Times are UTC Toggle Colours
00:13:46 *** tycoondemon has quit IRC 00:14:01 *** tycoondemon has joined #openttdcoop 00:47:49 *** roboboy has joined #openttdcoop 00:53:35 <odisseus> hey 01:03:47 <phatmatt> sup v2 01:15:32 *** happy__ has joined #openttdcoop 01:17:35 *** happy_ has quit IRC 01:31:21 *** happy_ has joined #openttdcoop 01:33:30 *** happy_ has quit IRC 01:36:24 *** happy__ has quit IRC 02:06:54 *** Djanxy has quit IRC 02:30:27 *** odisseus has quit IRC 02:52:17 *** retro|cz has quit IRC 06:55:50 *** BiG_MEECH has joined #openttdcoop 06:56:00 *** BiG_MEECH has left #openttdcoop 07:50:16 *** roboboy has quit IRC 09:01:54 *** Djanxy has joined #openttdcoop 09:07:39 <phatmatt> !players 09:07:42 <PublicServer> phatmatt: There are currently no clients connected to the server 09:54:45 *** GriffinOneTwo has joined #openttdcoop 10:03:00 *** GriffinOneTwo has quit IRC 12:35:59 *** Djanxy has quit IRC 13:43:48 *** retro|cz has joined #openttdcoop 14:31:24 *** retro|cz has quit IRC 15:29:48 *** retro|cz has joined #openttdcoop 17:26:39 *** Anson has joined #openttdcoop 17:31:44 *** AnsonMobil has quit IRC 17:34:25 *** uliko has joined #openttdcoop 17:34:25 *** ChanServ sets mode: +o uliko 17:36:32 *** Progman has joined #openttdcoop 18:11:10 *** Jam35 has joined #openttdcoop 18:11:10 *** ChanServ sets mode: +o Jam35 19:35:52 *** AnsonMobil has joined #openttdcoop 19:42:39 *** Anson has quit IRC 19:43:17 *** odisseus has joined #openttdcoop 19:43:20 <odisseus> Hi all 20:07:31 <odisseus> hey 20:12:57 *** happy_ has joined #openttdcoop 20:17:50 *** damalix has joined #openttdcoop 20:17:55 <damalix> 'elo in there 20:19:37 <damalix> hmm not many people around those days 20:19:41 <hylje> hi 20:20:23 <damalix> hi hylje 20:50:05 <odisseus> hi 20:52:27 <damalix> 'elo 20:57:03 <odisseus> What do you think of this interchange: 20:57:12 <odisseus> http://i.imgur.com/xItpU1B.png 20:57:59 <odisseus> The loops may be too tight, but they can be easily made wider; it already takes a lot of space anyway 20:58:00 <hylje> looks nice, but there's lots of pbs so it's slow in large games 20:59:17 <odisseus> If you don't like the pbs, replace them with ordinary signals. They behave identically on plain stretches of tracks. 21:00:01 <odisseus> The only difference is observable when the track splits, and I find them very useful there. 21:01:25 <^Spike^> as hylje said it will not scale to large game :) 21:01:27 <^Spike^> games* 21:02:17 <^Spike^> looks nice for the rest of it 21:03:46 <damalix> Isn't it complicated complicated for the function it offers ? 21:03:48 <odisseus> Why wouldn't it scale? If any track direction gets clogged, it is quite easy to double it. 21:04:16 <odisseus> This is not intended to be part of a larger junction. 21:05:03 <odisseus> This is intended for situation when you have 2 similar tracks going next to each other and entering, e. g., a backbone hub. 21:05:57 <odisseus> With this interchange you should be able to make connections to only half of all possible directions for each track. 21:08:54 <odisseus> This will help reducing the complexity and congestion of backbone hubs. 21:12:47 <damalix> but why this bit "8" for the track that comes back ? Why not just add tunels for crossing ? 21:12:55 <^Spike^> odisseus it won't scale in large games cause of the pbs 21:13:07 <^Spike^> takes too much CPU 21:15:11 <odisseus> Ah 21:15:26 <odisseus> I admit I didn't take the CPU in account 21:15:32 <^Spike^> :) 21:15:49 <^Spike^> a pbs looks @ paths avaible ahead... costing more cpu cause it computes the path 21:16:03 <^Spike^> normal signals just look as far as the (pre-)signals go 21:16:16 <odisseus> Certainly you could cram a bridge or tunnel between those 2 tracks and this would take much less space 21:16:23 <odisseus> But: 21:16:46 <odisseus> 1) More bends of the interchange lines 21:17:15 <odisseus> 2)It will be very difficult to fit double bridges/tunnels there 21:17:54 <odisseus> 3) It will be hard to increase the interchange's throughput if needed 21:21:29 <damalix> Anyway, you can keep the structure/shame and remove the PBSs 21:22:01 <damalix> shape* 21:22:28 <damalix> I'm a bit keyboard-dyslexik tonight 21:23:38 <damalix> You may try it in the next PSG if you want ;) 21:23:54 <damalix> and you'll see it IRL :p 21:26:02 <damalix> I'mm off to bed. See you next time, maybe ingame ;) 21:26:16 *** damalix has quit IRC 21:27:39 <odisseus> Ok. 21:33:30 *** Dennis__ has joined #openttdcoop 21:33:43 *** Dennis__ is now known as Vovolov 21:34:49 <Vovolov> Good evening 21:37:36 <planetmaker> hello 21:38:25 <Vovolov> !download win64 21:38:25 <PublicServer> Vovolov: http://binaries.openttd.org/nightlies/trunk/r25863/openttd-trunk-r25863-windows-win64.zip 21:38:52 <odisseus> Hi 22:01:07 <Vovolov> !password 22:01:07 <PublicServer> Vovolov: annexe 22:01:21 <PublicServer> *** Game still paused (number of players) 22:01:23 <PublicServer> *** Vovolov joined the game 22:05:41 *** Jam35 has quit IRC 22:09:59 *** mfb- has joined #openttdcoop 22:09:59 *** ChanServ sets mode: +o mfb- 22:10:04 <mfb-> hi 22:10:23 <PublicServer> *** Game still paused (number of players) 22:10:24 <PublicServer> *** Game unpaused (number of players) 22:10:24 <PublicServer> *** mfb joined the game 22:10:33 <PublicServer> <Vovolov> Heya 22:10:59 <PublicServer> <Vovolov> Oh, it's alive 22:14:07 *** Vovolov has quit IRC 22:14:37 <PublicServer> <mfb> do we have jams? 22:16:39 *** Vovolov has joined #openttdcoop 22:16:39 *** Max| has quit IRC 22:16:40 *** Max| has joined #openttdcoop 22:17:36 <PublicServer> <Vovolov> I honestly wouldn't know, completely new 22:17:54 <PublicServer> <Vovolov> Trying to figure out how this all works by staring it at 22:17:57 <PublicServer> <mfb> :D 22:26:35 <PublicServer> <Vovolov> Well, it looks pretty much finished to a newb's eyes :P 22:26:41 <PublicServer> <Vovolov> Wouldn't know where to start 22:28:39 <odisseus> !password 22:28:39 <PublicServer> odisseus: wedged 22:28:52 <PublicServer> *** odisseus joined the game 22:30:23 <mfb-> hmm 22:30:32 <mfb-> I think some industries are not connected yet 22:30:56 <PublicServer> <mfb> and I'll try to get more factory goods trains into the network 22:31:07 <PublicServer> <Vovolov> I noticed the Ballito Diamond Mine, but it's reight next to the WATER/DIAMONDS DROP station 22:31:17 <PublicServer> <Vovolov> So I guess it wouldn't really profit much 22:31:23 <PublicServer> <Vovolov> right* 22:31:41 <PublicServer> <odisseus> Why not use trucks then? 22:31:53 <PublicServer> <Vovolov> Ah, can I do that? 22:32:00 <PublicServer> <mfb> brakpan rubber plantation for example 22:32:15 <PublicServer> <mfb> well it is a bit pointless for diamonds, but if you like.. 22:32:33 <PublicServer> <Vovolov> looks like someone else is already on it :P 22:33:07 <PublicServer> <mfb> bultfontein water supply 22:33:09 <PublicServer> <Vovolov> There's some amount of jamming going on on the line just above the Brakpan plantation 22:33:19 <PublicServer> <mfb> bushbuckridge rubber plantation.. 22:33:53 <PublicServer> <mfb> hmm well, it works 22:35:23 <PublicServer> <mfb> that should help a bit 22:35:50 <PublicServer> <Vovolov> With the bultfontein water supply, would you make that go all the way up to the mainline then back down again to the drop-off station? 22:35:56 <PublicServer> <Vovolov> Or plan a direct route? 22:36:18 <PublicServer> <mfb> use the existing sideline there 22:36:30 <PublicServer> <mfb> yes 22:44:57 <PublicServer> <Vovolov> Does that look alright at the bultfontein water supply? 22:45:43 <PublicServer> <mfb> the curves are bad 22:45:47 <PublicServer> <Vovolov> okay 22:45:53 <PublicServer> <mfb> hmm wait there is a more serious issue in the network 22:47:11 <PublicServer> <Vovolov> Uh oh 22:48:05 <PublicServer> <mfb> came from a weird train at SLH03 (see sign " SLH 03 /Vinnie") 22:48:11 <PublicServer> <mfb> should solve itself now 22:48:34 <PublicServer> <Vovolov> That junction just makes my head spin ;) 22:49:00 <PublicServer> <mfb> it has a weird construction as several industries are very close to it 22:49:06 <PublicServer> <mfb> or even inside 22:49:41 <PublicServer> <odisseus> Doesn't necessary mean it's bad 22:49:55 <PublicServer> <mfb> it works 22:50:57 <PublicServer> <Vovolov> What's the shortest allowed curve for a five long train? 3? 22:51:12 <PublicServer> <mfb> it depends on speed here. 3 22:51:22 <PublicServer> <Vovolov> ah, okay 22:51:53 <PublicServer> <Vovolov> is that better? 22:51:59 <PublicServer> <mfb> that is good 22:52:18 <PublicServer> <mfb> now add a sign with your name and the station is ready for trains 22:52:21 <PublicServer> <Vovolov> I gave it its own entrance track as well, so it doesn't share with the other stations in the area 22:53:35 <PublicServer> <mfb> just make sure that the train orders are correct and shared between all trains for that station 22:53:45 <PublicServer> <Vovolov> Okay, how many trains will it need? 22:53:59 <PublicServer> <mfb> ~3-4 with the current production level 22:54:09 <PublicServer> <Vovolov> And can I put a temporary depot in close to the station? 22:54:17 <PublicServer> <Vovolov> Or is there a central one somewhere I should use? 22:54:40 <PublicServer> <mfb> close to the sign !! NETWORK PLAN !!! 22:54:50 <PublicServer> <mfb> (train 9) 22:55:04 <PublicServer> <mfb> it is also the first train in the water train group 22:55:14 <PublicServer> <Vovolov> Yep, got it 22:56:48 <PublicServer> <mfb> no unloading is not needed, it cannot have water anyway when it reaches the station 22:57:10 <PublicServer> <Vovolov> Ah, I always just put it in to make sure but I guess so 22:57:20 <PublicServer> <mfb> looks good :) 22:57:34 <PublicServer> <Vovolov> cool 22:58:44 <PublicServer> <Vovolov> At the entrance of the station, would it be better to have the exit signals right in front of the station rather than just behind the junction? 22:58:58 <PublicServer> <mfb> no, it is better that way 22:59:00 <PublicServer> <Vovolov> Or maybe even put entrance/exit signals in between? 22:59:02 <PublicServer> <Vovolov> Okay 22:59:05 <PublicServer> <mfb> so trains clear the split earlier 22:59:29 <PublicServer> <odisseus> Train 10 has grown unrestful 22:59:29 <PublicServer> <mfb> that would be possible, too 22:59:32 <PublicServer> <odisseus> Let it out 23:00:02 <PublicServer> <Vovolov> Oh, you put it back :P 23:00:20 <PublicServer> <Vovolov> If the other version is better then you can leave it that way 23:00:35 <PublicServer> <Vovolov> Maybe the long exit is redundant too 23:04:13 <PublicServer> <Vovolov> I guess we could link up the Bronkhorstspruit Rubber Plantation too? 23:04:47 <PublicServer> <Vovolov> And possible the Diamond Mine there too? 23:05:53 <PublicServer> <mfb> sure 23:06:11 <PublicServer> <mfb> well, at that low production level the exit design does not matter 23:06:25 <PublicServer> <Vovolov> Yeah 23:09:08 <PublicServer> <odisseus> Huge jam at SLH 03 23:09:30 <PublicServer> <odisseus> Actually, to the north of the hub itself 23:09:40 <PublicServer> <Vovolov> Oh god :P 23:10:08 <PublicServer> <Vovolov> It's train 568 waiting to get on the mainline 23:10:14 <PublicServer> <Vovolov> Blocking all the others 23:10:17 <PublicServer> <Vovolov> I think... 23:12:20 <PublicServer> <mfb> oh no, the same issue again 23:12:40 <PublicServer> <mfb> and I don't see why 23:12:43 <PublicServer> <mfb> oh 23:12:49 <PublicServer> <mfb> broken overflow 23:15:50 <PublicServer> <Vovolov> Train 568 will be waiting there forever 23:20:44 <PublicServer> <Vovolov> Does the 'bridge prio /Benny' actually do anything? 23:21:16 <PublicServer> <Vovolov> Seems to only be slowing trains down really... 23:26:12 *** Progman has quit IRC 23:34:54 *** Bjartur has joined #openttdcoop 23:35:02 *** Bjartur is now known as Brooney 23:35:57 <Brooney> !password 23:35:57 <PublicServer> Brooney: havens 23:36:57 <PublicServer> *** Player has left the game (general timeout) 23:36:57 <PublicServer> *** Player has left the game (connection lost) 23:37:12 *** Brooney has quit IRC 23:38:17 *** uliko has quit IRC 23:41:15 *** Slicey has joined #openttdcoop 23:41:41 <Slicey> hm anyone know why i can update a grf? 23:44:41 <PublicServer> <Vovolov> mfb are you still around? 23:44:51 <mfb-> partially 23:45:12 <mfb-> Slicey: do you really mean "why"? 23:45:15 <PublicServer> <Vovolov> do you think this new line I put in at bronkhorstspruit rubber plant will work? 23:45:33 <PublicServer> <mfb> no that does not work 23:45:48 <PublicServer> <mfb> you connected it to a mainline -> bad 23:45:59 <PublicServer> <mfb> and it is not even connected to all lines on the mainline 23:46:07 <PublicServer> <Vovolov> ah, okay 23:46:21 <PublicServer> <Vovolov> where should I be connecting it? 23:46:28 <PublicServer> <mfb> and priority for that small station, compared to all the trains from oil? no ;) 23:46:39 <PublicServer> <mfb> the same sideline as the water station 23:46:42 <PublicServer> <Vovolov> oh did I put the priority on the wrong side? 23:46:45 <PublicServer> <Vovolov> lol, whoops :P 23:46:48 <PublicServer> <Vovolov> okay 23:46:54 <PublicServer> <mfb> or maybe sideline 04 23:47:42 <PublicServer> <mfb> well 07 is better 23:48:00 <PublicServer> <Vovolov> roger 23:48:36 <PublicServer> <Vovolov> so I'll want both the incoming traffic and the outgoing traffic to go to SL07? 23:49:10 <mfb-> yes 23:49:51 *** Slicey_ has joined #openttdcoop 23:50:11 <Slicey_> btw mfb its saying it cant find a matching file 23:50:25 <Slicey_> to find the grf 23:50:35 <mfb-> the ingame downloader? 23:50:39 <Slicey_> yup 23:52:10 <mfb-> if it is needed for our games, it is available there or in the grf pack 23:52:11 <Webster> Read the Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart (again, try !grf) 23:52:19 <mfb-> the one linked there 23:53:47 *** Slicey has quit IRC 23:55:47 <Slicey_> !grf 23:55:47 <PublicServer> Slicey_: http://www.openttdcoop.org/wiki/GRF 23:56:41 <PublicServer> <Vovolov> thanks :P 23:57:11 <PublicServer> <Vovolov> does that look okay? 23:58:25 <PublicServer> <mfb> looks fine 23:59:22 *** Slicey_ has quit IRC