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Log for #openttdcoop on 17th May 2015:
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12:22:21  <Narmora> !password
12:22:21  <coopserver> Narmora: figure
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14:34:02  <ars> !password
14:34:02  <coopserver> ars: balogh
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17:24:07  <MBrownes> @quickstart
17:24:08  <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart
17:25:08  <MBrownes> !download
17:25:08  <coopserver> MBrownes: !download lin|lin64|osx|ottdau|source|win32|win64|win9x
17:25:09  <coopserver> MBrownes: http://www.openttd.org/en/download-trunk/r27221
17:27:12  <MBrownes> Is there currently a game being played on the public server?
17:29:24  <V453000> of course :)
17:29:32  <V453000> hi
17:30:26  <MBrownes> hi!
17:30:29  <MBrownes> im new here btw
17:34:59  <V453000> welcome :)
17:35:45  <MBrownes> cant'find the server though in the explorer
17:35:55  <MBrownes> the public one
17:37:18  <MBrownes> !info
17:37:18  <coopserver> MBrownes: #openttdcoop - Public Server (www.openttdcoop.org), Version: r27221, date: Mar 06 2490, map size: 512x512, address: publicserver-new.openttdcoop.org:3983
17:37:59  <MBrownes> ah never mind, found the address already!
17:38:22  <MBrownes> !password
17:38:22  <coopserver> MBrownes: resign
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17:39:13  <V453000> :)
17:39:14  <V453000> !pw
17:39:15  <coopserver> V453000: resign
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17:39:45  <coopserver> <V453000> hihi
17:40:27  <MBrownes> wait, is this game some sort of ice/s-bahn setup?
17:40:33  <V453000> yeah
17:40:42  <coopserver> *** V453000 has left the game (general timeout)
17:40:42  <MBrownes> and every city has his own type of inner-city network
17:40:48  <V453000> exactly :)
17:41:04  <V453000> am on a laptop here, it cant take it :D
17:41:20  <coopserver> <MBrownes> hahaha mine is having problems too
17:41:32  <MBrownes> if i zoom out
17:42:26  <V453000> yeah on a desktop pc I am fine :)
17:42:40  <V453000> feel free to start your own town! :)
17:51:09  <Sylf> !pw
17:51:09  <coopserver> Sylf: escape
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17:51:28  <MBrownes> thanks!
17:51:35  <coopserver> <MBrownes> hi there
17:51:41  <coopserver> *** S has changed his/her name to Sylf
17:51:43  <coopserver> <Sylf> ello
17:52:28  <MBrownes> I dont understand these trains though, like their only command is go via GRAB BEER
17:52:52  <coopserver> <Sylf> It's a self regulating network.
17:53:07  <coopserver> <Sylf> All main line trains share the same order
17:53:15  <MBrownes> is that NUTS?
17:53:37  <coopserver> <Sylf> With the trick of signaling etc, they'll never reach GRAB BEER, but reach other stations
17:53:39  <coopserver> <Sylf> It's not NUTS.
17:53:40  <V453000> answer is yes :) hi Sylf
17:53:55  <coopserver> <Sylf> XD
17:54:11  <V453000> NUTS is the train set but it has nothing to do with the orders :P
17:54:12  <coopserver> <Sylf> So, we're using NUTS trains, but that's not related to GRAB BEER
17:54:18  <V453000> well, DOOM does :P
17:54:24  <MBrownes> aah ok, i've found the wiki article
17:54:26  <MBrownes> thanks
17:58:03  <V453000> how you liking doom Sylf? :P
17:59:07  <coopserver> <Sylf> that's pretty clever
17:59:34  <coopserver> *** Sylf has joined company #1
18:00:05  <MBrownes> aaah i see, so th trains on the mainline just enter a city where there's room.. doesn't matter wich one?
18:00:20  <coopserver> <Sylf> right
18:00:37  <MBrownes> but then what if it returns to the city it originated from?
18:00:58  <coopserver> <Sylf> it'll drive through the station and return to the main line
18:02:00  <MBrownes> oh this is really cool
18:03:49  <V453000> (:
18:04:20  <MBrownes> oh man that sutff going on with the doom trains is cool. A SRNW coupled within another SRNW
18:04:29  <MBrownes> nerdgasm so much
18:06:06  <V453000> the beauty there is that you cant do it with any other train set than nuts
18:06:50  <MBrownes> Why is that?
18:07:11  <MBrownes> I dont understand the Doombringer orders though
18:07:25  <V453000> that is the point
18:07:33  <V453000> the orders have a check for max speed
18:07:43  <V453000> the max speed changes on different coloured tracks
18:08:18  <V453000> -> when trains go through the waypoint, they can evaluate if it leads to a station (red track waypoints), or just to go further through next waypoint (green track waypoints)
18:08:40  <V453000> no other train/track set has this option :)
18:08:45  <MBrownes> Aaaah i see
18:08:57  <MBrownes> that's clever
18:09:33  <MBrownes> so the doombringers then dont use 2-way signals for the regulation? But instead use differen purr rails?
18:09:49  <coopserver> <Sylf> it does use 2-way signals
18:10:16  <V453000> it also uses the 2way signals to divert traffic yeah
18:10:46  <V453000> it is a srnw, but with conditional orders and more importantly full load orders, which is super convenient
18:11:25  <V453000> you can do seriously insane stuff with it, without any track logic
18:11:29  <V453000> just orders :)
18:13:43  <MBrownes> Oooh yeah, im checking the orders right now... it's really clever
18:14:00  <MBrownes> i mean you could daisychain like unlimited orders right after a waypoint
18:14:15  <MBrownes> have multiple networks inside one large network
18:16:23  <MBrownes> Well i love checking out the map, ill come by some other time but have to go now
18:16:24  <MBrownes> cya
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