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00:00:37 <PublicServer> *** Gnemonix has left the game (leaving) 00:07:51 <PublicServer> *** mfb has left the game (leaving) 00:07:51 <PublicServer> *** Game paused (number of players) 00:21:17 *** nicfer1 has joined #openttdcoop 00:21:17 *** nicfer has quit IRC 01:15:52 *** mfb- has quit IRC 02:01:03 *** evildwarf has joined #openttdcoop 02:01:03 *** Webster sets mode: +o evildwarf 02:05:38 *** pugi_ has joined #openttdcoop 02:11:33 *** pugi has quit IRC 02:11:34 *** pugi_ is now known as pugi 02:29:20 *** perk11 has quit IRC 02:31:25 *** Anson has quit IRC 02:37:08 *** roboboy has quit IRC 02:43:05 *** pugi has quit IRC 02:54:38 *** gnemonix has quit IRC 03:50:25 *** evildwarf has quit IRC 05:03:23 *** ODM has joined #openttdcoop 05:03:23 *** ChanServ sets mode: +o ODM 05:46:39 *** nicfer1 has quit IRC 07:07:26 *** Stevetrov has joined #openttdcoop 07:07:47 <Stevetrov> !password 07:07:47 <PublicServer> Stevetrov: chicer 07:08:04 <PublicServer> *** Game still paused (number of players) 07:08:05 <PublicServer> *** Game unpaused (number of players) 07:08:05 <PublicServer> *** stevetrov joined the game 07:09:52 <Stevetrov> morning 07:15:53 <Dom_> !password 07:15:53 <PublicServer> Dom_: chicer 07:16:02 <PublicServer> *** Dom joined the game 07:16:06 <PublicServer> <Dom> ello 07:16:16 <PublicServer> <stevetrov> hi 07:36:47 *** ODM has quit IRC 07:48:58 <PublicServer> *** Dom has left the game (leaving) 08:08:47 *** Jam35 has joined #openttdcoop 08:11:25 <PublicServer> *** Jam35 joined the game 08:14:43 <PublicServer> *** Jam35 has left the game (general timeout) 08:14:43 <PublicServer> *** Jam35 has left the game (connection lost) 08:32:20 <PublicServer> *** stevetrov has left the game (leaving) 08:32:20 <PublicServer> *** Game paused (number of players) 08:39:27 *** bassals has joined #openttdcoop 08:45:27 *** valhallasw has joined #openttdcoop 08:47:57 <PublicServer> *** Game still paused (number of players) 08:47:57 <PublicServer> *** Game unpaused (number of players) 08:47:57 <PublicServer> *** Bassals joined the game 08:48:22 <PublicServer> <Bassals> hello 08:51:12 <PublicServer> *** Bassals has left the game (leaving) 08:51:12 <PublicServer> *** Game paused (number of players) 09:01:02 *** ODM has joined #openttdcoop 09:01:02 *** ChanServ sets mode: +o ODM 09:02:25 *** Jam35_ has joined #openttdcoop 09:04:14 <Jam35_> !password 09:04:14 <PublicServer> Jam35_: braves 09:04:34 <PublicServer> *** Game still paused (number of players) 09:04:34 <PublicServer> *** Jam35 joined the game 09:04:43 <PublicServer> *** Jam35 has joined company #1 09:04:43 <PublicServer> *** Game unpaused (number of players) 09:05:07 <PublicServer> *** stevetrov joined the game 09:05:11 <PublicServer> <Jam35> hi 09:05:17 <Stevetrov> hi there 09:08:07 *** Dom__ has joined #openttdcoop 09:09:02 *** Dom_ has quit IRC 09:09:03 *** Dom__ is now known as Dom_ 09:19:28 *** Progman has joined #openttdcoop 09:28:40 <PublicServer> *** Jam35 has joined spectators 09:28:44 <PublicServer> <Jam35> brb 09:29:38 <PublicServer> *** Jam35 has joined company #1 09:29:55 <PublicServer> <Jam35> doing anything stevetrov? 09:30:21 <PublicServer> <stevetrov> not at the mo, was about to log off. do u need me to do anything? 09:30:59 <PublicServer> <Jam35> up to you but see !improve 09:31:10 <Stevetrov> !improve 09:31:25 <TWerkhoven> h means teh ingame sign methinks 09:31:31 <TWerkhoven> see the signlist 09:31:52 <PublicServer> <Jam35> yeh that :) 09:32:07 <PublicServer> <Jam35> any thoughts? 09:32:13 <PublicServer> <stevetrov> ah ok, new to this 09:32:18 <PublicServer> <Jam35> np 09:33:00 *** Brumi has joined #openttdcoop 09:34:27 <Stevetrov> Ah I c what you mean now. 09:35:22 <Stevetrov> Generally I think we need to upgrade all the SLH stations to 2 in 2 out, some are some aren't and appears to be where the bottle necks appear 09:35:48 <Stevetrov> I will have a look at !improve a bit later if no one else beats me too it ! 09:36:03 <PublicServer> *** stevetrov has joined spectators 09:36:11 <PublicServer> <Jam35> well I was going to do it 09:36:17 <PublicServer> <Jam35> thought you could help np 09:36:29 <Stevetrov> ok have fun 09:36:33 <PublicServer> <Jam35> :) 09:41:29 *** ZxBiohazardZx has joined #openttdcoop 09:45:51 <ZxBiohazardZx> !players 09:45:54 <PublicServer> ZxBiohazardZx: Client 190 (Orange) is Jam35, in company 1 (Vikgard Transport) 09:45:54 <PublicServer> ZxBiohazardZx: Client 192 is stevetrov, a spectator 09:45:54 <PublicServer> ZxBiohazardZx: Client 69 (Orange) is Anson, in company 1 (Vikgard Transport) 09:45:55 *** roboboy has joined #openttdcoop 09:46:17 <ZxBiohazardZx> !password 09:46:17 <PublicServer> ZxBiohazardZx: seared 09:46:35 <PublicServer> *** ZxBiohazardZx joined the game 09:48:12 *** Anson has joined #openttdcoop 09:48:43 <PublicServer> <ZxBiohazardZx> steve? 09:48:53 <PublicServer> <ZxBiohazardZx> your 2nd exit ruine dthe directional bridge idea :P 09:51:54 <Stevetrov> sry was afk which exit? 09:53:29 <PublicServer> *** stevetrov has joined company #1 09:54:16 <Stevetrov> and what is the directional bridge idea? I am not familar with that one 09:54:40 <PublicServer> <ZxBiohazardZx> well let me put it differently you created some double pathts that where unneeded 09:55:11 <PublicServer> <ZxBiohazardZx> the dir-bridge is more like a flow devider and then use it to channel the flow to both exits evenly 09:55:13 <PublicServer> <ZxBiohazardZx> doesnt matter 09:55:43 <PublicServer> <stevetrov> dont worry I am not offeneded just trying to leaern from my mistake 09:55:53 <PublicServer> <ZxBiohazardZx> well check the current flow 09:55:58 <PublicServer> *** Bassals joined the game 09:55:59 <PublicServer> <ZxBiohazardZx> the 2 exits go into 1 and 1 exits 09:56:19 <PublicServer> <ZxBiohazardZx> the issue you created was that trains could go to the same destination via 2-4 extra routes that blocked eachother 09:56:37 <PublicServer> <ZxBiohazardZx> split and then dont cross/spaghetti it again 09:57:40 <PublicServer> <stevetrov> ah i c what you have done there, did you expand out into the sea? didnt think there was room for that or am I just being blind 09:58:22 <PublicServer> *** Anson has joined spectators 09:58:24 <PublicServer> <ZxBiohazardZx> i expanded 1 tile into the sea to get rid of my bridges :P 09:58:34 <PublicServer> <ZxBiohazardZx> mostly i rearranged the trackwork 09:58:38 <PublicServer> <stevetrov> cool looks better now, thanks 10:01:12 <PublicServer> <ZxBiohazardZx> dahell on SLH08, not all directions are possible lol 10:02:14 <PublicServer> <stevetrov> whats not possible now? 10:02:19 <PublicServer> <ZxBiohazardZx> well see SLH08 10:02:26 <PublicServer> <ZxBiohazardZx> that ugly X near CL fix /mfb 10:02:32 <PublicServer> <ZxBiohazardZx> track the routes, without that cross shit is bad 10:02:43 <PublicServer> <ZxBiohazardZx> and that cross imo shouldnt be there, as it used to block trains too long 10:03:19 <PublicServer> <ZxBiohazardZx> we basically want a 4-> 2+1 merger there 10:03:34 <PublicServer> <ZxBiohazardZx> 2 in from each SLH direction and 2 outs to station, 1 out to "skip station" 10:04:17 <PublicServer> <stevetrov> that sounds rather challenging to fit in the space 10:04:23 <PublicServer> <ZxBiohazardZx> hardly 10:04:33 <PublicServer> <ZxBiohazardZx> look at all that unused space on the map edge 10:04:44 <PublicServer> <ZxBiohazardZx> easy to put the ML there, spreading it a bit 10:06:10 <PublicServer> <Bassals> oh 10:06:18 <PublicServer> <ZxBiohazardZx> like there 10:06:20 <PublicServer> <Bassals> is this using cargodist? 10:06:22 <PublicServer> <ZxBiohazardZx> yes 10:06:58 <PublicServer> <Bassals> cargodist? in my openttdcoop? 10:11:06 <PublicServer> <stevetrov> Jam35: fire away 10:13:28 <PublicServer> <Jam35> thinking... :) 10:13:46 <PublicServer> <stevetrov> Jam35: did u see my suggestion sign? 10:13:57 <PublicServer> <Jam35> yep 10:15:28 <PublicServer> <Jam35> sorry semi-afk 10:15:54 <PublicServer> <stevetrov> Jam35: am happy to have a go, but didnt want to change anything without yr ok 10:16:20 <PublicServer> *** Bassals has left the game (leaving) 10:17:22 <PublicServer> <Anson> hallo ... Jam, at SLH06 drop, why do you not allow trains to refit while they are waiting to enter the exit area ? .... i use entry/exit signals myself, to guarantee that trains don't queue in the depot itself, but i use them only between drop and depot, and not also after the depot 10:17:49 *** bassals has quit IRC 10:18:05 <PublicServer> <Jam35> i don't think they will stack anyway 10:18:24 <PublicServer> <Jam35> was built that way before I could view behaviour 10:20:21 <PublicServer> <Jam35> my idea might be crap...I'll try one exit first 10:20:51 <PublicServer> <Anson> you use entry/combo/depot/exit ... someone removed my entry/exit/depot/block layout at the central station "becase it is not needed" (although i think it doesn't hurt and makes it "more failsafe"), but i don't see why traiins should be blocked from already refitting while they are waiting for exit 10:25:01 <PublicServer> <ZxBiohazardZx> 3rd while changing the slh wont hurt :P 10:27:52 <PublicServer> *** Anson has joined company #1 10:30:11 <PublicServer> <ZxBiohazardZx> slightly better :) 10:45:20 <PublicServer> <Jam35> now just the merger 10:45:55 <PublicServer> <Jam35> 2 minutes unless any takers... 10:46:17 <PublicServer> <ZxBiohazardZx> what? 10:46:32 <PublicServer> <ZxBiohazardZx> nvm 10:49:29 <PublicServer> <Anson> there are 2 incoming lines to SLH03drop, and one more from opposite side, and all three (full) lines merge to the left leaving rail ... jamming, of course 10:49:34 <PublicServer> <Jam35> the merge isn't built yet 10:49:40 <PublicServer> <Jam35> read the chat :) 10:49:41 <PublicServer> <ZxBiohazardZx> haha 10:49:47 <PublicServer> <ZxBiohazardZx> similar cleanup as im doing in 08 Jam :P 10:49:57 <PublicServer> <Jam35> be my guest Anson :P 10:49:59 <PublicServer> <ZxBiohazardZx> im adding 3rd while cleaning some abundant railings :P 10:50:11 <PublicServer> <Jam35> im on a break 10:50:17 <PublicServer> <Jam35> :) 10:50:19 <PublicServer> <ZxBiohazardZx> are you now?:P 10:50:26 <PublicServer> <Jam35> 50/50 10:50:29 <PublicServer> <Jam35> :D 10:56:21 <PublicServer> <ZxBiohazardZx> hmmz so 15ish would be nice 11:01:26 <PublicServer> <ZxBiohazardZx> damn capslock 11:01:32 <PublicServer> <ZxBiohazardZx> :( 11:01:51 <PublicServer> <ZxBiohazardZx> i can cut it short, but not without disrupting alot :P 11:06:43 *** valhallasw has quit IRC 11:10:24 <PublicServer> <stevetrov> upgraded SLH03 to smooth traffic flow and remove horrible X at exit let me know what you think 11:10:46 <PublicServer> <ZxBiohazardZx> im still busy on screwing over SLH08 :) 11:11:57 <PublicServer> <Jam35> who signed my merger? 11:12:03 <PublicServer> <Jam35> Anson... 11:12:53 <PublicServer> <Anson> signed ? claimed ownership ? no ... only a comment 11:13:11 <PublicServer> <Jam35> what's your point/issue? 11:13:57 <PublicServer> <Anson> when it was a lot more busy, the two most busy merged first and thus took the longest to get done 11:14:19 <PublicServer> <ZxBiohazardZx> something is wrong on SLH08 :P 11:14:25 <PublicServer> <ZxBiohazardZx> cant find where it fails so hard :( 11:14:36 <PublicServer> <ZxBiohazardZx> i blame x-crossings on the drop 11:14:42 <PublicServer> <ZxBiohazardZx> but its slow as turds 11:14:48 <PublicServer> <ZxBiohazardZx> blocking hte ML 11:14:51 <PublicServer> <Anson> the third was almost empty and also was handled first ... didn't know whether that was intended or only a (non serious) side effect 11:15:37 <PublicServer> <Jam35> purely trains favouritizing that side 11:15:58 <PublicServer> <Jam35> if the bay is full they will swap 11:16:48 <PublicServer> <Jam35> they all prefer the inner(shorter) 11:22:08 <PublicServer> <ZxBiohazardZx> shit is still bad on SLH08 :( 11:22:30 <PublicServer> <ZxBiohazardZx> station capacity just isnt cutting it 11:22:36 <PublicServer> <ZxBiohazardZx> causing jams almost to mainline 11:22:56 <PublicServer> <Jam35> full 2nd out might do it 11:24:54 <PublicServer> <stevetrov> @ 08 we have 2 out lines, 1 for 4 plats and the other for 8 11:26:16 <PublicServer> <ZxBiohazardZx> need more room :P 11:28:12 *** pugi has joined #openttdcoop 11:28:38 <PublicServer> <Jam35> I evened them up but not sure that was the main issue 11:33:49 <Stevetrov> why have we gone back to a single line on the exit from 08? 11:34:12 <PublicServer> <ZxBiohazardZx> wip wip wip :) 11:34:18 <PublicServer> <ZxBiohazardZx> just let me build it out first ;P 11:34:26 <PublicServer> <ZxBiohazardZx> i needed some more space to fiddle with before making it full 2 out 11:34:52 <PublicServer> <stevetrov> ah ok. thought u had finished will leave u be 11:35:00 <PublicServer> <ZxBiohazardZx> nah not even close to finished :P 11:35:10 <PublicServer> <stevetrov> need a hand? 11:38:02 *** Brumi has quit IRC 11:53:20 <PublicServer> <ZxBiohazardZx> there 11:53:22 <PublicServer> <ZxBiohazardZx> 2 outs :P 11:53:40 <PublicServer> <ZxBiohazardZx> ugly but yeah :) 11:54:16 <PublicServer> <ZxBiohazardZx> still the in is messed up, not all lines have all platforms ;P 11:55:46 <PublicServer> <ZxBiohazardZx> there isnt a TL after station :( 11:56:00 <PublicServer> <ZxBiohazardZx> gotta nuke and roro this lol, its ugly and i dislike it :p 11:56:10 <PublicServer> <ZxBiohazardZx> and its almost jamming ML @ SLH08 12:00:20 <PublicServer> <ZxBiohazardZx> who made that 2nd tunnelset lolz 12:00:36 <PublicServer> <Jam35> me 12:00:46 <PublicServer> <Jam35> might need it :) 12:00:56 <PublicServer> <ZxBiohazardZx> hmmz 12:01:02 <PublicServer> <ZxBiohazardZx> then go fiddle it in with 3rd lane i added :p 12:01:04 <PublicServer> <ZxBiohazardZx> :P 12:01:34 <PublicServer> <ZxBiohazardZx> i did add 3rd ready on that side of the SLH hub and i was planning on 3rd other way as well 12:01:36 <PublicServer> <ZxBiohazardZx> but then jams got me 12:01:43 <PublicServer> <ZxBiohazardZx> the issue is the station exit 12:01:49 <PublicServer> <ZxBiohazardZx> not per se the exit tracks 12:02:07 <PublicServer> <ZxBiohazardZx> see SLH08, its hideous :P 12:02:17 <PublicServer> <ZxBiohazardZx> there isnt a TL waitbay after station, thus it jams the cross 12:02:55 <PublicServer> <ZxBiohazardZx> you need the 18 long tunnels to equal-split traffic 12:06:17 <PublicServer> <ZxBiohazardZx> there :P 12:06:20 <PublicServer> <ZxBiohazardZx> best solution for that 3rd :P 12:06:24 <PublicServer> <ZxBiohazardZx> rest is your prob : 12:07:55 <PublicServer> <ZxBiohazardZx> wait with that, we want 3rd while changing it :P 12:08:25 <PublicServer> <Jam35> can be done 12:16:19 <PublicServer> *** stevetrov has joined spectators 12:16:59 <PublicServer> <ZxBiohazardZx> just have to proper connect /end the 3rd but its in 12:19:21 <PublicServer> <Jam35> seems excessive 12:19:31 <PublicServer> *** stevetrov has joined company #1 12:20:29 <PublicServer> <Jam35> I mean the choice is made way too early 12:20:38 <PublicServer> <ZxBiohazardZx> ? 12:20:52 <PublicServer> <ZxBiohazardZx> the split is early i agree 12:21:07 <PublicServer> <Jam35> would be neater close to the merge 12:21:07 <PublicServer> <ZxBiohazardZx> but its because we tunnel that long under the mountian, we might as well use that as splitpoint 12:21:21 <PublicServer> <ZxBiohazardZx> if you split the incoming traffic neatly and assume a balanced ML then its fine 12:21:35 <PublicServer> <ZxBiohazardZx> else we might have up to 5 or 6 trains in the waitspace before it frees up 12:21:55 <PublicServer> <Jam35> yes 12:24:17 <PublicServer> <ZxBiohazardZx> also it seems to be handling ok atm, no real issues on the exit, the signal booster did its job :P 12:24:32 <PublicServer> <ZxBiohazardZx> that or the wave is gone due to the cargodist stuff 12:25:14 <PublicServer> <Jam35> could connect that side 12:26:24 *** Brumi has joined #openttdcoop 12:28:08 <PublicServer> <Jam35> yep handles ok atm 12:30:20 <PublicServer> <ZxBiohazardZx> means i can check 3rd and move it up :P 12:30:27 <PublicServer> <ZxBiohazardZx> towards MSH04 :P 12:30:41 <PublicServer> <ZxBiohazardZx> though atm it seems less full then it was before... 12:31:33 <PublicServer> <Jam35> idk 12:32:13 <Stevetrov> The traffic does seem to come in waves, maybe because the order list is so long 12:32:35 <hylje_> waves appear when somewhere is an obstruction or bottleneck 12:32:43 <PublicServer> <ZxBiohazardZx> yeah i know 12:32:44 <hylje_> every train behind it bunches up 12:33:01 <PublicServer> <ZxBiohazardZx> but its not bad to add 3rd while fixing junctions, its easier to do it on the go then fiddling later 12:33:12 <Stevetrov> yea but what I meant is that cause the order list is so long, waves persist for longer 12:33:43 <hylje_> waves persist as long as there isn't enough space for the trains to unbunch 12:35:06 <PublicServer> <Jam35> I might rebuild your rebuild Bio to make room @08 Drop 12:35:17 <PublicServer> <Jam35> the primary 12:36:50 <Stevetrov> I am off now, see yas later 12:36:55 <PublicServer> <Jam35> bb 12:36:58 <PublicServer> *** stevetrov has left the game (leaving) 12:39:47 <PublicServer> <ZxBiohazardZx> hey! 12:39:53 <PublicServer> <ZxBiohazardZx> who the F removed my overflow! 12:40:00 <PublicServer> <ZxBiohazardZx> :( 12:40:18 <PublicServer> <ZxBiohazardZx> the overflow was fine :( 12:40:30 <PublicServer> <ZxBiohazardZx> now you have jam on your hands :P 12:40:36 <PublicServer> <Jam35> making space 12:40:42 <PublicServer> <ZxBiohazardZx> for? 12:40:45 <PublicServer> <ZxBiohazardZx> rebuild of the drop? 12:40:53 <PublicServer> <Jam35> yep 12:40:55 <PublicServer> <ZxBiohazardZx> we gonna ro-ro the dropstation 12:40:57 <PublicServer> <ZxBiohazardZx> finally :) 12:40:59 <PublicServer> <ZxBiohazardZx> k 12:42:18 <PublicServer> <ZxBiohazardZx> wait 12:42:21 <PublicServer> <ZxBiohazardZx> before we make it ro-ro 12:42:47 <PublicServer> <ZxBiohazardZx> lets fix the incoming lanes from 1+1+1 -> 2+1 into 1+1+1 = 3 12:44:05 <PublicServer> <ZxBiohazardZx> numbered the ins 12:44:31 <PublicServer> <Jam35> ok i'll just finish up here 12:44:50 <PublicServer> <ZxBiohazardZx> fine im prepping the station 12:45:07 *** Stevetrov has quit IRC 12:48:14 <PublicServer> <ZxBiohazardZx> hmmz 12:48:28 <PublicServer> <ZxBiohazardZx> 3 in tracks 2 out tracks, magic number is eeehm 12? 12:48:46 <PublicServer> <ZxBiohazardZx> split 1 into 2-3 bays is enough? 12:48:46 *** Stevetrov has joined #openttdcoop 12:48:52 <PublicServer> <ZxBiohazardZx> 1 into 4 12:49:02 <PublicServer> <ZxBiohazardZx> then 6 to 1 :( 12:49:44 <PublicServer> <Jam35> maybe 9 is enough 12:50:06 <PublicServer> <Jam35> 2or3 into 3 then 3 out 12:50:20 <PublicServer> <ZxBiohazardZx> 3 out tracks :( 12:50:22 <PublicServer> <ZxBiohazardZx> blegh 12:50:23 <PublicServer> <Jam35> or 2 :) 12:50:28 <PublicServer> <ZxBiohazardZx> i prefer 2 outs, easier to build :P 12:50:34 <PublicServer> <Jam35> mhm 12:51:37 <PublicServer> <ZxBiohazardZx> 8 tracks atm, where to i fiddle 9th :P 12:51:49 <PublicServer> <ZxBiohazardZx> nvm 9 :) 12:53:16 <PublicServer> <ZxBiohazardZx> ugh we need to allow optional refit down the line btw 12:55:02 <PublicServer> <Jam35> yes that water looks like it should be land 12:56:36 <PublicServer> <Jam35> i like the 270deg spiral tho :) 12:56:51 <PublicServer> <ZxBiohazardZx> ? 12:57:06 <PublicServer> <ZxBiohazardZx> i literally make that station way small atm haha 12:57:32 *** Progman has quit IRC 12:57:45 <PublicServer> <ZxBiohazardZx> make a temp station on the edge... 12:57:51 <PublicServer> <ZxBiohazardZx> i dont wanna full block it 13:02:21 <PublicServer> <Jam35> signal gap? 13:02:40 <PublicServer> <Jam35> at the entries, how bothered are you? 13:02:46 <PublicServer> <ZxBiohazardZx> wait wait 13:02:52 <PublicServer> <ZxBiohazardZx> not :p 13:02:58 <PublicServer> <ZxBiohazardZx> you can fix it if you want 13:03:01 <PublicServer> <ZxBiohazardZx> but imo its fine like so 13:03:31 <PublicServer> <Jam35> hm 13:03:33 *** Stevetrov has quit IRC 13:03:37 <PublicServer> <ZxBiohazardZx> trains roll 13:04:31 *** Stevetrov has joined #openttdcoop 13:05:41 <PublicServer> <ZxBiohazardZx> there 13:07:32 <PublicServer> <ZxBiohazardZx> meh we have blocks due to lack of overflow and/or low rates :P 13:07:42 <PublicServer> <Jam35> yep, now wait for it to clear 13:08:32 <PublicServer> <ZxBiohazardZx> its lost trains :P 13:10:12 <PublicServer> <ZxBiohazardZx> no no 13:10:14 <PublicServer> <ZxBiohazardZx> keep that 13:10:16 <PublicServer> <ZxBiohazardZx> ugh :P 13:10:34 <PublicServer> <ZxBiohazardZx> 3rd lane has more traffic due to routes, thus i want 3+3+4 instead of 3+3+3:P 13:11:08 <PublicServer> <Jam35> okies :) 13:15:31 <PublicServer> <ZxBiohazardZx> 2 3 5 :P 13:15:33 <PublicServer> <ZxBiohazardZx> even better 13:17:07 <PublicServer> <ZxBiohazardZx> ok next one Jam? 13:17:09 <PublicServer> <ZxBiohazardZx> SLH01 :P 13:17:16 <PublicServer> <ZxBiohazardZx> same issues :P 13:17:25 <PublicServer> <ZxBiohazardZx> might be a wave, but the layout is ugly and helps jams :P 13:18:15 *** Stevetrov has quit IRC 13:18:27 <PublicServer> <Jam35> soz was afk...looking 13:18:29 <PublicServer> <ZxBiohazardZx> this one is harder then 08 due to the lack of space :P 13:18:55 <PublicServer> <Jam35> well there is space round the back of town 13:19:01 <PublicServer> <ZxBiohazardZx> vestua and olavatn will be pain for slh upgrade to 3rd ML and 2 SL 13:19:05 <PublicServer> <ZxBiohazardZx> and yeah the drop is fine 13:19:11 <PublicServer> <ZxBiohazardZx> im more worried about the SLH :P 13:19:59 <PublicServer> <Jam35> mm 13:20:53 <PublicServer> <Jam35> olavatn mainly: nuke it 13:21:00 <PublicServer> <ZxBiohazardZx> haha 13:21:06 <PublicServer> <ZxBiohazardZx> i can go around that :P 13:21:09 <PublicServer> <ZxBiohazardZx> i just spotted a way :P 13:21:19 <PublicServer> <Jam35> right where the merge is made 13:22:32 *** Brumi has quit IRC 13:23:31 *** evildwarf has joined #openttdcoop 13:23:32 *** Webster sets mode: +o evildwarf 13:24:53 <PublicServer> <ZxBiohazardZx> ok thats partial split for all lanes 13:24:55 <PublicServer> <ZxBiohazardZx> 3 ins 13:24:58 <PublicServer> <ZxBiohazardZx> make up 1 full lane in 13:25:42 *** Stevetrov has joined #openttdcoop 13:26:45 *** chester_ has joined #openttdcoop 13:29:36 <PublicServer> <ZxBiohazardZx> there temp solution will do for now 13:29:42 <PublicServer> <ZxBiohazardZx> gives bit more space to play with 13:31:00 <PublicServer> <ZxBiohazardZx> ugly wip stuff is always ugly :P 13:31:18 <PublicServer> <ZxBiohazardZx> i just realised ill need more tunnels :P 13:31:48 <PublicServer> <ZxBiohazardZx> better move that ML out of my way first :P 13:33:14 <PublicServer> <Jam35> brb 13:33:20 <PublicServer> *** Jam35 has joined spectators 13:33:23 *** evildwarf has quit IRC 13:33:24 <PublicServer> <Jam35> maybe :) 13:33:34 *** Brumi has joined #openttdcoop 13:34:20 <PublicServer> <ZxBiohazardZx> come on 13:34:20 <PublicServer> <ZxBiohazardZx> damn 13:34:33 <ZxBiohazardZx> is there a way to show all gaps for 1 size? 13:35:22 <PublicServer> <ZxBiohazardZx> good enough 13:37:30 *** evildwarf has joined #openttdcoop 13:37:31 *** Webster sets mode: +o evildwarf 13:41:08 <PublicServer> <ZxBiohazardZx> that gives "some" space, still not enough :P 13:42:02 <PublicServer> <ZxBiohazardZx> dat layout! 13:42:04 <PublicServer> <ZxBiohazardZx> XD 13:45:57 *** Dom_ has quit IRC 13:48:12 <PublicServer> <ZxBiohazardZx> blegh this uglyness :P 13:48:40 <PublicServer> <ZxBiohazardZx> mostly ill swap the ML with choices soon :P 13:55:30 <PublicServer> <ZxBiohazardZx> need more room haha 13:55:34 <PublicServer> <ZxBiohazardZx> evil more 13:58:40 *** evildwarf has quit IRC 14:10:30 <PublicServer> <ZxBiohazardZx> hmmz 14:10:37 <PublicServer> <ZxBiohazardZx> Jam back yet? 14:16:22 *** nicfer has joined #openttdcoop 14:17:41 *** Dom_ has joined #openttdcoop 14:19:16 <Jam35> 5 minutes 14:20:38 <PublicServer> *** Jam35 has joined company #1 14:20:42 <PublicServer> <ZxBiohazardZx> aah jam just in time 14:20:48 <PublicServer> <Jam35> wasup? 14:20:48 <PublicServer> <ZxBiohazardZx> SLH01 did get some work done 14:20:54 <PublicServer> <ZxBiohazardZx> but i need the trains out of my way :p 14:20:58 <PublicServer> <ZxBiohazardZx> to many trains, to much spaghetti 14:21:19 *** Stevetrov has quit IRC 14:21:28 <PublicServer> <ZxBiohazardZx> also town hates us 14:21:34 <PublicServer> <ZxBiohazardZx> and i wanna move the station up a bit 14:23:37 <PublicServer> <Jam35> well that achieved nothing :) 14:24:07 <PublicServer> <Jam35> wait for bribes i guess 14:24:57 <PublicServer> <ZxBiohazardZx> hmmz 14:25:52 <PublicServer> <ZxBiohazardZx> only the SLH01 in is done semi properly from south, rest is todo, but trains and messy SLH style forced rebuild of station first :( 14:27:20 <PublicServer> <Jam35> ok good rating 14:28:26 <PublicServer> <ZxBiohazardZx> after the station we can untangle the spaghetti to it and then fix the slh :) 14:35:02 <PublicServer> <Jam35> might be best to move !this !here 14:35:24 <PublicServer> <Jam35> less merges/splits 14:35:28 <PublicServer> <ZxBiohazardZx> yeah dont care that much 14:35:32 <PublicServer> <Jam35> k 14:35:36 <PublicServer> <ZxBiohazardZx> i first needed to solve the IN issues 14:35:47 <PublicServer> <ZxBiohazardZx> and thus the OUT issue of trains not able to go to the LSL 14:36:02 <PublicServer> <ZxBiohazardZx> funny thing that almost all trains leave the SL and hardly any of them is heading into it 14:36:28 <PublicServer> <Jam35> yep 14:36:42 <PublicServer> <ZxBiohazardZx> anyway can 288 continue or did you block on purpose? 14:36:56 <PublicServer> <Jam35> from earlier 14:41:46 <PublicServer> *** Anson has joined spectators 14:44:12 <PublicServer> <Jam35> wtf did i just do :) 14:44:14 <PublicServer> <Jam35> sucks 14:44:17 <PublicServer> <ZxBiohazardZx> haha 14:44:27 <PublicServer> <ZxBiohazardZx> looks fun :P 14:44:37 <PublicServer> <ZxBiohazardZx> untangle the flow before build :P 14:45:28 <PublicServer> <ZxBiohazardZx> i need that other entry fixed haha 14:45:35 <PublicServer> <ZxBiohazardZx> we have the worst 2+1-> 2 atm haha 14:45:53 <PublicServer> <ZxBiohazardZx> or no 14:45:55 <PublicServer> <ZxBiohazardZx> out even first 14:45:57 <PublicServer> <ZxBiohazardZx> it blocks it all :P 14:47:34 <PublicServer> <ZxBiohazardZx> yes :) 14:47:36 <PublicServer> <ZxBiohazardZx> thx 14:48:02 <PublicServer> <Jam35> was getting ther :) 14:49:37 <PublicServer> <ZxBiohazardZx> lets get rid of those trains a bit :P 14:50:03 <PublicServer> <ZxBiohazardZx> we jam the whole network haha 14:50:21 <PublicServer> <Jam35> indeed :) 14:50:23 <PublicServer> <ZxBiohazardZx> we now need to mod the SLH :P 14:50:30 <PublicServer> <ZxBiohazardZx> 2+2 SL and 3+3 ML 14:50:40 <PublicServer> <ZxBiohazardZx> LLRR -> LLL RRR :P 14:50:59 <PublicServer> <ZxBiohazardZx> exit 1 is LLRR ready and LLL RRR ML 14:51:22 <PublicServer> <ZxBiohazardZx> next up is adding the other entrys 14:51:29 <PublicServer> <ZxBiohazardZx> and best to do it similar approached 14:51:32 <PublicServer> <ZxBiohazardZx> saves fiddling 14:51:39 <PublicServer> <ZxBiohazardZx> just make it spiral longer i think? 14:53:05 <PublicServer> <ZxBiohazardZx> the ML and crossover will have to move (again) 14:59:48 <PublicServer> <ZxBiohazardZx> hate that IN from RIght 14:59:54 <PublicServer> <ZxBiohazardZx> id rather tunnel it like the other one 15:00:00 <PublicServer> <ZxBiohazardZx> and move the ML again 15:00:06 <PublicServer> <ZxBiohazardZx> so i will :P 15:00:08 <PublicServer> <ZxBiohazardZx> XD 15:00:23 <PublicServer> <Jam35> :) 15:01:05 <PublicServer> <ZxBiohazardZx> lol no more trains? 15:01:07 <PublicServer> <ZxBiohazardZx> XD 15:01:17 <PublicServer> <ZxBiohazardZx> haha now all on SLH02 :P 15:01:20 <PublicServer> <ZxBiohazardZx> gotta love the wave :) 15:01:34 <PublicServer> <ZxBiohazardZx> 100% jammed 15:01:49 <PublicServer> <ZxBiohazardZx> see map 15:01:51 <PublicServer> <ZxBiohazardZx> deadlocked :P 15:02:09 <PublicServer> <ZxBiohazardZx> 1 sec 15:02:15 <PublicServer> <ZxBiohazardZx> tunnels will be gone soon 15:02:17 <PublicServer> <Jam35> ooh 15:05:37 <PublicServer> <ZxBiohazardZx> its not 3rd ready solution, but meh 15:05:45 <PublicServer> <ZxBiohazardZx> mostly in from right isnt what i want :P 15:09:00 <PublicServer> <ZxBiohazardZx> fuck have to go:() 15:09:11 <PublicServer> <Jam35> :D 15:09:23 <PublicServer> <Jam35> wheres Anson when u need him 15:09:41 <PublicServer> <ZxBiohazardZx> :P 15:09:47 <PublicServer> *** ZxBiohazardZx has joined spectators 15:09:48 <PublicServer> *** Game paused (number of players) 15:09:49 <PublicServer> <ZxBiohazardZx> cya 15:10:07 <PublicServer> <Jam35> byee 15:11:24 <Jam35_> network is in a broken state 15:11:27 <PublicServer> <ZxBiohazardZx> hate it i just had new idea for the merger on the side :P 15:11:42 <PublicServer> <ZxBiohazardZx> i expect to be back later, but do finish it if you want 15:11:47 <Jam35_> leaving a sign here as i can't ingame 15:11:48 <PublicServer> <ZxBiohazardZx> ist just SLH01 thats open 15:11:58 <PublicServer> <ZxBiohazardZx> sign it with !!!!!!! FIX THIS ASAP 15:11:58 <PublicServer> <ZxBiohazardZx> or so 15:12:00 <Jam35_> i might need to go anyways 15:12:10 <Jam35_> can't sign anything 15:12:17 <Jam35_> but it should be obvious :D 15:13:09 <PublicServer> *** Jam35 has left the game (leaving) 15:13:17 *** Jam35_ has quit IRC 15:14:34 <PublicServer> <ZxBiohazardZx> also i can stay logged if you need 15:14:44 <PublicServer> <ZxBiohazardZx> but then some ppl hate that so i wont :P 15:15:41 <Jam35> I'm kicked off that PC now...no chance with this :( 15:16:15 <Jam35> so no worries someone else can sort it :D 15:18:03 <Jam35> !password 15:18:03 <PublicServer> Jam35: hastes 15:18:17 <PublicServer> *** Game still paused (number of players) 15:18:17 <PublicServer> *** Jam35 joined the game 15:35:15 <PublicServer> <Anson> having dinner .... but i ust had a look and saw the head of the jam at Lorenskog North ... it is lead by trains 388-390 which are waiting at a wood station without forest ... 15:35:52 <Sylf> feel free to delete those stations and trains 15:37:04 <PublicServer> <Anson> still having dinner 15:39:52 *** Anson has quit IRC 15:40:03 *** Dom_ has quit IRC 15:40:38 *** Anson has joined #openttdcoop 15:47:54 *** AnsonMobil has joined #openttdcoop 15:48:40 *** Anson has quit IRC 15:49:22 *** Anson has joined #openttdcoop 15:56:28 *** AnsonOTTD has joined #openttdcoop 15:56:45 *** AnsonMobil has quit IRC 15:56:59 *** AnsonOTTD has quit IRC 15:57:10 *** AnsonMobil has joined #openttdcoop 16:04:00 *** Anson has quit IRC 16:08:13 *** Firestar has joined #openttdcoop 16:08:29 <Firestar> hi 16:09:05 <Firestar> !password 16:09:06 <PublicServer> Firestar: pellet 16:09:24 <PublicServer> *** Game still paused (number of players) 16:09:27 <PublicServer> *** Firestar joined the game 16:14:34 <PublicServer> <Anson> hallo, i am back from dinner 16:14:40 <PublicServer> <Firestar> wb 16:14:59 <PublicServer> <Firestar> hey can ya pls join the company? 16:15:25 <PublicServer> <Firestar> theres a huge jam in BBH03 16:15:47 <PublicServer> <Anson> do you want to do something ? ... I'll join in a moment, and clean up Lorensjog north ... that is the head of the queue, with two trains in a wood station withiout forest ... 16:16:01 <PublicServer> <Firestar> ye i thats what i wanted to do xD 16:16:23 <PublicServer> <Anson> as long as the trains still are stopped ... 16:16:29 <PublicServer> <Anson> is this intended ? 16:16:43 <PublicServer> <Jam35> I will try to join but it may be bye-bye for me :) 16:16:46 <PublicServer> *** Jam35 has joined company #1 16:16:46 <PublicServer> *** Game unpaused (number of players) 16:16:54 <PublicServer> <Anson> trains going clockwise use une rail and countercw use the other rail 16:17:10 <PublicServer> <Anson> that causes only 4 platforms to be used for the trains 16:17:13 <PublicServer> <Jam35> hi btw 16:17:19 <PublicServer> <Firestar> hi 16:17:22 <PublicServer> <Anson> also when a wave comes, it stays on one side only 16:17:32 <PublicServer> <Firestar> so the jam should be clearing up now 16:21:20 <PublicServer> <Anson> just NOW, the last train of the queue (in SLH02 drop) starts moving again :-) 16:22:42 <PublicServer> <Anson> did someone stop train 545 on purpose ? 16:22:57 <PublicServer> <Jam35> start it idk 16:23:55 <PublicServer> <Anson> maybe start ALL trains, in case some were forgotten ? 16:25:39 <PublicServer> *** Anson has joined company #1 16:25:59 <PublicServer> *** Jam35 has left the game (connection lost) 16:26:39 <PublicServer> <Anson> hehe, i stopped the trainyard trains again :-) 16:27:29 *** Jam35_ has joined #openttdcoop 16:27:37 <Jam35_> !password 16:27:37 <PublicServer> Jam35_: piques 16:28:01 <PublicServer> <Firestar> i just upgraded SLH 04 DROP to 12 platforms 16:28:36 <PublicServer> *** Jam35 joined the game 16:28:37 <PublicServer> *** Jam35 has joined company #1 16:31:17 <PublicServer> <Firestar> at last the jams cleared up :D 16:32:55 <PublicServer> *** Firestar has left the game (connection lost) 16:33:16 <Firestar> i didnt lose connection i closed the game -.- 16:33:24 *** Firestar has quit IRC 16:36:15 <PublicServer> *** Brumi joined the game 16:36:16 <PublicServer> <Brumi> hi 16:39:07 <PublicServer> *** Anson has left the game (general timeout) 16:39:10 <PublicServer> *** Anson has left the game (connection lost) 16:40:04 <AnsonMobil> server down? 16:40:58 *** Stevetrov has joined #openttdcoop 16:42:00 <PublicServer> <Brumi> where is the current construction going on? 16:42:10 <AnsonMobil> !password 16:42:14 <PublicServer> <Brumi> nvm found it :) 16:42:39 <Mazur> @calc 16:42:39 <Webster> Mazur: (calc <math expression>) -- Returns the value of the evaluated <math expression>. The syntax is Python syntax; the type of arithmetic is floating point. Floating point arithmetic is used in order to prevent a user from being able to crash to the bot with something like '10**10**10**10'. One consequence is that large values such as '10**24' might not be exact. 16:42:51 <Mazur> @gap 16:42:51 <AnsonMobil> !password 16:42:51 <Webster> Mazur: (gap <trainlength> [<split>]) -- Returns minimum and maximum signal gap sizes for 2,3 and 4 linesplits with <trainlength>. If <spilt> is given it will return the gap sizes for <split> (+/-) 1. 16:42:56 <Mazur> @gap 5 2 16:42:57 <Webster> Mazur: For Trainlength of 5: <= 11 needs 2, 12 - 18 needs 3, 19 - 25 needs 4. 16:43:34 <PublicServer> AnsonMobil: wedges 16:43:34 <PublicServer> AnsonMobil: wedges 16:43:46 <PublicServer> <Brumi> no it's running 16:44:20 <AnsonMobil> is the company name "psg262 transport"? where do i get a new password? 16:44:37 <Brumi> it is 16:44:46 <Brumi> well I entered with this password 16:44:49 <Brumi> !password 16:44:49 <PublicServer> Brumi: wedges 16:44:52 <AnsonMobil> oh... there it comes... in waves :-) 16:45:14 <PublicServer> *** Anson joined the game 16:45:31 <PublicServer> <Brumi> there is something wrong though 16:45:49 <PublicServer> <Brumi> your "server down?" question arrived much later ingame than in irc 16:47:26 <PublicServer> <Anson> IIRC, the company name was NOT "psg262 transport" before the disconnection ?! 16:47:42 <PublicServer> <Brumi> it was afaik 16:47:59 <Stevetrov> !password 16:47:59 <PublicServer> Stevetrov: adages 16:48:15 <scshunt> last I was around it started with a V 16:48:23 <PublicServer> *** stevetrov joined the game 16:48:23 <scshunt> Vilgard or something 16:49:06 <PublicServer> <Anson> Vikgard transport 16:51:09 <PublicServer> *** Anson has left the game (leaving) 16:52:10 <PublicServer> *** Anson joined the game 16:52:16 <PublicServer> <Brumi> connection problems? 16:52:39 <PublicServer> <Anson> after restarting OTTD, it runs much smoother now ... but the company name is still PSG262 Transport 16:52:57 <PublicServer> <Brumi> someone renamed it 16:53:28 <Brumi> it's also PSG262 Transport here: http://www.openttdcoop.org/?page=servers&s=ps 16:55:16 <PublicServer> <Brumi> is some help needed somewhere? 16:57:02 <PublicServer> <Anson> i see lots of unconnected primaries 16:57:24 <PublicServer> <Brumi> Is the network ready for a new wave of primaries? 16:57:42 <PublicServer> <Anson> it never is :-) 16:57:45 <PublicServer> <Brumi> :) 16:58:16 <Stevetrov> Its looking quite good to me 16:58:48 <PublicServer> <Anson> they just reworked sume hubs ... and we got a massive jam 16:59:55 <PublicServer> <Anson> the whole network was queued behind a wood station without forest ... probably with the help of the pathfinder which tried to run all trains through that station when a hub was temporarily interrupted 17:02:39 <PublicServer> *** Anson has joined company #1 17:04:04 <PublicServer> <Jam35> gtgbb 17:04:07 <PublicServer> *** Jam35 has left the game (leaving) 17:04:11 *** Jam35_ has quit IRC 17:09:36 *** Castaras has joined #openttdcoop 17:10:01 <Castaras> !password 17:10:01 <PublicServer> Castaras: upturn 17:10:34 <PublicServer> *** Castaras joined the game 17:17:17 *** evildwarf has joined #openttdcoop 17:17:17 *** Webster sets mode: +o evildwarf 17:19:59 <PublicServer> *** Anson has left the game (general timeout) 17:19:59 <PublicServer> *** Anson has left the game (connection lost) 17:20:37 *** Mucht has joined #openttdcoop 17:20:37 *** ChanServ sets mode: +o Mucht 17:23:13 *** adit has joined #openttdcoop 17:23:17 *** Gregor-PLNL has joined #openttdcoop 17:26:27 <PublicServer> *** stevetrov has left the game (leaving) 17:26:27 <PublicServer> *** Game paused (number of players) 17:26:51 <AnsonMobil> !password 17:26:51 <PublicServer> AnsonMobil: rhymed 17:27:05 <PublicServer> *** Game still paused (number of players) 17:27:06 <PublicServer> *** Anson joined the game 17:27:53 <PublicServer> <Brumi> I was connecting a primary could one of you join the company while I finish it? 17:28:08 <PublicServer> *** Anson has joined company #1 17:28:09 <PublicServer> *** Game unpaused (number of players) 17:28:13 <PublicServer> <Brumi> thy 17:28:16 <PublicServer> <Brumi> thx* 17:30:36 <PublicServer> <Brumi> ok I'm done thanks 17:31:14 <PublicServer> <Anson> about the orders for primaries .... 17:31:14 <PublicServer> *** Brumi has joined spectators 17:31:14 <PublicServer> *** Game paused (number of players) 17:31:35 <PublicServer> <Anson> i would think that it would be better to have the last command as first :-) 17:31:38 *** Mucht has quit IRC 17:31:57 <PublicServer> <Brumi> why? 17:32:15 <PublicServer> <Anson> that would cause ANY cloned vehicle to first do a refit to the proper type, and never accidentally start as paper, goods, steel, whatever 17:32:55 <PublicServer> <Anson> i tried it, and the refit order is executed for the vehicle before it leaves the depot 17:33:01 <PublicServer> <Brumi> good 17:33:11 <PublicServer> <Brumi> then we can do it on the trainyard trains 17:33:19 <PublicServer> *** Brumi has joined company #1 17:33:19 <PublicServer> *** Game unpaused (number of players) 17:33:51 <PublicServer> <Anson> best to replace the last order by a "always goto 1" 17:34:02 <PublicServer> <Anson> then all the jump commands can stay as they are 17:34:29 <PublicServer> <Brumi> the jump commands will stay ok even after reordering 17:34:37 *** Stevetrov has quit IRC 17:34:46 <scshunt> did we get another backup because of the wrong train getting to a primary? 17:34:53 <PublicServer> <Anson> which train do you do first ? i want to watch :-) 17:34:56 <PublicServer> <Brumi> but not in this case :P 17:35:10 <PublicServer> <Brumi> I'm doing them starting from the top 17:35:40 <PublicServer> <Brumi> oh wait, everything is good after reordering 17:37:02 <PublicServer> <Brumi> done 17:38:13 <PublicServer> <Anson> looks all fine to me too 17:38:26 <PublicServer> <Brumi> I like how we vastly oversized the main stations when the SLH drops get the real traffic :) 17:38:51 <scshunt> heh 17:38:53 <PublicServer> <Anson> do a refit for coal trains too ? ... just once at the start, in case someone copies orders later 17:39:02 <scshunt> this plan didn't work :( 17:39:15 <PublicServer> <Brumi> I think not 17:39:25 <PublicServer> <Brumi> it may cause unneccessary depot visits 17:39:36 <scshunt> ^ 17:39:54 <PublicServer> <Brumi> I like this plan btw 17:40:04 <PublicServer> <Brumi> we just got the size of the stations wrong 17:41:02 *** Stevetrov has joined #openttdcoop 17:41:08 <scshunt> I'm not a fan 17:41:18 <scshunt> refit + cargodist has led to a large number of nearly-empty trains 17:41:28 <scshunt> cargodist is good for pax because every dropoff is also a pickup 17:41:37 <PublicServer> <Brumi> true 17:42:06 <Stevetrov> !password 17:42:07 <PublicServer> Stevetrov: manors 17:42:08 <scshunt> the TL won't change the fact that you have trains at minimum non-empty load driving around 17:42:25 <PublicServer> *** stevetrov joined the game 17:42:38 <PublicServer> <Anson> cargodist also might be usefull for things like distributing the supplies on FIRS games 17:42:52 <PublicServer> <Brumi> when was the last FIRS game? 17:42:54 <scshunt> yeah 17:43:09 <PublicServer> <Anson> 3 games ago ... on welcome server :-) 17:43:20 <PublicServer> <Brumi> and here? 17:43:31 <scshunt> cargodist would be good for something like running multiple of each secondary 17:43:33 <PublicServer> <Brumi> I remember my first game here was a FIRS one :) 17:44:02 <Stevetrov> Vinnie suggested having dedicated goods trains looping around then goods drops rather than having all trains loop. I think that would work much better 17:44:44 <Stevetrov> But as with all things in life... live and learn 17:44:46 <scshunt> yeah, that would definitely better 17:44:58 *** Gregor-PLNL1 has joined #openttdcoop 17:44:59 <scshunt> if the goods trains went drop -> secondary -> drop -> secondary, etc. 17:45:12 <scshunt> (or maybe less frequent secondaries but still more than once per loop) 17:45:27 <PublicServer> <Anson> brumi, will you have a look at the coal template ? 17:45:53 <PublicServer> <Brumi> that could do 17:46:00 <Stevetrov> vinnie was suggesting primary -> secondary -> nearest town. then having goods trains circling the towns 17:46:09 <PublicServer> <Anson> what do you think of those orders ? look a bit strange at first, but now ANY train can be updated with new commands by copying from the trainyard 17:46:35 <PublicServer> <Brumi> umm 17:47:10 <PublicServer> <Brumi> but the purpose of this whole thing is to prevent errors if you copy the wrong train 17:47:22 <PublicServer> <Brumi> if you copy another instead of this for coal 17:47:30 <PublicServer> <Brumi> you will surely screw up 17:48:25 <PublicServer> <Brumi> this error tolerance mechanism only works with trains having the same secondary 17:48:43 <PublicServer> <Brumi> so for coal I think this is unneccessary 17:48:47 <PublicServer> <Anson> and what if you have a spare train and want it to use for coal ? then these orders will ensure the proper refit 17:49:12 *** Gregor-PLNL has quit IRC 17:49:22 <PublicServer> <Brumi> well if you copy orders it may be 17:49:32 <PublicServer> <Brumi> leave it like this 17:49:34 <PublicServer> <Brumi> does no harm :) 17:50:12 <PublicServer> <Brumi> at least we don't have to skip orders before launching trains 17:50:46 <PublicServer> <Anson> you mean the "goto 2" at the end ? .-) 17:50:58 <PublicServer> <Brumi> no 17:51:16 <PublicServer> <Anson> i always try to program foolproof :-) ... but not always succeed with that :-( 17:51:18 <PublicServer> <Brumi> I mean when you replace RANDOM PRIMARY with your ... well, random primary 17:51:36 <PublicServer> <Brumi> you then skip orders in order to visit the primary first 17:52:02 <PublicServer> <Brumi> at least I do it like that 17:52:52 <PublicServer> <Brumi> speaking of cargodist 17:52:58 <PublicServer> <Anson> hehe, that was one thing i had to get used to : when you replace the RANDOM PRONMARY, insert the new destination after the order for random promary, and delete the random primary order next ... that will keep the pointer at the right order 17:53:16 <PublicServer> <Brumi> I had the idea of having a secondary as a main station 17:53:38 <PublicServer> <Brumi> then distributing the secondary cargo in a similar fashion we have primaries here 17:53:40 <Jam35> highlight the order you want & ctrl click skip 17:53:48 <PublicServer> <Brumi> yeah I know ;) 17:53:57 <Jam35> nm :) 17:54:20 <PublicServer> <Brumi> so I mean we transport wood from multiple primaries to the sawmill station 17:54:38 <PublicServer> <Brumi> then from the sawmill station to multiple towns with point-to-point trains 17:54:53 <PublicServer> <Brumi> double the complexity for the network :P 17:55:39 <scshunt> Brumi: add the new primary order after the RANDOM PRIMARY order 17:55:44 <scshunt> then delete the RANDOM PRIMARY order 17:55:46 <scshunt> no need to skip 17:56:14 <PublicServer> <Anson> thanks for the hint, jam ... it is an endless amount of CTRL shortcuts ... 17:56:29 <scshunt> heh, yeah 17:56:43 <scshunt> there needs to be a wiki article "The CTRL Button" 17:56:46 <PublicServer> <Brumi> you know the "hidden features" page on the wiki don't you? 17:57:00 <PublicServer> <Brumi> it is the wiki article on ctrl 17:57:56 <PublicServer> <Anson> scshunt : adding behind an order and then deleting the order messes up all commands if you have any conditional that points to the deleted line 17:58:30 <PublicServer> <Anson> because the pointer will be decreased by one, and thus now point to the order which was just one before the delete order 17:58:57 <PublicServer> <Brumi> but when you insert the order the pointer increases 17:58:59 <PublicServer> <Brumi> try it 18:00:06 <PublicServer> <Anson> yes, that's what i said : insert first, then delete ... but adding behind and then deleting will make all conditionals point to the wrong order 18:01:12 <PublicServer> <Anson> (of course not all, but all that were pointing to the deleted order) 18:01:14 <PublicServer> <Brumi> could you show me somewhere? 18:02:04 <PublicServer> <Anson> ok, brumi ... as an example, look at the newly created dummy train 627 18:02:18 <PublicServer> <Brumi> ok 18:02:52 <PublicServer> <Anson> now add a new "goto nearest depot" at the end 18:03:02 <PublicServer> <Anson> and delete order 46 18:03:25 <PublicServer> <Anson> all conditionals now point to 45 instead of 46 18:03:44 <PublicServer> <Brumi> now we were deleting an order to which conditionals were pointing 18:04:14 <PublicServer> <Brumi> no problem now 18:04:45 <PublicServer> <Anson> that's what i was talking about ... can very easily happen when you delete a line and didn't check ALL other orders first whether one of them was a conditional pointing to the line you wanted to delete 18:06:04 <PublicServer> <Anson> that'Äs why i always play safe and insert new orders first, then delete the old order, and NOT just add and then delete, or delete first and then add 18:06:20 *** adit has quit IRC 18:14:46 <PublicServer> *** stevetrov has joined spectators 18:28:58 <PublicServer> *** Brumi has joined spectators 18:28:58 <PublicServer> *** Game paused (number of players) 18:31:11 <PublicServer> <Anson> should we add more resources ? ... i just counted 11 wood stations with 76 trains, and one of them has 1400+ wood waiting ... but there are 8 more forests which are not yet connected ... 18:32:06 <Stevetrov> sounds like a good idea to me 18:34:18 <PublicServer> <Anson> hehe, i want to see printing works, how it works when more than 2 platforms are used :-) 18:35:00 <PublicServer> *** Brumi has joined company #1 18:35:00 <PublicServer> *** Game unpaused (number of players) 18:35:22 <PublicServer> <Anson> btw: there seems to be something wrong ... 662 goods and 142k (142 kilo!!!) paper are waiting there 18:35:24 <PublicServer> <Brumi> sometimes I also add some new trains to primaries 18:35:51 <PublicServer> <Brumi> and all the paper is unrouted 18:36:10 *** adit has joined #openttdcoop 18:36:33 <PublicServer> <Anson> the order refits to wood, then paper, and finally to GOODS (instead of paper) 18:36:59 <PublicServer> <Anson> sorry, messed my brain :-( 18:37:29 <PublicServer> <Brumi> but now as we put it like that 18:37:41 <PublicServer> <Brumi> why is even paper at the printing works station ? :D 18:39:07 <PublicServer> <Brumi> the paper wants to go through slh drops 1 & 2 18:39:13 <PublicServer> <Brumi> to anywhere 18:40:32 <PublicServer> <Brumi> maybe one of the slh drops accepted paper in the past? 18:40:46 <PublicServer> <Anson> there probably was some other route before ... the 142k paper are waiting at printing works, to be deliverd to ANY station via SLH01drop or SLH02drop ... it was unloaded with transfer and not unload commands (by cargodist) 18:42:04 <PublicServer> <Brumi> maybe fonso knows how this can be possible 18:42:10 <PublicServer> <Anson> how can we use the paper ? install a new (temporary) route that transports paper back and forth between printing works and slh01 and slh02 ? 18:43:01 <PublicServer> <Brumi> I have some doubts whether such a route could mess up the link graph 18:45:13 <PublicServer> <Brumi> if I look at the link graph of paper 18:45:23 <PublicServer> <Brumi> even primaries are there in the graph 18:45:25 <PublicServer> <Anson> no new paper is added to those piles, but they also don't decrease ... 18:46:15 <PublicServer> <Brumi> I'll try in singleplayer what happens if I pick them up at the spot and then force unload 18:47:19 <PublicServer> <Anson> i think (but could be wrong) that a line between printworks and slh02 wouldn't hurt ... cargodist just would transport cargo between those two until printworks is empty ... and not add anything since there are no trains delivereing paper from somewhere else to slh02 ? 18:47:59 <PublicServer> <Brumi> the problem is with those refits and conditionals 18:48:05 <PublicServer> <Anson> force unload won't help when the paper is intended to go "via slh 02 to any station" 18:48:12 <PublicServer> <Brumi> cargodist may think the wood trains may carry paper 18:48:34 <PublicServer> <Brumi> but I don't know the inner workings of cargodist 18:48:46 <PublicServer> <Anson> not change any orders ... thus create additional temporary route/trains to transport paper between printwork and slh02 18:50:32 <PublicServer> <Brumi> I understand your idea 18:51:06 <PublicServer> <Anson> I'll create a new group TEMPWOOD in the train window for those trains 18:51:16 <PublicServer> <Anson> btw: the trainyard group has only 1 train ? 18:52:04 <PublicServer> <Brumi> yes at the moment 18:52:22 <PublicServer> <Brumi> the trains are in the groups of their respective cargo 18:53:12 *** evildwarf has quit IRC 18:54:04 <PublicServer> <Brumi> whoa I crashed a train in singleplayer by releasing it from the depot 18:54:10 <PublicServer> <Brumi> without touching the signals 18:54:32 <PublicServer> <Brumi> maybe I just pressed ignore signals accidentally 18:55:26 <PublicServer> <Anson> hehe, that CAN happen, depending on other signals, mostly twoway PBS, and signals directly in front or behind stations 18:55:57 <PublicServer> <Brumi> well I did this at the printing works station in a copy of this game 18:56:40 <PublicServer> *** stevetrov has left the game (leaving) 18:57:15 *** evildwarf has joined #openttdcoop 18:57:15 *** Webster sets mode: +o evildwarf 18:57:19 <PublicServer> <Anson> i start testing ... "sending a train to print works, goto same order" :-) 18:58:42 <PublicServer> <Brumi> uhm 18:58:53 <PublicServer> <Brumi> in singleplayer I tried you idea 18:59:08 <PublicServer> <Brumi> printworks -> slh1 -> slh2 -> printworks 18:59:23 <PublicServer> <Brumi> the trains started to drop the paper at the slh 18:59:34 <PublicServer> <Brumi> which then becomes routed to some random primary 19:00:04 <PublicServer> <Brumi> and that primary doesn't even accept paper 19:00:11 <PublicServer> <Brumi> it's a wood pickup 19:03:15 <PublicServer> <Anson> which train are you using, brumi ? 19:03:49 <PublicServer> <Anson> i am using train 643, which i put in a group by its own, TEMPWOOD 19:04:15 <PublicServer> <Brumi> I saved the game and now trying it in singleplayer 19:05:09 <PublicServer> <Anson> and my train didn't pickup anything in printworks or slh ... it goes back and forth empty 19:05:16 <PublicServer> <Brumi> it is refitted to wood 19:05:30 <PublicServer> <Anson> OH 19:05:41 <Stevetrov> !password 19:05:41 <PublicServer> Stevetrov: dazzle 19:05:55 <PublicServer> *** stevetrov joined the game 19:05:56 <PublicServer> <Brumi> that depot is far... 19:06:59 <PublicServer> <Anson> someone started my train ... i had stopped it to set up the refit order 19:07:09 <PublicServer> <Anson> now it runs by itself 19:08:04 <PublicServer> <Brumi> sorry I tried to send it to the depot 19:09:20 <PublicServer> <Anson> ok, it took full load of paper and is going to slh02drop now ... let's see what happens next 19:09:30 <PublicServer> <Brumi> following the train :) 19:10:00 <PublicServer> <Anson> i had stopped it and seen that it already had left the station by half ... was about to reverse it :-) 19:10:02 <PublicServer> <stevetrov> most watched train ;) 19:11:06 <PublicServer> <Brumi> looks good so far 19:11:33 <PublicServer> <Anson> it seems to have run through slh02, witzhout any attem,pt at loading or unloading 19:11:58 <PublicServer> <Brumi> better than unloading it at slh02 and leaving it there :P 19:13:39 <PublicServer> <Brumi> goooooood 19:16:58 <PublicServer> <Anson> to deliver 143k paper, it needs to go back and forth 700+ times now ... I'll add 6 more of those dummy trains, so that it takes only 100 times, but not more, to not jam the network 19:17:46 <PublicServer> <Brumi> yeah I managed to jam the network big time in singleplayer by adding way too many trains 19:18:22 <PublicServer> <Brumi> we could try to make them stop themselves by some conditionals 19:18:37 <PublicServer> <Brumi> like go to printingworks, if load is 0, goto depot and stop 19:18:39 <PublicServer> <Anson> I'll do that 19:18:49 <PublicServer> <Anson> but we have time .... 19:18:55 <PublicServer> <Brumi> sure :) 19:19:35 <PublicServer> <Brumi> there goes slh01 now 19:20:18 <PublicServer> <Anson> i don't know yet, how conditionals would affect the orders and the cargodist ... thus i will not do it before all paper to SLH01 is done 19:21:12 <PublicServer> <Brumi> just hope that cargodist doesn't want to route the cargo to some random primary 19:27:39 <PublicServer> <Anson> no, the count is already down from 142k to 138k, and trains are still running 19:28:04 <PublicServer> <Brumi> and there is no paper at the drops either 19:29:00 <PublicServer> <Anson> paper seems to be properly unloaded at printworks, made to goods, and the goods are transported by the other trains which otherwise wouldn't be full anyway 19:32:49 *** evildwarf has quit IRC 19:33:40 <V453000> !dl win64 19:33:40 <PublicServer> V453000: http://binaries.openttd.org/nightlies/trunk/r25549/openttd-trunk-r25549-windows-win64.zip 19:34:29 <PublicServer> <Anson> i add a few more of those trains 19:34:54 <V453000> !password 19:34:55 <PublicServer> V453000: supper 19:35:05 <PublicServer> <V453000> moo 19:35:06 <PublicServer> *** V453000 joined the game 19:35:11 <PublicServer> <Brumi> moo 19:35:41 <PublicServer> <V453000> what the actual fuck :d 19:35:51 <PublicServer> <Brumi> ? 19:36:33 <PublicServer> <V453000> univ rail everywhere - wtf 19:36:39 <PublicServer> <V453000> cargodist used again - wtf2 19:36:59 <PublicServer> <Brumi> it was univ rail and maglev mixed for quite a long time :P 19:37:21 <PublicServer> <V453000> it should be maglev only 19:38:51 <PublicServer> <Brumi> intentional that train 657 is stopped in depot? 19:39:11 <PublicServer> <V453000> no idea I didnt touch it 19:39:25 <PublicServer> <Brumi> Anson's stuff 19:39:49 <Stevetrov> vinnie set it all to universal yesterday cause it was easier to see what is going on 19:40:07 <PublicServer> <Anson> i added those trains and indert them manually 19:40:25 <PublicServer> *** V453000 has left the game (leaving) 19:40:33 <PublicServer> <Anson> to avoid a wave of 15 paper transports 19:41:19 *** evildwarf has joined #openttdcoop 19:41:19 *** Webster sets mode: +o evildwarf 19:41:41 <V453000> there is a strange issue with the newGRF setup 19:41:44 <V453000> !password 19:41:44 <PublicServer> V453000: supper 19:41:52 <Mazur> I never touched nuffink. 19:42:00 <PublicServer> *** V453000 joined the game 19:42:07 <PublicServer> *** V453000 has left the game (leaving) 19:42:12 <V453000> !paise 19:42:15 <V453000> !pause 19:42:15 <PublicServer> *** V453000 has paused the server. 19:42:17 <PublicServer> *** Game paused (number of players) 19:43:23 <V453000> !getsave https://dl.dropboxusercontent.com/u/20419525/PSG262%20Transport%2C%202264-08-08.sav 19:43:25 <PublicServer> V453000: OK :-) 19:43:26 <V453000> !rcon ls 19:43:26 <PublicServer> V453000: [All] Brumi: what is the problem? 19:43:27 <PublicServer> V453000: 0) .. (Parent directory) 19:43:27 <PublicServer> V453000: 1) archive/ (Directory) 19:43:27 <PublicServer> V453000: 2) autosave/ (Directory) 19:43:27 <PublicServer> V453000: 3) uploads/ (Directory) 19:43:27 <PublicServer> V453000: 4) restart.sav 19:43:29 <PublicServer> V453000: 5) game.sav 19:43:29 <PublicServer> V453000: 6) post_desync.sav 19:43:31 <PublicServer> V453000: 7) desync_start.sav 19:43:31 <PublicServer> V453000: 8) psg235_final.sav 19:43:33 <PublicServer> V453000: you have 3 more messages 19:43:35 <V453000> !rcon cd 3 19:43:38 <V453000> !rcon load 2 19:43:55 <PublicServer> *** Game still paused (manual, number of players) 19:43:57 <V453000> !changepw 19:43:57 <PublicServer> V453000: Password changed to measly 19:44:01 <V453000> !auto 19:44:01 <PublicServer> *** V453000 has enabled autopause mode. 19:44:03 <PublicServer> *** Game still paused (number of players) 19:44:21 <PublicServer> *** Game still paused (number of players) 19:44:24 <PublicServer> *** Brumi joined the game 19:45:08 <PublicServer> *** Game still paused (number of players) 19:45:09 <PublicServer> *** Anson joined the game 19:45:22 *** Progman has joined #openttdcoop 19:46:23 <PublicServer> *** Game still paused (number of players) 19:46:23 <PublicServer> *** Game unpaused (number of players) 19:46:24 <PublicServer> *** stevetrov joined the game 19:47:26 <PublicServer> <Brumi> so if you load nuts before swedish rails the signals will change? 19:48:04 <PublicServer> <stevetrov> Ah now that looks much better :D 19:49:26 <PublicServer> <Anson> i understand that those other (nice looking, but hard to recognize on first sight) signals are forced on us with WET rails, but why also with maglev ? 19:49:44 <V453000> no, there just seems to be a bug in the latest nuts but I dont know why yet 19:50:08 <V453000> I wont even answer that Anson 19:50:28 <PublicServer> <Anson> ah, then you didn'Ät intend this, and all rail types should have normal signals as default and the new signals as alternate ? 19:50:49 <V453000> obviously. :) 19:51:09 *** ODM has quit IRC 19:52:56 <PublicServer> <Anson> hehe, only 2000 tons of paper left to transport back and forth via 01 .... then comes the next 124000 via 02 :-) 19:53:06 <PublicServer> <Brumi> :) 19:54:20 <PublicServer> <Anson> biobreak ... I'll be back, change orders and release trains again after all are parked in a depot automatically 19:54:42 <PublicServer> <stevetrov> Is it my imagination or is it all less laggy now? 19:55:08 <PublicServer> <Brumi> possible 19:55:23 <PublicServer> <Brumi> maybe but not sure 19:55:33 <PublicServer> <stevetrov> is it normally this laggy? 19:55:43 <PublicServer> <Brumi> I think not 19:55:57 <PublicServer> <Brumi> the previous game was not this laggy as I recall 19:56:01 <PublicServer> <Brumi> and it also had cargodist 19:56:09 <PublicServer> <Brumi> and more trains 19:58:43 <PublicServer> <Anson> i even lost con once, and got con warnings several times, and the server appeared to be down to me, while others seemed to play ok ... 19:59:01 <PublicServer> *** Anson has joined company #1 19:59:13 <PublicServer> <Brumi> for me it's only a bit laggy at times 19:59:53 <V453000> I have found and fixed the issue, but how it happened is totally beyond me :D 19:59:54 *** nicfer has quit IRC 20:00:07 <PublicServer> <Brumi> you know 20:00:10 <PublicServer> <Brumi> magic 20:00:46 <Stevetrov> turn it off and on again is always the first thing to try 20:02:44 <PublicServer> <Brumi> woohoo all the slh01 paper is gone 20:04:07 <PublicServer> *** stevetrov has left the game (leaving) 20:05:59 <PublicServer> <Anson> brumi, look at the rightmost platform of printworks :-) 20:06:23 <PublicServer> <Anson> as soon as it starts for slh02drop, i skip and it unloads :-) 20:06:33 <PublicServer> <Brumi> lol 20:06:51 <PublicServer> <Brumi> hmm 20:07:02 <PublicServer> <Brumi> umm nothing 20:07:13 <PublicServer> <Brumi> I was just thinking this could be done manually 20:07:25 <PublicServer> <Brumi> automatically* 20:07:52 <PublicServer> <Anson> it loads for slh02drop, but since the destination is rerolled at every station, it is good enough to load for going via 02, without really going there ... and thus it unloads at any printwork 20:08:54 <PublicServer> <Anson> i thought about that too ... had inserted a "always goto 1" to make it go directly to printwork again, but then it doesn't see the slh02drop any longer and doesn't load 20:09:12 <PublicServer> <Brumi> nice idea anyway 20:09:51 <PublicServer> <Anson> will we do it with the swarm of trains ? or who volunteers to press "skip" 650+ times ? 20:10:18 <PublicServer> <Brumi> we need some extra long trains with a superstrong engine 20:12:00 <PublicServer> <Brumi> should be 21 long 20:13:03 <PublicServer> <Anson> refit to paper ! 20:13:07 <PublicServer> <Brumi> yep :D 20:13:18 <PublicServer> <Brumi> copied before refit 20:17:51 <PublicServer> <Brumi> insane profits :D 20:18:28 <PublicServer> <Anson> yes ... imagine what the profits would have been when not waiting 100 years to deliver the paper ? .-) 20:19:54 <PublicServer> <Brumi> 75k left 20:20:28 <PublicServer> <Brumi> now the goods are piling up 20:21:26 <PublicServer> <Anson> shall we do a 64TL train to get rid of them ? 20:21:40 <PublicServer> <Brumi> if you can fit in the station ;) 20:21:52 <PublicServer> <Brumi> only 50k left 20:21:58 <PublicServer> <Anson> loading time will be a bit long ... 20:22:04 <PublicServer> <Brumi> this can be done in a few minutes with these anyway 20:22:46 <PublicServer> <Anson> for the next year(s), all trains will be full, no matter what the rating percentage is :-) 20:23:00 <PublicServer> <Brumi> sure :) 20:24:26 <PublicServer> <Brumi> this is even visible in the operating profit graph :D 20:25:45 <PublicServer> <Brumi> aaand it's gone 20:27:43 <PublicServer> <Anson> hehe, waiting for the last train now :-) 20:27:50 <PublicServer> <Brumi> I see :) 20:28:00 <PublicServer> <Brumi> I have to go after that 20:29:18 <PublicServer> <Brumi> yaay 20:29:45 <PublicServer> <Brumi> see you next time 20:29:52 <PublicServer> *** Brumi has left the game (leaving) 20:29:52 <PublicServer> *** Game paused (number of players) 20:30:00 <PublicServer> <Anson> now, there are 10k goods for slh01drop and 5k goods for slh02drop :-) 20:30:45 <ZxBiohazardZx> ohi 20:30:46 <ZxBiohazardZx> back 20:30:51 <ZxBiohazardZx> !info 20:30:51 <PublicServer> ZxBiohazardZx: #:1(Orange) Company Name: 'PSG262 Transport' Year Founded: 2050 Money: 3297047786 Loan: 0 Value: 3301234016 (T:659, R:0, P:0, S:0) unprotected 20:31:02 <ZxBiohazardZx> !password 20:31:02 <PublicServer> ZxBiohazardZx: mowers 20:31:13 <PublicServer> *** Game still paused (number of players) 20:31:14 <PublicServer> *** Game unpaused (number of players) 20:31:14 <PublicServer> *** ZxBiohazardZx joined the game 20:31:14 <ZxBiohazardZx> so is jam still there? 20:31:17 <PublicServer> <ZxBiohazardZx> so sup 20:31:28 <PublicServer> <ZxBiohazardZx> who made it monorail again?:P 20:32:41 <PublicServer> <ZxBiohazardZx> maglev but same question 20:32:47 <PublicServer> <ZxBiohazardZx> hate maglev readability :P 20:32:57 <PublicServer> <ZxBiohazardZx> worst of all tracktypes for junctions 20:33:11 <PublicServer> <ZxBiohazardZx> also cargodist was there for a reason afik 20:34:30 <PublicServer> <ZxBiohazardZx> hmmz next project is SLH06 20:34:40 <PublicServer> <ZxBiohazardZx> similar junk as 08 and 01 but this time its more fun 20:34:59 <Jam35> !password 20:34:59 <PublicServer> Jam35: truant 20:35:22 <PublicServer> *** Jam35 joined the game 20:35:24 <PublicServer> <ZxBiohazardZx> yeah its jam :) 20:35:26 <PublicServer> <ZxBiohazardZx> sup buddy :P 20:35:29 <PublicServer> <Anson> V was here, said something about messed up GRFs, asked about the tracktypes, then restarted server, fixed GRFs (and lag), and after grfs were reorderes, the signals are now better visible 20:35:31 <PublicServer> <ZxBiohazardZx> how far is SLH01 done? 20:35:45 <Jam35> hey 20:35:55 <Jam35> jeez might be short lived 20:35:57 <PublicServer> <ZxBiohazardZx> its fine, i dont mind maglev that much, ill tempchange some workspots to univ again :P 20:36:19 <PublicServer> <Anson> look at the company profit graph :-) 20:36:21 <Jam35> this PC really SUCKS 20:36:30 <PublicServer> <ZxBiohazardZx> haha 20:36:48 <PublicServer> <Anson> Brumi and i fixed a problem with 142k paper being stuck in the printworks station :-) 20:36:59 <PublicServer> <Anson> now there are 8k goods instead 20:37:01 <PublicServer> *** Jam35 has left the game (general timeout) 20:37:01 <PublicServer> *** Jam35 has left the game (connection lost) 20:37:04 <Jam35> wtf 20:37:20 <Jam35> nm i tried :( 20:37:40 <PublicServer> <ZxBiohazardZx> its ok Jam :p 20:37:47 <PublicServer> <ZxBiohazardZx> i se the work on SLh01 isnt bad 20:37:57 <PublicServer> <ZxBiohazardZx> was hoping you wanted to look along 05 but not sure whatup 20:38:43 *** nicfer has joined #openttdcoop 20:39:12 <Jam35> didn't have a lot of time to finish but it was ok at the time 20:39:29 <PublicServer> <ZxBiohazardZx> yeah its good enough for now 20:39:35 <PublicServer> <ZxBiohazardZx> also has 3rd ready so :P 20:39:38 <Jam35> now I have time: can't get on 20:39:42 <PublicServer> <ZxBiohazardZx> next big one is slh05 that is semi jammed so :P 20:39:49 <PublicServer> <ZxBiohazardZx> i feel your pain :p 20:40:20 <Jam35> :) new pc for me i think... 20:40:40 <Jam35> just to play this hmm 20:41:08 <PublicServer> <Anson> when we had a big jam on the whole network, it was easy to see that SLH05 leads traffic from one direction on the left rail, and traffic from the other direction on the right rail, towards the SLH05drop 20:41:36 <PublicServer> <Anson> one lane was empty, the other was jammed toether with the whole network 20:41:50 <PublicServer> <Anson> is that intentional ? 20:43:29 <PublicServer> <ZxBiohazardZx> no 20:43:31 <Jam35> no, not sure why that would/could happen 20:43:43 <PublicServer> <ZxBiohazardZx> but like SLH01 and SLH08 there is a design flaw me and Jam would fix :P 20:44:06 <PublicServer> <ZxBiohazardZx> this one at least is ro-ro but still has output issues on the SLH 20:44:12 <PublicServer> <Anson> there are only connections from one side to left rail and from other to right rail, at SLH05 20:44:14 <PublicServer> <ZxBiohazardZx> due to the Xs 20:44:26 <PublicServer> <ZxBiohazardZx> eeehm SLH06 is what i mean 20:45:08 <PublicServer> <ZxBiohazardZx> hmmz yeah SLH05 isnt fully done either it seems 20:45:34 <PublicServer> <ZxBiohazardZx> it lacks a connect to the SLH near Selsaetra indeed 20:45:38 <PublicServer> <ZxBiohazardZx> but ll fiddle that later 20:45:44 <PublicServer> <ZxBiohazardZx> as its not hugely demanded atm 20:46:06 <PublicServer> <ZxBiohazardZx> most traffic is due to other SLH anyway 20:46:21 <PublicServer> <ZxBiohazardZx> and SLH06 is a way bigger issue jamwise 20:46:40 <PublicServer> <ZxBiohazardZx> univ rail for building :) 20:47:42 <PublicServer> <Anson> i don't mind ,... i also use unirail when i build new wet tracks :-) 20:48:18 <Jam35> I'm not seeing the missing connection @05 20:48:46 <Jam35> at the drop station? 20:50:18 <PublicServer> <Anson> i put signs on SLH05 20:50:38 <PublicServer> <Anson> not SLH05drop 20:53:08 <nicfer> !password 20:53:08 <PublicServer> nicfer: goblin 20:53:26 <PublicServer> *** nicfer joined the game 20:53:33 <Jam35> It's 2 lines, shouldn't be necessary to mix them there 20:53:54 <Jam35> both have all destinations 20:55:15 <PublicServer> <Anson> yes, the "left/right only"only applies to incoming trains for SLH05drop ... leaving trains have the choice where to go 20:55:31 <PublicServer> <ZxBiohazardZx> incoming is not that important (yet) 20:56:53 <PublicServer> <Anson> CW and CCW should roughly have the same amount of traffic anyway, and thus separate tracks might make it faster now ... i only noticed it when there was a big jam which caused half the network and the right track to be jammed, and the other half and the left track to be empty 20:57:16 <PublicServer> <ZxBiohazardZx> hmmz feel free to change stuff;) 20:57:30 <PublicServer> <ZxBiohazardZx> im on SLH06 atm, 3rd ready and editting exit/mergers 20:57:42 <PublicServer> <Anson> no thanks ... there are good arguments for merging and not merging them 20:58:12 <Jam35> hm It could ease things under pressure to make a choice there: maybe better to do it at the drop 20:59:13 <Jam35> or both :) 20:59:24 <PublicServer> <Anson> easier and faster access to drop with no extra splitters and mergers, but no chance to handle a big wave better by using all 8 platforms 21:01:10 <PublicServer> <Anson> effect was only visible with a complete block of the whole network ... when a wood station lost its forest, and some work at a hub led all trains through that blocked station 21:05:08 <PublicServer> <ZxBiohazardZx> oh man i miss you Jam :( 21:05:37 <Jam35> awww 21:05:41 <PublicServer> <ZxBiohazardZx> :P 21:05:48 <Jam35> nice to be wanted :) 21:05:50 <PublicServer> <ZxBiohazardZx> spaghetti puzzel solo is less fun 21:06:16 <Jam35> would like to... 21:06:21 <PublicServer> <ZxBiohazardZx> haha i know 21:06:32 <Jam35> also nearly bedtime for me 21:06:39 <Jam35> ...early start 21:06:52 <PublicServer> <ZxBiohazardZx> similar but i wanna finish SLH06 :P 21:07:23 <Jam35> not leave a smashed network then quit? :P 21:07:44 <PublicServer> <ZxBiohazardZx> ;) 21:12:42 <PublicServer> *** nicfer has joined company #1 21:13:30 <PublicServer> <nicfer> can I delete 'duplicated rail'? 21:13:45 <PublicServer> <ZxBiohazardZx> >?? 21:14:48 <PublicServer> <nicfer> look near Steinkjer 21:16:59 *** chester_ has quit IRC 21:18:37 <PublicServer> <ZxBiohazardZx> i love temp temp temp shit 21:19:08 *** Stevetrov has quit IRC 21:23:14 <Jam35> gots2go 21:23:21 <Jam35> til tomorrow... :) 21:23:25 *** Jam35 has quit IRC 21:29:42 *** Gregor-PLNL1 has quit IRC 21:41:46 *** Castaras has quit IRC 21:42:15 <PublicServer> <nicfer> I redesigned SLH04 drop a bit 21:48:53 *** Dom_ has joined #openttdcoop 21:57:35 *** Progman has quit IRC 22:01:47 <PublicServer> <Anson> at the backside of SLH05drop, i changed the connections to the "refit depots" ... length of in and out should be ok now (>=TL), the prio to rejoin the main line (not ML :-) should work too, but i have problems with the release signals for the depot 22:02:01 <PublicServer> <ZxBiohazardZx> fine 22:02:07 <PublicServer> <ZxBiohazardZx> im on slh06 puzzling :0 22:02:07 <PublicServer> <ZxBiohazardZx> :) 22:02:19 <PublicServer> <nicfer> there's a wrong signal @ SLH04 22:02:46 <PublicServer> <Anson> it SHOULD stop trains when another train is already waiting for joining the main line, and also wghen another train wants to enter the depot soon ... that works, but is not failsafe :-( thus it may lockup :-( 22:03:16 <PublicServer> <Anson> would be nice when someone had an idea to solve that problem 22:03:39 <PublicServer> <ZxBiohazardZx> sign? 22:05:09 <PublicServer> <Anson> the exit of SLH05drop 22:05:27 <PublicServer> <Anson> and jjust now, it failed and locked up 22:05:34 <PublicServer> <ZxBiohazardZx> let me see 22:05:52 <PublicServer> <ZxBiohazardZx> follow the chain 22:05:56 <PublicServer> <ZxBiohazardZx> the combo checks itself :P 22:06:28 <PublicServer> <ZxBiohazardZx> C was red, thus B was red Thus A is red 22:06:31 <PublicServer> <ZxBiohazardZx> A shouldnt be there 22:06:45 <PublicServer> <ZxBiohazardZx> depot is start 22:06:48 <PublicServer> <ZxBiohazardZx> this solves it 22:07:06 <PublicServer> <Anson> incoming trains block the leaving train, as intended ... problem is only when the leaving train just starts to leave and THEN the signal starts to block it 22:10:07 *** evildwarf has quit IRC 22:10:52 <PublicServer> <Anson> thanks !!!! 22:11:43 <PublicServer> <Anson> my first version was the simple exit protection, using only A ... then i added B and C to also check for incoming trains and not only outgoing trains that wait at the main line ... 22:11:58 <PublicServer> <ZxBiohazardZx> :P 22:12:13 <PublicServer> <ZxBiohazardZx> epic jam on 06 is epic 22:12:19 <PublicServer> <Anson> didn't get the idea, that B also works when A is not there :-) 22:12:25 <PublicServer> <ZxBiohazardZx> love wip stuff blocks 22:13:31 <PublicServer> <nicfer> SLH07 too 22:14:34 <Dom_> !password 22:14:35 <PublicServer> Dom_: limped 22:14:47 <PublicServer> *** Dom joined the game 22:14:50 <PublicServer> <ZxBiohazardZx> hey dom 22:14:52 <PublicServer> <Dom> hello 22:14:55 <PublicServer> <ZxBiohazardZx> im raping your SLH :) 22:15:01 <PublicServer> <Dom> :( 22:15:01 <PublicServer> <ZxBiohazardZx> xf 22:15:03 <PublicServer> <ZxBiohazardZx> xd* 22:15:03 <PublicServer> <Dom> xDD 22:15:07 <PublicServer> <ZxBiohazardZx> with love :) 22:15:09 <PublicServer> <Dom> which? 22:15:11 <PublicServer> <ZxBiohazardZx> 06 22:15:25 <PublicServer> <Dom> hf^^ 22:15:27 <PublicServer> <ZxBiohazardZx> the shithole jammed up to much, working under jams is fun, this is now full of "temp wip stuff" 22:16:41 <PublicServer> <Anson> oh, wait ... it doesn't work !!!! when a train waits now, it not only blocks trains from leaving the depot (as intended), but also blocks trains from entering the depot !!!! 22:16:47 <PublicServer> <Dom> i can do the merger at !here 22:17:10 <PublicServer> <Dom> if ya need 22:17:26 <PublicServer> <Anson> that's why i had signal A there, which you removed 22:17:26 <PublicServer> <ZxBiohazardZx> needs to be moved up a bit but yeah 22:17:29 <PublicServer> <ZxBiohazardZx> check the TODO lower 22:17:36 <PublicServer> <ZxBiohazardZx> 2 exit from 3 incomings 22:17:38 <PublicServer> <Dom> yeah saw that 22:20:05 <PublicServer> <Dom> i wanted to do full mixing 22:20:08 <PublicServer> <ZxBiohazardZx> thats fine 22:20:10 <PublicServer> <Dom> well inner lanes 22:20:16 <PublicServer> <ZxBiohazardZx> i just wanted all connections to still be tehre :P 22:20:22 <PublicServer> <ZxBiohazardZx> 2+2-> 2 is the solution :P 22:20:26 <PublicServer> <ZxBiohazardZx> however you want :P 22:21:01 <PublicServer> <ZxBiohazardZx> total deadlock ftw 22:21:31 <PublicServer> <ZxBiohazardZx> trains are in the way i need some movement so i can move some out of your way 22:21:53 <PublicServer> <Anson> can you have another look, at what your solution now does at SLH05drop exit depots ? 22:22:08 <PublicServer> <ZxBiohazardZx> this seems fine 22:22:31 <PublicServer> <ZxBiohazardZx> 102 is longer then the actual tile shows 22:22:33 <PublicServer> <Anson> the train which waits for the main line to clear now blocks the incoming trains ! 22:22:36 <PublicServer> <ZxBiohazardZx> blame shit 22:22:50 <PublicServer> <ZxBiohazardZx> wait? 22:22:52 <PublicServer> <ZxBiohazardZx> yeah 22:22:58 <PublicServer> <ZxBiohazardZx> train 102 is half tile to long 22:23:12 <PublicServer> <ZxBiohazardZx> A cant be there, it ruins your chain 22:23:16 <PublicServer> <Anson> that's why i have aignal A there .... 22:23:22 <PublicServer> <ZxBiohazardZx> A is bad 22:23:28 <PublicServer> <Anson> but with signal A it is no longer failsafe 22:23:28 <PublicServer> <ZxBiohazardZx> just move the join half a tile 22:24:06 <PublicServer> <ZxBiohazardZx> like so 22:24:08 <PublicServer> <ZxBiohazardZx> it shouldnt jam 22:24:26 <PublicServer> <Anson> let's see ... but i think it still doesn't work 22:24:48 <PublicServer> <ZxBiohazardZx> it shouldnt work for it has no detection to see if a train is waiting 22:24:55 <PublicServer> <ZxBiohazardZx> it shouldnt release if a train is where 74 is right? 22:25:15 *** Brumi has quit IRC 22:25:21 <PublicServer> <Anson> right 22:25:35 <PublicServer> <ZxBiohazardZx> not sure if new signal detects it 22:25:38 <PublicServer> <ZxBiohazardZx> to lazy to loop more 22:25:52 <PublicServer> <ZxBiohazardZx> see the overflow on 22:26:03 <PublicServer> <ZxBiohazardZx> SLH08 for depot release check 22:26:09 <PublicServer> <Anson> that signal detects nothing useful 22:26:19 <PublicServer> <ZxBiohazardZx> waiting trains, incoming trains, platform check 22:27:06 <PublicServer> <Anson> now, leaving trains will exit the depot and queue 22:27:20 <PublicServer> <ZxBiohazardZx> 1 sec 22:27:31 <PublicServer> <ZxBiohazardZx> on 06 again the blocking train moved:P 22:31:18 <PublicServer> <Anson> 74 waits for the main lie to clear ... 358 left the depot although it shouldn't ... and thus 259 is blocked from entering the depot 22:31:37 <PublicServer> <ZxBiohazardZx> ill check in a sec :P 22:32:34 <PublicServer> <Anson> of course, when a queue starts to build back on the main line, the prio will yield for 74, and thus it is no deadlock :-) ... but it is not what i wanted either 22:33:16 <PublicServer> <Anson> I'll take a minute biobreak ... will leave the trainjs waiting there as i just described it 22:33:59 <PublicServer> <ZxBiohazardZx> ok let me see 22:35:34 <PublicServer> <ZxBiohazardZx> seems to do the trick 22:35:56 <PublicServer> <ZxBiohazardZx> hows 06 doing DoM? 22:36:02 <PublicServer> <Dom> good 22:36:02 <PublicServer> <ZxBiohazardZx> ugh plz no X stuff :( 22:36:08 <PublicServer> <Dom> ? 22:36:11 <PublicServer> <ZxBiohazardZx> i honestly did my best to avoid them on the way 22:36:17 <PublicServer> <ZxBiohazardZx> Vadso X 22:36:19 <PublicServer> <ZxBiohazardZx> why 22:36:25 <PublicServer> <Dom> why not? they work 22:36:35 <PublicServer> <ZxBiohazardZx> we want 3 out not 2 22:36:53 <PublicServer> <ZxBiohazardZx> and the X is a potential block and eats time, specially with path imo 22:37:24 <PublicServer> <Dom> ill find a way :) 22:40:34 <PublicServer> <ZxBiohazardZx> fml 22:40:36 <PublicServer> <Dom> ... 22:40:42 <PublicServer> <ZxBiohazardZx> had an idea but its tight :P 22:42:44 <PublicServer> *** nicfer has left the game (leaving) 22:45:36 <PublicServer> <ZxBiohazardZx> yeah! 22:45:37 <PublicServer> <ZxBiohazardZx> thats it :) 22:46:15 <PublicServer> <ZxBiohazardZx> though the difference in lenght will be a pain to deal with i think 22:48:49 <PublicServer> <Dom> i think it should be called a bbh xD 22:48:55 <PublicServer> <ZxBiohazardZx> nooe 22:48:57 <PublicServer> <Dom> or msh 22:49:03 <PublicServer> <ZxBiohazardZx> BBH will be 3 to 3 :P 22:49:09 <PublicServer> <Dom> sbbh 22:49:09 <PublicServer> <ZxBiohazardZx> but yeah i like fiddling it :P 22:49:27 <PublicServer> <ZxBiohazardZx> i honestly got better over last few games in the mergers and the flow of the slh/bbh ones 22:49:58 <PublicServer> <Dom> i see that :) and i forgot quite some stuff over the last couple of months i didnt play 22:56:44 <PublicServer> <ZxBiohazardZx> dat jam! 22:56:45 <PublicServer> <ZxBiohazardZx> omg 22:56:46 <PublicServer> <ZxBiohazardZx> XD 22:56:56 <PublicServer> <ZxBiohazardZx> SLH07 again/still :P 22:57:16 <PublicServer> <ZxBiohazardZx> 08 and 07 are full lol 22:57:27 <PublicServer> <ZxBiohazardZx> station still needs to be upgraded but SLH came first ;P 22:57:33 <PublicServer> <ZxBiohazardZx> and now its almost sleeptime 22:57:39 <PublicServer> <ZxBiohazardZx> so just finishing that 3rd and done 22:58:55 <PublicServer> <Anson> bio, big thanks ... i think i kept the original layout that you had, only twisted the tracks a nit to make them shorter and avoid the bridge ... works now, if i didn't mess it up again :-) 22:59:17 <PublicServer> <ZxBiohazardZx> haha 22:59:19 <PublicServer> <ZxBiohazardZx> no prob 22:59:31 <PublicServer> <ZxBiohazardZx> again check the ABR13 on overflow logics 22:59:54 <PublicServer> <ZxBiohazardZx> and/or check prio examples from V from 2 games back (255 or 254 not sure, i put it on wiki ) 23:01:12 <PublicServer> <Anson> really simple idea, just like the egg of columbus :-) ... just putting the signal at aa instead of A, and it still blocks the depot exit for leaving trains 23:01:42 <PublicServer> <ZxBiohazardZx> well simply put you have to visualise the chain that is what V told me, and it works;) 23:03:51 <PublicServer> <ZxBiohazardZx> fuck this im overflowing ugly on 07 to break the deadlock 23:05:33 <PublicServer> <Anson> the chain is not the problem ... the problem was the "strange" idea, where to connect the chain ... and to not use signal A for the combo signal, but signal aa which leads in a different direction, but still is connected to the same block and thus works the same as at position A 23:10:16 <PublicServer> <Anson> and thanks for the big wave you sent me ... without the new depot safety measures, it would have jammed badly, but now all the trains could go in the depot safely and wait until the main line was clear and no more trains wanted to add to the depot queue ... and thus the trains now (after the wave passed) can slowly leave the depot again, one after the other .-) 23:10:26 <PublicServer> <ZxBiohazardZx> hehe 23:10:37 <PublicServer> <ZxBiohazardZx> well we still have a deadlock on SLH08 and SLH07 :( 23:10:48 <PublicServer> <ZxBiohazardZx> we need trains to depots and then slowly released again 23:14:03 <PublicServer> <ZxBiohazardZx> trains on 08 are lost trains for 07, fuck dat shit 23:19:06 <PublicServer> <Dom> jamjamjamjamjam 23:19:12 <PublicServer> <ZxBiohazardZx> its fucked up 23:19:18 <PublicServer> <ZxBiohazardZx> all the traffic from 06 jams 07 23:19:25 <PublicServer> <ZxBiohazardZx> its a deadlock 23:19:28 <PublicServer> <Dom> i think we broke it xD 23:19:31 <PublicServer> <ZxBiohazardZx> no 23:19:34 <PublicServer> <ZxBiohazardZx> its a plain deadlock 23:19:41 <PublicServer> <Dom> nah i can fix it :) 23:19:43 <PublicServer> <ZxBiohazardZx> we need to get rid of some trains there 23:19:49 <PublicServer> <ZxBiohazardZx> skip orders :) 23:20:03 <PublicServer> <ZxBiohazardZx> just skip some orders 23:20:05 <PublicServer> <ZxBiohazardZx> depot there isnt solving it? 23:20:08 <PublicServer> <ZxBiohazardZx> oh well/care 23:22:11 <PublicServer> <Dom> to already open the small part of the third is useless... 23:24:34 <PublicServer> <ZxBiohazardZx> finally more expansion room 23:38:31 <PublicServer> <Dom> slh 06 and 07 are completly fucked :( 23:38:36 <PublicServer> <ZxBiohazardZx> hardly 23:38:38 <PublicServer> <ZxBiohazardZx> im fixing 06 :) 23:38:49 <PublicServer> <Dom> im partly fixing 7 23:38:51 <PublicServer> <ZxBiohazardZx> on station exits now 23:41:58 <PublicServer> <ZxBiohazardZx> hmmz 13 bays :( 23:42:08 <PublicServer> <ZxBiohazardZx> i expected 10 or 15.... 23:42:12 <PublicServer> <ZxBiohazardZx> oh well 23:47:44 <PublicServer> <Dom> anyway im going to bed 23:47:44 <PublicServer> <Dom> gn8 23:48:02 <PublicServer> *** Dom has left the game (leaving) 23:49:39 <PublicServer> <ZxBiohazardZx> fuck i put a train in a tunnel 23:49:45 <PublicServer> <ZxBiohazardZx> but cant find out what number anymore 23:49:55 <PublicServer> <ZxBiohazardZx> and htus its hidden and im gonna boom it if i cant find it 23:50:29 <PublicServer> <Anson> who released my trains ? 23:50:43 <PublicServer> <ZxBiohazardZx> might be me to get rid of the stupid ass idiot tunneltrain 23:50:45 <PublicServer> <ZxBiohazardZx> sorry 23:51:23 <PublicServer> <Anson> when you release all trains, you also release the trainyard :-) 23:52:42 <PublicServer> <Anson> i think i got it now ... built and rebuilt the construction a few times that you had helped me with ... learning by doing :-) 23:54:04 <PublicServer> <ZxBiohazardZx> ok this isnt ideal, but im off for real now, its 2 AM :P 23:54:18 <PublicServer> <ZxBiohazardZx> and the project state isnt fubar :) 23:54:20 <PublicServer> <Anson> thanks for the new wave you sent me ... ideal to finish my test :-) 23:54:50 <PublicServer> <Anson> did you see how the depots look now ? 23:55:24 <PublicServer> <ZxBiohazardZx> not bad 23:55:27 <PublicServer> <ZxBiohazardZx> im off cya 23:55:30 <PublicServer> *** ZxBiohazardZx has left the game (leaving) 23:55:30 <PublicServer> *** Game paused (number of players) 23:55:33 *** ZxBiohazardZx has quit IRC