Log for #openttdcoop on 6th July 2014:
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00:10:25  <coopserver> *** Intexon has left the game (Leaving)
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06:20:25  *** ChanServ sets mode: +o Maraxus
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08:15:52  <fleet75> !password
08:15:52  <coopserver> fleet75: dotted
08:16:07  <coopserver> *** Game still paused (connecting clients, number of players)
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08:39:55  <Intexon> !password
08:39:55  <coopserver> Intexon: unused
08:39:59  <coopserver> *** Game still paused (connecting clients, number of players)
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10:53:13  <Jam35> !password
10:53:13  <coopserver> Jam35: assert
10:53:21  <coopserver> *** Game still paused (connecting clients, number of players)
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10:55:29  <V453000> 6
10:59:22  *** fleet75 has joined #openttdcoop
10:59:30  <fleet75> !password
10:59:30  <coopserver> fleet75: assert
10:59:40  <coopserver> *** Game still paused (connecting clients, number of players)
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10:59:49  <Jam35> 3
10:59:52  <coopserver> <fleet75> hi
10:59:55  <Jam35> hi
10:59:59  <Jam35> magin number
11:00:04  <fleet75> ik
11:00:07  <Jam35> *magic
11:00:40  <coopserver> *** fleet75 has left the game (Leaving)
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11:00:52  <coopserver> <Jam35> not voting then?
11:05:01  <V453000> :d
11:06:56  <Jam35> was about to say we could declare it if there was another player
11:08:47  <V453000> could do regardless
11:09:18  <Jam35> yeah but I don't want to start stuff alone
11:09:48  <Jam35> but I can wait
11:09:52  <V453000> I obey
11:09:54  <V453000> !password
11:09:54  <coopserver> V453000: parses
11:10:35  <coopserver> *** Jam35 has joined company #1
11:10:46  <coopserver> *** Game still paused (connecting clients, number of players)
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11:10:51  <coopserver> <V453000> yoyo
11:11:02  <coopserver> <Jam35> hiih
11:11:10  <coopserver> <V453000> hyhy
11:11:21  <coopserver> <Jam35> oyoy
11:11:39  <coopserver> <Jam35> does 1. mean start L_R?
11:11:47  <coopserver> <V453000> yes
11:12:02  <coopserver> <V453000> hm shyt we will get oil rigs :D
11:12:10  <coopserver> <V453000> forgot oil thingy
11:12:19  <coopserver> <Jam35> hm ok :)
11:12:39  *** chester_ has joined #openttdcoop
11:12:40  <coopserver> <V453000> I will try to load the newgrf
11:12:45  <coopserver> <V453000> I think it works when loaded late, too
11:12:53  <coopserver> *** V453000 has left the game (Leaving)
11:12:53  <coopserver> *** Game paused (number of players)
11:13:16  <V453000> or want to keep rigs?
11:13:19  <chester_> hi i cant join
11:13:33  <chester_> a newgrf is missing - german rv
11:14:01  <Jam35> german town names?
11:14:02  <V453000> !grf
11:14:02  <coopserver> V453000:
11:14:04  <chester_> it uses old 0.11b i've only found new 0.2 ver
11:15:05  <V453000> !getsave
11:15:05  <coopserver> Starting download...
11:15:08  <coopserver> Savegame successfully downloaded
11:15:10  <V453000> !rcon ls
11:15:11  <coopserver> 0) .. (Parent directory)
11:15:12  <coopserver> 1) psg281start2.sav
11:15:13  <coopserver> 2) psg281start1.sav
11:15:14  <coopserver> 3) psg281start.sav
11:15:14  <V453000> !rcon load 1
11:15:15  <coopserver> Starting new game
11:15:15  <coopserver> 4) Yet%20Another%20Random%20Company%2C%202190-01-01.sav
11:15:16  <coopserver> V453000: You have 31 more messages. Type !less to view them
11:15:18  <coopserver> *** Jam35 has left the game (connection lost)
11:15:18  <coopserver> Now playing on #openttdcoop - Public Server ( (Version r26650)
11:15:18  <coopserver> *** Game still paused (manual, number of players)
11:15:21  <V453000> !auto
11:15:22  <coopserver> *** Game still paused (number of players)
11:15:23  <V453000> !password
11:15:23  <coopserver> V453000: parses
11:15:26  <Jam35> that grf isn't loaded
11:15:28  <coopserver> *** Game still paused (connecting clients, number of players)
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11:15:38  <coopserver> <V453000> 666
11:15:40  <coopserver> <V453000> joineth
11:16:10  <coopserver> *** Game still paused (connecting clients, number of players)
11:16:12  <coopserver> *** Jam35 has joined
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11:16:29  <coopserver> <V453000> 666 no spectating
11:16:33  <coopserver> *** Jam35 has joined company #1
11:16:33  <coopserver> *** Game unpaused (number of players)
11:16:36  <coopserver> <V453000> (:
11:16:47  <coopserver> <Jam35> nice params :P
11:17:00  <coopserver> <V453000> I use them always with this newgrf
11:17:14  <coopserver> <Jam35> that works? :)
11:17:28  <coopserver> <V453000> of course, anything above 512 works for 1024x512
11:17:35  <coopserver> <V453000> 512x512 would be fine with 256
11:18:02  <coopserver> <V453000> probably would be fun to let oil rigs appear in central 30x30 area XD
11:18:08  <coopserver> <V453000> or so
11:18:28  <coopserver> <Jam35> thats a game idea in itself
11:18:35  <coopserver> <V453000> quite
11:19:25  <coopserver> <Jam35> 3 goods types are treated differently
11:19:26  <coopserver> <Jam35> ?
11:19:30  <coopserver> <Jam35> in terms of drop
11:19:37  <chester_> i'm in, thx
11:19:39  <coopserver> <V453000> as you want really, but  best is to do that
11:20:02  <coopserver> <V453000> could even split grain and livestock drop
11:20:14  <coopserver> <Jam35> sure
11:20:26  <coopserver> <Jam35> just questioning one cargo==one drop
11:20:34  <coopserver> <V453000> it isnt a must :)
11:20:44  <coopserver> <Jam35> big station
11:21:02  <coopserver> <Jam35> separate
11:21:32  <coopserver> <V453000> separat generally makes more hubs
11:21:34  <coopserver> <V453000> which tends to be more fun
11:21:34  <Maraxus> !password
11:21:34  <coopserver> Maraxus: parses
11:21:46  <coopserver> *** Game paused (connecting clients)
11:21:48  <coopserver> *** Maraxus has joined
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11:21:58  <coopserver> <Maraxus> hi
11:22:00  <coopserver> <V453000> melt
11:22:02  <coopserver> <Jam35> lo
11:22:51  <coopserver> <Jam35> cow droppings huh?
11:22:58  <coopserver> <V453000> moo
11:24:10  <coopserver> <Jam35> all cargoes?
11:24:15  <coopserver> <Jam35> or ignore coal?
11:24:19  <coopserver> <Jam35> I hate it :)
11:24:23  <coopserver> <V453000> meh
11:24:24  <coopserver> <V453000> id say all
11:24:32  <coopserver> <Jam35> ok
11:24:46  <coopserver> <Jam35> pointless cargo
11:24:59  <coopserver> <V453000> all non-yeti cargoes are pointless
11:25:13  <coopserver> <Jam35> :)
11:26:28  <coopserver> <V453000> ass :D I wanted tanker livestock :(
11:26:52  <coopserver> <V453000> only univ wagons areo n
11:27:03  <coopserver> <V453000> bad newgrf
11:27:18  <coopserver> <V453000> we can change that later when we autoreplace :)
11:29:01  <coopserver> <V453000> tunnels ftw by the way :P
11:29:08  <coopserver> <V453000> and dont be afraid to make hubs huge
11:32:30  <V453000> @stage Building
11:32:30  *** Webster changes topic to "Cooperative OpenTTD | PSG281 (r26650) | STAGE: Building | New players, use @quickstart and !help | | TS3:"
11:32:59  <V453000> !rcon set multiple_industry_per_town 1
11:33:04  <V453000> !rcon set multiple_industry_per_town 0
11:40:36  <coopserver> <V453000> NOO :D
11:40:39  <coopserver> <V453000> I wanted refinery :(
11:40:50  <coopserver> <V453000> you haz 2 oil wells on your island :P
11:41:07  <coopserver> <Jam35> fine
11:41:38  <coopserver> <V453000> (: ty
11:41:47  <coopserver> <Jam35> oky
11:45:50  <coopserver> <V453000>  /world domination mode on
11:45:57  <coopserver> <V453000> Yo Jam666 give me those oil wells
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11:46:23  <coopserver> <Maraxus> Kraichtal Woods looks a bit shortish
11:46:39  <coopserver> <V453000> XD
11:46:41  <coopserver> <Jam35> hm :)
11:46:42  <coopserver> <V453000> 666
11:46:55  <Intexon> hi
11:46:57  <Intexon> !password
11:46:57  <coopserver> Intexon: kicked
11:47:00  <coopserver> <V453000> hy
11:47:00  <coopserver> *** Game paused (connecting clients)
11:47:03  <coopserver> <V453000> build cometh
11:47:03  <coopserver> *** Intexon has joined
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11:48:06  <coopserver> <Jam35> hi
11:48:30  <coopserver> <Jam35> this can be...
11:48:32  <coopserver> <Jam35> er
11:48:34  <coopserver> <Jam35> sawmill
11:48:39  <coopserver> <V453000> sure why not
11:51:22  <coopserver> <V453000> you skip orders with D Jam35 :P
11:51:28  <coopserver> <Jam35> forgot
11:51:37  <coopserver> <V453000> reminds
11:51:50  <coopserver> <Jam35> no f given :)
11:51:59  <coopserver> <V453000> war declared
11:55:48  <coopserver> <Jam35> BBH or SLH?
11:55:50  <coopserver> <Jam35> !here
11:56:01  <coopserver> <Jam35> main station down there or what? :)
11:56:02  <coopserver> <V453000> bbh
11:56:06  <coopserver> <V453000> yez
11:56:07  <coopserver> <Jam35> ok
11:56:16  <coopserver> <V453000> steel mill id say
11:56:23  <coopserver> <V453000> half of steel to moo half to grain
11:56:30  <coopserver> <V453000> grain right side of map
11:56:53  <coopserver> <Jam35> alrighty
11:58:09  <coopserver> <V453000> Intexon: there will probably be various goods drops but we can make that one a refinery gooods drop
11:58:17  <coopserver> <Intexon> sure
11:58:37  <coopserver> <Intexon> didn't see that in the plan :P
11:58:43  <coopserver> <V453000> it isnt there :)
11:58:53  <coopserver> <Intexon> as I said :D
11:59:02  <coopserver> <V453000> :)
11:59:40  <coopserver> <V453000> btw if we build too much CL1, fuckers will have to resign and we can use Slugs? :D
12:00:06  <coopserver> <Jam35> those are 1.5?
12:00:08  <coopserver> <Jam35> :)
12:00:10  <coopserver> <V453000> y
12:00:15  <coopserver> <Jam35> what difference?
12:00:22  <coopserver> <V453000> slugs rule ass
12:00:47  <coopserver> <Jam35> can't argue
12:00:50  <coopserver> <V453000> :D
12:05:29  <coopserver> <Intexon> mind if I build sawmill goods pickup Jam35?
12:05:49  <coopserver> <Jam35> not at all :)
12:12:11  <coopserver> <V453000> oil goods running :)
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12:17:05  <coopserver> <V453000> AHA
12:17:08  <coopserver> <V453000> the station IS wood drop :D
12:17:12  <coopserver> <Intexon> yeah it is
12:17:15  <coopserver> <Intexon> fixing it
12:17:36  <coopserver> <V453000> :)
12:20:22  <coopserver> <Intexon> so what is actually the endgame CL?
12:21:17  <coopserver> <V453000> 2
12:21:25  <coopserver> <Intexon> ah okay
12:21:30  <coopserver> <V453000> we will use some slower/stronger engines fit for TL5 which have max CL2 too
12:21:37  <coopserver> <V453000> throughout the game
12:22:08  <coopserver> <V453000> Jam35: pickups should be terminus but hm :)
12:22:32  <coopserver> <V453000> (autoreplace depots)
12:24:53  <coopserver> <Jam35> reverser exit?
12:25:06  <coopserver> <V453000> would be quite nasty there :D
12:25:10  <coopserver> <V453000> could make it terminus easily
12:25:11  <coopserver> <Jam35> yeah
12:26:01  <coopserver> <V453000> :d
12:26:24  <coopserver> <V453000> could go aroudn with the drop line if you like
12:26:43  <coopserver> <V453000> I let you build as you want :)
12:34:51  <coopserver> <V453000> yay yay
12:35:12  <coopserver> <V453000> moar orange for them trains
12:35:54  <Sylf> !dl
12:35:54  <coopserver> Sylf: !download lin|lin64|osx|ottdau|source|win32|win64|win9x
12:35:55  <coopserver> Sylf:
12:36:53  <Sylf> !password
12:36:53  <coopserver> Sylf: barely
12:37:18  <coopserver> *** Game paused (connecting clients)
12:37:22  <coopserver> *** Sylf has joined
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12:37:25  <coopserver> <V453000> HIM
12:37:45  <coopserver> <Sylf> miiiiiiiiiiiiiiii
12:37:50  <coopserver> <V453000> hy
12:49:53  <coopserver> <V453000> grain factory exists (:_
12:50:42  <coopserver> <V453000> gtg for now :)
12:50:43  <coopserver> <V453000> ůater
12:50:45  <coopserver> <V453000> later
12:50:46  <coopserver> <Intexon> see ya
12:50:49  <coopserver> *** V453000 has left the game (Leaving)
12:50:55  <coopserver> <Jam35> bbb
12:51:00  <coopserver> <Maraxus> cu
13:01:32  <coopserver> <Maraxus> I'm off - cu later
13:01:40  <coopserver> *** Maraxus has left the game (Leaving)
13:01:45  <coopserver> <Jam35> bye
13:01:54  *** Maraxus has quit IRC
13:29:36  <V453000> !password
13:29:36  <coopserver> V453000: double
13:30:31  <coopserver> *** Game paused (connecting clients)
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13:30:34  <coopserver> <V453000> heyooo
13:30:44  <coopserver> <Intexon> hey
13:32:13  <coopserver> <V453000> time for grain bbh :)
13:32:33  <coopserver> <Intexon> I thought we should have at least one 4-way :)
13:32:48  <coopserver> <Intexon> oh you're talking different BBH
13:32:59  <coopserver> <V453000> :d
13:33:04  <coopserver> <Intexon> I connected the grain line to BBH05 making it a 4-way
13:33:23  <coopserver> <V453000> it would make a ton more sense to connect it to the wood goods line
13:33:38  <coopserver> <V453000> but someone will probably do that with some expansion :P
13:33:42  <coopserver> <Intexon> probably, but this makes things interesting
13:33:53  <coopserver> <V453000> mehj
13:45:25  <coopserver> *** Sylf has left the game (Leaving)
13:46:19  <coopserver> <V453000> Intexon: feel like building the BBH at Heldrungen? :)
13:46:38  <coopserver> <Intexon> yeah, sure
13:48:31  <coopserver> <V453000> coal drop will be awesome later
14:12:41  <coopserver> <V453000> :) new engines
14:12:59  <coopserver> <Jam35> already started replace
14:13:06  <coopserver> <V453000> I saw, great :)
14:15:14  <coopserver> <Intexon> later guys
14:15:17  <coopserver> <V453000> cya
14:15:18  <coopserver> <Jam35> cyas
14:15:19  <coopserver> *** Intexon has left the game (Leaving)
14:18:54  <coopserver> <V453000> btw yeti wont have coal Jam35 :P
14:19:02  <coopserver> <V453000> u sad?
14:19:06  <coopserver> <Jam35> good
14:19:07  <coopserver> <Jam35> no
14:19:14  <coopserver> <V453000> :)
14:19:24  <coopserver> <Jam35> so boring
14:21:37  <coopserver> <Jam35> you building?
14:21:41  <coopserver> <V453000> y
14:21:53  <coopserver> <Jam35> why?
14:21:55  <coopserver> <Jam35> or yes?
14:21:59  *** Intexon has quit IRC
14:22:00  <coopserver> <V453000> just connecting more shit
14:22:01  <coopserver> <V453000> yes
14:22:08  <coopserver> <Jam35> right :)
14:22:56  <coopserver> <Jam35> couldn't see construction numbers increasing
14:23:04  <coopserver> <V453000> :)
14:23:26  <coopserver> <Jam35> now I do :P
14:23:33  <coopserver> <V453000> hax
14:25:59  <coopserver> <V453000> ubitch not building?
14:26:41  <Jam35> was taking a break :)
14:26:57  <Jam35> got bord
14:27:04  <coopserver> <V453000> wtf who allowed you to do that
14:27:11  <Jam35> boss
14:38:42  <LoPo> !password
14:38:42  <coopserver> LoPo: stylus
14:39:02  <coopserver> *** Game paused (connecting clients)
14:39:05  <coopserver> *** LoPo has joined
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14:39:10  <coopserver> <V453000> hy
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14:43:10  <nicfer> 281? Building?
14:43:29  <coopserver> <V453000> whats wrong with that ?:D
14:43:43  <nicfer> yesterday it was still 280
14:43:50  <coopserver> <V453000> see, now it isnt
14:43:54  <nicfer> !password
14:43:54  <coopserver> nicfer: stylus
14:43:59  <coopserver> *** Game paused (connecting clients)
14:44:00  <LoPo> lo
14:44:06  <coopserver> *** nicfer has joined
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14:44:17  <coopserver> <nicfer> hi
14:44:20  <coopserver> <V453000> hy
14:47:12  <coopserver> <nicfer> 18 years and so much network built... wow
14:48:16  <coopserver> <Jam35> hihi
14:48:20  <coopserver> *** Jam35 has joined spectators
14:48:25  <coopserver> <Jam35> bbiab
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14:51:45  <Taede> @grf
14:51:45  <Webster> newgrf: New Graphics Resource File - Extentions to OpenTTDs base graphics and gameplay, see also:
14:51:49  <Taede> grf
14:51:53  <Taede> !grf
14:51:53  <coopserver> Taede:
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14:54:21  <coopserver> <nicfer> at which point can I create a SLH between BBHs 03 and 08?
14:54:41  <coopserver> <V453000> there will probably be more than one SLH
14:54:45  <coopserver> <V453000> so, somewhere :)
14:54:53  <coopserver> <V453000> not too far and not too in the middle :)
14:57:19  <coopserver> <nicfer> CL
14:58:34  <Alberth> @quickstart
14:58:35  <Webster> Quickstart - #openttdcoop Wiki -
14:58:47  <V453000> ;=D
14:59:15  <coopserver> <nicfer> what CL require Brainmelters?
14:59:23  * LadyHawk still can't get that game to load, even with the newgrf pack
14:59:42  <LadyHawk> it doesn't have the files the saved game asks for
14:59:48  <coopserver> <V453000> which ones?
15:00:09  <LadyHawk> and this channel is confusing me
15:00:14  <coopserver> <V453000> :d
15:00:25  <V453000> which file are you missing?
15:01:14  <LadyHawk> av8 aviators aircraft set (but is present in my newgrf list)
15:01:18  <LadyHawk> industrial stations renewal
15:01:20  <LadyHawk> logic train
15:01:22  <LadyHawk> manual industries
15:01:25  <LadyHawk> nuts unrealistic train set
15:01:29  <LadyHawk> purr universal rainbow rails
15:01:33  <LadyHawk> total bridge renewal set
15:01:40  <V453000> that should be on the bananas content download
15:01:47  <LadyHawk> bananas?
15:01:53  <Taede> online content
15:01:56  <LadyHawk> what are those other than fruit
15:01:59  <V453000> when you try to load that savegame, there is some button like "check for content"
15:02:13  <V453000> bananas is the server hosting newgrfs (content download)
15:02:17  <LadyHawk> yeah, i did that first, downloaded it but 1 file was missing
15:02:19  <LadyHawk> then i was sent here
15:02:46  <Alberth> which one is missing?
15:02:49  <coopserver> <V453000> you should totally be able to download those newgrfs from download content I believe
15:03:03  <Alberth> !passwd
15:03:11  <Alberth> !password
15:03:11  <coopserver> Alberth: colors
15:03:12  <LadyHawk> downloading failed
15:03:15  <LadyHawk> file not writable
15:03:17  <LadyHawk> is what i get now
15:04:16  <V453000> hm
15:04:24  <V453000> Alberth: what could that mean?
15:04:33  <V453000> problems with file system?
15:04:42  <Alberth> you are running the program in a non-writable directory?
15:04:51  <LadyHawk> nope
15:04:57  <Alberth> disk full?
15:05:00  <LadyHawk> nope
15:05:23  <LadyHawk> laptop hdd 1 partition 274gig free
15:05:47  <LadyHawk> im losing patience with newgrf and my curiousity about the 5k trains setup is fading
15:05:57  <LadyHawk> i never got into newgrf's and this is why heh
15:06:10  <V453000> I have never seen a content download fail
15:06:27  <Alberth>    you can download it manually from here
15:06:42  <Alberth> and put it in the "newgrf" directory
15:07:10  <LoPo> i dont think its the download failing, but rather the writhing/saveing the content
15:07:35  <Alberth> seems that way, but how does that happen at a windows system?
15:07:47  <coopserver> <LoPo> run as admin maybe?
15:08:39  <LadyHawk> downloading
15:08:44  <Alberth> if you copy the file, it must have a .grf extension or a .tar extension
15:08:50  <LadyHawk> all files present
15:08:54  <Alberth> in particular, not a .rar extension :)
15:08:55  <LadyHawk> ran as admin
15:08:58  <coopserver> <LoPo> :)
15:09:15  <Alberth> one step closer to 5k trains :)
15:10:00  <coopserver> <nicfer> is the location for SLH 06 good?
15:10:07  <coopserver> <LoPo> no
15:10:16  <coopserver> <V453000> its fine
15:10:17  <coopserver> <LoPo> :P
15:10:19  <Alberth> !password
15:10:19  <coopserver> Alberth: import
15:10:24  <coopserver> <V453000> there can be 1 more on each side
15:10:31  <coopserver> <V453000> +-
15:10:35  <coopserver> <V453000> maybe not on each side :)
15:10:37  <coopserver> *** Game paused (connecting clients)
15:10:39  <coopserver> *** alb3rth has joined
15:10:39  <coopserver> *** Game unpaused (connecting clients)
15:10:48  <coopserver> <V453000> hy :)
15:11:02  <coopserver> <LoPo> hi
15:11:21  <coopserver> *** nicfer has changed his/her name to n1cfer
15:12:05  <coopserver> <n1cfer> so the IRC client doesn't notify each time I do something
15:13:04  <coopserver> <n1cfer> can I service two industries of the same type with one station?
15:13:14  <coopserver> <V453000> sujre
15:13:15  <coopserver> <V453000> sure
15:13:45  <coopserver> <n1cfer> or shall I do one station for each industry like at SLH 02
15:14:07  <LadyHawk> trying to find where those 5k trains are.. i see trains everywhere, 1 place completely jammed up, but plenty of split up stations they're going to
15:14:27  <V453000> the trains everywher is probably where they are :D
15:14:36  <V453000> "place jammed" is most likely just trains waiting
15:16:31  <V453000> you can read more about the concept here @@pzg2013
15:16:32  <Webster> Dont Try This At Home: ProZone Game 2013 at #openttdcoop -
15:18:55  <coopserver> <LoPo> MOO also requires a pickup right/
15:18:56  <coopserver> <LoPo> ?
15:19:38  <LadyHawk> the concept is an interesting one.. timing the trains to join but it's so jammed up trains are turning round trying to head backwards
15:19:50  <LadyHawk> it doesn't seem to work for 5k trains
15:20:02  <V453000> that is not jammed, those trains are waiting because they have no full load orders
15:22:00  <coopserver> <n1cfer> we're staying with the actual trains until brainmelters arrive?
15:22:04  <LadyHawk> 254 orders in the scedule but only first 6 are actually valid
15:22:10  <LadyHawk> is something not working right for me?
15:22:25  <V453000> that is perfectly right
15:23:44  <V453000> the invalid orders were probably created accidentally, but there was some other order which was there doing the same job, just blocking implicit orders from being created
15:24:24  <LadyHawk> ok
15:25:08  <V453000> if you feel like seeing a well working normal network, we have one with 3000 trains
15:25:37  <V453000>
15:26:28  <LadyHawk> that may be more to my liking
15:26:50  <LadyHawk> i'm finding massive trains here that load from a station... move 1 tile away, turn around, move back... unload and repeat ... like wth
15:27:20  <LadyHawk> rating tricks? :S
15:27:50  <V453000> no, they control the smaller trains
15:28:00  <V453000> the one large train equals for example 10 other trains in capacity
15:28:09  <V453000> meaning that if the one large train can load, 10 others can
15:28:19  <V453000> so 1 large train can release 10 trains to go fill
15:28:20  <V453000>  @@srnw
15:28:21  <Webster> srnw: Self-regulating Network, see also:
15:28:23  <LoPo> oh, those are the srwn stations :P
15:28:31  <LoPo> haha :_)
15:28:50  <V453000> with that you can make all 5000 trains choose any station they want
15:28:59  <V453000> which makes it possible to make the drop station exit never jam
15:29:33  <V453000> which is critical as the mainline is so packed that one small jam there means complete collapse
15:30:01  <LadyHawk> 1 small jam = complete collapse is something i'm very familiar with
15:30:59  <V453000> this is different
15:31:16  <V453000> the trains in the top of the map are joining at absolute maximum possible line packing in OpenTTD
15:31:37  <V453000> meaning if one slows down, it starts a chain reaction which can never be fixed on its own because the amount of incoming trains
15:35:42  <coopserver> *** alb3rth has left the game (Leaving)
15:36:26  <LadyHawk> yeah, am familiar with that
15:36:49  <LadyHawk> to the point where the only solution is to either crash 2 trains to make space to buldoze a piece of rail and build a depot to get the trains off
15:36:56  <LadyHawk> or get lucky to add a depot somewhere to get the trains off
15:37:19  <LadyHawk> i'm looking at some sort of priority track thingy here
15:37:27  <LadyHawk> which looks rather interesting
15:38:13  <LadyHawk> but i dont understand the signals on it
15:38:18  <LadyHawk> combo signals
15:38:22  <coopserver> <n1cfer> there was a wrong sided signal that was blocking the MLfrom BBHs 04-05
15:38:40  <V453000> there is an intense amount of signal logic in there LadyHawk
15:38:58  <V453000> unless you have a pretty good overall understanding on that, I would suggest not to bother :D
15:39:36  <LadyHawk> one of the tracks has priority and that could help fix my mergers outer tracks since they only have 1 option to merge, rather than the 2 options i try to give them
15:39:37  <coopserver> <n1cfer> also, who is building gen2 trains instead of gen3?
15:39:39  <LadyHawk> so they need priority
15:39:40  <LadyHawk> hmmm
15:40:03  <V453000> @merging
15:40:09  <V453000> @mergers
15:40:11  <V453000> @merger
15:40:14  <V453000> @merge
15:40:15  <Webster> Merging Tracks - #openttdcoop Wiki -
15:40:17  <V453000> there
15:40:21  <coopserver> <LoPo> oh, maybe I did that
15:40:31  <coopserver> <LoPo> i just cloned some goods trains...,
15:40:52  <LadyHawk> nope not there
15:41:21  * LadyHawk printscreens
15:42:56  <LadyHawk>
15:43:03  <LadyHawk> the yellow scribble on the track is the priority line
15:43:08  <LadyHawk> by the looks
15:43:14  <LadyHawk> entrance/combo/exit
15:43:28  <V453000> yes
15:43:31  <V453000> that is a @@prio
15:43:32  <Webster> prio: Priority, see also:
15:43:38  <coopserver> <LoPo> :>
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15:44:50  <LadyHawk> and using those double ones on a single line is the way to make them trigger.. they trigger 'backwards' in a sense
15:44:52  <LadyHawk> interesting
15:44:53  <LadyHawk> :)
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15:45:39  <LadyHawk> but is it possible to integrate that into a pbs block, or attach it to one somehow XD
15:46:33  <V453000> not quite
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15:46:49  <V453000> PBS doesnt talk to presignals :)
15:47:59  <LadyHawk> shame.. i used to use those entrance/combo/exit setups you see at the stations but a decent pbs layout block is faster
15:48:24  <LadyHawk> as long as it's got restrictions in the track layouts
15:48:56  <V453000> pre-signals have many uses due to the control they give you :)
15:48:59  <LadyHawk> unless i can slow trains down kindof in front of the pbs merger
15:49:07  <Maraxus> !password
15:49:07  <coopserver> Maraxus: toggle
15:49:13  <LadyHawk> as an alternative to priority
15:49:18  <coopserver> *** Game paused (connecting clients)
15:49:20  <LadyHawk> based on same idea
15:49:21  <coopserver> *** Maraxus has joined
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15:49:56  <LadyHawk> yeah looks that way... tbh looks like that entrance/combo/exit as a priority line is kinda a bug in it's original design heh
15:50:01  <LadyHawk> a very welcomed one
15:50:02  <LadyHawk> lol
15:50:24  <V453000> I doubt it is a bug
15:50:32  <V453000> in fact it is its purpose
15:51:09  <LadyHawk> a train cant enter the block unless there's a free exit signal.. all exits red, combo red, all combos red, entrance red
15:51:20  <LadyHawk> the priority line triggers them backwards it's slightly confusing
15:51:32  <LadyHawk> hence giving me the idea it was originally not designed as such
15:51:38  <LadyHawk> but what do i know :)
15:51:47  <LadyHawk> i dont use them much i prefer pbs lol
15:51:54  <LadyHawk> may change my mind again though seeing that
15:52:17  <V453000> it isnt "use PBS or use pre-signals"
15:52:19  <V453000> you should use both
15:52:25  <V453000> both have their exclusive use
15:53:01  <V453000> at the station cross before platforms indeed PBS is functinal, for many other places like choices/mergers/joins and many other things,  block and pre-signals are way superior
15:53:13  *** Intexon has joined #openttdcoop
15:53:38  <Intexon> hello
15:53:40  <Intexon> !password
15:53:40  <coopserver> Intexon: pillar
15:53:43  <coopserver> *** Game paused (connecting clients)
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15:55:13  <LadyHawk> hmm, i'd love to see an example of a say.... 9 track merger to 7 track
15:55:18  <LadyHawk> with entrance/combo/exits
15:55:28  <LadyHawk> priority lines at the outer line each side
15:55:52  <LadyHawk> or 5 to 3 or something like that
15:56:24  <LoPo>
15:56:30  <LadyHawk> to give me an idea.. i always thought exactly the opposite of what you said V453000... pbs for mergers, entrance/combo/exit for stations, so i obviously had that wrong
15:56:31  <LoPo> you may like these then
15:57:29  <V453000> well it isnt about "use presignals everywhere in a merger" or "use PBS everywhere in stations", but in the parts that are specific for it
15:57:50  <V453000> if you want to learn how to build ,just build on this server and you will know all of that in short while
15:58:46  <LadyHawk> those screens are too confusing for me, tracks going everywhere cant really see what's happening where
15:59:03  <coopserver> <LoPo> in time you get it
15:59:37  <LadyHawk> hehe maybe if i'm patient enough :)
15:59:46  <LadyHawk> thanks for the info :)
16:00:17  <V453000> you are welcome
16:00:31  <coopserver> <n1cfer> oh, I've making some prios
16:00:35  <V453000> the merging tracks wiki page is describing it the best probably
16:02:19  <V453000> but simply playing is where you learn fastest
16:02:33  <V453000> obviously with correct guidance (:
16:02:48  <coopserver> <n1cfer> what CL will require brainmelters?
16:02:54  <LadyHawk> yeah, i've been trying to take ideas from the wiki, stick it in the game and watch what trains do to learn how it works
16:02:55  <V453000> 2
16:03:17  <LadyHawk> just like the wiki says you can't predict where traffic goes, so theory is no good on its own
16:03:20  <V453000> our wiki or the big difference :P
16:03:25  <V453000> :D
16:03:38  <V453000> well there is theory to how to actually build the tracks
16:05:23  <LadyHawk> from 1 -> 2 tracks it's entirely possible that trains never split into the 2 tracks but keep on 1 unless 1 is jammed.. same is possible from 3 to 2 tracks, depending on the destination location from the block
16:05:41  <LadyHawk> it differs each time cuz of destination location & train behaviour
16:05:45  <LadyHawk> imma go read this wiki
16:05:54  <LadyHawk> till my brain overloads
16:05:57  <LadyHawk> :)
16:08:14  <V453000> ah that
16:08:34  <V453000> well, the logic is that you should always give enough choices for the trains so no matter where they come from, they can always find their exit
16:08:52  <V453000> ultimately all the all-to-all mergers
16:10:02  <LadyHawk> yeah which isn't easy on a 3 to 2 merger if the middle line of the 3 always prefers to merge into 1 specific track of the 2 available.. but i guess priority can help with that behaviour
16:10:38  <LadyHawk> i might rebuild my own game to merge 3 to 2 with the outer 2 lines priority over the inner line forcing them to pick more
16:10:44  <LadyHawk> sounds like better flow than a pbs block
16:10:56  <coopserver> <LoPo> if it always picks 1 over the other, then there is something wrong with your network
16:11:40  <LadyHawk> it's to do with train behaviour and them preferring the most direct/shortest route to their destination.. which from my experience seems to have everything to do with the location of the station compared to the merger block location
16:11:54  <LadyHawk> but i could be wrong of course
16:12:11  <coopserver> <LoPo> well, the pf of the trains also look at train dencity ahead
16:12:15  <coopserver> <LoPo> so no
16:12:21  <LadyHawk> in all my instances all trains go to the same station, station which is never split apart with ctrl key during placement
16:12:44  <coopserver> <LoPo> and a prio will just make sure one line has priority over another, when merging any number of tracks
16:19:36  <coopserver> <n1cfer> some sections seem to need doubling already
16:20:24  <coopserver> <n1cfer> like between BBHs 01 to 06
16:20:25  <coopserver> <LoPo> cool :)
16:23:07  <V453000> !password
16:23:07  <coopserver> V453000: combat
16:23:35  <coopserver> *** V453000 has left the game (Leaving)
16:23:50  <coopserver> *** Game paused (connecting clients)
16:23:52  <coopserver> *** V453000 has joined
16:23:52  <coopserver> *** Game unpaused (connecting clients)
16:23:53  <coopserver> <V453000> yoyo
16:23:57  <coopserver> <LoPo> hi
16:24:18  <coopserver> <V453000> why arent we replacing to strong? :D
16:24:18  <LadyHawk> ... silly example 4 to 2 merger... a train that's at the yellow blob there will always choose to follow the blue line, if free.. from my experience anyway
16:24:32  <coopserver> <V453000> are now
16:24:48  <V453000> sure LadyHawk , that path is shorter
16:24:50  <LadyHawk> which on larger mergers causes issues
16:25:12  <LadyHawk> yeah that's what i kept saying but lopo tells me it's a problem with my network :)
16:25:18  <V453000> and such PBS crosses indeed are problematic due to their uncontrollability
16:25:20  <LadyHawk> its default train behaviour
16:25:31  <V453000> he just meant something a bit different assuming you have a "real" merger :)
16:25:37  <LadyHawk> hahaha
16:25:40  <V453000> PBS is a bit extremely dumb
16:25:48  <LoPo> :)
16:25:49  <V453000> it can screw up a lot more than you would expect
16:26:21  <LadyHawk> so make it smart ;) make it so trains go... nearest exit, that one, ok, does it go where i need it to go, YES? ok, is it free, YES? ok -> USE IT
16:26:26  <coopserver> <V453000> them trains so strong
16:26:50  <LadyHawk> so trains focus on only the block regardless of anything else
16:26:53  <coopserver> <V453000> I dont code the game :D I just play it with what it gives, and/or make newGRFs :P
16:27:41  <coopserver> <V453000> in fact PBS can be forced to do what you want ... kind of. But it requires extreme caution and having a truly proper network before that is totally key otherwise your trains get majorly lost
16:27:44  <coopserver> <V453000> about that later :)
16:27:55  <LadyHawk> sounds interesting ;)
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16:29:00  <V453000> it is this though
16:29:10  <V453000> see public server game 216 to see it in action :)
16:29:21  <LadyHawk> o_O
16:29:22  <LadyHawk> lol
16:29:26  <happy__> !password
16:29:26  <coopserver> happy__: combat
16:29:31  *** fleet75 has joined #openttdcoop
16:29:33  <fleet75> !password
16:29:33  <coopserver> fleet75: combat
16:29:49  <coopserver> *** Game paused (connecting clients)
16:29:52  <coopserver> *** happy tran  sport has joined
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16:30:17  <coopserver> *** Game paused (connecting clients)
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16:30:33  <coopserver> <happy tran  sport> hi  all
16:30:35  <coopserver> <V453000> hy
16:30:35  <coopserver> <fleet75> woah
16:30:37  <coopserver> <fleet75> hi
16:30:42  <LadyHawk> in that screen shot where abouts on the map is the pickup station
16:30:47  <LadyHawk> up and right?
16:31:31  <V453000> pickup is up left, drop is bottom right
16:31:43  <LadyHawk> k
16:31:45  <LadyHawk> ty :)
16:31:46  <V453000> which does not really matter
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16:34:29  <coopserver> <happy tran  sport> nice   net  werk  going  good  job
16:34:39  <coopserver> <LoPo> lol?
16:35:04  <LadyHawk> entrace to drop station is similar to what i tend to use... minus the extra space allowing for a waiting train.. feed into station line straight ahead making train prefer to go straight over cuz it's shortest & fastest way out
16:35:36  <V453000> the part which is directly in front of station doesnt matter that much
16:35:42  <V453000> could use almost anything there
16:35:50  <V453000> just because the remaining station designs allows it
16:36:07  <LadyHawk> the bit behind it requiring a larger reserved track?
16:36:57  <LadyHawk> i think my brain's blowing up at the sheer size of that lol
16:37:14  <LadyHawk> it wants a break, been digging about this for hours haha
16:37:30  <LadyHawk> learned something though :)
16:37:49  <coopserver> *** fleet75 has left the game (general timeout)
16:38:18  <V453000> :)
16:38:30  <V453000> as I said, step by step discoveries by playing are best
16:39:11  <coopserver> <V453000> fucking christ
16:39:13  <coopserver> <V453000> back soon
16:39:15  <coopserver> *** V453000 has left the game (Leaving)
16:39:19  <coopserver> <LoPo> :|
16:39:24  <coopserver> <LoPo> house on fire? :P
16:39:33  <LadyHawk> yeah, was building a priority merger thingy as well n trying to figure out what i can get to work better
16:39:42  <LadyHawk> compared to pbs
16:40:23  <coopserver> <LoPo> well there are tricks with bps and priority
16:40:26  <coopserver> <LoPo> but :P
16:40:55  <LadyHawk> lol, i may run into that as i mess up haaha
16:41:24  <coopserver> <LoPo> but PBS is nice stuff, if you ask me
16:41:37  <coopserver> <LoPo> buggy but nice
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16:41:44  <LadyHawk> yeah
16:41:55  <LadyHawk> pbs is a blessing and a curse all in one
16:42:07  <coopserver> <LoPo> ill show you something weird
16:42:08  <coopserver> <LoPo> sec
16:42:42  <LoPo>
16:42:47  <LoPo> in that game
16:42:54  <LoPo> check out SLH 06
16:43:07  <LadyHawk> kk
16:43:25  <coopserver> <LoPo> but just dont ask me how it works :P
16:43:36  <LadyHawk> ha
16:44:46  <coopserver> <happy tran  sport> how  things  LoPo  lone time no  see
16:45:03  <coopserver> <LoPo> good good :)
16:45:08  <coopserver> <LoPo> how are you?
16:45:58  <coopserver> <happy tran  sport> good thanks
16:46:12  <coopserver> <LoPo> :)
16:47:15  <LadyHawk> how can i find slh06
16:47:34  <coopserver> <LoPo> with the Sign List
16:47:52  <LadyHawk> never used signs so where's that list
16:47:57  <coopserver> <LoPo> also, its in the bottom corner
16:48:05  <coopserver> <LoPo> under map icon
16:49:20  <coopserver> *** Maraxus has joined spectators
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16:52:59  <coopserver> <LoPo> LadyHawk, found it?
16:54:00  <LadyHawk> yeah just not sure what i was looking at at that sign cuz it's a straight line.. bit further on you got a priority thingy i was just kinda staring at that
16:54:20  <coopserver> <LoPo> hehe
16:54:45  <coopserver> <LoPo> well, i was talking about the stations, with the weird single trains
16:55:33  <coopserver> <LoPo> it is were PBS became "usefull" in a very uncommon way
16:55:37  <LadyHawk> like which station
16:55:51  <coopserver> <LoPo> the transfer stations
16:56:06  <coopserver> <LoPo> they all start with TRANS...
16:56:30  <LadyHawk> got them
16:57:18  <LadyHawk> never really done transfers either i dont like them much
16:57:34  <LadyHawk> but i see those trains wobbling about
16:58:52  <coopserver> <LoPo> yeah
16:59:27  <LadyHawk> i dont understand the purpose lol
16:59:37  <coopserver> <LoPo> :)
17:00:15  <coopserver> <LoPo> it some kind of gate, which checks if there is a unloader and loader train
17:00:19  <LadyHawk> they seem to wobble until they randomly stop at the end of the line in the middle of a block... and once they're stopped the pbs allows another train through
17:00:29  <coopserver> <LoPo> yeah
17:00:35  <LadyHawk> so something to do with a train in the station
17:00:35  <LadyHawk> interesting
17:00:41  <coopserver> <LoPo> but that only happens when there are 2 trains
17:00:41  <coopserver> *** n1cfer has joined company #1
17:00:58  <coopserver> <happy tran  sport> wb n1cfer
17:01:02  <LadyHawk> 1 either side?
17:01:07  <coopserver> <LoPo> who is writing at BBH 06?
17:01:19  <coopserver> <Intexon> I am
17:02:16  <coopserver> <n1cfer> I did some job @ the first doubled section
17:02:52  <LadyHawk> hmm i wonder if i understand... forbid 90 degree turns is on
17:03:22  <LadyHawk> train wobble in theory has 2 ways to go but cant make the turn.. 1 train in station leaves 1 exit open, train comes from other side 'blocking' second exit
17:03:32  <LadyHawk> stopping wobbly train, letting waiting train through towards station
17:03:49  <coopserver> <LoPo> yeah works kinda like that
17:04:05  <LadyHawk> how do people come up  with that stuff
17:04:12  <coopserver> <LoPo> I did :P
17:04:16  <coopserver> <LoPo> :>
17:04:48  <LadyHawk> how did you come up with something like that if you say 'dont ask me how it works' lol
17:04:50  <coopserver> <LoPo> but there again, im kinda a srnw freak
17:05:02  <coopserver> <LoPo> well, i do know how it works :)
17:05:14  <coopserver> <LoPo> but its sort of complicated to explain
17:05:37  <LadyHawk> so once wobbly train stops to let the train from the left approach the station
17:05:38  <V453000> omfg the nightmare PBS gate
17:05:45  <coopserver> <LoPo> :)
17:05:51  <LadyHawk> what signal have you got there that stops the 2nd train entering the station?
17:06:00  <V453000> it basically wrecks OpenTTD code to shit ... the train simply moves so fast that PBS cant react
17:06:03  <LadyHawk> since it's 2 tracks & there's a safe stopping point for it
17:06:06  <LadyHawk> but it waits?
17:06:29  <LadyHawk> cuz it's sideways i can't really see which one it is
17:06:44  <coopserver> <LoPo> yes but the wobbly train will only stop when a certain rail "can" be occupied by another train
17:07:54  <coopserver> <LoPo> thats pbs magic :P
17:08:12  <LadyHawk> lol
17:08:26  <LadyHawk> i'd call it pbs madness put to a good use
17:08:54  <coopserver> <LoPo> but i came up with this idea when i wanted to make a gate which can react/open when a train is approaching a block from a certain direction only
17:10:43  * LadyHawk enables 'show reserved tracks'
17:11:49  <LadyHawk> i am surprised that the offloading train in the station actually reserves the rest of the track despite having stopped at the station
17:12:01  <LadyHawk> i was wondering why the offload & loading trains couldn't be in the station together
17:13:12  <coopserver> <LoPo> the bps reserves the tracks ahead
17:13:12  <LadyHawk> but it's that train that 'opens the gate' because of that happening
17:13:30  <coopserver> *** Intexon has joined spectators
17:13:45  <LadyHawk> guess maybe i never noticed that because i tend to have signals right behind the station, that would stop it
17:13:47  <LadyHawk> nice :)
17:13:48  <coopserver> <LoPo> well, some guys also made "signal" free networks, by using a single pbs signal
17:13:54  <coopserver> <n1cfer> hmmm, there seems to be more doubling required
17:14:08  <coopserver> <n1cfer> now from BBH 06 -> 02
17:20:17  <coopserver> <Jam35> backwards signal causing problems @ Bad Sachsa
17:20:22  <coopserver> *** Jam35 has joined company #1
17:20:28  <coopserver> <Jam35> done
17:20:34  <coopserver> <LoPo> ? :P
17:20:45  <coopserver> <happy tran  sport> he he  u got ther  be for me  jam
17:20:48  <coopserver> <Jam35> no new bridges yet :/
17:20:57  <coopserver> <happy tran  sport> wb    Jam35
17:21:12  <coopserver> <Jam35> ty yeah I figured it was just easier to fix myself :)
17:21:55  <LadyHawk> you lot can all fiddle with eachothers stuff?
17:22:09  <coopserver> <LoPo> in coop we can yes
17:22:14  <coopserver> <Jam35> idk who built it :)
17:22:17  <LadyHawk> different
17:22:37  <coopserver> <Jam35> !gap 5 12
17:22:48  <coopserver> <Jam35> what is it? :)
17:22:54  <coopserver> <Jam35> @gap 5 12
17:23:00  <coopserver> <Jam35> idc
17:23:04  <coopserver> <Jam35> not enuf
17:23:24  <happy__> heemn
17:23:49  <happy__> try  it  whive  no  spac  when   u tip it
17:24:06  <LoPo> @@gap
17:24:12  <LoPo> @gap
17:24:13  <Webster> LoPo: (gap <trainlength> [<split>]) -- Returns minimum and maximum signal gap sizes for 2,3 and 4 linesplits with <trainlength>. If <spilt> is given it will return the gap sizes for <split> (+/-) 1.
17:24:26  <LoPo> @gap 5 12
17:24:27  <Webster> LoPo: For Trainlength of 5: 68 - 74 needs 11, 75 - 81 needs 12, 82 - 88 needs 13.
17:24:32  <V453000> !date
17:24:32  <coopserver> Aug 13 1929
17:24:34  <V453000> new bridges 1930
17:24:46  <coopserver> <LoPo> brb, dinner time
17:24:52  <V453000> !password
17:24:52  <coopserver> V453000: socket
17:24:54  <coopserver> <happy tran  sport> k
17:25:12  <coopserver> *** Game paused (connecting clients)
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17:25:43  <coopserver> <V453000> nice
17:25:49  <coopserver> <V453000> :D bridge massacre
17:26:47  <coopserver> <Jam35> i thought !gap was the ingame variety
17:26:59  <coopserver> <V453000> probably was with autopilot not with soap
17:27:03  <coopserver> <Jam35> I never use it
17:27:05  <coopserver> <Jam35> ahg
17:27:36  <coopserver> <V453000> LoPo: WTF @ 1platform stations :D
17:29:09  <coopserver> *** n1cfer has left the game (general timeout)
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17:29:53  <nicfer1> !password
17:29:53  <coopserver> nicfer1: socket
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17:46:57  <coopserver> <Jam35> nothing wrong with being ready?
17:48:47  <coopserver> <LoPo> back
17:48:50  <coopserver> <LoPo> V453000: sup?
17:49:01  <coopserver> <happy tran  sport> wb  LoPo
17:49:13  <coopserver> <V453000> sup wtf is with "train always loading" :D
17:49:35  <coopserver> <LoPo> hu? what do you mean?
17:49:37  <coopserver> <V453000> not like it matters since we never really transport all of the cargo produced :P
17:49:46  <coopserver> <LoPo> the farm?
17:49:52  <coopserver> <V453000> I meant that generally 2 platforms or more can ensure that trains always load, which lets the industry grow more
17:50:13  <coopserver> <V453000> but yeah doesnt matter much
17:50:13  <coopserver> <LoPo> oh
17:50:16  <coopserver> <LoPo>  /care :P
17:50:20  <coopserver> <V453000> y
17:50:35  <coopserver> <V453000> hm still no bridgezors
17:50:40  <coopserver> <V453000> when the F was that date with newbridges
17:50:51  <coopserver> <V453000> 1930 is total bridges then
17:50:53  <coopserver> <V453000> :D
17:51:01  <coopserver> <V453000> or original ones
17:52:15  <coopserver> <Jam35> why?
17:52:32  <coopserver> <Jam35> short then long bridge
17:52:37  <coopserver> <Jam35> =bad
17:52:44  <coopserver> <Jam35> put back pls
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17:54:02  <coopserver> *** happy tran  sport has joined spectators
17:54:18  <coopserver> <happy tran  sport> have  fun  bb
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17:54:37  <coopserver> <LoPo> bb
17:54:43  <coopserver> <V453000> replacing to rail strong 2
18:10:41  <coopserver> *** Jam35 has joined spectators
18:12:23  <coopserver> <n1cfer> hmmm, until maglev, there are no good logic trains
18:17:59  <V453000> you dont need the speed that much
18:18:18  <coopserver> <V453000> definitely not for a flipflop
18:18:30  <coopserver> <V453000> and you absolutely never Ever need a flipflop for a BBH merger
18:18:31  <coopserver> <V453000> ever
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18:20:55  <coopserver> <V453000> and above all things why do you put the train in the middle of the flipflop there :d
18:21:03  <coopserver> <V453000> why not builda normal flipflop
18:21:07  <coopserver> <V453000> wait is that even a flipflop
18:21:14  <coopserver> <V453000> strange.
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18:21:26  <coopserver> <n1cfer> I'll try later how to build one
18:24:39  <coopserver> <V453000> still, merger should have choices, the logic is unnecessary ;)
18:24:59  <coopserver> <V453000> btw new bridges :D
18:25:14  <coopserver> <V453000> ah not for all length
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21:57:53  <zxbiohazardzx> !players
21:57:53  <coopserver> zxbiohazardzx: The server is empty, noone is connected. Feel free to remedy this situation
21:57:55  <zxbiohazardzx> !info
21:57:55  <coopserver> zxbiohazardzx: #openttdcoop - Public Server (, Version: r26650, date: May 09 1936, map size: 512x512, address:
21:58:12  <zxbiohazardzx> !password
21:58:12  <coopserver> zxbiohazardzx: league
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21:58:37  <coopserver> <ZxBiohazardZx> nice new map
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