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00:07:27 *** liq3 has joined #openttdcoop 00:33:22 <Sylf> !password 00:33:22 <coopserver> Sylf: likely 00:33:25 <coopserver> *** Game still paused (connecting clients, number of players) 00:33:28 <coopserver> *** Sylf has joined 00:33:29 <coopserver> *** Game still paused (number of players) 00:33:35 <Sylf> !save 00:33:37 <coopserver> Saving map... 00:33:38 <coopserver> Map successfully saved to game.sav 00:35:47 <Sylf> !transfer 289 game.sav 00:35:47 <coopserver> Sylf: Attempting to transfer game.sav 00:35:50 <coopserver> Transfer done. File now at http://www.openttdcoop.org/files/publicserver_archive/PublicServerGame_289_Final.sav 00:35:54 <Sylf> !contentupdate 00:35:54 <coopserver> Sylf: Performing content update 00:35:55 <coopserver> Content server connection established 00:37:03 <coopserver> Content server connection closed 00:37:06 <Sylf> !contents 00:37:18 <Sylf> !content 00:37:19 <coopserver> Downloading 10 file(s) (386626389 bytes) 00:39:46 <Sylf> !rescan 00:39:47 <coopserver> Sylf: Scanning content directories 00:40:25 <coopserver> Sylf: Rescan completed 00:40:41 <coopserver> *** Sylf has left the game (general timeout) 00:41:27 <Sylf> !rcon pwd 00:41:28 <coopserver> /home/openttd/svn-publicserver/server/save/uploads/ 00:41:34 <Sylf> !rcon load 1 00:41:36 <coopserver> Starting new game 00:41:40 <coopserver> Now playing on #openttdcoop - Public Server (www.openttdcoop.org) (Version r27018) 00:41:41 <coopserver> *** Game still paused (manual, number of players) 00:41:44 <Sylf> !setdef 00:41:45 <coopserver> Sylf: Setting default settings: set ai_in_multiplayer 0, set extra_dynamite 1, set forbid_90_deg 1, set mod_road_rebuild 1, set order.no_servicing_if_no_breakdowns 1, set path_backoff_interval 1, set train_acceleration_model 1, set vehicle_breakdowns 0, set wait_for_pbs_path 255, set wait_oneway_signal 255, set wait_twoway_signal 255, and set yapf.rail_firstred_twoway_eol 1 00:41:47 <Sylf> !auto 00:41:48 <coopserver> *** Game still paused (number of players) 00:41:55 <Sylf> @stage Planning 00:41:55 *** Webster changes topic to "Cooperative OpenTTD | PSG289 (r27018) | STAGE: Planning | New players, use @quickstart and !help | www.openttdcoop.org | TS3: voice.openttdcoop.org" 00:42:08 <o11c> !password 00:42:08 <coopserver> o11c: likely 00:42:10 *** Sylf changes topic to "Cooperative OpenTTD | PSG290 (r27018) | STAGE: Planning | New players, use @quickstart and !help | www.openttdcoop.org | TS3: voice.openttdcoop.org" 00:53:25 <Sylf> !password 00:53:25 <coopserver> Sylf: silent 00:53:31 <coopserver> *** Game still paused (connecting clients, number of players) 00:53:39 <coopserver> *** Sylf has joined 00:53:40 <coopserver> *** Game still paused (number of players) 00:53:49 <coopserver> *** Sylf has joined company #1 00:55:46 <o11c> why must internet be so slow ... 00:56:37 <coopserver> *** Sylf has joined spectators 00:56:51 <Sylf> !rcon set min_active_clients 1 00:57:11 <o11c> !password 00:57:11 <coopserver> o11c: silent 00:57:17 <coopserver> *** Game still paused (connecting clients, number of players) 00:57:24 <coopserver> *** o11c has joined 00:57:25 <coopserver> *** Game still paused (number of players) 00:59:06 <coopserver> *** o11c has joined company #1 00:59:07 <coopserver> *** Game unpaused (number of players) 01:10:16 <coopserver> *** Sylf has joined company #1 01:10:27 *** happy__ has joined #openttdcoop 01:10:37 <happy__> !password 01:10:37 <coopserver> happy__: girder 01:11:04 <Sylf> !rcon set raw_industry_construction 01:11:05 <coopserver> Current value for 'raw_industry_construction' is: '2' (min: 0, max: 2) 01:11:08 <Sylf> !rcon set raw_industry_construction 1 01:11:24 <coopserver> *** Game paused (connecting clients) 01:11:32 <coopserver> *** happy train sport has joined 01:11:33 <coopserver> *** Game unpaused (connecting clients) 01:11:51 <coopserver> <happy train sport> nice map 01:11:59 <coopserver> *** Sylf has joined spectators 01:13:29 <coopserver> <happy train sport> hi o11c 01:13:32 <coopserver> <happy train sport> how things 01:13:34 <coopserver> <o11c> yo 01:13:43 <coopserver> <o11c> wondering if my !plan is insane or not 01:15:50 <coopserver> <happy train sport> nice yeti tranfer word doo will 01:16:05 <coopserver> <happy train sport> u get mor then 01:17:10 *** happy__ has left #openttdcoop 01:17:42 <coopserver> <Sylf> so, you only want yeti yards in 1 corner of the map serviced? 01:17:51 <coopserver> <o11c> Sylf: right 01:18:19 <coopserver> <o11c> shouldn't have any real negative impact 01:22:34 <coopserver> <happy train sport> eney way have fun nice map Sylf 01:22:36 <coopserver> <happy train sport> bb 01:22:39 <coopserver> *** happy train sport has left the game (Leaving) 01:24:11 <coopserver> <o11c> Sylf: how well does mixing TL's work on one network? 01:24:31 <coopserver> <o11c> have to be a little careful with prio, at least 01:24:52 <coopserver> <Sylf> mixing TL 3 and TL 7 should work well 01:25:03 <coopserver> <Sylf> or TL 2 and TL 5 01:25:05 *** DeGroninger has quit IRC 01:25:41 <coopserver> <o11c> hm, I hesitate a little about TL7, that's what we played on Welcome and it's not my best skill 01:25:54 <coopserver> <o11c> TL2 is even, but it's also short ... 01:26:23 <coopserver> <Sylf> TL2 + 1 signal tile + TL2 = TL5 01:26:34 <coopserver> <o11c> yeah, I do follow 01:26:45 <coopserver> <o11c> TL2 doesn't pack without extra signals I mean 01:26:50 <coopserver> <Sylf> but in reality, it won't be so simple 01:27:30 <coopserver> <Sylf> there was one game where there were TL1 and TL5 everywhere 01:27:43 <coopserver> <o11c> actually does TL1.5 pack? 01:28:51 <Sylf> no 01:28:55 <Sylf> it's same as TL2 01:29:10 <Sylf> tl 1.5 has advantage only with diagonal tracks 01:30:20 <Sylf> http://wiki.openttdcoop.org/PublicServer:Archive_-_Games_211_-_220#gameid_217 is a mix of TL 7 and TL50 01:30:27 <coopserver> <o11c> /me blinks 01:31:12 <Sylf> "Due to the absence of BBHs, the different lengths did not make any problems." 01:31:36 <coopserver> <o11c> hm my plan probably doesn't have BBHs either 01:31:57 <coopserver> <o11c> but I suppose it might for the [123][ABC] parts 01:32:02 *** Djanxy has quit IRC 01:33:18 <coopserver> <o11c> hm 01:33:26 <coopserver> <o11c> since BM only needs one path maybe I'll shortcut it 01:33:40 <coopserver> <o11c> dunno 01:33:54 <coopserver> <o11c> might make balancing harder 01:35:41 <coopserver> <o11c> what are the CLs for the various trains at TL5? 01:37:55 <Sylf> whatever the largest CL needed for the TL5 trains 01:38:26 <Sylf> for medium maglev, it's the TL5 version of CL3 01:38:31 <Sylf> for fast maglev, it's CL5 01:44:35 <coopserver> *** o11c has joined spectators 01:44:36 <coopserver> *** Game paused (number of players) 01:44:40 <coopserver> <o11c> so that's my crazy plan 01:44:52 <coopserver> *** o11c has left the game (Leaving) 01:48:31 <coopserver> <Sylf> hm 01:49:02 <coopserver> <Sylf> if there's a TL2 train waiting at a hub, and there's 2 tile waiting space available behind it 01:49:15 <coopserver> <Sylf> a TL5 train can enter that space and block the balancer 01:50:49 <coopserver> <Sylf> BTW, I also loaded pineapple trains too 01:50:58 <o11c> I noticed the big download 01:51:26 <o11c> is there a difference between maglev trains on maglev vs maglev trains on purr? 01:51:38 <coopserver> <Sylf> no 01:51:54 <o11c> good, cause maglev track graphics annoy me 01:52:02 <o11c> also color-coded hubs ftw 01:54:00 * o11c momentarily wonders if it would be useful or just annoying to use a different color for each loop 01:56:25 <o11c> Sylf: hm, since the TL2 are often going in separate directions, isn't there a way to sort by train length? 02:32:48 *** luaduck is now known as luaduck_zzz 03:33:07 *** Hazzard has joined #openttdcoop 03:33:15 <Hazzard> Hey 03:33:17 <Hazzard> !password 03:33:17 <coopserver> Hazzard: memcpy 03:36:58 <coopserver> *** Game still paused (connecting clients, number of players) 03:37:01 <coopserver> *** Hazzard has joined 03:37:02 <coopserver> *** Game still paused (number of players) 03:49:40 <coopserver> *** Hazzard has left the game (Leaving) 03:53:20 *** Max| has quit IRC 04:14:30 *** liq3 has quit IRC 04:14:30 *** murr4y has quit IRC 04:14:30 *** tyteen4a03 has quit IRC 04:14:30 *** avdg has quit IRC 04:14:30 *** ^Spike^ has quit IRC 04:14:30 *** Jam35_ has quit IRC 04:14:30 *** Indiana has quit IRC 04:14:30 *** fonsinchen has quit IRC 04:14:30 *** orudge has quit IRC 04:14:30 *** dihedral has quit IRC 04:14:30 *** luaduck_zzz has quit IRC 04:14:30 *** coopserver has quit IRC 04:14:30 *** 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joined #openttdcoop 04:15:44 *** charon.oftc.net sets mode: +ovvo coopserver coopserver Fuco Taede 04:15:44 *** murr4y has joined #openttdcoop 04:15:44 *** dxtr_ has joined #openttdcoop 04:15:44 *** keoz has joined #openttdcoop 04:15:44 *** Sylf has joined #openttdcoop 04:15:44 *** efess has joined #openttdcoop 04:15:44 *** theholyduck has joined #openttdcoop 04:15:44 *** XeryusTC has joined #openttdcoop 04:15:44 *** charon.oftc.net sets mode: +ovov Sylf Sylf XeryusTC XeryusTC 04:15:44 *** Nickman87 has joined #openttdcoop 04:15:44 *** scshunt has joined #openttdcoop 04:15:44 *** Jam35_ has joined #openttdcoop 04:15:44 *** ^Spike^ has joined #openttdcoop 04:15:44 *** charon.oftc.net sets mode: +ovov Jam35_ Jam35_ ^Spike^ ^Spike^ 04:15:44 *** avdg has joined #openttdcoop 04:15:44 *** tyteen4a03 has joined #openttdcoop 04:15:44 *** planetmaker has joined #openttdcoop 04:15:44 *** tneo has joined #openttdcoop 04:15:44 *** charon.oftc.net sets mode: +ovov planetmaker planetmaker tneo tneo 04:15:44 *** Born_Acorn has joined #openttdcoop 05:15:01 *** Hazzard has quit IRC 05:49:22 *** KWKdesign has joined #openttdcoop 05:56:37 *** slonik has quit IRC 06:00:07 <Hazzard_> !password 06:00:07 <coopserver> Hazzard_: ceased 06:08:01 <Hazzard_> !password 06:08:01 <coopserver> Hazzard_: ceased 06:08:09 <coopserver> *** Game still paused (connecting clients, number of players) 06:08:22 <coopserver> *** Hazzard has joined 06:08:23 <coopserver> *** Game still paused (number of players) 06:13:30 <coopserver> *** Hazzard has left the game (Leaving) 06:13:38 *** Hazzard has joined #openttdcoop 06:25:22 *** Hazzard has quit IRC 06:30:52 <coopserver> *** Sylf has left the game (Leaving) 08:19:07 *** LSky` has joined #openttdcoop 08:32:05 *** Maraxus has joined #openttdcoop 08:32:05 *** ChanServ sets mode: +o Maraxus 08:32:17 <Maraxus> !password 08:32:17 <coopserver> Maraxus: tricks 08:34:41 *** Max| has joined #openttdcoop 08:36:58 *** Progman has joined #openttdcoop 08:38:07 <coopserver> *** Game still paused (connecting clients, number of players) 08:38:22 <coopserver> *** Maraxus has joined 08:38:23 <coopserver> *** Game still paused (number of players) 08:39:18 *** damalix has joined #openttdcoop 08:48:16 <coopserver> *** Maraxus has left the game (Leaving) 08:48:25 *** Maraxus has quit IRC 09:06:41 *** Djanxy has joined #openttdcoop 09:17:55 <damalix> !password 09:17:55 <coopserver> damalix: stream 09:18:03 <coopserver> *** Game still paused (connecting clients, number of players) 09:18:04 <coopserver> *** Damalix has joined 09:18:05 <coopserver> *** Game still paused (number of players) 09:18:06 <coopserver> *** Game unpaused (number of players) 09:18:34 <coopserver> *** Damalix has joined spectators 09:18:35 <coopserver> *** Game paused (number of players) 09:21:57 <damalix> wow nice nuts :) 09:36:55 <V453000> (: 09:37:05 <V453000> !password 09:37:05 <coopserver> V453000: linear 09:40:19 <damalix> hi V 09:40:30 <V453000> !password 09:40:30 <coopserver> V453000: linear 09:40:30 <V453000> hi 09:40:36 <coopserver> *** Game still paused (connecting clients, number of players) 09:40:42 <coopserver> *** V453000 has joined 09:40:43 <coopserver> *** Game still paused (number of players) 09:40:44 <coopserver> *** Game unpaused (number of players) 09:41:04 <coopserver> <V453000> pineapple with nuts xd 09:41:37 <o11c> !password 09:41:37 <coopserver> o11c: linear 09:41:57 <coopserver> *** Game paused (connecting clients) 09:42:06 <coopserver> *** o11c has joined 09:42:07 <coopserver> *** Game unpaused (connecting clients) 09:42:34 <coopserver> *** o11c has joined company #1 09:43:37 <coopserver> *** o11c has joined spectators 09:44:23 *** Hazzard has joined #openttdcoop 09:51:06 *** Hazzard_ has quit IRC 09:57:03 *** Maraxus has joined #openttdcoop 09:57:03 *** ChanServ sets mode: +o Maraxus 09:57:14 <Maraxus> !password 09:57:14 <coopserver> Maraxus: opened 09:57:24 <coopserver> *** Game paused (connecting clients) 09:57:30 <coopserver> *** Maraxus has joined 09:57:31 <coopserver> *** Game unpaused (connecting clients) 09:58:54 <coopserver> *** Maraxus has joined company #1 09:58:56 *** Suicyder has joined #openttdcoop 09:59:55 *** DeGroninger has joined #openttdcoop 10:05:08 <coopserver> *** Maraxus has joined spectators 10:17:41 *** Djanxy has quit IRC 10:22:58 <coopserver> *** Maraxus has left the game (Leaving) 10:29:24 *** Jam35_ is now known as Jam35 10:34:12 <coopserver> *** o11c has left the game (Leaving) 10:54:02 *** Progman has quit IRC 11:27:53 <coopserver> *** V453000 has left the game (Leaving) 11:27:54 <coopserver> *** Game paused (number of players) 11:38:08 *** Maraxus has quit IRC 12:21:58 <coopserver> *** Damalix has left the game (Leaving) 14:50:17 *** Vinnie has joined #openttdcoop 14:50:27 <Vinnie> !playercount 14:50:27 <coopserver> Vinnie: The server is empty, noone is connected. Feel free to remedy this situation 14:55:11 *** Hazzard_ has joined #openttdcoop 15:00:46 *** britboy3456 has joined #openttdcoop 15:05:58 <britboy3456> Is there a seperate IRC for the welcome server? 15:06:13 <Vinnie> #openttdcoop.stable 15:06:47 *** britboy3456_ has joined #openttdcoop 15:07:27 *** britboy3456_ has quit IRC 15:08:05 <britboy3456> !password 15:08:05 <coopserver> britboy3456: spacer 15:08:09 <coopserver> *** Game still paused (connecting clients, number of players) 15:08:19 *** liq3 has quit IRC 15:08:23 <coopserver> *** britboy3456 has joined 15:08:24 <coopserver> *** Game still paused (number of players) 15:08:25 <coopserver> *** Game unpaused (number of players) 15:08:46 <coopserver> *** britboy3456 has joined spectators 15:08:47 <coopserver> *** Game paused (number of players) 15:13:25 <coopserver> *** britboy3456 has joined company #1 15:13:27 <coopserver> *** Game unpaused (number of players) 15:26:54 <coopserver> *** britboy3456 has joined spectators 15:26:55 <coopserver> *** Game paused (number of players) 15:27:07 *** StarLite has joined #openttdcoop 15:27:08 *** ChanServ sets mode: +o StarLite 15:50:01 *** Maraxus has joined #openttdcoop 15:50:01 *** ChanServ sets mode: +o Maraxus 15:52:37 <Maraxus> !password 15:52:37 <coopserver> Maraxus: nested 15:52:48 <coopserver> *** Game still paused (connecting clients, number of players) 15:52:54 <coopserver> *** Maraxus has joined 15:52:55 <coopserver> *** Game still paused (number of players) 16:02:43 <coopserver> *** Maraxus has left the game (Leaving) 16:44:15 <coopserver> *** britboy3456 has joined company #1 16:44:16 <coopserver> *** Game unpaused (number of players) 16:44:58 *** luaduck_zzz is now known as luaduck 16:49:01 *** DeGroninger has quit IRC 16:54:37 <coopserver> *** britboy3456 has joined spectators 16:54:38 <coopserver> *** Game paused (number of players) 17:01:23 <coopserver> *** britboy3456 has joined company #1 17:01:24 <coopserver> *** Game unpaused (number of players) 17:01:55 <coopserver> *** britboy3456 has joined spectators 17:01:56 <coopserver> *** Game paused (number of players) 17:11:01 *** Hazzard has quit IRC 17:21:02 *** Hazzard has joined #openttdcoop 17:21:31 <Hazzard> !password 17:21:31 <coopserver> Hazzard: subset 17:21:43 <coopserver> *** Game still paused (connecting clients, number of players) 17:21:55 <coopserver> *** Hazzard has joined 17:21:56 <coopserver> *** Game still paused (number of players) 17:21:57 <coopserver> *** Game unpaused (number of players) 17:36:34 <coopserver> *** Hazzard has joined spectators 17:36:35 <coopserver> *** Game paused (number of players) 18:12:08 *** edog300 has joined #openttdcoop 18:12:30 <edog300> @quickstart 18:12:31 <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart 18:15:19 <coopserver> *** Hazzard has joined company #1 18:15:20 <coopserver> *** Game unpaused (number of players) 18:15:32 <coopserver> <britboy3456> o/ 18:15:37 <coopserver> <Hazzard> Hi 18:15:42 <edog300> Hello 18:18:56 <coopserver> *** britboy3456 has joined company #1 18:20:22 <coopserver> *** britboy3456 has joined spectators 18:25:24 <Vinnie> hey 18:26:07 <Vinnie> !password 18:26:07 <coopserver> Vinnie: winapi 18:26:16 <coopserver> *** Game paused (connecting clients) 18:26:22 <coopserver> *** Vinnie has joined 18:26:23 <coopserver> *** Game unpaused (connecting clients) 18:26:37 <coopserver> <Vinnie> ohh newgame 18:26:42 <coopserver> <Vinnie> didnt know that 18:26:52 <coopserver> <britboy3456> I just saw it on the IRC 18:27:23 <coopserver> <Vinnie> thinking i could challenge myself with a 4th or even a 4+4>4 18:28:53 <coopserver> <Vinnie> does someone understand the fundamental loops code? 18:29:13 <coopserver> <Vinnie> its like chinese for me 18:33:34 <coopserver> *** Vinnie has joined company #1 18:37:17 <coopserver> <Vinnie> Hazzard: remember that town size also limits yeti output 18:37:38 <coopserver> <Hazzard> oh hey 18:37:47 <coopserver> <Hazzard> will do 18:38:02 <coopserver> <Hazzard> What do you mean by loops code? 18:38:08 *** damalix has quit IRC 18:38:24 <coopserver> <Vinnie> 4 lines above !here 18:38:53 <coopserver> <Hazzard> hooray for regular expressions 18:39:12 <coopserver> <Vinnie> i know one regualar expression 18:39:22 <coopserver> <Vinnie> beer empty = refill beer 18:39:47 <coopserver> <Hazzard> yeah, I'm not really sure what o11c means 18:40:09 <coopserver> <Vinnie> it is his expressions? not by V or Sylf? 18:40:43 <coopserver> <Hazzard> I think it is 011c's 18:41:22 <coopserver> <Hazzard> no 18:41:28 <coopserver> <Hazzard> I guess that's V's 18:42:06 <coopserver> <Hazzard> wtf are they labeled 3,3,3,4 though 18:42:29 <coopserver> <Vinnie> input or output 18:42:37 <coopserver> <Vinnie> my best guess 18:43:16 <coopserver> <Vinnie> last game was TL5 right? 18:43:26 <coopserver> <Hazzard> Yeah 18:45:28 <coopserver> <Hazzard> It's hard to make a plan when there are 17 industries which are all pretty much secondaries 18:45:39 <coopserver> <Vinnie> i know 18:45:47 <coopserver> <Vinnie> and that is even before balancing :P 18:47:52 <coopserver> <Vinnie> I need MEOW :( 18:48:02 <coopserver> <Vinnie> but they not maglev 18:48:27 <coopserver> <Hazzard> Lol, there are two train sets 18:48:57 <coopserver> <Vinnie> think its an 32 bit set 18:49:02 <coopserver> <Vinnie> thats why its included 18:49:07 <coopserver> <Hazzard> yeah 18:49:28 <Maraxus> !password 18:49:28 <coopserver> Maraxus: driver 18:49:37 <coopserver> *** Game paused (connecting clients) 18:49:43 <coopserver> *** Maraxus has joined 18:49:44 <coopserver> *** Game unpaused (connecting clients) 19:05:14 <coopserver> *** Game paused (connecting clients) 19:05:41 <coopserver> *** Jam35 has joined 19:05:42 <coopserver> *** Game unpaused (connecting clients) 19:06:03 <coopserver> <Jam35> wotcha 19:06:22 <coopserver> <Vinnie> hey 19:09:05 <coopserver> <Jam35> correct your English spelling? or care not? :) 19:09:18 <coopserver> <Vinnie> who? 19:09:23 <coopserver> <Jam35> you 19:09:34 <coopserver> <Jam35> I guess at least 19:09:44 <coopserver> <Vinnie> the complex stuff south? 19:09:49 <coopserver> <Jam35> yeah 19:09:53 <coopserver> <Jam35> I know it's you 19:10:02 <coopserver> <Jam35> cos of primairy 19:10:03 <coopserver> <Vinnie> Vote me or i will not correct 19:10:08 <coopserver> <Jam35> ok :) 19:10:22 <coopserver> <Jam35> pedantry is my middle name 19:10:37 <coopserver> <Jam35> yoy always put an 'i' in primary 19:10:38 <coopserver> <Vinnie> how spell primairy? 19:10:45 <coopserver> <Vinnie> oh that 19:10:50 <coopserver> <Jam35> :) 19:10:51 <coopserver> <Vinnie> thats why it looks wierd 19:11:24 <coopserver> <Jam35> is that on purpose? :D 19:11:32 <coopserver> <Vinnie> no real retarded 19:11:36 <coopserver> <Jam35> no way 19:11:39 <coopserver> <Jam35> 2nd language 19:11:53 <coopserver> <Vinnie> oke help me 19:12:12 <coopserver> *** Jam35 has joined company #1 19:12:16 <coopserver> <Vinnie> i got a transfer at SLH but wanna send excess BM to port 19:12:24 <coopserver> <Vinnie> how to do that 19:12:32 <coopserver> <Vinnie> SRNW style + central timer? 19:13:08 <coopserver> <Jam35> how to decide what is 'excess'? 19:13:20 <coopserver> <Vinnie> yeah thats the question 19:13:48 <coopserver> <Vinnie> i kinda want to achieve ultimate balance, each yard gets equal amount of stuff at all times 19:14:33 <coopserver> <Jam35> some sort of counter for number of yeti huts 19:14:47 <coopserver> <Jam35> once all loaded 19:14:54 <coopserver> <Jam35> remainder is excess 19:15:02 <coopserver> <Vinnie> oh yeah 19:15:08 <coopserver> <Vinnie> that will work 19:15:12 <coopserver> <Jam35> hm 19:15:29 <coopserver> <Jam35> but it doesn't know which yard has been loaded 19:15:43 <coopserver> <Jam35> it could though i guess 19:15:52 <coopserver> <Vinnie> waypoint infront of platform 19:15:58 <coopserver> <Vinnie> 1 platform 1 yard 19:16:03 <coopserver> <Vinnie> release when all loaded 19:16:06 <coopserver> <Jam35> simply put 19:16:09 <coopserver> <Jam35> sure 19:16:13 <coopserver> <Vinnie> final release on a central timer 19:16:20 <coopserver> <Vinnie> excess until final timer goes port 19:16:32 <coopserver> <Jam35> well they could go when loaded 19:16:38 <coopserver> <Jam35> without the timer 19:16:53 <coopserver> <Vinnie> but then you have no excess to send to port ever 19:17:02 <coopserver> <Vinnie> since cycle just repeats 19:17:04 <coopserver> <Jam35> hm yeah 19:17:18 <coopserver> <Jam35> 19:17:28 <coopserver> <Vinnie> an a cycle for a 3 yard yeti is shorter then 5 yard SLH 19:17:56 <coopserver> <Vinnie> well good thing is, this will use all concepts we got into one plan 19:19:26 <coopserver> <Vinnie> yeah i got a plan now 19:21:18 <coopserver> *** britboy3456 has left the game (Leaving) 19:25:24 <coopserver> <Jam35> it should work for local SL timer? anti-wave also 19:25:43 <coopserver> <Vinnie> timer is also possible 19:26:57 <coopserver> *** Maraxus has left the game (general timeout) 19:27:10 *** Maraxus_ has joined #openttdcoop 19:29:08 <coopserver> <Vinnie> and now the hard part 19:32:05 *** britboy3456_ has joined #openttdcoop 19:32:30 <britboy3456_> !join #openttdcoop.stable 19:32:30 <coopserver> britboy3456_: Error: You don't have the admin capability. If you think that you should have this capability, be sure that you are identified before trying again. The 'whoami' command can tell you if you're identified. 19:32:49 *** Maraxus has quit IRC 19:32:51 *** Maraxus_ is now known as Maraxus 19:33:06 <coopserver> <Vinnie> @@(clcalc maglev 7)_ 19:33:07 <Webster> coopserver: A maglev Curve Length of 7 (capped at 13 half tiles) gives a speed of 464km/h or 290mph 19:33:26 * britboy3456_ slaps britboy3456 around a bit with a large fishbot 19:33:51 <coopserver> <Vinnie> @@(clcalc maglev 3) 19:33:52 <Webster> coopserver: A maglev Curve Length of 3 (5 half tiles) gives a speed of 336km/h or 210mph 19:34:05 <coopserver> <Vinnie> nice 19:34:40 <coopserver> <Hazzard> Does that thing even work? 19:34:47 <coopserver> <Vinnie> altough Cl2 might be funnier 19:34:54 <coopserver> <Vinnie> @@(clcalc maglev 2) 19:34:55 <Webster> coopserver: A maglev Curve Length of 2 (3 half tiles) gives a speed of 264km/h or 165mph 19:35:40 <coopserver> <Vinnie> yeah it works 19:36:16 <coopserver> <Jam35> I'm not sure the excess thing works 19:36:36 <coopserver> <Jam35> if a train approaches the transfer drop 19:36:44 <coopserver> <Jam35> and not all is loaded 19:37:01 <coopserver> <Jam35> when is the moment it decides to go to port 19:37:04 <coopserver> <Jam35> or transfer 19:37:21 <coopserver> <Jam35> or am I missing something? 19:37:26 <coopserver> <Vinnie> dont ask these hard questions 19:37:27 *** britboy3456 has quit IRC 19:37:33 <coopserver> <Jam35> ok :) 19:38:38 <coopserver> <Jam35> trains need to leave the transfer release 19:38:44 <coopserver> <Jam35> then until all return 19:38:49 <coopserver> <Jam35> that period is excess 19:38:51 <coopserver> <Jam35> maybe 19:39:18 <Maraxus> !password 19:39:18 <coopserver> Maraxus: strike 19:39:29 <coopserver> *** Game paused (connecting clients) 19:39:35 <coopserver> *** Maraxus has joined 19:39:36 <coopserver> *** Game unpaused (connecting clients) 19:39:49 <coopserver> <Vinnie> or back to basic 19:40:00 <coopserver> <Vinnie> am i thinking to hard that i need to send excess to port? 19:40:01 <britboy3456_> !name britboy3456 19:40:11 <britboy3456_> did I just make that command up? 19:40:42 <coopserver> *** Game paused (connecting clients) 19:40:44 <coopserver> <Jam35> we want to do that though? 19:40:54 <coopserver> *** britboy3456 has joined 19:40:55 <coopserver> *** Game unpaused (connecting clients) 19:40:58 <coopserver> <Jam35> excess to port I mean 19:41:00 <Hazzard> lol, you have to do that in game 19:41:01 <coopserver> <Vinnie> well not using port seems stupid 19:41:09 <coopserver> <Jam35> exactly 19:42:27 <Hazzard> say /name Hazzard 19:42:34 <Hazzard> no 19:42:45 <Hazzard> asdf 19:42:51 <Hazzard> akslefj;awj3 rkojawo tu093wa 19:42:55 <Hazzard> I'm okay 19:43:14 <Hazzard> britboy3456_: the command would be 19:43:21 <Hazzard> /name britboy3456 19:43:38 <britboy3456_> not doing anything 19:43:48 <coopserver> <Jam35> /nick 19:43:56 *** britboy3456_ is now known as britboy3456 19:43:59 <britboy3456> Thanks 19:44:00 <coopserver> <Jam35> in IRC? 19:44:10 <britboy3456> yep 19:44:26 *** Hazzard is now known as asdf 19:44:30 *** asdf is now known as Hazzard 19:44:35 <Hazzard> darn 19:44:37 *** Progman has joined #openttdcoop 19:44:44 <coopserver> <Vinnie> that NOT gate? 19:44:49 <coopserver> <Vinnie> would that work? 19:45:10 <coopserver> <Jam35> so if at least one train is back to load BM then allow the transfer 19:45:23 <coopserver> <Jam35> otherwise excess? 19:45:36 <coopserver> <Vinnie> i think it would do that yet 19:45:38 <coopserver> <Vinnie> yes 19:45:51 <coopserver> <Jam35> that part works for me I think 19:45:53 <coopserver> <Jam35> but 19:46:00 <coopserver> <Jam35> how to distribute the excess 19:46:08 <coopserver> <Jam35> /decide 19:46:11 <coopserver> <Vinnie> simple 19:46:22 <coopserver> <Vinnie> load port drop SLH 1 load port drop SLH 2 19:46:26 <coopserver> <Vinnie> ect 19:47:11 <coopserver> <Vinnie> lots of waypoints needed here 19:47:34 <coopserver> <Jam35> er not sure what you mean, how does the train decide to not drop at the transfer? 19:47:36 <coopserver> <Vinnie> only other way would be going full SRNW on the return 19:48:03 <coopserver> <Vinnie> oh you mean like that 19:48:22 <coopserver> <Vinnie> i was always dropping at a SLH transfer and then picking up the excess 19:48:30 <coopserver> <Jam35> or it drops and another excess train picks 19:48:34 <coopserver> <Jam35> aha ok 19:48:47 <coopserver> <Vinnie> either way should be doable 19:48:58 <coopserver> <Vinnie> i can make it simpler 19:49:17 <coopserver> <Vinnie> give the do it yourself design at a SLH transfer 19:49:31 <coopserver> <Jam35> sure 19:49:41 <coopserver> <Vinnie> might be better 19:49:48 <coopserver> <Vinnie> and more creative 19:51:53 <coopserver> <Vinnie> so now you can make srnw slh and such 19:51:59 <coopserver> <Vinnie> within your plan 19:52:58 <coopserver> <Jam35> I like it :) 19:53:09 <coopserver> <Jam35> different for sure 19:53:30 <coopserver> <Jam35> and challenging 19:54:02 <coopserver> <Vinnie> some big station complexces with eyecandy potential 19:54:12 <coopserver> *** britboy3456 has joined company #1 19:54:21 <coopserver> *** britboy3456 has joined spectators 19:56:21 <coopserver> *** britboy3456 has joined company #1 19:57:40 <coopserver> <Vinnie> when was this map loaded? 19:57:54 <coopserver> <Jam35> not sure, yesterday? 19:57:57 <coopserver> <britboy3456> I'd guess last 24 hours 19:58:24 <coopserver> <Vinnie> to short to start voting 20:00:39 <coopserver> *** Jam35 has left the game (Leaving) 20:01:02 <Jam35> Will look tomorrow 20:01:41 <coopserver> <Vinnie> cya 20:03:14 <coopserver> *** britboy3456 has joined spectators 20:03:18 <coopserver> *** Vinnie has joined spectators 20:03:25 <coopserver> *** Maraxus has left the game (Leaving) 20:03:27 *** Maraxus has quit IRC 20:05:50 <coopserver> <Vinnie> later dudes 20:05:51 <coopserver> *** Vinnie has left the game (Leaving) 20:09:48 <coopserver> *** britboy3456 has left the game (Leaving) 20:10:43 <coopserver> *** Hazzard has left the game (Leaving) 20:10:44 <coopserver> *** Game paused (number of players) 20:20:47 *** Vinnie has quit IRC 21:24:04 *** DeGroninger has joined #openttdcoop 21:48:49 *** Hazzard_ has quit IRC 21:59:22 <o11c> !password 21:59:22 <coopserver> o11c: paints 21:59:52 <o11c> !password 21:59:52 <coopserver> o11c: drinks 21:59:58 <coopserver> *** Game still paused (connecting clients, number of players) 22:00:07 <coopserver> *** o11c has joined 22:00:08 <coopserver> *** Game still paused (number of players) 22:02:05 *** slonik has joined #openttdcoop 22:06:19 <coopserver> *** o11c has left the game (Leaving) 22:08:37 *** KWKdesign has quit IRC 22:26:32 *** StarLite has quit IRC 22:29:47 *** Jam35 is now known as Jam35_ 22:33:53 *** LSky` has quit IRC 23:51:05 *** Suicyder has quit IRC