Log for #openttdcoop on 15th November 2013:
Times are UTC Toggle Colours
00:13:46  *** tycoondemon has quit IRC
00:14:01  *** tycoondemon has joined #openttdcoop
00:47:49  *** roboboy has joined #openttdcoop
00:53:35  <odisseus> hey
01:03:47  <phatmatt> sup v2
01:15:32  *** happy__ has joined #openttdcoop
01:17:35  *** happy_ has quit IRC
01:31:21  *** happy_ has joined #openttdcoop
01:33:30  *** happy_ has quit IRC
01:36:24  *** happy__ has quit IRC
02:06:54  *** Djanxy has quit IRC
02:30:27  *** odisseus has quit IRC
02:52:17  *** retro|cz has quit IRC
06:55:50  *** BiG_MEECH has joined #openttdcoop
06:56:00  *** BiG_MEECH has left #openttdcoop
07:50:16  *** roboboy has quit IRC
09:01:54  *** Djanxy has joined #openttdcoop
09:07:39  <phatmatt> !players
09:07:42  <PublicServer> phatmatt: There are currently no clients connected to the server
09:54:45  *** GriffinOneTwo has joined #openttdcoop
10:03:00  *** GriffinOneTwo has quit IRC
12:35:59  *** Djanxy has quit IRC
13:43:48  *** retro|cz has joined #openttdcoop
14:31:24  *** retro|cz has quit IRC
15:29:48  *** retro|cz has joined #openttdcoop
17:26:39  *** Anson has joined #openttdcoop
17:31:44  *** AnsonMobil has quit IRC
17:34:25  *** uliko has joined #openttdcoop
17:34:25  *** ChanServ sets mode: +o uliko
17:36:32  *** Progman has joined #openttdcoop
18:11:10  *** Jam35 has joined #openttdcoop
18:11:10  *** ChanServ sets mode: +o Jam35
19:35:52  *** AnsonMobil has joined #openttdcoop
19:42:39  *** Anson has quit IRC
19:43:17  *** odisseus has joined #openttdcoop
19:43:20  <odisseus> Hi all
20:07:31  <odisseus> hey
20:12:57  *** happy_ has joined #openttdcoop
20:17:50  *** damalix has joined #openttdcoop
20:17:55  <damalix> 'elo in there
20:19:37  <damalix> hmm not many people around those days
20:19:41  <hylje> hi
20:20:23  <damalix> hi hylje
20:50:05  <odisseus> hi
20:52:27  <damalix> 'elo
20:57:03  <odisseus> What do you think of this interchange:
20:57:12  <odisseus>
20:57:59  <odisseus> The loops may be too tight, but they can be easily made wider; it already takes a lot of space anyway
20:58:00  <hylje> looks nice, but there's lots of pbs so it's slow in large games
20:59:17  <odisseus> If you don't like the pbs, replace them with ordinary signals. They behave identically on plain stretches of tracks.
21:00:01  <odisseus> The only difference is observable when the track splits, and I find them very useful there.
21:01:25  <^Spike^> as hylje said it will not scale to large game :)
21:01:27  <^Spike^> games*
21:02:17  <^Spike^> looks nice for the rest of it
21:03:46  <damalix> Isn't it complicated complicated for the function it offers ?
21:03:48  <odisseus> Why wouldn't it scale? If any track direction gets clogged, it is quite easy to double it.
21:04:16  <odisseus> This is not intended to be part of a larger junction.
21:05:03  <odisseus> This is intended for situation when you have 2 similar tracks going next to each other and entering, e. g., a backbone hub.
21:05:57  <odisseus> With this interchange you should be able to make connections to only half of all possible directions for each track.
21:08:54  <odisseus> This will help reducing the complexity and congestion of backbone hubs.
21:12:47  <damalix> but why this bit "8" for the track that comes back ? Why not just add tunels for crossing ?
21:12:55  <^Spike^> odisseus it won't scale in large games cause of the pbs
21:13:07  <^Spike^> takes too much CPU
21:15:11  <odisseus> Ah
21:15:26  <odisseus> I admit I didn't take the CPU in account
21:15:32  <^Spike^> :)
21:15:49  <^Spike^> a pbs looks @ paths avaible ahead... costing more cpu cause it computes the path
21:16:03  <^Spike^> normal signals just look as far as the (pre-)signals go
21:16:16  <odisseus> Certainly you could cram a bridge or tunnel between those 2 tracks and this would take much less space
21:16:23  <odisseus> But:
21:16:46  <odisseus> 1) More bends of the interchange lines
21:17:15  <odisseus> 2)It will be very difficult to fit double bridges/tunnels there
21:17:54  <odisseus> 3) It will be hard to increase the interchange's throughput if needed
21:21:29  <damalix> Anyway, you can keep the structure/shame and remove the PBSs
21:22:01  <damalix> shape*
21:22:28  <damalix> I'm a bit keyboard-dyslexik tonight
21:23:38  <damalix> You may try it in the next PSG if you want ;)
21:23:54  <damalix> and you'll see it IRL :p
21:26:02  <damalix> I'mm off to bed. See you next time, maybe ingame ;)
21:26:16  *** damalix has quit IRC
21:27:39  <odisseus> Ok.
21:33:30  *** Dennis__ has joined #openttdcoop
21:33:43  *** Dennis__ is now known as Vovolov
21:34:49  <Vovolov> Good evening
21:37:36  <planetmaker> hello
21:38:25  <Vovolov> !download win64
21:38:25  <PublicServer> Vovolov:
21:38:52  <odisseus> Hi
22:01:07  <Vovolov> !password
22:01:07  <PublicServer> Vovolov: annexe
22:01:21  <PublicServer> *** Game still paused (number of players)
22:01:23  <PublicServer> *** Vovolov joined the game
22:05:41  *** Jam35 has quit IRC
22:09:59  *** mfb- has joined #openttdcoop
22:09:59  *** ChanServ sets mode: +o mfb-
22:10:04  <mfb-> hi
22:10:23  <PublicServer> *** Game still paused (number of players)
22:10:24  <PublicServer> *** Game unpaused (number of players)
22:10:24  <PublicServer> *** mfb joined the game
22:10:33  <PublicServer> <Vovolov> Heya
22:10:59  <PublicServer> <Vovolov> Oh, it's alive
22:14:07  *** Vovolov has quit IRC
22:14:37  <PublicServer> <mfb> do we have jams?
22:16:39  *** Vovolov has joined #openttdcoop
22:16:39  *** Max| has quit IRC
22:16:40  *** Max| has joined #openttdcoop
22:17:36  <PublicServer> <Vovolov> I honestly wouldn't know, completely new
22:17:54  <PublicServer> <Vovolov> Trying to figure out how this all works by staring it at
22:17:57  <PublicServer> <mfb> :D
22:26:35  <PublicServer> <Vovolov> Well, it looks pretty much finished to a newb's eyes :P
22:26:41  <PublicServer> <Vovolov> Wouldn't know where to start
22:28:39  <odisseus> !password
22:28:39  <PublicServer> odisseus: wedged
22:28:52  <PublicServer> *** odisseus joined the game
22:30:23  <mfb-> hmm
22:30:32  <mfb-> I think some industries are not connected yet
22:30:56  <PublicServer> <mfb> and I'll try to get more factory goods trains into the network
22:31:07  <PublicServer> <Vovolov> I noticed the Ballito Diamond Mine, but it's reight next to the WATER/DIAMONDS DROP station
22:31:17  <PublicServer> <Vovolov> So I guess it wouldn't really profit much
22:31:23  <PublicServer> <Vovolov> right*
22:31:41  <PublicServer> <odisseus> Why not use trucks then?
22:31:53  <PublicServer> <Vovolov> Ah, can I do that?
22:32:00  <PublicServer> <mfb> brakpan rubber plantation for example
22:32:15  <PublicServer> <mfb> well it is a bit pointless for diamonds, but if you like..
22:32:33  <PublicServer> <Vovolov> looks like someone else is already on it :P
22:33:07  <PublicServer> <mfb> bultfontein water supply
22:33:09  <PublicServer> <Vovolov> There's some amount of jamming going on on the line just above the Brakpan plantation
22:33:19  <PublicServer> <mfb> bushbuckridge rubber plantation..
22:33:53  <PublicServer> <mfb> hmm well, it works
22:35:23  <PublicServer> <mfb> that should help a bit
22:35:50  <PublicServer> <Vovolov> With the bultfontein water supply, would you make that go all the way up to the mainline then back down again to the drop-off station?
22:35:56  <PublicServer> <Vovolov> Or plan a direct route?
22:36:18  <PublicServer> <mfb> use the existing sideline there
22:36:30  <PublicServer> <mfb> yes
22:44:57  <PublicServer> <Vovolov> Does that look alright at the bultfontein water supply?
22:45:43  <PublicServer> <mfb> the curves are bad
22:45:47  <PublicServer> <Vovolov> okay
22:45:53  <PublicServer> <mfb> hmm wait there is a more serious issue in the network
22:47:11  <PublicServer> <Vovolov> Uh oh
22:48:05  <PublicServer> <mfb> came from a weird train at SLH03 (see sign " SLH 03 /Vinnie")
22:48:11  <PublicServer> <mfb> should solve itself now
22:48:34  <PublicServer> <Vovolov> That junction just makes my head spin ;)
22:49:00  <PublicServer> <mfb> it has a weird construction as several industries are very close to it
22:49:06  <PublicServer> <mfb> or even inside
22:49:41  <PublicServer> <odisseus> Doesn't necessary mean it's bad
22:49:55  <PublicServer> <mfb> it works
22:50:57  <PublicServer> <Vovolov> What's the shortest allowed curve for a five long train? 3?
22:51:12  <PublicServer> <mfb> it depends on speed here. 3
22:51:22  <PublicServer> <Vovolov> ah, okay
22:51:53  <PublicServer> <Vovolov> is that better?
22:51:59  <PublicServer> <mfb> that is good
22:52:18  <PublicServer> <mfb> now add a sign with your name and the station is ready for trains
22:52:21  <PublicServer> <Vovolov> I gave it its own entrance track as well, so it doesn't share with the other stations in the area
22:53:35  <PublicServer> <mfb> just make sure that the train orders are correct and shared between all trains for that station
22:53:45  <PublicServer> <Vovolov> Okay, how many trains will it need?
22:53:59  <PublicServer> <mfb> ~3-4 with the current production level
22:54:09  <PublicServer> <Vovolov> And can I put a temporary depot in close to the station?
22:54:17  <PublicServer> <Vovolov> Or is there a central one somewhere I should use?
22:54:40  <PublicServer> <mfb> close to the sign  !! NETWORK PLAN !!!
22:54:50  <PublicServer> <mfb> (train 9)
22:55:04  <PublicServer> <mfb> it is also the first train in the water train group
22:55:14  <PublicServer> <Vovolov> Yep, got it
22:56:48  <PublicServer> <mfb> no unloading is not needed, it cannot have water anyway when it reaches the station
22:57:10  <PublicServer> <Vovolov> Ah, I always just put it in to make sure but I guess so
22:57:20  <PublicServer> <mfb> looks good :)
22:57:34  <PublicServer> <Vovolov> cool
22:58:44  <PublicServer> <Vovolov> At the entrance of the station, would it be better to have the exit signals right in front of the station rather than just behind the junction?
22:58:58  <PublicServer> <mfb> no, it is better that way
22:59:00  <PublicServer> <Vovolov> Or maybe even put entrance/exit signals in between?
22:59:02  <PublicServer> <Vovolov> Okay
22:59:05  <PublicServer> <mfb> so trains clear the split earlier
22:59:29  <PublicServer> <odisseus> Train 10 has grown unrestful
22:59:29  <PublicServer> <mfb> that would be possible, too
22:59:32  <PublicServer> <odisseus> Let it out
23:00:02  <PublicServer> <Vovolov> Oh, you put it back :P
23:00:20  <PublicServer> <Vovolov> If the other version is better then you can leave it that way
23:00:35  <PublicServer> <Vovolov> Maybe the long exit is redundant too
23:04:13  <PublicServer> <Vovolov> I guess we could link up the Bronkhorstspruit Rubber Plantation too?
23:04:47  <PublicServer> <Vovolov> And possible the Diamond Mine there too?
23:05:53  <PublicServer> <mfb> sure
23:06:11  <PublicServer> <mfb> well, at that low production level the exit design does not matter
23:06:25  <PublicServer> <Vovolov> Yeah
23:09:08  <PublicServer> <odisseus> Huge jam at SLH 03
23:09:30  <PublicServer> <odisseus> Actually, to the north of the hub itself
23:09:40  <PublicServer> <Vovolov> Oh god :P
23:10:08  <PublicServer> <Vovolov> It's train 568 waiting to get on the mainline
23:10:14  <PublicServer> <Vovolov> Blocking all the others
23:10:17  <PublicServer> <Vovolov> I think...
23:12:20  <PublicServer> <mfb> oh no, the same issue again
23:12:40  <PublicServer> <mfb> and I don't see why
23:12:43  <PublicServer> <mfb> oh
23:12:49  <PublicServer> <mfb> broken overflow
23:15:50  <PublicServer> <Vovolov> Train 568 will be waiting there forever
23:20:44  <PublicServer> <Vovolov> Does the 'bridge prio /Benny' actually do anything?
23:21:16  <PublicServer> <Vovolov> Seems to only be slowing trains down really...
23:26:12  *** Progman has quit IRC
23:34:54  *** Bjartur has joined #openttdcoop
23:35:02  *** Bjartur is now known as Brooney
23:35:57  <Brooney> !password
23:35:57  <PublicServer> Brooney: havens
23:36:57  <PublicServer> *** Player has left the game (general timeout)
23:36:57  <PublicServer> *** Player has left the game (connection lost)
23:37:12  *** Brooney has quit IRC
23:38:17  *** uliko has quit IRC
23:41:15  *** Slicey has joined #openttdcoop
23:41:41  <Slicey> hm anyone know why i can update a grf?
23:44:41  <PublicServer> <Vovolov> mfb are you still around?
23:44:51  <mfb-> partially
23:45:12  <mfb-> Slicey: do you really mean "why"?
23:45:15  <PublicServer> <Vovolov> do you think this new line I put in at bronkhorstspruit rubber plant will work?
23:45:33  <PublicServer> <mfb> no that does not work
23:45:48  <PublicServer> <mfb> you connected it to a mainline -> bad
23:45:59  <PublicServer> <mfb> and it is not even connected to all lines on the mainline
23:46:07  <PublicServer> <Vovolov> ah, okay
23:46:21  <PublicServer> <Vovolov> where should I be connecting it?
23:46:28  <PublicServer> <mfb> and priority for that small station, compared to all the trains from oil? no ;)
23:46:39  <PublicServer> <mfb> the same sideline as the water station
23:46:42  <PublicServer> <Vovolov> oh did I put the priority on the wrong side?
23:46:45  <PublicServer> <Vovolov> lol, whoops :P
23:46:48  <PublicServer> <Vovolov> okay
23:46:54  <PublicServer> <mfb> or maybe sideline 04
23:47:42  <PublicServer> <mfb> well 07 is better
23:48:00  <PublicServer> <Vovolov> roger
23:48:36  <PublicServer> <Vovolov> so I'll want both the incoming traffic and the outgoing traffic to go to SL07?
23:49:10  <mfb-> yes
23:49:51  *** Slicey_ has joined #openttdcoop
23:50:11  <Slicey_> btw mfb its saying it cant find a matching file
23:50:25  <Slicey_> to find the grf
23:50:35  <mfb-> the ingame downloader?
23:50:39  <Slicey_> yup
23:52:10  <mfb-> if it is needed for our games, it is available there or in the grf pack
23:52:11  <Webster> Read the Quickstart - #openttdcoop Wiki - (again, try !grf)
23:52:19  <mfb-> the one linked there
23:53:47  *** Slicey has quit IRC
23:55:47  <Slicey_> !grf
23:55:47  <PublicServer> Slicey_:
23:56:41  <PublicServer> <Vovolov> thanks :P
23:57:11  <PublicServer> <Vovolov> does that look okay?
23:58:25  <PublicServer> <mfb> looks fine
23:59:22  *** Slicey_ has quit IRC

Powered by YARRSTE version: svn-trunk