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00:02:09 *** roboboy has joined #openttdcoop 00:50:56 *** happy_ has quit IRC 02:21:38 <PublicServer> *** Game still paused (number of players) 02:21:38 <PublicServer> *** Djanxy joined the game 03:36:21 <PublicServer> *** Djanxy has left the game (general timeout) 03:36:21 <PublicServer> *** Djanxy has left the game (connection lost) 04:28:08 *** nicfer has quit IRC 05:10:36 *** Djanxy has quit IRC 07:19:47 *** Mark has quit IRC 07:36:22 *** Mark has joined #openttdcoop 07:36:22 *** Webster sets mode: +o Mark 08:16:19 *** valhallasw has quit IRC 08:49:51 *** happy_ has joined #openttdcoop 09:14:11 *** roboboy has quit IRC 09:44:50 *** valhallasw has joined #openttdcoop 10:25:02 *** valhalla1w has joined #openttdcoop 10:26:52 *** valhallasw has quit IRC 10:35:31 *** roboboy has joined #openttdcoop 10:35:34 *** valhallasw has joined #openttdcoop 10:37:29 *** valhalla1w has quit IRC 10:41:21 *** retro|cz has quit IRC 11:35:35 *** roboboy has quit IRC 12:24:58 *** Djanxy has joined 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*** Mark has quit IRC 18:20:28 *** Mark has joined #openttdcoop 18:20:28 *** Webster sets mode: +o Mark 18:24:58 *** damalix has joined #openttdcoop 18:26:03 <damalix> !svn 18:26:03 <PublicServer> damalix: svn update -r25863 && make && ./bin/openttd -n ps.openttdcoop.org#1 -p taller 18:26:03 <PublicServer> damalix: svn checkout -r25863 svn://svn.openttd.org/trunk openttdcoop && cd openttdcoop && ./configure && make 18:26:33 <PublicServer> *** Game still paused (number of players) 18:26:34 <PublicServer> *** Damalix joined the game 18:26:35 <PublicServer> *** Damalix has joined spectators 18:27:12 <PublicServer> *** Damalix has joined company #1 18:27:26 <PublicServer> *** Damalix has joined spectators 19:13:18 *** Mark has quit IRC 19:13:40 *** Mark has joined #openttdcoop 19:13:40 *** Webster sets mode: +o Mark 19:21:50 *** retro|cz has joined #openttdcoop 19:44:16 *** V453000 is now known as AssThunder 19:44:28 *** AssThunder is now known as V453000 19:48:54 *** [1]Mark has joined #openttdcoop 19:49:04 *** tycoondemon has quit IRC 19:52:41 *** Mark has quit IRC 19:52:41 *** [1]Mark is now known as Mark 20:25:55 <PublicServer> *** Damalix has joined company #1 20:37:09 *** valhallasw has quit IRC 20:38:15 *** Max|_ has joined #openttdcoop 20:39:02 *** Max| has quit IRC 20:39:53 *** valhallasw has joined #openttdcoop 20:45:43 <PublicServer> *** Damalix has left the game (leaving) 20:54:42 *** ODM has quit IRC 21:03:12 *** Jam35 has quit IRC 21:14:04 *** odisseus has joined #openttdcoop 21:14:15 <odisseus> Hi all 21:14:32 <odisseus> @quickstart 21:14:33 <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart 21:14:40 <damalix> Hi 21:15:31 *** odisseus has quit IRC 21:15:42 *** odisseus_ has joined #openttdcoop 21:15:54 <odisseus_> hey 21:16:00 <damalix> hey 21:16:04 <odisseus_> !help 21:16:04 <PublicServer> odisseus_: http://www.openttdcoop.org/wiki/IRC_Commands 21:16:36 <odisseus_> !download 21:16:36 <PublicServer> odisseus_: !download autostart|autottd|lin|lin64|osx|ottdau|source|win32|win64|win9x 21:16:36 <PublicServer> odisseus_: http://www.openttd.org/en/download-trunk/r25863 21:16:54 <odisseus_> !download lin64 21:16:54 <PublicServer> odisseus_: http://binaries.openttd.org/nightlies/trunk/r25863/openttd-trunk-r25863-linux-generic-amd64.tar.xz 21:17:15 <damalix> you can also see !svn 21:17:18 <damalix> !svn 21:17:18 <PublicServer> damalix: svn update -r25863 && make && ./bin/openttd -n ps.openttdcoop.org#1 -p taller 21:17:18 <PublicServer> damalix: svn checkout -r25863 svn://svn.openttd.org/trunk openttdcoop && cd openttdcoop && ./configure && make 21:19:04 <odisseus_> Thanks 21:20:05 <odisseus_> !password 21:20:05 <PublicServer> odisseus_: taller 21:20:25 <PublicServer> *** Game still paused (number of players) 21:20:28 <PublicServer> *** odisseus joined the game 21:20:39 <damalix> !svn 21:20:39 <PublicServer> damalix: svn update -r25863 && make && ./bin/openttd -n ps.openttdcoop.org#1 -p taller 21:20:40 <PublicServer> damalix: svn checkout -r25863 svn://svn.openttd.org/trunk openttdcoop && cd openttdcoop && ./configure && make 21:20:53 <PublicServer> *** Game still paused (number of players) 21:20:53 <PublicServer> *** Game unpaused (number of players) 21:20:53 <PublicServer> *** Damalix joined the game 21:21:09 <PublicServer> <odisseus> wow 21:22:07 <odisseus_> Is the server lagging or is it my computer? 21:22:42 <PublicServer> <Damalix> your computer I think 21:23:33 <odisseus_> System monitor says otherwise 21:24:04 <odisseus_> Neither processor, nor RAM nor network is 100% loaded 21:24:16 <PublicServer> <Damalix> ah... 21:24:22 <PublicServer> <Damalix> dunnow then 21:27:50 *** mfb- has joined #openttdcoop 21:27:51 *** ChanServ sets mode: +o mfb- 21:27:55 <mfb-> hi 21:28:13 <PublicServer> *** mfb joined the game 21:28:26 <PublicServer> <Damalix> hello mfb 21:29:05 <odisseus_> What is the train length? 21:29:13 <PublicServer> <mfb> 5 21:29:16 <PublicServer> <Damalix> awww xD 21:29:20 <PublicServer> <odisseus> Thanks 21:29:44 <PublicServer> <mfb> see every train + station :D 21:45:31 <PublicServer> <mfb> factory entry still jams :( 21:46:39 <PublicServer> <Damalix> h!!! :( 21:46:50 <PublicServer> <mfb> h? 21:47:01 <PublicServer> <Damalix> hmmm 21:47:05 <PublicServer> <Damalix> sry 21:49:08 *** uliko has quit IRC 21:55:45 <PublicServer> <Damalix> We need a split before merge at factory I think 21:57:09 <PublicServer> <Damalix> easy to say lol 21:58:55 <PublicServer> <odisseus> Lol, depot standing on water 21:59:02 <PublicServer> <Damalix> ;) 21:59:54 *** [1]Mark has joined #openttdcoop 22:00:43 <PublicServer> <Damalix> this factory entry is a headhache 22:05:14 *** [1]Mark has quit IRC 22:05:54 *** Mark has quit IRC 22:05:57 *** Mark has joined #openttdcoop 22:05:57 *** Webster sets mode: +o Mark 22:06:45 *** valhallasw has quit IRC 22:08:20 <Mark> !password 22:08:20 <PublicServer> Mark: herald 22:08:32 <PublicServer> <Mark> hi 22:08:32 <PublicServer> *** Mark joined the game 22:08:36 <PublicServer> <odisseus> Hello 22:08:46 <PublicServer> <Damalix> hello mark 22:10:08 <PublicServer> *** Mark has left the game (general timeout) 22:10:08 <PublicServer> *** Mark has left the game (connection lost) 22:11:17 <mfb-> hi 22:11:23 <PublicServer> <odisseus> Hello 22:14:00 *** [1]Mark has joined #openttdcoop 22:16:57 *** Mark has quit IRC 22:16:57 *** [1]Mark is now known as Mark 22:30:49 *** Djanxy has joined #openttdcoop 22:32:39 <PublicServer> *** Djanxy joined the game 22:32:56 <PublicServer> <Djanxy> ello 22:34:27 <PublicServer> <Damalix> bbye gnignh 22:34:35 <PublicServer> <Damalix> g'night* 22:40:34 <PublicServer> *** Damalix has left the game (leaving) 22:40:48 *** damalix has quit IRC 22:53:57 <PublicServer> <mfb> 5th from S to BBH ready 22:54:11 <PublicServer> <mfb> needs SLH03 extension and then a connection to farm 23:12:00 <odisseus_> Why don't you use path signals? 23:12:08 <PublicServer> <mfb> where? 23:12:15 <PublicServer> <odisseus> everywhere 23:12:30 <PublicServer> <mfb> why should I/we (not sure how it is meant)? 23:13:08 <PublicServer> <odisseus> They are much more simple to use and capable of replacing pre-signals on simpler junctions 23:13:19 <PublicServer> <mfb> no / yes 23:13:34 <PublicServer> <mfb> pbs signals have some weird "features" 23:13:44 <PublicServer> <mfb> they can slow down trains without reason 23:13:59 <PublicServer> <odisseus> I'm not talking of load balancers etc, but of common situations like two equivalent tracks merging/splitting 23:14:13 <PublicServer> <odisseus> I have never heard of that. 23:14:19 <PublicServer> <mfb> for merging - > block signals 23:14:35 <PublicServer> <mfb> splitting: presignals are more reliable 23:14:50 <PublicServer> <mfb> well, you see that with a lot of traffic 23:16:20 <PublicServer> <mfb> SLH03 has serious jamming issues 23:16:47 <PublicServer> <odisseus> I'm working on "the ass backwards" 23:16:57 <PublicServer> <odisseus> Doubling a certain track 23:16:59 <PublicServer> <Djanxy> yup, like 90% of the trains is going south 23:17:06 <PublicServer> <Djanxy> at slh03 that is 23:18:37 <PublicServer> <mfb> good, the easy side is done 23:19:08 <PublicServer> <odisseus> It doesn't look like path signals have slowed down the trains 23:19:15 <PublicServer> <mfb> I could need some moving help at SLH03 23:19:22 <PublicServer> <mfb> they don't do that everywhere 23:19:28 <PublicServer> <mfb> but sometimes they do 23:19:59 <PublicServer> <odisseus> I'm going afk for 10min 23:21:37 *** tycoondemon has joined #openttdcoop 23:23:25 <PublicServer> <mfb> bye Knysna 23:23:33 <PublicServer> <mfb> I don't know how to pronounce that anyway 23:29:11 *** Progman has quit IRC 23:30:16 <PublicServer> <mfb> looks super-ugly now 23:30:22 <PublicServer> <Djanxy> hehe 23:30:32 <PublicServer> <Djanxy> well it is a bit cramped 23:30:38 <PublicServer> <mfb> but everything is full speed and distributed enough 23:31:52 <PublicServer> <odisseus> Hey, look at the south entry to the ass 23:32:02 <PublicServer> <odisseus> Why the interleaving branches? 23:32:12 <PublicServer> <mfb> ? 23:32:15 <PublicServer> <odisseus> Imho it just complicates the layout 23:32:29 <PublicServer> <mfb> what do you mean? 23:32:55 <PublicServer> <odisseus> The entry next to Wuppertal Copper mine 23:32:55 <PublicServer> <mfb> that needs a better connection to the 3rd 23:33:13 <PublicServer> <mfb> both lines have to go to both directions 23:33:39 <PublicServer> <odisseus> Why not split the directions earlier? 23:33:39 <PublicServer> <mfb> you don't want to build 4 lines instead of 2 23:33:43 <PublicServer> <mfb> you can do that 23:33:50 <PublicServer> <mfb> where is the advantage? 23:34:10 <PublicServer> <mfb> in jams it can help a bit 23:34:12 <PublicServer> <odisseus> Simplifying the ass hub 23:34:18 <PublicServer> <mfb> it moves two bridges 23:34:28 <PublicServer> <mfb> and adds two lines 23:34:36 <PublicServer> <odisseus> I'd say it removes two bridges 23:34:47 <PublicServer> <odisseus> and adds no new tracks 23:34:57 <PublicServer> <mfb> you come with 4 instead of 2 lines 23:36:00 <PublicServer> <odisseus> Look upstream, at the turn 23:36:18 <PublicServer> <mfb> NO 23:36:37 <PublicServer> <mfb> that is horrible 23:36:37 <PublicServer> <mfb> trains will block each other all the time 23:36:37 <PublicServer> <odisseus> but why? 23:36:41 <PublicServer> <Djanxy> too much traffic for that 23:36:43 <PublicServer> <odisseus> ok 23:36:49 <PublicServer> <mfb> and then you have just one line per direction 23:37:08 <PublicServer> <odisseus> Let's make a similar interchange there, but without crossing lines 23:37:34 <PublicServer> <odisseus> It may add some complexity, but it will be further away from the hub 23:37:45 <PublicServer> <odisseus> And the hub will actually be simplified 23:37:49 <PublicServer> <Djanxy> btw, neither of drop lines merge with 3rd line south 23:38:00 <PublicServer> <mfb> you save two bridges 23:38:14 <PublicServer> <mfb> Djanxy: that would be a useful improvelemt 23:38:16 <PublicServer> <mfb> *ment 23:38:35 <PublicServer> <Djanxy> there's some prio for nothing at your sign 23:38:53 <PublicServer> <odisseus> What do you mean? 23:38:56 <PublicServer> <mfb> yeah 23:38:59 <PublicServer> <Djanxy> at cheap 3rd sign 23:39:02 <PublicServer> <mfb> I left that one to show how it was 23:39:08 <PublicServer> <Djanxy> ah 23:39:26 <PublicServer> <mfb> easier to see the original logic like that 23:39:32 <PublicServer> <odisseus> Those branches are too short 23:39:46 <PublicServer> <odisseus> A train doesn't fit in them 23:39:47 <PublicServer> <mfb> the connection to the 3rd line is missing 23:40:14 <PublicServer> <odisseus> The distance between signals is only 4, one tile too little 23:40:40 <PublicServer> <Djanxy> which ones ? 23:40:58 <PublicServer> <odisseus> Those at the cheap 3rd /mfb sign 23:41:01 <PublicServer> <mfb> that is not a designed waiting place anyway 23:41:08 <PublicServer> <mfb> there is no waiting bay 23:41:47 <PublicServer> <odisseus> ok, but no point in splitting a track either 23:41:57 <PublicServer> <mfb> sure 23:42:03 <PublicServer> <odisseus> That split is equivalent to a single track with a bridge 23:42:05 <PublicServer> <mfb> with a single bridge you would have a large signal gap 23:42:11 <PublicServer> <mfb> it is not 23:42:29 <PublicServer> <odisseus> Isn't that the reason you double the track at bridges? 23:42:33 <PublicServer> <mfb> right 23:43:00 <PublicServer> <odisseus> Now, 2 trains can never simultaneously occupy 2 bridges 23:43:07 <PublicServer> <mfb> they can 23:43:10 <PublicServer> <mfb> see? 23:43:20 <PublicServer> <odisseus> How? 23:43:26 <PublicServer> <mfb> they just do it? 23:44:10 <PublicServer> <mfb> there 23:46:28 <PublicServer> <odisseus> Am I missing something? They don't ever occupy 2 bridges at once. In fact, the gaps between the trains are too huge for that to occur 23:46:42 <PublicServer> <mfb> not always 23:47:13 <PublicServer> <mfb> well oilref exit is a bit slow 23:47:23 <PublicServer> <odisseus> But most of the time they come with substantial gaps between them 23:47:45 <PublicServer> <mfb> they would flow better if the oilref exit wouldn't jam 23:54:03 <PublicServer> <mfb> factory area is so messy 23:54:18 <PublicServer> <Djanxy> yeah 23:58:40 <PublicServer> <odisseus> see? 23:58:50 <PublicServer> <mfb> wtf 23:59:00 <PublicServer> <mfb> yes I see trains slowing down all the time 23:59:06 <PublicServer> <mfb> 1 23:59:08 <PublicServer> <odisseus> 2 bridges remain, but the junction has m 23:59:11 <PublicServer> <mfb> 2 23:59:17 <PublicServer> <odisseus> more breathing space 23:59:19 <PublicServer> <mfb> 3 23:59:27 <PublicServer> <odisseus> The curvy track is temporary 23:59:37 <PublicServer> <odisseus> I gonna replace it with something better 23:59:40 <PublicServer> <mfb> anyway the single bridges are not acceptable 23:59:51 <PublicServer> <mfb> and I don't see any improvement