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Log for #openttdcoop on 23rd December 2013:
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06:17:04  <doorb> @quickstart
06:17:06  <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart
06:17:43  <doorb> !password
06:17:43  <PublicServer> doorb: puring
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08:37:01  <damalix> hi there
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11:01:12  <GriffinOneTwo> !password
11:01:12  <PublicServer> GriffinOneTwo: puring
11:02:01  <GriffinOneTwo> !password
11:02:01  <PublicServer> GriffinOneTwo: puring
11:02:21  <PublicServer> *** Game still paused (number of players)
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12:51:11  *** ZxBiohazardZx has joined #openttdcoop
12:51:19  <ZxBiohazardZx> sup sup
12:51:22  <damalix> 'lo
12:51:33  <ZxBiohazardZx> anyone here good with overflows (aka V online?)
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12:52:44  <ZxBiohazardZx> http://imgur.com/PmEyrNp
12:52:45  <Webster> Title: imgur: the simple image sharer (at imgur.com)
12:52:57  <ZxBiohazardZx> stupid trains ignore my darn overflow and decide to go for station instead :(
12:53:16  <ZxBiohazardZx> they go for B or C instead of properly overflowing into Q5
12:53:43  <ZxBiohazardZx> train on A does give prio to incoming and waits for a free spot, juts pathfinder hates me i guess?
12:53:56  <damalix> You may want to have a look to our current PSG since there are some stations with overflow
12:54:47  <ZxBiohazardZx> i already looked at my own work with V's explains in PSG260
12:55:01  <ZxBiohazardZx> the issue is that pathfinder doesnt consider the reverser as option
12:55:02  <damalix> !svn
12:55:02  <PublicServer> damalix: svn update -r26140 && make && ./bin/openttd -n ps.openttdcoop.org#1 -p puring
12:55:02  <PublicServer> damalix: svn checkout -r26140 svn://svn.openttd.org/trunk openttdcoop && cd openttdcoop && ./configure && make
12:55:22  <PublicServer> *** Game still paused (number of players)
12:55:24  <PublicServer> *** Damalix joined the game
12:55:28  <ZxBiohazardZx> !password
12:55:28  <PublicServer> ZxBiohazardZx: puring
12:55:46  <PublicServer> *** Game still paused (number of players)
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12:55:53  <ZxBiohazardZx> let me see...
12:56:01  <PublicServer> <ZxBiohazardZx> example?
12:56:35  <PublicServer> <Damalix> I'm looking at paper pick
12:56:50  <PublicServer> <Damalix> stopped two trains to force overflow
12:57:00  <PublicServer> <ZxBiohazardZx> paper pick?
12:57:06  <PublicServer> <ZxBiohazardZx> i see it let me see
12:57:14  <PublicServer> <ZxBiohazardZx> i got that setup
12:57:18  <PublicServer> <ZxBiohazardZx> issue is on the reverser
12:57:25  <PublicServer> <ZxBiohazardZx> it wont recognise the reverser as option
12:57:32  <PublicServer> <ZxBiohazardZx> the layout is 100% the same
12:58:16  <PublicServer> <ZxBiohazardZx> my trains on A will try to go for C instead of Q5
12:58:22  <PublicServer> <ZxBiohazardZx> thats the issue i faced :P
12:59:17  <PublicServer> <ZxBiohazardZx> not sure why it does what it dows on my side though, the logic chain functions
13:00:07  <damalix> The only thing I see is the Q4 going to one branch  of the reverser instead of crossing the way
13:00:23  <ZxBiohazardZx> on mine or on live?
13:00:44  <ZxBiohazardZx> i tried crossing, that doesnt matter from what i could see
13:00:45  <damalix> yours
13:01:01  <ZxBiohazardZx> changed, checking for effect
13:01:15  <damalix> maybe the PF does think the train can go through it and sees the reversed signal and thinks this is not the good way
13:01:26  <ZxBiohazardZx> changed it, still same effect
13:02:47  <ZxBiohazardZx> http://imgur.com/opQiqx4
13:02:48  <Webster> Title: imgur: the simple image sharer (at imgur.com)
13:03:03  <ZxBiohazardZx> plenty of trains to push with, after letting 1 out, next one did same result :P
13:03:07  <ZxBiohazardZx> stupid pathfinder
13:03:16  <ZxBiohazardZx> was hoping tha proz would know in here :P
13:04:15  <damalix> You do use the same pathfinderas we do ?
13:04:20  <ZxBiohazardZx> ofc
13:05:05  <ZxBiohazardZx> settings are a match
13:05:10  <ZxBiohazardZx> both YAPF
13:05:19  <ZxBiohazardZx> just reverser is refusing to operate :(
13:06:09  *** GriffinOneTwo has quit IRC
13:07:10  <ZxBiohazardZx> im on a 1.3.3 game, can host the save if needed :P
13:07:17  <PublicServer> <Damalix> Try to change your 1-way PBS with signals+presignals ?
13:07:21  <ZxBiohazardZx> biohazards realm
13:07:25  <PublicServer> <Damalix> at the station entrance
13:07:26  <ZxBiohazardZx> yep tried, didnt change
13:08:51  <ZxBiohazardZx> darn i hate this troubleshooting
13:09:03  <ZxBiohazardZx> i cant see why it wont go to reverser
13:09:53  <PublicServer> <Damalix> don't know
13:11:25  <ZxBiohazardZx> http://imgur.com/VC3QgQp
13:11:26  <Webster> Title: imgur: the simple image sharer (at imgur.com)
13:11:48  <ZxBiohazardZx> including the new signal setup it still wont work, even changed reverser lenght to see if that helps or not
13:13:20  <damalix> I can try to have a look at your savegame if you want, but I'm not the best at those overflowers
13:13:28  <ZxBiohazardZx> its hosted online
13:13:34  <ZxBiohazardZx> 1.3.3 (latest stable)
13:13:42  <ZxBiohazardZx> biohazards realm, feel free to connect :P
13:13:52  <ZxBiohazardZx> has nuts & purr as only requirements
13:14:52  <ZxBiohazardZx> too bad V isnt around :P
13:15:07  <damalix> got 1.32 only :s
13:16:05  <ZxBiohazardZx> 1.3.3 can be downloaded on the openttd website, easy upgrade stable
13:16:15  <ZxBiohazardZx> http://www.openttd.org/en/
13:16:22  <ZxBiohazardZx> http://www.openttd.org/en/download-stable actually
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13:22:46  <ZxBiohazardZx> hate :(
13:22:53  <ZxBiohazardZx> it should work, i see no reason for it to fail
13:23:13  <ZxBiohazardZx> i dont have a depot check for reverser but that shouldnt matter for inbound traffic to actually head into the reverser :(
13:53:22  <ZxBiohazardZx> thx damalix :)
13:53:34  <damalix> sorry for not helping much :(
13:54:10  <damalix> did taede solve your issue ?
13:54:14  <PublicServer> <ZxBiohazardZx> yep
13:54:20  <PublicServer> <ZxBiohazardZx> yapf setting was off
13:54:22  <damalix> what was the point then ?
13:54:24  <PublicServer> <ZxBiohazardZx> anyway lets see what we can do here :P
13:54:37  <damalix> lol ok
13:54:38  <PublicServer> <ZxBiohazardZx> yapf red signal 2way end of line was disabled
13:54:45  <PublicServer> <ZxBiohazardZx> anyway hows this game going along
13:54:51  <PublicServer> <ZxBiohazardZx> we adding trains or solving jams :P
13:54:53  <PublicServer> <ZxBiohazardZx> or both :P
13:56:44  <PublicServer> <ZxBiohazardZx> any known issues on the flow or?
13:56:52  <PublicServer> <Damalix> lol... Many industries to connect yet, but the main lines seem to be fuuuuuull
13:57:02  <PublicServer> <ZxBiohazardZx> lies
13:57:04  <PublicServer> <ZxBiohazardZx> not even close :P
13:57:46  <PublicServer> <Damalix> I think the main bottleneck was the ML between BBHs wood & south
13:58:08  <PublicServer> <Damalix> now it's 5L-5R it's flowing nice
13:58:08  <PublicServer> <ZxBiohazardZx> i see possible 5ths :)
13:58:43  <PublicServer> <ZxBiohazardZx> MSH FPP seems jammy a bit
13:59:37  <PublicServer> <ZxBiohazardZx> almost seems like a gap issue
14:00:47  <PublicServer> <ZxBiohazardZx> issue is the short waitingbays and crappy prio
14:03:21  <PublicServer> <Damalix> and too much signals in the waiting bays don't help the PF imho
14:03:28  <PublicServer> <ZxBiohazardZx> indeed
14:03:34  <PublicServer> <ZxBiohazardZx> but its ok, it flows still
14:03:53  <PublicServer> <ZxBiohazardZx> im hunting to find places to add 4th/5th without destroying flow
14:04:11  <PublicServer> <ZxBiohazardZx> the 5th in BBH Wood seems a bit precarious
14:04:17  <PublicServer> <Damalix> lol
14:04:19  <PublicServer> <ZxBiohazardZx> completely lower, merging in way to late
14:04:29  <PublicServer> <ZxBiohazardZx> it adds a merger after your merger
14:04:33  <PublicServer> <ZxBiohazardZx> bad design
14:04:47  <PublicServer> <ZxBiohazardZx> same for the join b4split from west, /care but still
14:05:41  <PublicServer> <ZxBiohazardZx> also on this TL i think the 4th in tunnels are too short
14:06:03  <PublicServer> <ZxBiohazardZx> ow nvm
14:06:09  <PublicServer> <Damalix> I checked, 4 tunnels should be enough
14:06:11  <PublicServer> <ZxBiohazardZx> they are 4 tunnels from 1 line :P
14:06:17  <PublicServer> <ZxBiohazardZx> i thought it was 2 per :P
14:06:31  <PublicServer> <ZxBiohazardZx> hate how 5th is going around so far though
14:06:39  <PublicServer> <Damalix> the line splits in 2 bridges and then each into 2 tunnels
14:06:45  <PublicServer> <ZxBiohazardZx> we might even merge 5th with 4th considering traffic atm
14:06:52  <PublicServer> <Damalix> lol that's uggly to say the least
14:07:03  <PublicServer> <ZxBiohazardZx> or at least fix the merger in to yours
14:07:13  <PublicServer> <ZxBiohazardZx> should be a challenge :P
14:08:20  <PublicServer> <ZxBiohazardZx> trying to create room for 5th
14:08:34  <PublicServer> <ZxBiohazardZx> even if you keepfull 5th as balanced priority entry
14:08:48  <PublicServer> <ZxBiohazardZx> see sign
14:09:19  <PublicServer> <Damalix> or we may try to find some room to tunnel/Bridge
14:09:21  <PublicServer> <ZxBiohazardZx> also i fail to see why topmost has prio over the rest, as it has choices
14:09:35  <PublicServer> <ZxBiohazardZx> i think i can find another join location if i puzzle longer
14:09:46  <PublicServer> <Damalix> don't know
14:10:04  <PublicServer> <ZxBiohazardZx> we have a 5-> 3 issue no?
14:10:54  <PublicServer> <Damalix> we've got 5+4->3, that's why I simplified the issue with this join before split from west
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14:12:13  <PublicServer> <ZxBiohazardZx> so 9-> 3
14:12:31  <PublicServer> <ZxBiohazardZx> bah that will turn nasty big fast
14:15:13  <PublicServer> <ZxBiohazardZx> ok i got 5th to A and 5th to B covered
14:15:19  <PublicServer> <ZxBiohazardZx> just need a 5th to C to make it work
14:16:37  <PublicServer> <ZxBiohazardZx> hmmz see any chance for C?
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14:18:56  <PublicServer> <ZxBiohazardZx> apart from ofc adding a next point on top, should be possible btw
14:23:12  <PublicServer> <ZxBiohazardZx> darn CL3
14:23:42  <PublicServer> <ZxBiohazardZx> makes fiddling 5C in alot harder :(
14:24:21  <PublicServer> <ZxBiohazardZx> and we dont settle for 2/3 do we :P
14:25:24  <PublicServer> <ZxBiohazardZx> Dama?
14:27:00  <damalix> sorry, I had to go afk
14:27:13  <damalix> my son had woke up
14:29:08  <PublicServer> <ZxBiohazardZx> ah its ok
14:29:16  <PublicServer> <ZxBiohazardZx> just wanted to see if you have a genius solution for 5C
14:29:32  <PublicServer> <ZxBiohazardZx> i found a 5A and 5B but no 5C without more destruction
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14:30:44  <PublicServer> <ZxBiohazardZx> ow wait
14:30:50  <PublicServer> <ZxBiohazardZx> i think i see an option
14:30:56  <PublicServer> <ZxBiohazardZx> it better not cross tunnels somewhere though :(
14:31:02  <PublicServer> <ZxBiohazardZx> ow nvm
14:31:04  <PublicServer> <ZxBiohazardZx> it will
14:33:39  <PublicServer> <ZxBiohazardZx> ah shit
14:33:41  <PublicServer> <ZxBiohazardZx> blowup
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14:42:45  <PublicServer> <ZxBiohazardZx> and done :)
14:43:59  <damalix> much nicer :)
14:44:04  <PublicServer> <ZxBiohazardZx> yeah
14:44:14  <PublicServer> <ZxBiohazardZx> just hoping this will solve the jam on the bbh as well
14:44:15  <damalix> I'll to log off in 5 minutes or so
14:44:23  <PublicServer> <ZxBiohazardZx> think its due to the building pileup but who knows
14:44:31  <PublicServer> <ZxBiohazardZx> yeah ill logout as well
14:44:34  <PublicServer> <ZxBiohazardZx> i contributed
14:46:44  <ZxBiohazardZx> !gap 5 32
14:46:44  <PublicServer> ZxBiohazardZx: You need 5 tunnels/bridges for trainlength 5 and gap 32.
14:46:48  <ZxBiohazardZx> hmmz
14:47:04  <ZxBiohazardZx> !gap 5 24
14:47:05  <PublicServer> ZxBiohazardZx: You need 4 tunnels/bridges for trainlength 5 and gap 24.
14:47:08  <ZxBiohazardZx> hmmz
14:48:36  <PublicServer> <ZxBiohazardZx> we need a similar joiner on the south end
14:48:39  <PublicServer> <ZxBiohazardZx> atm its bad :P
14:48:58  <PublicServer> <ZxBiohazardZx> we join only on inner 2/3
14:49:03  <damalix> I'm sorry, I have to leave you
14:50:28  <PublicServer> <ZxBiohazardZx> MSH FPP is now jamming system
14:51:36  <damalix> Cya
14:51:44  <PublicServer> *** Damalix has left the game (leaving)
14:51:44  <PublicServer> *** Game paused (number of players)
14:51:48  <PublicServer> <ZxBiohazardZx> cya
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22:25:38  <ZxBiohazardZx> !players
22:25:41  <PublicServer> ZxBiohazardZx: There are currently no clients connected to the server
22:25:46  <ZxBiohazardZx> k
22:33:03  <Jam35> hey Bio
22:34:38  <ZxBiohazardZx> heya Jam
22:34:51  <ZxBiohazardZx> been a while since i played here, hows it going :)
22:37:10  <ZxBiohazardZx> !password
22:37:10  <PublicServer> ZxBiohazardZx: lazier
22:37:25  <ZxBiohazardZx> i asked for a password, not my current state
22:37:37  <ZxBiohazardZx> XD
22:37:38  <PublicServer> *** Game still paused (number of players)
22:37:41  <PublicServer> *** ZxBiohazardZx joined the game
22:38:14  <PublicServer> <ZxBiohazardZx> ow yeah we had some WTF stuff going on in this map, i remember now :P
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23:12:08  <Jam35> I would join, but computer's just too damn slow
23:12:16  <nicferirc> !password
23:12:16  <PublicServer> nicferirc: prided
23:12:34  <PublicServer> *** Game still paused (number of players)
23:12:34  <PublicServer> *** nicfer joined the game
23:13:06  <PublicServer> *** nicfer has joined company #1
23:13:06  <PublicServer> *** Game unpaused (number of players)
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23:28:48  <PublicServer> <ZxBiohazardZx> aah someone joined
23:28:52  <PublicServer> <ZxBiohazardZx> didnt notice sorry
23:29:18  <PublicServer> <ZxBiohazardZx> you cleaning up your dafuq zone as well nic?
23:29:25  <PublicServer> <ZxBiohazardZx> and/or able to tell me what it does?
23:29:59  <PublicServer> <nicfer> now I'm cleaning BBH FPP
23:30:05  <PublicServer> <ZxBiohazardZx> yeah
23:30:08  <PublicServer> <ZxBiohazardZx> thats what i was talking about
23:30:14  <PublicServer> <ZxBiohazardZx> the DAFUQ sign in it
23:30:17  <PublicServer> <ZxBiohazardZx> whats it for
23:30:31  <PublicServer> <ZxBiohazardZx> also the 3rd unfinished is terribad placed, but i see your working on stuff
23:30:33  <PublicServer> <nicfer> I didn't build that
23:30:51  <PublicServer> <ZxBiohazardZx> hmmz im wtf on it :P
23:31:07  <PublicServer> <ZxBiohazardZx> kill it with fire, also the 3rd out seems to be unused, all traffic going into 2 lanes and slowing alot
23:31:27  <PublicServer> <ZxBiohazardZx> bad splitpoint imo
23:34:26  <PublicServer> <ZxBiohazardZx> kill the dafuq ?
23:34:33  <PublicServer> <ZxBiohazardZx> also that 3rd is horrible :(
23:34:48  <PublicServer> <ZxBiohazardZx> better dedi the outer lane into it and channel the mergers a bit
23:40:23  <PublicServer> <ZxBiohazardZx> 2+3-> 5 why is it so ugly :P
23:40:25  <PublicServer> <ZxBiohazardZx> haha
23:40:31  <PublicServer> <ZxBiohazardZx> eehm 5-> 3
23:40:33  <PublicServer> <ZxBiohazardZx> whatev
23:40:47  <PublicServer> <ZxBiohazardZx> mind if i clean the FPP side merger?
23:40:57  <PublicServer> <ZxBiohazardZx> aka Frunfingfield (near DAFUQ)
23:48:08  <PublicServer> *** nicfer has joined spectators
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23:48:21  <PublicServer> <ZxBiohazardZx> midbuild :(
23:48:22  <PublicServer> <ZxBiohazardZx> oh well
23:50:24  <PublicServer> *** nicfer has joined company #1
23:50:24  <PublicServer> *** Game unpaused (number of players)
23:55:37  <PublicServer> <nicfer> I think eastern join is done
23:55:56  <PublicServer> <ZxBiohazardZx> hmmz
23:56:00  <PublicServer> <ZxBiohazardZx> im rerouting northern part
23:56:10  <PublicServer> <ZxBiohazardZx> we got 3 MLs from where you work
23:56:13  <PublicServer> <ZxBiohazardZx> and 2 MLs from the other
23:56:28  <PublicServer> <ZxBiohazardZx> easier merge then all to all is possible, just prio teh 3 and let the 2's fill in via choice
23:56:38  <PublicServer> <ZxBiohazardZx> should also free up some space
23:57:08  <ZxBiohazardZx> !gap 5 11
23:57:08  <PublicServer> ZxBiohazardZx: You need 2 tunnels/bridges for trainlength 5 and gap 11.
23:58:48  <PublicServer> <nicfer> there's other player called 'Hazzard', I thought you changed your name
23:58:54  <PublicServer> <ZxBiohazardZx> nope
23:58:57  <PublicServer> <ZxBiohazardZx> ill always be me :P

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