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00:41:37 *** liq3 has joined #openttdcoop 01:05:38 *** maxtimbo has joined #openttdcoop 01:05:48 <maxtimbo> !players 01:05:49 <coopserver> maxtimbo: There are currently 0 players and 1 spectators, making a total of 1 clients connected 01:06:53 <maxtimbo> !pw 01:06:53 <coopserver> maxtimbo: stylus 01:07:06 <maxtimbo> !pw 01:07:06 <coopserver> maxtimbo: closer 01:07:20 <coopserver> *** Game still paused (connecting clients, number of players) 01:07:24 <coopserver> *** maxtimbo has joined 01:07:25 <coopserver> *** Game still paused (number of players) 01:08:53 <coopserver> *** maxtimbo has joined company #1 01:08:54 <coopserver> *** Game unpaused (number of players) 01:09:42 <coopserver> *** maxtimbo has joined spectators 01:09:43 <coopserver> *** Game paused (number of players) 01:10:03 <coopserver> <maxtimbo> holy crap this game gets laggy as hell 01:11:06 <coopserver> *** maxtimbo has left the game (Leaving) 01:54:29 <coopserver> *** Sylf has joined company #1 01:54:30 <coopserver> *** Game unpaused (number of players) 02:07:04 <Sylf> !rcon set max_trains 1002 02:15:25 <maxtimbo> we need an overflow for food pickup 02:15:44 <coopserver> <Sylf> nah 02:16:15 <maxtimbo> I was just playing with the idea of a different exit for the food pickup 02:16:19 <coopserver> <Sylf> there aren't enough food trains to warrant an overflow 02:16:43 <maxtimbo> once the trains can actually exit they start jamming at the entrance 02:17:05 <maxtimbo> food drop, rather 02:18:11 <coopserver> <Sylf> i found and killed some signal gaps at the entrance to fpp drop 02:43:23 *** efess has quit IRC 02:44:02 <Sylf> maxtimbo, avoid making 3-way hub into a 4-way hub 02:44:15 <Sylf> it makes expansion infinitely more difficult 02:46:35 <maxtimbo> where? 02:46:56 <coopserver> <Sylf> SLH 3 and 5 are what I've seen so far 02:47:09 <coopserver> <Sylf> they don't need expansion now 02:47:29 <coopserver> <Sylf> but I take these "addition" as changing 3-way to 4-way 02:47:38 *** KenjiE20 has quit IRC 02:47:44 <maxtimbo> I see what you mean 02:52:59 <maxtimbo> jerdacuttup woods, tambo woods, and legana woods all have problems with their overflows 02:53:31 <coopserver> <Sylf> like how so? 02:53:43 <coopserver> <Sylf> those overflows aren't even used 02:54:33 <maxtimbo> They're jamming up in the save I dl'd 02:55:04 <maxtimbo> which was taken like 15 min ago, just so I can watch it... 02:55:16 <maxtimbo> otherwise the online game crashes on me 02:55:59 <coopserver> <Sylf> if you're speaking of the efficiency, then you can forget about them 02:56:25 <coopserver> <Sylf> all overflows at primaries suck. 02:56:38 <maxtimbo> I agree 02:57:00 <maxtimbo> but they keep jamming up the ML 02:57:11 <coopserver> <Sylf> this is why I try to preach people not to build overflows at primaries unless absolutely needed 02:57:29 <coopserver> <Sylf> the overflows are jamming the ML? 02:57:30 <maxtimbo> Too many trains at these primaries 02:57:35 <coopserver> <Sylf> how many trains do you have? 02:57:45 <coopserver> <Sylf> how many for the company 02:57:54 <maxtimbo> same amount. I haven't added any 02:58:04 <maxtimbo> I have 1000 02:58:31 <maxtimbo> I'll try to pop on... 02:58:41 <coopserver> <Sylf> like Jerdacuttup woods and tambo woods have 9 trains each 02:58:47 <coopserver> <Sylf> that's not very many 02:59:01 <maxtimbo> !pw 02:59:02 <coopserver> maxtimbo: checks 02:59:07 <coopserver> <Sylf> not enough for the overflows to jam the ML 02:59:08 <coopserver> *** Game paused (connecting clients) 02:59:12 <coopserver> *** maxtimbo has joined 02:59:13 <coopserver> *** Game unpaused (connecting clients) 02:59:32 <coopserver> <maxtimbo> hello 03:00:14 <coopserver> <maxtimbo> would it be horrible if I just started removing overflows at primaries? 03:00:28 <coopserver> <Sylf> yes it would be 03:01:31 <coopserver> <maxtimbo> huh no lag right now. that's nice 03:02:02 <coopserver> <Sylf> 1000 trains don't cause any lags for me 03:02:49 <coopserver> <maxtimbo> normally, me neither. for some reason today and last night have been horrible 03:04:22 <coopserver> <Sylf> we need a blog/wiki article about when CL is shorter than TL 03:05:24 <maxtimbo> I feel like i've read about that somewhere already 03:05:45 <coopserver> <Sylf> I don't think there's any formal article anywhere 03:06:07 <coopserver> <Sylf> we do talk about it occasionally 03:07:17 <coopserver> *** maxtimbo has joined company #1 03:09:28 <coopserver> *** maxtimbo has joined spectators 03:10:00 <maxtimbo> you asking me to write it? 03:10:21 <coopserver> <Sylf> nope 03:10:34 <coopserver> <Sylf> you can, but I'm not appointing you 03:10:44 <coopserver> <maxtimbo> haha 03:10:59 <coopserver> <maxtimbo> I'll proof it! 03:12:23 <coopserver> <Sylf> simplified SLH 7 a bit... 03:18:02 <mari_kiri> Oh hey we actually have trains now 03:18:19 <coopserver> <Sylf> 2 extra trains? 03:18:22 <mari_kiri> !pw 03:18:22 <coopserver> mari_kiri: gotten 03:18:25 <coopserver> *** Game paused (connecting clients) 03:18:31 <coopserver> *** mari_kiri has joined 03:18:32 <coopserver> *** Game unpaused (connecting clients) 03:22:15 <coopserver> <Sylf> btw, if you built any overflows at primaries, you can remove those if you want 03:22:42 <coopserver> <Sylf> it's just not a good idea to remove someone else's overflows 03:22:52 <coopserver> <maxtimbo> right, right 03:23:28 <coopserver> <Sylf> I wonder if someone other than Syl touched Dalyup Woods drop... 03:23:33 <coopserver> <maxtimbo> (that sounded sarcastic... it wasn't o_0 03:23:57 <coopserver> <Sylf> it didn't sound that way to me 03:24:04 <coopserver> <mari_kiri> Oh hey, is this wetrails thing a SRNW 03:24:05 <coopserver> <maxtimbo> ok haha 03:24:43 <coopserver> <mari_kiri> To someone who hasn't seen them in action it looks hella cool 03:24:44 <coopserver> <maxtimbo> bootmii said he fixed something over there the other day 03:25:01 <coopserver> <Sylf> yup, it's srnw 03:25:21 <coopserver> <Sylf> Syl's been obsessed with srnw lately 03:25:41 <coopserver> <Sylf> and I can't get enough srnw, so it's all good 03:25:47 <coopserver> <maxtimbo> I built an snrw in a private game. Theyre kind of frustrating but awesome when they work 03:26:03 <coopserver> <mari_kiri> I really need to learn how to logic properly 03:26:24 <Mothership_Q> I still havent figured out how to use the bulldozer tool properly :P 03:26:37 <coopserver> <maxtimbo> NOT gates: think on/off reverser 03:26:49 <coopserver> <Sylf> not gate wasn't a problem for me 03:26:53 <coopserver> <Sylf> twoway eol was 03:27:10 <coopserver> <maxtimbo> Still grappling with that myself 03:27:21 <coopserver> <Sylf> I was like, "I copied the structure tile by tile, whythefuck is this still broken?!?!?!?!" 03:27:34 <coopserver> <maxtimbo> been playing with NOR gates lately 03:27:43 <coopserver> <mari_kiri> I have a rough idea of two-way EOL but I tried doing SML in private and my traps weren't working 03:28:00 <coopserver> <maxtimbo> to try to balance entry points 03:28:07 <coopserver> <Sylf> don't worry about SML :P 03:28:21 <coopserver> <Sylf> it gets used once every 100 games maybe 03:28:24 <coopserver> <maxtimbo> sml is shift ML 03:28:51 <coopserver> <mari_kiri> Was pushing through a reverse 2-way PS even when there was a path through regular signals 03:29:01 <coopserver> <mari_kiri> Erm, PBS 03:29:15 <maxtimbo> haven't tried to build an SML yet 03:29:38 <coopserver> <mari_kiri> I reckon SML is a brilliant idea as at least in theory it simplifies designs 03:29:44 <coopserver> <Sylf> the last time we played with SML, it didn't work well 03:31:04 <Mothership_Q> !pw 03:31:04 <coopserver> Mothership_Q: ndebug 03:31:12 <coopserver> *** Game paused (connecting clients) 03:31:16 <coopserver> *** Mothership_Q has joined 03:31:17 <coopserver> *** Game unpaused (connecting clients) 03:32:09 <coopserver> <mari_kiri> Eep, ML jam at SLH06 03:32:20 <coopserver> <Sylf> what's going on... I NEVER see 4 ppl this time of day here 03:32:49 <coopserver> <mari_kiri> If you sometimes see 3 people at this time of day then that might explain why there's 4 03:33:03 <coopserver> <mari_kiri> Erm, I might explain why there's 4 03:33:24 <coopserver> <Sylf> we need a few more lines BBH 1->2 03:33:51 <coopserver> <Mothership_Q> check out BBH 08 too 03:34:15 <coopserver> <Mothership_Q> traffic jam all the way up to SLH 04 03:34:22 <coopserver> <Sylf> BBH8 issue stems from BBH1-2 line 03:35:07 <coopserver> <Sylf> BBH8->1 really needs 2-3 more lines 03:35:30 <coopserver> <Sylf> SLH 6 is so close to BBH 8, they're basically 1 entity 03:35:41 <coopserver> <mari_kiri> I've got an idea 03:36:04 <coopserver> <Sylf> I'm all ears 03:36:09 <coopserver> *** maxtimbo has joined company #1 03:36:15 <coopserver> <Sylf> although I can't hear chat over the game 03:36:39 <coopserver> <mari_kiri> BBH01, see those 3 bridges? I've started trying to allow it to move to another lane 03:37:20 <coopserver> <Sylf> those 3? 03:37:36 <coopserver> <mari_kiri> The 3 that merge into 1 03:38:08 <coopserver> <mari_kiri> Yeah. 03:38:11 <coopserver> <mari_kiri> "this?". 03:38:30 <coopserver> <Sylf> that's problematic too 03:42:23 <coopserver> <mari_kiri> Seems the underpass has a similar merge with a similar problem 03:43:19 <coopserver> <Sylf> yes, very much 03:43:38 <coopserver> <mari_kiri> Would it be better without a prio? 03:43:49 <coopserver> <Sylf> not really 03:43:57 <coopserver> <Sylf> it'll only shift the problem to the other side 03:44:18 <coopserver> <maxtimbo> where ya'll lookin at? 03:44:24 <coopserver> <mari_kiri> BBH 01 03:44:35 <coopserver> <maxtimbo> the infamous 03:45:06 <coopserver> <Mothership_Q> los angeles traffic simulator game of the year edition 03:45:17 <coopserver> <maxtimbo> haha 03:45:34 <coopserver> <Sylf> you're offending the LA commuters 03:46:00 <coopserver> <Sylf> this is still a light jam 03:46:07 <coopserver> <maxtimbo> yeah, careful. californians get but hurt easily 03:46:38 <coopserver> <Mothership_Q> I better watch my mouth then 03:46:51 <coopserver> <Mothership_Q> wouldnt want any californians coming after me with their guns 03:46:53 <coopserver> <Mothership_Q> oh wait 03:46:56 <coopserver> <mari_kiri> Where it says 4th/pl does that need its prio? Trains from one lane are jamming another lane from the same source 03:51:46 <coopserver> *** Sylf has joined spectators 03:52:43 <coopserver> *** Sylf has joined company #1 03:53:49 <coopserver> *** Sylf has joined spectators 03:55:20 <coopserver> *** Sylf has joined company #1 03:55:34 <coopserver> <Sylf> >_< trying to get off the game, keep seeing more errors 04:06:34 <coopserver> *** mari_kiri has joined spectators 04:21:51 <coopserver> *** maxtimbo has left the game (Leaving) 04:22:25 <coopserver> *** mari_kiri has left the game (Leaving) 04:24:11 <coopserver> *** Sylf has left the game (Leaving) 04:24:12 <coopserver> *** Game paused (number of players) 04:29:50 *** maxtimbo has quit IRC 04:37:39 *** efess has joined #openttdcoop 04:55:21 *** liq3 has quit IRC 05:03:22 *** liq3 has joined #openttdcoop 05:05:49 <V453000> y0 humanz 05:20:25 *** liq3 has quit IRC 06:45:35 *** liq3 has joined #openttdcoop 08:39:50 *** glevans2 has quit IRC 08:40:39 *** glevans2 has joined #openttdcoop 08:45:53 *** wicope has joined #openttdcoop 09:10:38 *** mbi has joined #openttdcoop 09:10:41 *** mbi is now known as kuch3n 09:15:54 *** kuch3n has quit IRC 09:17:41 *** kuch3n has joined #openttdcoop 09:59:25 *** __Fellini__ has joined #openttdcoop 09:59:30 <__Fellini__> !pw 09:59:30 <coopserver> __Fellini__: latent 10:00:09 <coopserver> *** Game still paused (connecting clients, number of players) 10:00:14 <coopserver> *** __Fellini__ has joined 10:00:15 <coopserver> *** Game still paused (number of players) 10:03:09 <coopserver> *** __Fellini__ has left the game (Leaving) 10:11:38 *** __Fellini__ has quit IRC 10:53:35 *** Klanticus has joined #openttdcoop 11:40:49 *** __Fellini__ has joined #openttdcoop 11:40:53 <__Fellini__> !players 11:40:53 <coopserver> __Fellini__: There are currently 0 players and 1 spectators, making a total of 1 clients connected 11:43:12 *** Klanticus has quit IRC 12:34:10 *** Jam35_ is now known as Jam35 13:13:06 *** Plonka has joined #openttdcoop 13:13:36 *** Plonka is now known as Guest3461 13:13:43 *** Guest3461 is now known as Plonka 13:14:17 <Plonka> !players 13:14:17 <coopserver> Plonka: There are currently 0 players and 1 spectators, making a total of 1 clients connected 13:15:32 *** Plonka has quit IRC 13:52:13 <coopserver> *** Mothership_Q has left the game (Leaving) 14:01:30 *** happpy has joined #openttdcoop 14:01:38 <happpy> !players 14:01:38 <coopserver> happpy: The server is empty, noone is connected. Feel free to remedy this situation 14:01:42 *** happpy has left #openttdcoop 15:29:33 *** lol has joined #openttdcoop 15:29:34 <lol> !pw 15:29:34 <coopserver> lol: resync 15:29:56 <coopserver> *** Game still paused (connecting clients, number of players) 15:29:59 <coopserver> *** lol has joined 15:30:00 <coopserver> *** Game still paused (number of players) 15:30:01 <coopserver> *** Game unpaused (number of players) 15:30:32 *** kuch3n has quit IRC 15:43:00 <Mothership_Q> simple question about srnw for anyone who knows anything 15:43:09 <coopserver> <lol> try it 15:43:15 <coopserver> <lol> i have not so much time 15:43:18 <coopserver> *** lol has left the game (Leaving) 15:43:19 <coopserver> *** Game paused (number of players) 15:43:23 <lol> still here 15:43:36 <lol> have to leave 15:43:39 <lol> i'm sorry 15:43:43 <Mothership_Q> no worries 15:43:44 <Mothership_Q> later 15:48:55 <Jam35> is the answer 2 way eol? :) 15:51:44 *** lol has quit IRC 15:55:51 *** Mothership_Q has quit IRC 16:22:17 *** lol has joined #openttdcoop 16:22:20 <lol> !pw 16:22:20 <coopserver> lol: chunks 16:22:25 <coopserver> *** Game still paused (connecting clients, number of players) 16:22:28 <coopserver> *** lol has joined 16:22:29 <coopserver> *** Game still paused (number of players) 16:22:30 <coopserver> *** Game unpaused (number of players) 16:25:47 <coopserver> <lol> someone around for a little question? 16:28:33 *** KenjiE20 has joined #openttdcoop 16:28:33 *** ChanServ sets mode: +o KenjiE20 16:30:36 *** KenjiE20 has quit IRC 16:30:46 *** KenjiE20 has joined #openttdcoop 16:30:46 *** ChanServ sets mode: +o KenjiE20 16:31:19 <lol> nobody? 16:39:13 <coopserver> <lol> have long tunnels more penalty for the pathfinder? 16:51:59 <coopserver> <lol> now someone online? 16:57:48 *** tycoondemon has quit IRC 17:11:18 <lol> can anybody answer a question? 17:16:37 <coopserver> *** lol has left the game (Leaving) 17:16:37 <coopserver> *** Game paused (number of players) 17:17:51 <Jam35> look in openttd.cfg under pf heading for a list of all 17:18:04 <Jam35> you want the ones starting yapf.rail 17:18:21 <Jam35> tunnel length is not there 17:23:28 *** lol has quit IRC 17:35:28 *** liq3 has quit IRC 17:40:40 *** kuch3n_ has joined #openttdcoop 17:44:09 *** Maraxus has joined #openttdcoop 17:44:09 *** ChanServ sets mode: +o Maraxus 17:53:32 <Maraxus> !pw 17:53:32 <coopserver> Maraxus: editor 17:53:42 <coopserver> *** Game still paused (connecting clients, number of players) 17:53:46 <coopserver> *** Maraxus has joined 17:53:47 <coopserver> *** Game still paused (number of players) 17:55:26 <coopserver> *** Maraxus has joined company #1 17:55:27 <coopserver> *** Game unpaused (number of players) 18:02:53 *** Progman has joined #openttdcoop 18:02:55 <coopserver> *** Maraxus has left the game (Leaving) 18:02:56 <coopserver> *** Game paused (number of players) 18:03:13 *** lol has joined #openttdcoop 18:03:15 <lol> !pw 18:03:15 <coopserver> lol: toread 18:03:25 <coopserver> *** Game still paused (connecting clients, number of players) 18:03:27 <coopserver> *** lol has joined 18:03:28 <coopserver> *** Game still paused (number of players) 18:03:34 <coopserver> *** lol has joined company #1 18:03:35 <coopserver> *** Game unpaused (number of players) 18:05:36 <coopserver> *** lol has left the game (Leaving) 18:05:37 <coopserver> *** Game paused (number of players) 18:11:18 *** lol has quit IRC 18:11:41 *** Maraxus has quit IRC 18:16:03 *** Plonka has joined #openttdcoop 18:16:46 <Plonka> !players 18:16:46 <coopserver> Plonka: The server is empty, noone is connected. Feel free to remedy this situation 18:20:58 *** __Fellini__ has quit IRC 18:30:58 *** Plonka has quit IRC 19:03:20 *** theholyduck has quit IRC 19:23:44 *** __Fellini__ has joined #openttdcoop 19:24:02 <__Fellini__> !players 19:24:02 <coopserver> __Fellini__: The server is empty, noone is connected. Feel free to remedy this situation 19:29:01 *** Ektor has joined #openttdcoop 19:32:03 *** __Fellini__ has quit IRC 19:32:48 <Ektor> hi 19:33:03 <V453000> hello 19:33:33 <Ektor> hello V453000 19:33:43 <V453000> hihi 19:35:53 <Ektor> I want to join your community, so I first of all come here on irc :) 19:36:35 <V453000> best place to start :) 19:36:45 <V453000> you already joined the community then :P 19:36:55 <V453000> just join the game, @@quickstart helps with that 19:36:56 <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart 19:37:22 <V453000> basically you need the !password, correct game version with !download, and newGRF pack for some maps - !grf 19:37:23 <Webster> Read the Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart (again, try !grf) 19:39:08 <Ektor> ok, thanks 19:39:18 <Ektor> !grf 19:39:19 <coopserver> Ektor: http://wiki.openttdcoop.org/GRF 19:39:48 <Ektor> !download 19:39:48 <coopserver> Ektor: !download lin|lin64|osx|ottdau|source|win32|win64|win9x 19:39:49 <coopserver> Ektor: http://www.openttd.org/en/download-trunk/r27299 19:40:22 *** tycoondemon has joined #openttdcoop 19:40:31 *** theholyduck has joined #openttdcoop 19:42:00 <Ektor> !password 19:42:00 <coopserver> Ektor: follow 19:46:54 <V453000> you are welcome :) 19:47:07 *** __Fellini__ has joined #openttdcoop 19:47:10 <__Fellini__> !pw 19:47:10 <coopserver> __Fellini__: newdir 19:47:35 <coopserver> *** Game still paused (connecting clients, number of players) 19:47:41 <coopserver> *** __Fellini__ has joined 19:47:42 <coopserver> *** Game still paused (number of players) 19:48:11 *** Ektor has quit IRC 19:53:33 <coopserver> *** __Fellini__ has left the game (Leaving) 19:59:19 *** __Fellini__ has quit IRC 21:14:28 *** maxtimbo has joined #openttdcoop 21:15:13 *** cornjuliox has quit IRC 21:15:36 *** cornjuliox has joined #openttdcoop 21:15:51 <maxtimbo> !pw 21:15:51 <coopserver> maxtimbo: toggle 21:15:59 <coopserver> *** Game still paused (connecting clients, number of players) 21:16:03 <coopserver> *** maxtimbo has joined 21:16:04 <coopserver> *** Game still paused (number of players) 21:16:47 <coopserver> *** maxtimbo has joined company #1 21:16:48 <coopserver> *** Game unpaused (number of players) 21:33:15 *** Progman has quit IRC 21:34:30 *** Jam35 is now known as Jam35_ 21:37:15 <coopserver> *** maxtimbo has left the game (Leaving) 21:37:16 <coopserver> *** Game paused (number of players) 21:45:30 <maxtimbo> !vehicles 21:45:30 <coopserver> maxtimbo: Total vehicles per type: Rail: 1000, Road: 0, Water: 0, Air: 0 22:18:02 *** Mit has joined #openttdcoop 22:45:15 *** maxtimbo has quit IRC 23:09:58 *** wicope has quit IRC 23:34:31 *** kuch3n_ has quit IRC