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00:29:53 *** happy has quit IRC 00:54:47 <mfb-> SL->grain drop is still missing 00:57:45 <PublicServer> <mfb> 200 trains :) 01:03:31 *** uliko has quit IRC 01:18:06 *** mfb- has quit IRC 01:18:35 <PublicServer> *** mfb has left the game (leaving) 01:18:35 <PublicServer> *** Game paused (number of players) 01:55:07 <PublicServer> *** Anson has joined spectators 02:03:24 <PublicServer> *** Game still paused (number of players) 02:03:25 <PublicServer> *** Djanxy joined the game 02:05:23 <PublicServer> <Anson> hallo 02:05:30 <PublicServer> <Djanxy> hey 02:05:53 <PublicServer> <Djanxy> just wanted to see what had happened here ;) 02:07:35 <PublicServer> <Anson> i just got an idea how/where to build a missing connection ... but mfb already had left 02:07:46 <PublicServer> <Djanxy> ah 02:07:57 <PublicServer> *** Djanxy has joined company #1 02:08:01 <PublicServer> *** Anson has joined company #1 02:08:01 <PublicServer> *** Game unpaused (number of players) 02:08:13 <PublicServer> <Djanxy> there you go 02:08:20 <PublicServer> <Anson> when you want to leave, please give a two minute warnming :-) 02:08:26 <PublicServer> <Djanxy> yup 02:08:36 <PublicServer> <Djanxy> i can be on for a while 02:30:29 <PublicServer> <Anson> i should be almost finished ... only watching a testrun of new trains now 02:56:52 <PublicServer> <Anson> do you have any idea how to improve the SL at SLH04 ? most of all the access to Lonninghall Mines ? 02:57:42 <PublicServer> <Anson> probably best to leave it as is, and maybe later add it to another SL towards Sutburg !? 03:24:43 <PublicServer> <Djanxy> sorry, was away for a long while there 03:24:49 <PublicServer> <Djanxy> still building ? 03:25:11 <PublicServer> <Anson> at the third construction site now :-) 03:26:26 <PublicServer> <Djanxy> alright, ill be connected a little while yet - dont start anything crazy :D 03:26:32 <PublicServer> <Anson> added an iron mine, finished a connection at SLH04, and exchanged 2 long tunnels for a short bridge :-) 03:31:47 <PublicServer> <Anson> next could be 5 farms (=10 stations) at a new SL ... but that's what you meant with "starting something crazy" ? :-) 03:37:00 <PublicServer> <Anson> 230 trains now 03:37:26 <PublicServer> <Anson> 19 of them iron, 29 steel 03:37:32 <PublicServer> <Anson> :-) 03:40:39 <scshunt> blargh 03:40:50 <scshunt> can I aks a question? 03:41:04 <PublicServer> <Anson> yes, you just did :-) LOL 03:41:25 <scshunt> excellent 03:41:30 <scshunt> what the hell does this plan mean 03:41:35 <scshunt> !dl lin64 03:41:35 <PublicServer> scshunt: http://binaries.openttd.org/nightlies/trunk/r25863/openttd-trunk-r25863-linux-generic-amd64.tar.xz 03:42:12 <PublicServer> <Anson> a loop with several long legs from the BBHs to factories and drops 03:42:21 <scshunt> why do the stell trains have no orders 03:42:33 <scshunt> !passwrd 03:42:36 <scshunt> *steel 03:42:37 <scshunt> !password 03:42:38 <PublicServer> scshunt: queers 03:42:50 <scshunt> hmm.. glad to know we're inclusive 03:43:04 <PublicServer> *** scshunt joined the game 03:43:07 <PublicServer> <Anson> steel has special treatment : to distribute it on the whole loop and not only half of it, a flipflop sends trains alternatingly to a drop left and a drop right 03:43:46 <PublicServer> <scshunt> right, but it has no orders. how is it guaranteed to get ot its destination? 03:44:24 <PublicServer> <scshunt> uh, and why are there trucks? 03:44:34 <PublicServer> <Anson> all stations are terminus (or have reversers), thus the only path to the steel is from steel through a steel drop back to steel 03:44:40 <PublicServer> <scshunt> ah ok 03:45:06 <PublicServer> <Anson> those steel drops are the only visible roro 03:45:12 <PublicServer> <scshunt> kk 03:45:18 <PublicServer> <scshunt> what's being done right now then. More primaries? 03:45:36 <PublicServer> <Anson> trucks are for a few mines that are right next to the drop 03:45:59 <PublicServer> <Anson> only 3 tiles of road :-) 03:46:05 <PublicServer> <scshunt> ah ok 03:46:47 <PublicServer> <Anson> it also was useful in the beginning to ensure that mines and factories don't die 03:47:05 <PublicServer> <scshunt> wait, red 2ways are supposed to be end of line, right? 03:47:23 <PublicServer> <Anson> yes, why ? 03:47:33 <PublicServer> <scshunt> the reversers at SLH 01 aren't working 03:48:11 <PublicServer> <Anson> i see trains entering and leaving the reverser 03:48:21 <PublicServer> <scshunt> yes but they don't use both paths 03:48:21 <PublicServer> <scshunt> they queue 03:48:28 <PublicServer> <Anson> oh, now i see it not working too 03:49:52 <PublicServer> <Anson> args 03:50:38 <PublicServer> <Anson> working now :-) 03:50:40 <PublicServer> <scshunt> what's CL? 03:50:46 <PublicServer> <Anson> the arrows were missing on the reversers 03:50:48 <PublicServer> <scshunt> awesome 03:51:18 <PublicServer> <scshunt> so, CL? 03:51:46 <PublicServer> <Anson> the PF (pathfinder) only uses pathes that are no dead ends ... and the arrows pretend that there is a choice later on that path :-) 03:51:52 <PublicServer> <scshunt> ah 03:51:54 <PublicServer> <scshunt> cool 03:52:01 <PublicServer> <Anson> Curve Length 03:52:08 <PublicServer> <scshunt> no, I mean what CL should tracks be? 03:52:46 <PublicServer> <Anson> CL 2.5 ..... or CL3 = 5 halftiles 03:52:48 <PublicServer> <scshunt> ok 03:53:22 *** evildwarf has quit IRC 03:53:22 <PublicServer> <Anson> CL must be respected on mainlines, and should be respected on sidelines if possible 03:53:37 <PublicServer> <scshunt> ya thanks 03:55:33 *** dwarf has joined #openttdcoop 03:55:33 *** Webster sets mode: +o dwarf 03:57:28 <PublicServer> <scshunt> do we have a depot? 03:57:42 <PublicServer> <scshunt> err, not depo 03:57:44 <PublicServer> <scshunt> the thing with sample trains 03:57:46 <PublicServer> <scshunt> to clone 03:58:00 <PublicServer> <Anson> that is called !!TRAIN YARD!! 03:58:06 <PublicServer> <scshunt> that 03:58:06 <PublicServer> <scshunt> thanks 04:00:20 <PublicServer> <scshunt> suningley woods feels really hobo 04:02:31 <PublicServer> <Anson> you just added some trains there ? 04:02:36 <PublicServer> <scshunt> no, just built it 04:02:44 <PublicServer> <scshunt> just the way the one is a roro and the other is a terminus 04:02:50 <PublicServer> <scshunt> and the PBS 04:03:59 <PublicServer> <Anson> nice construction :-) 04:04:49 <PublicServer> <Anson> you don't want to add overflows ? 04:05:03 <PublicServer> <scshunt> not until proven necessary 04:05:17 <PublicServer> <scshunt> they're a waste otherwise 04:05:27 <PublicServer> <Anson> Predinghattan Woods has no trains waiting ... 04:05:50 <PublicServer> <scshunt> problem fixed 04:05:56 <PublicServer> <scshunt> just added a new one 04:06:22 <PublicServer> <scshunt> whoa 04:06:28 <PublicServer> <scshunt> we need more goods trains 04:07:02 <PublicServer> <Anson> Predinghattan Woods has waiting bays for 2 more trains ... but Suningley Woods only for 1 04:07:12 <PublicServer> <scshunt> if it becomes a problem, we can change it 04:07:26 <PublicServer> <scshunt> as it is, suningley woods produces so little it's hardly worth thinking about 04:07:52 <PublicServer> <Anson> that's the advantage of this server ... there is always someone online to check and fix problems .... when the game runs 04:07:58 <PublicServer> <scshunt> yeah 04:08:05 <PublicServer> <scshunt> you don't really need to futureproof 04:08:11 <PublicServer> <scshunt> just build as it becomes appropriate 04:08:29 <PublicServer> <Anson> on the welcome server, such problems can easily appear while afk and even lockup a net and bankrupt the company 04:09:11 <PublicServer> <Anson> i mostly build simple small overflows, like at Bradinghead Mines 04:09:13 <PublicServer> <scshunt> wtf 04:09:21 <PublicServer> <scshunt> we have no trains for goods B 04:09:24 <PublicServer> <scshunt> fixing 04:13:19 <PublicServer> <scshunt> ahaha I just saw what mfb did with sylf's plan 04:16:25 <PublicServer> <Anson> LOL 04:18:16 <PublicServer> <scshunt> Hmm... I might have added too many trains to Goods D 04:19:16 <PublicServer> <Anson> i see only one train at pickupD 04:19:22 <PublicServer> <scshunt> yeah 04:19:25 <PublicServer> <Anson> and now not even that one 04:19:27 <PublicServer> <scshunt> but it's going down over time 04:19:33 <PublicServer> <scshunt> so it means there are enough trains 04:19:36 <PublicServer> <scshunt> but it may well be too many 04:20:30 <PublicServer> <Anson> can't be too many ... only too early :-) 04:20:34 <PublicServer> <scshunt> ok fuck 04:20:48 <PublicServer> <scshunt> BBH 03 is backed up 04:21:10 <PublicServer> <Anson> there is an overflow to take care of "too many", and later we will get many more primaties connected and then need goods trains 04:22:10 <PublicServer> <Anson> the prio is not working at BBH03 04:22:24 <PublicServer> <scshunt> yeah, working on it 04:22:50 <PublicServer> <scshunt> first getting everything flowing 04:23:52 <PublicServer> <scshunt> I took a track out at BBH 04; please don't put it back 04:23:58 <PublicServer> <scshunt> I need to get trains on the other line 04:25:33 <PublicServer> <scshunt> ah, good idea, thanks 04:26:08 <PublicServer> <Djanxy> im off, but you got company now so you'll be fine i guess :D 04:26:38 <PublicServer> *** Djanxy has left the game (leaving) 04:27:40 <PublicServer> <Anson> bad luck .... the left lane only goes to the left lane without choice ... thus your removed rail forces trains to go clockwise around the loop, but not on the right lane 04:27:55 <PublicServer> <scshunt> oh bugger 04:28:03 <PublicServer> <scshunt> ok, put it back 04:28:13 <PublicServer> <scshunt> who built that :/ 04:28:55 <PublicServer> <Anson> and i see no trains coming on the right lane ... that would be from one half of goods drop b&c2 ... which is empty 04:29:09 <PublicServer> <scshunt> ah ok 04:29:23 <PublicServer> <scshunt> well I simplified the prios and they work; they can be revisited later if need be 04:29:51 <PublicServer> <Anson> mfb built the goods drop ... 6 platforms on left lane and 6 on right lane ... but they all are going to the right 6 only, and thus the left stays empty for outgoing trains 04:30:41 <PublicServer> <Anson> you would need to disable a rail in BBH04 to force goods trains to the left lane for their way to the drop 04:30:51 <PublicServer> <scshunt> yeah, it's fine 04:31:01 <PublicServer> <scshunt> I managed to figure out what the problem was 04:32:31 <PublicServer> <Anson> ah ... BBH04 is not "all to all", but left from west to left, right from east to right, and choice for the other two lanes 04:33:34 <PublicServer> <Anson> and with few trains now, which also come only from west on the right lane, there is not much choosing ... 04:35:48 <PublicServer> <scshunt> I'm going to recolor some SLs 04:38:14 <PublicServer> <Anson> at least the third game with inflation on now ... 04:38:28 <PublicServer> <scshunt> what about inflation? 04:38:35 <PublicServer> <Anson> how will you recolor ? i just did a scheme for my SL 04:38:58 <PublicServer> <scshunt> same scheme 04:39:00 <PublicServer> <scshunt> it's helpful 04:39:11 <PublicServer> <scshunt> since we have a lot of SL-ML crossings in this game 04:39:13 <PublicServer> <Anson> at SLH04, i colored the rails : yellow for SL, and green and blue for the split and merge between ML and SL 04:39:52 <PublicServer> <scshunt> yup, did the same with SL 01 04:39:59 <PublicServer> <scshunt> moving on to 02 04:43:38 <PublicServer> <scshunt> I like this 04:43:52 <PublicServer> <scshunt> I'm going to put it in the plan 04:46:39 <PublicServer> <Anson> lol ... there are "a few" trains waiting at the goods pickup A 04:47:13 <PublicServer> <Anson> and the overflow doesn't work properly ... it releases trains which immediately go into the reverser 04:47:28 <PublicServer> <scshunt> lol 04:48:10 <PublicServer> <scshunt> ok, track colors added! 04:53:07 <PublicServer> <Anson> hehe, for completeness, i added red purr = "problems" 04:56:38 <PublicServer> <Anson> we need many more iron trains .... currently iron = 19 < 29 = steel 04:57:36 <PublicServer> <Anson> and with rating 83, only 15 steel trains would be good enough for now 04:58:34 <PublicServer> <Anson> should we use statues to increase that ? ... too bad that statues can't be removed later when no longer needed/wanted 04:59:08 <PublicServer> <scshunt> let's just add more iron primaries 04:59:34 <PublicServer> <scshunt> many are unexploited 05:00:56 <PublicServer> <Anson> that's why i added SLH04 ... to connect two mines ... but we need more SLHs for the others !? 05:01:31 <PublicServer> <scshunt> then let's add SLHs :) 05:02:01 <PublicServer> <Anson> my brain is smoking from SLH04 on the mountain :-) :-( 05:02:07 <PublicServer> <scshunt> haha 05:04:00 <PublicServer> <Anson> i built the track between BBH03 and STEEL1DROP, and SLH04 ... the track was nice, almost no TF, no double ipwards ... but then came the SLH itself :-( 05:04:10 <PublicServer> <scshunt> haha 05:04:13 <PublicServer> <Anson> * the SL itself :-( 05:05:55 <PublicServer> <Anson> the last parts that i had built were the coalmine next to Lonninghall, and then the connection from the SLH to the grain drop (currently not needed, but for completeness) 05:07:01 <PublicServer> <Anson> more TF than i would have liked, and lots of CL 1.5 05:07:43 <PublicServer> <Anson> or for the coal even several CL0.5 05:12:53 *** Djanx has quit IRC 05:23:47 <PublicServer> <scshunt> ugh, not happy with myself anymore... too much TF 05:27:02 <PublicServer> <Anson> scs, would you please check the !problem with the overflow ? ... i think i found a partial fix ... 05:27:04 <PublicServer> <scshunt> oh well, SLH complete 05:27:47 <PublicServer> <Anson> i cut a direct connection and instead built the red purr ... now trains are no longer released when a train is waiting there 05:28:13 <PublicServer> <scshunt> fixed it 05:28:23 <PublicServer> <Anson> but to be perfect, the same would have to be tested also on the other (right) branch 05:29:37 <PublicServer> <scshunt> that seems correct 05:29:47 <PublicServer> <scshunt> color idea: red is prio track 05:30:30 <PublicServer> <Anson> prio should not get its own color 05:31:08 <PublicServer> <Anson> there always were (at least until VERY recently) problems with logic circuits and different railtypes 05:31:22 <PublicServer> <scshunt> ok 05:31:36 <PublicServer> <scshunt> hmm 05:31:36 <PublicServer> <Anson> sometimes, a signal wouldn't propagate properly across railtype changes 05:31:46 <PublicServer> <scshunt> so the problem here is that the prios from the overflows only go to one side 05:32:16 <PublicServer> <scshunt> no, don't do that 05:32:22 <PublicServer> <scshunt> the prio going where it was is good 05:32:28 <PublicServer> <scshunt> but we need to hit the other bay too 05:32:54 <PublicServer> <Anson> it was like this first ... thus a train waiting in the bay didn't block new trains from being released, and thus they immediately went to the overflow 05:33:08 <PublicServer> <scshunt> yeah 05:33:10 <PublicServer> <Anson> * back to the overflow (through the reverser) 05:33:13 <PublicServer> <scshunt> the addition of a prio there is correct 05:33:15 <PublicServer> <scshunt> but incomplete 05:33:55 <PublicServer> <Anson> that prio would have to go through both waiting bays, for left and right ... but how do we fit that into that tight space ? 05:34:09 <PublicServer> <scshunt> working on it :P 05:35:07 <PublicServer> <scshunt> (the usual answer here is "with great difficulty" :P ) 05:35:13 <PublicServer> <Anson> the right part has its own reverser ... thus you would need to create a logical connection for both ... is that possible at all ? 05:35:45 <PublicServer> <scshunt> oh hey 05:37:00 <PublicServer> <Anson> OH ... look at the two marked signals 05:37:31 <PublicServer> <Anson> left and right of sign "contradiction?" 05:37:32 *** dwarf has quit IRC 05:37:37 <PublicServer> <scshunt> oh my bad 05:37:43 <PublicServer> <scshunt> thanks 05:38:31 <PublicServer> <scshunt> there, this overflow should be correct 05:38:46 <PublicServer> <scshunt> now we just need to get a prio in for the other side 05:39:08 <PublicServer> <scshunt> this could be more difficult 05:41:10 <PublicServer> <scshunt> there we go 05:41:36 <PublicServer> <scshunt> wait shit 05:41:39 <PublicServer> <scshunt> hat's the wrong one 05:42:09 <PublicServer> <Anson> on the left side, it was easy : the flow of information went through the red purr, through the waiting bay, and then (by means of the 2way signal) directly to the reverser 05:42:27 <PublicServer> <scshunt> yeah, I just messed up 05:42:33 <PublicServer> <scshunt> because I linked it with the overflow track 05:42:35 <PublicServer> <scshunt> not the bay 05:44:05 <PublicServer> <scshunt> hmm, this might work 05:46:36 <PublicServer> <scshunt> hrm 05:50:33 <PublicServer> <Anson> does the right reverser ned a check at all ? 05:50:43 <PublicServer> <scshunt> yes, I'm working on it 05:51:05 <PublicServer> <scshunt> **** 05:52:19 <PublicServer> <scshunt> ah, thanks 05:53:09 <PublicServer> <Anson> why does the right reverser need a test at all ? 05:53:15 <PublicServer> <scshunt> same thing 05:53:22 <PublicServer> <scshunt> it needs to be able to feed to both bays 05:54:00 <PublicServer> <Anson> on the left side, released trains can go to the reverser, but on the right side, trains go to the waiting way and can't go to the reverser !? 05:54:15 <PublicServer> <scshunt> oh crap 05:54:46 <PublicServer> <scshunt> uh, they can 05:54:54 <PublicServer> <scshunt> but shouldn't 05:55:52 <PublicServer> <Anson> from the relase, trains can go left, reverser and right ... but not the right reverser !? 05:56:18 <PublicServer> <scshunt> I don't get it 05:56:24 <PublicServer> <scshunt> both overflows can send trains into the reversers 05:56:46 <PublicServer> <Anson> I'll mark the path to the right reverser with red now 05:57:08 <PublicServer> <scshunt> yes, I see it 05:57:20 <PublicServer> <Anson> trains which are released can't go to the right reverser 05:57:34 <PublicServer> <scshunt> right... released trains should never go to a reverser 05:57:52 <PublicServer> <scshunt> this is working exactly as it should 05:58:18 <PublicServer> <Anson> they shouldn't ... but since there exists a path to it on the left side, that has to be tested ... while on the right side, it is impossible and desn't need a test 05:58:18 <PublicServer> <scshunt> ok well except for that 05:58:20 <PublicServer> <scshunt> but it's a temporary thing 05:58:26 <PublicServer> <scshunt> what do you mean 05:58:32 <PublicServer> <scshunt> it's totally possible on the right side 05:58:50 <PublicServer> <scshunt> a train at !here can take the red path 05:59:24 <PublicServer> <Anson> where is a path from "release here" through "right bay"to the right reverser (red line) ??? 05:59:32 <PublicServer> <scshunt> oh, there isn't 05:59:39 <PublicServer> <scshunt> but htere isn't one through left bay either 05:59:41 <PublicServer> <scshunt> so I don't get it 05:59:59 <PublicServer> <Anson> there is a path directly from release to the left reverser 06:00:09 <PublicServer> <Anson> thus the left reverser has to be tested 06:00:43 <PublicServer> <scshunt> yes, but so does the right one 06:00:54 <PublicServer> <scshunt> which has a path to the right reverser 06:01:00 <PublicServer> <Anson> and to test both the left bay and the left reverser, the information is routed through the bay and a 2way signal to the reverser 06:01:23 <PublicServer> <scshunt> oh wait I see what you mean 06:01:29 <PublicServer> <scshunt> no you don't need to test the bay on the prio 06:01:36 <PublicServer> <scshunt> in fact, you can't 06:01:42 <PublicServer> <scshunt> if you do, then you'll get looping 06:02:04 <PublicServer> <scshunt> it's working fine right now 06:02:50 <PublicServer> <Anson> the tunnel which you built at first, with the connection to the right bay for testing the bay, was already good enough :-) 06:03:08 <PublicServer> <scshunt> no 06:03:18 <PublicServer> <scshunt> because the right-hand overflow bay was not connected to its left bay 06:03:24 <PublicServer> <scshunt> you're looking at the wrong overflow 06:03:26 <PublicServer> <scshunt> :) 06:04:34 *** Slicey has joined #openttdcoop 06:04:47 <PublicServer> <Anson> what is the use of the track which i just colored red ? 06:05:25 *** Slicey has quit IRC 06:05:30 <PublicServer> <Anson> that is a redundant path 06:06:01 <PublicServer> <scshunt> it's the reverser for trains coming in on the right 06:06:28 <PublicServer> <Anson> from "release here", trains can go through the left or right bays ... no need for the red path and another alternate way to get to the platforms !? 06:06:34 <PublicServer> <scshunt> oh 06:06:36 <PublicServer> <scshunt> hmm 06:06:38 <PublicServer> <scshunt> good point 06:06:45 <PublicServer> <scshunt> could just scrap that 06:06:51 <PublicServer> <scshunt> that wasn't my bay 06:07:05 <PublicServer> <Anson> yes, and when it isn't there, we don't need to test it :-) 06:07:08 *** Slicey has joined #openttdcoop 06:07:11 <Slicey> !password 06:07:11 <PublicServer> Slicey: pounce 06:07:12 <PublicServer> <scshunt> now I'm going to go put a new iron min on:) 06:07:30 <PublicServer> <Anson> I'll remove the red path now 06:08:09 <PublicServer> *** Slicey joined the game 06:09:13 <PublicServer> *** Slicey has left the game (leaving) 06:12:33 <PublicServer> <scshunt> oh fuck 06:12:39 <PublicServer> <scshunt> wood/goods drop doesn't take goods 06:12:45 <PublicServer> <scshunt> no wonder goods D was filling up 06:14:45 <PublicServer> <scshunt> fixed 06:15:16 *** Slicey has quit IRC 06:15:23 <PublicServer> <scshunt> can you please make sure overflow is working on goods d? 06:15:26 <PublicServer> <scshunt> it's going to need it 06:17:13 <PublicServer> <Anson> I'm still trying to carefully remove everything that is not needed :-) 06:20:23 <PublicServer> <scshunt> ok I will watch D 06:20:47 *** Maraxus has joined #openttdcoop 06:20:47 *** ChanServ sets mode: +o Maraxus 06:23:41 <PublicServer> <Anson> ok ... trains are released now when (1) left bay and left reverser is empty, or (2) left bay and right bay is empty, or (3) right bay is empty ... 06:24:03 <PublicServer> <scshunt> what that sounds dumb 06:24:14 <PublicServer> <Anson> the second alternative sounds funny, but doesn't hurt and is given by the connections and signals as they are now 06:25:08 <PublicServer> <Anson> because : after checking the left bay, the check continues to the "big split" and thus checks if either the reverser or the right bay (or both) are empty 06:25:12 <PublicServer> <scshunt> ah right 06:25:19 <PublicServer> <scshunt> that can probably be simplified but w/e 06:25:35 *** dwarf has joined #openttdcoop 06:25:35 *** ChanServ sets mode: +o dwarf 06:25:35 <PublicServer> <scshunt> D's overflow is about to get tested majorly 06:25:53 <V453000> !password 06:25:53 <PublicServer> V453000: hermit 06:26:21 <PublicServer> <V453000> haio 06:26:21 <PublicServer> *** V453000 joined the game 06:26:37 <PublicServer> <Anson> replacing the 2way combo by a 2way exit signal (at the entry of the left bay) ... that should check now only the bays and not the reverser 06:26:55 <PublicServer> <Anson> checking the reverser is no longer needed when we check both bays 06:27:01 <PublicServer> <V453000> why in the fuck are there trucks 06:27:03 <PublicServer> <V453000> why the hell 06:27:49 <PublicServer> <Anson> trucks were set up at the beginning, to connect mines with the drops which were right next to them 06:28:11 <PublicServer> <V453000> there are not enough unconnected primaries on the map or ... 06:28:37 <PublicServer> <V453000> I should seriously start rewriting the wiki, so much senseless shit there 06:28:39 <PublicServer> <Anson> to not send trains across half the net for transporting cargo 3 tiles, and also to make sure that the mines and factories didn't die in the beginning 06:28:40 <PublicServer> <V453000> e.g trucks. 06:29:05 <PublicServer> <V453000> you can always fund a new factory 06:29:17 <PublicServer> <V453000> and teleporting cargo by 3 tiles just to prevent having extra expansion space is 300% dumb 06:30:03 <PublicServer> <Anson> btw : i didn't build it; i only fixed wron orders on them 06:30:21 <PublicServer> <scshunt> V: Is the official way to get at oil rigs to terraform a station by them or can we up the ship limit? 06:30:23 <PublicServer> <V453000> I know you didnt but you are trying to advocate them which is just as bad 06:30:39 <PublicServer> <V453000> terraform or walk the few tiles, either option 06:31:05 <PublicServer> <scshunt> :( 06:33:20 <PublicServer> <Anson> ok, overflow at goods pickup A should finally be fixed now 06:38:29 <PublicServer> <Anson> oops ... what does the rails do that i just marked red at the pickupA overflow ? ... no longer needed ? 06:40:13 <PublicServer> <V453000> wtf did you do there 06:40:19 <PublicServer> <V453000> why remove platform detection 06:41:37 <PublicServer> <Anson> we just fixed the oveflow which was permanently releasing trains which immediately got back into the reverser and then the overflow depot, to be released again .... 06:42:12 <PublicServer> <scshunt> there were two overflow bays for no reason 06:43:34 <PublicServer> *** scshunt has left the game (leaving) 06:44:20 <PublicServer> <V453000> 1 bay for each line makes perfect sense 06:44:51 <PublicServer> <V453000> and should be done that way 06:45:06 <scshunt> they were both going into the same depot 06:45:09 <scshunt> it was definitely pointless 06:45:36 <PublicServer> <Anson> left and right side each have a reverser now, with one common depot, and trains which are released can go to both sides 06:46:35 <PublicServer> <Anson> before, trains would be released to the left and to the right, and from both pathes they could get to the right side which makes no sense 06:48:01 <PublicServer> <Anson> it only made it much harder to check whether there were trains waiting ... now the left and right waiting bays are checked and if one is empty, another train is released from the overflow loop 06:49:53 <PublicServer> *** Maraxus joined the game 06:51:21 <PublicServer> *** Maraxus has joined company #1 06:51:25 <PublicServer> <V453000> not bothering to even answer 06:51:31 <PublicServer> <V453000> but you only made it worse 06:51:33 <PublicServer> *** V453000 has left the game (leaving) 06:51:50 <PublicServer> <Anson> where would some additional platform detection be added to the test for releasing trains from the overflow loop ? 06:53:12 <PublicServer> <Anson> V, is it better now ? ... i just undid what we have improved 06:54:31 <PublicServer> <Anson> now trains are again looping around all the time, from the depot to the release point to the reverser and back to the depot ... is that good now ???? 06:59:29 <PublicServer> <Maraxus> I'm off 06:59:35 <PublicServer> <Anson> maybe someone else had messed it up, but what we found didn't work ... V, you can try it yourself: disconnect the two rails to "new" and connect the rail at "old" and see what happens 07:00:05 <PublicServer> <Anson> ok, you may leave ... i only have to write a sign now before i leave too 07:00:47 <PublicServer> *** Maraxus has left the game (leaving) 07:00:47 <PublicServer> *** Game paused (number of players) 07:01:11 *** Maraxus has quit IRC 07:45:19 *** Jam35 has joined #openttdcoop 07:45:19 *** ChanServ sets mode: +o Jam35 08:21:35 *** uliko has joined #openttdcoop 08:21:35 *** ChanServ sets mode: +o uliko 08:25:17 *** Progman has joined #openttdcoop 08:34:38 *** Ristovski has joined #openttdcoop 08:58:31 <PublicServer> *** Anson has joined spectators 09:03:39 *** valhallasw has joined #openttdcoop 09:05:25 *** Dio has joined #openttdcoop 09:07:18 *** Dio has quit IRC 09:20:40 *** Maraxus has joined #openttdcoop 09:20:40 *** ChanServ sets mode: +o Maraxus 09:35:46 <Jam35> !password 09:35:47 <PublicServer> Jam35: raking 09:36:01 <PublicServer> *** Game still paused (number of players) 09:36:04 <PublicServer> *** Jam35 joined the game 09:44:29 *** Dio has joined #openttdcoop 09:44:40 *** Dio is now known as Diocruel 09:45:03 <Diocruel> @quickstart 09:45:04 <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart 09:46:20 <PublicServer> *** Jam35 has joined company #1 09:48:48 *** Progman has quit IRC 09:55:22 <Diocruel> !dl win64 09:55:22 <PublicServer> Diocruel: http://binaries.openttd.org/nightlies/trunk/r25863/openttd-trunk-r25863-windows-win64.zip 09:57:59 <PublicServer> *** Jam35 has joined spectators 10:08:08 *** dwarf has quit IRC 10:11:46 <Diocruel> !help 10:11:47 <PublicServer> Diocruel: http://www.openttdcoop.org/wiki/IRC_Commands 10:13:31 <Diocruel> !playercount 10:13:31 <PublicServer> Diocruel: Number of players: 2 (2 spectators) 10:20:48 <PublicServer> *** Game still paused (number of players) 10:20:49 <PublicServer> *** Maraxus joined the game 10:38:09 <Diocruel> !password 10:38:09 <PublicServer> Diocruel: stupor 10:38:21 <PublicServer> *** Game still paused (number of players) 10:48:03 <Diocruel> !playercount 10:48:03 <PublicServer> Diocruel: Number of players: 4 (4 spectators) 10:50:13 <PublicServer> *** Player has left the game (leaving) 11:08:51 <PublicServer> *** Maraxus has left the game (leaving) 11:53:26 *** Djanx has joined #openttdcoop 12:37:44 *** Sturmi has joined #openttdcoop 13:12:46 *** solo has joined #openttdcoop 13:13:00 <solo> !password 13:13:00 <PublicServer> solo: hisses 13:13:18 <PublicServer> *** Game still paused (number of players) 13:13:18 <PublicServer> *** solo joined the game 13:15:03 <V453000> o/ 13:23:11 <PublicServer> *** solo has left the game (leaving) 13:23:35 *** happy has joined #openttdcoop 13:29:12 *** solo has quit IRC 13:44:57 *** eirc has joined #openttdcoop 13:45:03 <eirc> !password 13:45:03 <PublicServer> eirc: bonded 13:45:23 <PublicServer> *** Game still paused (number of players) 13:45:24 <PublicServer> *** eirc joined the game 13:45:31 <PublicServer> <eirc> hello 13:47:33 <PublicServer> *** eirc has left the game (leaving) 13:50:52 *** skaby has quit IRC 14:00:31 <fonsinchen> BTW, http://bugs.openttd.org/task/5671 is fixed now. That's the bug that made vehicles repeatedly unload and reload the same cargo in PSG#262. 14:01:13 <V453000> lol 14:01:15 <fonsinchen> That means all bugs found in PSG#262 are fixed now. 14:47:01 *** roboboy has quit IRC 14:54:56 <Diocruel> !playercount 14:54:56 <PublicServer> Diocruel: Number of players: 2 (2 spectators) 15:01:56 *** valhallasw has quit IRC 15:06:38 *** eirc has quit IRC 15:09:40 *** valhallasw has joined #openttdcoop 15:38:40 *** jrambo has quit IRC 15:39:02 *** jrambo has joined #openttdcoop 15:57:57 *** Sturmi has quit IRC 15:58:08 <Diocruel> !playercount 15:58:08 <PublicServer> Diocruel: Number of players: 2 (2 spectators) 15:58:12 *** Sturmi has joined #openttdcoop 16:01:08 *** retro|cz has joined #openttdcoop 16:08:57 *** Ristovski has quit IRC 16:09:13 *** Ristovski has joined #openttdcoop 16:10:56 *** Ristovski has quit IRC 16:11:12 *** Ristovski has joined #openttdcoop 16:13:36 *** Ristovski has quit IRC 16:13:54 *** Ristovski has joined #openttdcoop 16:19:16 *** dwarf has joined #openttdcoop 16:19:16 *** ChanServ sets mode: +o dwarf 16:56:46 *** Progman has joined #openttdcoop 16:58:04 *** Maraxus has quit IRC 18:00:48 <Diocruel> !playercount 18:00:48 <PublicServer> Diocruel: Number of players: 2 (2 spectators) 18:55:33 *** valhallasw has quit IRC 19:03:57 <dr-dinosaur2> i wanna join public 19:03:57 <dr-dinosaur2> but i can't :( 19:04:01 <dr-dinosaur2> wlecome even 19:07:51 <scshunt> dr-dinosaur2: why not? 19:08:06 <dr-dinosaur2> too many companies already 19:08:06 <dr-dinosaur2> 16 on welcome server :( 19:08:21 <scshunt> ah 19:08:22 <scshunt> !password 19:08:22 <PublicServer> scshunt: jugged 19:08:34 <PublicServer> *** Game still paused (number of players) 19:08:34 <PublicServer> *** scshunt joined the game 19:59:11 *** Odd_Bloke has joined #openttdcoop 20:02:28 *** uliko has quit IRC 20:06:15 <PublicServer> *** Jam35 has left the game (leaving) 20:06:41 *** tycoondemon has quit IRC 20:06:57 *** tycoondemon has joined #openttdcoop 20:14:55 <PublicServer> *** scshunt has joined spectators 20:15:01 <scshunt> I'm spectating, but ping if you want me 20:20:34 *** Jam35 has quit IRC 20:48:19 *** dwarf has quit IRC 20:52:57 *** dwarf has joined #openttdcoop 20:52:57 *** ChanServ sets mode: +o dwarf 21:12:02 *** Chris_Booth has joined #openttdcoop 21:12:47 <PublicServer> *** Game still paused (number of players) 21:12:49 <PublicServer> *** Chris Booth joined the game 21:15:05 <PublicServer> *** Chris Booth has left the game (leaving) 21:15:11 *** Chris_Booth has quit IRC 21:31:26 *** Djanx has quit IRC 21:47:31 *** nicfer has joined #openttdcoop 21:57:24 <Diocruel> !playercount 21:57:24 <PublicServer> Diocruel: Number of players: 2 (2 spectators) 21:57:28 *** Diocruel has quit IRC 22:05:53 *** Ristovski has quit IRC 22:23:32 *** Progman has quit IRC 23:36:37 *** BiG_MeEcH has quit IRC