Config
Log for #openttdcoop on 12th June 2015:
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00:00:25  <coopserver> *** mari_kiri has left the game (Leaving)
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00:34:30  <Yum> !password
00:34:30  <coopserver> Yum: useful
00:35:25  <Yum> !password
00:35:25  <coopserver> Yum: statue
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00:45:09  <Anson> !pw
00:45:09  <coopserver> Anson: zoomed
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00:49:04  <coopserver> <Anson> hallo, yum
00:49:09  <coopserver> <Yum> hey
00:49:34  <coopserver> <Anson> do you know who is "burning donuts" on the other server ?
00:49:46  <coopserver> <Anson> it has a deadlock once again ...
00:50:07  <coopserver> <Yum> lol
00:50:12  <coopserver> <Yum> 2 deadlocks
00:50:33  <coopserver> <Yum> my poor network just didint wanna hold up
00:50:43  <coopserver> <Anson> using pbs AND 2way exit signals for a station is no good idea ...
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01:34:52  <tMobile4a03> !pw
01:34:52  <coopserver> tMobile4a03: appear
01:35:01  <tMobile4a03> !pw
01:35:01  <coopserver> tMobile4a03: bfirst
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01:53:36  <maxtimbo> !pw
01:53:36  <coopserver> maxtimbo: stdlib
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01:54:35  <coopserver> <Player> !name maxtimbo
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02:04:15  <mari_kiri> !pw
02:04:15  <coopserver> mari_kiri: revere
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02:24:15  <coopserver> <mari_kiri> Question about the COPPER ORE/RUBBER/WOOD DROP: Should the exit prios be dropped?
02:24:36  <coopserver> <mari_kiri> I don't want to be the one who implements that simply because I'm a noob here
02:25:05  <coopserver> <mari_kiri> My argument for dropping the prios is it prioritises stuff coming out at a near constant rate at the cost of several trains being bogged forever
02:25:14  <coopserver> <maxtimbo> I'm a noob also, but I understand the purpose
02:25:57  <coopserver> <mari_kiri> What's the reason for having a prio?
02:26:38  <coopserver> <maxtimbo> So trains on the exit line go making incoming trains adjust accordingly
02:27:25  <coopserver> <maxtimbo> What you might try is saving the game to your computer and trying it there to see if it will work
02:27:57  <coopserver> <maxtimbo> Try it in single player. Use that as a rough draft, if you will
02:28:22  <coopserver> *** mari_kiri has left the game (Leaving)
02:28:24  <coopserver> <maxtimbo> That's what I did with GOODS DROP
02:36:09  <mari_kiri> !pw
02:36:09  <coopserver> mari_kiri: anyone
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02:36:32  <coopserver> <mari_kiri> Tried it in SP, what that drop really needs is to split into more merges
02:37:03  <coopserver> <maxtimbo> hmm'
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03:00:43  <coopserver> *** mari_kiri has left the game (Leaving)
03:16:37  <Sylf> !pw
03:16:37  <coopserver> Sylf: enoent
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03:35:36  <coopserver> <maxtimbo> I hate radio towers
03:35:43  <coopserver> <maxtimbo> I hate them so much
03:41:40  <coopserver> <maxtimbo> Sylf, you on?
03:41:44  <coopserver> <fsck> yes
03:42:20  <coopserver> <maxtimbo> over next to your sign 'area cleaned up there is a random track.
03:42:34  <coopserver> <maxtimbo> Is that an error or does that serve a purpose?
03:42:53  <coopserver> <fsck> where?
03:43:04  <coopserver> <fsck> that?
03:43:08  <coopserver> <maxtimbo> yes
03:43:25  <coopserver> <fsck> just a left over from old stuff
03:43:49  <coopserver> <maxtimbo> I have seen them before and I sometimes wonder if it does anything with eol
03:43:59  <coopserver> <maxtimbo> Guess not o_0
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03:59:22  <coopserver> <maxtimbo> Nicely done
03:59:49  <coopserver> <maxtimbo> I was quite perterbed by that spot
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04:23:39  <coopserver> <maxtimbo> Are trains automatically grouped?
04:23:49  <coopserver> <fsck> no
04:24:08  <coopserver> <fsck> if you copy trains, the groups are copied too
04:24:19  <coopserver> <fsck> that's the extent of the automatic grouping the game does
04:24:36  <coopserver> <fsck> oh, you're adding trains
04:24:39  <coopserver> <fsck> please don't
04:24:40  <coopserver> <maxtimbo> That's cool. Although I wish there was a script
04:24:46  <coopserver> <maxtimbo> No
04:24:50  <Sylf> !rcon set max_trains 1000
04:25:28  <coopserver> <fsck> I thought there were 1090 trains earlier, and there are now over 1100
04:44:16  <coopserver> <maxtimbo> When is a game called finished?
04:44:48  <coopserver> <fsck> when nobody plays on the map anymore
04:45:18  <coopserver> <maxtimbo> haha wow. these games could go on forever...
04:45:30  <coopserver> <fsck> yes
04:46:14  <coopserver> <fsck> factory drop still needs more improvements
04:46:42  <coopserver> *** fsck has left the game (Leaving)
04:46:54  <Sylf> but it's not gonna come from me tonight
04:47:24  <coopserver> <maxtimbo> Me niether. Eyes all blurry
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06:50:19  <Mark> hi
06:50:41  <Mark> !pw
06:50:41  <coopserver> Mark: latest
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07:19:25  <Maraxus> !pw
07:19:25  <coopserver> Maraxus: itsepc
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07:25:33  <lol> !pw
07:25:33  <coopserver> lol: scaled
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07:25:48  <coopserver> <lol> hi
07:25:52  <coopserver> <Mark> hi
07:26:18  <coopserver> <Maraxus> hi
07:26:34  <coopserver> <lol> what need to be improved?
07:27:11  <coopserver> <Mark> find something
07:27:35  <coopserver> <lol> it is hard to find something when trains don't drive
07:27:45  <coopserver> <Mark> they soon will be
07:29:47  <coopserver> <lol> have you guys seen the new citymania community?
07:30:14  <mari_kiri> !pw
07:30:14  <coopserver> mari_kiri: macosx
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07:31:50  <coopserver> <mari_kiri> Oh hey, was about to suggest something similar to what you just did to the copper drop
07:31:57  <coopserver> <Mark> :)
07:32:27  <coopserver> <mari_kiri> Although I wasn't sure if it was going to fit... and my initial idea would be to make the stuff exit to the left
07:32:44  <coopserver> <mari_kiri> This is much easier
07:32:55  <coopserver> <Mark> yeah keep it simple
07:33:49  <coopserver> <lol> don't we need a larger pickup?
07:33:53  <coopserver> <lol> at the factory
07:34:09  <coopserver> <Mark> its probably fine
07:34:15  <coopserver> <Mark> these trains load quick
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07:41:12  <coopserver> <lol> do you see sign question /lol?
07:41:28  <coopserver> <mari_kiri> Found it
07:42:26  <coopserver> *** Maraxus has left the game (Leaving)
07:42:38  <coopserver> <mari_kiri> I suspect it's a hack that needs a proper fix for it
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07:42:59  <coopserver> <lol> it causes some jamming at ML
07:43:08  <coopserver> <lol> more slowing down
07:43:13  <coopserver> <Mark> it needs a better entry
07:43:30  <coopserver> <lol> complete new?
07:43:36  <coopserver> <Mark> perhaps
07:43:38  <coopserver> <lol> or just the balancing
07:43:45  <coopserver> <Mark> but yes the x is bad
07:43:53  <coopserver> <mari_kiri> It looks like it just needs balancing
07:44:10  <coopserver> <Mark> it needs 4 entry tracks
07:44:14  <coopserver> <Mark> rather than 3
07:44:35  <coopserver> <lol> each track 4 platforms?
07:44:42  <coopserver> <mari_kiri> It does need a balance, one of the routes are only accessible from one of the ML tracks w/o that X in place
07:47:33  <coopserver> <Mark> might be slightly better now
07:47:56  <coopserver> <mari_kiri> Is the X still necessary or can it be a Z now?
07:48:13  <coopserver> <lol> still x i think
07:49:33  <coopserver> <lol> why are not more trains allowed?
07:49:52  <coopserver> <mari_kiri> Sylf capped it at 1000, ask him
07:50:09  <coopserver> <Mark> lets get some more
07:50:12  <coopserver> <Mark> we can handle it now
07:50:30  <Mark> @op
07:50:30  *** Webster sets mode: +o Mark
07:50:34  <coopserver> <mari_kiri> "touch wood"
07:50:37  <Mark> !rcon set max_trains 1500
07:50:46  <coopserver> <lol> crash at food
07:50:51  <coopserver> <Mark> yeah
07:50:53  <coopserver> <Mark> my bad
07:51:10  <coopserver> <lol> poor slug
07:51:12  <coopserver> <Mark> traing got stuck in that stupid x
07:51:18  <coopserver> <Mark> its because of the twoway signals
07:52:19  <coopserver> <lol> they are gone
07:52:22  <coopserver> <Mark> wtf is with all the switches
07:53:54  <coopserver> <lol> i moved signal one tile but it is a bad solution
07:55:55  <coopserver> <mari_kiri> OK having a look now, the X does just lead both exits to the same *station* (different platforms though)
07:56:14  <coopserver> <Mark> which x
07:56:22  <coopserver> <mari_kiri> Copper ore drop
07:56:45  <coopserver> <lol> that is why you have balancing isn't it?
07:56:49  <coopserver> *** Mark has left the game (general timeout)
07:57:26  <coopserver> <mari_kiri> Removing it basically says "one ML lane will have access to 15, the other only access to 12"
07:57:46  <coopserver> <lol> i agree
07:58:28  <coopserver> <mari_kiri> HOWEVER, at this stage it doesn't really bog it down that much
08:00:24  <coopserver> <lol> is track between MS and MSH still ML?
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08:01:05  <coopserver> <mari_kiri> What you're messing with is probably still ML
08:01:21  <coopserver> <mari_kiri> So chuck on another bridge
08:02:45  <Mark> !pw
08:02:45  <coopserver> Mark: bundle
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08:15:29  <Mark> !pw
08:15:29  <coopserver> Mark: vtable
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08:15:54  <coopserver> <mari_kiri> *tumbleweeds*
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08:20:14  *** Webster sets mode: +o Mark
08:21:25  <Mark> !pw
08:21:25  <coopserver> Mark: widest
08:21:53  <mari_kiri> Mark: So how does it feel to be using New Zealands' worst big ISP?
08:22:02  <coopserver> *** Game paused (connecting clients)
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08:23:56  <Mark> oh man...
08:24:04  <Mark> as far as i know theyre all shit
08:24:04  <Mark> slow and rediculously expensive
08:24:24  <coopserver> *** lol has left the game (Leaving)
08:26:22  <Mark> !pw
08:26:22  <coopserver> Mark: widths
08:26:27  <coopserver> *** Game paused (connecting clients)
08:26:47  <mari_kiri> They're all shit, yes
08:26:55  <mari_kiri> From my experience they're *usually* reliable
08:26:59  <mari_kiri> Except on the days when they're not
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08:30:43  <Mark> final try
08:30:43  <Mark> !pw
08:30:43  <coopserver> Mark: lovely
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08:55:28  <[1]Mark> !pw
08:55:28  <coopserver> [1]Mark: prefer
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12:25:41  <Jam35> !pw
12:25:41  <coopserver> Jam35: merged
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13:21:12  <Yum> !password
13:21:12  <coopserver> Yum: scaled
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15:45:51  <happpy> !players
15:45:51  <coopserver> happpy: The server is empty, noone is connected. Feel free to remedy this situation
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16:26:56  <t402> !pw
16:26:57  <coopserver> t402: manual
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17:31:49  <Maraxus> !pw
17:31:49  <coopserver> Maraxus: cactus
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19:01:03  <lol> !pw
19:01:03  <coopserver> lol: prices
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19:01:18  <coopserver> <lol> hi
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20:26:22  <happpy> !players
20:26:22  <coopserver> happpy: The server is empty, noone is connected. Feel free to remedy this situation
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21:25:33  *** Webster sets mode: +o Mark
21:25:41  <Mark> hello
21:25:58  <Mark> !pw
21:25:58  <coopserver> Mark: sparse
21:26:01  <coopserver> *** Game still paused (connecting clients, number of players)
21:26:07  <coopserver> *** Mark has joined
21:26:08  <coopserver> *** Game still paused (number of players)
21:26:09  <coopserver> *** Game unpaused (number of players)
21:31:44  <happpy> hi  mark
21:31:48  <happpy> how  things
21:31:54  <coopserver> <Mark> hey happs :)
21:31:56  <coopserver> <Mark> all good
21:32:00  <coopserver> <Mark> yourself?
21:32:50  <happpy> grate  but  my war  game save  game  will  not  load   or will   have to  a  new  won
21:33:04  <coopserver> <Mark> :/
21:33:10  <coopserver> <Mark> thats no good
21:33:31  <happpy> yer  i  think  the  to  much  stuf  on the  map
21:34:04  <happpy> i  did  had  8      on  the  map  on hard  so
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22:08:03  <coopserver> *** Mark has left the game (general timeout)
22:08:04  <coopserver> *** Game paused (number of players)
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22:44:37  <Mark> !pw
22:44:37  <coopserver> Mark: returs
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