Config
Log for #openttdcoop on 22nd November 2014:
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00:07:27  *** liq3 has joined #openttdcoop
00:33:22  <Sylf> !password
00:33:22  <coopserver> Sylf: likely
00:33:25  <coopserver> *** Game still paused (connecting clients, number of players)
00:33:28  <coopserver> *** Sylf has joined
00:33:29  <coopserver> *** Game still paused (number of players)
00:33:35  <Sylf> !save
00:33:37  <coopserver> Saving map...
00:33:38  <coopserver> Map successfully saved to game.sav
00:35:47  <Sylf> !transfer 289 game.sav
00:35:47  <coopserver> Sylf: Attempting to transfer game.sav
00:35:50  <coopserver> Transfer done. File now at http://www.openttdcoop.org/files/publicserver_archive/PublicServerGame_289_Final.sav
00:35:54  <Sylf> !contentupdate
00:35:54  <coopserver> Sylf: Performing content update
00:35:55  <coopserver> Content server connection established
00:37:03  <coopserver> Content server connection closed
00:37:06  <Sylf> !contents
00:37:18  <Sylf> !content
00:37:19  <coopserver> Downloading 10 file(s) (386626389 bytes)
00:39:46  <Sylf> !rescan
00:39:47  <coopserver> Sylf: Scanning content directories
00:40:25  <coopserver> Sylf: Rescan completed
00:40:41  <coopserver> *** Sylf has left the game (general timeout)
00:41:27  <Sylf> !rcon pwd
00:41:28  <coopserver> /home/openttd/svn-publicserver/server/save/uploads/
00:41:34  <Sylf> !rcon load 1
00:41:36  <coopserver> Starting new game
00:41:40  <coopserver> Now playing on #openttdcoop - Public Server (www.openttdcoop.org) (Version r27018)
00:41:41  <coopserver> *** Game still paused (manual, number of players)
00:41:44  <Sylf> !setdef
00:41:45  <coopserver> Sylf: Setting default settings: set ai_in_multiplayer 0, set extra_dynamite 1, set forbid_90_deg 1, set mod_road_rebuild 1, set order.no_servicing_if_no_breakdowns 1, set path_backoff_interval 1, set train_acceleration_model 1, set vehicle_breakdowns 0, set wait_for_pbs_path 255, set wait_oneway_signal 255, set wait_twoway_signal 255, and set yapf.rail_firstred_twoway_eol 1
00:41:47  <Sylf> !auto
00:41:48  <coopserver> *** Game still paused (number of players)
00:41:55  <Sylf> @stage Planning
00:41:55  *** Webster changes topic to "Cooperative OpenTTD | PSG289 (r27018) | STAGE: Planning | New players, use @quickstart and !help | www.openttdcoop.org | TS3: voice.openttdcoop.org"
00:42:08  <o11c> !password
00:42:08  <coopserver> o11c: likely
00:42:10  *** Sylf changes topic to "Cooperative OpenTTD | PSG290 (r27018) | STAGE: Planning | New players, use @quickstart and !help | www.openttdcoop.org | TS3: voice.openttdcoop.org"
00:53:25  <Sylf> !password
00:53:25  <coopserver> Sylf: silent
00:53:31  <coopserver> *** Game still paused (connecting clients, number of players)
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00:53:49  <coopserver> *** Sylf has joined company #1
00:55:46  <o11c> why must internet be so slow ...
00:56:37  <coopserver> *** Sylf has joined spectators
00:56:51  <Sylf> !rcon set min_active_clients 1
00:57:11  <o11c> !password
00:57:11  <coopserver> o11c: silent
00:57:17  <coopserver> *** Game still paused (connecting clients, number of players)
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01:10:16  <coopserver> *** Sylf has joined company #1
01:10:27  *** happy__ has joined #openttdcoop
01:10:37  <happy__> !password
01:10:37  <coopserver> happy__: girder
01:11:04  <Sylf> !rcon set raw_industry_construction
01:11:05  <coopserver> Current value for 'raw_industry_construction' is: '2' (min: 0, max: 2)
01:11:08  <Sylf> !rcon set raw_industry_construction 1
01:11:24  <coopserver> *** Game paused (connecting clients)
01:11:32  <coopserver> *** happy  train sport has joined
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01:11:51  <coopserver> <happy  train sport> nice  map
01:11:59  <coopserver> *** Sylf has joined spectators
01:13:29  <coopserver> <happy  train sport> hi o11c
01:13:32  <coopserver> <happy  train sport> how  things
01:13:34  <coopserver> <o11c> yo
01:13:43  <coopserver> <o11c> wondering if my !plan is insane or not
01:15:50  <coopserver> <happy  train sport> nice  yeti tranfer  word doo will
01:16:05  <coopserver> <happy  train sport> u get mor then
01:17:10  *** happy__ has left #openttdcoop
01:17:42  <coopserver> <Sylf> so, you only want yeti yards in 1 corner of the map serviced?
01:17:51  <coopserver> <o11c> Sylf: right
01:18:19  <coopserver> <o11c> shouldn't have any real negative impact
01:22:34  <coopserver> <happy  train sport> eney  way have fun  nice map  Sylf
01:22:36  <coopserver> <happy  train sport> bb
01:22:39  <coopserver> *** happy  train sport has left the game (Leaving)
01:24:11  <coopserver> <o11c> Sylf: how well does mixing TL's work on one network?
01:24:31  <coopserver> <o11c> have to be a little careful with prio, at least
01:24:52  <coopserver> <Sylf> mixing TL 3 and TL 7 should work well
01:25:03  <coopserver> <Sylf> or TL 2 and TL 5
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01:25:41  <coopserver> <o11c> hm, I hesitate a little about TL7, that's what we played on Welcome and it's not my best skill
01:25:54  <coopserver> <o11c> TL2 is even, but it's also short ...
01:26:23  <coopserver> <Sylf> TL2 + 1 signal tile + TL2 = TL5
01:26:34  <coopserver> <o11c> yeah, I do follow
01:26:45  <coopserver> <o11c> TL2 doesn't pack without extra signals I mean
01:26:50  <coopserver> <Sylf> but in reality, it won't be so simple
01:27:30  <coopserver> <Sylf> there was one game where there were TL1 and TL5 everywhere
01:27:43  <coopserver> <o11c> actually does TL1.5 pack?
01:28:51  <Sylf> no
01:28:55  <Sylf> it's same as TL2
01:29:10  <Sylf> tl 1.5 has advantage only with diagonal tracks
01:30:20  <Sylf> http://wiki.openttdcoop.org/PublicServer:Archive_-_Games_211_-_220#gameid_217 is a mix of TL 7 and TL50
01:30:27  <coopserver> <o11c> /me blinks
01:31:12  <Sylf> "Due to the absence of BBHs, the different lengths did not make any problems."
01:31:36  <coopserver> <o11c> hm my plan probably doesn't have BBHs either
01:31:57  <coopserver> <o11c> but I suppose it might for the [123][ABC] parts
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01:33:18  <coopserver> <o11c> hm
01:33:26  <coopserver> <o11c> since BM only needs one path maybe I'll shortcut it
01:33:40  <coopserver> <o11c> dunno
01:33:54  <coopserver> <o11c> might make balancing harder
01:35:41  <coopserver> <o11c> what are the CLs for the various trains at TL5?
01:37:55  <Sylf> whatever the largest CL needed for the TL5 trains
01:38:26  <Sylf> for medium maglev, it's the TL5 version of CL3
01:38:31  <Sylf> for fast maglev, it's CL5
01:44:35  <coopserver> *** o11c has joined spectators
01:44:36  <coopserver> *** Game paused (number of players)
01:44:40  <coopserver> <o11c> so that's my crazy plan
01:44:52  <coopserver> *** o11c has left the game (Leaving)
01:48:31  <coopserver> <Sylf> hm
01:49:02  <coopserver> <Sylf> if there's a TL2 train waiting at a hub, and there's 2 tile waiting space available behind it
01:49:15  <coopserver> <Sylf> a TL5 train can enter that space and block the balancer
01:50:49  <coopserver> <Sylf> BTW, I also loaded pineapple trains too
01:50:58  <o11c> I noticed the big download
01:51:26  <o11c> is there a difference between maglev trains on maglev vs maglev trains on purr?
01:51:38  <coopserver> <Sylf> no
01:51:54  <o11c> good, cause maglev track graphics annoy me
01:52:02  <o11c> also color-coded hubs ftw
01:54:00  * o11c momentarily wonders if it would be useful or just annoying to use a different color for each loop
01:56:25  <o11c> Sylf: hm, since the TL2 are often going in separate directions, isn't there a way to sort by train length?
02:32:48  *** luaduck is now known as luaduck_zzz
03:33:07  *** Hazzard has joined #openttdcoop
03:33:15  <Hazzard> Hey
03:33:17  <Hazzard> !password
03:33:17  <coopserver> Hazzard: memcpy
03:36:58  <coopserver> *** Game still paused (connecting clients, number of players)
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06:00:07  <Hazzard_> !password
06:00:07  <coopserver> Hazzard_: ceased
06:08:01  <Hazzard_> !password
06:08:01  <coopserver> Hazzard_: ceased
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08:32:05  *** ChanServ sets mode: +o Maraxus
08:32:17  <Maraxus> !password
08:32:17  <coopserver> Maraxus: tricks
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09:17:55  <damalix> !password
09:17:55  <coopserver> damalix: stream
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09:21:57  <damalix> wow nice nuts :)
09:36:55  <V453000> (:
09:37:05  <V453000> !password
09:37:05  <coopserver> V453000: linear
09:40:19  <damalix> hi V
09:40:30  <V453000> !password
09:40:30  <coopserver> V453000: linear
09:40:30  <V453000> hi
09:40:36  <coopserver> *** Game still paused (connecting clients, number of players)
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09:41:04  <coopserver> <V453000> pineapple with nuts xd
09:41:37  <o11c> !password
09:41:37  <coopserver> o11c: linear
09:41:57  <coopserver> *** Game paused (connecting clients)
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09:57:14  <Maraxus> !password
09:57:14  <coopserver> Maraxus: opened
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14:50:27  <Vinnie> !playercount
14:50:27  <coopserver> Vinnie: The server is empty, noone is connected. Feel free to remedy this situation
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15:05:58  <britboy3456> Is there a seperate IRC for the welcome server?
15:06:13  <Vinnie> #openttdcoop.stable
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15:08:05  <britboy3456> !password
15:08:05  <coopserver> britboy3456: spacer
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15:52:37  <Maraxus> !password
15:52:37  <coopserver> Maraxus: nested
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17:21:31  <Hazzard> !password
17:21:31  <coopserver> Hazzard: subset
17:21:43  <coopserver> *** Game still paused (connecting clients, number of players)
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18:12:30  <edog300> @quickstart
18:12:31  <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart
18:15:19  <coopserver> *** Hazzard has joined company #1
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18:15:32  <coopserver> <britboy3456> o/
18:15:37  <coopserver> <Hazzard> Hi
18:15:42  <edog300> Hello
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18:25:24  <Vinnie> hey
18:26:07  <Vinnie> !password
18:26:07  <coopserver> Vinnie: winapi
18:26:16  <coopserver> *** Game paused (connecting clients)
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18:26:37  <coopserver> <Vinnie> ohh newgame
18:26:42  <coopserver> <Vinnie> didnt know that
18:26:52  <coopserver> <britboy3456> I just saw it on the IRC
18:27:23  <coopserver> <Vinnie> thinking i could challenge myself with a 4th or even a 4+4>4
18:28:53  <coopserver> <Vinnie> does someone understand the fundamental loops code?
18:29:13  <coopserver> <Vinnie> its like chinese for me
18:33:34  <coopserver> *** Vinnie has joined company #1
18:37:17  <coopserver> <Vinnie> Hazzard: remember that town size also limits yeti output
18:37:38  <coopserver> <Hazzard> oh hey
18:37:47  <coopserver> <Hazzard> will do
18:38:02  <coopserver> <Hazzard> What do you mean by loops code?
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18:38:24  <coopserver> <Vinnie> 4 lines above !here
18:38:53  <coopserver> <Hazzard> hooray for regular expressions
18:39:12  <coopserver> <Vinnie> i know one regualar expression
18:39:22  <coopserver> <Vinnie> beer empty = refill beer
18:39:47  <coopserver> <Hazzard> yeah, I'm not really sure what o11c means
18:40:09  <coopserver> <Vinnie> it is his expressions? not by V or Sylf?
18:40:43  <coopserver> <Hazzard> I think it is 011c's
18:41:22  <coopserver> <Hazzard> no
18:41:28  <coopserver> <Hazzard> I guess that's V's
18:42:06  <coopserver> <Hazzard> wtf are they labeled 3,3,3,4 though
18:42:29  <coopserver> <Vinnie> input or output
18:42:37  <coopserver> <Vinnie> my best guess
18:43:16  <coopserver> <Vinnie> last game was TL5 right?
18:43:26  <coopserver> <Hazzard> Yeah
18:45:28  <coopserver> <Hazzard> It's hard to make a plan when there are 17 industries which are all pretty much secondaries
18:45:39  <coopserver> <Vinnie> i know
18:45:47  <coopserver> <Vinnie> and that is even before balancing :P
18:47:52  <coopserver> <Vinnie> I need MEOW :(
18:48:02  <coopserver> <Vinnie> but they not maglev
18:48:27  <coopserver> <Hazzard> Lol, there are two train sets
18:48:57  <coopserver> <Vinnie> think its an 32 bit set
18:49:02  <coopserver> <Vinnie> thats why its included
18:49:07  <coopserver> <Hazzard> yeah
18:49:28  <Maraxus> !password
18:49:28  <coopserver> Maraxus: driver
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19:05:14  <coopserver> *** Game paused (connecting clients)
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19:06:03  <coopserver> <Jam35> wotcha
19:06:22  <coopserver> <Vinnie> hey
19:09:05  <coopserver> <Jam35> correct your English spelling? or care not? :)
19:09:18  <coopserver> <Vinnie> who?
19:09:23  <coopserver> <Jam35> you
19:09:34  <coopserver> <Jam35> I guess at least
19:09:44  <coopserver> <Vinnie> the complex stuff south?
19:09:49  <coopserver> <Jam35> yeah
19:09:53  <coopserver> <Jam35> I know it's you
19:10:02  <coopserver> <Jam35> cos of primairy
19:10:03  <coopserver> <Vinnie> Vote me or i will not correct
19:10:08  <coopserver> <Jam35> ok :)
19:10:22  <coopserver> <Jam35> pedantry is my middle name
19:10:37  <coopserver> <Jam35> yoy always put an 'i' in primary
19:10:38  <coopserver> <Vinnie> how spell primairy?
19:10:45  <coopserver> <Vinnie> oh that
19:10:50  <coopserver> <Jam35> :)
19:10:51  <coopserver> <Vinnie> thats why it looks wierd
19:11:24  <coopserver> <Jam35> is that on purpose? :D
19:11:32  <coopserver> <Vinnie> no real retarded
19:11:36  <coopserver> <Jam35> no way
19:11:39  <coopserver> <Jam35> 2nd language
19:11:53  <coopserver> <Vinnie> oke help me
19:12:12  <coopserver> *** Jam35 has joined company #1
19:12:16  <coopserver> <Vinnie> i got a transfer at SLH but wanna send excess BM to port
19:12:24  <coopserver> <Vinnie> how to do that
19:12:32  <coopserver> <Vinnie> SRNW style + central timer?
19:13:08  <coopserver> <Jam35> how to decide what is 'excess'?
19:13:20  <coopserver> <Vinnie> yeah thats the question
19:13:48  <coopserver> <Vinnie> i kinda want to achieve ultimate balance, each yard gets equal amount of stuff at all times
19:14:33  <coopserver> <Jam35> some sort of counter for number of yeti huts
19:14:47  <coopserver> <Jam35> once all loaded
19:14:54  <coopserver> <Jam35> remainder is excess
19:15:02  <coopserver> <Vinnie> oh yeah
19:15:08  <coopserver> <Vinnie> that will work
19:15:12  <coopserver> <Jam35> hm
19:15:29  <coopserver> <Jam35> but it doesn't know which yard has been loaded
19:15:43  <coopserver> <Jam35> it could though i guess
19:15:52  <coopserver> <Vinnie> waypoint infront of platform
19:15:58  <coopserver> <Vinnie> 1 platform 1 yard
19:16:03  <coopserver> <Vinnie> release when all loaded
19:16:06  <coopserver> <Jam35> simply put
19:16:09  <coopserver> <Jam35> sure
19:16:13  <coopserver> <Vinnie> final release on a central timer
19:16:20  <coopserver> <Vinnie> excess until final timer goes port
19:16:32  <coopserver> <Jam35> well they could go when loaded
19:16:38  <coopserver> <Jam35> without the timer
19:16:53  <coopserver> <Vinnie> but then you have no excess to send to port ever
19:17:02  <coopserver> <Vinnie> since cycle just repeats
19:17:04  <coopserver> <Jam35> hm yeah
19:17:18  <coopserver> <Jam35>
19:17:28  <coopserver> <Vinnie> an a cycle for a 3 yard yeti is shorter then 5 yard SLH
19:17:56  <coopserver> <Vinnie> well good thing is, this will use all concepts we got into one plan
19:19:26  <coopserver> <Vinnie> yeah i got a plan now
19:21:18  <coopserver> *** britboy3456 has left the game (Leaving)
19:25:24  <coopserver> <Jam35> it should work for local  SL timer? anti-wave also
19:25:43  <coopserver> <Vinnie> timer is also possible
19:26:57  <coopserver> *** Maraxus has left the game (general timeout)
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19:29:08  <coopserver> <Vinnie> and now the hard part
19:32:05  *** britboy3456_ has joined #openttdcoop
19:32:30  <britboy3456_> !join #openttdcoop.stable
19:32:30  <coopserver> britboy3456_: Error: You don't have the admin capability. If you think that you should have this capability, be sure that you are identified before trying again. The 'whoami' command can tell you if you're identified.
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19:33:06  <coopserver> <Vinnie>  @@(clcalc maglev 7)_
19:33:07  <Webster> coopserver: A maglev Curve Length of 7 (capped at 13 half tiles) gives a speed of 464km/h or 290mph
19:33:26  * britboy3456_ slaps britboy3456 around a bit with a large fishbot
19:33:51  <coopserver> <Vinnie>  @@(clcalc maglev 3)
19:33:52  <Webster> coopserver: A maglev Curve Length of 3 (5 half tiles) gives a speed of 336km/h or 210mph
19:34:05  <coopserver> <Vinnie> nice
19:34:40  <coopserver> <Hazzard> Does that thing even work?
19:34:47  <coopserver> <Vinnie> altough Cl2 might be funnier
19:34:54  <coopserver> <Vinnie> @@(clcalc maglev 2)
19:34:55  <Webster> coopserver: A maglev Curve Length of 2 (3 half tiles) gives a speed of 264km/h or 165mph
19:35:40  <coopserver> <Vinnie> yeah it works
19:36:16  <coopserver> <Jam35> I'm not sure the excess thing works
19:36:36  <coopserver> <Jam35> if a train approaches the transfer drop
19:36:44  <coopserver> <Jam35> and not all is loaded
19:37:01  <coopserver> <Jam35> when is the moment it decides to go to port
19:37:04  <coopserver> <Jam35> or transfer
19:37:21  <coopserver> <Jam35> or am I missing something?
19:37:26  <coopserver> <Vinnie> dont ask these hard questions
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19:37:33  <coopserver> <Jam35> ok :)
19:38:38  <coopserver> <Jam35> trains need to leave the transfer release
19:38:44  <coopserver> <Jam35> then until all return
19:38:49  <coopserver> <Jam35> that period is excess
19:38:51  <coopserver> <Jam35> maybe
19:39:18  <Maraxus> !password
19:39:18  <coopserver> Maraxus: strike
19:39:29  <coopserver> *** Game paused (connecting clients)
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19:39:49  <coopserver> <Vinnie> or back to basic
19:40:00  <coopserver> <Vinnie> am i thinking to hard that i need to send excess to port?
19:40:01  <britboy3456_> !name britboy3456
19:40:11  <britboy3456_> did I just make that command up?
19:40:42  <coopserver> *** Game paused (connecting clients)
19:40:44  <coopserver> <Jam35> we want to do that though?
19:40:54  <coopserver> *** britboy3456 has joined
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19:40:58  <coopserver> <Jam35> excess to port I mean
19:41:00  <Hazzard> lol, you have to do that in game
19:41:01  <coopserver> <Vinnie> well not using port seems stupid
19:41:09  <coopserver> <Jam35> exactly
19:42:27  <Hazzard> say /name Hazzard
19:42:34  <Hazzard> no
19:42:45  <Hazzard> asdf
19:42:51  <Hazzard> akslefj;awj3 rkojawo tu093wa
19:42:55  <Hazzard> I'm okay
19:43:14  <Hazzard> britboy3456_: the command would be
19:43:21  <Hazzard> /name britboy3456
19:43:38  <britboy3456_> not doing anything
19:43:48  <coopserver> <Jam35> /nick
19:43:56  *** britboy3456_ is now known as britboy3456
19:43:59  <britboy3456> Thanks
19:44:00  <coopserver> <Jam35> in IRC?
19:44:10  <britboy3456> yep
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19:44:35  <Hazzard> darn
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19:44:44  <coopserver> <Vinnie> that NOT gate?
19:44:49  <coopserver> <Vinnie> would that work?
19:45:10  <coopserver> <Jam35> so if at least one train is back to load BM then allow the transfer
19:45:23  <coopserver> <Jam35> otherwise excess?
19:45:36  <coopserver> <Vinnie> i think it would do that yet
19:45:38  <coopserver> <Vinnie> yes
19:45:51  <coopserver> <Jam35> that part works for me I think
19:45:53  <coopserver> <Jam35> but
19:46:00  <coopserver> <Jam35> how to distribute the excess
19:46:08  <coopserver> <Jam35> /decide
19:46:11  <coopserver> <Vinnie> simple
19:46:22  <coopserver> <Vinnie> load port drop SLH 1 load port drop SLH 2
19:46:26  <coopserver> <Vinnie> ect
19:47:11  <coopserver> <Vinnie> lots of waypoints needed here
19:47:34  <coopserver> <Jam35> er not sure what you mean, how does the train decide to not drop at the transfer?
19:47:36  <coopserver> <Vinnie> only other way would be going full SRNW on the return
19:48:03  <coopserver> <Vinnie> oh you mean like that
19:48:22  <coopserver> <Vinnie> i was always dropping at a SLH transfer and then picking up the excess
19:48:30  <coopserver> <Jam35> or it drops and another excess train picks
19:48:34  <coopserver> <Jam35> aha ok
19:48:47  <coopserver> <Vinnie> either way should be doable
19:48:58  <coopserver> <Vinnie> i can make it simpler
19:49:17  <coopserver> <Vinnie> give the do it yourself design at a SLH transfer
19:49:31  <coopserver> <Jam35> sure
19:49:41  <coopserver> <Vinnie> might be better
19:49:48  <coopserver> <Vinnie> and more creative
19:51:53  <coopserver> <Vinnie> so now you can make srnw slh and such
19:51:59  <coopserver> <Vinnie> within your plan
19:52:58  <coopserver> <Jam35> I like it :)
19:53:09  <coopserver> <Jam35> different for sure
19:53:30  <coopserver> <Jam35> and challenging
19:54:02  <coopserver> <Vinnie> some big station complexces with eyecandy potential
19:54:12  <coopserver> *** britboy3456 has joined company #1
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19:57:40  <coopserver> <Vinnie> when was this map loaded?
19:57:54  <coopserver> <Jam35> not sure, yesterday?
19:57:57  <coopserver> <britboy3456> I'd guess last 24 hours
19:58:24  <coopserver> <Vinnie> to short to start voting
20:00:39  <coopserver> *** Jam35 has left the game (Leaving)
20:01:02  <Jam35> Will look tomorrow
20:01:41  <coopserver> <Vinnie> cya
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20:05:50  <coopserver> <Vinnie> later dudes
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21:59:22  <o11c> !password
21:59:22  <coopserver> o11c: paints
21:59:52  <o11c> !password
21:59:52  <coopserver> o11c: drinks
21:59:58  <coopserver> *** Game still paused (connecting clients, number of players)
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