Times are UTC Toggle Colours
00:17:23 *** happy_ has joined #openttdcoop 00:21:54 *** sturmi has quit IRC 00:50:17 *** happy_ has quit IRC 02:11:58 *** happy_ has joined #openttdcoop 02:20:26 *** happy_ has quit IRC 04:53:43 *** Djanx has joined #openttdcoop 04:58:39 *** condac has joined #openttdcoop 04:58:39 *** condac_ has quit IRC 05:15:44 *** Djanx has quit IRC 08:04:16 *** retro|cz has joined #openttdcoop 09:07:31 *** AnsonMobil has joined #openttdcoop 09:14:57 *** Anson has quit IRC 09:24:05 <Mark> morning 09:24:22 <Mark> !password 09:24:23 <PublicServer> Mark: awakes 09:24:29 <PublicServer> *** Game still paused (number of players) 09:24:32 <PublicServer> *** Mark joined the game 09:25:37 <Mark> @op 09:25:37 *** Webster sets mode: +o Mark 09:25:43 <Mark> !unpause 09:25:43 <PublicServer> *** Mark has unpaused the server. (Use !auto to set it back.) 09:25:45 <PublicServer> *** Game unpaused (number of players) 09:36:11 <V453000> omg what a noob I need to have a closer look at this 09:36:13 <V453000> !password 09:36:14 <PublicServer> V453000: awakes 09:36:29 <PublicServer> <V453000> hi love 09:36:30 <PublicServer> *** V453000 joined the game 09:36:37 <PublicServer> <Mark> goodmorning darling 09:36:39 <PublicServer> <Mark> sleep well? 09:36:53 <PublicServer> <V453000> am at work, but no colleagues so can declare fakof on everything 09:37:00 <PublicServer> <V453000> (and will) 09:37:03 <PublicServer> <Mark> nice 09:37:57 <PublicServer> <V453000> wat u noobing 09:38:03 <PublicServer> <V453000> SLH 06/ 09:38:09 <PublicServer> <Mark> yeah 09:38:09 <PublicServer> <Mark> expanding 09:38:17 <PublicServer> <V453000> looks awful 09:38:23 <PublicServer> <Mark> thanks 09:38:26 <PublicServer> <V453000> you are welcome <3 09:39:05 <PublicServer> <V453000> this work pc is quite ass for openttd 09:39:11 <PublicServer> <V453000> has like 1230897 cores but all of them are shit 09:39:17 <PublicServer> <Mark> :D 09:39:43 <PublicServer> <V453000> why the fuck do we have RV transfers 09:39:45 <PublicServer> <V453000> :| 09:39:55 <PublicServer> <Mark> :D 09:40:33 <PublicServer> <V453000> did some serious progress on nuts yesterday :) 09:41:24 <PublicServer> <Mark> what you doing then? 09:41:38 <PublicServer> <V453000> drawing new trains 09:41:56 <PublicServer> <V453000> there will be 13 or 14 new :) 09:41:58 <PublicServer> <V453000> probably 14 09:42:04 <PublicServer> <Mark> wow 09:42:16 <PublicServer> <Mark> new class or just more in every class? 09:42:22 <PublicServer> <V453000> one huge class 09:42:41 <AnsonMobil> hallo 09:42:43 <PublicServer> <V453000> I think I found a completely new dimension of what to think about when building stuff 09:42:50 <PublicServer> <V453000> which the new class will utilize 09:43:04 <jrambo> !password 09:43:04 <PublicServer> jrambo: awakes 09:43:09 <PublicServer> <V453000> or well it utilizes it already, coding is done :P just drawing to do now 09:43:15 <PublicServer> *** jrambo joined the game 09:43:31 <PublicServer> <V453000> but I have 5/13 drawn which is pretty good 09:43:33 <PublicServer> *** jrambo has joined company #1 09:43:35 <PublicServer> <Mark> i guess you wont tell what class 09:43:45 <PublicServer> <V453000> as you want really :) 09:44:04 <PublicServer> <V453000> but okay lets spoil it 09:44:30 <PublicServer> <V453000> the train class consists of 13 trains, and those are not on one rail - but 7 rail and 6 monorail engines 09:44:41 <PublicServer> <V453000> from 1929 till 2066 or something like that 09:45:04 <PublicServer> <V453000> visually they are trying to befriend Doombringer, so they are all mainly black with colours 09:45:27 <PublicServer> <Mark> and their use? 09:45:33 <PublicServer> <V453000> their names are the best of the best, and name is MEOW 09:45:39 <PublicServer> <V453000> their use is the last thing to mention :) 09:45:41 <PublicServer> <Mark> ... :) 09:45:56 <PublicServer> <V453000> I have coded trains which change stats based on which PURR rail they are on 09:45:59 <PublicServer> <V453000> hence meow 09:46:18 <PublicServer> <V453000> so it basically means you will be able to adjust train stats on the go 09:46:36 <PublicServer> <V453000> e.g. blue purr : +30% power 09:46:52 <PublicServer> <V453000> and similar things 09:46:56 <PublicServer> <Mark> thats interesting 09:47:06 <PublicServer> <V453000> just a new layer of things to think about when building :) 09:47:20 <PublicServer> <V453000> only for the 1 train class so it doesnt force newer players to take any regard there 09:47:59 <PublicServer> <Mark> nice 09:48:19 <PublicServer> <V453000> current stat changes are: RED ยด+30% speed, BLUE = +30% power, yellow = +30% TE, green = +10 or 15% of each 09:48:29 <PublicServer> <V453000> clean purr = no bonus, same as rail/elrl/monorail 09:48:50 <PublicServer> <V453000> the trains can attach normal rail wagons for the first generations, and normal monorail wagons for the newer ones 09:49:20 <PublicServer> <V453000> stats are generally a bit worse than of the normal classes, but you can get more efficiency by using the bonuses well 09:49:31 <PublicServer> <V453000> which should be awesome 09:49:43 <PublicServer> <Mark> yea 09:49:53 <PublicServer> <V453000> also the trains change colours / parts light up, etc when changing tracks 09:50:00 *** happy_ has joined #openttdcoop 09:50:05 <PublicServer> <V453000> e.g. steamers light up wheels to orange on yellow purr (TE) 09:50:23 <PublicServer> <V453000> or light up the big steam thing part to blue when on power thing 09:50:26 <PublicServer> <V453000> etc :) 09:50:56 <PublicServer> <V453000> the only other change there is coming is that PURR will now be inside NUTS 09:51:10 <PublicServer> <V453000> but standalone PURR will still be usable in games without NUTS 09:52:18 <AnsonMobil> since nuts already has trains and WET ships... how about AIR planes? you would see their shadows on a small line on the ground... ... ... lol 09:53:00 <PublicServer> <V453000> probably not :) ships are enough 09:53:22 <PublicServer> <V453000> but it is entirely possible that there could be a future spec for railtype newgrfs: can build tracks on water 09:53:30 <PublicServer> <V453000> was discussed yesterday :) 09:53:42 <PublicServer> <V453000> even though it is relatively silly thing, it is possible :) 09:53:48 <PublicServer> <Mark> that would be awesome 09:53:58 <PublicServer> <V453000> so you could truly have wetrails on sea 09:54:56 <PublicServer> <V453000> anyway thanks for asking, Mark :P 09:55:03 <PublicServer> <V453000> you have been rewarded with a wall of stupid text 09:55:05 <PublicServer> <V453000> congratulations 09:55:07 <PublicServer> <Mark> :) 09:55:07 <PublicServer> <V453000> :D 09:55:14 <PublicServer> <Mark> im sure it will be nice 09:55:20 <PublicServer> <V453000> metoooo 09:55:22 <PublicServer> <Mark> nice concept anyway 09:55:24 <PublicServer> <V453000> its just taking fuckload of time 09:55:40 <PublicServer> <V453000> esp if I got a lot of other things to attend lately :| but that wont get much better 09:55:58 <PublicServer> <V453000> will see, i might be able to get a train or two drawn today and tomorrow :) 09:57:40 <PublicServer> *** jrambo has left the game (leaving) 09:57:40 <PublicServer> <V453000> I will also need to do some major updates to nutwiki :d 09:57:41 <AnsonMobil> about the unified nuts+purr: will you have a parameter to enable nuts without meow/purr. eg when i want nuts but also several other railtypes without enough space for 6 universal types? 09:58:13 <PublicServer> <V453000> probably not 09:58:47 <PublicServer> <V453000> I already coded similar parameter to the new PURR 09:58:53 <PublicServer> <V453000> but idk 09:58:59 <PublicServer> <V453000> maybe there could be some to disable it 09:59:13 <PublicServer> <V453000> buuut extra effort for almost nothing, will see 09:59:24 <AnsonMobil> btw: just sitting and waiting at the dentist :-( 09:59:34 <PublicServer> <V453000> the bigger question I am having is whether it should be a replacement of universal rail entirely 09:59:48 <PublicServer> <V453000> - or that could be the part of the parameter 10:00:02 <PublicServer> <V453000> because with purr inside, univrail loses too much use 10:00:36 <PublicServer> <V453000> I would do something like default: only purr, with parameter to disable purr and put there only univrail 10:00:50 <PublicServer> <V453000> so you always get some universal tracks, but it doesnt need to be 5 purrs 10:01:07 *** sturmi has joined #openttdcoop 10:01:26 <PublicServer> <V453000> point is, if I remove univrail, savegame compatibility will go to shit with older versions too 10:01:44 <PublicServer> <V453000> it needs to be defined / possible to enable 10:01:57 <AnsonMobil> traditional unirail is rarely used but still would be nice for people who mostly use non-mon/mag on them 10:02:20 <PublicServer> <V453000> why would you do that 10:03:20 <PublicServer> <V453000> if you dont even autoreplace away from rail, why bother with univrail :D 10:03:22 <PublicServer> <V453000> and 10:03:29 <PublicServer> <V453000> if you do, you can always just switch it back from purr 10:04:27 <PublicServer> <V453000> but yeah okay, I will make it possible to enable it by parameter, that is the best option anyway 10:06:55 <AnsonMobil> what about wet? and meow? can those two parts be disabled separately? 10:07:11 <PublicServer> <V453000> no point to do that 10:07:34 <PublicServer> <V453000> or in other words, I understand that some people would like to remove some train classes they do not use to have less vehicles 10:07:40 <PublicServer> <V453000> but, imagine the following 10:07:55 <PublicServer> <V453000> you came on a random server which uses NUTS, and first thing you have to do is check which train classes are allowed 10:08:01 <PublicServer> <V453000> imagine doing this for every newGRF 10:08:04 <PublicServer> <V453000> thats bs 10:08:19 <PublicServer> <V453000> flexibility is a cute thing, but solid stability is the other 10:08:33 <PublicServer> <V453000> which is a part of the reason why nuts has no parameters so far 10:08:36 <AnsonMobil> since otherwise you would have either more railtypes or unusable trains 10:08:50 <PublicServer> <V453000> 1 way how it works = 1 way for people to expect things from it 10:09:08 <PublicServer> <V453000> removing wetrails/ships is obviously possible, but there is no point to do that 10:09:30 <PublicServer> <V453000> if you cant use newGRF A because it defines too many railtypes - too bad, sorry cant use alongside of NUTS 10:09:31 <AnsonMobil> how many types does the new nuts have if there are no parameters? 10:09:50 <PublicServer> <V453000> same amount as current games with purr, minus univrail 10:10:05 <PublicServer> <V453000> 10 if I count correctly 10:10:19 <PublicServer> <V453000> which gives 5 more slots 10:10:21 <PublicServer> <V453000> so yeah 10:10:37 <PublicServer> <V453000> also there arent many railtype newGRFs which would fit this role 10:10:47 <PublicServer> <V453000> nutracks are trash and make no sense to use with nuts 10:10:53 <PublicServer> <V453000> rest are 1 railtype only 10:11:11 <PublicServer> <V453000> and those might be like 3 newGRFs in total, so ... should be fine even if you would want to use all of them at once 10:11:34 <PublicServer> <V453000> but generally speaking, I dont care and cant even care about every possible combination of newGRFs 10:11:44 <PublicServer> <V453000> I provide this, use it or dont :) my logic 10:11:50 <AnsonMobil> i would like to always use nuts. but sometimes also pipes, vactrains or even nutracks 10:12:21 <PublicServer> <V453000> too bad really :) 10:12:35 <PublicServer> <V453000> also someone please explain to me any use of nutracks along with nuts 10:13:01 <PublicServer> <V453000> cause to me the biggest usage of nutracks is to "fix" train sets which have too fast engines at some stages of the game - to make the other engines more competitively cabable 10:13:11 <PublicServer> <V453000> other than that it is just spam of track types 10:13:41 <PublicServer> <V453000> not to mention that the newest version is uber ugly and development seems to be dead 10:16:09 <AnsonMobil> in a recent game i used wet and everybody else used trains with 500+ speed... that was annoying:-) ... 10:16:16 <AnsonMobil> bye 10:16:35 <PublicServer> <V453000> how is that related :d cya 10:19:35 <sturmi> dont think nutracks is so useless like you say. Its nice to have these different tracktypes when you want to get some realism into the game 10:19:43 <sturmi> (sorry for the r-word) 10:19:46 <PublicServer> <V453000> for what though 10:20:06 <PublicServer> <V453000> r word is nice if it has another r words 10:20:12 <PublicServer> <V453000> e.g. Reasons 10:20:37 <sturmi> i'm talking about speedlimit & costs 10:20:48 <PublicServer> <V453000> why would you use nuts then? 10:21:19 <sturmi> i wouldnt :D 10:21:28 <PublicServer> <V453000> ... :) 10:21:50 <sturmi> I am still a big fan of good old DBset 10:21:54 <PublicServer> <V453000> no need for me to care about such a case then 10:22:09 <PublicServer> <V453000> DB set is cute but doesnt offer enough variety for me :) 10:22:19 <PublicServer> <Mark> transrapiiiiiiiiiid 10:22:21 <PublicServer> <V453000> BR182, good game 10:22:28 <PublicServer> <V453000> omg or yeah or even that :D 10:22:40 <sturmi> Steamers :D 10:22:44 <PublicServer> <V453000> MakingPaxBoringSince2005 10:22:46 <PublicServer> <V453000> G_G 10:22:49 <PublicServer> <Mark> :D 10:22:53 <sturmi> lol 10:22:58 <PublicServer> <Mark> br 182 is a good one though 10:23:04 <PublicServer> <Mark> ive used that so many times 10:23:06 <PublicServer> <V453000> ofc, good one 10:23:14 <PublicServer> <V453000> but only because other engines are shit in the set 10:23:28 <PublicServer> <V453000> BR 182 has no competitor 10:28:58 <PublicServer> <V453000> to me the biggest advantages of the sets which used to be nice is that they are nicely drawn 10:29:16 <PublicServer> <V453000> e.g. nuts has a lot more divert/ nonuniform graphical appearance 10:29:22 <PublicServer> <V453000> which isnt exactly a good thing 10:29:52 <PublicServer> <V453000> but well, that is improving over time with versions :) 10:30:19 <PublicServer> <V453000> every single sprite I have drawn has been edited at least once since 0.0.1 :) 10:32:45 <PublicServer> *** V453000 has left the game (leaving) 10:35:51 <V453000> gna pretend I am working for a bit 10:35:56 <V453000> friday... 11:54:04 *** KenjiE20 has quit IRC 11:55:22 *** KenjiE20 has joined #openttdcoop 11:55:22 *** ChanServ sets mode: +o KenjiE20 12:43:21 *** Djanx has joined #openttdcoop 12:55:26 <PublicServer> *** Djanxy joined the game 12:55:37 <PublicServer> <Djanxy> hi Mark 12:56:51 <PublicServer> <Mark> yo 13:00:56 *** Maraxus has joined #openttdcoop 13:00:56 *** ChanServ sets mode: +o Maraxus 13:05:17 <PublicServer> <Djanxy> a bit jammy on the way to iron/coal drop it seems 13:05:35 <PublicServer> <Mark> yeah need a better drop 13:05:41 <PublicServer> <Mark> just rebuilt half the MSH 13:05:53 <PublicServer> <Mark> its crap now 13:06:19 <PublicServer> <Djanxy> about that - what is MSH short for ? dont remember seeing that before 13:06:26 <PublicServer> <Mark> main station hub 13:06:30 <PublicServer> <Djanxy> ah 13:06:48 <PublicServer> <Mark> basically means you cant have SLH between it and the main station it connects to 13:07:23 <PublicServer> <Djanxy> yeah that makes sense 13:07:47 <PublicServer> <Djanxy> looks like there's heavy traffic on one line from west 13:07:54 <PublicServer> <Djanxy> and not so much on the other 13:08:10 <PublicServer> <Djanxy> or - less anyways ;) 13:08:20 <PublicServer> <Djanxy> or maybe that's just the jam 13:11:04 <PublicServer> *** Maraxus joined the game 13:11:16 <PublicServer> <Djanxy> oh, see a few more platforms inc ;) 13:11:16 <PublicServer> <Maraxus> hi 13:11:22 <PublicServer> <Mark> yo 13:11:28 <PublicServer> <Mark> yep 13:11:56 <PublicServer> *** Maraxus has joined company #1 13:14:01 *** Djanx has quit IRC 13:14:25 *** Djanx has joined #openttdcoop 13:15:00 *** Djanx has left #openttdcoop 13:15:40 *** Djanx has joined #openttdcoop 13:16:13 *** Djanx has quit IRC 13:16:27 *** Djanx has joined #openttdcoop 13:17:24 <Djanx> grr, why wont this program remember any changes i make to my identity on IRC 13:19:30 *** Djanx has quit IRC 13:20:16 *** Djanxy has joined #openttdcoop 13:20:31 <Djanxy> ofc, administrator rights... 13:20:48 *** valhallasw has joined #openttdcoop 13:22:54 <V453000> fix it with hammer 13:23:13 <Djanxy> i fixed it - no hammer 13:23:24 <V453000> doesnt make sense 13:23:29 <Djanxy> so now i can be Djanxy and not simply Djanx 13:23:53 *** V453000 is now known as V45300 13:23:58 <V45300> :0 13:23:58 <Djanxy> :o 13:24:06 *** V45300 is now known as V453000 13:24:10 <Djanxy> x10 13:24:15 *** V453000 is now known as V 13:24:21 <V> . 13:24:41 *** V is now known as V453000 13:30:17 *** Ristovski has joined #openttdcoop 13:35:57 <PublicServer> <Mark> ugly as hell but should work for a bit 13:36:12 <PublicServer> <Djanxy> :P 13:36:34 <PublicServer> <Djanxy> there's a 6 tile bridge that could be 5 - not that i think it makes much of a difference 13:37:16 <V453000> if it makes Mark mad that he has to fix it, it makes enough difference to me 13:37:16 <V453000> ! 13:37:30 <PublicServer> <Djanxy> i doubt it will :D 13:37:35 <V453000> :( 13:37:38 <PublicServer> <Mark> i couldnt care less 13:37:46 <PublicServer> *** Djanxy has joined company #1 13:38:15 <PublicServer> <Djanxy> disturbed my eyes :D 13:38:50 <PublicServer> <Mark> now the individual tracks will start jamming and it'll need proper choice 13:38:57 <PublicServer> <Mark> but i'm too lazy 13:39:14 <PublicServer> <Djanxy> but yeah, makes absolutely no difference since signal gap is the same 13:39:24 <PublicServer> <Mark> :D 13:40:16 <V453000> thats why I mentioned the rage difference :P 13:40:17 <V453000> but bitch is lazy 13:40:29 <V453000> ): 13:40:53 <Mark> indeed 13:41:05 <PublicServer> <Mark> and my head hurts 13:41:23 <PublicServer> <Djanxy> yeah, had to look at that merge for a while to figure it out :D 13:41:57 <PublicServer> <Mark> its technically correct but i might just have to rebuild it because its so ugly 13:42:00 <PublicServer> <Djanxy> lol 13:51:12 <PublicServer> <Djanxy> was gonna fix the climb 13:51:40 <PublicServer> <Mark> oh didnt see you were working on it 13:51:44 <PublicServer> <Mark> just thought i forgot something 13:51:54 <PublicServer> <Djanxy> i had JUST removed the bridge ;) 13:51:57 <PublicServer> <Mark> :D 13:52:04 <PublicServer> <Mark> go ahead 13:52:31 *** roboboy has quit IRC 13:53:22 <PublicServer> <Mark> nice its full speed now 13:53:26 <PublicServer> <Djanxy> noticed before, that once a train has been slowed down, it takes a really long time before it normalises 13:53:32 <PublicServer> <Mark> yeah 13:53:42 <PublicServer> <Djanxy> with these fast trains 13:53:49 <PublicServer> <Mark> and poor accel 13:53:51 <PublicServer> <Djanxy> or, weak rather ;) 13:55:49 <PublicServer> <Mark> will need 3rd from BBH01 to MSH soon 13:56:03 <PublicServer> <Mark> not soon actually, now 14:01:46 <V453000> fuck work, im off 14:01:46 <V453000> bai 14:01:52 <PublicServer> <Mark> :D 14:15:24 <PublicServer> <Djanxy> steel at the iron drop :/ 14:16:20 <PublicServer> <Mark> uh oh 14:16:43 <PublicServer> <Mark> rating is only 2% 14:16:49 <PublicServer> <Mark> probably happened during rebuilding 14:17:16 <PublicServer> <Djanxy> yeah, seems likely 14:17:52 <PublicServer> <Djanxy> rebuilt a station for the same reason last game - such a hassle going through orders 14:18:26 <PublicServer> <Djanxy> and those were multiple refit orders ;) 14:31:36 <PublicServer> <Maraxus> I'm off - cu 14:31:42 <PublicServer> <Djanxy> bb 14:31:44 <PublicServer> *** Maraxus has left the game (leaving) 14:31:47 *** Maraxus has quit IRC 14:32:29 <PublicServer> <Djanxy> i've just been staring at the flipflop for the last 10 mins - think i've figured it out :D 14:33:34 <V453000> the older versions might be a bit easier to grasp :) 14:34:04 <V453000> http://wiki.openttdcoop.org/File:Psg180_flipflop.png 14:34:42 <Djanxy> ty 14:35:32 <V453000> @abr02 14:35:33 <Webster> Advanced Building Revue 02: Splits at #openttdcoop - http://blog.openttdcoop.org/2010/03/25/advanced-building-revue-02-splits/ 14:35:50 <V453000> yeah its explained there too 14:36:18 <Djanxy> yup, i've read that - just gave up a bit on that part without seeing it in action ;) 14:36:43 <Djanxy> and was too lazy to download the save i guess 14:38:01 <Djanxy> sturmi has a train detector in last psg - that was when i found out about the 2 way combo staying green when a train passes 14:38:11 <Djanxy> green = red 14:38:14 <Djanxy> obv. 15:01:11 <Mark> memory cell :D 15:01:14 <Mark> theyre epic 15:01:22 <PublicServer> <Djanxy> :P 15:05:57 <Mark> !rcon set max_trains 15:05:57 <PublicServer> Mark: Current value for 'max_trains' is: '1000' (min: 0, max: 5000) 15:06:00 <Mark> !rcon set max_trains 1500 15:08:42 *** Vinnie has joined #openttdcoop 15:08:46 <Vinnie> !password 15:08:46 <PublicServer> Vinnie: bleach 15:08:57 <PublicServer> *** Vinnie joined the game 15:09:04 <PublicServer> <Vinnie> hello 15:09:06 <PublicServer> <Mark> hi 15:09:09 <PublicServer> <Djanxy> hi 15:21:24 <PublicServer> *** Vinnie has joined spectators 15:24:04 <PublicServer> *** Djanxy has joined spectators 15:25:45 *** Progman has joined #openttdcoop 15:26:05 <PublicServer> *** Vinnie has joined company #1 15:29:23 <PublicServer> <Mark> oh theres someone else adding trains too 15:29:35 <PublicServer> <Vinnie> busted 15:29:41 <PublicServer> <Mark> better get SLH01 running again first 15:30:03 <PublicServer> <Mark> that ML needs expanding 15:30:18 <PublicServer> <Mark> i would suggest doubling it straight away 15:30:21 <PublicServer> <Vinnie> it had a 12 tile signal gap 15:30:40 <PublicServer> <Mark> oh' :D 15:33:47 <Mark> !rcon set magic_bulldozer 15:33:47 <PublicServer> Mark: 'magic_bulldozer' is an unknown setting. 15:34:19 <Mark> !rcon set extra_dynamite 15:34:19 <PublicServer> Mark: Current value for 'extra_dynamite' is: 'on' (min: 0, max: 1) 15:34:24 <Mark> uh 15:34:35 <Mark> !rcon set extra_dynamite 1 15:37:23 *** valhallasw has quit IRC 15:43:45 <PublicServer> <Vinnie> to late 15:52:50 *** |sturmi| has joined #openttdcoop 15:57:18 *** Progman has quit IRC 15:58:33 *** sturmi has quit IRC 16:03:52 <PublicServer> <Vinnie> fixed, sort of 16:11:31 <PublicServer> <Mark> something will jam soon 16:11:45 <PublicServer> <Mark> probably BBH01 16:14:11 <PublicServer> *** Mark has joined spectators 16:21:14 <scshunt> shouldn't extra_dynamite be off? 16:22:54 <scshunt> !password 16:22:54 <PublicServer> scshunt: creaks 16:23:00 <scshunt> ok, what needs doing? 16:23:05 <PublicServer> *** scshunt joined the game 16:31:04 *** ODM has joined #openttdcoop 16:31:04 *** ChanServ sets mode: +o ODM 16:39:14 *** valhallasw has joined #openttdcoop 16:40:47 *** AnsonMobil has quit IRC 16:47:13 <PublicServer> <scshunt> what's the preferred way to improve a local authority's rating? 16:47:23 <PublicServer> <Vinnie> trees 16:48:56 <PublicServer> <scshunt> do I need to wait, or do I just keep planting until morale improves? 16:49:10 <PublicServer> <scshunt> what if the area is full? 16:49:16 <PublicServer> <Vinnie> no after you planted and morale is low 16:49:26 <PublicServer> <Vinnie> destroy all old trees then replant 16:50:20 <Taede> trees only count when they are planted in an empty tile, right? 16:50:26 <PublicServer> <Vinnie> yes 16:50:29 <PublicServer> <scshunt> ah 16:51:15 <PublicServer> <Vinnie> everytime you destroy trees your rating is set to 0 16:51:23 <PublicServer> <Vinnie> so the trick you do now is useless 16:51:26 *** Max|_ has joined #openttdcoop 16:51:29 <PublicServer> <scshunt> thanks 16:53:24 *** Max| has quit IRC 16:55:08 <PublicServer> *** Taede joined the game 16:57:43 <PublicServer> <Vinnie> BBH 01 looks like a pain to expand 17:00:05 <PublicServer> <Vinnie> most help here comes from players 17:00:59 <PublicServer> <Taede> yeah, but !help is still in the welcome message 17:01:06 <PublicServer> <Taede> i just wanted to see if it were functional 17:11:06 <PublicServer> <scshunt> oh jeez 17:11:08 <PublicServer> <scshunt> this backup is my fault 17:11:10 <PublicServer> <scshunt> fixing 17:11:48 <PublicServer> <Vinnie> BBH05? 17:11:48 <PublicServer> <scshunt> I accidentally made a path through visible 17:11:50 <PublicServer> <scshunt> SLH 02 17:13:15 *** Jam35 has joined #openttdcoop 17:13:15 *** ChanServ sets mode: +o Jam35 17:15:26 <PublicServer> <scshunt> I apologize for causing a wave of wood trains 17:16:19 <Jam35> !password 17:16:20 <PublicServer> Jam35: miring 17:16:35 <PublicServer> *** Jam35 joined the game 17:16:50 <PublicServer> <Jam35> hello 17:16:52 <PublicServer> <Vinnie> hi 17:17:02 <PublicServer> <scshunt> how long until an imminent closure takes effect? 17:17:06 <PublicServer> *** Jam35 has joined company #1 17:17:08 <PublicServer> <scshunt> oh, there we go 17:17:54 <PublicServer> *** Vinnie has joined spectators 17:24:56 <PublicServer> *** Taede has left the game (leaving) 17:26:14 <PublicServer> <scshunt> usual rule for SLHs should be split -> merge, right? 17:28:12 <PublicServer> <Jam35> yes why? 17:30:46 <PublicServer> *** Mark has joined company #1 17:31:03 <PublicServer> <scshunt> who recolored SL 06 again? 17:31:13 <PublicServer> <scshunt> Jam03: look at SLH 06 17:31:16 <PublicServer> <scshunt> *Jam35 17:31:34 <PublicServer> <Mark> i just made it clear again 17:31:41 <PublicServer> <scshunt> Mark: see the plan 17:31:43 <PublicServer> <Mark> dont recolour it again 17:32:01 <PublicServer> <Mark> you added it to the plan 17:32:07 <PublicServer> <Mark> its not the original plan 17:32:10 <PublicServer> <Jam35> I guess that was Anson? 17:32:18 <PublicServer> <Mark> i dont care 17:32:20 <PublicServer> <scshunt> the plan can change; but we should have discussions 17:32:30 <PublicServer> <Mark> i told you explicitly to not touch my sl 17:33:00 <PublicServer> <scshunt> well it's hugely backed up atm, so it needs touching 17:33:14 <PublicServer> <Mark> yeah but it doesnt need recouloring 17:33:32 <PublicServer> <Mark> and its backed up because the ML is full not because the SL is flawed 17:33:38 <PublicServer> <scshunt> it is way easier to follow what is/isn't mainline if colored 17:34:17 <PublicServer> <Mark> if you cant tell without colouring go play somewhere else 17:34:25 <PublicServer> <Mark> i just think its ugly 17:35:05 <PublicServer> <scshunt> hmm 17:35:19 <PublicServer> <Mark> wth 17:35:22 <PublicServer> <Mark> someone fucked up the join 17:35:24 <PublicServer> <scshunt> best would be if we could split all the tracks 3 ways before they go sothward 17:35:26 <PublicServer> <Mark> hope that wasnt you 17:35:30 <PublicServer> <scshunt> which bit? 17:35:40 <PublicServer> <scshunt> I didn't do the PBS which is causing the backup 17:35:43 <PublicServer> <Mark> the join north 17:35:49 <PublicServer> <Mark> its not 17:36:11 <PublicServer> <Mark> please sign when you change stuff 17:36:29 <PublicServer> <scshunt> yeah, was going to get to that 17:37:11 <PublicServer> <Mark> well please remove it 17:37:11 <PublicServer> *** Vinnie has joined company #1 17:37:16 <PublicServer> <scshunt> why? 17:37:24 <PublicServer> <Mark> because it doesnt help anything 17:37:27 <PublicServer> <Mark> and its completely pointless 17:37:37 <PublicServer> <scshunt> it's not 17:38:08 <PublicServer> <scshunt> it means that northbound trains don't need to wait on southbound trains; or wouldn't if south wasn't totally backed up 17:38:51 <PublicServer> <Mark> remove it 17:38:59 <PublicServer> <Mark> pretty please 17:39:09 <PublicServer> <scshunt> it improves flow 17:39:28 <PublicServer> <scshunt> if you want to leave something of that nature while making it prettier, go for it, but split then merge 17:39:35 <PublicServer> <scshunt> it was merge then split before, which made things worse 17:56:32 <PublicServer> *** Djanxy has left the game (leaving) 18:03:40 <PublicServer> *** Jam35 has joined spectators 18:07:16 <PublicServer> <Vinnie> cya 18:07:18 <PublicServer> *** Vinnie has left the game (leaving) 18:07:20 <PublicServer> <Mark> cya 18:07:22 <PublicServer> *** Mark has left the game (leaving) 18:07:22 <PublicServer> *** Game paused (number of players) 18:07:27 <Mark> !auto 18:07:28 <PublicServer> *** Mark has enabled autopause mode. 18:07:34 *** Vinnie has quit IRC 18:16:04 <dr-dinosaur2> I love you guys 18:26:14 <PublicServer> *** Jam35 has joined company #1 18:34:11 <PublicServer> *** Jam35 has left the game (leaving) 18:35:58 *** Vinnie_nl has joined #openttdcoop 18:35:58 *** ChanServ sets mode: +o Vinnie_nl 18:36:21 <dr-dinosaur2> what happened to maglev 4 green on public 18:36:25 <dr-dinosaur2> welcome even 18:36:27 <dr-dinosaur2> it's disappeared 18:58:19 *** Vinnie_nl has quit IRC 19:14:05 <scshunt> !players 19:14:08 <PublicServer> scshunt: There are currently no clients connected to the server 20:06:00 *** solo has joined #openttdcoop 20:06:03 <solo> !password 20:06:03 <PublicServer> solo: stales 20:06:14 <PublicServer> *** Game still paused (number of players) 20:06:17 <PublicServer> *** solo joined the game 20:06:20 <V453000> o/ 20:06:23 <PublicServer> <solo> hello 20:06:31 <V453000> new game on ws :P just saying 20:06:36 <PublicServer> <solo> ah 20:06:38 <PublicServer> <solo> no time 20:06:47 <V453000> :) 20:06:50 <PublicServer> <solo> i have a fantastic idea for my next game though, you will love to see that 20:06:56 <PublicServer> <solo> just saying :-) 20:07:03 <PublicServer> <solo> are you playing on ws? 20:07:17 <PublicServer> <solo> show me something cool 20:07:19 <PublicServer> <solo> <3 20:09:01 <V453000> no im drawing new trains :) 20:09:13 <V453000> but I am looking forward to see what did you think of 20:09:47 <PublicServer> <solo> im not going to tell but it was a crazy idea and it will take alot of time to finish probably, but you will see eventually :) 20:10:37 <V453000> fair enough :) 20:14:08 *** solo has quit IRC 20:14:14 <PublicServer> <solo> i will need timers and triggers so perhaps you need to help me a bit with the 2222 km/h trains and stuff xD 20:14:14 <PublicServer> <solo> this game looks nice 20:14:14 <PublicServer> <solo> ofcourse i will try triggers myself too and probably make it work with ugly sloppy design 20:14:14 <PublicServer> <solo> :P 20:14:59 <V453000> :) 20:15:29 <PublicServer> <solo> whats a "flipflop"? 20:15:51 <PublicServer> <solo> does it make trains be released on 2 lines equally? 20:16:13 *** ODM has quit IRC 20:16:29 <scshunt> solo: yes 20:16:53 <PublicServer> <solo> cool 20:17:43 <PublicServer> <solo> sweet 20:18:10 <PublicServer> <solo> it only works if density of track is high right? 20:19:45 <PublicServer> <solo> i dont understand how the flipflop is usefull when both sides of the track go to a different destination though 20:19:55 <PublicServer> <solo> you might force it into the wrong line? 20:19:59 <scshunt> look at the orders 20:20:07 <PublicServer> <solo> o 20:21:13 <PublicServer> <solo> hmm 20:21:21 <PublicServer> <solo> so now i need to find where it drops 20:21:23 <PublicServer> <solo> :D 20:21:40 <scshunt> opposite corners 20:22:20 *** Mark has quit IRC 20:22:47 <PublicServer> <solo> think think think... so it wants to reverse to reach the steel mill again. but cant? so it goes to the furthest station by itself? 20:27:11 <PublicServer> <solo> can somebody explain me how they dont go to all random places in the map to get back to the mill?:( 20:29:13 <scshunt> because pathfinding doesn't "see" past reversers 20:29:31 <PublicServer> <solo> ok cool 20:29:41 <PublicServer> <solo> so im right, it goes as far as it can go 20:29:42 <scshunt> so the only ways back to the pickup are the loop and going through those stations 20:30:05 <PublicServer> <solo> oh the left one has no loop 20:30:06 <scshunt> there are traps that are used to make the trains think that they can do better by going to the stations 20:30:07 <PublicServer> <solo> weird 20:30:13 <scshunt> it doesn't but it has a trap to accomplish the same objective 20:30:36 <PublicServer> <solo> can you tell me where i can find that trap 20:30:40 <scshunt> a trap is a loop with a signal on it so that it cuts out 20:30:50 <scshunt> once the train decides to go that way, it finds out it can't 20:30:52 <V453000> they are marked red at the BBHs 20:30:54 <V453000> I think 20:31:14 <scshunt> !password 20:31:14 <PublicServer> scshunt: tureen 20:31:20 <PublicServer> *** Game still paused (number of players) 20:31:20 <PublicServer> *** Game unpaused (number of players) 20:31:22 <PublicServer> *** scshunt joined the game 20:31:38 <PublicServer> <solo> i see trap 20:31:44 <PublicServer> <solo> but i dont understand it yet :) 20:31:48 <scshunt> if that's the case, I just saw a train on one :/ 20:31:52 <PublicServer> <solo> it cant go through that signal 20:32:02 <PublicServer> <solo> because it will turn red 20:32:08 <PublicServer> <solo> does the train know that? 20:32:10 <PublicServer> <scshunt> yeah, that's the idea 20:32:16 *** retro|cz has quit IRC 20:32:17 <PublicServer> <solo> damn smart train 20:32:48 <V453000> do anything, but dont ever call trains smart :P 20:33:00 <PublicServer> <solo> holy crap that is so smart 20:33:04 <PublicServer> <solo> who invented this 20:34:04 <V453000> dno 20:34:06 <V453000> long time ago 20:34:15 <V453000> might have been Mark or someone around at that time 20:34:25 <V453000> somewhere around psg121 probably 20:34:45 <PublicServer> <solo> well those names say nothing me :). but it looks good 20:35:07 <PublicServer> <solo> i wonder how you can think of something like that, perhaps knowing the path finder so well that you can use this 20:35:20 <V453000> just knowing the 2way eol 20:35:25 <V453000> asme as in overflows 20:35:29 <V453000> same* 20:35:33 <PublicServer> <solo> eol? 20:36:12 <|sturmi|> end of line 20:36:17 <PublicServer> <solo> aye ok 20:36:28 <V453000> http://wiki.openttdcoop.org/Two-way-Signals 20:36:45 <PublicServer> <solo> watching learning :) 20:36:57 <|sturmi|> 2way eol is a setting which allows lot of wtf 20:37:38 <PublicServer> <solo> ok but still now i got a question 20:38:13 <PublicServer> <solo> why not use a (lets call it: reverse prioritizer) to make the trains seperate their ways 20:38:27 <PublicServer> <solo> instead of a tricky-to-build flipflop 20:38:33 <PublicServer> <scshunt> sigh 20:38:37 <PublicServer> <solo> o 20:38:43 <PublicServer> <solo> was that a silly question?;p 20:38:43 <PublicServer> <scshunt> there's a bridge merge stuck in evil mode 20:38:53 <PublicServer> <scshunt> can't quite get it to resolve 20:39:06 <V453000> wtf is reverse prioritizer 20:39:10 <PublicServer> <solo> haha 20:39:14 <V453000> either way point of flipflop is 1:1 regardless of anything 20:39:19 <PublicServer> <solo> ye 20:39:22 <V453000> no matter how close trains come, no matter how anything 20:39:28 <PublicServer> <solo> huh really? 20:39:43 <PublicServer> <solo> if train desity is low dont they just go one way all? 20:39:52 <|sturmi|> no 20:39:55 <PublicServer> <solo> i will watch them for some time to find out :p 20:40:24 <V453000> point of flipflop is that if train density is whatever, they always go 1:1 20:40:27 <PublicServer> <solo> oh wow 20:40:29 <PublicServer> <solo> o lol 20:40:31 <PublicServer> <solo> i see 20:40:34 <V453000> problem of other things is vice versa 20:40:46 <V453000> xcept randomness split 20:40:48 <V453000> seen in @@abr02 20:40:49 <Webster> Advanced Building Revue 02: Splits at #openttdcoop - http://blog.openttdcoop.org/2010/03/25/advanced-building-revue-02-splits/ 20:40:51 <PublicServer> <solo> so it can only work with this whirpool train? 20:40:58 <PublicServer> <scshunt> V, can you look at !evil mode? 20:41:01 <PublicServer> <solo> because of speed etc? 20:41:09 <V453000> !password 20:41:10 <PublicServer> V453000: rocked 20:41:10 <V453000> speed? 20:41:17 <PublicServer> <solo> or te 20:41:23 <PublicServer> <scshunt> oh waid I think I see a wayy 20:41:25 <V453000> logic mechanisms are mostly about precision, speed can be generally reached by logic engines 20:41:31 <scshunt> @@tl 3 20:41:37 <scshunt> @@ga 3 20:41:38 <scshunt> @@gap 3 20:41:38 <PublicServer> *** V453000 joined the game 20:41:43 <PublicServer> <scshunt> I think I see how to fix it 20:41:49 <PublicServer> <scshunt> how do I get the gap thing again? 20:41:59 <PublicServer> <V453000> evil mode is evil :) 20:42:03 <PublicServer> <solo> ye so if a train passes, the 2 trains inside the flipflop are slowed down in a way, so it will open up the other path? 20:42:10 <PublicServer> <V453000> only solution is this 20:42:20 <PublicServer> <V453000> but in this case it should be done to restructure merger instead 20:42:42 <PublicServer> <scshunt> my thought is to let trains go straight through to tunnels 20:43:03 <scshunt> @@(gap 3) 20:43:04 <PublicServer> <solo> ye i totally get it 20:43:06 <PublicServer> <solo> great stuff guys 20:43:08 <scshunt> how do I do this gap thing? 20:43:12 <|sturmi|> solo: the thing with the 2 trains is a not gate: put a red signal in => green signal out 20:43:22 <PublicServer> <V453000> you dont, you dont need it :) 20:43:28 <PublicServer> <scshunt> err not gap 20:43:34 <PublicServer> <scshunt> bridge length 20:43:36 <PublicServer> <scshunt> what's the command 20:43:38 <PublicServer> <V453000> yes 20:43:40 <PublicServer> <V453000> you dont need it 20:43:42 <PublicServer> <scshunt> ok 20:43:44 <PublicServer> <V453000> it wont help you here 20:43:46 <PublicServer> <solo> ye but what i mean is that when a train passes, it stops the trains inside the flipflop thingy. so that opens up the other path and vica cersa 20:43:49 <PublicServer> <V453000> things work Y/N 20:43:55 <PublicServer> <scshunt> N 20:43:59 <PublicServer> <scshunt> ;) 20:44:02 <PublicServer> <V453000> then go solve 20:44:06 <PublicServer> <V453000> you dont need commands for that 20:45:36 <PublicServer> <V453000> whats that 20:45:42 <PublicServer> <scshunt> oh, that won't work 20:45:43 <|sturmi|> wtf 20:45:47 <PublicServer> <solo> hmm 20:45:49 <PublicServer> <V453000> it could 20:45:49 <PublicServer> <scshunt> was going to put a bridge in, but no room 20:45:56 <PublicServer> <scshunt> oh, duh 20:46:03 *** skaby has quit IRC 20:46:03 <|sturmi|> i get a virus warning on openttd.exe? 20:46:17 <PublicServer> <V453000> solved 20:46:24 <PublicServer> <scshunt> I dispute that :P 20:46:35 <PublicServer> <solo> oh ye now i see it :D 20:46:50 <|sturmi|> !password 20:46:51 <PublicServer> |sturmi|: rocked 20:47:06 <PublicServer> *** sturmi joined the game 20:47:10 <PublicServer> <V453000> this solution isnt very good though scshunt 20:47:16 <PublicServer> <V453000> it would be better to just split it in half 20:47:17 <PublicServer> <scshunt> ok, why not? 20:47:30 <PublicServer> <V453000> trains decide too early 20:47:34 <PublicServer> <scshunt> ah 20:47:34 <PublicServer> <V453000> if they jam at one choice they will jam a whole bridge 20:47:44 <PublicServer> <V453000> which could be "wanted" to be used by the other direction to go to the factory 20:48:02 <PublicServer> <scshunt> ah right 20:48:05 <PublicServer> <scshunt> ok, I will try to fix 20:48:19 <PublicServer> <sturmi> fixin the fix? 20:48:21 <PublicServer> <scshunt> or you can 20:48:51 <PublicServer> <scshunt> this will have the same basic problem 20:48:57 <PublicServer> <scshunt> but easily fixed 20:49:15 <PublicServer> <V453000> not quite 20:50:01 <PublicServer> <V453000> this works 20:51:07 <PublicServer> <scshunt> shit, my bad 20:52:34 <PublicServer> <V453000> the merger in general is very wtf 20:52:40 <PublicServer> <scshunt> yeah 20:52:41 <PublicServer> <V453000> you should merge on downhill 20:52:42 <PublicServer> <V453000> not below the hill 20:53:09 <PublicServer> <scshunt> the double bend is just to route around the crash 20:53:11 <PublicServer> <V453000> yeah 20:53:13 <PublicServer> <sturmi> lol 20:53:13 <PublicServer> <V453000> perfect 20:53:13 <PublicServer> <V453000> :D 20:53:15 <PublicServer> <scshunt> you win 20:54:05 *** Djarshi has joined #openttdcoop 20:55:34 <PublicServer> <solo> so all the dead end turnarounders after stations are for the steel trains? 20:55:42 <PublicServer> <scshunt> yes 20:55:49 <PublicServer> <scshunt> otherwise all the steel trains will go there 20:55:52 <PublicServer> <solo> cool 20:55:54 <PublicServer> <scshunt> note that one SL has a reverser in the hub 20:56:08 <PublicServer> <scshunt> wtf why the trucks 20:56:22 <PublicServer> <solo> yes nice 20:56:33 <PublicServer> <scshunt> V: shouldn't the tunnet get priority there? 20:56:43 <PublicServer> <scshunt> it has way higher volume 20:56:53 <PublicServer> <scshunt> and the other line has priority on the other side 20:57:55 <PublicServer> <V453000> im here now 20:58:13 <PublicServer> <scshunt> V: SLH 06 is in serious need of help. tried to make the split before merge but mark threw it out 20:58:17 <PublicServer> <scshunt> (and kicked me :/ ) 20:58:29 <PublicServer> <V453000> :D 20:58:51 <PublicServer> <V453000> what where 20:59:21 <PublicServer> <V453000> mh 21:00:19 <PublicServer> <scshunt> most trains go south and the PBS triple is causing big problems, and it backs up more because the northbound trains get stuck there too 21:01:13 <PublicServer> <scshunt> also no station on this SL is signed!? 21:01:27 <PublicServer> <V453000> assume same builder as SLH then 21:01:42 <PublicServer> <scshunt> ok 21:01:44 <PublicServer> <scshunt> should I kill the trucks 21:02:07 <PublicServer> <V453000> would make sense to do but meh 21:02:57 <PublicServer> <V453000> aaand I will have to go :| 21:02:58 <PublicServer> <V453000> cya tomorrow perhaps 21:03:00 <PublicServer> *** V453000 has left the game (leaving) 21:03:02 <PublicServer> <scshunt> ok 21:03:26 <scshunt> !players 21:03:29 <PublicServer> scshunt: Client 279 (Orange) is solo, in company 1 (Plonbourne Transport) 21:03:29 <PublicServer> scshunt: Client 281 (Orange) is scshunt, in company 1 (Plonbourne Transport) 21:03:29 <PublicServer> scshunt: Client 286 (Orange) is sturmi, in company 1 (Plonbourne Transport) 21:07:11 *** Progman has joined #openttdcoop 21:12:30 <PublicServer> <scshunt> why is the prio useless? 21:12:48 <PublicServer> <sturmi> because it has no sense 21:12:56 <PublicServer> <scshunt> it prioritizes the lower line slightly 21:15:30 <PublicServer> <scshunt> who did the 4th ML there? 21:15:48 <PublicServer> <scshunt> we definitely need it 21:15:51 <PublicServer> <scshunt> just curious who 21:18:25 <PublicServer> <scshunt> BBHs are supposed to be all -> all right? 21:22:50 *** skaby has joined #openttdcoop 21:26:45 <PublicServer> *** solo has left the game (leaving) 21:34:21 *** Jam35 has quit IRC 21:36:22 *** Djarshi has quit IRC 21:42:58 <PublicServer> <sturmi> less choice but sould work too 21:43:09 <PublicServer> <scshunt> yes 21:43:35 <PublicServer> <scshunt> just need to work on mergers with the other ML 21:44:15 <PublicServer> <scshunt> shit 21:46:26 <PublicServer> <scshunt> merge math is hard 21:48:17 <PublicServer> <scshunt> hmm 21:48:28 <PublicServer> <scshunt> this is annoying me :P 21:50:12 <PublicServer> <scshunt> oh god 21:50:18 <PublicServer> <scshunt> i broke it 21:51:30 <PublicServer> <scshunt> can you fix the merge at BBH01 21:51:40 <PublicServer> <scshunt> I'm still working on the SLH 21:52:07 <PublicServer> <scshunt> actually no I have to go :( 21:53:17 <PublicServer> *** scshunt has left the game (leaving) 21:53:17 <PublicServer> *** Game paused (number of players) 21:53:22 <scshunt> sorry for leaving it broken guys 21:54:00 <PublicServer> *** sturmi has left the game (leaving) 22:17:29 *** skaby has quit IRC 22:18:20 *** skaby has joined #openttdcoop 22:48:33 *** Ristovski has quit IRC 23:09:29 *** Progman has quit IRC 23:17:07 *** Anson has joined #openttdcoop 23:46:33 *** valhallasw has quit IRC 23:54:59 *** happy_ has quit IRC