Config
Log for #openttdcoop on 12th November 2013:
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00:02:09  *** roboboy has joined #openttdcoop
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02:21:38  <PublicServer> *** Game still paused (number of players)
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16:15:50  <itkerry> !password
16:15:50  <PublicServer> itkerry: taller
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18:26:03  <damalix> !svn
18:26:03  <PublicServer> damalix: svn update -r25863 && make && ./bin/openttd -n ps.openttdcoop.org#1 -p taller
18:26:03  <PublicServer> damalix: svn checkout -r25863 svn://svn.openttd.org/trunk openttdcoop && cd openttdcoop && ./configure && make
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21:14:15  <odisseus> Hi all
21:14:32  <odisseus> @quickstart
21:14:33  <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart
21:14:40  <damalix> Hi
21:15:31  *** odisseus has quit IRC
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21:15:54  <odisseus_> hey
21:16:00  <damalix> hey
21:16:04  <odisseus_> !help
21:16:04  <PublicServer> odisseus_: http://www.openttdcoop.org/wiki/IRC_Commands
21:16:36  <odisseus_> !download
21:16:36  <PublicServer> odisseus_: !download autostart|autottd|lin|lin64|osx|ottdau|source|win32|win64|win9x
21:16:36  <PublicServer> odisseus_: http://www.openttd.org/en/download-trunk/r25863
21:16:54  <odisseus_> !download lin64
21:16:54  <PublicServer> odisseus_: http://binaries.openttd.org/nightlies/trunk/r25863/openttd-trunk-r25863-linux-generic-amd64.tar.xz
21:17:15  <damalix> you can also see !svn
21:17:18  <damalix> !svn
21:17:18  <PublicServer> damalix: svn update -r25863 && make && ./bin/openttd -n ps.openttdcoop.org#1 -p taller
21:17:18  <PublicServer> damalix: svn checkout -r25863 svn://svn.openttd.org/trunk openttdcoop && cd openttdcoop && ./configure && make
21:19:04  <odisseus_> Thanks
21:20:05  <odisseus_> !password
21:20:05  <PublicServer> odisseus_: taller
21:20:25  <PublicServer> *** Game still paused (number of players)
21:20:28  <PublicServer> *** odisseus joined the game
21:20:39  <damalix> !svn
21:20:39  <PublicServer> damalix: svn update -r25863 && make && ./bin/openttd -n ps.openttdcoop.org#1 -p taller
21:20:40  <PublicServer> damalix: svn checkout -r25863 svn://svn.openttd.org/trunk openttdcoop && cd openttdcoop && ./configure && make
21:20:53  <PublicServer> *** Game still paused (number of players)
21:20:53  <PublicServer> *** Game unpaused (number of players)
21:20:53  <PublicServer> *** Damalix joined the game
21:21:09  <PublicServer> <odisseus> wow
21:22:07  <odisseus_> Is the server lagging or is it my computer?
21:22:42  <PublicServer> <Damalix> your computer I think
21:23:33  <odisseus_> System monitor says otherwise
21:24:04  <odisseus_> Neither processor, nor RAM nor network is 100% loaded
21:24:16  <PublicServer> <Damalix> ah...
21:24:22  <PublicServer> <Damalix> dunnow then
21:27:50  *** mfb- has joined #openttdcoop
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21:27:55  <mfb-> hi
21:28:13  <PublicServer> *** mfb joined the game
21:28:26  <PublicServer> <Damalix> hello mfb
21:29:05  <odisseus_> What is the train length?
21:29:13  <PublicServer> <mfb> 5
21:29:16  <PublicServer> <Damalix> awww xD
21:29:20  <PublicServer> <odisseus> Thanks
21:29:44  <PublicServer> <mfb> see every train + station :D
21:45:31  <PublicServer> <mfb> factory entry still jams :(
21:46:39  <PublicServer> <Damalix> h!!! :(
21:46:50  <PublicServer> <mfb> h?
21:47:01  <PublicServer> <Damalix> hmmm
21:47:05  <PublicServer> <Damalix> sry
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21:55:45  <PublicServer> <Damalix> We need a split before merge at factory I think
21:57:09  <PublicServer> <Damalix> easy to say lol
21:58:55  <PublicServer> <odisseus> Lol, depot standing on water
21:59:02  <PublicServer> <Damalix> ;)
21:59:54  *** [1]Mark has joined #openttdcoop
22:00:43  <PublicServer> <Damalix> this factory entry is a headhache
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22:05:57  *** Webster sets mode: +o Mark
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22:08:20  <Mark> !password
22:08:20  <PublicServer> Mark: herald
22:08:32  <PublicServer> <Mark> hi
22:08:32  <PublicServer> *** Mark joined the game
22:08:36  <PublicServer> <odisseus> Hello
22:08:46  <PublicServer> <Damalix> hello mark
22:10:08  <PublicServer> *** Mark has left the game (general timeout)
22:10:08  <PublicServer> *** Mark has left the game (connection lost)
22:11:17  <mfb-> hi
22:11:23  <PublicServer> <odisseus> Hello
22:14:00  *** [1]Mark has joined #openttdcoop
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22:30:49  *** Djanxy has joined #openttdcoop
22:32:39  <PublicServer> *** Djanxy joined the game
22:32:56  <PublicServer> <Djanxy> ello
22:34:27  <PublicServer> <Damalix> bbye gnignh
22:34:35  <PublicServer> <Damalix> g'night*
22:40:34  <PublicServer> *** Damalix has left the game (leaving)
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22:53:57  <PublicServer> <mfb> 5th from S to BBH ready
22:54:11  <PublicServer> <mfb> needs SLH03 extension and then a connection to farm
23:12:00  <odisseus_> Why don't you use path signals?
23:12:08  <PublicServer> <mfb> where?
23:12:15  <PublicServer> <odisseus> everywhere
23:12:30  <PublicServer> <mfb> why should I/we (not sure how it is meant)?
23:13:08  <PublicServer> <odisseus> They are much more simple to use and capable of replacing pre-signals on simpler junctions
23:13:19  <PublicServer> <mfb> no / yes
23:13:34  <PublicServer> <mfb> pbs signals have some weird "features"
23:13:44  <PublicServer> <mfb> they can slow down trains without reason
23:13:59  <PublicServer> <odisseus> I'm not talking of load balancers etc, but of common situations like two equivalent tracks merging/splitting
23:14:13  <PublicServer> <odisseus> I have never heard of that.
23:14:19  <PublicServer> <mfb> for merging - > block signals
23:14:35  <PublicServer> <mfb> splitting: presignals are more reliable
23:14:50  <PublicServer> <mfb> well, you see that with a lot of traffic
23:16:20  <PublicServer> <mfb> SLH03 has serious jamming issues
23:16:47  <PublicServer> <odisseus> I'm working on "the ass backwards"
23:16:57  <PublicServer> <odisseus> Doubling a certain track
23:16:59  <PublicServer> <Djanxy> yup, like 90% of the trains is going south
23:17:06  <PublicServer> <Djanxy> at slh03 that is
23:18:37  <PublicServer> <mfb> good, the easy side is done
23:19:08  <PublicServer> <odisseus> It doesn't look like path signals have slowed down the trains
23:19:15  <PublicServer> <mfb> I could need some moving help at SLH03
23:19:22  <PublicServer> <mfb> they don't do that everywhere
23:19:28  <PublicServer> <mfb> but sometimes they do
23:19:59  <PublicServer> <odisseus> I'm going afk for 10min
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23:23:25  <PublicServer> <mfb> bye Knysna
23:23:33  <PublicServer> <mfb> I don't know how to pronounce that anyway
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23:30:16  <PublicServer> <mfb> looks super-ugly now
23:30:22  <PublicServer> <Djanxy> hehe
23:30:32  <PublicServer> <Djanxy> well it is a bit cramped
23:30:38  <PublicServer> <mfb> but everything is full speed and distributed enough
23:31:52  <PublicServer> <odisseus> Hey, look at the south entry to the ass
23:32:02  <PublicServer> <odisseus> Why the interleaving branches?
23:32:12  <PublicServer> <mfb> ?
23:32:15  <PublicServer> <odisseus> Imho it just complicates the layout
23:32:29  <PublicServer> <mfb> what do you mean?
23:32:55  <PublicServer> <odisseus> The entry next to Wuppertal Copper mine
23:32:55  <PublicServer> <mfb> that needs a better connection to the 3rd
23:33:13  <PublicServer> <mfb> both lines have to go to both directions
23:33:39  <PublicServer> <odisseus> Why not split the directions earlier?
23:33:39  <PublicServer> <mfb> you don't want to build 4 lines instead of 2
23:33:43  <PublicServer> <mfb> you can do that
23:33:50  <PublicServer> <mfb> where is the advantage?
23:34:10  <PublicServer> <mfb> in jams it can help a bit
23:34:12  <PublicServer> <odisseus> Simplifying the ass hub
23:34:18  <PublicServer> <mfb> it moves two bridges
23:34:28  <PublicServer> <mfb> and adds two lines
23:34:36  <PublicServer> <odisseus> I'd say it removes two bridges
23:34:47  <PublicServer> <odisseus> and adds no new tracks
23:34:57  <PublicServer> <mfb> you come with 4 instead of 2 lines
23:36:00  <PublicServer> <odisseus> Look upstream, at the turn
23:36:18  <PublicServer> <mfb> NO
23:36:37  <PublicServer> <mfb> that is horrible
23:36:37  <PublicServer> <mfb> trains will block each other all the time
23:36:37  <PublicServer> <odisseus> but why?
23:36:41  <PublicServer> <Djanxy> too much traffic for that
23:36:43  <PublicServer> <odisseus> ok
23:36:49  <PublicServer> <mfb> and then you have just one line per direction
23:37:08  <PublicServer> <odisseus> Let's make a similar interchange there, but without crossing lines
23:37:34  <PublicServer> <odisseus> It may add some complexity, but it will be further away from the hub
23:37:45  <PublicServer> <odisseus> And the hub will actually be simplified
23:37:49  <PublicServer> <Djanxy> btw, neither of drop lines merge with 3rd line south
23:38:00  <PublicServer> <mfb> you save two bridges
23:38:14  <PublicServer> <mfb> Djanxy: that would be a useful improvelemt
23:38:16  <PublicServer> <mfb> *ment
23:38:35  <PublicServer> <Djanxy> there's some prio for nothing at your sign
23:38:53  <PublicServer> <odisseus> What do you mean?
23:38:56  <PublicServer> <mfb> yeah
23:38:59  <PublicServer> <Djanxy> at cheap 3rd sign
23:39:02  <PublicServer> <mfb> I left that one to show how it was
23:39:08  <PublicServer> <Djanxy> ah
23:39:26  <PublicServer> <mfb> easier to see the original logic like that
23:39:32  <PublicServer> <odisseus> Those branches are too short
23:39:46  <PublicServer> <odisseus> A train doesn't fit in them
23:39:47  <PublicServer> <mfb> the connection to the 3rd line is missing
23:40:14  <PublicServer> <odisseus> The distance between signals is only 4, one tile too little
23:40:40  <PublicServer> <Djanxy> which ones ?
23:40:58  <PublicServer> <odisseus> Those at the cheap 3rd /mfb sign
23:41:01  <PublicServer> <mfb> that is not a designed waiting place anyway
23:41:08  <PublicServer> <mfb> there is no waiting bay
23:41:47  <PublicServer> <odisseus> ok, but no point in splitting a track either
23:41:57  <PublicServer> <mfb> sure
23:42:03  <PublicServer> <odisseus> That split is equivalent to a single track with a bridge
23:42:05  <PublicServer> <mfb> with a single bridge you would have a large signal gap
23:42:11  <PublicServer> <mfb> it is not
23:42:29  <PublicServer> <odisseus> Isn't that the reason you double the track at bridges?
23:42:33  <PublicServer> <mfb> right
23:43:00  <PublicServer> <odisseus> Now, 2 trains can never simultaneously occupy 2 bridges
23:43:07  <PublicServer> <mfb> they can
23:43:10  <PublicServer> <mfb> see?
23:43:20  <PublicServer> <odisseus> How?
23:43:26  <PublicServer> <mfb> they just do it?
23:44:10  <PublicServer> <mfb> there
23:46:28  <PublicServer> <odisseus> Am I missing something? They don't ever occupy 2 bridges at once. In fact, the gaps between the trains are too huge for that to occur
23:46:42  <PublicServer> <mfb> not always
23:47:13  <PublicServer> <mfb> well oilref exit is a bit slow
23:47:23  <PublicServer> <odisseus> But most of the time they come with substantial gaps between them
23:47:45  <PublicServer> <mfb> they would flow better if the oilref exit wouldn't jam
23:54:03  <PublicServer> <mfb> factory area is so messy
23:54:18  <PublicServer> <Djanxy> yeah
23:58:40  <PublicServer> <odisseus> see?
23:58:50  <PublicServer> <mfb> wtf
23:59:00  <PublicServer> <mfb> yes I see trains slowing down all the time
23:59:06  <PublicServer> <mfb> 1
23:59:08  <PublicServer> <odisseus> 2 bridges remain, but the junction has m
23:59:11  <PublicServer> <mfb> 2
23:59:17  <PublicServer> <odisseus> more breathing space
23:59:19  <PublicServer> <mfb> 3
23:59:27  <PublicServer> <odisseus> The curvy track is temporary
23:59:37  <PublicServer> <odisseus> I gonna replace it with something better
23:59:40  <PublicServer> <mfb> anyway the single bridges are not acceptable
23:59:51  <PublicServer> <mfb> and I don't see any improvement

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