Times are UTC Toggle Colours
00:20:43 *** Brumi has quit IRC 00:44:07 *** AntLogiK has joined #openttdcoop 00:45:56 *** AntLogiK has quit IRC 01:28:59 *** spanderson has joined #openttdcoop 01:29:10 <spanderson> !password 01:29:10 <coopserver> spanderson: scores 01:32:06 <spanderson> !password 01:32:07 <coopserver> spanderson: readme 01:32:24 <coopserver> *** Game still paused (connecting clients, number of players) 01:32:29 <coopserver> *** Spanderson has joined 01:32:29 <coopserver> *** Game still paused (number of players) 01:33:41 <coopserver> *** Spanderson has left the game (general timeout) 01:40:11 *** spanderson has quit IRC 02:09:50 *** KWKdesign has quit IRC 02:10:35 *** KWKdesign has joined #openttdcoop 02:11:05 *** KWKdesign has quit IRC 02:11:26 *** KWKdesign has joined #openttdcoop 02:59:51 *** KWKdesign has quit IRC 03:00:33 *** KWKdesign has joined #openttdcoop 03:01:31 *** bdavenport has quit IRC 04:06:57 *** MaximumTimbo has joined #openttdcoop 04:07:09 <MaximumTimbo> Hello every one 04:07:51 <Hazzard> Hello 04:33:57 <MaximumTimbo> Well, okay. We have already discussed prios and I have also read a little about them. I am working on a personal game to try and better understand these concepts. Are there more compact prios than the ones posted in the wiki? 04:38:00 <MaximumTimbo> I've also noticed that your games use 3 tracks or odd numbered tracks. Is there an advantage to this? I am usually prone to use even numbers (2,4) because -- well I don't know why. 04:54:20 <MaximumTimbo> (something so I don't get pinged out) 04:58:45 *** bdavenport has joined #openttdcoop 05:00:24 *** bdavenport has quit IRC 05:01:03 *** bdavenport has joined #openttdcoop 05:17:49 <planetmaker> MaximumTimbo, the number of tracks on the mainline can be anything larger than 2. Where 2 is the standard usually 05:18:03 <planetmaker> And more only, if the demand requires it (or if the plan already suggests more) 05:18:54 <planetmaker> As to more compact prios: some savegames likely have some more compact one, but I don't know which. Depends heavily on train length and max. train speed - and the available terrain 05:20:14 <MaximumTimbo> Thanks planetmaker . I'm not sure if I fully understand the construction of a prios 05:20:36 <MaximumTimbo> I'll tell you how I perceive it: 05:22:13 <MaximumTimbo> You use an entry signal right before the a train enters the ML. A two way combo signal and a two way exit signal on the mainline so that the train on the ML has the priority. 05:23:51 <planetmaker> that's the cheap way, yes. 05:24:12 <planetmaker> it works well for short prios. But fails for longer ones 05:24:46 <V453000> it works for the current game, trains are strong and short :P hi 05:24:56 *** Hazzard has quit IRC 05:24:57 <planetmaker> though longer ones work the same in principle. Except that we chain more combo signals 05:25:01 <V453000> ^ 05:25:23 <planetmaker> oh... that was V, not the person asking. Hi :) 05:25:33 <planetmaker> same colour in my chat programme for nicks :P 05:26:15 <V453000> =D hello 05:34:26 <MaximumTimbo> The infamous V 05:34:38 <MaximumTimbo> I have been reading many of your posts 05:35:09 <MaximumTimbo> --feel like I'm talking to a celebrity-- 05:35:59 *** Djanxy has joined #openttdcoop 05:37:21 <V453000> hi, you arent :) 05:37:24 <MaximumTimbo> I haven't tried to play with ya'll yet. I've been watching, trying to learn. 05:37:46 <V453000> playing = fastest learning :) 05:39:13 <MaximumTimbo> I feel like I would make too many mistakes, costing the company money. I also feel as though I don't quite have a grasp on the type of game play that ya'll are at right now... 05:39:52 <planetmaker> MaximumTimbo, money is no issue 05:40:15 <planetmaker> even if you build a full hub 10 times, that usually won't be noticed 05:40:37 <planetmaker> and yes, learning by actually doing works best imho, too 05:44:27 <MaximumTimbo> !password 05:44:27 <coopserver> MaximumTimbo: nelems 05:46:38 <MaximumTimbo> is the public server down right now? I'm not seeing it.. 05:46:51 <V453000> !password 05:46:51 <coopserver> V453000: dosing 05:46:52 <V453000> !ip 05:46:52 <coopserver> V453000: publicserver-new.openttdcoop.org:3983 05:46:52 <V453000> is 05:46:54 <V453000> up 05:47:01 <coopserver> *** Game still paused (connecting clients, number of players) 05:47:04 <coopserver> *** V453000 has joined 05:47:04 <coopserver> *** Game still paused (number of players) 05:47:11 <V453000> you got correct revision, right? 05:47:21 <planetmaker> !revision 05:47:21 <coopserver> planetmaker: Game version is r26552. Use Download <os-version> to get a direct download link. 05:47:22 <planetmaker> !dl 05:47:23 <coopserver> planetmaker: !download lin|lin64|osx|ottdau|source|win32|win64|win9x 05:47:24 <coopserver> planetmaker: http://www.openttd.org/en/download-trunk/r26552 05:47:57 <MaximumTimbo> yes correct revision 05:48:14 <V453000> then press the add server in the bottom of the window and paste the !ip there 05:48:52 <planetmaker> when there's lots of servers, it will happen that some are left-out 05:49:06 <planetmaker> but there's overall not so many that it warranted a change to network code yet :P 05:49:23 <MaximumTimbo> !ip 05:49:23 <coopserver> MaximumTimbo: publicserver-new.openttdcoop.org:3983 05:50:38 <MaximumTimbo> !password 05:50:38 <coopserver> MaximumTimbo: dosing 05:50:46 <coopserver> *** Game still paused (connecting clients, number of players) 05:50:52 <coopserver> *** MAXtim has joined 05:50:53 <coopserver> *** Game still paused (number of players) 05:50:53 <coopserver> *** Game unpaused (number of players) 05:50:57 <coopserver> <V453000> hy :) 05:51:00 <MaximumTimbo> that was strange... 05:53:23 <planetmaker> hm? 05:57:30 <coopserver> <MAXtim> so... what should I do? 05:58:39 <coopserver> <MAXtim> I see a need for a waiting bay leading to Bunnville Halt.... 05:58:40 <planetmaker> anything the plan suggests? 05:58:43 <planetmaker> !date 05:58:43 <coopserver> Feb 28 2365 05:59:14 <planetmaker> hm, so small fixes time with this map, most likely 05:59:46 <planetmaker> but waiting bay? 06:00:14 <coopserver> <MAXtim> What would be better? 06:01:29 <planetmaker> a network which doesn't need waiting bays. due to fast handling of trains and / or big enough stations :) 06:01:40 <coopserver> <V453000> well Bundworth Halt needs some more waiting spots or less trains :) 06:01:45 <coopserver> <V453000> adding platforms is fine in that case 06:01:54 <coopserver> <V453000> you could try to do that :) 06:04:58 <coopserver> <V453000> k not :d 06:05:08 <planetmaker> hm? 06:06:19 <coopserver> <V453000> not much I just had to fix it as it was getting rather urgent :P 06:07:00 <coopserver> <MAXtim> I couldn't find it :/ 06:08:17 <coopserver> <V453000> aha, I thought you were talking about the station yourself earlier 06:08:27 <coopserver> <V453000> anyway, there is a station list which lists all stations :P 06:08:36 <coopserver> <V453000> 6th thing in the menu from the left 06:13:48 <MaximumTimbo> Ah. Typo... 06:18:40 <MaximumTimbo> Well there are still jams.... 06:18:55 <planetmaker> that's the fun part: find reason and fix :) 06:19:02 <planetmaker> keep the flow :) 06:43:25 <MaximumTimbo> This massic goods drop 10+11 that transfers into this grove of pick up trees seems to be the biggest issue 06:43:34 <MaximumTimbo> massive* 06:58:30 <coopserver> <V453000> more platforms is a lot more waiting spots too :P 06:59:45 <MaximumTimbo> ok 07:12:02 <coopserver> <V453000> do not hesitate to use bridges :) 07:14:12 <coopserver> <V453000> this is exactly why using PBS is not a great thing for beginner-ish people 07:14:28 <coopserver> <V453000> the solution here is to split things more, not condense them into one part :P 07:14:34 <coopserver> <V453000> like 07:15:39 <coopserver> <V453000> see? :) 07:15:44 <coopserver> <MAXtim> yeah 07:15:53 <coopserver> <MAXtim> i do 07:16:04 <coopserver> <V453000> just keep it simple, one path in, one out 07:19:44 <coopserver> <MAXtim> Better signals to stick with would be entry/exit signals? 07:20:08 <coopserver> <V453000> it doesnt really matter signal-wise 07:20:19 <coopserver> <V453000> but block signals suggest this splitting solution more clearly 07:20:36 <coopserver> <V453000> while PBS makes you feel like you can make one cross which solves everything by itself (which it doesnt) 07:21:00 <coopserver> <V453000> which is why if you want to learn, I suggest you try to use block signals as much as possible 07:21:53 <coopserver> <MAXtim> just stick to track layout, &c, for now... 07:24:37 <MaximumTimbo> Is there some setting so the trees don't deplete and businesses don't close? 07:25:58 <coopserver> <V453000> trees are just visual thing in most climates except tropic 07:26:04 <coopserver> <V453000> industries close only if you dont service them 07:26:44 <MaximumTimbo> I meant the trees that get chopped. I guess forests... or the rubber trees 07:28:45 <MaximumTimbo> During my local games, it seems that if I have too many trains at the trees plantations or forests they disappear. 07:29:32 <planetmaker> better than 50% service (transport rating at industry) should have it's production rise on average and make sure industries don't disappear 07:29:40 <planetmaker> With NewGRFs that can be different 07:30:36 <MaximumTimbo> I understand 07:30:57 <V453000> the only trees that get chopped is in tropic climate by the lumber mills 07:31:07 <V453000> other forests/sawmills do not do that thing 07:31:09 <planetmaker> NewGRFs which change industries that is. And ^^ 07:32:35 <V453000> LIKE YETI =D 07:33:09 <MaximumTimbo> Yeti? Wha....? 07:33:24 <V453000> just a newgrf I am working on :P industries 07:33:34 <V453000> https://dev.openttdcoop.org/projects/yeti 07:35:44 <MaximumTimbo> Oh i've stumbled into this page before... 07:35:55 <MaximumTimbo> I hadn't read it yet... 07:37:21 <V453000> basically the future best industry set, no big deal :P 07:37:53 <MaximumTimbo> That image looks like it was made with View Your Mind. 07:39:21 <MaximumTimbo> Boosh dude. Very clean looking graphics 07:39:40 <V453000> what is view your mind? 07:40:38 <MaximumTimbo> basically something that makes that graphic on the overview page. 07:40:57 <MaximumTimbo> flow charts... 07:41:43 <MaximumTimbo> I use it a lot to wow people with presentations. 07:41:55 <V453000> well this is just illustrator drawing :P 07:46:42 <MaximumTimbo> so how come I can't find more 32 bit graphics? It seems everything I find is 8 bit. except for the one pack that basically replaces everything... 07:46:58 <coopserver> *** MAXtim has left the game (Leaving) 07:46:58 <coopserver> *** Game paused (number of players) 07:47:30 <V453000> because nobody made them yet :) 07:47:44 <V453000> and zbase is so bad that many people didnt even get motivated to try 07:48:00 <V453000> I personally thought it is impossible render nice things in small resolution due to technical limitation 07:48:13 <V453000> after trying to do so myself I discovered that zbase is just made poorly, but it is possible 07:49:33 <MaximumTimbo> I think zbase isn't so bad... But then again, I'm biased. I just don't like 8bit graphics. Anything is better than nothing... 07:50:51 <MaximumTimbo> I could just use blender to make graphics like these. But, once again, where do I start? 07:51:18 <V453000> you could. I do. :) You start anywhere you want 07:51:46 <V453000> I use 3ds max though so I cant help you terribly much there, and zbase has its .blend files in the repository 07:52:02 <MaximumTimbo> like with the current train set that the public server is using right now? 07:53:23 <V453000> no, NUTS is just pixel drawn 07:53:31 <V453000> am rendering YETIz 07:57:21 <V453000> might create NUTS model at some point, but not anytime soon :) 08:00:20 <planetmaker> MaximumTimbo, you could simply start with zBase. And start to improve things from there 08:00:26 <V453000> ^ 08:00:36 <MaximumTimbo> Lolz.. yeah. 08:00:37 <planetmaker> zbase is opensource. Models (blender) + textures all there 08:01:17 <planetmaker> so you could even go and just improve the textures possibly 08:01:31 <planetmaker> and then just re-run blender on the models 08:02:06 <V453000> I think even just re-scaling the texture mapping would do wonders 08:02:50 <V453000> most of them are just "scaled to real world size" which makes them way too small in any other than x4 zoom, and still small in x4 08:03:48 <planetmaker> maybe. Worth a try 08:04:37 <MaximumTimbo> I'll play with it. 08:04:57 <MaximumTimbo> For now, bed time. Possible double in the am.... 08:05:37 <V453000> cyaz 08:05:44 *** MaximumTimbo has quit IRC 08:09:15 <coopserver> *** V453000 has left the game (Leaving) 09:53:38 *** samk has joined #openttdcoop 10:37:50 *** Brumi has joined #openttdcoop 11:12:01 *** Djanxy has quit IRC 11:33:45 *** Brumi has quit IRC 12:04:46 *** samk has quit IRC 12:49:54 *** samk has joined #openttdcoop 13:57:05 *** Brumi has joined #openttdcoop 14:03:56 *** Hazzard has joined #openttdcoop 14:18:20 *** Hazzard has quit IRC 14:27:15 *** Hazzard has joined #openttdcoop 14:54:31 *** Brumi has quit IRC 14:54:42 *** Brumi has joined #openttdcoop 14:59:20 *** efess has quit IRC 15:18:32 *** ODM has joined #openttdcoop 15:18:33 *** ChanServ sets mode: +o ODM 15:30:35 *** samk has quit IRC 16:27:16 *** Progman has joined #openttdcoop 16:33:50 *** a_sad_dude has quit IRC 16:54:56 *** efess has joined #openttdcoop 17:40:47 *** retro|cz has joined #openttdcoop 17:45:29 *** Progman has quit IRC 18:00:07 *** efess has quit IRC 18:28:50 *** retro|cz has quit IRC 18:51:27 *** a_sad_dude has joined #openttdcoop 19:04:58 *** a_sad_dude has quit IRC 19:11:17 *** Mark has joined #openttdcoop 19:11:17 *** Webster sets mode: +o Mark 19:12:19 *** Djanxy has joined #openttdcoop 20:32:24 *** ODM has quit IRC 20:38:50 *** tycoondemon2 has quit IRC 20:49:24 *** Djanxy has quit IRC 21:17:23 *** dyrim has quit IRC 21:29:18 *** dyrim has joined #openttdcoop 22:29:24 <Hazzard> @seen MaximumTimbo 22:29:24 <Webster> Hazzard: MaximumTimbo was last seen in #openttdcoop 14 hours, 24 minutes, and 26 seconds ago: <MaximumTimbo> For now, bed time. Possible double in the am.... 23:58:33 *** Brumi has quit IRC