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00:50:03 *** happy_ has left #openttdcoop 01:23:58 *** plonka has quit IRC 01:36:59 *** liq3 has joined #openttdcoop 05:15:57 *** LSky` has joined #openttdcoop 06:51:43 *** wicope has joined #openttdcoop 07:02:46 *** LSky` has quit IRC 07:03:00 *** LSky` has joined #openttdcoop 07:05:37 *** Taede has quit IRC 07:05:40 *** Taede has joined #openttdcoop 07:05:40 *** ChanServ sets mode: +o Taede 07:31:40 <Mark> hello 07:31:41 <Mark> !pw 07:31:41 <coopserver> Mark: ticker 07:32:24 <coopserver> *** Game still paused (connecting clients, number of players) 07:32:31 <coopserver> *** Mark has joined 07:32:32 <coopserver> *** Game still paused (number of players) 07:32:33 <coopserver> *** Game unpaused (number of players) 07:35:04 <coopserver> *** Mark has left the game (Leaving) 07:35:05 <coopserver> *** Game paused (number of players) 09:18:18 <tyteen4a03> !pw 09:18:18 <coopserver> tyteen4a03: folder 09:18:23 <coopserver> *** Game still paused (connecting clients, number of players) 09:18:28 <coopserver> *** tyteen4a03 has joined 09:18:29 <coopserver> *** Game still paused (number of players) 09:18:30 <coopserver> *** Game unpaused (number of players) 09:27:36 <coopserver> *** tyteen4a03 has left the game (Leaving) 09:27:37 <coopserver> *** Game paused (number of players) 09:27:58 <tyteen4a03> !pw 09:27:58 <coopserver> tyteen4a03: drifts 09:28:01 <coopserver> *** Game still paused (connecting clients, number of players) 09:28:06 <coopserver> *** tyteen4a03 has joined 09:28:07 <coopserver> *** Game still paused (number of players) 09:28:08 <coopserver> *** Game unpaused (number of players) 09:29:06 *** zwamkat has quit IRC 09:30:59 *** zwamkat has joined #openttdcoop 09:32:57 <coopserver> *** tyteen4a03 has left the game (Leaving) 09:32:58 <coopserver> *** Game paused (number of players) 09:47:53 *** zwamkat has quit IRC 09:48:56 *** zwamkat has joined #openttdcoop 09:55:55 *** zwamkat has quit IRC 10:27:29 *** glubothemad has joined #openttdcoop 11:07:21 *** Klanticus has joined #openttdcoop 11:13:04 *** StarLite has joined #openttdcoop 11:13:04 *** ChanServ sets mode: +o StarLite 11:22:31 *** plonka has joined #openttdcoop 11:22:46 <plonka> !pw 11:22:46 <coopserver> plonka: zeroed 11:38:37 <plonka> !ip 11:38:37 <coopserver> plonka: publicserver-new.openttdcoop.org:3983 11:40:12 *** happy_ has joined #openttdcoop 11:40:16 <happy_> !date 11:40:16 <coopserver> Nov 08 2716 11:40:25 <happy_> !ip 11:40:25 <coopserver> happy_: publicserver-new.openttdcoop.org:3983 11:40:41 *** happy_ has quit IRC 11:43:03 <plonka> Ipw 11:43:06 <plonka> !ip 11:43:06 <coopserver> plonka: publicserver-new.openttdcoop.org:3983 11:43:08 <plonka> !pw 11:43:08 <coopserver> plonka: paused 11:43:13 <coopserver> *** Game still paused (connecting clients, number of players) 11:43:15 <coopserver> *** plonka has joined 11:43:16 <coopserver> *** Game still paused (number of players) 11:43:17 <coopserver> *** Game unpaused (number of players) 11:44:29 *** asdf has joined #openttdcoop 11:44:49 <asdf> !pw 11:44:49 <coopserver> asdf: paused 11:44:55 <coopserver> *** Game paused (connecting clients) 11:45:17 <coopserver> *** RapidKL has joined 11:45:17 <coopserver> *** Game unpaused (connecting clients) 11:46:28 *** zwamkat has joined #openttdcoop 11:47:01 <coopserver> *** RapidKL has left the game (general timeout) 11:53:10 *** zwamkat has quit IRC 11:55:12 *** zwamkat has joined #openttdcoop 12:09:08 *** asdf has quit IRC 12:14:29 *** wicope has quit IRC 12:14:36 <coopserver> *** plonka has joined spectators 12:14:37 <coopserver> *** Game paused (number of players) 12:24:50 <coopserver> *** plonka has joined company #1 12:24:51 <coopserver> *** Game unpaused (number of players) 12:32:46 *** wicope has joined #openttdcoop 12:33:39 *** zwamkat has quit IRC 12:40:02 <coopserver> *** plonka has joined spectators 12:40:02 <coopserver> *** Game paused (number of players) 12:40:15 *** zwamkat has joined #openttdcoop 13:02:11 <tyteen4a03> plonka, my lag issues were largely solved by using 8bbp blitter instead of 32bbp 13:02:34 <plonka> nice one :) 13:05:07 <tyteen4a03> !pw 13:05:07 <coopserver> tyteen4a03: tonnes 13:05:20 <coopserver> *** Game still paused (connecting clients, number of players) 13:05:26 <coopserver> *** tyteen4a03 has joined 13:05:27 <coopserver> *** Game still paused (number of players) 13:05:29 <coopserver> *** Game unpaused (number of players) 13:06:40 <tyteen4a03> or maybe noty 13:07:28 <coopserver> *** tyteen4a03 has left the game (Leaving) 13:07:29 <coopserver> *** Game paused (number of players) 13:07:36 *** wicope has quit IRC 13:08:55 <tyteen4a03> ergh 13:09:08 <tyteen4a03> !pw 13:09:08 <coopserver> tyteen4a03: delete 13:09:11 <coopserver> *** Game still paused (connecting clients, number of players) 13:09:17 <coopserver> *** tyteen4a03 has joined 13:09:18 <coopserver> *** Game still paused (number of players) 13:09:19 <coopserver> *** Game unpaused (number of players) 13:12:37 <coopserver> *** tyteen4a03 has left the game (Leaving) 13:12:38 <coopserver> *** Game paused (number of players) 13:26:01 <tyteen4a03> !pw 13:26:01 <coopserver> tyteen4a03: wagons 13:26:06 <coopserver> *** Game still paused (connecting clients, number of players) 13:26:12 <coopserver> *** tyteen4a03 has joined 13:26:13 <coopserver> *** Game still paused (number of players) 13:26:14 <coopserver> *** Game unpaused (number of players) 13:29:32 <coopserver> *** tyteen4a03 has left the game (Leaving) 13:29:33 <coopserver> *** Game paused (number of players) 13:33:35 <tyteen4a03> !pw 13:33:35 <coopserver> tyteen4a03: pushes 13:33:41 <coopserver> *** Game still paused (connecting clients, number of players) 13:33:50 <coopserver> *** tyteen4a03 has joined 13:33:51 <coopserver> *** Game still paused (number of players) 13:33:52 <coopserver> *** Game unpaused (number of players) 13:47:01 <coopserver> *** tyteen4a03 has left the game (general timeout) 13:47:03 <coopserver> *** Game paused (number of players) 14:02:03 <tyteen4a03> !pw 14:02:04 <coopserver> tyteen4a03: bfirst 14:02:09 <coopserver> *** Game still paused (connecting clients, number of players) 14:02:15 <coopserver> *** tyteen4a03 has joined 14:02:16 <coopserver> *** Game still paused (number of players) 14:02:17 <coopserver> *** Game unpaused (number of players) 14:31:32 <coopserver> *** tyteen4a03 has left the game (general timeout) 14:31:33 <coopserver> *** Game paused (number of players) 14:35:10 <coopserver> *** plonka has joined company #1 14:35:11 <coopserver> *** Game unpaused (number of players) 15:09:12 <tyteen4a03> !pw 15:09:12 <coopserver> tyteen4a03: copies 15:09:23 <coopserver> *** Game paused (connecting clients) 15:09:29 <coopserver> *** tyteen4a03 has joined 15:09:30 <coopserver> *** Game unpaused (connecting clients) 15:09:56 <coopserver> <plonka> hi ty 15:10:19 <tyteen4a03> hi 15:37:34 *** Progman has joined #openttdcoop 15:50:03 <tyteen4a03> holy hell, 1000 bags of gold 15:53:39 <coopserver> <plonka> ty be careful what trains you're adding and how many 15:53:49 <tyteen4a03> just gold ones right now 15:54:00 <tyteen4a03> I'm gonna stop 15:54:12 <coopserver> <plonka> well make sure the they will take doesn't go somewhere thats full 15:54:21 <coopserver> <plonka> make the route* 15:55:15 <coopserver> *** tyteen4a03 has left the game (Leaving) 15:56:31 <coopserver> <plonka> yep gold drop is full now too 15:56:36 <coopserver> <plonka> but can be expanded 15:56:45 <tyteen4a03> uh huh 15:56:54 <coopserver> <plonka> so don't send anymore there without expanding the drop 16:27:15 <tyteen4a03> uh huh 16:27:18 <tyteen4a03> !pw 16:27:18 <coopserver> tyteen4a03: itsepc 16:27:29 <coopserver> *** Game paused (connecting clients) 16:27:35 <coopserver> *** tyteen4a03 has joined 16:27:36 <coopserver> *** Game unpaused (connecting clients) 16:28:23 *** Jam35_ is now known as Jam35 16:41:21 <Jam35> !pw 16:41:21 <coopserver> Jam35: mirror 16:41:28 <coopserver> *** Game paused (connecting clients) 16:41:32 <coopserver> *** Jam35 has joined 16:41:33 <coopserver> *** Game unpaused (connecting clients) 16:46:04 <coopserver> *** Jam35 has joined company #1 16:52:06 <Jam35> I feel like a pax game next time 16:52:12 <tyteen4a03> oooh 16:52:16 <Jam35> I have an idea 16:52:48 <Jam35> I don't know if it's that interesting 16:53:17 <Jam35> it would require players is the only problem :) 16:53:55 <Jam35> you two me and Maraxus won't be too much fun 16:54:23 <coopserver> <plonka> what's that? 16:54:40 <Jam35> it's a kind of inter-company competition 16:54:49 <Jam35> each has own pet town 16:54:58 <Jam35> best pop/service 16:55:47 <coopserver> <plonka> but still trains no road stuff etc? 16:56:08 <Jam35> we would have to say something like 90% service for it to count 16:56:13 <Jam35> road is fine 16:56:21 <Jam35> boats whatever 16:57:34 <coopserver> <plonka> could we get magic bulldozer activated if we do it? 16:57:49 <Jam35> yeah 16:58:25 <coopserver> <plonka> ok then as that'd be good for bulldozing parts of your town to make an intra town rail network 16:58:52 <Jam35> it is hell without 16:59:04 <Jam35> almost always enabled for pax game 16:59:21 <coopserver> <plonka> aha ok 16:59:31 <coopserver> <plonka> that's good to know 17:00:48 *** wicope has joined #openttdcoop 17:01:19 <V453000> !password 17:01:19 <coopserver> V453000: cutoff 17:01:21 <Jam35> btw any server you add manually gets saved locally 17:01:23 <coopserver> *** Game paused (connecting clients) 17:01:25 <coopserver> *** V453000 has joined 17:01:26 <coopserver> *** Game unpaused (connecting clients) 17:01:27 <coopserver> <V453000> watupz 17:01:29 <Jam35> !ip 17:01:29 <coopserver> Jam35: publicserver-new.openttdcoop.org:3983 17:01:45 <coopserver> <plonka> hello v 17:01:47 <Jam35> hi 17:02:05 <coopserver> <V453000> :D maze lives 17:02:08 <Jam35> so if you add public server it should always be there 17:02:38 <Jam35> was reading log from last night :) 17:02:46 <coopserver> <plonka> yeah cool 17:02:56 <coopserver> <plonka> i added it this morning 17:02:57 <coopserver> <V453000> Jam35 people can team up on towns 17:03:04 <Jam35> maybe 17:03:12 <Jam35> further idea? 17:03:21 <coopserver> <plonka> so hopefully i can always find now :) 17:03:55 <Jam35> I wasn't saying that is how we always play 17:03:58 <coopserver> <V453000> you can have e.g. 4 towns, 4 huge stations, bridge/tunnel ML between the 4, simple stuff 17:04:14 <Jam35> it was idea for a game 17:04:19 <coopserver> <V453000> sure 17:04:22 <coopserver> <V453000> is decent nuff 17:05:05 <coopserver> <V453000> restrict some area, make a challenge for highest passenger count transported 17:05:12 <coopserver> <V453000> (best number to compete about) 17:05:26 <Jam35> thinking it may be some incentive to keep improving 17:05:31 <Jam35> maybe islands 17:05:38 <Jam35> if i can make same size 17:05:42 <coopserver> <V453000> nah just make it flat desert or something 17:05:50 <coopserver> <V453000> and just restrict a square 17:06:04 <coopserver> <V453000> sure, islands would work as well and allow for more interesting solutions 17:06:17 <coopserver> <V453000> japanese themed perhaps, but be careful about v3 japanese stuff 17:06:25 <Jam35> hm why so? 17:06:36 <coopserver> <V453000> well, train set has USELESS shinkansens 17:06:48 <coopserver> <V453000> buildings have some restrictive wtf going on 17:06:55 <coopserver> <V453000> those two things mainly 17:07:01 <coopserver> <V453000> nuts is fine with pax, but just in case :) 17:07:16 <Jam35> goods is weird there is all I ever noticed 17:07:33 <coopserver> <V453000> skyscraper options 17:07:37 <coopserver> <V453000> it has some parameters 17:07:56 <coopserver> <V453000> just some limitations around that 17:08:03 <coopserver> <V453000> train set is bigger problem 17:08:10 <coopserver> <V453000> useless shinkansens takes away a lot 17:08:22 <coopserver> <V453000> the old versions are ok 17:08:25 <Jam35> NUTS is fine with me 17:08:54 <coopserver> <V453000> yeah its alright, especially when you try to compete 17:08:58 <coopserver> <V453000> the choices of various trains come handy 17:09:32 <coopserver> <V453000> at the same time I am kind of not sure if it wouldnt be a good idea to do such a thing on the PZ 17:09:42 <coopserver> <V453000> because beginners probably will not have too much chance to join that 17:09:56 <coopserver> <V453000> we could do something majorly trivial here, like a SML game 17:10:11 <coopserver> <tyteen4a03> so I've made some (rather shitty?) expansions to gold drop 17:10:38 <tyteen4a03> there's problably a better way to do !this 17:11:32 <coopserver> <plonka> the exit needs doing 17:11:38 <Jam35> so, yeah Skyscraper Prohibition Shrine eh? 17:12:02 <coopserver> <plonka> you have 12 platforms going only to 1 line with no balancing 17:12:03 <Jam35> seems best to disable that 17:12:16 <coopserver> <plonka> that's probably too muh 17:12:31 <tyteen4a03> hmm 17:12:48 <coopserver> <plonka> watch it and see first though 17:13:03 <coopserver> <plonka> it depends how much traffic goes where etc 17:13:34 <tyteen4a03> technically we have 3 lines going out with 1 belonging to SLH11 17:13:56 <tyteen4a03> hopefully it'll cope with 10 platforms per line 17:18:56 <tyteen4a03> but yeah I'm not a fan of competiton especially if I'm alone :P 17:19:07 <tyteen4a03> not too confident 17:19:50 <coopserver> <plonka> i always prefer to play with someone 17:20:06 <coopserver> <plonka> even if they suck 17:20:13 <coopserver> <plonka> it's just more fun 17:21:09 <coopserver> <plonka> coal drop is jiggered 17:22:17 <coopserver> <plonka> i think it needs a propper 4th line out 17:23:59 *** hylje has quit IRC 17:28:45 <coopserver> <plonka> caol exit fixed 17:29:02 *** hylje has joined #openttdcoop 17:29:02 *** ChanServ sets mode: +o hylje 17:29:09 <coopserver> <plonka> 2 signal gaps further down the line were causing trains to bucnh 17:29:27 <coopserver> <plonka> and those bunching weren't leaving gaps for coal trains 17:39:15 <coopserver> *** Jam35 has joined spectators 17:46:03 <tyteen4a03> ah 17:55:13 <coopserver> *** tyteen4a03 has left the game (Leaving) 18:19:26 *** liq3 has quit IRC 18:27:57 *** wicope_ has joined #openttdcoop 18:28:18 *** wicope has quit IRC 18:38:35 *** Maraxus has joined #openttdcoop 18:38:35 *** ChanServ sets mode: +o Maraxus 18:45:07 <coopserver> *** plonka has joined spectators 18:56:01 <coopserver> *** plonka has joined company #1 19:13:13 <tyteen4a03> !pw 19:13:13 <coopserver> tyteen4a03: happen 19:13:21 <coopserver> *** Game paused (connecting clients) 19:13:27 <coopserver> *** tyteen4a03 has joined 19:13:28 <coopserver> *** Game unpaused (connecting clients) 19:15:07 <Maraxus> !password 19:15:07 <coopserver> Maraxus: happen 19:15:19 <coopserver> *** Game paused (connecting clients) 19:15:25 <coopserver> *** Maraxus has joined 19:15:26 <coopserver> *** Game unpaused (connecting clients) 19:28:14 <Jam35> does anybody know the maximum ouput of normal industries? 19:28:46 <Jam35> something like 2240? 19:28:49 <Maraxus> 2295 19:28:59 <Jam35> aha yes 19:29:02 <Jam35> rings a bell 19:30:25 <tyteen4a03> 2000 bags of gold... 19:31:02 <coopserver> <Jam35> I just saw one with 2120 19:31:07 <tyteen4a03> bethel copper mines is going places \o/ 19:32:18 *** unex has joined #openttdcoop 19:32:23 <unex> !password 19:32:23 <coopserver> unex: albert 19:32:58 <coopserver> <Jam35> we need to do a game where we take as much cargo as possible 19:33:22 <coopserver> <Jam35> like ML style primary sations 19:34:37 <coopserver> <Jam35> but only few primaries per hub say 2 or 3 19:34:39 <coopserver> *** Game paused (connecting clients) 19:34:42 <coopserver> *** fr0zenst0rm has joined 19:34:43 <coopserver> *** Game unpaused (connecting clients) 19:34:45 <coopserver> <Jam35> and max the production 19:35:18 <Jam35> hardly a new idea but a change from lately 19:36:05 <Maraxus> recap of PSG 240 19:37:26 <coopserver> <Jam35> the remarks say it was not achieved 19:37:29 <coopserver> <Jam35> taking all 19:38:17 <coopserver> <Jam35> too much stuff, unfortunately only having, say one of each type makes hubs kind of dull 19:39:23 <Maraxus> if primaries all reach 2k production dullness will disappear 19:39:51 <coopserver> <Jam35> full slh won't be needed, which leads to build a ring 19:40:24 <coopserver> <Jam35> or have strictly 2 per SL and they must take different directions at SLH 19:40:34 <coopserver> <Jam35> an attempt at balance 19:45:22 <coopserver> *** fr0zenst0rm has left the game (Leaving) 19:46:23 <unex> !password 19:46:23 <coopserver> unex: tricks 19:46:39 <coopserver> *** Game paused (connecting clients) 19:46:42 <coopserver> *** fr0zenst0rm has joined 19:46:43 <coopserver> *** Game unpaused (connecting clients) 19:47:06 *** glubothemad has quit IRC 19:50:50 <coopserver> *** Maraxus has joined spectators 19:55:54 <Jam35> https://dl.dropboxusercontent.com/u/51134233/fff2.png 19:56:10 <Jam35> views on this style of map? 19:56:16 <Jam35> not sure I like it 20:02:45 <plonka> indifferent here @p 20:05:50 <Jam35> https://dl.dropboxusercontent.com/u/51134233/fff3.png 20:05:54 <Jam35> this then :) 20:07:44 <plonka> nothing wrong with either 20:08:09 <plonka> tbh i don't think id know a good or map if a saw one :/ 20:08:34 <plonka> all i do is look at the landscape then build :D 20:08:44 <Jam35> no point in asking you then :) 20:08:54 <coopserver> <plonka> nope lol 20:09:02 <unex> !password 20:09:02 <coopserver> unex: reader 20:09:17 <coopserver> *** Game paused (connecting clients) 20:09:23 <coopserver> *** Benjomane has joined 20:09:24 <Jam35> I'm trying to get something other than the usual generated stuff 20:09:25 <coopserver> *** Game unpaused (connecting clients) 20:09:43 *** Klanticus has quit IRC 20:09:59 <Jam35> not too messy to build on yet not flat and boring 20:11:12 <Jam35> I feel more drawn to stuff that does not look like natural land formation 20:11:25 <Jam35> I want weird 20:16:29 *** wicope_ has quit IRC 20:21:20 <coopserver> *** V453000 has left the game (Leaving) 20:21:37 <coopserver> *** Maraxus has left the game (Leaving) 20:21:46 *** Maraxus has quit IRC 20:24:42 <coopserver> *** fr0zenst0rm has left the game (Leaving) 20:25:38 <coopserver> *** Benjomane has left the game (Leaving) 20:29:29 <coopserver> *** Jam35 has left the game (Leaving) 20:35:44 *** Jam35 is now known as Jam35_ 21:03:00 *** StarLite has quit IRC 21:03:27 *** unex has quit IRC 21:05:41 <coopserver> *** plonka has left the game (Leaving) 21:38:56 *** Progman has quit IRC 21:59:38 *** __Fellini__ has joined #openttdcoop 22:03:09 *** __Fellini__ has quit IRC 22:10:42 <coopserver> *** tyteen4a03 has left the game (general timeout) 22:10:43 <coopserver> *** Game paused (number of players) 23:16:17 *** plonka has quit IRC 23:22:47 *** LSky` has quit IRC