Log for #openttdcoop on 22nd March 2015:
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03:53:45  <GriffinOneTwo> !info
03:53:46  <coopserver> GriffinOneTwo: #openttdcoop - Public Server (, Version: r27122, date: Feb 16 2186, map size: 256x256, address:
03:53:54  <GriffinOneTwo> !PASWORD
03:54:01  <GriffinOneTwo> !password
03:54:01  <coopserver> GriffinOneTwo: rotate
03:54:15  <coopserver> *** Game still paused (connecting clients, number of players)
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06:56:32  <GriffinOneTwo> !info
06:56:33  <coopserver> GriffinOneTwo: #openttdcoop - Public Server (, Version: r27122, date: Jan 15 2197, map size: 256x256, address:
06:56:38  <GriffinOneTwo> !password
06:56:38  <coopserver> GriffinOneTwo: anyway
06:56:59  <coopserver> *** Game still paused (connecting clients, number of players)
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10:20:04  *** Jam35_ is now known as Jam35
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10:51:20  <GriffinOneTwo> Hey Jam, can you point me to a tutorial that covers how the U across the track at 3rd/sylf work (I am searching the wiki, but didn't see it yet)
10:58:07  <GriffinOneTwo> some kind of prio
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11:02:21  <Jam35> !pw
11:02:21  <coopserver> Jam35: plural
11:02:29  <coopserver> *** Game paused (connecting clients)
11:02:32  <coopserver> *** Player has joined
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11:02:40  <coopserver> <Player> !name Jam35
11:02:41  <coopserver> *** Player has changed his/her name to Jam35
11:02:55  <coopserver> <Jam35> hi
11:03:00  <coopserver> <Jam35> where to?
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11:08:12  *** ChanServ sets mode: +o StarLite
11:09:02  <GriffinOneTwo> 3rd/sylf ?
11:09:14  <coopserver> <Jam35> there's many of them :)
11:09:18  <coopserver> <Jam35> which hub?
11:09:34  <GriffinOneTwo> slh03b
11:10:13  <coopserver> <Jam35> what do you need to know?
11:10:20  <coopserver> <Jam35> it's a standard prio
11:10:48  <coopserver> <GriffinOneTwo> the U across the track what is it doing for the track slowing down trains before the merge?
11:11:40  <coopserver> <Jam35> the sideline trains wait for a gap on the ML
11:11:55  <V453000> 666
11:12:51  <Jam35> HELL
11:13:33  <coopserver> <Jam35> you will find variants of that at all hubs
11:13:50  <coopserver> <Jam35> mergers
11:14:09  <V453000> how are we doing? :)
11:14:25  <coopserver> <Jam35> game is not really progressing
11:14:37  <V453000> start a new one then =D
11:14:39  <coopserver> <Jam35> as you know probably
11:14:45  <coopserver> <Jam35> yeah maybe
11:14:51  <V453000> no I dont even check anymore, too busy with other stuff
11:15:08  <coopserver> <Jam35> I'm only here to answer a question
11:16:13  <V453000> mhm :)
11:16:32  <Jam35> show me the archiving procedure and I'll make one later
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11:30:35  <V453000> !save
11:30:36  <coopserver> Saving map...
11:30:37  <coopserver> Map successfully saved to game.sav
11:30:44  <V453000> !transfer 293 game.sav
11:30:44  <coopserver> V453000: Attempting to transfer game.sav
11:30:48  <coopserver> Transfer done. File now at
11:30:55  <V453000> done, that easy :P
11:31:06  <V453000> next you just load a new game
11:32:01  <Jam35> hm the !save part was missing from the obsolete wiki page :P
11:32:28  <GriffinOneTwo>
11:33:25  <Jam35> yeah, piece the information together from various pages :P
11:33:46  <GriffinOneTwo>
11:34:02  <V453000> I never read either of those tbh
11:34:22  <GriffinOneTwo> why not save to a number directly?
11:34:46  <V453000>  different folders and different machines I believe, but not sure
11:35:02  <V453000> the wiki is probably on a different computer than the game server
11:35:18  <V453000> and even if it isnt, it works for me XD
11:35:59  <Jam35> !rcon ls
11:36:00  <coopserver> 0) .. (Parent directory)
11:36:01  <coopserver> 1) Brinborough%20Transport%2C%201st%20Jun%202121.sav
11:36:02  <coopserver> 2) PSG%20292_Final.sav
11:36:03  <coopserver> 3) Unnamed%2C%204th%20Feb%202100.sav
11:36:04  <coopserver> 4) PS_RAWR001.sav
11:36:05  <coopserver> Jam35: You have 58 more messages. Type !less to view them
11:36:11  <Jam35> there is #292
11:36:20  <Jam35> where it was saved last time
11:36:34  <V453000> idk what was done last time :)
11:37:09  <Jam35> I't has no wiki entry/not transferred
11:37:18  <V453000> ah right
11:37:21  <V453000> !transfer
11:37:21  <coopserver> V453000: (transfer <Game Number> <savegame> [Server ID or channel]) -- Transfers 'savegame'. Destination directory and name are configured in Game number is used to uniquely name the destination file. Warning: this is the only command where the optional Server ID is the last argument
11:37:23  <V453000> hm
11:37:33  <V453000> !transfer 292 PSG%20292_Final.sav
11:37:33  <coopserver> V453000: Attempting to transfer PSG%20292_Final.sav
11:37:34  <coopserver> V453000: Couldn't find file, please specify a valid savegame
11:37:39  <V453000> hm
11:37:51  <V453000> !transfer 292 2
11:38:11  <V453000> idk but I think you can do it manually
11:38:19  <V453000> just enter the wiki link to browser, it says no file, upload it
11:42:59  *** Vinnie has joined #openttdcoop
11:43:15  <Vinnie> !playercount
11:43:15  <coopserver> Vinnie: There are currently 1 players and 1 spectators, making a total of 2 clients connected
11:44:28  <Vinnie> !password
11:44:28  <coopserver> Vinnie: maxval
11:44:33  <coopserver> *** Game paused (connecting clients)
11:44:41  <coopserver> *** Vinnie has joined
11:44:42  <coopserver> *** Game unpaused (connecting clients)
11:44:51  <coopserver> <Vinnie> Hi
11:45:24  <coopserver> *** Vinnie has joined company #1
11:45:55  <coopserver> <Jam35> hi
11:47:22  <GriffinOneTwo>
11:47:44  <coopserver> <Vinnie> need a guide on how to wash yourself?
11:48:31  <GriffinOneTwo> I was looking through the sever commands for archiving games
11:48:46  <coopserver> <Vinnie> so me adding trains is bad?
11:49:19  <coopserver> <Vinnie> and its the simple !save command
11:49:41  <coopserver> *** Jam35 has joined company #1
11:50:59  <GriffinOneTwo> (Shrug) it just got archived 20 minutes ago
11:54:00  <coopserver> <Vinnie> where is game 292?
11:54:28  <coopserver> <Vinnie> or dont we write up anymore?
11:54:45  <coopserver> <Jam35> not sure how to transfer that
11:54:48  <coopserver> <Jam35> yet :)
11:55:06  <coopserver> <Jam35> It does not ask for file
11:55:16  <Vinnie>
11:55:17  <coopserver> <Jam35> it needs to be there already
11:55:20  <Vinnie> that one works
11:55:33  <Vinnie> so archive will work aswell
11:56:22  <Vinnie> @logs
11:56:22  <Webster> #openttdcoop IRC webstuff - IRC Log Viewer -
12:01:52  <Vinnie> jam are you still editing wiki or can i change a little?
12:02:02  <coopserver> <Jam35> I finished for now
12:02:07  <coopserver> <Jam35> until I have all info
12:04:51  <coopserver> *** Jam35 has left the game (Leaving)
12:06:24  <Vinnie> picture added + some more text
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12:08:14  <Jam35> oh and back to front :D
12:08:42  <Jam35> so all we need is #292 in place
12:08:48  <Jam35> !rcon ls
12:08:49  <coopserver> 0) .. (Parent directory)
12:08:50  <coopserver> 1) Brinborough%20Transport%2C%201st%20Jun%202121.sav
12:08:51  <coopserver> 2) PSG%20292_Final.sav
12:08:52  <coopserver> 3) Unnamed%2C%204th%20Feb%202100.sav
12:08:53  <coopserver> 4) PS_RAWR001.sav
12:08:54  <coopserver> Jam35: You have 58 more messages. Type !less to view them
12:09:02  <Jam35> is there
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12:21:14  <Vinnie> i think you need to load 292
12:21:22  <Vinnie> then !save and !transfer
12:24:07  <GriffinOneTwo_> !cyborg Vinnie
12:24:28  <Vinnie> the borg collectivbe will get you
12:24:59  <GriffinOneTwo_> I guess not all the webster commands are enabled
12:25:45  <GriffinOneTwo_> !list
12:25:45  <coopserver> GriffinOneTwo_: Admin, Alias, Channel, ChannelLogger, Config, Misc, Owner, Plugin, Services, Soap, Status, Topic, User, and Utilities
12:27:20  <Jam35> !pw
12:27:21  <coopserver> Jam35: argidx
12:27:33  <coopserver> *** Game paused (connecting clients)
12:27:35  <coopserver> *** Player has joined
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12:27:57  <Jam35> let's try that
12:28:03  <Jam35> !rcon load 2
12:28:04  <coopserver> Starting new game
12:28:10  <coopserver> *** GriffinOneTwo has left the game (connection lost)
12:28:11  <coopserver> *** Player has left the game (connection lost)
12:28:12  <coopserver> *** Vinnie has left the game (connection lost)
12:28:13  <coopserver> Now playing on #openttdcoop - Public Server ( (Version r27122)
12:28:14  <coopserver> *** Game paused (number of players)
12:28:15  <coopserver> *** Vinnie has left the game (connection lost)
12:28:17  <Jam35> !pw
12:28:17  <coopserver> Jam35: anyway
12:28:21  <Jam35> anyway
12:28:23  <Vinnie> griffin i think you are not OP
12:28:41  <Taede> also, coopserver is not webster
12:29:00  <Jam35> !pw
12:29:00  <coopserver> Jam35: wanted
12:29:07  <coopserver> *** Game still paused (connecting clients, number of players)
12:29:09  <Vinnie> all hail the creator of soap
12:29:11  <coopserver> *** Player has joined
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12:29:13  <coopserver> *** GriffinOneTwo has left the game (connection lost)
12:29:53  <coopserver> *** Player has joined company #1
12:30:08  <coopserver> *** Game still paused (connecting clients, number of players)
12:30:13  <coopserver> *** Vinnie has joined
12:30:14  <coopserver> *** Game still paused (number of players)
12:30:29  <coopserver> <Vinnie> wow\
12:31:11  <Jam35> !save
12:31:13  <coopserver> Saving map...
12:31:14  <coopserver> Map successfully saved to game.sav
12:31:31  <Jam35> !transfer 292 game.sav
12:31:31  <coopserver> Jam35: Attempting to transfer game.sav
12:31:33  <coopserver> Transfer done. File now at
12:32:03  <coopserver> <Player> wanna take a screeny? :)
12:32:16  <coopserver> <Player> !name Jam35
12:32:17  <coopserver> *** Player has changed his/her name to Jam35
12:35:51  <coopserver> <Vinnie> done
12:37:22  <coopserver> <Jam35> did I lose that 'cos I was editing?
12:37:59  <Vinnie> what did you lose?
12:38:06  <coopserver> <Jam35> screenshot
12:38:36  <Vinnie> no you can upload a picture
12:38:44  <coopserver> <Jam35> or did you not do that yet?
12:38:45  <Vinnie> name it PSG###.png
12:38:57  <Vinnie> and then it gets added to PSG archive automaticly
12:39:13  <Vinnie> but i uploaded one aswell
12:39:22  <Vinnie> so either overwrite it or just leave this one
12:39:29  <Jam35> it does not show for me
12:39:39  <Vinnie> still in preview mode?
12:39:41  <coopserver> <Jam35> ok does now
12:39:58  <coopserver> <Jam35> so we are done
12:40:08  <coopserver> <Jam35> I am half-way for new map
12:40:17  <Vinnie> archive way we are doen, yes
12:40:22  <coopserver> *** Jam35 has left the game (Leaving)
12:40:58  <Jam35> ok I have a deserty map, what do we want?
12:41:11  <coopserver> <Vinnie> all ok for me
12:42:43  <Jam35> otherwise it will be stuff I like :)
12:43:09  <Jam35> industry?
12:45:34  <Vinnie> show me what you like
12:46:01  <Jam35> normal or opengfx
12:46:08  <GriffinOneTwo_> I see @ webster in the channel, no Im not a op
12:47:01  <Vinnie> opengfx makes oilwells usefull
12:47:05  <V453000> CODE NEW INDUSTRIES
12:47:06  <V453000> :>
12:47:12  <V453000> Vinnie there are other grfs which do that ;)
12:47:29  <Vinnie> they wernt in the list i could choose from
12:47:41  <Vinnie> nearby station names does it
12:47:43  <Vinnie> i know
12:47:50  <V453000> XD
12:47:56  <V453000> that counts as original/normal
12:48:05  <Vinnie> doesnt matter actually
12:48:07  <V453000> ... arctic/tropic without newgrfs does as well ;)
12:48:13  <Vinnie> we go desert not temperate
12:48:36  <Vinnie> april 1st soon
12:48:40  <Vinnie> we need toyland
12:49:04  <V453000> if I didnt have so many deadlines till 30th March/1st April, I would at least attempt to make some newgrf stuff by then
12:49:06  <V453000> but yeah
12:49:07  <V453000> nope
12:51:53  <coopserver> *** Vinnie has left the game (Leaving)
12:55:28  <Jam35> !getsave
12:55:28  <coopserver> Starting download...
12:55:31  <coopserver> Savegame successfully downloaded
12:55:37  <Jam35> !rcon ls
12:55:38  <coopserver> 0) .. (Parent directory)
12:55:39  <coopserver> 1) PSG294_Start.sav
12:55:40  <coopserver> 2) Brinborough%20Transport%2C%201st%20Jun%202121.sav
12:55:41  <coopserver> 3) PSG%20292_Final.sav
12:55:42  <coopserver> 4) Unnamed%2C%204th%20Feb%202100.sav
12:55:43  <coopserver> Jam35: You have 59 more messages. Type !less to view them
12:55:45  <Jam35> !rcon load 1
12:55:46  <coopserver> Starting new game
12:55:54  <coopserver> Now playing on #openttdcoop - Public Server ( (Version r27122)
12:55:55  <coopserver> *** Game paused (number of players)
12:56:00  <Jam35> !pw
12:56:00  <coopserver> Jam35: manner
12:56:07  <coopserver> *** Game still paused (connecting clients, number of players)
12:56:11  <coopserver> *** Player has joined
12:56:12  <coopserver> *** Game still paused (number of players)
12:56:20  <coopserver> *** Player has joined company #1
12:56:53  <coopserver> <Player> !name Jam35
12:56:54  <coopserver> *** Player has changed his/her name to Jam35
12:57:25  <Jam35> @stage planning
12:57:25  *** Webster changes topic to "Cooperative OpenTTD | PSG293 (r27122) | STAGE: planning | New players, use @quickstart and !help | | TS3:"
12:57:49  <Vinnie> FUCK
12:57:54  <Vinnie> ppl want me moneys
12:57:59  <Vinnie> i hate bills
12:58:29  <Jam35> !gamenr 294
12:58:31  <V453000> XD
12:58:40  *** V453000 changes topic to "Cooperative OpenTTD | PSG294 (r27122) | STAGE: planning | New players, use @quickstart and !help | | TS3:"
12:58:42  <Jam35> or whatever
12:58:56  <V453000> that command is borken Jam35
12:59:00  <V453000> needs manual edit
12:59:04  <Jam35> so what is it?
12:59:42  <Vinnie> !password
12:59:42  <coopserver> Vinnie: misses
12:59:48  <coopserver> *** Game still paused (connecting clients, number of players)
12:59:54  <coopserver> *** Vinnie has joined
12:59:55  <coopserver> *** Game still paused (number of players)
13:00:02  <Jam35> !setdef
13:00:03  <coopserver> Jam35: Setting default settings: set ai_in_multiplayer 0, set extra_dynamite 1, set forbid_90_deg 1, set mod_road_rebuild 1, set order.no_servicing_if_no_breakdowns 1, set path_backoff_interval 1, set train_acceleration_model 1, set vehicle_breakdowns 0, set wait_for_pbs_path 255, set wait_oneway_signal 255, set wait_twoway_signal 255, and set yapf.rail_firstred_twoway_eol 1
13:00:06  <Jam35> !auto
13:00:20  <coopserver> <Vinnie> wow
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13:00:31  <coopserver> <Vinnie> you been clicking like 20 min for that money
13:00:32  *** GriffinOneTwo_ has joined #openttdcoop
13:00:44  <coopserver> <Jam35> 100 times I guess :)
13:01:01  <coopserver> *** Vinnie has joined company #1
13:01:02  <coopserver> *** Game unpaused (number of players)
13:01:32  <GriffinOneTwo_> !password
13:01:32  <coopserver> GriffinOneTwo_: misses
13:01:52  <coopserver> *** Game paused (connecting clients)
13:01:58  <coopserver> *** GriffinOneTwo has joined
13:01:59  <coopserver> *** Game unpaused (connecting clients)
13:02:34  <coopserver> <GriffinOneTwo> Giant Sea Slug?
13:02:39  <coopserver> <Vinnie> you guys make a plan, i go and do runescape
13:03:50  <coopserver> *** GriffinOneTwo has joined company #1
13:03:51  <V453000> wat a plan
13:04:58  <Vinnie> I know
13:06:31  <Vinnie> oke im bored
13:10:38  <coopserver> <Vinnie> have we ever tried a point to multipoint SRNW?
13:11:09  <V453000> are you just saying words or suggesting something? :D
13:11:30  <coopserver> <Vinnie> i might suggest something complicated
13:11:36  <coopserver> <Vinnie> overly complicated
13:13:49  <coopserver> <Vinnie> or remember that Prozone game where you wanted to seperate trains with a 0.5 tile train to identify its cargo?
13:13:58  <V453000> yes
13:14:14  <V453000> which was pointless because unreachable waypoints to it
13:14:33  <coopserver> <Vinnie> crap
13:19:43  <coopserver> <Vinnie> fuck it lets break this industry set with a boost game
13:21:51  <V453000> sounds like an idea
13:25:56  <V453000> !password
13:25:56  <coopserver> V453000: vector
13:26:08  <coopserver> *** Game paused (connecting clients)
13:26:14  <coopserver> *** V453000 has joined
13:26:15  <coopserver> *** Game unpaused (connecting clients)
13:26:16  <coopserver> <V453000> yoyo 666
13:26:33  <coopserver> <Vinnie> yeah, glory to the antichrist
13:26:40  <coopserver> <Jam35> is there an approximate ratio between amount of food and BM required?
13:26:55  <coopserver> <Jam35> like 1 BM to 5 food or something
13:26:57  <coopserver> <V453000> depends shitton on many things
13:27:03  <coopserver> <V453000> but yeah something AROUND 1:5
13:27:20  <coopserver> <Jam35> 1:2 would be better :D
13:27:32  <coopserver> <V453000> probably :)
13:27:41  <coopserver> <V453000> side effects though
13:27:45  <coopserver> <V453000> now bdmt is very efficient
13:27:49  <coopserver> <V453000> with 1:2 it wouldnt be worth getting
13:29:30  <coopserver> <V453000> Vinnie that looks like yet another complete yeti plan :P just sayin
13:29:39  <coopserver> <Vinnie> i know
13:29:44  <coopserver> <Vinnie> never done boost before
13:29:59  <coopserver> <V453000> I would so something like boost the merchant
13:30:22  <coopserver> <V453000> so, use only  1 big station, transport stone/clay/wood there
13:30:39  <coopserver> <V453000> make a mechanism to automate some 1:X food:bdmt output
13:30:43  <coopserver> <V453000> g
13:31:08  <coopserver> <V453000> get food/bdmt from the merchant back to the stone/clay/wood mines, transfer from there to yeti huts
13:31:14  <coopserver> <V453000> how about that :)
13:31:27  <coopserver> <Vinnie> write it down and lets go :D
13:31:31  <coopserver> <V453000> just did :)
13:31:55  <coopserver> *** V453000 has joined company #1
13:33:08  <coopserver> <V453000> oh yeah you cant double-refit to food+bdmt
13:33:17  <coopserver> <V453000> not a big deal
13:37:21  <coopserver> <V453000> there you go
13:38:05  <coopserver> <Jam35> where is the construction yard?
13:38:12  <GriffinOneTwo_> merchant says 4:3 ?
13:38:19  <coopserver> <V453000> at the same spot as 5X
13:38:25  <coopserver> <V453000> you just reposition it hackishly
13:38:27  <coopserver> <V453000> that is the mechanism
13:43:51  <coopserver> <Vinnie> now i just need a way to send more yeti to the Bm chain then the Machinery chain
13:44:18  <coopserver> <V453000> just tell people to do that? :D
13:44:29  <coopserver> <V453000> or I would even ignore machinery
13:44:32  <coopserver> <V453000> "meh
13:46:44  <coopserver> <Vinnie> thats it
13:55:38  <coopserver> <Vinnie> ohh that is nice V
14:02:30  <coopserver> <V453000> wat
14:02:41  <Vinnie> the plan
14:07:05  <coopserver> <V453000> orite
14:07:09  <coopserver> *** Vinnie has joined spectators
14:08:04  <Sylf> !PW
14:08:05  <coopserver> Sylf: gaelic
14:08:10  <coopserver> *** Game paused (connecting clients)
14:08:15  <coopserver> *** Sylf has joined
14:08:16  <coopserver> *** Game unpaused (connecting clients)
14:08:21  <coopserver> <Sylf> :o new game
14:13:58  <coopserver> *** Sylf has left the game (Leaving)
14:20:10  <V453000> RUN AWAY
14:20:13  <V453000> XD
14:31:23  <coopserver> <Vinnie> rawr im a dinosaur
14:32:00  <coopserver> <V453000> rawr indeed
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14:44:49  <GriffinOneTwo_> <>  The Tale of Vinnie The Velociraptor
14:44:50  <Webster> Title: The Tale of Vinnie The Velociraptor | | The Online Writing Community (at
14:49:07  <coopserver> <Vinnie> nice here is a quote from my story
14:49:11  <coopserver> <Vinnie> "But the meanest one of all was Vinnie. Vinnie was so mean that he would go and bully the other dinosaurs even his own cousins and family members. "
14:49:14  <coopserver> <Vinnie> so true
14:53:37  <coopserver> <Vinnie> vote for plan Sign
14:53:51  <GriffinOneTwo_> I hear Velociraptor tastes like chickeb
14:54:28  <fair_> Vinnie ?
14:55:50  <coopserver> <Vinnie> yes
14:57:19  <fair_> do you happen to have backups of random savegames in the wiki ? xD there is one I would like to take a look at, but it is no longer available
14:57:45  <Vinnie> probably not
14:57:55  <Vinnie> but i can help explain/rebuild stuff
14:57:56  <fair_> aww .. okay =)
14:58:08  <Vinnie> where is picture?
14:58:27  <fair_> well I am not sure, I wanted to see how OwenS experimented with this:
14:58:34  <fair_> no pictures
14:58:39  <fair_> just the savegame at the end
14:58:49  <fair_> (which is a dead link)
14:58:56  <Vinnie> its from 2006
14:59:01  <Vinnie> way before PBS
14:59:08  <Vinnie> which is how i would do it now
14:59:54  <Vinnie> i think some people even try that stuff on reddit
15:00:02  <fair_> really ?
15:00:31  <fair_> I was just interested to see some junction they tried to build with that  (and how the B-line is connected to the other 2)
15:00:38  <fair_> +s
15:02:13  <Vinnie>
15:02:14  <Webster> Title: Imgur (at
15:02:18  <Vinnie> something like that?
15:03:37  <V453000> anything along the lines of making any line 2way is completely bad concept fair_
15:03:44  <V453000> it never is efficient
15:04:00  <fair_> :D
15:04:02  <Vinnie> maybe he wants to do eye-candy
15:04:18  <Vinnie> or god forbid realism
15:04:34  <V453000> still, the screenshot posted makes sense if you really want to do that
15:05:09  <fair_> true.. well I just want to see how it works, maybe there I will have some use to it in the future
15:05:27  <fair_> thx Vinnie
15:05:35  <Vinnie> no problem
15:12:00  <fair_> !password
15:12:00  <coopserver> fair_: decent
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15:16:38  <Vinnie> iḿ hoping planning/voting doesnt take too long
15:16:59  <Vinnie> not the usual 5 days
15:17:15  <coopserver> <fair> but more like 3 ?
15:17:32  <coopserver> <Vinnie> or less hopefully
15:19:23  <coopserver> <fair> is 1:3 the optimal split for machinery/workers ?
15:20:10  <coopserver> <Vinnie> im not sure
15:20:26  <coopserver> <Vinnie> but you produce more yeti workers with food then machinery
15:20:28  <Sylf> I'd say let the game decide the ratio as game progresses
15:21:33  <coopserver> <fair> I wonder if it is possible to automagically arrive at the correct ratio that yields optimal output for the 1A/B/C primaries
15:23:15  <Sylf> the game won't do that for you.  it's up to you to build the automation
15:23:46  <coopserver> <fair> yeah wouldn't be much of a game otherwise ^^
15:29:18  <GriffinOneTwo_> I don't see a vote table ?
15:34:34  <coopserver> <V453000> wat inzanity Jam35
15:37:02  <coopserver> <Vinnie> maybe call it huge central industry complex, or i dont understand it
15:37:58  <coopserver> <V453000> I have to say, I dont think YETI is very suitable for planned games XD
15:38:00  <coopserver> <V453000> just play and have fun
15:38:23  <coopserver> <V453000> typical example is the food/bdmt ratio
15:38:32  <coopserver> <V453000> it constantly changes as buildings change etc
15:38:40  <coopserver> <V453000> you need to be able to adapt during the game anyway
15:39:34  <coopserver> <Vinnie> damn you and your complicated industry set
15:39:43  <coopserver> <Vinnie> back to opengfx
15:39:46  <coopserver> <V453000> it isnt complicated :)
15:39:59  <coopserver> <V453000> it just favours a different playing style than "plan everything, build everything"
15:41:35  <coopserver> <V453000> also, Sylf is responsible for all functionality! :P
15:41:40  <coopserver> <V453000> I juzz did da lookz
15:42:26  <coopserver> <V453000> I think a fun game would be with a central station where you drop literally everything
15:42:33  <coopserver> <V453000> and anybody can take cargo from there as they like for their cluster
15:48:43  <coopserver> <fair> btw... if I have calculated correctly
15:48:57  <GriffinOneTwo_> funny I just did that plan (if you can call it a plan
15:48:59  <coopserver> <fair> 1:3 .. is the optimal ratio for workers/machinery
15:49:18  <coopserver> <fair> yielding an effective workforce of 150%
15:50:38  <fair_> here is a link to the pretty graph it makes:*100%2F%283n%29+%2B+min%28100%2F%283n%29%2C+%28n-1%29*100%2F%289n%29%29+*+3%29+*+3+from+n%3D1+to+10
15:50:42  <Webster> Title: maximize n-11003n min1003n, n-11009n 3 3 from n1 to 10 - Wolfram|Alpha (at
15:55:12  <coopserver> <Vinnie> with my expert reading skills/math skills i fear that 0.4 nor 11.5 equals 1:3
15:55:38  <coopserver> <Vinnie> then again
15:55:41  <coopserver> <Vinnie> im a retard
15:55:45  <coopserver> <fair> what ?
15:56:48  <coopserver> <fair> if you have 100 yetis .. then 75 workers and 25 machinery yeti's give 150 effective workforce in primaries (since machinery doubles production)
15:59:03  <coopserver> <fair> it dies not make sense to have more machinery than that, since then stuff isn't used .. and if you have 80/20, that would give 140 effective, and since it only goes down from there 75/25 is the best ratio
15:59:07  <coopserver> <fair> *does
15:59:40  <coopserver> <fair> better now ? xD
16:01:14  <coopserver> <Vinnie> nah
16:01:22  <coopserver> <Vinnie> ill go back to highschool
16:01:48  <coopserver> <fair> hmm
16:01:54  <coopserver> <fair> want me to come with you ?
16:02:20  <coopserver> <Vinnie> `nah i dont need a note from me mother to be absent in gym
16:03:01  <coopserver> <fair> are you trash-talking me ?
16:03:47  <coopserver> <Vinnie> nope
16:04:32  <coopserver> <Vinnie> but wow, in what class do you learn to make that formula from the data RAWR provides
16:04:44  <coopserver> <Vinnie> i mean yeti
16:06:19  <coopserver> <fair> it is an artifically blown up formula to most closely resemble what goes on in each 1A/B/C primary industry
16:06:27  <coopserver> <Vinnie> because i struggled to learn how to calculate with logaritms and imaginary numbers
16:06:39  <coopserver> <Vinnie> but learning how to search for a limit is new to me
16:06:56  <coopserver> <fair> okay .. what does all that have to do with what I did ?
16:07:10  <coopserver> <Vinnie> for me you used some advanced math
16:07:21  <coopserver> <fair> I didn't use any :D
16:07:47  <coopserver> <Vinnie> you made this formula didnt you? maximize ((n-1)*100/(3n) + min(100/(3n), (n-1)*100/(9n)) * 3) * 3 from n=1 to 10
16:08:08  <coopserver> <fair> yes .. but wolfram-alpha did the complicated maximize stuff
16:08:46  <coopserver> <Vinnie> for me, crating a formula like that is already rocket science
16:09:49  <coopserver> <fair> to me building an SLH is already rocket science
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23:03:53  <GriffinOneTwo> !PW
23:03:53  <coopserver> GriffinOneTwo: memset
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23:29:50  <Mark> howdy
23:30:03  <coopserver> <GriffinOneTwo> ~
23:30:28  <Mark> !dl win64
23:30:28  <coopserver> Mark:
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