Config
Log for #openttdcoop on 25th October 2014:
Times are UTC Toggle Colours
00:18:42  *** luaduck_zzz is now known as luaduck
00:46:09  *** luaduck is now known as luaduck_zzz
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02:46:27  <Sylf> !password
02:46:27  <coopserver> Sylf: paquet
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02:59:42  <happihenk> hey
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04:10:45  <Sylf> !password
04:10:45  <coopserver> Sylf: public
04:10:48  <coopserver> *** Game still paused (connecting clients, number of players)
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05:50:48  <Sylf> @calc 16*16
05:50:48  <Webster> Sylf: 256
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07:08:49  *** Jam35_ is now known as Jam35
07:29:35  <V453000> thanks for the bug report on caboose Sylf :)
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09:44:04  <Djanxy> !password
09:44:04  <coopserver> Djanxy: params
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10:33:58  <fleet75> !password
10:33:58  <coopserver> fleet75: landed
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10:48:51  *** ChanServ sets mode: +o Maraxus
10:49:54  <Maraxus> !password
10:49:54  <coopserver> Maraxus: anyway
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11:34:10  <argoneus> good morning train friends
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11:50:48  <V453000> hy
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11:58:52  <fleet75> hi
11:58:55  <fleet75> !password
11:58:55  <coopserver> fleet75: latent
12:00:09  <coopserver> *** Game still paused (connecting clients, number of players)
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12:25:22  <fleet75> !password
12:25:22  <coopserver> fleet75: matter
12:25:26  <coopserver> *** Game still paused (connecting clients, number of players)
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13:02:08  <fleet75> !password
13:02:08  <coopserver> fleet75: little
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16:01:51  <fleet75> !password
16:01:51  <coopserver> fleet75: moment
16:01:56  <coopserver> *** Game still paused (connecting clients, number of players)
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16:58:08  *** luaduck_zzz is now known as luaduck
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18:27:08  <Hazzard> !players
18:27:08  <coopserver> Hazzard: The server is empty, noone is connected. Feel free to remedy this situation
18:27:13  <Hazzard> !password
18:27:13  <coopserver> Hazzard: nobody
18:27:32  <coopserver> *** Game still paused (connecting clients, number of players)
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18:29:12  <fleet75> !password
18:29:12  <coopserver> fleet75: nobody
18:29:16  <coopserver> *** Game paused (connecting clients)
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18:29:36  <coopserver> <fleet75> hi
18:29:43  <coopserver> <Hazzard> Hell
18:29:44  <coopserver> <Hazzard> o
18:29:48  <coopserver> <Hazzard> ..
18:29:58  <coopserver> <fleet75> lol
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19:40:27  <Sylf> V453000, the future YETI has a problem
19:40:47  <Sylf> NewGRF doesn't support enough ITEMs needed for merchant
19:41:03  <planetmaker> items?
19:41:28  <planetmaker> you mean cargoes per industry?
19:41:58  <Sylf> no, the "item" defined for each tile of the industry
19:42:31  <Sylf> Not sure if it's newgrf spec or nml spec, but the compiler is telling me that I can have up to 255 item IDs
19:43:04  <planetmaker> yes, that's specs
19:43:22  <planetmaker> but... you can in principle code it with as many tiles as you have industries
19:43:39  <planetmaker> or even just one tile
19:43:53  <planetmaker> but of course that means to change some parts of the tile code
19:43:53  <Sylf> I've thought about that possibility
19:44:14  <planetmaker> using the position awareness in the industry layout
19:44:20  <Sylf> use 1 tile to represent the entire graphics and the animations
19:44:38  <Sylf> then fill other 15 tiles with empty pseudo tiles
19:44:48  <planetmaker> no no
19:44:52  <Sylf> no?
19:44:54  <planetmaker> that would glitch like hell
19:45:16  <Sylf> ok, good to know now than wasting a few hours trying it
19:45:22  <planetmaker> when deciding graphics, use a lookup of the position of the current tile in the industry layout
19:45:35  <Sylf> oh
19:45:36  <Sylf> hm
19:46:04  <planetmaker> http://newgrf-specs.tt-wiki.net/wiki/NML:IndustryTiles <-- 'industry tile variables'
19:46:04  <Sylf> ok, that gives me an idea
19:46:10  <planetmaker> see relative_x and relative_y
19:46:29  <Sylf> major overhaul coming, then.
19:47:09  <planetmaker> you can find code using that somewhere in FIRS, I'm sure
19:47:36  <planetmaker> it uses - iirc - two, three tile types per industry
19:49:16  <planetmaker> re glitches: never draw left or right of the extent of the ground tile as that defines where things are re-drawn. Thus pseudo tiles won't work
19:50:08  <Sylf> I've wondered about it, and thought about 1 graphic per "column", if you will
19:50:19  <planetmaker> that could work, yes
19:50:33  <Sylf> but I'm going to try the look-up method
19:50:52  <planetmaker> though for the ground tile you want one per tile. So... you could as well cut it into tiny squares
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20:26:15  <Maraxus> !password
20:26:15  <coopserver> Maraxus: cosine
20:26:27  <coopserver> *** Game still paused (connecting clients, number of players)
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20:38:57  <fleet75> !password
20:38:57  <coopserver> fleet75: cosine
20:39:03  <coopserver> *** Game still paused (connecting clients, number of players)
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20:47:02  <Sylf> !dl
20:47:02  <coopserver> Sylf: !download lin|lin64|osx|ottdau|source|win32|win64|win9x
20:47:03  <coopserver> Sylf: http://www.openttd.org/en/download-trunk/r27018
20:49:55  <Sylf> !password
20:49:55  <coopserver> Sylf: subdir
20:50:27  <coopserver> *** Game still paused (connecting clients, number of players)
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21:57:36  *** Jam35 is now known as Jam35_
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21:59:23  <new2openttd> hi
22:00:33  <new2openttd> anyone playing atm ? openTTD 1.4.4
22:00:47  <new2openttd> @quickstart
22:00:48  <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart
22:03:03  <new2openttd> !dl win64
22:03:03  <coopserver> new2openttd: http://binaries.openttd.org/nightlies/trunk/r27018/openttd-trunk-r27018-windows-win64.zip
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22:25:59  <o11c> !players
22:25:59  <coopserver> o11c: The server is empty, noone is connected. Feel free to remedy this situation
22:26:42  <o11c> !password
22:26:42  <coopserver> o11c: solved
22:26:48  <coopserver> *** Game still paused (connecting clients, number of players)
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23:29:09  <Hazzard> !password
23:29:09  <coopserver> Hazzard: attila
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