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00:18:42 *** luaduck_zzz is now known as luaduck 00:46:09 *** luaduck is now known as luaduck_zzz 02:44:27 *** Hazzard_ has joined #openttdcoop 02:46:27 <Sylf> !password 02:46:27 <coopserver> Sylf: paquet 02:46:37 <coopserver> *** Game still paused (connecting clients, number of players) 02:46:40 <coopserver> *** Sylf has joined 02:46:41 <coopserver> *** Game still paused (number of players) 02:47:00 <coopserver> *** Sylf has joined company #1 02:47:01 <coopserver> *** Game unpaused (number of players) 02:49:00 <coopserver> *** Sylf has left the game (Leaving) 02:49:01 <coopserver> *** Game paused (number of players) 02:51:16 *** Hazzard has quit IRC 02:59:09 *** happihenk has joined #openttdcoop 02:59:42 <happihenk> hey 03:00:42 *** happihenk has quit IRC 03:03:04 *** InvokeStatic has quit IRC 03:07:22 *** InvokeStatic has joined #openttdcoop 03:30:30 *** EyeMWing has quit IRC 03:38:36 *** EyeMWing has joined #openttdcoop 03:46:41 *** EyeMWing has quit IRC 03:48:46 *** Wing_ has joined #openttdcoop 04:10:45 <Sylf> !password 04:10:45 <coopserver> Sylf: public 04:10:48 <coopserver> *** Game still paused (connecting clients, number of players) 04:10:51 <coopserver> *** Sylf has joined 04:10:52 <coopserver> *** Game still paused (number of players) 04:11:02 <coopserver> *** Sylf has joined company #1 04:11:03 <coopserver> *** Game unpaused (number of players) 05:07:24 <coopserver> *** Sylf has left the game (Leaving) 05:07:25 <coopserver> *** Game paused (number of players) 05:13:49 *** Hazzard_ has quit IRC 05:50:48 <Sylf> @calc 16*16 05:50:48 <Webster> Sylf: 256 06:39:03 *** LSky` has joined #openttdcoop 07:08:49 *** Jam35_ is now known as Jam35 07:29:35 <V453000> thanks for the bug report on caboose Sylf :) 08:37:48 *** Progman has joined #openttdcoop 09:42:34 *** Djanxy has joined #openttdcoop 09:43:40 *** Suicyder has joined #openttdcoop 09:44:04 <Djanxy> !password 09:44:04 <coopserver> Djanxy: params 09:44:13 <coopserver> *** Game still paused (connecting clients, number of players) 09:44:22 <coopserver> *** Djanxy has joined 09:44:23 <coopserver> *** Game still paused (number of players) 09:44:45 <coopserver> *** Djanxy has joined company #1 09:44:46 <coopserver> *** Game unpaused (number of players) 09:48:29 <coopserver> *** Djanxy has left the game (Leaving) 09:48:30 <coopserver> *** Game paused (number of players) 10:33:56 *** fleet75 has joined #openttdcoop 10:33:58 <fleet75> !password 10:33:58 <coopserver> fleet75: landed 10:34:08 <coopserver> *** Game still paused (connecting clients, number of players) 10:34:10 <coopserver> *** fleet75 has joined 10:34:11 <coopserver> *** Game still paused (number of players) 10:34:12 <coopserver> *** Game unpaused (number of players) 10:45:12 <coopserver> *** fleet75 has left the game (Leaving) 10:45:13 <coopserver> *** Game paused (number of players) 10:48:51 *** Maraxus has joined #openttdcoop 10:48:51 *** ChanServ sets mode: +o Maraxus 10:49:54 <Maraxus> !password 10:49:54 <coopserver> Maraxus: anyway 10:50:04 <coopserver> *** Game still paused (connecting clients, number of players) 10:50:07 <coopserver> *** Maraxus has joined 10:50:08 <coopserver> *** Game still paused (number of players) 10:52:08 <coopserver> *** Maraxus has joined company #1 10:52:09 <coopserver> *** Game unpaused (number of players) 10:58:21 *** fleet75 has quit IRC 11:00:48 <coopserver> *** Maraxus has left the game (Leaving) 11:00:49 <coopserver> *** Game paused (number of players) 11:01:03 *** Maraxus has quit IRC 11:34:10 <argoneus> good morning train friends 11:34:17 *** fleet75 has joined #openttdcoop 11:50:48 <V453000> hy 11:58:41 *** fleet75 has quit IRC 11:58:51 *** fleet75 has joined #openttdcoop 11:58:52 <fleet75> hi 11:58:55 <fleet75> !password 11:58:55 <coopserver> fleet75: latent 12:00:09 <coopserver> *** Game still paused (connecting clients, number of players) 12:00:12 <coopserver> *** fleet75 has joined 12:00:13 <coopserver> *** Game still paused (number of players) 12:00:14 <coopserver> *** Game unpaused (number of players) 12:05:20 <coopserver> *** fleet75 has left the game (Leaving) 12:05:21 <coopserver> *** Game paused (number of players) 12:21:25 *** liq3 has quit IRC 12:25:22 <fleet75> !password 12:25:22 <coopserver> fleet75: matter 12:25:26 <coopserver> *** Game still paused (connecting clients, number of players) 12:25:28 <coopserver> *** fleet75 has joined 12:25:29 <coopserver> *** Game still paused (number of players) 12:25:30 <coopserver> *** Game unpaused (number of players) 12:38:28 <coopserver> *** fleet75 has left the game (Leaving) 12:38:29 <coopserver> *** Game paused (number of players) 12:45:42 *** fleet75 has quit IRC 13:02:05 *** fleet75 has joined #openttdcoop 13:02:08 <fleet75> !password 13:02:08 <coopserver> fleet75: little 13:10:12 *** fleet75 has quit IRC 16:01:49 *** fleet75 has joined #openttdcoop 16:01:51 <fleet75> !password 16:01:51 <coopserver> fleet75: moment 16:01:56 <coopserver> *** Game still paused (connecting clients, number of players) 16:01:58 <coopserver> *** fleet75 has joined 16:01:59 <coopserver> *** Game still paused (number of players) 16:02:00 <coopserver> *** Game unpaused (number of players) 16:02:41 <coopserver> *** fleet75 has left the game (Leaving) 16:02:42 <coopserver> *** Game paused (number of players) 16:09:52 *** fleet75 has quit IRC 16:45:01 *** Fuco has joined #openttdcoop 16:45:01 *** ChanServ sets mode: +v Fuco 16:58:08 *** luaduck_zzz is now known as luaduck 17:10:00 *** Maraxus has joined #openttdcoop 17:10:00 *** ChanServ sets mode: +o Maraxus 17:34:35 *** happy has joined #openttdcoop 17:35:05 *** happy has left #openttdcoop 18:26:53 *** Hazzard has joined #openttdcoop 18:27:08 <Hazzard> !players 18:27:08 <coopserver> Hazzard: The server is empty, noone is connected. Feel free to remedy this situation 18:27:13 <Hazzard> !password 18:27:13 <coopserver> Hazzard: nobody 18:27:32 <coopserver> *** Game still paused (connecting clients, number of players) 18:27:35 <coopserver> *** Hazzard has joined 18:27:36 <coopserver> *** Game still paused (number of players) 18:27:37 <coopserver> *** Game unpaused (number of players) 18:29:10 *** fleet75 has joined #openttdcoop 18:29:12 <fleet75> !password 18:29:12 <coopserver> fleet75: nobody 18:29:16 <coopserver> *** Game paused (connecting clients) 18:29:18 <coopserver> *** fleet75 has joined 18:29:19 <coopserver> *** Game unpaused (connecting clients) 18:29:36 <coopserver> <fleet75> hi 18:29:43 <coopserver> <Hazzard> Hell 18:29:44 <coopserver> <Hazzard> o 18:29:48 <coopserver> <Hazzard> .. 18:29:58 <coopserver> <fleet75> lol 18:34:17 <coopserver> *** fleet75 has left the game (Leaving) 18:35:55 <coopserver> *** Hazzard has left the game (Leaving) 18:35:56 <coopserver> *** Game paused (number of players) 18:41:22 *** fleet75 has quit IRC 19:40:27 <Sylf> V453000, the future YETI has a problem 19:40:47 <Sylf> NewGRF doesn't support enough ITEMs needed for merchant 19:41:03 <planetmaker> items? 19:41:28 <planetmaker> you mean cargoes per industry? 19:41:58 <Sylf> no, the "item" defined for each tile of the industry 19:42:31 <Sylf> Not sure if it's newgrf spec or nml spec, but the compiler is telling me that I can have up to 255 item IDs 19:43:04 <planetmaker> yes, that's specs 19:43:22 <planetmaker> but... you can in principle code it with as many tiles as you have industries 19:43:39 <planetmaker> or even just one tile 19:43:53 <planetmaker> but of course that means to change some parts of the tile code 19:43:53 <Sylf> I've thought about that possibility 19:44:14 <planetmaker> using the position awareness in the industry layout 19:44:20 <Sylf> use 1 tile to represent the entire graphics and the animations 19:44:38 <Sylf> then fill other 15 tiles with empty pseudo tiles 19:44:48 <planetmaker> no no 19:44:52 <Sylf> no? 19:44:54 <planetmaker> that would glitch like hell 19:45:16 <Sylf> ok, good to know now than wasting a few hours trying it 19:45:22 <planetmaker> when deciding graphics, use a lookup of the position of the current tile in the industry layout 19:45:35 <Sylf> oh 19:45:36 <Sylf> hm 19:46:04 <planetmaker> http://newgrf-specs.tt-wiki.net/wiki/NML:IndustryTiles <-- 'industry tile variables' 19:46:04 <Sylf> ok, that gives me an idea 19:46:10 <planetmaker> see relative_x and relative_y 19:46:29 <Sylf> major overhaul coming, then. 19:47:09 <planetmaker> you can find code using that somewhere in FIRS, I'm sure 19:47:36 <planetmaker> it uses - iirc - two, three tile types per industry 19:49:16 <planetmaker> re glitches: never draw left or right of the extent of the ground tile as that defines where things are re-drawn. Thus pseudo tiles won't work 19:50:08 <Sylf> I've wondered about it, and thought about 1 graphic per "column", if you will 19:50:19 <planetmaker> that could work, yes 19:50:33 <Sylf> but I'm going to try the look-up method 19:50:52 <planetmaker> though for the ground tile you want one per tile. So... you could as well cut it into tiny squares 20:01:07 *** ODM has joined #openttdcoop 20:01:08 *** ChanServ sets mode: +o ODM 20:16:46 *** Taede_ has joined #openttdcoop 20:23:06 *** Taede has quit IRC 20:26:15 <Maraxus> !password 20:26:15 <coopserver> Maraxus: cosine 20:26:27 <coopserver> *** Game still paused (connecting clients, number of players) 20:26:29 <coopserver> *** Maraxus has joined 20:26:30 <coopserver> *** Game still paused (number of players) 20:27:22 <coopserver> *** Maraxus has joined company #1 20:27:23 <coopserver> *** Game unpaused (number of players) 20:28:15 *** Taede has joined #openttdcoop 20:28:15 *** ChanServ sets mode: +o Taede 20:33:12 *** ODM has quit IRC 20:33:47 <coopserver> *** Maraxus has joined spectators 20:33:48 <coopserver> *** Game paused (number of players) 20:34:16 *** Taede_ has quit IRC 20:38:55 *** fleet75 has joined #openttdcoop 20:38:57 <fleet75> !password 20:38:57 <coopserver> fleet75: cosine 20:39:03 <coopserver> *** Game still paused (connecting clients, number of players) 20:39:05 <coopserver> *** fleet75 has joined 20:39:06 <coopserver> *** Game still paused (number of players) 20:39:07 <coopserver> *** Game unpaused (number of players) 20:40:48 <coopserver> *** fleet75 has left the game (general timeout) 20:40:49 <coopserver> *** Game paused (number of players) 20:43:37 <coopserver> *** Maraxus has left the game (Leaving) 20:43:45 *** Maraxus has quit IRC 20:44:49 *** Suicyder has quit IRC 20:46:57 *** fleet75 has quit IRC 20:47:02 <Sylf> !dl 20:47:02 <coopserver> Sylf: !download lin|lin64|osx|ottdau|source|win32|win64|win9x 20:47:03 <coopserver> Sylf: http://www.openttd.org/en/download-trunk/r27018 20:49:55 <Sylf> !password 20:49:55 <coopserver> Sylf: subdir 20:50:27 <coopserver> *** Game still paused (connecting clients, number of players) 20:50:30 <coopserver> *** SylfII has joined 20:50:31 <coopserver> *** Game still paused (number of players) 20:50:32 <coopserver> *** Game unpaused (number of players) 20:52:26 <coopserver> *** SylfII has left the game (Leaving) 20:52:27 <coopserver> *** Game paused (number of players) 21:17:32 *** Max| has quit IRC 21:17:48 *** Max| has joined #openttdcoop 21:19:55 *** Progman has quit IRC 21:57:36 *** Jam35 is now known as Jam35_ 21:59:16 *** new2openttd has joined #openttdcoop 21:59:23 <new2openttd> hi 22:00:33 <new2openttd> anyone playing atm ? openTTD 1.4.4 22:00:47 <new2openttd> @quickstart 22:00:48 <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart 22:03:03 <new2openttd> !dl win64 22:03:03 <coopserver> new2openttd: http://binaries.openttd.org/nightlies/trunk/r27018/openttd-trunk-r27018-windows-win64.zip 22:09:49 *** new2openttd has quit IRC 22:11:51 *** LSky` has quit IRC 22:25:59 <o11c> !players 22:25:59 <coopserver> o11c: The server is empty, noone is connected. Feel free to remedy this situation 22:26:42 <o11c> !password 22:26:42 <coopserver> o11c: solved 22:26:48 <coopserver> *** Game still paused (connecting clients, number of players) 22:26:53 <coopserver> *** o11c has joined 22:26:54 <coopserver> *** Game still paused (number of players) 22:53:53 *** liq3 has joined #openttdcoop 23:29:09 <Hazzard> !password 23:29:09 <coopserver> Hazzard: attila 23:34:29 <coopserver> *** Game still paused (connecting clients, number of players) 23:34:33 <coopserver> *** Hazzard has joined 23:34:34 <coopserver> *** Game still paused (number of players) 23:34:35 <coopserver> *** Game unpaused (number of players) 23:34:36 <coopserver> *** Hazzard has joined spectators 23:34:37 <coopserver> *** Game paused (number of players) 23:35:22 <coopserver> *** Hazzard has left the game (Leaving) 23:45:55 *** Progman has joined #openttdcoop