Config
Log for #openttdcoop on 3rd January 2014:
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00:05:21  <PublicServer> <phatmatt> iron drop's mill disappeared :D
00:30:51  <PublicServer> *** phatmatt has joined spectators
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00:38:08  <Jam35> bfn
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01:25:41  <PublicServer> <mfb> shared orders :(((
01:25:43  <PublicServer> <mfb> well
01:25:47  <PublicServer> <mfb> no shared orders :((((
01:26:41  <PublicServer> <mfb> don't worry, that will solve itself soon
01:26:44  <PublicServer> <mfb> at sindham forest
01:27:34  <PublicServer> <mfb> that overflow won't work I think
01:28:04  <PublicServer> <nicfer> it worked as soon as I built it
01:28:07  <PublicServer> <mfb> trains will try to leave the depot even if there is a train waiting
01:28:17  <PublicServer> <mfb> you didn't need it in the designed way
01:28:52  <PublicServer> <mfb> anyway, we don't need it any more
01:29:10  <PublicServer> <mfb> :D
01:29:14  <PublicServer> <mfb> just to make sure
01:31:47  <PublicServer> <mfb> good night
01:31:53  <PublicServer> <nicfer> bye
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01:35:56  <PublicServer> <nicfer> fixed a jam on SAWMILL GOODS PICKUP north
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01:44:59  <mfb-> a jam \o/
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05:45:05  <V453000> !password
05:45:06  <PublicServer> V453000: churns
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05:45:29  <PublicServer> <V453000> heyo
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05:46:23  <V453000> I love you mfb =D
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11:52:58  <Tray> !playercount
11:52:59  <PublicServer> Tray: Number of players: 1 (0 spectators)
11:53:07  <Tray> !password
11:53:07  <PublicServer> Tray: curter
11:53:38  <PublicServer> *** Game still paused (number of players)
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11:53:38  <PublicServer> <Tray> hi
11:53:39  <PublicServer> *** Tray joined the game
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12:23:12  <zxbiohazardzx> !players
12:23:14  <zxbiohazardzx> !password
12:23:15  <PublicServer> zxbiohazardzx: enigma
12:23:15  <PublicServer> zxbiohazardzx: Client 36 (Orange) is Tray, in company 1 (Little Parningwell Transport)
12:23:15  <PublicServer> zxbiohazardzx: Client 12 (Orange) is ben1066, in company 1 (Little Parningwell Transport)
12:23:26  <PublicServer> *** ZxBiohazardZx joined the game
12:23:29  <PublicServer> <ZxBiohazardZx> heya both
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12:23:36  <PublicServer> <ZxBiohazardZx> ah WTF stage :)
12:24:10  <PublicServer> <ZxBiohazardZx> invalid order fail
12:32:23  <PublicServer> <ZxBiohazardZx> whats CL?
12:32:42  <PublicServer> <Tray> the minimum curve length that's needed for full speed
12:32:48  <PublicServer> <ZxBiohazardZx> yes i know
12:32:54  <PublicServer> <Tray> oh
12:33:00  <PublicServer> <Tray> you mean in this case
12:33:02  <PublicServer> <ZxBiohazardZx> just wondering for current trains
12:33:04  <PublicServer> <Tray> I've no clue (:
12:33:07  <PublicServer> <ZxBiohazardZx> to lazy to calc or test
12:34:33  <PublicServer> <Tray> Since, I wasn't around for a while, is wtf stage the new chaos?
12:34:43  <PublicServer> <ZxBiohazardZx> dunno
12:34:49  <PublicServer> <ZxBiohazardZx> i see a ring structure, i work with it
12:35:08  <PublicServer> <ben1066> Yeah apparently wtf is the new chaos
12:36:08  <V453000> !password
12:36:08  <PublicServer> V453000: teamed
12:36:31  <PublicServer> <V453000> hy
12:36:32  <PublicServer> *** V453000 joined the game
12:36:33  <PublicServer> <ZxBiohazardZx> heya V
12:36:35  <PublicServer> <Tray> Hi
12:36:45  <PublicServer> <Tray> Any clarification about what is wtf stage?
12:36:51  <PublicServer> <V453000> how should I know?
12:36:53  <PublicServer> <ZxBiohazardZx> haha
12:36:55  <PublicServer> <ZxBiohazardZx> its wtf :)
12:36:57  <hylje> wtf
12:37:48  <PublicServer> <V453000> I am more wtf at the choice of engines but meh =D
12:37:54  <PublicServer> <ZxBiohazardZx> haha
12:38:12  <PublicServer> <ZxBiohazardZx> whats the CL for those banshees?
12:38:18  <PublicServer> <V453000> you can guess only once
12:38:48  <PublicServer> <ben1066> IIRC CL2 TL4
12:38:54  <PublicServer> <ZxBiohazardZx> ah k
12:39:00  <PublicServer> <V453000> how about CL4 TL4 ?
12:39:14  <PublicServer> <ben1066> sorry yeah CL4
12:39:16  <PublicServer> <ZxBiohazardZx> k
12:39:26  <PublicServer> <ZxBiohazardZx> hate
12:39:40  <PublicServer> <ZxBiohazardZx> i assumed 3 :P
12:39:52  <PublicServer> <V453000> how in the hell could you assume 3 with 255 kmh on rail
12:40:06  <PublicServer> <V453000> if CL3 on rail is 160
12:40:12  <PublicServer> <ZxBiohazardZx> fair point
12:40:46  <PublicServer> <Tray> There are non shared trains, that do share ordeers ):
12:41:18  <PublicServer> <V453000> hm I doubt we have proper autoreplace depots but trying maglev fast could be cute :D
12:41:33  <hylje> gotta go fast
12:41:42  <Jam35> Engine choice was mfb's. Nothing to stop people replacing
12:41:43  <PublicServer> <V453000> (y)
12:41:57  <PublicServer> <V453000> I realized that Jam35 :P
12:42:06  <Jam35> not you :P
12:42:13  <PublicServer> <V453000> wa? :)
12:42:17  *** vladiano has joined #openttdcoop
12:42:23  <vladiano> hello
12:42:26  <PublicServer> <V453000> hy
12:42:45  <vladiano> first time here... where do i start? :D
12:42:48  <PublicServer> <V453000> merry purrmas
12:42:50  <PublicServer> <ZxBiohazardZx> haha all purrrrr
12:42:53  <vladiano> read your webpage for a couple of hours
12:42:55  <PublicServer> <ZxBiohazardZx> whats CL on purr?
12:42:57  <PublicServer> <V453000>  @@quickstart
12:42:57  <PublicServer> <ZxBiohazardZx> same as rail or?
12:42:57  <PublicServer> <V453000> asme
12:42:58  <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart
12:43:01  <PublicServer> <V453000> same
12:43:01  <vladiano> @quickstart
12:43:02  <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart
12:43:03  <PublicServer> <ZxBiohazardZx> k
12:44:03  <vladiano> can i get r26140 on openttd.org?
12:44:12  <PublicServer> <V453000> yes, read quickstart
12:44:12  <ben1066> !dl
12:44:13  <PublicServer> ben1066: !dl autostart|autottd|lin|lin64|osx|ottdau|source|win32|win64|win9x
12:44:13  <PublicServer> ben1066: http://www.openttd.org/en/download-trunk/r26140
12:44:13  <Tray> !dl win32
12:44:13  <vladiano> http://hu.binaries.openttd.org/index.html is not working
12:44:13  <PublicServer> Tray: http://binaries.openttd.org/nightlies/trunk/r26140/openttd-trunk-r26140-windows-win32.zip
12:44:19  <vladiano> thx
12:44:26  <Tray> So, yes you can.
12:44:42  <vladiano> :D
12:45:00  <PublicServer> <V453000> (:
12:45:27  <PublicServer> <ben1066> Jam?
12:45:47  <PublicServer> <ben1066> Ah right their jammed cause the track is being changed
12:45:59  <PublicServer> *** Jam35 joined the game
12:46:02  <PublicServer> <Tray> What's the thing about those purr tracks?
12:46:09  <PublicServer> <V453000> they just are
12:46:23  <PublicServer> <V453000> look nice, meow trains can make extra use of em
12:46:42  <PublicServer> <Tray> Si it's just a general purpose track for the rest of the trains?
12:46:56  <PublicServer> <V453000> just universal track basically
12:47:06  <PublicServer> <V453000> point is you can colour-thing-do with them :)
12:49:01  <PublicServer> <ZxBiohazardZx> that looks ok
12:49:03  <PublicServer> <ZxBiohazardZx> ish
12:53:07  <PublicServer> *** Jam35 has joined company #1
12:53:07  <vladiano> !password
12:53:08  <PublicServer> vladiano: crimed
12:54:05  <PublicServer> *** Player has changed his/her name to vladiano
12:54:09  <PublicServer> <Tray> Hi
12:54:14  <vladiano> hello
12:54:15  <PublicServer> <V453000> hyhyhhyhhyhy
12:54:27  <vladiano> let me take it all in for a few minutes
12:54:42  <vladiano> i read your website and the level of planing and detail is a lot at first
12:55:16  <vladiano> i've been playing the game on and off since 1996 but i didn't realise anyone took it that far
12:55:28  <PublicServer> <V453000> :)
12:56:30  <vladiano> first of all, except for the purr tracks and japanese graphic set, do you use any game-altering grfs?
12:56:51  <V453000> a few
12:57:18  <V453000> http://blog.openttdcoop.org/2012/10/16/creating-maps/
12:57:18  <PublicServer> <vladiano> egrvts what's that?
12:57:28  <PublicServer> <Tray> none that really change the game: trains, road vehicles, graphics, ...
12:57:36  <PublicServer> <vladiano> ok
12:57:54  <PublicServer> <V453000> im not sure how do you want to change the game more than with that :D
12:58:25  <PublicServer> <vladiano> i mean trains still work about the same as they do in 1.3.3 basic, right? ;D
12:58:37  <PublicServer> <Jam35> steel pick is borked
12:58:39  <PublicServer> <V453000> yes except they are more awesome
12:58:47  <PublicServer> <vladiano> except for that obvious fact
12:59:14  <PublicServer> <vladiano> i can see the space consuming priorities are prefered
12:59:16  <PublicServer> <vladiano> :)
13:00:27  <PublicServer> <vladiano> i knew you don't teraform much, but looks like you really avoid it
13:00:53  <PublicServer> <vladiano> so tracks can swoon up and down and left and right like that, right?
13:01:00  <PublicServer> <V453000> pretty much
13:01:54  <PublicServer> <vladiano> and basic terminus with PBS w bay stations are sufficient for basic resource gathering?
13:02:04  <PublicServer> <vladiano> w 2 bay stations*
13:02:14  <PublicServer> <V453000> use what works :)
13:02:20  <PublicServer> <Tray> they may get an upgrade, when time comes
13:02:40  <PublicServer> <Tray> most of the time just keep it simple
13:04:16  <PublicServer> <vladiano> got it
13:04:46  <PublicServer> <V453000> yay we can autoreplace trains now :D
13:04:48  <PublicServer> <vladiano> how many different factories/oil refineries/sawmills?
13:05:02  <PublicServer> <V453000> 1 of each
13:05:16  <PublicServer> <ZxBiohazardZx> lol V
13:05:18  <PublicServer> <Tray> there are 2 saw mills ):
13:05:20  <PublicServer> <ZxBiohazardZx> alot of efford to put the logics in?
13:05:35  <PublicServer> <V453000> keep moth then :D
13:05:38  <PublicServer> <V453000> both *
13:06:30  <PublicServer> <V453000> oh god mfb is using depots without reversers
13:06:32  <PublicServer> <V453000> =D
13:06:46  <PublicServer> <Tray> If you are not sure where to start: there are several primaries which can be connected to either existing or new sidelines
13:06:56  <PublicServer> <Tray> And a coal drop is missing
13:07:22  <PublicServer> <vladiano> it's not that i'm not eager to start, i'd love to, i just don't want to mess up any of your work
13:07:30  <PublicServer> <vladiano> still trying to understand everything
13:07:44  <PublicServer> <vladiano> your way of using depots, intersects
13:07:47  <PublicServer> <vladiano> distances
13:08:17  <PublicServer> <vladiano> distance wise i can see you're preety flexible, but i guess it;s cause we're not in the game for the money but for the actual connecting :D
13:09:16  <PublicServer> <vladiano> do you have signs on the ML, SLs and MLS?
13:09:26  <PublicServer> <vladiano> nvm, i can find them
13:09:36  <PublicServer> <V453000> no but you could coloru code them if you want :P
13:09:42  <PublicServer> <V453000> e.g. making ML green
13:09:50  <PublicServer> <Tray> this game is pretty chaotic
13:09:56  <PublicServer> <V453000> and that.
13:10:02  <PublicServer> <vladiano> :) ok
13:10:12  <PublicServer> <vladiano> completely different stations for each good type?
13:10:22  <PublicServer> <V453000> for pickup, yes
13:10:29  <PublicServer> <vladiano> ok
13:11:51  <PublicServer> <vladiano> how can you place 2 stations exactly next to each other, thought that gave an error
13:12:09  <PublicServer> <Tray> ctrl + click
13:12:09  <PublicServer> <V453000> use ctrl or bring one by dragging from outside with station already present there
13:12:11  <PublicServer> <ZxBiohazardZx> control+click
13:12:21  <PublicServer> <vladiano> ok, cool
13:13:19  <PublicServer> <vladiano> i just realised a lot of your track is only one way LL
13:13:22  <PublicServer> <vladiano> :|
13:13:29  <PublicServer> <V453000> more like all of it :D
13:13:39  <PublicServer> <V453000> ML that is
13:13:45  <PublicServer> <ZxBiohazardZx> ML loop is 1 way
13:13:55  <PublicServer> <ZxBiohazardZx> i guessed it was by choice/design
13:13:57  <PublicServer> <ZxBiohazardZx> so i follow in on it
13:13:57  <PublicServer> <vladiano> ML is only one couter clock-wise loop
13:14:11  <PublicServer> <vladiano> ok
13:16:03  <PublicServer> <vladiano> ok... throw me at it :)
13:16:06  <PublicServer> <vladiano> where can i start?
13:16:14  <PublicServer> *** vladiano has joined company #1
13:16:16  <PublicServer> <V453000> connect primaries
13:16:18  <PublicServer> <V453000> good place to start
13:16:25  <PublicServer> <vladiano> any prefference of which primary?
13:16:31  <PublicServer> <V453000> no
13:16:43  <PublicServer> <V453000> well there isnt coal drop so you would need to construct that in case
13:16:50  <PublicServer> <vladiano> ok
13:17:01  <PublicServer> <vladiano> how do i check your "!this"?
13:17:19  <PublicServer> <V453000> sign list, hold map button
13:17:33  <PublicServer> <vladiano> was looking at sign list, saw it just now LD
13:17:35  <PublicServer> <Tray> oh, when anyone is referring to something with a bang in front of it, it typically refers to a sign
13:17:37  <PublicServer> <ZxBiohazardZx> slope of hell?
13:17:39  <PublicServer> <vladiano> ty
13:17:53  <PublicServer> <vladiano> ok
13:18:09  <PublicServer> <V453000> red nao
13:19:01  <PublicServer> <ZxBiohazardZx> we dont haul coal or we dont have a train for it
13:19:08  <PublicServer> <vladiano> yup
13:19:18  <PublicServer> <vladiano> i'll do !this farm first :)
13:19:18  <PublicServer> <Tray> there is no drop for it so there is no train
13:19:20  <PublicServer> <ZxBiohazardZx> A or B -> yup
13:19:27  <PublicServer> <ZxBiohazardZx> great answer but ok thx
13:20:05  <PublicServer> <V453000> did you just assume nuts trains could not haul coal or? :D
13:20:55  <PublicServer> <V453000> autoreplace over (:
13:27:46  <PublicServer> <vladiano> can i use 2-way signal priority checks?
13:28:01  <PublicServer> <vladiano> or is priority not needed on !this track?
13:28:27  <PublicServer> <Tray> You must connect the exit of the station to the other exit lines
13:28:28  <PublicServer> <V453000> there isnt any !this track
13:28:29  <PublicServer> <ZxBiohazardZx> what track?
13:28:32  <PublicServer> <V453000> oh that
13:28:34  <PublicServer> <ZxBiohazardZx> i dont see !this
13:28:34  <PublicServer> <V453000> :d
13:28:38  <PublicServer> <vladiano> the one near the !this farm, sry
13:28:48  <PublicServer> <ZxBiohazardZx> yeah it needs prio
13:28:54  <PublicServer> <V453000> see this
13:28:56  <PublicServer> <Tray> now you routing the trains wich are full through the other stations wich might be blocked
13:28:56  <PublicServer> <ZxBiohazardZx> eehm no
13:28:58  <PublicServer> <V453000> shut up ZxBiohazardZx
13:28:58  <PublicServer> <ZxBiohazardZx> does not
13:28:58  <PublicServer> <V453000> (:
13:29:00  <PublicServer> <ZxBiohazardZx> its a sideline
13:29:06  <PublicServer> <Tray> just bypass the other stations
13:29:16  <PublicServer> <V453000> see the red tracks.
13:29:34  <PublicServer> <vladiano> ok, and bypass the other 2 farm stations alltogether>
13:29:42  <PublicServer> <Tray> yes
13:29:49  <PublicServer> <vladiano> ty
13:32:39  *** Maraxus has joined #openttdcoop
13:32:39  *** ChanServ sets mode: +o Maraxus
13:33:18  <PublicServer> *** Maraxus joined the game
13:33:23  <PublicServer> <Maraxus> hi
13:33:37  <PublicServer> <V453000> hi
13:36:07  <ryx_> !password
13:36:08  <PublicServer> ryx_: coward
13:36:25  <PublicServer> *** ryx joined the game
13:36:33  <PublicServer> <ryx> hi
13:36:43  <PublicServer> <V453000> hi
13:37:33  <PublicServer> <Tray> There now is a coal drop
13:37:33  <PublicServer> <vladiano> if anyone can have a look at !this and give feedback i would much appreciate it
13:37:40  <PublicServer> <ZxBiohazardZx> lol Coal Drop is more like Coal Pickup hahahaha
13:38:59  <PublicServer> <Tray> just try to connect it, you can't do anything wrong on sidelines
13:39:10  <PublicServer> <Jam35> a few missing signals
13:39:33  <PublicServer> <ZxBiohazardZx> bit of cl and slopes, but its SL so doesnt matter, some signals and thats it
13:39:43  <PublicServer> <vladiano> cl?
13:39:50  <PublicServer> <Tray> short curves slow trains down
13:40:08  <PublicServer> <Jam35> CL=Curve Length
13:40:10  <PublicServer> <Tray> typically referred to as curvle length or CL if someone made it wrong
13:40:16  <PublicServer> <ZxBiohazardZx> so does uphill, but it doesnt matter
13:40:20  <PublicServer> <vladiano> understood, thank you
13:40:23  <PublicServer> <ZxBiohazardZx> its a station entry, so its ok
13:41:13  <PublicServer> <vladiano> now
13:41:27  <PublicServer> <vladiano> what trains do i clone?
13:41:29  <PublicServer> <ZxBiohazardZx> looks ok
13:41:31  <PublicServer> <vladiano> any gran/ LS?
13:41:37  <PublicServer> <ZxBiohazardZx> just no waiting space for heights
13:41:52  <PublicServer> <ZxBiohazardZx> id stetch it so you can have a train wait when all stationbays are full
13:42:11  <PublicServer> <vladiano> thank you, good point
13:42:54  <PublicServer> <ryx> jam
13:44:11  <vladiano> does that look better, ZxBiohazardZx?
13:44:47  <PublicServer> <vladiano> :) even better
13:45:05  <PublicServer> <vladiano> ok, so that the splits are further apart, right?
13:45:26  <PublicServer> <ZxBiohazardZx> ?
13:45:33  <PublicServer> <Tray> please sign your work with /vladiano so we know at whom to yell  (;
13:45:47  <vladiano> :) yup, thx
13:45:53  <PublicServer> <ryx> soo, no network plan?
13:46:17  <V453000> @topic get 3
13:46:17  <Webster> V453000: STAGE: wtf
13:46:41  <PublicServer> <vladiano> do i only share orders with identical trains?
13:46:49  <PublicServer> <vladiano> i mean, that have th e same pickup?
13:46:51  <PublicServer> <ZxBiohazardZx> yes
13:46:54  <PublicServer> <ZxBiohazardZx> identical to same station
13:47:08  <PublicServer> <ZxBiohazardZx> as cloning/sharing will then autoupdate all to that station
13:47:12  <PublicServer> <vladiano> ok, so i can just clone any grain train, manually create orders and place it in a group
13:47:22  <PublicServer> <vladiano> then share orders when i create a new one at that exact station
13:47:28  <PublicServer> <vladiano> right?
13:50:18  <PublicServer> <vladiano> anyway of marking which trains i created?
13:50:42  <PublicServer> <Jam35> why? name them
13:51:00  <PublicServer> <V453000> signing the station should make that clear
13:51:02  <PublicServer> <ZxBiohazardZx> just sign your stations, rest is care les
13:51:08  <PublicServer> <V453000> rest, just shared orders and doesnt matter who made them
13:52:26  <PublicServer> <ZxBiohazardZx> haha V i just spotted your Monster of the Deep
13:52:32  <PublicServer> <ZxBiohazardZx> awesome trainspec
13:52:39  <PublicServer> <V453000> kul
13:52:49  <PublicServer> <V453000> also what the fuck is "plenty of room for "standard" setup ?
13:53:07  <PublicServer> <V453000> is 2way PBS in terminus stations "standard" if it is, it is brain dead standard
13:53:09  <PublicServer> <ZxBiohazardZx> why is he using PBS and not pre/end
13:53:19  <PublicServer> <V453000> ah that
13:53:23  <PublicServer> <V453000> that doesnt really matter as much
13:53:29  <PublicServer> <ZxBiohazardZx> standard being preblock, end block
13:53:39  <PublicServer> <V453000> right
14:01:24  <PublicServer> <vladiano> afk
14:14:18  <PublicServer> <vladiano> back
14:14:20  <PublicServer> <ZxBiohazardZx> wb
14:14:46  <PublicServer> <vladiano> can i start work !here -Vlad
14:14:46  <PublicServer> <vladiano> ?
14:16:16  <vladiano> i guess no one minds
14:16:28  <PublicServer> <V453000> guess :)
14:17:22  <PublicServer> <Jam35> are we gonna replace again? if so connect coal drop to autoreplace logic?
14:17:34  <PublicServer> <V453000> who knows =D connect it I would say
14:17:41  <PublicServer> <V453000> if e.g. people get mental enough for brainmelters etc
14:17:55  <PublicServer> <V453000> but
14:18:02  <PublicServer> <V453000> since coal drop is terminus you can just add normal depots
14:18:22  <PublicServer> <Jam35> well I thought that at oil :P
14:18:24  <PublicServer> <Jam35> nm
14:19:14  <PublicServer> <V453000> there
14:20:20  <PublicServer> <V453000> lez send factory goods to north?
14:20:39  <PublicServer> <ryx> i connected a coal mine
14:25:13  <PublicServer> <ryx> meh, i mixed up the eyecandy between lifestock and grain
14:25:40  <PublicServer> <V453000> you can start a dictionary of 101 things why not to eyecandy :D
14:26:26  <PublicServer> <ryx> i like looking at eyecandy, but beyond trying to get a nice track layout, I'm completely clueless about it
14:26:40  <PublicServer> <ryx> jaaaaaaam
14:26:42  <PublicServer> <Jam35> nice jam
14:27:20  <PublicServer> <V453000> from a rebuild (:
14:27:26  <PublicServer> <V453000> or wtf was it
14:27:36  <PublicServer> <ZxBiohazardZx> ?
14:27:36  <PublicServer> <V453000> oh, bio building a SLH with demolishing ML tooo much :P
14:28:02  <PublicServer> <ZxBiohazardZx> v build a logics station pickup?
14:28:05  <PublicServer> <ZxBiohazardZx> so many tunnels :P
14:28:13  <PublicServer> <V453000> just enough :)
14:28:32  <PublicServer> <ryx> random-looking tunnels everywhere on the map
14:28:34  <PublicServer> <V453000> rather normal overflow
14:28:41  <PublicServer> <V453000> random looking is autoreplace logix
14:29:03  <PublicServer> <ryx> i followed the tunnels and read the sign
14:29:44  <PublicServer> <V453000> see (: easy
14:30:21  <PublicServer> <ZxBiohazardZx> complain more about my slh
14:30:35  <PublicServer> <V453000> there isny anythign wrong about it except the process :D :P
14:33:55  <PublicServer> <ryx> hmm, need to build prio on a slh, hope I won't jam...
14:34:47  <PublicServer> <V453000> this game goes to hell sooner or later regardless it seems like :D
14:36:13  <PublicServer> <ZxBiohazardZx> hmmz Vlaiano you seem to have created a bypass?
14:36:39  <PublicServer> <ryx> hmm, is there a trick to insert a prio !here without moving the join?
14:36:45  <PublicServer> <ZxBiohazardZx> inner loop from !here to !bypass to !here
14:37:07  <PublicServer> <ZxBiohazardZx> that creates a cheat in the mainline that might jam the junction
14:37:19  <PublicServer> <ZxBiohazardZx> goods drop is jamming up already
14:37:29  <PublicServer> <ZxBiohazardZx> needs to be split from the slh i think
14:37:32  <PublicServer> <V453000> myeah the SL should always return back to where it came from the mL
14:37:50  <PublicServer> <ZxBiohazardZx> we have an innerloop and a jam near goods
14:37:52  <PublicServer> <V453000> needs to be a full SLH at !join
14:38:15  <PublicServer> <ZxBiohazardZx> yeah
14:38:17  <PublicServer> <ZxBiohazardZx> its not
14:38:29  <PublicServer> <V453000> also ZxBiohazardZx, !broken is completely broken
14:38:41  <PublicServer> <V453000> 2way signals can super easily get trains lost
14:38:47  <PublicServer> <V453000> with pointless PBS there
14:38:53  <PublicServer> <ZxBiohazardZx> hmmz k
14:39:01  <PublicServer> <V453000> why not this
14:39:11  <PublicServer> <ZxBiohazardZx> like so?
14:39:14  <PublicServer> <ZxBiohazardZx> meh ok
14:39:16  <PublicServer> <V453000> sure why not
14:39:18  <PublicServer> <vladiano> i'm trying to understand what you mean with the bypass bio
14:39:32  <PublicServer> <ZxBiohazardZx> trains can go from !here
14:39:32  <PublicServer> <V453000> lets show you
14:39:34  <PublicServer> <ZxBiohazardZx> to !bypass
14:39:36  <PublicServer> <ZxBiohazardZx> to !here
14:39:48  <PublicServer> <V453000> see red
14:40:22  <PublicServer> <vladiano> i didn't create the whole bypas line
14:40:28  <PublicServer> <vladiano> just that small prio interesection
14:40:32  <PublicServer> <vladiano> and the coal pickup
14:40:42  <PublicServer> <V453000> its wrong regardless :)
14:40:48  <PublicServer> <vladiano> joined my track at !Vlad- join
14:40:54  <PublicServer> <V453000> right :)
14:42:40  <PublicServer> <vladiano> so... now you're making that whole bypass 2-way, right?
14:42:56  <PublicServer> <V453000> no this is simply a normal SL
14:42:58  <PublicServer> <V453000> no bypass
14:43:12  <PublicServer> <vladiano> ok, the sideline... it used to be one way
14:43:15  <PublicServer> <vladiano> now it's two-way
14:43:22  <PublicServer> <vladiano> so the mistake was that it was one-way?
14:43:25  <PublicServer> <V453000> sort of
14:43:27  <PublicServer> <V453000> yes
14:43:37  <PublicServer> <V453000> it simply doesnt make much sense to make it 1way like that
14:43:39  <PublicServer> <vladiano> and trains could have looped around?
14:43:57  <PublicServer> <V453000> +-
14:43:59  <PublicServer> <vladiano> i thought it was one of your guys' standard moves.. i thought it was weird
14:44:06  <PublicServer> <vladiano> but i said waht the hell, i'll just plug in
14:44:08  <PublicServer> <vladiano> :)
14:44:30  <PublicServer> <V453000> well you can always build your own SLH and connect to that . :)
14:45:20  <PublicServer> <vladiano> so now that there's a propper sideline in place there, we can tap into that with sideline stations, right?
14:45:26  <PublicServer> <vladiano> giving prio at joins
14:45:42  <PublicServer> <V453000> no point in giving prio at a sideline when it is just one line
14:45:48  <PublicServer> <vladiano> oh, ok
14:45:52  <PublicServer> <V453000> main point of prio is to choose from multiple lines
14:45:58  <PublicServer> <V453000> - a check which line is full
14:46:00  <PublicServer> <V453000> not exactly "giving way"
14:46:06  <PublicServer> <V453000> even though it is what it does too
14:46:25  <PublicServer> <vladiano> i thought the main reason for using them was "giving way" to a fast train
14:46:37  <V453000> you can kind of read it here http://wiki.openttdcoop.org/Merging_Tracks
14:46:45  <PublicServer> <V453000> yeah, not exactly :)
14:46:49  <PublicServer> <vladiano> read that :)
14:46:55  <PublicServer> <V453000> perfect :)
14:47:02  <PublicServer> <V453000> read it again :P
14:47:04  <PublicServer> <vladiano> good info, not so clear on intentions or reasons for each move
14:47:26  <PublicServer> <V453000> its not a step by step guide, it is an explanation and list of possible solutions
14:47:56  <PublicServer> <vladiano> yes, it was very usefull for understand your basics... this is not how ttd is played on usual servers :))))
14:48:06  <PublicServer> <V453000> quite
14:48:08  <PublicServer> <vladiano> case you forgot :)
14:48:26  <PublicServer> <ryx> there is some trouble !here where when a train becomes slow, it will slow down trains for quite a while
14:48:26  <PublicServer> <V453000> it is also useful to understand the not-basics if you read it later again ;)
14:48:36  <PublicServer> <ryx> what's the correct way to fix that?
14:48:42  <PublicServer> <vladiano> yes, must do that after a few hours ingame
14:48:49  <PublicServer> <vladiano> will probably make a lot more sense
14:49:00  <PublicServer> <V453000> evil mode bridges yeah
14:49:06  <PublicServer> <V453000> various solutions, in the article I posted
14:53:17  <PublicServer> <ZxBiohazardZx> i gotta go, ttyl
14:53:21  <PublicServer> *** ZxBiohazardZx has left the game (leaving)
14:53:27  *** zxbiohazardzx has quit IRC
14:54:14  <PublicServer> <ryx> oh well, the new prio helps quite a bit, I'll leave it be for now
14:56:09  <PublicServer> <V453000> bai
14:56:12  <PublicServer> *** V453000 has left the game (leaving)
14:56:16  <PublicServer> <Jam35> cya
14:56:23  <PublicServer> <Maraxus> cu
14:57:21  <PublicServer> <ryx> hmm, what do you guys think of building a central spoke in the ML, so that not all trains need to round the entire thing?
14:58:54  *** a_sad_dude has quit IRC
15:04:38  <PublicServer> <ryx> urgh
15:04:40  <PublicServer> <ryx> that was me
15:05:38  <PublicServer> <ryx> if someone wants to help, i'd be grateful
15:06:52  <PublicServer> <ryx> anyone even still here?
15:07:12  <PublicServer> <Tray> I am
15:07:14  <PublicServer> <vladiano> i am, but it's my first game so don't think i can help
15:08:13  <PublicServer> <ryx> damn, I didn't know that cycling signals through path signal would do that
15:08:31  <PublicServer> <Tray> So youre idea is to split the ring into two with connections for goods trains?
15:08:47  <PublicServer> <ryx> well
15:08:51  <PublicServer> <ryx> let me draw it
15:09:47  <PublicServer> <Jam35> we now have a northern coal drop
15:09:55  <PublicServer> <Jam35> for stuff close to south drop
15:09:57  <PublicServer> <Tray> yeah but no trains escept for goods trains do have a reason to take the long ring.
15:10:08  <PublicServer> <ryx> all trains take it
15:10:23  <PublicServer> <ryx> since they start at their slh, and go back to it
15:10:53  <PublicServer> <Tray> they would take the short route
15:11:08  <PublicServer> <ryx> with my idea yes
15:11:18  <PublicServer> <ryx> currently they go all the way around the ring
15:11:20  <PublicServer> <Tray> so what about
15:12:14  <PublicServer> <ryx> depends on how you do the MLH, but it's pretty much the same thing
15:12:33  <PublicServer> <ryx> or do you want the trains to do an 8, having one ring in the different direction than the other?
15:12:35  <PublicServer> <Tray> oh
15:12:50  <PublicServer> <Tray> We should not rebuild the whole ML the drive in the other direction (:
15:14:06  <PublicServer> <ryx> how did you immediately find my plan before I labled it?
15:14:30  <PublicServer> <ryx> just chance, or is there a way to see where someone is building?
15:14:48  <PublicServer> <Tray> I looked at my coal drop zoomed out
15:15:18  <PublicServer> <ryx> aah
15:15:54  <PublicServer> <Tray> Jam35 there's a missing connecting for ingoing trains
15:17:04  <PublicServer> <vladiano> just FYI the exit from the coal drop is VERY busy
15:17:14  <PublicServer> <vladiano> it hits the mainline too hard
15:17:17  <PublicServer> <ryx> tray, try to avoid pbs whenever possible
15:17:36  <PublicServer> *** Maraxus has left the game (leaving)
15:17:57  <PublicServer> <vladiano> if it has to enter the ML my gues would be to spread out the intersection and double/triple stuff
15:17:58  *** Maraxus has quit IRC
15:17:59  <PublicServer> <Tray> Back in my time this was a legitimate use for pbs
15:18:30  <PublicServer> <ryx> you might be more right than I, but I always heard it can have subtle trouble and slowness
15:18:44  <PublicServer> <vladiano> basically the coal drop is non-functional now from what i can see
15:18:54  <PublicServer> <Tray> which?
15:18:56  <PublicServer> <vladiano> coal drop south
15:18:59  <PublicServer> <Tray> why?
15:19:01  <PublicServer> <ryx> it works, there just are trains stuck in one exit
15:19:09  <PublicServer> <ryx> they use the other exit fie
15:19:11  <PublicServer> <ryx> fine
15:19:19  <PublicServer> <ryx> though of course we should fix that
15:19:21  <PublicServer> <vladiano> they have been there for a long while
15:19:43  <PublicServer> <vladiano> half a game year mybe :)))
15:19:46  <PublicServer> <ryx> you have continous evil-mode-bridges in the hub
15:19:56  <PublicServer> <ryx> which is why the prio is never green
15:19:56  <PublicServer> <Tray> Yeah it's just an overall tendency for trains to by on the left track
15:20:15  <PublicServer> <ryx> maybe rebuild the hub with ml not on bridges....
15:20:25  <PublicServer> <Tray> the prio is working
15:20:31  <PublicServer> <Tray> just the line is full
15:20:37  <PublicServer> <Tray> and no train can join this line
15:21:03  <PublicServer> <Tray> this is exactly working as intended
15:21:26  <PublicServer> <ryx> the line is not 100% full, it gets capacity sucked by the bridges
15:22:30  <PublicServer> <Tray> I do not understand.
15:22:41  <PublicServer> <Tray> the bridges are doubled so there should be no capacity issue
15:22:59  <PublicServer> <ryx> but there is a continuous slowdown situation
15:23:13  <PublicServer> <ryx> that easily eats  30% or more capacity
15:23:23  <PublicServer> <Jam35> that's called evil mode :)
15:23:29  <PublicServer> <ryx> look at the spacing behind the hub, when trains reach full speed
15:23:51  <PublicServer> <ryx> and because the bridges locally eat that much capacity, the prio is never green
15:23:53  <PublicServer> <Tray> I guess I have to build a proper prio ):
15:24:03  <PublicServer> <ryx> it's not the prio i'd say
15:24:14  <PublicServer> <Tray> we'll see
15:24:20  <PublicServer> <ryx> gl
15:24:34  <PublicServer> <ryx> (meant in a positive way)
15:24:48  <PublicServer> <Jam35> you could try replacing the presignals with block
15:24:50  <PublicServer> <Tray> prio to short ):
15:24:54  <PublicServer> <Jam35> at start of bridges
15:27:36  <PublicServer> <Tray> 13 tiles prio -.- I hate those fast trains
15:29:15  <PublicServer> <ryx> hmm, ml-traffic got lighter
15:29:27  <PublicServer> <Tray> Still a little too short prio
15:30:51  <PublicServer> <Tray> jep too short
15:32:33  <PublicServer> <ryx> steel pickup is completely stuck too
15:33:12  <PublicServer> <Tray> missing signal (:
15:33:26  <PublicServer> <Jam35> one solution: more lines
15:33:44  <PublicServer> <Jam35> close to needing it anyways
15:42:24  *** jrambo has quit IRC
15:42:46  <PublicServer> <ryx> what I meant about PBS: look !here, sometimes a train stops for no reason at the signal, because the PBS algo is too slow in finding a path
15:43:04  <PublicServer> <ryx> looks mostly fine though, just an observation
15:43:26  <PublicServer> <Tray> Yeah I'm aware of that situation
15:43:56  <PublicServer> <Tray> And I know what's wrong
15:44:06  <PublicServer> <Tray> now it should be better
15:44:52  <PublicServer> <Tray> Do you recognise the change?
15:45:03  <PublicServer> <ryx> I didn't memorize the signals behind it
15:45:13  <PublicServer> <Tray> one was one-way
15:45:30  <PublicServer> <Tray> and the path algorithm prefers a red oneway over a red two-way
15:45:52  <PublicServer> <ryx> ok
15:48:13  *** jrambo has joined #openttdcoop
15:49:53  *** a_sad_dude has joined #openttdcoop
15:52:06  <PublicServer> *** Jam35 has joined spectators
15:52:30  <PublicServer> <ben1066> Is there a meaning to the different colours?
15:53:54  <PublicServer> <Tray> no
15:53:56  <PublicServer> <ryx> hmm, we probably need quite long prios everywhere
15:54:14  <PublicServer> <Tray> or we switch to stronger engines
15:55:56  *** ODM has joined #openttdcoop
15:55:56  *** ChanServ sets mode: +o ODM
15:57:21  <PublicServer> <ryx> away for an hour or so, ttyl
15:57:44  <PublicServer> *** ryx has left the game (leaving)
15:57:56  *** ryx_ is now known as ryx
16:02:31  <PublicServer> <ben1066> Do we have coal drop?
16:02:37  <PublicServer> <Tray> two
16:04:47  <PublicServer> <Tray> vladi is that you who builds near wradhead?
16:05:15  <PublicServer> <ben1066> No that's me and I've no idea how to get the other line...
16:05:26  <PublicServer> <ben1066> And one of the curves is too small too
16:05:36  <PublicServer> <Tray> all
16:07:10  *** cornjuliox has joined #openttdcoop
16:07:16  <cornjuliox> @quickstart
16:07:17  <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart
16:07:49  <cornjuliox> !dl win64
16:07:49  <PublicServer> cornjuliox: http://binaries.openttd.org/nightlies/trunk/r26140/openttd-trunk-r26140-windows-win64.zip
16:08:17  <PublicServer> <ben1066> You got any idea how I could conect with suitable curve lengths? doesn't help having the town and power plant in the way...
16:08:43  <cornjuliox> hey all whats up?
16:10:23  <PublicServer> <ben1066> Fair enough
16:11:14  <PublicServer> <vladiano> afk
16:11:39  <PublicServer> <Tray> maybe like this
16:12:37  <cornjuliox> !help
16:12:37  <PublicServer> cornjuliox: http://www.openttdcoop.org/wiki/IRC_Commands
16:12:51  <cornjuliox> hey whats the server we're supposed to connect to in-game?
16:16:36  <cornjuliox> !password
16:16:36  <PublicServer> cornjuliox: weaves
16:16:52  <PublicServer> *** Player has joined spectators
16:18:20  <PublicServer> <Player> hmm i might've forgotten to chang e my name
16:18:34  <PublicServer> *** Player has left the game (leaving)
16:19:07  <PublicServer> *** cornjuliox joined the game
16:19:46  <PublicServer> <Tray> wee need a third line ):
16:22:38  *** ni has joined #openttdcoop
16:23:13  *** tyteen4a03 has joined #openttdcoop
16:24:53  <ryx> fun
16:26:17  <PublicServer> *** Tray has left the game (leaving)
16:27:18  <PublicServer> <cornjuliox> do you guys still run moneymaker lines while planning?
16:29:21  <tyteen4a03> @quickstart
16:29:22  <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart
16:30:41  <vladiano> anyone still here?
16:30:42  *** ni has quit IRC
16:35:11  <PublicServer> *** cornjuliox has left the game (leaving)
16:37:20  <tyteen4a03> !password
16:37:21  <PublicServer> tyteen4a03: larded
16:39:11  *** nicferirc has joined #openttdcoop
16:39:21  <PublicServer> *** Player has joined spectators
16:39:25  <nicferirc> !playercount
16:39:25  <PublicServer> nicferirc: Number of players: 4 (2 spectators)
16:39:37  <PublicServer> *** Player has changed his/her name to tyteen4a03
16:39:49  <nicferirc> !password
16:39:49  <PublicServer> nicferirc: larded
16:40:03  <PublicServer> *** nicfer joined the game
16:40:09  <PublicServer> *** nicfer has joined company #1
16:40:14  <PublicServer> *** tyteen4a03 has joined company #1
16:44:41  <cornjuliox> looks like most are afk right now
16:52:43  <PublicServer> <nicfer> autoreplace was on
16:52:49  <PublicServer> <nicfer> that's why the jam
16:53:52  <PublicServer> <tyteen4a03> was looking and horrified :P
16:54:30  <PublicServer> <nicfer> the autoreplace toggle was slightly over the 'on' switch
16:55:20  <PublicServer> <nicfer> oh noes evil mode @ /bio north of factory drop entry
16:57:37  <tyteen4a03> would it clear?
16:58:36  <PublicServer> <nicfer> after some trains go into that /bio sideline it clears
16:59:18  <PublicServer> <nicfer> until a train surpasses the prio and enters ML
17:00:42  <PublicServer> <nicfer> I think some sections need tripling already
17:01:16  * tyteen4a03 is new so.. just watching
17:06:50  <PublicServer> Server has exited
17:06:50  *** PublicServer has quit IRC
17:07:10  <tyteen4a03> that was... unexpected
17:08:02  <vladiano> just back from afk
17:08:04  <vladiano> what happened
17:08:05  <vladiano> ?
17:10:28  <tyteen4a03> vladiano, don't know, server just ragequitted
17:10:56  <vladiano> seems like it :)
17:15:24  <Taede> hmm
17:22:06  *** retro|cz has quit IRC
17:24:07  *** PublicServer has joined #openttdcoop
17:24:07  <PublicServer> Autopilot engaged
17:24:07  <PublicServer> Loading savegame: '{#openttdcoop} - The Public Server (www.openttdcoop.org)'
17:24:07  *** ChanServ sets mode: +v PublicServer
17:24:07  *** Webster changes topic to "Cooperative OpenTTD | PSG272 (r26140) | STAGE: wtf | New players, use @quickstart and !help | www.openttdcoop.org"
17:24:09  <vladiano> any admin around?
17:24:47  * Taede raises hand
17:25:20  <vladiano> :) hi Taede
17:25:29  <Taede> !changepw
17:25:29  <PublicServer> Taede: Password changed to sultan
17:25:32  <Taede> !auto
17:25:32  <PublicServer> *** Taede has enabled autopause mode.
17:25:34  <vladiano> did the beast overheat?
17:25:35  <vladiano> :)
17:25:46  <Taede> no, the game crashed
17:25:51  <Taede> and the irc client with it
17:27:09  <PublicServer> *** Game still paused (number of players)
17:27:17  <PublicServer> <Player> and we're back online
17:27:20  <PublicServer> <Player> oops
17:27:26  <PublicServer> *** Player has changed his/her name to vladiano
17:28:05  <nicferirc> !password
17:28:05  <PublicServer> nicferirc: sultan
17:28:17  <PublicServer> *** Game still paused (number of players)
17:28:19  <PublicServer> *** nicfer joined the game
17:29:42  * Taede makes note to include crash.* recovery script in soap
17:30:09  <PublicServer> <vladiano> gtg, see you all later
17:30:17  <PublicServer> *** vladiano has left the game (leaving)
17:43:10  *** Mark has joined #openttdcoop
17:43:21  <Mark> hi
17:43:52  <Mark> !password
17:43:52  <PublicServer> Mark: sultan
17:43:59  <PublicServer> *** Game still paused (number of players)
17:44:00  <PublicServer> *** Mark joined the game
17:44:49  <PublicServer> *** Game still paused (number of players)
17:44:49  <PublicServer> *** Game unpaused (number of players)
17:44:52  <PublicServer> *** tyteen4a03 joined the game
17:45:05  <PublicServer> Server has exited
17:45:05  *** PublicServer has quit IRC
17:45:17  <tyteen4a03> Taede, think the server hates me
17:47:14  <Mark> wtf
17:50:16  <Mark> @op
17:50:16  *** Webster sets mode: +o Mark
17:50:19  <Mark> !restart
17:54:11  *** Djanxy has joined #openttdcoop
18:02:03  *** vladiano has quit IRC
18:09:37  <Taede> hmm
18:09:42  <Taede> crashed again, same message
18:10:35  <Taede> tyteen4a03: did you try to do something to vehicles before publicserver quit?
18:11:29  <tyteen4a03> Taede, I replaced 4 old trucks
18:11:37  *** tyteen4a03 has quit IRC
18:11:53  <Taede> :(
18:11:59  <Taede> didnt mean you to quit
18:12:28  *** tyteen4a03 has joined #openttdcoop
18:13:23  *** mfb- has joined #openttdcoop
18:13:24  *** ChanServ sets mode: +o mfb-
18:13:29  <mfb-> hi
18:13:39  <Taede> ello
18:14:01  <tyteen4a03> Taede, don't quite remember the exact model but the wood truck costed 00 I think
18:14:20  <Taede> gonna put the savegame online, want to see if it can be reproduced offline
18:20:26  *** PublicServer has joined #openttdcoop
18:20:26  <PublicServer> Autopilot engaged
18:20:26  <PublicServer> Loading savegame: '{#openttdcoop} - The Public Server (www.openttdcoop.org)'
18:20:26  *** ChanServ sets mode: +v PublicServer
18:20:26  *** Webster changes topic to "Cooperative OpenTTD | PSG272 (r26140) | STAGE: wtf | New players, use @quickstart and !help | www.openttdcoop.org"
18:20:42  <Taede> ok, hold off on those trucks just now, and it should be fine
18:20:49  <Taede> i got a copy of the savegame for testing
18:21:35  <tyteen4a03> Taede, ok
18:28:56  <nicferirc> !players
18:28:59  <PublicServer> nicferirc: There are currently no clients connected to the server
18:29:07  <tyteen4a03> !password
18:29:07  <PublicServer> tyteen4a03: trance
18:29:23  <PublicServer> *** Game still paused (number of players)
18:29:25  <PublicServer> *** nicfer joined the game
18:35:24  *** zxbiohazardzx has joined #openttdcoop
18:35:29  <zxbiohazardzx> !players
18:35:31  <PublicServer> zxbiohazardzx: Client 5 is nicfer, a spectator
18:35:36  <zxbiohazardzx> !password
18:35:36  <PublicServer> zxbiohazardzx: envoys
18:35:59  <PublicServer> *** Game still paused (number of players)
18:36:01  <PublicServer> *** ZxBiohazardZx joined the game
18:36:04  *** Maraxus has joined #openttdcoop
18:36:04  *** ChanServ sets mode: +o Maraxus
18:36:35  <PublicServer> *** Game still paused (number of players)
18:36:37  <PublicServer> *** Maraxus joined the game
18:36:39  <PublicServer> <ZxBiohazardZx> heya
18:36:53  <PublicServer> <Maraxus> hi
18:37:19  <Taede> ello
18:37:45  <PublicServer> <ZxBiohazardZx> so what is everyone up to
18:38:55  <PublicServer> *** Maraxus has joined company #1
18:38:55  <PublicServer> *** Game unpaused (number of players)
18:39:09  <PublicServer> Server has exited
18:39:09  *** PublicServer has quit IRC
18:39:15  <Taede> hm
18:39:19  <mfb-> short visit
18:39:22  <zxbiohazardzx> eehm wut
18:39:24  <Taede> restarting the server yet again appratantly
18:39:25  <zxbiohazardzx> haha
18:39:28  <zxbiohazardzx> exied haha
18:39:33  <Taede> shall i just convert to soap
18:39:33  <zxbiohazardzx> !password
18:39:35  <Taede> ?
18:39:45  <zxbiohazardzx> might as well, its down atm anyway
18:41:19  *** coopserver has joined #openttdcoop
18:41:19  *** ChanServ sets mode: +o coopserver
18:41:29  <Taede> !start
18:43:06  <coopserver> Connecting...
18:43:06  <coopserver> Connection failed
18:45:52  <Taede> second
18:55:16  <V453000> heyo
18:55:48  <ryx> wb
18:56:01  <Taede> ola V
18:56:41  <V453000> no gaym?
18:57:13  <mfb-> !start
18:57:24  <V453000> !gaym
18:57:43  <Taede> coopserver isnt playing ball atm
18:58:33  <ryx> must.. resist.. pointing out that coopserver should rather play openttd
18:58:56  * tyteen4a03 broke the server \o/
19:06:56  <coopserver> Connecting...
19:06:57  <coopserver> Now playing on #openttdcoop - Public Server (www.openttdcoop.org) (Version r26193)
19:10:20  <ryx> !dl
19:10:20  <coopserver> ryx: !download lin|lin64|osx|ottdau|source|win32|win64|win9x
19:10:21  <coopserver> ryx: http://www.openttd.org/en/download-trunk/r26193
19:17:55  <Taede> !password
19:17:55  <coopserver> Taede: metric
19:18:00  <Taede> good bot
19:20:13  <Maraxus> !ip
19:20:13  <coopserver> Maraxus: ps.openttdcoop.org:3983
19:20:21  <Taede> that ip is not yet correct
19:20:30  <Taede> use publicserver-new.openttdcoo.org for the time being
19:22:15  *** zxbiohazardzx has quit IRC
19:23:04  <ryx> !password
19:23:04  <coopserver> ryx: newgrf
19:23:14  <coopserver> *** Game still paused (connecting clients, number of players)
19:23:15  <coopserver> *** ryx has joined
19:23:15  <coopserver> *** Game still paused (number of players)
19:23:15  <Taede> !dl lin64
19:23:15  <coopserver> Taede: http://binaries.openttd.org/nightlies/trunk/r26193/openttd-trunk-r26193-linux-generic-amd64.tar.xz
19:23:21  <Taede> is it hte right game ryx?
19:23:24  <ryx> nope
19:23:28  <Taede> !contentupdate
19:23:28  <coopserver> Taede: Performing content update
19:23:29  <coopserver> Content server connection established
19:23:45  <Taede> !content
19:23:46  <coopserver> Downloading 45 file(s) (329942241 bytes)
19:24:22  <Taede> !content
19:24:23  <coopserver> Downloading 43 file(s) (317997152 bytes)
19:24:50  <ryx> so you were waiting for someone to connect? because I was waiting for it having the right game, could see from outside that it was wrong
19:25:32  <Taede> it only occurred to me there that it may not have loaded the right game due to missing content
19:25:36  <Taede> !content
19:25:37  <coopserver> Downloading 43 file(s) (317997152 bytes)
19:25:40  <coopserver> Content server connection closed
19:27:54  <coopserver> Content server connection established
19:31:55  <coopserver> Content server connection closed
19:35:25  <coopserver> Content server connection established
19:36:17  <Taede> !rcon ls
19:36:17  <coopserver> Sorry, still processing previous rcon command
19:36:28  <coopserver> Content server connection closed
19:36:33  <coopserver> Starting new game
19:36:33  <coopserver> *** ryx has left the game (connection lost)
19:36:35  <coopserver> Now playing on #openttdcoop - Public Server (www.openttdcoop.org) (Version r26193)
19:36:37  <coopserver> ERROR: Game Load Failed, NewGRF mismatch
19:36:38  <coopserver> *** Game paused (number of players)
19:36:42  <Taede> o_O
19:36:47  <Taede> !contentupdate
19:36:47  <coopserver> Taede: Performing content update
19:36:48  <coopserver> Content server connection established
19:37:16  <Taede> !content
19:37:17  <coopserver> Downloading 0 file(s) (0 bytes)
19:37:36  <coopserver> *** ryx has left the game (connection lost)
19:37:49  <coopserver> Content server connection closed
19:38:48  <Taede> duh
19:38:53  <Taede> !rescan
19:38:53  <coopserver> Taede: Scanning content directories
19:39:06  <coopserver> Taede: Rescan completed
19:39:28  <Taede> !rcon pwd
19:39:29  <coopserver> /home/openttd/svn-publicserver/server/save/autosave/
19:39:31  <Taede> !rcon load 1
19:39:32  <coopserver> Starting new game
19:39:33  <coopserver> Now playing on #openttdcoop - Public Server (www.openttdcoop.org) (Version r26193)
19:39:34  <coopserver> *** Game paused (number of players)
19:39:39  <Taede> much better
19:40:09  <tyteen4a03> Taede, what is the new address or should I refrain from playing in general
19:41:10  <Taede> new address is publicserver-new.openttdcoop.org:3983 (this should only be temporary untill ps.o.o is transferred)
19:41:39  <Taede> i'd like to know is this newer openttd version still exhibits the same bug
19:42:23  <Taede> bbl, time to put the little one to bed
19:42:26  <ryx> !password
19:42:26  <coopserver> ryx: travel
19:42:32  <coopserver> *** Game still paused (connecting clients, number of players)
19:42:34  <coopserver> *** ryx has joined
19:42:34  <coopserver> *** Game still paused (number of players)
19:42:48  <Taede> right game now ryx ?
19:43:05  <ryx> yes
19:43:06  <ryx> thanks
19:43:08  <Taede> :D
19:43:14  <Taede> bbl
19:44:31  <tyteen4a03> Taede, shows as offline
19:44:43  <tyteen4a03> oh have your kids go to bed first
19:44:44  <ryx> tyteen4a03: you can simply use the server search
19:44:48  <ryx> and search for coop
19:45:11  <tyteen4a03> ryx, oh new server is advertised?
19:45:22  <ryx> thats how I found it
19:46:31  *** a_sad_dude has quit IRC
19:49:05  <Maraxus> !password
19:49:05  <coopserver> Maraxus: owners
19:49:29  <coopserver> *** Game still paused (connecting clients, number of players)
19:49:32  <coopserver> *** Maraxus has joined
19:49:32  <coopserver> *** Game still paused (number of players)
19:51:53  <ryx> why are there depots at coal drop south?
19:53:03  <coopserver> <Maraxus> for autoreplacing purposes
19:53:32  <Tray> !password
19:53:32  <coopserver> Tray: accent
19:53:52  <Tray> !ip
19:53:52  <coopserver> Tray: ps.openttdcoop.org:3983
19:54:25  <Tray> Ehrm
19:54:28  <Tray> !ip
19:54:28  <coopserver> Tray: ps.openttdcoop.org:3983
19:55:08  <tyteen4a03> !password
19:55:08  <coopserver> tyteen4a03: verify
19:55:09  <Tray> Server's offline for me, any help?
19:55:24  <ryx> it has a different ip
19:55:25  <tyteen4a03> Tray, advertised list should have it
19:55:39  <coopserver> *** Game still paused (connecting clients, number of players)
19:55:42  <coopserver> *** Player has joined
19:55:42  <coopserver> *** Game still paused (number of players)
19:55:42  <ryx> <Taede> new address is publicserver-new.openttdcoop.org:3983 (this should only be temporary untill ps.o.o
19:55:42  <coopserver> *** Game unpaused (number of players)
19:55:45  *** zxbiohazardzx has joined #openttdcoop
19:55:50  <coopserver> <ryx> yay
19:55:51  <zxbiohazardzx> sooo how did the update thingy go?
19:55:53  <zxbiohazardzx> !players
19:56:02  <coopserver> <ryx> things are running right ow
19:56:09  <Tray> !dl win32
19:56:09  <coopserver> Tray: http://binaries.openttd.org/nightlies/trunk/r26193/openttd-trunk-r26193-windows-win32.zip
19:56:17  <zxbiohazardzx> hmmz !players isnt responding
19:56:28  <tyteen4a03> Taede, continue to not touch the trucks?
19:56:29  <zxbiohazardzx> !dl win64
19:56:29  <coopserver> zxbiohazardzx: http://binaries.openttd.org/nightlies/trunk/r26193/openttd-trunk-r26193-windows-win64.zip
19:56:50  *** a_sad_dude has joined #openttdcoop
19:57:06  <Maraxus> !playercount
19:57:06  <coopserver> Maraxus: There are currently 2 players and 1 spectators, making a total of 3 clients connected
19:57:24  <zxbiohazardzx> !password
19:57:24  <coopserver> zxbiohazardzx: sticky
19:57:27  <coopserver> *** Game paused (connecting clients)
19:57:29  <coopserver> *** ZxBiohazardZx has joined
19:57:29  <coopserver> *** Game unpaused (connecting clients)
19:57:33  <coopserver> <ZxBiohazardZx> yej
19:58:24  <coopserver> <ZxBiohazardZx> eeehm we have a deaddlock on the coal drop?
19:58:24  <coopserver> <ZxBiohazardZx> haha
19:58:33  <coopserver> <ZxBiohazardZx> visible depots ftw
19:58:40  <Tray> !password
19:58:40  <coopserver> Tray: hanger
19:58:49  <coopserver> *** Game paused (connecting clients)
19:58:52  <coopserver> *** Tray has joined
19:58:52  <coopserver> *** Game unpaused (connecting clients)
19:58:54  <coopserver> <ryx> doesn't look dead to me
19:58:55  <coopserver> <ZxBiohazardZx> lets start adding 3rds
19:59:05  <coopserver> <ZxBiohazardZx> see !this
19:59:15  <coopserver> <ZxBiohazardZx> anyway im gonna start working on 3rds
19:59:20  <coopserver> <ryx> not dead
19:59:43  <coopserver> <ryx> just huge local jam
20:01:31  <coopserver> *** Maraxus has joined company #1
20:02:14  <coopserver> <ryx> that coal-drop prio is quite long
20:02:27  <coopserver> <ZxBiohazardZx> start adding 3rds to solf :)
20:02:30  <coopserver> <ZxBiohazardZx> solve*
20:02:34  <coopserver> <ZxBiohazardZx> darn CL4 though :(
20:02:38  <tyteen4a03> so many trains
20:02:41  <coopserver> <Tray> shorter prios slow down the ml
20:02:53  <coopserver> <Tray> these trains so accelerate a long time
20:03:09  <coopserver> <ryx> i know
20:03:41  <coopserver> <ryx> w00t, expanding _all_ hubs
20:05:04  <coopserver> <ZxBiohazardZx> darnit
20:07:25  <tyteen4a03> ryx, where you're building now... 2 trains facing each other?
20:07:36  <tyteen4a03> nvm blind
20:07:55  <tyteen4a03> maybe I should not even watch when my brain refuses to work for the 792th time
20:08:04  <coopserver> <ryx> I'm building at a mfb hub somewhere
20:08:11  <coopserver> <ryx> not currently involving trains
20:08:34  <tyteen4a03> yeah I was blind :)
20:14:49  <coopserver> <ryx> we kinda should name our hubs
20:15:11  <coopserver> <ZxBiohazardZx> go start naming, atm im just adding 3rds from 1 point going along the way
20:15:23  <coopserver> <ryx> i'm helping
20:16:43  <coopserver> <ryx> ok, we have non-coal-trains in the south coal drop
20:23:15  <coopserver> <ryx> wow, i shifted lanes around without things exploding
20:23:37  <coopserver> <ZxBiohazardZx> 3rd for 1/4th map i recon
20:24:08  <coopserver> <ZxBiohazardZx> making the ML RRR everywhere then ill check the sidings
20:24:23  <coopserver> <ryx> did you see my tiny bit of 3rd
20:24:28  <coopserver> <ZxBiohazardZx> where?
20:24:35  <coopserver> <ZxBiohazardZx> aka no
20:24:42  <coopserver> <ryx> !here
20:25:02  <coopserver> <ZxBiohazardZx> ah nope but thx
20:31:50  <Taede> back
20:31:56  <coopserver> <ryx> wb
20:32:17  <Taede> tyteen4a03: which trucks did you replace with what when the server crashed?
20:32:26  <Taede> i loaded te game locally, and i want to see if i can reproduce it
20:32:27  <coopserver> <Tray> this join by mfb at Rutburg is a mess it's joining the msl, a sl and die ml ):
20:32:58  <tyteen4a03> Taede, near a Wood pickup that had to load wood with trucks.. don't quite remember where they were
20:33:39  <Taede> did you replace them manually?
20:33:39  <tyteen4a03> Taede, nevermind, they were the only road vehicles this save has
20:33:42  <tyteen4a03> Taede, yes
20:33:56  <Taede> yes, but if it causes a crash, a bugreport should be filed
20:34:21  <Taede> also, i want to know if this bug got fixed somewhere between 26140 and 26193
20:34:59  <coopserver> <ryx> dat jam
20:35:25  <Taede> do you remember which vehicle you were replacing it with?
20:36:46  <coopserver> <ryx> meh, said hub is part of a bypass that's currently jamming up the system
20:36:58  <coopserver> <ZxBiohazardZx> where?
20:37:16  <coopserver> <ryx> !bypass
20:37:42  <tyteen4a03> now that I have the truck list...
20:37:49  <coopserver> <ZxBiohazardZx> its a big sideline and that corner is a messy one
20:37:51  <coopserver> <ryx> oh, and where it says "bypass /bio"
20:37:53  <coopserver> <ZxBiohazardZx> needs a better SLH indeed
20:38:03  <coopserver> <ryx> penalty?
20:38:13  <coopserver> <ZxBiohazardZx> yeah the bypass /bio is a trick to cut off the strange construct in the corner
20:38:19  <coopserver> <ZxBiohazardZx> ill check after i add 3rd
20:38:41  <tyteen4a03> Taede, the prices seems to be all different from when I bought them...
20:39:04  <tyteen4a03> Taede, but it should be a Mettler
20:39:09  <Taede> ok, so it may have gotten fixed
20:39:15  <coopserver> <ZxBiohazardZx> brb phone
20:39:37  <tyteen4a03> it also has a 0% reliability apparently
20:39:46  <Taede> hm, the savegame i used already had 3 mettlers
20:41:00  <Taede> and they seem to hold livestock
20:41:01  <coopserver> <ryx> added two reverse pbs as penalty to bypass
20:41:02  <Taede> weird
20:41:19  <coopserver> <ryx> seems to work so far
20:41:23  <Taede> well, leave em for now
20:41:31  <Taede> cant seem to reproduce here
20:41:43  <mfb-> Tray: at the time I built there, I just connected a single line into an existing merger :D
20:42:03  <Taede> !password
20:42:03  <coopserver> Taede: clamps
20:42:08  <coopserver> *** Game paused (connecting clients)
20:42:10  <coopserver> *** Taede has joined
20:42:10  <coopserver> *** Game unpaused (connecting clients)
20:42:25  <mfb-> !dl win32
20:42:25  <coopserver> mfb-: http://binaries.openttd.org/nightlies/trunk/r26193/openttd-trunk-r26193-windows-win32.zip
20:42:36  <coopserver> *** Taede has joined company #1
20:45:04  <Taede> well, cant reproduce the bug anymore, so ill leave it at that
20:45:17  <mfb-> !password
20:45:17  <coopserver> mfb-: drives
20:45:24  <coopserver> *** Game paused (connecting clients)
20:45:28  <coopserver> *** mfb has joined
20:45:28  <coopserver> *** Game unpaused (connecting clients)
20:45:44  <coopserver> <mfb> uhm.. that is not rutford
20:45:48  <coopserver> <ryx> 3rd currently stops at Tunnton with a very ugly merge that just got an emergency prio
20:45:56  <coopserver> <mfb> ah that was Jam
20:45:59  <coopserver> <mfb> and it jams
20:46:18  <coopserver> <mfb> lol 2->1
20:46:22  <coopserver> <mfb> not surprising
20:46:38  <Taede> !playercount
20:46:38  <coopserver> Taede: There are currently 7 players and 0 spectators, making a total of 7 clients connected
20:46:57  <tyteen4a03> also a huge jam at !jam
20:47:03  <coopserver> <ZxBiohazardZx> back
20:47:08  <coopserver> <ryx> well, it was still WIP when I saw a jam at the other end of the map, and then someone put trains on it
20:47:11  *** cornjuliox has quit IRC
20:47:11  <Taede> btw, zxbiohazardzx: players is limited to ops now, you can use !playercount to see if there are ppl on the server
20:47:14  <coopserver> <ZxBiohazardZx> yeah its not 3 yet
20:47:23  <coopserver> <ZxBiohazardZx> ah ok Taede
20:47:28  <coopserver> <mfb> evil mode
20:47:34  <coopserver> <ZxBiohazardZx> ill update that SLH when i get there
20:47:42  <coopserver> <ZxBiohazardZx> its not evilmode?
20:47:42  <coopserver> *** Player has joined spectators
20:47:55  <coopserver> *** Player has changed his/her name to tyteen4a03
20:48:01  <coopserver> <ZxBiohazardZx> i made prio stop ealy
20:48:13  <coopserver> <ZxBiohazardZx> but im gonna make it a 4 lane ML, LLRR sl
20:48:25  <coopserver> <ZxBiohazardZx> but first the rest has to get 3rd
20:50:04  <coopserver> <ryx> i dislike expanding hubs
20:54:27  <Taede> !companies
20:54:27  <coopserver> Taede: Company '1' (Orange): Little Parningwell Transport, Founded in 2100, Vehicles owned: 308 Trains, 3 Roadvehicles, 0 Ships and 0 Aeroplanes
20:54:57  <coopserver> <Tray> bio these prios are way too short
20:55:22  <coopserver> <ZxBiohazardZx> easy to make them longer, relax
20:55:33  <coopserver> <ZxBiohazardZx> its wip, let trains roll before i update prios
20:55:45  <coopserver> <ZxBiohazardZx> you can add another signal by changing end to combo and making the next an end
20:56:08  *** EyeMWing has quit IRC
20:56:55  <coopserver> <Tray> I'm aware but one the middle line it's now length 8 but it should be greater than 12
20:56:58  <coopserver> <Tray> maybe even longer
20:57:38  <coopserver> *** tyteen4a03 has left the game (connection lost)
20:59:12  <coopserver> *** ryx has joined spectators
21:00:36  <coopserver> <ZxBiohazardZx> accesible logic, great
21:00:41  <coopserver> <mfb> :D
21:00:50  <coopserver> *** Taede has joined spectators
21:01:45  <coopserver> <mfb> 3rd at rutburg done
21:02:27  <coopserver> <ryx> poor rutburg, I'm sure they will love the noise
21:02:34  <coopserver> <ZxBiohazardZx> struggling on Trays junct
21:02:37  <coopserver> <mfb> :p
21:02:46  <coopserver> <ZxBiohazardZx> object and strange slh layout
21:02:53  <coopserver> <ZxBiohazardZx> might just redo it all if i can disrupt it a bit
21:03:10  <coopserver> <ryx> i also already thought about redoing that one
21:03:18  <coopserver> <ryx> but since I'm about to leave
21:04:16  <coopserver> *** ryx has joined company #1
21:04:23  <Jam35> I haven't made any 3rds :)
21:04:26  <coopserver> <ryx> gonna recolor the rainbow bridge though
21:04:32  <Jam35> (20:48)
21:04:53  <coopserver> <mfb> why?
21:05:02  <coopserver> <mfb> btw you don't have to remove them to recolor them
21:05:08  <coopserver> <ZxBiohazardZx> 3rds are fun
21:05:14  <coopserver> <mfb> hmm
21:05:20  <coopserver> <mfb> ah
21:05:29  <coopserver> <mfb> just convert the type
21:05:36  <coopserver> <ryx> ah yes, forgot
21:05:42  <Jam35> depends on your outlook but still I ain't made any :P
21:05:42  <coopserver> <ryx> never worked with purr before
21:06:23  <coopserver> *** ryx has left the game (Leaving)
21:06:32  <coopserver> <mfb> wtf is that blue system
21:06:39  <ryx> and with recolor, I meant keeping the colorscheme on the third
21:06:45  <coopserver> <Tray> auto replace on/off
21:06:47  <coopserver> <mfb> ah
21:06:57  *** ODM has quit IRC
21:07:13  <ryx> gotta go, hf
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21:09:31  <Jam35> !password
21:09:31  <coopserver> Jam35: denied
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21:09:35  <coopserver> *** Game paused (connecting clients)
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21:10:34  <coopserver> <ZxBiohazardZx> hate bridges causing issues there but ok
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21:15:56  <coopserver> <Maraxus> gn
21:16:02  <coopserver> <mfb> gn
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21:23:34  <coopserver> <mfb> massive jam
21:23:42  <coopserver> <mfb> @middle line
21:24:02  <coopserver> <mfb> related to steel mill
21:24:14  <coopserver> <ZxBiohazardZx> nah
21:24:21  <coopserver> <ZxBiohazardZx> its 3rd usage and some blockages due to 3rds
21:24:39  <coopserver> <ZxBiohazardZx> solved
21:24:50  <coopserver> <ZxBiohazardZx> partially that is, till next ofc
21:24:57  <coopserver> <mfb> :p
21:25:12  <coopserver> <ZxBiohazardZx> coal drop north blegh, is that in use?
21:25:41  <coopserver> <ZxBiohazardZx> apparently, so it needs proper branch
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21:29:05  <coopserver> <mfb> something is wrong with the lines, trains prefer some lines over others
21:29:11  <coopserver> <mfb> even with a red exit signal
21:33:59  <coopserver> <ZxBiohazardZx> iron drop split is to close to steel pickup waitbays
21:34:32  <coopserver> <mfb> + no overflow there
21:34:38  <coopserver> <ZxBiohazardZx> that
21:34:46  <coopserver> <ZxBiohazardZx> anyway back to adding 3rd
21:37:48  <coopserver> <mfb> 3/2 hubs missing
21:39:48  <coopserver> <ZxBiohazardZx> good enough 3rd there :)
21:39:59  <coopserver> <mfb> where?
21:43:01  <coopserver> <mfb> 3rd done?
21:43:27  <coopserver> <mfb> too much wtf
21:43:31  <coopserver> <mfb> !wtf
21:44:42  <coopserver> <ZxBiohazardZx> haha
21:44:49  <coopserver> <ZxBiohazardZx> 3rd done on big part
21:44:53  <coopserver> <ZxBiohazardZx> just some jams related to work
21:46:59  <coopserver> <ZxBiohazardZx> ok wtf
21:47:03  <coopserver> <mfb> something is broken
21:47:07  <coopserver> <ZxBiohazardZx> why is train 121 ignoring the choices
21:47:18  <coopserver> <ZxBiohazardZx> see 121?
21:47:30  <coopserver> <mfb> found one reversed signals in outer line
21:48:09  <coopserver> <mfb> and one in inner line
21:48:11  <coopserver> <mfb> should work now
21:48:22  <coopserver> <ZxBiohazardZx> great thx
21:49:11  <coopserver> <ZxBiohazardZx> i see you got 3rd in at my hub as well?
21:49:12  <coopserver> <ZxBiohazardZx> nice
21:49:14  <coopserver> <ZxBiohazardZx> im off then :)
21:49:18  <coopserver> <mfb> hmm
21:49:22  <coopserver> <mfb> you made ugly CLs :(
21:49:30  <coopserver> <ZxBiohazardZx> todo: make my sideline LLRR
21:49:30  <coopserver> <ZxBiohazardZx> XD
21:49:37  <coopserver> <ZxBiohazardZx> yeah well they did fit....
21:49:40  <coopserver> <ZxBiohazardZx> its ugly but yeah
21:50:57  <coopserver> <ZxBiohazardZx> if you want true fun, the lower corner is a mess
21:51:12  <coopserver> <mfb> that's where I saw the CL1
21:51:14  <coopserver> <ZxBiohazardZx> no proper SLH/BBH, bypasses and mayhem and ugly merges
21:51:47  <mfb-> I got rid of the bypass 1h ago
21:52:11  <coopserver> <ZxBiohazardZx> still ugly on the SLH style, but i guess we can blame water
21:52:14  <coopserver> <ZxBiohazardZx> anyway im off
21:52:24  <coopserver> *** ZxBiohazardZx has left the game (Leaving)
21:52:25  <coopserver> <mfb> oh well
21:52:33  <coopserver> <mfb> for a 1-way ring it's fine
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22:00:42  <coopserver> *** Tray has left the game (general timeout)
22:00:43  <coopserver> *** Game paused (number of players)
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22:05:42  <Tray-Sellars> !password
22:05:42  <coopserver> Tray-Sellars: nicest
22:05:58  <coopserver> *** Game still paused (connecting clients, number of players)
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22:34:07  <ryx> !pw
22:34:14  <ryx> !password
22:34:14  <coopserver> ryx: malloc
22:34:24  <coopserver> *** Game still paused (connecting clients, number of players)
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23:58:29  <phatmatt> !dl
23:58:29  <coopserver> phatmatt: !download lin|lin64|osx|ottdau|source|win32|win64|win9x
23:58:30  <coopserver> phatmatt: http://www.openttd.org/en/download-trunk/r26193

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