Times are UTC Toggle Colours
00:05:21 <PublicServer> <phatmatt> iron drop's mill disappeared :D 00:30:51 <PublicServer> *** phatmatt has joined spectators 00:31:40 <PublicServer> *** nicfer has joined spectators 00:38:04 <PublicServer> *** Jam35 has left the game (leaving) 00:38:08 <Jam35> bfn 00:38:13 *** Jam35 has quit IRC 00:58:42 *** Max|_ has quit IRC 01:06:30 <PublicServer> *** efess has left the game (leaving) 01:19:49 *** a_sad_dude has joined #openttdcoop 01:19:53 <PublicServer> *** nicfer has joined company #1 01:25:41 <PublicServer> <mfb> shared orders :((( 01:25:43 <PublicServer> <mfb> well 01:25:47 <PublicServer> <mfb> no shared orders :(((( 01:26:41 <PublicServer> <mfb> don't worry, that will solve itself soon 01:26:44 <PublicServer> <mfb> at sindham forest 01:27:34 <PublicServer> <mfb> that overflow won't work I think 01:28:04 <PublicServer> <nicfer> it worked as soon as I built it 01:28:07 <PublicServer> <mfb> trains will try to leave the depot even if there is a train waiting 01:28:17 <PublicServer> <mfb> you didn't need it in the designed way 01:28:52 <PublicServer> <mfb> anyway, we don't need it any more 01:29:10 <PublicServer> <mfb> :D 01:29:14 <PublicServer> <mfb> just to make sure 01:31:47 <PublicServer> <mfb> good night 01:31:53 <PublicServer> <nicfer> bye 01:31:55 <PublicServer> *** mfb has left the game (leaving) 01:35:56 <PublicServer> <nicfer> fixed a jam on SAWMILL GOODS PICKUP north 01:39:15 <PublicServer> *** nicfer has left the game (leaving) 01:39:15 <PublicServer> *** Game paused (number of players) 01:39:22 *** nicferirc has quit IRC 01:44:59 <mfb-> a jam \o/ 01:45:09 *** mfb- has quit IRC 01:50:47 *** Born_Acorn has quit IRC 01:50:50 *** Born_Acorn has joined #openttdcoop 02:16:22 *** Mark has quit IRC 03:16:41 *** XeryusTC has quit IRC 03:16:44 *** XeryusTC has joined #openttdcoop 03:16:44 *** ChanServ sets mode: +o XeryusTC 03:20:29 *** a_sad_dude has quit IRC 03:20:29 *** brylie has quit IRC 03:20:29 *** Sylf has quit IRC 03:20:29 *** tneo has quit IRC 03:20:29 *** Hirundo has quit IRC 03:20:29 *** fonsinchen has quit IRC 03:20:29 *** ^Spike^ has quit IRC 03:20:29 *** planetmaker has quit IRC 03:21:42 *** a_sad_dude has joined #openttdcoop 03:21:42 *** brylie has joined #openttdcoop 03:21:42 *** Sylf has joined #openttdcoop 03:21:42 *** planetmaker has joined #openttdcoop 03:21:42 *** fonsinchen has joined #openttdcoop 03:21:42 *** ^Spike^ has joined #openttdcoop 03:21:42 *** kinetic.oftc.net sets mode: +oovo Sylf planetmaker planetmaker ^Spike^ 03:21:42 *** Hirundo has joined #openttdcoop 03:21:42 *** tneo has joined #openttdcoop 03:21:42 *** kinetic.oftc.net sets mode: +vov ^Spike^ tneo tneo 03:21:56 *** ChanServ sets mode: +v Sylf 05:28:55 *** XeryusTC has quit IRC 05:29:14 *** XeryusTC has joined #openttdcoop 05:29:14 *** ChanServ sets mode: +o XeryusTC 05:45:05 <V453000> !password 05:45:06 <PublicServer> V453000: churns 05:45:18 <PublicServer> *** Game still paused (number of players) 05:45:18 <PublicServer> *** Game unpaused (number of players) 05:45:18 <PublicServer> *** V453000 joined the game 05:45:29 <PublicServer> <V453000> heyo 05:46:16 <PublicServer> *** V453000 has left the game (leaving) 05:46:16 <PublicServer> *** Game paused (number of players) 05:46:23 <V453000> I love you mfb =D 06:13:48 *** Max| has joined #openttdcoop 07:13:16 *** ryx_ has joined #openttdcoop 07:20:34 *** ryx has quit IRC 07:49:26 *** a_sad_dude has quit IRC 07:56:11 *** Maraxus has joined #openttdcoop 07:56:11 *** ChanServ sets mode: +o Maraxus 07:56:48 <PublicServer> *** Game still paused (number of players) 07:56:51 <PublicServer> *** Maraxus joined the game 08:00:50 <PublicServer> *** Maraxus has left the game (leaving) 08:00:53 *** Maraxus has quit IRC 08:59:51 *** a_sad_dude has joined #openttdcoop 09:25:17 *** GriffinOneTwo has joined #openttdcoop 09:36:43 *** valhallasw has joined #openttdcoop 09:53:34 *** retro|cz has joined #openttdcoop 10:17:05 *** Progman has joined #openttdcoop 10:28:07 <PublicServer> *** phatmatt has left the game (leaving) 11:39:14 *** Progman has quit IRC 11:52:40 *** Tray has joined #openttdcoop 11:52:58 <Tray> !playercount 11:52:59 <PublicServer> Tray: Number of players: 1 (0 spectators) 11:53:07 <Tray> !password 11:53:07 <PublicServer> Tray: curter 11:53:38 <PublicServer> *** Game still paused (number of players) 11:53:38 <PublicServer> *** Game unpaused (number of players) 11:53:38 <PublicServer> <Tray> hi 11:53:39 <PublicServer> *** Tray joined the game 12:09:16 *** Jam35 has joined #openttdcoop 12:09:16 *** ChanServ sets mode: +o Jam35 12:22:59 *** zxbiohazardzx has joined #openttdcoop 12:23:12 <zxbiohazardzx> !players 12:23:14 <zxbiohazardzx> !password 12:23:15 <PublicServer> zxbiohazardzx: enigma 12:23:15 <PublicServer> zxbiohazardzx: Client 36 (Orange) is Tray, in company 1 (Little Parningwell Transport) 12:23:15 <PublicServer> zxbiohazardzx: Client 12 (Orange) is ben1066, in company 1 (Little Parningwell Transport) 12:23:26 <PublicServer> *** ZxBiohazardZx joined the game 12:23:29 <PublicServer> <ZxBiohazardZx> heya both 12:23:35 *** GriffinOneTwo has quit IRC 12:23:36 <PublicServer> <ZxBiohazardZx> ah WTF stage :) 12:24:10 <PublicServer> <ZxBiohazardZx> invalid order fail 12:32:23 <PublicServer> <ZxBiohazardZx> whats CL? 12:32:42 <PublicServer> <Tray> the minimum curve length that's needed for full speed 12:32:48 <PublicServer> <ZxBiohazardZx> yes i know 12:32:54 <PublicServer> <Tray> oh 12:33:00 <PublicServer> <Tray> you mean in this case 12:33:02 <PublicServer> <ZxBiohazardZx> just wondering for current trains 12:33:04 <PublicServer> <Tray> I've no clue (: 12:33:07 <PublicServer> <ZxBiohazardZx> to lazy to calc or test 12:34:33 <PublicServer> <Tray> Since, I wasn't around for a while, is wtf stage the new chaos? 12:34:43 <PublicServer> <ZxBiohazardZx> dunno 12:34:49 <PublicServer> <ZxBiohazardZx> i see a ring structure, i work with it 12:35:08 <PublicServer> <ben1066> Yeah apparently wtf is the new chaos 12:36:08 <V453000> !password 12:36:08 <PublicServer> V453000: teamed 12:36:31 <PublicServer> <V453000> hy 12:36:32 <PublicServer> *** V453000 joined the game 12:36:33 <PublicServer> <ZxBiohazardZx> heya V 12:36:35 <PublicServer> <Tray> Hi 12:36:45 <PublicServer> <Tray> Any clarification about what is wtf stage? 12:36:51 <PublicServer> <V453000> how should I know? 12:36:53 <PublicServer> <ZxBiohazardZx> haha 12:36:55 <PublicServer> <ZxBiohazardZx> its wtf :) 12:36:57 <hylje> wtf 12:37:48 <PublicServer> <V453000> I am more wtf at the choice of engines but meh =D 12:37:54 <PublicServer> <ZxBiohazardZx> haha 12:38:12 <PublicServer> <ZxBiohazardZx> whats the CL for those banshees? 12:38:18 <PublicServer> <V453000> you can guess only once 12:38:48 <PublicServer> <ben1066> IIRC CL2 TL4 12:38:54 <PublicServer> <ZxBiohazardZx> ah k 12:39:00 <PublicServer> <V453000> how about CL4 TL4 ? 12:39:14 <PublicServer> <ben1066> sorry yeah CL4 12:39:16 <PublicServer> <ZxBiohazardZx> k 12:39:26 <PublicServer> <ZxBiohazardZx> hate 12:39:40 <PublicServer> <ZxBiohazardZx> i assumed 3 :P 12:39:52 <PublicServer> <V453000> how in the hell could you assume 3 with 255 kmh on rail 12:40:06 <PublicServer> <V453000> if CL3 on rail is 160 12:40:12 <PublicServer> <ZxBiohazardZx> fair point 12:40:46 <PublicServer> <Tray> There are non shared trains, that do share ordeers ): 12:41:18 <PublicServer> <V453000> hm I doubt we have proper autoreplace depots but trying maglev fast could be cute :D 12:41:33 <hylje> gotta go fast 12:41:42 <Jam35> Engine choice was mfb's. Nothing to stop people replacing 12:41:43 <PublicServer> <V453000> (y) 12:41:57 <PublicServer> <V453000> I realized that Jam35 :P 12:42:06 <Jam35> not you :P 12:42:13 <PublicServer> <V453000> wa? :) 12:42:17 *** vladiano has joined #openttdcoop 12:42:23 <vladiano> hello 12:42:26 <PublicServer> <V453000> hy 12:42:45 <vladiano> first time here... where do i start? :D 12:42:48 <PublicServer> <V453000> merry purrmas 12:42:50 <PublicServer> <ZxBiohazardZx> haha all purrrrr 12:42:53 <vladiano> read your webpage for a couple of hours 12:42:55 <PublicServer> <ZxBiohazardZx> whats CL on purr? 12:42:57 <PublicServer> <V453000> @@quickstart 12:42:57 <PublicServer> <ZxBiohazardZx> same as rail or? 12:42:57 <PublicServer> <V453000> asme 12:42:58 <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart 12:43:01 <PublicServer> <V453000> same 12:43:01 <vladiano> @quickstart 12:43:02 <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart 12:43:03 <PublicServer> <ZxBiohazardZx> k 12:44:03 <vladiano> can i get r26140 on openttd.org? 12:44:12 <PublicServer> <V453000> yes, read quickstart 12:44:12 <ben1066> !dl 12:44:13 <PublicServer> ben1066: !dl autostart|autottd|lin|lin64|osx|ottdau|source|win32|win64|win9x 12:44:13 <PublicServer> ben1066: http://www.openttd.org/en/download-trunk/r26140 12:44:13 <Tray> !dl win32 12:44:13 <vladiano> http://hu.binaries.openttd.org/index.html is not working 12:44:13 <PublicServer> Tray: http://binaries.openttd.org/nightlies/trunk/r26140/openttd-trunk-r26140-windows-win32.zip 12:44:19 <vladiano> thx 12:44:26 <Tray> So, yes you can. 12:44:42 <vladiano> :D 12:45:00 <PublicServer> <V453000> (: 12:45:27 <PublicServer> <ben1066> Jam? 12:45:47 <PublicServer> <ben1066> Ah right their jammed cause the track is being changed 12:45:59 <PublicServer> *** Jam35 joined the game 12:46:02 <PublicServer> <Tray> What's the thing about those purr tracks? 12:46:09 <PublicServer> <V453000> they just are 12:46:23 <PublicServer> <V453000> look nice, meow trains can make extra use of em 12:46:42 <PublicServer> <Tray> Si it's just a general purpose track for the rest of the trains? 12:46:56 <PublicServer> <V453000> just universal track basically 12:47:06 <PublicServer> <V453000> point is you can colour-thing-do with them :) 12:49:01 <PublicServer> <ZxBiohazardZx> that looks ok 12:49:03 <PublicServer> <ZxBiohazardZx> ish 12:53:07 <PublicServer> *** Jam35 has joined company #1 12:53:07 <vladiano> !password 12:53:08 <PublicServer> vladiano: crimed 12:54:05 <PublicServer> *** Player has changed his/her name to vladiano 12:54:09 <PublicServer> <Tray> Hi 12:54:14 <vladiano> hello 12:54:15 <PublicServer> <V453000> hyhyhhyhhyhy 12:54:27 <vladiano> let me take it all in for a few minutes 12:54:42 <vladiano> i read your website and the level of planing and detail is a lot at first 12:55:16 <vladiano> i've been playing the game on and off since 1996 but i didn't realise anyone took it that far 12:55:28 <PublicServer> <V453000> :) 12:56:30 <vladiano> first of all, except for the purr tracks and japanese graphic set, do you use any game-altering grfs? 12:56:51 <V453000> a few 12:57:18 <V453000> http://blog.openttdcoop.org/2012/10/16/creating-maps/ 12:57:18 <PublicServer> <vladiano> egrvts what's that? 12:57:28 <PublicServer> <Tray> none that really change the game: trains, road vehicles, graphics, ... 12:57:36 <PublicServer> <vladiano> ok 12:57:54 <PublicServer> <V453000> im not sure how do you want to change the game more than with that :D 12:58:25 <PublicServer> <vladiano> i mean trains still work about the same as they do in 1.3.3 basic, right? ;D 12:58:37 <PublicServer> <Jam35> steel pick is borked 12:58:39 <PublicServer> <V453000> yes except they are more awesome 12:58:47 <PublicServer> <vladiano> except for that obvious fact 12:59:14 <PublicServer> <vladiano> i can see the space consuming priorities are prefered 12:59:16 <PublicServer> <vladiano> :) 13:00:27 <PublicServer> <vladiano> i knew you don't teraform much, but looks like you really avoid it 13:00:53 <PublicServer> <vladiano> so tracks can swoon up and down and left and right like that, right? 13:01:00 <PublicServer> <V453000> pretty much 13:01:54 <PublicServer> <vladiano> and basic terminus with PBS w bay stations are sufficient for basic resource gathering? 13:02:04 <PublicServer> <vladiano> w 2 bay stations* 13:02:14 <PublicServer> <V453000> use what works :) 13:02:20 <PublicServer> <Tray> they may get an upgrade, when time comes 13:02:40 <PublicServer> <Tray> most of the time just keep it simple 13:04:16 <PublicServer> <vladiano> got it 13:04:46 <PublicServer> <V453000> yay we can autoreplace trains now :D 13:04:48 <PublicServer> <vladiano> how many different factories/oil refineries/sawmills? 13:05:02 <PublicServer> <V453000> 1 of each 13:05:16 <PublicServer> <ZxBiohazardZx> lol V 13:05:18 <PublicServer> <Tray> there are 2 saw mills ): 13:05:20 <PublicServer> <ZxBiohazardZx> alot of efford to put the logics in? 13:05:35 <PublicServer> <V453000> keep moth then :D 13:05:38 <PublicServer> <V453000> both * 13:06:30 <PublicServer> <V453000> oh god mfb is using depots without reversers 13:06:32 <PublicServer> <V453000> =D 13:06:46 <PublicServer> <Tray> If you are not sure where to start: there are several primaries which can be connected to either existing or new sidelines 13:06:56 <PublicServer> <Tray> And a coal drop is missing 13:07:22 <PublicServer> <vladiano> it's not that i'm not eager to start, i'd love to, i just don't want to mess up any of your work 13:07:30 <PublicServer> <vladiano> still trying to understand everything 13:07:44 <PublicServer> <vladiano> your way of using depots, intersects 13:07:47 <PublicServer> <vladiano> distances 13:08:17 <PublicServer> <vladiano> distance wise i can see you're preety flexible, but i guess it;s cause we're not in the game for the money but for the actual connecting :D 13:09:16 <PublicServer> <vladiano> do you have signs on the ML, SLs and MLS? 13:09:26 <PublicServer> <vladiano> nvm, i can find them 13:09:36 <PublicServer> <V453000> no but you could coloru code them if you want :P 13:09:42 <PublicServer> <V453000> e.g. making ML green 13:09:50 <PublicServer> <Tray> this game is pretty chaotic 13:09:56 <PublicServer> <V453000> and that. 13:10:02 <PublicServer> <vladiano> :) ok 13:10:12 <PublicServer> <vladiano> completely different stations for each good type? 13:10:22 <PublicServer> <V453000> for pickup, yes 13:10:29 <PublicServer> <vladiano> ok 13:11:51 <PublicServer> <vladiano> how can you place 2 stations exactly next to each other, thought that gave an error 13:12:09 <PublicServer> <Tray> ctrl + click 13:12:09 <PublicServer> <V453000> use ctrl or bring one by dragging from outside with station already present there 13:12:11 <PublicServer> <ZxBiohazardZx> control+click 13:12:21 <PublicServer> <vladiano> ok, cool 13:13:19 <PublicServer> <vladiano> i just realised a lot of your track is only one way LL 13:13:22 <PublicServer> <vladiano> :| 13:13:29 <PublicServer> <V453000> more like all of it :D 13:13:39 <PublicServer> <V453000> ML that is 13:13:45 <PublicServer> <ZxBiohazardZx> ML loop is 1 way 13:13:55 <PublicServer> <ZxBiohazardZx> i guessed it was by choice/design 13:13:57 <PublicServer> <ZxBiohazardZx> so i follow in on it 13:13:57 <PublicServer> <vladiano> ML is only one couter clock-wise loop 13:14:11 <PublicServer> <vladiano> ok 13:16:03 <PublicServer> <vladiano> ok... throw me at it :) 13:16:06 <PublicServer> <vladiano> where can i start? 13:16:14 <PublicServer> *** vladiano has joined company #1 13:16:16 <PublicServer> <V453000> connect primaries 13:16:18 <PublicServer> <V453000> good place to start 13:16:25 <PublicServer> <vladiano> any prefference of which primary? 13:16:31 <PublicServer> <V453000> no 13:16:43 <PublicServer> <V453000> well there isnt coal drop so you would need to construct that in case 13:16:50 <PublicServer> <vladiano> ok 13:17:01 <PublicServer> <vladiano> how do i check your "!this"? 13:17:19 <PublicServer> <V453000> sign list, hold map button 13:17:33 <PublicServer> <vladiano> was looking at sign list, saw it just now LD 13:17:35 <PublicServer> <Tray> oh, when anyone is referring to something with a bang in front of it, it typically refers to a sign 13:17:37 <PublicServer> <ZxBiohazardZx> slope of hell? 13:17:39 <PublicServer> <vladiano> ty 13:17:53 <PublicServer> <vladiano> ok 13:18:09 <PublicServer> <V453000> red nao 13:19:01 <PublicServer> <ZxBiohazardZx> we dont haul coal or we dont have a train for it 13:19:08 <PublicServer> <vladiano> yup 13:19:18 <PublicServer> <vladiano> i'll do !this farm first :) 13:19:18 <PublicServer> <Tray> there is no drop for it so there is no train 13:19:20 <PublicServer> <ZxBiohazardZx> A or B -> yup 13:19:27 <PublicServer> <ZxBiohazardZx> great answer but ok thx 13:20:05 <PublicServer> <V453000> did you just assume nuts trains could not haul coal or? :D 13:20:55 <PublicServer> <V453000> autoreplace over (: 13:27:46 <PublicServer> <vladiano> can i use 2-way signal priority checks? 13:28:01 <PublicServer> <vladiano> or is priority not needed on !this track? 13:28:27 <PublicServer> <Tray> You must connect the exit of the station to the other exit lines 13:28:28 <PublicServer> <V453000> there isnt any !this track 13:28:29 <PublicServer> <ZxBiohazardZx> what track? 13:28:32 <PublicServer> <V453000> oh that 13:28:34 <PublicServer> <ZxBiohazardZx> i dont see !this 13:28:34 <PublicServer> <V453000> :d 13:28:38 <PublicServer> <vladiano> the one near the !this farm, sry 13:28:48 <PublicServer> <ZxBiohazardZx> yeah it needs prio 13:28:54 <PublicServer> <V453000> see this 13:28:56 <PublicServer> <Tray> now you routing the trains wich are full through the other stations wich might be blocked 13:28:56 <PublicServer> <ZxBiohazardZx> eehm no 13:28:58 <PublicServer> <V453000> shut up ZxBiohazardZx 13:28:58 <PublicServer> <ZxBiohazardZx> does not 13:28:58 <PublicServer> <V453000> (: 13:29:00 <PublicServer> <ZxBiohazardZx> its a sideline 13:29:06 <PublicServer> <Tray> just bypass the other stations 13:29:16 <PublicServer> <V453000> see the red tracks. 13:29:34 <PublicServer> <vladiano> ok, and bypass the other 2 farm stations alltogether> 13:29:42 <PublicServer> <Tray> yes 13:29:49 <PublicServer> <vladiano> ty 13:32:39 *** Maraxus has joined #openttdcoop 13:32:39 *** ChanServ sets mode: +o Maraxus 13:33:18 <PublicServer> *** Maraxus joined the game 13:33:23 <PublicServer> <Maraxus> hi 13:33:37 <PublicServer> <V453000> hi 13:36:07 <ryx_> !password 13:36:08 <PublicServer> ryx_: coward 13:36:25 <PublicServer> *** ryx joined the game 13:36:33 <PublicServer> <ryx> hi 13:36:43 <PublicServer> <V453000> hi 13:37:33 <PublicServer> <Tray> There now is a coal drop 13:37:33 <PublicServer> <vladiano> if anyone can have a look at !this and give feedback i would much appreciate it 13:37:40 <PublicServer> <ZxBiohazardZx> lol Coal Drop is more like Coal Pickup hahahaha 13:38:59 <PublicServer> <Tray> just try to connect it, you can't do anything wrong on sidelines 13:39:10 <PublicServer> <Jam35> a few missing signals 13:39:33 <PublicServer> <ZxBiohazardZx> bit of cl and slopes, but its SL so doesnt matter, some signals and thats it 13:39:43 <PublicServer> <vladiano> cl? 13:39:50 <PublicServer> <Tray> short curves slow trains down 13:40:08 <PublicServer> <Jam35> CL=Curve Length 13:40:10 <PublicServer> <Tray> typically referred to as curvle length or CL if someone made it wrong 13:40:16 <PublicServer> <ZxBiohazardZx> so does uphill, but it doesnt matter 13:40:20 <PublicServer> <vladiano> understood, thank you 13:40:23 <PublicServer> <ZxBiohazardZx> its a station entry, so its ok 13:41:13 <PublicServer> <vladiano> now 13:41:27 <PublicServer> <vladiano> what trains do i clone? 13:41:29 <PublicServer> <ZxBiohazardZx> looks ok 13:41:31 <PublicServer> <vladiano> any gran/ LS? 13:41:37 <PublicServer> <ZxBiohazardZx> just no waiting space for heights 13:41:52 <PublicServer> <ZxBiohazardZx> id stetch it so you can have a train wait when all stationbays are full 13:42:11 <PublicServer> <vladiano> thank you, good point 13:42:54 <PublicServer> <ryx> jam 13:44:11 <vladiano> does that look better, ZxBiohazardZx? 13:44:47 <PublicServer> <vladiano> :) even better 13:45:05 <PublicServer> <vladiano> ok, so that the splits are further apart, right? 13:45:26 <PublicServer> <ZxBiohazardZx> ? 13:45:33 <PublicServer> <Tray> please sign your work with /vladiano so we know at whom to yell (; 13:45:47 <vladiano> :) yup, thx 13:45:53 <PublicServer> <ryx> soo, no network plan? 13:46:17 <V453000> @topic get 3 13:46:17 <Webster> V453000: STAGE: wtf 13:46:41 <PublicServer> <vladiano> do i only share orders with identical trains? 13:46:49 <PublicServer> <vladiano> i mean, that have th e same pickup? 13:46:51 <PublicServer> <ZxBiohazardZx> yes 13:46:54 <PublicServer> <ZxBiohazardZx> identical to same station 13:47:08 <PublicServer> <ZxBiohazardZx> as cloning/sharing will then autoupdate all to that station 13:47:12 <PublicServer> <vladiano> ok, so i can just clone any grain train, manually create orders and place it in a group 13:47:22 <PublicServer> <vladiano> then share orders when i create a new one at that exact station 13:47:28 <PublicServer> <vladiano> right? 13:50:18 <PublicServer> <vladiano> anyway of marking which trains i created? 13:50:42 <PublicServer> <Jam35> why? name them 13:51:00 <PublicServer> <V453000> signing the station should make that clear 13:51:02 <PublicServer> <ZxBiohazardZx> just sign your stations, rest is care les 13:51:08 <PublicServer> <V453000> rest, just shared orders and doesnt matter who made them 13:52:26 <PublicServer> <ZxBiohazardZx> haha V i just spotted your Monster of the Deep 13:52:32 <PublicServer> <ZxBiohazardZx> awesome trainspec 13:52:39 <PublicServer> <V453000> kul 13:52:49 <PublicServer> <V453000> also what the fuck is "plenty of room for "standard" setup ? 13:53:07 <PublicServer> <V453000> is 2way PBS in terminus stations "standard" if it is, it is brain dead standard 13:53:09 <PublicServer> <ZxBiohazardZx> why is he using PBS and not pre/end 13:53:19 <PublicServer> <V453000> ah that 13:53:23 <PublicServer> <V453000> that doesnt really matter as much 13:53:29 <PublicServer> <ZxBiohazardZx> standard being preblock, end block 13:53:39 <PublicServer> <V453000> right 14:01:24 <PublicServer> <vladiano> afk 14:14:18 <PublicServer> <vladiano> back 14:14:20 <PublicServer> <ZxBiohazardZx> wb 14:14:46 <PublicServer> <vladiano> can i start work !here -Vlad 14:14:46 <PublicServer> <vladiano> ? 14:16:16 <vladiano> i guess no one minds 14:16:28 <PublicServer> <V453000> guess :) 14:17:22 <PublicServer> <Jam35> are we gonna replace again? if so connect coal drop to autoreplace logic? 14:17:34 <PublicServer> <V453000> who knows =D connect it I would say 14:17:41 <PublicServer> <V453000> if e.g. people get mental enough for brainmelters etc 14:17:55 <PublicServer> <V453000> but 14:18:02 <PublicServer> <V453000> since coal drop is terminus you can just add normal depots 14:18:22 <PublicServer> <Jam35> well I thought that at oil :P 14:18:24 <PublicServer> <Jam35> nm 14:19:14 <PublicServer> <V453000> there 14:20:20 <PublicServer> <V453000> lez send factory goods to north? 14:20:39 <PublicServer> <ryx> i connected a coal mine 14:25:13 <PublicServer> <ryx> meh, i mixed up the eyecandy between lifestock and grain 14:25:40 <PublicServer> <V453000> you can start a dictionary of 101 things why not to eyecandy :D 14:26:26 <PublicServer> <ryx> i like looking at eyecandy, but beyond trying to get a nice track layout, I'm completely clueless about it 14:26:40 <PublicServer> <ryx> jaaaaaaam 14:26:42 <PublicServer> <Jam35> nice jam 14:27:20 <PublicServer> <V453000> from a rebuild (: 14:27:26 <PublicServer> <V453000> or wtf was it 14:27:36 <PublicServer> <ZxBiohazardZx> ? 14:27:36 <PublicServer> <V453000> oh, bio building a SLH with demolishing ML tooo much :P 14:28:02 <PublicServer> <ZxBiohazardZx> v build a logics station pickup? 14:28:05 <PublicServer> <ZxBiohazardZx> so many tunnels :P 14:28:13 <PublicServer> <V453000> just enough :) 14:28:32 <PublicServer> <ryx> random-looking tunnels everywhere on the map 14:28:34 <PublicServer> <V453000> rather normal overflow 14:28:41 <PublicServer> <V453000> random looking is autoreplace logix 14:29:03 <PublicServer> <ryx> i followed the tunnels and read the sign 14:29:44 <PublicServer> <V453000> see (: easy 14:30:21 <PublicServer> <ZxBiohazardZx> complain more about my slh 14:30:35 <PublicServer> <V453000> there isny anythign wrong about it except the process :D :P 14:33:55 <PublicServer> <ryx> hmm, need to build prio on a slh, hope I won't jam... 14:34:47 <PublicServer> <V453000> this game goes to hell sooner or later regardless it seems like :D 14:36:13 <PublicServer> <ZxBiohazardZx> hmmz Vlaiano you seem to have created a bypass? 14:36:39 <PublicServer> <ryx> hmm, is there a trick to insert a prio !here without moving the join? 14:36:45 <PublicServer> <ZxBiohazardZx> inner loop from !here to !bypass to !here 14:37:07 <PublicServer> <ZxBiohazardZx> that creates a cheat in the mainline that might jam the junction 14:37:19 <PublicServer> <ZxBiohazardZx> goods drop is jamming up already 14:37:29 <PublicServer> <ZxBiohazardZx> needs to be split from the slh i think 14:37:32 <PublicServer> <V453000> myeah the SL should always return back to where it came from the mL 14:37:50 <PublicServer> <ZxBiohazardZx> we have an innerloop and a jam near goods 14:37:52 <PublicServer> <V453000> needs to be a full SLH at !join 14:38:15 <PublicServer> <ZxBiohazardZx> yeah 14:38:17 <PublicServer> <ZxBiohazardZx> its not 14:38:29 <PublicServer> <V453000> also ZxBiohazardZx, !broken is completely broken 14:38:41 <PublicServer> <V453000> 2way signals can super easily get trains lost 14:38:47 <PublicServer> <V453000> with pointless PBS there 14:38:53 <PublicServer> <ZxBiohazardZx> hmmz k 14:39:01 <PublicServer> <V453000> why not this 14:39:11 <PublicServer> <ZxBiohazardZx> like so? 14:39:14 <PublicServer> <ZxBiohazardZx> meh ok 14:39:16 <PublicServer> <V453000> sure why not 14:39:18 <PublicServer> <vladiano> i'm trying to understand what you mean with the bypass bio 14:39:32 <PublicServer> <ZxBiohazardZx> trains can go from !here 14:39:32 <PublicServer> <V453000> lets show you 14:39:34 <PublicServer> <ZxBiohazardZx> to !bypass 14:39:36 <PublicServer> <ZxBiohazardZx> to !here 14:39:48 <PublicServer> <V453000> see red 14:40:22 <PublicServer> <vladiano> i didn't create the whole bypas line 14:40:28 <PublicServer> <vladiano> just that small prio interesection 14:40:32 <PublicServer> <vladiano> and the coal pickup 14:40:42 <PublicServer> <V453000> its wrong regardless :) 14:40:48 <PublicServer> <vladiano> joined my track at !Vlad- join 14:40:54 <PublicServer> <V453000> right :) 14:42:40 <PublicServer> <vladiano> so... now you're making that whole bypass 2-way, right? 14:42:56 <PublicServer> <V453000> no this is simply a normal SL 14:42:58 <PublicServer> <V453000> no bypass 14:43:12 <PublicServer> <vladiano> ok, the sideline... it used to be one way 14:43:15 <PublicServer> <vladiano> now it's two-way 14:43:22 <PublicServer> <vladiano> so the mistake was that it was one-way? 14:43:25 <PublicServer> <V453000> sort of 14:43:27 <PublicServer> <V453000> yes 14:43:37 <PublicServer> <V453000> it simply doesnt make much sense to make it 1way like that 14:43:39 <PublicServer> <vladiano> and trains could have looped around? 14:43:57 <PublicServer> <V453000> +- 14:43:59 <PublicServer> <vladiano> i thought it was one of your guys' standard moves.. i thought it was weird 14:44:06 <PublicServer> <vladiano> but i said waht the hell, i'll just plug in 14:44:08 <PublicServer> <vladiano> :) 14:44:30 <PublicServer> <V453000> well you can always build your own SLH and connect to that . :) 14:45:20 <PublicServer> <vladiano> so now that there's a propper sideline in place there, we can tap into that with sideline stations, right? 14:45:26 <PublicServer> <vladiano> giving prio at joins 14:45:42 <PublicServer> <V453000> no point in giving prio at a sideline when it is just one line 14:45:48 <PublicServer> <vladiano> oh, ok 14:45:52 <PublicServer> <V453000> main point of prio is to choose from multiple lines 14:45:58 <PublicServer> <V453000> - a check which line is full 14:46:00 <PublicServer> <V453000> not exactly "giving way" 14:46:06 <PublicServer> <V453000> even though it is what it does too 14:46:25 <PublicServer> <vladiano> i thought the main reason for using them was "giving way" to a fast train 14:46:37 <V453000> you can kind of read it here http://wiki.openttdcoop.org/Merging_Tracks 14:46:45 <PublicServer> <V453000> yeah, not exactly :) 14:46:49 <PublicServer> <vladiano> read that :) 14:46:55 <PublicServer> <V453000> perfect :) 14:47:02 <PublicServer> <V453000> read it again :P 14:47:04 <PublicServer> <vladiano> good info, not so clear on intentions or reasons for each move 14:47:26 <PublicServer> <V453000> its not a step by step guide, it is an explanation and list of possible solutions 14:47:56 <PublicServer> <vladiano> yes, it was very usefull for understand your basics... this is not how ttd is played on usual servers :)))) 14:48:06 <PublicServer> <V453000> quite 14:48:08 <PublicServer> <vladiano> case you forgot :) 14:48:26 <PublicServer> <ryx> there is some trouble !here where when a train becomes slow, it will slow down trains for quite a while 14:48:26 <PublicServer> <V453000> it is also useful to understand the not-basics if you read it later again ;) 14:48:36 <PublicServer> <ryx> what's the correct way to fix that? 14:48:42 <PublicServer> <vladiano> yes, must do that after a few hours ingame 14:48:49 <PublicServer> <vladiano> will probably make a lot more sense 14:49:00 <PublicServer> <V453000> evil mode bridges yeah 14:49:06 <PublicServer> <V453000> various solutions, in the article I posted 14:53:17 <PublicServer> <ZxBiohazardZx> i gotta go, ttyl 14:53:21 <PublicServer> *** ZxBiohazardZx has left the game (leaving) 14:53:27 *** zxbiohazardzx has quit IRC 14:54:14 <PublicServer> <ryx> oh well, the new prio helps quite a bit, I'll leave it be for now 14:56:09 <PublicServer> <V453000> bai 14:56:12 <PublicServer> *** V453000 has left the game (leaving) 14:56:16 <PublicServer> <Jam35> cya 14:56:23 <PublicServer> <Maraxus> cu 14:57:21 <PublicServer> <ryx> hmm, what do you guys think of building a central spoke in the ML, so that not all trains need to round the entire thing? 14:58:54 *** a_sad_dude has quit IRC 15:04:38 <PublicServer> <ryx> urgh 15:04:40 <PublicServer> <ryx> that was me 15:05:38 <PublicServer> <ryx> if someone wants to help, i'd be grateful 15:06:52 <PublicServer> <ryx> anyone even still here? 15:07:12 <PublicServer> <Tray> I am 15:07:14 <PublicServer> <vladiano> i am, but it's my first game so don't think i can help 15:08:13 <PublicServer> <ryx> damn, I didn't know that cycling signals through path signal would do that 15:08:31 <PublicServer> <Tray> So youre idea is to split the ring into two with connections for goods trains? 15:08:47 <PublicServer> <ryx> well 15:08:51 <PublicServer> <ryx> let me draw it 15:09:47 <PublicServer> <Jam35> we now have a northern coal drop 15:09:55 <PublicServer> <Jam35> for stuff close to south drop 15:09:57 <PublicServer> <Tray> yeah but no trains escept for goods trains do have a reason to take the long ring. 15:10:08 <PublicServer> <ryx> all trains take it 15:10:23 <PublicServer> <ryx> since they start at their slh, and go back to it 15:10:53 <PublicServer> <Tray> they would take the short route 15:11:08 <PublicServer> <ryx> with my idea yes 15:11:18 <PublicServer> <ryx> currently they go all the way around the ring 15:11:20 <PublicServer> <Tray> so what about 15:12:14 <PublicServer> <ryx> depends on how you do the MLH, but it's pretty much the same thing 15:12:33 <PublicServer> <ryx> or do you want the trains to do an 8, having one ring in the different direction than the other? 15:12:35 <PublicServer> <Tray> oh 15:12:50 <PublicServer> <Tray> We should not rebuild the whole ML the drive in the other direction (: 15:14:06 <PublicServer> <ryx> how did you immediately find my plan before I labled it? 15:14:30 <PublicServer> <ryx> just chance, or is there a way to see where someone is building? 15:14:48 <PublicServer> <Tray> I looked at my coal drop zoomed out 15:15:18 <PublicServer> <ryx> aah 15:15:54 <PublicServer> <Tray> Jam35 there's a missing connecting for ingoing trains 15:17:04 <PublicServer> <vladiano> just FYI the exit from the coal drop is VERY busy 15:17:14 <PublicServer> <vladiano> it hits the mainline too hard 15:17:17 <PublicServer> <ryx> tray, try to avoid pbs whenever possible 15:17:36 <PublicServer> *** Maraxus has left the game (leaving) 15:17:57 <PublicServer> <vladiano> if it has to enter the ML my gues would be to spread out the intersection and double/triple stuff 15:17:58 *** Maraxus has quit IRC 15:17:59 <PublicServer> <Tray> Back in my time this was a legitimate use for pbs 15:18:30 <PublicServer> <ryx> you might be more right than I, but I always heard it can have subtle trouble and slowness 15:18:44 <PublicServer> <vladiano> basically the coal drop is non-functional now from what i can see 15:18:54 <PublicServer> <Tray> which? 15:18:56 <PublicServer> <vladiano> coal drop south 15:18:59 <PublicServer> <Tray> why? 15:19:01 <PublicServer> <ryx> it works, there just are trains stuck in one exit 15:19:09 <PublicServer> <ryx> they use the other exit fie 15:19:11 <PublicServer> <ryx> fine 15:19:19 <PublicServer> <ryx> though of course we should fix that 15:19:21 <PublicServer> <vladiano> they have been there for a long while 15:19:43 <PublicServer> <vladiano> half a game year mybe :))) 15:19:46 <PublicServer> <ryx> you have continous evil-mode-bridges in the hub 15:19:56 <PublicServer> <ryx> which is why the prio is never green 15:19:56 <PublicServer> <Tray> Yeah it's just an overall tendency for trains to by on the left track 15:20:15 <PublicServer> <ryx> maybe rebuild the hub with ml not on bridges.... 15:20:25 <PublicServer> <Tray> the prio is working 15:20:31 <PublicServer> <Tray> just the line is full 15:20:37 <PublicServer> <Tray> and no train can join this line 15:21:03 <PublicServer> <Tray> this is exactly working as intended 15:21:26 <PublicServer> <ryx> the line is not 100% full, it gets capacity sucked by the bridges 15:22:30 <PublicServer> <Tray> I do not understand. 15:22:41 <PublicServer> <Tray> the bridges are doubled so there should be no capacity issue 15:22:59 <PublicServer> <ryx> but there is a continuous slowdown situation 15:23:13 <PublicServer> <ryx> that easily eats 30% or more capacity 15:23:23 <PublicServer> <Jam35> that's called evil mode :) 15:23:29 <PublicServer> <ryx> look at the spacing behind the hub, when trains reach full speed 15:23:51 <PublicServer> <ryx> and because the bridges locally eat that much capacity, the prio is never green 15:23:53 <PublicServer> <Tray> I guess I have to build a proper prio ): 15:24:03 <PublicServer> <ryx> it's not the prio i'd say 15:24:14 <PublicServer> <Tray> we'll see 15:24:20 <PublicServer> <ryx> gl 15:24:34 <PublicServer> <ryx> (meant in a positive way) 15:24:48 <PublicServer> <Jam35> you could try replacing the presignals with block 15:24:50 <PublicServer> <Tray> prio to short ): 15:24:54 <PublicServer> <Jam35> at start of bridges 15:27:36 <PublicServer> <Tray> 13 tiles prio -.- I hate those fast trains 15:29:15 <PublicServer> <ryx> hmm, ml-traffic got lighter 15:29:27 <PublicServer> <Tray> Still a little too short prio 15:30:51 <PublicServer> <Tray> jep too short 15:32:33 <PublicServer> <ryx> steel pickup is completely stuck too 15:33:12 <PublicServer> <Tray> missing signal (: 15:33:26 <PublicServer> <Jam35> one solution: more lines 15:33:44 <PublicServer> <Jam35> close to needing it anyways 15:42:24 *** jrambo has quit IRC 15:42:46 <PublicServer> <ryx> what I meant about PBS: look !here, sometimes a train stops for no reason at the signal, because the PBS algo is too slow in finding a path 15:43:04 <PublicServer> <ryx> looks mostly fine though, just an observation 15:43:26 <PublicServer> <Tray> Yeah I'm aware of that situation 15:43:56 <PublicServer> <Tray> And I know what's wrong 15:44:06 <PublicServer> <Tray> now it should be better 15:44:52 <PublicServer> <Tray> Do you recognise the change? 15:45:03 <PublicServer> <ryx> I didn't memorize the signals behind it 15:45:13 <PublicServer> <Tray> one was one-way 15:45:30 <PublicServer> <Tray> and the path algorithm prefers a red oneway over a red two-way 15:45:52 <PublicServer> <ryx> ok 15:48:13 *** jrambo has joined #openttdcoop 15:49:53 *** a_sad_dude has joined #openttdcoop 15:52:06 <PublicServer> *** Jam35 has joined spectators 15:52:30 <PublicServer> <ben1066> Is there a meaning to the different colours? 15:53:54 <PublicServer> <Tray> no 15:53:56 <PublicServer> <ryx> hmm, we probably need quite long prios everywhere 15:54:14 <PublicServer> <Tray> or we switch to stronger engines 15:55:56 *** ODM has joined #openttdcoop 15:55:56 *** ChanServ sets mode: +o ODM 15:57:21 <PublicServer> <ryx> away for an hour or so, ttyl 15:57:44 <PublicServer> *** ryx has left the game (leaving) 15:57:56 *** ryx_ is now known as ryx 16:02:31 <PublicServer> <ben1066> Do we have coal drop? 16:02:37 <PublicServer> <Tray> two 16:04:47 <PublicServer> <Tray> vladi is that you who builds near wradhead? 16:05:15 <PublicServer> <ben1066> No that's me and I've no idea how to get the other line... 16:05:26 <PublicServer> <ben1066> And one of the curves is too small too 16:05:36 <PublicServer> <Tray> all 16:07:10 *** cornjuliox has joined #openttdcoop 16:07:16 <cornjuliox> @quickstart 16:07:17 <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart 16:07:49 <cornjuliox> !dl win64 16:07:49 <PublicServer> cornjuliox: http://binaries.openttd.org/nightlies/trunk/r26140/openttd-trunk-r26140-windows-win64.zip 16:08:17 <PublicServer> <ben1066> You got any idea how I could conect with suitable curve lengths? doesn't help having the town and power plant in the way... 16:08:43 <cornjuliox> hey all whats up? 16:10:23 <PublicServer> <ben1066> Fair enough 16:11:14 <PublicServer> <vladiano> afk 16:11:39 <PublicServer> <Tray> maybe like this 16:12:37 <cornjuliox> !help 16:12:37 <PublicServer> cornjuliox: http://www.openttdcoop.org/wiki/IRC_Commands 16:12:51 <cornjuliox> hey whats the server we're supposed to connect to in-game? 16:16:36 <cornjuliox> !password 16:16:36 <PublicServer> cornjuliox: weaves 16:16:52 <PublicServer> *** Player has joined spectators 16:18:20 <PublicServer> <Player> hmm i might've forgotten to chang e my name 16:18:34 <PublicServer> *** Player has left the game (leaving) 16:19:07 <PublicServer> *** cornjuliox joined the game 16:19:46 <PublicServer> <Tray> wee need a third line ): 16:22:38 *** ni has joined #openttdcoop 16:23:13 *** tyteen4a03 has joined #openttdcoop 16:24:53 <ryx> fun 16:26:17 <PublicServer> *** Tray has left the game (leaving) 16:27:18 <PublicServer> <cornjuliox> do you guys still run moneymaker lines while planning? 16:29:21 <tyteen4a03> @quickstart 16:29:22 <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart 16:30:41 <vladiano> anyone still here? 16:30:42 *** ni has quit IRC 16:35:11 <PublicServer> *** cornjuliox has left the game (leaving) 16:37:20 <tyteen4a03> !password 16:37:21 <PublicServer> tyteen4a03: larded 16:39:11 *** nicferirc has joined #openttdcoop 16:39:21 <PublicServer> *** Player has joined spectators 16:39:25 <nicferirc> !playercount 16:39:25 <PublicServer> nicferirc: Number of players: 4 (2 spectators) 16:39:37 <PublicServer> *** Player has changed his/her name to tyteen4a03 16:39:49 <nicferirc> !password 16:39:49 <PublicServer> nicferirc: larded 16:40:03 <PublicServer> *** nicfer joined the game 16:40:09 <PublicServer> *** nicfer has joined company #1 16:40:14 <PublicServer> *** tyteen4a03 has joined company #1 16:44:41 <cornjuliox> looks like most are afk right now 16:52:43 <PublicServer> <nicfer> autoreplace was on 16:52:49 <PublicServer> <nicfer> that's why the jam 16:53:52 <PublicServer> <tyteen4a03> was looking and horrified :P 16:54:30 <PublicServer> <nicfer> the autoreplace toggle was slightly over the 'on' switch 16:55:20 <PublicServer> <nicfer> oh noes evil mode @ /bio north of factory drop entry 16:57:37 <tyteen4a03> would it clear? 16:58:36 <PublicServer> <nicfer> after some trains go into that /bio sideline it clears 16:59:18 <PublicServer> <nicfer> until a train surpasses the prio and enters ML 17:00:42 <PublicServer> <nicfer> I think some sections need tripling already 17:01:16 * tyteen4a03 is new so.. just watching 17:06:50 <PublicServer> Server has exited 17:06:50 *** PublicServer has quit IRC 17:07:10 <tyteen4a03> that was... unexpected 17:08:02 <vladiano> just back from afk 17:08:04 <vladiano> what happened 17:08:05 <vladiano> ? 17:10:28 <tyteen4a03> vladiano, don't know, server just ragequitted 17:10:56 <vladiano> seems like it :) 17:15:24 <Taede> hmm 17:22:06 *** retro|cz has quit IRC 17:24:07 *** PublicServer has joined #openttdcoop 17:24:07 <PublicServer> Autopilot engaged 17:24:07 <PublicServer> Loading savegame: '{#openttdcoop} - The Public Server (www.openttdcoop.org)' 17:24:07 *** ChanServ sets mode: +v PublicServer 17:24:07 *** Webster changes topic to "Cooperative OpenTTD | PSG272 (r26140) | STAGE: wtf | New players, use @quickstart and !help | www.openttdcoop.org" 17:24:09 <vladiano> any admin around? 17:24:47 * Taede raises hand 17:25:20 <vladiano> :) hi Taede 17:25:29 <Taede> !changepw 17:25:29 <PublicServer> Taede: Password changed to sultan 17:25:32 <Taede> !auto 17:25:32 <PublicServer> *** Taede has enabled autopause mode. 17:25:34 <vladiano> did the beast overheat? 17:25:35 <vladiano> :) 17:25:46 <Taede> no, the game crashed 17:25:51 <Taede> and the irc client with it 17:27:09 <PublicServer> *** Game still paused (number of players) 17:27:17 <PublicServer> <Player> and we're back online 17:27:20 <PublicServer> <Player> oops 17:27:26 <PublicServer> *** Player has changed his/her name to vladiano 17:28:05 <nicferirc> !password 17:28:05 <PublicServer> nicferirc: sultan 17:28:17 <PublicServer> *** Game still paused (number of players) 17:28:19 <PublicServer> *** nicfer joined the game 17:29:42 * Taede makes note to include crash.* recovery script in soap 17:30:09 <PublicServer> <vladiano> gtg, see you all later 17:30:17 <PublicServer> *** vladiano has left the game (leaving) 17:43:10 *** Mark has joined #openttdcoop 17:43:21 <Mark> hi 17:43:52 <Mark> !password 17:43:52 <PublicServer> Mark: sultan 17:43:59 <PublicServer> *** Game still paused (number of players) 17:44:00 <PublicServer> *** Mark joined the game 17:44:49 <PublicServer> *** Game still paused (number of players) 17:44:49 <PublicServer> *** Game unpaused (number of players) 17:44:52 <PublicServer> *** tyteen4a03 joined the game 17:45:05 <PublicServer> Server has exited 17:45:05 *** PublicServer has quit IRC 17:45:17 <tyteen4a03> Taede, think the server hates me 17:47:14 <Mark> wtf 17:50:16 <Mark> @op 17:50:16 *** Webster sets mode: +o Mark 17:50:19 <Mark> !restart 17:54:11 *** Djanxy has joined #openttdcoop 18:02:03 *** vladiano has quit IRC 18:09:37 <Taede> hmm 18:09:42 <Taede> crashed again, same message 18:10:35 <Taede> tyteen4a03: did you try to do something to vehicles before publicserver quit? 18:11:29 <tyteen4a03> Taede, I replaced 4 old trucks 18:11:37 *** tyteen4a03 has quit IRC 18:11:53 <Taede> :( 18:11:59 <Taede> didnt mean you to quit 18:12:28 *** tyteen4a03 has joined #openttdcoop 18:13:23 *** mfb- has joined #openttdcoop 18:13:24 *** ChanServ sets mode: +o mfb- 18:13:29 <mfb-> hi 18:13:39 <Taede> ello 18:14:01 <tyteen4a03> Taede, don't quite remember the exact model but the wood truck costed 00 I think 18:14:20 <Taede> gonna put the savegame online, want to see if it can be reproduced offline 18:20:26 *** PublicServer has joined #openttdcoop 18:20:26 <PublicServer> Autopilot engaged 18:20:26 <PublicServer> Loading savegame: '{#openttdcoop} - The Public Server (www.openttdcoop.org)' 18:20:26 *** ChanServ sets mode: +v PublicServer 18:20:26 *** Webster changes topic to "Cooperative OpenTTD | PSG272 (r26140) | STAGE: wtf | New players, use @quickstart and !help | www.openttdcoop.org" 18:20:42 <Taede> ok, hold off on those trucks just now, and it should be fine 18:20:49 <Taede> i got a copy of the savegame for testing 18:21:35 <tyteen4a03> Taede, ok 18:28:56 <nicferirc> !players 18:28:59 <PublicServer> nicferirc: There are currently no clients connected to the server 18:29:07 <tyteen4a03> !password 18:29:07 <PublicServer> tyteen4a03: trance 18:29:23 <PublicServer> *** Game still paused (number of players) 18:29:25 <PublicServer> *** nicfer joined the game 18:35:24 *** zxbiohazardzx has joined #openttdcoop 18:35:29 <zxbiohazardzx> !players 18:35:31 <PublicServer> zxbiohazardzx: Client 5 is nicfer, a spectator 18:35:36 <zxbiohazardzx> !password 18:35:36 <PublicServer> zxbiohazardzx: envoys 18:35:59 <PublicServer> *** Game still paused (number of players) 18:36:01 <PublicServer> *** ZxBiohazardZx joined the game 18:36:04 *** Maraxus has joined #openttdcoop 18:36:04 *** ChanServ sets mode: +o Maraxus 18:36:35 <PublicServer> *** Game still paused (number of players) 18:36:37 <PublicServer> *** Maraxus joined the game 18:36:39 <PublicServer> <ZxBiohazardZx> heya 18:36:53 <PublicServer> <Maraxus> hi 18:37:19 <Taede> ello 18:37:45 <PublicServer> <ZxBiohazardZx> so what is everyone up to 18:38:55 <PublicServer> *** Maraxus has joined company #1 18:38:55 <PublicServer> *** Game unpaused (number of players) 18:39:09 <PublicServer> Server has exited 18:39:09 *** PublicServer has quit IRC 18:39:15 <Taede> hm 18:39:19 <mfb-> short visit 18:39:22 <zxbiohazardzx> eehm wut 18:39:24 <Taede> restarting the server yet again appratantly 18:39:25 <zxbiohazardzx> haha 18:39:28 <zxbiohazardzx> exied haha 18:39:33 <Taede> shall i just convert to soap 18:39:33 <zxbiohazardzx> !password 18:39:35 <Taede> ? 18:39:45 <zxbiohazardzx> might as well, its down atm anyway 18:41:19 *** coopserver has joined #openttdcoop 18:41:19 *** ChanServ sets mode: +o coopserver 18:41:29 <Taede> !start 18:43:06 <coopserver> Connecting... 18:43:06 <coopserver> Connection failed 18:45:52 <Taede> second 18:55:16 <V453000> heyo 18:55:48 <ryx> wb 18:56:01 <Taede> ola V 18:56:41 <V453000> no gaym? 18:57:13 <mfb-> !start 18:57:24 <V453000> !gaym 18:57:43 <Taede> coopserver isnt playing ball atm 18:58:33 <ryx> must.. resist.. pointing out that coopserver should rather play openttd 18:58:56 * tyteen4a03 broke the server \o/ 19:06:56 <coopserver> Connecting... 19:06:57 <coopserver> Now playing on #openttdcoop - Public Server (www.openttdcoop.org) (Version r26193) 19:10:20 <ryx> !dl 19:10:20 <coopserver> ryx: !download lin|lin64|osx|ottdau|source|win32|win64|win9x 19:10:21 <coopserver> ryx: http://www.openttd.org/en/download-trunk/r26193 19:17:55 <Taede> !password 19:17:55 <coopserver> Taede: metric 19:18:00 <Taede> good bot 19:20:13 <Maraxus> !ip 19:20:13 <coopserver> Maraxus: ps.openttdcoop.org:3983 19:20:21 <Taede> that ip is not yet correct 19:20:30 <Taede> use publicserver-new.openttdcoo.org for the time being 19:22:15 *** zxbiohazardzx has quit IRC 19:23:04 <ryx> !password 19:23:04 <coopserver> ryx: newgrf 19:23:14 <coopserver> *** Game still paused (connecting clients, number of players) 19:23:15 <coopserver> *** ryx has joined 19:23:15 <coopserver> *** Game still paused (number of players) 19:23:15 <Taede> !dl lin64 19:23:15 <coopserver> Taede: http://binaries.openttd.org/nightlies/trunk/r26193/openttd-trunk-r26193-linux-generic-amd64.tar.xz 19:23:21 <Taede> is it hte right game ryx? 19:23:24 <ryx> nope 19:23:28 <Taede> !contentupdate 19:23:28 <coopserver> Taede: Performing content update 19:23:29 <coopserver> Content server connection established 19:23:45 <Taede> !content 19:23:46 <coopserver> Downloading 45 file(s) (329942241 bytes) 19:24:22 <Taede> !content 19:24:23 <coopserver> Downloading 43 file(s) (317997152 bytes) 19:24:50 <ryx> so you were waiting for someone to connect? because I was waiting for it having the right game, could see from outside that it was wrong 19:25:32 <Taede> it only occurred to me there that it may not have loaded the right game due to missing content 19:25:36 <Taede> !content 19:25:37 <coopserver> Downloading 43 file(s) (317997152 bytes) 19:25:40 <coopserver> Content server connection closed 19:27:54 <coopserver> Content server connection established 19:31:55 <coopserver> Content server connection closed 19:35:25 <coopserver> Content server connection established 19:36:17 <Taede> !rcon ls 19:36:17 <coopserver> Sorry, still processing previous rcon command 19:36:28 <coopserver> Content server connection closed 19:36:33 <coopserver> Starting new game 19:36:33 <coopserver> *** ryx has left the game (connection lost) 19:36:35 <coopserver> Now playing on #openttdcoop - Public Server (www.openttdcoop.org) (Version r26193) 19:36:37 <coopserver> ERROR: Game Load Failed, NewGRF mismatch 19:36:38 <coopserver> *** Game paused (number of players) 19:36:42 <Taede> o_O 19:36:47 <Taede> !contentupdate 19:36:47 <coopserver> Taede: Performing content update 19:36:48 <coopserver> Content server connection established 19:37:16 <Taede> !content 19:37:17 <coopserver> Downloading 0 file(s) (0 bytes) 19:37:36 <coopserver> *** ryx has left the game (connection lost) 19:37:49 <coopserver> Content server connection closed 19:38:48 <Taede> duh 19:38:53 <Taede> !rescan 19:38:53 <coopserver> Taede: Scanning content directories 19:39:06 <coopserver> Taede: Rescan completed 19:39:28 <Taede> !rcon pwd 19:39:29 <coopserver> /home/openttd/svn-publicserver/server/save/autosave/ 19:39:31 <Taede> !rcon load 1 19:39:32 <coopserver> Starting new game 19:39:33 <coopserver> Now playing on #openttdcoop - Public Server (www.openttdcoop.org) (Version r26193) 19:39:34 <coopserver> *** Game paused (number of players) 19:39:39 <Taede> much better 19:40:09 <tyteen4a03> Taede, what is the new address or should I refrain from playing in general 19:41:10 <Taede> new address is publicserver-new.openttdcoop.org:3983 (this should only be temporary untill ps.o.o is transferred) 19:41:39 <Taede> i'd like to know is this newer openttd version still exhibits the same bug 19:42:23 <Taede> bbl, time to put the little one to bed 19:42:26 <ryx> !password 19:42:26 <coopserver> ryx: travel 19:42:32 <coopserver> *** Game still paused (connecting clients, number of players) 19:42:34 <coopserver> *** ryx has joined 19:42:34 <coopserver> *** Game still paused (number of players) 19:42:48 <Taede> right game now ryx ? 19:43:05 <ryx> yes 19:43:06 <ryx> thanks 19:43:08 <Taede> :D 19:43:14 <Taede> bbl 19:44:31 <tyteen4a03> Taede, shows as offline 19:44:43 <tyteen4a03> oh have your kids go to bed first 19:44:44 <ryx> tyteen4a03: you can simply use the server search 19:44:48 <ryx> and search for coop 19:45:11 <tyteen4a03> ryx, oh new server is advertised? 19:45:22 <ryx> thats how I found it 19:46:31 *** a_sad_dude has quit IRC 19:49:05 <Maraxus> !password 19:49:05 <coopserver> Maraxus: owners 19:49:29 <coopserver> *** Game still paused (connecting clients, number of players) 19:49:32 <coopserver> *** Maraxus has joined 19:49:32 <coopserver> *** Game still paused (number of players) 19:51:53 <ryx> why are there depots at coal drop south? 19:53:03 <coopserver> <Maraxus> for autoreplacing purposes 19:53:32 <Tray> !password 19:53:32 <coopserver> Tray: accent 19:53:52 <Tray> !ip 19:53:52 <coopserver> Tray: ps.openttdcoop.org:3983 19:54:25 <Tray> Ehrm 19:54:28 <Tray> !ip 19:54:28 <coopserver> Tray: ps.openttdcoop.org:3983 19:55:08 <tyteen4a03> !password 19:55:08 <coopserver> tyteen4a03: verify 19:55:09 <Tray> Server's offline for me, any help? 19:55:24 <ryx> it has a different ip 19:55:25 <tyteen4a03> Tray, advertised list should have it 19:55:39 <coopserver> *** Game still paused (connecting clients, number of players) 19:55:42 <coopserver> *** Player has joined 19:55:42 <coopserver> *** Game still paused (number of players) 19:55:42 <ryx> <Taede> new address is publicserver-new.openttdcoop.org:3983 (this should only be temporary untill ps.o.o 19:55:42 <coopserver> *** Game unpaused (number of players) 19:55:45 *** zxbiohazardzx has joined #openttdcoop 19:55:50 <coopserver> <ryx> yay 19:55:51 <zxbiohazardzx> sooo how did the update thingy go? 19:55:53 <zxbiohazardzx> !players 19:56:02 <coopserver> <ryx> things are running right ow 19:56:09 <Tray> !dl win32 19:56:09 <coopserver> Tray: http://binaries.openttd.org/nightlies/trunk/r26193/openttd-trunk-r26193-windows-win32.zip 19:56:17 <zxbiohazardzx> hmmz !players isnt responding 19:56:28 <tyteen4a03> Taede, continue to not touch the trucks? 19:56:29 <zxbiohazardzx> !dl win64 19:56:29 <coopserver> zxbiohazardzx: http://binaries.openttd.org/nightlies/trunk/r26193/openttd-trunk-r26193-windows-win64.zip 19:56:50 *** a_sad_dude has joined #openttdcoop 19:57:06 <Maraxus> !playercount 19:57:06 <coopserver> Maraxus: There are currently 2 players and 1 spectators, making a total of 3 clients connected 19:57:24 <zxbiohazardzx> !password 19:57:24 <coopserver> zxbiohazardzx: sticky 19:57:27 <coopserver> *** Game paused (connecting clients) 19:57:29 <coopserver> *** ZxBiohazardZx has joined 19:57:29 <coopserver> *** Game unpaused (connecting clients) 19:57:33 <coopserver> <ZxBiohazardZx> yej 19:58:24 <coopserver> <ZxBiohazardZx> eeehm we have a deaddlock on the coal drop? 19:58:24 <coopserver> <ZxBiohazardZx> haha 19:58:33 <coopserver> <ZxBiohazardZx> visible depots ftw 19:58:40 <Tray> !password 19:58:40 <coopserver> Tray: hanger 19:58:49 <coopserver> *** Game paused (connecting clients) 19:58:52 <coopserver> *** Tray has joined 19:58:52 <coopserver> *** Game unpaused (connecting clients) 19:58:54 <coopserver> <ryx> doesn't look dead to me 19:58:55 <coopserver> <ZxBiohazardZx> lets start adding 3rds 19:59:05 <coopserver> <ZxBiohazardZx> see !this 19:59:15 <coopserver> <ZxBiohazardZx> anyway im gonna start working on 3rds 19:59:20 <coopserver> <ryx> not dead 19:59:43 <coopserver> <ryx> just huge local jam 20:01:31 <coopserver> *** Maraxus has joined company #1 20:02:14 <coopserver> <ryx> that coal-drop prio is quite long 20:02:27 <coopserver> <ZxBiohazardZx> start adding 3rds to solf :) 20:02:30 <coopserver> <ZxBiohazardZx> solve* 20:02:34 <coopserver> <ZxBiohazardZx> darn CL4 though :( 20:02:38 <tyteen4a03> so many trains 20:02:41 <coopserver> <Tray> shorter prios slow down the ml 20:02:53 <coopserver> <Tray> these trains so accelerate a long time 20:03:09 <coopserver> <ryx> i know 20:03:41 <coopserver> <ryx> w00t, expanding _all_ hubs 20:05:04 <coopserver> <ZxBiohazardZx> darnit 20:07:25 <tyteen4a03> ryx, where you're building now... 2 trains facing each other? 20:07:36 <tyteen4a03> nvm blind 20:07:55 <tyteen4a03> maybe I should not even watch when my brain refuses to work for the 792th time 20:08:04 <coopserver> <ryx> I'm building at a mfb hub somewhere 20:08:11 <coopserver> <ryx> not currently involving trains 20:08:34 <tyteen4a03> yeah I was blind :) 20:14:49 <coopserver> <ryx> we kinda should name our hubs 20:15:11 <coopserver> <ZxBiohazardZx> go start naming, atm im just adding 3rds from 1 point going along the way 20:15:23 <coopserver> <ryx> i'm helping 20:16:43 <coopserver> <ryx> ok, we have non-coal-trains in the south coal drop 20:23:15 <coopserver> <ryx> wow, i shifted lanes around without things exploding 20:23:37 <coopserver> <ZxBiohazardZx> 3rd for 1/4th map i recon 20:24:08 <coopserver> <ZxBiohazardZx> making the ML RRR everywhere then ill check the sidings 20:24:23 <coopserver> <ryx> did you see my tiny bit of 3rd 20:24:28 <coopserver> <ZxBiohazardZx> where? 20:24:35 <coopserver> <ZxBiohazardZx> aka no 20:24:42 <coopserver> <ryx> !here 20:25:02 <coopserver> <ZxBiohazardZx> ah nope but thx 20:31:50 <Taede> back 20:31:56 <coopserver> <ryx> wb 20:32:17 <Taede> tyteen4a03: which trucks did you replace with what when the server crashed? 20:32:26 <Taede> i loaded te game locally, and i want to see if i can reproduce it 20:32:27 <coopserver> <Tray> this join by mfb at Rutburg is a mess it's joining the msl, a sl and die ml ): 20:32:58 <tyteen4a03> Taede, near a Wood pickup that had to load wood with trucks.. don't quite remember where they were 20:33:39 <Taede> did you replace them manually? 20:33:39 <tyteen4a03> Taede, nevermind, they were the only road vehicles this save has 20:33:42 <tyteen4a03> Taede, yes 20:33:56 <Taede> yes, but if it causes a crash, a bugreport should be filed 20:34:21 <Taede> also, i want to know if this bug got fixed somewhere between 26140 and 26193 20:34:59 <coopserver> <ryx> dat jam 20:35:25 <Taede> do you remember which vehicle you were replacing it with? 20:36:46 <coopserver> <ryx> meh, said hub is part of a bypass that's currently jamming up the system 20:36:58 <coopserver> <ZxBiohazardZx> where? 20:37:16 <coopserver> <ryx> !bypass 20:37:42 <tyteen4a03> now that I have the truck list... 20:37:49 <coopserver> <ZxBiohazardZx> its a big sideline and that corner is a messy one 20:37:51 <coopserver> <ryx> oh, and where it says "bypass /bio" 20:37:53 <coopserver> <ZxBiohazardZx> needs a better SLH indeed 20:38:03 <coopserver> <ryx> penalty? 20:38:13 <coopserver> <ZxBiohazardZx> yeah the bypass /bio is a trick to cut off the strange construct in the corner 20:38:19 <coopserver> <ZxBiohazardZx> ill check after i add 3rd 20:38:41 <tyteen4a03> Taede, the prices seems to be all different from when I bought them... 20:39:04 <tyteen4a03> Taede, but it should be a Mettler 20:39:09 <Taede> ok, so it may have gotten fixed 20:39:15 <coopserver> <ZxBiohazardZx> brb phone 20:39:37 <tyteen4a03> it also has a 0% reliability apparently 20:39:46 <Taede> hm, the savegame i used already had 3 mettlers 20:41:00 <Taede> and they seem to hold livestock 20:41:01 <coopserver> <ryx> added two reverse pbs as penalty to bypass 20:41:02 <Taede> weird 20:41:19 <coopserver> <ryx> seems to work so far 20:41:23 <Taede> well, leave em for now 20:41:31 <Taede> cant seem to reproduce here 20:41:43 <mfb-> Tray: at the time I built there, I just connected a single line into an existing merger :D 20:42:03 <Taede> !password 20:42:03 <coopserver> Taede: clamps 20:42:08 <coopserver> *** Game paused (connecting clients) 20:42:10 <coopserver> *** Taede has joined 20:42:10 <coopserver> *** Game unpaused (connecting clients) 20:42:25 <mfb-> !dl win32 20:42:25 <coopserver> mfb-: http://binaries.openttd.org/nightlies/trunk/r26193/openttd-trunk-r26193-windows-win32.zip 20:42:36 <coopserver> *** Taede has joined company #1 20:45:04 <Taede> well, cant reproduce the bug anymore, so ill leave it at that 20:45:17 <mfb-> !password 20:45:17 <coopserver> mfb-: drives 20:45:24 <coopserver> *** Game paused (connecting clients) 20:45:28 <coopserver> *** mfb has joined 20:45:28 <coopserver> *** Game unpaused (connecting clients) 20:45:44 <coopserver> <mfb> uhm.. that is not rutford 20:45:48 <coopserver> <ryx> 3rd currently stops at Tunnton with a very ugly merge that just got an emergency prio 20:45:56 <coopserver> <mfb> ah that was Jam 20:45:59 <coopserver> <mfb> and it jams 20:46:18 <coopserver> <mfb> lol 2->1 20:46:22 <coopserver> <mfb> not surprising 20:46:38 <Taede> !playercount 20:46:38 <coopserver> Taede: There are currently 7 players and 0 spectators, making a total of 7 clients connected 20:46:57 <tyteen4a03> also a huge jam at !jam 20:47:03 <coopserver> <ZxBiohazardZx> back 20:47:08 <coopserver> <ryx> well, it was still WIP when I saw a jam at the other end of the map, and then someone put trains on it 20:47:11 *** cornjuliox has quit IRC 20:47:11 <Taede> btw, zxbiohazardzx: players is limited to ops now, you can use !playercount to see if there are ppl on the server 20:47:14 <coopserver> <ZxBiohazardZx> yeah its not 3 yet 20:47:23 <coopserver> <ZxBiohazardZx> ah ok Taede 20:47:28 <coopserver> <mfb> evil mode 20:47:34 <coopserver> <ZxBiohazardZx> ill update that SLH when i get there 20:47:42 <coopserver> <ZxBiohazardZx> its not evilmode? 20:47:42 <coopserver> *** Player has joined spectators 20:47:55 <coopserver> *** Player has changed his/her name to tyteen4a03 20:48:01 <coopserver> <ZxBiohazardZx> i made prio stop ealy 20:48:13 <coopserver> <ZxBiohazardZx> but im gonna make it a 4 lane ML, LLRR sl 20:48:25 <coopserver> <ZxBiohazardZx> but first the rest has to get 3rd 20:50:04 <coopserver> <ryx> i dislike expanding hubs 20:54:27 <Taede> !companies 20:54:27 <coopserver> Taede: Company '1' (Orange): Little Parningwell Transport, Founded in 2100, Vehicles owned: 308 Trains, 3 Roadvehicles, 0 Ships and 0 Aeroplanes 20:54:57 <coopserver> <Tray> bio these prios are way too short 20:55:22 <coopserver> <ZxBiohazardZx> easy to make them longer, relax 20:55:33 <coopserver> <ZxBiohazardZx> its wip, let trains roll before i update prios 20:55:45 <coopserver> <ZxBiohazardZx> you can add another signal by changing end to combo and making the next an end 20:56:08 *** EyeMWing has quit IRC 20:56:55 <coopserver> <Tray> I'm aware but one the middle line it's now length 8 but it should be greater than 12 20:56:58 <coopserver> <Tray> maybe even longer 20:57:38 <coopserver> *** tyteen4a03 has left the game (connection lost) 20:59:12 <coopserver> *** ryx has joined spectators 21:00:36 <coopserver> <ZxBiohazardZx> accesible logic, great 21:00:41 <coopserver> <mfb> :D 21:00:50 <coopserver> *** Taede has joined spectators 21:01:45 <coopserver> <mfb> 3rd at rutburg done 21:02:27 <coopserver> <ryx> poor rutburg, I'm sure they will love the noise 21:02:34 <coopserver> <ZxBiohazardZx> struggling on Trays junct 21:02:37 <coopserver> <mfb> :p 21:02:46 <coopserver> <ZxBiohazardZx> object and strange slh layout 21:02:53 <coopserver> <ZxBiohazardZx> might just redo it all if i can disrupt it a bit 21:03:10 <coopserver> <ryx> i also already thought about redoing that one 21:03:18 <coopserver> <ryx> but since I'm about to leave 21:04:16 <coopserver> *** ryx has joined company #1 21:04:23 <Jam35> I haven't made any 3rds :) 21:04:26 <coopserver> <ryx> gonna recolor the rainbow bridge though 21:04:32 <Jam35> (20:48) 21:04:53 <coopserver> <mfb> why? 21:05:02 <coopserver> <mfb> btw you don't have to remove them to recolor them 21:05:08 <coopserver> <ZxBiohazardZx> 3rds are fun 21:05:14 <coopserver> <mfb> hmm 21:05:20 <coopserver> <mfb> ah 21:05:29 <coopserver> <mfb> just convert the type 21:05:36 <coopserver> <ryx> ah yes, forgot 21:05:42 <Jam35> depends on your outlook but still I ain't made any :P 21:05:42 <coopserver> <ryx> never worked with purr before 21:06:23 <coopserver> *** ryx has left the game (Leaving) 21:06:32 <coopserver> <mfb> wtf is that blue system 21:06:39 <ryx> and with recolor, I meant keeping the colorscheme on the third 21:06:45 <coopserver> <Tray> auto replace on/off 21:06:47 <coopserver> <mfb> ah 21:06:57 *** ODM has quit IRC 21:07:13 <ryx> gotta go, hf 21:07:32 *** tyteen4a03 has quit IRC 21:09:31 <Jam35> !password 21:09:31 <coopserver> Jam35: denied 21:09:35 *** Max| has quit IRC 21:09:35 <coopserver> *** Game paused (connecting clients) 21:09:41 <coopserver> *** Jam35 has joined 21:09:41 <coopserver> *** Game unpaused (connecting clients) 21:10:34 <coopserver> <ZxBiohazardZx> hate bridges causing issues there but ok 21:11:49 <coopserver> *** Jam35 has joined company #1 21:15:56 <coopserver> <Maraxus> gn 21:16:02 <coopserver> <mfb> gn 21:16:06 <coopserver> *** Maraxus has left the game (Leaving) 21:16:08 *** Max| has joined #openttdcoop 21:16:16 *** Maraxus has quit IRC 21:20:38 <coopserver> *** Jam35 has joined spectators 21:23:34 <coopserver> <mfb> massive jam 21:23:42 <coopserver> <mfb> @middle line 21:24:02 <coopserver> <mfb> related to steel mill 21:24:14 <coopserver> <ZxBiohazardZx> nah 21:24:21 <coopserver> <ZxBiohazardZx> its 3rd usage and some blockages due to 3rds 21:24:39 <coopserver> <ZxBiohazardZx> solved 21:24:50 <coopserver> <ZxBiohazardZx> partially that is, till next ofc 21:24:57 <coopserver> <mfb> :p 21:25:12 <coopserver> <ZxBiohazardZx> coal drop north blegh, is that in use? 21:25:41 <coopserver> <ZxBiohazardZx> apparently, so it needs proper branch 21:29:03 *** Mark has quit IRC 21:29:05 <coopserver> <mfb> something is wrong with the lines, trains prefer some lines over others 21:29:11 <coopserver> <mfb> even with a red exit signal 21:33:59 <coopserver> <ZxBiohazardZx> iron drop split is to close to steel pickup waitbays 21:34:32 <coopserver> <mfb> + no overflow there 21:34:38 <coopserver> <ZxBiohazardZx> that 21:34:46 <coopserver> <ZxBiohazardZx> anyway back to adding 3rd 21:37:48 <coopserver> <mfb> 3/2 hubs missing 21:39:48 <coopserver> <ZxBiohazardZx> good enough 3rd there :) 21:39:59 <coopserver> <mfb> where? 21:43:01 <coopserver> <mfb> 3rd done? 21:43:27 <coopserver> <mfb> too much wtf 21:43:31 <coopserver> <mfb> !wtf 21:44:42 <coopserver> <ZxBiohazardZx> haha 21:44:49 <coopserver> <ZxBiohazardZx> 3rd done on big part 21:44:53 <coopserver> <ZxBiohazardZx> just some jams related to work 21:46:59 <coopserver> <ZxBiohazardZx> ok wtf 21:47:03 <coopserver> <mfb> something is broken 21:47:07 <coopserver> <ZxBiohazardZx> why is train 121 ignoring the choices 21:47:18 <coopserver> <ZxBiohazardZx> see 121? 21:47:30 <coopserver> <mfb> found one reversed signals in outer line 21:48:09 <coopserver> <mfb> and one in inner line 21:48:11 <coopserver> <mfb> should work now 21:48:22 <coopserver> <ZxBiohazardZx> great thx 21:49:11 <coopserver> <ZxBiohazardZx> i see you got 3rd in at my hub as well? 21:49:12 <coopserver> <ZxBiohazardZx> nice 21:49:14 <coopserver> <ZxBiohazardZx> im off then :) 21:49:18 <coopserver> <mfb> hmm 21:49:22 <coopserver> <mfb> you made ugly CLs :( 21:49:30 <coopserver> <ZxBiohazardZx> todo: make my sideline LLRR 21:49:30 <coopserver> <ZxBiohazardZx> XD 21:49:37 <coopserver> <ZxBiohazardZx> yeah well they did fit.... 21:49:40 <coopserver> <ZxBiohazardZx> its ugly but yeah 21:50:57 <coopserver> <ZxBiohazardZx> if you want true fun, the lower corner is a mess 21:51:12 <coopserver> <mfb> that's where I saw the CL1 21:51:14 <coopserver> <ZxBiohazardZx> no proper SLH/BBH, bypasses and mayhem and ugly merges 21:51:47 <mfb-> I got rid of the bypass 1h ago 21:52:11 <coopserver> <ZxBiohazardZx> still ugly on the SLH style, but i guess we can blame water 21:52:14 <coopserver> <ZxBiohazardZx> anyway im off 21:52:24 <coopserver> *** ZxBiohazardZx has left the game (Leaving) 21:52:25 <coopserver> <mfb> oh well 21:52:33 <coopserver> <mfb> for a 1-way ring it's fine 21:52:44 <coopserver> *** Jam35 has left the game (Leaving) 21:52:52 *** zxbiohazardzx has quit IRC 22:00:42 <coopserver> *** Tray has left the game (general timeout) 22:00:43 <coopserver> *** Game paused (number of players) 22:01:18 <coopserver> *** mfb has left the game (Leaving) 22:01:28 *** Tray-Sellars has joined #openttdcoop 22:05:42 <Tray-Sellars> !password 22:05:42 <coopserver> Tray-Sellars: nicest 22:05:58 <coopserver> *** Game still paused (connecting clients, number of players) 22:06:00 <coopserver> *** Tray has joined 22:06:01 <coopserver> *** Game still paused (number of players) 22:07:41 *** Tray-Sellars has quit IRC 22:07:41 <coopserver> *** Tray has left the game (connection lost) 22:08:10 *** Tray has quit IRC 22:13:53 <coopserver> *** Taede has left the game (connection lost) 22:21:22 *** mfb- has quit IRC 22:27:48 *** Progman has joined #openttdcoop 22:34:07 <ryx> !pw 22:34:14 <ryx> !password 22:34:14 <coopserver> ryx: malloc 22:34:24 <coopserver> *** Game still paused (connecting clients, number of players) 22:34:26 <coopserver> *** ryx has joined 22:34:26 <coopserver> *** Game still paused (number of players) 22:42:41 <coopserver> *** ryx has left the game (Leaving) 23:01:56 *** brylie has quit IRC 23:16:34 *** Jam35 has quit IRC 23:42:57 *** Taede has quit IRC 23:43:12 *** Taede has joined #openttdcoop 23:43:12 *** ChanServ sets mode: +o Taede 23:49:04 *** valhallasw has quit IRC 23:58:29 <phatmatt> !dl 23:58:29 <coopserver> phatmatt: !download lin|lin64|osx|ottdau|source|win32|win64|win9x 23:58:30 <coopserver> phatmatt: http://www.openttd.org/en/download-trunk/r26193