Log for #openttdcoop on 10th September 2013:
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11:29:00  <Killian> !players
11:29:03  <PublicServer> Killian: There are currently no clients connected to the server
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12:25:01  <dihedral> very interesting behavior
12:27:39  <V453000> can be seen from time to time
12:27:41  <V453000> interesting indeed
12:29:58  <dihedral> is there a way to identify one game from another?
12:30:03  <dihedral> i mean - for a bot
12:30:12  <dihedral> i really uniqu way? :-P
12:32:55  <V453000> for a bot? :D like what would you want to do
12:33:11  <V453000> or, what would you like to identify
12:42:44  <dihedral> know that one game differs from another
12:42:58  <dihedral> i.e. when the bot connects, i want to be able to know the difference to the previous game
12:43:04  <dihedral> ... IF there is one
12:43:19  <dihedral> i should take this to #openttd :-P
13:13:48  <dihedral> !gamenr
13:13:48  <PublicServer> dihedral: This is game number: 267
13:21:35  <V453000> almost over 9000
13:21:37  <V453000> !coop
13:21:37  <PublicServer> V453000: We are coop!
13:21:45  <V453000> where is tycoondemon2
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13:42:54  <nicfer> !dl win64
13:42:54  <PublicServer> nicfer:
13:46:22  <nicfer> !password
13:46:22  <PublicServer> nicfer: trawls
13:46:33  <PublicServer> *** Game still paused (number of players)
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13:49:14  <V453000> not a long visit :D
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15:07:20  <Mark> hai
15:07:30  <Mark> !password
15:07:30  <PublicServer> Mark: trawls
15:07:35  <PublicServer> *** Game still paused (number of players)
15:07:37  <PublicServer> *** Mark joined the game
15:07:56  <Mark> !unpause
15:07:56  <PublicServer> Mark: you must be channel op to use !unpause
15:08:18  <Mark> @op
15:08:18  *** Webster sets mode: +o Mark
15:08:22  <Mark> !unpause
15:08:22  <PublicServer> *** Mark has unpaused the server. (Use !auto to set it back.)
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15:18:54  <nicfer> one question, how can I make a logic signaling to autoseparate trains?
15:19:09  <nicfer> !password
15:19:09  <PublicServer> nicfer: gowned
15:19:10  <PublicServer> <Mark> seperate based on what
15:19:25  <PublicServer> *** nicfer joined the game
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15:25:52  <PublicServer> <nicfer> look north of bbh03
15:26:02  <PublicServer> <nicfer> I tried to make an example of what I want
15:27:16  <PublicServer> <nicfer> I want to make it aware of traffic density
15:29:11  <PublicServer> <nicfer> the more trains there are, the shorter the prio gets
15:31:03  <PublicServer> <nicfer> however it doesn't work as I intend
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16:04:23  <V453000> !password
16:04:23  <PublicServer> V453000: clawed
16:04:45  <PublicServer> <V453000> hi
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19:47:43  <Chris_Booth> evening asll
19:48:07  <hylje> hi2u
19:48:53  <Chris_Booth> It is strange looking at the list of people in this IRC channel now
19:48:57  <Chris_Booth> so many new names
19:49:16  <Chris_Booth> mixed in with the old names
19:50:00  <V453000> o/ hi im new how are you
19:50:58  <TWerkhoven> ello
19:51:10  <Chris_Booth> Haha
19:51:18  <Chris_Booth> hi V453000 and TWerkhoven
19:51:24  <Chris_Booth> some old names I know
19:51:30  <V453000> no way
19:51:37  <Chris_Booth> YAWAI
19:51:38  <V453000> must be terrible coincidence
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19:52:02  <Mark> youre so old booth
19:52:26  <Chris_Booth> I'm so out of touch with openttd
19:52:44  <Chris_Booth> Everything has changed since I last played
19:53:39  <V453000> not everything? :D
19:53:49  <V453000> nuts is still wtf :>
19:53:56  <Mark> even im losing track
19:54:45  <Chris_Booth> Every time I look on the server I say, I will join the next game
19:54:53  <Chris_Booth> then I forget and a few months pass
19:55:21  <V453000> :D
19:55:31  <V453000> dont delay till next game :P
19:55:36  <V453000> solved
19:55:52  <Mark> get your ass in game then
19:56:19  <V453000> I am in game with NUTS 0.5.9 :P
19:56:22  <V453000> !password
19:56:22  <PublicServer> V453000: galore
19:56:23  <Chris_Booth> I am on my iPad at the moment :(
19:56:43  <PublicServer> *** Game still paused (number of players)
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19:56:49  <V453000> !auto
19:56:49  <PublicServer> *** V453000 has enabled autopause mode.
19:56:49  <PublicServer> *** Game paused (number of players)
19:56:54  <Chris_Booth> moving to my desktop would involve leave my lazy boy
19:56:58  <V453000> nub Mark forgot to put auto back :>
19:56:59  <V453000> :D
19:57:08  <Mark> oh shit
19:57:10  <Mark> sorry
19:57:11  <V453000> tablets are the death of creativity
19:57:29  <V453000> shit happens :)
19:57:43  <V453000> just had a reason to blame you :>
19:57:54  <Chris_Booth> lol
19:58:06  <Chris_Booth> Wow okay just found the last game I played
19:58:12  <Chris_Booth> how long ago do you think it was
19:58:38  <V453000> idk 225?
19:59:04  <Chris_Booth> no I found myself in the list of 249
19:59:33  <Chris_Booth> looked like I was still active in the 240 games
19:59:41  <Mark> and i see we have a new member?
19:59:48  <V453000> ah yes 225 wouldnt make sense, that was before nuts
19:59:53  <V453000> Mark: two
19:59:54  <Chris_Booth> but come 250 and christmas I never came back
20:00:05  <Mark> oh wait i did see that
20:00:11  <Chris_Booth> We have at least 4 since I last played
20:00:34  <Chris_Booth> And when I say we I mean you
20:00:45  <V453000> duh
20:01:05  <V453000> all minions belong to us, members belong to everybody :P
20:01:23  <Chris_Booth> and I belong to beer
20:01:36  <V453000> oh god dont remind me of yesterday
20:01:40  <Mark> V453000: theres someone you can talk to
20:01:47  <Mark> were you drunk?
20:01:53  <V453000> wat, talk to?
20:02:00  <V453000> yeah a tiny little bit :>
20:02:07  <Mark> nice job
20:02:13  <V453000> I mean it isnt my fault
20:02:14  <V453000> was monday
20:02:16  <Chris_Booth> I haven't been drunk in 3 days :(
20:02:17  <Mark> czechs dont give a fuck about mondays
20:02:26  <V453000> we celebrated monday
20:02:28  <PublicServer> *** Game still paused (number of players)
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20:02:31  <PublicServer> *** Chris Booth joined the game
20:02:51  <PublicServer> <V453000> Chris Booth:  go build a WETRail
20:02:54  <PublicServer> <V453000> type of track
20:03:38  <PublicServer> <Chris Booth> the plan doesn't call for WETrails
20:04:05  <PublicServer> <Chris Booth> I have to say NUTs looks nice now
20:04:23  <PublicServer> <V453000> you are actually looking at the oldest part of NUTS
20:04:29  <PublicServer> <V453000> you already seen those monorails :)
20:04:47  <PublicServer> <V453000> there is also a new newGRF - PURR
20:04:55  <PublicServer> <V453000> colourful universal rails :)
20:04:57  <PublicServer> <Chris Booth> C4T?
20:05:03  <PublicServer> <V453000> C4T is awesome too
20:06:09  <PublicServer> <Chris Booth> A cat in water, now that is evil master mind level
20:06:23  <PublicServer> <V453000> XD
20:06:29  <PublicServer> <V453000> it is a hovercat not a cat :>
20:06:31  <PublicServer> <V453000> so Technically it is above water!
20:07:51  <PublicServer> <V453000> :)
20:08:41  <PublicServer> <V453000> ever wanted a replacement for maglev? :P
20:08:43  <PublicServer> <Chris Booth> Oh the Doombriniger is still here
20:08:49  <PublicServer> <V453000> of course
20:09:01  <PublicServer> <Chris Booth> and lots of new slugs
20:09:07  <PublicServer> <V453000> yes
20:09:19  <PublicServer> <V453000> rainbow slug has a gigantic random with about 240 possible outputs
20:09:21  <PublicServer> <V453000> try to clone a couple
20:09:59  <PublicServer> <V453000> see? :>
20:10:01  <PublicServer> <Chris Booth> lol
20:10:08  <PublicServer> <V453000> it lives
20:10:14  <PublicServer> <Chris Booth> you have gone to town on these
20:10:24  <PublicServer> <V453000> this isnt everything by far
20:10:24  <PublicServer> <V453000> clone more
20:11:02  <PublicServer> <Chris Booth> some of them are backwards
20:11:08  <PublicServer> <V453000> read the purchase info :)
20:11:35  <PublicServer> <V453000> EXPECT ANYTHING!!! :>
20:12:13  <PublicServer> <V453000> see this one
20:12:55  <PublicServer> <V453000> you cant explain this :D
20:13:09  <PublicServer> <Chris Booth> why does it say Fashion?
20:13:15  <PublicServer> <V453000> the black thing is a hat ...
20:13:34  <PublicServer> <V453000> aand here is animal express
20:13:48  <PublicServer> <Chris Booth> I can see that, but only says it when going right
20:13:54  <PublicServer> <V453000> yes
20:13:56  <PublicServer> <V453000> secrecyyy
20:14:58  <PublicServer> <V453000> :D
20:15:32  <PublicServer> <V453000> idk what else is new
20:15:38  <PublicServer> <V453000> fast class mostly looks nicer :)
20:15:49  <PublicServer> <V453000> lots of stat changes
20:15:55  <PublicServer> <V453000> idk if you know about monorail chameleon class
20:16:02  <PublicServer> <Chris Booth> the monorails
20:16:08  <PublicServer> <Chris Booth> like brickwalker
20:16:14  <PublicServer> <V453000> yes
20:16:21  <PublicServer> <V453000> best for TL2
20:17:20  <PublicServer> <V453000> hm most of the latest features actually relate to slugs :D
20:17:26  <PublicServer> <V453000>  /biased
20:17:42  <PublicServer> <Chris Booth> shame you never bought the nyan back
20:17:54  <PublicServer> <V453000> it is back :)
20:18:04  <PublicServer> <V453000> is enough on the slugs
20:18:23  <PublicServer> <V453000> (since next release it is actually on animal express and rainbow slugs get 1 more custom head, but that isnt important atm)
20:19:33  <PublicServer> <V453000> also drawing new train class with 5 new trains :> 4 neq unique sets of wagons, too
20:19:36  <PublicServer> <V453000> new*
20:19:54  <PublicServer> <Chris Booth> WET rails seem a bit pointless
20:20:12  <PublicServer> <V453000> bastard guessed it
20:20:22  <PublicServer> <V453000> ok all of the  5 new trains are ships
20:20:28  <PublicServer> <Chris Booth> lol
20:20:47  <PublicServer> <Chris Booth> that makes sense
20:21:09  <PublicServer> <V453000> with many special things which will be shown later :)
20:21:47  <PublicServer> <Chris Booth> I like the extent LoPo has gone too in SLH 01 to for EOL after stations
20:21:53  <PublicServer> <V453000> also, they arent all that pointless, have ultra high capacity
20:22:27  <PublicServer> <V453000> :)
20:24:09  <PublicServer> <Chris Booth> although SLH 01 will have capactiy issues later
20:24:12  <PublicServer> <Chris Booth> lots of CL2
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20:24:43  <PublicServer> <V453000> CLs arent the biggest issue
20:24:55  <PublicServer> <V453000> usually
20:25:21  <PublicServer> <Chris Booth> missing signals?
20:25:31  <PublicServer> <Chris Booth> or too many trains?
20:25:41  <PublicServer> <V453000> depends, mostly people leaving not enough space :)
20:25:44  <PublicServer> <V453000> if you have space you can do anything
20:26:18  <PublicServer> <V453000> but in general CL is a lot less of a problem especially with NUTS
20:26:32  <PublicServer> <V453000> as most trains like maglev or slugs, and monorail too to some extent, have reduced CL slowdowns
20:26:46  <PublicServer> <V453000> so people can focus more on network/track system instead of layout
20:26:48  <PublicServer> <V453000> mor fun
20:26:58  <PublicServer> <V453000> and they generally learn the important parts quicker
20:28:08  <PublicServer> <V453000> also
20:28:15  <PublicServer> <Chris Booth> do we no longer has MSH?
20:28:15  <PublicServer> <V453000> make sure you check out wagons for Valuables
20:28:33  <PublicServer> <V453000> well as every main station and hub have between them a SLH, no we dont this game
20:28:40  <PublicServer> <V453000> hm well almost all
20:28:46  <PublicServer> <V453000> all were expected to
20:29:21  <PublicServer> <Chris Booth> oops
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20:29:35  <PublicServer> <V453000> that isnt valuables :>
20:29:54  <PublicServer> <Chris Booth> no but it was a bad signal
20:30:01  <PublicServer> <V453000> is it better now? :D
20:30:07  <PublicServer> <Chris Booth> it is gone
20:30:09  <PublicServer> <V453000> murderer
20:30:15  <PublicServer> <Chris Booth> :D
20:32:59  <PublicServer> <Chris Booth> now the flow might be better
20:33:25  <PublicServer> <Chris Booth> but that probably need LLL_RRR to the right there
20:33:44  <PublicServer> <V453000> tell that to their families
20:33:50  <PublicServer> <V453000> the nuts trains have souls :(
20:33:53  <PublicServer> <V453000> had*
20:34:15  <PublicServer> <Chris Booth> they were pawns in the war against bad flowing networks
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20:35:02  <PublicServer> <Chris Booth> Did you notice my un-signed town in the last pax game?
20:36:07  <PublicServer> *** Chris Booth #1 joined the game
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20:36:13  <Mark> !password
20:36:13  <PublicServer> Mark: looses
20:36:23  <PublicServer> *** Mark joined the game
20:36:55  <PublicServer> <V453000> idk cant say I paid too much attention
20:37:17  <PublicServer> <V453000> more focused on drawing new stuff :>
20:37:32  <PublicServer> <V453000> well in that game more like codin themg new slugs :>
20:38:27  <PublicServer> <Chris Booth> I was drunk logged in and made a very small town
20:39:10  <V453000> drew new tunnels btw :)
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20:41:55  <Chris_Booth> that isn't a public link
20:42:06  <V453000> the f
20:42:12  <Mark> works for me
20:42:17  <Mark> nice tunnels
20:42:20  <V453000> oh I accidentally removed the file XD
20:42:26  <Chris_Booth> oh I get 404
20:42:28  <Chris_Booth> lol
20:42:29  <Mark> you working on nuts rvs yet? :P
20:42:39  <V453000> no it is for American Road Replacement Set
20:42:41  <V453000> you can find it in there
20:42:44  <Mark> oh yea its gone now
20:42:46  <V453000> I wont draw RVs :)
20:42:55  <Mark> yeah you will :P
20:43:02  <Mark> ill just keep asking untill you will
20:43:06  <Mark> at least make slug trams
20:43:09  <Chris_Booth> what about NUTs planes
20:43:10  <Mark> if only that
20:43:12  <Chris_Booth> BIRDs?
20:43:41  <V453000> now drawing NUTS, after that could come some bridges, and sometime eventually when I have nothing to draw, industries
20:44:07  <V453000> "when I have nothing to draw" is kind of a problem though
20:45:27  <Chris_Booth> I though the days when you didn't have time for computer games wouldn't come
20:45:30  <PublicServer> *** Chris Booth has left the game (leaving)
20:45:53  <V453000> this isnt computer games, this is serious pixel drawing business
20:45:54  <Chris_Booth> now I get an hour max
20:46:25  <PublicServer> <Mark> need more time in a day
20:46:35  <PublicServer> <Mark> someone get me 28 hour days please
20:47:01  <V453000> ye :/
20:47:19  <PublicServer> <Mark> have to get up at 4.30
20:47:29  <V453000> fak
20:48:25  <Chris_Booth> I need more Spata in a day
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20:49:57  <Chris_Booth> We also need to break the population density set on PSG 201
20:50:05  <V453000> mhm
20:50:16  <V453000> more interesting to break train records :)
20:50:23  <PublicServer> <Mark> yeah pop is easy
20:50:24  <V453000> specifically talking about 5000 for a normal non-logic game
20:50:26  <V453000> @records
20:50:27  <Webster> #openttdcoop Records: Clients: 26 | Trains: 2666 (PSG#219) - 3000 (PZG#21) - ( 5000 (PZG#2013) logic net) | Single cargo type output: 204,614 (PZG#2013) | World Pop: 6,150,671 (PSG#201) | PublicServer:Archive - Hall of Fame - #openttdcoop Wiki -
20:50:38  <PublicServer> <Mark> try moving 70% pax though
20:50:51  <V453000> that is the new rule psg201 sets Mark :)
20:50:57  <V453000> otherwise no point in breaking the record
20:51:07  <V453000> might be 50% though not sure
20:51:14  <V453000> still, some rule at least
20:51:16  <PublicServer> <Mark> thats hard enough
20:51:34  <PublicServer> <V453000> yet if you give minions proper bashing they can get 70% easy :)
20:51:40  <Chris_Booth> well 23 people a tile in PSG 201
20:51:51  <PublicServer> <V453000> still, if you take it with Sbahns, pax can easily pile up in transfer stations anyway
20:51:55  <Chris_Booth> if that could be increased and still 70% transported
20:52:13  <V453000> could slightly, but computers would suffer :)
20:52:25  <PublicServer> <Mark> 128^2 map
20:53:19  <Chris_Booth> 5k trains is going to be hard without SML or logic
20:54:43  <V453000> with the correct configuration I think it would actually be surprisingly easy
20:54:47  <V453000> TL3 superstrong, sup
20:55:05  <V453000> I even think that the network necessary for that would be smaller than pzg21 had
20:55:11  <V453000> asiastars take a lot of space
20:55:48  <Chris_Booth> yes
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20:57:03  <Mark> 5k trains on 256^2?
20:57:27  <V453000> 1800 is the record there with TL2
20:57:32  <V453000> psg216 I think
20:57:48  <V453000> 5k isnt easy there :D
20:58:00  <V453000> even with TL1
20:58:22  <Mark> small one-way 6L rings
20:58:26  <Mark> nice simple hubs
20:58:37  <Chris_Booth> TL1 is to in efficent
20:58:42  <Mark> start off with 4L and you can run 2k i think
20:59:01  <V453000> I am not stopping you from trying? :P
20:59:09  <V453000> pz is empty naow
20:59:10  <Mark> wish i had the time
20:59:31  <V453000> nobody says it has to be completed by next week :) can take time
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20:59:51  <V453000> if you want to do it, just start and who knows how many people join
21:00:22  <Mark> i might
21:00:52  <Mark> i wonder how one-way ML simplicity matches L_R ML capacity
21:01:43  <Mark> anyway im off to sleep
21:01:49  <PublicServer> *** Mark has left the game (leaving)
21:01:49  <PublicServer> *** Game paused (number of players)
21:01:55  <Mark> cyas :)
21:02:02  <V453000> bai
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21:02:47  *** ChanServ sets mode: +o mfb-
21:02:53  <mfb-> hi
21:03:18  <PublicServer> *** Game still paused (number of players)
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21:04:44  <PublicServer> <V453000> hi :)
21:04:54  <PublicServer> <V453000> was just about to go sleep, use unpause :P
21:04:56  <PublicServer> <V453000> gnight
21:05:02  <PublicServer> *** V453000 has left the game (leaving)
21:05:02  <PublicServer> *** Game paused (number of players)
21:05:07  <V453000> !unpause
21:05:07  <PublicServer> *** V453000 has unpaused the server. (Use !auto to set it back.)
21:05:09  <PublicServer> *** Game unpaused (number of players)
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21:09:06  <PublicServer> <mfb> we should explain the concept of CL to RexConnors
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21:24:35  *** RexConnors has joined #openttdcoop
21:24:40  <RexConnors> !password
21:24:40  <PublicServer> RexConnors: bolted
21:24:56  <PublicServer> *** Rex Connors joined the game
21:25:08  <PublicServer> <Rex Connors> Hey mfb
21:25:17  <mfb-> hi
21:25:24  <mfb-> !auto
21:25:24  <PublicServer> *** mfb- has enabled autopause mode.
21:25:35  <PublicServer> <mfb> please pay attention to curve lengths
21:27:11  <PublicServer> *** Spike joined the game
21:29:16  <PublicServer> <Rex Connors> hey mfb, where did i need to fix them?
21:29:38  <PublicServer> <mfb> I fixed a bad example at barnway-on-sea mines
21:30:02  <PublicServer> <mfb> and two curves at the line to B. north there
21:30:10  <PublicServer> <Rex Connors> ah
21:31:20  <PublicServer> <Rex Connors> thanks, im new so it's hard to remember everthing
21:31:27  <PublicServer> *** Spike has left the game (leaving)
21:39:15  <PublicServer> <mfb> jam
21:39:29  <PublicServer> <mfb> at BBH03
21:39:41  <PublicServer> <mfb> ah, factory drop exit
21:40:19  <PublicServer> <Rex Connors> Coal and iron ore drop is backing up somethimes
21:40:23  <PublicServer> <Rex Connors> at !lehere
21:40:43  <PublicServer> <mfb> well that has a very long entry line
21:40:49  <PublicServer> <Rex Connors> there was at most 7 trains waiting in line
21:40:51  <PublicServer> <mfb> should be fine for now
21:40:53  <PublicServer> <mfb> factory drop is bad
21:40:55  <PublicServer> <Rex Connors> ok :P
21:40:57  <PublicServer> <mfb> jamming the mainlines
21:41:07  <PublicServer> <mfb> okay, I guess both need expansion
21:41:13  <PublicServer> <Rex Connors> oh gosh
21:41:28  <PublicServer> <Rex Connors> im a noob
21:41:42  <PublicServer> <Rex Connors> i have only built those stations and then one in the last game
21:41:48  <PublicServer> <Rex Connors> so i wont be much help
21:42:26  <PublicServer> <mfb> well, I'll expand the factory exit
21:42:56  <PublicServer> <Rex Connors> I will watch and do what you tell me :P
21:43:44  <PublicServer> <Rex Connors> dumb antenna
21:43:54  <PublicServer> <mfb> yeah
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21:47:57  <PublicServer> <mfb> stupid antenna
21:48:43  <PublicServer> <mfb> let's see if that work
21:48:45  <PublicServer> <mfb> s
21:48:55  <PublicServer> <Rex Connors> you're good :P
21:49:23  <PublicServer> <mfb> :)
21:49:37  <PublicServer> <mfb> I guess it needs a 3rd line
21:49:43  <PublicServer> <Rex Connors> it's gonna take awhile for pickup to get jammed though
21:50:01  <PublicServer> <mfb> well, pickup has a good overflow
21:50:03  <PublicServer> <Rex Connors> that looks better though
21:51:29  <PublicServer> <Rex Connors> well BBH isnt jammed anymore
21:51:36  <PublicServer> <Rex Connors> that's a good sign
21:51:51  <PublicServer> <mfb> and we get more trains out than in
21:52:25  <PublicServer> <Rex Connors> which is a great thing
21:52:52  <PublicServer> <mfb> now coal+iron ore drop is nearly empty
21:53:30  <PublicServer> <mfb> anyway, an extension is a good idea
21:55:52  <PublicServer> <Rex Connors> he mfb
21:55:56  <PublicServer> <Rex Connors> look at !lehere
21:56:03  <PublicServer> <Rex Connors> tains arent going up
21:56:13  <PublicServer> <Rex Connors> onling to down
21:56:24  <PublicServer> <Rex Connors> only*
21:56:26  <PublicServer> <mfb> see sign
21:56:33  <PublicServer> <Rex Connors> ah
21:56:39  <PublicServer> <Rex Connors> why do that
21:56:49  <PublicServer> <mfb> I guess that is not on purpose
21:56:59  <PublicServer> <Rex Connors> :P
21:57:25  <PublicServer> <mfb> we have 8000 signals
21:57:29  <PublicServer> <mfb> that can happen :p
21:57:31  <PublicServer> <Rex Connors> :D
21:58:37  <PublicServer> <mfb> hmm
21:58:43  <PublicServer> <mfb> see !here
21:58:53  <PublicServer> <mfb> don't use the same station for two goods (pickup)
21:59:07  <PublicServer> <Rex Connors> Ah
21:59:07  <PublicServer> <mfb> trains for one cargo can block the station for the other cargo
21:59:11  <PublicServer> <Rex Connors> can i correct
21:59:29  <PublicServer> <mfb> build a new station for iron ore please
21:59:35  <PublicServer> <Rex Connors> Kk
22:00:57  <PublicServer> <mfb> I built a new station for wood, so the station does not get iron any more
22:01:05  <PublicServer> <Rex Connors> ok
22:01:40  <PublicServer> <mfb> oh I changed the wrong trains
22:01:46  <PublicServer> <mfb> crap
22:01:57  <PublicServer> <Rex Connors> k i edited the iron trains
22:02:11  <PublicServer> <Rex Connors> i have them on shared orders so i t was easy
22:02:13  <PublicServer> <mfb> okay
22:02:17  <PublicServer> <Rex Connors> lol v taught me that
22:02:23  <PublicServer> <mfb> yeah, all train groups use shared orders
22:02:33  <PublicServer> <Rex Connors> thats how nooby i am
22:02:51  <PublicServer> <Rex Connors> so it sshould be better now?
22:03:19  <PublicServer> <mfb> should be fine now
22:04:09  <PublicServer> <Rex Connors> Thanks for the help
22:04:16  <PublicServer> <Rex Connors> and correction xD
22:05:42  <PublicServer> *** Rex Connors has joined spectators
22:05:42  <PublicServer> *** Game paused (number of players)
22:07:48  <mfb-> !unpause
22:07:48  <PublicServer> *** mfb- has unpaused the server. (Use !auto to set it back.)
22:07:48  <PublicServer> *** Game unpaused (number of players)
22:07:52  <mfb-> !auto
22:07:52  <PublicServer> *** mfb- has enabled autopause mode.
22:07:54  <PublicServer> *** Game paused (number of players)
22:10:36  <PublicServer> <mfb> there are more closer to the industry, but there it does not matter at all
22:19:15  <PublicServer> *** Rex Connors has joined company #1
22:19:15  <PublicServer> *** Game unpaused (number of players)
22:20:05  <PublicServer> <Rex Connors> How is it a tight surve
22:20:11  <PublicServer> <Rex Connors> i see those all over the map
22:20:19  <PublicServer> <mfb> that one is shorter
22:21:01  <PublicServer> <Rex Connors> oh, only 3 half tiles
22:21:11  <PublicServer> <Rex Connors> ?
22:21:13  <PublicServer> <mfb> exactly
22:21:48  <PublicServer> <mfb> (from a technical point of view, "CL2" is not right, as it has just 1.5 tiles, but that is called CL2 here)
22:23:21  <PublicServer> <Rex Connors> there
22:23:27  <PublicServer> <Rex Connors> that fixed it
22:23:42  <PublicServer> <mfb> good
22:24:04  <PublicServer> <mfb> no
22:24:06  <PublicServer> <mfb> :D
22:33:01  <PublicServer> <mfb> why do we have train 518,519,520?
22:35:44  <PublicServer> <Rex Connors> hmm?
22:35:47  <PublicServer> <Rex Connors> sorry afk
22:36:14  <PublicServer> <Rex Connors> that !CL masnt me :P
22:37:09  <PublicServer> <Rex Connors> wait
22:37:15  <PublicServer> <Rex Connors> so this
22:37:27  <PublicServer> <Rex Connors> workf
22:37:29  <PublicServer> <Rex Connors> works
22:37:36  <PublicServer> <Rex Connors> but that other one didnt?
22:37:38  <PublicServer> <mfb> without a third bend, it works
22:37:51  <PublicServer> <Rex Connors> ooooohhh
22:37:51  <PublicServer> <mfb> the two bends are in opposite directions
22:38:28  <mfb->
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22:39:24  <PublicServer> <Rex Connors> so i had the middle slowing one
22:39:44  <mfb-> just the regular short curve
22:40:17  <PublicServer> <Rex Connors> oh the 1.5 tile bend
22:40:35  <PublicServer> <Rex Connors> ah see, now i know that! thanks dude
22:41:09  <PublicServer> <Rex Connors> factory pickup is stil jammed :/
22:41:19  <PublicServer> <Rex Connors> the exit
22:41:21  <PublicServer> <mfb> see BBH03 :D
22:41:39  <PublicServer> <Rex Connors> ah
22:41:54  <PublicServer> <Rex Connors> 3rd, is that third line?
22:42:00  <PublicServer> <mfb> right
22:42:16  <PublicServer> <Rex Connors> ah...
22:42:46  <PublicServer> <mfb> unfortunately, the inner merge of the lines going west is a bit packed
22:42:56  <PublicServer> <Rex Connors> mmhmm
22:43:18  <PublicServer> <mfb> I'll try a 2.5th line
22:43:36  <PublicServer> <mfb> third line towards one side only
22:46:06  <PublicServer> <mfb> better :)
22:46:28  <PublicServer> <Rex Connors> yay! finally unjammed picku[
22:46:31  <PublicServer> <Rex Connors> nice job man
22:48:05  <PublicServer> <mfb> what do you load at fort rutfield exchange?
22:48:31  <PublicServer> <Rex Connors> there was oil there
22:48:35  <PublicServer> <mfb> oil wells die
22:48:45  <PublicServer> <Rex Connors> oh :P
22:49:52  <PublicServer> <Rex Connors> when do oil wells die
22:50:03  <PublicServer> <mfb> after a while
22:50:13  <PublicServer> <mfb> they all die, and they don't come back
22:50:19  <PublicServer> <mfb> only oil rigs survive
22:52:51  <PublicServer> <Rex Connors> well mfb
22:52:54  <PublicServer> <Rex Connors> im gonna play some league
22:53:01  <PublicServer> <Rex Connors> do you want me to stay connected
22:53:06  <mfb-> good night
22:53:09  <PublicServer> <Rex Connors> so you can build/fix
22:53:20  <PublicServer> <mfb> I can unpause the server if something needs fixing
22:53:30  <PublicServer> <Rex Connors> ah
22:53:37  <PublicServer> <Rex Connors> ok, cya later
22:53:44  <PublicServer> *** mfb has left the game (leaving)
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