Config
Log for #openttdcoop on 30th April 2015:
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00:50:03  *** happy_ has left #openttdcoop
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07:31:40  <Mark> hello
07:31:41  <Mark> !pw
07:31:41  <coopserver> Mark: ticker
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09:18:18  <tyteen4a03> !pw
09:18:18  <coopserver> tyteen4a03: folder
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09:27:58  <tyteen4a03> !pw
09:27:58  <coopserver> tyteen4a03: drifts
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11:22:46  <plonka> !pw
11:22:46  <coopserver> plonka: zeroed
11:38:37  <plonka> !ip
11:38:37  <coopserver> plonka: publicserver-new.openttdcoop.org:3983
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11:40:16  <happy_> !date
11:40:16  <coopserver> Nov 08 2716
11:40:25  <happy_> !ip
11:40:25  <coopserver> happy_: publicserver-new.openttdcoop.org:3983
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11:43:03  <plonka> Ipw
11:43:06  <plonka> !ip
11:43:06  <coopserver> plonka: publicserver-new.openttdcoop.org:3983
11:43:08  <plonka> !pw
11:43:08  <coopserver> plonka: paused
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11:44:49  <asdf> !pw
11:44:49  <coopserver> asdf: paused
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13:02:11  <tyteen4a03> plonka, my lag issues were largely solved by using 8bbp blitter instead of 32bbp
13:02:34  <plonka> nice one :)
13:05:07  <tyteen4a03> !pw
13:05:07  <coopserver> tyteen4a03: tonnes
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13:06:40  <tyteen4a03> or maybe noty
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13:08:55  <tyteen4a03> ergh
13:09:08  <tyteen4a03> !pw
13:09:08  <coopserver> tyteen4a03: delete
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13:26:01  <tyteen4a03> !pw
13:26:01  <coopserver> tyteen4a03: wagons
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13:33:35  <tyteen4a03> !pw
13:33:35  <coopserver> tyteen4a03: pushes
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14:02:03  <tyteen4a03> !pw
14:02:04  <coopserver> tyteen4a03: bfirst
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15:09:12  <tyteen4a03> !pw
15:09:12  <coopserver> tyteen4a03: copies
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15:09:56  <coopserver> <plonka> hi ty
15:10:19  <tyteen4a03> hi
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15:50:03  <tyteen4a03> holy hell, 1000 bags of gold
15:53:39  <coopserver> <plonka> ty be careful what trains you're adding and how many
15:53:49  <tyteen4a03> just gold ones right now
15:54:00  <tyteen4a03> I'm gonna stop
15:54:12  <coopserver> <plonka> well make sure the they will take doesn't go somewhere thats full
15:54:21  <coopserver> <plonka> make the route*
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15:56:31  <coopserver> <plonka> yep gold drop is full now too
15:56:36  <coopserver> <plonka> but can be expanded
15:56:45  <tyteen4a03> uh huh
15:56:54  <coopserver> <plonka> so don't send anymore there without expanding the drop
16:27:15  <tyteen4a03> uh huh
16:27:18  <tyteen4a03> !pw
16:27:18  <coopserver> tyteen4a03: itsepc
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16:28:23  *** Jam35_ is now known as Jam35
16:41:21  <Jam35> !pw
16:41:21  <coopserver> Jam35: mirror
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16:52:06  <Jam35> I feel like a pax game next time
16:52:12  <tyteen4a03> oooh
16:52:16  <Jam35> I have an idea
16:52:48  <Jam35> I don't know if it's that interesting
16:53:17  <Jam35> it would require players is the only problem :)
16:53:55  <Jam35> you two me and Maraxus won't be too much fun
16:54:23  <coopserver> <plonka> what's that?
16:54:40  <Jam35> it's a kind of inter-company competition
16:54:49  <Jam35> each has own pet town
16:54:58  <Jam35> best pop/service
16:55:47  <coopserver> <plonka> but still trains no road stuff etc?
16:56:08  <Jam35> we would have to say something like 90% service for it to count
16:56:13  <Jam35> road is fine
16:56:21  <Jam35> boats whatever
16:57:34  <coopserver> <plonka> could we get magic bulldozer activated if we do it?
16:57:49  <Jam35> yeah
16:58:25  <coopserver> <plonka> ok then as that'd be good for bulldozing parts of your town to make an intra town rail network
16:58:52  <Jam35> it is hell without
16:59:04  <Jam35> almost always enabled for pax game
16:59:21  <coopserver> <plonka> aha ok
16:59:31  <coopserver> <plonka> that's good  to know
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17:01:19  <V453000> !password
17:01:19  <coopserver> V453000: cutoff
17:01:21  <Jam35> btw any server you add manually gets saved locally
17:01:23  <coopserver> *** Game paused (connecting clients)
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17:01:27  <coopserver> <V453000> watupz
17:01:29  <Jam35> !ip
17:01:29  <coopserver> Jam35: publicserver-new.openttdcoop.org:3983
17:01:45  <coopserver> <plonka> hello v
17:01:47  <Jam35> hi
17:02:05  <coopserver> <V453000> :D maze lives
17:02:08  <Jam35> so if you add public server it should always be there
17:02:38  <Jam35> was reading log from last night :)
17:02:46  <coopserver> <plonka> yeah cool
17:02:56  <coopserver> <plonka> i added it this morning
17:02:57  <coopserver> <V453000> Jam35 people can team up on towns
17:03:04  <Jam35> maybe
17:03:12  <Jam35> further idea?
17:03:21  <coopserver> <plonka> so hopefully i can always find now :)
17:03:55  <Jam35> I wasn't saying that is how we always play
17:03:58  <coopserver> <V453000> you can have e.g. 4 towns, 4 huge stations, bridge/tunnel ML between the 4, simple stuff
17:04:14  <Jam35> it was idea for a game
17:04:19  <coopserver> <V453000> sure
17:04:22  <coopserver> <V453000> is decent nuff
17:05:05  <coopserver> <V453000> restrict some area, make a challenge for highest passenger count transported
17:05:12  <coopserver> <V453000> (best number to compete about)
17:05:26  <Jam35> thinking it may be some incentive to keep improving
17:05:31  <Jam35> maybe islands
17:05:38  <Jam35> if i can make same size
17:05:42  <coopserver> <V453000> nah just make it flat desert or something
17:05:50  <coopserver> <V453000> and just restrict a square
17:06:04  <coopserver> <V453000> sure, islands would work as well and allow for more interesting solutions
17:06:17  <coopserver> <V453000> japanese themed perhaps, but be careful about v3 japanese stuff
17:06:25  <Jam35> hm why so?
17:06:36  <coopserver> <V453000> well, train set has USELESS shinkansens
17:06:48  <coopserver> <V453000> buildings have some restrictive wtf going on
17:06:55  <coopserver> <V453000> those two things mainly
17:07:01  <coopserver> <V453000> nuts is fine with pax, but just in case :)
17:07:16  <Jam35> goods is weird there is all I ever noticed
17:07:33  <coopserver> <V453000> skyscraper options
17:07:37  <coopserver> <V453000> it has some parameters
17:07:56  <coopserver> <V453000> just some limitations around that
17:08:03  <coopserver> <V453000> train set is bigger problem
17:08:10  <coopserver> <V453000> useless shinkansens takes away a lot
17:08:22  <coopserver> <V453000> the old versions are ok
17:08:25  <Jam35> NUTS is fine with me
17:08:54  <coopserver> <V453000> yeah its alright, especially when you try to compete
17:08:58  <coopserver> <V453000> the choices of various trains come handy
17:09:32  <coopserver> <V453000> at the same time I am kind of not sure if it wouldnt be a good idea to do such a thing on the PZ
17:09:42  <coopserver> <V453000> because beginners probably will not have too much chance to join that
17:09:56  <coopserver> <V453000> we could do something majorly trivial here, like a SML game
17:10:11  <coopserver> <tyteen4a03> so I've made some (rather shitty?) expansions to gold drop
17:10:38  <tyteen4a03> there's problably a better way to do !this
17:11:32  <coopserver> <plonka> the exit needs doing
17:11:38  <Jam35> so, yeah Skyscraper Prohibition Shrine eh?
17:12:02  <coopserver> <plonka> you have 12 platforms going only to 1 line with no balancing
17:12:03  <Jam35> seems best to disable that
17:12:16  <coopserver> <plonka> that's probably too muh
17:12:31  <tyteen4a03> hmm
17:12:48  <coopserver> <plonka> watch it and see first though
17:13:03  <coopserver> <plonka> it depends how much traffic goes where etc
17:13:34  <tyteen4a03> technically we have 3 lines going out with 1 belonging to SLH11
17:13:56  <tyteen4a03> hopefully it'll cope with 10 platforms per line
17:18:56  <tyteen4a03> but yeah I'm not a fan of competiton especially if I'm alone :P
17:19:07  <tyteen4a03> not too confident
17:19:50  <coopserver> <plonka> i always prefer to play with someone
17:20:06  <coopserver> <plonka> even if they suck
17:20:13  <coopserver> <plonka> it's just more fun
17:21:09  <coopserver> <plonka> coal drop is jiggered
17:22:17  <coopserver> <plonka> i think it needs a propper 4th line out
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17:28:45  <coopserver> <plonka> caol exit fixed
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17:29:09  <coopserver> <plonka> 2 signal gaps further down the line were causing trains to bucnh
17:29:27  <coopserver> <plonka> and those bunching weren't leaving gaps for coal trains
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17:46:03  <tyteen4a03> ah
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19:13:13  <tyteen4a03> !pw
19:13:13  <coopserver> tyteen4a03: happen
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19:15:07  <Maraxus> !password
19:15:07  <coopserver> Maraxus: happen
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19:28:14  <Jam35> does anybody know the maximum ouput of normal industries?
19:28:46  <Jam35> something like 2240?
19:28:49  <Maraxus> 2295
19:28:59  <Jam35> aha yes
19:29:02  <Jam35> rings a bell
19:30:25  <tyteen4a03> 2000 bags of gold...
19:31:02  <coopserver> <Jam35> I just saw one with 2120
19:31:07  <tyteen4a03> bethel copper mines is going places \o/
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19:32:23  <unex> !password
19:32:23  <coopserver> unex: albert
19:32:58  <coopserver> <Jam35> we need to do a game where we take as much cargo as possible
19:33:22  <coopserver> <Jam35> like ML style primary sations
19:34:37  <coopserver> <Jam35> but only few primaries per hub say 2 or 3
19:34:39  <coopserver> *** Game paused (connecting clients)
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19:34:45  <coopserver> <Jam35> and max the production
19:35:18  <Jam35> hardly a new idea but a change from lately
19:36:05  <Maraxus> recap of PSG 240
19:37:26  <coopserver> <Jam35> the remarks say it was not achieved
19:37:29  <coopserver> <Jam35> taking all
19:38:17  <coopserver> <Jam35> too much stuff, unfortunately only having, say one of each type makes hubs kind of dull
19:39:23  <Maraxus> if primaries all reach 2k production dullness will disappear
19:39:51  <coopserver> <Jam35> full slh won't be needed, which leads to build a ring
19:40:24  <coopserver> <Jam35> or have strictly 2 per SL and they must take different directions at SLH
19:40:34  <coopserver> <Jam35> an attempt at balance
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19:46:23  <unex> !password
19:46:23  <coopserver> unex: tricks
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19:55:54  <Jam35> https://dl.dropboxusercontent.com/u/51134233/fff2.png
19:56:10  <Jam35> views on this style of map?
19:56:16  <Jam35> not sure I like it
20:02:45  <plonka> indifferent here @p
20:05:50  <Jam35> https://dl.dropboxusercontent.com/u/51134233/fff3.png
20:05:54  <Jam35> this then :)
20:07:44  <plonka> nothing wrong with either
20:08:09  <plonka> tbh i don't think id know a good or map if a saw one :/
20:08:34  <plonka> all i do is look at the landscape then build :D
20:08:44  <Jam35> no point in asking you then :)
20:08:54  <coopserver> <plonka> nope lol
20:09:02  <unex> !password
20:09:02  <coopserver> unex: reader
20:09:17  <coopserver> *** Game paused (connecting clients)
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20:09:24  <Jam35> I'm trying to get something other than the usual generated stuff
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20:09:59  <Jam35> not too messy to build on yet not flat and boring
20:11:12  <Jam35> I feel more drawn to stuff that does not look like natural land formation
20:11:25  <Jam35> I want weird
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