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00:08:13 *** keoz has quit IRC 00:22:41 *** Generalcamo has joined #openttdcoop 00:22:46 <Generalcamo> !info 00:22:47 <coopserver> Generalcamo: #openttdcoop - Public Server (www.openttdcoop.org), Version: r26720, date: Mar 02 2330, clients connected: 3, map size: 512x512, address: publicserver-new.openttdcoop.org:3983 00:22:52 <Generalcamo> !password 00:22:52 <coopserver> Generalcamo: stages 00:22:53 <coopserver> <Sassafrass> trains! 00:23:10 <coopserver> *** Game paused (connecting clients) 00:23:25 <coopserver> *** Generalcamo has joined 00:23:27 <coopserver> *** Game unpaused (connecting clients) 00:23:33 <coopserver> *** Generalcamo has joined company #1 00:24:30 <coopserver> <Generalcamo> Nice to see trains up and running 00:24:40 <coopserver> <Generalcamo> They are SO SLOW though 00:26:47 <coopserver> <Hazzard> choo choo 00:30:16 <coopserver> <Generalcamo> Alright, I'm going to set up some trains, but I need someone to double check my thinking 00:31:12 <coopserver> <Generalcamo> SLH01-->1B(Clay)-->1X, 3X(BM)-->SLH01 00:32:19 <coopserver> <Hazzard> Looks right 00:32:32 <coopserver> <Sylf> you can simply copy the orders on the existing trains and edit where needed 00:32:39 <coopserver> <Generalcamo> Will do 00:33:21 <coopserver> <Sassafrass> so does every train hit every staiton? 00:33:28 <coopserver> <Hazzard> pls no 00:33:38 <coopserver> <Sylf> not all the igloo stations 00:33:49 <coopserver> <Sylf> all trains hit all main stations 00:34:06 <coopserver> <Hazzard> Doesn't SLH03 go agains the feeder network in the plan 00:34:36 <coopserver> <Sylf> machineries are dropped at the closest uranium mine/oil well/ore mine from the train's home SLH 00:35:01 <coopserver> <Sylf> oh 00:35:07 <coopserver> <Sylf> damn it does 00:35:11 <coopserver> <Sassafrass> that's what I was wondering 00:35:25 <coopserver> <Sylf> I missed that part of the plan 00:35:41 <coopserver> <Sylf> well fuck 00:36:12 <coopserver> <Generalcamo> Impromptu Plan change then.. unless you want to fix it 00:40:35 <coopserver> <Sylf> oh, don't use the cat 00:40:46 <coopserver> <Sylf> see trains 2 & 3 for the sample trains for that area 00:41:04 <coopserver> <Generalcamo> Oh yeah.. forgot about that 00:41:14 <coopserver> <Sylf> change the setting in your client so you use Go Non-Stop as the default order 00:41:32 <coopserver> <Generalcamo> On it 00:43:57 <coopserver> <Generalcamo> What exactly is the point of SLF 01 Yeti B? The YETI hut it covers is already done by the main station 00:44:05 <coopserver> <Generalcamo> *SLH 00:44:28 <coopserver> <Sylf> mostly to drop the food and building materials 00:44:45 <coopserver> <Generalcamo> Ahh.. that makes sense 00:47:53 <coopserver> <Sylf> you shouldn't be fully loading at the transfer station 00:47:59 <coopserver> <Sylf> do that at the igloo stations 00:48:23 <coopserver> <Hazzard> Grain Farm died? 00:48:43 <coopserver> <Generalcamo> Is building raw materials turned on? 00:48:54 <coopserver> <Hazzard> guess so 00:49:37 <coopserver> <Sylf> for trains 44 and 45, use shared orders 00:49:53 <coopserver> <Sylf> also, don't forget to build the trains that carry food too 00:49:53 <coopserver> <Generalcamo> Nope 00:49:58 <coopserver> <Hazzard> I have nightmares about trains that don't have shared orders 00:50:04 <coopserver> <Generalcamo> 44 does building materials, 45 does food 00:50:10 <coopserver> <Generalcamo> Can't share orders 00:50:53 <coopserver> <Hazzard> Any reason SL01 is collecting pax? 00:51:10 <coopserver> <Sylf> it had wrong cargo refit for a minute 00:51:18 <coopserver> <Generalcamo> Sorry 00:51:25 <coopserver> <Sylf> I think they go away in these versions of openttd after a while 00:51:32 <coopserver> <Hazzard> oh good 00:52:06 <coopserver> <Sylf> I may be wrong... 00:53:48 <coopserver> <Hazzard> How do the ML trains workfor the transfer hubs? 00:54:30 <coopserver> <Sylf> exactly the same as if they aren't transfer 00:55:01 <coopserver> <Hazzard> D: 00:55:12 <coopserver> <Hazzard> Those are a lot of orders 00:55:17 <coopserver> <Sylf> the building materials and food are transfered at the hub station 00:55:24 <coopserver> <Sylf> that's the only difference 00:56:00 <coopserver> <Hazzard> Ok if I add SL01 trains? 00:56:13 <coopserver> <Sylf> ok 00:56:27 <coopserver> <Generalcamo> Go ahead 00:56:28 <coopserver> <Sylf> and take the machinery to the clay pit 00:56:38 *** bdavenport has joined #openttdcoop 00:56:54 <coopserver> <Generalcamo> I will continue to work on the sidelines of SLH 01 01:01:19 <coopserver> <Hazzard> Ah. some trains bypass the first station 01:01:31 <coopserver> <Sylf> ? 01:01:49 *** InvokeStatic_ has quit IRC 01:01:56 <coopserver> <Hazzard> When they had machines then they skip the first station and go straight to refit 01:01:57 <coopserver> *** Sassafrass has joined company #1 01:02:02 <coopserver> <Hazzard> at the hub 01:02:05 <coopserver> <Hazzard> slh 01:02:15 <coopserver> *** Sassafrass has joined spectators 01:02:19 <coopserver> <Sylf> hmmm 01:02:32 <coopserver> <Sylf> why the hell did pax station rating go up? 01:02:55 <coopserver> <Hazzard> hmm 01:03:02 <coopserver> <Hazzard> or they could skip the refit 01:03:15 *** InvokeStatic has joined #openttdcoop 01:03:38 <coopserver> <Sylf> the machines are dropped at the mines/oil field, then they need to return to the transfer station empty 01:04:16 <coopserver> <Sylf> between the mine drop station and transfer pickup station, the trains will be forced to visit 2 depots. you can do the refit at either of those 01:04:33 <coopserver> <Hazzard> Or provide some sort of bypass at the station 01:04:40 <coopserver> <Sylf> right 01:04:52 <coopserver> <Hazzard> I'll probably change my SLH's station 01:06:26 <coopserver> <Hazzard> I guess the main stations could have been more interesting if that had been taken into account 01:07:00 <coopserver> <Sylf> that's for 3 out of 10 main stations 01:07:18 <coopserver> <Sylf> 3x stations 01:07:23 <coopserver> <Hazzard> primaries? 01:07:32 <coopserver> <Sylf> wait... hmmm 01:07:34 <coopserver> <Hazzard> wait no 01:07:35 <coopserver> <Sylf> yeah, all primaries 01:07:41 <coopserver> <Hazzard> it would be *B 01:07:44 <coopserver> <Sylf> since all primaries take machines 01:07:53 <coopserver> <Hazzard> These names are confusing 01:08:04 <coopserver> <Generalcamo> This plan is confusion 01:08:08 <coopserver> <Generalcamo> *confusing 01:08:08 <coopserver> <Sylf> 1ABC, 2AB and 3ABC 01:08:26 <coopserver> <Sylf> 1ABC produce stuff used by 1X 01:08:36 <coopserver> <Sylf> 2AB produce for 2X 01:08:57 <coopserver> <Sylf> 3ABC have 1 extra step of 3AA, 3BB, 3CC, but they'll all go to 3X 01:09:17 <coopserver> <Sylf> then everything from 1X, 2X and 3X go to 4X (worker station) 01:09:22 <coopserver> <Hazzard> What does the number mean and what does the letter mean 01:09:25 <coopserver> <Sylf> pretty simple 01:09:27 <coopserver> <Hazzard> Where is that diagram 01:09:37 <coopserver> <Sylf> 1 is the building material related industries 01:09:45 <coopserver> <Sylf> X is the secondary/tertiary 01:09:53 <coopserver> <Sylf> 2 is the food related industries 01:10:06 <coopserver> <Sylf> 3 is the machinery stuff 01:10:27 <coopserver> <Sylf> A&B&C are the primaries 01:10:43 <coopserver> <Hazzard> So the letter doesn't really matter there 01:10:49 <coopserver> <Hazzard> Could just use industry name 01:10:49 <coopserver> <Sylf> AA&BB&CC are the secondaries for oil/steel/batteries 01:11:37 <coopserver> <Sylf> the A,B,C comes handy for machinery 01:11:58 <coopserver> <Sylf> as cargoes flow 4X -> 3A -> 3AA -> 3X -> 4X 01:11:59 <coopserver> <Sylf> etc 01:15:05 <coopserver> <Generalcamo> The trains that just arrived at SLH one picked up the workers.. not bothering to drop off food or building materials 01:15:37 <coopserver> <Sylf> they were all empty 01:15:41 <coopserver> <Sylf> brand new trains 01:15:42 <Hazzard> they were just made 01:15:44 <coopserver> <Generalcamo> Oh.. never mind 01:17:25 <coopserver> <Generalcamo> Sassafras, you did a nice job at your junction 01:17:57 <coopserver> <Hazzard> aha 01:18:09 <coopserver> <Hazzard> smart 01:18:30 <coopserver> <Generalcamo> Someone explain to me why Train 59 is NOT a logic engine? 01:18:31 <coopserver> <Sylf> the release timer? 01:18:49 <coopserver> <Generalcamo> Oh.. never mind, release timer 01:19:05 <coopserver> <Sylf> so we don't release so many trains at once 01:19:28 <coopserver> <Generalcamo> Could have used a logic engine though 01:19:37 <coopserver> <Generalcamo> I find them much cooler 01:20:51 <coopserver> <Sylf> the logic train going at 5 miles/hour? no thanks. 01:26:34 <coopserver> <Sylf> pax are gone from SLH 01 :) 01:38:52 <coopserver> <Sylf> haz, those signals will get the trains stuck 01:39:01 <coopserver> <Hazzard> How so? 01:39:18 <coopserver> <Hazzard> oh 01:39:25 <coopserver> <Hazzard> i know 01:39:26 <coopserver> <Sylf> if a train leaves the pickup station, the entry signal turns green 01:40:45 <coopserver> <Sylf> i think you can keep the basic layout, but take the depot to the other end 01:40:51 <coopserver> <Sylf> and use path signal at the station entry 01:41:49 <coopserver> <Sylf> I'm gonna try it out myself 01:42:04 *** LadyHawk- has joined #openttdcoop 01:44:02 <Hazzard> brb 01:45:13 *** LadyHawk has quit IRC 01:45:16 *** LadyHawk- is now known as LadyHawk 01:57:48 <coopserver> <Generalcamo> Sylf: Why are you not using feeder networks? 01:58:08 <coopserver> <Generalcamo> Why are you connecting YETI huts directly to the main line? 01:58:12 <coopserver> <Sylf> see SLH 06 02:01:03 <coopserver> <Hazzard> ? 02:01:33 <coopserver> <Hazzard> oh shoot I'm dumb 02:01:50 <coopserver> <Generalcamo> What did you do? 02:01:55 <coopserver> <Sylf> it really doesn't matter if transfer station is used or not 02:02:09 <coopserver> <Hazzard> I called my station 06 instead of 05 02:02:20 <coopserver> <Hazzard> Which confused me 02:02:40 <coopserver> <Hazzard> That works 02:02:50 <coopserver> <Hazzard> I think I'm going to try something slightly different though 02:04:20 <coopserver> <Generalcamo> There is an uneven flow of materials right now 02:04:47 <coopserver> <Generalcamo> What you put in industries does not equal what comes out 02:04:59 <coopserver> <Generalcamo> Ratings are appalling at most stations.. that may have something to do with it 02:05:20 <Sylf> the 02:05:27 <Sylf> the low ratings is from lack of trains 02:05:53 <coopserver> <Generalcamo> So.. build more trains, right? 02:05:54 <Sylf> the whole thing will work better when we have more trains 02:06:07 <Sylf> to build more trains, we need more SLHs 02:17:00 <coopserver> <Sassafrass> watching these trains is funny 02:17:22 <coopserver> <Sylf> :> 02:17:54 *** luaduck is now known as luaduck_zzz 02:28:42 <coopserver> <Generalcamo> SLH 01 has all stations filled with trains 02:28:54 <coopserver> <Generalcamo> which means time for me to leave 02:28:58 <coopserver> *** Generalcamo has left the game (Leaving) 02:29:00 <coopserver> <Hazzard> cya 02:39:06 *** Generalcamo has quit IRC 02:53:14 <coopserver> <Sassafrass> will the train ever get to order 2? 02:53:32 <coopserver> <Sylf> they shouldn't 02:53:37 <coopserver> <Sassafrass> oh it's just a label? 02:53:49 <coopserver> <Sassafrass> like a comment? 02:53:49 <coopserver> <Sylf> yes 02:59:17 <coopserver> <Sassafrass> what does train 87 do 02:59:32 <coopserver> <Sylf> it's a release timer for new trains 02:59:47 <coopserver> <Sylf> so not all 100 trains flood the system all at once 03:08:42 <coopserver> <Sassafrass> why do you make those circle tracks? 03:08:58 <coopserver> <Sylf> those are waiting buffers 03:09:12 <coopserver> <Sylf> sort of like overflows without depots 03:09:26 <coopserver> <Sassafrass> how are they waiting buffers? 03:09:50 <coopserver> <Sylf> see the SLH 6 station... 03:10:17 <coopserver> <Sassafrass> woah 03:10:17 <coopserver> <Sassafrass> wtf 03:10:24 <coopserver> <Sassafrass> that doesn't crash? 03:10:30 <coopserver> <Sassafrass> that's super cool and cheap :P 03:10:37 <coopserver> <Sylf> nope. trains can't crash into themselves 03:10:42 <coopserver> <Sassafrass> neat trick 03:10:54 <coopserver> <Sassafrass> keeps them going full speed 03:11:11 <coopserver> <Sassafrass> makes me want to make a merger with those 03:11:28 <coopserver> <Sylf> yeah, I got one in SLH 03 03:12:03 <coopserver> <Sassafrass> badass 03:12:31 <coopserver> <Sassafrass> who invented that? 03:35:53 <coopserver> <Sylf> oh, who invented it? I don't know 03:36:50 <coopserver> <Sylf> I first saw it in PSG 203 03:37:01 <coopserver> <Sylf> @@PSG203 03:37:02 <coopserver> <Sassafrass> you've been here for awhile 03:37:20 <coopserver> <Sylf> yeah, about 3-4 years 03:37:40 <coopserver> <Sassafrass> is your name pronouced "self"? 03:37:44 <coopserver> <Sassafrass> owr silf 03:38:00 <coopserver> <Sylf> just like sylph 03:38:04 <coopserver> <Sassafrass> k 03:38:52 <coopserver> <Sylf> I've also confused a few spanish... apparently sylf is short for sylvia 03:39:20 <coopserver> <Sassafrass> wait 03:39:29 <coopserver> <Sassafrass> so it's psylph? 03:39:43 <coopserver> <Sassafrass> silph 03:39:43 <coopserver> <Sylf> no silent p 03:39:52 <coopserver> <Sassafrass> psy as in psycho 03:40:04 <coopserver> <Sassafrass> oh 03:40:09 <coopserver> <Sassafrass> I'm confused lol 03:40:32 <coopserver> <Sylf> but yeah, "y" is pronounced just like psycho. 03:40:37 <coopserver> <Sylf> wait no 03:40:43 <coopserver> <Sylf> not y 03:40:49 <coopserver> <Sassafrass> so it's pronounced like I 03:40:52 <coopserver> <Sassafrass> no 03:40:53 <coopserver> <Sylf> more like milk 03:40:53 <coopserver> <Sassafrass> e 03:40:58 <coopserver> <Sassafrass> okay 03:40:59 <coopserver> <Sassafrass> yeah 03:41:02 <coopserver> <Sassafrass> got it 03:41:02 <coopserver> <Sassafrass> haha 03:41:14 <coopserver> <Sassafrass> like silk but with an f 03:41:20 <coopserver> <Sylf> yup. 03:46:28 *** Djanxy has quit IRC 03:50:30 *** nicfer has quit IRC 03:53:52 <coopserver> <Sylf> hmm 03:54:00 <coopserver> <Sylf> how did that crash happen... 03:55:07 *** Hazzard_ has joined #openttdcoop 04:16:40 <coopserver> <Hazzard> ty 04:16:44 <coopserver> <Sylf> np 04:39:26 <coopserver> <Hazzard> Train 74's orders are weird 04:41:10 <coopserver> <Sylf> oh 04:41:22 <coopserver> <Sylf> found the error 04:44:32 <coopserver> <Hazzard> oh 04:44:38 <coopserver> <Hazzard> trains being dumb at my main hub 04:45:01 <coopserver> <Hazzard> waoh 04:45:02 <coopserver> <Hazzard> oh 04:45:51 <coopserver> <Hazzard> I guess that's one of the machinery industries? 04:46:14 <coopserver> <Sylf> yeah 04:46:36 <coopserver> <Hazzard> IT's probably best to just bypass the depots here and refit at sl 04:46:51 <coopserver> <Sylf> I know 04:47:06 <coopserver> <Sylf> done 04:47:18 <coopserver> <Hazzard> Orders have to be fixed though ... 04:47:24 <coopserver> <Sylf> yeah 04:48:27 <coopserver> <Hazzard> I guess it's as easy as just changing the order of two orders 04:49:58 <coopserver> <Sylf> should be all fixed 04:50:51 <coopserver> <Hazzard> great 04:52:23 <coopserver> <Hazzard> I see a major problem 04:52:41 <coopserver> <Hazzard> All the yeti dudes are going to the 3B oil well instead of the 1C forest 04:53:07 <coopserver> <Sylf> are they? 04:53:15 <coopserver> <Sylf> or is that just a part of the wave? 04:53:23 <coopserver> <Hazzard> Look at !here 04:53:38 <coopserver> <Sylf> oh that oil 04:54:27 <Sylf> !pause 04:54:28 <coopserver> *** Game paused (manual) 04:54:47 <coopserver> <Sylf> I'll magic dozer it off line and reload the game 04:54:52 <coopserver> *** Sylf has left the game (Leaving) 04:55:01 <coopserver> *** Hazzard has left the game (Leaving) 04:55:01 <coopserver> *** Game still paused (manual, number of players) 04:55:11 <Hazzard> brb 04:56:52 <coopserver> Starting new game 04:56:57 <coopserver> *** Sassafrass has left the game (connection lost) 04:56:57 <coopserver> Now playing on #openttdcoop - Public Server (www.openttdcoop.org) (Version r26720) 04:56:57 <coopserver> *** Game paused (number of players) 04:57:03 <Sylf> !auto 04:57:18 <Sylf> !password 04:57:18 <coopserver> Sylf: maglev 04:57:21 <coopserver> *** Game still paused (connecting clients, number of players) 04:57:24 <coopserver> *** Sylf has joined 04:57:24 <coopserver> *** Game still paused (number of players) 04:57:31 <Sylf> ah, fail. 04:57:45 *** Sylf has left #openttdcoop 04:57:49 <coopserver> *** Sylf has left the game (Leaving) 04:57:55 *** Sylf has joined #openttdcoop 04:57:55 *** ChanServ sets mode: +o Sylf 04:58:00 <coopserver> *** Sassafrass has left the game (connection lost) 04:58:49 <coopserver> Starting new game 04:58:49 <coopserver> Now playing on #openttdcoop - Public Server (www.openttdcoop.org) (Version r26720) 04:58:49 <coopserver> *** Game paused (number of players) 04:59:01 <coopserver> *** Game still paused (connecting clients, number of players) 04:59:04 <coopserver> *** Sylf has joined 04:59:05 <coopserver> *** Game still paused (number of players) 04:59:15 <Sylf> !auto 04:59:38 <Sylf> !rcon set min_active_clients 04:59:40 <coopserver> Current value for 'min_active_clients' is: '2' (min: 0, max: 255) 04:59:42 <Sylf> !rcon set min_active_clients 1 04:59:43 <coopserver> *** Game unpaused (number of players) 05:15:42 <Hazzard> !password 05:15:42 <coopserver> Hazzard: bubble 05:15:53 <coopserver> *** Game paused (connecting clients) 05:15:58 <coopserver> *** Hazzard has joined 05:15:58 <coopserver> *** Game unpaused (connecting clients) 05:42:12 <coopserver> *** Hazzard has left the game (general timeout) 05:43:07 *** Hazzard__ has joined #openttdcoop 05:43:25 *** Hazzard is now known as Guest335 05:43:25 *** Hazzard__ is now known as Hazzard 05:43:31 <Hazzard> !password 05:43:31 <coopserver> Hazzard: ending 05:43:39 <coopserver> *** Game paused (connecting clients) 05:43:45 <coopserver> *** Hazzard has joined 05:43:45 <coopserver> *** Game unpaused (connecting clients) 05:49:27 *** Guest335 has quit IRC 05:53:39 <coopserver> <Hazzard> I gtg sleep now 05:53:48 <coopserver> <Sylf> me2 05:53:53 <coopserver> *** Sylf has left the game (Leaving) 05:53:55 <Sylf> gn 05:54:01 <coopserver> *** Hazzard has left the game (Leaving) 05:54:01 <coopserver> *** Game paused (number of players) 05:54:05 <Hazzard> 'night 06:04:01 *** Hazzard has quit IRC 06:53:37 *** keoz has joined #openttdcoop 07:29:48 *** Sassafrass has quit IRC 08:10:40 *** efess has quit IRC 08:10:40 *** tyteen4a03 has quit IRC 08:10:40 *** murr4y has quit IRC 08:13:59 *** tyteen4a03 has joined #openttdcoop 08:16:28 *** murr4y has joined #openttdcoop 09:08:40 *** InvokeStatic_ has joined #openttdcoop 09:08:40 *** InvokeStatic has quit IRC 10:04:04 *** efess has joined #openttdcoop 10:15:30 *** Yhag has joined #openttdcoop 11:35:28 *** Max| has quit IRC 13:16:06 *** Max| has joined #openttdcoop 13:24:51 *** Djanxy has joined #openttdcoop 13:30:10 *** luaduck_zzz is now known as luaduck 13:40:06 *** luaduck is now known as luaduck_zzz 13:47:32 *** Sassafrass has joined #openttdcoop 13:47:35 <Sassafrass> !players 13:47:35 <coopserver> Sassafrass: The server is empty, noone is connected. Feel free to remedy this situation 13:47:38 <Sassafrass> hhi 14:02:13 <Sassafrass> I built OpenTTD on windows 14:02:22 <Sassafrass> and I'm really impressed with how easy it was to setup the build system. 14:02:33 <Sassafrass> I'm going to add a new signal :D 14:03:36 <planetmaker> hm :) 14:03:51 <planetmaker> Sassafrass, how useful is "a new signal" which only fits your purpose? 14:04:05 <Sassafrass> it's fun? 14:04:29 <planetmaker> and what purpose could that new signal fill? 14:04:39 <Sassafrass> it's going to be a combo_invert signal 14:04:48 <Sassafrass> red if any exit signal is green 14:05:21 <planetmaker> uhu :) signal logic fan there, eh? :) 14:06:24 <Sassafrass> yeah but I don't like that we need 2 trains to make a not gate :P 14:06:29 <planetmaker> did you have a look at https://www.google.com/search?q=not+signal+logic+site%3Att-forums.net ? 14:06:30 <Webster> Title: not signal logic site:tt-forums.net - Google Search (at www.google.com) 14:06:56 <planetmaker> some of those patches might already implement that (albeit being horribly out-of-date) 14:08:56 <Sassafrass> wow 14:08:59 <Sassafrass> way to ruin my fun 14:09:05 <planetmaker> :( 14:09:13 *** Vinnie has joined #openttdcoop 14:09:17 <Vinnie> !password 14:09:17 <coopserver> Vinnie: rounds 14:09:20 <planetmaker> sorry, was not my intention. 14:09:46 <coopserver> *** Game still paused (connecting clients, number of players) 14:09:50 <coopserver> *** Upside down rainbow has joined 14:09:50 <coopserver> *** Game still paused (number of players) 14:09:56 <planetmaker> rather meant as getting-started help 14:10:00 <coopserver> *** Upside down rainbow has changed his/her name to Vinnie 14:10:16 <planetmaker> neither patch will work anymore, for sure. Thus you could use them as guide at best in order to write your own 14:11:10 <Sassafrass> These looks way more advanced than what I had in mind 14:11:26 <Sassafrass> guess people already had a demand for logic signals 14:13:20 <planetmaker> comes to mind like http://blog.openttdcoop.org/2013/08/06/dont-try-this-at-home-prozone-game-2013/ :) 14:14:20 <planetmaker> http://blog.openttdcoop.org/2009/01/18/optimization-of-logic-logic-gates-part-ii/ <-- ah, more what I had in mind :) 14:14:36 <planetmaker> http://blog.openttdcoop.org/2008/06/17/the-insane-led-counter-logic-gates-part-1/ <-- and that 14:15:16 <planetmaker> hence also the existence of the 'logic engine' as separate NewGRF or even as part of something like NUTS :) 14:16:44 <planetmaker> see also http://www.tt-forums.net/viewtopic.php?f=29&t=37902 for crazyness :) 14:16:45 <Webster> Title: Transport Tycoon Forums View topic - LED counter (at www.tt-forums.net) 14:17:53 <planetmaker> http://www.tt-forums.net/viewtopic.php?f=29&t=37902&p=707465 <-- especially there, where he built a complete ALU with it ;) 14:17:54 <Webster> Title: Transport Tycoon Forums View topic - LED counter (at www.tt-forums.net) 14:19:21 <coopserver> *** Vinnie has left the game (Leaving) 14:35:42 *** luaduck_zzz is now known as luaduck 14:49:34 *** nicfer has joined #openttdcoop 15:08:41 <Vinnie> ding 15:09:21 *** Hazzard_ has quit IRC 15:20:44 <Sassafrass> I can't seem to figure out sprites 15:22:18 *** nicfer has quit IRC 15:29:04 *** Hazzard has joined #openttdcoop 15:29:16 <Hazzard> !players 15:29:16 <coopserver> Hazzard: The server is empty, noone is connected. Feel free to remedy this situation 15:29:18 <Hazzard> !password 15:29:18 <coopserver> Hazzard: sticky 15:31:55 <Sassafrass> anyone familiar with the OpenTTD codebase? 15:32:11 <Sassafrass> specifically how spriteIDs are determined? 15:32:18 <Hazzard> !password 15:32:18 <coopserver> Hazzard: accept 15:32:26 <coopserver> *** Game still paused (connecting clients, number of players) 15:32:36 <coopserver> *** Hazzard has joined 15:32:36 <coopserver> *** Game still paused (number of players) 15:32:36 <coopserver> *** Game unpaused (number of players) 15:35:59 <planetmaker> Sassafrass, that question is better placed in #openttd 15:36:42 <planetmaker> But to answer it: only the base sprites have fixed numbers, the rest is dynamically added on top. See src/sprites* src/table/sprite* 15:38:03 <Sassafrass> I found src/table/sprites but they are all hardcoded numbers, I'm interested in what determines the numbers? 15:38:14 <Sassafrass> static const SpriteID SPR_IMG_SIGNAL_ELECTRIC_COMBO = SPR_SIGNALS_BASE + 44; 15:38:31 <Sassafrass> but I'll ask elsewhere if that's preferred 15:38:34 <planetmaker> The numbers are set to fixed values in that file 15:38:49 <planetmaker> thus that file determines the numbers 15:38:52 <Sassafrass> how are they linked to the actual sprite? 15:40:15 <Sassafrass> I guess I just don't know where the sprites are. grf? 15:40:16 <Webster> Read the Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart (again, try !grf) 15:40:36 <Hazzard> lol 15:42:03 *** luaduck is now known as luaduck_zzz 15:42:10 <planetmaker> well, the real base set sprites are fixed and they're the actual sprite number in the base grf. Then there's the extra grf. That has action5 entries. Their structure and meaning is also part of grf specs 15:42:48 <planetmaker> and then there are newgrfs - their sprite numbers are just sequential as they're loaded. Their number is pointless outside and dynamically defined during runtime 15:43:44 <planetmaker> when adding new signals, you want to expand the action5 definiton for signals, probably 15:45:45 <planetmaker> though that might not even be needed... hm... http://newgrf-specs.tt-wiki.net/wiki/VarAction2NewSignals 15:45:46 <Webster> Read the Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart (again, try !grf) 15:45:52 <planetmaker> http://newgrf-specs.tt-wiki.net/wiki/Action5#0E_New_Signals 15:46:16 <Hazzard> New signals? 15:47:48 <planetmaker> possibly rather action5, type 04 15:47:59 <planetmaker> but they're meanwhile all defined, as far as I see 15:48:34 <planetmaker> I'm quite sure openttd does not implement action5, type 0x0E 15:49:31 <Sassafrass> some of what you're saying it making sense. 15:49:34 <Sassafrass> is* 15:54:38 <Vinnie> you making a grf? 15:54:52 *** Progman has joined #openttdcoop 15:56:43 <Sassafrass> just trying to learn. I don't know anything about grf. 16:09:42 *** Trangar has joined #openttdcoop 16:27:20 <Sassafrass> takes so long to build 16:29:32 <coopserver> *** Game paused (connecting clients) 16:29:54 <coopserver> *** Player has joined 16:29:54 <coopserver> *** Game unpaused (connecting clients) 16:30:00 <coopserver> <Hazzard> Hi person 16:30:24 <coopserver> <Player> hi other 16:30:32 <coopserver> <Player> !name Jam35 16:30:32 <coopserver> *** Player has changed his/her name to Jam35 16:30:38 <coopserver> *** Jam35 has joined company #1 16:38:13 <coopserver> <Hazzard> XD 16:39:09 <coopserver> <Hazzard> All the trains stuck at the bottom corner of the map 16:39:52 <coopserver> <Jam35> yes 16:39:56 <coopserver> <Jam35> but why? :) 16:40:07 <coopserver> <Hazzard> A broken order caused them to want to go to 16:40:16 <coopserver> <Hazzard> Thos comment stations at the bottom corner 16:43:15 <coopserver> <Jam35> so a few have now got on the wrong order 16:43:25 <coopserver> <Hazzard> I fixed it I think 16:43:42 <coopserver> <Jam35> but they should leave with iron? 16:43:42 <coopserver> <Hazzard> eh 16:44:05 <coopserver> <Hazzard> There is the conditional skip order 16:44:11 <coopserver> <Hazzard> yup 16:44:14 <coopserver> <Hazzard> some lost trains now 16:45:52 <coopserver> <Hazzard> No wonder it was taking so many trains to get started 16:45:59 <coopserver> <Jam35> :))) 16:48:25 <coopserver> *** Jam35 has left the game (general timeout) 16:48:59 <coopserver> *** Game paused (connecting clients) 16:49:08 <coopserver> *** Player has joined 16:49:08 <coopserver> *** Game unpaused (connecting clients) 16:49:25 <coopserver> *** Player has joined company #1 16:49:29 <coopserver> <Player> !name Jam35 16:49:29 <coopserver> *** Player has changed his/her name to Jam35 16:51:55 *** Progman has quit IRC 16:54:00 <Sylf> !password 16:54:00 <coopserver> Sylf: motion 16:54:04 <coopserver> *** Game paused (connecting clients) 16:54:07 <coopserver> *** Sylf has joined 16:54:08 <coopserver> *** Game unpaused (connecting clients) 16:54:10 <coopserver> *** Sylf has joined company #1 16:54:59 <coopserver> <Hazzard> Hey Sylf 16:55:05 <coopserver> <Sylf> hi 16:55:10 <coopserver> <Sylf> what's new besides the lost trains? 16:55:50 <coopserver> <Hazzard> Not much 16:57:05 <coopserver> <Sylf> oh 16:57:19 <coopserver> <Sylf> since when did we get the hierchical train groups? 16:57:39 <coopserver> <Hazzard> You mean in OTTD? No idea 16:58:43 <Sassafrass> http://screencast.com/t/hKu5PXY5 16:58:44 <Webster> Title: 2014-08-13_1057 - Sastoman's library (at screencast.com) 16:59:24 <Hazzard> whoa whoa whoa whoa whoa 16:59:26 <Hazzard> you can do that? 16:59:33 <Sassafrass> I added a new signal :D 16:59:45 <Sassafrass> just need to figure out how to do custom sprites 16:59:49 <Sassafrass> I don't understand grf 16:59:53 <coopserver> <Sylf> just playing around what's possible? 17:00:08 <Hazzard> make an XOR signal 17:00:20 <Sassafrass> what's the logic for XOR? 17:00:37 <Hazzard> make all the logics! 17:01:52 <Hazzard> Hmmm....it depends if green is considered ON or if red is considered ON 17:01:58 <Hazzard> @wiki Logic 17:01:59 <Webster> Logic - #openttdcoop Wiki - http://wiki.openttdcoop.org/Special:Search?go=Go&search=Logic 17:02:53 <Hazzard> I guess coop consideres red to be ON, so xor would be red if only one input signal is red 17:03:15 <Sylf> it really doesn't matter what you call on/off or 0/1 17:03:25 <Vinnie> Sassafrass, actually works already or photoshop 17:03:29 <Vinnie> ? 17:03:32 *** InvokeStatic_ has quit IRC 17:03:35 <Sassafrass> yeah it's in game 17:03:37 *** InvokeStatic has joined #openttdcoop 17:03:44 <Sassafrass> fully works 17:03:45 <Vinnie> wow thats fast 17:03:47 <Sassafrass> except graphics 17:04:38 <Sassafrass> XOR would be the 3 signals at the bottom right of that screenshot 17:04:56 <Sassafrass> oh 17:04:57 <Sassafrass> wait no 17:05:20 <Sassafrass> logic is hard 17:05:25 <Hazzard> :D 17:05:40 <Hazzard> make a memory signal :D 17:05:49 <Sassafrass> RS? 17:05:50 <Sylf> pft 17:05:59 <Sylf> memory unit is small enough already 17:06:10 <Hazzard> yolo though 17:06:34 <Sassafrass> crash 17:06:35 <Sassafrass> lol 17:06:39 <Sassafrass> no memory latch 17:08:14 <Sassafrass> it creates an infinite loop 17:08:15 <Sassafrass> hmmm 17:08:24 <Sassafrass> makes sense 17:08:25 <Sassafrass> but how to fix it 17:08:35 <Hazzard> Torch Burnout :) 17:08:48 *** nicfer has joined #openttdcoop 17:16:48 <Djanxy> !password 17:16:48 <coopserver> Djanxy: primes 17:16:59 <coopserver> *** Game paused (connecting clients) 17:17:02 <coopserver> *** Djanxy has joined 17:17:03 <coopserver> *** Game unpaused (connecting clients) 17:17:05 <coopserver> <Sylf> It's hard to tell what these industries consider the suitable area for construction 17:17:36 <coopserver> <Jam35> It's a known issue with Yeti 17:28:01 <Hazzard> Sassafrass: That is a grf, right? 17:28:41 <coopserver> <Sylf> the industry placement/yeti stuff? yes 17:28:52 <Hazzard> I mean that nand signal 17:29:24 <coopserver> <Sylf> oh, I misread. 17:29:39 <coopserver> <Sylf> no, you can't add new signal type via newgrf 17:29:55 <Hazzard> :( 17:39:04 <Sassafrass> no Hazzard. 17:39:19 <Sassafrass> it's a patch 17:40:27 *** Maraxus has joined #openttdcoop 17:40:27 *** ChanServ sets mode: +o Maraxus 17:41:22 <Maraxus> !password 17:41:23 <coopserver> Maraxus: judged 17:41:33 <coopserver> *** Game paused (connecting clients) 17:41:39 <coopserver> *** Maraxus has joined 17:41:39 <coopserver> *** Game unpaused (connecting clients) 17:41:44 <coopserver> <Maraxus> hi 17:41:48 <coopserver> <Sylf> hi 17:41:53 <coopserver> <Jam35> hi 17:42:36 <coopserver> *** Game paused (connecting clients) 17:42:40 <coopserver> *** Sassafrass has joined 17:42:41 <coopserver> *** Game unpaused (connecting clients) 17:49:20 <coopserver> <Sylf> :D 18:01:54 *** ODM has joined #openttdcoop 18:01:54 *** ChanServ sets mode: +o ODM 18:25:22 <coopserver> <Sylf> I need to stop just watching the trains and start building stuff :D 18:25:30 <coopserver> <Sassafrass> my problem aswell 18:25:47 <coopserver> <Sassafrass> I'm also trying to think about a way to solve the infinite loop with my signal 18:30:51 <Sassafrass> Hazzard: here's a memory latch using my signals. http://screencast.com/t/bn59woEVG 18:30:52 <Webster> Title: 2014-08-13_1230 - Sastoman's library (at screencast.com) 18:36:17 <Hazzard> cool 18:49:17 *** luaduck_zzz is now known as luaduck 18:55:42 <coopserver> <Jam35> apart from SLH 03, one set of orders per SL right? or not? 18:55:55 <coopserver> <Sylf> right 18:56:05 <coopserver> <Jam35> only because I found unshared groups of trains 18:56:25 <coopserver> <Jam35> grouped together but not one large group 18:56:39 <coopserver> <Jam35> fixed SLH 01 at least 18:57:36 <coopserver> <Jam35> SLH 06 has one train awry :) 18:58:03 <coopserver> <Sylf> hrm? 18:58:07 <coopserver> <Sylf> it does? 18:58:25 <coopserver> <Jam35> train group shows 45 trains 18:58:34 <coopserver> <Jam35> shared order group: 44 18:58:40 <coopserver> <Sylf> damn 18:58:42 <coopserver> <Sylf> bad train 18:58:51 <coopserver> <Sylf> oh 18:58:55 <coopserver> <Sylf> it's the release timer 18:58:56 <coopserver> <Jam35> oh no 18:58:59 <coopserver> <Jam35> yep 18:59:10 <coopserver> <Jam35> didn't see it :) 18:59:19 <coopserver> <Jam35> ironically 18:59:21 <coopserver> <Sylf> I had to buy about 200 animal express to get that nyan cat :) 18:59:37 <coopserver> <Jam35> I know :) 18:59:48 <coopserver> <Sylf> oh 18:59:53 <coopserver> <Sylf> that other nyan cat is gone 19:00:00 <coopserver> <Jam35> hmmm 19:00:05 <coopserver> <Jam35> or is it? 19:00:16 <coopserver> <Jam35> no cheating 19:00:23 <coopserver> <Sylf> omg 19:00:25 <coopserver> <Sassafrass> cheating being? 19:00:29 <coopserver> <Sylf> so hiding! 19:00:32 <coopserver> <Jam35> train groups 19:00:39 <coopserver> <Sassafrass> can we use transparency? 19:00:42 <coopserver> <Jam35> yeah 19:04:16 <coopserver> <Jam35> twins :P 19:04:39 <coopserver> <Sylf> only 2 tries this time! 19:04:49 <coopserver> <Sassafrass> ? 19:04:51 <coopserver> <Sassafrass> where 19:04:53 <coopserver> <Jam35> ooh lucky :) 19:05:05 <coopserver> <Jam35> for you to find :)) 19:05:16 <coopserver> <Sassafrass> did sylf find it? 19:05:31 <coopserver> <Jam35> well he made another right next door 19:05:34 <coopserver> <Sylf> I found the hidden train 19:05:42 <coopserver> <Sylf> then I gave that hidden train a hidden twin 19:09:43 <coopserver> <Sassafrass> can't find it 19:11:30 <coopserver> <Sylf> so, it's hard to find. That's a good easter egg 19:14:08 <coopserver> <Sassafrass> I've looks everywhere 19:14:14 <coopserver> <Sassafrass> looked 19:14:32 <coopserver> <Sylf> go look around the clay pit station again 19:15:36 <coopserver> <Sassafrass> ah 19:15:51 <coopserver> <Sassafrass> sneaky 19:16:03 <coopserver> <Sassafrass> I knew it would be in a tunnel 19:16:07 <coopserver> <Sassafrass> but I literally couldn't find it 19:16:40 <coopserver> <Sylf> now... can I make the entire SL trains with nyan cats? 19:20:36 *** Progman has joined #openttdcoop 19:20:50 <coopserver> <Jam35> ffs 19:21:00 <coopserver> <Jam35> whoops 19:21:04 <coopserver> <Jam35> etc 19:21:22 <coopserver> <Sylf> :) 19:21:37 <coopserver> <Jam35> I lost one :( 19:21:57 <coopserver> <Jam35> flooded the false stations 19:22:32 <coopserver> <Jam35> couldn't stop it in time 19:22:35 <coopserver> <Jam35> so 19:22:38 <coopserver> <Hazzard> D: 19:22:49 <coopserver> <Jam35> now we have invalid order everywhere 19:25:36 <coopserver> <Jam35> so it's food grain? 19:25:42 <coopserver> <Sylf> yup 19:25:50 <coopserver> <Jam35> add after invalid order 19:25:55 <coopserver> <Jam35> delete invalid 19:27:06 <coopserver> <Jam35> edge of the world is freaky 19:27:50 <coopserver> <Jam35> so the black side must be open sea ? 19:28:17 <coopserver> <Sylf> it must be, at sea level 19:31:44 <Sassafrass> pretty sure I fixed the infinite loop 19:40:49 <coopserver> *** Sassafrass has left the game (Leaving) 19:48:07 *** Trangar has quit IRC 19:55:54 *** Trangar has joined #openttdcoop 20:27:41 <coopserver> <Sylf> omg 28 nyan cats 20:27:45 <coopserver> <Sylf> I'm never doing this again 20:28:07 *** mfb- has joined #openttdcoop 20:28:07 *** ChanServ sets mode: +o mfb- 20:28:12 <coopserver> <Jam35> except when you expand? 20:28:16 <mfb-> hi 20:28:19 <coopserver> <Sylf> :P 20:28:31 <coopserver> <Maraxus> hi 20:29:18 *** ODM has quit IRC 20:30:06 <Sassafrass> !password 20:30:06 <coopserver> Sassafrass: reader 20:30:18 <coopserver> *** Game paused (connecting clients) 20:30:22 <coopserver> *** Sassafrass has joined 20:30:22 <coopserver> *** Game unpaused (connecting clients) 20:33:23 *** Trangar has quit IRC 20:33:50 <coopserver> <Sylf> ok, I got a few extra nyan cats for the future expansion 20:34:27 <coopserver> <Jam35> idc unless they are sequentially numbered :P 20:34:37 <coopserver> <Sylf> XD 20:35:38 <mfb-> nyan1, nyan2, nyan3, nyan4, nyan5, nyan6, nyan7, nyan8, nyan9 20:37:00 <mfb-> !dl win32 20:37:01 <coopserver> mfb-: http://binaries.openttd.org/nightlies/trunk/r26720/openttd-trunk-r26720-windows-win32.zip 20:37:13 <coopserver> <Jam35> close but not quite :) 20:37:42 <mfb-> !playercount 20:37:42 <coopserver> mfb-: There are currently 4 players and 2 spectators, making a total of 6 clients connected 20:37:45 <mfb-> oh 20:39:59 <coopserver> <Jam35> spamming 50 trains to get one is too easy :P 20:41:07 <coopserver> <Jam35> buy,fail,sell,repeat 20:41:21 <mfb-> 150 MB for yeti towns? wtf 20:42:04 <coopserver> <Jam35> yeah but that one animation is worth it :D 20:42:30 <coopserver> <Sylf> you're downloading some 100+ frames of animation in full 32bit color for the machine shop 20:48:25 <coopserver> <Jam35> Sylf: where is the degrees symbol you used? 20:48:48 <coopserver> <Sylf> I copied from the character map 20:49:23 <coopserver> <Jam35> oh didn't realise you could paste in there 20:49:42 <coopserver> <Sylf> past works in Windows 20:49:46 <coopserver> <Sylf> not Linux 20:49:53 <coopserver> <Sylf> I don't know about OS X 20:55:18 *** asdafasdfasdfd has joined #openttdcoop 20:57:56 *** asdafasdfasdfd has quit IRC 21:03:34 *** AlphaSC has joined #openttdcoop 21:03:39 <AlphaSC> !dl 21:03:39 <coopserver> AlphaSC: !download lin|lin64|osx|ottdau|source|win32|win64|win9x 21:03:40 <coopserver> AlphaSC: http://www.openttd.org/en/download-trunk/r26720 21:04:36 <AlphaSC> !password 21:04:36 <coopserver> AlphaSC: pieces 21:05:18 <coopserver> *** Game paused (connecting clients) 21:05:23 <coopserver> *** AlphaSC has joined 21:05:23 <coopserver> *** Game unpaused (connecting clients) 21:05:53 <coopserver> <Sylf> hi 21:05:58 <coopserver> <AlphaSC> hey :) 21:07:02 <coopserver> *** Game paused (connecting clients) 21:07:30 <coopserver> *** mfb has joined 21:07:30 <coopserver> *** Game unpaused (connecting clients) 21:08:33 <coopserver> <mfb> 128 train orders :) 21:12:55 *** Progman has quit IRC 21:17:05 <coopserver> *** AlphaSC has left the game (Leaving) 21:18:36 <coopserver> <mfb> network is quite empty 21:18:45 <coopserver> <mfb> why don't we have more trains? 21:19:33 <coopserver> <Jam35> I've been adding a few 21:19:52 <coopserver> <Maraxus> mostly due to having lowish worker production 21:20:02 <coopserver> <Jam35> today was the first day we got any at all 21:20:21 <coopserver> <Jam35> after 3/4 days building 21:20:35 <mfb-> ah 21:20:41 <mfb-> well stone is stacking for example 21:20:59 <coopserver> <mfb> poor rating 21:21:38 <coopserver> <Jam35> it's like .25 of a trains worth 21:21:42 <coopserver> <Jam35> but no train :( 21:21:52 <coopserver> <mfb> 29% rating, so it would be much better with more trains 21:22:09 <coopserver> <Sylf> yup, we just need more trains 21:22:16 <coopserver> <mfb> hmm 21:22:24 <coopserver> <mfb> train orders should start with refit 21:22:34 <coopserver> <mfb> so you can copy every train 21:22:35 <coopserver> <Sylf> but I've been releasing trains slowly, so I don't create big waves 21:24:02 *** AlphaSC has quit IRC 21:24:05 <coopserver> <mfb> it's confusing that yeti dudes == workers 21:32:23 <coopserver> <Jam35> time for sleep bfn 21:32:28 <coopserver> *** Jam35 has left the game (Leaving) 21:32:30 <coopserver> <Sylf> cya 21:32:32 <coopserver> <mfb> bye 21:32:39 <Hazzard> bye 21:33:30 <coopserver> <Hazzard> I keep accidentally building LHD 21:33:47 <coopserver> <mfb> still better than imperial units 21:34:06 <hylje> did you mean: US customary units 21:35:12 <mfb-> did I mean: units no one needs 21:35:54 <hylje> units a lot of people insist they need, but have a lot of problems using 21:36:02 <coopserver> <Sylf> tell that to Americans and see how they react :) 21:36:42 <hylje> most of the time when people say "imperial" people actually mean "us customary" as all imperial using countries have deprecated it in favor of metric 21:36:42 <mfb-> I do that frequently 21:37:26 <mfb-> the scientists use SI units, the others notice that 95% of the world population uses the better system 21:37:27 <coopserver> *** Sylf has left the game (general timeout) 21:37:43 <mfb-> well, SI units or special units for some applications 21:37:47 <coopserver> *** Sassafrass has left the game (general timeout) 21:38:14 <mfb-> but certainly not something where you need conversion factors of 12, 3, 1642 or whatever 21:38:34 <hylje> to be fair common US use is to use decimalised customary units 21:38:40 <hylje> like thuousandths of an inch 21:38:40 <mfb-> or even non-integer values :D 21:38:51 <mfb-> and 100 inch? 21:39:08 <mfb-> and cubic inch? 21:39:11 <hylje> yes 21:39:16 <coopserver> <Hazzard> 100/12 feet, 100%12 inches 21:39:44 <mfb-> then there is still hope, but I see so many homework questions with gallons, yards, feet, inch, psi, all mixed to some weird combinations 21:39:45 <coopserver> <Hazzard> or 8.3 feet 21:39:55 <Sylf> oh no, we can't use decimals 21:40:17 <Sylf> it must be said something like 8 and 3/8 inches 21:40:51 <Sylf> decimal point is too confusing 21:41:00 <mfb-> not to forget the ambiguous pounds which could mean pounds-force 21:41:13 <hylje> or liquid and solid ounces 21:41:17 <hylje> god why do i know this stuff 21:41:20 <mfb-> (because the gravitational acceleration of earth is a great way to define units. very universal) 21:41:27 <Hazzard> you know what's confusing?> 21:41:37 <Hazzard> floating point numbers 21:41:38 <mfb-> that the US doesn't manage to convert` 21:42:00 <mfb-> what is wrong with floats? 21:42:01 <hylje> floating point numbers are only confusing if you take them for more than what they are 21:42:33 <Hazzard> in binary I mean 21:43:02 <Hazzard> imagine using that in decimal 21:43:15 <mfb-> ? 21:43:30 <Hazzard> oh nvm, I'm just being dumb 21:43:55 *** nicfer has quit IRC 21:43:56 <mfb-> imagine using floats as integers. and imagine it works: https://en.wikipedia.org/wiki/Fast_inverse_square_root 21:43:57 <Webster> Title: Fast inverse square root - Wikipedia, the free encyclopedia (at en.wikipedia.org) 21:44:21 <coopserver> *** Game paused (connecting clients) 21:44:24 <coopserver> *** Sylf has joined 21:44:24 <coopserver> *** Game unpaused (connecting clients) 21:46:15 <Hazzard> Hmm 21:48:52 *** nicfer has joined #openttdcoop 21:54:00 <Hazzard> I guess float would be 8333333333 * 10 ^ -9 inches 22:04:42 <mfb-> :D 22:05:15 <mfb-> but the first part should always start with 0.1 22:05:47 <mfb-> or 0.1 to 0.9 for the decimal system 22:05:59 <Hazzard> so .83333333333e1 ? 22:06:02 <mfb-> (very similar to scientific notation) 22:06:13 <mfb-> that would be 8.3 inches 22:06:27 <mfb-> = 8.3 * 10^0 22:06:55 <Hazzard> Actually I meant feet, but that's not the important part 22:08:38 <mfb-> see how weird those non-metric units are 22:09:19 <coopserver> <Sylf> somehow, the clock and calender never got converted to decimal based system 22:09:25 <Hazzard> If we find a LCM we can put it in that base and it will be all nice again 22:09:39 <Hazzard> lets see, wolfram alpha... 22:11:14 <Hazzard> something like that 22:12:01 <Hazzard> base 30 works well enough for distance 22:13:48 <Hazzard> no, that doesn't work :/ 22:13:54 <Hazzard> nvm 22:22:13 *** Vinnie has quit IRC 22:22:39 *** Vinnie has joined #openttdcoop 22:25:01 <mfb-> calender does not work 22:25:05 <mfb-> clock would 22:25:24 <mfb-> base 30 is quite large 22:25:42 <mfb-> 12 has some nice properties 22:25:52 <coopserver> <Hazzard> My logic there was flawed 22:38:02 *** Hazzard_ has joined #openttdcoop 22:42:36 <coopserver> <Maraxus> gn 22:42:41 <coopserver> *** Maraxus has left the game (Leaving) 22:43:19 *** Maraxus has quit IRC 22:55:39 <coopserver> <mfb> MSH 2B has a very interesting layout 22:56:14 <coopserver> <Sylf> half of the tunnels are concealed :) 22:56:31 <coopserver> <Sylf> not quite half but yeah. 22:56:41 <coopserver> <Hazzard> I like it 22:57:27 <coopserver> <Sylf> then I go on to find missing signals in that hub :/ 22:57:45 <coopserver> <Hazzard> nvm I don't like it anymore 22:57:49 <coopserver> <Sylf> :P 23:24:44 *** luaduck is now known as luaduck_zzz 23:43:23 <coopserver> *** Hazzard has left the game (Leaving) 23:43:26 *** Hazzard has quit IRC 23:45:37 <coopserver> <mfb> found a pretty bad signal error in the hub 23:45:40 <coopserver> <mfb> reversed ML signal 23:46:18 <coopserver> *** mfb has left the game (Leaving) 23:48:36 *** mfb- has quit IRC 23:58:01 *** Vinnie has quit IRC