Config
Log for #openttdcoop on 30th August 2014:
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00:03:11  *** Hazzard has quit IRC
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01:54:18  *** luaduck is now known as luaduck_zzz
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05:18:31  <coopserver> [udp] advertising to the master server is failing
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07:46:39  <abculatter_2> !password
07:46:39  <coopserver> abculatter_2: vtable
07:46:56  <abculatter_2> @quickstart
07:46:57  <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart
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13:40:23  *** ChanServ sets mode: +o Maraxus
13:53:56  <Maraxus> !password
13:53:56  <coopserver> Maraxus: forces
13:54:18  <coopserver> *** Game still paused (connecting clients, number of players)
13:54:24  <coopserver> *** Maraxus has joined
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14:00:28  <avdg> !pasword
14:01:00  <coopserver> *** Game still paused (connecting clients, number of players)
14:01:02  *** luaduck_zzz is now known as luaduck
14:01:07  <avdg> !password
14:01:07  <coopserver> avdg: forces
14:01:10  <avdg> heh
14:01:11  <coopserver> *** Maraxus has left the game (Leaving)
14:01:27  <coopserver> *** avdg_ has joined
14:01:29  <coopserver> *** Game still paused (number of players)
14:01:29  <coopserver> *** Game unpaused (number of players)
14:01:34  <coopserver> *** avdg_ has joined spectators
14:01:34  <coopserver> *** Game paused (number of players)
14:01:50  *** Maraxus has quit IRC
14:02:14  <coopserver> *** avdg_ has joined company #1
14:02:14  <coopserver> *** Game unpaused (number of players)
14:07:58  <coopserver> <avdg_> cool buffer at slh04
14:08:05  <coopserver> <avdg_> *depot buffer
14:20:46  <coopserver> *** avdg_ has joined spectators
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14:22:29  <coopserver> *** avdg_ has left the game (Leaving)
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17:38:04  <Hazzard> !info
17:38:04  <coopserver> Hazzard: #openttdcoop - Public Server (www.openttdcoop.org), Version: r26720, date: Oct 05 2561, map size: 512x512, address: publicserver-new.openttdcoop.org:3983
17:38:12  <Hazzard> !date
17:38:12  <coopserver> Oct 05 2561
17:47:30  *** coopserver has quit IRC
17:47:40  <Hazzard> ??
17:47:47  <Hazzard> !info
17:48:35  <planetmaker> I'm guilty :)
17:48:47  <planetmaker> but don't know yet how to fix it :P
17:48:50  <Sylf> poor bot
17:48:54  <^Spike^> asking KenjiE20 for help :)
17:49:08  *** coopserver has joined #openttdcoop
17:49:08  *** ChanServ sets mode: +o coopserver
17:49:16  <^Spike^> maybe he can help Taede
17:49:22  <Hazzard> !info
17:49:26  <coopserver> Connected to #openttdcoop - Public Server (www.openttdcoop.org) (Version r26720)
17:49:28  <coopserver> Hazzard: #openttdcoop - Public Server (www.openttdcoop.org), Version: r26720, date: Oct 05 2561, map size: 512x512, address: publicserver-new.openttdcoop.org:3983
17:55:04  *** ODM has quit IRC
17:55:35  <planetmaker> !date
17:55:35  <coopserver> Oct 05 2561
17:56:29  *** coopserver has quit IRC
18:01:07  *** coopserver has joined #openttdcoop
18:01:07  *** ChanServ sets mode: +o coopserver
18:01:43  <coopserver> Connected to #openttdcoop - Public Server (www.openttdcoop.org) (Version r26720)
18:02:54  *** coopserver has quit IRC
18:04:55  <Sylf> !password
18:05:03  <Sylf> oh, duh.
18:05:09  <^Spike^> blame planetmaker
18:05:28  * planetmaker is innocent :P
18:05:31  *** coopserver has joined #openttdcoop
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18:06:15  *** coopserver has quit IRC
18:06:26  <planetmaker> killlllll *peng*
18:06:48  <^Spike^> i was just talking about that with KenjiE20 :)
18:07:43  *** coopserver has joined #openttdcoop
18:07:43  *** ChanServ sets mode: +o coopserver
18:07:43  <coopserver> Connected to #openttdcoop - Public Server (www.openttdcoop.org) (Version r26720)
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18:28:43  <^Spike^> !info
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18:32:10  *** ChanServ sets mode: +o coopserver
18:32:21  <coopserver> Connected to #openttdcoop - Public Server (www.openttdcoop.org) (Version r26720)
18:32:30  <^Spike^> !info
18:32:30  <coopserver> ^Spike^: #openttdcoop - Public Server (www.openttdcoop.org), Version: r26720, date: Oct 05 2561, map size: 512x512, address: publicserver-new.openttdcoop.org:3983
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19:44:28  <Sylf> !save
19:44:29  <coopserver> Saving map...
19:44:30  <coopserver> Map successfully saved to game.sav
19:44:58  <Sylf> meh, I still need my cheat sheet for this stuff
19:45:31  <Sylf> !transfer 284 game.sav
19:45:31  <coopserver> Sylf: Attempting to transfer game.sav
19:45:38  <coopserver> Transfer done. File now at http://www.openttdcoop.org/files/publicserver_archive/PublicServerGame_284_Final.sav
19:47:06  <Sylf> !password
19:47:07  <coopserver> Sylf: layout
19:47:34  <coopserver> *** Game still paused (connecting clients, number of players)
19:47:38  <coopserver> *** Sylf has joined
19:47:39  <coopserver> *** Game still paused (number of players)
19:49:23  <coopserver> <Sylf> hmm, what to use for the screenshot...
20:13:34  <Jam35> !getsave https://dl.dropboxusercontent.com/u/51134233/PSG285_Start.sav
20:13:34  <coopserver> Starting download...
20:13:36  <coopserver> Savegame successfully downloaded
20:13:40  <Jam35> !rcon ls
20:13:41  <coopserver> 0) .. (Parent directory)
20:13:42  <coopserver> 1) PSG285_Start.sav
20:13:43  <coopserver> 2) psg284restart.sav
20:13:44  <coopserver> 3) psg284start.sav
20:13:45  <coopserver> 4) OpenTTDCoop%2C%2012th%20Sep%202279.sav
20:13:46  <coopserver> Jam35: You have 40 more messages. Type !less to view them
20:13:51  <Jam35> !rcon load 1
20:13:52  <coopserver> Starting new game
20:14:01  <coopserver> *** Sylf has left the game (connection lost)
20:14:02  <coopserver> Now playing on #openttdcoop - Public Server (www.openttdcoop.org) (Version r26720)
20:14:03  <coopserver> *** Game paused (number of players)
20:14:04  <coopserver> *** Sylf has left the game (connection lost)
20:14:18  <Jam35> !password
20:14:19  <coopserver> Jam35: lowest
20:14:24  <coopserver> *** Game still paused (connecting clients, number of players)
20:14:29  <coopserver> *** Jam35 has joined
20:14:30  <coopserver> *** Game still paused (number of players)
20:14:46  <Jam35> !rcon reset_company 1
20:14:47  <coopserver> Company deleted.
20:14:55  <Jam35> !setdef
20:14:55  <coopserver> *** Game still paused (connecting clients, number of players)
20:14:57  <coopserver> Jam35: Setting default settings: set ai_in_multiplayer 0, set extra_dynamite 1, set forbid_90_deg 1, set mod_road_rebuild 1, set order.no_servicing_if_no_breakdowns 1, set path_backoff_interval 1, set train_acceleration_model 1, set vehicle_breakdowns 0, set wait_for_pbs_path 255, set wait_oneway_signal 255, set wait_twoway_signal 255, and set yapf.rail_firstred_twoway_eol 1
20:14:58  <coopserver> *** Djanxy has joined
20:15:00  <coopserver> *** Game still paused (number of players)
20:15:40  <coopserver> *** Jam35 has started a new company #1
20:17:05  <coopserver> *** Jam35 has left the game (Leaving)
20:18:05  <Sylf> !password
20:18:05  <coopserver> Sylf: grades
20:18:26  <Jam35> sorry habg on...
20:18:30  <Jam35> *hang
20:18:36  <Jam35> !getsave https://dl.dropboxusercontent.com/u/51134233/PSG285_Start.sav
20:18:36  <coopserver> Starting download...
20:18:38  <coopserver> Savegame successfully downloaded
20:18:41  <Jam35> !rcon load 1
20:18:42  <coopserver> Starting new game
20:18:43  <coopserver> *** Djanxy has left the game (connection lost)
20:18:44  <coopserver> Now playing on #openttdcoop - Public Server (www.openttdcoop.org) (Version r26720)
20:18:45  <coopserver> *** Game paused (number of players)
20:18:56  <coopserver> *** Game still paused (connecting clients, number of players)
20:18:58  <coopserver> *** Djanxy has joined
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20:19:00  <coopserver> *** Game still paused (connecting clients, number of players)
20:19:02  <coopserver> *** Sylf has joined
20:19:03  <coopserver> *** Game still paused (number of players)
20:19:08  <Jam35> !password
20:19:08  <coopserver> Jam35: grades
20:19:13  <coopserver> *** Game still paused (connecting clients, number of players)
20:19:17  <coopserver> *** Jam35 has joined
20:19:18  <coopserver> *** Game still paused (number of players)
20:19:23  <coopserver> *** Jam35 has joined company #1
20:19:24  <coopserver> *** Game unpaused (number of players)
20:19:26  <coopserver> <Jam35> money
20:19:33  <coopserver> <Sylf> :D
20:20:56  <coopserver> <Sylf> these are funky looking forests
20:22:26  <coopserver> <Sylf> oh, we don't have all engines available yet
20:22:49  <coopserver> <Jam35> 2070 is last?
20:23:01  <coopserver> <Sylf> 2099 for rainbow slugs
20:23:06  <coopserver> <Sylf> I think
20:23:08  <coopserver> <Jam35> thought I had expiry on as well
20:24:16  <coopserver> <Jam35> just checking some settings as the map was created in stable version
20:24:50  <coopserver> <Jam35> this looks different but hope it doesn't change anything
20:25:09  <coopserver> <Jam35> i mean, it's organised differently
20:25:21  <coopserver> <Jam35> they look the same
20:25:38  <coopserver> <Jam35> is bad
20:25:53  <coopserver> <Sylf> no, this looks good
20:27:05  <Jam35> !rcon set station_spread 64
20:27:28  <coopserver> <Jam35> changed the stations to max spread
20:27:32  <coopserver> <Jam35> anything else?
20:29:20  <coopserver> <Jam35> bridge length & train length
20:29:33  <coopserver> <Jam35> what's normal ? :)
20:30:06  <Sylf> those are 64 too
20:30:13  <Sylf> but you can't change those settings online
20:30:43  <Jam35> !rcon set max_bridge_length 64
20:30:44  <coopserver> ERROR: This command/variable is not available during network games.
20:30:49  <Jam35> :)
20:31:08  <Jam35> 12 tiles it is then :P
20:31:15  <Jam35> and short trains
20:31:24  <Jam35> well <=7
20:32:07  <Sylf> tunnel length limit is still 64
20:32:11  <Sylf> good enough
20:32:22  <coopserver> <Jam35> my thoughts also
20:32:49  <coopserver> <Jam35> we won ! :)
20:32:52  <coopserver> <Jam35> awesome
20:33:07  <coopserver> <Sylf> we be businessman!
20:33:25  <coopserver> <Jam35> of the century no less :P
20:34:10  <coopserver> <Jam35> soo...
20:34:13  <coopserver> <Jam35> got a plan?
20:34:41  <coopserver> <Sylf> hmm
20:35:05  <coopserver> <Sylf> Cephalic Carnage TL4 (CL2) standard cargo game, "8" shaped ML
20:35:23  <coopserver> <Sylf> no... that's CL2.5
20:36:17  <coopserver> <Jam35> 1.5 isn't it?
20:36:20  <coopserver> <Jam35> or 2
20:36:33  <coopserver> <Sylf> oh, brain melters have tilt
20:37:09  <Sylf> !CL monorail tilt 236
20:37:18  <Sylf> @CL monorail tilt 236
20:37:18  <Webster> Sylf: (cl <no arguments>) -- Returns full name and reference url (if defined)
20:37:33  <coopserver> <Jam35> train #1
20:37:39  <coopserver> <Jam35> 1.5
20:38:44  <Sylf> @calc 198*1.3
20:38:44  <Webster> Sylf: 257.4
20:38:56  <V453000> for a while :)ยง
20:39:35  <Sylf> It's a limited time feature?
20:39:47  <V453000> I mean they have it for a while already
20:40:55  <Sylf> @calc 166*1.3
20:40:55  <Webster> Sylf: 215.8
20:41:23  <Sylf> oh, 20% bonus
20:41:33  <Sylf> @calc 166*1.2
20:41:33  <Webster> Sylf: 199.2
20:41:41  <Sylf> @calc 198*1.2
20:41:41  <Webster> Sylf: 237.6
20:42:32  <coopserver> <Sylf> there's no reason to use cephalic carnage
20:42:41  <coopserver> <Sylf> we should wait for brain melter
20:42:55  <coopserver> <Sylf> it should come out while we build the ML
20:43:05  <coopserver> <Sylf> IF we actually go with these trains :)
20:43:16  <coopserver> <Jam35> I like 'em :)
20:43:45  <coopserver> <Jam35> so gets my vote
20:44:13  <coopserver> <Jam35> figure 8? like a 7 segment style 8?
20:44:25  <coopserver> <Jam35> so 2xbbh at centre
20:44:35  <coopserver> <Sylf> basically
20:44:42  <coopserver> <Jam35> fits the map
20:44:46  <coopserver> <Sylf> the whole map is shaped like it
20:44:52  <coopserver> <Jam35> yeah
20:45:00  <coopserver> <Jam35> ok then :)
20:45:04  <coopserver> <Sylf> and the land also have lots of "legs" for main stations
20:49:29  <coopserver> <Sylf> 7 primaries plus steel...
20:49:49  <coopserver> <Sylf> how do i wanna handle steel
20:53:07  <coopserver> <Jam35> what about food/goods?
20:53:24  <coopserver> <Jam35> not another back to sideline game :P
20:53:34  <coopserver> <Jam35> but we could
20:54:02  <coopserver> <Sylf> hm
20:54:08  <coopserver> <Jam35> no forget that
20:59:08  <coopserver> <Sylf> really simple plan
20:59:17  <Sylf> !password
20:59:17  <coopserver> Sylf: purple
20:59:28  <coopserver> *** Game paused (connecting clients)
20:59:30  <coopserver> *** Sylf #1 has joined
20:59:31  <coopserver> *** Game unpaused (connecting clients)
20:59:38  <coopserver> *** Sylf #1 has joined company #1
20:59:51  <coopserver> <Sylf #1> cloned myself
21:00:20  <coopserver> <Jam35> :) ok
21:00:23  <coopserver> <Jam35> but why?
21:00:27  *** Sylf changes topic to "Cooperative OpenTTD | PSG285 (r26720) | STAGE: archive | New players, use @quickstart and !help | www.openttdcoop.org | TS3: voice.openttdcoop.org"
21:00:37  *** Sylf changes topic to "Cooperative OpenTTD | PSG285 (r26720) | STAGE: planning | New players, use @quickstart and !help | www.openttdcoop.org | TS3: voice.openttdcoop.org"
21:00:56  <coopserver> <Sylf #1> I just needed to locate where to place the welcome signs
21:01:21  <coopserver> <Jam35> point taken :P
21:01:24  <coopserver> *** Sylf #1 has left the game (Leaving)
21:02:27  <Sylf> !rcon set min_active_clients 1
21:06:44  *** KWKdesign has quit IRC
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21:12:52  <coopserver> <Sylf> time to afk
21:12:54  <coopserver> *** Sylf has joined spectators
21:19:36  <Jam35> any plan I make would look like yours :P
21:20:30  <coopserver> *** Jam35 has joined spectators
21:20:31  <coopserver> *** Game paused (number of players)
21:22:27  <coopserver> *** Jam35 has left the game (Leaving)
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21:31:19  *** luaduck is now known as luaduck_zzz
21:36:35  <coopserver> *** Sylf has left the game (Leaving)
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22:10:45  <coopserver> *** Djanxy has left the game (Leaving)
22:47:55  *** BallC has joined #openttdcoop
22:48:02  <BallC> !password
22:48:02  <coopserver> BallC: alikes
22:50:21  <coopserver> *** Game still paused (connecting clients, number of players)
22:50:24  <coopserver> *** BallC has joined
22:50:25  <coopserver> *** BallC has started a new company #2
22:50:26  <coopserver> *** Game still paused (number of players)
22:50:27  <coopserver> *** Game unpaused (number of players)
22:51:57  <BallC> Hmmm, sorry, I don't think I'm supposed to start a new company on the server, right?
22:52:12  <coopserver> *** BallC has joined company #1
22:56:44  *** luaduck_zzz is now known as luaduck
23:05:37  <coopserver> *** BallC has left the game (Leaving)
23:05:38  <coopserver> *** Game paused (number of players)

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