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00:08:51 <coopserver> *** fair has left the game (Leaving) 00:26:22 *** kero has joined #openttdcoop 00:39:55 *** Hazzard has joined #openttdcoop 00:50:02 *** KWKdesign has quit IRC 00:50:38 *** KWKdesign has joined #openttdcoop 00:54:31 <efess> !password 00:54:31 <coopserver> efess: posted 00:55:52 <coopserver> *** Game still paused (connecting clients, number of players) 00:55:58 <coopserver> *** efess has joined 00:55:58 <coopserver> *** Game still paused (number of players) 00:56:11 <Hazzard> !players 00:56:11 <coopserver> Hazzard: There are currently 1 players and 1 spectators, making a total of 2 clients connected 00:56:15 <Hazzard> hello 00:56:24 <coopserver> <efess> hey 01:10:11 *** luaduck is now known as luaduck_zzz 01:15:15 <coopserver> *** efess has left the game (Leaving) 01:31:49 <Sylf> !unpause 01:31:51 <coopserver> *** Game unpaused (number of players) 01:32:37 <Sylf> !auto 01:32:38 <coopserver> *** Game paused (number of players) 01:32:41 <coopserver> *** Sylf has left the game (Leaving) 01:43:12 *** theholyduck has quit IRC 01:43:57 *** bdavenport has quit IRC 01:47:24 *** theholyduck has joined #openttdcoop 02:50:37 *** theholyduck has quit IRC 02:55:33 *** nicfer has quit IRC 03:11:20 *** KWKdesign has quit IRC 03:11:50 *** KWKdesign has joined #openttdcoop 03:44:00 *** kero has quit IRC 03:58:52 *** KWKdesign has quit IRC 03:59:18 *** KWKdesign has joined #openttdcoop 07:02:26 *** Hazzard has quit IRC 08:05:37 *** chester_ has joined #openttdcoop 08:52:14 *** innocenat has joined #openttdcoop 08:53:03 <innocenat> hello, don't know if this is the right channal to ask, but what road vehicle set can be used with YETI? 09:01:16 <V453000> hi, hard to tell, you will have to try 09:01:25 <V453000> eGRVTS sounds like a solid option but I have not tried any 09:01:27 <V453000> just use trains :) 09:02:06 <innocenat> thx 09:09:21 <planetmaker> ogfx+rv would work, too 09:42:29 *** zxbiohazardzx has joined #openttdcoop 09:42:32 <zxbiohazardzx> !password 09:42:32 <coopserver> zxbiohazardzx: buffer 09:42:39 <coopserver> *** Game still paused (connecting clients, number of players) 09:42:44 <coopserver> *** ZxBiohazardZx has joined 09:42:44 <coopserver> *** Game still paused (number of players) 09:45:27 *** kero has joined #openttdcoop 09:45:30 <coopserver> *** Game still paused (connecting clients, number of players) 09:45:43 <coopserver> *** innocenat has joined 09:45:44 <coopserver> *** Game still paused (number of players) 09:46:06 <coopserver> <ZxBiohazardZx> sup 09:47:23 <coopserver> *** innocenat has left the game (Leaving) 09:55:28 <V453000> supsup 09:55:42 <zxbiohazardzx> nothing much 09:59:51 <V453000> yeti kraken is coming 09:59:59 <V453000> brace your building materials 10:00:49 <innocenat> what's yeti kraken? 10:00:58 <V453000> you dont want to know! (: 10:02:16 <V453000> there shall be a 17th industry 10:03:10 <zxbiohazardzx> haha 10:03:16 <zxbiohazardzx> even more insanity for YETI 10:03:28 <zxbiohazardzx> stupid workers & building materials dominate the game 10:03:30 <zxbiohazardzx> joking, its fun 10:04:06 <V453000> in fact this is where insanity STARTS 10:12:11 *** Brumi has joined #openttdcoop 10:24:24 <zxbiohazardzx> i know V, i kinda know how you are mad and prefer madness to reign supreme 10:24:52 <V453000> it shalt 10:32:56 *** theholyduck has joined #openttdcoop 10:40:57 <planetmaker> V453000, the version on devzone of yeti does not build. It complains about wrong image offsets. 10:41:34 <V453000> that is possible, the animation got completely broken 10:41:44 <V453000> some offsets could indeed be the case 10:41:55 <V453000> I dont know how to solve it though 10:42:08 <planetmaker> what version compiles? 10:42:31 *** innocenat|2 has joined #openttdcoop 10:42:55 <V453000> well to me everything compiles, I compile nfo first 10:42:59 <V453000> nmlc runs out of memory 10:43:21 <planetmaker> well. That's what I tried to reproduce. But the nmlc doesn't have a chance to do so due to wrong graphics offsets / coordinates 10:43:52 <V453000> ._. 10:43:56 <V453000> it works here 10:44:56 <planetmaker> 34:4bfc1dd96444 fails with nmlc ERROR: "YETI.nml", line 43: Read beyond bounds of image file 'gfx/8bpp/industry_3X.png' for me 10:45:15 <planetmaker> and that image is referenced 2000+ times, so I'm not sure which call causes the error 10:45:22 <V453000> interesting 10:45:27 <V453000> especially that one :d 10:47:38 *** innocenat has quit IRC 10:50:07 <V453000> I think I do that is the 8bpp sprites for the 3X animation 10:50:11 <V453000> but why does it do that :d 10:50:11 <planetmaker> also my python does not seem to use more than 330M of memory... 10:50:31 <planetmaker> but let's see... maybe it rises 10:50:42 <planetmaker> replaced all those 2000+ calls by the same dummy thing 10:50:55 <V453000> the [] : 10:50:56 <V453000> ? 10:51:10 <planetmaker> no... just 0,0,1,1 for the parameters to the template in every case 10:51:18 <V453000> ah yeah 10:51:31 <planetmaker> one of the parameters given there must fail for me 10:51:56 <V453000> uhmmm 10:52:04 <V453000> looks like I have 3,0,0,0 everywhere 10:52:09 <planetmaker> no :) 10:53:03 <V453000> when did you pull? 10:53:58 <planetmaker> http://devs.openttd.org/~planetmaker/patches/dummy.diff <-- last lines show how it's referenced. I pulled three hours earlier 10:54:08 <planetmaker> as said, revision 34:4bfc1dd96444 10:54:59 <planetmaker> aye, now the memory consumption is rising... 580MB 10:55:59 <planetmaker> quickly rising :D 2GB 10:56:02 <V453000> the last line must be wrong yeah 10:56:05 <V453000> hm :) 10:56:25 <V453000> cause that template has nothing to do there anymore for 3X 10:56:49 <planetmaker> staying at 1.8GB now 10:57:00 <V453000> 3X should have template_industrytile_x4_redone template for 4x zoom sprites 10:57:35 <planetmaker> I didn't change any template use. Just made every call of the template the same - whereever it's used 10:58:29 <planetmaker> revision 4bfc1dd96444 is from yesterday evening: http://dev.openttdcoop.org/projects/yeti/repository 10:59:01 <V453000> yes yes 10:59:02 <V453000> hm 10:59:07 <V453000> I have no idae what 10:59:52 <planetmaker> well, I'll see whether it will compile or not. Will need patience, I guess :) 11:00:00 <planetmaker> still working on it 11:00:09 <V453000> yeah, it takes like 15 minutes I believe 11:00:14 <planetmaker> aye 11:00:25 <V453000> nmlc might have taken 20+ to throw out of memory error 11:00:49 <planetmaker> PID USER PR NI VIRT RES SHR S %CPU %MEM TIME+ COMMAND 11:00:49 <planetmaker> 9206 ingo 20 0 1849m 1,8g 3532 R 99,8 22,9 12:53.14 python3 11:01:26 <planetmaker> let's wait 20 minutes then :) 11:01:32 <V453000> mhm :) 11:16:48 <planetmaker> hm... mem usage dropped to below 900M again 11:21:02 <planetmaker> and compile finished just fine then 11:21:56 <planetmaker> maximum ram usage 1.9G 11:23:32 <V453000> =D 11:23:42 <V453000> idk how did you do that but hm :) 11:42:03 *** Maraxus has joined #openttdcoop 11:42:03 *** ChanServ sets mode: +o Maraxus 12:02:35 *** Djanxy has joined #openttdcoop 12:04:21 <V453000> planetmaker: did you have a look at how 3X machinery factory (the animated one) now looks in the game? 12:04:30 <V453000> just if you have a clue wtf is going on there :d 12:05:11 <planetmaker> you mean the one with the many cogwheels in the centre? 12:05:23 <V453000> yeah 12:06:43 <V453000> the behaviour is super wtf 12:07:01 <planetmaker> in what way? 12:07:09 *** luaduck_zzz is now known as luaduck 12:07:40 <V453000> your tiles arent super misaligned and broken? 12:07:53 <V453000> the animation and the underlay are completely off for me 12:08:20 <planetmaker> not in the bananas version 12:08:29 <planetmaker> the very right one seems to jump sometimes 12:08:42 <V453000> no, in the version you compiled :P 12:09:39 <planetmaker> http://devs.openttd.org/~planetmaker/patches/yeti.png <-- bananas looks ok 12:09:46 <planetmaker> I didn't test the one I compiled yet :) 12:11:12 <planetmaker> but that's strangely broken indeed 12:13:03 <planetmaker> http://devs.openttd.org/~planetmaker/patches/yeti_broken.png 12:13:28 <V453000> O_O 12:13:31 <V453000> that is actually good 12:13:33 <V453000> relatively 12:14:01 <V453000> will try to pull and compile too 12:14:05 <V453000> did you push your changes? 12:14:10 <planetmaker> no 12:14:20 <V453000> please do (: 12:14:26 <V453000> I will reward you with a preview animation XD 12:14:30 <V453000> maybe 12:14:43 <planetmaker> I'm quite sure my hack-to-force-compile, they're a bad idea 12:15:03 <planetmaker> but if you insist... 12:15:21 <planetmaker> it will break 8bpp for sure, I guess 12:15:21 <V453000> well if your thing outputs this, it is considerably less broken than mine 12:15:48 <planetmaker> well, ok :) 12:15:52 <V453000> 8bpp is probably visually broken too 12:15:59 <V453000> the 32bpp does crazy stuff for me 12:16:32 <planetmaker> you might want to configure your text editor to delete automatically trailing whitespace :D 12:17:12 <V453000> I do that on purpose 12:17:15 <V453000> to separate things visually 12:17:40 *** Djanxy has quit IRC 12:18:05 <planetmaker> trailing is white space which you don't see 12:18:14 <planetmaker> thus at end of lines and just spaces in new lines 12:18:28 <V453000> aha 12:18:31 <V453000> hm :) 12:19:27 <planetmaker> http://devs.openttd.org/~planetmaker/patches/index.php?source=fullyeti.diff <-- :D see all those trailing stuff removed ;) 12:19:45 <planetmaker> It's the largest part of the diff. But I won't commit that part :) 12:20:06 <V453000> :d 12:20:54 <planetmaker> pushed 12:20:58 <planetmaker> without whitespace changes 12:21:06 <V453000> thanks :) 12:21:20 <V453000> dev.openttdcoop.org/attachments/download/6359/fys.wmv 12:21:23 <planetmaker> my editor removes trailing whitespace by default. Or I couldn't commit to openttd ;) 12:21:23 <V453000> duh 12:21:31 <V453000> doesnt paste it as link :D but here is tha reward 12:21:34 <V453000> :) 12:22:13 <planetmaker> loool :) 12:22:21 <planetmaker> what kind of "industry" is that going to be? :) 12:22:27 <V453000> trading post 12:22:38 <V453000> you deliver building materials (wood/stone/clay) 12:22:44 <V453000> and you get food back 12:22:53 <coopserver> <ZxBiohazardZx> jeej more food :) 12:22:55 <V453000> the slugkrakenfish gives you fish back 12:26:52 <V453000> could probably give back whole whales :P 12:27:41 <planetmaker> V453000, as my screenshot shows, there are surely some other template calls which my search&replace did not touch with unchanged offsets for the template calls. If they re changed to the same 0,0,1,1, animation would probably align where most of it is found right now 12:27:48 <planetmaker> except some other edge cases :D 12:28:27 <V453000> wa 12:37:44 <V453000> compiling :) 12:50:09 <planetmaker> also w/o nfo detour? 12:52:14 <V453000> didnt try that :d will try on the next go 12:52:30 <V453000> it just finished :) 12:55:27 <V453000> https://dl.dropboxusercontent.com/u/20419525/3X_FIXED3.png 12:55:28 <V453000> the nfo way 12:57:26 <V453000> lets see if the w/o detour way gives different result 12:57:30 <V453000> cause your result was differnt : 12:57:31 <V453000> :| 13:01:20 <zxbiohazardzx> still looks broken to me :P 13:05:07 <V453000> https://dl.dropboxusercontent.com/u/20419525/3X_FIXED4_memory.png 13:05:10 <V453000> planetmaker: ^ :( 13:06:03 *** Max|_ has joined #openttdcoop 13:11:03 *** Max| has quit IRC 14:22:31 *** innocenat|2 has quit IRC 14:22:54 *** innocenat|2 has joined #openttdcoop 14:25:30 *** innocenat|2 has quit IRC 14:25:53 *** innocenat|2 has joined #openttdcoop 14:49:27 <V453000> planetmaker: could you please try to compile the nfo way and see if results are different? 14:49:50 <V453000> cause my result is quite different to yours and I seem to get the memory error to try differently :| 14:51:22 <planetmaker> with memory error you mean the OOM from nmlc, V453000 ? 14:51:46 <V453000> this https://dl.dropboxusercontent.com/u/20419525/3X_FIXED4_memory.png 14:51:46 <planetmaker> oh, I see the screenshot. 14:52:11 <planetmaker> V453000, I would suggest to hg rm the YETI.nfo. It's a generated file and not source :) 14:52:25 <V453000> what does that mean? :D 14:52:29 <V453000> ah ignore for hg 14:52:32 <V453000> right? 14:52:38 <V453000> and removing from repo 14:53:15 <planetmaker> yes 14:59:47 <planetmaker> V453000, looking more at that screenshot: please make a bug for NML with that screenshot and a description so that it might be able to be reproduced 15:00:12 <planetmaker> V453000, and... why do you use 0.3.1 NML? Please update and try again 15:00:18 <planetmaker> before you post bug 15:00:39 <planetmaker> (I know, "stable" :P ) 15:03:27 <planetmaker> anyhow, yeti looks different when going the nfo way 15:03:50 *** Hazzard has joined #openttdcoop 15:08:24 <V453000> hm :| 15:08:28 <V453000> will try again with new nml :D 15:08:33 <V453000> going home, will try soon 15:08:52 <V453000> the difference of nfo/nml way is surprising 15:08:59 <Hazzard> hi 15:09:33 <planetmaker> yeah. I assume that's a bug in the nfo output of nmlc 15:09:39 <planetmaker> http://dev.openttdcoop.org/issues/7002 15:10:20 <planetmaker> also, I gotta run, too. Need to go to town, getting some stuff for camping&sailing holiday :) 15:15:35 <coopserver> <ZxBiohazardZx> so anyone able to just pop in XD 15:15:42 <Hazzard> !password 15:15:42 <coopserver> Hazzard: cities 15:16:01 <coopserver> *** Game still paused (connecting clients, number of players) 15:16:05 <coopserver> <ZxBiohazardZx> :) thx 15:16:08 <coopserver> *** Hazzard has joined 15:16:09 <coopserver> *** Game still paused (number of players) 15:16:09 <coopserver> *** Game unpaused (number of players) 15:16:11 <Sylf> Is anyone object to closing the game soon? 15:16:16 <coopserver> <Hazzard> We meet again >:) 15:16:19 <Sylf> and start a new map 15:17:13 <coopserver> <Hazzard> I guess not 15:17:21 <coopserver> <ZxBiohazardZx> hmmz 15:17:28 <coopserver> <ZxBiohazardZx> you tired of this one already Sylf? 15:17:32 <Sylf> no 15:17:38 <Sylf> it just looks nice and full 15:17:48 <Sylf> actually, yes 15:17:48 <coopserver> <ZxBiohazardZx> plenty of water to use :) 15:17:59 <coopserver> <ZxBiohazardZx> Frutown side 15:18:23 <coopserver> <ZxBiohazardZx> but if you wanna make a new map thats fine too 15:18:32 <coopserver> <Hazzard> It is of a pretty health size, especially along the south end 15:18:58 <planetmaker> V453000, and when you reproduce that memory error with nmlc, have it print the stack trace, please: nmlc -c -s YETI.nml 15:23:43 <V453000> gogo pax map Sylf :P mono intercity is awesome now 15:24:00 <V453000> pm, am home, will try update + that stuff you just wrote :D 15:24:06 <coopserver> <ZxBiohazardZx> you heard the man 15:30:12 <Jam35> One vote for calling it 15:30:16 <coopserver> <ZxBiohazardZx> ? 15:30:22 <Hazzard> ^? 15:30:23 <Jam35> done map 15:30:30 *** bdavenport has joined #openttdcoop 15:30:37 <coopserver> <ZxBiohazardZx> im cool either way, we did most of yeti industries and we expanded the network 15:30:40 <coopserver> <ZxBiohazardZx> so whatever 15:30:47 <Jam35> not much enthusiasm to expand more 15:30:54 <Jam35> and it's in a nice state 15:30:55 <V453000> this game was real nice, but I dont think it is necessary to overdo it 15:32:19 <Sylf> is there an easy way to cheat money than to click increase money button 100 times? 15:32:37 <V453000> click it 10 times? :D 15:32:45 <Sylf> XD 15:32:51 <V453000> having 100 mil is nuf 15:35:53 <Sylf> !archive 15:35:57 <Sylf> @archive 15:35:57 <Webster> http://www.openttdcoop.org/wiki/PublicServer:Archive | http://www.openttdcoop.org/wiki/MemberZone:Archive | http://www.openttdcoop.org/wiki/ProZone:Archive 15:37:33 *** innocenat|2 has quit IRC 15:38:21 <coopserver> <Hazzard> Whoa the IRS stations have proper coloring for stone ? 15:39:03 <Sylf> yes, it's used in FIRS too 15:39:12 <coopserver> <Hazzard> so fancy 15:39:49 <Sylf> and sand and iron ore and boaxite too in FIRS 15:39:58 <Sylf> I don't remember about clay 15:40:44 <V453000> clay is there too 15:40:54 <V453000> in FIRS and pikka basic industries 15:42:06 <Sylf> BTW, I found yeti cargoes are not compatible with many vehicle sets yet 15:42:08 <V453000> planetmaker: how am I getting the error again with 0.4.0 :d https://dl.dropboxusercontent.com/u/20419525/3X_FIXED5_memory.png 15:42:10 <Sylf> trains or roads 15:42:14 <V453000> I got LATEST from bundle 15:42:20 <V453000> that is possible Sylf, idk why yet though 15:42:54 <Sylf> practically all sets hate toxic radioactive uranium :P 15:43:11 <V453000> that is to be expected 15:43:19 <V453000> someone even told me 2cc doesnt recognize grain 15:43:40 <Sylf> there are so many stuff like that 15:43:51 <Sylf> fruits, workers grainz, etc 15:44:14 <Sylf> i don't remember all of them 15:44:19 <Hazzard> Can you make a sheet of all the cargoes for use in other sets? 15:44:44 <V453000> I could, but it should work already, Iuse the same cargo labels as original for almost everything 15:45:07 <coopserver> <ZxBiohazardZx> talkin about fruit, no fruit creators 15:45:20 <Sylf> fruit farms will come later 15:45:24 <Sylf> it's been drawn 15:45:41 <Sylf> with tomatoes bigger than your head 15:45:48 <coopserver> <ZxBiohazardZx> hahaha 15:45:58 <coopserver> <ZxBiohazardZx> YETI sized 15:46:06 <coopserver> <ZxBiohazardZx> kinda like the cowpig 15:46:33 <V453000> see the previews, the farm is there :) 15:46:45 <V453000> fruit industries should come in next version too hopefully 15:49:35 <Sylf> !save 15:49:36 <coopserver> Saving map... 15:49:37 <coopserver> Map successfully saved to game.sav 15:50:31 <Sylf> !transfer 281 15:50:31 <coopserver> Sylf: (transfer <Game Number> <savegame> [Server ID or channel]) -- Transfers 'savegame'. Destination directory and name are configured in ofs-transfersave.py. Game number is used to uniquely name the destination file. Warning: this is the only command where the optional Server ID is the last argument 15:53:06 <V453000> !transfer 281 game.sav 15:53:06 <coopserver> V453000: Attempting to transfer game.sav 15:53:09 <coopserver> V453000: File already exists, not transferring savegame 15:53:22 *** Progman has joined #openttdcoop 15:53:56 *** Trangar has joined #openttdcoop 15:54:17 <Sylf> hm 15:54:24 <Sylf> 281 was a game with brainmelters 15:54:39 <Hazzard> @archive 15:54:39 <Webster> http://www.openttdcoop.org/wiki/PublicServer:Archive | http://www.openttdcoop.org/wiki/MemberZone:Archive | http://www.openttdcoop.org/wiki/ProZone:Archive 15:54:53 *** Sylf has left #openttdcoop 15:55:02 <Hazzard> lol 15:56:21 *** Sylf has joined #openttdcoop 15:56:21 *** ChanServ sets mode: +o Sylf 15:56:34 <Sylf> !transfer 282 game.sav 15:56:34 <coopserver> Sylf: Attempting to transfer game.sav 15:56:35 <coopserver> Transfer done. File now at http://www.openttdcoop.org/files/publicserver_archive/PublicServerGame_282_Final.sav 15:56:47 <Sylf> !password 15:56:47 <coopserver> Sylf: anyone 15:56:53 <coopserver> *** Game paused (connecting clients) 15:56:58 <coopserver> *** Sylf has joined 15:56:58 <coopserver> *** Game unpaused (connecting clients) 15:57:16 <coopserver> *** Sylf has joined company #1 15:57:43 <Sylf> the game with YETI 0.0.2 was never archived? 15:58:11 <Sylf> or was it not worth archiving? 15:58:27 <V453000> I dont think it was worht it 15:59:47 <Sylf> I'll rename this current game 282 then 16:00:14 <coopserver> *** Sylf has left the game (Leaving) 16:00:20 <coopserver> *** Hazzard has joined spectators 16:00:20 <coopserver> *** Game paused (number of players) 16:10:41 <Sylf> !pwd 16:10:47 <Sylf> !rcon pwd 16:10:48 <coopserver> /home/openttd/svn-publicserver/server/save/ 16:10:55 <Sylf> !rcon cd uploads 16:11:00 <Sylf> !rcon pwd 16:11:01 <coopserver> /home/openttd/svn-publicserver/server/save/uploads/ 16:11:13 <Sylf> !rcon load 1 16:11:14 <coopserver> Starting new game 16:11:20 <coopserver> *** ZxBiohazardZx has left the game (connection lost) 16:11:20 <coopserver> *** Hazzard has left the game (connection lost) 16:11:20 <coopserver> Now playing on #openttdcoop - Public Server (www.openttdcoop.org) (Version r26650) 16:11:20 <coopserver> *** Game still paused (manual, number of players) 16:11:20 <coopserver> *** ZxBiohazardZx has left the game (connection lost) 16:11:21 <coopserver> *** Hazzard has left the game (connection lost) 16:11:36 <Sylf> !password 16:11:36 <coopserver> Sylf: parent 16:11:38 <coopserver> *** Game still paused (manual, connecting clients, number of players) 16:11:41 <coopserver> *** Sylf has joined 16:11:41 <coopserver> *** Game still paused (manual, number of players) 16:11:49 <coopserver> *** Sylf has joined company #1 16:12:22 <Sylf> !gamenr 283 16:12:30 <Sylf> @gamenr 283 16:12:42 <Sylf> @stage planning 16:12:42 *** Webster changes topic to "Cooperative OpenTTD | PSG281 (r26650) | STAGE: planning | New players, use @quickstart and !help | www.openttdcoop.org | TS3: voice.openttdcoop.org" 16:12:42 <zxbiohazardzx> !password 16:12:43 <coopserver> zxbiohazardzx: revere 16:12:55 <coopserver> *** Game still paused (manual, connecting clients, number of players) 16:12:58 <coopserver> *** ZxBiohazardZx has joined 16:12:58 <coopserver> *** Game still paused (manual, number of players) 16:12:58 <coopserver> *** Game still paused (manual) 16:13:02 *** Sylf changes topic to "Cooperative OpenTTD | PSG283 (r26650) | STAGE: planning | New players, use @quickstart and !help | www.openttdcoop.org | TS3: voice.openttdcoop.org" 16:13:56 <coopserver> *** Game still paused (manual, connecting clients) 16:14:00 <coopserver> *** Hazzard has joined 16:14:00 <coopserver> *** Game still paused (manual) 16:14:18 <coopserver> <Hazzard> ooh there is a force pause mode 16:15:46 <coopserver> <Sylf> I should have turned on train expiration 16:18:54 <V453000> !password 16:18:55 <coopserver> V453000: revere 16:19:01 <coopserver> *** Game still paused (manual, connecting clients) 16:19:03 <coopserver> *** V453000 has joined 16:19:03 <coopserver> *** Game still paused (manual) 16:19:05 <coopserver> <V453000> yoyoyoyoyo 16:19:16 <coopserver> <V453000> omg so many towns :D 16:19:24 <coopserver> <Sylf> :D 16:19:32 <coopserver> <V453000> that is way too much actually id say :d 16:19:50 <coopserver> <Sylf> we don't have to use all of them 16:20:10 <coopserver> <V453000> sure but they reach a neighbor before growing large 16:20:45 <coopserver> <Hazzard> Maybe we can make it cover the whole map 16:20:57 <coopserver> <Hazzard> like the "good, old days" 16:21:02 <coopserver> <V453000> but lets see what happens :) 16:21:15 <coopserver> <V453000> I suggest TL10 monorail 16:21:17 <coopserver> <V453000> perhaps less 16:21:17 <coopserver> <Sylf> We'll turn on the god bulldozer eventually 16:21:19 <coopserver> <V453000> but yeah something like that 16:21:25 <coopserver> <V453000> god bulldozer would help yeah 16:21:33 <coopserver> <V453000> you still cant make a road at the town center :P 16:21:44 <coopserver> <V453000> but thats fine 16:21:46 <coopserver> <Sylf> oh? 16:21:58 <coopserver> <V453000> otherwise the other town would grab that as their road 16:22:08 <V453000> !auto 16:22:09 <coopserver> *** Game unpaused (manual) 16:22:12 <coopserver> <Sylf> hm. k 16:22:41 <Hazzard> There is a lock on who owns the roads? 16:22:47 <coopserver> <V453000> no lock 16:23:02 <coopserver> <V453000> but if you grow one town, you dont want to have another town on the same roads 16:23:47 <Hazzard> Ok 16:23:48 <coopserver> <Sylf> new graphics :D 16:23:57 <coopserver> <V453000> not jus graphics 16:24:34 <coopserver> <V453000> also the way how it works 16:24:36 <coopserver> <V453000> and recolour :) 16:24:47 <coopserver> <Sylf> like random color? 16:25:15 <coopserver> <V453000> like any color you want 16:25:35 <coopserver> <Sylf> yeah, that's new to this class 16:25:39 <coopserver> <V453000> ye 16:26:00 <coopserver> <V453000> oh and they also have new names :P 16:26:07 <coopserver> <Sylf> i noticed 16:26:18 <coopserver> <Sylf> not only these, but other mono trains too 16:26:26 <coopserver> <V453000> ye some 16:26:36 <coopserver> <Sylf> and some maglevs too i think? 16:26:50 <coopserver> <V453000> I dont think so 16:26:58 <coopserver> <Sylf> hm 16:27:09 <coopserver> <Sylf> I just don't remember "Biomechanic Horse" 16:27:11 <coopserver> <V453000> only new stuff got changed 16:27:16 <coopserver> <Sylf> Maybe I didn't pay attention 16:27:17 <coopserver> <V453000> biomechanic horse is there since 0.0.1 16:27:20 <coopserver> <Sylf> ok 16:27:29 <coopserver> <V453000> medium monorail got new sprites 16:27:33 <coopserver> <V453000> so it has new names :D 16:27:42 <coopserver> <V453000> same as mono ice 16:28:32 <coopserver> <V453000> hm the acceleration difference is almost nothing 16:28:35 <coopserver> <V453000> I say use one engine 16:29:18 <coopserver> <Sylf> CL10 hubs... 16:29:31 <coopserver> <Sylf> those will make me run away 16:29:43 <coopserver> <V453000> it doesnt need to be CL10 everywhere 16:30:28 <coopserver> <V453000> but as you want 16:30:34 <coopserver> <V453000> these trains are actually useful also with lower TL 16:30:48 <coopserver> <V453000> capacity isnt great but speed and acceleration is awesome 16:31:13 <coopserver> <V453000> and there is a bug in the pax wagons :) will fix 16:31:55 <coopserver> <V453000> if you are fine with 40 passengers per wagons compared to 50, TL5 is completely fine 16:32:24 <coopserver> <V453000> rail does have 80 capacity there, with half the speed 16:32:28 <coopserver> <Sylf> whoa... how did that happen 16:32:41 <coopserver> <V453000> the capacity? 16:32:45 <coopserver> <Sylf> yeah 16:32:47 <coopserver> <V453000> they now increase capacity when longer 16:32:52 <coopserver> <V453000> every wagon in the consist does 16:32:56 <coopserver> <Sylf> ah 16:33:15 <coopserver> <V453000> turns the mechanic from "useless when short" to "still awesome when short" 16:33:32 <coopserver> <V453000> cause killing short train acceleration just makes it useless 16:33:47 <coopserver> <V453000> but killing capacity still keeps it fun to use 16:34:34 <coopserver> <V453000> but obviously the longer train, the more every tile matters 16:34:44 <coopserver> <V453000> just like CL problem 16:34:54 <coopserver> <V453000> every tile extra is increasingly more hell 16:35:10 <coopserver> <V453000> id say something like TL 6-8 is not a bad idea 16:35:31 <coopserver> <Sylf> yeah, I'm thinking that 16:35:43 <coopserver> <V453000> though if it was just for me, I would go with 10 and make shorter CL in places where I need to 16:38:06 <coopserver> <V453000> go plan :P 16:40:09 <coopserver> <Sylf> Hazzard will give us a plan 16:40:23 <coopserver> <Hazzard> 1. oil rigs 16:40:27 <coopserver> <Hazzard> 2. boats 16:40:31 <coopserver> <Hazzard> 3. more boats 16:40:41 <Hazzard> ok 16:42:16 <coopserver> <V453000> hazzard wins 16:42:19 <coopserver> <V453000> the ban award 16:42:25 <Hazzard> oh 16:42:27 <Hazzard> :( 16:42:30 <coopserver> <V453000> :) 16:42:48 <coopserver> *** Sylf has joined spectators 16:42:57 <coopserver> <V453000> I will have a look at the plans later and eventually make one if there is nohing useful 16:42:58 <coopserver> <Sylf> I'm off for a while 16:43:02 <coopserver> <V453000> but gogo planz :P cya 16:43:05 <coopserver> *** V453000 has left the game (Leaving) 16:46:55 <Jam35> !password 16:46:55 <coopserver> Jam35: likely 16:47:00 <coopserver> *** Game paused (connecting clients) 16:47:03 <coopserver> *** Jam35 has joined 16:47:03 <coopserver> *** Game unpaused (connecting clients) 16:48:41 <coopserver> <Jam35> aloha 16:48:53 <coopserver> <Jam35> non-hawaiian sounding towns :p 16:49:27 <coopserver> <Hazzard> Lol 16:49:37 <coopserver> <Hazzard> You're right 16:49:48 <coopserver> <ZxBiohazardZx> plans? 16:50:01 <coopserver> <Sylf> oh, I forgot to turn on the town names 16:50:08 <coopserver> <Sylf> fail 16:50:23 <coopserver> <Jam35> nm 16:50:30 <coopserver> <Jam35> I don't have a plan 16:50:47 <coopserver> <Jam35> where is yours? :) 16:50:53 <coopserver> <ZxBiohazardZx> dat intercity idea 16:51:09 <coopserver> <ZxBiohazardZx> mine is on the map 16:51:12 <coopserver> <ZxBiohazardZx> dont you see it 16:52:09 <coopserver> <Jam35> invis-o-plan 16:53:20 *** Abacus has joined #openttdcoop 16:53:58 <Abacus> !help 16:53:58 <coopserver> Abacus: http://wiki.openttdcoop.org/Soap 16:54:35 <coopserver> <Jam35> is this a cargodist plan? :) 16:54:54 <coopserver> <ZxBiohazardZx> paxdis a bit yet 16:55:06 <coopserver> <ZxBiohazardZx> fine ill change to far away madness 16:55:13 <coopserver> <Jam35> are stations on ML 16:55:16 <coopserver> <Jam35> oh 16:55:22 <coopserver> <Jam35> or bypassable 16:55:25 <coopserver> <Jam35> nm 16:55:50 <Sylf> !rcon set distribution_pax 16:55:52 <coopserver> Current value for 'distribution_pax' is: '0' (min: 0, max: 2) 16:58:42 <Abacus> !ip 16:58:42 <coopserver> Abacus: publicserver-new.openttdcoop.org:3983 16:59:22 <Hazzard> Hello 17:00:49 <coopserver> <ZxBiohazardZx> now it no longer needs paxdest ;) 17:01:37 <coopserver> <Jam35> it didn't NEED it before if trains could bypass stations 17:01:56 <coopserver> <Jam35> just the way it was drawn 17:02:24 <coopserver> <ZxBiohazardZx> you can even make towns industries as long as the transfer station is not close to one :P 17:02:30 <coopserver> <ZxBiohazardZx> then my plan makes sense 17:03:17 <coopserver> *** Jam35 has joined company #1 17:03:40 <coopserver> <ZxBiohazardZx> worst plan ever, but meh 17:03:43 <coopserver> <ZxBiohazardZx> couldnt care less 17:04:02 <Sylf> specify TL 17:04:13 <coopserver> <ZxBiohazardZx> hmmz 17:04:16 <Maraxus> !password 17:04:16 <coopserver> Maraxus: indtid 17:04:25 <coopserver> <ZxBiohazardZx> IC huge, suppliers small 17:04:26 <coopserver> <ZxBiohazardZx> lets see 17:04:33 <coopserver> <ZxBiohazardZx> mixed TL network mayhem 17:04:41 <coopserver> *** Game paused (connecting clients) 17:04:43 <coopserver> *** Maraxus has joined 17:04:43 <coopserver> *** Game unpaused (connecting clients) 17:05:50 <coopserver> <ZxBiohazardZx> hahahha even i admit its crazy 17:06:20 <coopserver> <ZxBiohazardZx> 600 kmph +TL10 == CL ? 17:08:49 <Abacus> !password 17:08:49 <coopserver> Abacus: indtid 17:09:17 <coopserver> *** Game paused (connecting clients) 17:09:20 <coopserver> *** Abacus has joined 17:09:20 <coopserver> *** Game unpaused (connecting clients) 17:09:24 <coopserver> <Sylf> please minimize TF during planning 17:10:03 <coopserver> <ZxBiohazardZx> darn CL is a beast hahaha 17:10:10 <coopserver> <ZxBiohazardZx> CL =TL =10 haha 17:10:35 <coopserver> <ZxBiohazardZx> we will shorten it a bit then 17:10:38 <coopserver> <Sylf> you could tell that from wiki page 17:11:39 <coopserver> <Maraxus> @clcalc monorail 10 17:12:00 <coopserver> <ZxBiohazardZx> the 600 kmph one needs the CL10, i just did in field test :P 17:12:15 <Sylf> <coopserver> <ZxBiohazardZx> hmmz 17:12:18 <Sylf> meh 17:12:23 <Sylf> http://wiki.openttd.org/Game_Mechanics#Trains 17:12:41 <Maraxus> @clcalc monorail 10 17:12:41 <Webster> Maraxus: A monorail Curve Length of 10 (capped at 13 half tiles) gives a speed of 348.0km/h or 217.5mph 17:12:41 <Sylf> you could just read the chart 17:13:18 <Sylf> with these trains, CL is TL 17:13:42 <coopserver> <ZxBiohazardZx> hehe 17:13:49 <coopserver> <ZxBiohazardZx> TL7 will be hard on construction :P 17:17:07 <coopserver> <Sylf> the pax only travel 1-way? 17:17:31 <coopserver> <ZxBiohazardZx> yes 17:17:33 <coopserver> <ZxBiohazardZx> evilface 17:17:37 <coopserver> <Sylf> for example, they never travel c->a? 17:17:46 <coopserver> <ZxBiohazardZx> else you load up your own unloads at the transfer station? 17:18:12 <coopserver> <ZxBiohazardZx> if you want 2-way travel then you should add E and F 17:18:20 <coopserver> <ZxBiohazardZx> with their own system 17:19:24 <Sylf> http://wiki.openttdcoop.org/PublicServer:Archive_-_Games_221_-_230#gameid_221 17:19:35 <Sylf> how you play multi-way transfer games 17:20:02 <coopserver> <ZxBiohazardZx> then make a plan and i vote for it 17:20:28 <coopserver> <ZxBiohazardZx> brb 17:20:53 <coopserver> *** ZxBiohazardZx has left the game (Leaving) 17:23:10 <coopserver> <Jam35> I have an idea but not sure if it would work 17:23:24 <coopserver> <Jam35> something like random splitters 17:23:49 <coopserver> <Jam35> trains travel away from station and get randomly split 17:23:50 *** zxbiohazardzx has quit IRC 17:24:59 <coopserver> <Jam35> unreachable waypoint maybe 17:28:08 *** tyteen4a03 has quit IRC 17:33:10 <Hazzard> Trains are hardly ever random 17:33:29 <coopserver> <Jam35> make them 17:33:37 <Hazzard> Lots of logic? 17:33:40 <Hazzard> Or what 17:33:54 <coopserver> <Jam35> well yeah 17:34:22 <coopserver> <Jam35> not really suited to this map perhaps 17:35:04 <coopserver> <Jam35> what I have in my head that is :) 17:37:46 *** [FR]Syl59 has joined #openttdcoop 17:37:50 <[FR]Syl59> !password 17:37:50 <coopserver> [FR]Syl59: winter 17:38:05 <coopserver> *** Game paused (connecting clients) 17:38:07 <coopserver> *** [FR]Syl59 has joined 17:38:08 <coopserver> *** Game unpaused (connecting clients) 17:41:39 <coopserver> <Jam35> idk, it asks all sorts of network balance questions as well as other stuff 17:41:59 <coopserver> <Jam35> like not having train arrive back where it started 17:42:28 <coopserver> <Jam35> or use the same waypoint in both directions somehow 17:42:30 <coopserver> <Jam35> may work 17:42:52 <coopserver> <Jam35> you have to I guess 17:43:32 *** planetmaker has left #openttdcoop 17:43:57 *** planetmaker has joined #openttdcoop 17:43:57 *** ChanServ sets mode: +o planetmaker 17:46:13 *** tyteen4a03 has joined #openttdcoop 17:53:17 <coopserver> *** [FR]Syl59 has left the game (Leaving) 17:53:20 *** [FR]Syl59 has quit IRC 18:10:45 <Sylf> way points in each direction? sounds kind of like PSG 275 18:11:12 <Sylf> that one was srnw, but maybe some other randomness factor can be used 18:12:11 <coopserver> *** Sylf has left the game (Leaving) 18:13:24 <Abacus> @quickstart 18:13:25 <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart 18:16:46 <coopserver> *** Maraxus has joined spectators 18:25:12 *** ODM has joined #openttdcoop 18:25:12 *** ChanServ sets mode: +o ODM 18:31:25 *** nicfer has joined #openttdcoop 18:31:53 <coopserver> *** Hazzard has left the game (Leaving) 18:31:53 <coopserver> *** Game paused (number of players) 18:33:13 *** tyteen4a03 has quit IRC 18:34:20 <Sylf> !password 18:34:21 <coopserver> Sylf: brazil 18:34:24 <coopserver> *** Game still paused (connecting clients, number of players) 18:34:27 <coopserver> *** Sylf has joined 18:34:27 <coopserver> *** Game still paused (number of players) 18:42:49 *** tyteen4a03 has joined #openttdcoop 19:02:58 *** Generalcamo has joined #openttdcoop 19:03:07 <Generalcamo> @quickstart 19:03:08 <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart 19:09:36 *** Hazzard has quit IRC 19:19:41 <Generalcamo> !help 19:19:41 <coopserver> Generalcamo: http://wiki.openttdcoop.org/Soap 19:20:34 <Generalcamo> !password 19:20:34 <coopserver> Generalcamo: coding 19:22:44 <Generalcamo> Interesting 19:23:11 <Generalcamo> The "New stations" newGRF uses an older version that is no longer available either on the official website or available at all from BaNaNas 19:24:27 <Maraxus> !grf 19:24:27 <coopserver> Maraxus: http://wiki.openttdcoop.org/GRF 19:26:13 <coopserver> *** Game still paused (connecting clients, number of players) 19:26:23 <coopserver> *** Generalcamo has joined 19:26:24 <coopserver> *** Game still paused (number of players) 19:26:32 <coopserver> <Generalcamo> Test 19:26:47 <coopserver> <Maraxus> works 19:27:02 <coopserver> <Generalcamo> Thanks 19:27:09 <coopserver> *** Generalcamo has joined company #1 19:27:09 <coopserver> *** Game unpaused (number of players) 19:44:16 <coopserver> *** Abacus has left the game (connection lost) 19:48:04 <Abacus> !password 19:48:05 <coopserver> Abacus: beyond 19:48:13 <coopserver> *** Game paused (connecting clients) 19:48:16 <coopserver> *** Abacus has joined 19:48:16 <coopserver> *** Game unpaused (connecting clients) 19:53:00 <coopserver> <Generalcamo> I am creating a proposal that is either so crazy it could work or so bad it is terrible 20:01:14 <coopserver> <Maraxus> your proposal is finished? 20:05:38 *** luaduck is now known as luaduck_zzz 20:05:41 <coopserver> <Generalcamo> Hmm 20:05:56 *** luaduck_zzz is now known as luaduck 20:06:01 <coopserver> <Generalcamo> this proposal is pretty much finished.. although I do see room for improvement 20:06:37 <coopserver> <Generalcamo> !plan bio 20:06:42 <coopserver> <Generalcamo> !Plan /bio 20:07:32 *** Trangar has quit IRC 20:13:29 <coopserver> <Sylf> General, is this your plan in the middle? 20:14:11 <coopserver> <Generalcamo> Yes, the one closest to the welcome signs 20:14:25 <coopserver> <Sylf> let's sign to note that it's yours 20:14:31 <coopserver> *** Sylf has joined company #1 20:16:52 *** ODM has quit IRC 20:24:34 <coopserver> *** Sylf has joined spectators 20:25:42 *** Brumi has quit IRC 20:28:44 <coopserver> <Abacus> Generalcamo, is it intended CL<TL? 20:43:37 *** Progman has quit IRC 20:44:58 <coopserver> <Jam35> mono eh? 20:45:19 <coopserver> <Sylf> yeah, we got new mono trains in the recent versions of NUTS 20:45:57 <coopserver> <Sylf> they got some massive power upgrades 20:46:31 <coopserver> <Sylf> I don't know how you fit 65000HP engine under the passenger carriages :) 20:49:19 <coopserver> <Jam35> purple refit text is green 20:49:33 <coopserver> <Sylf> :D 20:49:37 <coopserver> *** Sylf has joined company #1 20:52:13 <coopserver> <Jam35> cloning doesn't keep the wagon colour :( 20:52:58 <coopserver> <Sylf> D: 20:53:00 <coopserver> <Sylf> crazy 20:54:53 *** Max|_ has quit IRC 21:03:03 <coopserver> <Jam35> grvts would be nice ;) 21:03:17 <coopserver> <Sylf> we can add it 21:03:20 <coopserver> <Jam35> (no expiring I hope) 21:05:10 <Generalcamo> Abacus: The curve length is rough. I was trying not to do huge landscaping. When and If the plan is implemented, CL can be modified 21:05:28 <Abacus> I see 21:08:32 <coopserver> *** Sylf has joined spectators 21:12:33 *** Max| has joined #openttdcoop 21:13:03 *** Djanxy has joined #openttdcoop 21:14:33 *** Djanxy has joined #openttdcoop 21:15:54 <Djanxy> !password 21:15:54 <coopserver> Djanxy: staged 21:16:04 <coopserver> *** Game paused (connecting clients) 21:16:13 <coopserver> *** Djanxy has joined 21:16:14 <coopserver> *** Game unpaused (connecting clients) 21:16:31 <coopserver> <Djanxy> hey 21:16:40 <coopserver> <Generalcamo> So.. 4 plans so far. All in favor of Monorail PAX 21:16:51 <coopserver> <Djanxy> that last map didnt last long 21:17:00 <coopserver> <Generalcamo> I would personally like to see MagLev PAX.. but I digress 21:17:26 <coopserver> <Sylf> your train says it's maglev though 21:21:56 <coopserver> *** Djanxy has left the game (Leaving) 21:26:10 <coopserver> <Generalcamo> My plan is now colour coded for your convenience 21:27:24 <coopserver> <Sylf> oh, the train got longer 21:27:29 <coopserver> *** Sylf has joined company #1 21:27:38 <coopserver> *** Sylf has joined spectators 21:29:48 <coopserver> *** Maraxus has left the game (Leaving) 21:29:58 *** Maraxus has quit IRC 21:31:20 <coopserver> <Generalcamo> In PAX games, do we take passengers only, or do we take mail and passengers? 21:32:03 <coopserver> <Sylf> you can do mail too 21:32:10 <coopserver> <Sylf> but not in 1 train 21:32:18 <coopserver> <Sylf> always have separate trains for separate cargo 21:32:22 <coopserver> <Sylf> and separate stations too 21:34:02 <coopserver> *** Generalcamo has left the game (Leaving) 21:34:02 <coopserver> *** Game paused (number of players) 21:35:21 <Generalcamo> I'll be back when we are in the voting phase 21:35:44 <Generalcamo> Since we have 4 plans all agreeing on Monorail PAX.. it should be kind-of quick 21:48:19 <coopserver> *** Jam35 has joined spectators 21:50:04 <coopserver> *** Jam35 has left the game (Leaving) 22:02:04 <coopserver> *** Abacus has left the game (Leaving) 22:02:33 <Generalcamo> We no longer have a MoneyMaker phase, yes? 22:05:19 <Sylf> no 22:05:32 <Sylf> it's not needed 22:05:49 <Sylf> we make the map with money cheat, and that works just as good 22:14:16 <Abacus> !password 22:14:16 <coopserver> Abacus: grassy 22:14:25 <coopserver> *** Game still paused (connecting clients, number of players) 22:14:28 <coopserver> *** Abacus has joined 22:14:28 <coopserver> *** Game still paused (number of players) 22:14:42 *** luaduck is now known as luaduck_zzz 22:24:38 *** luaduck_zzz is now known as luaduck 23:07:06 *** Max| has quit IRC 23:08:47 <Generalcamo> !password 23:08:48 <coopserver> Generalcamo: centre 23:09:44 <coopserver> *** Game still paused (connecting clients, number of players) 23:10:16 <coopserver> *** Generalcamo has joined 23:10:17 <coopserver> *** Game still paused (number of players) 23:11:03 <coopserver> <Generalcamo> !plan /generalcamo 23:11:19 <coopserver> *** Generalcamo has joined company #1 23:17:25 <coopserver> *** Generalcamo has joined spectators 23:17:28 <coopserver> *** Generalcamo has joined company #1 23:17:35 <coopserver> *** Generalcamo has left the game (Leaving) 23:43:41 <coopserver> *** Abacus has left the game (Leaving)