Log for #openttdcoop on 25th October 2013:
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00:17:23  *** happy_ has joined #openttdcoop
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09:24:05  <Mark> morning
09:24:22  <Mark> !password
09:24:23  <PublicServer> Mark: awakes
09:24:29  <PublicServer> *** Game still paused (number of players)
09:24:32  <PublicServer> *** Mark joined the game
09:25:37  <Mark> @op
09:25:37  *** Webster sets mode: +o Mark
09:25:43  <Mark> !unpause
09:25:43  <PublicServer> *** Mark has unpaused the server. (Use !auto to set it back.)
09:25:45  <PublicServer> *** Game unpaused (number of players)
09:36:11  <V453000> omg what a noob I need to have a closer look at this
09:36:13  <V453000> !password
09:36:14  <PublicServer> V453000: awakes
09:36:29  <PublicServer> <V453000> hi love
09:36:30  <PublicServer> *** V453000 joined the game
09:36:37  <PublicServer> <Mark> goodmorning darling
09:36:39  <PublicServer> <Mark> sleep well?
09:36:53  <PublicServer> <V453000> am at work, but no colleagues so can declare fakof on everything
09:37:00  <PublicServer> <V453000> (and will)
09:37:03  <PublicServer> <Mark> nice
09:37:57  <PublicServer> <V453000> wat u noobing
09:38:03  <PublicServer> <V453000> SLH 06/
09:38:09  <PublicServer> <Mark> yeah
09:38:09  <PublicServer> <Mark> expanding
09:38:17  <PublicServer> <V453000> looks awful
09:38:23  <PublicServer> <Mark> thanks
09:38:26  <PublicServer> <V453000> you are welcome <3
09:39:05  <PublicServer> <V453000> this work pc is quite ass for openttd
09:39:11  <PublicServer> <V453000> has like 1230897 cores but all of them are shit
09:39:17  <PublicServer> <Mark> :D
09:39:43  <PublicServer> <V453000> why the fuck do we have RV transfers
09:39:45  <PublicServer> <V453000> :|
09:39:55  <PublicServer> <Mark> :D
09:40:33  <PublicServer> <V453000> did some serious progress on nuts yesterday :)
09:41:24  <PublicServer> <Mark> what you doing then?
09:41:38  <PublicServer> <V453000> drawing new trains
09:41:56  <PublicServer> <V453000> there will be 13 or 14 new :)
09:41:58  <PublicServer> <V453000> probably 14
09:42:04  <PublicServer> <Mark> wow
09:42:16  <PublicServer> <Mark> new class or just more in every class?
09:42:22  <PublicServer> <V453000> one huge class
09:42:41  <AnsonMobil> hallo
09:42:43  <PublicServer> <V453000> I think I found a completely new dimension of what to think about when building stuff
09:42:50  <PublicServer> <V453000> which the new class will utilize
09:43:04  <jrambo> !password
09:43:04  <PublicServer> jrambo: awakes
09:43:09  <PublicServer> <V453000> or well it utilizes it already, coding is done :P just drawing to do now
09:43:15  <PublicServer> *** jrambo joined the game
09:43:31  <PublicServer> <V453000> but I have 5/13 drawn which is pretty good
09:43:33  <PublicServer> *** jrambo has joined company #1
09:43:35  <PublicServer> <Mark> i guess you wont tell what class
09:43:45  <PublicServer> <V453000> as you want really :)
09:44:04  <PublicServer> <V453000> but okay lets spoil it
09:44:30  <PublicServer> <V453000> the train class consists of 13 trains, and those are not on one rail - but 7 rail and 6 monorail engines
09:44:41  <PublicServer> <V453000> from 1929 till 2066 or something like that
09:45:04  <PublicServer> <V453000> visually they are trying to befriend Doombringer, so they are all mainly black with colours
09:45:27  <PublicServer> <Mark> and their use?
09:45:33  <PublicServer> <V453000> their names are the best of the best, and name is MEOW
09:45:39  <PublicServer> <V453000> their use is the last thing to mention :)
09:45:41  <PublicServer> <Mark> ... :)
09:45:56  <PublicServer> <V453000> I have coded trains which change stats based on which PURR rail they are on
09:45:59  <PublicServer> <V453000> hence meow
09:46:18  <PublicServer> <V453000> so it basically means you will be able to adjust train stats on the go
09:46:36  <PublicServer> <V453000> e.g. blue purr : +30% power
09:46:52  <PublicServer> <V453000> and similar things
09:46:56  <PublicServer> <Mark> thats interesting
09:47:06  <PublicServer> <V453000> just a new layer of things to think about when building :)
09:47:20  <PublicServer> <V453000> only for the 1 train class so it doesnt force newer players to take any regard there
09:47:59  <PublicServer> <Mark> nice
09:48:19  <PublicServer> <V453000> current stat changes are: RED ยด+30% speed, BLUE = +30% power, yellow = +30% TE, green = +10 or 15% of each
09:48:29  <PublicServer> <V453000> clean purr = no bonus, same as rail/elrl/monorail
09:48:50  <PublicServer> <V453000> the trains can attach normal rail wagons for the first generations, and normal monorail wagons for the newer ones
09:49:20  <PublicServer> <V453000> stats are generally a bit worse than of the normal classes, but you can get more efficiency by using the bonuses well
09:49:31  <PublicServer> <V453000> which should be awesome
09:49:43  <PublicServer> <Mark> yea
09:49:53  <PublicServer> <V453000> also the trains change colours / parts light up, etc when changing tracks
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09:50:05  <PublicServer> <V453000> e.g. steamers light up wheels to orange on yellow purr (TE)
09:50:23  <PublicServer> <V453000> or light up the big steam thing part to blue when on power thing
09:50:26  <PublicServer> <V453000> etc :)
09:50:56  <PublicServer> <V453000> the only other change there is coming is that PURR will now be inside NUTS
09:51:10  <PublicServer> <V453000> but standalone PURR will still be usable in games without NUTS
09:52:18  <AnsonMobil> since nuts already has trains and WET ships... how about AIR planes? you would see their shadows on a small line on the ground... ... ... lol
09:53:00  <PublicServer> <V453000> probably not :) ships are enough
09:53:22  <PublicServer> <V453000> but it is entirely possible that there could be a future spec for railtype newgrfs: can build tracks on water
09:53:30  <PublicServer> <V453000> was discussed yesterday :)
09:53:42  <PublicServer> <V453000> even though it is relatively silly thing, it is possible :)
09:53:48  <PublicServer> <Mark> that would be awesome
09:53:58  <PublicServer> <V453000> so you could truly have wetrails on sea
09:54:56  <PublicServer> <V453000> anyway thanks for asking, Mark :P
09:55:03  <PublicServer> <V453000> you have been rewarded with a wall of stupid text
09:55:05  <PublicServer> <V453000> congratulations
09:55:07  <PublicServer> <Mark> :)
09:55:07  <PublicServer> <V453000> :D
09:55:14  <PublicServer> <Mark> im sure it will be nice
09:55:20  <PublicServer> <V453000> metoooo
09:55:22  <PublicServer> <Mark> nice concept anyway
09:55:24  <PublicServer> <V453000> its just taking fuckload of time
09:55:40  <PublicServer> <V453000> esp if I got a lot of other things to attend lately :| but that wont get much better
09:55:58  <PublicServer> <V453000> will see, i might be able to get a train or two drawn today and tomorrow :)
09:57:40  <PublicServer> *** jrambo has left the game (leaving)
09:57:40  <PublicServer> <V453000> I will also need to do some major updates to nutwiki :d
09:57:41  <AnsonMobil> about the unified nuts+purr: will you have a parameter to enable nuts without meow/purr. eg when i want nuts but also several other railtypes without enough space for 6 universal types?
09:58:13  <PublicServer> <V453000> probably not
09:58:47  <PublicServer> <V453000> I already coded similar parameter to the new PURR
09:58:53  <PublicServer> <V453000> but idk
09:58:59  <PublicServer> <V453000> maybe there could be some to disable it
09:59:13  <PublicServer> <V453000> buuut extra effort for almost nothing, will see
09:59:24  <AnsonMobil> btw: just sitting and waiting at the dentist :-(
09:59:34  <PublicServer> <V453000> the bigger question I am having is whether it should be a replacement of universal rail entirely
09:59:48  <PublicServer> <V453000> - or that could be the part of the parameter
10:00:02  <PublicServer> <V453000> because with purr inside, univrail loses too much use
10:00:36  <PublicServer> <V453000> I would do something like default: only purr, with parameter to disable purr and put there only univrail
10:00:50  <PublicServer> <V453000> so you always get some universal tracks, but it doesnt need to be 5 purrs
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10:01:26  <PublicServer> <V453000> point is, if I remove univrail, savegame compatibility will go to shit with older versions too
10:01:44  <PublicServer> <V453000> it needs to be defined / possible to enable
10:01:57  <AnsonMobil> traditional unirail is rarely used but still would be nice for people who mostly use non-mon/mag on them
10:02:20  <PublicServer> <V453000> why would you do that
10:03:20  <PublicServer> <V453000> if you dont even autoreplace away from rail, why bother with univrail :D
10:03:22  <PublicServer> <V453000> and
10:03:29  <PublicServer> <V453000> if you do, you can always just switch it back from purr
10:04:27  <PublicServer> <V453000> but yeah okay, I will make it possible to enable it by parameter, that is the best option anyway
10:06:55  <AnsonMobil> what about wet? and meow? can those two parts be disabled separately?
10:07:11  <PublicServer> <V453000> no point to do that
10:07:34  <PublicServer> <V453000> or in other words, I understand that some people would like to remove some train classes they do not use to have less vehicles
10:07:40  <PublicServer> <V453000> but, imagine the following
10:07:55  <PublicServer> <V453000> you came on a random server which uses NUTS, and first thing you have to do is check which train classes are allowed
10:08:01  <PublicServer> <V453000> imagine doing this for every newGRF
10:08:04  <PublicServer> <V453000> thats bs
10:08:19  <PublicServer> <V453000> flexibility is a cute thing, but solid stability is the other
10:08:33  <PublicServer> <V453000> which is a part of the reason why nuts has no parameters so far
10:08:36  <AnsonMobil> since otherwise you would have either more railtypes or unusable trains
10:08:50  <PublicServer> <V453000> 1 way how it works = 1 way for people to expect things from it
10:09:08  <PublicServer> <V453000> removing wetrails/ships is obviously possible, but there is no point to do that
10:09:30  <PublicServer> <V453000> if you cant use newGRF A because it defines too many railtypes - too bad, sorry cant use alongside of NUTS
10:09:31  <AnsonMobil> how many types does the new nuts have if there are no parameters?
10:09:50  <PublicServer> <V453000> same amount as current games with purr, minus univrail
10:10:05  <PublicServer> <V453000> 10 if I count correctly
10:10:19  <PublicServer> <V453000> which gives 5 more slots
10:10:21  <PublicServer> <V453000> so yeah
10:10:37  <PublicServer> <V453000> also there arent many railtype newGRFs which would fit this role
10:10:47  <PublicServer> <V453000> nutracks are trash and make no sense to use with nuts
10:10:53  <PublicServer> <V453000> rest are 1 railtype only
10:11:11  <PublicServer> <V453000> and those might be like 3 newGRFs in total, so ... should be fine even if you would want to use all of them at once
10:11:34  <PublicServer> <V453000> but generally speaking, I dont care and cant even care about every possible combination of newGRFs
10:11:44  <PublicServer> <V453000> I provide this, use it or dont :) my logic
10:11:50  <AnsonMobil> i would like to always use nuts. but sometimes also pipes, vactrains or even nutracks
10:12:21  <PublicServer> <V453000> too bad really :)
10:12:35  <PublicServer> <V453000> also someone please explain to me any use of nutracks along with nuts
10:13:01  <PublicServer> <V453000> cause to me the biggest usage of nutracks is to "fix" train sets which have too fast engines at some stages of the game - to make the other engines more competitively cabable
10:13:11  <PublicServer> <V453000> other than that it is just spam of track types
10:13:41  <PublicServer> <V453000> not to mention that the newest version is uber ugly and development seems to be dead
10:16:09  <AnsonMobil> in a recent game i used wet and everybody else used trains with 500+ speed... that was annoying:-) ...
10:16:16  <AnsonMobil> bye
10:16:35  <PublicServer> <V453000> how is that related :d cya
10:19:35  <sturmi> dont think nutracks is so useless like you say. Its nice to have these different tracktypes when you want to get some realism into the game
10:19:43  <sturmi> (sorry for the r-word)
10:19:46  <PublicServer> <V453000> for what though
10:20:06  <PublicServer> <V453000> r word is nice if it has another r words
10:20:12  <PublicServer> <V453000> e.g. Reasons
10:20:37  <sturmi> i'm talking about speedlimit & costs
10:20:48  <PublicServer> <V453000> why would you use nuts then?
10:21:19  <sturmi> i wouldnt :D
10:21:28  <PublicServer> <V453000> ... :)
10:21:50  <sturmi> I am still a big fan of good old DBset
10:21:54  <PublicServer> <V453000> no need for me to care about such a case then
10:22:09  <PublicServer> <V453000> DB set is cute but doesnt offer enough variety for me :)
10:22:19  <PublicServer> <Mark> transrapiiiiiiiiiid
10:22:21  <PublicServer> <V453000> BR182, good game
10:22:28  <PublicServer> <V453000> omg or yeah or even that :D
10:22:40  <sturmi> Steamers :D
10:22:44  <PublicServer> <V453000> MakingPaxBoringSince2005
10:22:46  <PublicServer> <V453000> G_G
10:22:49  <PublicServer> <Mark> :D
10:22:53  <sturmi> lol
10:22:58  <PublicServer> <Mark> br 182 is a good one though
10:23:04  <PublicServer> <Mark> ive used that so many times
10:23:06  <PublicServer> <V453000> ofc, good one
10:23:14  <PublicServer> <V453000> but only because other engines are shit in the set
10:23:28  <PublicServer> <V453000> BR 182 has no competitor
10:28:58  <PublicServer> <V453000> to me the biggest advantages of the sets which used to be nice is that they are nicely drawn
10:29:16  <PublicServer> <V453000> e.g. nuts has a lot more divert/ nonuniform graphical appearance
10:29:22  <PublicServer> <V453000> which isnt exactly a good thing
10:29:52  <PublicServer> <V453000> but well, that is improving over time with versions :)
10:30:19  <PublicServer> <V453000> every single sprite I have drawn has been edited at least once since 0.0.1 :)
10:32:45  <PublicServer> *** V453000 has left the game (leaving)
10:35:51  <V453000> gna pretend I am working for a bit
10:35:56  <V453000> friday...
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12:55:37  <PublicServer> <Djanxy> hi Mark
12:56:51  <PublicServer> <Mark> yo
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13:05:17  <PublicServer> <Djanxy> a bit jammy on the way to iron/coal drop it seems
13:05:35  <PublicServer> <Mark> yeah need a better drop
13:05:41  <PublicServer> <Mark> just rebuilt half the MSH
13:05:53  <PublicServer> <Mark> its crap now
13:06:19  <PublicServer> <Djanxy> about that - what is MSH short for ? dont remember seeing that before
13:06:26  <PublicServer> <Mark> main station hub
13:06:30  <PublicServer> <Djanxy> ah
13:06:48  <PublicServer> <Mark> basically means you cant have SLH between it and the main station it connects to
13:07:23  <PublicServer> <Djanxy> yeah that makes sense
13:07:47  <PublicServer> <Djanxy> looks like there's heavy traffic on one line from west
13:07:54  <PublicServer> <Djanxy> and not so much on the other
13:08:10  <PublicServer> <Djanxy> or - less anyways ;)
13:08:20  <PublicServer> <Djanxy> or maybe that's just the jam
13:11:04  <PublicServer> *** Maraxus joined the game
13:11:16  <PublicServer> <Djanxy> oh, see a few more platforms inc ;)
13:11:16  <PublicServer> <Maraxus> hi
13:11:22  <PublicServer> <Mark> yo
13:11:28  <PublicServer> <Mark> yep
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13:17:24  <Djanx> grr, why wont this program remember any changes i make to my identity on IRC
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13:20:31  <Djanxy> ofc, administrator rights...
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13:22:54  <V453000> fix it with hammer
13:23:13  <Djanxy> i fixed it - no hammer
13:23:24  <V453000> doesnt make sense
13:23:29  <Djanxy> so now i can be Djanxy and not simply Djanx
13:23:53  *** V453000 is now known as V45300
13:23:58  <V45300> :0
13:23:58  <Djanxy> :o
13:24:06  *** V45300 is now known as V453000
13:24:10  <Djanxy> x10
13:24:15  *** V453000 is now known as V
13:24:21  <V> .
13:24:41  *** V is now known as V453000
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13:35:57  <PublicServer> <Mark> ugly as hell but should work for a bit
13:36:12  <PublicServer> <Djanxy> :P
13:36:34  <PublicServer> <Djanxy> there's a 6 tile bridge that could be 5 - not that i think it makes much of a difference
13:37:16  <V453000> if it makes Mark mad that he has to fix it, it makes enough difference to me
13:37:16  <V453000> !
13:37:30  <PublicServer> <Djanxy> i doubt it will :D
13:37:35  <V453000> :(
13:37:38  <PublicServer> <Mark> i couldnt care less
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13:38:15  <PublicServer> <Djanxy> disturbed my eyes :D
13:38:50  <PublicServer> <Mark> now the individual tracks will start jamming and it'll need proper choice
13:38:57  <PublicServer> <Mark> but i'm too lazy
13:39:14  <PublicServer> <Djanxy> but yeah, makes absolutely no difference since signal gap is the same
13:39:24  <PublicServer> <Mark> :D
13:40:16  <V453000> thats why I mentioned the rage difference :P
13:40:17  <V453000> but bitch is lazy
13:40:29  <V453000> ):
13:40:53  <Mark> indeed
13:41:05  <PublicServer> <Mark> and my head hurts
13:41:23  <PublicServer> <Djanxy> yeah, had to look at that merge for a while to figure it out :D
13:41:57  <PublicServer> <Mark> its technically correct but i might just have to rebuild it because its so ugly
13:42:00  <PublicServer> <Djanxy> lol
13:51:12  <PublicServer> <Djanxy> was gonna fix the climb
13:51:40  <PublicServer> <Mark> oh didnt see you were working on it
13:51:44  <PublicServer> <Mark> just thought i forgot something
13:51:54  <PublicServer> <Djanxy> i had JUST removed the bridge ;)
13:51:57  <PublicServer> <Mark> :D
13:52:04  <PublicServer> <Mark> go ahead
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13:53:22  <PublicServer> <Mark> nice its full speed now
13:53:26  <PublicServer> <Djanxy> noticed before, that once a train has been slowed down, it takes a really long time before it normalises
13:53:32  <PublicServer> <Mark> yeah
13:53:42  <PublicServer> <Djanxy> with these fast trains
13:53:49  <PublicServer> <Mark> and poor accel
13:53:51  <PublicServer> <Djanxy> or, weak rather ;)
13:55:49  <PublicServer> <Mark> will need 3rd from BBH01 to MSH soon
13:56:03  <PublicServer> <Mark> not soon actually, now
14:01:46  <V453000> fuck work, im off
14:01:46  <V453000> bai
14:01:52  <PublicServer> <Mark> :D
14:15:24  <PublicServer> <Djanxy> steel at the iron drop :/
14:16:20  <PublicServer> <Mark> uh oh
14:16:43  <PublicServer> <Mark> rating is only 2%
14:16:49  <PublicServer> <Mark> probably happened during rebuilding
14:17:16  <PublicServer> <Djanxy> yeah, seems likely
14:17:52  <PublicServer> <Djanxy> rebuilt a station for the same reason last game - such a hassle going through orders
14:18:26  <PublicServer> <Djanxy> and those were multiple refit orders ;)
14:31:36  <PublicServer> <Maraxus> I'm off - cu
14:31:42  <PublicServer> <Djanxy> bb
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14:32:29  <PublicServer> <Djanxy> i've just been staring at the flipflop for the last 10 mins - think i've figured it out :D
14:33:34  <V453000> the older versions might be a bit easier to grasp :)
14:34:04  <V453000>
14:34:42  <Djanxy> ty
14:35:32  <V453000> @abr02
14:35:33  <Webster> Advanced Building Revue 02: Splits at #openttdcoop -
14:35:50  <V453000> yeah its explained there too
14:36:18  <Djanxy> yup, i've read that - just gave up a bit on that part without seeing it in action ;)
14:36:43  <Djanxy> and was too lazy to download the save i guess
14:38:01  <Djanxy> sturmi has a train detector in last psg - that was when i found out about the 2 way combo staying green when a train passes
14:38:11  <Djanxy> green = red
14:38:14  <Djanxy> obv.
15:01:11  <Mark> memory cell :D
15:01:14  <Mark> theyre epic
15:01:22  <PublicServer> <Djanxy> :P
15:05:57  <Mark> !rcon set max_trains
15:05:57  <PublicServer> Mark: Current value for 'max_trains' is: '1000' (min: 0, max: 5000)
15:06:00  <Mark> !rcon set max_trains 1500
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15:08:46  <Vinnie> !password
15:08:46  <PublicServer> Vinnie: bleach
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15:09:04  <PublicServer> <Vinnie> hello
15:09:06  <PublicServer> <Mark> hi
15:09:09  <PublicServer> <Djanxy> hi
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15:29:23  <PublicServer> <Mark> oh theres someone else adding trains too
15:29:35  <PublicServer> <Vinnie> busted
15:29:41  <PublicServer> <Mark> better get SLH01 running again first
15:30:03  <PublicServer> <Mark> that ML needs expanding
15:30:18  <PublicServer> <Mark> i would suggest doubling it straight away
15:30:21  <PublicServer> <Vinnie> it had a 12 tile signal gap
15:30:40  <PublicServer> <Mark> oh' :D
15:33:47  <Mark> !rcon set magic_bulldozer
15:33:47  <PublicServer> Mark: 'magic_bulldozer' is an unknown setting.
15:34:19  <Mark> !rcon set extra_dynamite
15:34:19  <PublicServer> Mark: Current value for 'extra_dynamite' is: 'on' (min: 0, max: 1)
15:34:24  <Mark> uh
15:34:35  <Mark> !rcon set extra_dynamite 1
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15:43:45  <PublicServer> <Vinnie> to late
15:52:50  *** |sturmi| has joined #openttdcoop
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16:03:52  <PublicServer> <Vinnie> fixed, sort of
16:11:31  <PublicServer> <Mark> something will jam soon
16:11:45  <PublicServer> <Mark> probably BBH01
16:14:11  <PublicServer> *** Mark has joined spectators
16:21:14  <scshunt> shouldn't extra_dynamite be off?
16:22:54  <scshunt> !password
16:22:54  <PublicServer> scshunt: creaks
16:23:00  <scshunt> ok, what needs doing?
16:23:05  <PublicServer> *** scshunt joined the game
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16:31:04  *** ChanServ sets mode: +o ODM
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16:47:13  <PublicServer> <scshunt> what's the preferred way to improve a local authority's rating?
16:47:23  <PublicServer> <Vinnie> trees
16:48:56  <PublicServer> <scshunt> do I need to wait, or do I just keep planting until morale improves?
16:49:10  <PublicServer> <scshunt> what if the area is full?
16:49:16  <PublicServer> <Vinnie> no after you planted and morale is low
16:49:26  <PublicServer> <Vinnie> destroy all old trees then replant
16:50:20  <Taede> trees only count when they are planted in an empty tile, right?
16:50:26  <PublicServer> <Vinnie> yes
16:50:29  <PublicServer> <scshunt> ah
16:51:15  <PublicServer> <Vinnie> everytime you destroy trees your rating is set to 0
16:51:23  <PublicServer> <Vinnie> so the trick you do now is useless
16:51:26  *** Max|_ has joined #openttdcoop
16:51:29  <PublicServer> <scshunt> thanks
16:53:24  *** Max| has quit IRC
16:55:08  <PublicServer> *** Taede joined the game
16:57:43  <PublicServer> <Vinnie> BBH 01 looks like a pain to expand
17:00:05  <PublicServer> <Vinnie> most help here comes from players
17:00:59  <PublicServer> <Taede> yeah, but !help is still in the welcome message
17:01:06  <PublicServer> <Taede> i just wanted to see if it were functional
17:11:06  <PublicServer> <scshunt> oh jeez
17:11:08  <PublicServer> <scshunt> this backup is my fault
17:11:10  <PublicServer> <scshunt> fixing
17:11:48  <PublicServer> <Vinnie> BBH05?
17:11:48  <PublicServer> <scshunt> I accidentally made a path through visible
17:11:50  <PublicServer> <scshunt> SLH 02
17:13:15  *** Jam35 has joined #openttdcoop
17:13:15  *** ChanServ sets mode: +o Jam35
17:15:26  <PublicServer> <scshunt> I apologize for causing a wave of wood trains
17:16:19  <Jam35> !password
17:16:20  <PublicServer> Jam35: miring
17:16:35  <PublicServer> *** Jam35 joined the game
17:16:50  <PublicServer> <Jam35> hello
17:16:52  <PublicServer> <Vinnie> hi
17:17:02  <PublicServer> <scshunt> how long until an imminent closure takes effect?
17:17:06  <PublicServer> *** Jam35 has joined company #1
17:17:08  <PublicServer> <scshunt> oh, there we go
17:17:54  <PublicServer> *** Vinnie has joined spectators
17:24:56  <PublicServer> *** Taede has left the game (leaving)
17:26:14  <PublicServer> <scshunt> usual rule for SLHs should be split -> merge, right?
17:28:12  <PublicServer> <Jam35> yes why?
17:30:46  <PublicServer> *** Mark has joined company #1
17:31:03  <PublicServer> <scshunt> who recolored SL 06 again?
17:31:13  <PublicServer> <scshunt> Jam03: look at SLH 06
17:31:16  <PublicServer> <scshunt> *Jam35
17:31:34  <PublicServer> <Mark> i just made it clear again
17:31:41  <PublicServer> <scshunt> Mark: see the plan
17:31:43  <PublicServer> <Mark> dont recolour it again
17:32:01  <PublicServer> <Mark> you added it to the plan
17:32:07  <PublicServer> <Mark> its not the original plan
17:32:10  <PublicServer> <Jam35> I guess that was Anson?
17:32:18  <PublicServer> <Mark> i dont care
17:32:20  <PublicServer> <scshunt> the plan can change; but we should have discussions
17:32:30  <PublicServer> <Mark> i told you explicitly to not touch my sl
17:33:00  <PublicServer> <scshunt> well it's hugely backed up atm, so it needs touching
17:33:14  <PublicServer> <Mark> yeah but it doesnt need recouloring
17:33:32  <PublicServer> <Mark> and its backed up because the ML is full not because the SL is flawed
17:33:38  <PublicServer> <scshunt> it is way easier to follow what is/isn't mainline if colored
17:34:17  <PublicServer> <Mark> if you cant tell without colouring go play somewhere else
17:34:25  <PublicServer> <Mark> i just think its ugly
17:35:05  <PublicServer> <scshunt> hmm
17:35:19  <PublicServer> <Mark> wth
17:35:22  <PublicServer> <Mark> someone fucked up the join
17:35:24  <PublicServer> <scshunt> best would be if we could split all the tracks 3 ways before they go sothward
17:35:26  <PublicServer> <Mark> hope that wasnt you
17:35:30  <PublicServer> <scshunt> which bit?
17:35:40  <PublicServer> <scshunt> I didn't do the PBS which is causing the backup
17:35:43  <PublicServer> <Mark> the join north
17:35:49  <PublicServer> <Mark> its not
17:36:11  <PublicServer> <Mark> please sign when you change stuff
17:36:29  <PublicServer> <scshunt> yeah, was going to get to that
17:37:11  <PublicServer> <Mark> well please remove it
17:37:11  <PublicServer> *** Vinnie has joined company #1
17:37:16  <PublicServer> <scshunt> why?
17:37:24  <PublicServer> <Mark> because it doesnt help anything
17:37:27  <PublicServer> <Mark> and its completely pointless
17:37:37  <PublicServer> <scshunt> it's not
17:38:08  <PublicServer> <scshunt> it means that northbound trains don't need to wait on southbound trains; or wouldn't if south wasn't totally backed up
17:38:51  <PublicServer> <Mark> remove it
17:38:59  <PublicServer> <Mark> pretty please
17:39:09  <PublicServer> <scshunt> it improves flow
17:39:28  <PublicServer> <scshunt> if you want to leave something of that nature while making it prettier, go for it, but split then merge
17:39:35  <PublicServer> <scshunt> it was merge then split before, which made things worse
17:56:32  <PublicServer> *** Djanxy has left the game (leaving)
18:03:40  <PublicServer> *** Jam35 has joined spectators
18:07:16  <PublicServer> <Vinnie> cya
18:07:18  <PublicServer> *** Vinnie has left the game (leaving)
18:07:20  <PublicServer> <Mark> cya
18:07:22  <PublicServer> *** Mark has left the game (leaving)
18:07:22  <PublicServer> *** Game paused (number of players)
18:07:27  <Mark> !auto
18:07:28  <PublicServer> *** Mark has enabled autopause mode.
18:07:34  *** Vinnie has quit IRC
18:16:04  <dr-dinosaur2> I love you guys
18:26:14  <PublicServer> *** Jam35 has joined company #1
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18:36:21  <dr-dinosaur2> what happened to maglev 4 green on public
18:36:25  <dr-dinosaur2> welcome even
18:36:27  <dr-dinosaur2> it's disappeared
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19:14:05  <scshunt> !players
19:14:08  <PublicServer> scshunt: There are currently no clients connected to the server
20:06:00  *** solo has joined #openttdcoop
20:06:03  <solo> !password
20:06:03  <PublicServer> solo: stales
20:06:14  <PublicServer> *** Game still paused (number of players)
20:06:17  <PublicServer> *** solo joined the game
20:06:20  <V453000> o/
20:06:23  <PublicServer> <solo> hello
20:06:31  <V453000> new game on ws :P just saying
20:06:36  <PublicServer> <solo> ah
20:06:38  <PublicServer> <solo> no time
20:06:47  <V453000> :)
20:06:50  <PublicServer> <solo> i have a fantastic idea for my next game though, you will love to see that
20:06:56  <PublicServer> <solo> just saying :-)
20:07:03  <PublicServer> <solo> are you playing on ws?
20:07:17  <PublicServer> <solo> show me something cool
20:07:19  <PublicServer> <solo> <3
20:09:01  <V453000> no im drawing new trains :)
20:09:13  <V453000> but I am looking forward to see what did you think of
20:09:47  <PublicServer> <solo> im not going to tell but it was a crazy idea and it will take alot of time to finish probably, but you will see eventually :)
20:10:37  <V453000> fair enough :)
20:14:08  *** solo has quit IRC
20:14:14  <PublicServer> <solo> i will need timers and triggers so perhaps you need to help me a bit with the 2222 km/h trains and stuff xD
20:14:14  <PublicServer> <solo> this game looks nice
20:14:14  <PublicServer> <solo> ofcourse i will try triggers myself too and probably make it work with ugly sloppy design
20:14:14  <PublicServer> <solo> :P
20:14:59  <V453000> :)
20:15:29  <PublicServer> <solo> whats a "flipflop"?
20:15:51  <PublicServer> <solo> does it make trains be released on 2 lines equally?
20:16:13  *** ODM has quit IRC
20:16:29  <scshunt> solo: yes
20:16:53  <PublicServer> <solo> cool
20:17:43  <PublicServer> <solo> sweet
20:18:10  <PublicServer> <solo> it only works if density of track is high right?
20:19:45  <PublicServer> <solo> i dont understand how the flipflop is usefull when both sides of the track go to a different destination though
20:19:55  <PublicServer> <solo> you might force it into the wrong line?
20:19:59  <scshunt> look at the orders
20:20:07  <PublicServer> <solo> o
20:21:13  <PublicServer> <solo> hmm
20:21:21  <PublicServer> <solo> so now i need to find where it drops
20:21:23  <PublicServer> <solo> :D
20:21:40  <scshunt> opposite corners
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20:22:47  <PublicServer> <solo> think think think... so it wants to reverse to reach the steel mill again. but cant? so it goes to the furthest station by itself?
20:27:11  <PublicServer> <solo> can somebody explain me how they dont go to all random places in the map to get back to the mill?:(
20:29:13  <scshunt> because pathfinding doesn't "see" past reversers
20:29:31  <PublicServer> <solo> ok cool
20:29:41  <PublicServer> <solo> so im right, it goes as far as it can go
20:29:42  <scshunt> so the only ways back to the pickup are the loop and going through those stations
20:30:05  <PublicServer> <solo> oh the left one has no loop
20:30:06  <scshunt> there are traps that are used to make the trains think that they can do better by going to the stations
20:30:07  <PublicServer> <solo> weird
20:30:13  <scshunt> it doesn't but it has a trap to accomplish the same objective
20:30:36  <PublicServer> <solo> can you tell me where i can find that trap
20:30:40  <scshunt> a trap is a loop with a signal on it so that it cuts out
20:30:50  <scshunt> once the train decides to go that way, it finds out it can't
20:30:52  <V453000> they are marked red at the BBHs
20:30:54  <V453000> I think
20:31:14  <scshunt> !password
20:31:14  <PublicServer> scshunt: tureen
20:31:20  <PublicServer> *** Game still paused (number of players)
20:31:20  <PublicServer> *** Game unpaused (number of players)
20:31:22  <PublicServer> *** scshunt joined the game
20:31:38  <PublicServer> <solo> i see trap
20:31:44  <PublicServer> <solo> but i dont understand it yet :)
20:31:48  <scshunt> if that's the case, I just saw a train on one :/
20:31:52  <PublicServer> <solo> it cant go through that signal
20:32:02  <PublicServer> <solo> because it will turn red
20:32:08  <PublicServer> <solo> does the train know that?
20:32:10  <PublicServer> <scshunt> yeah, that's the idea
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20:32:17  <PublicServer> <solo> damn smart train
20:32:48  <V453000> do anything, but dont ever call trains smart :P
20:33:00  <PublicServer> <solo> holy crap that is so smart
20:33:04  <PublicServer> <solo> who invented this
20:34:04  <V453000> dno
20:34:06  <V453000> long time ago
20:34:15  <V453000> might have been Mark or someone around at that time
20:34:25  <V453000> somewhere around psg121 probably
20:34:45  <PublicServer> <solo> well those names say nothing me :). but it looks good
20:35:07  <PublicServer> <solo> i wonder how you can think of something like that, perhaps knowing the path finder so well that you can use this
20:35:20  <V453000> just knowing the 2way eol
20:35:25  <V453000> asme as in overflows
20:35:29  <V453000> same*
20:35:33  <PublicServer> <solo> eol?
20:36:12  <|sturmi|> end of line
20:36:17  <PublicServer> <solo> aye ok
20:36:28  <V453000>
20:36:45  <PublicServer> <solo> watching learning :)
20:36:57  <|sturmi|> 2way eol is a setting which allows lot of wtf
20:37:38  <PublicServer> <solo> ok but still now i got a question
20:38:13  <PublicServer> <solo> why not use a (lets call it: reverse prioritizer) to make the trains seperate their ways
20:38:27  <PublicServer> <solo> instead of a tricky-to-build flipflop
20:38:33  <PublicServer> <scshunt> sigh
20:38:37  <PublicServer> <solo> o
20:38:43  <PublicServer> <solo> was that a silly question?;p
20:38:43  <PublicServer> <scshunt> there's a bridge merge stuck in evil mode
20:38:53  <PublicServer> <scshunt> can't quite get it to resolve
20:39:06  <V453000> wtf is reverse prioritizer
20:39:10  <PublicServer> <solo> haha
20:39:14  <V453000> either way point of flipflop is 1:1 regardless of anything
20:39:19  <PublicServer> <solo> ye
20:39:22  <V453000> no matter how close trains come, no matter how anything
20:39:28  <PublicServer> <solo> huh really?
20:39:43  <PublicServer> <solo> if train desity is low dont they just go one way all?
20:39:52  <|sturmi|> no
20:39:55  <PublicServer> <solo> i will watch them for some time to find out :p
20:40:24  <V453000> point of flipflop is that if train density is whatever, they always go 1:1
20:40:27  <PublicServer> <solo> oh wow
20:40:29  <PublicServer> <solo> o lol
20:40:31  <PublicServer> <solo> i see
20:40:34  <V453000> problem of other things is vice versa
20:40:46  <V453000> xcept randomness split
20:40:48  <V453000> seen in @@abr02
20:40:49  <Webster> Advanced Building Revue 02: Splits at #openttdcoop -
20:40:51  <PublicServer> <solo> so it can only work with this whirpool train?
20:40:58  <PublicServer> <scshunt> V, can you look at !evil mode?
20:41:01  <PublicServer> <solo> because of speed etc?
20:41:09  <V453000> !password
20:41:10  <PublicServer> V453000: rocked
20:41:10  <V453000> speed?
20:41:17  <PublicServer> <solo> or te
20:41:23  <PublicServer> <scshunt> oh waid I think I see a wayy
20:41:25  <V453000> logic mechanisms are mostly about precision, speed can be generally reached by logic engines
20:41:31  <scshunt> @@tl 3
20:41:37  <scshunt> @@ga 3
20:41:38  <scshunt> @@gap 3
20:41:38  <PublicServer> *** V453000 joined the game
20:41:43  <PublicServer> <scshunt> I think I see how to fix it
20:41:49  <PublicServer> <scshunt> how do I get the gap thing again?
20:41:59  <PublicServer> <V453000> evil mode is evil :)
20:42:03  <PublicServer> <solo> ye so if a train passes, the 2 trains inside the flipflop are slowed down in a way, so it will open up the other path?
20:42:10  <PublicServer> <V453000> only solution is this
20:42:20  <PublicServer> <V453000> but in this case it should be done to restructure merger instead
20:42:42  <PublicServer> <scshunt> my thought is to let trains go straight through to tunnels
20:43:03  <scshunt> @@(gap 3)
20:43:04  <PublicServer> <solo> ye i totally get it
20:43:06  <PublicServer> <solo> great stuff guys
20:43:08  <scshunt> how do I do this gap thing?
20:43:12  <|sturmi|> solo: the thing with the 2 trains is a not gate: put a red signal in => green signal out
20:43:22  <PublicServer> <V453000> you dont, you dont need it  :)
20:43:28  <PublicServer> <scshunt> err not gap
20:43:34  <PublicServer> <scshunt> bridge length
20:43:36  <PublicServer> <scshunt> what's the command
20:43:38  <PublicServer> <V453000> yes
20:43:40  <PublicServer> <V453000> you dont need it
20:43:42  <PublicServer> <scshunt> ok
20:43:44  <PublicServer> <V453000> it wont help you here
20:43:46  <PublicServer> <solo> ye but what i mean is that when a train passes, it stops the trains inside the flipflop thingy. so that opens up the other path and vica cersa
20:43:49  <PublicServer> <V453000> things work Y/N
20:43:55  <PublicServer> <scshunt> N
20:43:59  <PublicServer> <scshunt> ;)
20:44:02  <PublicServer> <V453000> then go solve
20:44:06  <PublicServer> <V453000> you dont need commands for that
20:45:36  <PublicServer> <V453000> whats that
20:45:42  <PublicServer> <scshunt> oh, that won't work
20:45:43  <|sturmi|> wtf
20:45:47  <PublicServer> <solo> hmm
20:45:49  <PublicServer> <V453000> it could
20:45:49  <PublicServer> <scshunt> was going to put a bridge in, but no room
20:45:56  <PublicServer> <scshunt> oh, duh
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20:46:03  <|sturmi|> i get a virus warning on openttd.exe?
20:46:17  <PublicServer> <V453000> solved
20:46:24  <PublicServer> <scshunt> I dispute that :P
20:46:35  <PublicServer> <solo> oh ye now i see it :D
20:46:50  <|sturmi|> !password
20:46:51  <PublicServer> |sturmi|: rocked
20:47:06  <PublicServer> *** sturmi joined the game
20:47:10  <PublicServer> <V453000> this solution isnt very good though scshunt
20:47:16  <PublicServer> <V453000> it would be better to just split it in half
20:47:17  <PublicServer> <scshunt> ok, why not?
20:47:30  <PublicServer> <V453000> trains decide too early
20:47:34  <PublicServer> <scshunt> ah
20:47:34  <PublicServer> <V453000> if they jam at one choice they will jam a whole bridge
20:47:44  <PublicServer> <V453000> which could be "wanted" to be used by the other direction to go to the factory
20:48:02  <PublicServer> <scshunt> ah right
20:48:05  <PublicServer> <scshunt> ok, I will try to fix
20:48:19  <PublicServer> <sturmi> fixin the fix?
20:48:21  <PublicServer> <scshunt> or you can
20:48:51  <PublicServer> <scshunt> this will have the same basic problem
20:48:57  <PublicServer> <scshunt> but easily fixed
20:49:15  <PublicServer> <V453000> not quite
20:50:01  <PublicServer> <V453000> this works
20:51:07  <PublicServer> <scshunt> shit, my bad
20:52:34  <PublicServer> <V453000> the merger in general is very wtf
20:52:40  <PublicServer> <scshunt> yeah
20:52:41  <PublicServer> <V453000> you should merge on downhill
20:52:42  <PublicServer> <V453000> not below the hill
20:53:09  <PublicServer> <scshunt> the double bend is just to route around the crash
20:53:11  <PublicServer> <V453000> yeah
20:53:13  <PublicServer> <sturmi> lol
20:53:13  <PublicServer> <V453000> perfect
20:53:13  <PublicServer> <V453000> :D
20:53:15  <PublicServer> <scshunt> you win
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20:55:34  <PublicServer> <solo> so all the dead end turnarounders after stations are for the steel trains?
20:55:42  <PublicServer> <scshunt> yes
20:55:49  <PublicServer> <scshunt> otherwise all the steel trains will go there
20:55:52  <PublicServer> <solo> cool
20:55:54  <PublicServer> <scshunt> note that one SL has a reverser in the hub
20:56:08  <PublicServer> <scshunt> wtf why the trucks
20:56:22  <PublicServer> <solo> yes nice
20:56:33  <PublicServer> <scshunt> V: shouldn't the tunnet get priority there?
20:56:43  <PublicServer> <scshunt> it has way higher volume
20:56:53  <PublicServer> <scshunt> and the other line has priority on the other side
20:57:55  <PublicServer> <V453000> im here now
20:58:13  <PublicServer> <scshunt> V: SLH 06 is in serious need of help. tried to make the split before merge but mark threw it out
20:58:17  <PublicServer> <scshunt> (and kicked me :/ )
20:58:29  <PublicServer> <V453000> :D
20:58:51  <PublicServer> <V453000> what where
20:59:21  <PublicServer> <V453000> mh
21:00:19  <PublicServer> <scshunt> most trains go south and the PBS triple is causing big problems, and it backs up more because the northbound trains get stuck there too
21:01:13  <PublicServer> <scshunt> also no station on this SL is signed!?
21:01:27  <PublicServer> <V453000> assume same builder as SLH then
21:01:42  <PublicServer> <scshunt> ok
21:01:44  <PublicServer> <scshunt> should I kill the trucks
21:02:07  <PublicServer> <V453000> would make sense to do but meh
21:02:57  <PublicServer> <V453000> aaand I will have to go :|
21:02:58  <PublicServer> <V453000> cya tomorrow perhaps
21:03:00  <PublicServer> *** V453000 has left the game (leaving)
21:03:02  <PublicServer> <scshunt> ok
21:03:26  <scshunt> !players
21:03:29  <PublicServer> scshunt: Client 279 (Orange) is solo, in company 1 (Plonbourne Transport)
21:03:29  <PublicServer> scshunt: Client 281 (Orange) is scshunt, in company 1 (Plonbourne Transport)
21:03:29  <PublicServer> scshunt: Client 286 (Orange) is sturmi, in company 1 (Plonbourne Transport)
21:07:11  *** Progman has joined #openttdcoop
21:12:30  <PublicServer> <scshunt> why is the prio useless?
21:12:48  <PublicServer> <sturmi> because it has no sense
21:12:56  <PublicServer> <scshunt> it prioritizes the lower line slightly
21:15:30  <PublicServer> <scshunt> who did the 4th ML there?
21:15:48  <PublicServer> <scshunt> we definitely need it
21:15:51  <PublicServer> <scshunt> just curious who
21:18:25  <PublicServer> <scshunt> BBHs are supposed to be all -> all right?
21:22:50  *** skaby has joined #openttdcoop
21:26:45  <PublicServer> *** solo has left the game (leaving)
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21:42:58  <PublicServer> <sturmi> less choice but sould work too
21:43:09  <PublicServer> <scshunt> yes
21:43:35  <PublicServer> <scshunt> just need to work on mergers with the other ML
21:44:15  <PublicServer> <scshunt> shit
21:46:26  <PublicServer> <scshunt> merge math is hard
21:48:17  <PublicServer> <scshunt> hmm
21:48:28  <PublicServer> <scshunt> this is annoying me :P
21:50:12  <PublicServer> <scshunt> oh god
21:50:18  <PublicServer> <scshunt> i broke it
21:51:30  <PublicServer> <scshunt> can you fix the merge at BBH01
21:51:40  <PublicServer> <scshunt> I'm still working on the SLH
21:52:07  <PublicServer> <scshunt> actually no I have to go :(
21:53:17  <PublicServer> *** scshunt has left the game (leaving)
21:53:17  <PublicServer> *** Game paused (number of players)
21:53:22  <scshunt> sorry for leaving it broken guys
21:54:00  <PublicServer> *** sturmi has left the game (leaving)
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