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Log for #openttdcoop on 29th July 2014:
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00:08:51  <coopserver> *** fair has left the game (Leaving)
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00:54:31  <efess> !password
00:54:31  <coopserver> efess: posted
00:55:52  <coopserver> *** Game still paused (connecting clients, number of players)
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00:56:11  <Hazzard> !players
00:56:11  <coopserver> Hazzard: There are currently 1 players and 1 spectators, making a total of 2 clients connected
00:56:15  <Hazzard> hello
00:56:24  <coopserver> <efess> hey
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01:31:49  <Sylf> !unpause
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08:53:03  <innocenat> hello, don't know if this is the right channal to ask, but what road vehicle set can be used with YETI?
09:01:16  <V453000> hi, hard to tell, you will have to try
09:01:25  <V453000> eGRVTS sounds like a solid option but I have not tried any
09:01:27  <V453000> just use trains :)
09:02:06  <innocenat> thx
09:09:21  <planetmaker> ogfx+rv would work, too
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09:42:32  <zxbiohazardzx> !password
09:42:32  <coopserver> zxbiohazardzx: buffer
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09:46:06  <coopserver> <ZxBiohazardZx> sup
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09:55:28  <V453000> supsup
09:55:42  <zxbiohazardzx> nothing much
09:59:51  <V453000> yeti kraken is coming
09:59:59  <V453000> brace your building materials
10:00:49  <innocenat> what's yeti kraken?
10:00:58  <V453000> you dont want to know! (:
10:02:16  <V453000> there shall be a 17th industry
10:03:10  <zxbiohazardzx> haha
10:03:16  <zxbiohazardzx> even more insanity for YETI
10:03:28  <zxbiohazardzx> stupid workers & building materials dominate the game
10:03:30  <zxbiohazardzx> joking, its fun
10:04:06  <V453000> in fact this is where insanity STARTS
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10:24:24  <zxbiohazardzx> i know V, i kinda know how you are mad and prefer madness to reign supreme
10:24:52  <V453000> it shalt
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10:40:57  <planetmaker> V453000, the version on devzone of yeti does not build. It complains about wrong image offsets.
10:41:34  <V453000> that is possible, the animation got completely broken
10:41:44  <V453000> some offsets could indeed be the case
10:41:55  <V453000> I dont know how to solve it though
10:42:08  <planetmaker> what version compiles?
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10:42:55  <V453000> well to me everything compiles,  I compile nfo first
10:42:59  <V453000> nmlc runs out of memory
10:43:21  <planetmaker> well. That's what I tried to reproduce. But the nmlc doesn't have a chance to do so due to wrong graphics offsets / coordinates
10:43:52  <V453000> ._.
10:43:56  <V453000> it works here
10:44:56  <planetmaker> 34:4bfc1dd96444 fails with nmlc ERROR: "YETI.nml", line 43: Read beyond bounds of image file 'gfx/8bpp/industry_3X.png' for me
10:45:15  <planetmaker> and that image is referenced 2000+ times, so I'm not sure which call causes the error
10:45:22  <V453000> interesting
10:45:27  <V453000> especially that one :d
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10:50:07  <V453000> I think I do that is the 8bpp sprites for the 3X animation
10:50:11  <V453000> but why does it do that :d
10:50:11  <planetmaker> also my python does not seem to use more than 330M of memory...
10:50:31  <planetmaker> but let's see... maybe it rises
10:50:42  <planetmaker> replaced all those 2000+ calls by the same dummy thing
10:50:55  <V453000> the [] :
10:50:56  <V453000> ?
10:51:10  <planetmaker> no... just 0,0,1,1 for the parameters to the template in every case
10:51:18  <V453000> ah yeah
10:51:31  <planetmaker> one of the parameters given there must fail for me
10:51:56  <V453000> uhmmm
10:52:04  <V453000> looks like I have 3,0,0,0 everywhere
10:52:09  <planetmaker> no :)
10:53:03  <V453000> when did you pull?
10:53:58  <planetmaker> http://devs.openttd.org/~planetmaker/patches/dummy.diff <-- last lines show how it's referenced. I pulled three hours earlier
10:54:08  <planetmaker> as said, revision 34:4bfc1dd96444
10:54:59  <planetmaker> aye, now the memory consumption is rising... 580MB
10:55:59  <planetmaker> quickly rising :D 2GB
10:56:02  <V453000> the last line must be wrong yeah
10:56:05  <V453000> hm :)
10:56:25  <V453000> cause that template has nothing to do there anymore for 3X
10:56:49  <planetmaker> staying at 1.8GB now
10:57:00  <V453000> 3X should have template_industrytile_x4_redone template for 4x zoom sprites
10:57:35  <planetmaker> I didn't change any template use. Just made every call of the template the same - whereever it's used
10:58:29  <planetmaker> revision 4bfc1dd96444 is from yesterday evening: http://dev.openttdcoop.org/projects/yeti/repository
10:59:01  <V453000> yes yes
10:59:02  <V453000> hm
10:59:07  <V453000> I have no idae what
10:59:52  <planetmaker> well, I'll see whether it will compile or not. Will need patience, I guess :)
11:00:00  <planetmaker> still working on it
11:00:09  <V453000> yeah, it takes like 15 minutes I believe
11:00:14  <planetmaker> aye
11:00:25  <V453000> nmlc might have taken 20+ to throw out of memory error
11:00:49  <planetmaker>   PID USER      PR  NI  VIRT  RES  SHR S  %CPU %MEM    TIME+  COMMAND
11:00:49  <planetmaker>  9206 ingo      20   0 1849m 1,8g 3532 R  99,8 22,9  12:53.14 python3
11:01:26  <planetmaker> let's wait 20 minutes then :)
11:01:32  <V453000> mhm :)
11:16:48  <planetmaker> hm... mem usage dropped to below 900M again
11:21:02  <planetmaker> and compile finished just fine then
11:21:56  <planetmaker> maximum ram usage 1.9G
11:23:32  <V453000> =D
11:23:42  <V453000> idk how did you do that but hm :)
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12:04:21  <V453000> planetmaker: did you have a look at how 3X machinery factory (the animated one) now looks in the game?
12:04:30  <V453000> just if you have a clue wtf is going on there :d
12:05:11  <planetmaker> you mean the one with the many cogwheels in the centre?
12:05:23  <V453000> yeah
12:06:43  <V453000> the behaviour is super wtf
12:07:01  <planetmaker> in what way?
12:07:09  *** luaduck_zzz is now known as luaduck
12:07:40  <V453000> your tiles arent super misaligned and broken?
12:07:53  <V453000> the animation and the underlay are completely off for me
12:08:20  <planetmaker> not in the bananas version
12:08:29  <planetmaker> the very right one seems to jump sometimes
12:08:42  <V453000> no, in the version you compiled :P
12:09:39  <planetmaker> http://devs.openttd.org/~planetmaker/patches/yeti.png <-- bananas looks ok
12:09:46  <planetmaker> I didn't test the one I compiled yet :)
12:11:12  <planetmaker> but that's strangely broken indeed
12:13:03  <planetmaker> http://devs.openttd.org/~planetmaker/patches/yeti_broken.png
12:13:28  <V453000> O_O
12:13:31  <V453000> that is actually good
12:13:33  <V453000> relatively
12:14:01  <V453000> will try to pull and compile too
12:14:05  <V453000> did you push your changes?
12:14:10  <planetmaker> no
12:14:20  <V453000> please do (:
12:14:26  <V453000> I will reward you with a preview animation XD
12:14:30  <V453000> maybe
12:14:43  <planetmaker> I'm quite sure my hack-to-force-compile, they're a bad idea
12:15:03  <planetmaker> but if you insist...
12:15:21  <planetmaker> it will break 8bpp for sure, I guess
12:15:21  <V453000> well if your thing outputs this, it is considerably less broken than mine
12:15:48  <planetmaker> well, ok :)
12:15:52  <V453000> 8bpp is probably visually broken too
12:15:59  <V453000> the 32bpp does crazy stuff for me
12:16:32  <planetmaker> you might want to configure your text editor to delete automatically trailing whitespace :D
12:17:12  <V453000> I do that on purpose
12:17:15  <V453000> to separate things visually
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12:18:05  <planetmaker> trailing is white space which you don't see
12:18:14  <planetmaker> thus at end of lines and just spaces in new lines
12:18:28  <V453000> aha
12:18:31  <V453000> hm :)
12:19:27  <planetmaker> http://devs.openttd.org/~planetmaker/patches/index.php?source=fullyeti.diff <-- :D see all those trailing stuff removed ;)
12:19:45  <planetmaker> It's the largest part of the diff. But I won't commit that part :)
12:20:06  <V453000> :d
12:20:54  <planetmaker> pushed
12:20:58  <planetmaker> without whitespace changes
12:21:06  <V453000> thanks :)
12:21:20  <V453000> dev.openttdcoop.org/attachments/download/6359/fys.wmv
12:21:23  <planetmaker> my editor removes trailing whitespace by default. Or I couldn't commit to openttd ;)
12:21:23  <V453000> duh
12:21:31  <V453000> doesnt paste it as link :D but here is tha reward
12:21:34  <V453000> :)
12:22:13  <planetmaker> loool :)
12:22:21  <planetmaker> what kind of "industry" is that going to be? :)
12:22:27  <V453000> trading post
12:22:38  <V453000> you deliver building materials (wood/stone/clay)
12:22:44  <V453000> and you get food back
12:22:53  <coopserver> <ZxBiohazardZx> jeej more food :)
12:22:55  <V453000> the slugkrakenfish gives you fish back
12:26:52  <V453000> could probably give back whole whales :P
12:27:41  <planetmaker> V453000, as my screenshot shows, there are surely some other template calls which my search&replace did not touch with unchanged offsets for the template calls. If they re changed to the same 0,0,1,1, animation would probably align where most of it is found right now
12:27:48  <planetmaker> except some other edge cases :D
12:28:27  <V453000> wa
12:37:44  <V453000> compiling :)
12:50:09  <planetmaker> also w/o nfo detour?
12:52:14  <V453000> didnt try that :d will try on the next go
12:52:30  <V453000> it just finished :)
12:55:27  <V453000> https://dl.dropboxusercontent.com/u/20419525/3X_FIXED3.png
12:55:28  <V453000> the nfo way
12:57:26  <V453000> lets see if the w/o detour way gives different result
12:57:30  <V453000> cause your result was differnt :
12:57:31  <V453000> :|
13:01:20  <zxbiohazardzx> still looks broken to me :P
13:05:07  <V453000> https://dl.dropboxusercontent.com/u/20419525/3X_FIXED4_memory.png
13:05:10  <V453000> planetmaker: ^ :(
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14:49:27  <V453000> planetmaker: could you please try to compile the nfo way and see if results are different?
14:49:50  <V453000> cause my result is quite different to yours and I seem to get the memory error to try differently :|
14:51:22  <planetmaker> with memory error you mean the OOM from nmlc, V453000 ?
14:51:46  <V453000> this https://dl.dropboxusercontent.com/u/20419525/3X_FIXED4_memory.png
14:51:46  <planetmaker> oh, I see the screenshot.
14:52:11  <planetmaker> V453000, I would suggest to hg rm the YETI.nfo. It's a generated file and not source :)
14:52:25  <V453000> what does that mean? :D
14:52:29  <V453000> ah ignore for hg
14:52:32  <V453000> right?
14:52:38  <V453000> and removing from repo
14:53:15  <planetmaker> yes
14:59:47  <planetmaker> V453000, looking more at that screenshot: please make a bug for NML with that screenshot and a description so that it might be able to be reproduced
15:00:12  <planetmaker> V453000, and... why do you use 0.3.1 NML? Please update and try again
15:00:18  <planetmaker> before you post bug
15:00:39  <planetmaker> (I know, "stable" :P )
15:03:27  <planetmaker> anyhow, yeti looks different when going the nfo way
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15:08:24  <V453000> hm :|
15:08:28  <V453000> will try again with new nml :D
15:08:33  <V453000> going home, will try soon
15:08:52  <V453000> the difference of nfo/nml way is surprising
15:08:59  <Hazzard> hi
15:09:33  <planetmaker> yeah. I assume that's a bug in the nfo output of nmlc
15:09:39  <planetmaker> http://dev.openttdcoop.org/issues/7002
15:10:20  <planetmaker> also, I gotta run, too. Need to go to town, getting some stuff for camping&sailing holiday :)
15:15:35  <coopserver> <ZxBiohazardZx> so anyone able to just pop in XD
15:15:42  <Hazzard> !password
15:15:42  <coopserver> Hazzard: cities
15:16:01  <coopserver> *** Game still paused (connecting clients, number of players)
15:16:05  <coopserver> <ZxBiohazardZx> :) thx
15:16:08  <coopserver> *** Hazzard has joined
15:16:09  <coopserver> *** Game still paused (number of players)
15:16:09  <coopserver> *** Game unpaused (number of players)
15:16:11  <Sylf> Is anyone object to closing the game soon?
15:16:16  <coopserver> <Hazzard> We meet again >:)
15:16:19  <Sylf> and start a new map
15:17:13  <coopserver> <Hazzard> I guess not
15:17:21  <coopserver> <ZxBiohazardZx> hmmz
15:17:28  <coopserver> <ZxBiohazardZx> you tired of this one already Sylf?
15:17:32  <Sylf> no
15:17:38  <Sylf> it just looks nice and full
15:17:48  <Sylf> actually, yes
15:17:48  <coopserver> <ZxBiohazardZx> plenty of water to use :)
15:17:59  <coopserver> <ZxBiohazardZx> Frutown side
15:18:23  <coopserver> <ZxBiohazardZx> but if you wanna make a new map thats fine too
15:18:32  <coopserver> <Hazzard> It is of a pretty health size, especially along the south end
15:18:58  <planetmaker> V453000, and when you reproduce that memory error with nmlc, have it print the stack trace, please: nmlc -c -s YETI.nml
15:23:43  <V453000> gogo pax map Sylf :P mono intercity is awesome now
15:24:00  <V453000> pm, am home, will try update + that stuff you just wrote :D
15:24:06  <coopserver> <ZxBiohazardZx> you heard the man
15:30:12  <Jam35> One vote for calling it
15:30:16  <coopserver> <ZxBiohazardZx> ?
15:30:22  <Hazzard> ^?
15:30:23  <Jam35> done map
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15:30:37  <coopserver> <ZxBiohazardZx> im cool either way, we did most of yeti industries and we expanded the network
15:30:40  <coopserver> <ZxBiohazardZx> so whatever
15:30:47  <Jam35> not much enthusiasm to expand more
15:30:54  <Jam35> and it's in a nice state
15:30:55  <V453000> this game was real nice, but I dont think it is necessary to overdo it
15:32:19  <Sylf> is there an easy way to cheat money than to click increase money button 100 times?
15:32:37  <V453000> click it 10 times? :D
15:32:45  <Sylf> XD
15:32:51  <V453000> having 100 mil is nuf
15:35:53  <Sylf> !archive
15:35:57  <Sylf> @archive
15:35:57  <Webster> http://www.openttdcoop.org/wiki/PublicServer:Archive | http://www.openttdcoop.org/wiki/MemberZone:Archive | http://www.openttdcoop.org/wiki/ProZone:Archive
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15:38:21  <coopserver> <Hazzard> Whoa the IRS stations have proper coloring for stone ?
15:39:03  <Sylf> yes, it's used in FIRS too
15:39:12  <coopserver> <Hazzard> so fancy
15:39:49  <Sylf> and sand and iron ore and boaxite too in FIRS
15:39:58  <Sylf> I don't remember about clay
15:40:44  <V453000> clay is there too
15:40:54  <V453000> in FIRS and pikka basic industries
15:42:06  <Sylf> BTW, I found yeti cargoes are not compatible with many vehicle sets yet
15:42:08  <V453000> planetmaker: how am I getting the error again with 0.4.0 :d https://dl.dropboxusercontent.com/u/20419525/3X_FIXED5_memory.png
15:42:10  <Sylf> trains or roads
15:42:14  <V453000> I got LATEST from bundle
15:42:20  <V453000> that is possible Sylf, idk why yet though
15:42:54  <Sylf> practically all sets hate toxic radioactive uranium :P
15:43:11  <V453000> that is to be expected
15:43:19  <V453000> someone even told me 2cc doesnt recognize grain
15:43:40  <Sylf> there are so many stuff like that
15:43:51  <Sylf> fruits, workers grainz, etc
15:44:14  <Sylf> i don't remember all of them
15:44:19  <Hazzard> Can you make a sheet of all the cargoes for use in other sets?
15:44:44  <V453000> I could, but it should work already, Iuse the same cargo labels as original for almost everything
15:45:07  <coopserver> <ZxBiohazardZx> talkin about fruit, no fruit creators
15:45:20  <Sylf> fruit farms will come later
15:45:24  <Sylf> it's been drawn
15:45:41  <Sylf> with tomatoes bigger than your head
15:45:48  <coopserver> <ZxBiohazardZx> hahaha
15:45:58  <coopserver> <ZxBiohazardZx> YETI sized
15:46:06  <coopserver> <ZxBiohazardZx> kinda like the cowpig
15:46:33  <V453000> see the previews, the farm is there :)
15:46:45  <V453000> fruit industries should come in next version too hopefully
15:49:35  <Sylf> !save
15:49:36  <coopserver> Saving map...
15:49:37  <coopserver> Map successfully saved to game.sav
15:50:31  <Sylf> !transfer 281
15:50:31  <coopserver> Sylf: (transfer <Game Number> <savegame> [Server ID or channel]) -- Transfers 'savegame'. Destination directory and name are configured in ofs-transfersave.py. Game number is used to uniquely name the destination file. Warning: this is the only command where the optional Server ID is the last argument
15:53:06  <V453000> !transfer 281 game.sav
15:53:06  <coopserver> V453000: Attempting to transfer game.sav
15:53:09  <coopserver> V453000: File already exists, not transferring savegame
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15:54:17  <Sylf> hm
15:54:24  <Sylf> 281 was a game with brainmelters
15:54:39  <Hazzard> @archive
15:54:39  <Webster> http://www.openttdcoop.org/wiki/PublicServer:Archive | http://www.openttdcoop.org/wiki/MemberZone:Archive | http://www.openttdcoop.org/wiki/ProZone:Archive
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15:55:02  <Hazzard> lol
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15:56:34  <Sylf> !transfer 282 game.sav
15:56:34  <coopserver> Sylf: Attempting to transfer game.sav
15:56:35  <coopserver> Transfer done. File now at http://www.openttdcoop.org/files/publicserver_archive/PublicServerGame_282_Final.sav
15:56:47  <Sylf> !password
15:56:47  <coopserver> Sylf: anyone
15:56:53  <coopserver> *** Game paused (connecting clients)
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15:57:43  <Sylf> the game with YETI 0.0.2 was never archived?
15:58:11  <Sylf> or was it not worth archiving?
15:58:27  <V453000> I dont think it was worht it
15:59:47  <Sylf> I'll rename this current game 282 then
16:00:14  <coopserver> *** Sylf has left the game (Leaving)
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16:00:20  <coopserver> *** Game paused (number of players)
16:10:41  <Sylf> !pwd
16:10:47  <Sylf> !rcon pwd
16:10:48  <coopserver> /home/openttd/svn-publicserver/server/save/
16:10:55  <Sylf> !rcon cd uploads
16:11:00  <Sylf> !rcon pwd
16:11:01  <coopserver> /home/openttd/svn-publicserver/server/save/uploads/
16:11:13  <Sylf> !rcon load 1
16:11:14  <coopserver> Starting new game
16:11:20  <coopserver> *** ZxBiohazardZx has left the game (connection lost)
16:11:20  <coopserver> *** Hazzard has left the game (connection lost)
16:11:20  <coopserver> Now playing on #openttdcoop - Public Server (www.openttdcoop.org) (Version r26650)
16:11:20  <coopserver> *** Game still paused (manual, number of players)
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16:11:36  <Sylf> !password
16:11:36  <coopserver> Sylf: parent
16:11:38  <coopserver> *** Game still paused (manual, connecting clients, number of players)
16:11:41  <coopserver> *** Sylf has joined
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16:11:49  <coopserver> *** Sylf has joined company #1
16:12:22  <Sylf> !gamenr 283
16:12:30  <Sylf> @gamenr 283
16:12:42  <Sylf> @stage planning
16:12:42  *** Webster changes topic to "Cooperative OpenTTD | PSG281 (r26650) | STAGE: planning | New players, use @quickstart and !help | www.openttdcoop.org | TS3: voice.openttdcoop.org"
16:12:42  <zxbiohazardzx> !password
16:12:43  <coopserver> zxbiohazardzx: revere
16:12:55  <coopserver> *** Game still paused (manual, connecting clients, number of players)
16:12:58  <coopserver> *** ZxBiohazardZx has joined
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16:12:58  <coopserver> *** Game still paused (manual)
16:13:02  *** Sylf changes topic to "Cooperative OpenTTD | PSG283 (r26650) | STAGE: planning | New players, use @quickstart and !help | www.openttdcoop.org | TS3: voice.openttdcoop.org"
16:13:56  <coopserver> *** Game still paused (manual, connecting clients)
16:14:00  <coopserver> *** Hazzard has joined
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16:14:18  <coopserver> <Hazzard> ooh there is a force pause mode
16:15:46  <coopserver> <Sylf> I should have turned on train expiration
16:18:54  <V453000> !password
16:18:55  <coopserver> V453000: revere
16:19:01  <coopserver> *** Game still paused (manual, connecting clients)
16:19:03  <coopserver> *** V453000 has joined
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16:19:05  <coopserver> <V453000> yoyoyoyoyo
16:19:16  <coopserver> <V453000> omg so many towns :D
16:19:24  <coopserver> <Sylf> :D
16:19:32  <coopserver> <V453000> that is way too much actually id say :d
16:19:50  <coopserver> <Sylf> we don't have to use all of them
16:20:10  <coopserver> <V453000> sure but they reach a neighbor before growing large
16:20:45  <coopserver> <Hazzard> Maybe we can make it cover the whole map
16:20:57  <coopserver> <Hazzard> like the "good, old days"
16:21:02  <coopserver> <V453000> but lets see what happens :)
16:21:15  <coopserver> <V453000> I suggest TL10 monorail
16:21:17  <coopserver> <V453000> perhaps less
16:21:17  <coopserver> <Sylf> We'll turn on the god bulldozer eventually
16:21:19  <coopserver> <V453000> but yeah something like that
16:21:25  <coopserver> <V453000> god bulldozer would help yeah
16:21:33  <coopserver> <V453000> you still cant make a road at the town center :P
16:21:44  <coopserver> <V453000> but thats fine
16:21:46  <coopserver> <Sylf> oh?
16:21:58  <coopserver> <V453000> otherwise the other town would grab that as their road
16:22:08  <V453000> !auto
16:22:09  <coopserver> *** Game unpaused (manual)
16:22:12  <coopserver> <Sylf> hm.   k
16:22:41  <Hazzard> There is a lock on who owns the roads?
16:22:47  <coopserver> <V453000> no lock
16:23:02  <coopserver> <V453000> but if you grow one town, you dont want to have another town on the same roads
16:23:47  <Hazzard> Ok
16:23:48  <coopserver> <Sylf> new graphics :D
16:23:57  <coopserver> <V453000> not jus graphics
16:24:34  <coopserver> <V453000> also the way how it works
16:24:36  <coopserver> <V453000> and recolour :)
16:24:47  <coopserver> <Sylf> like random color?
16:25:15  <coopserver> <V453000> like any color you want
16:25:35  <coopserver> <Sylf> yeah, that's new to this class
16:25:39  <coopserver> <V453000> ye
16:26:00  <coopserver> <V453000> oh and they also have new names :P
16:26:07  <coopserver> <Sylf> i noticed
16:26:18  <coopserver> <Sylf> not only these, but other mono trains too
16:26:26  <coopserver> <V453000> ye some
16:26:36  <coopserver> <Sylf> and some maglevs too i think?
16:26:50  <coopserver> <V453000> I dont think so
16:26:58  <coopserver> <Sylf> hm
16:27:09  <coopserver> <Sylf> I just don't remember "Biomechanic Horse"
16:27:11  <coopserver> <V453000> only new stuff got changed
16:27:16  <coopserver> <Sylf> Maybe I didn't pay attention
16:27:17  <coopserver> <V453000> biomechanic horse is there since 0.0.1
16:27:20  <coopserver> <Sylf> ok
16:27:29  <coopserver> <V453000> medium monorail got new sprites
16:27:33  <coopserver> <V453000> so it has new names :D
16:27:42  <coopserver> <V453000> same as mono ice
16:28:32  <coopserver> <V453000> hm the acceleration difference is almost nothing
16:28:35  <coopserver> <V453000> I say use one engine
16:29:18  <coopserver> <Sylf> CL10 hubs...
16:29:31  <coopserver> <Sylf> those will make me run away
16:29:43  <coopserver> <V453000> it doesnt need to be CL10 everywhere
16:30:28  <coopserver> <V453000> but as you want
16:30:34  <coopserver> <V453000> these trains are actually useful also with lower TL
16:30:48  <coopserver> <V453000> capacity isnt great but speed and acceleration is awesome
16:31:13  <coopserver> <V453000> and there is a bug in the pax wagons :) will fix
16:31:55  <coopserver> <V453000> if you are fine with 40 passengers per wagons compared to 50, TL5 is completely fine
16:32:24  <coopserver> <V453000> rail does have 80 capacity there, with half the speed
16:32:28  <coopserver> <Sylf> whoa... how did that happen
16:32:41  <coopserver> <V453000> the capacity?
16:32:45  <coopserver> <Sylf> yeah
16:32:47  <coopserver> <V453000> they now increase capacity when longer
16:32:52  <coopserver> <V453000> every wagon in the consist does
16:32:56  <coopserver> <Sylf> ah
16:33:15  <coopserver> <V453000> turns the mechanic from "useless when short" to "still awesome when short"
16:33:32  <coopserver> <V453000> cause killing short train acceleration just makes it useless
16:33:47  <coopserver> <V453000> but killing capacity still keeps it fun to use
16:34:34  <coopserver> <V453000> but obviously the longer train, the more every tile matters
16:34:44  <coopserver> <V453000> just like CL problem
16:34:54  <coopserver> <V453000> every tile extra is increasingly more hell
16:35:10  <coopserver> <V453000> id say something like TL 6-8 is not a bad idea
16:35:31  <coopserver> <Sylf> yeah, I'm thinking that
16:35:43  <coopserver> <V453000> though if it was just for me, I would go with 10 and make shorter CL in places where I need to
16:38:06  <coopserver> <V453000> go plan :P
16:40:09  <coopserver> <Sylf> Hazzard will give us a plan
16:40:23  <coopserver> <Hazzard> 1. oil rigs
16:40:27  <coopserver> <Hazzard> 2. boats
16:40:31  <coopserver> <Hazzard> 3. more boats
16:40:41  <Hazzard> ok
16:42:16  <coopserver> <V453000> hazzard wins
16:42:19  <coopserver> <V453000> the ban award
16:42:25  <Hazzard> oh
16:42:27  <Hazzard> :(
16:42:30  <coopserver> <V453000> :)
16:42:48  <coopserver> *** Sylf has joined spectators
16:42:57  <coopserver> <V453000> I will have a look at the plans later and eventually make one if there is nohing useful
16:42:58  <coopserver> <Sylf> I'm off for a while
16:43:02  <coopserver> <V453000> but gogo planz :P cya
16:43:05  <coopserver> *** V453000 has left the game (Leaving)
16:46:55  <Jam35> !password
16:46:55  <coopserver> Jam35: likely
16:47:00  <coopserver> *** Game paused (connecting clients)
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16:48:41  <coopserver> <Jam35> aloha
16:48:53  <coopserver> <Jam35> non-hawaiian sounding towns :p
16:49:27  <coopserver> <Hazzard> Lol
16:49:37  <coopserver> <Hazzard> You're right
16:49:48  <coopserver> <ZxBiohazardZx> plans?
16:50:01  <coopserver> <Sylf> oh, I forgot to turn on the town names
16:50:08  <coopserver> <Sylf> fail
16:50:23  <coopserver> <Jam35> nm
16:50:30  <coopserver> <Jam35> I don't have a plan
16:50:47  <coopserver> <Jam35> where is yours? :)
16:50:53  <coopserver> <ZxBiohazardZx> dat intercity idea
16:51:09  <coopserver> <ZxBiohazardZx> mine is on the map
16:51:12  <coopserver> <ZxBiohazardZx> dont you see it
16:52:09  <coopserver> <Jam35> invis-o-plan
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16:53:58  <Abacus> !help
16:53:58  <coopserver> Abacus: http://wiki.openttdcoop.org/Soap
16:54:35  <coopserver> <Jam35> is this a cargodist plan? :)
16:54:54  <coopserver> <ZxBiohazardZx> paxdis a bit yet
16:55:06  <coopserver> <ZxBiohazardZx> fine ill change to far away madness
16:55:13  <coopserver> <Jam35> are stations on ML
16:55:16  <coopserver> <Jam35> oh
16:55:22  <coopserver> <Jam35> or bypassable
16:55:25  <coopserver> <Jam35> nm
16:55:50  <Sylf> !rcon set distribution_pax
16:55:52  <coopserver> Current value for 'distribution_pax' is: '0' (min: 0, max: 2)
16:58:42  <Abacus> !ip
16:58:42  <coopserver> Abacus: publicserver-new.openttdcoop.org:3983
16:59:22  <Hazzard> Hello
17:00:49  <coopserver> <ZxBiohazardZx> now it no longer needs paxdest ;)
17:01:37  <coopserver> <Jam35> it didn't NEED it before if trains could bypass stations
17:01:56  <coopserver> <Jam35> just the way it was drawn
17:02:24  <coopserver> <ZxBiohazardZx> you can even make towns industries as long as the transfer station is not close to one :P
17:02:30  <coopserver> <ZxBiohazardZx> then my plan makes sense
17:03:17  <coopserver> *** Jam35 has joined company #1
17:03:40  <coopserver> <ZxBiohazardZx> worst plan ever, but meh
17:03:43  <coopserver> <ZxBiohazardZx> couldnt care less
17:04:02  <Sylf> specify TL
17:04:13  <coopserver> <ZxBiohazardZx> hmmz
17:04:16  <Maraxus> !password
17:04:16  <coopserver> Maraxus: indtid
17:04:25  <coopserver> <ZxBiohazardZx> IC huge, suppliers small
17:04:26  <coopserver> <ZxBiohazardZx> lets see
17:04:33  <coopserver> <ZxBiohazardZx> mixed TL network mayhem
17:04:41  <coopserver> *** Game paused (connecting clients)
17:04:43  <coopserver> *** Maraxus has joined
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17:05:50  <coopserver> <ZxBiohazardZx> hahahha even i admit its crazy
17:06:20  <coopserver> <ZxBiohazardZx> 600 kmph +TL10 == CL ?
17:08:49  <Abacus> !password
17:08:49  <coopserver> Abacus: indtid
17:09:17  <coopserver> *** Game paused (connecting clients)
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17:09:24  <coopserver> <Sylf> please minimize TF during planning
17:10:03  <coopserver> <ZxBiohazardZx> darn CL is a beast hahaha
17:10:10  <coopserver> <ZxBiohazardZx> CL =TL =10 haha
17:10:35  <coopserver> <ZxBiohazardZx> we will shorten it a bit then
17:10:38  <coopserver> <Sylf> you could tell that from wiki page
17:11:39  <coopserver> <Maraxus> @clcalc monorail 10
17:12:00  <coopserver> <ZxBiohazardZx> the 600 kmph one needs the CL10, i just did in field test :P
17:12:15  <Sylf> <coopserver> <ZxBiohazardZx> hmmz
17:12:18  <Sylf> meh
17:12:23  <Sylf> http://wiki.openttd.org/Game_Mechanics#Trains
17:12:41  <Maraxus> @clcalc monorail 10
17:12:41  <Webster> Maraxus: A monorail Curve Length of 10 (capped at 13 half tiles) gives a speed of 348.0km/h or 217.5mph
17:12:41  <Sylf> you could just read the chart
17:13:18  <Sylf> with these trains, CL is TL
17:13:42  <coopserver> <ZxBiohazardZx> hehe
17:13:49  <coopserver> <ZxBiohazardZx> TL7 will be hard on construction :P
17:17:07  <coopserver> <Sylf> the pax only travel 1-way?
17:17:31  <coopserver> <ZxBiohazardZx> yes
17:17:33  <coopserver> <ZxBiohazardZx> evilface
17:17:37  <coopserver> <Sylf> for example, they never travel c->a?
17:17:46  <coopserver> <ZxBiohazardZx> else you load up your own unloads at the transfer station?
17:18:12  <coopserver> <ZxBiohazardZx> if you want 2-way travel then you should add E and F
17:18:20  <coopserver> <ZxBiohazardZx> with their own system
17:19:24  <Sylf> http://wiki.openttdcoop.org/PublicServer:Archive_-_Games_221_-_230#gameid_221
17:19:35  <Sylf> how you play multi-way transfer games
17:20:02  <coopserver> <ZxBiohazardZx> then make a plan and i vote for it
17:20:28  <coopserver> <ZxBiohazardZx> brb
17:20:53  <coopserver> *** ZxBiohazardZx has left the game (Leaving)
17:23:10  <coopserver> <Jam35> I have an idea but not sure if it would work
17:23:24  <coopserver> <Jam35> something like random splitters
17:23:49  <coopserver> <Jam35> trains travel away from station and get randomly split
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17:24:59  <coopserver> <Jam35> unreachable waypoint maybe
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17:33:10  <Hazzard> Trains are hardly ever random
17:33:29  <coopserver> <Jam35> make them
17:33:37  <Hazzard> Lots of logic?
17:33:40  <Hazzard> Or what
17:33:54  <coopserver> <Jam35> well yeah
17:34:22  <coopserver> <Jam35> not really suited to this map perhaps
17:35:04  <coopserver> <Jam35> what I have in my head that is :)
17:37:46  *** [FR]Syl59 has joined #openttdcoop
17:37:50  <[FR]Syl59> !password
17:37:50  <coopserver> [FR]Syl59: winter
17:38:05  <coopserver> *** Game paused (connecting clients)
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17:41:39  <coopserver> <Jam35> idk, it asks all sorts of network balance questions as well as other stuff
17:41:59  <coopserver> <Jam35> like not having train arrive back where it started
17:42:28  <coopserver> <Jam35> or use the same waypoint in both directions somehow
17:42:30  <coopserver> <Jam35> may work
17:42:52  <coopserver> <Jam35> you have to I guess
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18:10:45  <Sylf> way points in each direction?  sounds kind of like PSG 275
18:11:12  <Sylf> that one was srnw, but maybe some other randomness factor can be used
18:12:11  <coopserver> *** Sylf has left the game (Leaving)
18:13:24  <Abacus> @quickstart
18:13:25  <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart
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18:34:20  <Sylf> !password
18:34:21  <coopserver> Sylf: brazil
18:34:24  <coopserver> *** Game still paused (connecting clients, number of players)
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19:03:07  <Generalcamo> @quickstart
19:03:08  <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart
19:09:36  *** Hazzard has quit IRC
19:19:41  <Generalcamo> !help
19:19:41  <coopserver> Generalcamo: http://wiki.openttdcoop.org/Soap
19:20:34  <Generalcamo> !password
19:20:34  <coopserver> Generalcamo: coding
19:22:44  <Generalcamo> Interesting
19:23:11  <Generalcamo> The "New stations" newGRF uses an older version that is no longer available either on the official website or available at all from BaNaNas
19:24:27  <Maraxus> !grf
19:24:27  <coopserver> Maraxus: http://wiki.openttdcoop.org/GRF
19:26:13  <coopserver> *** Game still paused (connecting clients, number of players)
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19:26:32  <coopserver> <Generalcamo> Test
19:26:47  <coopserver> <Maraxus> works
19:27:02  <coopserver> <Generalcamo> Thanks
19:27:09  <coopserver> *** Generalcamo has joined company #1
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19:48:04  <Abacus> !password
19:48:05  <coopserver> Abacus: beyond
19:48:13  <coopserver> *** Game paused (connecting clients)
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19:53:00  <coopserver> <Generalcamo> I am creating a proposal that is either so crazy it could work or so bad it is terrible
20:01:14  <coopserver> <Maraxus> your proposal is finished?
20:05:38  *** luaduck is now known as luaduck_zzz
20:05:41  <coopserver> <Generalcamo> Hmm
20:05:56  *** luaduck_zzz is now known as luaduck
20:06:01  <coopserver> <Generalcamo> this proposal is pretty much finished.. although I do see room for improvement
20:06:37  <coopserver> <Generalcamo> !plan bio
20:06:42  <coopserver> <Generalcamo> !Plan /bio
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20:13:29  <coopserver> <Sylf> General, is this your plan in the middle?
20:14:11  <coopserver> <Generalcamo> Yes, the one closest to the welcome signs
20:14:25  <coopserver> <Sylf> let's sign to note that it's yours
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20:28:44  <coopserver> <Abacus> Generalcamo, is it intended CL<TL?
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20:44:58  <coopserver> <Jam35> mono eh?
20:45:19  <coopserver> <Sylf> yeah, we got new mono trains in the recent versions of NUTS
20:45:57  <coopserver> <Sylf> they got some massive power upgrades
20:46:31  <coopserver> <Sylf> I don't know how you fit 65000HP engine under the passenger carriages :)
20:49:19  <coopserver> <Jam35> purple refit text is green
20:49:33  <coopserver> <Sylf> :D
20:49:37  <coopserver> *** Sylf has joined company #1
20:52:13  <coopserver> <Jam35> cloning doesn't keep the wagon colour :(
20:52:58  <coopserver> <Sylf> D:
20:53:00  <coopserver> <Sylf> crazy
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21:03:03  <coopserver> <Jam35> grvts would be nice ;)
21:03:17  <coopserver> <Sylf> we can add it
21:03:20  <coopserver> <Jam35> (no expiring I hope)
21:05:10  <Generalcamo> Abacus: The curve length is rough. I was trying not to do huge landscaping. When and If the plan is implemented, CL can be modified
21:05:28  <Abacus> I see
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21:15:54  <Djanxy> !password
21:15:54  <coopserver> Djanxy: staged
21:16:04  <coopserver> *** Game paused (connecting clients)
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21:16:31  <coopserver> <Djanxy> hey
21:16:40  <coopserver> <Generalcamo> So.. 4 plans so far. All in favor of Monorail PAX
21:16:51  <coopserver> <Djanxy> that last map didnt last long
21:17:00  <coopserver> <Generalcamo> I would personally like to see MagLev PAX.. but I digress
21:17:26  <coopserver> <Sylf> your train says it's maglev though
21:21:56  <coopserver> *** Djanxy has left the game (Leaving)
21:26:10  <coopserver> <Generalcamo> My plan is now colour coded for your convenience
21:27:24  <coopserver> <Sylf> oh, the train got longer
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21:31:20  <coopserver> <Generalcamo> In PAX games, do we take passengers only, or do we take mail and passengers?
21:32:03  <coopserver> <Sylf> you can do mail too
21:32:10  <coopserver> <Sylf> but not in 1 train
21:32:18  <coopserver> <Sylf> always have separate trains for separate cargo
21:32:22  <coopserver> <Sylf> and separate stations too
21:34:02  <coopserver> *** Generalcamo has left the game (Leaving)
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21:35:21  <Generalcamo> I'll be back when we are in the voting phase
21:35:44  <Generalcamo> Since we have 4 plans all agreeing on Monorail PAX.. it should be kind-of quick
21:48:19  <coopserver> *** Jam35 has joined spectators
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22:02:04  <coopserver> *** Abacus has left the game (Leaving)
22:02:33  <Generalcamo> We no longer have a MoneyMaker phase, yes?
22:05:19  <Sylf> no
22:05:32  <Sylf> it's not needed
22:05:49  <Sylf> we make the map with money cheat, and that works just as good
22:14:16  <Abacus> !password
22:14:16  <coopserver> Abacus: grassy
22:14:25  <coopserver> *** Game still paused (connecting clients, number of players)
22:14:28  <coopserver> *** Abacus has joined
22:14:28  <coopserver> *** Game still paused (number of players)
22:14:42  *** luaduck is now known as luaduck_zzz
22:24:38  *** luaduck_zzz is now known as luaduck
23:07:06  *** Max| has quit IRC
23:08:47  <Generalcamo> !password
23:08:48  <coopserver> Generalcamo: centre
23:09:44  <coopserver> *** Game still paused (connecting clients, number of players)
23:10:16  <coopserver> *** Generalcamo has joined
23:10:17  <coopserver> *** Game still paused (number of players)
23:11:03  <coopserver> <Generalcamo> !plan /generalcamo
23:11:19  <coopserver> *** Generalcamo has joined company #1
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23:17:35  <coopserver> *** Generalcamo has left the game (Leaving)
23:43:41  <coopserver> *** Abacus has left the game (Leaving)

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