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Log for #openttdcoop on 25th January 2014:
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00:00:42  *** Steven has joined #openttdcoop
00:00:47  <Steven> !passowrd
00:01:20  <coopserver> <Hazzard> Btw slh06 stopped accepting goods
00:01:36  <coopserver> <Sylf> whaaaath the fuuuuuuuck
00:01:52  <coopserver> <Sylf> man, some people luuuuv to flood some stations
00:01:58  <V453000> LOL
00:02:00  <coopserver> <Hazzard> um
00:02:02  <coopserver> <Hazzard> uhoh?
00:02:17  *** Steven has quit IRC
00:03:00  <coopserver> <Hazzard> What happened?
00:03:25  <coopserver> <Sylf> Nadingham heights has 50% too many trains
00:03:56  <coopserver> <Hazzard> Lol
00:04:14  <coopserver> <Hazzard> I was worried that a MSH had been deleted when you said flood
00:05:02  <coopserver> <Hazzard> well, not a MSH, a MS
00:09:57  <coopserver> *** ryx has joined company #1
00:10:11  <coopserver> <ryx> hi again
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00:14:55  <severian> Howdy everyone
00:14:58  *** severian is now known as Guest473
00:14:59  <coopserver> <ryx> hi
00:15:13  <coopserver> <Hazzard> hello
00:15:24  *** Guest473 is now known as sever1an
00:15:43  <sever1an> Is there any game going on right now that I could spectate?
00:15:57  <coopserver> <ryx> yes
00:16:30  <coopserver> <ryx> lots of ships
00:16:49  <coopserver> <Hazzard> *turtles
00:16:59  <coopserver> <ryx> *things that go on water
00:17:46  <coopserver> <ryx> holy sharknado, that fruit plantation is going places
00:17:51  <sever1an> I am entirely new to this, is www.openttdcoop.org the server I would join?
00:18:12  <coopserver> <Sylf> no, that's only a web site
00:18:21  <coopserver> <Sylf> are you familiar with openttd?
00:18:38  <ryx> @quickstart
00:18:39  <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart
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00:19:21  <coopserver> <Hazzard> holy shoot
00:19:27  <coopserver> <Hazzard> The fruit plantatin maxed out?
00:19:34  <coopserver> <Hazzard> :D
00:19:37  <coopserver> <Djanxy> :P
00:19:42  <coopserver> <ryx> dunno, but I built FIFTY trains for it
00:19:49  <coopserver> <ryx> and it won't be enough
00:19:55  <coopserver> <Sylf> WTF
00:20:00  <coopserver> <Hazzard> XD
00:20:16  <coopserver> <Sylf> plz tell me you actually didn't build 50
00:20:21  <coopserver> <ryx> I'm surprised it can handle it, with 2 tracks
00:20:24  <coopserver> <Hazzard> LOL
00:20:27  <coopserver> <ryx> I built 50
00:20:41  <coopserver> <ryx> next-to-last one currently leaving overflow depot
00:20:44  <coopserver> <Sylf> why the fuck for
00:21:16  <coopserver> <Sylf> I really don't care if the industry's maxed out or not
00:21:24  <coopserver> <Hazzard> These two industries are destroying SLH06
00:22:01  <coopserver> <ryx> then let's improve it
00:23:00  <sever1an> Sylf: I have played the game off and on for a while, but never tried  coop play.  It looks interesting.  The quickstart guide is proving to be quite helpful, thank you!
00:23:24  <coopserver> <Sylf> WHO keeps changing all exit signals to 2 ways?!
00:24:12  <coopserver> <Hazzard> yes, this has gone too far
00:24:29  <coopserver> <Hazzard> sell trains
00:24:32  <Sylf> if you haven't, do read the quickstart
00:24:49  <coopserver> <ryx> k, k
00:24:51  <Sylf> without reading it, you won't get anywhere
00:25:21  <Sylf> It'll teach you the exact version of the game you need, what else to download, what the basic rules are, etc
00:25:38  <coopserver> <ryx> but the current jam is in no small amount due to building at slh
00:25:53  <coopserver> <Hazzard> This sl would have to be upgraded to LLRR to handle this many trains
00:26:28  <coopserver> <Hazzard> oops
00:26:39  <coopserver> <ryx> i stopped that train on purpose
00:26:42  <coopserver> <ryx> oh well
00:26:44  <coopserver> <Hazzard> yeah
00:26:47  <coopserver> <Hazzard> realized too late
00:28:17  <coopserver> *** Hazzard has joined spectators
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00:31:44  <coopserver> <ryx> reduced to 40
00:31:54  <sever1an> Sylf: I will read the quickstart and give it another go later tonight.  Thanks for the help.
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00:32:18  <ryx> he could have spectated after understanding !dl
00:32:23  <ryx> but I was too late in saying so
00:39:34  <coopserver> <ryx> I was wondering why it wasn't RoRo to start with
00:39:39  <coopserver> <ryx> who is building?
00:39:52  <coopserver> <Sylf> I am
00:39:58  <coopserver> <ryx> thought so :)
00:40:23  <coopserver> <Sylf> roro or not doesn't matter much
00:40:50  <coopserver> <Sylf> I'm only changing to roro because of the limited space
00:49:17  <coopserver> <Sylf> instead of helping in that area, go build a new mergge
00:49:46  <coopserver> <Sylf> either that, or you can finish that area
00:49:51  <coopserver> <Sylf> and I'll go build the new merge
00:50:08  <coopserver> <ryx> as you wish
00:50:14  <coopserver> <ryx> you're probably better at the merge
00:58:48  <coopserver> <Sylf> ok, go hunt lost trains
00:59:08  <coopserver> <ryx> how do I hunt lost trains?
00:59:19  <coopserver> <Sylf> hmmm.... there may not be any, because of the roro station
00:59:38  <coopserver> <ryx> well, while building depot area, I took care that no train left station without going through waypoint and depot
00:59:40  <coopserver> *** Hazzard has joined company #1
00:59:57  <coopserver> <Hazzard> Who made the new station?
01:00:36  <coopserver> <ryx> I helped a bit
01:01:14  <Sylf> which new station?
01:01:22  <coopserver> <Hazzard> sl6 drop
01:01:41  <coopserver> <Sylf> I'm gonna rebuilt that overflow
01:01:53  <coopserver> <Hazzard> jesus christ
01:01:59  <coopserver> <Hazzard> that's a lot of overflowing trains
01:02:29  <coopserver> <ryx> they were queued quite a while in the drop
01:05:47  <coopserver> <ryx> wow, that oil well is new
01:14:09  <coopserver> <Sylf> why the PBS there?
01:14:17  <coopserver> <Hazzard> LLRR?
01:14:40  <coopserver> <Sylf> OK
01:23:38  <coopserver> <Hazzard> shoot
01:23:48  <coopserver> <Sylf> *BAM*
01:25:19  <coopserver> <Sylf> BTW, I do not like the exit signals after the depots after my SLH drop stations
01:25:36  <coopserver> <Sylf> so please keep those regular block signals
01:25:45  <coopserver> <ryx> k
01:26:01  <coopserver> <ryx> is prio useful for the depot thing?
01:26:11  <coopserver> <Sylf> I think those exit signals cause trains to stack up in the depots
01:26:24  <coopserver> <Sylf> not really
01:29:52  <coopserver> <ryx> looks like a drop, but is a farm station
01:30:27  <coopserver> <ryx> Djanxy, do you prefer regular stations, or just too lazy to use the ISR ones?
01:30:38  <coopserver> <Djanxy> lazy all the way
01:30:48  <coopserver> <Djanxy> do whatever you want to them
01:30:52  <coopserver> <ryx> thanks
01:31:05  <coopserver> <Djanxy> i have transparency on most of the time anyways ;)
01:31:33  <coopserver> <ryx> well, kinda hard to do with the trains in the way
01:31:44  <coopserver> <Djanxy> ya
01:31:53  <coopserver> <Sylf> pft!
01:31:57  <coopserver> <ryx> screw that
01:32:27  <coopserver> <ryx> most of the time I have trees invisible, but transparency off
01:32:45  <coopserver> <Djanxy> i have trees off 100% of the time
01:32:47  <coopserver> <Djanxy> :P
01:33:05  <coopserver> <Hazzard> ^
01:33:06  <coopserver> <Djanxy> cant see how someone woul be able to play with them on
01:33:15  <coopserver> <ryx> still need to find out how to make them stay gone when switching transparency
01:33:32  <coopserver> <Djanxy> ctrl+click in the transparency menu
01:33:41  <coopserver> <Djanxy> to lock the state you choose
01:33:51  <coopserver> <ryx> aaaaaaah
01:33:53  <coopserver> <ryx> thanks
01:34:01  <coopserver> <Djanxy> ctrl does all kinds of wonders in this game
01:34:13  <coopserver> <ryx> yes, it's quite insane
01:40:22  <coopserver> <Sylf> hmm
01:40:28  <coopserver> <ryx> ?
01:40:31  <coopserver> <Sylf> Brendtown woods overflow is bloken
01:40:38  <coopserver> <Hazzard> not quite
01:40:41  <coopserver> <Hazzard> I just broke it
01:40:48  <coopserver> <Hazzard> err
01:43:21  <coopserver> <Hazzard> The prio on bredtown woods isn't long enough
01:43:55  <coopserver> <Sylf> you want the prio how?
01:44:14  <coopserver> <Hazzard> not sure
01:44:24  <coopserver> <Sylf> oh, I think I know
01:45:02  <coopserver> <Sylf> I think that part was fine
01:45:34  <coopserver> <ryx> wow, inflation...
01:46:06  <coopserver> <Djanxy> would anyone complain if i remove the busses that are redundant by now - the stations are just cluttering the screen ;)
01:46:08  <coopserver> <Hazzard> I don't know why we play with it on
01:46:38  <coopserver> <Sylf> so people can scream WOOT! We're billionairs! sooner than later
01:47:07  <coopserver> <ryx> THE NUMBERS MUST BE BIG!!!!
01:47:25  <coopserver> <ryx> ...
01:48:51  <coopserver> <Sylf> hmmm
01:49:09  <coopserver> <Sylf> that prio at bredtown woods is pointless with the current overflow design
01:49:53  <coopserver> <Hazzard> I don't think so
01:49:55  <coopserver> <Hazzard> maybe
01:50:59  <coopserver> <Sylf> ok, not 100% pointless
01:51:13  <coopserver> <Sylf> but still not as effective as it can be
01:51:22  <coopserver> <Hazzard> sometimes the trains will skip the two-way and stop at the pbs if the waiting train cuts them off
01:52:23  <coopserver> <ryx> night
01:52:34  <coopserver> <Hazzard> night
01:52:38  <coopserver> <Djanxy> nn
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01:53:10  <coopserver> <Sylf> dinner time
01:53:12  <coopserver> *** Sylf has joined spectators
01:53:48  <coopserver> <Sylf> looks like SLH04 can use some attention
01:54:02  <coopserver> <Hazzard> mhm
01:54:11  <coopserver> <Sylf> or maybe it's time to expand the ML! Finally!
01:54:25  <coopserver> <Hazzard> ^ I think that one
01:56:15  <coopserver> <Hazzard> Seems like it was actually only rush hour and it went away
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02:08:17  <Steven> !password
02:08:17  <coopserver> Steven: differ
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03:31:23  <Sylf> !password
03:31:23  <coopserver> Sylf: resort
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09:18:10  <zxbiohazardzx> !password
09:18:10  <coopserver> zxbiohazardzx: kicked
09:18:19  <coopserver> *** Game still paused (connecting clients, number of players)
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09:18:57  <zxbiohazardzx> lets see if we get more today :P
09:48:09  <Jam35> !password
09:48:09  <coopserver> Jam35: refits
09:48:23  <coopserver> *** Game still paused (connecting clients, number of players)
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09:48:48  <coopserver> <Jam35> morning or whatever
09:49:06  <coopserver> <ZxBiohazardZx> same to you
09:49:12  <coopserver> <ZxBiohazardZx> time to build :)
09:50:12  <Jam35> gotta go out in a while
09:50:17  <Jam35> but will stay in co.
09:50:23  <Jam35> not for long
09:50:41  <coopserver> <ZxBiohazardZx> its ok
09:50:42  <coopserver> <ZxBiohazardZx> thx
10:16:05  <coopserver> <Jam35> Jam
10:16:10  <coopserver> <ZxBiohazardZx> solving
10:16:13  <coopserver> <ZxBiohazardZx> building related
10:16:24  <coopserver> <Jam35> SLH12?
10:16:52  <coopserver> <ZxBiohazardZx> new SLH between BBH02 and BBH01
10:17:01  <coopserver> <ZxBiohazardZx> might cause weird effects due to ml interupts
10:18:34  <coopserver> <Jam35> yep was semi-lost trains
10:24:04  <V453000> !password
10:24:04  <coopserver> V453000: lovely
10:24:41  <coopserver> *** Game paused (connecting clients)
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10:24:47  <coopserver> <ZxBiohazardZx> hey v
10:24:49  <coopserver> <V453000> hyhhyhyhyhyhyhhyhyhyhhy
10:25:26  <coopserver> <Jam35> ello
10:27:15  <coopserver> <V453000> found any nuts bug?
10:27:20  <coopserver> <V453000> will release 064 otherwise
10:27:31  <coopserver> <ZxBiohazardZx> i havent
10:27:33  <coopserver> <Jam35> tbh not playing much
10:27:38  <coopserver> <Jam35> so... no
10:28:05  <coopserver> <V453000> k, will be stronger turtles when loaded and maglev wagons weighing less ;)
10:28:17  <coopserver> <Jam35> nice
10:29:05  <coopserver> <V453000> I think turtles should not slow down on hills at TL5 at all when  full (used correctly)
10:29:12  <coopserver> <V453000> empty can fuck up as they wish
10:29:26  <coopserver> <V453000> although we do have a couple empty trains I see
10:30:15  <coopserver> <V453000> hm, could also give large ships some cargo capacity while at it
10:32:22  <coopserver> <V453000> o_O turtles can load 60 units of cargo?
10:32:25  <coopserver> <V453000> like the engine
10:32:29  <coopserver> <V453000> wtf that should be 40 :D
10:33:56  <coopserver> <V453000> ooh I remember why
10:34:44  <coopserver> <V453000> hm
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10:51:18  <phatmatt> !dl lin64
10:51:18  <coopserver> phatmatt: http://binaries.openttd.org/nightlies/trunk/r26264/openttd-trunk-r26264-linux-generic-amd64.tar.xz
10:52:43  <phatmatt> !password
10:52:43  <coopserver> phatmatt: backup
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11:06:14  <coopserver> <ZxBiohazardZx> gotta go ttyl
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11:29:34  <coopserver> <V453000> brb
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11:39:05  <V453000> kul, new nutorz approach :D
11:39:08  <V453000> !password
11:39:08  <coopserver> V453000: arrive
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11:39:45  <coopserver> <V453000> revert ISR, update nuts, ?change japanese tunnels?
11:39:51  <coopserver> <V453000> anything else?
11:40:03  <coopserver> *** V453000 has left the game (Leaving)
11:43:09  <V453000> !getsave https://dl.dropboxusercontent.com/u/20419525/Finfingford%20Transport%2C%202301-09-10.sav
11:43:09  <coopserver> Starting download...
11:43:12  <coopserver> Savegame successfully downloaded
11:43:24  <V453000> !contentupdate
11:43:24  <coopserver> V453000: Performing content update
11:43:25  <coopserver> Content server connection established
11:43:27  <V453000> !content
11:43:33  <coopserver> Downloading 2 file(s) (286659354 bytes)
11:44:33  <coopserver> Content server connection closed
11:45:34  <V453000> !rescan
11:45:34  <coopserver> V453000: Scanning content directories
11:45:55  <V453000> !rcon ls
11:45:55  <coopserver> Sorry, still processing previous rcon command
11:45:57  <V453000> k
11:45:58  <coopserver> V453000: Rescan completed
11:46:02  <V453000> !rcon ls
11:46:04  <coopserver> 0) .. (Parent directory)
11:46:05  <coopserver> 1) autosave/ (Directory)
11:46:06  <coopserver> 2) uploads/ (Directory)
11:46:07  <coopserver> 3) game.sav
11:46:08  <coopserver> 4) Sylf Transport, 2015-05-03.sav
11:46:09  <V453000> !rcon cd 2
11:46:09  <coopserver> V453000: You have 3 more messages. Type !less to view them
11:46:11  <V453000> !rcon load 1
11:46:12  <coopserver> Starting new game
11:46:12  <coopserver> *** Jam35 has left the game (connection lost)
11:46:13  <coopserver> *** phatmatt has left the game (connection lost)
11:46:14  <coopserver> Now playing on #openttdcoop - Public Server (www.openttdcoop.org) (Version r26264)
11:46:17  <coopserver> ERROR: Game Load Failed, NewGRF mismatch
11:46:17  <coopserver> *** Game paused (number of players)
11:46:23  <V453000> rly
11:46:29  <V453000> !contentupdate
11:46:29  <coopserver> V453000: Performing content update
11:46:30  <coopserver> Content server connection established
11:46:34  <V453000> !content
11:46:36  <coopserver> Downloading 5 file(s) (3351111 bytes)
11:46:38  <V453000> .......
11:46:43  <V453000> :)
11:47:20  <coopserver> *** Jam35 has left the game (connection lost)
11:47:21  <coopserver> *** phatmatt has left the game (connection lost)
11:47:32  <coopserver> Content server connection closed
11:47:43  <V453000> !rescan
11:47:43  <coopserver> V453000: Scanning content directories
11:47:49  <coopserver> V453000: Rescan completed
11:47:53  <V453000> !rcon load 1
11:47:54  <coopserver> Starting new game
11:47:55  <coopserver> Now playing on #openttdcoop - Public Server (www.openttdcoop.org) (Version r26264)
11:47:56  <coopserver> *** Game paused (number of players)
11:48:02  <V453000> !date
11:48:03  <coopserver> Sep 10 2301
11:48:14  <V453000> !password
11:48:14  <coopserver> V453000: arrive
11:48:20  <coopserver> *** Game still paused (connecting clients, number of players)
11:48:22  <coopserver> *** V453000 has joined
11:48:22  <coopserver> *** Game still paused (number of players)
11:48:28  <coopserver> <V453000> mooooooooooooo
12:22:52  <phatmatt> !password
12:22:52  <coopserver> phatmatt: answer
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12:33:51  <V453000> !unpause
12:33:52  <coopserver> *** Game unpaused (number of players)
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12:37:06  <Djanxy> !password
12:37:06  <coopserver> Djanxy: posted
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12:38:37  <coopserver> *** Game paused (connecting clients)
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12:39:05  <coopserver> *** Djanxy has left the game (Leaving)
12:40:13  <coopserver> *** Game paused (connecting clients)
12:40:16  <coopserver> *** Djanxy has joined
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12:40:23  <coopserver> <Djanxy> hey V
12:40:50  <coopserver> <Djanxy> you updated NUTS ?
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12:43:19  <coopserver> <V453000> hi
12:43:23  <coopserver> <V453000> does it seem like I didnt? :P
12:43:28  <V453000> !auto
12:43:30  <coopserver> *** Game paused (number of players)
12:43:53  <Djanxy> it seems like openttd freezes when i try to DL it from bananas
12:44:25  <Djanxy> could get ingame before after forcing it closed, but all the trains were just a row of "?"
12:45:00  <coopserver> *** Game still paused (connecting clients, number of players)
12:45:03  <coopserver> *** Djanxy has joined
12:45:03  <coopserver> *** Game still paused (number of players)
12:45:09  <Djanxy> there we go
12:45:33  <Djanxy> for some reason, it froze for like a minute before completing the download
12:47:59  <coopserver> <V453000> o-O
12:48:00  <coopserver> <V453000> what :ad
12:48:03  <coopserver> <V453000> :D
12:48:06  <coopserver> <V453000> sounds weird
12:48:08  <coopserver> <V453000> tried again?
12:49:04  <Djanxy> it worked when i just waited it out
12:50:33  <V453000> not sure if I get the problem
12:50:54  <Djanxy> it's not a problem anymore
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12:53:06  <Djanxy> when i tried to download new nuts, openttd froze with the download at 0% - thinking it was bugged i forced it closed. when i ran it again, it thought it had updated and would let me get ingame, but trains were not correct. I manually removed NUTS and tried downloading again. it still froze but that time i waited and it eventually completed after a minute or so.
12:53:11  <Tray> !password
12:53:11  <coopserver> Tray: barred
12:53:30  <coopserver> *** Game still paused (connecting clients, number of players)
12:53:34  <coopserver> *** Tray has joined
12:53:35  <coopserver> *** Game still paused (number of players)
12:53:36  <coopserver> *** Game unpaused (number of players)
12:53:52  <coopserver> <Djanxy> hi tray
12:53:57  <coopserver> <Tray> hi
12:54:09  <coopserver> *** Djanxy has joined company #1
12:54:14  <V453000> strange but at least it works now :)
12:54:25  <coopserver> <V453000> here you have powerful turtles :P
12:54:26  <coopserver> <Djanxy> yeah - havent had that happen before
12:54:51  <coopserver> <Djanxy> what's the difference ? moar POWER or anything else ?
12:55:03  <coopserver> <V453000> more bonus power
12:55:08  <coopserver> <V453000> (only when full)
12:55:15  <coopserver> <Djanxy> ah
12:55:18  <coopserver> <Djanxy> kewl
12:55:31  <coopserver> <V453000> yayz
12:57:05  <coopserver> <Tray> I've the 'show reserved paths' option on which renders strange tracks inside of the water ways, is there a way to fix this?
12:57:25  <V453000> partially
12:57:36  <V453000> the normal tracks are junction pieces, that is unfixable
12:57:43  <V453000> on bridges/tunnels it is fixable I think
12:58:30  <coopserver> <V453000> in otherwords what would you like wetrail highlight for reserver track look like :D
12:58:53  <coopserver> <Tray> It's actually just bad on bridges normal tracks do look okay
12:59:10  <coopserver> <Djanxy> like rainbows and unicorns
12:59:13  <coopserver> <V453000> yes that is some weird defining thing, I think it can be fixed but I forgot how, might investigate later
12:59:20  <coopserver> <Djanxy> can we has that ???
12:59:25  <coopserver> <V453000> no
12:59:31  <coopserver> <Djanxy> :(
12:59:35  <coopserver> <Tray> rainbows would be awesome (:
13:02:30  <coopserver> <V453000> wellll, draw them, you can start with the source of nuts at devzone, teh template for tracks is all ready to go :P
13:03:10  <coopserver> <Tray> hrmmm
13:03:38  <coopserver> <Tray> Since we already have a nyancat we rainbrow tracks might get another use too
13:05:16  <coopserver> <V453000> :D
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13:09:36  <coopserver> <Tray> I failed to connect a primary can someone !check please?
13:10:03  <coopserver> <V453000> .. :)
13:10:08  <coopserver> <Tray> oh fixed
13:10:11  <coopserver> <Tray> missing track
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13:38:19  <coopserver> <V453000> (:
13:38:22  <coopserver> <Djanxy> :P
13:38:29  <coopserver> <Djanxy> caught ;)
13:38:36  <coopserver> <V453000> next time bribe the investigator
13:38:44  <coopserver> <Djanxy> good point
13:38:51  <coopserver> <Djanxy> ill keep that in mind
13:47:48  <coopserver> <V453000> anyway gtg
13:47:50  <coopserver> <V453000> bai
13:47:53  <coopserver> *** V453000 has left the game (Leaving)
13:47:59  <coopserver> <Djanxy> bb V
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14:12:37  <coopserver> *** Tray has left the game (Leaving)
14:12:37  <coopserver> *** Game paused (number of players)
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14:18:52  *** ChanServ sets mode: -o LoPo
14:18:52  *** ChanServ sets mode: +v Sylf
14:18:52  *** ChanServ sets mode: +v KenjiE20
14:19:26  *** Jam35 is now known as Guest9
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14:35:00  <Djanxy> !password
14:35:00  <coopserver> Djanxy: excuse
14:35:10  <coopserver> *** Game still paused (connecting clients, number of players)
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15:01:57  *** Guest9 is now known as Jam35
15:03:56  *** ChanServ sets mode: +o Jam35
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16:11:39  <Sylf> !password
16:11:40  <coopserver> Sylf: endlen
16:12:48  <coopserver> *** Game still paused (connecting clients, number of players)
16:12:53  <coopserver> *** Sylf has joined
16:12:53  <coopserver> *** Game still paused (number of players)
16:12:53  <coopserver> *** Game unpaused (number of players)
16:14:20  <Elyon> !password
16:14:20  <coopserver> Elyon: endlen
16:14:28  <Elyon> hrm
16:14:36  <Elyon> !password
16:14:37  <coopserver> Elyon: endlen
16:14:45  <coopserver> *** Game paused (connecting clients)
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16:17:33  <coopserver> <Elyon> I still find WETRails a bit difficult to interpret ... but I see some barely TL prios at SLH 09 (and probably the other SLHs as well)
16:20:01  <ryx> !password
16:20:01  <coopserver> ryx: halved
16:20:50  <coopserver> *** Game paused (connecting clients)
16:20:53  <coopserver> *** ryx has joined
16:20:54  <coopserver> *** Game unpaused (connecting clients)
16:21:12  <coopserver> <ryx> hi
16:22:39  <coopserver> <Elyon> hi
16:22:53  <coopserver> <ryx> wow, already getting laggy for me
16:23:38  <coopserver> <ryx> whoa, we're building third lines?
16:44:52  *** Maraxus has joined #openttdcoop
16:44:52  *** ChanServ sets mode: +o Maraxus
16:45:01  <Maraxus> !password
16:45:01  <coopserver> Maraxus: sorter
16:45:12  <coopserver> *** Game paused (connecting clients)
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16:45:16  <coopserver> *** Sylf has joined spectators
16:55:33  <coopserver> <ryx> i like the turtles
16:57:27  <coopserver> <ryx> only shame that you can't always see the cargo type of an empty train
17:00:08  <coopserver> *** ryx has left the game (Leaving)
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17:06:39  <Hazzard> !playercount
17:06:40  <coopserver> Hazzard: There are currently 2 players and 1 spectators, making a total of 3 clients connected
17:07:08  <Hazzard> !password
17:07:08  <coopserver> Hazzard: pngapi
17:07:14  <Hazzard> >.>
17:07:18  <ryx> lol
17:07:22  <coopserver> *** Game paused (connecting clients)
17:07:23  <ryx> source code ftw
17:07:27  <coopserver> *** Hazzard has joined
17:07:27  <coopserver> *** Game unpaused (connecting clients)
17:07:48  <Hazzard> When did the dictionary become programming jargon
17:08:08  <ryx> I've heard that it's all 6-letter-words from the openttd source
17:08:52  <ryx> last time there was a really strange word, I found it in a town names header file
17:09:52  <coopserver> *** Elyon has joined spectators
17:10:43  <coopserver> <Hazzard> :D
17:10:50  <coopserver> <Hazzard> I made a backwards train :D
17:12:11  <Sylf> you're confusing the poor turtules
17:12:56  <coopserver> <Hazzard> They'll just have to deal with it
17:13:17  <Sylf> ok, mr tyrant
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17:33:10  <coopserver> *** Sylf has joined company #1
17:38:43  <coopserver> <Sylf> Hazzard, Pindhattan Ridge Valley's catchment area doesn't cover the farm
17:38:56  <coopserver> <Hazzard> That is a good point
17:39:02  <coopserver> <Hazzard> ... >.<
17:39:03  <coopserver> <Sylf> fixed
17:39:56  *** mek42 has joined #openttdcoop
17:40:14  <coopserver> <Sylf> I have a station I built that I forgot to add trains...
18:05:06  <coopserver> *** Sylf has joined spectators
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18:07:13  <coopserver> *** Sylf has joined spectators
18:07:24  <coopserver> *** Sylf has joined company #1
18:07:53  <coopserver> *** Sylf has joined spectators
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19:10:47  <coopserver> *** Game paused (number of players)
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20:45:25  <Volatar> !password
20:45:26  <coopserver> Volatar: queued
20:45:31  <coopserver> *** Game still paused (connecting clients, number of players)
20:45:36  <coopserver> *** Volatar has joined
20:45:36  <coopserver> *** Game still paused (number of players)
20:46:34  <Volatar> why is it paused?
20:47:20  <hylje_> too few players in the company
20:47:25  <coopserver> <Volatar> oh
20:47:33  <coopserver> *** Volatar has left the game (Leaving)
20:47:43  <coopserver> *** Game still paused (connecting clients, number of players)
20:47:48  <coopserver> *** Volatar has joined
20:47:48  <coopserver> *** Game still paused (number of players)
20:47:56  <coopserver> <Volatar> Need two?
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20:48:01  <hylje_> yeah two
20:48:06  <coopserver> <Volatar> aw k
20:48:31  <coopserver> <Volatar> Trying to see what is going on but the boat trains mod makes it hard when nothing is moving
20:50:22  <coopserver> *** Volatar has left the game (Leaving)
20:50:29  <Volatar> screw It I'll read the wiki
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22:29:50  <coopserver> *** Djanxy has joined company #1
22:33:53  <Sylf> need a player, Djanxy?
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23:09:39  <mek42> !password
23:09:39  <coopserver> mek42: deltay
23:09:53  <coopserver> *** Game still paused (connecting clients, number of players)
23:09:57  <coopserver> *** Player has joined
23:09:57  <coopserver> *** Game still paused (number of players)
23:12:09  <coopserver> *** Player has left the game (Leaving)
23:12:54  <mek42> !password
23:12:54  <coopserver> mek42: deltay
23:13:05  <coopserver> *** Game still paused (connecting clients, number of players)
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