Log for #openttdcoop on 7th September 2015:
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01:18:17  <coopserver> *** Purion has left the game (general timeout)
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02:41:52  <glevans2> !pw
02:41:52  <coopserver> glevans2: closes
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08:46:37  <Plonka> !dl
08:46:37  <coopserver> Plonka: !download lin|lin64|osx|ottdau|source|win32|win64|win9x
08:46:38  <coopserver> Plonka:
08:48:08  <Plonka> !pw
08:48:08  <coopserver> Plonka: earned
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11:28:39  <V453000> hi Plonka :)
11:28:55  <Plonka> hello v o/
11:29:12  <V453000> how u doin
11:29:25  <Plonka> yep im good thanks
11:29:34  <Plonka> how are you?
11:30:49  <V453000> amazing :)
11:31:28  <Plonka> great
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13:07:54  <Maraxus> !pw
13:07:54  <coopserver> Maraxus: chance
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13:08:25  <V453000> nice station Maraxus :P
13:08:34  <coopserver> <Maraxus> thanks :)
13:08:57  <glevans2> Good morning all.
13:09:06  <coopserver> <Maraxus> hi
13:09:30  <V453000> geyo
13:09:32  <V453000> heyo
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13:10:19  <glevans2> V453000: you need to get the people at your new job addicted to openttd...just saying...
13:10:37  <V453000> or people from openttd addicted to factorio :) much easier to do
13:13:02  <glevans2> !pw
13:13:02  <coopserver> glevans2: copies
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13:14:36  <Plonka> !pw
13:14:36  <coopserver> Plonka: probed
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13:14:51  <coopserver> <glevans2> I see plonka went ahead and did what I was doing in a sandbox copy for BB12.
13:15:03  <coopserver> <glevans2> bbh12
13:15:16  <coopserver> <glevans2> nice
13:15:21  <coopserver> <plonka> yeah sorry
13:15:31  <coopserver> <glevans2> 's ok
13:15:35  <coopserver> <plonka> I didn't know you workingon iy
13:16:00  <coopserver> <glevans2> I was thinking about it.. not your fault...
13:16:19  <coopserver> <glevans2> but it looks good
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13:16:50  <coopserver> <plonka> thanks :)
13:17:39  <coopserver> <glevans2> so now we just need to add in the rest of the SLH?
13:18:09  <coopserver> <plonka> yeah connect stuff to 2 existing slh
13:18:15  <coopserver> <plonka> and build more slh
13:18:23  <coopserver> <plonka> then connect stuff to those
13:21:28  <coopserver> <glevans2> I have a 98th birthday party for my grandmother, and my niece is having her baby today...looks like no openttd today...
13:21:50  <coopserver> <plonka> have fun
13:22:00  <coopserver> <glevans2> but tomorrow after work looks open right now...
13:22:23  <coopserver> <plonka> ill see you then :)
13:22:25  <coopserver> <glevans2> all right, laters...
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13:22:35  <coopserver> <plonka> ta rar#
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13:33:08  <Purion_> !pw
13:33:08  <coopserver> Purion_: writes
13:33:14  <Purion_> writes
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13:40:33  <coopserver> <plonka> wait
13:40:50  <coopserver> <Purion> The orders for the train correct?
13:41:30  <coopserver> <plonka> which one?
13:42:22  <coopserver> <Purion> Train 27 picks up fruit, brings to Maize/fruit dropoff
13:42:29  <coopserver> <Purion> but it does not completely unloads
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13:43:06  <coopserver> <plonka> missing a fctory i think
13:44:22  <coopserver> <plonka> there issue fixed
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14:06:55  <Purion> !pw
14:06:55  <coopserver> Purion: bridge
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14:07:14  <coopserver> <Purion> I am back
14:07:20  <coopserver> <Purion> lost network connection for soem reason
14:07:30  <coopserver> <plonka> wb
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14:27:45  <Sylf> !pw
14:27:45  <coopserver> Sylf: nicely
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14:28:31  <coopserver> <plonka> hello sylf
14:28:43  <Sylf> !rcon scrollto 0x13717
14:28:47  <Sylf> ello
14:29:01  <coopserver> <Sylf> yay
14:29:05  <coopserver> <Sylf> train running phase
14:29:12  <coopserver> <plonka> :)
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14:35:04  <V453000> hy hooman
14:38:24  <coopserver> <Sylf> yo
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14:55:40  <Purion> !pw
14:55:40  <coopserver> Purion: always
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15:22:32  <coopserver> <Sylf> plonka, these trains are CL3, not CL2
15:23:05  <coopserver> <plonka> what have i done wrong?
15:23:28  <coopserver> <Sylf> I just see a few CL2 in SLH2
15:24:00  <coopserver> <plonka> ah i didn't think it mattered much on sl?
15:24:19  <coopserver> <Sylf> I saw a few on ML
15:24:37  <coopserver> <plonka> ah sorry
15:27:42  <coopserver> <Sylf> L
15:27:43  <coopserver> <Sylf> ?
15:27:56  <coopserver> <plonka> what?
15:28:03  <coopserver> <Sylf> that signal?
15:28:35  <coopserver> <plonka> ah you want more than 1 train to wait in that bay?
15:28:55  <coopserver> <Sylf> I thought it makes sense
15:29:21  <coopserver> <plonka> the way thr signals are now 2 trains can wait in that bay
15:29:30  <coopserver> <plonka> the way i did them only one could
15:29:58  <coopserver> <Sylf> yup
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15:40:45  <coopserver> <plonka> who';s building near my slh02?
15:40:56  <coopserver> <Sylf> I'm at BBH12a
15:41:08  <coopserver> <Purion> I am
15:41:24  <coopserver> <plonka> purion plz don't cross ml like that
15:41:29  <coopserver> <Purion> I am building over it :)
15:41:32  <coopserver> <Purion> how comes?
15:41:38  <coopserver> <Purion> there is oil there :)
15:41:41  <coopserver> <plonka> connect those up to sylf's slh 03
15:41:43  <coopserver> <Sylf> use SLH 4 or 5
15:41:48  <coopserver> <plonka> slh04
15:41:55  <coopserver> <Purion> dough, ok
15:42:04  <coopserver> <plonka> yeah or 5 :)
15:44:06  <[1]Mark> !pw
15:44:06  <coopserver> [1]Mark: unless
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15:44:56  <coopserver> <Mark> hello hello
15:45:01  <coopserver> <Maraxus> hi
15:45:15  <coopserver> <plonka> hey
15:45:43  <coopserver> <Mark> oh i completely forgot i made a plan
15:46:02  <coopserver> <Sylf> :P
15:46:05  <coopserver> <Mark> nice
15:48:09  <coopserver> <Purion> Where is the depot to buy trains?
15:48:21  <coopserver> <Sylf> build one of your own
15:48:26  <coopserver> <Purion> ok
15:48:36  <coopserver> <Purion> Thanks
15:48:40  <coopserver> <Mark> make sure trains can only exit it, not enter
15:48:41  <coopserver> <plonka> np
15:48:51  <coopserver> <Purion> I didnt know if there was one for all the network
15:49:02  <coopserver> <Purion> Do we keep the depot or destroy it after  buying trains?
15:49:12  <coopserver> <Sylf> whatever you wanna do
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15:55:35  <coopserver> <Mark> why does Paarl have 9 water towers
15:55:57  <coopserver> <Sylf> it's PSG 191 all over again
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15:57:26  <Purion_> !pw
15:57:26  <coopserver> Purion_: cheeks
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15:57:54  <coopserver> <Purion> My network connection is so buggy
16:01:10  <[1]Mark> crappy connection
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16:03:08  <Sylf> !rcon set multiple_industry_per_town
16:03:09  <coopserver> Current value for 'multiple_industry_per_town' is: 'on' (min: 0, max: 1)
16:03:12  <Sylf> !rcon set multiple_industry_per_town 0
16:10:42  <coopserver> <Purion> I cant believe my station works :)
16:10:54  <coopserver> <Purion> and i got to see priority work since I was tracking my train on the main line
16:11:03  <coopserver> *** plonka has joined company #1
16:11:36  <coopserver> <plonka> nice one :)
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16:22:00  <coopserver> <Purion> Any limit on how many train we put on a resource station?
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16:32:45  <coopserver> <Purion> how many trains can  be put on one resource station?
16:33:17  <Jam35> <=5000
16:33:51  <Jam35> !pw
16:33:51  <coopserver> Jam35: studio
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16:34:18  <coopserver> <Jam35> hello
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16:34:26  <coopserver> <plonka> hey jam
16:34:32  <coopserver> <Jam35> oioi
16:35:00  <coopserver> <Jam35> Purion is it a new industry
16:35:02  <coopserver> <Jam35> ?
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16:35:11  <coopserver> <Jam35> start with 3 or 4 usually
16:36:10  <Purion_> Yeah, I was connecting oil and water, and wondering how many trains to put on it
16:36:26  <Purion_> Does it matter if it is new or been on the map for awhile?
16:36:42  <Purion_> !pw
16:36:42  <coopserver> Purion_: prefix
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16:36:56  <coopserver> <Jam35> I normally start with 3 or 4
16:37:01  <coopserver> <Jam35> add as needed later
16:37:10  <coopserver> <Purion> Ok, Will do
16:37:19  <coopserver> <Jam35> but not flooding it because there is 1000's of stuff
16:37:32  <coopserver> <Jam35> a few 2 or 3 at a time
16:37:51  <coopserver> <Jam35> levels could change ,t hings could block etc
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16:43:33  <coopserver> <Purion> Anyone know why train 139 is stuck?
16:44:19  <coopserver> <plonka> signal missing on next platform
16:46:18  <Mazur> !pw
16:46:18  <coopserver> Mazur: airtid
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16:47:41  <coopserver> <Mazur> Halo
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16:47:50  <coopserver> <plonka> hey
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16:53:20  <coopserver> <Jam35> we have 2 BBH 12a
16:53:27  <coopserver> <Jam35> which is b ? :)
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16:53:57  <coopserver> <Mazur> 12b or not 12b, that is the question?
16:55:22  <coopserver> <Maraxus> Mazur, please read the network plan
16:55:44  <coopserver> <Jam35> food yay
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16:56:10  <coopserver> <Mazur> I don't see what I'm going wrong?
16:56:20  <coopserver> <plonka> no slh on out ring
16:56:25  <coopserver> <plonka> outer
16:56:42  <coopserver> <Mazur> Ah, the one line I overlooked.
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17:00:30  <coopserver> <Jam35> Mazur how about right of Bushbuckridge for SLH?
17:00:58  <coopserver> <Jam35> I was eyeing it up anyway :)
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17:17:36  <coopserver> <Mazur> I _always_ get fruit and rubber mixed up in this set-up.
17:17:54  <coopserver> <plonka> yep same here
17:18:11  <coopserver> <plonka> afk for food
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17:18:38  <coopserver> <Mazur> Plonka: have you decided yt which BBH 12a is to be renamed 12b?
17:20:29  <coopserver> <Jam35> plan does not mention how to treat the 2 way sections
17:20:51  <coopserver> <Jam35> they are short but SLH would fit
17:21:12  <coopserver> <Jam35> but it is obviously full SLH
17:21:23  <coopserver> <Mazur> If hte plan does not proscribe it, go for  it.
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17:24:46  <Purion> !pw
17:24:46  <coopserver> Purion: attila
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17:36:09  <coopserver> <plonka> im not renaming any
17:36:24  <coopserver> <plonka> i named em lkike that cos theyre far apart
17:36:37  <coopserver> <Jam35> both A ?
17:36:48  <Mazur> I renamed one a to b.
17:36:52  <coopserver> <plonka> umm
17:36:56  <coopserver> <Jam35> oh I see
17:37:06  <coopserver> <plonka> pretty sure i named one and b no?
17:37:12  <Mazur> No.
17:37:26  <coopserver> <plonka> ah ok :)
17:37:26  <Mazur> They were both 12_a_.
17:37:29  <coopserver> <plonka> my stupid
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17:48:09  <Sylf> !pw
17:48:09  <coopserver> Sylf: mudule
17:48:41  <coopserver> *** Game paused (connecting clients)
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17:48:53  <Sylf> what is this password...
17:49:22  <coopserver> <plonka> earlier i j
17:49:29  <coopserver> <plonka> i had probed
17:49:45  <coopserver> <Jam35> i think fucked got removed
17:49:56  <coopserver> <Jam35> :)))
17:50:04  <coopserver> <plonka> lol fucked was a pw?
17:50:09  <coopserver> <Jam35> yeh
17:50:22  <coopserver> <plonka> funny studd
17:50:24  <coopserver> <plonka> stuff
17:59:08  <coopserver> <Purion> Can we put passenger trains, or just cargo?
17:59:29  <coopserver> <Jam35> check plan :0
18:01:05  <coopserver> <Purion> It says heavy duty cargo, so we have cargo trains
18:01:19  <coopserver> <Purion> dont say no passenger trains, some passengers are very heavy :)
18:01:36  <coopserver> <plonka> heh i think carg o only#
18:01:40  <coopserver> <plonka> afk a while
18:01:44  <coopserver> *** plonka has joined spectators
18:01:52  <coopserver> <Jam35> would you like to be treated as cargo? :P
18:02:12  <coopserver> <Jam35> also see trainyard :)
18:02:23  <coopserver> <Jam35> there is full array of vehicles
18:02:40  <coopserver> <Purion> Where is the train yard?
18:02:48  <coopserver> <Sylf> do copy trains
18:02:51  <coopserver> <Jam35> !Trainyard
18:02:58  <coopserver> <Jam35> sign
18:03:01  <coopserver> <Sylf> copying trains should automatically group them properly
18:03:21  <coopserver> <Sylf> and do use shared orders
18:03:55  <coopserver> <Purion> I did use shared orders since I made clones
18:04:01  <coopserver> <Purion> I think that shares orders, correct?
18:04:41  <coopserver> <Sylf> KwaMhlanga oil wells weren't grouped
18:04:48  <coopserver> <Sylf> that's all I've noticed so far
18:04:59  <coopserver> <Purion> Yeah, I did not group the trains. I wil lfix it. I know which ones I placed :)
18:05:49  <coopserver> <Sylf> I'm still fixing the shared orders
18:06:05  <coopserver> <Purion> Which orders are wrong?
18:06:30  <coopserver> <Sylf> the bottom of the order list didn't say "End of Shared Orders"
18:06:43  <coopserver> <Sylf> See train 186 for example
18:06:52  <coopserver> <Sylf> and compared it to train 180
18:06:58  <Purion> how to share order?
18:07:02  <coopserver> <Sylf> (their orders)
18:07:10  <Purion> I thought if I clone a train, the orders got copied too
18:07:15  <coopserver> <Sylf> use ctrl key when you clone trains
18:07:26  <coopserver> <Sylf> the orders are copied, but not shared
18:07:28  <coopserver> <Purion> ok, will do
18:08:42  <Purion> Ok, trains all grouped, now to fix the orders.
18:08:50  <Purion> I made 3 stations, so I will check the trains on each station
18:11:19  <coopserver> *** Jam35 has joined spectators
18:11:30  <Purion> !players
18:11:30  <coopserver> Purion: There are currently 2 players and 3 spectators, making a total of 5 clients connected
18:12:14  <coopserver> <Purion> Copper ore station is backing up
18:12:33  <coopserver> <Purion> Neads some load distribtion
18:13:24  <coopserver> <Sylf> which station?
18:13:48  <coopserver> <Sylf> copper ore factory is working exactly as designed so far
18:14:00  <coopserver> <Purion> The goods pickup, the ROLO part had trains on all platforms and 4-5 trains still wiating
18:14:11  <coopserver> <Purion> I guess the station ran out of goods then got new goods
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18:14:18  <jrb0001_> !pw
18:14:18  <coopserver> jrb0001_: within
18:14:31  <coopserver> <Sylf> it's fully balanced
18:14:32  <coopserver> *** Game paused (connecting clients)
18:14:34  <coopserver> <Purion> I should have taken a screen shot, didnt think
18:14:39  <coopserver> *** jrb0001 has joined
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18:14:41  <coopserver> <Sylf> the balancer is far from platforms
18:14:44  <coopserver> <Sylf> that's all
18:17:14  <coopserver> <Purion> I took  screenshot now
18:18:35  <coopserver> <Purion> its little significance, there is enough space from the hub to the station
18:31:08  <coopserver> *** plonka has joined company #1
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18:35:27  <lol> !pw
18:35:27  <coopserver> lol: maxtop
18:35:40  <coopserver> *** Game paused (connecting clients)
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18:37:24  <coopserver> <Sylf> the world needs more corn
18:37:38  <coopserver> <lol> are people starving?
18:41:28  <coopserver> <Sylf> hrm
18:43:05  <Jam35> did anyone spawn any farms?
18:43:42  <coopserver> <Jam35> ok
18:43:45  <coopserver> <Jam35> incoming
18:44:02  <coopserver> <Jam35> or not
18:44:28  <coopserver> <Jam35> oh here we go
18:44:38  <coopserver> <lol> i hate nightlies
18:44:53  <coopserver> <Sylf> why's that?
18:44:58  <coopserver> <lol> it isn't patched
18:45:07  <coopserver> <lol> i play with the citymaniaclient at stable
18:45:28  <coopserver> <lol> and it has polyrail and places depots automatically in the right position
18:45:34  <coopserver> <lol> and lots of other stuff, very usefull
18:45:46  <coopserver> <Sylf> so patch it
18:46:01  <coopserver> <lol> i don't know how to do that
18:49:00  <coopserver> <Jam35> hello
18:49:12  <coopserver> <Jam35> Dannhauser Docks?
18:49:17  <coopserver> <Sylf> yo me
18:49:37  <coopserver> <Jam35> or me ? :)
18:49:39  <coopserver> <Sylf> feeding from Rustenburg docks
18:49:58  <coopserver> <Jam35> can I take it?
18:50:04  <coopserver> <Sylf> yup
18:50:15  <coopserver> <Jam35> nice 1
18:51:05  <coopserver> <Jam35> oh no
18:51:12  <coopserver> <Sylf> oh?
18:51:18  <coopserver> <Jam35> you made canals
18:51:33  <coopserver> <Sylf> yup
18:52:07  <coopserver> <lol> where?
18:52:14  <Jam35> !rcon set raw_industry_construction 1
18:52:43  <coopserver> <lol> i have a lost train
18:52:45  <coopserver> <Jam35> Sylf: !here
18:52:56  <coopserver> <Jam35> new farm for your feeder
18:53:00  <Jam35> !rcon set raw_industry_construction 2
18:53:09  <coopserver> <Sylf> :P
18:53:10  <coopserver> <Sylf> ok
18:54:20  <coopserver> <lol> don't we need an connection to shortcut the food factory?
18:55:13  <coopserver> <Sylf> shortcut for what?
18:55:40  <coopserver> <lol> there are oiltrains passing through maze/fruit drop
18:56:16  <coopserver> <lol> see networkplan
18:56:22  <coopserver> <lol> the signs i made
18:56:47  <coopserver> <lol> and train 319
18:57:11  <coopserver> <Sylf> the stations need more penalties
18:57:13  <coopserver> <Sylf> that's all
18:57:27  <coopserver> <lol> you see where train 319 is?
18:57:33  <coopserver> <lol> i stopped it to show you
18:57:51  <coopserver> <Sylf> Yes, I'm aware of it
18:58:03  <coopserver> <Sylf> and like I said, all we need is some more penalties
18:58:08  <coopserver> <lol> i deleted my signs in the networkplan too
18:59:07  <coopserver> <lol> if you have a oiltrain from slh 07 it will still pass that station,
18:59:46  <coopserver> <Sylf> we already have a bypass
19:00:14  <Jam35> raise yapf.rail_pbs_signal_back_penalty ?
19:00:24  <coopserver> <Sylf> we shouldn't need it
19:00:28  <coopserver> <lol> what bypass do we have?
19:00:42  <coopserver> <Sylf> !these bypass
19:01:01  <coopserver> <lol> i see
19:01:09  <coopserver> <lol> that is ok i think
19:03:56  <coopserver> <lol> when is a factory yeti size?
19:04:20  <coopserver> *** Sylf has left the game (Leaving)
19:04:52  <Jam35> when it's a rubber factory
19:05:00  <coopserver> <lol> lol
19:05:09  <coopserver> <Purion> Can we modify the main line?
19:05:23  <coopserver> <lol> is it already nessecary?
19:05:29  <coopserver> <Purion> I found a segment that can be shortened
19:05:36  <coopserver> <Purion> Around Dannhauser
19:06:10  <coopserver> <Purion> Just wanted  to ask before I mess things up
19:06:15  <coopserver> <lol> i don't mind
19:06:26  <coopserver> <lol> it is coop so just sign what you did
19:07:26  <Mazur> !pw
19:07:26  <coopserver> Mazur: design
19:07:32  <coopserver> *** jrb0001 has joined company #1
19:08:06  <Mazur> !pw
19:08:06  <coopserver> Mazur: relies
19:08:17  <coopserver> *** Game paused (connecting clients)
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19:09:38  <coopserver> *** Jam35 has joined spectators
19:10:35  <coopserver> <Purion> Who ever helped, thanks. Now the route is shorter :)
19:10:58  <coopserver> <Purion> Though my bridges are now obsolute
19:13:36  <coopserver> *** Mazur has left the game (Leaving)
19:22:50  <coopserver> <lol> still oiltrains driving through the drop
19:27:31  <coopserver> *** Maraxus has joined company #1
19:28:33  <Maraxus> !rcon set yapf.rail_station_penalty
19:28:34  <coopserver> Current value for 'yapf.rail_station_penalty' is: '1000' (min: 0, max: 1000000)
19:29:04  <Maraxus> !rcon set yapf.rail_station_penalty 5000
20:10:23  <coopserver> *** lol has left the game (Leaving)
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20:30:58  <coopserver> <plonka> whats max output with small mines?
20:31:21  <coopserver> <Jam35> is set to 300
20:31:45  <coopserver> <Jam35> parameter can be changed
20:31:48  <coopserver> <plonka> ah now u tell me :P
20:31:49  <coopserver> <Jam35> not in game
20:38:33  <coopserver> <plonka> check msh04 merger
20:38:41  <coopserver> <plonka> there;s prios but no choice
20:38:50  <coopserver> <plonka> is that correct?
20:40:15  <coopserver> <plonka> jam35
20:40:20  <coopserver> <Jam35> yeah it might be bad later
20:40:28  <coopserver> <Jam35> fix if tou like
20:41:03  <coopserver> <plonka> looks tricky :P
20:41:15  <coopserver> <Jam35> leave it til it breaks :)
20:41:23  <coopserver> <plonka> good idea :P
20:41:35  <coopserver> <Jam35> then get someone else to do it
20:41:39  <coopserver> <plonka> :D
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20:51:29  <V453000> smal mines (:
20:51:47  <coopserver> <plonka> yeah im liking them
20:52:16  <coopserver> <plonka> easier to manage stations/train numbers and can hook up more mines to a slh
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20:57:17  <Purion> !pw
20:57:17  <coopserver> Purion: feeder
20:57:22  <coopserver> *** Game paused (connecting clients)
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21:04:08  <coopserver> <Purion> Inner two mainline tracks seem to be more used than the outter two
21:06:00  <coopserver> <plonka> probably cos all the slh are on the inner
21:10:35  <coopserver> <Purion> Trains have to a rediculously large loop around the Maize/Food area even if they are passing thruogh
21:11:09  <coopserver> <plonka> thats one way systems for u :/
21:11:31  <coopserver> <Purion> Why not just create a link that bypasses that whole segment
21:11:50  <coopserver> <plonka> where?
21:12:05  <coopserver> <Purion> a hub betweeen BBH12a and BBH12b that connects to mainlne after the maize/food corner
21:12:37  <coopserver> <Purion> thru trains can avoid that station area
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21:13:21  <coopserver> <plonka> are you saying some trains go through food station that shouldnt?
21:13:47  <coopserver> <Jam35> It doesn't matter that the return path is long, empty trains
21:14:01  <coopserver> <Purion> No, I am looking to make the network more effocient, and trains going around to the edge of the map just dont make sense if they dont need the station
21:14:08  <coopserver> <Jam35> and that would mean rebuild food station exit
21:14:20  <coopserver> <Purion> Nah. let that exit be
21:14:27  <coopserver> <plonka> jam check train 418 prders
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21:15:16  <coopserver> <Jam35> what about it?
21:15:35  <coopserver> <plonka> looks broken
21:15:37  <coopserver> <Jam35> looks like lol has mini srnw planned
21:15:48  <coopserver> <plonka> ah
21:15:49  <coopserver> <Jam35> when there are other farms there
21:16:02  <coopserver> <plonka> trqins are turning up food drop empty
21:16:18  <coopserver> <Jam35> the logic is broken
21:16:22  <coopserver> <Jam35> orders are fine
21:16:29  <coopserver> <plonka> ok
21:16:49  <coopserver> <Jam35> oh there are two farms there
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21:19:06  <coopserver> <plonka> purion plz don't build that
21:19:35  <coopserver> <plonka> crossing ml like that makes expansion difficult later
21:21:15  <coopserver> <Purion> ok, it was just a proposal
21:21:27  <coopserver> <plonka> what would it do
21:21:33  <coopserver> <plonka> i don't understand it
21:22:20  <coopserver> <Jam35> the long distance is fine
21:22:27  <coopserver> <Purion> ok
21:22:39  <coopserver> <Jam35> we don't woory about shortening routes for profit
21:22:54  <coopserver> <Jam35> we have billions already
21:23:00  <coopserver> <Purion> I know, I see that
21:23:41  <coopserver> <Jam35> all train groups are green in any case
21:23:49  <coopserver> <Jam35> means in profit
21:24:04  <coopserver> <Purion> yep
21:24:27  <coopserver> <Jam35> and as I said, the trains making the lomg trip are empty
21:24:59  <coopserver> <Purion> except the ones taking oil
21:25:07  <coopserver> <Jam35> oh :D
21:25:34  <coopserver> <Purion> I make the Oil corner, so I was coming up ways to drum up the business for that corner :)
21:25:43  <coopserver> <Purion> including making the tracks more direct ;)
21:27:39  <coopserver> <plonka> rightio im off to bed
21:27:44  <coopserver> <plonka> g'neet
21:27:49  <coopserver> *** plonka has left the game (Leaving)
21:27:59  <coopserver> <Jam35> cya
21:28:11  <coopserver> <Jam35> me too actually
21:28:13  <coopserver> <Jam35> bfn
21:28:17  <coopserver> *** Jam35 has left the game (Leaving)
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21:28:20  <coopserver> *** Game paused (number of players)
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21:38:36  <Sylf> !pw
21:38:36  <coopserver> Sylf: locale
21:38:42  <coopserver> *** Game still paused (connecting clients, number of players)
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21:39:39  <coopserver> *** Sylf has joined company #1
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22:05:06  <Purion> !pw
22:05:06  <coopserver> Purion: addlen
22:05:14  <coopserver> *** Game paused (connecting clients)
22:05:20  <coopserver> *** Purion has joined
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22:36:08  <coopserver> *** Sylf has left the game (Leaving)
22:36:09  <coopserver> *** Game paused (number of players)
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