonso> nope, only for the othe one
15:12:06  <PublicServer> <fonso> now everything is "any station"
15:12:12  <PublicServer> <fonso> hrm
15:12:22  <PublicServer> <Vinnie> but that fixed itself
15:13:21  <PublicServer> <fonso> I guess you can make it work
15:13:27  <PublicServer> <fonso> but there are some bugs
15:13:34  <PublicServer> <fonso> I need to investigate that
15:15:36  <PublicServer> <Vinnie> now lets see if i can trick the train into taking all cargo from the station
15:15:38  <PublicServer> <fonso> now the link's gone again
15:15:44  <PublicServer> <Vinnie> nvm then
15:15:55  <PublicServer> <fonso> the other one will time out and then it will again take all cargo
15:16:25  <PublicServer> <fonso> if you have a lot of trains the link won't time out
15:16:51  <PublicServer> <fonso> but the problem is that it doesn't recreate it when loading
15:18:03  <PublicServer> <fonso> oh, wrong link
15:18:13  <PublicServer> <Vinnie> no i think i did that
15:18:16  <PublicServer> <Vinnie> see orderlist
15:19:14  <PublicServer> <Vinnie> idea would be that it takes all cargo from the station, always
15:20:20  <PublicServer> <fonso> the order prediction magic is broken
15:20:55  <PublicServer> <fonso> does not do what  I expect it to there
15:21:17  <PublicServer> <fonso> bang, link gone
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15:21:47  <PublicServer> <Vinnie> so thats another 16 days
15:22:12  <fonsinchen> first some more time until the other link breaks, too
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15:23:59  <PublicServer> <fonso> I know what's going on
15:24:15  <PublicServer> <fonso> the order prediction logic stops if it encounters the same station again
15:24:21  <PublicServer> <fonso> same order that is
15:24:56  <PublicServer> <fonso> so it always does order 1 -> order 1 -> stop
15:25:08  <PublicServer> <fonso> until the train has > 50%
15:25:19  <PublicServer> <fonso> then it goes the whole way and predicts everything
15:25:57  <PublicServer> <Vinnie> so now to figure out a way to keep links but keep train loading
15:26:07  <PublicServer> <Vinnie> atleast that would be usefull for me
15:26:37  <PublicServer> <fonso> put the stations in a row
15:26:37  <PublicServer> <Vinnie> mind if i play with the orders again?
15:26:43  <PublicServer> <Vinnie> that was my plan
15:26:46  <PublicServer> <fonso> go ahead
15:31:13  <PublicServer> <Vinnie> it would make sense to lose the direct link to Solstua
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15:33:42  <PublicServer> <fonso> it will drop it eventually
15:33:49  <PublicServer> <fonso> half of it is already gone
15:34:07  <PublicServer> <Vinnie> can cargo change to, destination to any station while it is in a train?
15:34:29  <PublicServer> <fonso> no, it has no destination when in a train
15:34:31  <PublicServer> <Vinnie> because it looks like it does that
15:34:37  <PublicServer> <fonso> the destinations are saved at the stations
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15:35:11  <PublicServer> <fonso> cargo arrives at a station and the station figures out where to send it based on its origin and the flows it knows for that origin
15:35:13  <PublicServer> <Vinnie> oke i rember now 9 tons at least to Solstua
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15:35:31  <PublicServer> <fonso> those "to" numbers in stations are only approximations
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15:35:46  <PublicServer> <fonso> things are recalculated at each stop, by throwing dice
15:36:08  <PublicServer> <Vinnie> nice, that makes it easy to predict
15:36:34  <PublicServer> <Vinnie> but that makes this test useless
15:36:41  <PublicServer> <Vinnie> production is to low to remember links
15:36:48  <PublicServer> <fonso> no, the question was if it would load any cargo
15:36:51  <PublicServer> <fonso> it does
15:37:05  <PublicServer> <fonso> see, now it kept 19%
15:37:11  <PublicServer> <Vinnie> oke ty
15:37:53  <PublicServer> <Vinnie> shit
15:38:39  <PublicServer> <Vinnie> i keep pressing D whilst in order menu
15:44:19  <PublicServer> <Vinnie> cool
15:44:37  <PublicServer> <Vinnie> this design updates destinations
15:44:45  <PublicServer> <Vinnie> or not
15:45:03  <PublicServer> <Vinnie> damnit im gonna change link update time
15:45:58  <Vinnie_nl> !rcon set linkgraph.recalc_time
15:45:58  <PublicServer> Vinnie_nl: Current value for 'linkgraph.recalc_time' is: '16' (min: 1, max: 4096)
15:46:06  <Vinnie_nl> !rcon set linkgraph.recalc_time 32
15:46:18  <fonsinchen> that won't help
15:46:28  <fonsinchen> the link timeouts are dependent on distance only
15:46:47  <fonsinchen> I have a patch that prevents links from timing out if they are still served
15:46:53  <PublicServer> *** Vinnie has left the game (general timeout)
15:46:53  <PublicServer> *** Vinnie has left the game (connection lost)
15:46:53  <PublicServer> *** Game paused (number of players)
15:46:54  <Vinnie_nl> but it forgot the closest link first
15:46:57  <fonsinchen>  but that is still kind of experimental
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15:47:17  <fonsinchen> can happen, depending on when it last visited it
15:47:49  *** Vinnie_nl has joined #openttdcoop
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15:48:01  <PublicServer> *** Game still paused (number of players)
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15:49:20  <PublicServer> <Vinnie> maybe a dummy train to remember links
15:50:14  <Vinnie_nl> !rcon set linkgraph.recalc_time 16
15:51:36  <PublicServer> <Vinnie> assuming that it is like wiki says, it does not take no loading commands into consideration that might do the trick
15:52:25  <fonsinchen> "no loading" commands won't create a link either
15:52:36  <PublicServer> <Vinnie> damnit, you updated it :P
15:53:01  <fonsinchen> You can have multiple trains serving that route, then there will always be some train that keeps the link alive
15:53:06  <fonsinchen> It should work
15:54:10  <PublicServer> <Vinnie> it will not help if no train visits the drops every x days
15:54:14  <fonsinchen> The order prediction magic wants a rewrite I think
15:54:50  <fonsinchen> Once the train leaves the pickup the link is updated
15:54:56  <fonsinchen> So, it should work
15:55:18  <fonsinchen> The link is updated before the train arrives at the drop
15:55:36  <fonsinchen> The only condition is that it actually switches to the "go to drop" order
15:55:39  <PublicServer> <Vinnie> i might have missed that
15:56:06  <fonsinchen> and once it switches to that order it will also predict all other orders "correctly" and update their links
15:56:33  <PublicServer> <Vinnie> so basicly then a link updater can be as simple as train 3
15:57:05  <PublicServer> <fonso> it has to load somewhere
15:57:11  <PublicServer> <Vinnie> fuck
15:57:17  <PublicServer> <fonso> otherwise it won't do anything with the link graph
15:57:47  <PublicServer> <fonso> see
15:57:49  <PublicServer> <fonso> link is back
15:57:59  <PublicServer> <Vinnie> yes
15:58:55  <PublicServer> <Vinnie> epic fail linkupdater
16:00:10  <PublicServer> <Vinnie> wait that will always do one trun :(
16:04:54  <PublicServer> <Vinnie> wait, this might be it
16:05:00  <PublicServer> <Vinnie> implicit order abuse
16:08:52  <PublicServer> <Vinnie> this might actually work
16:10:14  <PublicServer> <Vinnie> main train stopped lets see if it remembers the link
16:13:16  *** Dom__ has joined #openttdcoop
16:14:00  <PublicServer> <Vinnie> lets call that a win for now, i can remember a link for 3 months without a train visiting
16:15:28  *** Dom_ has quit IRC
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16:22:10  <PublicServer> <Vinnie> funny how this design also keeps the ratings up
16:25:04  <PublicServer> *** fonso has left the game (leaving)
16:25:04  <PublicServer> *** Game paused (number of players)
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16:36:46  *** ChanServ sets mode: +o mfb-
16:36:51  <mfb-> hi
16:36:55  *** Sylf has quit IRC
16:37:03  <mfb-> !playercount
16:37:03  <PublicServer> mfb-: Number of players: 2 (0 spectators)
16:37:14  <PublicServer> *** Game still paused (number of players)
16:37:14  <PublicServer> *** Game unpaused (number of players)
16:37:17  <PublicServer> *** mfb joined the game
16:38:23  <PublicServer> *** Brumi joined the game
16:38:24  <PublicServer> <Brumi> hello
16:39:42  <PublicServer> <mfb> copper/goods moneymaker? :D
16:40:04  <PublicServer> <mfb> ah cargodist test
16:40:06  <PublicServer> <Brumi> I guess that's not mm
16:40:32  <PublicServer> <Brumi> I don't know what they were testing precisely
16:40:46  <PublicServer> <mfb> cargodist links
16:41:12  <PublicServer> <Brumi> that's obvious
16:41:59  <PublicServer> <mfb> interesting order list
16:42:14  <PublicServer> <Brumi> wow :D
16:46:54  <PublicServer> <Vinnie> CRAP!! it fails
16:47:00  <PublicServer> <Brumi> ?
16:47:02  <PublicServer> <Vinnie> hi all
16:47:04  <PublicServer> <mfb> hi
16:47:07  <PublicServer> <Brumi> hi :)
16:47:09  <PublicServer> <mfb> how should it work?
16:47:19  <PublicServer> <Vinnie> link between kabelstulen and brandenga is gone
16:47:45  <PublicServer> <Vinnie> implicit orders reached maximum so that thing failed
16:48:13  <PublicServer> <mfb> well it never goes that direction
16:48:23  <PublicServer> <Vinnie> basicly a cargodist link is kept/created when train leaves station
16:48:25  <PublicServer> <mfb> it is lost in the orders
16:48:39  <PublicServer> <mfb> leaves, or enters?
16:48:39  <PublicServer> <Vinnie> implicit orders make it start its round again and again
16:49:01  <PublicServer> <Vinnie> if i place conditinal after implicit orders it does not see links
16:49:05  <PublicServer> <Vinnie> so it fails to work
16:49:27  <PublicServer> <mfb> but delivery to implicit orders does work in general
16:49:34  <PublicServer> <Brumi> is it supposed to work with conditional orders anyway?
16:49:37  <PublicServer> <mfb> so "train entering destination station" has some meaning
16:49:43  <PublicServer> <Vinnie> a link is not created upon delivery
16:49:54  <PublicServer> <Vinnie> so delivery has nothing to do with a link
16:49:57  <PublicServer> <mfb> in the last game in my town, it was
16:50:23  <PublicServer> <Vinnie> well in the test before this one a link was created upon leaving pickup
16:50:27  <PublicServer> <mfb> well, at least delivery at some point was necessary (to create the implicit order at least)
16:50:33  <PublicServer> <Brumi> ooh I only noticed the implicit orders in your town
16:51:31  <PublicServer> <Vinnie> i show you how it will recreat links
16:51:42  <PublicServer> <Vinnie> do you have linkgraph on?
16:51:45  <PublicServer> <Brumi> yep
16:52:16  <PublicServer> <Brumi> glad you stopped that train its sound was driving me nuts XD
16:52:23  <PublicServer> <mfb> sounds :D
16:53:01  <PublicServer> <Vinnie> tada
16:53:15  <PublicServer> <mfb> okay
16:53:45  <PublicServer> <Vinnie> so now it needs to reset to order one with a conditional that doesn't mess up the links
16:54:17  <PublicServer> <mfb> why do you need implicit orders here?
16:54:27  <PublicServer> <Vinnie> wait let it forget the links first
16:54:53  <PublicServer> <Vinnie> the implicit orders made the link rebuild itself
16:54:53  <PublicServer> <mfb> how long do links last by the way?
16:55:07  <PublicServer> <Vinnie> every X ticks
16:55:19  <PublicServer> <Vinnie> i asked it before let my find quote
16:55:23  <mfb-> :D
16:55:34  <mfb-> that is a very precise answer... but only with X
16:55:39  <Vinnie_nl> "the link timeouts are dependent on distance only"
16:55:51  <Vinnie_nl> logs about 1 hour ago
16:56:15  <PublicServer> <Vinnie> but with previous tests its under a gamemonth
16:56:29  <PublicServer> <Vinnie> or now
16:56:47  <PublicServer> <Brumi> oops
16:57:01  <PublicServer> <Brumi> I _may_ have accidentally moved orders
16:57:11  <PublicServer> <Brumi> instead of resizing window...
16:57:29  <PublicServer> <Vinnie> orders are still good
16:57:33  <PublicServer> <Brumi> okay
16:58:27  <PublicServer> <Vinnie> so it only creates links till first order
16:58:33  <PublicServer> <Vinnie> "conditional order"
16:58:53  <PublicServer> <Vinnie> i want it to look beyond conditional order
16:59:43  <mfb-> hmm
16:59:45  <PublicServer> <Vinnie> this is the part where a miss a feature
17:00:00  <PublicServer> <Vinnie> if you drive over waypoint order X is in effect
17:00:10  <PublicServer> <Vinnie> and orderlist foolows from there
17:00:16  <PublicServer> <Vinnie> follows*
17:00:18  <mfb-> so "goto a", "if load=0 goto order 123", "goto b" does not create a link a->b?
17:00:33  <PublicServer> <Vinnie> feel free to change orders
17:01:48  <PublicServer> <Vinnie> are there settings for implicit orders in list_settings?
17:03:53  <PublicServer> <Vinnie> I can make my previous example work with a gamescript that removes implicit orders
17:04:19  <PublicServer> <Vinnie> but that should not be a solution
17:04:29  <PublicServer> <Vinnie> i'll be afk
17:04:33  <PublicServer> *** Vinnie has joined spectators
17:10:59  <Dom_> !password
17:10:59  <PublicServer> Dom_: yelped
17:11:07  <PublicServer> *** Dom joined the game
17:11:12  <PublicServer> <Dom> hello
17:12:02  <PublicServer> <Brumi> hi
17:12:28  <PublicServer> *** Dom has left the game (leaving)
17:12:55  *** Gregor-PLNL has joined #openttdcoop
17:13:23  <mfb-> hmm
17:13:23  <mfb-> 	/** Minimum effective distance for timeout calculation. */
17:13:24  <mfb-> 	static const uint MIN_TIMEOUT_DISTANCE = 32;
17:13:27  <mfb-> getting close
17:18:44  <mfb-> uint timeout = LinkGraph::MIN_TIMEOUT_DISTANCE + (DistanceManhattan(from->xy, to->xy) >> 3);
17:19:10  <mfb-> there it is. 8*manhattandistance+32
17:19:21  <mfb-> would be too short for ticks
17:19:27  <mfb-> so probably days
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17:21:21  <Brumi> it's true according to a really quick measurement
17:21:24  <Brumi> so days
17:21:36  <mfb-> good
17:21:46  <mfb-> if you want links to last long, make them long distance ;)
17:22:06  <Brumi> 2048x2048 map maybe? ;)
17:22:28  <mfb-> that would give really long-lasting links...
17:22:39  <Brumi> honestly I don't get the puropose of such large maps
17:23:06  <mfb-> 16 times the area of 512x512
17:23:22  <Brumi> 512x512 is quite enough I think
17:23:35  <Brumi> 1024x1024 if you're going massively multiplayer
17:25:26  <Maraxus> !password
17:25:26  <PublicServer> Maraxus: quarry
17:25:43  <PublicServer> *** Maraxus joined the game
17:25:59  <PublicServer> <Maraxus> hi
17:26:05  <Brumi> hi
17:28:15  <mfb-> Vinnie_nl: if you really need conditional orders for something, what about a few trains without conditional orders?
17:29:45  <Vinnie_nl> what if you use conditionals to only let full trains do a next set of loops
17:29:58  <Vinnie_nl> like we do in normal refit games
17:30:07  <PublicServer> *** Vinnie has joined company #1
17:31:43  <mfb-> that should be fine, too
17:31:58  <Maraxus> !password
17:31:58  <PublicServer> Maraxus: quarry
17:33:02  <Vinnie_nl> test
17:33:26  <Vinnie_nl> anyone who can respond?
17:34:22  <Maraxus> maybe
17:34:44  <Vinnie_nl> my internet is wierd, i have connection here but not in the game
17:35:22  <mfb-> oh, connection lost
17:35:37  <mfb-> !playercount
17:35:37  <PublicServer> mfb-: Number of players: 4 (0 spectators)
17:35:40  <Vinnie_nl> so who is actually ingame?
17:35:43  <mfb-> !players
17:35:50  <mfb-> !playerlist
17:35:50  <Maraxus> !info
17:35:52  <mfb-> hmm
17:35:58  <Brumi> PS died I guess
17:36:02  <mfb-> probably
17:36:25  <mfb-> pz, too
17:36:38  <mfb-> ah no, there it is
17:37:17  <Brumi> some of the openttd binary mirrors are down too
17:39:43  <mfb-> hmm, not even a restart worked
17:39:48  <mfb-> !start publicserver
17:40:16  <Brumi> where is it hosted btw?
17:40:26  <Vinnie_nl> PS is still in the chat, is it a restart command that closes PS first?
17:45:50  <mfb-> [19:40:58] <mfb-> !start publicserver
17:45:50  <mfb-> [19:40:59] <ProZone> mfb-: autopilot seemed to have crashed trying to load last autosave...
17:45:59  <mfb-> I don't know what is wrong
18:05:34  *** Ryt0n has joined #openttdcoop
18:05:39  * Ryt0n slaps ^Spike^ around a bit with a large fishbot
18:06:31  <Vinnie_nl> you gonna say hello before that or straight into the spanking?
18:08:15  <Ryt0n> hmm
18:08:16  <Ryt0n> hello
18:08:28  <Ryt0n> I think I spanked the wrong one
18:08:35  <Ryt0n> cannot get into PS for some reason
18:08:41  <Vinnie_nl> get in line
18:08:42  <Ryt0n> server offline, it says in the list
18:08:44  <Ryt0n> oh ok
18:08:52  <Ryt0n> someone messed it up? :-)
18:09:01  * Ryt0n slaps Vinnie_nl around a bit with a large fishbot
18:09:19  <Vinnie_nl> i desynced first, i claim guilt
18:10:47  *** Sylf has joined #openttdcoop
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19:26:41  <PublicServer> Server closed down by admin
19:31:34  *** PublicServer has quit IRC
19:32:18  *** PublicServer has joined #openttdcoop
19:32:18  <PublicServer> Autopilot engaged
19:32:18  <PublicServer> Loading savegame: '{#openttdcoop} - The Public Server ('
19:32:18  *** ChanServ sets mode: +v PublicServer
19:32:18  *** Webster changes topic to "Cooperative OpenTTD | PSG262 (r25549) | STAGE: Voting | New players, use @quickstart and !help |"
19:33:55  <PublicServer> *** Game still paused (number of players)
19:33:58  <PublicServer> *** Sylf joined the game
19:34:33  <Sylf> hm, 5 votes on one plan.  sounds like a clear winner.
19:35:23  <Sylf> @stage Building
19:35:23  *** Webster changes topic to "Cooperative OpenTTD | PSG262 (r25549) | STAGE: Building | New players, use @quickstart and !help |"
19:35:46  <Vinnie_nl> first time i win :D
19:36:32  <PublicServer> *** Game still paused (number of players)
19:36:32  <PublicServer> *** Game unpaused (number of players)
19:36:34  <PublicServer> *** Vinnie joined the game
19:36:39  <Sylf> :)
19:36:45  <PublicServer> <Vinnie> hi
19:36:56  <PublicServer> <Sylf> that means I should go find my mouse
19:38:40  <scshunt> can someone summarize the plan for me? I'm not on a computer with OTTD atm
19:38:53  <scshunt> thanks
19:38:55  <PublicServer> <Vinnie> crazy wierd stuff
19:39:02  <scshunt> haha
19:39:52  <PublicServer> <Sylf> we have steel mill, paper mill and power plant in the middle of the map
19:39:55  *** Mark has joined #openttdcoop
19:39:55  *** Webster sets mode: +o Mark
19:39:59  <PublicServer> <Vinnie> yes
19:40:05  <PublicServer> <Sylf> and goods/food producers in 4 corners
19:40:24  <PublicServer> <Sylf> goods and food are taken back to the sidelines
19:40:46  <PublicServer> <Sylf> Are we using cargodist for that goods/food part?
19:40:52  <PublicServer> <Vinnie> yes
19:41:02  <PublicServer> <Vinnie> its active for a test so thats fine
19:41:08  <PublicServer> *** mfb joined the game
19:41:25  <PublicServer> <Sylf> how about other parameters?
19:41:47  <PublicServer> <Sylf> like effects of distance
19:42:30  <PublicServer> <Sylf> hm, I'll move the network plan on to an island
19:42:52  <PublicServer> <Sylf> so many signs ;_;
19:42:54  <PublicServer> <mfb> I guess the current plan is right in the middle of the new central station
19:43:16  <PublicServer> <Vinnie> no need to copy orderlist, ill make trainyard
19:43:22  <PublicServer> <mfb> Vinnie: did you plan to make the outline?
19:43:28  <PublicServer> <mfb> okay
19:43:44  <PublicServer> <mfb> ah we have one
19:45:58  <PublicServer> <mfb> CL1 is enough
19:47:09  <PublicServer> <mfb> + it is immune against any sorts of s-bends
19:48:46  *** ODM has quit IRC
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19:51:50  <PublicServer> <Vinnie> because there is a limit on SLH 's can i identify them?
19:52:00  <PublicServer> <mfb> sure
19:52:56  *** Mark has quit IRC
20:01:10  <PublicServer> <mfb> oh crap, those signals again
20:01:40  <PublicServer> <mfb> *convert to universal rail*
20:04:03  <Maraxus> !password
20:04:03  <PublicServer> Maraxus: bagged
20:04:23  <PublicServer> *** Maraxus joined the game
20:04:34  <PublicServer> <Maraxus> hi
20:04:49  <PublicServer> <mfb> hi
20:06:12  *** Chris_Booth has joined #openttdcoop
20:11:03  <PublicServer> <Vinnie> trainyard is a bitch
20:11:17  <PublicServer> <mfb> it's your plan :p
20:11:24  <PublicServer> <Vinnie> you bastards voted for it
20:11:35  <Ryton> buildinggg
20:11:52  <Ryton> !password
20:11:52  <PublicServer> Ryton: bagged
20:12:00  <Ryton> and i only notice now :(
20:12:03  <PublicServer> *** Ryton joined the game
20:13:39  <PublicServer> <Ryton> so, 8 SLH's?
20:13:45  <PublicServer> <Vinnie> yes
20:13:56  <PublicServer> <Vinnie> decide now or change all train orders later
20:14:28  <Sylf> "only"?  it hasn't been an hour yet since the stage change
20:14:37  <Sylf> :)
20:14:38  <PublicServer> <Ryton> yeah :p
20:14:48  <PublicServer> <Ryton> but I was online, juts not looking
20:15:08  <PublicServer> *** Chris Booth joined the game
20:18:22  <PublicServer> *** Chris Booth has left the game (leaving)
20:18:51  <PublicServer> <mfb> I added some numbers
20:18:57  <PublicServer> *** mfb has joined spectators
20:19:55  <PublicServer> <Ryton> got2go
20:19:57  <PublicServer> <Ryton> laterz
20:20:00  <PublicServer> *** Ryton has left the game (leaving)
20:20:04  <PublicServer> <Vinnie> cya
20:20:09  *** Ryton has quit IRC
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20:40:52  <PublicServer> *** mfb has joined company #1
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20:47:23  <PublicServer> <Vinnie> mouse dead, game over
20:48:49  <PublicServer> *** Vinnie has joined spectators
20:49:25  <PublicServer> <Maraxus> gn
20:49:28  <PublicServer> <Vinnie> cya
20:49:32  <PublicServer> *** Maraxus has left the game (leaving)
20:49:45  *** Maraxus has quit IRC
21:00:42  <PublicServer> <Sylf> I'm done for now.  seeya
21:00:46  <PublicServer> *** Sylf has joined spectators
21:00:46  <PublicServer> *** Game paused (number of players)
21:00:58  <PublicServer> <Vinnie> cya
21:01:01  <PublicServer> <mfb> cu
21:01:07  <PublicServer> <Vinnie> need me in company?
21:01:17  <mfb-> !unpause
21:01:17  <PublicServer> *** mfb- has unpaused the server. (Use !auto to set it back.)
21:01:19  <PublicServer> *** Game unpaused (number of players)
21:01:20  <mfb-> no :p
21:30:28  *** valhallasw has quit IRC
21:32:38  <PublicServer> *** mfb has left the game (leaving)
21:32:38  <PublicServer> *** Game paused (number of players)
21:36:06  <PublicServer> *** Vinnie has left the game (leaving)
21:36:32  *** Progman has quit IRC
21:36:41  <Dom_> !password
21:36:41  <PublicServer> Dom_: bearer
21:37:03  <PublicServer> *** Game still paused (number of players)
21:37:03  <PublicServer> *** Game unpaused (number of players)
21:37:04  <PublicServer> *** Dom joined the game
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21:37:38  <nicfer> !password
21:37:38  <PublicServer> nicfer: bearer
21:37:52  <PublicServer> *** nicfer joined the game
21:37:52  <PublicServer> *** Brumi joined the game
21:37:56  <mfb-> !auto
21:37:56  <PublicServer> *** mfb- has enabled autopause mode.
21:37:58  <PublicServer> *** Game paused (number of players)
21:38:04  <PublicServer> <Brumi> hello
21:38:06  <PublicServer> <Dom> ... mfb
21:38:08  <PublicServer> <Dom> hi
21:38:14  <PublicServer> <Brumi> I see the voting has closed
21:38:19  <mfb-> right
21:38:26  <PublicServer> <Dom> join
21:38:40  <PublicServer> *** Brumi has joined company #1
21:38:40  <PublicServer> *** Game unpaused (number of players)
21:38:45  <PublicServer> *** nicfer has joined company #1
21:38:53  <PublicServer> <Brumi> actually I don't have too much time now
21:39:16  <PublicServer> *** mfb joined the game
21:39:35  <PublicServer> <Brumi> Dom/nicfer what timezone are you in?
21:39:49  <PublicServer> <Dom> gmt +1
21:39:53  <PublicServer> <Brumi> me too
21:40:03  <PublicServer> <Dom> well austria :)
21:40:05  <PublicServer> <nicfer> gmt -03 I think
21:40:19  <PublicServer> <Dom> wooah in the middle of the sea :D
21:40:21  <PublicServer> <nicfer> yup
21:40:24  <mfb-> gmt-03 is somewhere in the atlantic ocean?
21:40:27  <mfb-> :D
21:40:30  <PublicServer> <Brumi> :D
21:40:40  <PublicServer> <Brumi> what is the east coast time btw?
21:41:00  <mfb-> -5?
21:41:18  <PublicServer> <Brumi> maybe
21:41:32  <PublicServer> <Brumi> I'm just never sure about the American timezones
21:41:58  <PublicServer> <nicfer> -03 is buenos aires
21:41:58  <mfb-> 6 away from germany
21:43:07  <PublicServer> <nicfer> can I do bbh02?
21:43:29  <PublicServer> <mfb> sure, it's free
21:43:56  <PublicServer> <Brumi> mainline is LLRR?
21:44:06  <PublicServer> <mfb> of course
21:44:32  <PublicServer> <nicfer> all to all?
21:44:44  <PublicServer> <mfb> if you like..
21:47:02  <PublicServer> <Brumi> okay I'll build MSH04
21:48:47  *** Chris_Booth has quit IRC
21:49:21  <PublicServer> <mfb> you need 2 tunnels for gap 0? :D
21:54:19  *** ZxBiohazardZx has joined #openttdcoop
21:54:47  <ZxBiohazardZx> !players
21:54:50  <PublicServer> ZxBiohazardZx: Client 2 is Sylf, a spectator
21:54:50  <PublicServer> ZxBiohazardZx: Client 12 (Orange) is Dom, in company 1 (Vikgard Transport)
21:54:50  <PublicServer> ZxBiohazardZx: Client 14 (Orange) is nicfer, in company 1 (Vikgard Transport)
21:54:50  <PublicServer> ZxBiohazardZx: Client 16 (Orange) is Brumi, in company 1 (Vikgard Transport)
21:54:50  <PublicServer> ZxBiohazardZx: Client 17 (Orange) is mfb, in company 1 (Vikgard Transport)
21:54:57  <ZxBiohazardZx> kk building time :)
21:55:13  <ZxBiohazardZx> !password
21:55:13  <PublicServer> ZxBiohazardZx: repute
21:56:05  <ZxBiohazardZx> dat wtf slow pc today :( freaking background updates on 100 programs :(
21:57:42  <ZxBiohazardZx> oh well, incoming
21:57:46  <PublicServer> *** ZxBiohazardZx joined the game
21:57:49  <PublicServer> <ZxBiohazardZx> there we are, whatup :)
21:57:51  <PublicServer> <ZxBiohazardZx> vinny plan :)
22:03:44  <PublicServer> <Brumi> I love the CL1.5
22:05:30  <PublicServer> <mfb> oh wow, 43 orders for iron ore trains :D
22:06:22  <PublicServer> <mfb> I doubt that will work
22:10:48  <PublicServer> <ZxBiohazardZx> ok im not capable of anything atm :P too drunk to think  properly :P
22:12:26  <Brumi> @gap 5
22:12:26  <Webster> Brumi: For Trainlength of 5: <= 11 needs 2, 12 - 18 needs 3, 19 - 25 needs 4.
22:13:31  *** Mucht has joined #openttdcoop
22:13:31  *** ChanServ sets mode: +o Mucht
22:17:13  <PublicServer> *** Sylf has left the game (connection lost)
22:23:50  <PublicServer> <ZxBiohazardZx> lol
22:37:28  <PublicServer> <Brumi> hmm I've been overcomplicating my mergers...
22:37:34  <PublicServer> <ZxBiohazardZx> :)
22:39:00  <PublicServer> <mfb> I would not build tunnels there
22:39:06  <PublicServer> <mfb> bridges are easier
22:39:08  <PublicServer> <Dom> hm?
22:39:11  <PublicServer> <mfb> @brumi
22:39:21  <PublicServer> <Brumi> okay then
22:41:19  <PublicServer> <ZxBiohazardZx> hmmz 2+2-> 2 isnt the hard part for me, i need to get my 2's together first :P
22:42:02  <PublicServer> <Brumi> for me it's almost always the mergers
22:49:42  <PublicServer> <Dom> now thats what i call a humongus hub xD
22:57:09  <PublicServer> <mfb> why those long tunnels?
22:57:27  <PublicServer> <ZxBiohazardZx> cause original overhead was bigger :P
22:57:41  <PublicServer> <ZxBiohazardZx> then i moved it to the kabelstulen flank thus ill shorten them soo
22:57:41  <PublicServer> <ZxBiohazardZx> n
22:58:59  <PublicServer> <ZxBiohazardZx> i still hate my split htough  :P
22:59:05  <PublicServer> <ZxBiohazardZx> must be a better way to do 2-> 4
23:03:13  <PublicServer> <ZxBiohazardZx> still hating but seems to be finished
23:03:20  <PublicServer> <ZxBiohazardZx> not bad for half drunk :)
23:03:42  <PublicServer> <Dom> you can do better
23:03:44  <PublicServer> <Dom> try again :)
23:04:14  <PublicServer> <Brumi> I think I'm doing worse sober
23:04:37  <PublicServer> <ZxBiohazardZx> xd
23:07:15  *** Vinnie_nl has quit IRC
23:10:55  <PublicServer> <mfb> you have a train in your BBH? :D
23:11:05  <PublicServer> <ZxBiohazardZx> do i?
23:11:07  <PublicServer> <Brumi> :D
23:11:09  <PublicServer> <mfb> brumi has
23:11:13  <PublicServer> <Brumi> just to test the waiting bay length
23:11:19  <PublicServer> <ZxBiohazardZx> ow lol brumi uses it to count
23:11:37  <PublicServer> <ZxBiohazardZx> how does that central station uglyness look you think?
23:11:55  <PublicServer> <mfb> needs refit, pickup and so on
23:12:05  <PublicServer> <mfb> and there is no point in those exit lines
23:12:21  <PublicServer> <mfb> or entry
23:12:23  <PublicServer> <ZxBiohazardZx> ah refit station, my bad
23:12:37  <PublicServer> <ZxBiohazardZx> knew it was too easy
23:13:39  <PublicServer> <ZxBiohazardZx> damn antenna
23:14:01  <PublicServer> <mfb> go around?
23:14:03  <PublicServer> <ZxBiohazardZx> :P
23:15:22  <PublicServer> <ZxBiohazardZx> they re-enter the same station right?
23:15:32  <PublicServer> <mfb> right
23:15:35  <PublicServer> <ZxBiohazardZx> meh screw that antenna, i can still shift it all:)
23:17:10  <PublicServer> <Brumi> I think my msh needs a checkup
23:18:38  <PublicServer> <mfb> keep in mind that not all trains have to visit the station again
23:18:48  <PublicServer> <ZxBiohazardZx> no fuck dat industry :(
23:18:50  <PublicServer> <ZxBiohazardZx> hate
23:18:52  <PublicServer> <mfb> but well
23:18:58  <PublicServer> <mfb> they can drive through
23:19:04  <PublicServer> <Dom> xDD
23:21:52  <PublicServer> <ZxBiohazardZx> hmmz
23:21:58  <PublicServer> <ZxBiohazardZx> just exits and stuff :P
23:22:30  *** Max| has joined #openttdcoop
23:23:28  <PublicServer> <ZxBiohazardZx> hmmz
23:23:39  <PublicServer> <ZxBiohazardZx> if i lenghten the tunnel 1 then i can pass the free bay info to OF1_in :P
23:24:30  <PublicServer> <ZxBiohazardZx> screw it im off to drink more booze
23:24:32  <PublicServer> <ZxBiohazardZx> :)
23:25:02  <PublicServer> <Brumi> well I won't start a new hub tonight
23:25:20  <PublicServer> <Brumi> so goodnight
23:25:30  <PublicServer> *** Brumi has left the game (leaving)
23:27:10  <PublicServer> *** ZxBiohazardZx has left the game (leaving)
23:27:13  *** ZxBiohazardZx has left #openttdcoop
23:28:34  *** Brumi has quit IRC
23:51:42  <PublicServer> *** Dom has left the game (leaving)
23:57:30  <PublicServer> <nicfer> I think BBH02 is >90% complete

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