Log for #openttdcoop on 5th October 2013:
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00:02:19  <PublicServer> <Djanxy> divide lv and wheat earlier and have 2 lines all the way ?
00:02:39  <PublicServer> <Sturmi> i am currently separating empties and fulls
00:02:53  <PublicServer> <Djanxy> alright
00:03:05  <PublicServer> <Sturmi> wheat/LV separation later
00:03:27  <PublicServer> <Djanxy> yeah sure
00:07:12  *** dwarf has quit IRC
00:08:45  <PublicServer> <Sturmi> done
00:10:09  <PublicServer> <Djanxy> looks good
00:10:12  <AndreasB> +Umm, if service interval is set to 5
00:10:14  <AndreasB> %
00:10:20  <AndreasB> It should almost never service, right?
00:10:44  <PublicServer> <Sturmi> if servicing is off, it will never service
00:10:52  <AndreasB> how do I turn it off?
00:10:57  <AndreasB> Breakdowns are off
00:11:13  <PublicServer> <Sturmi> somewhere in the adv settings
00:11:47  <AndreasB> For example, if an engine has the max reliability of 80% and you set the service interval to 10% then it will go to depot at 72%.
00:12:25  <PublicServer> <Sturmi> cant tell you anything about that... i always play without breakdowns and servicestuff
00:13:47  <AndreasB> :D
00:15:42  <PublicServer> <Sturmi> who stole my goldmine?
00:15:55  <AndreasB> santa
00:16:14  <PublicServer> <Sturmi> no, santa is dead
00:17:45  <AndreasB> more stoff than I can move :(
00:27:09  <PublicServer> <Djanxy> changed the farm merge to ML a little
00:27:19  <PublicServer> <Djanxy> to reduce jams from the line from the other side
00:27:59  <PublicServer> <Djanxy> penalty ?
00:28:05  <PublicServer> <Sturmi> yes
00:28:20  <PublicServer> <Djanxy> havent really found anything to read about those
00:28:27  <PublicServer> <Djanxy> it helps the pathfinder or ?
00:28:29  <PublicServer> <Sturmi> to make them prefer the first exit
00:28:47  <PublicServer> <Djanxy> alright
00:28:50  <PublicServer> <Sturmi> the pathfinder adds penalties
00:29:24  <PublicServer> <Djanxy> wish that cola mine wasnt there, other line would be fine with 2 exits
00:29:42  <PublicServer> <Sturmi> i whish i had a cola mine^^
00:29:44  <PublicServer> <Djanxy> coal mine lol
00:29:47  <PublicServer> <Djanxy> :D
00:29:53  <PublicServer> <Djanxy> just noticed the mistake
00:30:15  <PublicServer> <Djanxy> but seems it helped
00:30:25  <PublicServer> <Djanxy> didnt take much to make a queue on farm line
00:30:43  <PublicServer> <Sturmi> the farm line is already full
00:30:53  <PublicServer> <Djanxy> yup
00:31:12  <PublicServer> <Sturmi> and the feeder farm is growin
00:32:22  <PublicServer> <Djanxy> well, it's servicing around 1/6th of the trains on the maps
00:32:36  <PublicServer> <Djanxy> map*
00:32:47  <PublicServer> <Sturmi> D:
00:34:10  <PublicServer> <mfb> SLH11a split jams
00:34:16  <PublicServer> <Sturmi> i know
00:34:18  <PublicServer> <Djanxy> yeah
00:34:25  <PublicServer> <Djanxy> just watching it
00:34:31  <PublicServer> <Sturmi> but that will need more than fine tuning i fear
00:35:42  <PublicServer> <Djanxy> not much space for 3rd line to drop
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00:37:40  <Fehlersturm> hey!
00:37:51  <PublicServer> <Djanxy> mind if i give it a go with a 3rd line to drop from 11a ?
00:38:05  <PublicServer> <Djanxy> might need help :D
00:38:55  <Fehlersturm> !password
00:38:55  <PublicServer> Fehlersturm: dazing
00:39:10  <PublicServer> *** Fehlersturm joined the game
00:46:32  <PublicServer> <Djanxy> oh :D
00:47:18  <PublicServer> <Fehlersturm> gah vehicle limit :-(
00:48:12  <PublicServer> <Fehlersturm> cant go > 1000 trains? :-(
00:51:58  <PublicServer> <Djanxy> inner line isnt very crowded
00:52:02  <PublicServer> <Djanxy> should rather merge with that
00:52:40  <PublicServer> <Djanxy> :D
00:53:03  <PublicServer> <Sturmi> stupid traindrivers
00:53:09  <PublicServer> <Djanxy> indeed
00:53:11  <PublicServer> <Sturmi> they love to cross there
00:53:14  <PublicServer> <Fehlersturm> is that really al the trains we get?
00:53:20  <PublicServer> <Fehlersturm> *all
00:53:26  <PublicServer> <Djanxy> was gonna make waiting bays
00:53:28  <PublicServer> <Djanxy> for 2nd line
00:54:02  <PublicServer> <Sturmi> Fehler: no more trains for now
00:54:14  <PublicServer> <Sturmi> we can increase the limit later
00:54:28  <PublicServer> <Djanxy> a batch of trains just passed the detector
00:54:46  <PublicServer> <Sturmi> interesting
00:54:56  <PublicServer> <Djanxy> with goods i think
00:54:58  <PublicServer> <Sturmi> must be a lost train or sth
00:56:25  <PublicServer> <Sturmi> nest train will be caught in the depot <evil grin>
00:56:33  <PublicServer> <Djanxy> muahahaa
01:02:15  <PublicServer> <Djanxy> think i tricked the traindrivers
01:02:34  <PublicServer> <Sturmi> ?
01:02:40  <PublicServer> <Djanxy> easy with their level of stupidty
01:02:50  <PublicServer> <Djanxy> at the merge where they wanted to cross
01:02:57  <PublicServer> <Djanxy> and block each other
01:03:03  <PublicServer> <Sturmi> ah
01:03:13  <PublicServer> <Sturmi> i see
01:03:48  <PublicServer> <Djanxy> not that much traffic on inner line, so doesnt jamm much going only that way it seems
01:04:50  <PublicServer> <Fehlersturm> was BBH already designed with with a LLLL_RRRR ML in  mind?
01:05:00  <PublicServer> <Djanxy> tbh, aæmost enjoy that more than building - just staring at something and analyzing it :D
01:06:28  <PublicServer> <Sturmi> thats how i started with those massive networks
01:06:54  <PublicServer> <Sturmi> staring at old ps games and analyzing
01:08:22  <PublicServer> <Djanxy> :D
01:08:53  <PublicServer> <Sturmi> always sign your vandalism :)
01:08:59  <PublicServer> <Djanxy> yeah
01:09:02  <PublicServer> <Djanxy> gotta remember that
01:09:53  <PublicServer> <Fehlersturm> i would need someone to teach me how to make a very short delay. (or to be more precise a signal which cannot switch back to red immediatly after becoming green)
01:10:36  <PublicServer> <Sturmi> for what would you need taht?
01:11:15  <mfb-> too complicated for hubs
01:14:09  <PublicServer> <Fehlersturm> i was experimenting with SLH joiners. and i build something with a lookahead relatively far up ML looking for a big enough gap to fit a train on all 3 lines. so that i can have a small junction (where the single SL splits to 3) where the trains can choose one of the 3 paths and will be quaranteed a place in ML. now i need the combo signals to stay green long enough for the train to pass that 1 tile junction...
01:14:20  <PublicServer> <Fehlersturm> i think a screenshot might be in order
01:14:49  <mfb-> did you find our fail-safe mergers?
01:15:24  <mfb->
01:17:50  <PublicServer> <Sturmi> more tunnels wont help here
01:18:05  <AndreasB> what signals do I use if I have a merge, but want bah
01:18:09  <AndreasB> lol
01:18:12  <AndreasB> My line is clogging
01:18:21  <AndreasB> damn merges
01:19:03  <AndreasB> How do I give the main line priority?
01:19:19  <Sturmi> with a prio
01:19:26  <AndreasB> o.O
01:19:43  <PublicServer> <Sturmi> come on the server and i show you
01:19:46  <AndreasB> ok
01:19:54  <AndreasB> !password
01:19:55  <PublicServer> AndreasB: idling
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01:20:20  <PublicServer> <AndreasB> this game still o.o
01:20:59  <PublicServer> <Sturmi> look at the rightmost edge of the map
01:21:13  <PublicServer> <AndreasB> yep
01:21:15  <PublicServer> <AndreasB> joining track
01:21:19  <PublicServer> <AndreasB> entry signal
01:21:29  <PublicServer> <AndreasB> combo
01:21:47  <PublicServer> <AndreasB> dat bend
01:21:52  <mfb-> "this game still"? we are still below 1000 trains
01:22:03  <PublicServer> <AndreasB> :D
01:22:09  <PublicServer> <Sturmi> this will give the ML a prio  of 7 tiles
01:22:15  <PublicServer> <mfb> oh, reached exactly 1000 now
01:22:19  <PublicServer> <AndreasB> Sturmi
01:22:25  <PublicServer> <AndreasB> Normal signal aftter merge?
01:22:35  <PublicServer> <Sturmi> yes
01:22:41  <PublicServer> <AndreasB> k trying it
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01:23:39  <mfb-> gn8
01:23:47  <Sturmi> cya
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01:24:48  <PublicServer> <AndreasB> when will the sideline get green?
01:25:06  <PublicServer> <Sturmi> when no ML train is in the prio block
01:25:33  <PublicServer> <Sturmi> between A and B
01:29:28  <PublicServer> <Fehlersturm> all the red PURRs would need the aformentioned delay.
01:30:48  <Sturmi> way too complicated
01:31:20  <Sturmi> you can achieve the same with pre-accelerated joiners
01:32:03  <Sturmi> (i cant see a reason to keep them signals green)
01:33:54  <Fehlersturm> well. the train enters via entry signal. then the next train on ML enters the readahead block. so combosignal turns read. now train blocks tiny junction(the one where i placed the signs)
01:34:19  <Fehlersturm> but it still would have fit into ML
01:34:46  <Fehlersturm> if signal had stayed green for the time the train needs to go from entrance to combo signal
01:35:01  <Sturmi> would be easiest with three waiting bays which are controlled separately
01:36:35  <Fehlersturm> well. that would be the advantage of my merger. that you naver have a train waiting in the 3 may split. but rather assign (almost) every open spot on any of the MLs to the next train sequentially.
01:37:20  <Fehlersturm> admittedly it would be kinda low throughput. but it could squeeze some trains into a already busy ML
01:39:24  <PublicServer> <Sturmi> Djanxy: i see what you try... better stay on the east side of teh ML and merge from east
01:39:56  <PublicServer> <Djanxy> hmm yeah
01:39:58  <PublicServer> <Djanxy> maybe
01:40:00  <PublicServer> <Sturmi> anything else would create even more mess :D
01:40:24  <PublicServer> <Djanxy> :D
01:40:27  <PublicServer> <Sturmi> the merger needs an upgrade any way
01:41:09  <PublicServer> <Sturmi> and i wont do that... i rather go to bed soon
01:41:23  <PublicServer> <Djanxy> me too i think
01:42:09  <PublicServer> <Sturmi> good night
01:42:11  <PublicServer> <Djanxy> nn
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01:42:23  <Fehlersturm> night
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02:17:04  <Fehlersturm> well.i am off to sleep. night
02:17:08  <PublicServer> <Djanxy> nn
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03:17:01  <AndreasB> dang
03:17:02  <AndreasB> its 5 am
03:17:09  <PublicServer> <Djanxy> yup :D
03:17:13  <PublicServer> <Djanxy> time flies
03:17:32  <AndreasB> I figured out signal every square is bad idea
03:18:18  <PublicServer> <Djanxy> :P
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03:24:15  <AndreasB> getting clogged :(
03:27:21  <AndreasB> I think 4 long trains accelerate too slow haha
03:27:44  <PublicServer> <Djanxy> might need 2 engines
03:27:52  <AndreasB> It has one in each end
03:27:56  <PublicServer> <Djanxy> ah ok
03:46:41  <AndreasB> no matter what I do it clogs up
03:46:44  <AndreasB> bad network, haha
03:46:52  <PublicServer> <Djanxy> :D
03:47:23  <PublicServer> <Djanxy> not too long ago i started playing for real - you'll soon learn some tricks to ease clogging
03:47:54  <PublicServer> <Djanxy> also simply could have more trains than capacity
03:48:15  <AndreasB> I need to figure how to time them properly , so they can just "slide" next to eachother
03:49:14  <PublicServer> <Djanxy> if a joining train slows a train that comes just out of prio range on the ML, you might need a longer prio range
03:49:40  <PublicServer> <Djanxy> can just make more loops like the one Sturmi showed you
03:49:54  <PublicServer> <Djanxy> but acceleration plays a big role
03:50:24  <PublicServer> <Djanxy> which trains are you using ? fast, powerful ?
03:50:45  <AndreasB> TIM
03:50:59  <AndreasB> no
03:51:01  <AndreasB> asiastar
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03:51:28  <PublicServer> <Djanxy> yeah, they accelerate bad iirc
03:51:34  <AndreasB> :p
03:52:13  <PublicServer> <Djanxy> sometimes it's beneficial to move to a slower, but more powerful engine
03:52:13  <AndreasB> 3.2 million litres waiting
03:53:05  <PublicServer> <Djanxy> can make the merges much more smooth
03:53:19  <AndreasB> it has 8111 hp
03:53:45  <AndreasB> but weighs 190 tonnes
03:53:51  <PublicServer> <Djanxy> is that one or both engines ?
03:53:57  <PublicServer> <Djanxy> dont remember it too well :D
03:54:05  <AndreasB> its the dual one
03:54:46  <PublicServer> <Djanxy> yeah just checked - it has 8k so 2 has 16k
03:55:06  <PublicServer> <Djanxy> should be alright i guess
03:55:20  <PublicServer> <Djanxy> tractive effort plays a role as well though
04:03:30  <PublicServer> <Djanxy> offf to bed ,nn
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09:31:18  <Sturmi> !passpwrd
09:31:30  <Sturmi> !password
09:31:31  <PublicServer> Sturmi: rinses
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09:53:10  <Fehlersturm> !password
09:53:11  <PublicServer> Fehlersturm: culled
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09:53:29  <PublicServer> <Fehlersturm> hello
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10:51:37  <Sturmi> !password
10:51:37  <PublicServer> Sturmi: veered
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14:46:33  <AndreasB> Anyone here
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14:46:37  <AndreasB> I  hope you are smarter than me
14:46:42  <AndreasB> 10 ((British pounds per day) in month) =
14:46:43  <AndreasB> 1.41766935 × 1012 s2 / U.S. Dollar
14:46:47  <AndreasB> Da heck does that mean?
14:47:11  <PublicServer> <Djanxy> no clue :D
14:47:21  <AndreasB> google isnt THAT smart eh
14:47:33  <Sturmi> it means "lets confuse AndreasB"
14:47:45  <AndreasB> 10 (British pounds per day) =
14:47:45  <AndreasB> 0.000185497685 U.S. Dollars / s
14:47:54  <AndreasB> dollars per s
14:47:56  <AndreasB> second?
14:48:19  <AndreasB> AH
14:48:23  <AndreasB> I figured it out
14:48:44  <AndreasB> google is really smart
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14:59:50  <Sturmi> ohai Djanxy
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15:12:39  <AndreasB> Just talked to my neighbour, she heard a repetetive sound from me all through the night
15:13:11  <AndreasB> But I cant remember what I was doing last night.. She said it wasnt music, but more like a game-intro playing over and over. Only I have sounds disabled in ottd
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16:45:44  <Jam35> !password
16:45:45  <PublicServer> Jam35: totems
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17:24:46  <PublicServer> <AndreasB> The thing in the middle
17:24:51  <PublicServer> <AndreasB> can all lanes reach all lanes?
17:25:41  <PublicServer> <Sturmi> huh?
17:25:55  <PublicServer> <Sturmi> oh things move
17:25:55  <PublicServer> <AndreasB> what?
17:26:34  <PublicServer> <AndreasB> why are we playing with ducks? :P
17:26:38  <Sturmi> oh, missed part 2 of your question :D
17:26:54  <PublicServer> <AndreasB> lol
17:27:19  <Sturmi> in the original design i think it was any to any. After the upgrade it isnt anymore
17:27:26  <PublicServer> <AndreasB> refitting is cheating :P
17:27:29  <Sturmi> and we play with ducks because we can
17:27:37  <PublicServer> <AndreasB> aha :D
17:27:40  <Sturmi> why is it cheating?
17:27:50  <PublicServer> <AndreasB> Looks like something ment for toyland
17:28:12  <PublicServer> <AndreasB> since it carries bread and cakes
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17:30:51  <AndreasB> just is :3
17:31:07  <PublicServer> <AndreasB> This is too complicated for mye head
17:31:18  <PublicServer> <AndreasB> haha, satellite station
17:31:28  <PublicServer> <Sturmi> just because its too complicated, it is cheating?
17:31:30  <PublicServer> <AndreasB> no
17:31:40  <PublicServer> <AndreasB> but satellite station is cheating
17:32:50  <Sturmi> why is it?
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17:33:13  <AndreasB> Because it increases coverage without being used
17:34:12  <PublicServer> <Sturmi> depends on the viewpoint
17:34:23  <PublicServer> <Sturmi> i would say coverage area is insufficient
17:34:57  <PublicServer> <Sturmi> btw, station walking was one of the first patches at all
17:38:48  <V453000> how does it matter at all if you walk a station by a few tiles or move the industry
17:38:58  <Sturmi> correct
17:40:02  <V453000> AndreasB: ?
17:40:35  <AndreasB> ehsyt
17:40:37  <AndreasB> what
17:41:01  <AndreasB> Use busses
17:41:01  <AndreasB> ;P
17:41:31  <Sturmi> to move the industry?
17:41:38  <V453000> how is that related at all ._.
17:41:59  <V453000> !password
17:42:00  <PublicServer> V453000: wilder
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17:42:50  <PublicServer> <Djanxy> hi V
17:43:08  <PublicServer> <V453000> why are "example train orders" with one drop instead of 3 :|
17:43:42  <PublicServer> <Sturmi> becuse someone f***ed up?
17:43:48  <PublicServer> <V453000> obviously :)
17:44:33  <AndreasB> -.-
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18:06:57  <Sturmi> laters :)
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18:43:43  <Sturmi> !password
18:43:43  <PublicServer> Sturmi: thawed
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20:02:58  <mfb-> hi
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20:06:20  <mfb-> <- that looks interesting
20:06:21  <Webster> Title: Transport Tycoon Forums View topic - Smallmap time lapse animation (at
20:20:37  *** Fehlersturm has joined #openttdcoop
20:20:57  <Fehlersturm> !password
20:20:58  <PublicServer> Fehlersturm: sprees
20:21:15  <PublicServer> *** Fehlersturm joined the game
20:21:24  <PublicServer> <Fehlersturm> hello
20:21:27  <PublicServer> <mfb> hi
20:21:41  <PublicServer> <Sturmi> oh stuff is rollin again
20:21:48  <PublicServer> <Sturmi> hi .)
20:22:14  <PublicServer> <mfb> hub is full 4L_4R now
20:22:33  <PublicServer> <Sturmi> the ins and outs are. and the center?
20:22:52  <PublicServer> <mfb> the center has many lines in many directions
20:23:00  <PublicServer> <mfb> some branches merge 4->3
20:23:14  <PublicServer> <mfb> which is perfectly fine
20:23:21  <PublicServer> <Sturmi> true
20:23:24  <PublicServer> <mfb> as lines go in 3 directions
20:23:34  <PublicServer> <Sturmi> the mergers are the jammy spots
20:24:51  <PublicServer> <mfb> yeah they need some improvements
20:25:17  <PublicServer> <Sturmi> and an upgrade to 5x5
20:25:20  <PublicServer> <Sturmi> soon
20:25:58  <mfb-> ^^
20:26:51  <mfb-> do you think we should start with that?
20:30:43  <PublicServer> <Fehlersturm> so you plan to extend MLs to 5_5 ? if so can i try to expand a split?
20:30:52  <PublicServer> <mfb> sure
20:31:30  <PublicServer> <mfb> okay, long tunnels
20:31:43  <Sturmi> my brain already melts by looking at the thing...
20:32:10  <PublicServer> <mfb> where is the deepest point of the hub?
20:32:41  <PublicServer> <Sturmi> probably your tunnels
20:33:00  <PublicServer> <mfb> that is 7
20:33:04  <PublicServer> <mfb> hmm
20:33:07  <PublicServer> <mfb> 8 is frequent
20:33:21  <PublicServer> <mfb> so I need 6 for NS tunnels
20:34:32  <PublicServer> <mfb> that is very deep
20:35:15  <PublicServer> *** Sturmi has joined company #1
20:35:51  <PublicServer> <Sturmi> tunnel length S->N about 70
20:36:06  <PublicServer> <mfb> 60?
20:36:40  <PublicServer> <Sturmi> ok, i tried on the outside
20:37:10  <PublicServer> <mfb> there is another tunnel?
20:38:04  <PublicServer> <mfb> wtf
20:38:35  <PublicServer> <mfb> see sign
20:39:05  <PublicServer> <Sturmi> which sign?
20:39:12  <PublicServer> <Sturmi> ah
20:40:08  <PublicServer> <Sturmi> see !this tunnel
20:40:22  <PublicServer> <mfb> ah
20:40:24  <PublicServer> <mfb> thanks
20:40:44  <PublicServer> <mfb> bridge
20:40:56  <PublicServer> <mfb> ah
20:46:39  <PublicServer> <mfb> can we get a 6th tunnel?
20:48:45  <PublicServer> <Sturmi> are they bidirectional or just S->N?
20:48:47  <PublicServer> <mfb> hmm
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20:49:01  <PublicServer> <mfb> well the conventional concept would be 3 per direction
20:49:07  <PublicServer> <mfb> but I think 2 shared tunnels would work better
20:49:15  <PublicServer> <Sturmi> if thats enuff...
20:49:25  <PublicServer> <mfb> maybe 4 shared tunnels
20:49:27  <PublicServer> <mfb> ah
20:49:37  <PublicServer> <mfb> no, we need more
20:49:43  <PublicServer> <mfb> or we have to make turning left somewhere else
20:50:59  <PublicServer> <mfb> hmm
20:51:09  <PublicServer> <mfb> second layer is possible
20:51:49  <V453000> !password
20:51:49  <PublicServer> V453000: balder
20:51:58  <V453000> balder
20:52:01  <V453000> asdf
20:52:03  <PublicServer> <mfb> that would be 9 tunnels
20:52:12  <PublicServer> <V453000> hi
20:52:12  <PublicServer> *** V453000 joined the game
20:52:21  <mfb-> hi V
20:52:27  <PublicServer> <Sturmi> hai
20:52:30  <mfb-> <- what do you think about that?
20:52:31  <Webster> Title: Transport Tycoon Forums View topic - Smallmap time lapse animation (at
20:53:27  <PublicServer> <mfb> sturmi: the connection there is not the issue
20:53:37  <PublicServer> <mfb> we can shift tunnel exits by one tile if that helps
20:54:36  <mfb-> @tunnels 3 10
20:54:36  <Webster> mfb-: For Trainlength of 3: 40 - 44 needs 9, 45 - 49 needs 10, 50 - 54 needs 11.
20:55:08  <PublicServer> <mfb> so we need ~7 tunnels
20:55:38  <PublicServer> <mfb> we have 10. not enough for both directions
20:56:00  <PublicServer> <mfb> hmm
20:56:23  <PublicServer> <mfb> make S->N and S->W there, and N->S only
20:56:29  <PublicServer> <mfb> N->E like the 4th
20:56:47  <PublicServer> <mfb> that will give a lot of tunnels
20:59:49  <PublicServer> <mfb> I wonder if 3 tunnels are enough for N->E
21:00:11  <PublicServer> <Sturmi> the 4 tunnels of 4th are barely used
21:00:18  <PublicServer> <mfb> 4th is barely used
21:00:24  <PublicServer> <mfb> see SLH00b
21:00:55  <PublicServer> <mfb> let's assume it will work
21:01:01  <PublicServer> <mfb> and make more wtf if not
21:01:08  <PublicServer> <Sturmi> :D
21:01:22  <PublicServer> <Fehlersturm> also. for science!!!
21:01:43  <PublicServer> <Sturmi> fuck science, i already get a headache
21:01:48  <PublicServer> *** Jam35 has left the game (general timeout)
21:01:49  <PublicServer> *** Jam35 has left the game (connection lost)
21:04:24  <PublicServer> <mfb> good
21:06:00  <PublicServer> *** Sturmi has joined spectators
21:06:57  *** Jam35 has quit IRC
21:07:05  *** Jam35 has joined #openttdcoop
21:07:15  *** tirkitneth has joined #openttdcoop
21:07:54  <tirkitneth> o/
21:08:00  <PublicServer> *** tirkitneth joined the game
21:09:54  *** retro|cz has joined #openttdcoop
21:11:50  <PublicServer> *** Djanxy has joined company #1
21:12:06  <PublicServer> <mfb> bye granington
21:12:46  <PublicServer> <Fehlersturm> oh noes. where  will we wash cars?
21:13:12  <PublicServer> <mfb> no idea, but I need the space for tunnnels
21:15:18  <PublicServer> <mfb> not enough tiles for the tree trick ...
21:15:24  <PublicServer> <mfb> aww
21:15:42  <PublicServer> <Sturmi> bribe?
21:15:50  <mfb-> first bribe -> fail
21:15:58  <PublicServer> <Sturmi> ouch
21:22:28  <PublicServer> <Sturmi> hm looks like the bbh is too much wtf for the pathfinder... the lsot trains depots are filling up
21:22:40  <PublicServer> <mfb> the pathfinder can handle that
21:22:51  <PublicServer> <mfb> but we disconnected some stuff during construction
21:22:56  <AndreasB> Can I use timetable to get boat to at oilthingy for x days?
21:23:03  <PublicServer> <mfb> sure
21:23:10  <PublicServer> <Sturmi> and what makes trains heading for ML01 go into 11?
21:23:17  <AndreasB> they load up, and leave
21:23:42  <PublicServer> <mfb> then give them a minimal time via the timetables
21:23:52  <PublicServer> <mfb> where do those trains come from?
21:25:01  <PublicServer> *** tirkitneth has left the game (leaving)
21:25:09  <PublicServer> <mfb> hmm no apparent pattern
21:25:15  <PublicServer> <Fehlersturm> not so smooth criminal.
21:25:49  <PublicServer> <mfb> that 5th looks good by the way
21:25:55  <PublicServer> <mfb> jjust a missing signal there
21:26:18  <PublicServer> <Fehlersturm> where?
21:26:32  <PublicServer> <Fehlersturm> oh
21:26:54  <mfb-> and that would be a small improvement
21:28:16  <PublicServer> <Fehlersturm> ok. linesync would come at the cost of a C1 curve
21:28:34  <PublicServer> <mfb> or a different construction somewhere else
21:28:53  <PublicServer> <Fehlersturm> oh y
21:31:26  <mfb-> I think this is the first 5R_5L hub we build, at least since psg199
21:31:33  <mfb-> (4-way)
21:32:24  <PublicServer> <Sturmi> i missed 199 by one game :/
21:32:27  <mfb-> and we should probably add those to the junctionary:
21:32:33  <mfb-> 199 did not have large hubs
21:32:49  <mfb-> it was just the first game I played here, so I know 199+ better than those before
21:33:11  <AndreasB> why is bus loading bugges?
21:33:15  <PublicServer> <Djanxy> there you go mfb
21:33:18  <PublicServer> <Djanxy> granington gone
21:33:20  <mfb-> hmm pz20 was not more than 3L 3R
21:33:26  <PublicServer> <mfb> oh, thanks
21:33:28  <PublicServer> <Djanxy> bribed it's ass off
21:33:33  <AndreasB> they keep standing in line, they dont go both ways
21:34:04  <mfb-> bus balancing is ... tricky
21:34:17  <AndreasB> But, when one way is full, why dont they go around ?
21:34:23  <AndreasB> and pick up from other side
21:34:30  <AndreasB> Can I use timetable to space them out?
21:34:54  <PublicServer> <Sturmi> because the dumbest train driverst are promoted to bus/truck drivers
21:34:57  <AndreasB> LOL
21:35:05  <AndreasB> forgot "transfer"
21:35:07  <mfb-> do you really think we can answer those questions based on a non-existing description of your setup?
21:35:17  <mfb-> sure you can use timetables
21:35:41  <AndreasB> haha
21:35:46  <AndreasB> Sort of
21:36:05  <AndreasB> busses go between A and B, but they go.. jammed ass to front
21:37:01  <PublicServer> <Sturmi> oh granington has vanished
21:38:51  <PublicServer> <mfb> Djanxy had no mercy
21:39:01  <PublicServer> <Djanxy> muahahaha
21:39:21  <PublicServer> <Djanxy> hard fitting tunnels there eh
21:39:35  <PublicServer> <mfb> 3 are there
21:39:41  <PublicServer> <mfb> 4 would be better
21:40:26  *** NakedFury has joined #openttdcoop
21:40:53  <PublicServer> *** Sturmi has joined company #1
21:41:11  <PublicServer> <mfb> 4 :)
21:41:33  <PublicServer> <Djanxy> :P
21:44:33  <PublicServer> <mfb> okay, all tunnels are there
21:47:40  <PublicServer> <Djanxy> that feeder farm has taken over
21:47:50  <PublicServer> <Sturmi> yep
21:47:57  <PublicServer> <mfb> :D
21:48:11  <PublicServer> <Sturmi> once we raise the train limit, i'll stop the feeder service
21:48:24  <mfb-> !rcon set max_trains 1050
21:48:25  <mfb-> done
21:48:27  <mfb-> :
21:48:29  <mfb-> :p
21:49:48  <PublicServer> <mfb> E merge will get a mess
21:55:07  *** tirkitneth has quit IRC
22:03:21  <PublicServer> <mfb> merge to north is now independent of the other parts
22:05:25  *** Jam35 has quit IRC
22:09:31  <PublicServer> <Fehlersturm> changed split at !needs better split. entirely unsure if better though...
22:10:04  <PublicServer> <mfb> hmm that is problematic
22:11:32  <PublicServer> <mfb> one line begins there? :D
22:11:42  <PublicServer> <Fehlersturm> yes
22:11:49  <PublicServer> <mfb> okay
22:17:47  <PublicServer> <Sturmi> did someone just rebuild drop11?
22:17:50  <PublicServer> <Djanxy> yes
22:17:56  <AndreasB> hey guys, when on public server
22:17:57  <PublicServer> <Djanxy> had food since lastnight
22:18:09  <PublicServer> <Sturmi> ok, thats why some trains try to refit in a sideline
22:18:17  <AndreasB> would you build big train but short distance, or short train with medium distance?
22:18:19  <PublicServer> <Djanxy> likely
22:18:34  <PublicServer> <Djanxy> filled a lost trains depot by the looks of it
22:18:36  <PublicServer> <mfb> I would not have that question
22:18:41  <AndreasB> lol
22:18:56  <PublicServer> <Fehlersturm> all trains same length. + network
22:19:02  <PublicServer> <mfb> a lot of lost trains
22:19:40  *** uliko has quit IRC
22:19:54  <AndreasB> well yes
22:20:00  <AndreasB> but in beginning you need money
22:20:08  <PublicServer> <mfb> airplanes :D
22:20:15  <PublicServer> <mfb> and point-to-point connections
22:20:17  <PublicServer> <mfb> with cheap trains
22:20:18  <AndreasB> haha
22:20:34  <AndreasB> yes, I agree on a p2p train in beginning
22:20:41  <AndreasB> but long ones, or shorter ones
22:20:52  <PublicServer> <mfb> depends on the industry
22:20:55  <AndreasB> they take forever to get from A to B
22:20:59  <PublicServer> <mfb> long enough to carry everything
22:21:31  <AndreasB> Since im stupid and lazy
22:21:40  <AndreasB> if something has 240 production, thats.. per month?
22:21:46  <PublicServer> <mfb> yes
22:21:51  <Sturmi> per millenium
22:21:55  <AndreasB> haha
22:22:02  <AndreasB> But it seems to get more than that?
22:22:11  <AndreasB> more than 240 tonnes per month
22:22:19  <PublicServer> <mfb> it should not
22:22:22  <AndreasB> hm
22:22:36  <PublicServer> <Djanxy> dat farm station
22:22:42  <AndreasB> lol
22:22:42  <PublicServer> <Djanxy> style points
22:22:52  <PublicServer> <Sturmi> the reverser exit?
22:22:59  <PublicServer> <Djanxy> yup :)
22:23:05  <PublicServer> <Sturmi> :D
22:23:15  <PublicServer> <Sturmi> we'll see if its fast enuff
22:23:35  <PublicServer> <mfb> :D
22:23:41  <PublicServer> <mfb> should be
22:23:55  <PublicServer> <mfb> I built the bypass
22:24:17  <PublicServer> <mfb> woah the new merge!
22:24:23  <PublicServer> <Sturmi> still lost trains on the network?
22:24:55  <AndreasB> mine says that too, evne if not lost
22:25:54  <PublicServer> <mfb> wtg
22:25:56  <PublicServer> <mfb> wtf
22:26:35  <AndreasB> small routes can give money too :3
22:27:39  <PublicServer> <Sturmi> lost train asylum is finally empty
22:27:49  <PublicServer> <Djanxy> yeah noticed :D
22:27:51  <PublicServer> <Djanxy> sry about that
22:28:01  <PublicServer> <Sturmi> no problem
22:28:13  <PublicServer> <Sturmi> if the rebuild was needed, no need to be sorry
22:28:15  <PublicServer> <Djanxy> took like 20 mins going through those pesky orders
22:28:25  <PublicServer> <Sturmi> as long as you didnt mess up with the orders ;)
22:28:35  <PublicServer> <Djanxy> im fairly certain i didnt :D
22:28:51  <PublicServer> <Djanxy> was quite methodical
22:33:01  <PublicServer> <mfb> time to expand the SLHs
22:34:21  <AndreasB> Do I pay running cost when train is standing still in station?
22:34:29  <PublicServer> <mfb> yes
22:36:11  <PublicServer> <mfb> you can stop it
22:36:14  <PublicServer> <mfb> then it is free
22:36:22  <AndreasB> haha
22:36:46  <PublicServer> <mfb> so funny?
22:37:38  <AndreasB> ;D
22:37:50  <AndreasB> have you seenthe new marvel tv-series?
22:38:00  <PublicServer> <mfb> no
22:38:10  <PublicServer> <Sturmi> i dont watch tv :p
22:38:14  <AndreasB> :O
22:39:15  <PublicServer> <Fehlersturm> i have no idea howto connect 4th line at pickup 10
22:39:37  <PublicServer> <Sturmi> won't bee needed yet
22:39:45  <PublicServer> <mfb> just pull out some of the 12 lines there
22:39:53  <PublicServer> <mfb> yeah, that is true
22:40:03  <PublicServer> <mfb> but it would improve train distribution
22:42:01  *** bon has joined #openttdcoop
22:42:14  <bon> hi
22:42:32  <PublicServer> <mfb> hi
22:43:53  <bon> how doing over there mfb?
22:44:20  <PublicServer> <mfb> we are building at the 5th ML
22:46:26  <PublicServer> <Djanxy> dont understand what the train distrubution line at pickup 10 does
22:46:38  <bon> ah ok
22:46:44  <PublicServer> <mfb> it looks like a shortcut for trains
22:46:54  <PublicServer> <Djanxy> wont those 2 way always go red¨?
22:46:57  <PublicServer> <mfb> so more trains use the inner line
22:47:01  <PublicServer> <mfb> that is the idea
22:47:03  <PublicServer> <Djanxy> aha
22:47:06  <PublicServer> <mfb> trains think it is a shortcut
22:47:08  <PublicServer> <Djanxy> like that
22:47:11  <PublicServer> <mfb> and then they cannot use it
22:47:17  <PublicServer> <mfb> "pathfinder trap"
22:47:23  <PublicServer> <Djanxy> yeah i see
22:47:54  <PublicServer> <Djanxy> thanks :)
22:48:20  * bon is mm well just looking at irc and trying to find more industry wikis
22:48:56  <AndreasB> ^^
22:50:29  <NakedFury> does coop have its own special client for the game?
22:50:47  <Sturmi> yes
22:50:51  <Sturmi> !dl
22:50:51  <PublicServer> Sturmi: !dl autostart|autottd|lin|lin64|osx|ottdau|source|win32|win64|win9x
22:50:51  <PublicServer> Sturmi:
22:51:10  <bon> andreasb mind you I do wish I could find more but thats perhaps a different topic tho :)
22:51:57  <V453000> thats normal official nightly Sturmi
22:51:57  <AndreasB> what? o.O
22:55:26  <PublicServer> <mfb> sturmi: do you plan to expand SLH11a?
22:55:33  <PublicServer> <mfb> oh I see
22:55:40  <bon> andreasb was that to me or someone else?
22:55:42  <PublicServer> <Sturmi> only westside
22:55:53  <PublicServer> <mfb> that is the eastern side
22:56:07  <PublicServer> <Sturmi> trains from west ;)
22:56:31  <PublicServer> <mfb> I am more interested in trains from SLH right now :D
22:56:41  <PublicServer> <mfb> the BBH line is not finished by the way
22:56:43  <PublicServer> <mfb> connection to N is missing
22:58:17  <PublicServer> <Fehlersturm> well. i think 2 got through
22:58:27  <PublicServer> <Fehlersturm> and are ähm. somwhere now
22:58:37  <PublicServer> <mfb> doesn't matter
22:58:43  <PublicServer> <Sturmi> got thu where?
22:58:59  <PublicServer> <Fehlersturm> i was shifting ML 1 to the left
22:59:31  <PublicServer> <Sturmi> in the worst case they rot in a dark tunnel
22:59:41  <PublicServer> <Sturmi> or in a lost trains depot
22:59:44  <PublicServer> <mfb> oh oh
22:59:46  <PublicServer> <Fehlersturm> and created a situation where trains could get into unfinished BBH parts
22:59:52  <PublicServer> <mfb> don't stop trains in tunnels!
23:00:14  <PublicServer> <mfb> well all lines connect to something
23:00:21  <PublicServer> <mfb> so in the worst case they went to a wrong side
23:00:39  <PublicServer> <Sturmi> uh do we have a stopped train in  atunnel?
23:00:47  <PublicServer> <mfb> I hope not
23:01:05  <AndreasB> lol
23:01:12  <PublicServer> <Fehlersturm> i didnt stop trains in tunnels
23:01:27  <PublicServer> <Fehlersturm> but i see how that would be a problem
23:01:54  <PublicServer> <mfb> slh11a from west jams
23:02:16  <PublicServer> <mfb> just two connections for that side
23:02:18  <PublicServer> <mfb> not enough
23:02:25  <PublicServer> <Sturmi> that gonna sort out when 5th is connected
23:02:49  <PublicServer> <Sturmi> 5th will be exclusively from west
23:03:03  <PublicServer> <mfb> and the insane farm
23:03:07  <PublicServer> <Sturmi> dont want to rebuild the merger again :D
23:03:25  <PublicServer> <Fehlersturm> lawl at the !5th, build me sign.
23:04:48  <PublicServer> <Fehlersturm> would i need to stay close to the original ML or could i create a 8 fields gap
23:05:23  <PublicServer> <mfb> gap is okay
23:05:57  <PublicServer> <mfb> that's what I would have done as well
23:06:23  <PublicServer> <Fehlersturm> ok just need to get some food. then ill build you.
23:06:31  <PublicServer> *** Djanxy has joined spectators
23:10:07  <PublicServer> <AndreasB> hello sexy people :3
23:10:33  <PublicServer> <mfb> hi
23:10:39  <PublicServer> <AndreasB> I hate the signals
23:11:41  <PublicServer> <AndreasB> dang a lot of money
23:11:55  <PublicServer> <AndreasB> train income 350 million a eyear
23:11:57  <PublicServer> <AndreasB> lulz
23:13:05  <PublicServer> <AndreasB> This is so confusing since its water trains : p
23:13:33  <PublicServer> <AndreasB> lost trains asylum, lol
23:15:39  <PublicServer> <mfb> BBH done I think
23:25:04  <PublicServer> <Fehlersturm> 3 tunnels probably not enough :-(
23:25:12  <PublicServer> <mfb> where?
23:25:19  <PublicServer> <mfb> WTF
23:25:33  <PublicServer> <mfb> build bridges
23:25:52  <PublicServer> <mfb> 2 are enough
23:26:06  <PublicServer> <Fehlersturm> y kk
23:27:32  <PublicServer> <mfb> better :)
23:27:40  <PublicServer> <Sturmi> ok
23:28:14  <PublicServer> <Sturmi> letz throw some trins at the crazy farm :)
23:28:14  <PublicServer> <Fehlersturm> thats mad when 3 people work in the same place :-)
23:28:20  <PublicServer> <Sturmi> :D
23:28:22  <PublicServer> <mfb> stress-test for the 5th W
23:30:32  <PublicServer> <Fehlersturm> no trains interested in 5th? suspicious?
23:30:41  <AndreasB> its racist
23:30:42  <AndreasB> thats why
23:30:45  <AndreasB> It doesnt like ducks
23:30:50  <PublicServer> <mfb> partially by design
23:31:00  <PublicServer> <mfb> now some trains are coming
23:31:02  <AndreasB> Its racist by design <-- nice
23:31:12  <PublicServer> <Fehlersturm> :-)
23:31:15  <PublicServer> <mfb> lol
23:31:17  <PublicServer> <Sturmi> time for a beer
23:31:31  <PublicServer> <Djanxy> oh
23:31:34  <PublicServer> <Djanxy> beer
23:31:36  <PublicServer> <Fehlersturm> hah i am way ahead of you. first beer half empty
23:31:37  <AndreasB> If I dont like some breeds of dogs
23:31:40  <PublicServer> <Djanxy> good idea
23:31:45  <AndreasB> does that make me a racist?
23:31:46  <AndreasB> lol
23:31:56  <AndreasB> I believe some dog races are better than others
23:32:16  <PublicServer> <Fehlersturm> breedcist i think is the technical term
23:32:21  <AndreasB> haha
23:32:26  <mfb-> that's speciesism
23:32:29  <Sturmi> who sez its the first beer?
23:32:37  <AndreasB> Hey, I wanna build a network on my new map
23:32:39  <PublicServer> <Fehlersturm> :-)
23:32:46  <AndreasB> Straight line is always the "best" right?
23:32:51  <AndreasB> for maximum payout
23:33:02  <mfb-> diagonals are better
23:33:07  <mfb-> (no joke)
23:33:19  <AndreasB> Yes, I see why
23:33:19  <PublicServer> <Sturmi> who cares about payout?
23:33:24  <PublicServer> <Sturmi> (no joke)
23:33:26  <AndreasB> Ehm
23:33:36  <AndreasB> Sturmi: Wanting to be #1 on company list?
23:33:53  <AndreasB> Need money for that
23:33:56  <AndreasB> so I can build new stuff
23:34:33  <PublicServer> <Sturmi> once you have some trains running, you earn more than you spend
23:39:02  <mfb-> to get more income, build more
23:39:14  <mfb-> much more effective than squeezing 5% more money out of an existing train
23:39:45  <AndreasB> :D
23:40:14  <AndreasB> Are dummy trains a must when making SRNW ?
23:40:32  <PublicServer> <Sturmi> no
23:41:00  <AndreasB> But they may go with less than full if I dont use them?
23:41:20  <PublicServer> <Sturmi> you can use conditional orders to make a train stay in the loading circle until full
23:41:54  <AndreasB> just make it loop stations untill full?
23:42:05  <PublicServer> <Sturmi> yep
23:42:06  <AndreasB> if full, go via exit
23:42:17  <PublicServer> <Sturmi> inefficient as hell
23:42:19  <AndreasB> if not go via loop
23:42:20  <AndreasB> yet
23:42:22  <AndreasB> yep
23:42:38  <AndreasB> I was thunking the same... fills up "incoming" with half-full trains
23:42:46  <AndreasB> haha
23:42:48  <AndreasB> thinking
23:43:05  <AndreasB> omg
23:43:20  <AndreasB> when you start rightclicking in chrome in order to scroll.. You have played too much ottd
23:43:35  <PublicServer> <mfb> :p
23:43:42  <PublicServer> <Sturmi> you could change your mouse settings :D
23:43:53  <AndreasB> no way
23:44:04  <PublicServer> <mfb> oh wow
23:44:19  <PublicServer> <mfb> I can't believe how good !that fitted
23:44:25  <PublicServer> <Sturmi> just swap middle and right mouse, then you can scroll with right mouse
23:44:31  <PublicServer> <mfb> the line under the sign granington is new
23:44:49  <PublicServer> <mfb> the other line is old
23:45:03  <PublicServer> <Djanxy> ;P
23:45:05  <PublicServer> <Sturmi> hehe nice one
23:47:45  <PublicServer> <Fehlersturm> yey!! finaly not gate!
23:47:59  <PublicServer> <mfb> ?
23:48:21  <PublicServer> <Fehlersturm> i couldnt build one that didnt flicker on its output.
23:48:28  <PublicServer> <Fehlersturm> now i looked in the interwebs
23:48:31  <mfb-> just copy the existing gates? :D
23:49:03  <PublicServer> <Sturmi> says the insane guy who built a 16bit alu in ottd :D
23:49:29  <PublicServer> <mfb> that just needed more copies of NOT gates
23:49:33  <PublicServer> <Fehlersturm> sofar i like minecraft gates better
23:51:19  <PublicServer> <AndreasB> ehm
23:51:21  <PublicServer> <AndreasB> when you say SLH
23:51:21  <PublicServer> <mfb> I hate those WET signals
23:51:27  <PublicServer> <AndreasB> do you mean junction?
23:51:33  <PublicServer> <mfb> sideline hub
23:51:39  <PublicServer> <AndreasB> To me that is a station
23:51:42  <PublicServer> <mfb> some special type of junction
23:51:45  <PublicServer> <mfb> no
23:51:48  <PublicServer> <AndreasB> according to your wiki its a junction
23:51:51  <PublicServer> <mfb> right
23:52:03  <PublicServer> <AndreasB> Special? The one I saw on the wiki is the one I always use lol
23:52:10  <PublicServer> <AndreasB> Except with tunnels
23:52:14  <PublicServer> <mfb> backbone hubs are not sideline hubs
23:52:21  <PublicServer> <mfb> but they are junctions as well
23:52:23  <PublicServer> <AndreasB> Why do you call it a hub?
23:52:43  <PublicServer> <Sturmi> because its not a simple cross
23:52:43  <PublicServer> <mfb> it is a place where trains enter and leave from multiple sides
23:52:45  <PublicServer> <AndreasB> Confused me like ... dauymn
23:52:51  <PublicServer> <AndreasB> Thats a junction..
23:52:53  <PublicServer> <Sturmi> a hub distributes things
23:52:59  <PublicServer> <AndreasB> Excactly
23:53:14  <PublicServer> <AndreasB> So I thought.. Oh right, a station where someone drops off, others pick up
23:54:59  <mfb-> see USB hubs. multiple USB connections :p
23:55:21  <AndreasB> haha
23:55:39  * bon idly wonders about firewire re chains ;)
23:56:06  <PublicServer> <Sturmi> somehow trains cant find parhill city mine
23:56:17  <PublicServer> <Sturmi> they always end up in my asylum
23:56:19  <PublicServer> *** Djanxy has joined company #1
23:56:59  <PublicServer> <mfb> wait
23:57:06  <PublicServer> <mfb> parhill city mines is far away from your asylum
23:57:12  <PublicServer> <Sturmi> yep
23:57:18  <PublicServer> <Sturmi> came from Drop01
23:57:21  <PublicServer> <mfb> and I have trains there
23:57:28  <PublicServer> <Sturmi> and turned right instead of left
23:57:48  <PublicServer> <mfb> hmm
23:57:58  <PublicServer> <mfb> hard to spot an error
23:58:28  <PublicServer> <Sturmi> I suspect line#4
23:58:50  <PublicServer> <Sturmi> as it happens since the first expansion
23:59:52  <PublicServer> <mfb> hmm no proper train available

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