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00:18:28 *** Max| has joined #openttdcoop 01:21:05 *** Looking has joined #openttdcoop 01:21:22 *** Lolkingfred has joined #openttdcoop 01:23:24 * Lolkingfred slaps Lolkingfred around a bit with a large fishbot 01:24:00 *** Lolkingfred has quit IRC 01:30:46 *** Max| has quit IRC 04:35:43 *** Sylf has joined #openttdcoop 04:35:43 *** ChanServ sets mode: +o Sylf 05:04:58 *** grim4593 has joined #openttdcoop 05:05:31 <grim4593> !dl win64 05:05:31 <coopserver> grim4593: http://binaries.openttd.org/nightlies/trunk/r26193/openttd-trunk-r26193-windows-win64.zip 06:17:29 *** Djanxy has joined #openttdcoop 06:18:56 *** grim4593 has quit IRC 07:05:09 *** perk11 has quit IRC 07:14:00 *** ryx_ has joined #openttdcoop 07:21:14 *** ryx has quit IRC 07:52:03 *** GriffinOneTwo has joined #openttdcoop 07:54:28 *** a_sad_dude has quit IRC 08:05:21 *** Max| has joined #openttdcoop 08:13:58 *** valhallasw has joined #openttdcoop 08:59:16 *** zxbiohazardzx has joined #openttdcoop 08:59:28 <zxbiohazardzx> !playercount 08:59:28 <coopserver> zxbiohazardzx: There are currently 0 players and 0 spectators, making a total of 0 clients connected 08:59:32 <zxbiohazardzx> fair enough 08:59:36 <zxbiohazardzx> !password 08:59:36 <coopserver> zxbiohazardzx: within 08:59:58 <coopserver> *** Game still paused (connecting clients, number of players) 09:00:00 <coopserver> *** ZxBiohazardZx has joined 09:00:01 <coopserver> *** Game still paused (number of players) 09:00:10 *** GriffinOneTwo has quit IRC 09:06:29 *** zxbiohazardzx has quit IRC 09:07:24 *** zxbiohazardzx has joined #openttdcoop 09:07:29 <zxbiohazardzx> hmmz whoops closed window 09:08:19 <hylje_> rude 09:13:22 *** a_sad_dude has joined #openttdcoop 09:45:22 <coopserver> *** ZxBiohazardZx has left the game (general timeout) 09:50:30 *** zxbiohazardzx_ has joined #openttdcoop 09:50:34 <zxbiohazardzx_> !playercount 09:50:34 <coopserver> zxbiohazardzx_: There are currently 0 players and 0 spectators, making a total of 0 clients connected 09:50:38 <zxbiohazardzx_> k 09:52:18 *** zxbiohazardzx has quit IRC 10:46:55 *** zxbiohazardzx_ has quit IRC 11:13:27 *** retro|cz has joined #openttdcoop 11:17:14 *** Djanxy has quit IRC 11:19:39 *** Max| has quit IRC 11:30:28 <tyteen4a03> !password 11:30:28 <coopserver> tyteen4a03: oldval 11:30:38 <coopserver> *** Game still paused (connecting clients, number of players) 11:30:40 <coopserver> *** tyteen4a03 has joined 11:30:41 <coopserver> *** Game still paused (number of players) 12:24:39 <coopserver> *** tyteen4a03 has left the game (Leaving) 15:56:44 *** retro|cz has quit IRC 16:07:33 *** ODM has joined #openttdcoop 16:07:33 *** ChanServ sets mode: +o ODM 16:50:58 *** Jerik has joined #openttdcoop 16:51:11 <Jerik> !help 16:51:11 <coopserver> Jerik: (help [<plugin>] [<command>]) -- This command gives a useful description of what <command> does. <plugin> is only necessary if the command is in more than one plugin. 16:51:20 <Jerik> @quickstart 16:51:21 <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart 16:51:32 <Jerik> !download 16:51:32 <coopserver> Jerik: !download lin|lin64|osx|ottdau|source|win32|win64|win9x 16:51:32 <coopserver> Jerik: http://www.openttd.org/en/download-trunk/r26193 17:07:04 *** Progman has joined #openttdcoop 17:11:01 <Jerik> !password 17:11:01 <coopserver> Jerik: shaded 17:11:47 <Jerik> !server 17:11:47 <coopserver> Jerik: magnet.oftc.net 17:12:06 *** uliko has joined #openttdcoop 17:12:06 *** ChanServ sets mode: +o uliko 17:14:21 <Jerik> !password 17:14:21 <coopserver> Jerik: feeder 17:14:34 <coopserver> *** Game still paused (connecting clients, number of players) 17:14:39 <coopserver> *** Jerik has joined 17:14:39 <coopserver> *** Game still paused (number of players) 17:16:06 <coopserver> *** Jerik has left the game (Leaving) 17:24:52 *** valhallasw has quit IRC 17:33:56 *** zxbiohazardzx has joined #openttdcoop 17:34:00 <zxbiohazardzx> !playercount 17:34:00 <coopserver> zxbiohazardzx: There are currently 0 players and 0 spectators, making a total of 0 clients connected 17:34:02 <zxbiohazardzx> hmmz 17:35:28 <tyteen4a03> zxbiohazardzx, im here 17:35:40 <zxbiohazardzx> just checking :P 17:35:55 <zxbiohazardzx> !password 17:35:55 <coopserver> zxbiohazardzx: margin 17:36:02 <tyteen4a03> !password 17:36:02 <coopserver> tyteen4a03: margin 17:36:04 <coopserver> *** Game still paused (connecting clients, number of players) 17:36:06 <coopserver> *** ZxBiohazardZx has joined 17:36:08 <coopserver> *** tyteen4a03 has joined 17:36:09 <coopserver> *** Game still paused (number of players) 17:36:09 <coopserver> *** Game unpaused (number of players) 17:36:56 <coopserver> <ZxBiohazardZx> time to start fidling around :) 17:37:45 <coopserver> <tyteen4a03> brb restarting client 17:37:51 <coopserver> *** tyteen4a03 has left the game (Leaving) 17:37:52 <coopserver> *** Game paused (number of players) 17:38:06 <tyteen4a03> !password 17:38:06 <coopserver> tyteen4a03: fatter 17:38:12 <coopserver> *** Game still paused (connecting clients, number of players) 17:38:14 <coopserver> *** tyteen4a03 has joined 17:38:15 <coopserver> *** Game still paused (number of players) 17:38:15 <coopserver> *** Game unpaused (number of players) 17:38:43 *** valhallasw has joined #openttdcoop 17:39:13 <coopserver> <ZxBiohazardZx> we need a way better approach for factory drop haha 17:39:18 <coopserver> <ZxBiohazardZx> not enough capacity on station 17:39:25 <coopserver> <ZxBiohazardZx> or lines 17:39:28 <coopserver> <ZxBiohazardZx> could be both 17:39:52 <coopserver> <tyteen4a03> 8 is not enough? 17:40:02 <coopserver> <ZxBiohazardZx> nvm i blame the line output 17:40:06 <coopserver> <tyteen4a03> maybe we need another factory drop :P 17:40:06 <coopserver> <ZxBiohazardZx> see the MSH03a 17:40:28 <coopserver> <ZxBiohazardZx> let me shift some MLs and finish the split for 03a haha 17:46:04 *** Jam35 has joined #openttdcoop 17:47:05 *** ChanServ sets mode: +o Jam35 17:53:51 <coopserver> <ZxBiohazardZx> more ugly connects ftw 17:55:11 *** Max| has joined #openttdcoop 17:56:06 <coopserver> <ZxBiohazardZx> jeej another part done 17:56:14 <coopserver> <ZxBiohazardZx> time for SLH03 18:48:02 <coopserver> <ZxBiohazardZx> there we go 18:48:05 <coopserver> <ZxBiohazardZx> another done :P 18:48:12 <coopserver> <ZxBiohazardZx> just exits todo :P 18:57:49 <coopserver> <ZxBiohazardZx> on to SLH02 :) 18:58:26 <coopserver> <ZxBiohazardZx> aka good enough for now, i did another 2 :) 18:59:00 <coopserver> <ZxBiohazardZx> can i leave or are you busy :P 19:01:38 <coopserver> <ZxBiohazardZx> factory drop still jams :( 19:02:46 *** zxbiohazardzx has quit IRC 19:02:53 <coopserver> *** ZxBiohazardZx has left the game (Leaving) 19:02:53 <coopserver> *** Game paused (number of players) 20:02:53 *** Djanxy has joined #openttdcoop 20:16:09 *** zxbiohazardzx has joined #openttdcoop 20:17:31 <zxbiohazardzx> !playercount 20:17:31 <coopserver> zxbiohazardzx: There are currently 1 players and 0 spectators, making a total of 1 clients connected 20:17:42 <zxbiohazardzx> hmmz nvm, arma3 time :P 20:45:25 <coopserver> *** tyteen4a03 has left the game (general timeout) 20:47:23 <tyteen4a03> !password 20:47:23 <coopserver> tyteen4a03: spring 20:47:34 <coopserver> *** Game still paused (connecting clients, number of players) 20:47:37 <coopserver> *** tyteen4a03 has joined 20:47:38 <coopserver> *** Game still paused (number of players) 20:49:55 <coopserver> *** tyteen4a03 has left the game (Leaving) 20:51:00 *** Progman has quit IRC 20:53:21 *** Progman has joined #openttdcoop 20:59:04 *** ODM has quit IRC 21:13:16 *** Mark has joined #openttdcoop 21:13:16 *** Webster sets mode: +o Mark 21:23:54 *** Djanxy has quit IRC 21:47:53 *** zxbiohazardzx_ has joined #openttdcoop 21:48:30 <zxbiohazardzx_> !playercount 21:48:30 <coopserver> zxbiohazardzx_: There are currently 0 players and 0 spectators, making a total of 0 clients connected 21:48:33 <zxbiohazardzx_> k 21:51:00 *** sim-al2 has joined #openttdcoop 21:51:10 <sim-al2> !players 21:51:31 *** zxbiohazardzx has quit IRC 21:52:09 <sim-al2> !info 21:52:09 <coopserver> sim-al2: #openttdcoop - Public Server (www.openttdcoop.org), Version: r26193, date: Aug 29 2267, map size: 512x512, address: ps.openttdcoop.org:3983 21:52:15 <sim-al2> !players 21:52:21 <sim-al2> !playercount 21:52:21 <coopserver> sim-al2: There are currently 0 players and 0 spectators, making a total of 0 clients connected 21:55:27 <sim-al2> !download 21:55:27 <coopserver> sim-al2: !download lin|lin64|osx|ottdau|source|win32|win64|win9x 21:55:28 <coopserver> sim-al2: http://www.openttd.org/en/download-trunk/r26193 22:02:15 <zxbiohazardzx_> heya 22:02:35 <zxbiohazardzx_> !password 22:02:35 <coopserver> zxbiohazardzx_: styles 22:02:38 <coopserver> *** Game still paused (connecting clients, number of players) 22:02:40 <coopserver> *** ZxBiohazardZx has joined 22:02:41 <coopserver> *** Game still paused (number of players) 22:06:02 <sim-al2> !password 22:06:02 <coopserver> sim-al2: refund 22:06:16 <coopserver> *** Game still paused (connecting clients, number of players) 22:06:20 <coopserver> *** sim-al2 has joined 22:06:20 <coopserver> *** Game still paused (number of players) 22:07:38 *** skaby has quit IRC 22:08:13 *** Jerik has quit IRC 22:08:42 <coopserver> <sim-al2> Where's the network plan? 22:12:07 <tyteen4a03> sim-al2, there is none for this one 22:12:16 <sim-al2> Eh... ok 22:12:20 <tyteen4a03> sim-al2, don't know why 22:12:24 <tyteen4a03> sim-al2, you wanna build? 22:12:57 <sim-al2> Sure 22:13:08 <sim-al2> But I'm still kinda new... 22:14:34 <coopserver> <ZxBiohazardZx> the plan is simple: we have a ringstruct 22:14:38 <coopserver> <ZxBiohazardZx> and im adding 5+6 to it haha 22:14:41 <coopserver> <ZxBiohazardZx> welcome to hell :) 22:14:44 <sim-al2> Also I don't see where I can help 22:14:51 <coopserver> <ZxBiohazardZx> you can try connecting stuff to sidelines 22:14:55 <sim-al2> Lol current stage 22:15:07 <tyteen4a03> sim-al2, that's how I came :) 22:15:16 <tyteen4a03> to be 22:15:24 <coopserver> *** sim-al2 has joined company #1 22:15:25 <coopserver> *** Game unpaused (number of players) 22:15:26 <tyteen4a03> !password 22:15:26 <coopserver> tyteen4a03: spaces 22:15:29 *** skaby has joined #openttdcoop 22:15:34 <coopserver> *** Game paused (connecting clients) 22:15:38 <coopserver> *** tyteen4a03 has joined 22:15:38 <coopserver> *** Game unpaused (connecting clients) 22:16:56 <coopserver> <ZxBiohazardZx> hmmz SLH02 will be my next project 22:17:05 <coopserver> <ZxBiohazardZx> ugh brb though, ill notify on buildstart 22:17:16 <coopserver> <sim-al2> ok 22:19:39 <sim-al2> Neighbors pipe froze I need to go 22:19:41 <sim-al2> :( 22:19:45 <coopserver> <tyteen4a03> bye 22:19:49 <coopserver> *** sim-al2 has left the game (Leaving) 22:22:08 *** Progman has quit IRC 22:27:46 *** sim-al2 has quit IRC 22:27:46 <Webster> Latest update from openttd: OpenTTD 1.4.0-beta2 <http://www.openttd.org/en/news/193> 22:27:53 <coopserver> <tyteen4a03> oh yay beta2 22:42:01 *** valhallasw has quit IRC 22:42:56 *** uliko has quit IRC 22:43:51 <coopserver> <ZxBiohazardZx> back 22:43:54 <coopserver> <ZxBiohazardZx> ok lets do this 22:44:01 *** Max| has quit IRC 22:45:27 *** valhallasw has joined #openttdcoop 22:57:41 <coopserver> *** tyteen4a03 has left the game (connection lost) 22:57:42 <coopserver> *** Game paused (number of players) 22:57:58 <tyteen4a03> !password 22:57:58 <coopserver> tyteen4a03: matter 22:58:21 <coopserver> *** Game still paused (connecting clients, number of players) 22:58:25 <coopserver> *** tyteen4a03 has joined 22:58:25 <coopserver> *** Game still paused (number of players) 22:58:25 <coopserver> *** Game unpaused (number of players) 23:00:21 *** JoeSchmoe has joined #openttdcoop 23:00:28 <JoeSchmoe> password 23:00:31 <JoeSchmoe> !password 23:00:32 <coopserver> JoeSchmoe: change 23:00:40 <coopserver> <ZxBiohazardZx> its ! 23:01:49 <JoeSchmoe> !password 23:01:49 <coopserver> JoeSchmoe: robust 23:02:04 <coopserver> *** Game paused (connecting clients) 23:02:12 <coopserver> *** JoeSchmoe has joined 23:02:12 <coopserver> *** Game unpaused (connecting clients) 23:02:19 <coopserver> <ZxBiohazardZx> hello :) 23:02:22 <coopserver> <JoeSchmoe> hi 23:02:58 *** valhallasw has quit IRC 23:07:45 <coopserver> *** JoeSchmoe has left the game (Leaving) 23:08:21 *** JoeSchmoe has quit IRC 23:15:55 *** Jam35 has quit IRC 23:28:03 <coopserver> <ZxBiohazardZx> ? 23:28:07 <coopserver> <tyteen4a03> not done yet 23:28:11 <coopserver> <ZxBiohazardZx> ah ok 23:31:18 <coopserver> <ZxBiohazardZx> wont be easy to offer a good exit there :P just saying 23:31:25 <coopserver> <ZxBiohazardZx> tight space MSH, tight space connector 23:31:59 <coopserver> <tyteen4a03> evil X... I'm tired 23:36:26 <coopserver> <tyteen4a03> I'm not sure why they're mixing presignals and path signals... 23:36:42 <coopserver> <ZxBiohazardZx> where? 23:36:58 <coopserver> <tyteen4a03> factory drop to ml 23:37:01 <coopserver> <ZxBiohazardZx> path is usually where pre/exit doesnt fit anymore 23:37:17 <coopserver> <ZxBiohazardZx> paths are temp solution for more throughput 23:37:35 <coopserver> <ZxBiohazardZx> and that connector wont do 23:37:58 <coopserver> <ZxBiohazardZx> see this 23:38:00 <coopserver> <ZxBiohazardZx> better 23:38:03 <coopserver> <ZxBiohazardZx> 2 and 2 23:38:12 <coopserver> <ZxBiohazardZx> better then trying to fit choice there 23:38:49 <coopserver> <tyteen4a03> yeah... it will need a redesign to allow all 12 to go on all 6 anyways 23:39:09 <tyteen4a03> what do you mean by temp solution? 23:39:26 <coopserver> <ZxBiohazardZx> someone was builing and put temp (temporary) there 23:39:32 <coopserver> <ZxBiohazardZx> means he/she will improve it later 23:40:18 <tyteen4a03> what I also don't understand is signal in every tile for presignals 23:43:02 *** retro|cz has joined #openttdcoop 23:43:20 <tyteen4a03> so should I use path or presignals...? 23:43:28 <coopserver> <ZxBiohazardZx> pre/exit if possible 23:45:29 <coopserver> <tyteen4a03> I wonder if this hack will work 23:48:27 <coopserver> <ZxBiohazardZx> ok SLH05b is now 5th and 6th ready as well 23:48:36 <coopserver> <ZxBiohazardZx> just need a ML shift when rest is done 23:51:10 <coopserver> <tyteen4a03> hey, I might as well align the platforms then 23:51:23 <coopserver> <ZxBiohazardZx> haha 23:53:05 <coopserver> <ZxBiohazardZx> shifting some trains to 5 and 6 on tempstart, might help a bit on some entries down the line :P 23:54:02 <coopserver> <ZxBiohazardZx> hmmz no-bridge on MSH02 challenging 23:54:32 *** ryx_ is now known as ryx 23:54:35 <ryx> !password 23:54:35 <coopserver> ryx: flying 23:54:45 <coopserver> *** Game paused (connecting clients) 23:54:48 <coopserver> *** ryx has joined 23:54:48 <coopserver> *** Game unpaused (connecting clients) 23:55:00 <coopserver> <ryx> hi 23:55:07 <coopserver> <tyteen4a03> hey 23:55:26 <coopserver> <ZxBiohazardZx> heya ryx 23:55:37 <coopserver> <ZxBiohazardZx> you bored enough for a 5+6 somewhere? 23:55:59 <coopserver> <ryx> well, bored is entirely the wrong word 23:56:05 <coopserver> <ZxBiohazardZx> hehe 23:56:14 <coopserver> <ryx> ouch, lots of jamming 23:56:46 <tyteen4a03> bio, if I use presignals, it seems the extra waiting spaces are wasted as presignal stops things 23:56:56 <tyteen4a03> not sure if it's incorrect setup or what 23:57:14 <coopserver> <ryx> ouch, what's wrong behind goods drop north? 23:57:44 <coopserver> <ryx> looks like lots of misrouted trains 23:58:18 <coopserver> <tyteen4a03> I'm going to switch to path as well... maybe I set up presignals wrongly but it seems like that trains aren't taking advantage of empty platforms 23:58:30 <coopserver> <ryx> where? 23:58:39 <coopserver> <tyteen4a03> factory drop 23:59:02 <coopserver> <ryx> factory drop has jammed exit 23:59:15 <coopserver> <tyteen4a03> that affects it to? 23:59:18 <coopserver> <tyteen4a03> *too 23:59:26 <coopserver> <tyteen4a03> thought blocks end at exit signals 23:59:54 <coopserver> <ryx> can't expect a cleanly working station when exit is jammed