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01:16:49 *** liq3 has joined #openttdcoop 01:17:00 *** miftu has quit IRC 01:22:53 *** slivo has joined #openttdcoop 02:22:26 <Hazzard> !players 02:22:26 <coopserver> Hazzard: The server is empty, noone is connected. Feel free to remedy this situation 02:22:28 <Hazzard> !date 02:22:28 <coopserver> Jul 15 2286 02:22:30 <Hazzard> !vehicles 02:22:30 <coopserver> Hazzard: Total vehicles per type: Rail: 676, Road: 0, Water: 0, Air: 0 02:27:56 *** irolldice has joined #openttdcoop 02:28:02 <irolldice> good day 02:29:16 *** luaduck is now known as luaduck_zzz 02:52:27 <Hazzard> Hello 02:53:05 <irolldice> how's it going 02:53:13 <Hazzard> good, you? 02:53:34 <irolldice> just dandy 02:54:51 <irolldice> trying to figure out yeti still 02:54:54 <irolldice> new to it as of today 02:55:00 <irolldice> on the welcome server playing around 02:56:00 <Hazzard> It is quite tricky 02:56:11 <Hazzard> takes some getting used to 02:56:17 <irolldice> i'm just having a hard time getting yeti production to increase 02:56:26 <irolldice> as that seems to drive everything else 03:21:59 <irolldice> what's the strategy for yeti 03:22:12 <irolldice> delivery several yet stations to one cowpig station? 03:22:18 <irolldice> to start? 03:22:45 <Hazzard> Yeti workers is where to start 03:22:57 <Hazzard> It doesn't really matter where you deliver them, IMO 03:23:31 <Hazzard> also, the welcome server IRC channel is at #openttdcoop.stable 03:24:18 <irolldice> should i be there instead of here 03:27:00 <Hazzard> It's not a big deal, I'm always in both 03:37:33 <irolldice> do you know about server administration 03:39:22 <Hazzard> kinda, what do you mean? 03:46:21 <irolldice> i've had a vanilla server running for years 03:46:29 <irolldice> on a dedicated linux box 03:46:36 <irolldice> and i'm just now getting into newgrfs and such 03:46:52 <irolldice> and i'm learning all of the console commands to get them to work 03:47:02 <irolldice> do you know about that part? 03:47:47 <Hazzard> no, not really 03:48:26 <Sylf> what do you need to know about newgrf? 03:48:27 <Webster> Read the Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart (again, try !grf) 03:48:28 <irolldice> it just seems like a hassle to go to the console, find the grr i want, download it 03:48:43 <irolldice> then go to the command line, open the tar, mv the grf 03:48:46 <irolldice> then edit the config 03:48:53 <irolldice> like, there isn't an easier way? 03:49:07 <irolldice> and what about updating? do i have to do it all manually when upgrades come out? 03:49:14 <Sylf> just upload the grfs you have on your local PC 03:49:24 <irolldice> i'm on a mac 03:49:25 <Sylf> also, make the map locally, and upload that as well 03:49:30 <Sylf> doesn't matter 03:49:31 <irolldice> i like random maps 03:49:38 <irolldice> random seed 03:49:44 <irolldice> making maps is too much of a hassle? 03:49:49 <irolldice> unless there's something i don't know 03:49:51 <Sylf> so make a map locally with a random seed 03:50:08 <irolldice> can't i have the server generate it with a random seed upon newgame 03:50:28 <Sylf> Like on this server or welcome server, someone always make a map locally and uploads it 03:50:53 <irolldice> my server resets daily 03:50:54 <Sylf> NewGRF is the hard part 03:50:59 <irolldice> i don't like making maps 03:51:00 <irolldice> =\ 03:51:09 <irolldice> i just want something fresh to be auto generated 03:51:11 <Sylf> why so often? 03:51:15 <irolldice> idk 03:51:20 <irolldice> how often do you guys reset 03:51:31 <Sylf> this server - every 3-8 weeks 03:51:36 <Sylf> welcome server - every 3-5 days 03:52:03 <Sylf> and we hand pick newgrf for each map 03:52:15 <Sylf> and randomly pick climate as well, including toyland 03:52:35 <Sylf> different industries, different buildings, different trains 03:52:43 <Sylf> all kinds of variety 03:52:57 <irolldice> if i want the YETI grf on my server 03:53:05 <irolldice> what do i need to go with it, just NUTS? 03:53:07 <irolldice> for trains 03:53:07 <irolldice> ? 03:53:12 <irolldice> and purr? 03:53:16 <Sylf> whatever train you want. 03:53:22 <Sylf> don't load purr. 03:53:35 <irolldice> nuts includes that automatically doesn't it? 03:53:48 <Sylf> after a certain version of nuts, yes. 03:54:04 <Sylf> If you decide to go nostalgic mode and load NUTS 0.0.1, then it won't have purr 03:54:34 <irolldice> well i just downloaded whatever the latest one was 03:54:39 <irolldice> i just downloaded it right now 03:54:41 <irolldice> from he console 03:54:58 <Sylf> NUTS just is a train set that fits our playing style the best, so we use it the most. but many train sets can support YETI 03:55:26 <irolldice> can the default? 03:55:38 <Sylf> no 03:55:48 <Sylf> default train set can't refit, period. 03:56:02 <irolldice> oh 03:56:05 <Sylf> but OpenGFX+ train set can 03:56:08 <irolldice> okay 03:56:18 <irolldice> i want a super basic train set 03:56:22 <irolldice> like the default 03:56:45 <irolldice> i am going to come back to openttdcoop often because i like to learn from the building style 03:56:53 <irolldice> but there's honestly way too many trains for me to even want to read into 03:57:00 <Sylf> don't learn on welcome server. 03:57:11 <Sylf> that server has too many inconsistent styles 03:57:43 <Sylf> welcome server is for trying things out of just to kill time 03:57:45 <irolldice> should i use openGFX+ and purr? 03:57:59 <Sylf> purr is strictly optional 03:58:12 <Sylf> you can use purr or any other universal rails 03:58:21 <irolldice> i like purr 03:58:25 <irolldice> i like the colors 03:58:32 <Sylf> or nothing at all and don't give easy way to upgrade from rail to monorail to maglev 03:58:40 <irolldice> i think it's a good choice for my server 03:58:53 <irolldice> i just need to find a good train set that will match well 03:58:56 <irolldice> to yeti and purr 04:01:46 <irolldice> woops 04:01:57 <irolldice> i just did package 1904 and it seems i have no trains now 04:02:08 <irolldice> where is there documentation on packages 04:02:41 <Sylf> packages? 04:04:10 <irolldice> newgrfs 04:04:19 <irolldice> do you update packages using the console? 04:04:22 <irolldice> because that 04:04:30 <irolldice> that's what i'm doing and it seems terribly inefficient 04:04:55 <Sylf> um... what? 04:05:02 <irolldice> like the console 04:05:24 <irolldice> i have a dediacated linux server running 04:05:27 <Sylf> Like I said. we build maps locally, including newgrfs. 04:05:34 <irolldice> do you go on the teamspeak? 04:05:40 <Sylf> We don't manage newgrfs manually like that. 04:05:45 <Sylf> I don't use TS. 04:05:53 <irolldice> i see what you do then 04:05:56 <irolldice> you load a scenario 04:06:03 <irolldice> and whatever is loaded into that scenario is loaded 04:06:07 <irolldice> into the server 04:06:10 <irolldice> when you run it 04:06:10 <Sylf> We load fresh .sav files 04:06:28 <irolldice> which includes all the grfs that were enabled on the client when it was created 04:06:37 <Sylf> We just make sure that the NewGRFs used in that .sav is also on the server. 04:06:46 <irolldice> got it 04:07:17 <Sylf> Because we swap out different newGRFs all the time, it's much easier done that way than trying to manage stuff via console 04:09:25 <Hazzard> Doesn't SOAP manage the newGRFs? 04:09:28 <irolldice> right 04:09:43 <irolldice> what is a good suggestion for a transit that has universal waggons 04:09:48 <irolldice> and not too many crazy trains 04:09:59 <irolldice> nuts has way too many for my taste 04:10:02 <Sylf> NUTS is the only set with universal waggons 04:10:12 <irolldice> oh 04:10:18 <Sylf> turn on vehicle expiration 04:11:50 <Hazzard> Nuts isn't the only set with universal wagons ..? 04:13:59 *** Sylf has left #openttdcoop 04:14:04 *** Sylf has joined #openttdcoop 04:14:04 *** ChanServ sets mode: +o Sylf 04:14:08 <irolldice> okay 04:14:21 <irolldice> i just loaded opengfx-trains, purr and yeti 04:14:27 <Sylf> Doesn't SOAP manage the newGRFs? <-- our SOAP downloads any new contents from bananas 04:14:53 <Sylf> but we don't use it to really manage newgrfs 04:15:12 <Hazzard> so it updates existing newGRFs? 04:15:47 <Sylf> not even that 04:16:23 <Sylf> it just queries all available downloadable contents list, and download anything that hasn't been downloaded previously 04:16:44 <Hazzard> It literally downloads EVERYTHING? lol 04:17:06 <Sylf> yes. scenarios, heightmaps, game scripts, AIs, everything 04:17:13 <Sylf> as far as I can tell. 04:22:25 <irolldice> i think i'm sticking with opengfx+ trains, yeti and purr 04:22:37 <irolldice> sound like a good combo? 04:22:46 <o11c> I really want to see how YETI gets played on this server 04:23:03 <irolldice> on the one i just mentioned? 04:23:08 <irolldice> on mine i mean? 04:23:16 <Sylf> I want to complete 0.1.0 of yeti before loading it here 04:23:26 <o11c> okay 04:23:43 <o11c> I also want to see a passenger game 04:23:48 <irolldice> whoah 04:24:08 <irolldice> why does yeti on openttdcoop load in 5 stages, but on mine it loads in 6 04:24:09 <o11c> seen plenty of standard cargo games, and that one SRNW game 04:24:21 <Sylf> it's not yeti. 04:24:23 <Sylf> it's the train set. 04:24:29 <irolldice> jeeeeeze 04:24:35 <irolldice> i guess i have to go with nuts 04:24:36 <irolldice> ? 04:24:45 <irolldice> that's something else i liked about coop 04:24:50 <irolldice> was the 5 stage loading 04:24:50 <Hazzard> that's not a big difference? 04:24:54 <Sylf> different trains have different loading time, even within 1 train set 04:25:15 <Sylf> default train set loads 5 unit of cargo per "turn" 04:25:31 <Sylf> and different wagon has different capacity, up to 37 units on some maglev ones 04:25:48 <Sylf> those take 7 or 8 turns for loading/unloading 04:26:01 <irolldice> hm 04:26:09 <irolldice> the ones i was playing with on the welcome server 04:26:11 <Sylf> nuts - it varies 2 to 10, depending on trains 04:26:13 <irolldice> everything was 5 stage 04:26:23 <irolldice> i was using the universal stage 3 trains 04:26:26 <irolldice> or whatever 04:26:37 <irolldice> every cargo i have there is like 20,40,60,80,100 04:26:54 <Sylf> large ships - slow, chameleon - faster, but still slow, maglev - very fast, ducks - damn fast, 2 stages. 04:27:33 <Sylf> you play with one train type everywhere, and you'll only get to see one characteristic of the train set 04:28:36 <irolldice> well there's soo much to see in nuts 04:28:40 <irolldice> it was overwhelming 04:28:47 <irolldice> i found one thing that worked and stuck with it 04:28:51 <irolldice> because i was new to yeti also 04:28:59 <Sylf> yes, it's a good way to start 04:29:40 <irolldice> what is loading speed 04:29:44 <irolldice> is higher number or lower better 04:29:46 <Sylf> nuts was built to fit many playing styles used here at coop, so there are trains with different characteristics, including the loading time 04:29:50 <irolldice> is that the number of stages? 04:30:01 <Sylf> it's unit of cargo loaded per stage 04:30:07 <Sylf> per wagon 04:30:17 <irolldice> so higher is better 04:30:27 <irolldice> or depends on the ratio of speed to capacity 04:30:38 <Sylf> yes, capacity matters. 04:30:40 <irolldice> got it, the ones i was using has 7 speed 04:30:46 <irolldice> and 35 capacity = 5 stages 04:31:06 <irolldice> what does it mean when it says 4 (x2) 04:31:19 <irolldice> does that mean 8? or is there a reason for having it separated like that 04:31:28 <Sylf> those are 2 wagons attached per purchase unit 04:31:59 <Sylf> maglev wagons, for example, loads and unloads in 3 turns 04:32:06 <Sylf> stages 04:37:00 <irolldice> what are the numbers next to the engine sprites 04:37:03 <irolldice> in the bay 04:37:08 <irolldice> in the purchase window* 04:37:14 <Sylf> generation numbers 05:28:08 <irolldice> i just discovered non-blocking terminus stations 05:28:16 <irolldice> pretty sure they're the greatest things ever invented 05:37:35 <Hazzard> what do you mean? 05:38:06 <irolldice> wanna jump on my server and see 05:38:50 <Hazzard> sorry, I'm busy 05:38:51 <Sylf> non-blocking terminus is the style of terminus station used since about PSG200 05:38:53 <irolldice> survivalcraft.hopto.org 05:39:01 <irolldice> it's cool as 05:39:16 <irolldice> i've always used blocking terminus, i guess 05:39:22 <irolldice> like 4 station tracks with the X 05:39:34 <Sylf> it's cool, but it requires a large flat land 05:39:36 <irolldice> i came across non-blocking though, and it's changed my life 05:39:52 <irolldice> it's even balanced 05:39:58 <irolldice> it's sooooooo cool. 05:40:02 <irolldice> :) 05:41:39 <irolldice> i'm too excited about this game right now 05:42:05 <irolldice> t 05:42:45 <Sylf> at least it's a useful and effective design even today, unlike some other constructs that excites other people 05:42:54 <Sylf> like cycrotron 05:42:59 <Sylf> cyclo* 05:43:45 <irolldice> what's that 05:43:50 <irolldice> can you link a screenshot 05:43:52 <irolldice> or something? 05:44:00 <Sylf> sure 05:44:02 <Sylf> google.com 05:44:06 <irolldice> >___> 05:44:28 <Sylf> it's better not to see or learn it 05:44:45 <irolldice> that looks cool AF 05:44:58 <irolldice> what is its downside 05:45:03 <irolldice> it looks super cool 05:45:14 <Sylf> ineffective and it's huge 05:46:08 <irolldice> https://www.youtube.com/watch?v=F-Rbjjk8nts 05:46:08 <Webster> Title: OpenTTD Cyclotron with waiting bays, Length: 18s, Views: 949, Likes: 3 05:46:21 <irolldice> look at this one though 05:46:23 <Hazzard> oh god 05:46:36 <Sylf> someone made a video of it? 05:46:41 <Sylf> that's an eyecancer 05:46:47 <irolldice> watch it! 05:46:50 <irolldice> it looks SOO COOL 05:46:52 <Sylf> NO 05:46:56 <Sylf> I refuse. 05:47:03 <irolldice> and the name is awesome! 05:47:10 <irolldice> cycloctron 05:47:13 <irolldice> i love it 05:47:15 <irolldice> i'm going to use it 05:47:20 <irolldice> allot, probably on the welcome server 05:47:37 <Sylf> don't. 05:47:43 <irolldice> >:D 05:47:43 <Sylf> Unless you want to look like a noob. 05:48:11 <irolldice> i don't understand why it is inefficient 05:48:13 <irolldice> for mergers 05:48:17 <Sylf> if you want to scream that you're a noob, then by all means, use it. everywhere. 05:48:22 <irolldice> it keeps trains at full speed 05:48:30 <irolldice> i don't understand why that's bad 05:48:43 <irolldice> i got blasted on reddit i feel like for asking how to improve my waiting loop 05:48:52 <irolldice> why are full speed mergers so noob? 05:48:52 <Sylf> Sure, if only 3 trains use that side line. 05:48:55 <irolldice> i don't understand it 05:48:55 <Hazzard> When it's looping it only gives a chance to join once every cycle 05:49:09 <irolldice> but it will merge at full speed/? 05:49:15 <irolldice> which won't slow down your mainline 05:49:17 <Hazzard> which really conteracts any positive effects you may get from tha 05:49:21 <Sylf> By the time you have 10 trains, you have more trains than a cyclotron can handle. 05:49:29 <irolldice> i don't understand why that is worse than a merge that causes a slinky on your mainline 05:49:46 <irolldice> well hopefully your sideline merges before 10 trains backup at the merge 05:49:56 <irolldice> i mean, if it's taking that long to merge, your mainline is probably full 05:49:59 <Sylf> Build a proper size prio for the train set used 05:49:59 <Hazzard> I assume you have looked at priorities already? 05:50:08 <irolldice> i have looked at priorities 05:50:18 <Sylf> It's far more effective 05:50:30 <Hazzard> Especially if you train uses acceleration at all 05:50:46 <irolldice> this IS a priority merge, PLUS a waiting loop 05:50:50 <irolldice> several 05:51:08 <Sylf> Go ahead and use it a few times then. 05:51:27 <irolldice> i wish you guys used teamspeak 05:51:38 <irolldice> i have so many questions, and typing is so inefficient 05:51:44 <irolldice> and you guys know what you're talking about 05:51:50 <Sylf> I'd rather listen to music of my choice than strangers' voice 05:51:52 <irolldice> i want to shout like 1000 questions at you 05:52:00 <irolldice> at the same time 05:58:31 <Taede> shouting, the #1 way to make people stop listening to you 05:58:39 <irolldice> :( 05:58:43 <irolldice> but i'm so excited 06:02:38 <Hazzard> :) 06:09:18 *** Hazzard_ has joined #openttdcoop 06:09:32 *** Hazzard_ has quit IRC 06:13:19 <irolldice> balanced roars beat non-blocking terminus stations hands down, don't they 06:13:23 <irolldice> roros* 06:15:27 *** Hazzard has quit IRC 06:15:50 <Sylf> no 06:16:23 <irolldice> terminus are more efficient? 06:16:36 <Sylf> there's no single design that's more efficient than the other 06:16:43 <irolldice> there has to be? 06:16:48 <Sylf> if a station is underperforming, just expand more. 06:17:08 <Sylf> one style of station fits better than others in any given landscape 06:17:16 <Sylf> unless you're playng a flat map. 06:17:21 <irolldice> let's say we are 06:17:29 <Sylf> I don't. 06:17:48 <irolldice> flat map, non-blocking terminus can handle the most trains throughput per hour 06:17:55 <Sylf> If you wanna talk about flat land building, go to other place where people play in such environment 06:17:56 <irolldice> i'm willing to bet 06:18:12 <Sylf> trying to compare like that is pointless 06:18:19 <irolldice> why can't you just hypothesize with me 06:18:27 <scshunt> irolldice: do you mean in some fixed space? 06:18:36 <irolldice> well no 06:18:43 <Sylf> because I only care that the station works good enough for a given purpose 06:18:51 <scshunt> because if you have unlimited space, they both have unlimited throughput 06:18:56 <irolldice> obviously in a "real-world" scenario, one station will be better than the other due to space limitations 06:19:17 <irolldice> but if space weren't an issue and it was flat, non-blocking terminus stations i bet can handle more traffic 06:19:18 <irolldice> in and out 06:19:24 <Sylf> no 06:19:35 <Sylf> if 8 platforms aren't enough, add more platforms. 06:19:37 <Sylf> done. 06:19:59 <irolldice> but in a roro, do you not increase your signal gap with increased platforms? 06:20:05 <Sylf> It doesn't matter blocking or non-blocking terminus or ro-ro or whatever. 06:20:17 <irolldice> that becomes a non issue in non-blocking terminus stations 06:20:28 <Sylf> no matter what style you build, bigger structure comes with more overhead. 06:20:34 <Sylf> that's all there's to it. 06:20:54 <irolldice> i'm pretty sure that non-blocking terminus stations have no increased signal gap or anything with increased size 06:21:00 <Sylf> no one building style will fit all purpose 06:21:33 <irolldice> of course 06:21:39 <Sylf> terminus gets more complex as you get more platforms. 06:21:41 <irolldice> but the purpose changes mainly with space limitations 06:21:46 <irolldice> it gets bigger 06:21:47 <Sylf> By the time you have 30 06:21:53 <irolldice> not necessarily "more complex" 06:21:57 <irolldice> it just needs more space 06:22:04 <Sylf> 30-40 platforms, mixing and balancing on any terminus is a huge chore 06:22:16 <irolldice> but not if you have the space 06:22:23 <irolldice> it's balanced as it is, if it's built straight out 06:22:28 <Sylf> 30-40 platform ro-ro is super huge on other ways too 06:24:02 <irolldice> my terminus is failing me 06:24:07 <irolldice> i have a flaw 06:24:11 <irolldice> a big one 06:24:53 <irolldice> i don't understand where though 06:26:13 *** LSky` has joined #openttdcoop 06:49:44 <irolldice> do you understand how the cyclotron works 06:49:45 <irolldice> i don't get it 06:49:54 <irolldice> my trains don't utilize the waiting loops 06:49:59 <irolldice> they just go forward and sit at the light 07:07:55 <V453000> ._. 07:08:05 <V453000> hy 07:11:28 <irolldice> howdy 07:12:23 <V453000> wat up 07:12:30 <V453000> cyclotron is bad :P just get more waiting spots 07:12:35 <V453000> and better accelerating trains 07:12:55 <irolldice> i just want to understand how the waiting loops work 07:13:04 <irolldice> because when i tried them, my trains didn't use the loops 07:14:57 <V453000> screenshot plox :D 07:15:26 <irolldice> can i just give you a server address and you can see it live 07:16:20 <Sylf> oh 07:16:26 <Sylf> turn on the twoway eol 07:16:26 <V453000> sure 07:16:35 <irolldice> survivalcraft.hopto.or 07:16:36 <irolldice> survivalcraft.hopto.org 07:16:52 <irolldice> does two-way eol affect anything else that i should be aware of? 07:16:55 <irolldice> what does that do 07:17:05 <Sylf> http://wiki.openttdcoop.org/Two-way_end_of_line 07:17:30 <V453000> what game version? 07:18:03 <irolldice> 1.4.4 07:18:16 <irolldice> yeti / purr / opengfx+ trains 07:18:39 <V453000> o_O 07:18:42 <V453000> purr but not nuts? :D 07:18:43 <V453000> ok 07:19:10 <irolldice> nuts is too nuts for me 07:19:16 <irolldice> hur hur hur 07:19:17 <V453000> why 07:19:25 <irolldice> too many trains, idk 07:19:30 <irolldice> i'm still just getting used to yeti 07:20:16 <V453000> seen nuts wiki? 07:20:21 <V453000> it exlains hwo to use the trains 07:20:30 <V453000> and if you use expiring vehicles, the useless ones disappear 07:21:44 *** LSky` has quit IRC 07:34:01 <V453000> irolldice: @@ABR07 07:34:02 <Webster> Advanced Building Revue 07: Stations at #openttdcoop - http://blog.openttdcoop.org/2010/09/28/advanced-building-revue-07-stations/ 07:36:47 <V453000> Sylf: 8bpp 5X is there :) 07:36:55 <Sylf> ok 07:41:54 <V453000> irolldice: other articles @@V 07:41:55 <Webster> User:V453000 - #openttdcoop Wiki - http://wiki.openttdcoop.org/User:V453000 07:42:01 <V453000> also good to read: @merge 07:42:04 <V453000> @merge 07:42:05 <Webster> Merging Tracks - #openttdcoop Wiki - http://wiki.openttdcoop.org/Merging_Tracks 07:51:33 <V453000> @cl 07:51:33 <Webster> cl: Curve Length, mostly used to describe how big a curve must be to let pass trains with a certain TL at full speed, see also: http://wiki.openttdcoop.org/Max_Curve_Speed 08:15:27 *** irolldice has quit IRC 09:08:58 *** user has joined #openttdcoop 09:09:38 *** user is now known as Guest231 09:20:28 *** Guest231 has quit IRC 09:26:00 *** Progman has joined #openttdcoop 09:37:55 *** Progman_ has joined #openttdcoop 09:43:52 *** Progman has quit IRC 09:43:58 *** Progman_ is now known as Progman 10:11:07 *** Djanxy has quit IRC 10:38:56 *** slivo has quit IRC 10:50:19 *** Suicyder has joined #openttdcoop 11:36:33 *** jrambo has joined #openttdcoop 12:20:09 *** funkenschlag has joined #openttdcoop 13:00:53 *** damalix has joined #openttdcoop 13:02:11 <damalix> !password 13:02:11 <coopserver> damalix: finite 13:02:23 <coopserver> *** Game still paused (connecting clients, number of players) 13:02:25 <coopserver> *** Damalix has joined 13:02:26 <coopserver> *** Game still paused (number of players) 13:06:15 *** Suicyder has quit IRC 13:11:48 *** liq3 has quit IRC 13:44:56 <coopserver> *** Damalix has joined company #1 14:12:51 *** Suicyder has joined #openttdcoop 14:26:11 *** Hazzard has joined #openttdcoop 14:35:43 *** LSky` has joined #openttdcoop 14:35:54 <coopserver> *** Damalix has joined spectators 15:33:34 *** damalix has quit IRC 15:33:37 <coopserver> *** Damalix has left the game (connection lost) 15:44:59 *** Progman has quit IRC 15:48:42 *** funkenschlag has quit IRC 16:05:33 *** efess has quit IRC 16:23:07 *** ODM has joined #openttdcoop 16:23:07 *** ChanServ sets mode: +o ODM 17:15:11 *** Djanxy has joined #openttdcoop 17:31:19 *** Jam35_ is now known as Jam35 17:59:24 *** efess has joined #openttdcoop 19:11:45 *** irolldice has joined #openttdcoop 19:11:47 <irolldice> sylf 19:11:57 <irolldice> are you loading a new map on the welcome server? 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