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00:00:25 <coopserver> *** mari_kiri has left the game (Leaving) 00:01:23 *** qd has quit IRC 00:01:36 *** Max| has quit IRC 00:02:50 *** Space__ has joined #openttdcoop 00:09:28 *** Space__ has quit IRC 00:22:27 *** Space2 has joined #openttdcoop 00:34:23 *** Yum has joined #openttdcoop 00:34:30 <Yum> !password 00:34:30 <coopserver> Yum: useful 00:35:25 <Yum> !password 00:35:25 <coopserver> Yum: statue 00:35:45 <coopserver> *** Game paused (connecting clients) 00:35:51 <coopserver> *** Yum has joined 00:35:52 <coopserver> *** Game unpaused (connecting clients) 00:43:38 <coopserver> *** fsck has left the game (Leaving) 00:45:09 <Anson> !pw 00:45:09 <coopserver> Anson: zoomed 00:45:22 <coopserver> *** Game paused (connecting clients) 00:45:26 <coopserver> *** Anson has joined 00:45:27 <coopserver> *** Game unpaused (connecting clients) 00:49:04 <coopserver> <Anson> hallo, yum 00:49:09 <coopserver> <Yum> hey 00:49:34 <coopserver> <Anson> do you know who is "burning donuts" on the other server ? 00:49:46 <coopserver> <Anson> it has a deadlock once again ... 00:50:07 <coopserver> <Yum> lol 00:50:12 <coopserver> <Yum> 2 deadlocks 00:50:33 <coopserver> <Yum> my poor network just didint wanna hold up 00:50:43 <coopserver> <Anson> using pbs AND 2way exit signals for a station is no good idea ... 00:59:49 *** Yum has quit IRC 01:31:41 <coopserver> *** Yum has left the game (Leaving) 01:31:42 <coopserver> *** Game paused (number of players) 01:31:49 <coopserver> *** tyteen4a03 has joined company #1 01:31:50 <coopserver> *** Game unpaused (number of players) 01:32:54 <coopserver> *** tyteen4a03 has left the game (general timeout) 01:32:55 <coopserver> *** Game paused (number of players) 01:34:41 *** tMobile4a03 has joined #openttdcoop 01:34:52 <tMobile4a03> !pw 01:34:52 <coopserver> tMobile4a03: appear 01:35:01 <tMobile4a03> !pw 01:35:01 <coopserver> tMobile4a03: bfirst 01:35:07 <coopserver> *** Game still paused (connecting clients, number of players) 01:35:11 <coopserver> *** tyteen4a03 has joined 01:35:12 <coopserver> *** Game still paused (number of players) 01:35:13 <coopserver> *** Game unpaused (number of players) 01:40:21 *** tyteen4a03 has quit IRC 01:43:45 *** fair_ has joined #openttdcoop 01:53:25 *** maxtimbo has joined #openttdcoop 01:53:36 <maxtimbo> !pw 01:53:36 <coopserver> maxtimbo: stdlib 01:54:19 <coopserver> *** Game paused (connecting clients) 01:54:22 <coopserver> *** Player has joined 01:54:23 <coopserver> *** Game unpaused (connecting clients) 01:54:35 <coopserver> <Player> !name maxtimbo 01:54:36 <coopserver> *** Player has changed his/her name to maxtimbo 01:54:49 <coopserver> *** tyteen4a03 has left the game (Leaving) 01:54:50 <coopserver> *** Game paused (number of players) 01:55:44 <coopserver> *** maxtimbo has joined company #1 01:55:45 <coopserver> *** Game unpaused (number of players) 02:04:15 <mari_kiri> !pw 02:04:15 <coopserver> mari_kiri: revere 02:04:18 <coopserver> *** Game paused (connecting clients) 02:04:22 <coopserver> *** mari_kiri has joined 02:04:23 <coopserver> *** Game unpaused (connecting clients) 02:12:05 <coopserver> *** Anson has left the game (general timeout) 02:15:43 *** Volatar has joined #openttdcoop 02:24:15 <coopserver> <mari_kiri> Question about the COPPER ORE/RUBBER/WOOD DROP: Should the exit prios be dropped? 02:24:36 <coopserver> <mari_kiri> I don't want to be the one who implements that simply because I'm a noob here 02:25:05 <coopserver> <mari_kiri> My argument for dropping the prios is it prioritises stuff coming out at a near constant rate at the cost of several trains being bogged forever 02:25:14 <coopserver> <maxtimbo> I'm a noob also, but I understand the purpose 02:25:57 <coopserver> <mari_kiri> What's the reason for having a prio? 02:26:38 <coopserver> <maxtimbo> So trains on the exit line go making incoming trains adjust accordingly 02:27:25 <coopserver> <maxtimbo> What you might try is saving the game to your computer and trying it there to see if it will work 02:27:57 <coopserver> <maxtimbo> Try it in single player. Use that as a rough draft, if you will 02:28:22 <coopserver> *** mari_kiri has left the game (Leaving) 02:28:24 <coopserver> <maxtimbo> That's what I did with GOODS DROP 02:36:09 <mari_kiri> !pw 02:36:09 <coopserver> mari_kiri: anyone 02:36:11 <coopserver> *** Game paused (connecting clients) 02:36:16 <coopserver> *** mari_kiri has joined 02:36:17 <coopserver> *** Game unpaused (connecting clients) 02:36:32 <coopserver> <mari_kiri> Tried it in SP, what that drop really needs is to split into more merges 02:37:03 <coopserver> <maxtimbo> hmm' 02:38:20 *** tMobile4a03 has quit IRC 02:52:01 *** Volatar has quit IRC 03:00:43 <coopserver> *** mari_kiri has left the game (Leaving) 03:16:37 <Sylf> !pw 03:16:37 <coopserver> Sylf: enoent 03:16:50 <coopserver> *** Game paused (connecting clients) 03:16:52 <coopserver> *** fsck has joined 03:16:53 <coopserver> *** Game unpaused (connecting clients) 03:19:36 <coopserver> *** fsck has joined company #1 03:35:36 <coopserver> <maxtimbo> I hate radio towers 03:35:43 <coopserver> <maxtimbo> I hate them so much 03:41:40 <coopserver> <maxtimbo> Sylf, you on? 03:41:44 <coopserver> <fsck> yes 03:42:20 <coopserver> <maxtimbo> over next to your sign 'area cleaned up there is a random track. 03:42:34 <coopserver> <maxtimbo> Is that an error or does that serve a purpose? 03:42:53 <coopserver> <fsck> where? 03:43:04 <coopserver> <fsck> that? 03:43:08 <coopserver> <maxtimbo> yes 03:43:25 <coopserver> <fsck> just a left over from old stuff 03:43:49 <coopserver> <maxtimbo> I have seen them before and I sometimes wonder if it does anything with eol 03:43:59 <coopserver> <maxtimbo> Guess not o_0 03:48:12 *** LSky` has joined #openttdcoop 03:59:22 <coopserver> <maxtimbo> Nicely done 03:59:49 <coopserver> <maxtimbo> I was quite perterbed by that spot 04:10:56 *** Volatar has joined #openttdcoop 04:23:39 <coopserver> <maxtimbo> Are trains automatically grouped? 04:23:49 <coopserver> <fsck> no 04:24:08 <coopserver> <fsck> if you copy trains, the groups are copied too 04:24:19 <coopserver> <fsck> that's the extent of the automatic grouping the game does 04:24:36 <coopserver> <fsck> oh, you're adding trains 04:24:39 <coopserver> <fsck> please don't 04:24:40 <coopserver> <maxtimbo> That's cool. Although I wish there was a script 04:24:46 <coopserver> <maxtimbo> No 04:24:50 <Sylf> !rcon set max_trains 1000 04:25:28 <coopserver> <fsck> I thought there were 1090 trains earlier, and there are now over 1100 04:44:16 <coopserver> <maxtimbo> When is a game called finished? 04:44:48 <coopserver> <fsck> when nobody plays on the map anymore 04:45:18 <coopserver> <maxtimbo> haha wow. these games could go on forever... 04:45:30 <coopserver> <fsck> yes 04:46:14 <coopserver> <fsck> factory drop still needs more improvements 04:46:42 <coopserver> *** fsck has left the game (Leaving) 04:46:54 <Sylf> but it's not gonna come from me tonight 04:47:24 <coopserver> <maxtimbo> Me niether. Eyes all blurry 04:48:10 <coopserver> *** maxtimbo has left the game (Leaving) 04:48:11 <coopserver> *** Game paused (number of players) 04:48:54 *** hylje has quit IRC 05:19:28 *** hylje has joined #openttdcoop 05:19:28 *** ChanServ sets mode: +o hylje 05:22:11 *** Volatar has quit IRC 05:22:43 *** Volatar has joined #openttdcoop 05:43:31 *** maxtimbo has quit IRC 06:33:01 *** StarLite has joined #openttdcoop 06:33:01 *** ChanServ sets mode: +o StarLite 06:48:36 *** Hiddenfunstuff has joined #openttdcoop 06:50:15 *** Mark has joined #openttdcoop 06:50:19 <Mark> hi 06:50:41 <Mark> !pw 06:50:41 <coopserver> Mark: latest 06:50:56 <coopserver> *** Game still paused (connecting clients, number of players) 06:51:02 <coopserver> *** Mark has joined 06:51:03 <coopserver> *** Game still paused (number of players) 06:51:04 <coopserver> *** Game unpaused (number of players) 07:09:19 <coopserver> *** Mark has joined spectators 07:09:20 <coopserver> *** Game paused (number of players) 07:11:46 *** Maraxus has joined #openttdcoop 07:11:46 *** ChanServ sets mode: +o Maraxus 07:18:46 <coopserver> *** Mark has joined company #1 07:18:47 <coopserver> *** Game unpaused (number of players) 07:19:25 <Maraxus> !pw 07:19:25 <coopserver> Maraxus: itsepc 07:19:42 <coopserver> *** Game paused (connecting clients) 07:19:45 <coopserver> *** Maraxus has joined 07:19:46 <coopserver> *** Game unpaused (connecting clients) 07:25:27 *** lol has joined #openttdcoop 07:25:33 <lol> !pw 07:25:33 <coopserver> lol: scaled 07:25:42 <coopserver> *** Game paused (connecting clients) 07:25:44 <coopserver> *** lol has joined 07:25:45 <coopserver> *** Game unpaused (connecting clients) 07:25:48 <coopserver> <lol> hi 07:25:52 <coopserver> <Mark> hi 07:26:18 <coopserver> <Maraxus> hi 07:26:34 <coopserver> <lol> what need to be improved? 07:27:11 <coopserver> <Mark> find something 07:27:35 <coopserver> <lol> it is hard to find something when trains don't drive 07:27:45 <coopserver> <Mark> they soon will be 07:29:47 <coopserver> <lol> have you guys seen the new citymania community? 07:30:14 <mari_kiri> !pw 07:30:14 <coopserver> mari_kiri: macosx 07:30:17 <coopserver> *** Game paused (connecting clients) 07:30:21 <coopserver> *** mari_kiri has joined 07:30:22 <coopserver> *** Game unpaused (connecting clients) 07:31:12 *** Aziroshin_ has joined #openttdcoop 07:31:50 <coopserver> <mari_kiri> Oh hey, was about to suggest something similar to what you just did to the copper drop 07:31:57 <coopserver> <Mark> :) 07:32:27 <coopserver> <mari_kiri> Although I wasn't sure if it was going to fit... and my initial idea would be to make the stuff exit to the left 07:32:44 <coopserver> <mari_kiri> This is much easier 07:32:55 <coopserver> <Mark> yeah keep it simple 07:33:49 <coopserver> <lol> don't we need a larger pickup? 07:33:53 <coopserver> <lol> at the factory 07:34:09 <coopserver> <Mark> its probably fine 07:34:15 <coopserver> <Mark> these trains load quick 07:34:39 *** Aziroshin has quit IRC 07:41:12 <coopserver> <lol> do you see sign question /lol? 07:41:28 <coopserver> <mari_kiri> Found it 07:42:26 <coopserver> *** Maraxus has left the game (Leaving) 07:42:38 <coopserver> <mari_kiri> I suspect it's a hack that needs a proper fix for it 07:42:43 *** Maraxus has quit IRC 07:42:59 <coopserver> <lol> it causes some jamming at ML 07:43:08 <coopserver> <lol> more slowing down 07:43:13 <coopserver> <Mark> it needs a better entry 07:43:30 <coopserver> <lol> complete new? 07:43:36 <coopserver> <Mark> perhaps 07:43:38 <coopserver> <lol> or just the balancing 07:43:45 <coopserver> <Mark> but yes the x is bad 07:43:53 <coopserver> <mari_kiri> It looks like it just needs balancing 07:44:10 <coopserver> <Mark> it needs 4 entry tracks 07:44:14 <coopserver> <Mark> rather than 3 07:44:35 <coopserver> <lol> each track 4 platforms? 07:44:42 <coopserver> <mari_kiri> It does need a balance, one of the routes are only accessible from one of the ML tracks w/o that X in place 07:47:33 <coopserver> <Mark> might be slightly better now 07:47:56 <coopserver> <mari_kiri> Is the X still necessary or can it be a Z now? 07:48:13 <coopserver> <lol> still x i think 07:49:33 <coopserver> <lol> why are not more trains allowed? 07:49:52 <coopserver> <mari_kiri> Sylf capped it at 1000, ask him 07:50:09 <coopserver> <Mark> lets get some more 07:50:12 <coopserver> <Mark> we can handle it now 07:50:30 <Mark> @op 07:50:30 *** Webster sets mode: +o Mark 07:50:34 <coopserver> <mari_kiri> "touch wood" 07:50:37 <Mark> !rcon set max_trains 1500 07:50:46 <coopserver> <lol> crash at food 07:50:51 <coopserver> <Mark> yeah 07:50:53 <coopserver> <Mark> my bad 07:51:10 <coopserver> <lol> poor slug 07:51:12 <coopserver> <Mark> traing got stuck in that stupid x 07:51:18 <coopserver> <Mark> its because of the twoway signals 07:52:19 <coopserver> <lol> they are gone 07:52:22 <coopserver> <Mark> wtf is with all the switches 07:53:54 <coopserver> <lol> i moved signal one tile but it is a bad solution 07:55:55 <coopserver> <mari_kiri> OK having a look now, the X does just lead both exits to the same *station* (different platforms though) 07:56:14 <coopserver> <Mark> which x 07:56:22 <coopserver> <mari_kiri> Copper ore drop 07:56:45 <coopserver> <lol> that is why you have balancing isn't it? 07:56:49 <coopserver> *** Mark has left the game (general timeout) 07:57:26 <coopserver> <mari_kiri> Removing it basically says "one ML lane will have access to 15, the other only access to 12" 07:57:46 <coopserver> <lol> i agree 07:58:28 <coopserver> <mari_kiri> HOWEVER, at this stage it doesn't really bog it down that much 08:00:24 <coopserver> <lol> is track between MS and MSH still ML? 08:00:56 *** Volatar has quit IRC 08:01:05 <coopserver> <mari_kiri> What you're messing with is probably still ML 08:01:21 <coopserver> <mari_kiri> So chuck on another bridge 08:02:45 <Mark> !pw 08:02:45 <coopserver> Mark: bundle 08:04:52 <coopserver> *** Game paused (connecting clients) 08:05:00 <coopserver> *** Mark has joined 08:05:01 <coopserver> *** Game unpaused (connecting clients) 08:05:17 <coopserver> *** Mark has left the game (general timeout) 08:15:29 <Mark> !pw 08:15:29 <coopserver> Mark: vtable 08:15:43 <coopserver> *** Game paused (connecting clients) 08:15:54 <coopserver> <mari_kiri> *tumbleweeds* 08:15:55 <coopserver> *** Mark has joined 08:15:56 <coopserver> *** Game unpaused (connecting clients) 08:16:15 <coopserver> *** Mark has left the game (general timeout) 08:16:32 *** Mark has quit IRC 08:20:14 *** Mark has joined #openttdcoop 08:20:14 *** Webster sets mode: +o Mark 08:21:25 <Mark> !pw 08:21:25 <coopserver> Mark: widest 08:21:53 <mari_kiri> Mark: So how does it feel to be using New Zealands' worst big ISP? 08:22:02 <coopserver> *** Game paused (connecting clients) 08:22:35 <coopserver> *** Game unpaused (connecting clients) 08:23:56 <Mark> oh man... 08:24:04 <Mark> as far as i know theyre all shit 08:24:04 <Mark> slow and rediculously expensive 08:24:24 <coopserver> *** lol has left the game (Leaving) 08:26:22 <Mark> !pw 08:26:22 <coopserver> Mark: widths 08:26:27 <coopserver> *** Game paused (connecting clients) 08:26:47 <mari_kiri> They're all shit, yes 08:26:55 <mari_kiri> From my experience they're *usually* reliable 08:26:59 <mari_kiri> Except on the days when they're not 08:27:04 <coopserver> *** Game unpaused (connecting clients) 08:28:25 <coopserver> *** mari_kiri has left the game (Leaving) 08:28:26 <coopserver> *** Game paused (number of players) 08:30:43 <Mark> final try 08:30:43 <Mark> !pw 08:30:43 <coopserver> Mark: lovely 08:30:46 <coopserver> *** Game still paused (connecting clients, number of players) 08:30:48 *** lol has quit IRC 08:31:09 <coopserver> *** Mark has joined 08:31:10 <coopserver> *** Game still paused (number of players) 08:31:11 <coopserver> *** Game unpaused (number of players) 08:32:21 <coopserver> *** Mark has left the game (general timeout) 08:32:22 <coopserver> *** Game paused (number of players) 08:46:48 *** fair_ has quit IRC 08:46:59 *** fair_ has joined #openttdcoop 08:55:21 *** [1]Mark has joined #openttdcoop 08:55:28 <[1]Mark> !pw 08:55:28 <coopserver> [1]Mark: prefer 08:55:36 <coopserver> *** Game still paused (connecting clients, number of players) 08:55:41 <coopserver> *** Mark has joined 08:55:42 <coopserver> *** Game still paused (number of players) 08:55:43 <coopserver> *** Game unpaused (number of players) 08:55:46 *** Mark has quit IRC 08:55:46 *** [1]Mark is now known as Mark 08:56:34 *** fair_ has quit IRC 08:56:34 *** BiG_FISHBOT has quit IRC 08:56:34 *** tycoondemon has quit IRC 08:56:34 *** Jam35_ has quit IRC 08:56:34 *** phatmatt has quit IRC 08:56:34 *** Sylf has quit IRC 09:00:21 *** Born_Acorn has quit IRC 09:05:40 *** fair_ has joined #openttdcoop 09:05:40 *** BiG_FISHBOT has joined #openttdcoop 09:05:40 *** tycoondemon has joined #openttdcoop 09:05:40 *** Jam35_ has joined #openttdcoop 09:05:40 *** phatmatt has joined #openttdcoop 09:05:40 *** Sylf has joined #openttdcoop 09:05:40 *** weber.oftc.net sets mode: +oov Jam35_ Sylf Sylf 09:05:46 *** ChanServ sets mode: -o Jam35_ 09:12:44 <coopserver> *** Mark has left the game (Leaving) 09:12:44 <coopserver> *** Game paused (number of players) 09:22:26 *** Born_Acorn has joined #openttdcoop 10:04:06 *** Klanticus has joined #openttdcoop 10:16:21 *** Mark has quit IRC 10:49:10 *** glubothemad has joined #openttdcoop 10:56:23 *** Klanticus has quit IRC 11:02:43 *** Klanticus has joined #openttdcoop 11:17:31 *** wicope has joined #openttdcoop 12:22:23 *** Jam35_ is now known as Jam35 12:25:41 <Jam35> !pw 12:25:41 <coopserver> Jam35: merged 12:25:47 <coopserver> *** Game still paused (connecting clients, number of players) 12:25:49 <coopserver> *** Jam35 has joined 12:25:50 <coopserver> *** Game still paused (number of players) 12:32:28 <coopserver> *** Jam35 has left the game (Leaving) 12:52:58 *** fair_ has quit IRC 13:21:07 *** Yum has joined #openttdcoop 13:21:12 <Yum> !password 13:21:12 <coopserver> Yum: scaled 13:22:36 * Yum slaps Yum around a bit with a large fishbot 13:22:39 *** Yum has quit IRC 13:29:35 *** Stagurn has joined #openttdcoop 13:49:34 *** Space2 has quit IRC 13:52:48 *** Stagurn has quit IRC 14:39:24 *** wicope has quit IRC 14:47:56 *** liq3 has quit IRC 15:10:10 *** wicope has joined #openttdcoop 15:45:44 *** happpy has joined #openttdcoop 15:45:51 <happpy> !players 15:45:51 <coopserver> happpy: The server is empty, noone is connected. Feel free to remedy this situation 15:45:57 *** happpy has left #openttdcoop 15:49:45 *** Sylf_mobile has joined #openttdcoop 16:26:35 *** t402 has joined #openttdcoop 16:26:56 <t402> !pw 16:26:57 <coopserver> t402: manual 16:27:13 <coopserver> *** Game still paused (connecting clients, number of players) 16:27:18 <coopserver> *** tyteen4a03 has joined 16:27:19 <coopserver> *** Game still paused (number of players) 16:27:20 <coopserver> *** Game unpaused (number of players) 16:39:08 *** Progman has joined #openttdcoop 16:42:11 *** Sylf_mobile has quit IRC 17:07:18 *** glubothemad has quit IRC 17:27:21 *** t402 has quit IRC 17:27:29 *** Maraxus has joined #openttdcoop 17:27:29 *** ChanServ sets mode: +o Maraxus 17:31:49 <Maraxus> !pw 17:31:49 <coopserver> Maraxus: cactus 17:32:01 <coopserver> *** Game paused (connecting clients) 17:32:03 <coopserver> *** Maraxus has joined 17:32:04 <coopserver> *** Game unpaused (connecting clients) 17:33:35 <coopserver> *** Maraxus has left the game (Leaving) 17:33:39 *** Maraxus has quit IRC 17:59:04 *** Sylf_mobile has joined #openttdcoop 18:17:30 <coopserver> *** tyteen4a03 has left the game (Leaving) 18:17:31 <coopserver> *** Game paused (number of players) 18:27:33 *** Suicyder has joined #openttdcoop 19:01:02 *** lol has joined #openttdcoop 19:01:03 <lol> !pw 19:01:03 <coopserver> lol: prices 19:01:13 <coopserver> *** Game still paused (connecting clients, number of players) 19:01:15 <coopserver> *** lol has joined 19:01:16 <coopserver> *** Game still paused (number of players) 19:01:17 <coopserver> *** Game unpaused (number of players) 19:01:18 <coopserver> <lol> hi 19:14:06 *** Klanticus has quit IRC 19:30:41 <coopserver> *** lol has left the game (Leaving) 19:30:42 <coopserver> *** Game paused (number of players) 19:37:41 *** lol has quit IRC 19:41:44 *** Progman has quit IRC 19:45:58 *** Nui has joined #openttdcoop 19:47:33 *** Progman has joined #openttdcoop 19:47:58 *** Progman has quit IRC 20:25:04 *** Nui has quit IRC 20:26:15 *** happpy has joined #openttdcoop 20:26:22 <happpy> !players 20:26:22 <coopserver> happpy: The server is empty, noone is connected. Feel free to remedy this situation 20:44:49 *** StarLite has quit IRC 20:46:32 *** wicope has quit IRC 21:14:30 *** phatmatt is now known as Guest1454 21:14:40 *** phatmatt has joined #openttdcoop 21:16:12 *** Guest1454 has quit IRC 21:25:33 *** Mark has joined #openttdcoop 21:25:33 *** Webster sets mode: +o Mark 21:25:41 <Mark> hello 21:25:58 <Mark> !pw 21:25:58 <coopserver> Mark: sparse 21:26:01 <coopserver> *** Game still paused (connecting clients, number of players) 21:26:07 <coopserver> *** Mark has joined 21:26:08 <coopserver> *** Game still paused (number of players) 21:26:09 <coopserver> *** Game unpaused (number of players) 21:31:44 <happpy> hi mark 21:31:48 <happpy> how things 21:31:54 <coopserver> <Mark> hey happs :) 21:31:56 <coopserver> <Mark> all good 21:32:00 <coopserver> <Mark> yourself? 21:32:50 <happpy> grate but my war game save game will not load or will have to a new won 21:33:04 <coopserver> <Mark> :/ 21:33:10 <coopserver> <Mark> thats no good 21:33:31 <happpy> yer i think the to much stuf on the map 21:34:04 <happpy> i did had 8 on the map on hard so 21:43:28 *** LSky` has quit IRC 21:48:27 *** Jam35 is now known as Jam35_ 22:08:03 <coopserver> *** Mark has left the game (general timeout) 22:08:04 <coopserver> *** Game paused (number of players) 22:18:08 *** Sylf_mobile has quit IRC 22:36:31 *** Space__ has joined #openttdcoop 22:44:37 <Mark> !pw 22:44:37 <coopserver> Mark: returs 22:54:42 *** BiG_FISHBOT_ has joined #openttdcoop 22:54:42 *** BiG_FISHBOT is now known as Guest1462 22:54:42 *** BiG_FISHBOT_ is now known as BiG_FISHBOT 22:57:21 *** happpy has quit IRC 22:58:12 *** Guest1462 has quit IRC 23:11:42 *** liq3 has joined #openttdcoop