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00:30:04 *** evildwarf has quit IRC 00:30:28 *** evildwarf has joined #openttdcoop 00:30:28 *** Webster sets mode: +o evildwarf 02:13:36 *** evildwarfseviltwin has joined #openttdcoop 02:13:36 *** Webster sets mode: +o evildwarfseviltwin 02:20:26 *** evildwarf has quit IRC 03:01:56 *** roboboy has joined #openttdcoop 04:52:09 *** evildwarf has joined #openttdcoop 04:52:09 *** Webster sets mode: +o evildwarf 04:55:00 *** dwarf has joined #openttdcoop 04:55:00 *** Webster sets mode: +o dwarf 04:56:58 *** evildwarfseviltwin has quit IRC 04:59:41 *** evildwarf has quit IRC 05:50:37 *** evildwarf has joined #openttdcoop 05:50:37 *** Webster sets mode: +o evildwarf 05:55:06 *** dwarf has quit IRC 06:03:34 *** [1]Mark has joined #openttdcoop 06:09:39 *** Mark has quit IRC 06:09:39 *** [1]Mark is now known as Mark 06:19:59 *** Anson has quit IRC 06:28:46 *** Anson has joined #openttdcoop 07:29:49 *** valhallasw has joined #openttdcoop 09:27:58 *** evildwarf has quit IRC 09:30:31 *** [1]Mark has joined #openttdcoop 09:33:36 *** Mark has quit IRC 09:33:36 *** [1]Mark is now known as Mark 10:46:41 *** Max|_ has joined #openttdcoop 10:48:44 *** Max| has quit IRC 11:28:57 *** Killian has joined #openttdcoop 11:29:00 <Killian> !players 11:29:03 <PublicServer> Killian: There are currently no clients connected to the server 11:29:09 *** Killian has quit IRC 12:25:01 <dihedral> very interesting behavior 12:27:39 <V453000> can be seen from time to time 12:27:41 <V453000> interesting indeed 12:29:58 <dihedral> is there a way to identify one game from another? 12:30:03 <dihedral> i mean - for a bot 12:30:12 <dihedral> i really uniqu way? :-P 12:32:55 <V453000> for a bot? :D like what would you want to do 12:33:11 <V453000> or, what would you like to identify 12:42:44 <dihedral> know that one game differs from another 12:42:58 <dihedral> i.e. when the bot connects, i want to be able to know the difference to the previous game 12:43:04 <dihedral> ... IF there is one 12:43:19 <dihedral> i should take this to #openttd :-P 13:13:48 <dihedral> !gamenr 13:13:48 <PublicServer> dihedral: This is game number: 267 13:21:35 <V453000> almost over 9000 13:21:37 <V453000> !coop 13:21:37 <PublicServer> V453000: We are coop! 13:21:45 <V453000> where is tycoondemon2 13:42:47 *** nicfer has joined #openttdcoop 13:42:54 <nicfer> !dl win64 13:42:54 <PublicServer> nicfer: http://binaries.openttd.org/nightlies/trunk/r25734/openttd-trunk-r25734-windows-win64.zip 13:46:22 <nicfer> !password 13:46:22 <PublicServer> nicfer: trawls 13:46:33 <PublicServer> *** Game still paused (number of players) 13:46:34 <PublicServer> *** nicfer joined the game 13:48:02 <PublicServer> *** nicfer has left the game (leaving) 13:49:14 <V453000> not a long visit :D 14:24:01 *** roboboy has quit IRC 14:34:34 *** [1]Mark has joined #openttdcoop 14:35:09 *** Mark has quit IRC 14:35:10 *** [1]Mark is now known as Mark 14:51:36 *** Mark has quit IRC 14:53:58 *** filter_select has quit IRC 15:00:16 *** Mark has joined #openttdcoop 15:07:20 <Mark> hai 15:07:30 <Mark> !password 15:07:30 <PublicServer> Mark: trawls 15:07:35 <PublicServer> *** Game still paused (number of players) 15:07:37 <PublicServer> *** Mark joined the game 15:07:56 <Mark> !unpause 15:07:56 <PublicServer> Mark: you must be channel op to use !unpause 15:08:18 <Mark> @op 15:08:18 *** Webster sets mode: +o Mark 15:08:22 <Mark> !unpause 15:08:22 <PublicServer> *** Mark has unpaused the server. (Use !auto to set it back.) 15:08:24 <PublicServer> *** Game unpaused (number of players) 15:18:38 *** JoeMiles has joined #openttdcoop 15:18:54 <nicfer> one question, how can I make a logic signaling to autoseparate trains? 15:19:09 <nicfer> !password 15:19:09 <PublicServer> nicfer: gowned 15:19:10 <PublicServer> <Mark> seperate based on what 15:19:25 <PublicServer> *** nicfer joined the game 15:20:34 <PublicServer> *** nicfer has joined company #1 15:25:52 <PublicServer> <nicfer> look north of bbh03 15:26:02 <PublicServer> <nicfer> I tried to make an example of what I want 15:27:16 <PublicServer> <nicfer> I want to make it aware of traffic density 15:29:11 <PublicServer> <nicfer> the more trains there are, the shorter the prio gets 15:31:03 <PublicServer> <nicfer> however it doesn't work as I intend 15:42:44 *** uliko has joined #openttdcoop 15:42:44 *** ChanServ sets mode: +o uliko 15:45:09 <PublicServer> *** nicfer has left the game (leaving) 16:02:42 *** valhallasw has quit IRC 16:04:23 <V453000> !password 16:04:23 <PublicServer> V453000: clawed 16:04:45 <PublicServer> <V453000> hi 16:04:46 <PublicServer> *** V453000 joined the game 16:13:51 <PublicServer> *** V453000 has left the game (leaving) 16:14:16 *** valhallasw has joined #openttdcoop 16:43:30 *** Jam35 has joined #openttdcoop 16:44:03 *** Jam35 is now known as Guest6227 17:18:10 *** Progman has joined #openttdcoop 17:30:58 *** ODM has joined #openttdcoop 17:30:58 *** ChanServ sets mode: +o ODM 17:36:11 *** Progman_ has joined #openttdcoop 17:41:00 *** Progman has quit IRC 17:41:11 *** Progman_ is now known as Progman 17:54:21 *** Progman has quit IRC 17:55:47 *** valhallasw has quit IRC 18:12:59 *** evildwarf has joined #openttdcoop 18:12:59 *** Webster sets mode: +o evildwarf 18:13:20 *** Guest6227 has quit IRC 18:30:35 <PublicServer> *** Mark has left the game (general timeout) 18:30:35 <PublicServer> *** Mark has left the game (connection lost) 18:30:35 <PublicServer> *** Game paused (number of players) 19:02:46 *** evildwarf has quit IRC 19:03:10 *** evildwarf has joined #openttdcoop 19:03:10 *** Webster sets mode: +o evildwarf 19:10:19 *** Jam35 has joined #openttdcoop 19:14:39 *** Progman has joined #openttdcoop 19:20:59 *** Mark has quit IRC 19:21:40 *** Mark has joined #openttdcoop 19:21:40 *** Webster sets mode: +o Mark 19:24:52 *** chester_ has joined #openttdcoop 19:47:15 *** Chris_Booth has joined #openttdcoop 19:47:43 <Chris_Booth> evening asll 19:48:07 <hylje> hi2u 19:48:53 <Chris_Booth> It is strange looking at the list of people in this IRC channel now 19:48:57 <Chris_Booth> so many new names 19:49:16 <Chris_Booth> mixed in with the old names 19:50:00 <V453000> o/ hi im new how are you 19:50:58 <TWerkhoven> ello 19:51:10 <Chris_Booth> Haha 19:51:18 <Chris_Booth> hi V453000 and TWerkhoven 19:51:24 <Chris_Booth> some old names I know 19:51:30 <V453000> no way 19:51:37 <Chris_Booth> YAWAI 19:51:38 <V453000> must be terrible coincidence 19:51:55 *** ODM has quit IRC 19:52:02 <Mark> youre so old booth 19:52:26 <Chris_Booth> I'm so out of touch with openttd 19:52:44 <Chris_Booth> Everything has changed since I last played 19:53:39 <V453000> not everything? :D 19:53:49 <V453000> nuts is still wtf :> 19:53:56 <Mark> even im losing track 19:54:45 <Chris_Booth> Every time I look on the server I say, I will join the next game 19:54:53 <Chris_Booth> then I forget and a few months pass 19:55:21 <V453000> :D 19:55:31 <V453000> dont delay till next game :P 19:55:36 <V453000> solved 19:55:52 <Mark> get your ass in game then 19:56:19 <V453000> I am in game with NUTS 0.5.9 :P 19:56:22 <V453000> !password 19:56:22 <PublicServer> V453000: galore 19:56:23 <Chris_Booth> I am on my iPad at the moment :( 19:56:43 <PublicServer> *** Game still paused (number of players) 19:56:43 <PublicServer> *** Game unpaused (number of players) 19:56:46 <PublicServer> *** V453000 joined the game 19:56:49 <V453000> !auto 19:56:49 <PublicServer> *** V453000 has enabled autopause mode. 19:56:49 <PublicServer> *** Game paused (number of players) 19:56:54 <Chris_Booth> moving to my desktop would involve leave my lazy boy 19:56:58 <V453000> nub Mark forgot to put auto back :> 19:56:59 <V453000> :D 19:57:08 <Mark> oh shit 19:57:10 <Mark> sorry 19:57:11 <V453000> tablets are the death of creativity 19:57:29 <V453000> shit happens :) 19:57:43 <V453000> just had a reason to blame you :> 19:57:54 <Chris_Booth> lol 19:58:06 <Chris_Booth> Wow okay just found the last game I played 19:58:12 <Chris_Booth> how long ago do you think it was 19:58:38 <V453000> idk 225? 19:59:04 <Chris_Booth> no I found myself in the list of 249 19:59:33 <Chris_Booth> looked like I was still active in the 240 games 19:59:41 <Mark> and i see we have a new member? 19:59:48 <V453000> ah yes 225 wouldnt make sense, that was before nuts 19:59:53 <V453000> Mark: two 19:59:54 <Chris_Booth> but come 250 and christmas I never came back 20:00:05 <Mark> oh wait i did see that 20:00:11 <Chris_Booth> We have at least 4 since I last played 20:00:34 <Chris_Booth> And when I say we I mean you 20:00:45 <V453000> duh 20:01:05 <V453000> all minions belong to us, members belong to everybody :P 20:01:23 <Chris_Booth> and I belong to beer 20:01:36 <V453000> oh god dont remind me of yesterday 20:01:40 <Mark> V453000: theres someone you can talk to 20:01:47 <Mark> were you drunk? 20:01:53 <V453000> wat, talk to? 20:02:00 <V453000> yeah a tiny little bit :> 20:02:07 <Mark> nice job 20:02:13 <V453000> I mean it isnt my fault 20:02:14 <V453000> was monday 20:02:16 <Chris_Booth> I haven't been drunk in 3 days :( 20:02:17 <Mark> czechs dont give a fuck about mondays 20:02:26 <V453000> we celebrated monday 20:02:28 <PublicServer> *** Game still paused (number of players) 20:02:28 <PublicServer> *** Game unpaused (number of players) 20:02:31 <PublicServer> *** Chris Booth joined the game 20:02:51 <PublicServer> <V453000> Chris Booth: go build a WETRail 20:02:54 <PublicServer> <V453000> type of track 20:03:38 <PublicServer> <Chris Booth> the plan doesn't call for WETrails 20:04:05 <PublicServer> <Chris Booth> I have to say NUTs looks nice now 20:04:23 <PublicServer> <V453000> you are actually looking at the oldest part of NUTS 20:04:29 <PublicServer> <V453000> you already seen those monorails :) 20:04:47 <PublicServer> <V453000> there is also a new newGRF - PURR 20:04:55 <PublicServer> <V453000> colourful universal rails :) 20:04:57 <PublicServer> <Chris Booth> C4T? 20:05:03 <PublicServer> <V453000> C4T is awesome too 20:06:09 <PublicServer> <Chris Booth> A cat in water, now that is evil master mind level 20:06:23 <PublicServer> <V453000> XD 20:06:29 <PublicServer> <V453000> it is a hovercat not a cat :> 20:06:31 <PublicServer> <V453000> so Technically it is above water! 20:07:51 <PublicServer> <V453000> :) 20:08:41 <PublicServer> <V453000> ever wanted a replacement for maglev? :P 20:08:43 <PublicServer> <Chris Booth> Oh the Doombriniger is still here 20:08:49 <PublicServer> <V453000> of course 20:09:01 <PublicServer> <Chris Booth> and lots of new slugs 20:09:07 <PublicServer> <V453000> yes 20:09:19 <PublicServer> <V453000> rainbow slug has a gigantic random with about 240 possible outputs 20:09:21 <PublicServer> <V453000> try to clone a couple 20:09:59 <PublicServer> <V453000> see? :> 20:10:01 <PublicServer> <Chris Booth> lol 20:10:08 <PublicServer> <V453000> it lives 20:10:14 <PublicServer> <Chris Booth> you have gone to town on these 20:10:24 <PublicServer> <V453000> this isnt everything by far 20:10:24 <PublicServer> <V453000> clone more 20:11:02 <PublicServer> <Chris Booth> some of them are backwards 20:11:08 <PublicServer> <V453000> read the purchase info :) 20:11:35 <PublicServer> <V453000> EXPECT ANYTHING!!! :> 20:12:13 <PublicServer> <V453000> see this one 20:12:55 <PublicServer> <V453000> you cant explain this :D 20:13:09 <PublicServer> <Chris Booth> why does it say Fashion? 20:13:15 <PublicServer> <V453000> the black thing is a hat ... 20:13:34 <PublicServer> <V453000> aand here is animal express 20:13:48 <PublicServer> <Chris Booth> I can see that, but only says it when going right 20:13:54 <PublicServer> <V453000> yes 20:13:56 <PublicServer> <V453000> secrecyyy 20:14:58 <PublicServer> <V453000> :D 20:15:32 <PublicServer> <V453000> idk what else is new 20:15:38 <PublicServer> <V453000> fast class mostly looks nicer :) 20:15:49 <PublicServer> <V453000> lots of stat changes 20:15:55 <PublicServer> <V453000> idk if you know about monorail chameleon class 20:16:02 <PublicServer> <Chris Booth> the monorails 20:16:08 <PublicServer> <Chris Booth> like brickwalker 20:16:14 <PublicServer> <V453000> yes 20:16:21 <PublicServer> <V453000> best for TL2 20:17:20 <PublicServer> <V453000> hm most of the latest features actually relate to slugs :D 20:17:26 <PublicServer> <V453000> /biased 20:17:42 <PublicServer> <Chris Booth> shame you never bought the nyan back 20:17:54 <PublicServer> <V453000> it is back :) 20:18:04 <PublicServer> <V453000> is enough on the slugs 20:18:23 <PublicServer> <V453000> (since next release it is actually on animal express and rainbow slugs get 1 more custom head, but that isnt important atm) 20:19:33 <PublicServer> <V453000> also drawing new train class with 5 new trains :> 4 neq unique sets of wagons, too 20:19:36 <PublicServer> <V453000> new* 20:19:54 <PublicServer> <Chris Booth> WET rails seem a bit pointless 20:20:12 <PublicServer> <V453000> bastard guessed it 20:20:22 <PublicServer> <V453000> ok all of the 5 new trains are ships 20:20:28 <PublicServer> <Chris Booth> lol 20:20:47 <PublicServer> <Chris Booth> that makes sense 20:21:09 <PublicServer> <V453000> with many special things which will be shown later :) 20:21:47 <PublicServer> <Chris Booth> I like the extent LoPo has gone too in SLH 01 to for EOL after stations 20:21:53 <PublicServer> <V453000> also, they arent all that pointless, have ultra high capacity 20:22:27 <PublicServer> <V453000> :) 20:24:09 <PublicServer> <Chris Booth> although SLH 01 will have capactiy issues later 20:24:12 <PublicServer> <Chris Booth> lots of CL2 20:24:15 *** valhallasw has joined #openttdcoop 20:24:43 <PublicServer> <V453000> CLs arent the biggest issue 20:24:55 <PublicServer> <V453000> usually 20:25:21 <PublicServer> <Chris Booth> missing signals? 20:25:31 <PublicServer> <Chris Booth> or too many trains? 20:25:41 <PublicServer> <V453000> depends, mostly people leaving not enough space :) 20:25:44 <PublicServer> <V453000> if you have space you can do anything 20:26:18 <PublicServer> <V453000> but in general CL is a lot less of a problem especially with NUTS 20:26:32 <PublicServer> <V453000> as most trains like maglev or slugs, and monorail too to some extent, have reduced CL slowdowns 20:26:46 <PublicServer> <V453000> so people can focus more on network/track system instead of layout 20:26:48 <PublicServer> <V453000> mor fun 20:26:58 <PublicServer> <V453000> and they generally learn the important parts quicker 20:28:08 <PublicServer> <V453000> also 20:28:15 <PublicServer> <Chris Booth> do we no longer has MSH? 20:28:15 <PublicServer> <V453000> make sure you check out wagons for Valuables 20:28:33 <PublicServer> <V453000> well as every main station and hub have between them a SLH, no we dont this game 20:28:40 <PublicServer> <V453000> hm well almost all 20:28:46 <PublicServer> <V453000> all were expected to 20:29:21 <PublicServer> <Chris Booth> oops 20:29:29 *** uliko has quit IRC 20:29:35 <PublicServer> <V453000> that isnt valuables :> 20:29:54 <PublicServer> <Chris Booth> no but it was a bad signal 20:30:01 <PublicServer> <V453000> is it better now? :D 20:30:07 <PublicServer> <Chris Booth> it is gone 20:30:09 <PublicServer> <V453000> murderer 20:30:15 <PublicServer> <Chris Booth> :D 20:32:59 <PublicServer> <Chris Booth> now the flow might be better 20:33:25 <PublicServer> <Chris Booth> but that probably need LLL_RRR to the right there 20:33:44 <PublicServer> <V453000> tell that to their families 20:33:50 <PublicServer> <V453000> the nuts trains have souls :( 20:33:53 <PublicServer> <V453000> had* 20:34:15 <PublicServer> <Chris Booth> they were pawns in the war against bad flowing networks 20:35:02 *** evildwarf has quit IRC 20:35:02 <PublicServer> <Chris Booth> Did you notice my un-signed town in the last pax game? 20:36:07 <PublicServer> *** Chris Booth #1 joined the game 20:36:11 <PublicServer> *** Chris Booth #1 has left the game (leaving) 20:36:13 <Mark> !password 20:36:13 <PublicServer> Mark: looses 20:36:23 <PublicServer> *** Mark joined the game 20:36:55 <PublicServer> <V453000> idk cant say I paid too much attention 20:37:17 <PublicServer> <V453000> more focused on drawing new stuff :> 20:37:32 <PublicServer> <V453000> well in that game more like codin themg new slugs :> 20:38:27 <PublicServer> <Chris Booth> I was drunk logged in and made a very small town 20:39:10 <V453000> drew new tunnels btw :) https://dl.dropboxusercontent.com/u/20419525/tunolz_wider.png 20:40:18 *** Jam35 has quit IRC 20:41:55 <Chris_Booth> that isn't a public link 20:42:06 <V453000> the f 20:42:12 <Mark> works for me 20:42:17 <Mark> nice tunnels 20:42:20 <V453000> oh I accidentally removed the file XD 20:42:26 <Chris_Booth> oh I get 404 20:42:28 <Chris_Booth> lol 20:42:29 <Mark> you working on nuts rvs yet? :P 20:42:39 <V453000> no it is for American Road Replacement Set 20:42:41 <V453000> you can find it in there 20:42:44 <Mark> oh yea its gone now 20:42:46 <V453000> I wont draw RVs :) 20:42:55 <Mark> yeah you will :P 20:43:02 <Mark> ill just keep asking untill you will 20:43:06 <Mark> at least make slug trams 20:43:09 <Chris_Booth> what about NUTs planes 20:43:10 <Mark> if only that 20:43:12 <Chris_Booth> BIRDs? 20:43:41 <V453000> now drawing NUTS, after that could come some bridges, and sometime eventually when I have nothing to draw, industries 20:44:07 <V453000> "when I have nothing to draw" is kind of a problem though 20:45:27 <Chris_Booth> I though the days when you didn't have time for computer games wouldn't come 20:45:30 <PublicServer> *** Chris Booth has left the game (leaving) 20:45:53 <V453000> this isnt computer games, this is serious pixel drawing business 20:45:54 <Chris_Booth> now I get an hour max 20:46:25 <PublicServer> <Mark> need more time in a day 20:46:35 <PublicServer> <Mark> someone get me 28 hour days please 20:47:01 <V453000> ye :/ 20:47:19 <PublicServer> <Mark> have to get up at 4.30 20:47:29 <V453000> fak 20:48:25 <Chris_Booth> I need more Spata in a day 20:48:56 *** dwarf has joined #openttdcoop 20:48:56 *** Webster sets mode: +o dwarf 20:49:57 <Chris_Booth> We also need to break the population density set on PSG 201 20:50:05 <V453000> mhm 20:50:16 <V453000> more interesting to break train records :) 20:50:23 <PublicServer> <Mark> yeah pop is easy 20:50:24 <V453000> specifically talking about 5000 for a normal non-logic game 20:50:26 <V453000> @records 20:50:27 <Webster> #openttdcoop Records: Clients: 26 | Trains: 2666 (PSG#219) - 3000 (PZG#21) - ( 5000 (PZG#2013) logic net) | Single cargo type output: 204,614 (PZG#2013) | World Pop: 6,150,671 (PSG#201) | PublicServer:Archive - Hall of Fame - #openttdcoop Wiki - http://wiki.openttdcoop.org/PublicServer:Archive_-_Hall_of_Fame 20:50:38 <PublicServer> <Mark> try moving 70% pax though 20:50:51 <V453000> that is the new rule psg201 sets Mark :) 20:50:57 <V453000> otherwise no point in breaking the record 20:51:07 <V453000> might be 50% though not sure 20:51:14 <V453000> still, some rule at least 20:51:16 <PublicServer> <Mark> thats hard enough 20:51:34 <PublicServer> <V453000> yet if you give minions proper bashing they can get 70% easy :) 20:51:40 <Chris_Booth> well 23 people a tile in PSG 201 20:51:51 <PublicServer> <V453000> still, if you take it with Sbahns, pax can easily pile up in transfer stations anyway 20:51:55 <Chris_Booth> if that could be increased and still 70% transported 20:52:13 <V453000> could slightly, but computers would suffer :) 20:52:25 <PublicServer> <Mark> 128^2 map 20:53:19 <Chris_Booth> 5k trains is going to be hard without SML or logic 20:54:43 <V453000> with the correct configuration I think it would actually be surprisingly easy 20:54:47 <V453000> TL3 superstrong, sup 20:55:05 <V453000> I even think that the network necessary for that would be smaller than pzg21 had 20:55:11 <V453000> asiastars take a lot of space 20:55:48 <Chris_Booth> yes 20:57:01 *** valhallasw has quit IRC 20:57:03 <Mark> 5k trains on 256^2? 20:57:27 <V453000> 1800 is the record there with TL2 20:57:32 <V453000> psg216 I think 20:57:48 <V453000> 5k isnt easy there :D 20:58:00 <V453000> even with TL1 20:58:22 <Mark> small one-way 6L rings 20:58:26 <Mark> nice simple hubs 20:58:37 <Chris_Booth> TL1 is to in efficent 20:58:42 <Mark> start off with 4L and you can run 2k i think 20:59:01 <V453000> I am not stopping you from trying? :P 20:59:09 <V453000> pz is empty naow 20:59:10 <Mark> wish i had the time 20:59:31 <V453000> nobody says it has to be completed by next week :) can take time 20:59:46 *** Chris_Booth has quit IRC 20:59:51 <V453000> if you want to do it, just start and who knows how many people join 21:00:22 <Mark> i might 21:00:52 <Mark> i wonder how one-way ML simplicity matches L_R ML capacity 21:01:43 <Mark> anyway im off to sleep 21:01:49 <PublicServer> *** Mark has left the game (leaving) 21:01:49 <PublicServer> *** Game paused (number of players) 21:01:55 <Mark> cyas :) 21:02:02 <V453000> bai 21:02:47 *** mfb- has joined #openttdcoop 21:02:47 *** ChanServ sets mode: +o mfb- 21:02:53 <mfb-> hi 21:03:18 <PublicServer> *** Game still paused (number of players) 21:03:18 <PublicServer> *** Game unpaused (number of players) 21:03:20 <PublicServer> *** mfb joined the game 21:03:25 *** Max| has joined #openttdcoop 21:04:35 *** Progman has quit IRC 21:04:44 <PublicServer> <V453000> hi :) 21:04:54 <PublicServer> <V453000> was just about to go sleep, use unpause :P 21:04:56 <PublicServer> <V453000> gnight 21:05:02 <PublicServer> *** V453000 has left the game (leaving) 21:05:02 <PublicServer> *** Game paused (number of players) 21:05:07 <V453000> !unpause 21:05:07 <PublicServer> *** V453000 has unpaused the server. (Use !auto to set it back.) 21:05:09 <PublicServer> *** Game unpaused (number of players) 21:05:15 *** Max|_ has quit IRC 21:09:06 <PublicServer> <mfb> we should explain the concept of CL to RexConnors 21:19:55 *** chester_ has quit IRC 21:24:35 *** RexConnors has joined #openttdcoop 21:24:40 <RexConnors> !password 21:24:40 <PublicServer> RexConnors: bolted 21:24:56 <PublicServer> *** Rex Connors joined the game 21:25:08 <PublicServer> <Rex Connors> Hey mfb 21:25:17 <mfb-> hi 21:25:24 <mfb-> !auto 21:25:24 <PublicServer> *** mfb- has enabled autopause mode. 21:25:35 <PublicServer> <mfb> please pay attention to curve lengths 21:27:11 <PublicServer> *** Spike joined the game 21:29:16 <PublicServer> <Rex Connors> hey mfb, where did i need to fix them? 21:29:38 <PublicServer> <mfb> I fixed a bad example at barnway-on-sea mines 21:30:02 <PublicServer> <mfb> and two curves at the line to B. north there 21:30:10 <PublicServer> <Rex Connors> ah 21:31:20 <PublicServer> <Rex Connors> thanks, im new so it's hard to remember everthing 21:31:27 <PublicServer> *** Spike has left the game (leaving) 21:39:15 <PublicServer> <mfb> jam 21:39:29 <PublicServer> <mfb> at BBH03 21:39:41 <PublicServer> <mfb> ah, factory drop exit 21:40:19 <PublicServer> <Rex Connors> Coal and iron ore drop is backing up somethimes 21:40:23 <PublicServer> <Rex Connors> at !lehere 21:40:43 <PublicServer> <mfb> well that has a very long entry line 21:40:49 <PublicServer> <Rex Connors> there was at most 7 trains waiting in line 21:40:51 <PublicServer> <mfb> should be fine for now 21:40:53 <PublicServer> <mfb> factory drop is bad 21:40:55 <PublicServer> <Rex Connors> ok :P 21:40:57 <PublicServer> <mfb> jamming the mainlines 21:41:07 <PublicServer> <mfb> okay, I guess both need expansion 21:41:13 <PublicServer> <Rex Connors> oh gosh 21:41:28 <PublicServer> <Rex Connors> im a noob 21:41:42 <PublicServer> <Rex Connors> i have only built those stations and then one in the last game 21:41:48 <PublicServer> <Rex Connors> so i wont be much help 21:42:26 <PublicServer> <mfb> well, I'll expand the factory exit 21:42:56 <PublicServer> <Rex Connors> I will watch and do what you tell me :P 21:43:44 <PublicServer> <Rex Connors> dumb antenna 21:43:54 <PublicServer> <mfb> yeah 21:44:24 *** dwarf has quit IRC 21:47:57 <PublicServer> <mfb> stupid antenna 21:48:43 <PublicServer> <mfb> let's see if that work 21:48:45 <PublicServer> <mfb> s 21:48:55 <PublicServer> <Rex Connors> you're good :P 21:49:23 <PublicServer> <mfb> :) 21:49:37 <PublicServer> <mfb> I guess it needs a 3rd line 21:49:43 <PublicServer> <Rex Connors> it's gonna take awhile for pickup to get jammed though 21:50:01 <PublicServer> <mfb> well, pickup has a good overflow 21:50:03 <PublicServer> <Rex Connors> that looks better though 21:51:29 <PublicServer> <Rex Connors> well BBH isnt jammed anymore 21:51:36 <PublicServer> <Rex Connors> that's a good sign 21:51:51 <PublicServer> <mfb> and we get more trains out than in 21:52:25 <PublicServer> <Rex Connors> which is a great thing 21:52:52 <PublicServer> <mfb> now coal+iron ore drop is nearly empty 21:53:30 <PublicServer> <mfb> anyway, an extension is a good idea 21:55:52 <PublicServer> <Rex Connors> he mfb 21:55:56 <PublicServer> <Rex Connors> look at !lehere 21:56:03 <PublicServer> <Rex Connors> tains arent going up 21:56:13 <PublicServer> <Rex Connors> onling to down 21:56:24 <PublicServer> <Rex Connors> only* 21:56:26 <PublicServer> <mfb> see sign 21:56:33 <PublicServer> <Rex Connors> ah 21:56:39 <PublicServer> <Rex Connors> why do that 21:56:49 <PublicServer> <mfb> I guess that is not on purpose 21:56:59 <PublicServer> <Rex Connors> :P 21:57:25 <PublicServer> <mfb> we have 8000 signals 21:57:29 <PublicServer> <mfb> that can happen :p 21:57:31 <PublicServer> <Rex Connors> :D 21:58:37 <PublicServer> <mfb> hmm 21:58:43 <PublicServer> <mfb> see !here 21:58:53 <PublicServer> <mfb> don't use the same station for two goods (pickup) 21:59:07 <PublicServer> <Rex Connors> Ah 21:59:07 <PublicServer> <mfb> trains for one cargo can block the station for the other cargo 21:59:11 <PublicServer> <Rex Connors> can i correct 21:59:29 <PublicServer> <mfb> build a new station for iron ore please 21:59:35 <PublicServer> <Rex Connors> Kk 22:00:57 <PublicServer> <mfb> I built a new station for wood, so the station does not get iron any more 22:01:05 <PublicServer> <Rex Connors> ok 22:01:40 <PublicServer> <mfb> oh I changed the wrong trains 22:01:46 <PublicServer> <mfb> crap 22:01:57 <PublicServer> <Rex Connors> k i edited the iron trains 22:02:11 <PublicServer> <Rex Connors> i have them on shared orders so i t was easy 22:02:13 <PublicServer> <mfb> okay 22:02:17 <PublicServer> <Rex Connors> lol v taught me that 22:02:23 <PublicServer> <mfb> yeah, all train groups use shared orders 22:02:33 <PublicServer> <Rex Connors> thats how nooby i am 22:02:51 <PublicServer> <Rex Connors> so it sshould be better now? 22:03:19 <PublicServer> <mfb> should be fine now 22:04:09 <PublicServer> <Rex Connors> Thanks for the help 22:04:16 <PublicServer> <Rex Connors> and correction xD 22:05:42 <PublicServer> *** Rex Connors has joined spectators 22:05:42 <PublicServer> *** Game paused (number of players) 22:07:48 <mfb-> !unpause 22:07:48 <PublicServer> *** mfb- has unpaused the server. (Use !auto to set it back.) 22:07:48 <PublicServer> *** Game unpaused (number of players) 22:07:52 <mfb-> !auto 22:07:52 <PublicServer> *** mfb- has enabled autopause mode. 22:07:54 <PublicServer> *** Game paused (number of players) 22:10:36 <PublicServer> <mfb> there are more closer to the industry, but there it does not matter at all 22:19:15 <PublicServer> *** Rex Connors has joined company #1 22:19:15 <PublicServer> *** Game unpaused (number of players) 22:20:05 <PublicServer> <Rex Connors> How is it a tight surve 22:20:11 <PublicServer> <Rex Connors> i see those all over the map 22:20:19 <PublicServer> <mfb> that one is shorter 22:21:01 <PublicServer> <Rex Connors> oh, only 3 half tiles 22:21:11 <PublicServer> <Rex Connors> ? 22:21:13 <PublicServer> <mfb> exactly 22:21:48 <PublicServer> <mfb> (from a technical point of view, "CL2" is not right, as it has just 1.5 tiles, but that is called CL2 here) 22:23:21 <PublicServer> <Rex Connors> there 22:23:27 <PublicServer> <Rex Connors> that fixed it 22:23:42 <PublicServer> <mfb> good 22:24:04 <PublicServer> <mfb> no 22:24:06 <PublicServer> <mfb> :D 22:33:01 <PublicServer> <mfb> why do we have train 518,519,520? 22:35:44 <PublicServer> <Rex Connors> hmm? 22:35:47 <PublicServer> <Rex Connors> sorry afk 22:36:14 <PublicServer> <Rex Connors> that !CL masnt me :P 22:37:09 <PublicServer> <Rex Connors> wait 22:37:15 <PublicServer> <Rex Connors> so this 22:37:27 <PublicServer> <Rex Connors> workf 22:37:29 <PublicServer> <Rex Connors> works 22:37:36 <PublicServer> <Rex Connors> but that other one didnt? 22:37:38 <PublicServer> <mfb> without a third bend, it works 22:37:51 <PublicServer> <Rex Connors> ooooohhh 22:37:51 <PublicServer> <mfb> the two bends are in opposite directions 22:38:28 <mfb-> http://wiki.openttdcoop.org/Max_Curve_Speed#Special_Curves 22:38:50 *** dwarf has joined #openttdcoop 22:38:50 *** Webster sets mode: +o dwarf 22:39:24 <PublicServer> <Rex Connors> so i had the middle slowing one 22:39:44 <mfb-> just the regular short curve 22:40:17 <PublicServer> <Rex Connors> oh the 1.5 tile bend 22:40:35 <PublicServer> <Rex Connors> ah see, now i know that! thanks dude 22:41:09 <PublicServer> <Rex Connors> factory pickup is stil jammed :/ 22:41:19 <PublicServer> <Rex Connors> the exit 22:41:21 <PublicServer> <mfb> see BBH03 :D 22:41:39 <PublicServer> <Rex Connors> ah 22:41:54 <PublicServer> <Rex Connors> 3rd, is that third line? 22:42:00 <PublicServer> <mfb> right 22:42:16 <PublicServer> <Rex Connors> ah... 22:42:46 <PublicServer> <mfb> unfortunately, the inner merge of the lines going west is a bit packed 22:42:56 <PublicServer> <Rex Connors> mmhmm 22:43:18 <PublicServer> <mfb> I'll try a 2.5th line 22:43:36 <PublicServer> <mfb> third line towards one side only 22:46:06 <PublicServer> <mfb> better :) 22:46:28 <PublicServer> <Rex Connors> yay! finally unjammed picku[ 22:46:31 <PublicServer> <Rex Connors> nice job man 22:48:05 <PublicServer> <mfb> what do you load at fort rutfield exchange? 22:48:31 <PublicServer> <Rex Connors> there was oil there 22:48:35 <PublicServer> <mfb> oil wells die 22:48:45 <PublicServer> <Rex Connors> oh :P 22:49:52 <PublicServer> <Rex Connors> when do oil wells die 22:50:03 <PublicServer> <mfb> after a while 22:50:13 <PublicServer> <mfb> they all die, and they don't come back 22:50:19 <PublicServer> <mfb> only oil rigs survive 22:52:51 <PublicServer> <Rex Connors> well mfb 22:52:54 <PublicServer> <Rex Connors> im gonna play some league 22:53:01 <PublicServer> <Rex Connors> do you want me to stay connected 22:53:06 <mfb-> good night 22:53:09 <PublicServer> <Rex Connors> so you can build/fix 22:53:20 <PublicServer> <mfb> I can unpause the server if something needs fixing 22:53:30 <PublicServer> <Rex Connors> ah 22:53:37 <PublicServer> <Rex Connors> ok, cya later 22:53:44 <PublicServer> *** mfb has left the game (leaving) 22:53:44 <PublicServer> *** Game paused (number of players) 22:53:46 <PublicServer> *** Rex Connors has left the game (leaving) 22:54:39 *** mfb- has quit IRC 23:00:05 *** dwarf has quit IRC 23:52:17 *** BiG_MeEcH has quit IRC