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Log for #openttdcoop on 22nd March 2014:
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01:18:16  *** Hazzard has joined #openttdcoop
01:18:31  <Hazzard> !password
01:18:31  <coopserver> Hazzard: sizing
01:18:34  <Hazzard> !players
01:18:34  <coopserver> Hazzard: The server is empty, noone is connected. Feel free to remedy this situation
01:18:47  <coopserver> *** Game still paused (connecting clients, number of players)
01:18:52  <coopserver> *** Hazzard has joined
01:18:52  <coopserver> *** Game still paused (number of players)
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04:35:19  <coopserver> *** Hazzard has left the game (general timeout)
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12:37:30  <V453000> !dl win64
12:37:30  <coopserver> V453000: http://binaries.openttd.org/nightlies/trunk/r26379/openttd-trunk-r26379-windows-win64.zip
12:37:34  <V453000> !password
12:37:34  <coopserver> V453000: invoke
12:37:40  <coopserver> *** Game still paused (connecting clients, number of players)
12:37:42  <coopserver> *** V453000 has joined
12:37:42  <coopserver> *** Game still paused (number of players)
12:37:43  *** Vinnie has joined #openttdcoop
12:37:51  <BiG_MEEEEEEECH> !dl awesome64
12:37:53  <Vinnie> !dl win64
12:37:53  <coopserver> Vinnie: http://binaries.openttd.org/nightlies/trunk/r26379/openttd-trunk-r26379-windows-win64.zip
12:38:07  <BiG_MEEEEEEECH> no 64-bit version of awesome? :(
12:38:14  <BiG_MEEEEEEECH> guess i cant play
12:38:23  <BiG_MEEEEEEECH> :( :( :(
12:38:26  <V453000> ??
12:38:30  <V453000> ...
12:39:10  <Vinnie> !password
12:39:10  <coopserver> Vinnie: invoke
12:39:17  <coopserver> *** Game still paused (connecting clients, number of players)
12:39:19  <coopserver> *** Vinnie has joined
12:39:19  <coopserver> *** Game still paused (number of players)
12:39:19  <coopserver> *** Game unpaused (number of players)
12:40:35  <coopserver> <V453000> moomoomoo
12:40:44  <coopserver> <Vinnie> im a train
12:41:22  <coopserver> <V453000> like 23 fucking farms
12:41:24  <coopserver> <V453000> so much traffic
12:41:26  <coopserver> <V453000> :|
12:47:59  *** nicferirc has joined #openttdcoop
12:48:07  <nicferirc> !dl win64
12:48:07  <coopserver> nicferirc: http://binaries.openttd.org/nightlies/trunk/r26379/openttd-trunk-r26379-windows-win64.zip
12:48:28  <coopserver> <V453000> w
12:48:33  <coopserver> <V453000> what we could do is disconncet some farms
12:48:40  <coopserver> <V453000> and maximize the rest
12:49:59  <nicferirc> !password
12:49:59  <coopserver> nicferirc: tokens
12:51:18  <nicferirc> is the public server offline?
12:51:38  <coopserver> <Vinnie> no
12:52:06  <nicferirc> because it doesn't appear for me in the server list
12:52:20  <Vinnie> got right version?
12:52:38  <nicferirc> yes
12:53:37  <nicferirc> there's a disconnected server at the bottom of the list
12:53:54  <nicferirc> 5.9.88.188:3983
12:54:10  <Vinnie> wierd
12:55:04  <Vinnie> open console and use connect command to that ip?
12:55:35  <V453000> !ip
12:55:35  <coopserver> V453000: publicserver-new.openttdcoop.org:3983
12:58:37  <coopserver> <Vinnie> V, to improve the service dont we just need more trains
12:58:50  <coopserver> <V453000> expand the ML then :D
12:59:22  <coopserver> <V453000> we will need to expand regardless, but with all of the 23 farms, I think we would need like 15 lines? :D or something like that
12:59:24  <coopserver> <V453000> its wtf
12:59:39  <coopserver> <Vinnie> call it a day
13:00:48  <coopserver> <V453000> :)
13:02:40  <coopserver> <V453000> well then we could either start a new game for 1 week
13:02:44  <coopserver> <V453000> or just leave this run
13:02:53  <coopserver> <V453000> I dont really care which option you choose :)
13:03:11  <coopserver> <Vinnie> i dont care about my options either
13:03:14  <coopserver> <V453000> :D
13:03:16  <coopserver> <V453000> k
13:03:32  <coopserver> <V453000> then you can invent a nice scenario / plan for nuts birthday =D
13:03:45  <coopserver> <Vinnie> i dont know the new secrets :P
13:04:51  <nicferirc> adding it manually did the trick
13:05:03  <nicferirc> now to download the test file grf
13:05:35  <coopserver> <V453000> nicfer, grf pack
13:05:43  <coopserver> <V453000> not many new secrets :|
13:05:55  <coopserver> <V453000> but yeah there will be one new specific train we could make a network with
13:06:50  <coopserver> <Vinnie> ill be afk alot
13:07:00  <coopserver> <Vinnie> want me to stay logged in?
13:07:43  <nicferirc> !password
13:07:43  <coopserver> nicferirc: making
13:07:49  <coopserver> *** Game paused (connecting clients)
13:07:58  <coopserver> *** nicfer has joined
13:07:58  <coopserver> *** Game unpaused (connecting clients)
13:09:35  <coopserver> <V453000> not necessarily I am preparing new nuts
13:09:49  <coopserver> <V453000> go think about interesting network ideas :D
13:10:03  <coopserver> *** Vinnie has joined spectators
13:10:03  <coopserver> *** Game paused (number of players)
13:10:10  <coopserver> *** V453000 has left the game (Leaving)
13:10:17  <coopserver> <Vinnie> i will
13:13:40  <V453000> since "final engine choice" is like 45 now (last year was 33), and last year it already was too many for the map to demonstrate usage of all of them :D I suppose that scenario is not really suitable now
13:17:50  <coopserver> *** Vinnie has left the game (Leaving)
13:39:15  <coopserver> *** nicfer has left the game (Leaving)
14:41:58  *** AlphaSC has joined #openttdcoop
14:42:12  <AlphaSC> !curves
14:43:15  <AlphaSC> ok now i got this one
14:43:20  <AlphaSC> and registered it
15:03:07  <Jam35> !password
15:03:07  <coopserver> Jam35: langid
15:03:14  <coopserver> *** Game still paused (connecting clients, number of players)
15:03:21  <coopserver> *** Jam35 has joined
15:03:21  <coopserver> *** Game still paused (number of players)
15:03:49  <AlphaSC> !password
15:03:49  <coopserver> AlphaSC: langid
15:03:57  <coopserver> *** Game still paused (connecting clients, number of players)
15:04:01  <coopserver> *** Alpha has joined
15:04:01  <coopserver> *** Game still paused (number of players)
15:04:09  <coopserver> <Jam35> hi
15:04:14  <coopserver> <Alpha> hihi :)
15:04:25  <coopserver> <Alpha> your pc could load the game now?
15:04:31  <coopserver> <Jam35> it's paused
15:04:50  <coopserver> <Jam35> If I unpause by joining co I will disconnect
15:04:58  <coopserver> *** Jam35 has joined company #1
15:04:58  <coopserver> *** Game unpaused (number of players)
15:05:17  <coopserver> <Alpha> for me it runs as any other game
15:05:22  <coopserver> <Jam35> hm not yet :)
15:05:24  <coopserver> <Alpha> no problems
15:05:31  <coopserver> <Jam35> looks fine atm
15:06:29  <coopserver> <Alpha> so for big stations
15:06:34  <coopserver> <Alpha> we go ro-ro only
15:06:48  <coopserver> <Jam35> no necessarily
15:06:58  <coopserver> <Jam35> only here because it is a ring
15:07:08  <coopserver> <Jam35> so is more natural to do so
15:07:12  <coopserver> <Jam35> but does not have to be
15:07:13  <coopserver> <Alpha> ok
15:07:31  <coopserver> <Alpha> but roro is better for like 200 trains + at one sation i believe
15:07:42  <coopserver> <Alpha> in my private games at least ^
15:07:57  <coopserver> <Alpha> or mb i build bad terminus
15:08:36  <coopserver> <Jam35> if you have a non-blocking entry/exit terminus can handle the same amount
15:08:49  <coopserver> <Alpha> ok
15:08:51  <coopserver> <Jam35> harder to build
15:08:54  <coopserver> <Jam35> imo
15:08:57  <coopserver> <Alpha> so u need more rails
15:09:10  <coopserver> <Alpha> in this game
15:09:14  <coopserver> <Alpha> cheated money?
15:09:27  <hylje> no, money maker :>
15:09:38  <coopserver> <Alpha> ok
15:09:39  <coopserver> <Jam35> in the start but is irrelevant :)
15:09:59  <coopserver> <Alpha> well it
15:10:12  <coopserver> <Alpha> in my private games i almost always cheat me money :D
15:10:44  <coopserver> <Jam35> the game here isn't about profit, so why not?
15:10:50  <coopserver> <Alpha> y
15:10:55  <coopserver> <Alpha> i think same way
15:11:03  <coopserver> <Alpha> make it big from the beginning ^
15:11:21  <coopserver> <Jam35> that is the way on this server
15:11:28  <coopserver> <Jam35> usually
15:11:39  <coopserver> <Alpha> i like
15:11:49  <coopserver> <Jam35> :)
15:12:08  <coopserver> <Jam35> there is lots to learn playing here
15:12:09  <coopserver> <Alpha> on the stable server it would be nice too ^
15:12:20  <coopserver> <Jam35> not so easy though :)
15:12:29  <coopserver> <Alpha> cuz i dont play for make money
15:12:37  <coopserver> <Alpha> i wanna play game like this
15:12:41  <coopserver> <Alpha> 1 big company
15:12:47  <coopserver> <Alpha> many player building
15:13:11  <coopserver> <Alpha> are u working somewhere atm?
15:13:21  <coopserver> <Alpha> can i do smth?
15:13:22  <coopserver> <Jam35> no just looking around
15:13:53  <coopserver> <Jam35> I see only big jobs :)
15:14:01  <coopserver> <Jam35> do as you wish
15:14:07  <coopserver> <Alpha> they cant be big enough :D
15:14:17  <coopserver> <Alpha> well idk :)
15:14:20  <coopserver> <Jam35> assuming you have read the wiki etc?
15:14:27  <coopserver> <Alpha> just let me know if i can help somewhere
15:14:39  <coopserver> <Alpha> i read like most of it
15:15:04  <coopserver> <Alpha> i can build slh/bbh/msh with prios
15:15:07  <coopserver> <Alpha> and overflows
15:15:12  <coopserver> <Alpha> i can logic yet
15:15:17  <coopserver> <Alpha> at least i never tried it
15:15:30  <coopserver> <Jam35> important that you understand the basic building guidelines at least
15:15:55  <coopserver> <Jam35> yes I have seen your stuff on stable
15:16:12  <coopserver> <Alpha> so u scared :D
15:16:19  <coopserver> <Jam35> :) indeed
15:16:30  <coopserver> <Alpha> im the new jam ;)
15:16:34  <coopserver> <Alpha> the real jam :D
15:16:44  <coopserver> <Jam35> oh no, anyone but that :)
15:16:48  <coopserver> <Alpha> hehe
15:16:57  *** Hazzard has joined #openttdcoop
15:18:35  <coopserver> <Jam35> that 'Sekret Projekt' needs building at a higher level
15:18:47  <coopserver> <Jam35> like 2 or 3 layers up
15:19:26  <coopserver> <Alpha> so delete all and rebuild?
15:19:29  <Hazzard> !players
15:19:29  <coopserver> Hazzard: There are currently 2 players and 0 spectators, making a total of 2 clients connected
15:19:32  <Hazzard> !password
15:19:32  <coopserver> Hazzard: locale
15:19:41  <coopserver> *** Game paused (connecting clients)
15:19:46  <coopserver> *** Hazzard has joined
15:19:46  <coopserver> *** Game unpaused (connecting clients)
15:19:54  <coopserver> <Alpha> hi haz
15:19:58  <coopserver> <Jam35> hi
15:20:28  <coopserver> <Hazzard> Hey guys
15:20:30  <coopserver> <Jam35> rebuilding that would not solve much
15:20:37  <coopserver> <Jam35> like the jamming sidelines
15:20:45  <coopserver> <Alpha> so stastion should be same high lvl as the town next to it?
15:20:58  <coopserver> <Alpha> or 1 below??
15:21:35  <coopserver> <Jam35> well you need to get the exit lines on the left
15:21:39  <coopserver> <Jam35> CL3
15:21:50  <coopserver> <Jam35> plus a bit more I guess
15:22:04  <coopserver> <Jam35> building it higher up makes that easier
15:22:12  <coopserver> <Alpha> y
15:22:18  <coopserver> <Alpha> so same as town lvl
15:22:23  <coopserver> <Alpha> 4 up
15:22:36  <coopserver> <Jam35> sure
15:23:10  <coopserver> <Alpha> u think the 3 cl is that important?
15:23:16  <coopserver> <Alpha> or mb 2 enough
15:23:21  <coopserver> <Alpha> vuz trains not fast there
15:23:25  <coopserver> <Alpha> and stop to join
15:23:46  <coopserver> <Alpha> i we get space trouble, 2 might be enough
15:24:40  <coopserver> <Jam35> well
15:25:02  <coopserver> <Jam35> build part of it that way if you like and connect it
15:25:13  <coopserver> <Jam35> like one or two lines only
15:25:24  <coopserver> <Jam35> see how it works
15:25:53  <coopserver> <Alpha> so delete all first?
15:26:14  <coopserver> <Jam35> hm... :)
15:26:22  <coopserver> <Alpha> or lower land
15:26:25  <coopserver> <Alpha> for the 2 cl
15:26:51  <coopserver> <Alpha> damn
15:26:51  <coopserver> <Jam35> you won't lower the transmitter
15:26:53  <coopserver> <Alpha> cant more
15:26:57  <coopserver> <Alpha> y
15:29:44  <coopserver> <Alpha> cam i run other openttd version while this is open?
15:29:52  <coopserver> <Jam35> yep
15:30:07  <coopserver> <Alpha> nope, not woring :(
15:30:31  <coopserver> <Jam35> I'm in both games
15:30:39  *** Brumi has joined #openttdcoop
15:30:42  <coopserver> <Jam35> have never experienced any problems
15:30:52  <coopserver> <Jam35> assuming you mean stable server
15:34:01  <coopserver> <Alpha> worked now
15:34:12  <coopserver> <Alpha> dont know. first time it came windows errror
15:34:49  <coopserver> <Alpha> can i mess this this sation#
15:34:52  <coopserver> <Alpha> station
15:34:56  <coopserver> <Alpha> like the first one
15:35:03  <coopserver> <Alpha> and try other?
15:35:34  <coopserver> <Jam35> not sure what/which you mean
15:35:42  <coopserver> <Alpha> 250 trains will go there?
15:36:04  <coopserver> <Alpha> is it 4tl?
15:36:29  <coopserver> <Jam35> yep
15:36:36  <coopserver> <Alpha> cuz the station is 5tl
15:36:43  <coopserver> <Alpha> that is waisting 1 tl already
15:36:54  <coopserver> <Alpha> right?
15:37:15  <coopserver> <Jam35> no cos they have shorter curves
15:37:29  <coopserver> <Alpha> well
15:37:33  <coopserver> <Jam35> CL is 4
15:37:34  <coopserver> <Alpha> we ve space problem
15:37:35  <coopserver> <Jam35> sorry
15:37:47  <coopserver> <Alpha> and station platform is 5 tl
15:37:50  <coopserver> <Alpha> we need only 4
15:37:58  <coopserver> <Alpha> so we can 1 tl from station
15:38:08  <coopserver> <Alpha> and we can go with 3 cl at left side
15:38:15  <coopserver> <Alpha> if we make higher
15:38:22  <coopserver> <Jam35> that isn't built right
15:38:28  <coopserver> <Alpha> i see
15:39:04  <coopserver> <Alpha> oh wait
15:39:28  <coopserver> <Alpha> i see i see
15:59:19  <coopserver> <Alpha> jam u still there`?
15:59:43  <Jam35> just about :)
16:07:59  <coopserver> <Jam35> I'm not sure it's worth the effort
16:19:16  <coopserver> <Alpha> jam?
16:19:23  <coopserver> <Jam35> yes
16:19:38  <coopserver> <Alpha> i ve question for overflow u made
16:19:59  <coopserver> <Alpha> i made sign "question"
16:20:00  <coopserver> <Jam35> really?
16:20:38  <coopserver> <Alpha> for what is this tunnel and when is it used?
16:20:51  <coopserver> <Jam35> escape path for lost trains
16:21:16  <coopserver> <Alpha> so trains that belong and are ordered to that stion use overflow depot
16:21:31  <coopserver> <Jam35> if a wrong train gets in the overflow it has a way out
16:21:35  <coopserver> <Jam35> yes
16:21:39  <coopserver> <Alpha> while trains that went there for no reason (no load order at this station will use the tunnel?)
16:21:53  <coopserver> <Jam35> they see a way to the station
16:21:57  <coopserver> <Alpha> ok, nice
16:22:11  <coopserver> <Jam35> lost trains will see a path to their true destination
16:22:32  <coopserver> <Jam35> because the reverser confuses them
16:22:34  <coopserver> <Alpha> ok, so for big networks every overflow should get that escape?
16:22:47  <coopserver> <Jam35> without it lost trains will just go round and round in the overflow
16:23:06  <coopserver> <Jam35> on terminus stations it is at least advisible
16:23:47  <coopserver> <Alpha> ok very nice. its pretty simple and very smart
16:24:14  <coopserver> <Alpha> the pbs is needed?
16:24:25  <coopserver> <Alpha> or can i use block
16:24:35  <coopserver> <Jam35> for the depot priority
16:24:41  <coopserver> <Jam35> it's needed
16:24:49  <coopserver> <Alpha> damn
16:24:59  <coopserver> <Alpha> i did "advanced" overflow
16:25:07  <coopserver> <Alpha> and there even more advanced ones :D
16:25:12  <coopserver> <Jam35> but you don't have to split there
16:25:38  <coopserver> <Jam35> ideally the escape path would not interfere with the prio
16:25:38  <coopserver> <Alpha> well by time i need them i will figure
16:25:53  <coopserver> <Alpha> can u make sign
16:25:55  <coopserver> <Jam35> but does not matter too much
16:25:59  <coopserver> <Alpha> where u would make escape
16:26:05  <coopserver> <Alpha> in ideal sitatuion
16:26:44  <coopserver> <Jam35> etc
16:26:49  <coopserver> <Jam35> but it's messy :)
16:26:51  <coopserver> <Alpha> k
16:26:54  <coopserver> <Alpha> :)
16:27:03  <coopserver> <Jam35> just saying the pbs is for the prio
16:27:08  <coopserver> <Alpha> so escpae before depot prio
16:27:31  <coopserver> <Jam35> it doesn't matter that much cos the escape path is rarely used
16:28:06  <coopserver> <Jam35> but it can trigger the prio even though the train isn't heading to the depot
16:28:16  <coopserver> <Alpha> what does depot prio do
16:28:26  <coopserver> <Jam35> keeps train in depot
16:28:27  <coopserver> <Alpha> i dont used it in my
16:28:34  <coopserver> <Jam35> cos one is on its way
16:28:38  <coopserver> <Alpha> they prio say
16:28:52  <coopserver> <Alpha>  leave depot before other train entered?
16:28:58  <coopserver> <Alpha>  leave*
16:29:01  <coopserver> <Alpha> *
16:29:03  <coopserver> <Alpha> wtf
16:29:17  <coopserver> <Alpha> dont leave depot before other train entered
16:29:24  <coopserver> <Jam35> yes
16:29:33  <coopserver> <Alpha> if one is comming
16:29:42  <coopserver> <Alpha> ok, i didnt build that
16:29:44  <coopserver> <Jam35> the train can only leave the depot if the bay in front is free
16:29:48  <coopserver> <Jam35> but
16:29:51  <coopserver> <Jam35> if one is coming
16:29:57  <coopserver> <Jam35> don;t leave depot
16:30:00  <coopserver> <Jam35> 2nd condition
16:30:03  <coopserver> <Alpha> yeah
16:30:04  <Sylf> !password
16:30:04  <coopserver> Sylf: ndebug
16:30:08  <coopserver> <Alpha> that nice
16:30:18  <coopserver> *** Game paused (connecting clients)
16:30:21  <coopserver> *** Sylf has joined
16:30:21  <coopserver> *** Game unpaused (connecting clients)
16:30:25  <coopserver> <Hazzard> Hey Sylf
16:30:25  <coopserver> <Jam35> v's concepts all
16:30:28  <coopserver> <Alpha> but it is not must have, is it?
16:30:30  <coopserver> <Jam35> blame him
16:30:35  <coopserver> <Sylf> llo
16:30:38  <coopserver> <Jam35> hi
16:30:46  <coopserver> <Alpha> hello
16:31:10  <coopserver> <Alpha> is this standard overflow with this long depot prio?
16:31:20  <coopserver> <Alpha> or is like lets say overkill
16:31:37  <coopserver> <Jam35> it could be too much
16:31:43  <coopserver> <Jam35> but I like how it looks :P
16:31:47  <coopserver> <Alpha> guess u need it in really large sation
16:31:50  <coopserver> <Alpha> 100 trains +
16:32:01  <coopserver> <Alpha> in case u have huge jam
16:32:08  <coopserver> <Alpha> and trains have to enter depot fast
16:33:45  <coopserver> <Alpha> is v453000 the inventor of the overflows?
16:34:25  <coopserver> <Jam35> not the idea as such I don't think
16:34:36  <coopserver> <Jam35> but many of the ideas
16:35:00  <coopserver> <Alpha> are there many other "pro communties" like yours?
16:35:01  <coopserver> <Jam35> I mean designs
16:35:10  <coopserver> <Jam35> not that I know of
16:35:15  <coopserver> <Alpha> i dont think so, right?
16:35:20  <coopserver> <Alpha> k
16:35:42  <coopserver> <Alpha> so probably one of u is inventor :D
16:36:11  <coopserver> <Jam35> mostly him :P
16:36:14  <coopserver> <Alpha> :D
16:36:15  <coopserver> <Sylf> train 684 is lost....
16:36:17  <coopserver> <Jam35> no there are many great players
16:36:20  <coopserver> <Alpha> genius
16:36:36  <coopserver> <Alpha> but they paly other servers?
16:36:45  <coopserver> <Hazzard> Probably caused by my construction at 01b
16:36:52  <coopserver> <Alpha> i really dont know. but im curious.
16:37:01  <coopserver> <Alpha> i started like 2 weeks ago
16:37:22  <coopserver> <Alpha> and googled for junctions
16:37:27  <coopserver> <Alpha> and saw ur wiki :D
16:37:33  <coopserver> <Alpha> loaded ur games
16:37:38  <coopserver> <Sylf> probably 59 trains is too many for this one station...  Time for execution >:D
16:37:40  <coopserver> <Alpha> and tried taht stuff :D
16:37:40  <coopserver> *** Sylf has joined company #1
16:37:41  <coopserver> <Jam35> I don't really know what goes on in other server games
16:38:00  <coopserver> <Jam35> I rarely look there anymore
16:38:08  <coopserver> <Jam35> cos' I found ones I like :)
16:40:25  <coopserver> <Alpha> i mean because u said there are many good players
16:40:42  <coopserver> <Alpha> i dont think many people build networks like this alone
16:40:48  <coopserver> <Alpha> they play more casually
16:40:51  <coopserver> <Sylf> many regulars on this server find this is the only server worth playing on
16:41:21  <coopserver> <Alpha> nice
16:41:26  <coopserver> *** Hazzard has joined spectators
16:41:38  <coopserver> <Jam35> there are many great players but they all play coop
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16:42:01  <happy_> !password
16:42:01  <coopserver> happy_: ndebug
16:43:48  <happy_> !password
16:43:48  <coopserver> happy_: nicely
16:43:53  <coopserver> *** Hazzard has joined company #1
16:43:57  <coopserver> <Jam35> I get the impression V didn't like that 'thing' :)
16:44:21  <coopserver> <Sylf> hmm?
16:44:24  <coopserver> *** Game paused (connecting clients)
16:44:26  <coopserver> <Jam35> affectionately titled :P
16:44:27  <coopserver> *** happy  tran sport has joined
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16:44:58  <coopserver> <Alpha> jam i made 2 sign´s: long depot prio / short depot prio
16:45:15  <coopserver> <Alpha> am i right with that?
16:45:21  <coopserver> <Hazzard> _almost_ crashed a train :D
16:45:26  <coopserver> <Jam35> can you put ! in front :)
16:45:29  <coopserver> <Alpha> sure
16:45:34  <coopserver> <Jam35> so I can find easier
16:45:40  <coopserver> <Alpha> done
16:45:47  <coopserver> <Alpha> sure, sorry
16:46:26  <coopserver> <happy  tran sport> hi all     nice  net werk
16:46:29  <coopserver> <Alpha> u make depot prio with 3 pbs one way , exit and combi
16:46:35  <coopserver> <Hazzard> Hey happy
16:46:40  <coopserver> <Alpha> and he just used combi and exit
16:46:41  <coopserver> <Jam35> correct
16:46:45  <coopserver> <Alpha> nice ok
16:46:51  <coopserver> <Alpha> hello happy friend
16:46:54  <coopserver> <Alpha> you good?
16:46:58  <coopserver> <Jam35> hi happy
16:49:50  <coopserver> <Alpha> yeti york barracks :D
16:49:56  <coopserver> <Alpha> dat pick up
16:52:37  <coopserver> <Alpha> @ sign ! double bridge
16:52:52  <coopserver> <Alpha> should there be double bridges and tunnels?
16:53:01  <coopserver> <Hazzard> Probably
16:53:24  <coopserver> <happy  tran sport> it dus
16:53:28  <coopserver> <Alpha> u want even tripple?
16:53:57  <coopserver> <Sylf> triple will never help at that length
16:54:37  <coopserver> <Sylf> I doubt double bridges there will do much good though
16:54:55  <coopserver> <Sylf> because of the capacity of the whole side line
16:55:06  <coopserver> <Alpha> lol
16:55:13  <coopserver> <Alpha> team work
16:56:46  <coopserver> *** Sylf has left the game (Leaving)
16:57:08  <coopserver> <Hazzard> damn
16:57:21  <coopserver> <happy  tran sport> heem
16:57:29  <coopserver> <Hazzard> Every time
16:59:39  <coopserver> <Alpha> have to cut rails
16:59:43  <coopserver> <Alpha> and terraform?
16:59:54  <Vinnie> !password
16:59:54  <coopserver> Vinnie: caches
17:00:00  <coopserver> <happy  tran sport> looks  like it
17:00:02  <coopserver> *** Game paused (connecting clients)
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17:00:09  <coopserver> <Vinnie> hi
17:00:10  <coopserver> <happy  tran sport> hi Vinnie
17:00:17  <coopserver> <Alpha> hi bro
17:02:26  <coopserver> <Alpha> we need
17:03:03  <coopserver> <Alpha> we need to cut top
17:04:56  <coopserver> <Alpha> ok good job
17:05:23  <coopserver> <Vinnie> are you sure?
17:10:03  <coopserver> <Hazzard> dammit
17:10:07  <coopserver> <Alpha> ?
17:10:12  <coopserver> <happy  tran sport> whonts  up
17:10:14  <coopserver> <Alpha> whatz up
17:10:33  <coopserver> <Hazzard> crashed le train
17:10:37  <coopserver> <Alpha> haha
17:10:41  <coopserver> <Alpha> good job
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17:12:43  <coopserver> <Alpha> works better now, no more jamming
17:12:52  <coopserver> <Vinnie> is it me or are there still lots of waves going one way then the other
17:13:10  <coopserver> <Alpha> sry , idont know what u re talking about ^
17:13:21  <coopserver> <happy  tran sport> not  shor  Vinnie
17:15:03  <coopserver> <Vinnie> add flip flops for days
17:16:45  <coopserver> <Alpha> hm
17:16:59  <coopserver> <Alpha> we might need double tunnels and bridges topside too
17:18:01  <coopserver> <Vinnie> actually building 7?
17:18:40  <coopserver> <Alpha> where u guys working atm?
17:18:44  <Sylf> 7th ML?
17:18:59  <coopserver> <Vinnie> looks like that
17:19:05  <Sylf> going from 6 to 7 probably will do little good
17:19:12  <Sylf> should jump to 9 or 10
17:19:22  <coopserver> <Alpha> :D
17:19:24  <coopserver> <Hazzard> I'm going from 6 to 8
17:19:46  <coopserver> <Alpha> we got a jam
17:20:16  <coopserver> <Alpha> i made sign
17:20:17  <coopserver> <Alpha> !jam
17:20:35  <coopserver> <Vinnie> thats by design
17:20:40  <coopserver> <Alpha> lol
17:21:28  <coopserver> <Alpha> a u worjing there already vinnie?
17:21:43  <coopserver> <Vinnie> no only Hazzard
17:21:52  <coopserver> <Alpha> oh ok :)
17:22:03  <coopserver> <Alpha> where are you at?
17:22:15  <coopserver> <Vinnie> watching
17:23:31  <coopserver> <Hazzard> Hmm
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17:23:50  <coopserver> <Vinnie> 6 connected twice
17:24:11  <coopserver> <Vinnie> but that was the plan to use the second connection south for 8th
17:24:12  <coopserver> <Alpha> hazzard, the tunnels, why is there always double block signal at the end? is there a reason behind it?
17:24:23  <coopserver> <Alpha> is it for pbs?
17:24:32  <coopserver> <Hazzard> It is a priority
17:25:47  <coopserver> <Hazzard> Oh
17:25:55  <coopserver> <Hazzard> Wait, not the priority
17:25:58  <coopserver> <Alpha> :D
17:26:04  <coopserver> <Alpha> i was like oO WTF
17:26:28  <coopserver> <Alpha> i make sign
17:26:37  <coopserver> <Hazzard> A PF setting makes red two-way signals look like a dead-end to the trains
17:26:52  <Maraxus> !password
17:26:52  <coopserver> Maraxus: almost
17:27:01  <coopserver> <Alpha> u see my sign
17:27:02  <coopserver> *** Game paused (connecting clients)
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17:27:06  <coopserver> <Alpha> some double
17:27:09  <coopserver> <Alpha> some normal
17:27:13  <coopserver> <Alpha> mistake?
17:27:20  <coopserver> <Alpha> or purpose
17:27:20  <coopserver> <Vinnie> after PBS there are double signals
17:27:29  <coopserver> <Alpha> y, i read about that
17:27:35  <coopserver> <Alpha> it makes them work better?=
17:27:50  <coopserver> <Vinnie> same there look infront of the tunnel
17:27:57  <coopserver> <Alpha> oh see, and some tunnels no pbs
17:28:55  <coopserver> <Vinnie> hazzard getting quite large that single stopped train
17:29:14  <coopserver> <Vinnie> could deadlock arround map soon
17:30:28  <coopserver> <happy  tran sport> yee  thats  true  Vinnie v the tran  q is  get ver lone  now
17:30:50  <coopserver> <Vinnie> #403
17:31:11  <Hazzard> oops
17:31:31  <Hazzard> Start it?
17:31:42  <coopserver> <Vinnie> can we, you work there
17:31:44  <coopserver> *** Jam35 has left the game (general timeout)
17:33:23  <Hazzard> I gotta do one quick thing irl
17:33:38  <coopserver> <Vinnie> ke
17:34:56  <coopserver> <Alpha> jam is gone fast
17:36:50  <coopserver> <Hazzard> back
17:36:55  <coopserver> <Alpha> wb
17:37:07  <coopserver> <happy  tran sport> wb
17:37:18  <coopserver> <Hazzard> :P
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17:49:16  <coopserver> <Alpha> hazzard, my u made a trap at one of your stations?
17:49:36  <coopserver> <Alpha> what  is good for? or just for fun?
17:53:35  <coopserver> <happy  tran sport> be back later
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17:58:59  <coopserver> *** Alpha has left the game (Leaving)
17:58:59  <coopserver> *** Game paused (number of players)
18:00:22  <coopserver> <Hazzard> Could someone unpause the game for 2 min?
18:01:04  <Brumi> !password
18:01:04  <coopserver> Brumi: pooled
18:01:24  <coopserver> *** Game still paused (connecting clients, number of players)
18:01:27  <coopserver> *** Brumi has joined
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18:01:33  <AlphaSC> !password
18:01:33  <coopserver> AlphaSC: pooled
18:01:50  <coopserver> *** Game paused (connecting clients)
18:01:55  <coopserver> *** Alpha has joined
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18:02:09  <coopserver> <Hazzard> Thanks
18:02:19  <coopserver> <Brumi> now there's 3 of us :)
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18:05:56  <coopserver> <Brumi> ready?
18:06:05  <coopserver> <Hazzard> Yup
18:06:13  <coopserver> *** Brumi has joined spectators
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23:55:44  <KrunchyAl> !grf
23:55:44  <coopserver> KrunchyAl: http://wiki.openttdcoop.org/GRF

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