Config
Log for #openttdcoop on 26th August 2013:
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05:30:47  <BiG> !dl lin64
05:30:47  <PublicServer> BiG: http://binaries.openttd.org/nightlies/trunk/r25734/openttd-trunk-r25734-linux-generic-amd64.tar.xz
05:33:18  <BiG> !password VISTHEBOSS :P
05:33:18  <PublicServer> BiG: cleave
05:33:45  <PublicServer> *** Game still paused (number of players)
05:33:45  <PublicServer> *** Big Meech joined the game
05:34:09  <PublicServer> <Big Meech> SLUGZEVERYWARE
05:35:07  <V453000> with fixed randoms :)
05:35:14  <PublicServer> <Big Meech> oh nice
05:35:36  <V453000> thanks to frosch :)
05:35:44  <PublicServer> <Big Meech> so i've read
05:35:58  <PublicServer> <Big Meech> oh
05:36:00  <PublicServer> <Big Meech> also
05:36:11  <PublicServer> <Big Meech> earler in WS< I tried to change purr to maglev but it didnt work
05:36:21  <PublicServer> <Big Meech> with convert tool
05:36:36  <V453000> idk how you guys do that
05:36:39  <V453000> always works for me
05:36:46  <V453000> make a save if you can reproduce it
05:36:48  <PublicServer> <Big Meech> huh no shit
05:36:49  <V453000> so I can have a look at it
05:36:50  <PublicServer> <Big Meech> Sylf couldnt do it
05:36:59  <V453000> I believe you but idk how is it possible
05:37:06  <V453000> prepare save, then shall be seen!
05:37:28  <PublicServer> <Big Meech> join me in my company in ws
05:38:42  <scshunt> !password
05:38:42  <PublicServer> scshunt: cleave
05:38:52  * scshunt does not understand when the password changes
05:39:10  <PublicServer> <Big Meech> every few minutes I guess
05:39:55  <PublicServer> *** Game still paused (number of players)
05:39:55  <PublicServer> *** scshunt joined the game
05:40:07  <PublicServer> <Big Meech> hey :)
05:40:11  <PublicServer> <scshunt> hmm
05:40:17  <PublicServer> <scshunt> is there any reason that TL is 3?
05:40:21  <PublicServer> <scshunt> *CL
05:40:40  <PublicServer> <Big Meech> slugs can do it without stopping
05:40:46  <PublicServer> <scshunt> They can do 1.5
05:40:57  <PublicServer> <Big Meech> CL3 is in the plan
05:41:07  <PublicServer> <scshunt> hence the question
05:41:15  <PublicServer> <Big Meech> just part of the plan I guess
05:41:17  <V453000> there were different engines beforehand
05:41:23  <PublicServer> <scshunt> oh ok
05:41:33  <PublicServer> <scshunt> I don't mind really; it's fun to do with minimal TF
05:42:23  <PublicServer> <scshunt> although there are some CL2 spots :/
05:42:32  <V453000> "part of the plan" always has a reason Meech
05:42:41  <V453000> CL 1.5 is what slugs need, use that and fix it in the plan please
05:42:43  <PublicServer> <scshunt> well not always. but usually
05:42:45  <PublicServer> <scshunt> ok
05:42:52  <PublicServer> <Big Meech> :D
05:43:02  <PublicServer> <scshunt> yay
05:43:05  <PublicServer> <scshunt> tighter curves
05:43:15  <V453000> btw look at the top corner of the map
05:43:22  <V453000> with that byez for now :P
05:43:32  <PublicServer> <scshunt> fixed
05:43:34  <PublicServer> <Big Meech> bAI
05:44:33  <PublicServer> <Big Meech> rainbow slugs look like candy necklaces or smarties xD
05:44:43  <PublicServer> <scshunt> they are literally the best
05:44:51  <PublicServer> <scshunt> (this is now a correct use of the word literally)
05:45:37  <PublicServer> <Big Meech> sorry i cant play now, bedtime :)
05:45:43  <PublicServer> <scshunt> ah, shame
05:45:50  <PublicServer> <Big Meech> yeah, 145 here :)
05:46:00  <PublicServer> <Big Meech> sorr yabotu that, V wanted me to peek at shit
05:46:00  <scshunt> that's not stopping me
05:46:05  <PublicServer> <Big Meech> lol
05:46:11  <PublicServer> <Big Meech> you didnt get up at 7am though :D
05:46:21  <PublicServer> *** Big Meech has left the game (leaving)
05:46:28  <BiG> :)
05:46:43  <PublicServer> *** scshunt has left the game (leaving)
05:46:50  <scshunt> V453000: what makes a slug wear a hat?
05:47:20  <BiG> He's a vaudevillian slug
06:55:46  <V453000> scshunt: do you mean the random value, or what made me draw the hat?
06:56:04  <V453000> good minion BiG  :D
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07:25:18  <Dom_> !password
07:25:18  <PublicServer> Dom_: cleave
07:25:30  <PublicServer> *** Game still paused (number of players)
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07:27:32  <V453000> behold the fashion
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10:35:32  <phatmatt> yay, diagonal bridges work :D
10:35:47  <hylje> this will change everything
10:36:03  <phatmatt> i know, right??
10:37:01  <phatmatt> never mind, the train just did a nope.jpg and turned 90degrees and floated out into midair halfway across the bridge
10:37:05  <phatmatt> cute
10:37:20  <hylje> nope.avi
10:37:33  <hylje> well, it's almost exactly a nope.avi moment
10:38:58  <V453000> :o
10:40:13  <phatmatt> kk fixed
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11:35:33  <RTM> hi
11:35:44  <hylje> heyy
11:35:47  <hylje> how are you :D
11:35:54  <RTM> fine
11:36:34  <RTM> ar you the same
11:36:41  <hylje> yes
11:36:42  <RTM> Hylje
11:36:46  <RTM> ok
11:37:24  <RTM> !help
11:37:24  <PublicServer> RTM: http://www.openttdcoop.org/wiki/IRC_Commands
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11:38:07  <RTM> !save
11:38:07  <PublicServer> Saving game...
11:38:40  <RTM> !playercount
11:38:40  <PublicServer> RTM: Number of players: 0 (0 spectators)
11:39:59  <RTM>  !info
11:39:59  <PublicServer> RTM: #:1(Orange) Company Name: 'Gribble & Co.'  Year Founded: 2050  Money: 7847324323  Loan: 0  Value: 7853321266  (T:806, R:287, P:4, S:39) unprotected
11:43:54  <RTM> !screen
11:43:54  <PublicServer> *** RTM liked to make screenshot of last action, but nobody was working since. (http://ps.openttdcoop.org/publicserver/webcam/00000000.png)
11:48:50  <V453000> enjoy trying all possible commands? :D
11:58:19  <TWerkhoven> !date
11:58:19  <PublicServer> TWerkhoven:  2 Apr 2377
12:01:02  <RTM> i am experiments on comand
12:01:50  <RTM> !screen
12:01:50  <PublicServer> *** RTM liked to make screenshot of last action, but nobody was working since. (http://ps.openttdcoop.org/publicserver/webcam/00000000.png)
12:02:02  <TWerkhoven> screen has been broken for a while now
12:02:24  <RTM> i am obsevation on that
12:02:59  <RTM> !junctionary
12:02:59  <PublicServer> RTM: http://www.openttdcoop.org/wiki/Junctionary
12:04:37  <V453000> junctionary has been fixed for a while now :P
12:06:59  <V453000> though somebody could add things there ;(
12:07:02  <V453000> lazy bastards
12:09:51  <RTM> its working fine the Junctionary
12:10:55  <V453000> yes but there could be some things from newer games
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13:38:08  <RTM> !save
13:38:08  <PublicServer> Saving game...
13:40:24  <V453000> ........
13:40:32  <Dom_> !password
13:40:32  <PublicServer> Dom_: cleave
13:40:43  <PublicServer> *** Game still paused (number of players)
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15:44:25  <PublicServer> Jam35: you must be channel op to use getsave
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16:06:46  <scshunt> I had a really weird dream last night
16:07:39  <scshunt> that openttd was also an fps and that there were enemies necessary to control to make certain productions happen and I messed up by letting more trains through and the enemies managed to break through the side of the map and destroy the game
16:08:04  <V453000> ._.
16:09:58  <scshunt> we killed all the little ones but we ran out of ammo and the big red one was a problem
16:10:07  <scshunt> I think I was confusing it with Darwinia or something
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17:08:32  <V453000> !start stable
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20:02:30  <V453000> !password
20:02:30  <PublicServer> V453000: swayed
20:02:50  <PublicServer> *** Game still paused (number of players)
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20:33:25  <LoPo> hi
20:33:29  <LoPo> !password
20:33:29  <PublicServer> LoPo: louses
20:34:32  <PublicServer> *** Game still paused (number of players)
20:34:32  <PublicServer> *** Game unpaused (number of players)
20:34:33  <PublicServer> *** LoPo joined the game
20:34:50  <PublicServer> <V453000> hy
20:35:12  <PublicServer> <LoPo> yo
20:39:34  <PublicServer> <LoPo> 600k pax @ RLK ;p
20:39:49  <PublicServer> <V453000> reducing :)
20:40:05  <PublicServer> <V453000> might actually be a good idea to kill them
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20:40:19  <PublicServer> <V453000> to see the actual amount  there comes/leaves
20:42:57  <PublicServer> <V453000> I will have to go
20:42:57  <PublicServer> <V453000> cya
20:42:59  <PublicServer> *** V453000 has left the game (leaving)
20:42:59  <PublicServer> *** Game paused (number of players)
20:42:59  <PublicServer> <LoPo> bb
20:43:04  <LoPo> !unpause
20:43:04  <PublicServer> *** LoPo has unpaused the server. (Use !auto to set it back.)
20:43:06  <PublicServer> *** Game unpaused (number of players)
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21:08:39  <mfb-> hi
21:08:53  <PublicServer> <LoPo> yo
21:08:59  <PublicServer> <LoPo> almost grid lock ;p
21:09:11  <mfb-> did you break it? :p
21:09:11  <PublicServer> *** mfb joined the game
21:09:16  <PublicServer> <LoPo> :D
21:09:23  <PublicServer> <LoPo> yeah, just by watching
21:09:29  <PublicServer> <mfb> where?
21:09:51  <PublicServer> <mfb> I see some work near Ilanang Country
21:10:02  <PublicServer> <LoPo> that is me
21:10:08  <PublicServer> <LoPo> but see !tmp
21:10:08  <PublicServer> <mfb> wow, 4th
21:10:28  <PublicServer> <LoPo> starting from there; tail front jam
21:10:43  <PublicServer> <LoPo> this entire ring around the lake
21:11:03  <PublicServer> <mfb> so you disconnected !tmp?
21:11:15  <PublicServer> <LoPo> yes
21:11:25  <PublicServer> <LoPo> to prefent the grid lock
21:12:27  <PublicServer> <LoPo> those short-cuts" break the ML...
21:12:33  <PublicServer> <LoPo> "short-cuts"
21:12:37  <PublicServer> <mfb> they don't
21:12:43  <PublicServer> <mfb> they just need a second line :D
21:12:45  <PublicServer> <mfb> maybe
21:13:43  <PublicServer> <LoPo> its not the short cut
21:14:14  <PublicServer> <LoPo> its the trains using it, and they can get up the ML, and then the shortcut gets full and starts a jam at its tail
21:14:32  <PublicServer> <LoPo> starting from !tmp (which is gone now)
21:14:34  <PublicServer> <mfb> then it needs expansion
21:14:36  <PublicServer> <LoPo> etc.. :)
21:14:38  <PublicServer> <LoPo> yeah
21:14:40  <PublicServer> <mfb> or an overflow
21:14:46  <PublicServer> <LoPo> :P
21:14:52  <PublicServer> <LoPo> well
21:14:58  <PublicServer> <LoPo> got the 4th line now
21:15:20  <PublicServer> <mfb> there, an overflow
21:15:44  <PublicServer> <LoPo> where?
21:15:54  <PublicServer> <mfb> at unawah
21:16:00  <PublicServer> <mfb> twoway exit
21:16:16  <PublicServer> <LoPo> ah
21:16:23  <PublicServer> <LoPo> yes
21:16:29  <PublicServer> <LoPo> intresting
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21:29:17  <PublicServer> <LoPo> still wonder where those trains came from
21:29:27  <PublicServer> <LoPo> maybe some wave or what...
21:29:33  <PublicServer> <mfb> probably
21:31:57  <PublicServer> <LoPo> hmmm
21:31:59  <PublicServer> <LoPo> still
21:32:05  <PublicServer> <LoPo> look @ !here
21:32:11  <PublicServer> <LoPo> that line
21:32:14  <PublicServer> <LoPo> why is it there?
21:32:21  <PublicServer> <LoPo> there is a ML zouth of it
21:32:25  <PublicServer> <LoPo> south*
21:32:31  <PublicServer> <LoPo> @ !here2
21:32:45  <PublicServer> <mfb> why do we have the line south of it? :D
21:32:51  <PublicServer> <mfb> anyway, shorter lines are better
21:32:54  <PublicServer> <LoPo> for those stations?
21:33:01  <PublicServer> <mfb> ah
21:33:07  <PublicServer> <mfb> the southern line goes to south
21:33:09  <PublicServer> <mfb> the other does not
21:33:27  <PublicServer> <LoPo> i bet ML @ !here is a shortcut build later
21:33:37  <PublicServer> <mfb> no idea
21:33:43  <PublicServer> <mfb> doesn't have to be
21:33:57  <PublicServer> <LoPo> well, i thought the ML was 1-way loop
21:34:07  <PublicServer> <LoPo> "a" one-way loop
21:34:09  <PublicServer> <LoPo> wtc
21:34:11  <PublicServer> <LoPo> etc*
21:34:13  <PublicServer> <mfb> there is no way to make a perfect grid of 1-way loops
21:34:17  <PublicServer> <mfb> no, not a single one
21:34:19  <PublicServer> <LoPo> ofc now
21:34:21  <PublicServer> <mfb> that would be mad
21:34:24  <PublicServer> <LoPo> w
21:34:27  <PublicServer> <LoPo> haha :D
21:34:34  <PublicServer> <LoPo> idea for PZ ;P
21:34:52  <PublicServer> <mfb> endless detours for no reason?
21:34:54  <PublicServer> <LoPo> anyway
21:35:28  <PublicServer> <LoPo> the deal is, that trains taking the shortcut get a lower priority
21:35:38  <PublicServer> <LoPo> and thus over time the shortcut jams
21:35:54  <PublicServer> <mfb> build a proper merge to solve it? :p
21:36:00  <PublicServer> <LoPo> prehaps a "overflow" as well
21:36:22  <PublicServer> <LoPo> yeah, or expand the ML (again) :P
21:36:28  <PublicServer> <mfb> that doesn't fit to the current splitting scheme
21:36:50  <PublicServer> <LoPo> ill build something with more choice
21:37:25  <PublicServer> <mfb> new place looks like it wants to get connected
21:39:35  <PublicServer> <LoPo> went to Elysium just now
21:39:54  <PublicServer> <mfb> ?
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21:40:04  <PublicServer> <LoPo> its a movie
21:40:10  <PublicServer> <mfb> ah
21:42:36  <PublicServer> <LoPo> but it wasnt as good as i hoped :P
21:42:39  <PublicServer> <LoPo> so....
21:42:45  <PublicServer> <LoPo> end of story :P
21:43:59  <PublicServer> <LoPo> why the road?
21:44:05  <PublicServer> <mfb> town?
21:44:08  <PublicServer> <LoPo> its making me mad!
21:44:15  <PublicServer> <LoPo> oh
21:44:17  <PublicServer> <LoPo> right ;P
21:45:23  <PublicServer> <mfb> I plan to build the town around the station
21:45:29  <PublicServer> <mfb> so I left space for 4 MLs
21:45:30  <PublicServer> <LoPo> :)
21:45:35  <PublicServer> <LoPo> yeah that is nice
21:45:50  <PublicServer> <LoPo> what about this part
21:46:00  <PublicServer> <mfb> well
21:46:04  <PublicServer> <LoPo> move the bridge 1 tile?
21:46:10  <PublicServer> <mfb> if I connect the station, one ML has to move
21:46:16  <PublicServer> <mfb> why?
21:46:22  <PublicServer> <mfb> CL
21:46:22  <PublicServer> <LoPo> oh nvm
21:47:12  <PublicServer> <mfb> hmm did not help
21:47:26  <PublicServer> <LoPo> hmm
21:47:33  <PublicServer> <LoPo> why not simply bridge the ML there
21:47:37  <PublicServer> <LoPo> or that :P
21:49:21  <PublicServer> <mfb> ML bridges are evil
21:49:31  <PublicServer> <LoPo> true
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21:58:49  <PublicServer> <LoPo> :)
21:59:15  <PublicServer> <mfb> one tile for the main station
21:59:45  <PublicServer> <LoPo> ah
21:59:59  <PublicServer> <mfb> hmm
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23:47:42  <scshunt> !password
23:47:42  <PublicServer> scshunt: outlay
23:48:16  <PublicServer> *** scshunt joined the game
23:50:32  <PublicServer> <scshunt> laggggg
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23:51:03  <PublicServer> <mfb> yeah
23:52:02  <PublicServer> <scshunt> what are we up to now?
23:52:18  <PublicServer> <mfb> NEW is new
23:52:53  <PublicServer> <LoPo> and AND
23:53:03  <PublicServer> <LoPo> but, im leaving :P
23:53:06  <PublicServer> <LoPo> so gl and gn
23:53:26  <PublicServer> *** LoPo has left the game (leaving)
23:53:30  <LoPo> !auto
23:53:30  <PublicServer> *** LoPo has enabled autopause mode.
23:56:52  <mfb-> NEW AND ...?
23:57:22  <PublicServer> <mfb> there is no AND
23:57:28  <PublicServer> <scshunt> ugh
23:57:34  <PublicServer> <scshunt> no wonder there's lag
23:57:36  <PublicServer> <scshunt> so mcuh pointless PBS
23:57:50  <PublicServer> <mfb> not so much
23:57:56  <PublicServer> <mfb> +not significant for lag
23:58:02  <PublicServer> <mfb> now we have AND

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