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00:34:17 *** Progman has quit IRC 01:03:02 *** Djanxy has quit IRC 01:19:11 *** Max|_ has joined #openttdcoop 01:19:11 *** Max| has quit IRC 01:43:15 *** Max| has joined #openttdcoop 01:43:49 *** Max|_ has quit IRC 03:53:20 *** GriffinOneTwo has joined #openttdcoop 03:53:45 <GriffinOneTwo> !info 03:53:46 <coopserver> GriffinOneTwo: #openttdcoop - Public Server (www.openttdcoop.org), Version: r27122, date: Feb 16 2186, map size: 256x256, address: publicserver-new.openttdcoop.org:3983 03:53:54 <GriffinOneTwo> !PASWORD 03:54:01 <GriffinOneTwo> !password 03:54:01 <coopserver> GriffinOneTwo: rotate 03:54:15 <coopserver> *** Game still paused (connecting clients, number of players) 03:54:21 <coopserver> *** GriffinOneTwo has joined 03:54:22 <coopserver> *** Game still paused (number of players) 03:54:23 <coopserver> *** Game unpaused (number of players) 06:22:09 <coopserver> *** GriffinOneTwo has left the game (general timeout) 06:22:10 <coopserver> *** Game paused (number of players) 06:23:07 *** GriffinOneTwo has quit IRC 06:56:24 *** GriffinOneTwo has joined #openttdcoop 06:56:32 <GriffinOneTwo> !info 06:56:33 <coopserver> GriffinOneTwo: #openttdcoop - Public Server (www.openttdcoop.org), Version: r27122, date: Jan 15 2197, map size: 256x256, address: publicserver-new.openttdcoop.org:3983 06:56:38 <GriffinOneTwo> !password 06:56:38 <coopserver> GriffinOneTwo: anyway 06:56:59 <coopserver> *** Game still paused (connecting clients, number of players) 06:57:04 <coopserver> *** GriffinOneTwo has joined 06:57:05 <coopserver> *** Game still paused (number of players) 06:57:06 <coopserver> *** Game unpaused (number of players) 07:58:08 *** LSky` has joined #openttdcoop 08:51:10 *** Progman has joined #openttdcoop 10:20:04 *** Jam35_ is now known as Jam35 10:30:32 *** Djanxy has joined #openttdcoop 10:51:20 <GriffinOneTwo> Hey Jam, can you point me to a tutorial that covers how the U across the track at 3rd/sylf work (I am searching the wiki, but didn't see it yet) 10:58:07 <GriffinOneTwo> some kind of prio 11:01:02 *** zxbiohazardzx has joined #openttdcoop 11:01:30 *** zxbiohazardzx has quit IRC 11:02:21 <Jam35> !pw 11:02:21 <coopserver> Jam35: plural 11:02:29 <coopserver> *** Game paused (connecting clients) 11:02:32 <coopserver> *** Player has joined 11:02:33 <coopserver> *** Game unpaused (connecting clients) 11:02:40 <coopserver> <Player> !name Jam35 11:02:41 <coopserver> *** Player has changed his/her name to Jam35 11:02:55 <coopserver> <Jam35> hi 11:03:00 <coopserver> <Jam35> where to? 11:04:57 *** anderson has joined #openttdcoop 11:08:12 *** StarLite has joined #openttdcoop 11:08:12 *** ChanServ sets mode: +o StarLite 11:09:02 <GriffinOneTwo> 3rd/sylf ? 11:09:14 <coopserver> <Jam35> there's many of them :) 11:09:18 <coopserver> <Jam35> which hub? 11:09:34 <GriffinOneTwo> slh03b 11:10:13 <coopserver> <Jam35> what do you need to know? 11:10:20 <coopserver> <Jam35> it's a standard prio 11:10:48 <coopserver> <GriffinOneTwo> the U across the track what is it doing for the track slowing down trains before the merge? 11:11:40 <coopserver> <Jam35> the sideline trains wait for a gap on the ML 11:11:55 <V453000> 666 11:12:51 <Jam35> HELL 11:13:33 <coopserver> <Jam35> you will find variants of that at all hubs 11:13:50 <coopserver> <Jam35> mergers 11:14:09 <V453000> how are we doing? :) 11:14:25 <coopserver> <Jam35> game is not really progressing 11:14:37 <V453000> start a new one then =D 11:14:39 <coopserver> <Jam35> as you know probably 11:14:45 <coopserver> <Jam35> yeah maybe 11:14:51 <V453000> no I dont even check anymore, too busy with other stuff 11:15:08 <coopserver> <Jam35> I'm only here to answer a question 11:16:13 <V453000> mhm :) 11:16:32 <Jam35> show me the archiving procedure and I'll make one later 11:29:58 *** liq3 has quit IRC 11:30:35 <V453000> !save 11:30:36 <coopserver> Saving map... 11:30:37 <coopserver> Map successfully saved to game.sav 11:30:44 <V453000> !transfer 293 game.sav 11:30:44 <coopserver> V453000: Attempting to transfer game.sav 11:30:48 <coopserver> Transfer done. File now at http://www.openttdcoop.org/files/publicserver_archive/PublicServerGame_293_Final.sav 11:30:55 <V453000> done, that easy :P 11:31:06 <V453000> next you just load a new game 11:32:01 <Jam35> hm the !save part was missing from the obsolete wiki page :P 11:32:28 <GriffinOneTwo> http://wiki.openttdcoop.org/IRC_Commands 11:33:25 <Jam35> yeah, piece the information together from various pages :P 11:33:46 <GriffinOneTwo> https://wiki.openttd.org/Console 11:34:02 <V453000> I never read either of those tbh 11:34:22 <GriffinOneTwo> why not save to a number directly? 11:34:46 <V453000> different folders and different machines I believe, but not sure 11:35:02 <V453000> the wiki is probably on a different computer than the game server 11:35:18 <V453000> and even if it isnt, it works for me XD 11:35:59 <Jam35> !rcon ls 11:36:00 <coopserver> 0) .. (Parent directory) 11:36:01 <coopserver> 1) Brinborough%20Transport%2C%201st%20Jun%202121.sav 11:36:02 <coopserver> 2) PSG%20292_Final.sav 11:36:03 <coopserver> 3) Unnamed%2C%204th%20Feb%202100.sav 11:36:04 <coopserver> 4) PS_RAWR001.sav 11:36:05 <coopserver> Jam35: You have 58 more messages. Type !less to view them 11:36:11 <Jam35> there is #292 11:36:20 <Jam35> where it was saved last time 11:36:34 <V453000> idk what was done last time :) 11:37:09 <Jam35> I't has no wiki entry/not transferred 11:37:18 <V453000> ah right 11:37:21 <V453000> !transfer 11:37:21 <coopserver> V453000: (transfer <Game Number> <savegame> [Server ID or channel]) -- Transfers 'savegame'. Destination directory and name are configured in ofs-transfersave.py. Game number is used to uniquely name the destination file. Warning: this is the only command where the optional Server ID is the last argument 11:37:23 <V453000> hm 11:37:33 <V453000> !transfer 292 PSG%20292_Final.sav 11:37:33 <coopserver> V453000: Attempting to transfer PSG%20292_Final.sav 11:37:34 <coopserver> V453000: Couldn't find file, please specify a valid savegame 11:37:39 <V453000> hm 11:37:51 <V453000> !transfer 292 2 11:38:11 <V453000> idk but I think you can do it manually 11:38:19 <V453000> just enter the wiki link to browser, it says no file, upload it 11:42:59 *** Vinnie has joined #openttdcoop 11:43:15 <Vinnie> !playercount 11:43:15 <coopserver> Vinnie: There are currently 1 players and 1 spectators, making a total of 2 clients connected 11:44:28 <Vinnie> !password 11:44:28 <coopserver> Vinnie: maxval 11:44:33 <coopserver> *** Game paused (connecting clients) 11:44:41 <coopserver> *** Vinnie has joined 11:44:42 <coopserver> *** Game unpaused (connecting clients) 11:44:51 <coopserver> <Vinnie> Hi 11:45:24 <coopserver> *** Vinnie has joined company #1 11:45:55 <coopserver> <Jam35> hi 11:47:22 <GriffinOneTwo> http://wiki.openttdcoop.org/Soap 11:47:44 <coopserver> <Vinnie> need a guide on how to wash yourself? 11:48:31 <GriffinOneTwo> I was looking through the sever commands for archiving games 11:48:46 <coopserver> <Vinnie> so me adding trains is bad? 11:49:19 <coopserver> <Vinnie> and its the simple !save command 11:49:41 <coopserver> *** Jam35 has joined company #1 11:50:59 <GriffinOneTwo> (Shrug) it just got archived 20 minutes ago 11:54:00 <coopserver> <Vinnie> where is game 292? 11:54:28 <coopserver> <Vinnie> or dont we write up anymore? 11:54:45 <coopserver> <Jam35> not sure how to transfer that 11:54:48 <coopserver> <Jam35> yet :) 11:55:06 <coopserver> <Jam35> It does not ask for file 11:55:16 <Vinnie> http://www.openttdcoop.org/files/publicserver_archive/PublicServerGame_293_Final.sav 11:55:17 <coopserver> <Jam35> it needs to be there already 11:55:20 <Vinnie> that one works 11:55:33 <Vinnie> so archive will work aswell 11:56:22 <Vinnie> @logs 11:56:22 <Webster> #openttdcoop IRC webstuff - IRC Log Viewer - http://webster.openttdcoop.org/ 12:01:52 <Vinnie> jam are you still editing wiki or can i change a little? 12:02:02 <coopserver> <Jam35> I finished for now 12:02:07 <coopserver> <Jam35> until I have all info 12:04:51 <coopserver> *** Jam35 has left the game (Leaving) 12:06:24 <Vinnie> picture added + some more text 12:07:59 *** GriffinOneTwo_ has joined #openttdcoop 12:08:14 <Jam35> oh and back to front :D 12:08:42 <Jam35> so all we need is #292 in place 12:08:48 <Jam35> !rcon ls 12:08:49 <coopserver> 0) .. (Parent directory) 12:08:50 <coopserver> 1) Brinborough%20Transport%2C%201st%20Jun%202121.sav 12:08:51 <coopserver> 2) PSG%20292_Final.sav 12:08:52 <coopserver> 3) Unnamed%2C%204th%20Feb%202100.sav 12:08:53 <coopserver> 4) PS_RAWR001.sav 12:08:54 <coopserver> Jam35: You have 58 more messages. Type !less to view them 12:09:02 <Jam35> is there 12:09:04 *** GriffinOneTwo has quit IRC 12:21:14 <Vinnie> i think you need to load 292 12:21:22 <Vinnie> then !save and !transfer 12:24:07 <GriffinOneTwo_> !cyborg Vinnie 12:24:28 <Vinnie> the borg collectivbe will get you 12:24:59 <GriffinOneTwo_> I guess not all the webster commands are enabled 12:25:45 <GriffinOneTwo_> !list 12:25:45 <coopserver> GriffinOneTwo_: Admin, Alias, Channel, ChannelLogger, Config, Misc, Owner, Plugin, Services, Soap, Status, Topic, User, and Utilities 12:27:20 <Jam35> !pw 12:27:21 <coopserver> Jam35: argidx 12:27:33 <coopserver> *** Game paused (connecting clients) 12:27:35 <coopserver> *** Player has joined 12:27:36 <coopserver> *** Game unpaused (connecting clients) 12:27:57 <Jam35> let's try that 12:28:03 <Jam35> !rcon load 2 12:28:04 <coopserver> Starting new game 12:28:10 <coopserver> *** GriffinOneTwo has left the game (connection lost) 12:28:11 <coopserver> *** Player has left the game (connection lost) 12:28:12 <coopserver> *** Vinnie has left the game (connection lost) 12:28:13 <coopserver> Now playing on #openttdcoop - Public Server (www.openttdcoop.org) (Version r27122) 12:28:14 <coopserver> *** Game paused (number of players) 12:28:15 <coopserver> *** Vinnie has left the game (connection lost) 12:28:17 <Jam35> !pw 12:28:17 <coopserver> Jam35: anyway 12:28:21 <Jam35> anyway 12:28:23 <Vinnie> griffin i think you are not OP 12:28:41 <Taede> also, coopserver is not webster 12:29:00 <Jam35> !pw 12:29:00 <coopserver> Jam35: wanted 12:29:07 <coopserver> *** Game still paused (connecting clients, number of players) 12:29:09 <Vinnie> all hail the creator of soap 12:29:11 <coopserver> *** Player has joined 12:29:12 <coopserver> *** Game still paused (number of players) 12:29:13 <coopserver> *** GriffinOneTwo has left the game (connection lost) 12:29:53 <coopserver> *** Player has joined company #1 12:30:08 <coopserver> *** Game still paused (connecting clients, number of players) 12:30:13 <coopserver> *** Vinnie has joined 12:30:14 <coopserver> *** Game still paused (number of players) 12:30:29 <coopserver> <Vinnie> wow\ 12:31:11 <Jam35> !save 12:31:13 <coopserver> Saving map... 12:31:14 <coopserver> Map successfully saved to game.sav 12:31:31 <Jam35> !transfer 292 game.sav 12:31:31 <coopserver> Jam35: Attempting to transfer game.sav 12:31:33 <coopserver> Transfer done. File now at http://www.openttdcoop.org/files/publicserver_archive/PublicServerGame_292_Final.sav 12:32:03 <coopserver> <Player> wanna take a screeny? :) 12:32:16 <coopserver> <Player> !name Jam35 12:32:17 <coopserver> *** Player has changed his/her name to Jam35 12:35:51 <coopserver> <Vinnie> done 12:37:22 <coopserver> <Jam35> did I lose that 'cos I was editing? 12:37:59 <Vinnie> what did you lose? 12:38:06 <coopserver> <Jam35> screenshot 12:38:36 <Vinnie> no you can upload a picture 12:38:44 <coopserver> <Jam35> or did you not do that yet? 12:38:45 <Vinnie> name it PSG###.png 12:38:57 <Vinnie> and then it gets added to PSG archive automaticly 12:39:13 <Vinnie> but i uploaded one aswell 12:39:22 <Vinnie> so either overwrite it or just leave this one 12:39:29 <Jam35> it does not show for me 12:39:39 <Vinnie> still in preview mode? 12:39:41 <coopserver> <Jam35> ok does now 12:39:58 <coopserver> <Jam35> so we are done 12:40:08 <coopserver> <Jam35> I am half-way for new map 12:40:17 <Vinnie> archive way we are doen, yes 12:40:22 <coopserver> *** Jam35 has left the game (Leaving) 12:40:58 <Jam35> ok I have a deserty map, what do we want? 12:41:11 <coopserver> <Vinnie> all ok for me 12:42:43 <Jam35> otherwise it will be stuff I like :) 12:43:09 <Jam35> industry? 12:45:34 <Vinnie> show me what you like 12:46:01 <Jam35> normal or opengfx 12:46:08 <GriffinOneTwo_> I see @ webster in the channel, no Im not a op 12:47:01 <Vinnie> opengfx makes oilwells usefull 12:47:05 <V453000> CODE NEW INDUSTRIES 12:47:06 <V453000> :> 12:47:12 <V453000> Vinnie there are other grfs which do that ;) 12:47:29 <Vinnie> they wernt in the list i could choose from 12:47:41 <Vinnie> nearby station names does it 12:47:43 <Vinnie> i know 12:47:50 <V453000> XD 12:47:56 <V453000> that counts as original/normal 12:48:05 <Vinnie> doesnt matter actually 12:48:07 <V453000> ... arctic/tropic without newgrfs does as well ;) 12:48:13 <Vinnie> we go desert not temperate 12:48:36 <Vinnie> april 1st soon 12:48:40 <Vinnie> we need toyland 12:49:04 <V453000> if I didnt have so many deadlines till 30th March/1st April, I would at least attempt to make some newgrf stuff by then 12:49:06 <V453000> but yeah 12:49:07 <V453000> nope 12:51:53 <coopserver> *** Vinnie has left the game (Leaving) 12:55:28 <Jam35> !getsave https://dl.dropboxusercontent.com/u/51134233/PSG294_Start.sav 12:55:28 <coopserver> Starting download... 12:55:31 <coopserver> Savegame successfully downloaded 12:55:37 <Jam35> !rcon ls 12:55:38 <coopserver> 0) .. (Parent directory) 12:55:39 <coopserver> 1) PSG294_Start.sav 12:55:40 <coopserver> 2) Brinborough%20Transport%2C%201st%20Jun%202121.sav 12:55:41 <coopserver> 3) PSG%20292_Final.sav 12:55:42 <coopserver> 4) Unnamed%2C%204th%20Feb%202100.sav 12:55:43 <coopserver> Jam35: You have 59 more messages. Type !less to view them 12:55:45 <Jam35> !rcon load 1 12:55:46 <coopserver> Starting new game 12:55:54 <coopserver> Now playing on #openttdcoop - Public Server (www.openttdcoop.org) (Version r27122) 12:55:55 <coopserver> *** Game paused (number of players) 12:56:00 <Jam35> !pw 12:56:00 <coopserver> Jam35: manner 12:56:07 <coopserver> *** Game still paused (connecting clients, number of players) 12:56:11 <coopserver> *** Player has joined 12:56:12 <coopserver> *** Game still paused (number of players) 12:56:20 <coopserver> *** Player has joined company #1 12:56:53 <coopserver> <Player> !name Jam35 12:56:54 <coopserver> *** Player has changed his/her name to Jam35 12:57:25 <Jam35> @stage planning 12:57:25 *** Webster changes topic to "Cooperative OpenTTD | PSG293 (r27122) | STAGE: planning | New players, use @quickstart and !help | www.openttdcoop.org | TS3: voice.openttdcoop.org" 12:57:49 <Vinnie> FUCK 12:57:54 <Vinnie> ppl want me moneys 12:57:59 <Vinnie> i hate bills 12:58:29 <Jam35> !gamenr 294 12:58:31 <V453000> XD 12:58:40 *** V453000 changes topic to "Cooperative OpenTTD | PSG294 (r27122) | STAGE: planning | New players, use @quickstart and !help | www.openttdcoop.org | TS3: voice.openttdcoop.org" 12:58:42 <Jam35> or whatever 12:58:56 <V453000> that command is borken Jam35 12:59:00 <V453000> needs manual edit 12:59:04 <Jam35> so what is it? 12:59:42 <Vinnie> !password 12:59:42 <coopserver> Vinnie: misses 12:59:48 <coopserver> *** Game still paused (connecting clients, number of players) 12:59:54 <coopserver> *** Vinnie has joined 12:59:55 <coopserver> *** Game still paused (number of players) 13:00:02 <Jam35> !setdef 13:00:03 <coopserver> Jam35: Setting default settings: set ai_in_multiplayer 0, set extra_dynamite 1, set forbid_90_deg 1, set mod_road_rebuild 1, set order.no_servicing_if_no_breakdowns 1, set path_backoff_interval 1, set train_acceleration_model 1, set vehicle_breakdowns 0, set wait_for_pbs_path 255, set wait_oneway_signal 255, set wait_twoway_signal 255, and set yapf.rail_firstred_twoway_eol 1 13:00:06 <Jam35> !auto 13:00:20 <coopserver> <Vinnie> wow 13:00:21 *** GriffinOneTwo_ has quit IRC 13:00:31 <coopserver> <Vinnie> you been clicking like 20 min for that money 13:00:32 *** GriffinOneTwo_ has joined #openttdcoop 13:00:44 <coopserver> <Jam35> 100 times I guess :) 13:01:01 <coopserver> *** Vinnie has joined company #1 13:01:02 <coopserver> *** Game unpaused (number of players) 13:01:32 <GriffinOneTwo_> !password 13:01:32 <coopserver> GriffinOneTwo_: misses 13:01:52 <coopserver> *** Game paused (connecting clients) 13:01:58 <coopserver> *** GriffinOneTwo has joined 13:01:59 <coopserver> *** Game unpaused (connecting clients) 13:02:34 <coopserver> <GriffinOneTwo> Giant Sea Slug? 13:02:39 <coopserver> <Vinnie> you guys make a plan, i go and do runescape 13:03:50 <coopserver> *** GriffinOneTwo has joined company #1 13:03:51 <V453000> wat a plan 13:04:58 <Vinnie> I know 13:06:31 <Vinnie> oke im bored 13:10:38 <coopserver> <Vinnie> have we ever tried a point to multipoint SRNW? 13:11:09 <V453000> are you just saying words or suggesting something? :D 13:11:30 <coopserver> <Vinnie> i might suggest something complicated 13:11:36 <coopserver> <Vinnie> overly complicated 13:13:49 <coopserver> <Vinnie> or remember that Prozone game where you wanted to seperate trains with a 0.5 tile train to identify its cargo? 13:13:58 <V453000> yes 13:14:14 <V453000> which was pointless because unreachable waypoints to it 13:14:33 <coopserver> <Vinnie> crap 13:19:43 <coopserver> <Vinnie> fuck it lets break this industry set with a boost game 13:21:51 <V453000> sounds like an idea 13:25:56 <V453000> !password 13:25:56 <coopserver> V453000: vector 13:26:08 <coopserver> *** Game paused (connecting clients) 13:26:14 <coopserver> *** V453000 has joined 13:26:15 <coopserver> *** Game unpaused (connecting clients) 13:26:16 <coopserver> <V453000> yoyo 666 13:26:33 <coopserver> <Vinnie> yeah, glory to the antichrist 13:26:40 <coopserver> <Jam35> is there an approximate ratio between amount of food and BM required? 13:26:55 <coopserver> <Jam35> like 1 BM to 5 food or something 13:26:57 <coopserver> <V453000> depends shitton on many things 13:27:03 <coopserver> <V453000> but yeah something AROUND 1:5 13:27:20 <coopserver> <Jam35> 1:2 would be better :D 13:27:32 <coopserver> <V453000> probably :) 13:27:41 <coopserver> <V453000> side effects though 13:27:45 <coopserver> <V453000> now bdmt is very efficient 13:27:49 <coopserver> <V453000> with 1:2 it wouldnt be worth getting 13:29:30 <coopserver> <V453000> Vinnie that looks like yet another complete yeti plan :P just sayin 13:29:39 <coopserver> <Vinnie> i know 13:29:44 <coopserver> <Vinnie> never done boost before 13:29:59 <coopserver> <V453000> I would so something like boost the merchant 13:30:22 <coopserver> <V453000> so, use only 1 big station, transport stone/clay/wood there 13:30:39 <coopserver> <V453000> make a mechanism to automate some 1:X food:bdmt output 13:30:43 <coopserver> <V453000> g 13:31:08 <coopserver> <V453000> get food/bdmt from the merchant back to the stone/clay/wood mines, transfer from there to yeti huts 13:31:14 <coopserver> <V453000> how about that :) 13:31:27 <coopserver> <Vinnie> write it down and lets go :D 13:31:31 <coopserver> <V453000> just did :) 13:31:55 <coopserver> *** V453000 has joined company #1 13:33:08 <coopserver> <V453000> oh yeah you cant double-refit to food+bdmt 13:33:17 <coopserver> <V453000> not a big deal 13:37:21 <coopserver> <V453000> there you go 13:38:05 <coopserver> <Jam35> where is the construction yard? 13:38:12 <GriffinOneTwo_> merchant says 4:3 ? 13:38:19 <coopserver> <V453000> at the same spot as 5X 13:38:25 <coopserver> <V453000> you just reposition it hackishly 13:38:27 <coopserver> <V453000> that is the mechanism 13:43:51 <coopserver> <Vinnie> now i just need a way to send more yeti to the Bm chain then the Machinery chain 13:44:18 <coopserver> <V453000> just tell people to do that? :D 13:44:29 <coopserver> <V453000> or I would even ignore machinery 13:44:32 <coopserver> <V453000> "meh 13:46:44 <coopserver> <Vinnie> thats it 13:55:38 <coopserver> <Vinnie> ohh that is nice V 14:02:30 <coopserver> <V453000> wat 14:02:41 <Vinnie> the plan 14:07:05 <coopserver> <V453000> orite 14:07:09 <coopserver> *** Vinnie has joined spectators 14:08:04 <Sylf> !PW 14:08:05 <coopserver> Sylf: gaelic 14:08:10 <coopserver> *** Game paused (connecting clients) 14:08:15 <coopserver> *** Sylf has joined 14:08:16 <coopserver> *** Game unpaused (connecting clients) 14:08:21 <coopserver> <Sylf> :o new game 14:13:58 <coopserver> *** Sylf has left the game (Leaving) 14:20:10 <V453000> RUN AWAY 14:20:13 <V453000> XD 14:31:23 <coopserver> <Vinnie> rawr im a dinosaur 14:32:00 <coopserver> <V453000> rawr indeed 14:44:21 *** fair_ has joined #openttdcoop 14:44:49 <GriffinOneTwo_> <http://www.writerscafe.org/writing/Rccola12/757158/> The Tale of Vinnie The Velociraptor 14:44:50 <Webster> Title: The Tale of Vinnie The Velociraptor | WritersCafe.org | The Online Writing Community (at www.writerscafe.org) 14:49:07 <coopserver> <Vinnie> nice here is a quote from my story 14:49:11 <coopserver> <Vinnie> "But the meanest one of all was Vinnie. Vinnie was so mean that he would go and bully the other dinosaurs even his own cousins and family members. " 14:49:14 <coopserver> <Vinnie> so true 14:53:37 <coopserver> <Vinnie> vote for plan Sign 14:53:51 <GriffinOneTwo_> I hear Velociraptor tastes like chickeb 14:54:28 <fair_> Vinnie ? 14:55:50 <coopserver> <Vinnie> yes 14:57:19 <fair_> do you happen to have backups of random savegames in the wiki ? xD there is one I would like to take a look at, but it is no longer available 14:57:45 <Vinnie> probably not 14:57:55 <Vinnie> but i can help explain/rebuild stuff 14:57:56 <fair_> aww .. okay =) 14:58:08 <Vinnie> where is picture? 14:58:27 <fair_> well I am not sure, I wanted to see how OwenS experimented with this: http://wiki.openttdcoop.org/LBR_Mainlines 14:58:34 <fair_> no pictures 14:58:39 <fair_> just the savegame at the end 14:58:49 <fair_> (which is a dead link) 14:58:56 <Vinnie> its from 2006 14:59:01 <Vinnie> way before PBS 14:59:08 <Vinnie> which is how i would do it now 14:59:54 <Vinnie> i think some people even try that stuff on reddit 15:00:02 <fair_> really ? 15:00:31 <fair_> I was just interested to see some junction they tried to build with that (and how the B-line is connected to the other 2) 15:00:38 <fair_> +s 15:02:13 <Vinnie> http://imgur.com/3q313n4 15:02:14 <Webster> Title: Imgur (at imgur.com) 15:02:18 <Vinnie> something like that? 15:03:37 <V453000> anything along the lines of making any line 2way is completely bad concept fair_ 15:03:44 <V453000> it never is efficient 15:04:00 <fair_> :D 15:04:02 <Vinnie> maybe he wants to do eye-candy 15:04:18 <Vinnie> or god forbid realism 15:04:34 <V453000> still, the screenshot posted makes sense if you really want to do that 15:05:09 <fair_> true.. well I just want to see how it works, maybe there I will have some use to it in the future 15:05:27 <fair_> thx Vinnie 15:05:35 <Vinnie> no problem 15:12:00 <fair_> !password 15:12:00 <coopserver> fair_: decent 15:12:05 <coopserver> *** Game paused (connecting clients) 15:12:19 <coopserver> *** fair has joined 15:12:20 <coopserver> *** Game unpaused (connecting clients) 15:16:38 <Vinnie> iḿ hoping planning/voting doesnt take too long 15:16:59 <Vinnie> not the usual 5 days 15:17:15 <coopserver> <fair> but more like 3 ? 15:17:32 <coopserver> <Vinnie> or less hopefully 15:19:23 <coopserver> <fair> is 1:3 the optimal split for machinery/workers ? 15:20:10 <coopserver> <Vinnie> im not sure 15:20:26 <coopserver> <Vinnie> but you produce more yeti workers with food then machinery 15:20:28 <Sylf> I'd say let the game decide the ratio as game progresses 15:21:33 <coopserver> <fair> I wonder if it is possible to automagically arrive at the correct ratio that yields optimal output for the 1A/B/C primaries 15:23:15 <Sylf> the game won't do that for you. it's up to you to build the automation 15:23:46 <coopserver> <fair> yeah wouldn't be much of a game otherwise ^^ 15:29:18 <GriffinOneTwo_> I don't see a vote table ? 15:34:34 <coopserver> <V453000> wat inzanity Jam35 15:37:02 <coopserver> <Vinnie> maybe call it huge central industry complex, or i dont understand it 15:37:58 <coopserver> <V453000> I have to say, I dont think YETI is very suitable for planned games XD 15:38:00 <coopserver> <V453000> just play and have fun 15:38:23 <coopserver> <V453000> typical example is the food/bdmt ratio 15:38:32 <coopserver> <V453000> it constantly changes as buildings change etc 15:38:40 <coopserver> <V453000> you need to be able to adapt during the game anyway 15:39:34 <coopserver> <Vinnie> damn you and your complicated industry set 15:39:43 <coopserver> <Vinnie> back to opengfx 15:39:46 <coopserver> <V453000> it isnt complicated :) 15:39:59 <coopserver> <V453000> it just favours a different playing style than "plan everything, build everything" 15:41:35 <coopserver> <V453000> also, Sylf is responsible for all functionality! :P 15:41:40 <coopserver> <V453000> I juzz did da lookz 15:42:26 <coopserver> <V453000> I think a fun game would be with a central station where you drop literally everything 15:42:33 <coopserver> <V453000> and anybody can take cargo from there as they like for their cluster 15:48:43 <coopserver> <fair> btw... if I have calculated correctly 15:48:57 <GriffinOneTwo_> funny I just did that plan (if you can call it a plan 15:48:59 <coopserver> <fair> 1:3 .. is the optimal ratio for workers/machinery 15:49:18 <coopserver> <fair> yielding an effective workforce of 150% 15:50:38 <fair_> here is a link to the pretty graph it makes: http://www.wolframalpha.com/input/?i=maximize+%28%28n-1%29*100%2F%283n%29+%2B+min%28100%2F%283n%29%2C+%28n-1%29*100%2F%289n%29%29+*+3%29+*+3+from+n%3D1+to+10 15:50:42 <Webster> Title: maximize n-11003n min1003n, n-11009n 3 3 from n1 to 10 - Wolfram|Alpha (at www.wolframalpha.com) 15:55:12 <coopserver> <Vinnie> with my expert reading skills/math skills i fear that 0.4 nor 11.5 equals 1:3 15:55:38 <coopserver> <Vinnie> then again 15:55:41 <coopserver> <Vinnie> im a retard 15:55:45 <coopserver> <fair> what ? 15:56:48 <coopserver> <fair> if you have 100 yetis .. then 75 workers and 25 machinery yeti's give 150 effective workforce in primaries (since machinery doubles production) 15:59:03 <coopserver> <fair> it dies not make sense to have more machinery than that, since then stuff isn't used .. and if you have 80/20, that would give 140 effective, and since it only goes down from there 75/25 is the best ratio 15:59:07 <coopserver> <fair> *does 15:59:40 <coopserver> <fair> better now ? xD 16:01:14 <coopserver> <Vinnie> nah 16:01:22 <coopserver> <Vinnie> ill go back to highschool 16:01:48 <coopserver> <fair> hmm 16:01:54 <coopserver> <fair> want me to come with you ? 16:02:20 <coopserver> <Vinnie> `nah i dont need a note from me mother to be absent in gym 16:03:01 <coopserver> <fair> are you trash-talking me ? 16:03:47 <coopserver> <Vinnie> nope 16:04:32 <coopserver> <Vinnie> but wow, in what class do you learn to make that formula from the data RAWR provides 16:04:44 <coopserver> <Vinnie> i mean yeti 16:06:19 <coopserver> <fair> it is an artifically blown up formula to most closely resemble what goes on in each 1A/B/C primary industry 16:06:27 <coopserver> <Vinnie> because i struggled to learn how to calculate with logaritms and imaginary numbers 16:06:39 <coopserver> <Vinnie> but learning how to search for a limit is new to me 16:06:56 <coopserver> <fair> okay .. what does all that have to do with what I did ? 16:07:10 <coopserver> <Vinnie> for me you used some advanced math 16:07:21 <coopserver> <fair> I didn't use any :D 16:07:47 <coopserver> <Vinnie> you made this formula didnt you? maximize ((n-1)*100/(3n) + min(100/(3n), (n-1)*100/(9n)) * 3) * 3 from n=1 to 10 16:08:08 <coopserver> <fair> yes .. but wolfram-alpha did the complicated maximize stuff 16:08:46 <coopserver> <Vinnie> for me, crating a formula like that is already rocket science 16:09:49 <coopserver> <fair> to me building an SLH is already rocket science 16:31:45 <coopserver> *** Jam35 has joined spectators 17:49:05 <coopserver> *** fair has left the game (Leaving) 17:49:10 *** fair_ has quit IRC 19:12:30 <coopserver> *** Vinnie has left the game (Leaving) 19:12:50 <coopserver> *** GriffinOneTwo has left the game (general timeout) 19:12:51 <coopserver> *** Game paused (number of players) 19:13:36 *** GriffinOneTwo_ has quit IRC 19:15:19 *** Vinnie has quit IRC 19:21:25 <coopserver> *** Jam35 has left the game (Leaving) 20:10:45 *** Progman has quit IRC 20:16:18 *** StarLite has quit IRC 20:29:18 *** Progman has joined #openttdcoop 22:00:58 *** LSky` has quit IRC 22:18:14 *** Jam35 is now known as Jam35_ 22:59:07 *** liq3 has joined #openttdcoop 23:03:15 *** GriffinOneTwo has joined #openttdcoop 23:03:53 <GriffinOneTwo> !PW 23:03:53 <coopserver> GriffinOneTwo: memset 23:04:06 <coopserver> *** Game still paused (connecting clients, number of players) 23:04:10 <coopserver> *** GriffinOneTwo has joined 23:04:11 <coopserver> *** Game still paused (number of players) 23:04:12 <coopserver> *** Game unpaused (number of players) 23:29:39 *** Mark has joined #openttdcoop 23:29:50 <Mark> howdy 23:30:03 <coopserver> <GriffinOneTwo> ~ 23:30:28 <Mark> !dl win64 23:30:28 <coopserver> Mark: http://binaries.openttd.org/nightlies/trunk/r27122/openttd-trunk-r27122-windows-win64.zip 23:40:40 *** Mark has quit IRC 23:41:23 *** Progman has quit IRC 23:43:14 *** Stagurn has quit IRC 23:49:28 *** [1]Mark has joined #openttdcoop 23:51:20 *** Stagurn has joined #openttdcoop 23:57:33 *** [1]Mark has quit IRC