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00:00:53 <PublicServer> *** Anson has joined spectators 00:40:29 <BiG> !players 00:40:31 <PublicServer> BiG: Client 88 is Anson, a spectator 00:59:07 <Gashernite> !password 00:59:07 <PublicServer> Gashernite: rebels 00:59:25 <PublicServer> *** Game still paused (number of players) 00:59:28 <PublicServer> *** Gash joined the game 01:00:44 <Gashernite> umm... can I unpause the game? 01:03:09 <PublicServer> <Gash> /sadface 01:04:19 <BiG> nope you need 2 players logged in 01:04:29 <Gashernite> naww :( 01:05:08 <PublicServer> *** Anson has joined company #1 01:05:08 <PublicServer> *** Game unpaused (number of players) 01:05:13 <PublicServer> <Gash> I've just come back to realise that none of my feeders are coping 01:05:16 <BiG> bam 01:06:28 <PublicServer> <Anson> now you have a second :-) 01:06:34 <PublicServer> <Gash> thanks :D 01:07:36 <PublicServer> <Anson> while jam helped me rebuild my SLH05, we also changed your SLH03 a bit :-) 01:08:03 <PublicServer> <Gash> yeah, I'm cool with that 01:08:10 <PublicServer> <Anson> should have CL10 now 01:08:24 <PublicServer> <Anson> i built the same TL7 like you :-( 01:09:55 <PublicServer> <Anson> look at the prios ... they probably need a little adjustment for the long trains ... just like mine 01:11:49 <PublicServer> <Gash> yeah, I've never really been sure about prios 01:12:25 <PublicServer> <Anson> you can't be sure ... just build them and watch them .... then adjust 01:13:07 <PublicServer> <Anson> too long causes your trains to be stuck most of the time, and too short causes the ML to jam 01:13:41 <PublicServer> <Anson> most of the time, they are both at the same time :-) :-( 01:15:21 <BiG> Jam35? :) 01:16:09 <PublicServer> <Gash> I think there is a signalling issue in BBH04 01:16:27 <PublicServer> <Anson> was on earlier, helped me, and built a nice station, but now we are two only 01:16:49 *** roboboy has joined #openttdcoop 01:17:18 <PublicServer> <Anson> what issue ? 01:18:20 <PublicServer> <Anson> which SL ? a BBH should have no SL ? 01:18:54 <PublicServer> <Gash> at the split there, the SL appears to be 2.5 01:19:09 <PublicServer> <Anson> SL = sideline 01:19:12 <PublicServer> <Gash> oh... 01:19:18 <PublicServer> <Anson> you mean signal gap ? 01:19:20 <PublicServer> <Gash> umm... signal distance? 01:19:23 <PublicServer> <Gash> yeah, that >.< 01:19:41 <PublicServer> <Gash> yeah, didn't want to play with ML signals :P 01:20:55 <PublicServer> <Anson> that's the advantage of block signals ... you mostly can move them back and forth a bit without bad consequences or interrupting some logic 01:21:33 <PublicServer> <Anson> and it should never hurt to put an additional one directly before and after a split 01:25:04 <PublicServer> <Gash> my SLH is only servicing 6 industries and I feel like I'm flooding the ML :/ 01:46:33 <Slicey> I built my first BBH in Single player :P 01:46:41 <PublicServer> <Gash> nice 01:46:47 <PublicServer> <Gash> how big? 01:46:55 <PublicServer> <Gash> sorry, how many lanes 01:47:03 <Slicey> right now 8 01:47:07 <PublicServer> <Gash> nice 01:47:17 <PublicServer> <Gash> I haven't gone above 4 lanes yet 01:47:29 <PublicServer> <Anson> maybe it's time to start doubling the ML ... 01:47:42 <Slicey> yea BBH's (A good one) is huge for a big network 01:47:46 <PublicServer> <Gash> I'm thinking that too 01:48:37 <Slicey> !password 01:48:37 <PublicServer> Slicey: clicks 01:48:43 <PublicServer> <Gash> yeah, it's jamming just before SLH06 01:48:48 <PublicServer> *** Slicey joined the game 01:48:50 <PublicServer> <Anson> BBH for LR should be easy, and not too difficult with CL10, but a BBH for doubled ML with CL10 might turn out quite interesting :-) 01:49:37 <PublicServer> <Gash> I feel like the jams are my fault... 01:49:43 <PublicServer> *** Slicey has joined company #1 01:49:53 <PublicServer> <Gash> I've been improving my SL and buying new trains to cope... 01:50:32 <PublicServer> <Anson> you are not required to deliver all cargo on this server 01:50:51 <PublicServer> <Gash> I had 24mil rubber waiting... 01:50:53 <PublicServer> <Anson> main goal is to keep the whole network running smoothly 01:52:03 <PublicServer> *** Slicey has left the game (leaving) 01:52:25 <PublicServer> *** Slicey joined the game 01:52:32 <PublicServer> <Slicey> why is my screen moving down ? 01:52:39 <PublicServer> <Slicey> with out me doing anything? 01:53:13 <PublicServer> *** Slicey has left the game (connection lost) 01:53:47 <Slicey> what the heck why does my screen scroll down ?? 01:53:58 <Slicey> with out me doing thing 01:54:09 <PublicServer> <Gash> leaning on any keys? 01:54:21 <Slicey> nope 01:54:59 <PublicServer> <Anson> what kind of mouse do you have ? 01:55:09 <PublicServer> <Gash> yeah, could be that too 01:55:33 <Slicey> idk i was writing on a sign then i accidently hit somthing 01:55:53 <PublicServer> <Anson> when my mouse runs low on batteries, the cursor sometimes starts moving by itself, and when the right mousebutton also is stuck, the map starts scrolling 01:56:21 <PublicServer> <Gash> ew... wireless mice... 01:56:37 <Slicey> its not wreless 01:56:41 <Slicey> wire*\ 01:56:45 <PublicServer> <Anson> to be exact, mine is a trackball :-) 01:57:11 <PublicServer> <Gash> my 1yo razer hex mouse sometimes moves a little on it's own, but thats usually because of the mousepad 01:57:25 <PublicServer> <Anson> lol ... do you have "scroll at edge" enabled ? maybe you moved the mouse to an edge while typing ... 01:57:44 <Slicey> idk where do i check that 01:58:44 <PublicServer> <Anson> hey, new options :-) ... interface/localization 01:59:26 <PublicServer> <Anson> mouse movement : advanced options -> interface -> interaction -> pan window 01:59:41 <PublicServer> <Gash> oh crap... diamond mine just got build at the factory stations 01:59:51 <PublicServer> <Gash> built* 02:01:21 <Slicey> nope thats not it 02:02:01 <PublicServer> <Gash> I've almost caught up with my rubber/oil production :D 02:02:41 <Slicey> there we go :) 02:02:47 <PublicServer> <Gash> what was it? 02:02:59 <PublicServer> <Anson> caught up with 1000 maize, but fruit still grows ... 1k -> 3k .... 02:03:41 <PublicServer> <Gash> I had 24k rubber and 8k oil sitting in my transfer station 02:04:53 <Slicey> all my stations are caught up :) 02:05:41 <PublicServer> <Gash> still got 2k oil to catch up on 02:05:53 <Slicey> huh one sec 02:05:57 <PublicServer> <Anson> 2k = 4 trains 02:06:22 <Slicey> !password 02:06:22 <PublicServer> Slicey: pluses 02:06:35 <PublicServer> <Gash> yes, but I don't want heaps of trains once I've caught up... 02:06:41 <PublicServer> <Gash> would clog my SL 02:06:43 <PublicServer> <Anson> that isn't much ... and when it stays and the rating drops a bit, you will deliver all of it again 02:06:47 <PublicServer> *** Slicey joined the game 02:07:19 <PublicServer> *** Slicey has joined company #1 02:07:52 <PublicServer> <Anson> someone told me that in most cases, trains should be added very slowly, maybe one per year only, and only if the MLand the drops permit 02:08:26 <PublicServer> <Gash> yeah, I'm starting to cull now 02:08:28 <PublicServer> *** Slicey has left the game (general timeout) 02:08:28 <PublicServer> *** Slicey has left the game (connection lost) 02:08:53 <Slicey> im not going to add anymore trains :) 02:09:14 <Slicey> the ml ging toward GOOD DROP OFF needs another line 02:09:19 <Slicey> going 02:18:45 <PublicServer> <Gash> DAT LAG :/ 02:18:48 <PublicServer> <Gash> oops, caps 02:34:27 *** abos has joined #openttdcoop 02:36:33 *** pugi_ has joined #openttdcoop 02:41:03 *** pugi has quit IRC 02:41:04 *** pugi_ is now known as pugi 02:42:37 <PublicServer> <Anson> who is responsible for Gondworth East ? 02:43:15 <PublicServer> <Gash> find the SLH it connects to 02:43:59 <PublicServer> <Anson> i just had a few trains visiting my SL ... one of them for Gondworth East 02:45:53 <PublicServer> <Gash> that would be slicey I think 02:46:00 <Slicey> hm? 02:46:24 <Slicey> !password 02:46:24 <PublicServer> Slicey: burros 02:46:35 <PublicServer> <Gash> had a rogue train from one of your stations 02:46:35 <PublicServer> *** Slicey joined the game 02:46:59 <PublicServer> <Gash> went to one of ans' stations 02:47:09 <PublicServer> *** Slicey has joined company #1 02:47:29 <PublicServer> <Anson> train 366 02:47:43 <PublicServer> <Slicey> just delete there is like 2 trains that are messed up 02:47:47 <PublicServer> *** Slicey has left the game (leaving) 02:48:15 <PublicServer> <Anson> and that train is now waiting at a visible depot ! 02:48:34 <Slicey> just delete it -.- 02:49:42 <PublicServer> <Anson> Prunfingway-on-sea Forest has a visible depot 02:50:20 <PublicServer> <Anson> that station belongs to slicey ? 02:50:30 <PublicServer> <Gash> yup 02:50:54 <Slicey> idk i need to change 2 stations they messed up the system 02:51:00 <Slicey> i have to just delete them 02:51:48 <PublicServer> <Gash> so we need to double the ML at least from BBH04 all the way to Factory Drop 02:52:01 <Slicey> yup 02:52:12 <PublicServer> <Gash> anyone game enough to try it? 02:52:22 <PublicServer> <Anson> btw: you don't need to build a path from your station to a mine or forest ... a single tile, maybe a 1x1x building is good enough :-) 02:52:54 <PublicServer> <Gash> where are you refering to? 02:53:50 <PublicServer> *** Slicey joined the game 02:54:43 <PublicServer> <Slicey> hmm 02:54:49 <PublicServer> *** Slicey has joined company #1 02:55:17 <PublicServer> <Anson> many of slicey's stations, eg Prunfingway-on-sea Forest 02:55:56 <PublicServer> <Slicey> for the ml 02:55:59 <PublicServer> <Anson> or the two stations Fladinghead Forest and Ginnton Heights, which do a crossover with their cargo :-) 02:56:41 <PublicServer> <Anson> it is easier to see that way, but doesn't look so nice :-) 02:56:43 <PublicServer> <Slicey> what are we going to do with the ml? 02:56:59 <PublicServer> <Gash> well, I was thinking of doubling it... 02:57:23 <PublicServer> <Gash> but having a half doubled BBH will get me yelled at >.< 02:57:26 <PublicServer> <Slicey> what if we extend where they have to combine 02:59:49 <PublicServer> <Slicey> alright well im going back on sp 03:01:52 <PublicServer> <Gash> nah... I can't do it >.< 03:02:32 <PublicServer> <Anson> i could help, but all by ourselves without any oldtimer ? :-( 03:02:50 <PublicServer> <Gash> yeah, why isn't V on 24/7? :P 03:04:00 <PublicServer> <Anson> hehe, the queue starts to build at BBH01 ... and that is V's BBH :-) 03:04:38 <PublicServer> <Anson> wait ... i think BBH01 to the drop is the first important part 03:04:48 <PublicServer> <Anson> since there are two ML merging there 03:05:35 <PublicServer> <Anson> by doubling the other direction, you only create doubled waiting space and don't help solving the problem at the merge where you put the sign 03:05:58 <PublicServer> <Gash> I know, I'm doubling the whole section... 03:06:36 <PublicServer> <Anson> but first the end of it ... else we will get more trains waiting which can't go to the drop 03:07:27 <PublicServer> <Anson> SLH01 also needs work ... with the ML squeezed between another rail and water 03:07:53 <PublicServer> <Gash> V can do that :P 03:08:11 <PublicServer> <Anson> hehe, yes ... SLH01 is also V's SLH :-) 03:08:37 <PublicServer> <Gash> well, looks like V will just yell at me a lot :P 03:10:11 <PublicServer> <Anson> do you see Grunnford Forest with green rails ? ... that's also something which shouild be avoided : building diagonal bridges with length 2 at a ML 03:10:25 <PublicServer> <Gash> I'll change that 03:10:39 <PublicServer> <Gash> is that V's too? O.o 03:11:16 *** pugi has quit IRC 03:14:03 <PublicServer> <Gash> stupid town council 03:14:54 <PublicServer> <Gash> the traffic isn't busy enough to need to double that tunnel 03:17:37 <PublicServer> <Anson> on this server, TF of water is not costly, but people should still restrict themselves to only flatten what is really needed 03:18:03 <PublicServer> <Anson> i think, that applies to the 3 water tiles, where TF is better than a double bridge with CL8 03:18:33 <PublicServer> *** Slicey has left the game (general timeout) 03:18:33 <PublicServer> *** Slicey has left the game (connection lost) 03:18:41 <PublicServer> <Anson> that is not a double tunnel, but merging one line to the double ML 03:19:00 <PublicServer> <Gash> yeah, I was going to merge before the town, coming from the opposite side 03:19:12 <PublicServer> <Gash> roughly there 03:19:30 <PublicServer> <Gash> so then we didn't have to remove so much town 03:19:37 <PublicServer> <Anson> don't forget the CL in the area of SLH01 03:20:54 *** robotboy has joined #openttdcoop 03:22:01 <PublicServer> <Gash> we'd ahve a CL of 7 doing it my way for voth merges, but your way gets CL 6 03:22:54 <Sylf> !dl lin64 03:22:54 <PublicServer> Sylf: http://binaries.openttd.org/nightlies/trunk/r25627/openttd-trunk-r25627-linux-generic-amd64.tar.xz 03:23:15 <PublicServer> <Anson> before the tunnel is CL7 any way 03:24:06 <PublicServer> <Gash> also, one of the coop rules is you don't start working on something that someone else is working on at the time... 03:24:22 <Sylf> !dl win64 03:24:22 <PublicServer> Sylf: http://binaries.openttd.org/nightlies/trunk/r25627/openttd-trunk-r25627-windows-win64.zip 03:25:13 <PublicServer> <Gash> dafuq are you doing? 03:25:39 <PublicServer> <Gash> seriously? 03:25:49 <PublicServer> <Gash> /facepalm 03:26:19 *** roboboy has quit IRC 03:26:25 <PublicServer> <Anson> doing the tunnel and an early merge, it will work untzil more houses can be removed 03:26:43 <PublicServer> <Gash> it's not that hard to change town opinion 03:27:14 <Sylf> !password 03:27:14 <PublicServer> Sylf: doping 03:27:27 <PublicServer> *** Sylf joined the game 03:27:35 <BiG> hey :) 03:27:41 <PublicServer> <Sylf> mu 03:27:45 <PublicServer> <Anson> how did you do that ? 03:27:50 <BiG> moo 03:28:01 <PublicServer> <Gash> you know, we didn't have do remove so much town 03:28:07 <PublicServer> <Anson> hallo, Sylf ... 3 n00bs trying to double a ML :-) 03:28:20 <BiG> :D 03:28:26 <BiG> Sylf is a noob too 03:28:37 <PublicServer> <Sylf> wewt 03:28:37 <PublicServer> <Gash> although there is a bit of tension right now 03:28:40 *** Slicey has quit IRC 03:29:23 <PublicServer> <Sylf> I already resent this game, so all is good 03:29:42 <BiG> xD 03:30:03 <PublicServer> <Sylf> my job #1 - delete Ganley South 03:30:05 <BiG> No way, best plan EVERRRRRRr 03:30:25 <PublicServer> <Sylf> oh wait, that station is actualy active 03:30:35 <PublicServer> <Gash> anyway, I gotta go 03:32:26 <PublicServer> <Sylf> so where exactly are we trying to double lines? 03:32:42 <PublicServer> <Anson> between BBH01 and SLH01 first 03:32:48 <PublicServer> <Anson> and forward to the drop 03:32:54 <PublicServer> <Sylf> I see where the jam is, but I don''t see any real solutions 03:33:08 <PublicServer> <Anson> then back where needed and trains are queueing 03:33:46 <PublicServer> <Anson> at BBH01, trains merge from two ML ... thus i think it would be best to start there and double ML between that BBH and the drop 03:33:54 <PublicServer> <Sylf> do we not mark our buildings anymore? 03:34:12 <PublicServer> <Anson> which buildings ? 03:34:18 <PublicServer> <Sylf> what's up withlame building like Fronfingway Valley? 03:34:40 <BiG> !password 03:34:40 <PublicServer> BiG: doping 03:35:12 <PublicServer> *** Gash has left the game (leaving) 03:35:14 <PublicServer> <Anson> looks as if it belongs to V ? 03:35:27 <PublicServer> *** Big Meech joined the game 03:35:57 <BiG> all of frongfingway is a mess 03:35:58 <PublicServer> <Sylf> It 's built left hand driven 03:36:04 <PublicServer> <Anson> in this game, most people do a SLH and then freeform tracks from there on in the SL ... and SLH01 is V 03:36:07 <PublicServer> <Sylf> I dunno if V ever build that way 03:36:21 <BiG> so much of that area isnt syncehd, its laughable 03:36:43 <PublicServer> <Sylf> I'm not even looking at synch stuff 03:36:54 <PublicServer> <Big Meech> its a big mess 03:36:56 <PublicServer> <Sylf> with TL10, I dunno if synch will matter anyway 03:37:59 <PublicServer> <Sylf> so, who started the double line attempet at SLH1? 03:39:07 <Gashernite> I started it, but Ans took over 03:40:20 <PublicServer> *** Sylf has joined spectators 03:40:20 <PublicServer> *** Game paused (number of players) 03:40:41 <PublicServer> <Big Meech> you want to play Anson ? 03:40:59 <PublicServer> <Sylf> actually, I want to hear what's the plan first 03:41:01 <PublicServer> <Anson> checking what has to be done now 03:41:11 <PublicServer> <Anson> some missing rail or something 03:41:13 <PublicServer> <Big Meech> there is a plan somewhere 03:41:40 <PublicServer> <Sylf> I mean, the plan around double line between BBH1 and SLH1 03:41:45 <PublicServer> <Sylf> or whatever the expansion 03:44:53 <PublicServer> <Anson> besides the big jam which goes back into my station :-) i see no places where something needs to be fixed before logging 03:46:07 <PublicServer> <Sylf> which one is your station anyway? 03:46:21 <PublicServer> <Anson> SLH05 03:46:23 <PublicServer> <Sylf> I almost see no signs where people sign their buildings 03:46:57 <PublicServer> <Anson> look at the SLHs .... most stations or even all stations behind a SLH belong to the same person 03:47:35 <PublicServer> <Anson> thus no need to sign each station when the SLH is signed 03:48:10 <PublicServer> <Sylf> Those of us who don't come from that kind of assumption don't catch on to that at first glance 03:48:52 <PublicServer> <Sylf> especially the actual details within the sidelines 03:48:58 <PublicServer> <Sylf> anyone can add to any sidelines 03:49:28 <PublicServer> <Sylf> without any signatures in place, any noobs can come in and not think that they don't have to sign anything 03:49:38 <PublicServer> <Anson> the master network plan is to build the ML with given trains (TL10 and CL10), and everybody can build his own kind of SL, whether also TL10, or transfer stations, or whatever 03:49:56 <PublicServer> <Sylf> nobody owns any SL 03:50:14 <PublicServer> <Anson> thus most people built a SLH and then all the SL and stations at that SL 03:50:29 <PublicServer> *** Sylf has left the game (leaving) 03:50:36 <Sylf> fuck it 03:51:00 <PublicServer> <Anson> not owns ... but everybody could plan how to do a SL, and thus most often also built that himself 03:51:23 <Sylf> whatever. 03:52:46 <Sylf> also, 03:53:03 <Sylf> Why don't you sign your stuff with your full name? 03:53:11 <Sylf> like ANSON is too long for ANY thing 03:53:42 <Sylf> "ans" is NOT obvious enoug for some of us 03:53:54 <Sylf> anyway, I'm done with this channel for a while 03:53:57 *** Sylf has left #openttdcoop 03:54:28 <PublicServer> <Anson> i used the same abbrev for groups and whatever, and most other people have shorter names, even Sylf has only 4 letters :-) 03:55:38 <PublicServer> <Anson> ok, have added "on" :-) 03:57:27 <PublicServer> *** Anson has joined spectators 04:02:50 *** Slicey has joined #openttdcoop 04:02:52 <Slicey> !password 04:02:52 <PublicServer> Slicey: teased 04:03:05 <PublicServer> *** Game still paused (number of players) 04:03:08 <PublicServer> *** Slicey joined the game 04:03:21 <PublicServer> *** Slicey has joined spectators 04:03:25 <PublicServer> *** Slicey has joined company #1 04:03:53 <PublicServer> *** Slicey has left the game (leaving) 04:06:25 *** BiG has left #openttdcoop 04:06:29 <PublicServer> *** Big Meech has left the game (leaving) 04:10:55 *** Slicey has quit IRC 04:55:41 <Ekvation> !password 04:55:41 <PublicServer> Ekvation: teased 04:56:28 <Ekvation> !password 04:56:28 <PublicServer> Ekvation: teased 04:57:33 *** Ekvation has left #openttdcoop 04:57:33 *** Ekvation has joined #openttdcoop 04:57:35 *** Ekvation has left #openttdcoop 04:57:45 *** Ekvation has joined #openttdcoop 04:58:13 *** Ekvation has joined #openttdcoop 04:58:21 <Ekvation> !password 04:58:21 <PublicServer> Ekvation: teased 04:58:47 <PublicServer> *** Game still paused (number of players) 04:58:49 <PublicServer> *** Ekvation joined the game 05:02:15 *** abos has quit IRC 05:05:52 *** dwarf has quit IRC 05:37:31 <PublicServer> *** Ekvation has left the game (leaving) 05:54:24 *** Stevetrov has joined #openttdcoop 06:27:36 *** cyph3r has joined #openttdcoop 06:54:33 *** ODM has joined #openttdcoop 06:54:33 *** ChanServ sets mode: +o ODM 07:28:53 *** TWerkhoven has quit IRC 07:29:10 *** TWerkhoven has joined #openttdcoop 07:52:49 *** Progman has joined #openttdcoop 08:09:50 <Gashernite> !password 08:09:50 <PublicServer> Gashernite: seeped 08:10:08 <PublicServer> *** Game still paused (number of players) 08:10:10 <PublicServer> *** Gash joined the game 08:12:54 *** uliko has joined #openttdcoop 08:12:54 *** ChanServ sets mode: +o uliko 08:28:43 *** pugi has joined #openttdcoop 08:41:05 <V453000> !password 08:41:05 <PublicServer> V453000: pathos 08:41:17 <PublicServer> *** Game still paused (number of players) 08:41:17 <PublicServer> *** Game unpaused (number of players) 08:41:20 <PublicServer> *** V453000 joined the game 08:41:21 <PublicServer> <V453000> ho 08:41:27 <PublicServer> <Gash> hey 08:41:52 <PublicServer> <Gash> so... I started duplicating some of the ML, but had to go for a few hours 08:42:02 <PublicServer> <V453000> thats good 08:42:02 <PublicServer> <Gash> there is a bit of a situation :P 08:42:29 <PublicServer> <V453000> what the fuck is "yeah but who will do it" sign 08:42:31 <PublicServer> <V453000> :D 08:42:42 <PublicServer> <Gash> oh, that was a convo were were having 08:43:09 <PublicServer> <Gash> oh... and are they your green purrs? 08:43:19 <PublicServer> <Gash> because we hate them... 08:43:21 <PublicServer> <V453000> ? 08:43:28 <PublicServer> <Gash> near SLH01 08:43:34 <PublicServer> <V453000> whats wrong with them 08:43:57 <PublicServer> <Gash> you didn't leave much room for expansion where it crosses the ML 08:44:06 <PublicServer> <V453000> and you cant move them? 08:44:08 <PublicServer> <V453000> well thats sad 08:44:10 <PublicServer> <Gash> we did :P 08:44:16 <PublicServer> <V453000> then why whine :) 08:44:22 <PublicServer> <Gash> it was annoying 08:44:24 <PublicServer> <Gash> :P 08:44:35 <PublicServer> <V453000> well if building is annoying, then why play the game in the first place :) 08:44:47 *** cyph3r has quit IRC 08:44:51 <PublicServer> <Gash> oh, suggestions for Factory drop station? 08:44:54 <PublicServer> <Gash> shush you! 08:45:00 <PublicServer> <V453000> no, just build it :) 08:45:18 <PublicServer> <Gash> but it's gunna be ugly and not... "smart" 08:45:24 <PublicServer> <V453000> if it works 08:45:30 <PublicServer> <Gash> but it might not >.< 08:45:40 <PublicServer> <V453000> well you can always fix it 08:52:12 <PublicServer> <Gash> you better not be watching me! 08:58:26 <PublicServer> <Gash> do trains slow down on diagonal 's' bends? 08:58:36 <PublicServer> <V453000> try :) 08:58:42 <PublicServer> <Gash> okay :P 09:00:37 <PublicServer> <Gash> modifying a live system without disrupting it, becomes a bit of a challange 09:01:28 <PublicServer> <V453000> piece by piece 09:03:34 <PublicServer> <Gash> accidental live testing O.o 09:04:07 *** nicfer has quit IRC 09:04:24 <PublicServer> <Gash> oop... dinner time 09:04:42 <PublicServer> *** V453000 has joined spectators 09:04:42 <PublicServer> *** Game paused (number of players) 09:04:44 <PublicServer> <Gash> any chance you'd be able to modyfiy SLH01 a bit? 09:04:51 <PublicServer> *** Gash has joined spectators 09:04:53 <PublicServer> <V453000> no why 09:04:55 <PublicServer> <V453000> just do it 09:05:10 <PublicServer> <Gash> I just have to go to dinner :P 09:05:21 <PublicServer> <Gash> and it's "your" SLH) 09:05:25 <PublicServer> <V453000> im not going to be today really 09:05:32 <PublicServer> <V453000> sure, so anybody can expand it :) 09:05:54 <PublicServer> <V453000> I dont need to learn how to build? :) 09:10:45 <PublicServer> <Gash> okay 09:13:33 <PublicServer> <V453000> in general, just be more confident ... nobody will kill you if something is broken, there really is only one way to learn this game, and it is through experience 09:13:43 <PublicServer> <V453000> if something breaks, you instantly learned that this does not work 09:14:46 <PublicServer> <Gash> yeah, I was doing that earlier... and someone started building where I was expanding and I got cranky at them 09:14:59 <PublicServer> <V453000> wasnt that Anson 09:15:09 <PublicServer> <Gash> yeah 09:15:20 <PublicServer> <V453000> well he is a problem in general 09:15:26 <PublicServer> <Gash> >.< 09:16:17 <PublicServer> <V453000> btw no need to mention rules, just tell someone you do not want help and they should accept that 09:16:39 <PublicServer> <V453000> if not, I will have a talk with them 09:16:49 <PublicServer> <Gash> I'll remember that for next time :P 09:17:17 <PublicServer> <V453000> rules are just for the idiots, normal people should be able to behave normally without them :) 09:17:31 <PublicServer> <Gash> :P 09:17:38 <PublicServer> *** Gash has joined company #1 09:17:54 <PublicServer> <V453000> anyway, got to go buy some food 09:17:56 <PublicServer> <V453000> cya 09:17:58 <PublicServer> *** V453000 has left the game (leaving) 09:18:02 <PublicServer> <Gash> k, cya 09:20:40 <PublicServer> *** Gash has joined spectators 09:24:51 *** Stevetrov has quit IRC 09:27:15 <PublicServer> *** Gash has left the game (leaving) 09:33:45 *** valhallasw has joined #openttdcoop 09:41:18 <Gashernite> !password 09:41:18 <PublicServer> Gashernite: quaked 09:41:34 <PublicServer> *** Game still paused (number of players) 09:41:37 <PublicServer> *** Gash joined the game 09:57:20 *** Jam35 has joined #openttdcoop 09:58:57 <PublicServer> *** Gash has joined spectators 10:16:20 <V453000> !paccword 10:16:24 <V453000> !password 10:16:24 <PublicServer> V453000: ridged 10:16:32 <PublicServer> *** Gash has joined company #1 10:16:42 <PublicServer> *** Game still paused (number of players) 10:16:42 <PublicServer> *** Game unpaused (number of players) 10:16:45 <PublicServer> *** V453000 joined the game 10:16:52 <PublicServer> <Gash> welcome back 10:16:54 <PublicServer> <V453000> hi :) 10:17:32 <PublicServer> <Gash> now I played this in SP for a little bit and found an issue... 10:17:54 <PublicServer> <Gash> I need to double all the way back to the split in BBH01 as well 10:18:06 <PublicServer> <Gash> otherwise the drop just gets packed 10:19:18 *** Jam35_ has joined #openttdcoop 10:19:23 *** Jam35_ has quit IRC 10:20:08 <PublicServer> <V453000> likely so :) 10:20:34 <PublicServer> <V453000> well to be more precise, sooner or later it will be necessary to double basically everything ;) 10:20:49 <PublicServer> <Gash> yeah, I wont be doing everything :P 10:21:00 <PublicServer> <Gash> although I'll give it a go :) 10:21:09 *** Jam35 has quit IRC 10:21:38 <PublicServer> <V453000> sure thing :) 10:23:53 *** Jam35 has joined #openttdcoop 10:24:03 <Jam35> !password 10:24:03 <PublicServer> Jam35: ridged 10:24:30 <PublicServer> *** Jam35 joined the game 10:24:31 <PublicServer> <Gash> hey jam 10:24:42 <PublicServer> <Jam35> morning :) 10:24:49 <PublicServer> <Gash> evening :P 10:24:56 <PublicServer> <V453000> hy :) 10:24:59 <PublicServer> <Jam35> gn 10:25:02 <PublicServer> <Jam35> hi 10:25:53 <PublicServer> <Gash> you should help duplicate the ML 10:26:15 <PublicServer> <Jam35> hm 10:26:35 <PublicServer> <Jam35> where? 10:26:41 <PublicServer> <Gash> everywhere :P 10:27:19 <PublicServer> <Gash> I'm doing from BBH01 to the Factory 10:29:33 <PublicServer> *** Jam35 has joined company #1 10:29:45 <PublicServer> <Gash> one thing lag is good for, is replacting track on live track 10:30:15 <PublicServer> <V453000> :D 10:30:38 <PublicServer> <Jam35> wha? 10:31:09 <PublicServer> <Gash> I was moving a bridge and a train was coming... so the server decided to lag and let me finished before the train came 10:31:44 <PublicServer> <V453000> you have a missing connection in the SLH btw 10:32:02 <PublicServer> <Gash> which SLH V? 10:32:04 <PublicServer> <V453000> 01 10:32:18 <PublicServer> <Gash> oh, haven't even looked at that one yet 10:32:34 <PublicServer> <Gash> thats a better solution than what I came up with in SP 10:34:08 <PublicServer> <Gash> 2nd lane is open 10:35:45 *** dwarf has joined #openttdcoop 10:35:45 *** Webster sets mode: +o dwarf 10:36:12 <phatmatt> !dl win32 10:36:12 <PublicServer> phatmatt: http://binaries.openttd.org/nightlies/trunk/r25627/openttd-trunk-r25627-windows-win32.zip 10:36:32 *** dwarf has quit IRC 10:37:38 <PublicServer> <Anson> hallo 10:37:44 <PublicServer> <Jam35> ih 10:38:06 <PublicServer> <Anson> just came back and read the whole chat ... 10:38:21 <PublicServer> <V453000> got to know anything new? 10:39:48 <PublicServer> <Jam35> someone broke Factory Drop 10:40:18 <PublicServer> <Gash> fixed 10:40:32 <PublicServer> <Gash> just waiting on the ML duplication now :P 10:41:02 <PublicServer> <Anson> i won't discuss every single bit of it, but have to reply something: as V said himself, lots of things have to be done step by step ... and when someone doubles a whole ML by laying a parallel rail without connections from BBH04 to SLH02 to BBH01 to SLH01, but nothing between SLH01 and the final drop, why shouldn't i start working there 10:41:28 <PublicServer> <Anson> most of all after we were 3-4 people talking about doing it, and suddenly someone put down that track 10:41:56 <PublicServer> <Jam35> less talk more do 10:42:10 <PublicServer> <V453000> I wont even discuss this, just communicate with each other and organize yourselves who does what 10:44:16 <PublicServer> <Gash> I'm assuming that red purr is you V? 10:44:22 <PublicServer> <V453000> y 10:44:44 <PublicServer> <V453000> its handy to show errors :) 10:45:31 <PublicServer> <Anson> anyway, you have now done what i suggested: started the double line by doing the last part between SLH01 and the drop, so that a doubled ML not only serves as storage for twice the amount of trains 10:45:53 <PublicServer> <Anson> what's next ? where should i build something without interfering with someone else ? 10:46:11 <PublicServer> <V453000> how about you ask reversibly 10:46:17 <PublicServer> <V453000> pick a junction and ask about that one? 10:47:59 <PublicServer> <Anson> what about the part BACK from the drop to SLH01 ? that is mostly done but missing connections and trains are queueing back in the station and from the SLH to the drop 10:48:18 <PublicServer> <Gash> Jam was working on that? 10:48:28 <PublicServer> <Gash> I think, so I was lead to believe 10:49:38 <PublicServer> <Anson> btw: Sylf was there and complained that no buildings (probably meant stations and tracks) were signed by their builders 10:49:48 <PublicServer> <Anson> is that needed on THIS map ? 10:50:10 <PublicServer> <V453000> obviousl is? 10:50:28 <PublicServer> *** phatmatt joined the game 10:50:43 <PublicServer> <Anson> and on this and the last few maps, i also saw no signatures where people were building something ... wouldn't that be nice too, to have signs like "under construction by xxx" ? 10:51:14 <PublicServer> <V453000> optional 10:51:32 <PublicServer> <Anson> probably not needed when there are 2 or 3 people online, but when there are 5-7 people or more, it might be useful 10:53:26 <PublicServer> <V453000> Jam35: how about !aa 10:53:41 <PublicServer> <V453000> oh right doesnt fit the other pattern things 10:53:51 <PublicServer> <Anson> what do you think about recoloring stations, eg one color for entry to the factory drop and one color for the exit ? 10:54:17 <PublicServer> <V453000> if it helps the builder to orientate in it, why not 10:54:55 <PublicServer> <Anson> don't know whether it helps the builder, but it would help me to better see what has been built :-) 10:55:41 <PublicServer> <Anson> and maybe also to see whether trains are mostly queuing on the entry or exit parts, etc 10:56:35 <PublicServer> *** phatmatt has left the game (general timeout) 10:56:35 <PublicServer> *** phatmatt has left the game (connection lost) 10:56:47 <PublicServer> <Anson> i would do it (only recolor, not rebuild), but won't start unless the current builder of the pickup has no objections, and you don't find such a thing too colorful .... 10:57:15 <PublicServer> *** Anson has joined company #1 10:58:24 <PublicServer> <V453000> it can always be fixed by 1 drag ...... 10:58:34 <PublicServer> <V453000> less talk more do 11:03:13 <PublicServer> *** phatmatt joined the game 11:06:22 <PublicServer> *** V453000 has left the game (leaving) 11:18:24 *** Stevetrov has joined #openttdcoop 11:18:36 <PublicServer> *** Gash has left the game (leaving) 11:18:45 <PublicServer> *** phatmatt has joined spectators 11:21:26 <PublicServer> <Anson> coloring finished ... and now i easily understand what people have done :-) ... 6 entries with waiting bays for the pickup and only 3 exits ... and 1:1 ratio of entries and exits on the drop 11:23:07 <PublicServer> <Anson> and since so much green can be seen and less yellow (for the drop), it is also easy to see that the exit is jammed (since the second rail is not connected yet between there and SLH01 11:23:27 <PublicServer> <Jam35> why not do that then 11:24:37 <PublicServer> <Anson> just checking whether everything else is done on that track ... was going to ask next whether i shall connect, or whether you (builder of the station) does it 11:24:56 <PublicServer> <Jam35> I built the pikup only 11:25:14 <PublicServer> <Jam35> and since the 2nd is nowhere near done the answer is no 11:25:24 <PublicServer> <Jam35> what would be the point? 11:29:23 <PublicServer> <Anson> i see that you are building ... will watch and learn .... (and the second line is not yet connected, to not interfere with your building) 11:36:58 <PublicServer> <Jam35> why not give SLH 06 choice West? 11:37:35 <PublicServer> <Anson> where is SLH06 ? 11:37:41 <PublicServer> <Jam35> sign list 11:37:56 <PublicServer> <Anson> SLH 1,2,3,4,5,7 .... 11:38:15 <PublicServer> <Jam35> now 11:38:22 <PublicServer> <Anson> ah, it was missing the space in front 11:41:20 *** Maraxus has joined #openttdcoop 11:50:31 <PublicServer> *** phatmatt has left the game (leaving) 11:55:52 <PublicServer> <Anson> jam, can you check !connection please, whether i did the choice correctly ? 11:57:52 <PublicServer> <Jam35> that works 11:58:06 <PublicServer> <Jam35> the only thing I would say is the inner choice is too long 11:58:16 <PublicServer> <Jam35> but meh 11:58:23 <PublicServer> <Anson> just removed a few signals on one branch, to have exact space for 2 trains 11:58:37 <PublicServer> <Jam35> it'll work 11:59:16 <Jam35> !rcon set raw_industry_construction 1 11:59:16 <PublicServer> Jam35: you are not allowed to use !rcon 11:59:28 <Jam35> oh go on pleease! :) 12:00:19 <PublicServer> <Jam35> not you btw Anson :) 12:01:21 <PublicServer> <Anson> ok, shortened the seconmd choice ... but that leaves some gap now between split and first signal 12:02:41 <PublicServer> <Jam35> ok prio? 12:05:59 <Ekvation> !password 12:05:59 <PublicServer> Ekvation: verier 12:06:25 <PublicServer> *** Ekvation joined the game 12:07:01 <PublicServer> *** Ekvation has left the game (leaving) 12:07:17 <PublicServer> *** Ekvation joined the game 12:13:34 *** robotboy has quit IRC 12:16:59 <Maraxus> !password 12:16:59 <PublicServer> Maraxus: farmed 12:17:20 <PublicServer> *** Maraxus joined the game 12:19:29 <PublicServer> <Anson> added prio to the choices ... one works, but on the second, either the double bridge works or the prio 12:20:08 <PublicServer> <Anson> at sign "!double or prio" 12:21:26 <PublicServer> <Jam35> you can do this 12:22:12 <PublicServer> <Anson> when the signal behind the bridge turns red, trains don't use the second bridge 12:23:02 <PublicServer> <Anson> OH ? 12:23:21 <PublicServer> <Anson> AH ! 12:23:36 <PublicServer> *** Maraxus has left the game (leaving) 12:23:46 <PublicServer> <Anson> hehe, the problem was the other 2way signal, where i had only put a 1way 12:24:13 *** Maraxus has quit IRC 12:24:37 <PublicServer> <Jam35> thats not needed TL10 ! 12:28:00 <PublicServer> <Anson> right ... i should use lower number of connections and signals in prios, but I'll still use more than 1 every 10 tiles to make it easier to see that there is a prio going on :-) 12:34:47 *** roboboy has joined #openttdcoop 12:36:01 *** Robert has joined #openttdcoop 12:36:21 *** Robert is now known as Robert1108 12:36:31 <Robert1108> Bonjour à touis 12:36:34 <Robert1108> tous* 12:36:57 <PublicServer> <Anson> a tu too :-) 12:37:24 <Robert1108> !version 12:37:24 <PublicServer> Robert1108: Autopilot AP+ 4.0 Beta (r99+.422ef4e8cbe1+) 12:38:07 *** Britzel has joined #openttdcoop 12:38:18 <Britzel> hi 12:45:43 <PublicServer> <Anson> chaos at gash's sideline ... sometimes queues back and jams from SLH03 through SLH05 and even back to BBH04 12:47:01 <PublicServer> <Anson> too many trains and/or can't enter the mainline fast enough at SLH03, and thus queue through the station and the entire sideline 12:48:02 <Robert1108> !password 12:48:02 <PublicServer> Robert1108: falter 12:48:40 <PublicServer> *** Player has changed his/her name to Robert 12:51:02 <PublicServer> *** Ekvation has left the game (leaving) 12:53:10 <PublicServer> *** Robert has joined company #1 12:53:58 <PublicServer> <Anson> i did an ugly temp fix by adding a depot to take some waiting trains that couldn't join the ML and thus block part of the net 12:59:36 <PublicServer> *** Robert has left the game (leaving) 12:59:42 *** Robert1108 has quit IRC 13:00:18 *** Britzel has quit IRC 13:31:35 *** Ekvation has quit IRC 13:56:50 *** join has joined #openttdcoop 14:01:25 *** join has quit IRC 14:11:52 *** roboboy has quit IRC 14:35:28 *** nicfer has joined #openttdcoop 15:02:39 <PublicServer> <Anson> hallo, jam ... how are you doing ? ... and what are you doing now ? .-) 15:02:50 <PublicServer> <Jam35> 2nd prep SLH07 15:03:24 <PublicServer> <Anson> i just finished building the double ML near my SLH05 15:04:26 <PublicServer> <Anson> since the double ML is only local, everything is still completely jammed, but this area should be ready now ... would be nice if you could have a look at my first double SLH 15:05:56 <PublicServer> <Anson> would also be good to check how many trains the network can have ... i think that gash added a few too many for the current single ML : there are 30+ trains now waiting in a depot, and the ML is still jammed 15:07:23 <PublicServer> <Jam35> seems fine 15:07:38 <PublicServer> <Jam35> except the temp stuff obv 15:08:36 <PublicServer> <Jam35> could start with choice !here 15:08:50 <PublicServer> <Anson> hehe, of course :-) ... but the red purr is really nice to mark those spots that need work 15:08:56 <PublicServer> <Jam35> I'll bring the ML to there 15:09:22 <PublicServer> <Anson> what is !here ? 15:09:32 <PublicServer> <Jam35> choice needed 15:09:38 <PublicServer> <Jam35> can you do that? 15:09:44 <PublicServer> <Jam35> please :) 15:10:15 <PublicServer> <Anson> I'll have a look ... only did my hub until now, and this choice belongs to gash ... 15:10:30 <PublicServer> <Jam35> don't worry just sign what you did 15:11:36 <PublicServer> <Anson> as it was my first double SLH (and my second or third total :-) it took quite a while, but looks fine for me too :-) 15:12:28 <PublicServer> <Anson> did you see the !ugly temp fix ? :-) 15:13:04 <PublicServer> <Jam35> yes but was working on less temp fix :) 15:13:11 <PublicServer> <Jam35> ...so need a joiner 15:16:50 <PublicServer> <Jam35> you have the easy job: add 2nd @ BBH04 15:17:16 <PublicServer> <Anson> with those 30 trains in the station and queued, it might be a good example of what i was told a few games ago : if production rises, check the network for capacity, then add at most one train per year 15:21:34 <PublicServer> <Anson> how serious is it to not have synced bridges with this CL10 ? 15:40:28 <PublicServer> <Anson> finished the choice at SLH03 15:41:30 <PublicServer> <Anson> your efforts seem to have good results : the ML at SLH05 and SLH03 is clearing slowly and even most of the trains from the temp depot at gash are already en route again 15:45:58 *** Cyler has joined #openttdcoop 15:51:48 <PublicServer> <Anson> quite interesting to watch you build :-) 15:54:31 <PublicServer> <Jam35> well it is something at least :p 15:55:25 <PublicServer> <Anson> looks fine, but not yet very fine .... one CL8, and with bad luck on the RNG even CL6 after a double bridge 15:57:12 <PublicServer> <Jam35> RNG? 16:01:50 <PublicServer> <Anson> random number generator ... the most evil opponent in MMORPGS :-) 16:02:36 <PublicServer> <Anson> i might have an idea how to get rid of a double bridge with CL6 16:03:36 <PublicServer> <Jam35> but that bridge makes a natural split 16:03:46 <PublicServer> <Jam35> change if you want 16:03:56 <PublicServer> <Anson> a natural split ? 16:04:18 <PublicServer> <Jam35> also short bay 16:04:37 <PublicServer> <Jam35> the double bridge splits traffic over 2 lines 16:04:56 <PublicServer> <Anson> a little later, you have another split that does the same 16:06:47 <PublicServer> <Anson> at B, you split again, same as A was 16:07:33 <PublicServer> <Anson> and C would merge not only the track from south, but also what you gad split at A 16:12:05 <PublicServer> <Jam35> not sure it is so important in there 16:12:32 <PublicServer> <Anson> hehe, yes ... i have seen no single train that took either choice :-) 16:13:32 <PublicServer> <Jam35> and by extending them you shorten before 16:13:46 <PublicServer> <Jam35> which is already 9 16:13:48 <PublicServer> <Anson> it was only an observation, if we want to stick to CL10 on ML everywhere (if possible) 16:14:06 <PublicServer> <Jam35> feel free to change it :p 16:15:00 <PublicServer> <Anson> you can make 10 out of those 9, and at the same time get rid of the CL7 16:16:33 <PublicServer> <Jam35> brb 16:17:04 *** Jam35 has quit IRC 16:18:36 <PublicServer> <Jam35> still cl7 16:18:54 <PublicServer> <Jam35> and 4 16:18:56 <PublicServer> <Anson> no ... S-bend -> CL8 16:20:14 <PublicServer> <Anson> ok, left is still 8 + 9 ... but right is nowhere <10 16:21:13 <PublicServer> <Anson> with the changed double bridges, you can now move the switch 16:21:23 <PublicServer> <Anson> hehe, what you are doing now :-) 16:22:33 <PublicServer> <Jam35> it doesn't matter :) 16:23:39 <PublicServer> <Anson> this was not possible before, with the old double bridges 16:25:45 <PublicServer> <Jam35> now sort these !cl2 16:26:29 <PublicServer> <Anson> would be easy to get rid of ... without that prio 16:26:54 <PublicServer> <Anson> a little different logic now, but should work the same 16:27:09 <PublicServer> <Jam35> with a signal gap 16:27:51 <PublicServer> <Anson> what is worse ? speed 120 kph, or a signal gap of 3 ? 16:29:13 <PublicServer> <Jam35> ok gonna go eat 16:29:31 <PublicServer> <Jam35> need me to stay or not? 16:29:53 <PublicServer> <Anson> is there something to do ? 16:29:54 *** Jam35 has joined #openttdcoop 16:30:11 <PublicServer> <Anson> that NEEDS to be done NOW, i mean ? 16:31:18 <PublicServer> <Jam35> no :) 16:31:21 <PublicServer> *** Jam35 has joined spectators 16:31:21 <PublicServer> *** Game paused (number of players) 16:31:26 <PublicServer> <Anson> then I'll be gione too 16:31:31 <Jam35> k cya 16:36:36 *** Slicey has joined #openttdcoop 16:37:49 <Slicey> !password 16:37:49 <PublicServer> Slicey: endear 16:37:59 <PublicServer> *** Game still paused (number of players) 16:38:00 <PublicServer> *** Slicey joined the game 16:38:07 <PublicServer> <Anson> hallo 16:38:25 <PublicServer> <Slicey> hiya 16:39:05 <PublicServer> <Anson> you just missed the work of jam ... at sign "excellent attempt" .... 16:39:23 <PublicServer> <Slicey> :( 16:39:37 <PublicServer> <Anson> hehe, jam had written "some attempt", but after i saw how it works now, i changed that :-) 16:40:04 *** amiller has quit IRC 16:40:44 <PublicServer> <Anson> the ML between SLH03, SLH05 and BBH04 was completely jammed ... and now see how many trains are queued there ... none ? 16:40:59 <PublicServer> <Slicey> yup 16:41:34 <PublicServer> <Anson> only problem is still the singletrack ML around SLJH03 16:41:51 *** Progman has quit IRC 16:42:18 *** uliko is now known as Guest2991 16:42:18 *** uliko has joined #openttdcoop 16:42:18 *** ChanServ sets mode: +o uliko 16:42:23 <PublicServer> <Anson> i added a depot that held 30+ trains from gash's station, but even that didn't help on the ML 16:42:45 <PublicServer> <Anson> with the work by jam, we got rid of the jam :-) 16:42:52 <PublicServer> <Slicey> nice! 16:42:54 <PublicServer> *** Slicey has left the game (leaving) 16:43:37 *** Guest2991 has quit IRC 16:45:10 *** perk11 has quit IRC 16:45:16 <PublicServer> <Anson> i think next would be SLH03, to finish doubling the ML ... one split and one join are left to do 16:45:28 *** perk11 has joined #openttdcoop 16:49:55 *** Slicey has quit IRC 17:01:56 <PublicServer> *** Jam35 has joined company #1 17:01:56 <PublicServer> *** Game unpaused (number of players) 17:10:25 *** Lei has joined #openttdcoop 17:52:23 *** perk11 has quit IRC 17:54:28 *** Maraxus has joined #openttdcoop 17:59:13 *** dwarf has joined #openttdcoop 17:59:13 *** Webster sets mode: +o dwarf 18:00:12 *** amiller has joined #openttdcoop 18:02:18 *** evildwarf has joined #openttdcoop 18:02:18 *** Webster sets mode: +o evildwarf 18:09:03 *** dwarf has quit IRC 18:21:30 *** uliko has quit IRC 18:25:32 *** uliko has joined #openttdcoop 18:25:32 *** ChanServ sets mode: +o uliko 18:32:32 *** Gregor-PLNL has joined #openttdcoop 18:36:24 <PublicServer> *** Jam35 has joined spectators 18:36:24 <PublicServer> *** Game paused (number of players) 18:38:13 <PublicServer> <Anson> please one minute more, to finish something 18:38:39 <PublicServer> *** Jam35 has joined company #1 18:38:39 <PublicServer> *** Game unpaused (number of players) 18:38:51 <PublicServer> <Jam35> didn't think you were there 18:39:14 <PublicServer> <Anson> i was on the phone for quite a while 18:39:37 <PublicServer> <Anson> but now just was connecting a few new primaties near "my" SL 18:40:19 <PublicServer> <Anson> looks ok now, sems to work 18:41:09 <PublicServer> <Anson> at the choice which i had built, where there is space for three trains, you had added signals 18:41:43 <PublicServer> <Anson> they were too much, since that was behind the last of those three trains ... only a pbs before the tunnel there 18:42:35 <PublicServer> <Jam35> might have done that to empty the depots idk 18:42:53 <PublicServer> <Anson> i also saw that you removed my "ugly temp fix", the double depot ... but there were too many trains, and i had to catch 8 of them and put them in a depot ... else they caused queues and even stopped the ML 18:43:52 <PublicServer> <Anson> while on the phone, i also couldn't read IRC ... because IRC is on my phone :-) LOL 18:44:34 <PublicServer> <Anson> ok, i am done for now ... you may leave .... 18:45:05 <PublicServer> <Anson> OH ... gash is still jamming, but at least it's only his own station now :-) 18:45:19 <PublicServer> <Anson> much too many rubber trains ... 18:45:38 <PublicServer> <Anson> btw: we are at 497 trains now :-) 18:46:06 <PublicServer> <Anson> limit in the options currently is 1000 18:46:24 <PublicServer> <Jam35> I can stay for a while 18:46:55 <PublicServer> <Anson> i have to eat something now, and then some other chores :-( 18:47:23 <PublicServer> <Jam35> :) ok leave if you wish 18:49:53 <PublicServer> *** Anson has joined spectators 18:49:53 <PublicServer> *** Game paused (number of players) 18:50:01 *** Ethereal has joined #openttdcoop 18:50:10 <Ethereal> @quickstart 18:50:11 <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart 18:50:22 <PublicServer> *** Jam35 has joined spectators 18:50:41 <Ethereal> !help 18:50:41 <PublicServer> Ethereal: http://www.openttdcoop.org/wiki/IRC_Commands 18:51:35 *** Progman has joined #openttdcoop 19:01:21 <Ethereal> oh well.. hi all 19:28:52 <PublicServer> *** Jam35 has left the game (leaving) 19:32:06 *** Lei has quit IRC 19:36:55 *** Dom_ has joined #openttdcoop 19:37:18 <Dom_> !playercount 19:37:18 <PublicServer> Dom_: Number of players: 1 (1 spectators) 19:38:21 *** evildwarf has quit IRC 19:38:38 *** Maraxus has quit IRC 19:38:45 *** evildwarf has joined #openttdcoop 19:38:45 *** Webster sets mode: +o evildwarf 19:56:03 *** ODM has quit IRC 20:13:00 <LoPo> HI 20:13:09 <LoPo> !dl win64 20:13:09 <PublicServer> LoPo: http://binaries.openttd.org/nightlies/trunk/r25627/openttd-trunk-r25627-windows-win64.zip 20:19:26 <LoPo> !password 20:19:26 <PublicServer> LoPo: vetoes 20:19:36 <PublicServer> *** Game still paused (number of players) 20:19:36 <PublicServer> *** LoPo joined the game 20:20:44 <LoPo> !unpause 20:20:44 <PublicServer> *** LoPo has unpaused the server. (Use !auto to set it back.) 20:20:46 <PublicServer> *** Game unpaused (number of players) 20:24:09 <Ethereal> !players 20:24:12 <PublicServer> Ethereal: Client 88 is Anson, a spectator 20:24:12 <PublicServer> Ethereal: Client 180 (Orange) is LoPo, in company 1 (Cococoop) 20:24:19 <Ethereal> hmm 20:24:27 <LoPo> hey 20:24:29 <LoPo> join :P 20:26:26 <Ethereal> do i need anything in special ? 20:26:33 <PublicServer> <LoPo> what? 20:26:39 <PublicServer> <LoPo> do you mean with special? :P 20:27:24 <Ethereal> i was talking about a specific version, for example 20:27:34 <PublicServer> <LoPo> type !dl 20:27:45 <Ethereal> i see 3 servers, but apparently 2 of them are different versions 20:27:53 <Ethereal> !dl 20:27:53 <PublicServer> Ethereal: !dl autostart|autottd|lin|lin64|osx|ottdau|source|win32|win64|win9x 20:27:53 <PublicServer> Ethereal: http://www.openttd.org/en/download-trunk/r25627 20:27:57 <PublicServer> <LoPo> this is r25627 20:28:19 <V453000> hi LoPo :) 20:28:20 <Ethereal> i like how i can download from binaries. 20:28:28 <PublicServer> <LoPo> ey V 20:28:29 <Ethereal> but i cant access the coop page *facepalm* 20:30:00 <V453000> !password 20:30:00 <PublicServer> V453000: keenly 20:30:10 <PublicServer> *** V453000 joined the game 20:30:14 <PublicServer> <V453000> sooo ... saw the blog? :D 20:30:32 <PublicServer> <LoPo> ^^ 20:30:47 <PublicServer> <LoPo> like the "memory" station 20:34:00 <Ethereal> hey LoPo 20:34:05 <Ethereal> which of all the servers? 20:34:13 <PublicServer> <LoPo> public server 20:34:42 <Ethereal> kay, downloading missing stuff ^^ 20:34:57 <PublicServer> <LoPo> L(:) 20:34:59 <PublicServer> <LoPo> :) 20:35:01 <Ethereal> althought i cant play. 20:35:06 <Ethereal> seems like i can only spec 20:35:10 <Ethereal> although* 20:35:17 <Ethereal> !register 20:35:20 <PublicServer> <LoPo> ? 20:35:26 <PublicServer> <LoPo> join the company 20:35:36 <Ethereal> ook lol 20:35:58 <PublicServer> *** Ethereal joined the game 20:36:26 <PublicServer> <LoPo> ? 20:39:04 <PublicServer> <Ethereal> just sayin' hi :p 20:39:12 <PublicServer> <LoPo> hi ^^ 20:39:26 <PublicServer> <Ethereal> ^^ 20:39:40 <PublicServer> <Ethereal> i'm trying to decipher what you guys have wrote on these yellow marks 20:39:45 <Ethereal> lol.. 20:41:27 *** Jam35 has quit IRC 20:43:24 <LoPo> if you have some hard time getting stuff 20:43:27 <LoPo> read the wiki :P 20:43:31 <LoPo> !wiki 20:43:31 <PublicServer> LoPo: http://www.openttdcoop.org/wiki/Main_Page 20:50:48 <PublicServer> <LoPo> ? :) 20:50:58 <PublicServer> <LoPo> haha 20:51:00 <PublicServer> <LoPo> it does 20:51:52 <PublicServer> <LoPo> plz chat in general and not via team 20:52:03 <PublicServer> <Ethereal> yeah my bad.. i forget that 20:52:06 <PublicServer> <LoPo> otherwise i cant see it on irc 20:52:09 <PublicServer> <LoPo> :P 20:55:46 *** Gregor-PLNL has quit IRC 20:56:20 *** Mark has joined #openttdcoop 20:56:20 *** Webster sets mode: +o Mark 20:56:43 <PublicServer> <LoPo> ey mark 20:59:15 <PublicServer> *** Anson has joined company #1 21:02:11 *** Mark has quit IRC 21:02:31 <PublicServer> <Anson> hallo, what is that ? someone builds a long green track across the landscape ??? 21:02:57 <PublicServer> <Ethereal> yeah, cuz the factory i was looking for i stoo far.. 21:03:07 <PublicServer> <LoPo> oh 21:03:09 <PublicServer> <LoPo> well 21:03:19 <PublicServer> <Anson> on this map, only ONE factory is used for everybody 21:03:19 <PublicServer> <LoPo> you must comply to the plan 21:03:22 <PublicServer> <LoPo> so 21:03:29 <PublicServer> <LoPo> dont just build random stuff 21:03:36 <PublicServer> <Ethereal> kk 21:03:42 <PublicServer> <LoPo> first see the networkplan 21:03:52 <PublicServer> <LoPo> and then see what others did 21:04:04 <PublicServer> <LoPo> and then improve or build etc 21:04:14 <PublicServer> <LoPo> at !networkplan 21:04:20 <PublicServer> <LoPo> see sign list 21:04:22 <PublicServer> <Anson> sign "!!NETWORK PLAN!!" 21:05:56 <PublicServer> <LoPo> lol "D 21:05:59 <PublicServer> <LoPo> crash! 21:06:11 <PublicServer> <Ethereal> bad drivers 21:17:59 <PublicServer> <V453000> :DDDD Jam35 you beast 21:18:13 <PublicServer> <V453000> the magic of CL1 21:18:35 <PublicServer> <V453000> +animal express 21:18:38 <PublicServer> <V453000> :D 21:18:58 <PublicServer> <LoPo> ? 21:19:34 <PublicServer> <V453000> Tarfingway and surroundings 21:19:41 <PublicServer> <V453000> well, the feeder things to be exact 21:19:48 <PublicServer> <LoPo> ah yes 21:19:50 <PublicServer> <LoPo> :) 21:21:00 <PublicServer> <V453000> I think I need a new toy game :d been playing pzg2013 for like five months or more 21:21:43 <PublicServer> *** Ethereal has left the game (connection lost) 21:21:57 <PublicServer> <V453000> but idk what that should be :D 21:38:49 <PublicServer> <LoPo> yeah 21:43:27 <PublicServer> <LoPo> im off for today 21:43:33 <PublicServer> <LoPo> see you guys :) 21:43:43 <PublicServer> *** LoPo has left the game (leaving) 21:44:29 <V453000> cya _ 21:44:31 <V453000> :) 21:48:41 <PublicServer> <Anson> who created "group 13" and "group 14" ? would ben ice to give a meaningful name to grups ... 21:58:31 <PublicServer> *** V453000 has left the game (general timeout) 21:58:31 <PublicServer> *** V453000 has left the game (connection lost) 22:00:34 *** Ethereal has quit IRC 22:18:19 <PublicServer> *** Anson has joined spectators 22:18:19 <PublicServer> *** Game paused (number of players) 22:22:20 <PublicServer> <Anson> just for info : i just finished playing and noticed that "min number of players" seems to have been set to 1 only ... is that intended for the public server ? 22:22:23 *** uliko has quit IRC 22:23:24 *** Progman has quit IRC 22:23:45 *** valhallasw has quit IRC 22:25:53 *** Vinnie_nl has joined #openttdcoop 22:25:53 *** ChanServ sets mode: +o Vinnie_nl 22:28:35 *** Vinnie_nl has quit IRC 22:32:01 *** Anson has quit IRC 22:32:22 *** Anson has joined #openttdcoop 23:28:07 <PublicServer> *** Anson has left the game (leaving) 23:56:50 *** Dom_ has quit IRC