Log for #openttdcoop on 30th June 2015:
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00:41:37  *** liq3 has joined #openttdcoop
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01:05:48  <maxtimbo> !players
01:05:49  <coopserver> maxtimbo: There are currently 0 players and 1 spectators, making a total of 1 clients connected
01:06:53  <maxtimbo> !pw
01:06:53  <coopserver> maxtimbo: stylus
01:07:06  <maxtimbo> !pw
01:07:06  <coopserver> maxtimbo: closer
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01:10:03  <coopserver> <maxtimbo> holy crap this game gets laggy as hell
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02:07:04  <Sylf> !rcon set max_trains 1002
02:15:25  <maxtimbo> we need an overflow for food pickup
02:15:44  <coopserver> <Sylf> nah
02:16:15  <maxtimbo> I was just playing with the idea of a different exit for the food pickup
02:16:19  <coopserver> <Sylf> there aren't enough food trains to warrant an overflow
02:16:43  <maxtimbo> once the trains can actually exit they start jamming at the entrance
02:17:05  <maxtimbo> food drop, rather
02:18:11  <coopserver> <Sylf> i found and killed some signal gaps at the entrance to fpp drop
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02:44:02  <Sylf> maxtimbo, avoid making 3-way hub into a 4-way hub
02:44:15  <Sylf> it makes expansion infinitely more difficult
02:46:35  <maxtimbo> where?
02:46:56  <coopserver> <Sylf> SLH 3 and 5 are what I've seen so far
02:47:09  <coopserver> <Sylf> they don't need expansion now
02:47:29  <coopserver> <Sylf> but I take these "addition" as changing 3-way to 4-way
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02:47:44  <maxtimbo> I see what you mean
02:52:59  <maxtimbo> jerdacuttup woods, tambo woods, and legana woods all have problems with their overflows
02:53:31  <coopserver> <Sylf> like how so?
02:53:43  <coopserver> <Sylf> those overflows aren't even used
02:54:33  <maxtimbo> They're jamming up in the save I dl'd
02:55:04  <maxtimbo> which was taken like 15 min ago, just so I can watch it...
02:55:16  <maxtimbo> otherwise the online game crashes on me
02:55:59  <coopserver> <Sylf> if you're speaking of the efficiency, then you can forget about them
02:56:25  <coopserver> <Sylf> all overflows at primaries suck.
02:56:38  <maxtimbo> I agree
02:57:00  <maxtimbo> but they keep jamming up the ML
02:57:11  <coopserver> <Sylf> this is why I try to preach people not to build overflows at primaries unless absolutely needed
02:57:29  <coopserver> <Sylf> the overflows are jamming the ML?
02:57:30  <maxtimbo> Too many trains at these primaries
02:57:35  <coopserver> <Sylf> how many trains do you have?
02:57:45  <coopserver> <Sylf> how many for the company
02:57:54  <maxtimbo> same amount. I haven't added any
02:58:04  <maxtimbo> I have 1000
02:58:31  <maxtimbo> I'll try to pop on...
02:58:41  <coopserver> <Sylf> like Jerdacuttup woods and tambo woods have 9 trains each
02:58:47  <coopserver> <Sylf> that's not very many
02:59:01  <maxtimbo> !pw
02:59:02  <coopserver> maxtimbo: checks
02:59:07  <coopserver> <Sylf> not enough for the overflows to jam the ML
02:59:08  <coopserver> *** Game paused (connecting clients)
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02:59:32  <coopserver> <maxtimbo> hello
03:00:14  <coopserver> <maxtimbo> would it be horrible if I just started removing overflows at primaries?
03:00:28  <coopserver> <Sylf> yes it would be
03:01:31  <coopserver> <maxtimbo> huh no lag right now. that's nice
03:02:02  <coopserver> <Sylf> 1000 trains don't cause any lags for me
03:02:49  <coopserver> <maxtimbo> normally, me neither. for some reason today and last night have been horrible
03:04:22  <coopserver> <Sylf> we need a blog/wiki article about when CL is shorter than TL
03:05:24  <maxtimbo> I feel like i've read about that somewhere already
03:05:45  <coopserver> <Sylf> I don't think there's any formal article anywhere
03:06:07  <coopserver> <Sylf> we do talk about it occasionally
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03:10:00  <maxtimbo> you asking me to write it?
03:10:21  <coopserver> <Sylf> nope
03:10:34  <coopserver> <Sylf> you can, but I'm not appointing you
03:10:44  <coopserver> <maxtimbo> haha
03:10:59  <coopserver> <maxtimbo> I'll proof it!
03:12:23  <coopserver> <Sylf> simplified SLH 7 a bit...
03:18:02  <mari_kiri> Oh hey we actually have trains now
03:18:19  <coopserver> <Sylf> 2 extra trains?
03:18:22  <mari_kiri> !pw
03:18:22  <coopserver> mari_kiri: gotten
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03:22:15  <coopserver> <Sylf> btw, if you built any overflows at primaries, you can remove those if you want
03:22:42  <coopserver> <Sylf> it's just not a good idea to remove someone else's overflows
03:22:52  <coopserver> <maxtimbo> right, right
03:23:28  <coopserver> <Sylf> I wonder if someone other than Syl touched Dalyup Woods drop...
03:23:33  <coopserver> <maxtimbo> (that sounded sarcastic... it wasn't o_0
03:23:57  <coopserver> <Sylf> it didn't sound that way to me
03:24:04  <coopserver> <mari_kiri> Oh hey, is this wetrails thing a SRNW
03:24:05  <coopserver> <maxtimbo> ok haha
03:24:43  <coopserver> <mari_kiri> To someone who hasn't seen them in action it looks hella cool
03:24:44  <coopserver> <maxtimbo> bootmii said he fixed something over there the other day
03:25:01  <coopserver> <Sylf> yup, it's srnw
03:25:21  <coopserver> <Sylf> Syl's been obsessed with srnw lately
03:25:41  <coopserver> <Sylf> and I can't get enough srnw, so it's all good
03:25:47  <coopserver> <maxtimbo> I built an snrw in a private game. Theyre kind of frustrating but awesome when they work
03:26:03  <coopserver> <mari_kiri> I really need to learn how to logic properly
03:26:24  <Mothership_Q> I still havent figured out how to use the bulldozer tool properly :P
03:26:37  <coopserver> <maxtimbo> NOT gates: think on/off reverser
03:26:49  <coopserver> <Sylf> not gate wasn't a problem for me
03:26:53  <coopserver> <Sylf> twoway eol was
03:27:10  <coopserver> <maxtimbo> Still grappling with that myself
03:27:21  <coopserver> <Sylf> I was like, "I copied the structure tile by tile, whythefuck is this still broken?!?!?!?!"
03:27:34  <coopserver> <maxtimbo> been playing with NOR gates lately
03:27:43  <coopserver> <mari_kiri> I have a rough idea of two-way EOL but I tried doing SML in private and my traps weren't working
03:28:00  <coopserver> <maxtimbo> to try to balance entry points
03:28:07  <coopserver> <Sylf> don't worry about SML :P
03:28:21  <coopserver> <Sylf> it gets used once every 100 games maybe
03:28:24  <coopserver> <maxtimbo> sml is shift ML
03:28:51  <coopserver> <mari_kiri> Was pushing through a reverse 2-way PS even when there was a path through regular signals
03:29:01  <coopserver> <mari_kiri> Erm, PBS
03:29:15  <maxtimbo> haven't tried to build an SML yet
03:29:38  <coopserver> <mari_kiri> I reckon SML is a brilliant idea as at least in theory it simplifies designs
03:29:44  <coopserver> <Sylf> the last time we played with SML, it didn't work well
03:31:04  <Mothership_Q> !pw
03:31:04  <coopserver> Mothership_Q: ndebug
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03:32:09  <coopserver> <mari_kiri> Eep, ML jam at SLH06
03:32:20  <coopserver> <Sylf> what's going on...  I NEVER see 4 ppl this time of day here
03:32:49  <coopserver> <mari_kiri> If you sometimes see 3 people at this time of day then that might explain why there's 4
03:33:03  <coopserver> <mari_kiri> Erm, I might explain why there's 4
03:33:24  <coopserver> <Sylf> we need a few more lines BBH 1->2
03:33:51  <coopserver> <Mothership_Q> check out BBH 08 too
03:34:15  <coopserver> <Mothership_Q> traffic jam all the way up to SLH 04
03:34:22  <coopserver> <Sylf> BBH8 issue stems from BBH1-2 line
03:35:07  <coopserver> <Sylf> BBH8->1 really needs 2-3 more lines
03:35:30  <coopserver> <Sylf> SLH 6 is so close to BBH 8, they're basically 1 entity
03:35:41  <coopserver> <mari_kiri> I've got an idea
03:36:04  <coopserver> <Sylf> I'm all ears
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03:36:15  <coopserver> <Sylf> although I can't hear chat over the game
03:36:39  <coopserver> <mari_kiri> BBH01, see those 3 bridges? I've started trying to allow it to move to another lane
03:37:20  <coopserver> <Sylf> those 3?
03:37:36  <coopserver> <mari_kiri> The 3 that merge into 1
03:38:08  <coopserver> <mari_kiri> Yeah.
03:38:11  <coopserver> <mari_kiri> "this?".
03:38:30  <coopserver> <Sylf> that's problematic too
03:42:23  <coopserver> <mari_kiri> Seems the underpass has a similar merge with a similar problem
03:43:19  <coopserver> <Sylf> yes, very much
03:43:38  <coopserver> <mari_kiri> Would it be better without a prio?
03:43:49  <coopserver> <Sylf> not really
03:43:57  <coopserver> <Sylf> it'll only shift the problem to the other side
03:44:18  <coopserver> <maxtimbo> where ya'll lookin at?
03:44:24  <coopserver> <mari_kiri> BBH 01
03:44:35  <coopserver> <maxtimbo> the infamous
03:45:06  <coopserver> <Mothership_Q> los angeles traffic simulator game of the year edition
03:45:17  <coopserver> <maxtimbo> haha
03:45:34  <coopserver> <Sylf> you're offending the LA commuters
03:46:00  <coopserver> <Sylf> this is still a light jam
03:46:07  <coopserver> <maxtimbo> yeah, careful. californians get but hurt easily
03:46:38  <coopserver> <Mothership_Q> I better watch my mouth then
03:46:51  <coopserver> <Mothership_Q> wouldnt want any californians coming after me with their guns
03:46:53  <coopserver> <Mothership_Q> oh wait
03:46:56  <coopserver> <mari_kiri> Where it says 4th/pl does that need its prio? Trains from one lane are jamming another lane from the same source
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03:55:34  <coopserver> <Sylf> >_<  trying to get off the game, keep seeing more errors
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05:05:49  <V453000> y0 humanz
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09:59:30  <__Fellini__> !pw
09:59:30  <coopserver> __Fellini__: latent
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11:40:53  <__Fellini__> !players
11:40:53  <coopserver> __Fellini__: There are currently 0 players and 1 spectators, making a total of 1 clients connected
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13:14:17  <Plonka> !players
13:14:17  <coopserver> Plonka: There are currently 0 players and 1 spectators, making a total of 1 clients connected
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14:01:38  <happpy> !players
14:01:38  <coopserver> happpy: The server is empty, noone is connected. Feel free to remedy this situation
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15:29:34  <lol> !pw
15:29:34  <coopserver> lol: resync
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15:43:00  <Mothership_Q> simple question about srnw for anyone who knows anything
15:43:09  <coopserver> <lol> try it
15:43:15  <coopserver> <lol> i have not so much time
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15:43:23  <lol> still here
15:43:36  <lol> have to leave
15:43:39  <lol> i'm sorry
15:43:43  <Mothership_Q> no worries
15:43:44  <Mothership_Q> later
15:48:55  <Jam35> is the answer 2 way eol? :)
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16:22:20  <lol> !pw
16:22:20  <coopserver> lol: chunks
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16:25:47  <coopserver> <lol> someone around for a little question?
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16:31:19  <lol> nobody?
16:39:13  <coopserver> <lol> have long tunnels more penalty for the pathfinder?
16:51:59  <coopserver> <lol> now someone online?
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17:11:18  <lol> can anybody answer a question?
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17:17:51  <Jam35> look in openttd.cfg under pf heading for a list of all
17:18:04  <Jam35> you want the ones starting yapf.rail
17:18:21  <Jam35> tunnel length is not there
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17:53:32  <Maraxus> !pw
17:53:32  <coopserver> Maraxus: editor
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18:03:15  <lol> !pw
18:03:15  <coopserver> lol: toread
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18:16:46  <Plonka> !players
18:16:46  <coopserver> Plonka: The server is empty, noone is connected. Feel free to remedy this situation
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19:24:02  <__Fellini__> !players
19:24:02  <coopserver> __Fellini__: The server is empty, noone is connected. Feel free to remedy this situation
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19:32:48  <Ektor> hi
19:33:03  <V453000> hello
19:33:33  <Ektor> hello V453000
19:33:43  <V453000> hihi
19:35:53  <Ektor> I want to join your community, so I first of all come here on irc :)
19:36:35  <V453000> best place to start :)
19:36:45  <V453000> you already joined the community then :P
19:36:55  <V453000> just join the game, @@quickstart helps with that
19:36:56  <Webster> Quickstart - #openttdcoop Wiki -
19:37:22  <V453000> basically you need the !password, correct game version with !download, and newGRF pack for some maps - !grf
19:37:23  <Webster> Read the Quickstart - #openttdcoop Wiki - (again, try !grf)
19:39:08  <Ektor> ok, thanks
19:39:18  <Ektor> !grf
19:39:19  <coopserver> Ektor:
19:39:48  <Ektor> !download
19:39:48  <coopserver> Ektor: !download lin|lin64|osx|ottdau|source|win32|win64|win9x
19:39:49  <coopserver> Ektor:
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19:42:00  <Ektor> !password
19:42:00  <coopserver> Ektor: follow
19:46:54  <V453000> you are welcome :)
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19:47:10  <__Fellini__> !pw
19:47:10  <coopserver> __Fellini__: newdir
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21:15:51  <maxtimbo> !pw
21:15:51  <coopserver> maxtimbo: toggle
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21:45:30  <maxtimbo> !vehicles
21:45:30  <coopserver> maxtimbo: Total vehicles per type: Rail: 1000, Road: 0, Water: 0, Air: 0
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