Log for #openttdcoop on 23rd February 2014:
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00:01:36  <coopserver> <Sylf> it feels like my town is actually shrinking...
00:09:43  <coopserver> <sim-al2> gtg
00:09:47  <coopserver> <Sylf> kk
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00:58:34  <coopserver> <Hazzard> Anyone want to join?
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01:46:48  <Sylf> !password
01:46:48  <coopserver> Sylf: forced
01:46:50  <Sylf> !dl
01:46:50  <coopserver> Sylf: !download lin|lin64|osx|ottdau|source|win32|win64|win9x
01:46:51  <coopserver> Sylf:
01:48:37  <Sylf> !ip
01:48:38  <coopserver> Sylf:
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01:54:45  <Hazzard> Brb
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01:56:02  <sim-al2> !players
01:56:03  <coopserver> sim-al2: There are currently 1 players and 0 spectators, making a total of 1 clients connected
01:56:08  <sim-al2> !password
01:56:09  <coopserver> sim-al2: forced
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02:00:33  <coopserver> <Sylf> We need to have that Dedingham South finished to have something going in this game
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02:06:57  <coopserver> <sim-al2> Can you build hubs on the ML while I try to expand the city?
02:07:05  <coopserver> <Sylf> ok
02:08:02  <coopserver> <sim-al2> I don't know where the central station should be but it should be somewhere between the current Dedingham South and the city
02:08:45  <coopserver> <Sylf> whats the dedingham south gonna be then?
02:08:53  <coopserver> <Sylf> I thought that was gonna be it
02:08:55  <coopserver> <sim-al2> I didn;t put that there
02:09:17  <coopserver> <sim-al2> I can use it though
02:09:34  <coopserver> <sim-al2> But it's not accepting passengers
02:14:59  <coopserver> <Sylf> k, hub done.
02:16:29  <coopserver> <sim-al2> cool
02:20:01  <Hazzard> !password
02:20:01  <coopserver> Hazzard: formal
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02:20:41  <coopserver> <Hazzard> How possible/feasable would it be to do a per-train SRNW transfer station?
02:21:26  <coopserver> <Sylf> ???
02:21:31  <coopserver> <Sylf> not sure what you mean
02:22:04  <coopserver> <Hazzard> A SRNW station with zero dummies
02:22:18  <coopserver> <Hazzard> The feeder trains trigger the logic
02:23:03  <Sylf> you'll need feeder trains that hold 666 pax per train
02:23:25  <Sylf> then look at PSG 200's SRNW island for something like that
02:23:37  <Sylf> that island has a feeder trigger based srnw
02:23:58  <Sylf> if you can actually understand the logic V used.
02:26:42  <coopserver> <Hazzard> The problem here is that if a station accepts passengers it will also collect them
02:27:01  <Sylf> it doesn't have to
02:27:15  <coopserver> <Hazzard> No?
02:27:20  <coopserver> <Sylf> see Guntbourne Bridge
02:28:41  <coopserver> <Hazzard> How does that work?
02:28:47  <coopserver> <sim-al2> First train at my main station!
02:28:53  <coopserver> <sim-al2> Didn;t load though
02:28:57  <coopserver> <Sylf> see the !key tile
02:29:25  <coopserver> <Sylf> Dedingham South needs to accept pax
02:29:47  <coopserver> <Hazzard> wat
02:30:01  <coopserver> <Hazzard> Does the "hitbox" create a rectange?
02:30:31  <coopserver> <Sylf> where what?
02:30:44  <coopserver> <Hazzard> !key??
02:30:56  <coopserver> <Hazzard> I think that might be connected to the wrong station
02:30:59  <coopserver> <Hazzard> It's neo
02:31:07  <coopserver> <Sylf> oh.
02:31:22  <coopserver> <Hazzard> Ok, I think I see how this works
02:31:58  <coopserver> <sim-al2> Ok Dedingham South now accepts passengers
02:32:30  <coopserver> <Sylf> now it needs the SRNW trigger
02:32:46  <coopserver> <sim-al2> what is that?
02:32:52  <coopserver> <Sylf> only let the trains enter the platform when there is enough pax for a train full
02:33:27  <coopserver> <Hazzard> SRNW trains have no load orders
02:34:11  <coopserver> <sim-al2> Will this setup work?
02:36:50  <coopserver> <sim-al2> Why is there a building in the water? I already built a building in the town...
02:37:52  <coopserver> <Sylf> where?
02:38:05  <coopserver> <sim-al2> By Dedingham
02:38:26  <coopserver> <Sylf> no, wheres your piece?
02:38:27  <coopserver> <sim-al2> !Atlantis
02:38:39  <coopserver> <sim-al2> !hotel
02:39:29  <coopserver> <Sylf> I built it in the middle of nowhere so the station will accept pax but not take away the pax from the local trains
02:39:32  <coopserver> <sim-al2> ok
02:39:37  <coopserver> <Sylf> so the station doesnt collect the pax on its own
02:40:12  <coopserver> <Hazzard> I'm going to try to logic this
02:50:59  <coopserver> <sim-al2> Awesome first outbound pax train
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03:10:05  <coopserver> <sim-al2> lol that uphill curve
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03:35:28  <coopserver> <sim-al2> Will the implicit orders cause problems?
03:35:46  <coopserver> <Sylf> no
03:37:33  <Hazzard> !password
03:37:33  <coopserver> Hazzard: lpvoid
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03:37:58  <coopserver> <Hazzard> Do implicit orders change the behaviour of trains?
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04:12:13  <coopserver> <sim-al2> That's a pretty crazy station hazard
04:12:26  <coopserver> <Hazzard> It might even work :D
04:12:38  <coopserver> <sim-al2> Especially with the seizure devices... I mean logic trains
04:12:41  <coopserver> <sim-al2> :)
04:13:57  <coopserver> <Hazzard> No more seizures :)
04:14:01  <coopserver> <sim-al2> lol
04:15:17  <coopserver> <Hazzard> CL 0.5 is nice
04:15:23  <coopserver> <sim-al2> yup
04:15:41  <coopserver> <sim-al2> If this was monorail intercity it would all have to be Cl5...
04:16:13  <coopserver> <sim-al2> Well any intercity really
04:17:47  <coopserver> <sim-al2> lol Sylf's other city is eating all the trains and leaving 7000 pax at my station
04:18:09  <coopserver> <Hazzard> XD
04:18:37  <coopserver> <Hazzard> wait...
04:18:44  <coopserver> <Hazzard> Ah
04:19:01  <coopserver> <Hazzard> You need some penalties
04:19:25  <coopserver> <sim-al2> well maybe just more trains here
04:20:09  <coopserver> <Hazzard> Sending some trains now :)
04:20:19  <coopserver> <sim-al2> Don't spam too many
04:20:44  <coopserver> <Hazzard> We can't really cause a jam yet with so few trains
04:21:10  <coopserver> <sim-al2> true
04:23:00  <coopserver> <sim-al2> hopefully enough trains flush from Sylf's cities to give me some
04:24:47  <coopserver> <sim-al2> Injecting more trains
04:35:49  <coopserver> <Hazzard> Cl 1 feels like cheating
04:36:23  <coopserver> <Hazzard> Hmm
04:36:28  <coopserver> <Hazzard> maybe PBS won't wor k here
04:38:53  <coopserver> <sim-al2> hehe my city's finally taking off
04:43:28  <coopserver> <Hazzard> Starting the station :D
04:43:54  <coopserver> <Hazzard> mhm
04:43:57  <coopserver> <Hazzard> I see a problem alread
04:44:00  <coopserver> <Hazzard> y
04:45:18  <coopserver> <sim-al2> Lol 15000 pax
04:54:11  <coopserver> <Hazzard> ooh
04:54:24  <coopserver> <Hazzard> Almost crashed a train
04:54:44  <coopserver> <sim-al2> :O
05:00:43  <coopserver> <Hazzard> :D
05:01:05  <coopserver> <sim-al2> neat
05:01:56  <coopserver> <Hazzard> I hope those penalties don't scare away the trains
05:02:54  <coopserver> <sim-al2> I put penalties right after SLH 07 to discourage too much passthrough
05:03:05  <coopserver> <Hazzard> Good idea
05:03:19  <coopserver> <sim-al2> Sylf did something similar at the other end
05:05:31  <coopserver> <sim-al2> Won't lie: those maglevs you have look like circling sharks :D
05:06:17  <coopserver> <sim-al2> 22000 pax waiting at my station...
05:07:54  <coopserver> <Hazzard> It works :D
05:08:07  <coopserver> <sim-al2> Ok injecting more trains....
05:08:59  <coopserver> <Hazzard> Oh shoot
05:09:32  <coopserver> <sim-al2> Something bad happen?
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05:25:38  <Hazzard_> !password
05:25:38  <coopserver> Hazzard_: accent
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05:26:24  <coopserver> <Hazzard #1> The trains really seem to like the inner track
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05:42:40  <coopserver> <Hazzard #1> I think the dummy trans at Drinborough are transfering at the wrong station
05:42:43  <coopserver> <Hazzard #1> Should be switched
05:43:29  <coopserver> <sim-al2> I don;t understand his station design tbh
05:43:45  <coopserver> <sim-al2> Could just shuttle train it
05:44:39  <coopserver> <Hazzard #1> The problem here is the dummy train that is blocking of Drin 1 is tranfering to Drin 2, and vice vers for the other train
05:44:58  <coopserver> *** Hazzard #1 has changed his/her name to Hazzard
05:45:31  <coopserver> <sim-al2> Hehe 44000 pax now
05:46:24  <coopserver> <sim-al2> Which is more than the world population btw... thanks for using any logic what-so-ever game :/
05:46:30  <coopserver> <Hazzard> XD
05:56:23  <coopserver> <sim-al2> Ok why is the overflow filling up?
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05:59:26  <coopserver> <Hazzard> All the trains hate the forth platform for whatever reason
06:00:14  <coopserver> <sim-al2> Between you and Sylf I get like no trains at all
06:00:22  <coopserver> <sim-al2> 60000 pax
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06:07:38  <coopserver> <sim-al2> Finally another train arrives
06:07:57  <coopserver> <sim-al2> Approaching 70k...
06:09:10  <coopserver> <Hazzard> Gtg, cya
06:09:18  <coopserver> <sim-al2> all right bye
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07:48:06  <Maraxus> !password
07:48:06  <coopserver> Maraxus: mirror
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09:09:40  <Jam35> !password
09:09:40  <coopserver> Jam35: silent
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09:35:13  <V453000> !password
09:35:13  <coopserver> V453000: groups
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09:53:11  <leg3nd> !password
09:53:11  <coopserver> leg3nd: steady
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11:05:28  <Taede> !password
11:05:28  <coopserver> Taede: caught
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11:25:44  <TallMan> !password
11:25:44  <coopserver> TallMan: ostype
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12:00:15  <Sylf> !password
12:00:15  <coopserver> Sylf: martin
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12:02:59  <Sylf> !unpause
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12:28:40  <Sylf> !auto
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13:20:23  <Absolutis> !password
13:20:23  <coopserver> Absolutis: popped
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14:12:59  <V453000> !password
14:12:59  <coopserver> V453000: drifts
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14:13:25  <coopserver> <V453000> hy
14:13:31  <Hijmani> hi
14:20:53  <coopserver> <Absolutis> hiya V
14:21:03  <coopserver> <Absolutis> so wait
14:21:06  <coopserver> <Absolutis> this works like
14:21:26  <coopserver> <Absolutis> towns on the south side are connected FROM the southbound ML to the northbound one
14:21:30  <coopserver> <Absolutis> and vice versa
14:24:08  <coopserver> <Absolutis> there seems to be a kind of awkward space around the voting board
14:24:21  <coopserver> <Absolutis> that doesn't really connect well to either ML
14:25:13  <coopserver> <V453000> thats just overflow
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14:32:58  <Absolutis> for some reason im being laggy as hell
14:33:02  <Absolutis> !password
14:33:02  <coopserver> Absolutis: office
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14:33:19  <Absolutis> hm
14:33:28  <leg3nd> !password
14:33:28  <coopserver> leg3nd: office
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14:34:16  <Absolutis> !password
14:34:17  <coopserver> Absolutis: office
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14:37:22  <sim-al2> !players
14:37:22  <coopserver> sim-al2: There are currently 1 players and 1 spectators, making a total of 2 clients connected
14:37:26  <sim-al2> !password
14:37:26  <coopserver> sim-al2: office
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14:38:17  <sim-al2> !password
14:38:18  <coopserver> sim-al2: office
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14:39:36  <coopserver> <Absolutis> the server is timeouting a lot it seems
14:39:42  <Absolutis> seems laggy as hell too
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14:43:39  <Hijmani> !password
14:43:39  <coopserver> Hijmani: office
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14:49:07  <sim-al2> !password
14:49:07  <coopserver> sim-al2: drinks
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15:26:58  <happy__> !password
15:26:59  <coopserver> happy__: eflags
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15:29:06  <Lizz> i have no idea why my train won't enter the right side
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15:29:43  <Sylf> blame it on path signals?
15:30:07  <Sylf> oh wait... you don't have any signals after the platforms
15:30:30  <happy__> lizz  u  need  to  finsh  that   cros  at  the  drop of
15:30:45  <Sylf> no, not the matter of the cross
15:31:00  <happy__> ar  k
15:31:35  <coopserver> <happy  tran sport> hi  sim
15:32:54  <Lizz> there's so much coal
15:32:57  <Lizz> and not enough train
15:33:47  <hylje> such coal
15:33:47  <hylje> wow
15:34:04  <happy__> thats true  need  mor  trans     then
15:46:58  <Absolutis> !password
15:46:58  <coopserver> Absolutis: occupy
15:47:12  <coopserver> *** Game still paused (connecting clients, number of players)
15:47:14  <coopserver> *** Absolutis has joined
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16:01:23  <coopserver> *** Absolutis has left the game (Leaving)
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16:44:32  <Hazzard> !players
16:44:32  <coopserver> Hazzard: There are currently 0 players and 2 spectators, making a total of 2 clients connected
16:44:38  <Hazzard> !password
16:44:38  <coopserver> Hazzard: blunck
16:45:11  <coopserver> *** Game still paused (connecting clients, number of players)
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16:58:15  <Sylf> !password
16:58:16  <coopserver> Sylf: blunck
16:58:30  <coopserver> *** Game paused (connecting clients)
16:58:32  <coopserver> *** Sylf has joined
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16:58:35  <coopserver> <Sylf> YO
16:58:43  <coopserver> <sim-al2> hi
16:58:45  <coopserver> *** Sylf has joined company #1
16:59:10  <coopserver> <Hazzard> Hello
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17:02:24  <coopserver> <Sylf> hmmm
17:02:34  <coopserver> <Sylf> we need more towns connected in the north for now
17:05:43  <coopserver> <sim-al2> Build up by Fort Wedingstone?
17:05:59  <coopserver> <Sylf> searching...
17:06:27  <coopserver> <Sylf> oh, that's a south side
17:06:53  <coopserver> <Sylf> I'm looking at around Little Brardinghattan
17:07:04  <coopserver> <Sylf> 5 towns around that land mass
17:07:10  <coopserver> <Sylf> or 6
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17:12:10  <coopserver> <Sylf> I need to remember how to build one of those classic srnw stations...
17:12:28  <coopserver> <Hazzard> Absolutis looks like he has some fancy chain reactin thing
17:12:58  <coopserver> <Sylf> it's a copy of an invention from earlier last year
17:13:21  <coopserver> <Sylf> it sure does look fancy.
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17:17:15  <Absolutis> Yeah, was building that earlier, its based on a "new srnw" station from psg239 iirc
17:18:54  <Absolutis> might hop on later to finish it if it doesnt seem that laggy
17:22:46  <coopserver> <sim-al2> Any way to encourage trains to go to the southeast city? I have tons and tons of waiting pax
17:23:08  <coopserver> <Sylf> help me build at little Brardinghattan
17:23:27  <coopserver> <Sylf> then less trains in the north will go in the overflow and head south
17:23:31  <coopserver> <sim-al2> ok
17:24:34  <coopserver> <sim-al2> I'm not familar with this layout at all though
17:25:15  <coopserver> <Sylf> start by building SBahns
17:25:24  <coopserver> <Sylf> I don't have any particular plan
17:26:01  <coopserver> <Sylf> All I want to do is to have one big blob of a town out of Tedborough and Graninghall, connected by 1 road
17:26:23  <coopserver> <Sylf> sort of like Drinborough - a maze of road, not much of a grid
17:29:21  <coopserver> <Hazzard> Should the ML start at Sluntborugh?
17:29:44  <coopserver> <Sylf> it should start at middle of nowhere
17:29:50  <coopserver> <Hazzard> Ok
17:30:04  <coopserver> <Sylf> much like SLH 04
17:33:11  <leg3nd> !password
17:33:11  <coopserver> leg3nd: soften
17:33:35  <coopserver> *** Game paused (connecting clients)
17:33:37  <coopserver> *** Leg3nd has joined
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17:37:05  <coopserver> <sim-al2> I believe that theat layout is sufficently bad...
17:37:18  <coopserver> <Sylf> but it looks weirder and better
17:37:44  <coopserver> <sim-al2> Each station has a waitng bay too
17:37:50  <coopserver> <Sylf> a single road layout without intersections and deadends work better for town growth
17:40:01  <coopserver> *** Hazzard has left the game (Leaving)
17:40:17  <coopserver> <Sylf> keep Tudinghead separate
17:40:39  <coopserver> <Sylf> let's build a separate system of its own
17:40:54  <coopserver> <sim-al2> What about Little Brardinghattan?
17:41:23  <coopserver> <Sylf> separate sbahn which will still feed Graninghall main station
17:45:21  <Keyboard_Warrior> !password
17:45:21  <coopserver> Keyboard_Warrior: severe
17:45:32  <coopserver> *** Game paused (connecting clients)
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17:46:10  <coopserver> <sim-al2> Roro drop is preferable right?
17:46:24  <coopserver> <Sylf> no preference
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17:46:49  <coopserver> <Sylf> you can have a terminus station that's just as efficient
17:50:13  <coopserver> *** theholyduck has left the game (Leaving)
17:53:11  <coopserver> <sim-al2> Hopefully that will work
17:53:34  <coopserver> <Sylf> it'll probably gridlock
17:53:42  <Absolutis> !password
17:53:42  <coopserver> Absolutis: severe
17:54:05  <coopserver> *** Game paused (connecting clients)
17:54:08  <coopserver> *** Absolutis has joined
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17:54:21  <coopserver> <Absolutis> oh good looks like the lag is gone
17:54:38  <coopserver> <sim-al2> Where would it though?
17:55:22  <coopserver> <Absolutis> is the graninghall area yours sylf?
17:55:41  <coopserver> <Sylf> It's sim-al's and mine
17:56:13  <coopserver> <Absolutis> do you mind if i tap into the ML split?
17:56:24  <coopserver> <Sylf> go ahead
17:56:32  <coopserver> <Sylf> that was my intention anyway
17:57:39  <V453000> !password
17:57:40  <coopserver> V453000: severe
17:57:47  <coopserver> *** Game paused (connecting clients)
17:57:49  <coopserver> *** V453000 has joined
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17:57:50  <coopserver> <V453000> hi
17:57:54  <coopserver> <Absolutis> hyhy
17:57:58  <coopserver> <sim-al2> hi
18:07:55  <coopserver> <Absolutis> so it still is CL1 right?
18:08:00  <coopserver> <sim-al2> yes
18:09:23  <coopserver> <Sylf> absolutis, don't you need 1 more platform?
18:09:39  <coopserver> <Absolutis> i know there arent an equal amount of platforms
18:09:47  <coopserver> <V453000> btw I think that design breaks massively once there is too much cargo
18:09:50  <coopserver> <V453000> but lets see
18:10:13  <coopserver> <Absolutis> well ill keep it small then :D
18:10:41  <coopserver> <Absolutis> a "lake ring" thingy would be cool :P
18:11:42  <coopserver> <V453000> damn ecologist
18:11:47  <coopserver> <sim-al2> lol
18:12:02  <coopserver> <sim-al2> Nice workzone
18:12:19  <Jam35> "lake hugger"
18:19:14  <coopserver> <Sylf> meh
18:19:26  <coopserver> <V453000> FINAL DESTINATION
18:20:33  <coopserver> <Absolutis> you intending to cofnnect fort sarnpool to my station, whoevers building that?
18:20:45  <coopserver> <V453000> why would I do that
18:20:51  <coopserver> <Absolutis> just asking
18:20:57  <coopserver> <V453000> definitely not
18:21:47  <coopserver> <V453000> it is generally nicest if each person gets their town And station I think :)
18:34:23  <coopserver> <Absolutis> eh i think i'm too tired to think
18:34:38  <coopserver> <Absolutis> i'll finish the sbahn later, bye guys
18:34:41  <coopserver> *** Absolutis has left the game (Leaving)
18:34:49  <coopserver> <V453000> :d
18:39:19  <coopserver> <sim-al2> Uh Sylf Graninghall filled up both holder trains and nothing's happening
18:39:31  <coopserver> <V453000> punish them
18:39:55  <coopserver> <sim-al2> Ok now it worked
18:40:08  <coopserver> <sim-al2> Don't ask me how
18:42:12  <coopserver> <sim-al2> Also Drinborough may have a problem: Station I has tons of pax waiting
18:42:23  <coopserver> <sim-al2> But none at the other
18:42:30  *** Absolutis has quit IRC
18:42:43  <coopserver> <Sylf> it's not a problem
18:42:46  <coopserver> <sim-al2> ok
18:43:59  <coopserver> <Sylf> the only problem is that 2 platforms is too small
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18:49:55  <Maraxus> !password
18:49:55  <coopserver> Maraxus: jacket
18:50:08  <coopserver> *** Game paused (connecting clients)
18:50:11  <coopserver> *** Maraxus has joined
18:50:11  <coopserver> *** Game unpaused (connecting clients)
18:50:24  <coopserver> <Maraxus> hi
18:50:27  <coopserver> <V453000> hy
18:50:28  <coopserver> <sim-al2> hi
18:50:29  <coopserver> <Sylf> hi
18:51:58  <KrunchyAl_> trying to join publicserver but can't find north american city set GRF
18:52:10  <V453000> !grf
18:52:10  <coopserver> V453000:
18:52:13  <V453000> hi
18:52:22  <coopserver> <Sylf> install the grf pack yet?
18:52:53  <KrunchyAl_> thanks, will insall now
18:54:50  <KrunchyAl_> where do i put the grf stuff?
18:54:52  <Webster> Read the Quickstart - #openttdcoop Wiki - (again, try !grf)
18:54:59  <KrunchyAl_> on mac btw
18:55:27  <coopserver> <sim-al2> Let's *nix, should be home folder?
18:55:39  <coopserver> <Sylf>
18:55:40  <Webster> Title: Transport Tycoon Forums View topic - MAC OSX Newgrf dir (at
18:55:51  *** Lizz has joined #openttdcoop
18:55:54  <KrunchyAl_> !grf
18:55:54  <coopserver> KrunchyAl_:
19:11:43  <KrunchyAl_> framerate on welcome server is very slow
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19:14:48  <coopserver> <Leg3nd> This is confusing to look at the SRNW
19:14:48  <KrunchyAl_> so the CPU is maxed out, can you do anything about that?
19:25:01  <coopserver> *** V453000 has left the game (general timeout)
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19:25:11  <V453000> !password
19:25:11  <coopserver> V453000: flippy
19:25:17  <V453000> oh fakof
19:25:35  <Sylf> D:
19:25:52  <coopserver> *** Sylf has left the game (general timeout)
19:25:52  <coopserver> *** Game paused (connecting clients)
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19:25:57  <coopserver> *** Game still paused (connecting clients, number of players)
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19:26:02  <coopserver> <V453000> LOL
19:26:03  <Sylf> D:
19:26:06  <coopserver> <V453000> exchange of guards
19:26:07  <Sylf> srsly
19:26:12  <coopserver> *** Leg3nd has left the game (general timeout)
19:26:25  <leg3nd> what the :<
19:26:31  <Maraxus> !password
19:26:31  <coopserver> Maraxus: flippy
19:26:35  <coopserver> *** V453000 has left the game (general timeout)
19:26:35  <coopserver> *** Game paused (number of players)
19:26:40  <V453000> k
19:26:42  <Sylf> meh, I R gonna take a break
19:26:47  <V453000> this thing is having some connectivity issuez
19:26:59  <coopserver> *** Game still paused (connecting clients, number of players)
19:27:05  <coopserver> *** Game still paused (number of players)
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19:27:20  <coopserver> *** V453000 has joined
19:27:20  <coopserver> *** Game still paused (number of players)
19:27:34  <V453000> !unpause
19:27:35  <coopserver> *** Game unpaused (number of players)
19:27:47  <coopserver> *** Game paused (connecting clients)
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19:28:24  <coopserver> *** V453000 has left the game (general timeout)
19:28:35  <V453000> !password
19:28:36  <coopserver> V453000: flippy
19:28:44  <coopserver> *** Game paused (connecting clients)
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19:30:51  *** Jam35 is now known as Guest1003
19:33:01  <V453000> hm
19:37:13  *** Guest1003 is now known as Jam35
19:37:51  *** ChanServ sets mode: +o Jam35
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19:50:38  <Maraxus> !password
19:50:38  <coopserver> Maraxus: reason
19:50:56  <coopserver> *** Game paused (connecting clients)
19:50:58  <coopserver> *** Maraxus has joined
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19:51:54  <coopserver> <Maraxus> !auto
19:52:38  <Maraxus> !auto
19:52:39  <coopserver> *** Game paused (number of players)
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20:01:39  <V453000> !password
20:01:40  <coopserver> V453000: embeds
20:01:49  <coopserver> *** Game still paused (connecting clients, number of players)
20:01:50  <coopserver> *** V453000 has joined
20:01:50  <coopserver> *** Game still paused (number of players)
20:01:54  <V453000> !unpause
20:01:55  <coopserver> *** Game unpaused (number of players)
20:02:04  <coopserver> <V453000> good :)
20:02:17  <V453000> !auto
20:02:18  <coopserver> *** Game paused (number of players)
20:03:47  *** sim-al2 has joined #openttdcoop
20:04:17  <sim-al2> !password
20:04:17  <coopserver> sim-al2: embeds
20:05:00  <coopserver> *** Game still paused (connecting clients, number of players)
20:05:03  <coopserver> *** sim-al2 has joined
20:05:03  <coopserver> *** Game still paused (number of players)
20:07:33  <coopserver> *** Game still paused (connecting clients, number of players)
20:07:35  <coopserver> *** Leg3nd has joined
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20:13:26  <coopserver> *** Game unpaused (number of players)
20:22:45  <Hazzard> !password
20:22:46  <coopserver> Hazzard: redraw
20:22:59  <coopserver> *** Game paused (connecting clients)
20:23:03  <coopserver> *** Hazzard has joined
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20:24:43  <coopserver> <Hazzard> Hello
20:24:46  <coopserver> <V453000> hi
20:28:11  <coopserver> <V453000> WTF
20:28:15  <coopserver> <V453000> there are -NO- RVs available? :D
20:28:22  <coopserver> <V453000> how the f is that done :D
20:28:27  <coopserver> <sim-al2> what...
20:28:39  <coopserver> <Hazzard> Yeah, I noticed that
20:28:47  <coopserver> <V453000> I wonder which retarded newgrf does that
20:29:01  <coopserver> <V453000> the bridge I assume, rest of the newgrfs I know
20:29:16  <coopserver> <V453000> OH
20:29:18  <coopserver> <V453000> the shit expired
20:29:20  <coopserver> <V453000> :DDDDDDDDDDDDDDDDDDDDDDDD
20:29:22  <coopserver> <V453000> :DDDDDDDDDDDDDDDDDDDDDDDD
20:29:27  <coopserver> <V453000> brb
20:29:37  <coopserver> *** V453000 has left the game (Leaving)
20:31:11  <V453000> meh once again
20:31:13  <V453000> !password
20:31:14  <coopserver> V453000: readme
20:31:33  <coopserver> *** Game paused (connecting clients)
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20:32:28  <V453000> idiotic road newgrfs
20:32:33  <V453000> seriously which author can make all vehicles expire?
20:32:39  <V453000> that is just plain retarded
20:32:50  <V453000> realism at its best
20:32:56  <V453000> !getsave
20:32:57  <coopserver> Starting download...
20:33:00  <coopserver> Savegame successfully downloaded
20:33:07  <V453000> !rcon ls
20:33:09  <coopserver> 0) .. (Parent directory)
20:33:10  <coopserver> 1) Plardingworth%20Transport%2C%202174-01-05.sav
20:33:11  <coopserver> 2) PSG275Restart.sav
20:33:12  <coopserver> 3) PSG275Start.sav
20:33:13  <V453000> !rcon load 1
20:33:13  <coopserver> 4) PSG274Start.sav
20:33:14  <coopserver> Starting new game
20:33:14  <coopserver> V453000: You have 4 more messages. Type !less to view them
20:33:15  <coopserver> *** Taede has left the game (connection lost)
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20:33:16  <coopserver> Now playing on #openttdcoop - Public Server ( (Version r26315)
20:33:18  <coopserver> *** Game still paused (manual, number of players)
20:33:19  <Hazzard> !password
20:33:20  <coopserver> Hazzard: readme
20:33:22  <V453000> !auto
20:33:23  <coopserver> *** Game still paused (number of players)
20:33:23  <coopserver> *** Game still paused (connecting clients, number of players)
20:33:24  <coopserver> *** sim-al2 has left the game (connection lost)
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20:33:29  <coopserver> *** V453000 has joined
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20:33:33  <coopserver> *** Game still paused (connecting clients, number of players)
20:33:34  <coopserver> <Hazzard> D:
20:33:35  <coopserver> *** Leg3nd has joined
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20:33:37  <coopserver> *** Hazzard has joined company #1
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20:33:40  <coopserver> <Hazzard> Oh
20:33:41  <coopserver> <Hazzard> :)
20:33:55  <sim-al2> NURVS? :)
20:33:57  <coopserver> <V453000> and no im not making a road newgrf just to fix that :P
20:34:06  <sim-al2> darnit
20:34:13  <sim-al2> !password
20:34:13  <coopserver> sim-al2: readme
20:34:23  <coopserver> <V453000> you can though :)
20:34:30  <coopserver> *** Game paused (connecting clients)
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20:35:32  <V453000> !rcon set town_growth_rate
20:35:33  <coopserver> *** Game paused (connecting clients)
20:35:34  <coopserver> Current value for 'town_growth_rate' is: '1' (min: 0, max: 4)
20:35:34  <V453000> !rcon set town_growth_rate 4
20:35:41  <coopserver> *** Jam35 has joined
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20:35:46  <coopserver> <V453000> hy Jam35
20:35:52  <coopserver> <Jam35> hi V453000
20:35:54  <coopserver> <V453000> you come at the right moment, I just rage about newgrf authors
20:36:05  <coopserver> <Jam35> I see that already :)
20:36:24  <coopserver> <Jam35> so which kills the rv's ?
20:36:37  <coopserver> <V453000> both egrvts, and original engines evidently too
20:36:47  <coopserver> <V453000> didnt check further
20:36:56  <coopserver> <V453000> but which idiot can make all vehicles expire, I dont get
20:37:15  <coopserver> <sim-al2> REALISM
20:37:19  <coopserver> <sim-al2> :p
20:37:23  <coopserver> <V453000> FUCK YEAH
20:37:26  <coopserver> <V453000> screw sense
20:37:36  <coopserver> <V453000> rly...
20:38:01  <Hazzard> Realism?
20:38:12  <coopserver> <V453000> what else
20:38:49  <coopserver> <Jam35> I can't believe it has not been noticed before?
20:39:06  <coopserver> <sim-al2> No one has used RVs appearnrlt
20:40:16  <coopserver> <V453000> german RV set at least leaves Some alive, though not enough
20:42:26  <Sylf> I didn't load any RV or air grf in this game, and they all expired
20:42:45  <Sylf> I thought some of those default stuff never expire in those categories
20:42:58  <Hazzard> Man, the future's gonna suck
20:43:04  <coopserver> <sim-al2> lol
20:43:11  <Hazzard> No cars or airplanes
20:43:44  <Sylf> at least, no hard feelings toward detroit
20:43:52  <coopserver> <V453000> I thought so too Sylf
20:43:53  <Sylf> it's dead already
20:44:05  <coopserver> <V453000> BUT to see that even eGRVTS (both versions) do not leave ANY vehicle available
20:44:20  <coopserver> <V453000> and to think egrvts looked the most sensible/systematic
20:44:33  <coopserver> <V453000> hovs UKS bus set seems to leave two best busses forever
20:44:36  <coopserver> <V453000> at least something
20:44:37  <coopserver> <sim-al2> They even extended vehicles in to 2070
20:44:52  <coopserver> <sim-al2> and still didn't keep stuff from expiring
20:45:02  <coopserver> <V453000> my city iz done :)
20:45:08  <Sylf> :D
20:45:26  <coopserver> <sim-al2> oh my...
20:45:28  <coopserver> <V453000> faggots just got to reproduce now
20:45:31  <Sylf> !password
20:45:31  <coopserver> Sylf: equals
20:45:35  <coopserver> <Hazzard> LOL
20:45:43  <coopserver> *** Game paused (connecting clients)
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20:47:17  <coopserver> <V453000> hope it is all ok by your planz Sylf :P
20:47:19  <coopserver> <Sylf> some insane logic again
20:47:28  <coopserver> <V453000> no
20:47:43  <coopserver> <V453000> is totally simple
20:47:46  <coopserver> <V453000> but works perfectly
20:47:53  <coopserver> <sim-al2> V that's completely... *puts on sunglasses* NUTS....
20:47:53  <coopserver> <Sylf> it is simple around the station
20:48:12  <coopserver> <Sylf> but the release logic takes longer to decypher
20:48:14  <coopserver> <V453000> (:
20:48:35  <coopserver> <Hazzard> Whoa, you cant just make a backwards smiley face
20:48:41  <coopserver> <V453000> it is simply a normal station overflow plus checking if waiting bays are full
20:48:50  <coopserver> <sim-al2> O:
20:49:29  <coopserver> <V453000> I used this in psg 223 already
20:49:38  <coopserver> <V453000> or at least something based on the same logic
20:49:41  <coopserver> <V453000> pzg2013 had it too
20:50:42  <coopserver> <V453000> btw who noticed our trains have 666 capacity
20:51:00  <coopserver> <Sylf> someone did yesterday
20:51:08  <coopserver> <V453000> I did today :D
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20:53:11  <coopserver> <V453000> time for environmental movement
20:53:41  <coopserver> <Sylf> :D
20:53:44  <coopserver> <sim-al2> Global warming...
20:54:13  <coopserver> <Leg3nd> Godzillla.
20:54:51  <coopserver> <V453000> these people are quite impotent
20:54:54  <coopserver> <V453000> they grow too slowly
20:55:02  <coopserver> <Hazzard> Pay them money
20:55:06  <coopserver> <Hazzard> It helps
20:55:17  <coopserver> <V453000> doing that
20:55:19  <coopserver> <Leg3nd> Rename it to "medication with viagra"
20:55:29  <coopserver> <V453000> the retards are eating the coins and bills though instead of buying food for it
20:57:46  <coopserver> <V453000> btw my girlfriend studies psychology and shit
20:57:55  <coopserver> <V453000> she confirmed I have slight mental disorder
20:58:16  <V453000> aha
20:58:16  <coopserver> *** Leg3nd has left the game (general timeout)
20:58:18  <V453000> :D
20:58:18  <coopserver> *** V453000 has left the game (general timeout)
20:58:20  <V453000> shit is back
20:59:01  <V453000> !password
20:59:02  <coopserver> V453000: equals
20:59:09  <coopserver> *** Game paused (connecting clients)
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21:03:13  <V453000> !rcon set town_growth_rate
21:03:14  <coopserver> Current value for 'town_growth_rate' is: '4' (min: 0, max: 4)
21:03:21  <coopserver> <V453000> Sylf is SyCity or something on?
21:03:28  <coopserver> <Sylf> no
21:03:31  <coopserver> <V453000> cause my people are slow :D
21:04:11  *** leg3nd has quit IRC
21:04:13  <coopserver> <Hazzard> The road is disconnected?
21:04:23  <coopserver> <V453000> where
21:04:40  <coopserver> <V453000> well theoretically it isnt on center tile but that should be k
21:04:52  <coopserver> <Hazzard> I'm not sure
21:05:16  <coopserver> <V453000> lets see now
21:06:47  <coopserver> <V453000> btw Sylf the main overflows need reversers :)
21:06:51  <coopserver> <V453000> or well need, it helps
21:07:06  <coopserver> <Sylf> kk
21:07:15  <coopserver> <V453000> added both
21:08:31  <coopserver> <V453000> idk if it helps Hazzard, but it certainly does not hurt
21:12:17  <coopserver> <V453000> this new station thing which came with cargodist is also utterly idiotic
21:12:22  <coopserver> <V453000> 660k pax waiting
21:12:30  <coopserver> <V453000> the previous cap at 30 was quite good for gameplay
21:14:13  *** skaby has joined #openttdcoop
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21:18:56  <coopserver> <V453000> grow! :(
21:32:10  *** TallMan has joined #openttdcoop
21:32:13  <TallMan> !password
21:32:13  <coopserver> TallMan: curses
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21:32:23  <coopserver> *** Game paused (connecting clients)
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21:34:02  <coopserver> <Sylf> V, I'm gonna play with your road for a minute
21:34:12  <coopserver> <Sylf> see if this helps
21:35:31  <coopserver> *** Jam35 has left the game (Leaving)
21:39:18  <coopserver> <Hazzard> How does Graninghall work, Sylf?
21:39:31  <coopserver> <Sylf> the synched release?
21:39:38  <coopserver> <Hazzard> Yeah
21:39:44  <coopserver> <Hazzard> Is that what it is?
21:40:13  <coopserver> <Sylf> 1 dummy train wait for the other dummy train to be fully before it triggers the not gate to release the waiting ML trains
21:41:38  <coopserver> <Sylf> ooooh, 1 broken something...
21:42:25  <coopserver> <Sylf> hm...  still not sure how to fix it...
21:43:52  <coopserver> <Hazzard> Hmm
21:46:46  <coopserver> <V453000> play with my road as you want :)
21:47:31  <coopserver> <Sylf> i did but... why isn't it growing D:<
21:48:15  <Taede> !password
21:48:15  <coopserver> <V453000> myeah
21:48:15  <coopserver> Taede: tempid
21:48:16  <coopserver> <V453000> somehow
21:48:21  <coopserver> <V453000> hm actually it isnt growing at all
21:48:24  <coopserver> <V453000> wtf ._.
21:48:45  <coopserver> *** Game paused (connecting clients)
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21:48:55  <coopserver> <V453000> idk if this can help
21:54:03  <coopserver> <Hazzard> Looks like Dedingham is finally losing pax
21:54:09  <coopserver> <sim-al2> yup
21:54:58  <coopserver> <Sylf> it's releasing  pax as fast as the ML trains can enter the station
21:55:13  <coopserver> <Hazzard> Yeah
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21:55:52  <coopserver> <Sylf> btw, you'll still need to work on the full release logic for that station
21:56:23  <coopserver> <Hazzard> For when there are no trains waiting?
21:56:39  <coopserver> <sim-al2> For when it finally runs out of pax
21:56:41  <coopserver> <V453000> well this town looks hopeless but at least it grows into all directions nao
21:56:52  <coopserver> <Sylf> :D
21:57:02  <coopserver> <Hazzard> I'm trying to get it to run out of pax
21:57:19  <coopserver> <Sylf> for one, that dummy train only has 3 ML train length, but there are 6 platforms
21:57:35  <coopserver> <Hazzard> Oh
21:57:43  <coopserver> <Sylf> that dummy train isn't doing anything right now
21:57:44  <coopserver> *** Taede[L] has left the game (general timeout)
21:57:44  <coopserver> <Hazzard> You're not talking to me :P
21:58:03  <coopserver> <Sylf> I was talking mostly about Dedingham
21:58:08  <coopserver> <Hazzard> Lol
21:58:41  <coopserver> <Sylf> I know that the release logic at Slunborough isn't working right now either
21:59:23  <coopserver> <Sylf> no
21:59:41  <coopserver> <Sylf> You should pick a town and grow it, ignoring what others are doing with their own towns :D
21:59:50  <coopserver> <Hazzard> dammit
22:00:11  <coopserver> <TallManNL> Lol, no thanks, just looking for now
22:04:34  <coopserver> <TallManNL> none of you are using TS3 right now, are you?
22:04:49  *** Djanxy has joined #openttdcoop
22:05:03  <coopserver> <Sylf> TS3 doesn't leave chat logs
22:05:20  <coopserver> <Sylf> I'll probably never use it
22:05:25  <coopserver> <TallManNL> True, somehow talking is quicker at times
22:05:54  <coopserver> <Sylf> it never bothered me other than times when I need to yell at idiots
22:05:59  <V453000> for openttd TS is mostly just convenience and friendly chat
22:06:05  *** chester_ has quit IRC
22:06:22  <V453000> text chat is more useful for coordinating and communication overall
22:07:08  <coopserver> <TallManNL> True enough, for me my confusion at some of the thing here need not be logged in chatlogs as it brings little useful input
22:07:32  <coopserver> <TallManNL> However verbally  asking questions can clarify things 10 times faster at times
22:08:00  <V453000> I dont mean mainly the logs, but train numbers, station numbers, town names, hub numbers, problem descriptions
22:08:07  <V453000> is all easily taken care of by text
22:08:27  <coopserver> <Sylf> most questions can be answered with copy/paste of URLs ;)
22:08:40  <coopserver> <TallManNL> True, but those are for ppl who know what they're doing
22:09:22  <V453000> quite opposite :P wiki is for people who dont
22:10:02  <coopserver> <Hazzard> Has anyone made a computer with openttd train logic yet?
22:10:12  <coopserver> <Sylf> yes
22:10:16  <coopserver> <TallManNL> wiki is good to read, I admit. But sometimes the combining of different wiki articles can be challenging
22:10:26  <coopserver> <V453000> :(
22:10:27  <coopserver> <V453000> :)
22:10:43  <coopserver> <TallManNL> I believe intel is basing their new processors on logic trains
22:10:50  <coopserver> <sim-al2> lol
22:13:00  <coopserver> <TallManNL> Just hoping intel isn't using logic at Sluntborugh as a basis :D
22:13:21  <coopserver> <sim-al2> It would explain Itanium...
22:13:28  <coopserver> <TallManNL> ROFL
22:13:49  <coopserver> <Hazzard> V, are you going to add quantum logic trains to NUTS?
22:14:10  <Keyboard_Warrior> TallMan, if you are confused about something, all the better to have multiple people have multiple attempts at explaining it to you :P
22:14:26  <coopserver> <TallManNL> Doesn't that make passengers be there and not at the same time?
22:14:27  <Keyboard_Warrior> TallMan, also, it means people can answer your question hours after you asked it :P
22:14:31  <coopserver> <Hazzard> I can explain sluntborugh to you if you want
22:15:03  <coopserver> <Hazzard> lol
22:15:05  <coopserver> <V453000> wtf is that supposed to be Hazzard
22:15:08  <coopserver> <V453000> the logic train
22:15:29  <coopserver> <Hazzard> On that is both there and not there at the same time :D
22:15:41  <coopserver> <V453000> right
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22:15:44  <coopserver> <Hazzard> I might have added a few too many trains to this map....
22:15:45  <coopserver> <V453000> will need openttd support
22:15:48  <coopserver> <V453000> ask for the spec
22:15:49  <coopserver> <V453000> :D
22:15:51  <coopserver> <TallManNL> That would be a futile effort I believe
22:16:03  <coopserver> <Sylf> yeah
22:16:12  <coopserver> <Hazzard> like 3 or 4 extra trains ._.
22:16:13  <coopserver> <Sylf> when was the last time IT tech support was actually useful?
22:16:39  <coopserver> <Sylf> hmmm
22:16:50  <coopserver> <Sylf> north side of the island is almost at gridlock
22:16:58  <coopserver> <Hazzard> my fault
22:17:27  <coopserver> <V453000> LOL
22:17:39  <coopserver> <sim-al2> Probably need to depot some
22:17:45  <TallMan> Trying to disclose the mystery of sluntborugh, each drop off train from the towns releases a ML train into the station, right?
22:17:49  <coopserver> <V453000> overflow would make some sense
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22:18:23  <coopserver> <Sylf> the main overflow is overwhelmed :>
22:18:28  <coopserver> <Hazzard> `
22:18:35  <coopserver> <Hazzard> TallMan: yup
22:18:36  <coopserver> <V453000> I mean depot Sylf
22:19:23  <coopserver> <TallManNL> colors on those tracks are just for coloring, right no other changes?
22:19:53  <coopserver> <V453000> no, except the meow class of trains, nope
22:20:19  <coopserver> <V453000> for normal games, they are universal rail so you can autoreplace through them between e.g. rail and monorail
22:20:24  <TallMan> First time looking at NUTS, not quite familiar with the possibilities
22:20:40  <coopserver> <V453000> :)
22:21:30  <coopserver> *** Hazzard has left the game (Leaving)
22:21:35  <coopserver> <TallManNL> Seen it, still, as a long time not player and even longer time low on sleeper hard to wrap my weakened brain around
22:21:45  <coopserver> <V453000> :)
22:22:10  <V453000> !rcon set found_town 2
22:23:49  <Hazzard> !password
22:23:49  <coopserver> Hazzard: speedy
22:23:59  <coopserver> *** Game paused (connecting clients)
22:24:02  <coopserver> <V453000> I have no idea how the town mechanism works atm
22:24:04  <coopserver> *** Hazzard has joined
22:24:04  <coopserver> *** Game unpaused (connecting clients)
22:24:07  <coopserver> <V453000> seriously this should work
22:24:40  <coopserver> <TallManNL> I see a problem with Fort Sarnpool
22:24:50  <coopserver> <V453000> im listening
22:24:53  <coopserver> <TallManNL> Nobody wants to move into an area claiming to be dutch
22:24:58  <coopserver> <V453000> lol
22:25:23  <coopserver> <TallManNL> Try naming it Danish area
22:25:55  <coopserver> <sim-al2> lol I noticed the resembleance to the seawalls in some areas in the Netherlands
22:26:35  <coopserver> <TallManNL> Still, it's can't be dutch, less than 1/3 is below sea level
22:26:41  <coopserver> <sim-al2> lol
22:28:27  <coopserver> <V453000> I think I will build another town, cause this one is evil and stuck up basterd :D
22:28:47  <coopserver> <TallManNL> Hence the reference to the dutch :P
22:28:52  <coopserver> <V453000> lol
22:29:04  <coopserver> <TallManNL> I can say that, I moved out of NL
22:29:27  <coopserver> <sim-al2> The population in my town blew up once I hit like 5000
22:29:33  <coopserver> <V453000> :)
22:29:39  <coopserver> <V453000> it usually does that yes
22:30:07  <coopserver> <TallManNL> the population blew up, like in mass suicide terorist bombing?
22:30:15  <coopserver> <sim-al2> yes... no
22:30:32  <coopserver> <Hazzard> Lol
22:32:13  <coopserver> <V453000> I think Plardingworth is unhappy and should be made happier by expanding it to the lake
22:32:14  <coopserver> <V453000> .
22:32:15  <coopserver> <TallManNL> God, it's too late to be awake, I just spent 5 minutes in confusion and finally realized that the track one lvl up in front of the one I was thinking I was following was not the one I should be following
22:32:41  <coopserver> <TallManNL> Map rotation would have saved me
22:33:01  <coopserver> <sim-al2> I can do that V
22:33:06  <coopserver> <Sylf> you'll stop missing it in about 3 weeks
22:33:22  <coopserver> <V453000> I never missed that from the beginning! :0
22:33:29  <TallMan> Lol, sign got changed to call it not dutch, population up by 700
22:33:42  <coopserver> <V453000> :)
22:33:58  <coopserver> <V453000> say +40% that sounds more considerable
22:34:00  <coopserver> <TallManNL> Change it back, see if they move away again
22:34:13  <coopserver> <TallManNL> Another 200 moved in
22:34:34  <coopserver> <sim-al2> Towns  beginning to look nice
22:35:01  <coopserver> <Sylf> N American Cities are great for pax games
22:35:07  <coopserver> <V453000> y
22:36:19  <coopserver> <V453000> hm I dont think I want to make a station in a scale of psg2013 :D
22:36:23  <coopserver> <V453000> hm.
22:36:54  <coopserver> <V453000> well..
22:37:24  <coopserver> <V453000> could do something different
22:37:25  <coopserver> <V453000> yeah
22:37:32  <coopserver> <V453000> I haz an idea
22:37:41  <coopserver> <Sylf> uh oh
22:37:43  <coopserver> <sim-al2> oh crap...
22:37:48  <coopserver> <Hazzard> Yay haz
22:37:51  <coopserver> <TallManNL> bad thing?
22:37:57  <coopserver> <V453000> nah
22:38:02  <coopserver> <V453000> lets just connect a whole town to one logic
22:38:05  <coopserver> <Sylf> Yes.  When V has an idea, chaos happens.
22:38:09  <coopserver> <Sylf> Madness starts.
22:38:22  <coopserver> <TallManNL> That's the answer I was looking for Sylf
22:38:43  <coopserver> <V453000> why is there such a large lake at the central area
22:39:04  <coopserver> <V453000> :D
22:39:17  <coopserver> <Hazzard> What's with New Plardingworth?
22:39:24  <coopserver> <sim-al2> Going to make it pretty
22:39:38  <TallMan> I believe somebody wants to build a big port area there
22:39:40  <coopserver> <Hazzard> I don't think it needs to be bigger yet
22:40:03  <coopserver> <Sylf> build a separate system
22:40:53  <coopserver> <Hazzard> Why do some of the dummy trains have 2 tile bridges after them?
22:41:15  <coopserver> <Sylf> look how many trains that overflow depot caught next to Little Brardinghattan
22:42:16  <coopserver> <V453000> how much mayhem?
22:42:33  <coopserver> <Sylf> :o
22:42:38  <coopserver> <Sylf> you gonna fill that void?
22:42:50  <coopserver> <V453000> its nature you cant go against that
22:43:45  <coopserver> <TallManNL> Ehh, now all you need is a good rain
22:43:46  <coopserver> <Hazzard> Is that you, V?
22:44:05  <coopserver> <V453000> you bet your ass its me
22:44:08  <coopserver> <V453000> (:
22:44:38  <coopserver> <Sylf> o_O
22:45:17  <coopserver> <Sylf> yup, wtf starts.
22:46:00  <coopserver> <Hazzard> LOL
22:46:01  <coopserver> <V453000> hi nature
22:46:07  <coopserver> <Hazzard> "was here by nature"
22:46:27  <coopserver> <TallManNL> Lol, now that is getting so flat it does look like dutchland
22:46:32  <coopserver> <V453000> its not my fault the global warming and feminism cause weather to behave strange
22:46:56  <coopserver> <TallManNL> Feminisim? :S
22:47:05  <coopserver> <V453000> sure everything incluences weather
22:47:11  <coopserver> <V453000> influences
22:47:26  <coopserver> <TallManNL> *farts* really?
22:47:31  <coopserver> <V453000> :D
22:48:40  <coopserver> <V453000> the ML was clearly built at the wrong place.
22:49:09  <coopserver> <Hazzard> hmm
22:49:11  <coopserver> <Hazzard> ok
22:49:27  <coopserver> <V453000> blame nature
22:49:47  <coopserver> <TallManNL> Now blame that all on treehuggers
22:51:36  <coopserver> <TallManNL> Ehh, where's the buildings supposed to go in that town?
22:51:41  <coopserver> <V453000> yes.
22:51:48  <coopserver> <V453000> the tracks are just placeholders dont worry
22:52:09  <coopserver> <TallManNL> ok, just wondering... gonna tunnel them?
22:52:10  <coopserver> <Sylf> tunnelz coming soon
22:52:15  <coopserver> <V453000> mostly yes
22:52:26  <coopserver> <V453000> hm
22:52:29  <coopserver> <V453000> actually
22:52:31  <coopserver> <V453000> fuck
22:52:35  <coopserver> <Sylf> :D
22:52:40  <coopserver> <V453000> throughput issues
22:52:53  <coopserver> <TallManNL> move the exit from Guntbourne bridge and expand up
22:53:01  <coopserver> <V453000> might want to make it more dense
22:54:24  <coopserver> <V453000> actually
22:54:42  *** valhalla1w has joined #openttdcoop
22:55:53  <Djanxy> !password
22:55:53  <coopserver> Djanxy: membes
22:56:12  <coopserver> *** Game paused (connecting clients)
22:56:14  <coopserver> *** Djanxy has joined
22:56:14  <coopserver> *** Game unpaused (connecting clients)
22:56:18  <coopserver> <V453000> hy
22:56:21  <coopserver> <Djanxy> lo
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22:56:48  <coopserver> <V453000> well ok back to original plan
22:56:50  <coopserver> <V453000> it can work
22:58:11  <coopserver> <V453000> its all just a huge hack but yeah
22:58:21  <coopserver> <sim-al2> Holy smokes that's flat
22:58:37  <coopserver> <Hazzard> "was natural" :)
22:58:42  <coopserver> <sim-al2> Station design looks nice though
22:58:51  <coopserver> <V453000> you dont know the important parts yet :)
22:59:59  <coopserver> <TallManNL> V, do let me know when you become prime minister of NL, I doubt living in DK is far enough away to be safe
23:00:07  <coopserver> <V453000> LOL
23:00:12  <coopserver> <sim-al2> rofl
23:00:33  <coopserver> <V453000> okay
23:01:08  <coopserver> <V453000> I promise this will be awezome
23:01:53  <coopserver> <Sylf> translation: be ready to shit your pantz
23:02:06  <coopserver> <TallManNL> now don't oversell it, I am expecting world peace now
23:02:17  <coopserver> <V453000> LOL
23:02:21  <coopserver> <V453000> yes this will be very peaceful
23:02:35  <coopserver> <sim-al2> lol lol lol
23:02:47  <coopserver> <TallManNL> True, every tree holding any birds singing has been buldozed for miles around, total quietness
23:02:56  <coopserver> <V453000> :D
23:04:41  <coopserver> <V453000> this is last row
23:04:42  <coopserver> <V453000> :D
23:06:31  <coopserver> <V453000> right
23:06:33  <coopserver> <V453000> this be stations
23:07:06  <coopserver> <TallManNL> Sign is wrong, should read 'V's nature removal'
23:07:19  <coopserver> <V453000> :d
23:07:40  <coopserver> <TallManNL> missing to tunnels
23:07:51  <phatmatt> !dl win32
23:07:51  <coopserver> phatmatt:
23:07:58  <phatmatt> !vehicles
23:07:59  <coopserver> phatmatt: Total vehicles per type: Rail: 334, Road: 8, Water: 0, Air: 0
23:08:13  <coopserver> <V453000> yeah the 2nd one needed some extra nature
23:08:57  <coopserver> <Hazzard> Do RVs ever effect train pathfinding?
23:09:01  <coopserver> <V453000> noe
23:09:07  <coopserver> <sim-al2> If there was a town there I imagine it's rating would be negative to hundreds of thousands of points
23:09:23  <coopserver> <Hazzard> Except for that wonderful town feature
23:10:04  <coopserver> <V453000> holy nutballs :D
23:10:10  <coopserver> <V453000> hm.
23:10:36  <phatmatt> !password
23:10:36  <coopserver> phatmatt: ranges
23:10:45  <coopserver> <V453000> making LL_RR is probably wise?
23:11:43  <coopserver> <Sylf> XD
23:11:53  <coopserver> <V453000> natural progress
23:11:57  <coopserver> *** Game paused (connecting clients)
23:12:08  <coopserver> *** phatmatt has joined
23:12:08  <coopserver> *** Game unpaused (connecting clients)
23:12:38  <coopserver> <V453000> I need to put a hell-load of logic somewhere
23:12:46  <coopserver> <phatmatt> lol@preserve
23:12:48  <coopserver> <V453000> probably only one option
23:13:11  <coopserver> <Sylf> the central lake will turn into a CPU lake
23:13:28  <coopserver> <Hazzard> Now my logic is going to look small :(
23:13:40  <coopserver> <Sylf> totally
23:13:45  <coopserver> <V453000> nowai
23:13:46  <coopserver> <phatmatt> V's huge gates make you feel inadequate
23:14:05  <coopserver> <TallManNL> Somehow it always comes down to size
23:14:15  <coopserver> <V453000> :D
23:14:18  <coopserver> <TallManNL> I bet V drives a huge car as well :D
23:14:28  <coopserver> <V453000> I actually do
23:14:32  <coopserver> <Hazzard> vespa
23:14:48  <coopserver> <Hazzard> (not actually)
23:18:18  <coopserver> <TallManNL> Is it actually safe to see V constructing? Or have there been cases of severe psycological disorders known?
23:18:25  <coopserver> <sim-al2> yes
23:18:26  *** Progman has quit IRC
23:18:29  <coopserver> <V453000> pff
23:18:29  <coopserver> <TallManNL> Or is there a wiki article about that?
23:18:44  <coopserver> <V453000>
23:18:54  <coopserver> <phatmatt> i think it induced psychosis in Chris Booth
23:19:09  <coopserver> <Hazzard> it's going to be a90 tile long dummy train :D
23:19:30  <coopserver> <Sylf> I somehow doubt there'll be a dummy train
23:19:33  <coopserver> <sim-al2> 64 tile max :(
23:19:40  <coopserver> <V453000> actually will Sylf
23:19:45  <coopserver> <Sylf> :o
23:20:13  <coopserver> <TallManNL> Can we conclude from that URL that V is not at home?
23:20:15  <coopserver> <V453000> well, entrance done
23:20:31  <coopserver> <V453000> now logix
23:20:46  <coopserver> <Sylf> I need to do some more construction so we can keep the balance after the mayhem is released
23:20:50  <coopserver> <Hazzard> Is this going to flood the south side with hundreds of trains?
23:20:59  <coopserver> <V453000> y
23:21:48  <coopserver> *** phatmatt has left the game (Leaving)
23:22:30  <coopserver> <TallManNL> why isn't the entrance color coded according to the platforms it will go to?
23:22:31  <coopserver> <V453000> I will just tunnel the logic under ML I suppose
23:22:40  <coopserver> <V453000> color code them :D
23:22:57  <coopserver> <TallManNL> I don't dare touch anything, too big of a noob
23:23:05  <coopserver> <V453000> well then :D
23:24:24  <coopserver> <Hazzard> ta-dah
23:24:25  <coopserver> <sim-al2> o.o
23:25:01  <coopserver> <V453000> kay
23:25:54  <coopserver> *** Hazzard has left the game (Leaving)
23:27:51  <coopserver> <V453000> would appreciate if someone naturalized !this btw
23:27:59  <coopserver> <V453000> the hill to be natural
23:28:08  <phatmatt> !dl lin64
23:28:08  <coopserver> <TallManNL> I will check back tomorrow and die from a brain meltdown trying to analyze that logic
23:28:08  <coopserver> phatmatt:
23:28:55  <coopserver> <TallManNL> Goodnight all
23:28:58  <coopserver> <V453000> cya
23:28:59  <coopserver> <sim-al2> night
23:29:03  <coopserver> *** TallManNL has left the game (Leaving)
23:29:03  <coopserver> <V453000> any minion available? :D
23:29:10  *** TallMan has quit IRC
23:29:27  <phatmatt> !grf
23:29:28  <coopserver> phatmatt:
23:29:30  <coopserver> <Sylf> whatcha need V
23:29:34  <coopserver> <V453000> !this
23:29:35  <coopserver> <V453000> lowered
23:29:44  <coopserver> <V453000> just convenient, not massivelt important
23:29:58  <coopserver> <V453000> like so
23:29:58  <coopserver> <Sylf> kk
23:30:15  <coopserver> <V453000> good
23:31:55  <coopserver> <V453000> ty
23:33:25  <phatmatt> !password
23:33:26  <coopserver> phatmatt: craggy
23:33:29  <coopserver> <V453000> k
23:33:31  <coopserver> *** Game paused (connecting clients)
23:33:37  <coopserver> *** phatmatt has joined
23:33:38  <coopserver> *** Game unpaused (connecting clients)
23:35:18  <coopserver> <V453000> now the dummies are the toughest thing
23:35:36  <coopserver> <V453000> 20*5 = 100 tile dummies
23:35:39  <coopserver> <V453000> lets do 4x25
23:37:06  <coopserver> <V453000> btw my old town is nice and big now :)
23:40:04  <coopserver> *** Game paused (connecting clients)
23:40:08  <coopserver> *** Hazzard has joined
23:40:08  <coopserver> *** Game unpaused (connecting clients)
23:40:17  <coopserver> <Hazzard> jeebus
23:40:25  <coopserver> <Sylf> haz, you lost your RVs  :>
23:40:32  <coopserver> <V453000> ACCIDENT
23:40:39  <coopserver> <Hazzard> tbh, that might have been the goal
23:40:47  <coopserver> <Hazzard> after I decided they didn't do anything
23:41:09  <coopserver> <Sylf> they totally didn't do anything
23:41:26  <coopserver> <Hazzard> It would be too much effort to place a depot and whatever
23:41:40  <coopserver> <Sylf> XD
23:41:55  <coopserver> <Sylf> that's definition of lazy
23:43:02  <coopserver> <Hazzard> lol
23:43:21  <coopserver> <Sylf> job done.
23:49:56  *** valhalla1w has quit IRC
23:50:24  <Sylf> meh.
23:50:33  <Hazzard> !players
23:50:33  <coopserver> Hazzard: There are currently 4 players and 2 spectators, making a total of 6 clients connected
23:50:50  <Hazzard> !password
23:50:50  <coopserver> Hazzard: circle
23:51:01  <phatmatt> internet?
23:51:07  <V453000> yu
23:51:42  <V453000> lets give it a few minutes
23:52:01  <sim-al2> !password
23:52:02  <coopserver> sim-al2: circle
23:52:33  <sim-al2> !players
23:52:33  <coopserver> sim-al2: There are currently 4 players and 2 spectators, making a total of 6 clients connected
23:56:04  <V453000> this thing is sad :(
23:57:57  <sim-al2> crashy crashy?
23:58:07  <V453000> I think it just disconnected
23:58:09  <V453000> not crashed
23:58:11  <sim-al2> ok
23:58:14  <V453000> Taede: around?
23:58:35  <Sylf> !info
23:58:35  <coopserver> Sylf: #openttdcoop - Public Server (, Version: r26315, date: Jun 09 2188, clients connected: 6, map size: 256x512, address:
23:58:46  <phatmatt> but wouldn't the server query not timeout if that was the case?
23:58:50  <phatmatt> in openttd itself
23:58:55  <Sylf> bot is still connected to the game
23:59:59  <Sylf> server load is kinda high

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