Times are UTC Toggle Colours
00:10:25 <coopserver> *** Intexon has left the game (Leaving) 00:14:20 *** Intexon has quit IRC 00:42:44 *** Mazth has quit IRC 01:02:17 *** KWKdesign has quit IRC 01:02:41 *** KWKdesign has joined #openttdcoop 02:36:17 *** nicfer has quit IRC 03:34:03 *** KWKdesign has quit IRC 03:34:17 *** KWKdesign has joined #openttdcoop 03:58:13 *** Hazzard_ has joined #openttdcoop 04:04:56 *** Hazzard has quit IRC 06:19:11 *** Hazzard_ has quit IRC 06:20:25 *** Maraxus has joined #openttdcoop 06:20:25 *** ChanServ sets mode: +o Maraxus 07:23:47 *** Trangar has joined #openttdcoop 07:26:57 *** Progman has joined #openttdcoop 07:28:27 *** tycoondemon has joined #openttdcoop 08:15:50 *** fleet75 has joined #openttdcoop 08:15:52 <fleet75> !password 08:15:52 <coopserver> fleet75: dotted 08:16:07 <coopserver> *** Game still paused (connecting clients, number of players) 08:16:09 <coopserver> *** fleet75 has joined 08:16:09 <coopserver> *** Game still paused (number of players) 08:16:09 <coopserver> *** Game unpaused (number of players) 08:17:01 <coopserver> *** fleet75 has left the game (Leaving) 08:17:01 <coopserver> *** Game paused (number of players) 08:37:15 <coopserver> *** V453000 has left the game (Leaving) 08:39:42 *** Intexon has joined #openttdcoop 08:39:55 <Intexon> !password 08:39:55 <coopserver> Intexon: unused 08:39:59 <coopserver> *** Game still paused (connecting clients, number of players) 08:40:02 <coopserver> *** Intexon has joined 08:40:02 <coopserver> *** Game still paused (number of players) 08:46:08 <coopserver> *** Intexon has left the game (Leaving) 08:52:05 *** Intexon has quit IRC 09:08:48 *** fleet75 has quit IRC 09:31:09 *** Progman has quit IRC 10:53:13 <Jam35> !password 10:53:13 <coopserver> Jam35: assert 10:53:21 <coopserver> *** Game still paused (connecting clients, number of players) 10:53:24 <coopserver> *** Jam35 has joined 10:53:24 <coopserver> *** Game still paused (number of players) 10:55:29 <V453000> 6 10:59:22 *** fleet75 has joined #openttdcoop 10:59:30 <fleet75> !password 10:59:30 <coopserver> fleet75: assert 10:59:40 <coopserver> *** Game still paused (connecting clients, number of players) 10:59:42 <coopserver> *** fleet75 has joined 10:59:42 <coopserver> *** Game still paused (number of players) 10:59:49 <Jam35> 3 10:59:52 <coopserver> <fleet75> hi 10:59:55 <Jam35> hi 10:59:59 <Jam35> magin number 11:00:04 <fleet75> ik 11:00:07 <Jam35> *magic 11:00:40 <coopserver> *** fleet75 has left the game (Leaving) 11:00:44 *** fleet75 has quit IRC 11:00:52 <coopserver> <Jam35> not voting then? 11:05:01 <V453000> :d 11:06:56 <Jam35> was about to say we could declare it if there was another player 11:08:47 <V453000> could do regardless 11:09:18 <Jam35> yeah but I don't want to start stuff alone 11:09:48 <Jam35> but I can wait 11:09:52 <V453000> I obey 11:09:54 <V453000> !password 11:09:54 <coopserver> V453000: parses 11:10:35 <coopserver> *** Jam35 has joined company #1 11:10:46 <coopserver> *** Game still paused (connecting clients, number of players) 11:10:48 <coopserver> *** V453000 has joined 11:10:48 <coopserver> *** Game still paused (number of players) 11:10:48 <coopserver> *** Game unpaused (number of players) 11:10:51 <coopserver> <V453000> yoyo 11:11:02 <coopserver> <Jam35> hiih 11:11:10 <coopserver> <V453000> hyhy 11:11:21 <coopserver> <Jam35> oyoy 11:11:39 <coopserver> <Jam35> does 1. mean start L_R? 11:11:47 <coopserver> <V453000> yes 11:12:02 <coopserver> <V453000> hm shyt we will get oil rigs :D 11:12:10 <coopserver> <V453000> forgot oil thingy 11:12:19 <coopserver> <Jam35> hm ok :) 11:12:39 *** chester_ has joined #openttdcoop 11:12:40 <coopserver> <V453000> I will try to load the newgrf 11:12:45 <coopserver> <V453000> I think it works when loaded late, too 11:12:53 <coopserver> *** V453000 has left the game (Leaving) 11:12:53 <coopserver> *** Game paused (number of players) 11:13:16 <V453000> or want to keep rigs? 11:13:19 <chester_> hi i cant join 11:13:33 <chester_> a newgrf is missing - german rv 11:14:01 <Jam35> german town names? 11:14:02 <V453000> !grf 11:14:02 <coopserver> V453000: http://wiki.openttdcoop.org/GRF 11:14:04 <chester_> it uses old 0.11b i've only found new 0.2 ver 11:15:05 <V453000> !getsave https://dl.dropboxusercontent.com/u/20419525/psg281start2.sav 11:15:05 <coopserver> Starting download... 11:15:08 <coopserver> Savegame successfully downloaded 11:15:10 <V453000> !rcon ls 11:15:11 <coopserver> 0) .. (Parent directory) 11:15:12 <coopserver> 1) psg281start2.sav 11:15:13 <coopserver> 2) psg281start1.sav 11:15:14 <coopserver> 3) psg281start.sav 11:15:14 <V453000> !rcon load 1 11:15:15 <coopserver> Starting new game 11:15:15 <coopserver> 4) Yet%20Another%20Random%20Company%2C%202190-01-01.sav 11:15:16 <coopserver> V453000: You have 31 more messages. Type !less to view them 11:15:18 <coopserver> *** Jam35 has left the game (connection lost) 11:15:18 <coopserver> Now playing on #openttdcoop - Public Server (www.openttdcoop.org) (Version r26650) 11:15:18 <coopserver> *** Game still paused (manual, number of players) 11:15:21 <V453000> !auto 11:15:22 <coopserver> *** Game still paused (number of players) 11:15:23 <V453000> !password 11:15:23 <coopserver> V453000: parses 11:15:26 <Jam35> that grf isn't loaded 11:15:28 <coopserver> *** Game still paused (connecting clients, number of players) 11:15:30 <coopserver> *** V453000 has joined 11:15:30 <coopserver> *** Game still paused (number of players) 11:15:38 <coopserver> <V453000> 666 11:15:40 <coopserver> <V453000> joineth 11:16:10 <coopserver> *** Game still paused (connecting clients, number of players) 11:16:12 <coopserver> *** Jam35 has joined 11:16:12 <coopserver> *** Game still paused (number of players) 11:16:29 <coopserver> <V453000> 666 no spectating 11:16:33 <coopserver> *** Jam35 has joined company #1 11:16:33 <coopserver> *** Game unpaused (number of players) 11:16:36 <coopserver> <V453000> (: 11:16:47 <coopserver> <Jam35> nice params :P 11:17:00 <coopserver> <V453000> I use them always with this newgrf 11:17:14 <coopserver> <Jam35> that works? :) 11:17:28 <coopserver> <V453000> of course, anything above 512 works for 1024x512 11:17:35 <coopserver> <V453000> 512x512 would be fine with 256 11:18:02 <coopserver> <V453000> probably would be fun to let oil rigs appear in central 30x30 area XD 11:18:08 <coopserver> <V453000> or so 11:18:28 <coopserver> <Jam35> thats a game idea in itself 11:18:35 <coopserver> <V453000> quite 11:19:25 <coopserver> <Jam35> 3 goods types are treated differently 11:19:26 <coopserver> <Jam35> ? 11:19:30 <coopserver> <Jam35> in terms of drop 11:19:37 <chester_> i'm in, thx 11:19:39 <coopserver> <V453000> as you want really, but best is to do that 11:20:02 <coopserver> <V453000> could even split grain and livestock drop 11:20:14 <coopserver> <Jam35> sure 11:20:26 <coopserver> <Jam35> just questioning one cargo==one drop 11:20:34 <coopserver> <V453000> it isnt a must :) 11:20:44 <coopserver> <Jam35> big station 11:21:02 <coopserver> <Jam35> separate 11:21:32 <coopserver> <V453000> separat generally makes more hubs 11:21:34 <coopserver> <V453000> which tends to be more fun 11:21:34 <Maraxus> !password 11:21:34 <coopserver> Maraxus: parses 11:21:46 <coopserver> *** Game paused (connecting clients) 11:21:48 <coopserver> *** Maraxus has joined 11:21:48 <coopserver> *** Game unpaused (connecting clients) 11:21:58 <coopserver> <Maraxus> hi 11:22:00 <coopserver> <V453000> melt 11:22:02 <coopserver> <Jam35> lo 11:22:51 <coopserver> <Jam35> cow droppings huh? 11:22:58 <coopserver> <V453000> moo 11:24:10 <coopserver> <Jam35> all cargoes? 11:24:15 <coopserver> <Jam35> or ignore coal? 11:24:19 <coopserver> <Jam35> I hate it :) 11:24:23 <coopserver> <V453000> meh 11:24:24 <coopserver> <V453000> id say all 11:24:32 <coopserver> <Jam35> ok 11:24:46 <coopserver> <Jam35> pointless cargo 11:24:59 <coopserver> <V453000> all non-yeti cargoes are pointless 11:25:13 <coopserver> <Jam35> :) 11:26:28 <coopserver> <V453000> ass :D I wanted tanker livestock :( 11:26:52 <coopserver> <V453000> only univ wagons areo n 11:27:03 <coopserver> <V453000> bad newgrf 11:27:18 <coopserver> <V453000> we can change that later when we autoreplace :) 11:29:01 <coopserver> <V453000> tunnels ftw by the way :P 11:29:08 <coopserver> <V453000> and dont be afraid to make hubs huge 11:32:30 <V453000> @stage Building 11:32:30 *** Webster changes topic to "Cooperative OpenTTD | PSG281 (r26650) | STAGE: Building | New players, use @quickstart and !help | www.openttdcoop.org | TS3: voice.openttdcoop.org" 11:32:59 <V453000> !rcon set multiple_industry_per_town 1 11:33:04 <V453000> !rcon set multiple_industry_per_town 0 11:40:36 <coopserver> <V453000> NOO :D 11:40:39 <coopserver> <V453000> I wanted refinery :( 11:40:50 <coopserver> <V453000> you haz 2 oil wells on your island :P 11:41:07 <coopserver> <Jam35> fine 11:41:38 <coopserver> <V453000> (: ty 11:41:47 <coopserver> <Jam35> oky 11:45:50 <coopserver> <V453000> /world domination mode on 11:45:57 <coopserver> <V453000> Yo Jam666 give me those oil wells 11:46:02 *** Intexon has joined #openttdcoop 11:46:23 <coopserver> <Maraxus> Kraichtal Woods looks a bit shortish 11:46:39 <coopserver> <V453000> XD 11:46:41 <coopserver> <Jam35> hm :) 11:46:42 <coopserver> <V453000> 666 11:46:55 <Intexon> hi 11:46:57 <Intexon> !password 11:46:57 <coopserver> Intexon: kicked 11:47:00 <coopserver> <V453000> hy 11:47:00 <coopserver> *** Game paused (connecting clients) 11:47:03 <coopserver> <V453000> build cometh 11:47:03 <coopserver> *** Intexon has joined 11:47:03 <coopserver> *** Game unpaused (connecting clients) 11:48:06 <coopserver> <Jam35> hi 11:48:30 <coopserver> <Jam35> this can be... 11:48:32 <coopserver> <Jam35> er 11:48:34 <coopserver> <Jam35> sawmill 11:48:39 <coopserver> <V453000> sure why not 11:51:22 <coopserver> <V453000> you skip orders with D Jam35 :P 11:51:28 <coopserver> <Jam35> forgot 11:51:37 <coopserver> <V453000> reminds 11:51:50 <coopserver> <Jam35> no f given :) 11:51:59 <coopserver> <V453000> war declared 11:55:48 <coopserver> <Jam35> BBH or SLH? 11:55:50 <coopserver> <Jam35> !here 11:56:01 <coopserver> <Jam35> main station down there or what? :) 11:56:02 <coopserver> <V453000> bbh 11:56:06 <coopserver> <V453000> yez 11:56:07 <coopserver> <Jam35> ok 11:56:16 <coopserver> <V453000> steel mill id say 11:56:23 <coopserver> <V453000> half of steel to moo half to grain 11:56:30 <coopserver> <V453000> grain right side of map 11:56:53 <coopserver> <Jam35> alrighty 11:58:09 <coopserver> <V453000> Intexon: there will probably be various goods drops but we can make that one a refinery gooods drop 11:58:17 <coopserver> <Intexon> sure 11:58:37 <coopserver> <Intexon> didn't see that in the plan :P 11:58:43 <coopserver> <V453000> it isnt there :) 11:58:53 <coopserver> <Intexon> as I said :D 11:59:02 <coopserver> <V453000> :) 11:59:40 <coopserver> <V453000> btw if we build too much CL1, fuckers will have to resign and we can use Slugs? :D 12:00:06 <coopserver> <Jam35> those are 1.5? 12:00:08 <coopserver> <Jam35> :) 12:00:10 <coopserver> <V453000> y 12:00:15 <coopserver> <Jam35> what difference? 12:00:22 <coopserver> <V453000> slugs rule ass 12:00:47 <coopserver> <Jam35> can't argue 12:00:50 <coopserver> <V453000> :D 12:05:29 <coopserver> <Intexon> mind if I build sawmill goods pickup Jam35? 12:05:49 <coopserver> <Jam35> not at all :) 12:12:11 <coopserver> <V453000> oil goods running :) 12:12:47 *** Progman has joined #openttdcoop 12:17:05 <coopserver> <V453000> AHA 12:17:08 <coopserver> <V453000> the station IS wood drop :D 12:17:12 <coopserver> <Intexon> yeah it is 12:17:15 <coopserver> <Intexon> fixing it 12:17:36 <coopserver> <V453000> :) 12:20:22 <coopserver> <Intexon> so what is actually the endgame CL? 12:21:17 <coopserver> <V453000> 2 12:21:25 <coopserver> <Intexon> ah okay 12:21:30 <coopserver> <V453000> we will use some slower/stronger engines fit for TL5 which have max CL2 too 12:21:37 <coopserver> <V453000> throughout the game 12:22:08 <coopserver> <V453000> Jam35: pickups should be terminus but hm :) 12:22:32 <coopserver> <V453000> (autoreplace depots) 12:24:53 <coopserver> <Jam35> reverser exit? 12:25:06 <coopserver> <V453000> would be quite nasty there :D 12:25:10 <coopserver> <V453000> could make it terminus easily 12:25:11 <coopserver> <Jam35> yeah 12:26:01 <coopserver> <V453000> :d 12:26:24 <coopserver> <V453000> could go aroudn with the drop line if you like 12:26:43 <coopserver> <V453000> I let you build as you want :) 12:34:51 <coopserver> <V453000> yay yay 12:35:12 <coopserver> <V453000> moar orange for them trains 12:35:54 <Sylf> !dl 12:35:54 <coopserver> Sylf: !download lin|lin64|osx|ottdau|source|win32|win64|win9x 12:35:55 <coopserver> Sylf: http://www.openttd.org/en/download-trunk/r26650 12:36:53 <Sylf> !password 12:36:53 <coopserver> Sylf: barely 12:37:18 <coopserver> *** Game paused (connecting clients) 12:37:22 <coopserver> *** Sylf has joined 12:37:22 <coopserver> *** Game unpaused (connecting clients) 12:37:25 <coopserver> <V453000> HIM 12:37:45 <coopserver> <Sylf> miiiiiiiiiiiiiiii 12:37:50 <coopserver> <V453000> hy 12:49:53 <coopserver> <V453000> grain factory exists (:_ 12:50:42 <coopserver> <V453000> gtg for now :) 12:50:43 <coopserver> <V453000> ůater 12:50:45 <coopserver> <V453000> later 12:50:46 <coopserver> <Intexon> see ya 12:50:49 <coopserver> *** V453000 has left the game (Leaving) 12:50:55 <coopserver> <Jam35> bbb 12:51:00 <coopserver> <Maraxus> cu 13:01:32 <coopserver> <Maraxus> I'm off - cu later 13:01:40 <coopserver> *** Maraxus has left the game (Leaving) 13:01:45 <coopserver> <Jam35> bye 13:01:54 *** Maraxus has quit IRC 13:29:36 <V453000> !password 13:29:36 <coopserver> V453000: double 13:30:31 <coopserver> *** Game paused (connecting clients) 13:30:33 <coopserver> *** V453000 has joined 13:30:33 <coopserver> *** Game unpaused (connecting clients) 13:30:34 <coopserver> <V453000> heyooo 13:30:44 <coopserver> <Intexon> hey 13:32:13 <coopserver> <V453000> time for grain bbh :) 13:32:33 <coopserver> <Intexon> I thought we should have at least one 4-way :) 13:32:48 <coopserver> <Intexon> oh you're talking different BBH 13:32:59 <coopserver> <V453000> :d 13:33:04 <coopserver> <Intexon> I connected the grain line to BBH05 making it a 4-way 13:33:23 <coopserver> <V453000> it would make a ton more sense to connect it to the wood goods line 13:33:38 <coopserver> <V453000> but someone will probably do that with some expansion :P 13:33:42 <coopserver> <Intexon> probably, but this makes things interesting 13:33:53 <coopserver> <V453000> mehj 13:45:25 <coopserver> *** Sylf has left the game (Leaving) 13:46:19 <coopserver> <V453000> Intexon: feel like building the BBH at Heldrungen? :) 13:46:38 <coopserver> <Intexon> yeah, sure 13:48:31 <coopserver> <V453000> coal drop will be awesome later 14:12:41 <coopserver> <V453000> :) new engines 14:12:59 <coopserver> <Jam35> already started replace 14:13:06 <coopserver> <V453000> I saw, great :) 14:15:14 <coopserver> <Intexon> later guys 14:15:17 <coopserver> <V453000> cya 14:15:18 <coopserver> <Jam35> cyas 14:15:19 <coopserver> *** Intexon has left the game (Leaving) 14:18:54 <coopserver> <V453000> btw yeti wont have coal Jam35 :P 14:19:02 <coopserver> <V453000> u sad? 14:19:06 <coopserver> <Jam35> good 14:19:07 <coopserver> <Jam35> no 14:19:14 <coopserver> <V453000> :) 14:19:24 <coopserver> <Jam35> so boring 14:21:37 <coopserver> <Jam35> you building? 14:21:41 <coopserver> <V453000> y 14:21:53 <coopserver> <Jam35> why? 14:21:55 <coopserver> <Jam35> or yes? 14:21:59 *** Intexon has quit IRC 14:22:00 <coopserver> <V453000> just connecting more shit 14:22:01 <coopserver> <V453000> yes 14:22:08 <coopserver> <Jam35> right :) 14:22:56 <coopserver> <Jam35> couldn't see construction numbers increasing 14:23:04 <coopserver> <V453000> :) 14:23:26 <coopserver> <Jam35> now I do :P 14:23:33 <coopserver> <V453000> hax 14:25:59 <coopserver> <V453000> ubitch not building? 14:26:41 <Jam35> was taking a break :) 14:26:57 <Jam35> got bord 14:27:04 <coopserver> <V453000> wtf who allowed you to do that 14:27:11 <Jam35> boss 14:38:42 <LoPo> !password 14:38:42 <coopserver> LoPo: stylus 14:39:02 <coopserver> *** Game paused (connecting clients) 14:39:05 <coopserver> *** LoPo has joined 14:39:05 <coopserver> *** Game unpaused (connecting clients) 14:39:10 <coopserver> <V453000> hy 14:42:44 *** nicfer has joined #openttdcoop 14:43:10 <nicfer> 281? Building? 14:43:29 <coopserver> <V453000> whats wrong with that ?:D 14:43:43 <nicfer> yesterday it was still 280 14:43:50 <coopserver> <V453000> see, now it isnt 14:43:54 <nicfer> !password 14:43:54 <coopserver> nicfer: stylus 14:43:59 <coopserver> *** Game paused (connecting clients) 14:44:00 <LoPo> lo 14:44:06 <coopserver> *** nicfer has joined 14:44:07 <coopserver> *** Game unpaused (connecting clients) 14:44:17 <coopserver> <nicfer> hi 14:44:20 <coopserver> <V453000> hy 14:47:12 <coopserver> <nicfer> 18 years and so much network built... wow 14:48:16 <coopserver> <Jam35> hihi 14:48:20 <coopserver> *** Jam35 has joined spectators 14:48:25 <coopserver> <Jam35> bbiab 14:48:33 <coopserver> *** nicfer has joined company #1 14:50:49 *** Alberth has joined #openttdcoop 14:51:45 <Taede> @grf 14:51:45 <Webster> newgrf: New Graphics Resource File - Extentions to OpenTTDs base graphics and gameplay, see also: http://wiki.openttd.org/Newgrf 14:51:49 <Taede> grf 14:51:53 <Taede> !grf 14:51:53 <coopserver> Taede: http://wiki.openttdcoop.org/GRF 14:52:44 *** dr_gonzo_ has joined #openttdcoop 14:52:45 *** LadyHawk has joined #openttdcoop 14:54:21 <coopserver> <nicfer> at which point can I create a SLH between BBHs 03 and 08? 14:54:41 <coopserver> <V453000> there will probably be more than one SLH 14:54:45 <coopserver> <V453000> so, somewhere :) 14:54:53 <coopserver> <V453000> not too far and not too in the middle :) 14:57:19 <coopserver> <nicfer> CL 14:58:34 <Alberth> @quickstart 14:58:35 <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart 14:58:47 <V453000> ;=D 14:59:15 <coopserver> <nicfer> what CL require Brainmelters? 14:59:23 * LadyHawk still can't get that game to load, even with the newgrf pack 14:59:42 <LadyHawk> it doesn't have the files the saved game asks for 14:59:48 <coopserver> <V453000> which ones? 15:00:09 <LadyHawk> and this channel is confusing me 15:00:14 <coopserver> <V453000> :d 15:00:25 <V453000> which file are you missing? 15:01:14 <LadyHawk> av8 aviators aircraft set (but is present in my newgrf list) 15:01:18 <LadyHawk> industrial stations renewal 15:01:20 <LadyHawk> logic train 15:01:22 <LadyHawk> manual industries 15:01:25 <LadyHawk> nuts unrealistic train set 15:01:29 <LadyHawk> purr universal rainbow rails 15:01:33 <LadyHawk> total bridge renewal set 15:01:40 <V453000> that should be on the bananas content download 15:01:47 <LadyHawk> bananas? 15:01:53 <Taede> online content 15:01:56 <LadyHawk> what are those other than fruit 15:01:59 <V453000> when you try to load that savegame, there is some button like "check for content" 15:02:13 <V453000> bananas is the server hosting newgrfs (content download) 15:02:17 <LadyHawk> yeah, i did that first, downloaded it but 1 file was missing 15:02:19 <LadyHawk> then i was sent here 15:02:46 <Alberth> which one is missing? 15:02:49 <coopserver> <V453000> you should totally be able to download those newgrfs from download content I believe 15:03:03 <Alberth> !passwd 15:03:11 <Alberth> !password 15:03:11 <coopserver> Alberth: colors 15:03:12 <LadyHawk> downloading failed 15:03:15 <LadyHawk> file not writable 15:03:17 <LadyHawk> is what i get now 15:04:16 <V453000> hm 15:04:24 <V453000> Alberth: what could that mean? 15:04:33 <V453000> problems with file system? 15:04:42 <Alberth> you are running the program in a non-writable directory? 15:04:51 <LadyHawk> nope 15:04:57 <Alberth> disk full? 15:05:00 <LadyHawk> nope 15:05:23 <LadyHawk> laptop hdd 1 partition 274gig free 15:05:47 <LadyHawk> im losing patience with newgrf and my curiousity about the 5k trains setup is fading 15:05:57 <LadyHawk> i never got into newgrf's and this is why heh 15:06:10 <V453000> I have never seen a content download fail 15:06:27 <Alberth> http://bananas.openttd.org/en/newgrf/ you can download it manually from here 15:06:42 <Alberth> and put it in the "newgrf" directory 15:07:10 <LoPo> i dont think its the download failing, but rather the writhing/saveing the content 15:07:35 <Alberth> seems that way, but how does that happen at a windows system? 15:07:47 <coopserver> <LoPo> run as admin maybe? 15:08:39 <LadyHawk> downloading 15:08:44 <Alberth> if you copy the file, it must have a .grf extension or a .tar extension 15:08:50 <LadyHawk> all files present 15:08:54 <Alberth> in particular, not a .rar extension :) 15:08:55 <LadyHawk> ran as admin 15:08:58 <coopserver> <LoPo> :) 15:09:15 <Alberth> one step closer to 5k trains :) 15:10:00 <coopserver> <nicfer> is the location for SLH 06 good? 15:10:07 <coopserver> <LoPo> no 15:10:16 <coopserver> <V453000> its fine 15:10:17 <coopserver> <LoPo> :P 15:10:19 <Alberth> !password 15:10:19 <coopserver> Alberth: import 15:10:24 <coopserver> <V453000> there can be 1 more on each side 15:10:31 <coopserver> <V453000> +- 15:10:35 <coopserver> <V453000> maybe not on each side :) 15:10:37 <coopserver> *** Game paused (connecting clients) 15:10:39 <coopserver> *** alb3rth has joined 15:10:39 <coopserver> *** Game unpaused (connecting clients) 15:10:48 <coopserver> <V453000> hy :) 15:11:02 <coopserver> <LoPo> hi 15:11:21 <coopserver> *** nicfer has changed his/her name to n1cfer 15:12:05 <coopserver> <n1cfer> so the IRC client doesn't notify each time I do something 15:13:04 <coopserver> <n1cfer> can I service two industries of the same type with one station? 15:13:14 <coopserver> <V453000> sujre 15:13:15 <coopserver> <V453000> sure 15:13:45 <coopserver> <n1cfer> or shall I do one station for each industry like at SLH 02 15:14:07 <LadyHawk> trying to find where those 5k trains are.. i see trains everywhere, 1 place completely jammed up, but plenty of split up stations they're going to 15:14:27 <V453000> the trains everywher is probably where they are :D 15:14:36 <V453000> "place jammed" is most likely just trains waiting 15:16:31 <V453000> you can read more about the concept here @@pzg2013 15:16:32 <Webster> Dont Try This At Home: ProZone Game 2013 at #openttdcoop - http://blog.openttdcoop.org/2013/08/06/dont-try-this-at-home-prozone-game-2013 15:18:55 <coopserver> <LoPo> MOO also requires a pickup right/ 15:18:56 <coopserver> <LoPo> ? 15:19:38 <LadyHawk> the concept is an interesting one.. timing the trains to join but it's so jammed up trains are turning round trying to head backwards 15:19:50 <LadyHawk> it doesn't seem to work for 5k trains 15:20:02 <V453000> that is not jammed, those trains are waiting because they have no full load orders 15:22:00 <coopserver> <n1cfer> we're staying with the actual trains until brainmelters arrive? 15:22:04 <LadyHawk> 254 orders in the scedule but only first 6 are actually valid 15:22:10 <LadyHawk> is something not working right for me? 15:22:25 <V453000> that is perfectly right 15:23:44 <V453000> the invalid orders were probably created accidentally, but there was some other order which was there doing the same job, just blocking implicit orders from being created 15:24:24 <LadyHawk> ok 15:25:08 <V453000> if you feel like seeing a well working normal network, we have one with 3000 trains 15:25:37 <V453000> http://wiki.openttdcoop.org/ProZone:Archive_-_Games_21_-_30#gameid_21 15:26:28 <LadyHawk> that may be more to my liking 15:26:50 <LadyHawk> i'm finding massive trains here that load from a station... move 1 tile away, turn around, move back... unload and repeat ... like wth 15:27:20 <LadyHawk> rating tricks? :S 15:27:50 <V453000> no, they control the smaller trains 15:28:00 <V453000> the one large train equals for example 10 other trains in capacity 15:28:09 <V453000> meaning that if the one large train can load, 10 others can 15:28:19 <V453000> so 1 large train can release 10 trains to go fill 15:28:20 <V453000> @@srnw 15:28:21 <Webster> srnw: Self-regulating Network, see also: http://wiki.openttdcoop.org/SRNW 15:28:23 <LoPo> oh, those are the srwn stations :P 15:28:31 <LoPo> haha :_) 15:28:50 <V453000> with that you can make all 5000 trains choose any station they want 15:28:59 <V453000> which makes it possible to make the drop station exit never jam 15:29:33 <V453000> which is critical as the mainline is so packed that one small jam there means complete collapse 15:30:01 <LadyHawk> 1 small jam = complete collapse is something i'm very familiar with 15:30:59 <V453000> this is different 15:31:16 <V453000> the trains in the top of the map are joining at absolute maximum possible line packing in OpenTTD 15:31:37 <V453000> meaning if one slows down, it starts a chain reaction which can never be fixed on its own because the amount of incoming trains 15:35:42 <coopserver> *** alb3rth has left the game (Leaving) 15:36:26 <LadyHawk> yeah, am familiar with that 15:36:49 <LadyHawk> to the point where the only solution is to either crash 2 trains to make space to buldoze a piece of rail and build a depot to get the trains off 15:36:56 <LadyHawk> or get lucky to add a depot somewhere to get the trains off 15:37:19 <LadyHawk> i'm looking at some sort of priority track thingy here 15:37:27 <LadyHawk> which looks rather interesting 15:38:13 <LadyHawk> but i dont understand the signals on it 15:38:18 <LadyHawk> combo signals 15:38:22 <coopserver> <n1cfer> there was a wrong sided signal that was blocking the MLfrom BBHs 04-05 15:38:40 <V453000> there is an intense amount of signal logic in there LadyHawk 15:38:58 <V453000> unless you have a pretty good overall understanding on that, I would suggest not to bother :D 15:39:36 <LadyHawk> one of the tracks has priority and that could help fix my mergers outer tracks since they only have 1 option to merge, rather than the 2 options i try to give them 15:39:37 <coopserver> <n1cfer> also, who is building gen2 trains instead of gen3? 15:39:39 <LadyHawk> so they need priority 15:39:40 <LadyHawk> hmmm 15:40:03 <V453000> @merging 15:40:09 <V453000> @mergers 15:40:11 <V453000> @merger 15:40:14 <V453000> @merge 15:40:15 <Webster> Merging Tracks - #openttdcoop Wiki - http://wiki.openttdcoop.org/Merging_Tracks 15:40:17 <V453000> there 15:40:21 <coopserver> <LoPo> oh, maybe I did that 15:40:31 <coopserver> <LoPo> i just cloned some goods trains..., 15:40:52 <LadyHawk> nope not there 15:41:21 * LadyHawk printscreens 15:42:56 <LadyHawk> http://ladyhawk.flawlesscorruption.net/screens/priority.png 15:43:03 <LadyHawk> the yellow scribble on the track is the priority line 15:43:08 <LadyHawk> by the looks 15:43:14 <LadyHawk> entrance/combo/exit 15:43:28 <V453000> yes 15:43:31 <V453000> that is a @@prio 15:43:32 <Webster> prio: Priority, see also: http://wiki.openttdcoop.org/Priorities 15:43:38 <coopserver> <LoPo> :> 15:44:32 *** Alberth has left #openttdcoop 15:44:50 <LadyHawk> and using those double ones on a single line is the way to make them trigger.. they trigger 'backwards' in a sense 15:44:52 <LadyHawk> interesting 15:44:53 <LadyHawk> :) 15:45:32 *** Maraxus has joined #openttdcoop 15:45:32 *** ChanServ sets mode: +o Maraxus 15:45:39 <LadyHawk> but is it possible to integrate that into a pbs block, or attach it to one somehow XD 15:46:33 <V453000> not quite 15:46:37 *** chester_ has quit IRC 15:46:49 <V453000> PBS doesnt talk to presignals :) 15:47:59 <LadyHawk> shame.. i used to use those entrance/combo/exit setups you see at the stations but a decent pbs layout block is faster 15:48:24 <LadyHawk> as long as it's got restrictions in the track layouts 15:48:56 <V453000> pre-signals have many uses due to the control they give you :) 15:48:59 <LadyHawk> unless i can slow trains down kindof in front of the pbs merger 15:49:07 <Maraxus> !password 15:49:07 <coopserver> Maraxus: toggle 15:49:13 <LadyHawk> as an alternative to priority 15:49:18 <coopserver> *** Game paused (connecting clients) 15:49:20 <LadyHawk> based on same idea 15:49:21 <coopserver> *** Maraxus has joined 15:49:21 <coopserver> *** Game unpaused (connecting clients) 15:49:56 <LadyHawk> yeah looks that way... tbh looks like that entrance/combo/exit as a priority line is kinda a bug in it's original design heh 15:50:01 <LadyHawk> a very welcomed one 15:50:02 <LadyHawk> lol 15:50:24 <V453000> I doubt it is a bug 15:50:32 <V453000> in fact it is its purpose 15:51:09 <LadyHawk> a train cant enter the block unless there's a free exit signal.. all exits red, combo red, all combos red, entrance red 15:51:20 <LadyHawk> the priority line triggers them backwards it's slightly confusing 15:51:32 <LadyHawk> hence giving me the idea it was originally not designed as such 15:51:38 <LadyHawk> but what do i know :) 15:51:47 <LadyHawk> i dont use them much i prefer pbs lol 15:51:54 <LadyHawk> may change my mind again though seeing that 15:52:17 <V453000> it isnt "use PBS or use pre-signals" 15:52:19 <V453000> you should use both 15:52:25 <V453000> both have their exclusive use 15:53:01 <V453000> at the station cross before platforms indeed PBS is functinal, for many other places like choices/mergers/joins and many other things, block and pre-signals are way superior 15:53:13 *** Intexon has joined #openttdcoop 15:53:38 <Intexon> hello 15:53:40 <Intexon> !password 15:53:40 <coopserver> Intexon: pillar 15:53:43 <coopserver> *** Game paused (connecting clients) 15:53:46 <coopserver> *** Intexon has joined 15:53:46 <coopserver> *** Game unpaused (connecting clients) 15:55:13 <LadyHawk> hmm, i'd love to see an example of a say.... 9 track merger to 7 track 15:55:18 <LadyHawk> with entrance/combo/exits 15:55:28 <LadyHawk> priority lines at the outer line each side 15:55:52 <LadyHawk> or 5 to 3 or something like that 15:56:24 <LoPo> http://wiki.openttdcoop.org/Junctionary_-_Mergers_-_more 15:56:30 <LadyHawk> to give me an idea.. i always thought exactly the opposite of what you said V453000... pbs for mergers, entrance/combo/exit for stations, so i obviously had that wrong 15:56:31 <LoPo> you may like these then 15:57:29 <V453000> well it isnt about "use presignals everywhere in a merger" or "use PBS everywhere in stations", but in the parts that are specific for it 15:57:50 <V453000> if you want to learn how to build ,just build on this server and you will know all of that in short while 15:58:46 <LadyHawk> those screens are too confusing for me, tracks going everywhere cant really see what's happening where 15:59:03 <coopserver> <LoPo> in time you get it 15:59:37 <LadyHawk> hehe maybe if i'm patient enough :) 15:59:46 <LadyHawk> thanks for the info :) 16:00:17 <V453000> you are welcome 16:00:31 <coopserver> <n1cfer> oh, I've making some prios 16:00:35 <V453000> the merging tracks wiki page is describing it the best probably 16:02:19 <V453000> but simply playing is where you learn fastest 16:02:33 <V453000> obviously with correct guidance (: 16:02:48 <coopserver> <n1cfer> what CL will require brainmelters? 16:02:54 <LadyHawk> yeah, i've been trying to take ideas from the wiki, stick it in the game and watch what trains do to learn how it works 16:02:55 <V453000> 2 16:03:17 <LadyHawk> just like the wiki says you can't predict where traffic goes, so theory is no good on its own 16:03:20 <V453000> our wiki or the wiki.openttd.org? big difference :P 16:03:25 <V453000> :D 16:03:38 <V453000> well there is theory to how to actually build the tracks 16:05:23 <LadyHawk> from 1 -> 2 tracks it's entirely possible that trains never split into the 2 tracks but keep on 1 unless 1 is jammed.. same is possible from 3 to 2 tracks, depending on the destination location from the block 16:05:41 <LadyHawk> it differs each time cuz of destination location & train behaviour 16:05:45 <LadyHawk> imma go read this wiki 16:05:54 <LadyHawk> till my brain overloads 16:05:57 <LadyHawk> :) 16:08:14 <V453000> ah that 16:08:34 <V453000> well, the logic is that you should always give enough choices for the trains so no matter where they come from, they can always find their exit 16:08:52 <V453000> ultimately all the all-to-all mergers 16:10:02 <LadyHawk> yeah which isn't easy on a 3 to 2 merger if the middle line of the 3 always prefers to merge into 1 specific track of the 2 available.. but i guess priority can help with that behaviour 16:10:38 <LadyHawk> i might rebuild my own game to merge 3 to 2 with the outer 2 lines priority over the inner line forcing them to pick more 16:10:44 <LadyHawk> sounds like better flow than a pbs block 16:10:56 <coopserver> <LoPo> if it always picks 1 over the other, then there is something wrong with your network 16:11:40 <LadyHawk> it's to do with train behaviour and them preferring the most direct/shortest route to their destination.. which from my experience seems to have everything to do with the location of the station compared to the merger block location 16:11:54 <LadyHawk> but i could be wrong of course 16:12:11 <coopserver> <LoPo> well, the pf of the trains also look at train dencity ahead 16:12:15 <coopserver> <LoPo> so no 16:12:21 <LadyHawk> in all my instances all trains go to the same station, station which is never split apart with ctrl key during placement 16:12:44 <coopserver> <LoPo> and a prio will just make sure one line has priority over another, when merging any number of tracks 16:19:36 <coopserver> <n1cfer> some sections seem to need doubling already 16:20:24 <coopserver> <n1cfer> like between BBHs 01 to 06 16:20:25 <coopserver> <LoPo> cool :) 16:23:07 <V453000> !password 16:23:07 <coopserver> V453000: combat 16:23:35 <coopserver> *** V453000 has left the game (Leaving) 16:23:50 <coopserver> *** Game paused (connecting clients) 16:23:52 <coopserver> *** V453000 has joined 16:23:52 <coopserver> *** Game unpaused (connecting clients) 16:23:53 <coopserver> <V453000> yoyo 16:23:57 <coopserver> <LoPo> hi 16:24:18 <coopserver> <V453000> why arent we replacing to strong? :D 16:24:18 <LadyHawk> http://ladyhawk.flawlesscorruption.net/screens/preference.png ... silly example 4 to 2 merger... a train that's at the yellow blob there will always choose to follow the blue line, if free.. from my experience anyway 16:24:32 <coopserver> <V453000> are now 16:24:48 <V453000> sure LadyHawk , that path is shorter 16:24:50 <LadyHawk> which on larger mergers causes issues 16:25:12 <LadyHawk> yeah that's what i kept saying but lopo tells me it's a problem with my network :) 16:25:18 <V453000> and such PBS crosses indeed are problematic due to their uncontrollability 16:25:20 <LadyHawk> its default train behaviour 16:25:31 <V453000> he just meant something a bit different assuming you have a "real" merger :) 16:25:37 <LadyHawk> hahaha 16:25:40 <V453000> PBS is a bit extremely dumb 16:25:48 <LoPo> :) 16:25:49 <V453000> it can screw up a lot more than you would expect 16:26:21 <LadyHawk> so make it smart ;) make it so trains go... nearest exit, that one, ok, does it go where i need it to go, YES? ok, is it free, YES? ok -> USE IT 16:26:26 <coopserver> <V453000> them trains so strong 16:26:50 <LadyHawk> so trains focus on only the block regardless of anything else 16:26:53 <coopserver> <V453000> I dont code the game :D I just play it with what it gives, and/or make newGRFs :P 16:27:41 <coopserver> <V453000> in fact PBS can be forced to do what you want ... kind of. But it requires extreme caution and having a truly proper network before that is totally key otherwise your trains get majorly lost 16:27:44 <coopserver> <V453000> about that later :) 16:27:55 <LadyHawk> sounds interesting ;) 16:28:50 *** happy__ has joined #openttdcoop 16:29:00 <V453000> it is this though http://wiki.openttdcoop.org/File:Psg216_coaldrop.png 16:29:10 <V453000> see public server game 216 to see it in action :) 16:29:21 <LadyHawk> o_O 16:29:22 <LadyHawk> lol 16:29:26 <happy__> !password 16:29:26 <coopserver> happy__: combat 16:29:31 *** fleet75 has joined #openttdcoop 16:29:33 <fleet75> !password 16:29:33 <coopserver> fleet75: combat 16:29:49 <coopserver> *** Game paused (connecting clients) 16:29:52 <coopserver> *** happy tran sport has joined 16:29:52 <coopserver> *** Game unpaused (connecting clients) 16:30:17 <coopserver> *** Game paused (connecting clients) 16:30:19 <coopserver> *** fleet75 has joined 16:30:19 <coopserver> *** Game unpaused (connecting clients) 16:30:33 <coopserver> <happy tran sport> hi all 16:30:35 <coopserver> <V453000> hy 16:30:35 <coopserver> <fleet75> woah 16:30:37 <coopserver> <fleet75> hi 16:30:42 <LadyHawk> in that screen shot where abouts on the map is the pickup station 16:30:47 <LadyHawk> up and right? 16:31:31 <V453000> pickup is up left, drop is bottom right 16:31:43 <LadyHawk> k 16:31:45 <LadyHawk> ty :) 16:31:46 <V453000> which does not really matter 16:31:48 *** Hazzard has joined #openttdcoop 16:34:29 <coopserver> <happy tran sport> nice net werk going good job 16:34:39 <coopserver> <LoPo> lol? 16:35:04 <LadyHawk> entrace to drop station is similar to what i tend to use... minus the extra space allowing for a waiting train.. feed into station line straight ahead making train prefer to go straight over cuz it's shortest & fastest way out 16:35:36 <V453000> the part which is directly in front of station doesnt matter that much 16:35:42 <V453000> could use almost anything there 16:35:50 <V453000> just because the remaining station designs allows it 16:36:07 <LadyHawk> the bit behind it requiring a larger reserved track? 16:36:57 <LadyHawk> i think my brain's blowing up at the sheer size of that lol 16:37:14 <LadyHawk> it wants a break, been digging about this for hours haha 16:37:30 <LadyHawk> learned something though :) 16:37:49 <coopserver> *** fleet75 has left the game (general timeout) 16:38:18 <V453000> :) 16:38:30 <V453000> as I said, step by step discoveries by playing are best 16:39:11 <coopserver> <V453000> fucking christ 16:39:13 <coopserver> <V453000> back soon 16:39:15 <coopserver> *** V453000 has left the game (Leaving) 16:39:19 <coopserver> <LoPo> :| 16:39:24 <coopserver> <LoPo> house on fire? :P 16:39:33 <LadyHawk> yeah, was building a priority merger thingy as well n trying to figure out what i can get to work better 16:39:42 <LadyHawk> compared to pbs 16:40:23 <coopserver> <LoPo> well there are tricks with bps and priority 16:40:26 <coopserver> <LoPo> but :P 16:40:55 <LadyHawk> lol, i may run into that as i mess up haaha 16:41:24 <coopserver> <LoPo> but PBS is nice stuff, if you ask me 16:41:37 <coopserver> <LoPo> buggy but nice 16:41:40 *** fleet75 has quit IRC 16:41:44 <LadyHawk> yeah 16:41:55 <LadyHawk> pbs is a blessing and a curse all in one 16:42:07 <coopserver> <LoPo> ill show you something weird 16:42:08 <coopserver> <LoPo> sec 16:42:42 <LoPo> http://www.openttdcoop.org/files/publicserver_archive/PublicServerGame_255_Final.sav 16:42:47 <LoPo> in that game 16:42:54 <LoPo> check out SLH 06 16:43:07 <LadyHawk> kk 16:43:25 <coopserver> <LoPo> but just dont ask me how it works :P 16:43:36 <LadyHawk> ha 16:44:46 <coopserver> <happy tran sport> how things LoPo lone time no see 16:45:03 <coopserver> <LoPo> good good :) 16:45:08 <coopserver> <LoPo> how are you? 16:45:58 <coopserver> <happy tran sport> good thanks 16:46:12 <coopserver> <LoPo> :) 16:47:15 <LadyHawk> how can i find slh06 16:47:34 <coopserver> <LoPo> with the Sign List 16:47:52 <LadyHawk> never used signs so where's that list 16:47:57 <coopserver> <LoPo> also, its in the bottom corner 16:48:05 <coopserver> <LoPo> under map icon 16:49:20 <coopserver> *** Maraxus has joined spectators 16:50:06 <coopserver> *** n1cfer has joined spectators 16:50:19 <coopserver> *** happy tran sport has joined company #1 16:52:59 <coopserver> <LoPo> LadyHawk, found it? 16:54:00 <LadyHawk> yeah just not sure what i was looking at at that sign cuz it's a straight line.. bit further on you got a priority thingy i was just kinda staring at that 16:54:20 <coopserver> <LoPo> hehe 16:54:45 <coopserver> <LoPo> well, i was talking about the stations, with the weird single trains 16:55:33 <coopserver> <LoPo> it is were PBS became "usefull" in a very uncommon way 16:55:37 <LadyHawk> like which station 16:55:51 <coopserver> <LoPo> the transfer stations 16:56:06 <coopserver> <LoPo> they all start with TRANS... 16:56:30 <LadyHawk> got them 16:57:18 <LadyHawk> never really done transfers either i dont like them much 16:57:34 <LadyHawk> but i see those trains wobbling about 16:58:52 <coopserver> <LoPo> yeah 16:59:27 <LadyHawk> i dont understand the purpose lol 16:59:37 <coopserver> <LoPo> :) 17:00:15 <coopserver> <LoPo> it some kind of gate, which checks if there is a unloader and loader train 17:00:19 <LadyHawk> they seem to wobble until they randomly stop at the end of the line in the middle of a block... and once they're stopped the pbs allows another train through 17:00:29 <coopserver> <LoPo> yeah 17:00:35 <LadyHawk> so something to do with a train in the station 17:00:35 <LadyHawk> interesting 17:00:41 <coopserver> <LoPo> but that only happens when there are 2 trains 17:00:41 <coopserver> *** n1cfer has joined company #1 17:00:58 <coopserver> <happy tran sport> wb n1cfer 17:01:02 <LadyHawk> 1 either side? 17:01:07 <coopserver> <LoPo> who is writing at BBH 06? 17:01:19 <coopserver> <Intexon> I am 17:02:16 <coopserver> <n1cfer> I did some job @ the first doubled section 17:02:52 <LadyHawk> hmm i wonder if i understand... forbid 90 degree turns is on 17:03:22 <LadyHawk> train wobble in theory has 2 ways to go but cant make the turn.. 1 train in station leaves 1 exit open, train comes from other side 'blocking' second exit 17:03:32 <LadyHawk> stopping wobbly train, letting waiting train through towards station 17:03:49 <coopserver> <LoPo> yeah works kinda like that 17:04:05 <LadyHawk> how do people come up with that stuff 17:04:12 <coopserver> <LoPo> I did :P 17:04:16 <coopserver> <LoPo> :> 17:04:48 <LadyHawk> how did you come up with something like that if you say 'dont ask me how it works' lol 17:04:50 <coopserver> <LoPo> but there again, im kinda a srnw freak 17:05:02 <coopserver> <LoPo> well, i do know how it works :) 17:05:14 <coopserver> <LoPo> but its sort of complicated to explain 17:05:37 <LadyHawk> so once wobbly train stops to let the train from the left approach the station 17:05:38 <V453000> omfg the nightmare PBS gate 17:05:45 <coopserver> <LoPo> :) 17:05:51 <LadyHawk> what signal have you got there that stops the 2nd train entering the station? 17:06:00 <V453000> it basically wrecks OpenTTD code to shit ... the train simply moves so fast that PBS cant react 17:06:03 <LadyHawk> since it's 2 tracks & there's a safe stopping point for it 17:06:06 <LadyHawk> but it waits? 17:06:29 <LadyHawk> cuz it's sideways i can't really see which one it is 17:06:44 <coopserver> <LoPo> yes but the wobbly train will only stop when a certain rail "can" be occupied by another train 17:07:54 <coopserver> <LoPo> thats pbs magic :P 17:08:12 <LadyHawk> lol 17:08:26 <LadyHawk> i'd call it pbs madness put to a good use 17:08:54 <coopserver> <LoPo> but i came up with this idea when i wanted to make a gate which can react/open when a train is approaching a block from a certain direction only 17:10:43 * LadyHawk enables 'show reserved tracks' 17:11:49 <LadyHawk> i am surprised that the offloading train in the station actually reserves the rest of the track despite having stopped at the station 17:12:01 <LadyHawk> i was wondering why the offload & loading trains couldn't be in the station together 17:13:12 <coopserver> <LoPo> the bps reserves the tracks ahead 17:13:12 <LadyHawk> but it's that train that 'opens the gate' because of that happening 17:13:30 <coopserver> *** Intexon has joined spectators 17:13:45 <LadyHawk> guess maybe i never noticed that because i tend to have signals right behind the station, that would stop it 17:13:47 <LadyHawk> nice :) 17:13:48 <coopserver> <LoPo> well, some guys also made "signal" free networks, by using a single pbs signal 17:13:54 <coopserver> <n1cfer> hmmm, there seems to be more doubling required 17:14:08 <coopserver> <n1cfer> now from BBH 06 -> 02 17:20:17 <coopserver> <Jam35> backwards signal causing problems @ Bad Sachsa 17:20:22 <coopserver> *** Jam35 has joined company #1 17:20:28 <coopserver> <Jam35> done 17:20:34 <coopserver> <LoPo> ? :P 17:20:45 <coopserver> <happy tran sport> he he u got ther be for me jam 17:20:48 <coopserver> <Jam35> no new bridges yet :/ 17:20:57 <coopserver> <happy tran sport> wb Jam35 17:21:12 <coopserver> <Jam35> ty yeah I figured it was just easier to fix myself :) 17:21:55 <LadyHawk> you lot can all fiddle with eachothers stuff? 17:22:09 <coopserver> <LoPo> in coop we can yes 17:22:14 <coopserver> <Jam35> idk who built it :) 17:22:17 <LadyHawk> different 17:22:37 <coopserver> <Jam35> !gap 5 12 17:22:48 <coopserver> <Jam35> what is it? :) 17:22:54 <coopserver> <Jam35> @gap 5 12 17:23:00 <coopserver> <Jam35> idc 17:23:04 <coopserver> <Jam35> not enuf 17:23:24 <happy__> heemn 17:23:49 <happy__> try it whive no spac when u tip it 17:24:06 <LoPo> @@gap 17:24:12 <LoPo> @gap 17:24:13 <Webster> LoPo: (gap <trainlength> [<split>]) -- Returns minimum and maximum signal gap sizes for 2,3 and 4 linesplits with <trainlength>. If <spilt> is given it will return the gap sizes for <split> (+/-) 1. 17:24:26 <LoPo> @gap 5 12 17:24:27 <Webster> LoPo: For Trainlength of 5: 68 - 74 needs 11, 75 - 81 needs 12, 82 - 88 needs 13. 17:24:32 <V453000> !date 17:24:32 <coopserver> Aug 13 1929 17:24:34 <V453000> new bridges 1930 17:24:46 <coopserver> <LoPo> brb, dinner time 17:24:52 <V453000> !password 17:24:52 <coopserver> V453000: socket 17:24:54 <coopserver> <happy tran sport> k 17:25:12 <coopserver> *** Game paused (connecting clients) 17:25:13 <coopserver> *** V453000 has joined 17:25:14 <coopserver> *** Game unpaused (connecting clients) 17:25:43 <coopserver> <V453000> nice 17:25:49 <coopserver> <V453000> :D bridge massacre 17:26:47 <coopserver> <Jam35> i thought !gap was the ingame variety 17:26:59 <coopserver> <V453000> probably was with autopilot not with soap 17:27:03 <coopserver> <Jam35> I never use it 17:27:05 <coopserver> <Jam35> ahg 17:27:36 <coopserver> <V453000> LoPo: WTF @ 1platform stations :D 17:29:09 <coopserver> *** n1cfer has left the game (general timeout) 17:29:46 *** nicfer1 has joined #openttdcoop 17:29:53 <nicfer1> !password 17:29:53 <coopserver> nicfer1: socket 17:30:05 <coopserver> *** Game paused (connecting clients) 17:30:11 <coopserver> *** n1cfer has joined 17:30:11 <coopserver> *** Game unpaused (connecting clients) 17:30:27 <coopserver> *** n1cfer has joined company #1 17:35:04 *** nicfer has quit IRC 17:42:18 *** KWKdesign has quit IRC 17:42:53 *** KWKdesign has joined #openttdcoop 17:43:25 <coopserver> *** Maraxus has joined company #1 17:44:26 *** ODM has joined #openttdcoop 17:44:26 *** ChanServ sets mode: +o ODM 17:46:57 <coopserver> <Jam35> nothing wrong with being ready? 17:48:47 <coopserver> <LoPo> back 17:48:50 <coopserver> <LoPo> V453000: sup? 17:49:01 <coopserver> <happy tran sport> wb LoPo 17:49:13 <coopserver> <V453000> sup wtf is with "train always loading" :D 17:49:35 <coopserver> <LoPo> hu? what do you mean? 17:49:37 <coopserver> <V453000> not like it matters since we never really transport all of the cargo produced :P 17:49:46 <coopserver> <LoPo> the farm? 17:49:52 <coopserver> <V453000> I meant that generally 2 platforms or more can ensure that trains always load, which lets the industry grow more 17:50:13 <coopserver> <V453000> but yeah doesnt matter much 17:50:13 <coopserver> <LoPo> oh 17:50:16 <coopserver> <LoPo> /care :P 17:50:20 <coopserver> <V453000> y 17:50:35 <coopserver> <V453000> hm still no bridgezors 17:50:40 <coopserver> <V453000> when the F was that date with newbridges 17:50:51 <coopserver> <V453000> 1930 is total bridges then 17:50:53 <coopserver> <V453000> :D 17:51:01 <coopserver> <V453000> or original ones 17:52:15 <coopserver> <Jam35> why? 17:52:32 <coopserver> <Jam35> short then long bridge 17:52:37 <coopserver> <Jam35> =bad 17:52:44 <coopserver> <Jam35> put back pls 17:53:15 *** ODM has quit IRC 17:53:34 *** ODM has joined #openttdcoop 17:53:34 *** ChanServ sets mode: +o ODM 17:54:02 <coopserver> *** happy tran sport has joined spectators 17:54:18 <coopserver> <happy tran sport> have fun bb 17:54:23 <coopserver> *** happy tran sport has left the game (Leaving) 17:54:35 *** happy__ has left #openttdcoop 17:54:37 <coopserver> <LoPo> bb 17:54:43 <coopserver> <V453000> replacing to rail strong 2 18:10:41 <coopserver> *** Jam35 has joined spectators 18:12:23 <coopserver> <n1cfer> hmmm, until maglev, there are no good logic trains 18:17:59 <V453000> you dont need the speed that much 18:18:18 <coopserver> <V453000> definitely not for a flipflop 18:18:30 <coopserver> <V453000> and you absolutely never Ever need a flipflop for a BBH merger 18:18:31 <coopserver> <V453000> ever 18:18:35 *** ODM has quit IRC 18:20:55 <coopserver> <V453000> and above all things why do you put the train in the middle of the flipflop there :d 18:21:03 <coopserver> <V453000> why not builda normal flipflop 18:21:07 <coopserver> <V453000> wait is that even a flipflop 18:21:14 <coopserver> <V453000> strange. 18:21:16 *** ODM has joined #openttdcoop 18:21:16 *** ChanServ sets mode: +o ODM 18:21:26 <coopserver> <n1cfer> I'll try later how to build one 18:24:39 <coopserver> <V453000> still, merger should have choices, the logic is unnecessary ;) 18:24:59 <coopserver> <V453000> btw new bridges :D 18:25:14 <coopserver> <V453000> ah not for all length 18:29:41 <coopserver> *** n1cfer has joined spectators 18:29:42 <coopserver> *** n1cfer has left the game (Leaving) 18:38:12 *** KWKdesign has quit IRC 18:38:17 *** KWKdesign has joined #openttdcoop 18:47:24 <coopserver> *** Maraxus has joined spectators 18:55:57 <coopserver> *** V453000 has joined spectators 18:55:57 <coopserver> *** Game paused (number of players) 18:56:09 <coopserver> *** LoPo has joined spectators 19:14:26 <coopserver> *** Intexon has left the game (Leaving) 19:21:30 <coopserver> *** Maraxus has left the game (Leaving) 19:21:37 *** Maraxus has quit IRC 19:21:50 *** Intexon has quit IRC 19:22:42 <coopserver> *** V453000 has left the game (Leaving) 19:24:08 <coopserver> *** LoPo has left the game (Leaving) 19:31:24 <coopserver> *** Jam35 has left the game (Leaving) 20:04:50 *** ODM has quit IRC 21:17:35 *** dr_gonzo_ has quit IRC 21:38:53 *** Trangar has quit IRC 21:43:53 *** Progman has quit IRC 21:57:45 *** zxbiohazardzx has joined #openttdcoop 21:57:53 <zxbiohazardzx> !players 21:57:53 <coopserver> zxbiohazardzx: The server is empty, noone is connected. Feel free to remedy this situation 21:57:55 <zxbiohazardzx> !info 21:57:55 <coopserver> zxbiohazardzx: #openttdcoop - Public Server (www.openttdcoop.org), Version: r26650, date: May 09 1936, map size: 512x512, address: publicserver-new.openttdcoop.org:3983 21:58:12 <zxbiohazardzx> !password 21:58:12 <coopserver> zxbiohazardzx: league 21:58:32 <coopserver> *** Game still paused (connecting clients, number of players) 21:58:34 <coopserver> *** ZxBiohazardZx has joined 21:58:34 <coopserver> *** Game still paused (number of players) 21:58:37 <coopserver> <ZxBiohazardZx> nice new map 22:28:45 <coopserver> *** ZxBiohazardZx has left the game (Leaving) 22:28:51 *** zxbiohazardzx has quit IRC 22:51:44 *** Hazzard has quit IRC 22:52:00 *** Hazzard has joined #openttdcoop