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00:09:21 *** robotboy has joined #openttdcoop 00:16:07 *** roboboy has quit IRC 01:08:52 *** pugi has quit IRC 01:13:47 *** adit has joined #openttdcoop 01:18:53 *** nicfer has quit IRC 01:38:10 *** gnemonix has joined #openttdcoop 01:41:35 *** adit has quit IRC 01:50:28 <PublicServer> *** Game still paused (number of players) 01:50:29 <PublicServer> *** gnemonix joined the game 01:58:49 <PublicServer> *** gnemonix has left the game (leaving) 02:24:11 <PublicServer> *** Anson has left the game (leaving) 04:05:35 *** gnemonix has quit IRC 04:42:22 *** TWerkhoven has quit IRC 04:43:15 *** TWerkhoven has joined #openttdcoop 05:44:50 *** Stevetrov has joined #openttdcoop 06:19:40 *** TWerkhoven has quit IRC 06:31:37 *** TWerkhoven has joined #openttdcoop 07:02:25 *** minisylf has joined #openttdcoop 07:02:25 *** Sylf has quit IRC 07:05:34 *** Dom__ has joined #openttdcoop 07:05:49 *** tycoondemon2 has joined #openttdcoop 07:09:12 *** tycoondemon has quit IRC 07:10:42 *** Dom_ has quit IRC 07:10:42 *** Dom__ is now known as Dom_ 07:29:31 *** Gregor-PLNL has joined #openttdcoop 07:58:24 <Dom_> !password 07:58:24 <PublicServer> Dom_: crowns 07:59:14 <Dom_> !download osx 07:59:14 <PublicServer> Dom_: http://binaries.openttd.org/nightlies/trunk/r25575/openttd-trunk-r25575-macosx-universal.zip 08:01:22 <PublicServer> *** Game still paused (number of players) 08:01:25 <PublicServer> *** Dom joined the game 08:02:25 *** pugi has joined #openttdcoop 08:04:01 <PublicServer> *** Dom has left the game (leaving) 08:23:15 *** tycoondemon has joined #openttdcoop 08:24:14 *** condac__ has joined #openttdcoop 08:26:45 *** tycoondemon2 has quit IRC 08:26:45 *** condac has quit IRC 08:26:45 *** XeryusTC has quit IRC 08:26:45 *** dihedral has quit IRC 08:28:22 *** XeryusTC has joined #openttdcoop 08:28:22 *** oxygen.oftc.net sets mode: +o XeryusTC 08:28:23 *** ChanServ sets mode: +v XeryusTC 08:29:55 *** dihedral has joined #openttdcoop 08:46:14 *** Firestar has joined #openttdcoop 08:47:07 <Firestar> !dl 08:47:07 <PublicServer> Firestar: !dl autostart|autottd|lin|lin64|osx|ottdau|source|win32|win64|win9x 08:47:07 <PublicServer> Firestar: http://www.openttd.org/en/download-trunk/r25575 08:48:39 <Firestar> !password 08:48:39 <PublicServer> Firestar: crowns 08:49:15 <PublicServer> *** Game still paused (number of players) 08:49:18 <PublicServer> *** Firestar joined the game 08:52:11 <PublicServer> *** Firestar has left the game (leaving) 08:52:24 *** Firestar has quit IRC 09:07:45 *** pugi has quit IRC 09:13:05 *** pugi has joined #openttdcoop 09:40:45 *** Mucht has joined #openttdcoop 09:40:45 *** ChanServ sets mode: +o Mucht 09:43:48 *** Mucht has quit IRC 10:22:30 *** Dom_ has quit IRC 10:29:12 *** Maraxus has joined #openttdcoop 10:45:33 *** Brumi has joined #openttdcoop 11:13:40 *** Stevetrov has quit IRC 11:57:13 *** Dom_ has joined #openttdcoop 12:13:11 *** AnsonMobil has quit IRC 12:13:31 *** Anson has joined #openttdcoop 12:22:12 *** Dom_ has quit IRC 12:43:51 *** Stevetrov has joined #openttdcoop 12:50:05 *** nicfer has joined #openttdcoop 12:51:15 *** Dom_ has joined #openttdcoop 13:07:23 *** Stevetrov has quit IRC 13:28:23 *** Brumi_ has joined #openttdcoop 13:30:07 *** Brumi has quit IRC 14:10:39 *** dwarf has joined #openttdcoop 14:10:39 *** ChanServ sets mode: +o dwarf 15:12:52 *** dwarf has quit IRC 15:21:45 *** Stevetrov has joined #openttdcoop 15:23:37 *** Gregor-PLNL has quit IRC 15:41:41 *** ODM has joined #openttdcoop 15:41:41 *** ChanServ sets mode: +o ODM 15:43:20 *** tycoondemon has quit IRC 15:50:49 *** pugi has quit IRC 16:17:50 *** Brumi_ has quit IRC 16:25:42 *** Progman has joined #openttdcoop 16:31:40 *** tycoondemon has joined #openttdcoop 16:48:05 <V453000> !password 16:48:05 <PublicServer> V453000: crowns 16:49:23 <V453000> !dl win64 16:49:24 <PublicServer> V453000: http://binaries.openttd.org/nightlies/trunk/r25575/openttd-trunk-r25575-windows-win64.zip 16:51:12 *** dwarf has joined #openttdcoop 16:51:12 *** ChanServ sets mode: +o dwarf 16:52:29 <PublicServer> *** Game still paused (number of players) 16:52:30 <PublicServer> *** V453000 joined the game 16:52:37 *** Jam35 has joined #openttdcoop 16:52:42 <PublicServer> *** V453000 has left the game (leaving) 16:54:52 <V453000> !content 16:54:53 <PublicServer> V453000: [Content] Connection established 16:54:53 <PublicServer> V453000: [Content] Downloading 0 file(s) (0 bytes) 16:54:53 <PublicServer> V453000: [Content] Nothing to download 16:54:59 <V453000> !content 16:55:01 <PublicServer> V453000: [Content Update] Expect timeout triggered! 16:55:03 <PublicServer> V453000: [Content] All 0 downloaded 16:55:03 <PublicServer> V453000: [Content] (you need to rescan(ai|game|newgrf) to have the new content loaded) 16:55:05 <Webster> Read the Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart (again, try !grf) 16:55:06 <V453000> !content 16:55:09 <PublicServer> V453000: [Content Update] Expect timeout triggered! 16:55:09 <PublicServer> V453000: [Content] Downloading 0 file(s) (0 bytes) 16:55:09 <PublicServer> V453000: [Content] Nothing to download 16:55:11 <V453000> !content 16:55:13 <PublicServer> V453000: [Content Update] Expect timeout triggered! 16:55:13 <PublicServer> V453000: [Content] Completed download of 2750 16:55:17 <PublicServer> V453000: [Content] Downloading 3 file(s) (5675800 bytes) 16:55:19 <PublicServer> V453000: [Content] Completed download of 2751 16:55:19 <PublicServer> V453000: [Content] Completed download of 2748 16:55:21 <PublicServer> V453000: [Content] All 3 downloaded 16:55:21 <PublicServer> V453000: [Content] (you need to rescan(ai|game|newgrf) to have the new content loaded) 16:55:23 <Webster> Read the Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart (again, try !grf) 16:55:27 <V453000> !restart 16:55:28 <PublicServer> V453000: Restart scheduled, will be initiated in next minute! 16:56:18 <PublicServer> Scheduled quit for automated maintenance... will be back shortely 16:56:18 <PublicServer> Thank you for playing r25575. 16:56:22 <PublicServer> Server has exited 16:56:23 *** PublicServer has quit IRC 16:57:02 *** PublicServer has joined #openttdcoop 16:57:02 <PublicServer> Autopilot engaged 16:57:02 <PublicServer> Loading savegame: '{#openttdcoop} - The Public Server (www.openttdcoop.org)' 16:57:02 *** ChanServ sets mode: +v PublicServer 16:57:02 *** Webster changes topic to "Cooperative OpenTTD | PSG262 (r25575) | STAGE: Building | New players, use @quickstart and !help | www.openttdcoop.org" 16:57:27 <V453000> !getsave https://dl.dropboxusercontent.com/u/20419525/PSG262%20Transport%2C%202287-10-18.sav 16:57:30 <PublicServer> V453000: OK :-) 16:57:34 <V453000> !rcon cd 3 16:57:36 <V453000> !rcon load 2 16:57:55 <PublicServer> V453000: dbg: [net] [udp] closed listeners 16:57:55 <PublicServer> V453000: dbg: [net] [udp] initializing listeners 16:57:55 <PublicServer> V453000: dbg: [net] [udp] closed listeners 16:57:55 <PublicServer> V453000: dbg: [net] [udp] initializing listeners 16:57:55 <PublicServer> V453000: dbg: [net] [tcp] listening on IPv4 port 91.198.87.142:3979 (IPv4) 16:57:55 <PublicServer> V453000: dbg: [net] [tcp] listening on IPv4 port 91.198.87.142:3977 (IPv4) 16:57:55 <PublicServer> V453000: dbg: [net] [udp] listening on IPv4 port 91.198.87.142:3979 (IPv4) 16:57:57 <PublicServer> V453000: dbg: [net] [udp] advertising to master server 16:57:57 <PublicServer> V453000: dbg: [net] [udp] listening on IPv4 port 91.198.87.142:0 (IPv4) 16:57:59 <PublicServer> V453000: dbg: [net] [udp] received new session key from master server (IPv4) 16:57:59 <PublicServer> V453000: you have 4 more messages 16:58:01 <PublicServer> V453000: *** Game paused (number of players) 16:58:01 <PublicServer> V453000: Current/maximum clients: 0/255 16:58:03 <PublicServer> V453000: Current/maximum companies: 1/ 1 16:58:03 <PublicServer> V453000: Current/maximum spectators: 0/10 16:58:05 <PublicServer> V453000: dbg: [net] [udp] closed listeners 16:58:05 <PublicServer> V453000: dbg: [net] [udp] initializing listeners 16:58:07 <V453000> !info 16:58:07 <PublicServer> V453000: dbg: [net] [udp] closed listeners 16:58:07 <PublicServer> V453000: dbg: [net] [udp] initializing listeners 16:58:09 <PublicServer> V453000: dbg: [net] [tcp] listening on IPv4 port 91.198.87.142:3979 (IPv4) 16:58:09 <PublicServer> V453000: dbg: [net] [tcp] listening on IPv4 port 91.198.87.142:3977 (IPv4) 16:58:11 <PublicServer> V453000: you have 8 more messages 16:58:11 <PublicServer> V453000: *** Game still paused (manual, number of players) 16:58:13 <PublicServer> V453000: #:1(Orange) Company Name: 'PSG262 Transport' Year Founded: 2050 Money: 3901259278 Loan: 0 Value: 3903901927 (T:666, R:0, P:0, S:0) unprotected 16:58:22 <V453000> !date 16:58:23 <PublicServer> V453000: 18 Oct 2287 16:58:29 <V453000> !restart 16:58:29 <PublicServer> V453000: Restart scheduled, will be initiated in next minute! 16:59:18 <PublicServer> Scheduled quit for automated maintenance... will be back shortely 17:04:27 *** dwarf has quit IRC 17:26:26 *** Gregor-PLNL has joined #openttdcoop 18:06:26 *** Vinnie_nl has joined #openttdcoop 18:06:26 *** ChanServ sets mode: +o Vinnie_nl 18:19:26 *** Vinnie_nl has quit IRC 18:35:49 *** pugi has joined #openttdcoop 18:49:38 *** minisylf is now known as Sylf 19:04:14 *** ZxBiohazardZx has joined #openttdcoop 19:07:59 <ZxBiohazardZx> !players 19:08:02 <PublicServer> ZxBiohazardZx: There are currently no clients connected to the server 19:08:10 <ZxBiohazardZx> dewut 19:08:26 <ZxBiohazardZx> !password 19:08:27 <PublicServer> ZxBiohazardZx: stitch 19:09:54 <PublicServer> *** Game still paused (manual, number of players) 19:09:57 <PublicServer> *** ZxBiohazardZx joined the game 19:48:18 *** XeryusTC has quit IRC 19:48:32 *** XeryusTC has joined #openttdcoop 19:48:32 *** ChanServ sets mode: +o XeryusTC 19:55:36 *** ODM has quit IRC 19:57:46 *** adit has joined #openttdcoop 20:12:56 *** perk11 has quit IRC 20:15:40 *** Maraxus has quit IRC 20:18:11 *** Progman has quit IRC 20:19:46 *** gnemonix has joined #openttdcoop 20:23:48 <Stevetrov> !password 20:23:49 <PublicServer> Stevetrov: cringe 20:24:04 <PublicServer> *** Game still paused (manual, number of players) 20:24:05 <PublicServer> *** stevetrov joined the game 20:25:51 <Stevetrov> Is this game dead? 20:26:38 <fonsinchen> !password 20:26:38 <PublicServer> fonsinchen: cringe 20:26:59 <PublicServer> *** fonso joined the game 20:27:45 <PublicServer> <ZxBiohazardZx> manual paused? 20:28:02 <ZxBiohazardZx> V453000 whats up with that? 20:28:03 <PublicServer> <fonso> weird 20:28:06 <PublicServer> <stevetrov> whats that all about, 20:28:15 <ZxBiohazardZx> some of the admins manual paused it but didnt resume it (yet) 20:29:46 <Stevetrov> not seen anyone in this game since the weekend 20:30:49 <PublicServer> *** stevetrov has left the game (leaving) 20:30:49 <PublicServer> *** Game still paused (manual, number of players) 20:31:36 <planetmaker> !auto 20:31:37 <PublicServer> *** planetmaker has enabled autopause mode. 20:31:37 <PublicServer> *** Game still paused (number of players) 20:31:49 <PublicServer> *** fonso has joined company #1 20:31:49 <PublicServer> *** Game unpaused (number of players) 20:31:54 <PublicServer> <fonso> yeah 20:32:02 <planetmaker> I think anyone can call !auto 20:32:58 <PublicServer> <fonso> one of the trains at sauda transfer is carrying goods 20:33:20 <PublicServer> <fonso> skipping to refit 20:33:54 <PublicServer> <fonso> same at solstua north 20:34:08 <PublicServer> <fonso> could there be a problem with the orders somewhere? 20:35:32 <Stevetrov> !password 20:35:32 <PublicServer> Stevetrov: spokes 20:35:46 *** perk11 has joined #openttdcoop 20:35:52 <PublicServer> *** stevetrov joined the game 20:36:27 <ZxBiohazardZx> ah ok thx planet 20:36:34 <PublicServer> <ZxBiohazardZx> didnt know 20:37:06 <PublicServer> <fonso> the link graph is a nice tool to check the orders ... 20:37:45 <PublicServer> <fonso> if you look at the ore graph you see a problem in the orders for Follhella Mines (which I just fixed) 20:39:51 <PublicServer> *** stevetrov has joined company #1 20:40:08 <PublicServer> <fonso> It seems my fix is effective: No stray links anymore 20:41:02 <PublicServer> <stevetrov> fix 20:41:20 <PublicServer> <fonso> The one I committed on saturday 20:41:24 <PublicServer> <stevetrov> fixed a signal problem outside 01, things should improve now 20:43:16 <PublicServer> <ZxBiohazardZx> still wondering where jam is :P 20:43:23 <PublicServer> <ZxBiohazardZx> 01? 20:43:34 <PublicServer> <ZxBiohazardZx> bbh is wip and slh is too :P 20:43:46 <PublicServer> <stevetrov> its cleared already, some signals pointed in the wrong direction 20:43:48 <PublicServer> <ZxBiohazardZx> though rebuild was going pretty ok so far 20:44:15 <PublicServer> <ZxBiohazardZx> 2 mergers 1 3rd lane and better flow :P 20:46:33 <PublicServer> *** ZxBiohazardZx has joined spectators 20:50:26 <PublicServer> <ZxBiohazardZx> hmmz 20:51:54 <PublicServer> *** fonso has joined spectators 20:51:54 <PublicServer> *** Game paused (number of players) 20:53:10 <PublicServer> <fonso> It might be better to have the "DROP" trains only go half the way around the map in each direction and in turn skip the conditional return orders 20:53:28 <PublicServer> <ZxBiohazardZx> no 20:53:31 <PublicServer> <fonso> That would make the orders decidable and avoid unnecessary transfer and reload 20:53:33 <PublicServer> <ZxBiohazardZx> conditioals are fine 20:53:35 <PublicServer> <ZxBiohazardZx> its cargodist 20:54:10 <PublicServer> <fonso> The orders are undecidable. At each stop the train can decide to transfer all its cargo and return to the primary or keep its cargo and go on 20:54:28 <PublicServer> *** stevetrov has joined spectators 20:54:32 <PublicServer> <fonso> So they constantly throw dice and randomly transfer and reload 20:54:42 <PublicServer> <fonso> That could be avoided 20:55:48 <fonsinchen> It would reduce the delay at the drop stations. 20:56:54 <fonsinchen> And additionally it's not really necessary to go all the way around the map if you have trains going both ways. 20:57:29 <PublicServer> *** stevetrov has left the game (leaving) 20:58:44 *** Gregor-PLNL has quit IRC 21:07:57 *** Stevetrov has quit IRC 21:09:18 *** nicfer has quit IRC 21:09:45 *** nicfer has joined #openttdcoop 21:10:10 *** Dom_ has quit IRC 21:10:59 <PublicServer> <ZxBiohazardZx> no its not a choice 21:11:06 <PublicServer> <ZxBiohazardZx> the cargo has a destination thus WANTS to be there 21:11:15 <fonsinchen> wrong 21:11:26 <fonsinchen> the cargo does not have a destination 21:11:39 <fonsinchen> That's why it's called "distribution", not "destinations" 21:12:06 <fonsinchen> The cargo is redistributed at each station 21:12:24 <fonsinchen> and each train has to decide which cargo to load and unload 21:12:51 <PublicServer> <ZxBiohazardZx> fair enough 21:13:09 <PublicServer> <ZxBiohazardZx> still the cargo is disted on main VIA options 21:13:10 <fonsinchen> if the train has two alternatives on where to go, depending on which cargo it unloads, it can't quite decide what to do 21:13:14 <PublicServer> <ZxBiohazardZx> so works like SRNW 21:14:07 <gnemonix> so in other words, if cargo destined for B makes a stop at A first, it could get "re-routed" for C? 21:14:43 <fonsinchen> gnemonix: yes, because it didn't know it was going to B in the first place 21:14:53 <fonsinchen> it only knew it was going via A 21:16:03 <fonsinchen> And what you see in those drop stations is two things interacting: 1. the distribution of cargo with "via" options and 2. The trains deciding where to go based on load percentage 21:16:29 *** Jam35 has quit IRC 21:16:58 <gnemonix> ok, then what's with the multi-destination listing in the station window? Is it a simulation? 21:17:17 <fonsinchen> gnemonix: yes, an estimation 21:17:44 <fonsinchen> While the trains are loading and unloading they don't know if they'll end up empty or not. So they can't say where they are going next. Thus they just randomly load stuff for either of the options. 21:18:18 <fonsinchen> Most of the time they do end up with some cargo left, but the process takes more time than it would if the orders were decidable. 21:19:25 <gnemonix> seems to me that the cargodist devs made it more complex than needed 21:19:43 <fonsinchen> No, it's simpler than any of the previous attempts 21:20:29 <fonsinchen> Routing each single cargo packet end-to-end is a pain. 21:20:45 <fonsinchen> That's why I decided to do it like that. 21:21:29 <PublicServer> <ZxBiohazardZx> hence the orders should not be load-based but just load -> abcde load fghij ? 21:21:35 <gnemonix> ah, is cargodist your project? 21:21:42 <fonsinchen> yes, and yes. 21:26:09 <ZxBiohazardZx> i knew it fonsinchen, it also explains some issues me and jam found earlier :P 21:29:31 <fonsinchen> What issues were those? 21:34:38 <PublicServer> <ZxBiohazardZx> w 21:34:44 <PublicServer> <ZxBiohazardZx> mostly weird routings 21:34:44 <PublicServer> <ZxBiohazardZx> :P 21:35:00 <PublicServer> <ZxBiohazardZx> shit got moved from 06 to 07 and back :P 21:37:58 <PublicServer> <ZxBiohazardZx> or so 21:38:00 <PublicServer> <ZxBiohazardZx> cant remember exact 21:38:10 <PublicServer> <ZxBiohazardZx> but yeah remove the if 0 then jump order and its fine hten fons? 21:40:28 <fonsinchen> It will reduce the amount of loading and unloading 21:40:52 <fonsinchen> However, there shouldn't be any cycles in the link graph 21:40:59 <fonsinchen> if there are, it's a bug 21:41:10 <fonsinchen> I'm checking the plans right now 21:41:52 <PublicServer> <ZxBiohazardZx> nah its not we had a bad order somewhere i think 21:42:06 <PublicServer> <ZxBiohazardZx> but yeah just removing the if load% = 0 should make it ok> 21:42:49 <fonsinchen> It might be a bit confusing that goods from printing works are moving from 07 to 06 while goods from factory and oil refinery are moving from 06 to 07 21:42:55 <fonsinchen> That is not a cycle, though. 21:43:31 <fonsinchen> And it's quite logical, given the graph topology. 21:43:55 <PublicServer> <ZxBiohazardZx> yeah 21:44:05 <PublicServer> <ZxBiohazardZx> but orderwise: remove the if load% = 0 should fix stuff? 21:44:15 <PublicServer> <fonso> yes 21:44:15 <PublicServer> <ZxBiohazardZx> and/or affect it majorly? 21:44:17 <PublicServer> <ZxBiohazardZx> kk 21:44:23 <PublicServer> *** ZxBiohazardZx has joined company #1 21:45:03 <PublicServer> <fonso> You should make trains only go half the way around the map in each direction, too 21:45:10 <PublicServer> <ZxBiohazardZx> thats ALOT of re-ordering :P 21:45:12 <PublicServer> <fonso> otherwise they'll be empty very often 21:45:48 <PublicServer> *** fonso has joined company #1 21:45:49 <PublicServer> *** Game unpaused (number of players) 21:45:50 <PublicServer> <ZxBiohazardZx> they already go half half afaik 21:45:57 <PublicServer> <ZxBiohazardZx> but reordering all trains will be a pain 21:46:23 <PublicServer> <fonso> the food trains go all the way around 21:46:26 <PublicServer> <ZxBiohazardZx> specially since deleting the "jumps" is bitchy clicking 21:47:24 <PublicServer> <fonso> at least some of the goods trains also go all the way 21:47:39 <PublicServer> <fonso> I can help you with the clicking 21:48:05 <PublicServer> <ZxBiohazardZx> go go remove all "if load% = 0 jump orders :p 21:48:15 <PublicServer> <ZxBiohazardZx> each station has a seperate list, so thats taking a while 21:48:46 <PublicServer> <ZxBiohazardZx> im on SLH08 atm :P 21:49:00 <PublicServer> <fonso> I'm doing the factory 21:50:40 <PublicServer> <ZxBiohazardZx> fons wont this btw create issues with pathing 21:51:02 <PublicServer> <ZxBiohazardZx> aka we now simply force them to follow all the SLH's making the "through" options on SLH and BBH rather pointless 21:51:17 <PublicServer> <ZxBiohazardZx> as this effectively creates a "through" mainline chain 21:51:28 <PublicServer> <fonso> true 21:51:43 <PublicServer> <fonso> let's see if it works 21:52:56 <PublicServer> <ZxBiohazardZx> mainly for fonsinchen or wait is that you :P 21:52:58 <PublicServer> <ZxBiohazardZx> nvm 21:55:04 <PublicServer> <ZxBiohazardZx> anyway gotta go :( 21:55:08 <PublicServer> *** ZxBiohazardZx has left the game (leaving) 21:55:08 <PublicServer> *** Game paused (number of players) 21:55:32 <PublicServer> <fonso> so I'm supposed to change all the orders alone now? 21:55:34 <PublicServer> <fonso> gah 21:58:52 <ZxBiohazardZx> nah let them be and just document the shit on wiki and explain why its bad 21:59:23 <ZxBiohazardZx> though again it will create a "through" chain for the SL's that might not be intended network-wise 21:59:42 <PublicServer> <fonso> OK, I'll stop it 21:59:48 <PublicServer> <fonso> I have changed some orders, though 21:59:55 <PublicServer> *** fonso has left the game (leaving) 22:00:57 *** ZxBiohazardZx has quit IRC 22:01:21 <PublicServer> *** blahblahblah joined the game 22:01:22 <PublicServer> *** Game still paused (number of players) 22:04:47 <PublicServer> *** blahblahblah has left the game (leaving) 22:16:04 *** PublicServer has quit IRC 22:16:13 *** PublicServer has joined #openttdcoop 22:16:13 <PublicServer> Autopilot engaged 22:16:13 <PublicServer> Loading savegame: '{#openttdcoop} - The Public Server (www.openttdcoop.org)' 22:16:13 *** ChanServ sets mode: +v PublicServer 22:16:13 *** Webster changes topic to "Cooperative OpenTTD | PSG262 (r25575) | STAGE: Building | New players, use @quickstart and !help | www.openttdcoop.org" 22:23:47 <fonsinchen> http://wiki.openttd.org/Passenger_and_cargo_distribution#Limitations 22:24:01 <fonsinchen> I've given our nice order system as example there 22:26:57 *** thequux has joined #openttdcoop 22:27:19 <thequux> !password 22:27:20 <PublicServer> thequux: whinny 22:30:42 <PublicServer> *** Game still paused (number of players) 22:32:34 <PublicServer> *** Player has left the game (leaving) 23:09:11 *** gnemonix has quit IRC 23:31:26 *** perk11 has quit IRC 23:31:35 *** adit has quit IRC 23:41:24 *** Webster has joined #openttdcoop 23:41:24 *** ChanServ sets mode: +o Webster 23:42:49 *** Dom_ has joined #openttdcoop 23:43:29 <Dom_> !playercount 23:43:29 <PublicServer> Dom_: Number of players: 0 (0 spectators) 23:43:49 *** hylje has joined #openttdcoop 23:43:49 *** ChanServ sets mode: +o hylje 23:45:06 *** Guest2692 has quit IRC 23:45:06 *** V453000 has quit IRC 23:45:51 *** hylje_ has quit IRC 23:45:56 *** Born_Acorn has quit IRC 23:46:06 *** planetmaker has quit IRC 23:47:32 *** V453000 has joined #openttdcoop 23:47:32 *** ChanServ sets mode: +o V453000 23:48:32 *** planetmaker has joined #openttdcoop 23:48:32 *** ChanServ sets mode: +o planetmaker 23:49:38 *** Born_Acorn has joined #openttdcoop