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01:18:16 *** Hazzard has joined #openttdcoop 01:18:31 <Hazzard> !password 01:18:31 <coopserver> Hazzard: sizing 01:18:34 <Hazzard> !players 01:18:34 <coopserver> Hazzard: The server is empty, noone is connected. Feel free to remedy this situation 01:18:47 <coopserver> *** Game still paused (connecting clients, number of players) 01:18:52 <coopserver> *** Hazzard has joined 01:18:52 <coopserver> *** Game still paused (number of players) 02:54:15 *** skaby has joined #openttdcoop 04:19:03 *** retro|cz has joined #openttdcoop 04:35:19 <coopserver> *** Hazzard has left the game (general timeout) 04:36:14 *** Hazzard_ has joined #openttdcoop 04:40:01 *** retro|cz has quit IRC 04:43:03 *** Hazzard has quit IRC 05:14:52 *** Hazzard_ has quit IRC 07:37:28 *** perk11 has quit IRC 07:37:49 *** perk11 has joined #openttdcoop 07:40:45 *** TallMan has joined #openttdcoop 07:50:53 *** Progman has joined #openttdcoop 08:46:35 *** Progman has quit IRC 11:41:21 *** valhallasw has joined #openttdcoop 12:17:11 *** perk11 has quit IRC 12:37:30 <V453000> !dl win64 12:37:30 <coopserver> V453000: http://binaries.openttd.org/nightlies/trunk/r26379/openttd-trunk-r26379-windows-win64.zip 12:37:34 <V453000> !password 12:37:34 <coopserver> V453000: invoke 12:37:40 <coopserver> *** Game still paused (connecting clients, number of players) 12:37:42 <coopserver> *** V453000 has joined 12:37:42 <coopserver> *** Game still paused (number of players) 12:37:43 *** Vinnie has joined #openttdcoop 12:37:51 <BiG_MEEEEEEECH> !dl awesome64 12:37:53 <Vinnie> !dl win64 12:37:53 <coopserver> Vinnie: http://binaries.openttd.org/nightlies/trunk/r26379/openttd-trunk-r26379-windows-win64.zip 12:38:07 <BiG_MEEEEEEECH> no 64-bit version of awesome? :( 12:38:14 <BiG_MEEEEEEECH> guess i cant play 12:38:23 <BiG_MEEEEEEECH> :( :( :( 12:38:26 <V453000> ?? 12:38:30 <V453000> ... 12:39:10 <Vinnie> !password 12:39:10 <coopserver> Vinnie: invoke 12:39:17 <coopserver> *** Game still paused (connecting clients, number of players) 12:39:19 <coopserver> *** Vinnie has joined 12:39:19 <coopserver> *** Game still paused (number of players) 12:39:19 <coopserver> *** Game unpaused (number of players) 12:40:35 <coopserver> <V453000> moomoomoo 12:40:44 <coopserver> <Vinnie> im a train 12:41:22 <coopserver> <V453000> like 23 fucking farms 12:41:24 <coopserver> <V453000> so much traffic 12:41:26 <coopserver> <V453000> :| 12:47:59 *** nicferirc has joined #openttdcoop 12:48:07 <nicferirc> !dl win64 12:48:07 <coopserver> nicferirc: http://binaries.openttd.org/nightlies/trunk/r26379/openttd-trunk-r26379-windows-win64.zip 12:48:28 <coopserver> <V453000> w 12:48:33 <coopserver> <V453000> what we could do is disconncet some farms 12:48:40 <coopserver> <V453000> and maximize the rest 12:49:59 <nicferirc> !password 12:49:59 <coopserver> nicferirc: tokens 12:51:18 <nicferirc> is the public server offline? 12:51:38 <coopserver> <Vinnie> no 12:52:06 <nicferirc> because it doesn't appear for me in the server list 12:52:20 <Vinnie> got right version? 12:52:38 <nicferirc> yes 12:53:37 <nicferirc> there's a disconnected server at the bottom of the list 12:53:54 <nicferirc> 5.9.88.188:3983 12:54:10 <Vinnie> wierd 12:55:04 <Vinnie> open console and use connect command to that ip? 12:55:35 <V453000> !ip 12:55:35 <coopserver> V453000: publicserver-new.openttdcoop.org:3983 12:58:37 <coopserver> <Vinnie> V, to improve the service dont we just need more trains 12:58:50 <coopserver> <V453000> expand the ML then :D 12:59:22 <coopserver> <V453000> we will need to expand regardless, but with all of the 23 farms, I think we would need like 15 lines? :D or something like that 12:59:24 <coopserver> <V453000> its wtf 12:59:39 <coopserver> <Vinnie> call it a day 13:00:48 <coopserver> <V453000> :) 13:02:40 <coopserver> <V453000> well then we could either start a new game for 1 week 13:02:44 <coopserver> <V453000> or just leave this run 13:02:53 <coopserver> <V453000> I dont really care which option you choose :) 13:03:11 <coopserver> <Vinnie> i dont care about my options either 13:03:14 <coopserver> <V453000> :D 13:03:16 <coopserver> <V453000> k 13:03:32 <coopserver> <V453000> then you can invent a nice scenario / plan for nuts birthday =D 13:03:45 <coopserver> <Vinnie> i dont know the new secrets :P 13:04:51 <nicferirc> adding it manually did the trick 13:05:03 <nicferirc> now to download the test file grf 13:05:35 <coopserver> <V453000> nicfer, grf pack 13:05:43 <coopserver> <V453000> not many new secrets :| 13:05:55 <coopserver> <V453000> but yeah there will be one new specific train we could make a network with 13:06:50 <coopserver> <Vinnie> ill be afk alot 13:07:00 <coopserver> <Vinnie> want me to stay logged in? 13:07:43 <nicferirc> !password 13:07:43 <coopserver> nicferirc: making 13:07:49 <coopserver> *** Game paused (connecting clients) 13:07:58 <coopserver> *** nicfer has joined 13:07:58 <coopserver> *** Game unpaused (connecting clients) 13:09:35 <coopserver> <V453000> not necessarily I am preparing new nuts 13:09:49 <coopserver> <V453000> go think about interesting network ideas :D 13:10:03 <coopserver> *** Vinnie has joined spectators 13:10:03 <coopserver> *** Game paused (number of players) 13:10:10 <coopserver> *** V453000 has left the game (Leaving) 13:10:17 <coopserver> <Vinnie> i will 13:13:40 <V453000> since "final engine choice" is like 45 now (last year was 33), and last year it already was too many for the map to demonstrate usage of all of them :D I suppose that scenario is not really suitable now 13:17:50 <coopserver> *** Vinnie has left the game (Leaving) 13:39:15 <coopserver> *** nicfer has left the game (Leaving) 14:41:58 *** AlphaSC has joined #openttdcoop 14:42:12 <AlphaSC> !curves 14:43:15 <AlphaSC> ok now i got this one 14:43:20 <AlphaSC> and registered it 15:03:07 <Jam35> !password 15:03:07 <coopserver> Jam35: langid 15:03:14 <coopserver> *** Game still paused (connecting clients, number of players) 15:03:21 <coopserver> *** Jam35 has joined 15:03:21 <coopserver> *** Game still paused (number of players) 15:03:49 <AlphaSC> !password 15:03:49 <coopserver> AlphaSC: langid 15:03:57 <coopserver> *** Game still paused (connecting clients, number of players) 15:04:01 <coopserver> *** Alpha has joined 15:04:01 <coopserver> *** Game still paused (number of players) 15:04:09 <coopserver> <Jam35> hi 15:04:14 <coopserver> <Alpha> hihi :) 15:04:25 <coopserver> <Alpha> your pc could load the game now? 15:04:31 <coopserver> <Jam35> it's paused 15:04:50 <coopserver> <Jam35> If I unpause by joining co I will disconnect 15:04:58 <coopserver> *** Jam35 has joined company #1 15:04:58 <coopserver> *** Game unpaused (number of players) 15:05:17 <coopserver> <Alpha> for me it runs as any other game 15:05:22 <coopserver> <Jam35> hm not yet :) 15:05:24 <coopserver> <Alpha> no problems 15:05:31 <coopserver> <Jam35> looks fine atm 15:06:29 <coopserver> <Alpha> so for big stations 15:06:34 <coopserver> <Alpha> we go ro-ro only 15:06:48 <coopserver> <Jam35> no necessarily 15:06:58 <coopserver> <Jam35> only here because it is a ring 15:07:08 <coopserver> <Jam35> so is more natural to do so 15:07:12 <coopserver> <Jam35> but does not have to be 15:07:13 <coopserver> <Alpha> ok 15:07:31 <coopserver> <Alpha> but roro is better for like 200 trains + at one sation i believe 15:07:42 <coopserver> <Alpha> in my private games at least ^ 15:07:57 <coopserver> <Alpha> or mb i build bad terminus 15:08:36 <coopserver> <Jam35> if you have a non-blocking entry/exit terminus can handle the same amount 15:08:49 <coopserver> <Alpha> ok 15:08:51 <coopserver> <Jam35> harder to build 15:08:54 <coopserver> <Jam35> imo 15:08:57 <coopserver> <Alpha> so u need more rails 15:09:10 <coopserver> <Alpha> in this game 15:09:14 <coopserver> <Alpha> cheated money? 15:09:27 <hylje> no, money maker :> 15:09:38 <coopserver> <Alpha> ok 15:09:39 <coopserver> <Jam35> in the start but is irrelevant :) 15:09:59 <coopserver> <Alpha> well it 15:10:12 <coopserver> <Alpha> in my private games i almost always cheat me money :D 15:10:44 <coopserver> <Jam35> the game here isn't about profit, so why not? 15:10:50 <coopserver> <Alpha> y 15:10:55 <coopserver> <Alpha> i think same way 15:11:03 <coopserver> <Alpha> make it big from the beginning ^ 15:11:21 <coopserver> <Jam35> that is the way on this server 15:11:28 <coopserver> <Jam35> usually 15:11:39 <coopserver> <Alpha> i like 15:11:49 <coopserver> <Jam35> :) 15:12:08 <coopserver> <Jam35> there is lots to learn playing here 15:12:09 <coopserver> <Alpha> on the stable server it would be nice too ^ 15:12:20 <coopserver> <Jam35> not so easy though :) 15:12:29 <coopserver> <Alpha> cuz i dont play for make money 15:12:37 <coopserver> <Alpha> i wanna play game like this 15:12:41 <coopserver> <Alpha> 1 big company 15:12:47 <coopserver> <Alpha> many player building 15:13:11 <coopserver> <Alpha> are u working somewhere atm? 15:13:21 <coopserver> <Alpha> can i do smth? 15:13:22 <coopserver> <Jam35> no just looking around 15:13:53 <coopserver> <Jam35> I see only big jobs :) 15:14:01 <coopserver> <Jam35> do as you wish 15:14:07 <coopserver> <Alpha> they cant be big enough :D 15:14:17 <coopserver> <Alpha> well idk :) 15:14:20 <coopserver> <Jam35> assuming you have read the wiki etc? 15:14:27 <coopserver> <Alpha> just let me know if i can help somewhere 15:14:39 <coopserver> <Alpha> i read like most of it 15:15:04 <coopserver> <Alpha> i can build slh/bbh/msh with prios 15:15:07 <coopserver> <Alpha> and overflows 15:15:12 <coopserver> <Alpha> i can logic yet 15:15:17 <coopserver> <Alpha> at least i never tried it 15:15:30 <coopserver> <Jam35> important that you understand the basic building guidelines at least 15:15:55 <coopserver> <Jam35> yes I have seen your stuff on stable 15:16:12 <coopserver> <Alpha> so u scared :D 15:16:19 <coopserver> <Jam35> :) indeed 15:16:30 <coopserver> <Alpha> im the new jam ;) 15:16:34 <coopserver> <Alpha> the real jam :D 15:16:44 <coopserver> <Jam35> oh no, anyone but that :) 15:16:48 <coopserver> <Alpha> hehe 15:16:57 *** Hazzard has joined #openttdcoop 15:18:35 <coopserver> <Jam35> that 'Sekret Projekt' needs building at a higher level 15:18:47 <coopserver> <Jam35> like 2 or 3 layers up 15:19:26 <coopserver> <Alpha> so delete all and rebuild? 15:19:29 <Hazzard> !players 15:19:29 <coopserver> Hazzard: There are currently 2 players and 0 spectators, making a total of 2 clients connected 15:19:32 <Hazzard> !password 15:19:32 <coopserver> Hazzard: locale 15:19:41 <coopserver> *** Game paused (connecting clients) 15:19:46 <coopserver> *** Hazzard has joined 15:19:46 <coopserver> *** Game unpaused (connecting clients) 15:19:54 <coopserver> <Alpha> hi haz 15:19:58 <coopserver> <Jam35> hi 15:20:28 <coopserver> <Hazzard> Hey guys 15:20:30 <coopserver> <Jam35> rebuilding that would not solve much 15:20:37 <coopserver> <Jam35> like the jamming sidelines 15:20:45 <coopserver> <Alpha> so stastion should be same high lvl as the town next to it? 15:20:58 <coopserver> <Alpha> or 1 below?? 15:21:35 <coopserver> <Jam35> well you need to get the exit lines on the left 15:21:39 <coopserver> <Jam35> CL3 15:21:50 <coopserver> <Jam35> plus a bit more I guess 15:22:04 <coopserver> <Jam35> building it higher up makes that easier 15:22:12 <coopserver> <Alpha> y 15:22:18 <coopserver> <Alpha> so same as town lvl 15:22:23 <coopserver> <Alpha> 4 up 15:22:36 <coopserver> <Jam35> sure 15:23:10 <coopserver> <Alpha> u think the 3 cl is that important? 15:23:16 <coopserver> <Alpha> or mb 2 enough 15:23:21 <coopserver> <Alpha> vuz trains not fast there 15:23:25 <coopserver> <Alpha> and stop to join 15:23:46 <coopserver> <Alpha> i we get space trouble, 2 might be enough 15:24:40 <coopserver> <Jam35> well 15:25:02 <coopserver> <Jam35> build part of it that way if you like and connect it 15:25:13 <coopserver> <Jam35> like one or two lines only 15:25:24 <coopserver> <Jam35> see how it works 15:25:53 <coopserver> <Alpha> so delete all first? 15:26:14 <coopserver> <Jam35> hm... :) 15:26:22 <coopserver> <Alpha> or lower land 15:26:25 <coopserver> <Alpha> for the 2 cl 15:26:51 <coopserver> <Alpha> damn 15:26:51 <coopserver> <Jam35> you won't lower the transmitter 15:26:53 <coopserver> <Alpha> cant more 15:26:57 <coopserver> <Alpha> y 15:29:44 <coopserver> <Alpha> cam i run other openttd version while this is open? 15:29:52 <coopserver> <Jam35> yep 15:30:07 <coopserver> <Alpha> nope, not woring :( 15:30:31 <coopserver> <Jam35> I'm in both games 15:30:39 *** Brumi has joined #openttdcoop 15:30:42 <coopserver> <Jam35> have never experienced any problems 15:30:52 <coopserver> <Jam35> assuming you mean stable server 15:34:01 <coopserver> <Alpha> worked now 15:34:12 <coopserver> <Alpha> dont know. first time it came windows errror 15:34:49 <coopserver> <Alpha> can i mess this this sation# 15:34:52 <coopserver> <Alpha> station 15:34:56 <coopserver> <Alpha> like the first one 15:35:03 <coopserver> <Alpha> and try other? 15:35:34 <coopserver> <Jam35> not sure what/which you mean 15:35:42 <coopserver> <Alpha> 250 trains will go there? 15:36:04 <coopserver> <Alpha> is it 4tl? 15:36:29 <coopserver> <Jam35> yep 15:36:36 <coopserver> <Alpha> cuz the station is 5tl 15:36:43 <coopserver> <Alpha> that is waisting 1 tl already 15:36:54 <coopserver> <Alpha> right? 15:37:15 <coopserver> <Jam35> no cos they have shorter curves 15:37:29 <coopserver> <Alpha> well 15:37:33 <coopserver> <Jam35> CL is 4 15:37:34 <coopserver> <Alpha> we ve space problem 15:37:35 <coopserver> <Jam35> sorry 15:37:47 <coopserver> <Alpha> and station platform is 5 tl 15:37:50 <coopserver> <Alpha> we need only 4 15:37:58 <coopserver> <Alpha> so we can 1 tl from station 15:38:08 <coopserver> <Alpha> and we can go with 3 cl at left side 15:38:15 <coopserver> <Alpha> if we make higher 15:38:22 <coopserver> <Jam35> that isn't built right 15:38:28 <coopserver> <Alpha> i see 15:39:04 <coopserver> <Alpha> oh wait 15:39:28 <coopserver> <Alpha> i see i see 15:59:19 <coopserver> <Alpha> jam u still there`? 15:59:43 <Jam35> just about :) 16:07:59 <coopserver> <Jam35> I'm not sure it's worth the effort 16:19:16 <coopserver> <Alpha> jam? 16:19:23 <coopserver> <Jam35> yes 16:19:38 <coopserver> <Alpha> i ve question for overflow u made 16:19:59 <coopserver> <Alpha> i made sign "question" 16:20:00 <coopserver> <Jam35> really? 16:20:38 <coopserver> <Alpha> for what is this tunnel and when is it used? 16:20:51 <coopserver> <Jam35> escape path for lost trains 16:21:16 <coopserver> <Alpha> so trains that belong and are ordered to that stion use overflow depot 16:21:31 <coopserver> <Jam35> if a wrong train gets in the overflow it has a way out 16:21:35 <coopserver> <Jam35> yes 16:21:39 <coopserver> <Alpha> while trains that went there for no reason (no load order at this station will use the tunnel?) 16:21:53 <coopserver> <Jam35> they see a way to the station 16:21:57 <coopserver> <Alpha> ok, nice 16:22:11 <coopserver> <Jam35> lost trains will see a path to their true destination 16:22:32 <coopserver> <Jam35> because the reverser confuses them 16:22:34 <coopserver> <Alpha> ok, so for big networks every overflow should get that escape? 16:22:47 <coopserver> <Jam35> without it lost trains will just go round and round in the overflow 16:23:06 <coopserver> <Jam35> on terminus stations it is at least advisible 16:23:47 <coopserver> <Alpha> ok very nice. its pretty simple and very smart 16:24:14 <coopserver> <Alpha> the pbs is needed? 16:24:25 <coopserver> <Alpha> or can i use block 16:24:35 <coopserver> <Jam35> for the depot priority 16:24:41 <coopserver> <Jam35> it's needed 16:24:49 <coopserver> <Alpha> damn 16:24:59 <coopserver> <Alpha> i did "advanced" overflow 16:25:07 <coopserver> <Alpha> and there even more advanced ones :D 16:25:12 <coopserver> <Jam35> but you don't have to split there 16:25:38 <coopserver> <Jam35> ideally the escape path would not interfere with the prio 16:25:38 <coopserver> <Alpha> well by time i need them i will figure 16:25:53 <coopserver> <Alpha> can u make sign 16:25:55 <coopserver> <Jam35> but does not matter too much 16:25:59 <coopserver> <Alpha> where u would make escape 16:26:05 <coopserver> <Alpha> in ideal sitatuion 16:26:44 <coopserver> <Jam35> etc 16:26:49 <coopserver> <Jam35> but it's messy :) 16:26:51 <coopserver> <Alpha> k 16:26:54 <coopserver> <Alpha> :) 16:27:03 <coopserver> <Jam35> just saying the pbs is for the prio 16:27:08 <coopserver> <Alpha> so escpae before depot prio 16:27:31 <coopserver> <Jam35> it doesn't matter that much cos the escape path is rarely used 16:28:06 <coopserver> <Jam35> but it can trigger the prio even though the train isn't heading to the depot 16:28:16 <coopserver> <Alpha> what does depot prio do 16:28:26 <coopserver> <Jam35> keeps train in depot 16:28:27 <coopserver> <Alpha> i dont used it in my 16:28:34 <coopserver> <Jam35> cos one is on its way 16:28:38 <coopserver> <Alpha> they prio say 16:28:52 <coopserver> <Alpha> leave depot before other train entered? 16:28:58 <coopserver> <Alpha> leave* 16:29:01 <coopserver> <Alpha> * 16:29:03 <coopserver> <Alpha> wtf 16:29:17 <coopserver> <Alpha> dont leave depot before other train entered 16:29:24 <coopserver> <Jam35> yes 16:29:33 <coopserver> <Alpha> if one is comming 16:29:42 <coopserver> <Alpha> ok, i didnt build that 16:29:44 <coopserver> <Jam35> the train can only leave the depot if the bay in front is free 16:29:48 <coopserver> <Jam35> but 16:29:51 <coopserver> <Jam35> if one is coming 16:29:57 <coopserver> <Jam35> don;t leave depot 16:30:00 <coopserver> <Jam35> 2nd condition 16:30:03 <coopserver> <Alpha> yeah 16:30:04 <Sylf> !password 16:30:04 <coopserver> Sylf: ndebug 16:30:08 <coopserver> <Alpha> that nice 16:30:18 <coopserver> *** Game paused (connecting clients) 16:30:21 <coopserver> *** Sylf has joined 16:30:21 <coopserver> *** Game unpaused (connecting clients) 16:30:25 <coopserver> <Hazzard> Hey Sylf 16:30:25 <coopserver> <Jam35> v's concepts all 16:30:28 <coopserver> <Alpha> but it is not must have, is it? 16:30:30 <coopserver> <Jam35> blame him 16:30:35 <coopserver> <Sylf> llo 16:30:38 <coopserver> <Jam35> hi 16:30:46 <coopserver> <Alpha> hello 16:31:10 <coopserver> <Alpha> is this standard overflow with this long depot prio? 16:31:20 <coopserver> <Alpha> or is like lets say overkill 16:31:37 <coopserver> <Jam35> it could be too much 16:31:43 <coopserver> <Jam35> but I like how it looks :P 16:31:47 <coopserver> <Alpha> guess u need it in really large sation 16:31:50 <coopserver> <Alpha> 100 trains + 16:32:01 <coopserver> <Alpha> in case u have huge jam 16:32:08 <coopserver> <Alpha> and trains have to enter depot fast 16:33:45 <coopserver> <Alpha> is v453000 the inventor of the overflows? 16:34:25 <coopserver> <Jam35> not the idea as such I don't think 16:34:36 <coopserver> <Jam35> but many of the ideas 16:35:00 <coopserver> <Alpha> are there many other "pro communties" like yours? 16:35:01 <coopserver> <Jam35> I mean designs 16:35:10 <coopserver> <Jam35> not that I know of 16:35:15 <coopserver> <Alpha> i dont think so, right? 16:35:20 <coopserver> <Alpha> k 16:35:42 <coopserver> <Alpha> so probably one of u is inventor :D 16:36:11 <coopserver> <Jam35> mostly him :P 16:36:14 <coopserver> <Alpha> :D 16:36:15 <coopserver> <Sylf> train 684 is lost.... 16:36:17 <coopserver> <Jam35> no there are many great players 16:36:20 <coopserver> <Alpha> genius 16:36:36 <coopserver> <Alpha> but they paly other servers? 16:36:45 <coopserver> <Hazzard> Probably caused by my construction at 01b 16:36:52 <coopserver> <Alpha> i really dont know. but im curious. 16:37:01 <coopserver> <Alpha> i started like 2 weeks ago 16:37:22 <coopserver> <Alpha> and googled for junctions 16:37:27 <coopserver> <Alpha> and saw ur wiki :D 16:37:33 <coopserver> <Alpha> loaded ur games 16:37:38 <coopserver> <Sylf> probably 59 trains is too many for this one station... Time for execution >:D 16:37:40 <coopserver> <Alpha> and tried taht stuff :D 16:37:40 <coopserver> *** Sylf has joined company #1 16:37:41 <coopserver> <Jam35> I don't really know what goes on in other server games 16:38:00 <coopserver> <Jam35> I rarely look there anymore 16:38:08 <coopserver> <Jam35> cos' I found ones I like :) 16:40:25 <coopserver> <Alpha> i mean because u said there are many good players 16:40:42 <coopserver> <Alpha> i dont think many people build networks like this alone 16:40:48 <coopserver> <Alpha> they play more casually 16:40:51 <coopserver> <Sylf> many regulars on this server find this is the only server worth playing on 16:41:21 <coopserver> <Alpha> nice 16:41:26 <coopserver> *** Hazzard has joined spectators 16:41:38 <coopserver> <Jam35> there are many great players but they all play coop 16:41:41 *** happy_ has joined #openttdcoop 16:42:01 <happy_> !password 16:42:01 <coopserver> happy_: ndebug 16:43:48 <happy_> !password 16:43:48 <coopserver> happy_: nicely 16:43:53 <coopserver> *** Hazzard has joined company #1 16:43:57 <coopserver> <Jam35> I get the impression V didn't like that 'thing' :) 16:44:21 <coopserver> <Sylf> hmm? 16:44:24 <coopserver> *** Game paused (connecting clients) 16:44:26 <coopserver> <Jam35> affectionately titled :P 16:44:27 <coopserver> *** happy tran sport has joined 16:44:27 <coopserver> *** Game unpaused (connecting clients) 16:44:38 <coopserver> *** happy tran sport has joined company #1 16:44:58 <coopserver> <Alpha> jam i made 2 sign´s: long depot prio / short depot prio 16:45:15 <coopserver> <Alpha> am i right with that? 16:45:21 <coopserver> <Hazzard> _almost_ crashed a train :D 16:45:26 <coopserver> <Jam35> can you put ! in front :) 16:45:29 <coopserver> <Alpha> sure 16:45:34 <coopserver> <Jam35> so I can find easier 16:45:40 <coopserver> <Alpha> done 16:45:47 <coopserver> <Alpha> sure, sorry 16:46:26 <coopserver> <happy tran sport> hi all nice net werk 16:46:29 <coopserver> <Alpha> u make depot prio with 3 pbs one way , exit and combi 16:46:35 <coopserver> <Hazzard> Hey happy 16:46:40 <coopserver> <Alpha> and he just used combi and exit 16:46:41 <coopserver> <Jam35> correct 16:46:45 <coopserver> <Alpha> nice ok 16:46:51 <coopserver> <Alpha> hello happy friend 16:46:54 <coopserver> <Alpha> you good? 16:46:58 <coopserver> <Jam35> hi happy 16:49:50 <coopserver> <Alpha> yeti york barracks :D 16:49:56 <coopserver> <Alpha> dat pick up 16:52:37 <coopserver> <Alpha> @ sign ! double bridge 16:52:52 <coopserver> <Alpha> should there be double bridges and tunnels? 16:53:01 <coopserver> <Hazzard> Probably 16:53:24 <coopserver> <happy tran sport> it dus 16:53:28 <coopserver> <Alpha> u want even tripple? 16:53:57 <coopserver> <Sylf> triple will never help at that length 16:54:37 <coopserver> <Sylf> I doubt double bridges there will do much good though 16:54:55 <coopserver> <Sylf> because of the capacity of the whole side line 16:55:06 <coopserver> <Alpha> lol 16:55:13 <coopserver> <Alpha> team work 16:56:46 <coopserver> *** Sylf has left the game (Leaving) 16:57:08 <coopserver> <Hazzard> damn 16:57:21 <coopserver> <happy tran sport> heem 16:57:29 <coopserver> <Hazzard> Every time 16:59:39 <coopserver> <Alpha> have to cut rails 16:59:43 <coopserver> <Alpha> and terraform? 16:59:54 <Vinnie> !password 16:59:54 <coopserver> Vinnie: caches 17:00:00 <coopserver> <happy tran sport> looks like it 17:00:02 <coopserver> *** Game paused (connecting clients) 17:00:05 <coopserver> *** Vinnie has joined 17:00:05 <coopserver> *** Game unpaused (connecting clients) 17:00:09 <coopserver> <Vinnie> hi 17:00:10 <coopserver> <happy tran sport> hi Vinnie 17:00:17 <coopserver> <Alpha> hi bro 17:02:26 <coopserver> <Alpha> we need 17:03:03 <coopserver> <Alpha> we need to cut top 17:04:56 <coopserver> <Alpha> ok good job 17:05:23 <coopserver> <Vinnie> are you sure? 17:10:03 <coopserver> <Hazzard> dammit 17:10:07 <coopserver> <Alpha> ? 17:10:12 <coopserver> <happy tran sport> whonts up 17:10:14 <coopserver> <Alpha> whatz up 17:10:33 <coopserver> <Hazzard> crashed le train 17:10:37 <coopserver> <Alpha> haha 17:10:41 <coopserver> <Alpha> good job 17:12:16 *** happy_ has quit IRC 17:12:43 <coopserver> <Alpha> works better now, no more jamming 17:12:52 <coopserver> <Vinnie> is it me or are there still lots of waves going one way then the other 17:13:10 <coopserver> <Alpha> sry , idont know what u re talking about ^ 17:13:21 <coopserver> <happy tran sport> not shor Vinnie 17:15:03 <coopserver> <Vinnie> add flip flops for days 17:16:45 <coopserver> <Alpha> hm 17:16:59 <coopserver> <Alpha> we might need double tunnels and bridges topside too 17:18:01 <coopserver> <Vinnie> actually building 7? 17:18:40 <coopserver> <Alpha> where u guys working atm? 17:18:44 <Sylf> 7th ML? 17:18:59 <coopserver> <Vinnie> looks like that 17:19:05 <Sylf> going from 6 to 7 probably will do little good 17:19:12 <Sylf> should jump to 9 or 10 17:19:22 <coopserver> <Alpha> :D 17:19:24 <coopserver> <Hazzard> I'm going from 6 to 8 17:19:46 <coopserver> <Alpha> we got a jam 17:20:16 <coopserver> <Alpha> i made sign 17:20:17 <coopserver> <Alpha> !jam 17:20:35 <coopserver> <Vinnie> thats by design 17:20:40 <coopserver> <Alpha> lol 17:21:28 <coopserver> <Alpha> a u worjing there already vinnie? 17:21:43 <coopserver> <Vinnie> no only Hazzard 17:21:52 <coopserver> <Alpha> oh ok :) 17:22:03 <coopserver> <Alpha> where are you at? 17:22:15 <coopserver> <Vinnie> watching 17:23:31 <coopserver> <Hazzard> Hmm 17:23:41 *** Maraxus has joined #openttdcoop 17:23:41 *** ChanServ sets mode: +o Maraxus 17:23:50 <coopserver> <Vinnie> 6 connected twice 17:24:11 <coopserver> <Vinnie> but that was the plan to use the second connection south for 8th 17:24:12 <coopserver> <Alpha> hazzard, the tunnels, why is there always double block signal at the end? is there a reason behind it? 17:24:23 <coopserver> <Alpha> is it for pbs? 17:24:32 <coopserver> <Hazzard> It is a priority 17:25:47 <coopserver> <Hazzard> Oh 17:25:55 <coopserver> <Hazzard> Wait, not the priority 17:25:58 <coopserver> <Alpha> :D 17:26:04 <coopserver> <Alpha> i was like oO WTF 17:26:28 <coopserver> <Alpha> i make sign 17:26:37 <coopserver> <Hazzard> A PF setting makes red two-way signals look like a dead-end to the trains 17:26:52 <Maraxus> !password 17:26:52 <coopserver> Maraxus: almost 17:27:01 <coopserver> <Alpha> u see my sign 17:27:02 <coopserver> *** Game paused (connecting clients) 17:27:05 <coopserver> *** Maraxus has joined 17:27:05 <coopserver> *** Game unpaused (connecting clients) 17:27:06 <coopserver> <Alpha> some double 17:27:09 <coopserver> <Alpha> some normal 17:27:13 <coopserver> <Alpha> mistake? 17:27:20 <coopserver> <Alpha> or purpose 17:27:20 <coopserver> <Vinnie> after PBS there are double signals 17:27:29 <coopserver> <Alpha> y, i read about that 17:27:35 <coopserver> <Alpha> it makes them work better?= 17:27:50 <coopserver> <Vinnie> same there look infront of the tunnel 17:27:57 <coopserver> <Alpha> oh see, and some tunnels no pbs 17:28:55 <coopserver> <Vinnie> hazzard getting quite large that single stopped train 17:29:14 <coopserver> <Vinnie> could deadlock arround map soon 17:30:28 <coopserver> <happy tran sport> yee thats true Vinnie v the tran q is get ver lone now 17:30:50 <coopserver> <Vinnie> #403 17:31:11 <Hazzard> oops 17:31:31 <Hazzard> Start it? 17:31:42 <coopserver> <Vinnie> can we, you work there 17:31:44 <coopserver> *** Jam35 has left the game (general timeout) 17:33:23 <Hazzard> I gotta do one quick thing irl 17:33:38 <coopserver> <Vinnie> ke 17:34:56 <coopserver> <Alpha> jam is gone fast 17:36:50 <coopserver> <Hazzard> back 17:36:55 <coopserver> <Alpha> wb 17:37:07 <coopserver> <happy tran sport> wb 17:37:18 <coopserver> <Hazzard> :P 17:37:39 <coopserver> *** Maraxus has left the game (Leaving) 17:37:42 *** Maraxus has quit IRC 17:43:15 *** retro|cz has joined #openttdcoop 17:43:56 <coopserver> *** Vinnie has joined spectators 17:49:16 <coopserver> <Alpha> hazzard, my u made a trap at one of your stations? 17:49:36 <coopserver> <Alpha> what is good for? or just for fun? 17:53:35 <coopserver> <happy tran sport> be back later 17:53:38 <coopserver> *** happy tran sport has joined spectators 17:53:54 <coopserver> *** happy tran sport has left the game (Leaving) 17:58:59 <coopserver> *** Alpha has left the game (Leaving) 17:58:59 <coopserver> *** Game paused (number of players) 18:00:22 <coopserver> <Hazzard> Could someone unpause the game for 2 min? 18:01:04 <Brumi> !password 18:01:04 <coopserver> Brumi: pooled 18:01:24 <coopserver> *** Game still paused (connecting clients, number of players) 18:01:27 <coopserver> *** Brumi has joined 18:01:27 <coopserver> *** Game still paused (number of players) 18:01:27 <coopserver> *** Game unpaused (number of players) 18:01:33 <AlphaSC> !password 18:01:33 <coopserver> AlphaSC: pooled 18:01:50 <coopserver> *** Game paused (connecting clients) 18:01:55 <coopserver> *** Alpha has joined 18:01:55 <coopserver> *** Game unpaused (connecting clients) 18:02:09 <coopserver> <Hazzard> Thanks 18:02:19 <coopserver> <Brumi> now there's 3 of us :) 18:03:42 *** Mark has joined #openttdcoop 18:03:42 *** Webster sets mode: +o Mark 18:05:32 <coopserver> *** Hazzard has joined spectators 18:05:42 <coopserver> *** Hazzard has joined company #1 18:05:50 <coopserver> *** Hazzard has joined spectators 18:05:56 <coopserver> <Brumi> ready? 18:06:05 <coopserver> <Hazzard> Yup 18:06:13 <coopserver> *** Brumi has joined spectators 18:06:13 <coopserver> *** Game paused (number of players) 18:12:16 <coopserver> *** Brumi has left the game (Leaving) 18:14:40 <coopserver> *** Alpha has left the game (Leaving) 18:18:10 <coopserver> *** Hazzard has left the game (Leaving) 18:50:05 <coopserver> *** Vinnie has left the game (Leaving) 19:07:04 *** ODM has joined #openttdcoop 19:07:04 *** ChanServ sets mode: +o ODM 20:22:54 *** Brumi has quit IRC 21:20:34 *** ODM has quit IRC 21:36:44 *** Mucht has joined #openttdcoop 21:36:44 *** ChanServ sets mode: +o Mucht 21:43:31 *** Brumi has joined #openttdcoop 22:26:04 *** Progman has joined #openttdcoop 22:48:38 *** TallMan has quit IRC 23:22:07 *** Brumi has quit IRC 23:51:25 *** Vinnie has quit IRC 23:55:14 *** KrunchyAl has joined #openttdcoop 23:55:44 <KrunchyAl> !grf 23:55:44 <coopserver> KrunchyAl: http://wiki.openttdcoop.org/GRF