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00:54:19 *** alang has quit IRC 01:02:50 *** alang has joined #openttdcoop 01:13:20 *** alang has quit IRC 01:16:43 *** nicfer1 has joined #openttdcoop 01:16:44 *** nicfer has quit IRC 01:23:40 *** alang has joined #openttdcoop 01:28:28 *** alang has quit IRC 01:36:04 *** dwarf has joined #openttdcoop 01:36:05 *** ChanServ sets mode: +o dwarf 01:38:34 *** pugi has quit IRC 01:39:47 <PublicServer> *** Game still paused (number of players) 01:39:47 <PublicServer> *** Sylf joined the game 01:42:53 <Sylf> !unpause 01:42:53 <PublicServer> *** Sylf has unpaused the server. (Use !auto to set it back.) 01:42:55 <PublicServer> *** Game unpaused (number of players) 01:43:34 *** alang has joined #openttdcoop 01:46:00 <Sylf> !auto 01:46:00 <PublicServer> *** Sylf has enabled autopause mode. 01:46:02 <PublicServer> *** Game paused (number of players) 01:54:15 *** dwarf has quit IRC 01:54:38 <PublicServer> *** Sylf has left the game (leaving) 02:06:43 *** Dom_ has quit IRC 02:52:23 <scshunt> !password 02:52:23 <PublicServer> scshunt: sprain 02:52:37 <PublicServer> *** Game still paused (number of players) 02:52:37 <PublicServer> *** scshunt joined the game 02:54:28 *** alang has quit IRC 03:03:41 <scshunt> Is anyone willing to join/turn off autopause to let me build a plan? 03:07:08 <Sylf> ok 03:07:34 <PublicServer> *** Game still paused (number of players) 03:07:34 <PublicServer> *** Game unpaused (number of players) 03:07:35 <PublicServer> *** Sylf joined the game 03:08:16 *** Dom_ has joined #openttdcoop 03:10:30 *** alang has joined #openttdcoop 03:12:37 <PublicServer> <scshunt> thanks 03:15:55 *** roboboy has joined #openttdcoop 03:17:05 <scshunt> Sylf: what's the correct way to label a plan? I have details to fill in but want to get that down 03:17:07 *** alang_ has joined #openttdcoop 03:21:31 <PublicServer> <scshunt> Any comments/missing things? 03:24:15 *** alang has quit IRC 03:24:59 <PublicServer> <Sylf> which engine for the ML? 03:25:10 <PublicServer> <scshunt> I don't know enough about engines. What sounds good? 03:25:17 <PublicServer> <Sylf> and why dictate the feeder system so much? 03:25:39 <PublicServer> <scshunt> Why's that dictating the feeder system too much? 03:25:39 <PublicServer> <Sylf> For TL5, you have lots of different options. 03:26:17 <PublicServer> <Sylf> For TL5, you can have Duke NUT'em for CL3, or medium rail for nice train network 03:26:27 <PublicServer> <Sylf> cameleon for something weird 03:26:37 <PublicServer> <Sylf> Not slugs though, since we just did that 03:26:51 <PublicServer> <Sylf> brainmelt is another weird good one 03:27:01 <PublicServer> <Sylf> actually, I like any monorail ones 03:27:21 <PublicServer> <Sylf> actually, not medium monorail... not too much to my liking 03:28:12 <PublicServer> <Sylf> Full CL5 building shouldn't be too difficult with this map, especially for not having SLHs 03:28:34 <PublicServer> <Sylf> We still need transfer station hubs 03:28:49 <PublicServer> <Sylf> Now, back to the topic of the feeders 03:29:11 <PublicServer> <scshunt> Yeah, I would like a CL5 03:29:11 <PublicServer> <Sylf> Because each feeder systems are independent of each other, you can leave those to each builders 03:29:25 <PublicServer> <Sylf> including choice of locos, style, etc. 03:29:35 <PublicServer> <scshunt> Ah, I see! 03:29:49 <PublicServer> <Sylf> They can build TL1, TL2, TL3, mono, maglev, srnw, sub-feeders 03:30:15 <PublicServer> <Sylf> I was looking for the last feeder game we had 03:30:30 <PublicServer> <scshunt> would doing fast trains on the MLs be poor? 03:31:20 <PublicServer> <Sylf> Prorably not a good idea with TL5 03:31:38 <PublicServer> <scshunt> Due to acceleration gaps when joining? 03:32:12 <PublicServer> <Sylf> You can add more locos to compensate for that. 03:32:38 <PublicServer> <Sylf> But I think it makes more sense to do fast monorail than fast rail 03:32:45 <PublicServer> <scshunt> yeah, I was looking at fast monorail 03:33:03 <PublicServer> <Sylf> fast monorail has the nice feature of additional power for each added wagons 03:33:22 <PublicServer> <Sylf> TL5 is a bit short for it, but it'll work okay. 03:33:32 <PublicServer> <scshunt> hmm, maybe 6? 03:33:38 <PublicServer> <scshunt> I just pulled a number out of a hat :) 03:33:48 <PublicServer> <Sylf> I hate anything beyond CL5 03:33:58 <PublicServer> <scshunt> fair enough 03:34:16 <PublicServer> <scshunt> 2 engines + 8 wagons? 03:34:20 <PublicServer> <Sylf> also, 4-way BBH is a bad idea 03:34:38 <PublicServer> <scshunt> Oh, it's not intended to be one 03:37:00 <PublicServer> <scshunt> Any more comments? 03:37:42 <PublicServer> <Sylf> how does the factory station work? 03:37:53 <PublicServer> <scshunt> ah, good point 03:40:22 <PublicServer> <Sylf> can trains go through the station from any side to any side? 03:40:56 <PublicServer> <scshunt> built a closeup off to the side 03:41:06 <PublicServer> <Sylf> I still don't get it. 03:41:40 <PublicServer> <scshunt> so trains can get around the station 03:41:42 <PublicServer> <Sylf> for North-South line, you want trains come from South, and exit to North. 03:41:57 <PublicServer> <Sylf> wait 03:42:23 <PublicServer> <Sylf> You want to build a one-way ro-ro station 03:42:25 <PublicServer> <scshunt> yeah 03:42:35 <PublicServer> <scshunt> oh wait, duh 03:42:36 <PublicServer> <Sylf> and trains can come from any direction and exit to any direction? 03:42:37 <PublicServer> <scshunt> this doesn't work at all 03:42:51 <PublicServer> <scshunt> I was forgetting that some trains are just dropping things off :P 03:43:06 <PublicServer> <scshunt> thinking all trains were trying to leave to the goods drop 03:44:22 <PublicServer> <Sylf> simplest would be to move factory to next to FPP 03:44:35 <PublicServer> <scshunt> yeah, I know, but thinking of interesting other options 03:45:27 <PublicServer> <Sylf> That'll probably give people wrong idea 03:46:06 <PublicServer> <Sylf> so, you want a factory in the middle of the map, and trains enter for all 4 directions, and exit to all 4 directions. 03:46:12 <PublicServer> <scshunt> yeah 03:46:14 <PublicServer> <Sylf> That's all you need to say. 03:46:24 <PublicServer> <scshunt> aw but this is more fun :P 03:46:27 <PublicServer> <Sylf> Leave the actual design detail to the builder 03:46:33 <PublicServer> <scshunt> ok 03:46:53 <PublicServer> <scshunt> wouldn't something like a 1way ML normally be in the plan though? 03:47:23 <PublicServer> <Sylf> That depends what you want in the network plan. 03:47:47 <PublicServer> <Sylf> Can trains from paper mill to print works go through the center section, only going around the factory? 03:47:53 <PublicServer> <scshunt> yes 03:47:55 <PublicServer> <scshunt> that I do want 03:48:10 <PublicServer> <scshunt> and I can leave it like this, but then it will probably be some boring 03:48:16 <PublicServer> <scshunt> collection of BBHs and a MSH :P 03:48:46 <PublicServer> <Sylf> but if you do that, it doesn't make much sense to have 4 entries to the factory 03:49:01 <PublicServer> <scshunt> well I wouldn't; it would have 2 03:49:07 <PublicServer> <scshunt> and 2 exist 03:49:09 <PublicServer> <scshunt> *exits 03:49:19 <PublicServer> <scshunt> hmm actually I'm thinking something crazier now 03:49:38 <PublicServer> <Sylf> keep that part of the plan simple as possible 03:49:40 <PublicServer> <scshunt> ..nah, I'll save it for another gam 03:49:42 <PublicServer> <scshunt> *game 03:49:44 <PublicServer> <scshunt> this is good 03:52:46 <PublicServer> *** scshunt has joined spectators 03:52:46 <PublicServer> *** Game paused (number of players) 04:05:04 <Anson> hallo. is thid map with purr? 04:06:23 <Anson> then you might want to have a look at a problem that i found... shoen at sign "!bad feature" on the welcome server 04:12:01 <PublicServer> <Sylf> hm. 04:12:08 <PublicServer> <Sylf> building while paused is enabled 04:13:45 <scshunt> oh 04:26:38 <PublicServer> *** Sylf has left the game (leaving) 04:27:24 <Sylf> scshunt, you can check out this game if you're interested in a feeder based network... 04:27:28 <Sylf> http://wiki.openttdcoop.org/PublicServer:Archive_-_Games_241_-_250#gameid_248 04:30:24 <scshunt> cool 04:30:44 <PublicServer> *** scshunt has left the game (leaving) 04:32:58 *** roboboy has quit IRC 06:21:45 *** Stevetrov has joined #openttdcoop 06:22:04 <Stevetrov> !password 06:22:04 <PublicServer> Stevetrov: apiece 06:22:37 <PublicServer> *** Game still paused (number of players) 06:22:37 <PublicServer> *** stevetrov joined the game 06:43:02 *** dwarf has joined #openttdcoop 06:43:02 *** Webster sets mode: +o dwarf 06:48:21 <Stevetrov> submitted my first game plan, let me know what you thikn 06:48:26 <Stevetrov> *think 06:48:41 <Stevetrov> !unpause 06:48:41 <PublicServer> Stevetrov: you must be channel op to use !unpause 06:53:27 *** roboboy has joined #openttdcoop 06:54:11 <PublicServer> *** stevetrov has left the game (leaving) 06:59:10 *** Gregor-PLNL has joined #openttdcoop 07:01:31 <PublicServer> *** Game still paused (number of players) 07:01:32 <PublicServer> *** stevetrov joined the game 07:02:47 <PublicServer> *** stevetrov has left the game (leaving) 07:36:45 *** Stevetrov has quit IRC 08:11:08 *** Stevetrov has joined #openttdcoop 08:12:22 <PublicServer> *** Game still paused (number of players) 08:12:24 <PublicServer> *** stevetrov joined the game 08:13:13 *** dwarf has quit IRC 08:27:16 <PublicServer> *** stevetrov has left the game (general timeout) 08:27:16 <PublicServer> *** stevetrov has left the game (connection lost) 08:34:50 *** Stevetrov has quit IRC 08:50:54 *** pugi has joined #openttdcoop 08:55:27 *** Maraxus has joined #openttdcoop 08:57:40 <Maraxus> !password 08:57:40 <PublicServer> Maraxus: grouch 08:57:59 <PublicServer> *** Game still paused (number of players) 08:58:02 <PublicServer> *** Maraxus joined the game 09:01:31 <PublicServer> *** Maraxus has left the game (leaving) 09:01:40 *** Maraxus has quit IRC 10:34:44 *** nicfer1 has quit IRC 10:42:16 *** Brumi has joined #openttdcoop 10:48:42 *** Anson has quit IRC 10:49:00 *** Anson has joined #openttdcoop 11:14:43 *** zoom_zoom has joined #openttdcoop 11:32:29 *** Stevetrov has joined #openttdcoop 11:33:04 <Stevetrov> !password 11:33:04 <PublicServer> Stevetrov: grouch 11:33:22 <PublicServer> *** Game still paused (number of players) 11:33:22 <PublicServer> *** stevetrov joined the game 11:35:00 *** zoom_zoom has quit IRC 11:41:38 <PublicServer> *** stevetrov has left the game (leaving) 12:18:22 *** Born_Acorn has quit IRC 12:18:32 *** orudge has quit IRC 12:37:09 *** Dom_ has quit IRC 12:44:11 *** Dom_ has joined #openttdcoop 12:58:27 *** Born_Acorn has joined #openttdcoop 12:59:49 *** slaca has joined #openttdcoop 13:33:48 *** Brumi has quit IRC 14:31:08 *** roboboy has quit IRC 14:40:45 *** Brumi has joined #openttdcoop 15:14:23 *** dwarf has joined #openttdcoop 15:14:23 *** Webster sets mode: +o dwarf 15:28:20 <scshunt> !dl lin64 15:28:21 <PublicServer> scshunt: http://binaries.openttd.org/nightlies/trunk/r25613/openttd-trunk-r25613-linux-generic-amd64.tar.xz 15:29:50 <scshunt> ugh, NewGRFs missing. how do I get those? 15:30:31 *** Vinnie_nl has joined #openttdcoop 15:30:31 *** ChanServ sets mode: +o Vinnie_nl 15:30:36 <Vinnie_nl> !password 15:30:36 <PublicServer> Vinnie_nl: grouch 15:30:39 <scshunt> including apparently "test file (13 jan 2006)" 15:30:43 <scshunt> where do I get that?!? 15:30:44 <PublicServer> *** Game still paused (number of players) 15:30:46 <PublicServer> *** Vinnie joined the game 15:30:54 <Vinnie_nl> !grf 15:30:54 <PublicServer> Vinnie_nl: http://www.openttdcoop.org/wiki/GRF 15:31:24 <scshunt> hmm, thanks 15:32:59 <PublicServer> *** Game still paused (number of players) 15:32:59 <PublicServer> *** Game unpaused (number of players) 15:33:01 <PublicServer> *** scshunt joined the game 15:34:28 <scshunt> Stevetrov: are you saying each {primary, secondary, (tertiary), town} will have a separate train? 15:34:31 <PublicServer> *** Vinnie has left the game (general timeout) 15:34:31 <PublicServer> *** Vinnie has left the game (connection lost) 15:34:31 <PublicServer> *** Game paused (number of players) 15:34:32 <scshunt> that seems like far too many trains to keep track of 15:35:05 <PublicServer> *** Game still paused (number of players) 15:35:05 <PublicServer> *** Game unpaused (number of players) 15:35:07 <PublicServer> *** Vinnie joined the game 15:36:12 <PublicServer> <Vinnie> traffic goes trough your steelmill? 15:36:19 <Stevetrov> Yea there will be seperate trains for each industry and town. but bear in mind I am not suggesting that we transport the non food / goods 15:36:33 <PublicServer> <scshunt> Vinnie was that at me? 15:36:39 <PublicServer> <Vinnie> yes 15:36:49 <PublicServer> <scshunt> Vinnie: well connected by a hub 15:36:56 <PublicServer> <scshunt> I don't intend all trains to have to stop there 15:37:42 *** Gregor-PLNL has quit IRC 15:38:11 <PublicServer> <scshunt> better? 15:38:34 <scshunt> Stevetrov: so only fruit/livestock/grain -> food -> towns? 15:38:35 <scshunt> err 15:38:38 <PublicServer> <Vinnie> i understood once you answered 15:38:54 <scshunt> Yeah but the next guy might not, so I put signs in 15:39:00 <PublicServer> <Vinnie> oke 15:40:05 <Stevetrov> that would be for food, and then the equiv for goods. but no coal. diamonds. gold or water unless we decide to expand later 15:40:31 <scshunt> but we would use iron, rubber, steel, etc.? 15:40:36 <scshunt> and oil? 15:40:46 <scshunt> and wood/paper? 15:41:40 <Stevetrov> Yea thats the plan 15:43:37 <slaca> !password 15:43:37 <PublicServer> slaca: screwy 15:43:53 <PublicServer> *** slaca joined the game 15:45:04 <scshunt> Stevetrov: so if we connect every secondary and every primary and every town 15:45:26 <scshunt> having even one train per combination would be really difficult 15:46:45 <PublicServer> *** stevetrov joined the game 15:47:35 <Stevetrov> we would have one group per primary secondary and town and they would all go from the hub to their primary. secondary or town. 15:47:52 <Stevetrov> I will look at my signs and see whether i need to clarify 15:48:50 <PublicServer> *** slaca has left the game (leaving) 15:48:57 <Stevetrov> does that make sense 15:49:00 <Stevetrov> ?? 15:51:02 <scshunt> ah ok 15:51:07 <scshunt> but then why cargodist? 15:51:46 <Stevetrov> To make it so we have to transport goods from one side of the map to another, rather just to the local town. 15:52:03 <scshunt> but if all the trains leaving a given secondary are going to the same town, it won't matter 15:52:58 <Stevetrov> it goes, primary -> hub station -> secondary -> hub station -> hub station -> town 15:53:05 <scshunt> oohhhhh 15:53:15 <Stevetrov> so any primary can go to any secondary to any town 15:53:19 <scshunt> ok I get it now 15:53:35 <Stevetrov> woot I made sense. 15:59:52 <Stevetrov> BTW the scshunt you might want to update your plan to use purr. 16:00:12 <scshunt> seems like effort :P 16:05:58 <Stevetrov> lol 16:07:45 <PublicServer> *** scshunt has left the game (leaving) 16:09:14 <Stevetrov> hi vinnie 16:13:33 <PublicServer> *** stevetrov has left the game (leaving) 16:13:33 <PublicServer> *** Game paused (number of players) 16:15:20 *** scshunt has quit IRC 16:15:57 *** ODM has joined #openttdcoop 16:15:57 *** ChanServ sets mode: +o ODM 16:16:14 *** Progman has joined #openttdcoop 16:17:29 *** Max| has quit IRC 16:25:47 *** scshunt has joined #openttdcoop 16:30:04 *** nicfer has joined #openttdcoop 16:41:57 <PublicServer> *** Vinnie has left the game (leaving) 16:43:21 *** Jam35 has joined #openttdcoop 16:43:45 <Jam35> !password 16:43:46 <PublicServer> Jam35: clutch 16:45:04 <PublicServer> *** Game still paused (number of players) 16:45:07 <PublicServer> *** Jam35 joined the game 16:50:58 <PublicServer> *** Jam35 has left the game (leaving) 17:15:14 *** Gregor-PLNL has joined #openttdcoop 17:25:37 *** Maraxus has joined #openttdcoop 17:32:51 *** Gregor-PLNL has quit IRC 17:48:49 <PublicServer> *** Game still paused (number of players) 17:48:52 <PublicServer> *** Vinnie joined the game 18:01:14 *** gnemonix has joined #openttdcoop 18:04:55 <PublicServer> *** Vinnie has left the game (general timeout) 18:04:55 <PublicServer> *** Vinnie has left the game (connection lost) 18:12:17 <scshunt> !password 18:12:17 <PublicServer> scshunt: veered 18:12:26 <PublicServer> *** Game still paused (number of players) 18:12:27 <PublicServer> *** scshunt joined the game 18:16:33 <Maraxus> !password 18:16:33 <PublicServer> Maraxus: veered 18:16:49 <PublicServer> *** Game still paused (number of players) 18:16:49 <PublicServer> *** Game unpaused (number of players) 18:16:49 <PublicServer> *** Maraxus joined the game 18:17:39 <PublicServer> *** stevetrov joined the game 18:18:51 <PublicServer> *** Vinnie joined the game 18:19:59 <PublicServer> *** Vinnie has left the game (leaving) 18:20:48 <PublicServer> *** blahblahblah joined the game 18:21:40 <Vinnie_nl> anyone else want to make a plan? 18:23:21 <PublicServer> *** scshunt has left the game (leaving) 18:23:41 <scshunt> how long is planning usually open for? 18:24:30 <Stevetrov> and how long is voting open for ? 18:27:11 *** Vinnie_nl has quit IRC 18:27:15 <PublicServer> <Maraxus> both until they end 18:30:20 <scshunt> haha 18:37:32 *** Dom_ has quit IRC 18:44:29 <PublicServer> *** blahblahblah has left the game (leaving) 18:47:45 <PublicServer> *** stevetrov has left the game (general timeout) 18:47:45 <PublicServer> *** stevetrov has left the game (connection lost) 18:47:45 <PublicServer> *** Game paused (number of players) 18:52:13 <PublicServer> *** Maraxus has left the game (leaving) 18:57:05 *** Jam35 has quit IRC 19:01:43 *** Brumi has quit IRC 19:03:35 *** Brumi has joined #openttdcoop 19:07:30 *** Maraxus has quit IRC 19:07:52 *** Dom_ has joined #openttdcoop 19:15:21 *** Progman has quit IRC 19:32:43 *** Gregor-PLNL has joined #openttdcoop 19:38:57 *** Brumi has quit IRC 19:40:23 *** jamesgo_ has joined #openttdcoop 19:40:54 *** phatmatt_ has joined #openttdcoop 19:40:55 *** EyeMWing has quit IRC 19:40:55 *** phatmatt has quit IRC 19:40:55 *** jamesgo has quit IRC 19:40:55 *** LoPo has quit IRC 19:43:04 *** LoPo has joined #openttdcoop 19:43:18 *** EyeMWing has joined #openttdcoop 19:44:03 *** ODM has quit IRC 19:58:15 *** Vinnie_nl has joined #openttdcoop 19:58:15 *** ChanServ sets mode: +o Vinnie_nl 20:19:31 *** cyph3r has joined #openttdcoop 20:27:18 *** dwarf has quit IRC 20:38:07 <scshunt> where do I report bugs in a GRF? 20:39:34 <V453000> which one 20:39:57 <scshunt> purr 20:40:06 <V453000> to me preferably 20:40:51 <scshunt> there are a few bugs with the display of reserved paths 20:41:29 *** slaca has quit IRC 20:41:46 <scshunt> tunnels and bridges display reserved paths as standard tracks 20:41:58 <V453000> openttd bug, not newgrf 20:42:31 <scshunt> and on a hill in the \ direction, the reserved path is misaligned 20:43:22 <scshunt> also I assume it's also an openttd bug that the path does not reserve all the way to the end of a tunnel or bridge? 20:43:46 <V453000> I dont know what do you mean by that but it sounds like nonsense so far 20:43:59 <V453000> misalignment is know, will fix :) 20:44:03 <V453000> known* 20:44:09 <scshunt> if a train enters a bridge or tunnel 20:44:17 <scshunt> then it doesn't display the entire bridge/tunnel as reserved 20:44:27 <V453000> ah, thats possible 20:44:35 <V453000> the tunnel or bridge isnt technically a track 20:44:38 <scshunt> the last segment is not reserved until the train arrives at it 20:44:47 <scshunt> although the first segment remains reserved until the train moves onto the next block 20:45:07 <V453000> still, those are things how it works in openttd. 20:45:21 <V453000> I personally play without path reserving showing, most of the time 20:45:35 <scshunt> k, as long as that's an openttd thing, I can understand :) 20:46:31 <V453000> it is possible that sometime in the future it might be possible to fix or at least vastly improve 20:46:33 <V453000> so far, not 20:47:39 <scshunt> reserve is really a debugging tool anyway 20:48:07 <V453000> not exactly it is quite useful with pbs things 20:48:39 <scshunt> well I mean debugging networks 20:48:40 <V453000> but unless you build something more complicated on the reserving like SRNW stations, it is usually not necessary 20:48:46 <V453000> sure I understood 20:48:56 <V453000> but yeah, ok :) 21:04:20 *** Gregor-PLNL has quit IRC 21:11:59 *** gnemonix has quit IRC 21:40:49 *** Vinnie_nl has quit IRC 22:19:57 *** dwarf has joined #openttdcoop 22:19:57 *** Webster sets mode: +o dwarf 22:58:38 *** Max| has joined #openttdcoop 23:06:58 <PublicServer> *** Game still paused (number of players) 23:06:58 <PublicServer> *** Sylf joined the game 23:09:12 <PublicServer> *** Sylf has left the game (leaving)