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00:01:36 <coopserver> <Sylf> it feels like my town is actually shrinking... 00:09:43 <coopserver> <sim-al2> gtg 00:09:47 <coopserver> <Sylf> kk 00:09:50 <coopserver> *** sim-al2 has joined spectators 00:09:50 <coopserver> *** Game paused (number of players) 00:09:56 <coopserver> *** sim-al2 has left the game (Leaving) 00:10:22 *** valhallasw has quit IRC 00:15:45 *** sim-al2 has quit IRC 00:21:04 <coopserver> *** Leg3nd has left the game (Leaving) 00:29:31 <coopserver> *** Sylf has left the game (Leaving) 00:51:30 <coopserver> *** Hazzard has joined company #1 00:58:28 *** leg3nd has quit IRC 00:58:34 <coopserver> <Hazzard> Anyone want to join? 01:45:43 <coopserver> *** Hazzard has left the game (Leaving) 01:46:48 <Sylf> !password 01:46:48 <coopserver> Sylf: forced 01:46:50 <Sylf> !dl 01:46:50 <coopserver> Sylf: !download lin|lin64|osx|ottdau|source|win32|win64|win9x 01:46:51 <coopserver> Sylf: http://www.openttd.org/en/download-trunk/r26315 01:48:37 <Sylf> !ip 01:48:38 <coopserver> Sylf: publicserver-new.openttdcoop.org:3983 01:49:28 <coopserver> *** Game still paused (connecting clients, number of players) 01:49:31 <coopserver> *** Sylf has joined 01:49:31 <coopserver> *** Game still paused (number of players) 01:54:45 <Hazzard> Brb 01:55:58 *** sim-al2 has joined #openttdcoop 01:56:02 <sim-al2> !players 01:56:03 <coopserver> sim-al2: There are currently 1 players and 0 spectators, making a total of 1 clients connected 01:56:08 <sim-al2> !password 01:56:09 <coopserver> sim-al2: forced 01:56:30 <coopserver> *** Game still paused (connecting clients, number of players) 01:56:33 <coopserver> *** sim-al2 has joined 01:56:33 <coopserver> *** Game still paused (number of players) 02:00:33 <coopserver> <Sylf> We need to have that Dedingham South finished to have something going in this game 02:06:19 <coopserver> *** sim-al2 has joined company #1 02:06:19 <coopserver> *** Game unpaused (number of players) 02:06:57 <coopserver> <sim-al2> Can you build hubs on the ML while I try to expand the city? 02:07:05 <coopserver> <Sylf> ok 02:08:02 <coopserver> <sim-al2> I don't know where the central station should be but it should be somewhere between the current Dedingham South and the city 02:08:45 <coopserver> <Sylf> whats the dedingham south gonna be then? 02:08:53 <coopserver> <Sylf> I thought that was gonna be it 02:08:55 <coopserver> <sim-al2> I didn;t put that there 02:09:17 <coopserver> <sim-al2> I can use it though 02:09:34 <coopserver> <sim-al2> But it's not accepting passengers 02:14:59 <coopserver> <Sylf> k, hub done. 02:16:29 <coopserver> <sim-al2> cool 02:20:01 <Hazzard> !password 02:20:01 <coopserver> Hazzard: formal 02:20:13 <coopserver> *** Game paused (connecting clients) 02:20:17 <coopserver> *** Hazzard has joined 02:20:17 <coopserver> *** Game unpaused (connecting clients) 02:20:41 <coopserver> <Hazzard> How possible/feasable would it be to do a per-train SRNW transfer station? 02:21:26 <coopserver> <Sylf> ??? 02:21:31 <coopserver> <Sylf> not sure what you mean 02:22:04 <coopserver> <Hazzard> A SRNW station with zero dummies 02:22:18 <coopserver> <Hazzard> The feeder trains trigger the logic 02:23:03 <Sylf> you'll need feeder trains that hold 666 pax per train 02:23:25 <Sylf> then look at PSG 200's SRNW island for something like that 02:23:37 <Sylf> that island has a feeder trigger based srnw 02:23:58 <Sylf> if you can actually understand the logic V used. 02:26:42 <coopserver> <Hazzard> The problem here is that if a station accepts passengers it will also collect them 02:27:01 <Sylf> it doesn't have to 02:27:15 <coopserver> <Hazzard> No? 02:27:20 <coopserver> <Sylf> see Guntbourne Bridge 02:28:41 <coopserver> <Hazzard> How does that work? 02:28:47 <coopserver> <sim-al2> First train at my main station! 02:28:53 <coopserver> <sim-al2> Didn;t load though 02:28:57 <coopserver> <Sylf> see the !key tile 02:29:25 <coopserver> <Sylf> Dedingham South needs to accept pax 02:29:47 <coopserver> <Hazzard> wat 02:30:01 <coopserver> <Hazzard> Does the "hitbox" create a rectange? 02:30:31 <coopserver> <Sylf> where what? 02:30:44 <coopserver> <Hazzard> !key?? 02:30:56 <coopserver> <Hazzard> I think that might be connected to the wrong station 02:30:59 <coopserver> <Hazzard> It's neo 02:31:07 <coopserver> <Sylf> oh. 02:31:22 <coopserver> <Hazzard> Ok, I think I see how this works 02:31:58 <coopserver> <sim-al2> Ok Dedingham South now accepts passengers 02:32:30 <coopserver> <Sylf> now it needs the SRNW trigger 02:32:46 <coopserver> <sim-al2> what is that? 02:32:52 <coopserver> <Sylf> only let the trains enter the platform when there is enough pax for a train full 02:33:27 <coopserver> <Hazzard> SRNW trains have no load orders 02:34:11 <coopserver> <sim-al2> Will this setup work? 02:36:50 <coopserver> <sim-al2> Why is there a building in the water? I already built a building in the town... 02:37:52 <coopserver> <Sylf> where? 02:38:05 <coopserver> <sim-al2> By Dedingham 02:38:26 <coopserver> <Sylf> no, wheres your piece? 02:38:27 <coopserver> <sim-al2> !Atlantis 02:38:39 <coopserver> <sim-al2> !hotel 02:39:29 <coopserver> <Sylf> I built it in the middle of nowhere so the station will accept pax but not take away the pax from the local trains 02:39:32 <coopserver> <sim-al2> ok 02:39:37 <coopserver> <Sylf> so the station doesnt collect the pax on its own 02:40:12 <coopserver> <Hazzard> I'm going to try to logic this 02:50:59 <coopserver> <sim-al2> Awesome first outbound pax train 03:10:02 <coopserver> *** Hazzard has left the game (Leaving) 03:10:05 <coopserver> <sim-al2> lol that uphill curve 03:15:04 *** roboboy has quit IRC 03:15:29 *** roboboy has joined #openttdcoop 03:35:28 <coopserver> <sim-al2> Will the implicit orders cause problems? 03:35:46 <coopserver> <Sylf> no 03:37:33 <Hazzard> !password 03:37:33 <coopserver> Hazzard: lpvoid 03:37:45 <coopserver> *** Game paused (connecting clients) 03:37:49 <coopserver> *** Hazzard has joined 03:37:49 <coopserver> *** Game unpaused (connecting clients) 03:37:58 <coopserver> <Hazzard> Do implicit orders change the behaviour of trains? 03:48:36 <coopserver> *** Sylf has left the game (Leaving) 04:12:13 <coopserver> <sim-al2> That's a pretty crazy station hazard 04:12:26 <coopserver> <Hazzard> It might even work :D 04:12:38 <coopserver> <sim-al2> Especially with the seizure devices... I mean logic trains 04:12:41 <coopserver> <sim-al2> :) 04:13:57 <coopserver> <Hazzard> No more seizures :) 04:14:01 <coopserver> <sim-al2> lol 04:15:17 <coopserver> <Hazzard> CL 0.5 is nice 04:15:23 <coopserver> <sim-al2> yup 04:15:41 <coopserver> <sim-al2> If this was monorail intercity it would all have to be Cl5... 04:16:13 <coopserver> <sim-al2> Well any intercity really 04:17:47 <coopserver> <sim-al2> lol Sylf's other city is eating all the trains and leaving 7000 pax at my station 04:18:09 <coopserver> <Hazzard> XD 04:18:37 <coopserver> <Hazzard> wait... 04:18:44 <coopserver> <Hazzard> Ah 04:19:01 <coopserver> <Hazzard> You need some penalties 04:19:25 <coopserver> <sim-al2> well maybe just more trains here 04:20:09 <coopserver> <Hazzard> Sending some trains now :) 04:20:19 <coopserver> <sim-al2> Don't spam too many 04:20:44 <coopserver> <Hazzard> We can't really cause a jam yet with so few trains 04:21:10 <coopserver> <sim-al2> true 04:23:00 <coopserver> <sim-al2> hopefully enough trains flush from Sylf's cities to give me some 04:24:47 <coopserver> <sim-al2> Injecting more trains 04:35:49 <coopserver> <Hazzard> Cl 1 feels like cheating 04:36:23 <coopserver> <Hazzard> Hmm 04:36:28 <coopserver> <Hazzard> maybe PBS won't wor k here 04:38:53 <coopserver> <sim-al2> hehe my city's finally taking off 04:43:28 <coopserver> <Hazzard> Starting the station :D 04:43:54 <coopserver> <Hazzard> mhm 04:43:57 <coopserver> <Hazzard> I see a problem alread 04:44:00 <coopserver> <Hazzard> y 04:45:18 <coopserver> <sim-al2> Lol 15000 pax 04:54:11 <coopserver> <Hazzard> ooh 04:54:24 <coopserver> <Hazzard> Almost crashed a train 04:54:44 <coopserver> <sim-al2> :O 05:00:43 <coopserver> <Hazzard> :D 05:01:05 <coopserver> <sim-al2> neat 05:01:56 <coopserver> <Hazzard> I hope those penalties don't scare away the trains 05:02:54 <coopserver> <sim-al2> I put penalties right after SLH 07 to discourage too much passthrough 05:03:05 <coopserver> <Hazzard> Good idea 05:03:19 <coopserver> <sim-al2> Sylf did something similar at the other end 05:05:31 <coopserver> <sim-al2> Won't lie: those maglevs you have look like circling sharks :D 05:06:17 <coopserver> <sim-al2> 22000 pax waiting at my station... 05:07:54 <coopserver> <Hazzard> It works :D 05:08:07 <coopserver> <sim-al2> Ok injecting more trains.... 05:08:59 <coopserver> <Hazzard> Oh shoot 05:09:32 <coopserver> <sim-al2> Something bad happen? 05:25:32 *** Hazzard_ has joined #openttdcoop 05:25:34 <coopserver> *** Hazzard has left the game (general timeout) 05:25:34 <coopserver> *** Game paused (number of players) 05:25:38 <Hazzard_> !password 05:25:38 <coopserver> Hazzard_: accent 05:25:42 <coopserver> *** Game still paused (connecting clients, number of players) 05:25:46 <coopserver> *** Hazzard #1 has joined 05:25:46 <coopserver> *** Game still paused (number of players) 05:25:46 <coopserver> *** Game unpaused (number of players) 05:25:52 *** Hazzard is now known as Guest947 05:25:52 *** Hazzard_ is now known as Hazzard 05:26:24 <coopserver> <Hazzard #1> The trains really seem to like the inner track 05:31:46 *** Guest947 has quit IRC 05:42:00 *** roboboy has quit IRC 05:42:40 <coopserver> <Hazzard #1> I think the dummy trans at Drinborough are transfering at the wrong station 05:42:43 <coopserver> <Hazzard #1> Should be switched 05:43:29 <coopserver> <sim-al2> I don;t understand his station design tbh 05:43:45 <coopserver> <sim-al2> Could just shuttle train it 05:44:39 <coopserver> <Hazzard #1> The problem here is the dummy train that is blocking of Drin 1 is tranfering to Drin 2, and vice vers for the other train 05:44:58 <coopserver> *** Hazzard #1 has changed his/her name to Hazzard 05:45:31 <coopserver> <sim-al2> Hehe 44000 pax now 05:46:24 <coopserver> <sim-al2> Which is more than the world population btw... thanks for using any logic what-so-ever game :/ 05:46:30 <coopserver> <Hazzard> XD 05:56:23 <coopserver> <sim-al2> Ok why is the overflow filling up? 05:57:39 *** Keyboard_Warrior has joined #openttdcoop 05:59:26 <coopserver> <Hazzard> All the trains hate the forth platform for whatever reason 06:00:14 <coopserver> <sim-al2> Between you and Sylf I get like no trains at all 06:00:22 <coopserver> <sim-al2> 60000 pax 06:00:40 *** theholyduck has quit IRC 06:07:38 <coopserver> <sim-al2> Finally another train arrives 06:07:57 <coopserver> <sim-al2> Approaching 70k... 06:09:10 <coopserver> <Hazzard> Gtg, cya 06:09:18 <coopserver> <sim-al2> all right bye 06:10:21 <coopserver> *** Hazzard has left the game (Leaving) 06:10:21 <coopserver> *** Game paused (number of players) 06:10:25 <coopserver> *** sim-al2 has joined spectators 06:11:03 <coopserver> *** sim-al2 has joined company #1 06:13:25 *** Hazzard has quit IRC 06:29:05 *** retro|cz has joined #openttdcoop 06:30:03 *** Progman has joined #openttdcoop 06:30:40 *** ODM has joined #openttdcoop 06:30:40 *** ChanServ sets mode: +o ODM 06:33:33 <coopserver> *** sim-al2 has joined spectators 06:35:00 <coopserver> *** 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silent 09:09:45 <coopserver> *** Game still paused (connecting clients, number of players) 09:09:48 <coopserver> *** Jam35 has joined 09:09:48 <coopserver> *** Game still paused (number of players) 09:31:08 *** valhallasw has joined #openttdcoop 09:35:13 <V453000> !password 09:35:13 <coopserver> V453000: groups 09:35:20 <coopserver> *** Game still paused (connecting clients, number of players) 09:35:21 <coopserver> *** V453000 has joined 09:35:21 <coopserver> *** Game still paused (number of players) 09:36:18 <coopserver> *** V453000 has left the game (Leaving) 09:41:31 *** chester_ has joined #openttdcoop 09:51:55 *** leg3nd has joined #openttdcoop 09:53:11 <leg3nd> !password 09:53:11 <coopserver> leg3nd: steady 09:53:32 <coopserver> *** Game still paused (connecting clients, number of players) 09:53:33 <coopserver> *** Leg3nd has joined 09:53:33 <coopserver> *** Game still paused (number of players) 09:55:58 <coopserver> *** Leg3nd has left the game (Leaving) 10:01:53 *** nicferirc has quit IRC 10:06:28 *** Fuco_ has quit IRC 10:11:22 *** Fuco has joined #openttdcoop 10:11:22 *** ChanServ sets mode: +v Fuco 10:15:28 <coopserver> *** Jam35 has left the game (Leaving) 11:05:28 <Taede> !password 11:05:28 <coopserver> Taede: caught 11:05:33 <coopserver> *** Game still paused (connecting clients, number of players) 11:05:34 <coopserver> *** Taede has joined 11:05:34 <coopserver> *** Game still paused (number of players) 11:25:39 *** TallMan has joined #openttdcoop 11:25:44 <TallMan> !password 11:25:44 <coopserver> TallMan: ostype 11:25:56 <coopserver> *** Game still paused (connecting clients, number of players) 11:25:59 <coopserver> *** TallManNL has joined 11:25:59 <coopserver> *** Game still paused (number of players) 11:31:46 *** TallMan has quit IRC 11:31:49 <coopserver> *** TallManNL has left the game (Leaving) 12:00:15 <Sylf> !password 12:00:15 <coopserver> Sylf: martin 12:00:28 <coopserver> *** Game still paused (connecting clients, number of players) 12:00:31 <coopserver> *** Sylf has joined 12:00:31 <coopserver> *** Game still paused (number of players) 12:02:59 <Sylf> !unpause 12:03:00 <coopserver> *** Game unpaused (number of players) 12:04:04 *** nicferirc1 has quit IRC 12:04:28 <coopserver> *** Sylf has joined company #1 12:05:19 *** nicferirc has joined #openttdcoop 12:28:40 <Sylf> !auto 12:28:41 <coopserver> *** Game paused (number of players) 12:29:57 <coopserver> *** Sylf has left the game (Leaving) 13:03:21 *** a_sad_dude has quit IRC 13:20:15 *** Absolutis has joined #openttdcoop 13:20:23 <Absolutis> !password 13:20:23 <coopserver> Absolutis: popped 13:21:40 <coopserver> *** Game still paused (connecting clients, number of players) 13:21:42 <coopserver> *** Absolutis has joined 13:21:42 <coopserver> *** Game still paused (number of players) 13:50:48 *** Hijmani has joined #openttdcoop 13:55:11 *** Hijmani has left #openttdcoop 13:55:25 *** Hijmani has joined #openttdcoop 13:57:50 *** Djanxy has quit IRC 14:12:59 <V453000> !password 14:12:59 <coopserver> V453000: drifts 14:13:12 <coopserver> *** Game still paused (connecting clients, number of players) 14:13:13 <coopserver> *** V453000 has joined 14:13:13 <coopserver> *** Game still paused (number of players) 14:13:13 <coopserver> *** Game unpaused (number of players) 14:13:25 <coopserver> <V453000> hy 14:13:31 <Hijmani> hi 14:20:53 <coopserver> <Absolutis> hiya V 14:21:03 <coopserver> <Absolutis> so wait 14:21:06 <coopserver> <Absolutis> this works like 14:21:26 <coopserver> <Absolutis> towns on the south side are connected FROM the southbound ML to the northbound one 14:21:30 <coopserver> <Absolutis> and vice versa 14:24:08 <coopserver> <Absolutis> there seems to be a kind of awkward space around the voting board 14:24:21 <coopserver> <Absolutis> that doesn't really connect well to either ML 14:25:13 <coopserver> <V453000> thats just overflow 14:30:55 *** a_sad_dude has joined #openttdcoop 14:32:47 <coopserver> *** Absolutis has left the game (general timeout) 14:32:48 <coopserver> *** Game paused (number of players) 14:32:58 <Absolutis> for some reason im being laggy as hell 14:33:02 <Absolutis> !password 14:33:02 <coopserver> Absolutis: office 14:33:11 <coopserver> *** Game still paused (connecting clients, number of players) 14:33:12 <coopserver> *** V453000 has left the game (general timeout) 14:33:18 <coopserver> *** Absolutis has joined 14:33:19 <coopserver> *** Game still paused (number of players) 14:33:19 <Absolutis> hm 14:33:28 <leg3nd> !password 14:33:28 <coopserver> leg3nd: office 14:33:40 <coopserver> *** Game still paused (connecting clients, number of players) 14:33:43 <coopserver> *** Leg3nd has joined 14:33:43 <coopserver> *** Game still paused (number of players) 14:34:08 <coopserver> *** Absolutis has left the game (general timeout) 14:34:16 <Absolutis> !password 14:34:17 <coopserver> Absolutis: office 14:34:28 <coopserver> *** Game still paused (connecting clients, number of players) 14:34:33 <coopserver> *** Absolutis has joined 14:34:34 <coopserver> *** Game still paused (number of players) 14:36:27 <coopserver> *** Leg3nd has left the game (general timeout) 14:36:54 *** sim-al2 has joined #openttdcoop 14:37:22 <sim-al2> !players 14:37:22 <coopserver> sim-al2: There are currently 1 players and 1 spectators, making a total of 2 clients connected 14:37:26 <sim-al2> !password 14:37:26 <coopserver> sim-al2: office 14:37:36 <coopserver> *** Game still paused (connecting clients, number of players) 14:37:46 <coopserver> *** sim-al2 has joined 14:37:46 <coopserver> *** Game still paused (number of players) 14:38:12 <coopserver> *** sim-al2 has joined company #1 14:38:12 <coopserver> *** Game unpaused (number of players) 14:38:17 <sim-al2> !password 14:38:18 <coopserver> sim-al2: office 14:39:22 <coopserver> *** sim-al2 has left the game (general timeout) 14:39:22 <coopserver> *** Game paused (number of players) 14:39:36 <coopserver> <Absolutis> the server is timeouting a lot it seems 14:39:42 <Absolutis> seems laggy as hell too 14:39:53 <coopserver> *** Absolutis has left the game (general timeout) 14:41:39 *** Hirundo has quit IRC 14:42:16 *** Born_Acorn has quit IRC 14:43:30 *** Hirundo has joined #openttdcoop 14:43:39 <Hijmani> !password 14:43:39 <coopserver> Hijmani: office 14:44:11 <coopserver> *** Game still paused (connecting clients, number of players) 14:44:12 <coopserver> *** Hijmani has joined 14:44:12 <coopserver> *** Game still paused (number of players) 14:47:22 *** Progman has joined #openttdcoop 14:49:07 <sim-al2> !password 14:49:07 <coopserver> sim-al2: drinks 14:49:39 <coopserver> *** Game still paused (connecting clients, number of players) 14:49:44 <coopserver> *** sim-al2 has joined 14:49:44 <coopserver> *** Game still paused (number of players) 15:04:21 *** Born_Acorn has joined #openttdcoop 15:09:18 <coopserver> *** Hijmani has left the game (Leaving) 15:16:58 *** retro|cz has quit IRC 15:18:09 *** nicferirc has quit IRC 15:26:29 *** happy__ has joined #openttdcoop 15:26:58 <happy__> !password 15:26:59 <coopserver> happy__: eflags 15:27:53 *** nicferirc has joined #openttdcoop 15:28:10 <coopserver> *** Game still paused (connecting clients, number of players) 15:28:13 *** nicferirc has quit IRC 15:28:13 <coopserver> *** happy tran sport has joined 15:28:14 <coopserver> *** Game still paused (number of players) 15:28:45 *** Lizz has joined #openttdcoop 15:29:06 <Lizz> http://puu.sh/77xvD.png i have no idea why my train won't enter the right side 15:29:30 *** Mucht has quit IRC 15:29:43 <Sylf> blame it on path signals? 15:30:07 <Sylf> oh wait... you don't have any signals after the platforms 15:30:30 <happy__> lizz u need to finsh that cros at the drop of 15:30:45 <Sylf> no, not the matter of the cross 15:31:00 <happy__> ar k 15:31:35 <coopserver> <happy tran sport> hi sim 15:32:54 <Lizz> http://puu.sh/77xM9.png there's so much coal 15:32:57 <Lizz> and not enough train 15:33:47 <hylje> such coal 15:33:47 <hylje> wow 15:34:04 <happy__> thats true need mor trans then 15:46:58 <Absolutis> !password 15:46:58 <coopserver> Absolutis: occupy 15:47:12 <coopserver> *** Game still paused (connecting clients, number of players) 15:47:14 <coopserver> *** Absolutis has joined 15:47:14 <coopserver> *** Game still paused (number of players) 15:57:06 <coopserver> *** Absolutis has joined spectators 16:01:23 <coopserver> *** Absolutis has left the game (Leaving) 16:17:53 *** happy__ has quit IRC 16:17:59 <coopserver> *** happy tran sport has left the game (Leaving) 16:20:43 *** a_sad_dude has quit IRC 16:44:15 *** Hazzard has joined #openttdcoop 16:44:32 <Hazzard> !players 16:44:32 <coopserver> Hazzard: There are currently 0 players and 2 spectators, making a total of 2 clients connected 16:44:38 <Hazzard> !password 16:44:38 <coopserver> Hazzard: blunck 16:45:11 <coopserver> *** Game still paused (connecting clients, number of players) 16:45:14 <coopserver> *** Hazzard has joined 16:45:14 <coopserver> *** Game still paused (number of players) 16:45:47 <coopserver> *** Hazzard has joined company #1 16:49:07 *** skaby has quit IRC 16:58:01 <coopserver> *** sim-al2 has joined company #1 16:58:01 <coopserver> *** Game unpaused (number of players) 16:58:15 <Sylf> !password 16:58:16 <coopserver> Sylf: blunck 16:58:30 <coopserver> *** Game paused (connecting clients) 16:58:32 <coopserver> *** Sylf has joined 16:58:32 <coopserver> *** Game unpaused (connecting clients) 16:58:35 <coopserver> <Sylf> YO 16:58:43 <coopserver> <sim-al2> hi 16:58:45 <coopserver> *** Sylf has joined company #1 16:59:10 <coopserver> <Hazzard> Hello 17:02:17 *** a_sad_dude has joined #openttdcoop 17:02:24 <coopserver> <Sylf> hmmm 17:02:34 <coopserver> <Sylf> we need more towns connected in the north for now 17:05:43 <coopserver> <sim-al2> Build up by Fort Wedingstone? 17:05:59 <coopserver> <Sylf> searching... 17:06:27 <coopserver> <Sylf> oh, that's a south side 17:06:53 <coopserver> <Sylf> I'm looking at around Little Brardinghattan 17:07:04 <coopserver> <Sylf> 5 towns around that land mass 17:07:10 <coopserver> <Sylf> or 6 17:07:16 *** Lizz has quit IRC 17:08:44 *** valhallasw has quit IRC 17:12:10 <coopserver> <Sylf> I need to remember how to build one of those classic srnw stations... 17:12:28 <coopserver> <Hazzard> Absolutis looks like he has some fancy chain reactin thing 17:12:58 <coopserver> <Sylf> it's a copy of an invention from earlier last year 17:13:21 <coopserver> <Sylf> it sure does look fancy. 17:13:34 *** valhallasw has joined #openttdcoop 17:17:15 <Absolutis> Yeah, was building that earlier, its based on a "new srnw" station from psg239 iirc 17:18:54 <Absolutis> might hop on later to finish it if it doesnt seem that laggy 17:22:46 <coopserver> <sim-al2> Any way to encourage trains to go to the southeast city? I have tons and tons of waiting pax 17:23:08 <coopserver> <Sylf> help me build at little Brardinghattan 17:23:27 <coopserver> <Sylf> then less trains in the north will go in the overflow and head south 17:23:31 <coopserver> <sim-al2> ok 17:24:34 <coopserver> <sim-al2> I'm not familar with this layout at all though 17:25:15 <coopserver> <Sylf> start by building SBahns 17:25:24 <coopserver> <Sylf> I don't have any particular plan 17:26:01 <coopserver> <Sylf> All I want to do is to have one big blob of a town out of Tedborough and Graninghall, connected by 1 road 17:26:23 <coopserver> <Sylf> sort of like Drinborough - a maze of road, not much of a grid 17:29:21 <coopserver> <Hazzard> Should the ML start at Sluntborugh? 17:29:44 <coopserver> <Sylf> it should start at middle of nowhere 17:29:50 <coopserver> <Hazzard> Ok 17:30:04 <coopserver> <Sylf> much like SLH 04 17:33:11 <leg3nd> !password 17:33:11 <coopserver> leg3nd: soften 17:33:35 <coopserver> *** Game paused (connecting clients) 17:33:37 <coopserver> *** Leg3nd has joined 17:33:38 <coopserver> *** Game unpaused (connecting clients) 17:37:05 <coopserver> <sim-al2> I believe that theat layout is sufficently bad... 17:37:18 <coopserver> <Sylf> but it looks weirder and better 17:37:44 <coopserver> <sim-al2> Each station has a waitng bay too 17:37:50 <coopserver> <Sylf> a single road layout without intersections and deadends work better for town growth 17:40:01 <coopserver> *** Hazzard has left the game (Leaving) 17:40:17 <coopserver> <Sylf> keep Tudinghead separate 17:40:39 <coopserver> <Sylf> let's build a separate system of its own 17:40:54 <coopserver> <sim-al2> What about Little Brardinghattan? 17:41:23 <coopserver> <Sylf> separate sbahn which will still feed Graninghall main station 17:45:21 <Keyboard_Warrior> !password 17:45:21 <coopserver> Keyboard_Warrior: severe 17:45:32 <coopserver> *** Game paused (connecting clients) 17:45:34 <coopserver> *** theholyduck has joined 17:45:34 <coopserver> *** Game unpaused (connecting clients) 17:46:10 <coopserver> <sim-al2> Roro drop is preferable right? 17:46:24 <coopserver> <Sylf> no preference 17:46:40 *** bdavenport has joined #openttdcoop 17:46:49 <coopserver> <Sylf> you can have a terminus station that's just as efficient 17:50:13 <coopserver> *** theholyduck has left the game (Leaving) 17:53:11 <coopserver> <sim-al2> Hopefully that will work 17:53:34 <coopserver> <Sylf> it'll probably gridlock 17:53:42 <Absolutis> !password 17:53:42 <coopserver> Absolutis: severe 17:54:05 <coopserver> *** Game paused (connecting clients) 17:54:08 <coopserver> *** Absolutis has joined 17:54:08 <coopserver> *** Game unpaused (connecting clients) 17:54:21 <coopserver> <Absolutis> oh good looks like the lag is gone 17:54:38 <coopserver> <sim-al2> Where would it though? 17:55:22 <coopserver> <Absolutis> is the graninghall area yours sylf? 17:55:41 <coopserver> <Sylf> It's sim-al's and mine 17:56:13 <coopserver> <Absolutis> do you mind if i tap into the ML split? 17:56:24 <coopserver> <Sylf> go ahead 17:56:32 <coopserver> <Sylf> that was my intention anyway 17:57:39 <V453000> !password 17:57:40 <coopserver> V453000: severe 17:57:47 <coopserver> *** Game paused (connecting clients) 17:57:49 <coopserver> *** V453000 has joined 17:57:49 <coopserver> *** Game unpaused (connecting clients) 17:57:50 <coopserver> <V453000> hi 17:57:54 <coopserver> <Absolutis> hyhy 17:57:58 <coopserver> <sim-al2> hi 18:07:55 <coopserver> <Absolutis> so it still is CL1 right? 18:08:00 <coopserver> <sim-al2> yes 18:09:23 <coopserver> <Sylf> absolutis, don't you need 1 more platform? 18:09:39 <coopserver> <Absolutis> i know there arent an equal amount of platforms 18:09:47 <coopserver> <V453000> btw I think that design breaks massively once there is too much cargo 18:09:50 <coopserver> <V453000> but lets see 18:10:13 <coopserver> <Absolutis> well ill keep it small then :D 18:10:41 <coopserver> <Absolutis> a "lake ring" thingy would be cool :P 18:11:42 <coopserver> <V453000> damn ecologist 18:11:47 <coopserver> <sim-al2> lol 18:12:02 <coopserver> <sim-al2> Nice workzone 18:12:19 <Jam35> "lake hugger" 18:19:14 <coopserver> <Sylf> meh 18:19:26 <coopserver> <V453000> FINAL DESTINATION 18:20:33 <coopserver> <Absolutis> you intending to cofnnect fort sarnpool to my station, whoevers building that? 18:20:45 <coopserver> <V453000> why would I do that 18:20:51 <coopserver> <Absolutis> just asking 18:20:57 <coopserver> <V453000> definitely not 18:21:47 <coopserver> <V453000> it is generally nicest if each person gets their town And station I think :) 18:34:23 <coopserver> <Absolutis> eh i think i'm too tired to think 18:34:38 <coopserver> <Absolutis> i'll finish the sbahn later, bye guys 18:34:41 <coopserver> *** Absolutis has left the game (Leaving) 18:34:49 <coopserver> <V453000> :d 18:39:19 <coopserver> <sim-al2> Uh Sylf Graninghall filled up both holder trains and nothing's happening 18:39:31 <coopserver> <V453000> punish them 18:39:55 <coopserver> <sim-al2> Ok now it worked 18:40:08 <coopserver> <sim-al2> Don't ask me how 18:42:12 <coopserver> <sim-al2> Also Drinborough may have a problem: Station I has tons of pax waiting 18:42:23 <coopserver> <sim-al2> But none at the other 18:42:30 *** Absolutis has quit IRC 18:42:43 <coopserver> <Sylf> it's not a problem 18:42:46 <coopserver> <sim-al2> ok 18:43:59 <coopserver> <Sylf> the only problem is that 2 platforms is too small 18:44:14 *** Maraxus has joined #openttdcoop 18:44:14 *** ChanServ sets mode: +o Maraxus 18:48:13 *** KrunchyAl has joined #openttdcoop 18:49:20 *** KrunchyAl_ has joined #openttdcoop 18:49:34 *** KrunchyAl has quit IRC 18:49:55 <Maraxus> !password 18:49:55 <coopserver> Maraxus: jacket 18:50:08 <coopserver> *** Game paused (connecting clients) 18:50:11 <coopserver> *** Maraxus has joined 18:50:11 <coopserver> *** Game unpaused (connecting clients) 18:50:24 <coopserver> <Maraxus> hi 18:50:27 <coopserver> <V453000> hy 18:50:28 <coopserver> <sim-al2> hi 18:50:29 <coopserver> <Sylf> hi 18:51:58 <KrunchyAl_> trying to join publicserver but can't find north american city set GRF 18:52:10 <V453000> !grf 18:52:10 <coopserver> V453000: http://wiki.openttdcoop.org/GRF 18:52:13 <V453000> hi 18:52:22 <coopserver> <Sylf> install the grf pack yet? 18:52:53 <KrunchyAl_> thanks, will insall now 18:54:50 <KrunchyAl_> where do i put the grf stuff? 18:54:52 <Webster> Read the Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart (again, try !grf) 18:54:59 <KrunchyAl_> on mac btw 18:55:27 <coopserver> <sim-al2> Let's *nix, should be home folder? 18:55:39 <coopserver> <Sylf> http://www.tt-forums.net/viewtopic.php?f=68&t=48478 18:55:40 <Webster> Title: Transport Tycoon Forums View topic - MAC OSX Newgrf dir (at www.tt-forums.net) 18:55:51 *** Lizz has joined #openttdcoop 18:55:54 <KrunchyAl_> !grf 18:55:54 <coopserver> KrunchyAl_: http://wiki.openttdcoop.org/GRF 19:11:43 <KrunchyAl_> framerate on welcome server is very slow 19:14:11 *** KrunchyAl_ has quit IRC 19:14:34 *** KrunchyAl_ has joined #openttdcoop 19:14:48 <coopserver> <Leg3nd> This is confusing to look at the SRNW 19:14:48 <KrunchyAl_> so the CPU is maxed out, can you do anything about that? 19:25:01 <coopserver> *** V453000 has left the game (general timeout) 19:25:05 <coopserver> *** Leg3nd has left the game (general timeout) 19:25:11 <V453000> !password 19:25:11 <coopserver> V453000: flippy 19:25:17 <V453000> oh fakof 19:25:35 <Sylf> D: 19:25:52 <coopserver> *** Sylf has left the game (general timeout) 19:25:52 <coopserver> *** Game paused (connecting clients) 19:25:56 <coopserver> *** Leg3nd has joined 19:25:57 <coopserver> *** Maraxus has left the game (general timeout) 19:25:57 <coopserver> *** Game still paused (connecting clients, number of players) 19:25:58 <coopserver> *** V453000 has joined 19:25:58 <coopserver> *** Game still paused (number of players) 19:25:58 <coopserver> *** Game unpaused (number of players) 19:26:02 <coopserver> <V453000> LOL 19:26:03 <Sylf> D: 19:26:06 <coopserver> <V453000> exchange of guards 19:26:07 <Sylf> srsly 19:26:12 <coopserver> *** Leg3nd has left the game (general timeout) 19:26:25 <leg3nd> what the :< 19:26:31 <Maraxus> !password 19:26:31 <coopserver> Maraxus: flippy 19:26:35 <coopserver> *** V453000 has left the game (general timeout) 19:26:35 <coopserver> *** Game paused (number of players) 19:26:40 <V453000> k 19:26:42 <Sylf> meh, I R gonna take a break 19:26:47 <V453000> this thing is having some connectivity issuez 19:26:59 <coopserver> *** Game still paused (connecting clients, number of players) 19:27:05 <coopserver> *** Game still paused (number of players) 19:27:08 <coopserver> *** sim-al2 has left the game (general timeout) 19:27:17 <coopserver> *** Game still paused (connecting clients, number of players) 19:27:20 <coopserver> *** V453000 has joined 19:27:20 <coopserver> *** Game still paused (number of players) 19:27:34 <V453000> !unpause 19:27:35 <coopserver> *** Game unpaused (number of players) 19:27:47 <coopserver> *** Game paused (connecting clients) 19:27:56 <coopserver> *** Maraxus has joined 19:27:57 <coopserver> *** Game unpaused (connecting clients) 19:28:24 <coopserver> *** V453000 has left the game (general timeout) 19:28:35 <V453000> !password 19:28:36 <coopserver> V453000: flippy 19:28:44 <coopserver> *** Game paused (connecting clients) 19:28:46 <coopserver> *** Maraxus has left the game (general timeout) 19:28:48 <coopserver> *** V453000 has joined 19:28:48 <coopserver> *** Game unpaused (connecting clients) 19:29:43 <coopserver> *** V453000 has left the game (general timeout) 19:29:49 *** Jam35 has quit IRC 19:30:41 *** Jam35 has joined #openttdcoop 19:30:51 *** Jam35 is now known as Guest1003 19:33:01 <V453000> hm 19:37:13 *** Guest1003 is now known as Jam35 19:37:51 *** ChanServ sets mode: +o Jam35 19:38:44 *** sim-al2 has quit IRC 19:50:38 <Maraxus> !password 19:50:38 <coopserver> Maraxus: reason 19:50:56 <coopserver> *** Game paused (connecting clients) 19:50:58 <coopserver> *** Maraxus has joined 19:50:58 <coopserver> *** Game unpaused (connecting clients) 19:51:54 <coopserver> <Maraxus> !auto 19:52:38 <Maraxus> !auto 19:52:39 <coopserver> *** Game paused (number of players) 19:53:40 <coopserver> *** Maraxus has left the game (Leaving) 19:53:50 *** Maraxus has quit IRC 19:56:58 *** KrunchyAl_ has quit IRC 19:57:05 *** KrunchyAl has joined #openttdcoop 20:01:39 <V453000> !password 20:01:40 <coopserver> V453000: embeds 20:01:49 <coopserver> *** Game still paused (connecting clients, number of players) 20:01:50 <coopserver> *** V453000 has joined 20:01:50 <coopserver> *** Game still paused (number of players) 20:01:54 <V453000> !unpause 20:01:55 <coopserver> *** Game unpaused (number of players) 20:02:04 <coopserver> <V453000> good :) 20:02:17 <V453000> !auto 20:02:18 <coopserver> *** Game paused (number of players) 20:03:47 *** sim-al2 has joined #openttdcoop 20:04:17 <sim-al2> !password 20:04:17 <coopserver> sim-al2: embeds 20:05:00 <coopserver> *** Game still paused (connecting clients, number of players) 20:05:03 <coopserver> *** sim-al2 has joined 20:05:03 <coopserver> *** Game still paused (number of players) 20:07:33 <coopserver> *** Game still paused (connecting clients, number of players) 20:07:35 <coopserver> *** Leg3nd has joined 20:07:35 <coopserver> *** Game still paused (number of players) 20:13:25 *** KrunchyAl has quit IRC 20:13:26 <coopserver> *** sim-al2 has joined company #1 20:13:26 <coopserver> *** Game unpaused (number of players) 20:22:45 <Hazzard> !password 20:22:46 <coopserver> Hazzard: redraw 20:22:59 <coopserver> *** Game paused (connecting clients) 20:23:03 <coopserver> *** Hazzard has joined 20:23:03 <coopserver> *** Game unpaused (connecting clients) 20:24:43 <coopserver> <Hazzard> Hello 20:24:46 <coopserver> <V453000> hi 20:28:11 <coopserver> <V453000> WTF 20:28:15 <coopserver> <V453000> there are -NO- RVs available? :D 20:28:22 <coopserver> <V453000> how the f is that done :D 20:28:27 <coopserver> <sim-al2> what... 20:28:39 <coopserver> <Hazzard> Yeah, I noticed that 20:28:47 <coopserver> <V453000> I wonder which retarded newgrf does that 20:29:01 <coopserver> <V453000> the bridge I assume, rest of the newgrfs I know 20:29:16 <coopserver> <V453000> OH 20:29:18 <coopserver> <V453000> the shit expired 20:29:20 <coopserver> <V453000> :DDDDDDDDDDDDDDDDDDDDDDDD 20:29:22 <coopserver> <V453000> :DDDDDDDDDDDDDDDDDDDDDDDD 20:29:27 <coopserver> <V453000> brb 20:29:37 <coopserver> *** V453000 has left the game (Leaving) 20:31:11 <V453000> meh once again 20:31:13 <V453000> !password 20:31:14 <coopserver> V453000: readme 20:31:33 <coopserver> *** Game paused (connecting clients) 20:31:35 <coopserver> *** V453000 has joined 20:31:35 <coopserver> *** Game unpaused (connecting clients) 20:31:42 <coopserver> *** V453000 has left the game (Leaving) 20:32:28 <V453000> idiotic road newgrfs 20:32:33 <V453000> seriously which author can make all vehicles expire? 20:32:39 <V453000> that is just plain retarded 20:32:50 <V453000> realism at its best 20:32:56 <V453000> !getsave https://dl.dropboxusercontent.com/u/20419525/Plardingworth%20Transport%2C%202174-01-05.sav 20:32:57 <coopserver> Starting download... 20:33:00 <coopserver> Savegame successfully downloaded 20:33:07 <V453000> !rcon ls 20:33:09 <coopserver> 0) .. (Parent directory) 20:33:10 <coopserver> 1) Plardingworth%20Transport%2C%202174-01-05.sav 20:33:11 <coopserver> 2) PSG275Restart.sav 20:33:12 <coopserver> 3) PSG275Start.sav 20:33:13 <V453000> !rcon load 1 20:33:13 <coopserver> 4) PSG274Start.sav 20:33:14 <coopserver> Starting new game 20:33:14 <coopserver> V453000: You have 4 more messages. Type !less to view them 20:33:15 <coopserver> *** Taede has left the game (connection lost) 20:33:15 <coopserver> *** sim-al2 has left the game (connection lost) 20:33:15 <coopserver> *** Leg3nd has left the game (connection lost) 20:33:16 <coopserver> *** Hazzard has left the game (connection lost) 20:33:16 <coopserver> Now playing on #openttdcoop - Public Server (www.openttdcoop.org) (Version r26315) 20:33:18 <coopserver> *** Game still paused (manual, number of players) 20:33:19 <Hazzard> !password 20:33:20 <coopserver> Hazzard: readme 20:33:22 <V453000> !auto 20:33:23 <coopserver> *** Game still paused (number of players) 20:33:23 <coopserver> *** Game still paused (connecting clients, number of players) 20:33:24 <coopserver> *** sim-al2 has left the game (connection lost) 20:33:27 <coopserver> *** Hazzard has joined 20:33:27 <coopserver> *** Game still paused (number of players) 20:33:28 <coopserver> *** Game still paused (connecting clients, number of players) 20:33:29 <coopserver> *** V453000 has joined 20:33:29 <coopserver> *** Game still paused (number of players) 20:33:33 <coopserver> *** Game still paused (connecting clients, number of players) 20:33:34 <coopserver> <Hazzard> D: 20:33:35 <coopserver> *** Leg3nd has joined 20:33:35 <coopserver> *** Game still paused (number of players) 20:33:37 <coopserver> *** Hazzard has joined company #1 20:33:37 <coopserver> *** Game unpaused (number of players) 20:33:40 <coopserver> <Hazzard> Oh 20:33:41 <coopserver> <Hazzard> :) 20:33:55 <sim-al2> NURVS? :) 20:33:57 <coopserver> <V453000> and no im not making a road newgrf just to fix that :P 20:34:06 <sim-al2> darnit 20:34:13 <sim-al2> !password 20:34:13 <coopserver> sim-al2: readme 20:34:23 <coopserver> <V453000> you can though :) 20:34:30 <coopserver> *** Game paused (connecting clients) 20:34:33 <coopserver> *** sim-al2 has joined 20:34:34 <coopserver> *** Game unpaused (connecting clients) 20:34:45 <coopserver> *** sim-al2 has joined company #1 20:35:32 <V453000> !rcon set town_growth_rate 20:35:33 <coopserver> *** Game paused (connecting clients) 20:35:34 <coopserver> Current value for 'town_growth_rate' is: '1' (min: 0, max: 4) 20:35:34 <V453000> !rcon set town_growth_rate 4 20:35:41 <coopserver> *** Jam35 has joined 20:35:41 <coopserver> *** Game unpaused (connecting clients) 20:35:46 <coopserver> <V453000> hy Jam35 20:35:52 <coopserver> <Jam35> hi V453000 20:35:54 <coopserver> <V453000> you come at the right moment, I just rage about newgrf authors 20:36:05 <coopserver> <Jam35> I see that already :) 20:36:24 <coopserver> <Jam35> so which kills the rv's ? 20:36:37 <coopserver> <V453000> both egrvts, and original engines evidently too 20:36:47 <coopserver> <V453000> didnt check further 20:36:56 <coopserver> <V453000> but which idiot can make all vehicles expire, I dont get 20:37:15 <coopserver> <sim-al2> REALISM 20:37:19 <coopserver> <sim-al2> :p 20:37:23 <coopserver> <V453000> FUCK YEAH 20:37:26 <coopserver> <V453000> screw sense 20:37:36 <coopserver> <V453000> rly... 20:38:01 <Hazzard> Realism? 20:38:12 <coopserver> <V453000> what else 20:38:49 <coopserver> <Jam35> I can't believe it has not been noticed before? 20:39:06 <coopserver> <sim-al2> No one has used RVs appearnrlt 20:40:16 <coopserver> <V453000> german RV set at least leaves Some alive, though not enough 20:42:26 <Sylf> I didn't load any RV or air grf in this game, and they all expired 20:42:45 <Sylf> I thought some of those default stuff never expire in those categories 20:42:58 <Hazzard> Man, the future's gonna suck 20:43:04 <coopserver> <sim-al2> lol 20:43:11 <Hazzard> No cars or airplanes 20:43:44 <Sylf> at least, no hard feelings toward detroit 20:43:52 <coopserver> <V453000> I thought so too Sylf 20:43:53 <Sylf> it's dead already 20:44:05 <coopserver> <V453000> BUT to see that even eGRVTS (both versions) do not leave ANY vehicle available 20:44:20 <coopserver> <V453000> and to think egrvts looked the most sensible/systematic 20:44:33 <coopserver> <V453000> hovs UKS bus set seems to leave two best busses forever 20:44:36 <coopserver> <V453000> at least something 20:44:37 <coopserver> <sim-al2> They even extended vehicles in to 2070 20:44:52 <coopserver> <sim-al2> and still didn't keep stuff from expiring 20:45:02 <coopserver> <V453000> my city iz done :) 20:45:08 <Sylf> :D 20:45:26 <coopserver> <sim-al2> oh my... 20:45:28 <coopserver> <V453000> faggots just got to reproduce now 20:45:31 <Sylf> !password 20:45:31 <coopserver> Sylf: equals 20:45:35 <coopserver> <Hazzard> LOL 20:45:43 <coopserver> *** Game paused (connecting clients) 20:45:50 <coopserver> *** Sylf has joined 20:45:51 <coopserver> *** Game unpaused (connecting clients) 20:47:17 <coopserver> <V453000> hope it is all ok by your planz Sylf :P 20:47:19 <coopserver> <Sylf> some insane logic again 20:47:28 <coopserver> <V453000> no 20:47:43 <coopserver> <V453000> is totally simple 20:47:46 <coopserver> <V453000> but works perfectly 20:47:53 <coopserver> <sim-al2> V that's completely... *puts on sunglasses* NUTS.... 20:47:53 <coopserver> <Sylf> it is simple around the station 20:48:12 <coopserver> <Sylf> but the release logic takes longer to decypher 20:48:14 <coopserver> <V453000> (: 20:48:35 <coopserver> <Hazzard> Whoa, you cant just make a backwards smiley face 20:48:41 <coopserver> <V453000> it is simply a normal station overflow plus checking if waiting bays are full 20:48:50 <coopserver> <sim-al2> O: 20:49:29 <coopserver> <V453000> I used this in psg 223 already 20:49:38 <coopserver> <V453000> or at least something based on the same logic 20:49:41 <coopserver> <V453000> pzg2013 had it too 20:50:42 <coopserver> <V453000> btw who noticed our trains have 666 capacity 20:51:00 <coopserver> <Sylf> someone did yesterday 20:51:08 <coopserver> <V453000> I did today :D 20:52:32 *** uliko has quit IRC 20:53:11 <coopserver> <V453000> time for environmental movement 20:53:41 <coopserver> <Sylf> :D 20:53:44 <coopserver> <sim-al2> Global warming... 20:54:13 <coopserver> <Leg3nd> Godzillla. 20:54:51 <coopserver> <V453000> these people are quite impotent 20:54:54 <coopserver> <V453000> they grow too slowly 20:55:02 <coopserver> <Hazzard> Pay them money 20:55:06 <coopserver> <Hazzard> It helps 20:55:17 <coopserver> <V453000> doing that 20:55:19 <coopserver> <Leg3nd> Rename it to "medication with viagra" 20:55:29 <coopserver> <V453000> the retards are eating the coins and bills though instead of buying food for it 20:57:46 <coopserver> <V453000> btw my girlfriend studies psychology and shit 20:57:55 <coopserver> <V453000> she confirmed I have slight mental disorder 20:58:16 <V453000> aha 20:58:16 <coopserver> *** Leg3nd has left the game (general timeout) 20:58:18 <V453000> :D 20:58:18 <coopserver> *** V453000 has left the game (general timeout) 20:58:20 <V453000> shit is back 20:59:01 <V453000> !password 20:59:02 <coopserver> V453000: equals 20:59:09 <coopserver> *** Game paused (connecting clients) 20:59:11 <coopserver> *** V453000 has joined 20:59:11 <coopserver> *** Game unpaused (connecting clients) 20:59:59 *** TheODM has quit IRC 21:03:13 <V453000> !rcon set town_growth_rate 21:03:14 <coopserver> Current value for 'town_growth_rate' is: '4' (min: 0, max: 4) 21:03:21 <coopserver> <V453000> Sylf is SyCity or something on? 21:03:28 <coopserver> <Sylf> no 21:03:31 <coopserver> <V453000> cause my people are slow :D 21:04:11 *** leg3nd has quit IRC 21:04:13 <coopserver> <Hazzard> The road is disconnected? 21:04:23 <coopserver> <V453000> where 21:04:40 <coopserver> <V453000> well theoretically it isnt on center tile but that should be k 21:04:52 <coopserver> <Hazzard> I'm not sure 21:05:16 <coopserver> <V453000> lets see now 21:06:47 <coopserver> <V453000> btw Sylf the main overflows need reversers :) 21:06:51 <coopserver> <V453000> or well need, it helps 21:07:06 <coopserver> <Sylf> kk 21:07:15 <coopserver> <V453000> added both 21:08:31 <coopserver> <V453000> idk if it helps Hazzard, but it certainly does not hurt 21:12:17 <coopserver> <V453000> this new station thing which came with cargodist is also utterly idiotic 21:12:22 <coopserver> <V453000> 660k pax waiting 21:12:30 <coopserver> <V453000> the previous cap at 30 was quite good for gameplay 21:14:13 *** skaby has joined #openttdcoop 21:18:46 *** Hijmani has left #openttdcoop 21:18:56 <coopserver> <V453000> grow! :( 21:32:10 *** TallMan has joined #openttdcoop 21:32:13 <TallMan> !password 21:32:13 <coopserver> TallMan: curses 21:32:20 *** KrunchyAl has joined #openttdcoop 21:32:23 <coopserver> *** Game paused (connecting clients) 21:32:26 <coopserver> *** TallManNL has joined 21:32:26 <coopserver> *** Game unpaused (connecting clients) 21:34:02 <coopserver> <Sylf> V, I'm gonna play with your road for a minute 21:34:12 <coopserver> <Sylf> see if this helps 21:35:31 <coopserver> *** Jam35 has left the game (Leaving) 21:39:18 <coopserver> <Hazzard> How does Graninghall work, Sylf? 21:39:31 <coopserver> <Sylf> the synched release? 21:39:38 <coopserver> <Hazzard> Yeah 21:39:44 <coopserver> <Hazzard> Is that what it is? 21:40:13 <coopserver> <Sylf> 1 dummy train wait for the other dummy train to be fully before it triggers the not gate to release the waiting ML trains 21:41:38 <coopserver> <Sylf> ooooh, 1 broken something... 21:42:25 <coopserver> <Sylf> hm... still not sure how to fix it... 21:43:52 <coopserver> <Hazzard> Hmm 21:46:46 <coopserver> <V453000> play with my road as you want :) 21:47:31 <coopserver> <Sylf> i did but... why isn't it growing D:< 21:48:15 <Taede> !password 21:48:15 <coopserver> <V453000> myeah 21:48:15 <coopserver> Taede: tempid 21:48:16 <coopserver> <V453000> somehow 21:48:21 <coopserver> <V453000> hm actually it isnt growing at all 21:48:24 <coopserver> <V453000> wtf ._. 21:48:45 <coopserver> *** Game paused (connecting clients) 21:48:48 <coopserver> *** Taede[L] has joined 21:48:48 <coopserver> *** Game unpaused (connecting clients) 21:48:55 <coopserver> <V453000> idk if this can help 21:54:03 <coopserver> <Hazzard> Looks like Dedingham is finally losing pax 21:54:09 <coopserver> <sim-al2> yup 21:54:58 <coopserver> <Sylf> it's releasing pax as fast as the ML trains can enter the station 21:55:13 <coopserver> <Hazzard> Yeah 21:55:33 *** KrunchyAl has quit IRC 21:55:52 <coopserver> <Sylf> btw, you'll still need to work on the full release logic for that station 21:56:23 <coopserver> <Hazzard> For when there are no trains waiting? 21:56:39 <coopserver> <sim-al2> For when it finally runs out of pax 21:56:41 <coopserver> <V453000> well this town looks hopeless but at least it grows into all directions nao 21:56:52 <coopserver> <Sylf> :D 21:57:02 <coopserver> <Hazzard> I'm trying to get it to run out of pax 21:57:19 <coopserver> <Sylf> for one, that dummy train only has 3 ML train length, but there are 6 platforms 21:57:35 <coopserver> <Hazzard> Oh 21:57:43 <coopserver> <Sylf> that dummy train isn't doing anything right now 21:57:44 <coopserver> *** Taede[L] has left the game (general timeout) 21:57:44 <coopserver> <Hazzard> You're not talking to me :P 21:58:03 <coopserver> <Sylf> I was talking mostly about Dedingham 21:58:08 <coopserver> <Hazzard> Lol 21:58:41 <coopserver> <Sylf> I know that the release logic at Slunborough isn't working right now either 21:59:23 <coopserver> <Sylf> no 21:59:41 <coopserver> <Sylf> You should pick a town and grow it, ignoring what others are doing with their own towns :D 21:59:50 <coopserver> <Hazzard> dammit 22:00:11 <coopserver> <TallManNL> Lol, no thanks, just looking for now 22:04:34 <coopserver> <TallManNL> none of you are using TS3 right now, are you? 22:04:49 *** Djanxy has joined #openttdcoop 22:05:03 <coopserver> <Sylf> TS3 doesn't leave chat logs 22:05:20 <coopserver> <Sylf> I'll probably never use it 22:05:25 <coopserver> <TallManNL> True, somehow talking is quicker at times 22:05:54 <coopserver> <Sylf> it never bothered me other than times when I need to yell at idiots 22:05:59 <V453000> for openttd TS is mostly just convenience and friendly chat 22:06:05 *** chester_ has quit IRC 22:06:22 <V453000> text chat is more useful for coordinating and communication overall 22:07:08 <coopserver> <TallManNL> True enough, for me my confusion at some of the thing here need not be logged in chatlogs as it brings little useful input 22:07:32 <coopserver> <TallManNL> However verbally asking questions can clarify things 10 times faster at times 22:08:00 <V453000> I dont mean mainly the logs, but train numbers, station numbers, town names, hub numbers, problem descriptions 22:08:07 <V453000> is all easily taken care of by text 22:08:27 <coopserver> <Sylf> most questions can be answered with copy/paste of URLs ;) 22:08:40 <coopserver> <TallManNL> True, but those are for ppl who know what they're doing 22:09:22 <V453000> quite opposite :P wiki is for people who dont 22:10:02 <coopserver> <Hazzard> Has anyone made a computer with openttd train logic yet? 22:10:12 <coopserver> <Sylf> yes 22:10:16 <coopserver> <TallManNL> wiki is good to read, I admit. But sometimes the combining of different wiki articles can be challenging 22:10:26 <coopserver> <V453000> :( 22:10:27 <coopserver> <V453000> :) 22:10:43 <coopserver> <TallManNL> I believe intel is basing their new processors on logic trains 22:10:50 <coopserver> <sim-al2> lol 22:13:00 <coopserver> <TallManNL> Just hoping intel isn't using logic at Sluntborugh as a basis :D 22:13:21 <coopserver> <sim-al2> It would explain Itanium... 22:13:28 <coopserver> <TallManNL> ROFL 22:13:49 <coopserver> <Hazzard> V, are you going to add quantum logic trains to NUTS? 22:14:10 <Keyboard_Warrior> TallMan, if you are confused about something, all the better to have multiple people have multiple attempts at explaining it to you :P 22:14:26 <coopserver> <TallManNL> Doesn't that make passengers be there and not at the same time? 22:14:27 <Keyboard_Warrior> TallMan, also, it means people can answer your question hours after you asked it :P 22:14:31 <coopserver> <Hazzard> I can explain sluntborugh to you if you want 22:15:03 <coopserver> <Hazzard> lol 22:15:05 <coopserver> <V453000> wtf is that supposed to be Hazzard 22:15:08 <coopserver> <V453000> the logic train 22:15:29 <coopserver> <Hazzard> On that is both there and not there at the same time :D 22:15:41 <coopserver> <V453000> right 22:15:42 *** aproxy has quit IRC 22:15:44 <coopserver> <Hazzard> I might have added a few too many trains to this map.... 22:15:45 <coopserver> <V453000> will need openttd support 22:15:48 <coopserver> <V453000> ask for the spec 22:15:49 <coopserver> <V453000> :D 22:15:51 <coopserver> <TallManNL> That would be a futile effort I believe 22:16:03 <coopserver> <Sylf> yeah 22:16:12 <coopserver> <Hazzard> like 3 or 4 extra trains ._. 22:16:13 <coopserver> <Sylf> when was the last time IT tech support was actually useful? 22:16:39 <coopserver> <Sylf> hmmm 22:16:50 <coopserver> <Sylf> north side of the island is almost at gridlock 22:16:58 <coopserver> <Hazzard> my fault 22:17:27 <coopserver> <V453000> LOL 22:17:39 <coopserver> <sim-al2> Probably need to depot some 22:17:45 <TallMan> Trying to disclose the mystery of sluntborugh, each drop off train from the towns releases a ML train into the station, right? 22:17:49 <coopserver> <V453000> overflow would make some sense 22:18:22 *** aproxy has joined #openttdcoop 22:18:23 <coopserver> <Sylf> the main overflow is overwhelmed :> 22:18:28 <coopserver> <Hazzard> ` 22:18:35 <coopserver> <Hazzard> TallMan: yup 22:18:36 <coopserver> <V453000> I mean depot Sylf 22:19:23 <coopserver> <TallManNL> colors on those tracks are just for coloring, right no other changes? 22:19:53 <coopserver> <V453000> no, except the meow class of trains, nope 22:20:19 <coopserver> <V453000> for normal games, they are universal rail so you can autoreplace through them between e.g. rail and monorail 22:20:24 <TallMan> First time looking at NUTS, not quite familiar with the possibilities 22:20:40 <coopserver> <V453000> nuts.openttdcoop.org :) 22:21:30 <coopserver> *** Hazzard has left the game (Leaving) 22:21:35 <coopserver> <TallManNL> Seen it, still, as a long time not player and even longer time low on sleeper hard to wrap my weakened brain around 22:21:45 <coopserver> <V453000> :) 22:22:10 <V453000> !rcon set found_town 2 22:23:49 <Hazzard> !password 22:23:49 <coopserver> Hazzard: speedy 22:23:59 <coopserver> *** Game paused (connecting clients) 22:24:02 <coopserver> <V453000> I have no idea how the town mechanism works atm 22:24:04 <coopserver> *** Hazzard has joined 22:24:04 <coopserver> *** Game unpaused (connecting clients) 22:24:07 <coopserver> <V453000> seriously this should work 22:24:40 <coopserver> <TallManNL> I see a problem with Fort Sarnpool 22:24:50 <coopserver> <V453000> im listening 22:24:53 <coopserver> <TallManNL> Nobody wants to move into an area claiming to be dutch 22:24:58 <coopserver> <V453000> lol 22:25:23 <coopserver> <TallManNL> Try naming it Danish area 22:25:55 <coopserver> <sim-al2> lol I noticed the resembleance to the seawalls in some areas in the Netherlands 22:26:35 <coopserver> <TallManNL> Still, it's can't be dutch, less than 1/3 is below sea level 22:26:41 <coopserver> <sim-al2> lol 22:28:27 <coopserver> <V453000> I think I will build another town, cause this one is evil and stuck up basterd :D 22:28:47 <coopserver> <TallManNL> Hence the reference to the dutch :P 22:28:52 <coopserver> <V453000> lol 22:29:04 <coopserver> <TallManNL> I can say that, I moved out of NL 22:29:27 <coopserver> <sim-al2> The population in my town blew up once I hit like 5000 22:29:33 <coopserver> <V453000> :) 22:29:39 <coopserver> <V453000> it usually does that yes 22:30:07 <coopserver> <TallManNL> the population blew up, like in mass suicide terorist bombing? 22:30:15 <coopserver> <sim-al2> yes... no 22:30:32 <coopserver> <Hazzard> Lol 22:32:13 <coopserver> <V453000> I think Plardingworth is unhappy and should be made happier by expanding it to the lake 22:32:14 <coopserver> <V453000> . 22:32:15 <coopserver> <TallManNL> God, it's too late to be awake, I just spent 5 minutes in confusion and finally realized that the track one lvl up in front of the one I was thinking I was following was not the one I should be following 22:32:41 <coopserver> <TallManNL> Map rotation would have saved me 22:33:01 <coopserver> <sim-al2> I can do that V 22:33:06 <coopserver> <Sylf> you'll stop missing it in about 3 weeks 22:33:22 <coopserver> <V453000> I never missed that from the beginning! :0 22:33:29 <TallMan> Lol, sign got changed to call it not dutch, population up by 700 22:33:42 <coopserver> <V453000> :) 22:33:58 <coopserver> <V453000> say +40% that sounds more considerable 22:34:00 <coopserver> <TallManNL> Change it back, see if they move away again 22:34:13 <coopserver> <TallManNL> Another 200 moved in 22:34:34 <coopserver> <sim-al2> Towns beginning to look nice 22:35:01 <coopserver> <Sylf> N American Cities are great for pax games 22:35:07 <coopserver> <V453000> y 22:36:19 <coopserver> <V453000> hm I dont think I want to make a station in a scale of psg2013 :D 22:36:23 <coopserver> <V453000> hm. 22:36:54 <coopserver> <V453000> well.. 22:37:24 <coopserver> <V453000> could do something different 22:37:25 <coopserver> <V453000> yeah 22:37:32 <coopserver> <V453000> I haz an idea 22:37:41 <coopserver> <Sylf> uh oh 22:37:43 <coopserver> <sim-al2> oh crap... 22:37:48 <coopserver> <Hazzard> Yay haz 22:37:51 <coopserver> <TallManNL> bad thing? 22:37:57 <coopserver> <V453000> nah 22:38:02 <coopserver> <V453000> lets just connect a whole town to one logic 22:38:05 <coopserver> <Sylf> Yes. When V has an idea, chaos happens. 22:38:09 <coopserver> <Sylf> Madness starts. 22:38:22 <coopserver> <TallManNL> That's the answer I was looking for Sylf 22:38:43 <coopserver> <V453000> why is there such a large lake at the central area 22:39:04 <coopserver> <V453000> :D 22:39:17 <coopserver> <Hazzard> What's with New Plardingworth? 22:39:24 <coopserver> <sim-al2> Going to make it pretty 22:39:38 <TallMan> I believe somebody wants to build a big port area there 22:39:40 <coopserver> <Hazzard> I don't think it needs to be bigger yet 22:40:03 <coopserver> <Sylf> build a separate system 22:40:53 <coopserver> <Hazzard> Why do some of the dummy trains have 2 tile bridges after them? 22:41:15 <coopserver> <Sylf> look how many trains that overflow depot caught next to Little Brardinghattan 22:42:16 <coopserver> <V453000> how much mayhem? 22:42:33 <coopserver> <Sylf> :o 22:42:38 <coopserver> <Sylf> you gonna fill that void? 22:42:50 <coopserver> <V453000> its nature you cant go against that 22:43:45 <coopserver> <TallManNL> Ehh, now all you need is a good rain 22:43:46 <coopserver> <Hazzard> Is that you, V? 22:44:05 <coopserver> <V453000> you bet your ass its me 22:44:08 <coopserver> <V453000> (: 22:44:38 <coopserver> <Sylf> o_O 22:45:17 <coopserver> <Sylf> yup, wtf starts. 22:46:00 <coopserver> <Hazzard> LOL 22:46:01 <coopserver> <V453000> hi nature 22:46:07 <coopserver> <Hazzard> "was here by nature" 22:46:27 <coopserver> <TallManNL> Lol, now that is getting so flat it does look like dutchland 22:46:32 <coopserver> <V453000> its not my fault the global warming and feminism cause weather to behave strange 22:46:56 <coopserver> <TallManNL> Feminisim? :S 22:47:05 <coopserver> <V453000> sure everything incluences weather 22:47:11 <coopserver> <V453000> influences 22:47:26 <coopserver> <TallManNL> *farts* really? 22:47:31 <coopserver> <V453000> :D 22:48:40 <coopserver> <V453000> the ML was clearly built at the wrong place. 22:49:09 <coopserver> <Hazzard> hmm 22:49:11 <coopserver> <Hazzard> ok 22:49:27 <coopserver> <V453000> blame nature 22:49:47 <coopserver> <TallManNL> Now blame that all on treehuggers 22:51:36 <coopserver> <TallManNL> Ehh, where's the buildings supposed to go in that town? 22:51:41 <coopserver> <V453000> yes. 22:51:48 <coopserver> <V453000> the tracks are just placeholders dont worry 22:52:09 <coopserver> <TallManNL> ok, just wondering... gonna tunnel them? 22:52:10 <coopserver> <Sylf> tunnelz coming soon 22:52:15 <coopserver> <V453000> mostly yes 22:52:26 <coopserver> <V453000> hm 22:52:29 <coopserver> <V453000> actually 22:52:31 <coopserver> <V453000> fuck 22:52:35 <coopserver> <Sylf> :D 22:52:40 <coopserver> <V453000> throughput issues 22:52:53 <coopserver> <TallManNL> move the exit from Guntbourne bridge and expand up 22:53:01 <coopserver> <V453000> might want to make it more dense 22:54:24 <coopserver> <V453000> actually 22:54:42 *** valhalla1w has joined #openttdcoop 22:55:53 <Djanxy> !password 22:55:53 <coopserver> Djanxy: membes 22:56:12 <coopserver> *** Game paused (connecting clients) 22:56:14 <coopserver> *** Djanxy has joined 22:56:14 <coopserver> *** Game unpaused (connecting clients) 22:56:18 <coopserver> <V453000> hy 22:56:21 <coopserver> <Djanxy> lo 22:56:31 *** valhallasw has quit IRC 22:56:48 <coopserver> <V453000> well ok back to original plan 22:56:50 <coopserver> <V453000> it can work 22:58:11 <coopserver> <V453000> its all just a huge hack but yeah 22:58:21 <coopserver> <sim-al2> Holy smokes that's flat 22:58:37 <coopserver> <Hazzard> "was natural" :) 22:58:42 <coopserver> <sim-al2> Station design looks nice though 22:58:51 <coopserver> <V453000> you dont know the important parts yet :) 22:59:59 <coopserver> <TallManNL> V, do let me know when you become prime minister of NL, I doubt living in DK is far enough away to be safe 23:00:07 <coopserver> <V453000> LOL 23:00:12 <coopserver> <sim-al2> rofl 23:00:33 <coopserver> <V453000> okay 23:01:08 <coopserver> <V453000> I promise this will be awezome 23:01:53 <coopserver> <Sylf> translation: be ready to shit your pantz 23:02:06 <coopserver> <TallManNL> now don't oversell it, I am expecting world peace now 23:02:17 <coopserver> <V453000> LOL 23:02:21 <coopserver> <V453000> yes this will be very peaceful 23:02:35 <coopserver> <sim-al2> lol lol lol 23:02:47 <coopserver> <TallManNL> True, every tree holding any birds singing has been buldozed for miles around, total quietness 23:02:56 <coopserver> <V453000> :D 23:04:41 <coopserver> <V453000> this is last row 23:04:42 <coopserver> <V453000> :D 23:06:31 <coopserver> <V453000> right 23:06:33 <coopserver> <V453000> this be stations 23:07:06 <coopserver> <TallManNL> Sign is wrong, should read 'V's nature removal' 23:07:19 <coopserver> <V453000> :d 23:07:40 <coopserver> <TallManNL> missing to tunnels 23:07:51 <phatmatt> !dl win32 23:07:51 <coopserver> phatmatt: http://binaries.openttd.org/nightlies/trunk/r26315/openttd-trunk-r26315-windows-win32.zip 23:07:58 <phatmatt> !vehicles 23:07:59 <coopserver> phatmatt: Total vehicles per type: Rail: 334, Road: 8, Water: 0, Air: 0 23:08:13 <coopserver> <V453000> yeah the 2nd one needed some extra nature 23:08:57 <coopserver> <Hazzard> Do RVs ever effect train pathfinding? 23:09:01 <coopserver> <V453000> noe 23:09:07 <coopserver> <sim-al2> If there was a town there I imagine it's rating would be negative to hundreds of thousands of points 23:09:23 <coopserver> <Hazzard> Except for that wonderful town feature 23:10:04 <coopserver> <V453000> holy nutballs :D 23:10:10 <coopserver> <V453000> hm. 23:10:36 <phatmatt> !password 23:10:36 <coopserver> phatmatt: ranges 23:10:45 <coopserver> <V453000> making LL_RR is probably wise? 23:11:43 <coopserver> <Sylf> XD 23:11:53 <coopserver> <V453000> natural progress 23:11:57 <coopserver> *** Game paused (connecting clients) 23:12:08 <coopserver> *** phatmatt has joined 23:12:08 <coopserver> *** Game unpaused (connecting clients) 23:12:38 <coopserver> <V453000> I need to put a hell-load of logic somewhere 23:12:46 <coopserver> <phatmatt> lol@preserve 23:12:48 <coopserver> <V453000> probably only one option 23:13:11 <coopserver> <Sylf> the central lake will turn into a CPU lake 23:13:28 <coopserver> <Hazzard> Now my logic is going to look small :( 23:13:40 <coopserver> <Sylf> totally 23:13:45 <coopserver> <V453000> nowai 23:13:46 <coopserver> <phatmatt> V's huge gates make you feel inadequate 23:14:05 <coopserver> <TallManNL> Somehow it always comes down to size 23:14:15 <coopserver> <V453000> :D 23:14:18 <coopserver> <TallManNL> I bet V drives a huge car as well :D 23:14:28 <coopserver> <V453000> I actually do 23:14:32 <coopserver> <Hazzard> vespa 23:14:48 <coopserver> <Hazzard> (not actually) 23:18:18 <coopserver> <TallManNL> Is it actually safe to see V constructing? Or have there been cases of severe psycological disorders known? 23:18:25 <coopserver> <sim-al2> yes 23:18:26 *** Progman has quit IRC 23:18:29 <coopserver> <V453000> pff 23:18:29 <coopserver> <TallManNL> Or is there a wiki article about that? 23:18:44 <coopserver> <V453000> http://blog.openttdcoop.org/2013/08/06/dont-try-this-at-home-prozone-game-2013/ 23:18:54 <coopserver> <phatmatt> i think it induced psychosis in Chris Booth 23:19:09 <coopserver> <Hazzard> it's going to be a90 tile long dummy train :D 23:19:30 <coopserver> <Sylf> I somehow doubt there'll be a dummy train 23:19:33 <coopserver> <sim-al2> 64 tile max :( 23:19:40 <coopserver> <V453000> actually will Sylf 23:19:45 <coopserver> <Sylf> :o 23:20:13 <coopserver> <TallManNL> Can we conclude from that URL that V is not at home? 23:20:15 <coopserver> <V453000> well, entrance done 23:20:31 <coopserver> <V453000> now logix 23:20:46 <coopserver> <Sylf> I need to do some more construction so we can keep the balance after the mayhem is released 23:20:50 <coopserver> <Hazzard> Is this going to flood the south side with hundreds of trains? 23:20:59 <coopserver> <V453000> y 23:21:48 <coopserver> *** phatmatt has left the game (Leaving) 23:22:30 <coopserver> <TallManNL> why isn't the entrance color coded according to the platforms it will go to? 23:22:31 <coopserver> <V453000> I will just tunnel the logic under ML I suppose 23:22:40 <coopserver> <V453000> color code them :D 23:22:57 <coopserver> <TallManNL> I don't dare touch anything, too big of a noob 23:23:05 <coopserver> <V453000> well then :D 23:24:24 <coopserver> <Hazzard> ta-dah 23:24:25 <coopserver> <sim-al2> o.o 23:25:01 <coopserver> <V453000> kay 23:25:54 <coopserver> *** Hazzard has left the game (Leaving) 23:27:51 <coopserver> <V453000> would appreciate if someone naturalized !this btw 23:27:59 <coopserver> <V453000> the hill to be natural 23:28:08 <phatmatt> !dl lin64 23:28:08 <coopserver> <TallManNL> I will check back tomorrow and die from a brain meltdown trying to analyze that logic 23:28:08 <coopserver> phatmatt: http://binaries.openttd.org/nightlies/trunk/r26315/openttd-trunk-r26315-linux-generic-amd64.tar.xz 23:28:55 <coopserver> <TallManNL> Goodnight all 23:28:58 <coopserver> <V453000> cya 23:28:59 <coopserver> <sim-al2> night 23:29:03 <coopserver> *** TallManNL has left the game (Leaving) 23:29:03 <coopserver> <V453000> any minion available? :D 23:29:10 *** TallMan has quit IRC 23:29:27 <phatmatt> !grf 23:29:28 <coopserver> phatmatt: http://wiki.openttdcoop.org/GRF 23:29:30 <coopserver> <Sylf> whatcha need V 23:29:34 <coopserver> <V453000> !this 23:29:35 <coopserver> <V453000> lowered 23:29:44 <coopserver> <V453000> just convenient, not massivelt important 23:29:58 <coopserver> <V453000> like so 23:29:58 <coopserver> <Sylf> kk 23:30:15 <coopserver> <V453000> good 23:31:55 <coopserver> <V453000> ty 23:33:25 <phatmatt> !password 23:33:26 <coopserver> phatmatt: craggy 23:33:29 <coopserver> <V453000> k 23:33:31 <coopserver> *** Game paused (connecting clients) 23:33:37 <coopserver> *** phatmatt has joined 23:33:38 <coopserver> *** Game unpaused (connecting clients) 23:35:18 <coopserver> <V453000> now the dummies are the toughest thing 23:35:36 <coopserver> <V453000> 20*5 = 100 tile dummies 23:35:39 <coopserver> <V453000> lets do 4x25 23:37:06 <coopserver> <V453000> btw my old town is nice and big now :) 23:40:04 <coopserver> *** Game paused (connecting clients) 23:40:08 <coopserver> *** Hazzard has joined 23:40:08 <coopserver> *** Game unpaused (connecting clients) 23:40:17 <coopserver> <Hazzard> jeebus 23:40:25 <coopserver> <Sylf> haz, you lost your RVs :> 23:40:32 <coopserver> <V453000> ACCIDENT 23:40:39 <coopserver> <Hazzard> tbh, that might have been the goal 23:40:47 <coopserver> <Hazzard> after I decided they didn't do anything 23:41:09 <coopserver> <Sylf> they totally didn't do anything 23:41:26 <coopserver> <Hazzard> It would be too much effort to place a depot and whatever 23:41:40 <coopserver> <Sylf> XD 23:41:55 <coopserver> <Sylf> that's definition of lazy 23:43:02 <coopserver> <Hazzard> lol 23:43:21 <coopserver> <Sylf> job done. 23:49:56 *** valhalla1w has quit IRC 23:50:24 <Sylf> meh. 23:50:33 <Hazzard> !players 23:50:33 <coopserver> Hazzard: There are currently 4 players and 2 spectators, making a total of 6 clients connected 23:50:50 <Hazzard> !password 23:50:50 <coopserver> Hazzard: circle 23:51:01 <phatmatt> internet? 23:51:07 <V453000> yu 23:51:42 <V453000> lets give it a few minutes 23:52:01 <sim-al2> !password 23:52:02 <coopserver> sim-al2: circle 23:52:33 <sim-al2> !players 23:52:33 <coopserver> sim-al2: There are currently 4 players and 2 spectators, making a total of 6 clients connected 23:56:04 <V453000> this thing is sad :( 23:57:57 <sim-al2> crashy crashy? 23:58:07 <V453000> I think it just disconnected 23:58:09 <V453000> not crashed 23:58:11 <sim-al2> ok 23:58:14 <V453000> Taede: around? 23:58:35 <Sylf> !info 23:58:35 <coopserver> Sylf: #openttdcoop - Public Server (www.openttdcoop.org), Version: r26315, date: Jun 09 2188, clients connected: 6, map size: 256x512, address: publicserver-new.openttdcoop.org:3983 23:58:46 <phatmatt> but wouldn't the server query not timeout if that was the case? 23:58:50 <phatmatt> in openttd itself 23:58:55 <Sylf> bot is still connected to the game 23:59:59 <Sylf> server load is kinda high