Log for #openttdcoop on 15th May 2014:
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01:29:10  <spanderson> !password
01:29:10  <coopserver> spanderson: scores
01:32:06  <spanderson> !password
01:32:07  <coopserver> spanderson: readme
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04:07:09  <MaximumTimbo> Hello every one
04:07:51  <Hazzard> Hello
04:33:57  <MaximumTimbo> Well, okay. We have already discussed prios and I have also read a little about them. I am working on a personal game to try and better understand these concepts. Are there more compact prios than the ones posted in the wiki?
04:38:00  <MaximumTimbo> I've also noticed that your games use 3 tracks or odd numbered tracks. Is there an advantage to this? I am usually prone to use even numbers (2,4) because -- well I don't know why.
04:54:20  <MaximumTimbo> (something so I don't get pinged out)
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05:17:49  <planetmaker> MaximumTimbo, the number of tracks on the mainline can be anything larger than 2. Where 2 is the standard usually
05:18:03  <planetmaker> And more only, if the demand requires it (or if the plan already suggests more)
05:18:54  <planetmaker> As to more compact prios: some savegames likely have some more compact one, but I don't know which. Depends heavily on train length and max. train speed - and the available terrain
05:20:14  <MaximumTimbo> Thanks planetmaker . I'm not sure if I fully understand the construction of a prios
05:20:36  <MaximumTimbo> I'll tell you how I perceive it:
05:22:13  <MaximumTimbo> You use an entry signal right before the a train enters the ML. A two way combo signal and a two way exit signal on the mainline so that the train on the ML has the priority.
05:23:51  <planetmaker> that's the cheap way, yes.
05:24:12  <planetmaker> it works well for short prios. But fails for longer ones
05:24:46  <V453000> it works for the current game, trains are strong and short :P hi
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05:24:57  <planetmaker> though longer ones work the same in principle. Except that we chain more combo signals
05:25:01  <V453000> ^
05:25:23  <planetmaker> oh... that was V, not the person asking. Hi :)
05:25:33  <planetmaker> same colour in my chat programme for nicks :P
05:26:15  <V453000> =D hello
05:34:26  <MaximumTimbo> The infamous V
05:34:38  <MaximumTimbo> I have been reading many of your posts
05:35:09  <MaximumTimbo> --feel like I'm talking to a celebrity--
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05:37:21  <V453000> hi, you arent :)
05:37:24  <MaximumTimbo> I haven't tried to play with ya'll yet. I've been watching, trying to learn.
05:37:46  <V453000> playing = fastest learning :)
05:39:13  <MaximumTimbo> I feel like I would make too many mistakes, costing the company money. I also feel as though I don't quite have a grasp on the type of game play that ya'll are at right now...
05:39:52  <planetmaker> MaximumTimbo, money is no issue
05:40:15  <planetmaker> even if you build a full hub 10 times, that usually won't be noticed
05:40:37  <planetmaker> and yes, learning by actually doing works best imho, too
05:44:27  <MaximumTimbo> !password
05:44:27  <coopserver> MaximumTimbo: nelems
05:46:38  <MaximumTimbo> is the public server down right now? I'm not seeing it..
05:46:51  <V453000> !password
05:46:51  <coopserver> V453000: dosing
05:46:52  <V453000> !ip
05:46:52  <coopserver> V453000:
05:46:52  <V453000> is
05:46:54  <V453000> up
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05:47:11  <V453000> you got correct revision, right?
05:47:21  <planetmaker> !revision
05:47:21  <coopserver> planetmaker: Game version is r26552. Use Download <os-version> to get a direct download link.
05:47:22  <planetmaker> !dl
05:47:23  <coopserver> planetmaker: !download lin|lin64|osx|ottdau|source|win32|win64|win9x
05:47:24  <coopserver> planetmaker:
05:47:57  <MaximumTimbo> yes correct revision
05:48:14  <V453000> then press the add server in the bottom of the window and paste the !ip there
05:48:52  <planetmaker> when there's lots of servers, it will happen that some are left-out
05:49:06  <planetmaker> but there's overall not so many that it warranted a change to network code yet :P
05:49:23  <MaximumTimbo> !ip
05:49:23  <coopserver> MaximumTimbo:
05:50:38  <MaximumTimbo> !password
05:50:38  <coopserver> MaximumTimbo: dosing
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05:50:57  <coopserver> <V453000> hy :)
05:51:00  <MaximumTimbo> that was strange...
05:53:23  <planetmaker> hm?
05:57:30  <coopserver> <MAXtim> so... what should I do?
05:58:39  <coopserver> <MAXtim> I see a need for a waiting bay leading to Bunnville Halt....
05:58:40  <planetmaker> anything the plan suggests?
05:58:43  <planetmaker> !date
05:58:43  <coopserver> Feb 28 2365
05:59:14  <planetmaker> hm, so small fixes time with this map, most likely
05:59:46  <planetmaker> but waiting bay?
06:00:14  <coopserver> <MAXtim> What would be better?
06:01:29  <planetmaker> a network which doesn't need waiting bays. due to fast handling of trains and / or big enough stations :)
06:01:40  <coopserver> <V453000> well Bundworth Halt needs some more waiting spots or less trains :)
06:01:45  <coopserver> <V453000> adding platforms is fine in that case
06:01:54  <coopserver> <V453000> you could try to do that :)
06:04:58  <coopserver> <V453000> k not :d
06:05:08  <planetmaker> hm?
06:06:19  <coopserver> <V453000> not much I just had to fix it as it was getting rather urgent :P
06:07:00  <coopserver> <MAXtim> I couldn't find it :/
06:08:17  <coopserver> <V453000> aha, I thought you were talking about the station yourself earlier
06:08:27  <coopserver> <V453000> anyway, there is a station list which lists all stations :P
06:08:36  <coopserver> <V453000> 6th thing in the menu from the left
06:13:48  <MaximumTimbo> Ah. Typo...
06:18:40  <MaximumTimbo> Well there are still jams....
06:18:55  <planetmaker> that's the fun part: find reason and fix :)
06:19:02  <planetmaker> keep the flow :)
06:43:25  <MaximumTimbo> This massic goods drop 10+11 that transfers into this grove of pick up trees seems to be the biggest issue
06:43:34  <MaximumTimbo> massive*
06:58:30  <coopserver> <V453000> more platforms is a lot more waiting spots too :P
06:59:45  <MaximumTimbo> ok
07:12:02  <coopserver> <V453000> do not hesitate to use bridges :)
07:14:12  <coopserver> <V453000> this is exactly why using PBS is not a great thing for beginner-ish people
07:14:28  <coopserver> <V453000> the solution here is to split things more, not condense them into one part :P
07:14:34  <coopserver> <V453000> like
07:15:39  <coopserver> <V453000> see? :)
07:15:44  <coopserver> <MAXtim> yeah
07:15:53  <coopserver> <MAXtim> i do
07:16:04  <coopserver> <V453000> just keep it simple, one path in, one out
07:19:44  <coopserver> <MAXtim> Better signals to stick with would be entry/exit signals?
07:20:08  <coopserver> <V453000> it doesnt really matter signal-wise
07:20:19  <coopserver> <V453000> but block signals suggest this splitting solution more clearly
07:20:36  <coopserver> <V453000> while PBS makes you feel like you can make one cross which solves everything by itself (which it doesnt)
07:21:00  <coopserver> <V453000> which is why if you want to learn, I suggest you try to use block signals as much as possible
07:21:53  <coopserver> <MAXtim> just stick to track layout, &c, for now...
07:24:37  <MaximumTimbo> Is there some setting so the trees don't deplete and businesses don't close?
07:25:58  <coopserver> <V453000> trees are just visual thing in most climates except tropic
07:26:04  <coopserver> <V453000> industries close only if you dont service them
07:26:44  <MaximumTimbo> I meant the trees that get chopped. I guess forests... or the rubber trees
07:28:45  <MaximumTimbo> During my local games, it seems that if I have too many trains at the trees plantations or forests they disappear.
07:29:32  <planetmaker> better than 50% service (transport rating at industry) should have it's production rise on average and make sure industries don't disappear
07:29:40  <planetmaker> With NewGRFs that can be different
07:30:36  <MaximumTimbo> I understand
07:30:57  <V453000> the only trees that get chopped is in tropic climate by the lumber mills
07:31:07  <V453000> other forests/sawmills do not do that thing
07:31:09  <planetmaker> NewGRFs which change industries that is. And ^^
07:32:35  <V453000> LIKE YETI =D
07:33:09  <MaximumTimbo> Yeti? Wha....?
07:33:24  <V453000> just a newgrf I am working on :P industries
07:33:34  <V453000>
07:35:44  <MaximumTimbo> Oh i've stumbled into this page before...
07:35:55  <MaximumTimbo> I hadn't read it yet...
07:37:21  <V453000> basically the future best industry set, no big deal :P
07:37:53  <MaximumTimbo> That image looks like it was made with View Your Mind.
07:39:21  <MaximumTimbo> Boosh dude. Very clean looking graphics
07:39:40  <V453000> what is view your mind?
07:40:38  <MaximumTimbo> basically something that makes that graphic on the overview page.
07:40:57  <MaximumTimbo> flow charts...
07:41:43  <MaximumTimbo> I use it a lot to wow people with presentations.
07:41:55  <V453000> well this is just illustrator drawing :P
07:46:42  <MaximumTimbo> so how come I can't find more 32 bit graphics? It seems everything I find is 8 bit. except for the one pack that basically replaces everything...
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07:47:30  <V453000> because nobody made them yet :)
07:47:44  <V453000> and zbase is so bad that many people didnt even get motivated to try
07:48:00  <V453000> I personally thought it is impossible render nice things in small resolution due to technical limitation
07:48:13  <V453000> after trying to do so myself I discovered that zbase is just made poorly, but it is possible
07:49:33  <MaximumTimbo> I think zbase isn't so bad... But then again, I'm biased. I just don't like 8bit graphics. Anything is better than nothing...
07:50:51  <MaximumTimbo> I could just use blender to make graphics like these. But, once again, where do I start?
07:51:18  <V453000> you could. I do. :) You start anywhere you want
07:51:46  <V453000> I use 3ds max though so I cant help you terribly much there, and zbase has its .blend files in the repository
07:52:02  <MaximumTimbo> like with the current train set that the public server is using right now?
07:53:23  <V453000> no, NUTS is just pixel drawn
07:53:31  <V453000> am rendering YETIz
07:57:21  <V453000> might create NUTS model at some point, but not anytime soon :)
08:00:20  <planetmaker> MaximumTimbo, you could simply start with zBase. And start to improve things from there
08:00:26  <V453000> ^
08:00:36  <MaximumTimbo> Lolz.. yeah.
08:00:37  <planetmaker> zbase is opensource. Models (blender) + textures all there
08:01:17  <planetmaker> so you could even go and just improve the textures possibly
08:01:31  <planetmaker> and then just re-run blender on the models
08:02:06  <V453000> I think even just re-scaling the texture mapping would do wonders
08:02:50  <V453000> most of them are just "scaled to real world size" which makes them way too small in any other than x4 zoom, and still small in x4
08:03:48  <planetmaker> maybe. Worth a try
08:04:37  <MaximumTimbo> I'll play with it.
08:04:57  <MaximumTimbo> For now, bed time. Possible double in the am....
08:05:37  <V453000> cyaz
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22:29:24  <Hazzard> @seen MaximumTimbo
22:29:24  <Webster> Hazzard: MaximumTimbo was last seen in #openttdcoop 14 hours, 24 minutes, and 26 seconds ago: <MaximumTimbo> For now, bed time. Possible double in the am....
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