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00:03:34 <Mazur> !pw 00:03:34 <coopserver> Mazur: detail 00:03:41 <coopserver> *** Game still paused (connecting clients, number of players) 00:03:43 <coopserver> *** Mazur has joined 00:03:44 <coopserver> *** Game still paused (number of players) 00:03:45 <coopserver> *** Game unpaused (number of players) 00:05:03 *** Rythoka has quit IRC 00:17:57 <Sylf> !pw 00:17:57 <coopserver> Sylf: buflen 00:18:10 <coopserver> *** Game paused (connecting clients) 00:18:14 <coopserver> *** Sylf has joined 00:18:15 <coopserver> *** Game unpaused (connecting clients) 00:18:18 <coopserver> <Mazur> 'lo 00:18:27 <coopserver> <Sylf> mid 00:18:30 <coopserver> <Sylf> high 00:18:38 <coopserver> *** Sylf has joined company #1 00:19:07 <coopserver> <Mazur> Working on BBH 06, don't thoink I messed stuff up so far. 00:19:09 <coopserver> <Mazur> ;-) 00:19:31 <coopserver> <Mazur> Except that.. 00:23:03 <Sylf> !rcon set found_town 00:23:04 <coopserver> Current value for 'found_town' is: '0' (min: 0, max: 2) 00:23:07 <Sylf> !rcon set found_town 1 00:25:50 <coopserver> <Mazur> Hm, yes. No. 00:27:03 *** Asgeir has quit IRC 00:29:12 <coopserver> *** Mazur has left the game (general timeout) 00:31:28 <Mazur> !!pw 00:31:35 <Mazur> !pw 00:31:35 <coopserver> Mazur: ppppos 00:32:10 <coopserver> *** Game paused (connecting clients) 00:32:12 <coopserver> *** Mazur has joined 00:32:13 <coopserver> *** Game unpaused (connecting clients) 00:33:04 <coopserver> <Mazur> Can you help me make a choice? Move the whole BBH over to make room for bottom left to top-right or bridge ht lake? 00:33:17 <coopserver> <Sylf> bbh7? 00:33:18 <coopserver> <Mazur> It's BBH 07, now. 00:33:21 <coopserver> <Mazur> Yes. 00:33:48 <coopserver> <Sylf> where do you want what? 00:34:27 <coopserver> <Mazur> I've so far made the first two lines, the last two can just about fit here. 00:34:45 <coopserver> <Mazur> Or not, 00:35:11 <coopserver> <Mazur> Hm, maybe, 00:35:35 <coopserver> <Sylf> the splits so far are strange 00:38:33 <coopserver> <Mazur> There are independent splits for both exit lines. 00:38:50 <coopserver> <Mazur> No merge and then split, but completrely seperate. 00:42:35 <coopserver> <Mazur> It's only the lines in !that direction 00:42:45 <coopserver> <Mazur> So far. 00:43:39 <coopserver> <Mazur> Then I ealised I started too close to the lake to easily do hte othr direction/. 00:44:22 <coopserver> <Mazur> So I'mm torn between delete and redo further away or bridge hte lake. 00:44:42 <coopserver> <Sylf> when you do split like a&b, the balancing doesn't work as well as it should 00:45:12 <coopserver> <Sylf> also, after b, if you're balancing, you don't need double bridge 00:46:01 <coopserver> <Mazur> Feel better, know? 00:46:06 <coopserver> <Mazur> now* 00:46:31 <coopserver> <Sylf> no 00:46:45 <coopserver> <Sylf> and we're still so close to the pond 00:47:19 <coopserver> <Mazur> Just about hte plit, I meant. 00:49:29 <coopserver> *** Mazur has left the game (general timeout) 00:50:04 <Mazur> !pw 00:50:04 <coopserver> Mazur: silent 00:50:07 <coopserver> <Sylf> dinner time first 00:50:09 <coopserver> *** Sylf has joined spectators 00:50:10 <coopserver> *** Game paused (number of players) 00:50:21 <coopserver> *** Game still paused (connecting clients, number of players) 00:50:23 <coopserver> *** Mazur has joined 00:50:24 <coopserver> *** Game still paused (number of players) 00:50:25 <coopserver> *** Game unpaused (number of players) 01:10:04 <coopserver> *** Mazur has left the game (general timeout) 01:10:05 <coopserver> *** Game paused (number of players) 01:10:19 *** dwarf_ has joined #openttdcoop 01:10:26 <dwarf_> !pw 01:10:26 <coopserver> dwarf_: nsdata 01:10:36 <Mazur> !pw 01:10:36 <coopserver> Mazur: nsdata 01:10:51 <coopserver> *** Game still paused (connecting clients, number of players) 01:10:53 <coopserver> *** Mazur has joined 01:10:54 <coopserver> *** Game still paused (number of players) 01:10:55 <coopserver> *** Game unpaused (number of players) 01:10:56 <coopserver> *** Game paused (connecting clients) 01:11:03 <coopserver> *** dwarf has joined 01:11:04 <coopserver> *** Game unpaused (connecting clients) 01:13:02 <coopserver> <Mazur> Hm, BBH 07 does not have friendly territory. 01:13:56 *** dwarf has quit IRC 01:25:38 <coopserver> <Mazur> ¾ done. 01:32:51 <coopserver> <Mazur> Nope. One more. 01:38:31 <coopserver> <Mazur> Argh! I lost it! 01:38:46 <coopserver> <Mazur> And it was so pretty in my head..... :-( 01:39:21 <coopserver> <Mazur> Oh, wait, it's coming back to me. 01:41:46 <coopserver> <Mazur> And there is is, bar the split/joins in hte third ML. 01:54:24 <coopserver> *** dwarf has left the game (general timeout) 01:54:54 <dwarf_> !pw 01:54:54 <coopserver> dwarf_: script 01:54:55 <dwarf_> !pw 01:54:56 <coopserver> dwarf_: script 01:58:15 <dwarf_> !pw 01:58:15 <coopserver> dwarf_: family 01:58:33 <coopserver> *** Game paused (connecting clients) 01:59:08 <coopserver> *** Game unpaused (connecting clients) 01:59:46 <dwarf_> !players 01:59:46 <coopserver> dwarf_: There are currently 1 players and 1 spectators, making a total of 2 clients connected 01:59:59 <dwarf_> !pw 01:59:59 <coopserver> dwarf_: screws 02:00:17 <coopserver> *** Game paused (connecting clients) 02:00:36 <coopserver> *** dwarf has joined 02:00:37 <coopserver> *** Game unpaused (connecting clients) 02:00:50 <coopserver> <Mazur> Redwarf. 02:00:51 <coopserver> *** dwarf has joined company #1 02:02:58 <coopserver> *** dwarf has left the game (general timeout) 02:03:33 <Mazur> Connection trouble? Pissewd someone off, that is DOSsing you? 02:09:15 <dwarf_> nah, wifi sucks in my room 02:09:30 <dwarf_> but I'll just get out to the living room 02:09:43 <coopserver> <Mazur> I'm on Wi-fi, too, maybe you need tolook for a quiter band. 02:10:59 <dwarf_> I'we wasted a lot of time already trying to fix this, now I'm using a repeater, that's barely enough to watch netfix in low def, but no playing besides that 02:11:57 <glevans2> !pw 02:11:57 <coopserver> glevans2: casing 02:12:10 <coopserver> *** Game paused (connecting clients) 02:12:13 <coopserver> *** glevans2 has joined 02:12:14 <coopserver> *** Game unpaused (connecting clients) 02:13:05 <coopserver> *** Game paused (connecting clients) 02:13:25 <coopserver> *** dwarf has joined 02:13:26 <coopserver> *** Game unpaused (connecting clients) 02:15:58 <coopserver> *** dwarf has left the game (general timeout) 02:18:32 <dwarf_> !pw 02:18:32 <coopserver> dwarf_: forked 02:18:43 <coopserver> *** Game paused (connecting clients) 02:18:49 <coopserver> *** dwarf has joined 02:18:50 <coopserver> *** Game unpaused (connecting clients) 02:19:01 <coopserver> <glevans2> wb dwarf... 02:19:58 <coopserver> <glevans2> Mazur: about ready to have BB01 hooked to BB07? 02:20:11 <coopserver> <Mazur> 07 is done, I think. 02:20:31 <coopserver> <Mazur> If you can check, you maybe see something I overlooked. 02:21:46 <coopserver> <dwarf> the western exit isn't properly balanced 02:22:00 <coopserver> <Mazur> Thanks to the nice terrain and my inclination to minimal TF it got a bnit bigge than i hoped. 02:22:44 <coopserver> <glevans2> TBH, I probably would have TF'd a lot... 02:23:00 <coopserver> <dwarf> can I change something? 02:23:06 <coopserver> <dwarf> without tf 02:23:17 <coopserver> <Mazur> Sure. 02:24:11 <coopserver> <Mazur> You miss my idea, though. 02:24:32 <coopserver> <dwarf> I guess I do 02:24:57 <coopserver> <dwarf> why split and prioritize at the same time? 02:25:02 <coopserver> <Mazur> Mix at hte source, and in hte BBH, just give each line a connection to both directions, and give each direction on prioritizsed line. 02:26:09 <coopserver> <dwarf> but there was a line that did not split but did not have the priority either 02:26:22 *** Rythoka has joined #openttdcoop 02:26:26 <Rythoka> !pw 02:26:26 <coopserver> Rythoka: lastof 02:26:31 <coopserver> *** Game paused (connecting clients) 02:26:34 <coopserver> *** Rythoka has joined 02:26:35 <coopserver> *** Game unpaused (connecting clients) 02:26:44 <coopserver> *** Rythoka has joined spectators 02:27:07 <coopserver> <Sylf> what's up with the giant TF around recyclining plant... 02:27:35 <coopserver> <dwarf> as it was, 2 did not split but did not have priority 02:28:07 <coopserver> <Mazur> Two splits to B and to C and D. 02:28:20 <coopserver> <dwarf> guess could have fixed it by redoing priorities just as well 02:28:23 <coopserver> <Mazur> I have made no splits within each origin., 02:28:41 <coopserver> <dwarf> by split I mean it was not balanced 02:28:51 <coopserver> <dwarf> towards B 02:29:00 <coopserver> <Mazur> I have no prios at C and E, yet. 02:29:54 <coopserver> <dwarf> this works as well 02:30:58 <coopserver> *** Sylf has joined company #1 02:31:26 <coopserver> <glevans2> evening Sylf 02:31:34 <coopserver> <Sylf> allo 02:31:39 <coopserver> <Mazur> No, that direction gets prio from 1, at B the sw gets priosity. 02:32:23 <coopserver> <dwarf> but then you have to give the trains from 2 a choice to go either towards A or B 02:33:08 <coopserver> *** dwarf has left the game (general timeout) 02:34:35 <coopserver> <Mazur> There are 3 equallt important directions. 02:37:16 <coopserver> <Mazur> Let me hear what Sylf thinks of it. BBH 07 that is, Dylf, if you have the time and hte incclination. 02:38:51 *** dwarf_ has quit IRC 02:55:13 <coopserver> <Mazur> And apparently Sylf has better things to do atm. 02:55:18 <coopserver> <Mazur> :-) 03:04:01 <coopserver> <glevans2> ok peeps, bed calls... cya 03:05:08 <coopserver> *** glevans2 has left the game (Leaving) 03:21:00 <coopserver> *** Mazur has left the game (Leaving) 03:25:45 *** dwarf has joined #openttdcoop 03:25:48 <dwarf> !pw 03:25:48 <coopserver> dwarf: excuse 03:26:03 <coopserver> *** Game paused (connecting clients) 03:26:08 <coopserver> *** dwarf has joined 03:26:09 <coopserver> *** Game unpaused (connecting clients) 03:34:54 <coopserver> <Sylf> dwarf, let's not mix grain and sugar beet trains even if they're going to the same destination 03:35:18 <coopserver> <Sylf> like how we don't mix livestock and grain in the same train in vanilla games 03:35:28 <coopserver> <dwarf> ok 03:59:01 <Mazur> !pw 03:59:01 <coopserver> Mazur: bisbal 03:59:07 <coopserver> *** Game paused (connecting clients) 03:59:09 <coopserver> *** Mazur has joined 03:59:10 <coopserver> *** Game unpaused (connecting clients) 03:59:53 <coopserver> <dwarf> noice aquaduct 04:01:07 <coopserver> <dwarf> is there any way to make a vechile transfer one cargo type and load another at a station? 04:01:31 <coopserver> <dwarf> without reloading what it just transferred from the first type? 04:01:40 <coopserver> <Sylf> nope 04:01:45 <coopserver> <dwarf> :( 04:03:11 <coopserver> <dwarf> someone please increase max number of ships 04:03:30 <Sylf> !rcon set max_ships 04:03:31 <coopserver> Current value for 'max_ships' is: '10' (min: 0, max: 5000) 04:03:37 <Sylf> !rcon set max_ships 60 04:03:41 <Sylf> k 04:10:04 <coopserver> *** Mazur has left the game (Leaving) 04:23:10 <coopserver> <Sylf> the trains are missing non-stop orders 04:24:44 <coopserver> *** Sylf has left the game (Leaving) 04:24:46 <Sylf> gn 04:34:18 <coopserver> *** dwarf has left the game (Leaving) 04:34:19 <coopserver> *** Game paused (number of players) 04:39:11 *** dwarf has quit IRC 05:14:19 <Mazur> !pw 05:14:19 <coopserver> Mazur: enough 05:14:23 <coopserver> *** Game still paused (connecting clients, number of players) 05:14:25 <coopserver> *** Mazur has joined 05:14:26 <coopserver> *** Game still paused (number of players) 05:14:27 <coopserver> *** Game unpaused (number of players) 05:29:29 <coopserver> *** Mazur has left the game (general timeout) 05:29:29 <coopserver> *** Game paused (number of players) 05:29:48 <Mazur> !pw 05:29:48 <coopserver> Mazur: raised 05:29:56 <coopserver> *** Game still paused (connecting clients, number of players) 05:29:58 <coopserver> *** Mazur has joined 05:29:59 <coopserver> *** Game still paused (number of players) 05:30:00 <coopserver> *** Game unpaused (number of players) 05:38:16 *** Rythoka has quit IRC 05:49:49 <coopserver> *** Mazur has left the game (general timeout) 05:49:50 <coopserver> *** Game paused (number of players) 08:09:58 *** BiG_FISHBOT has quit IRC 08:26:32 *** Slewman has joined #openttdcoop 08:26:41 <Slewman> @quickstart 08:26:42 <Webster> Quickstart - #openttdcoop wiki - http://wiki.openttdcoop.org/Quickstart 08:28:56 *** BiG_FISHBOT has joined #openttdcoop 08:34:59 <Slewman> !password 08:34:59 <coopserver> Slewman: sparcs 08:51:44 *** Slewman has quit IRC 08:58:49 *** BiG_FISHBOT has quit IRC 09:01:12 *** Asgeir has joined #openttdcoop 09:01:46 <Asgeir> !pw 09:01:46 <coopserver> Asgeir: cactus 09:01:50 <coopserver> *** Game still paused (connecting clients, number of players) 09:01:53 <coopserver> *** Asgeir has joined 09:01:54 <coopserver> *** Game still paused (number of players) 09:01:55 <coopserver> *** Game unpaused (number of players) 09:02:04 *** Maraxus has joined #openttdcoop 09:02:04 *** ChanServ sets mode: +o Maraxus 09:04:10 <Maraxus> !pw 09:04:10 <coopserver> Maraxus: errors 09:04:19 <coopserver> *** Game paused (connecting clients) 09:04:22 <coopserver> *** Maraxus has joined 09:04:23 <coopserver> *** Game unpaused (connecting clients) 09:06:16 <coopserver> *** Maraxus has joined company #1 09:10:45 <coopserver> *** Maraxus has left the game (Leaving) 09:10:49 *** Maraxus has quit IRC 09:23:11 *** BiG_FISHBOT has joined #openttdcoop 09:45:16 <coopserver> *** Rythoka has left the game (Leaving) 10:51:32 <coopserver> *** Asgeir has left the game (Leaving) 10:51:33 <coopserver> *** Game paused (number of players) 12:14:56 *** sedontane has joined #openttdcoop 12:15:02 <sedontane> !pw 12:15:02 <coopserver> sedontane: bucket 12:15:08 <coopserver> *** Game still paused (connecting clients, number of players) 12:15:09 <coopserver> *** Sedontane has joined 12:15:10 <coopserver> *** Game still paused (number of players) 12:15:11 <coopserver> *** Game unpaused (number of players) 12:29:05 *** Hiddenfunstuff has joined #openttdcoop 12:48:58 *** lol has joined #openttdcoop 12:49:00 <lol> !pw 12:49:00 <coopserver> lol: copies 12:49:19 <lol> ![w 12:49:19 <coopserver> lol: Error: Missing "]". You may want to quote your arguments with double quotes in order to prevent extra brackets from being evaluated as nested commands. 12:49:23 <lol> !pw 12:49:23 <coopserver> lol: voodoo 12:49:32 <coopserver> *** Game paused (connecting clients) 12:49:36 <coopserver> *** lol has joined 12:49:37 <coopserver> *** Game unpaused (connecting clients) 12:49:45 <coopserver> <Sedontane> hello 12:49:51 <coopserver> <lol> hi 13:01:38 <coopserver> <Sedontane> darn, my lunch hour went fast 13:01:50 <coopserver> <lol> bye 13:01:52 <coopserver> <Sedontane> only got like a third of this BBH done 13:02:03 <coopserver> <Sedontane> have fun, cya 13:02:05 <coopserver> <lol> do you want to finish yourself? 13:02:12 <coopserver> <Sedontane> nope 13:02:18 <coopserver> <Sedontane> dropped a sign to note that 13:02:33 <coopserver> <Sedontane> I mean... if no-one gets to it, I'll work on it tonight 13:02:43 <coopserver> <Sedontane> but I have no particular affinity 13:02:51 <coopserver> *** Sedontane has left the game (Leaving) 13:07:58 *** sedontane has quit IRC 13:16:26 <lol> @gap 13:16:26 <Webster> lol: (gap <trainlength> [<split>]) -- Returns minimum and maximum signal gap sizes for 2,3 and 4 linesplits with <trainlength>. If <spilt> is given it will return the gap sizes for <split> (+/-) 1. 13:16:46 <lol> @gap 5 13:16:46 <Webster> lol: For Trainlength of 5: <= 11 needs 2, 12 - 18 needs 3, 19 - 25 needs 4. 13:20:17 *** happpy has joined #openttdcoop 13:20:21 <happpy> !players 13:20:21 <coopserver> happpy: There are currently 1 players and 0 spectators, making a total of 1 clients connected 13:20:23 <happpy> hi 13:20:27 <coopserver> <lol> hi 13:20:44 <coopserver> <lol> do you have time to build some hubs? 13:21:13 *** liq3 has quit IRC 13:21:15 <happpy> sorry no i got war to doo 13:21:23 <coopserver> <lol> war? 13:22:50 <happpy> command conqur generals shok wave 13:23:17 <happpy> its live command conqur general zeo hour 13:23:23 <happpy> but beter 13:23:40 <coopserver> <lol> i don't know both games 13:24:41 <happpy> https://www.youtube.com/watch?v=cvuhRh0hr1A 13:25:05 <happpy> i play it all the time 13:26:21 <lol> you are right 13:26:27 <lol> it looks just like war 13:26:30 <lol> lots of fire 13:27:38 <happpy> u have to have command conqur ferst Decade 13:27:59 <happpy> then u can get the shok wave 13:28:11 <happpy> its the best 14:21:29 *** tycoondemon2 has joined #openttdcoop 14:26:18 *** tycoondemon has quit IRC 14:29:20 <coopserver> *** lol has left the game (Leaving) 14:29:21 <coopserver> *** Game paused (number of players) 14:29:28 *** lol has quit IRC 14:38:04 *** Plonka has joined #openttdcoop 14:38:57 <Plonka> !pw 14:38:57 <coopserver> Plonka: manage 14:39:22 <Plonka> !pw 14:39:22 <coopserver> Plonka: manage 14:39:31 <coopserver> *** Game still paused (connecting clients, number of players) 14:39:33 <coopserver> *** plonka has joined 14:39:34 <coopserver> *** Game still paused (number of players) 14:39:35 *** Maraxus has joined #openttdcoop 14:39:35 *** ChanServ sets mode: +o Maraxus 14:39:36 <coopserver> *** Game unpaused (number of players) 14:40:06 <Maraxus> !pw 14:40:06 <coopserver> Maraxus: curves 14:40:15 <coopserver> *** Game paused (connecting clients) 14:40:18 <coopserver> *** Maraxus has joined 14:40:19 <coopserver> *** Game unpaused (connecting clients) 14:54:12 <coopserver> *** Maraxus has left the game (Leaving) 14:54:14 *** Maraxus has quit IRC 15:04:59 *** Asgeir has quit IRC 15:12:48 <Mazur> !pw 15:12:49 <coopserver> Mazur: ensure 15:12:53 <coopserver> *** Game paused (connecting clients) 15:12:56 <coopserver> *** Mazur has joined 15:12:57 <coopserver> *** Game unpaused (connecting clients) 15:13:00 <Mazur> ensure what? 15:13:07 <coopserver> <plonka> hello nmaz 15:13:28 <Mazur> Plinka, plinka, plinka. 15:13:41 <Mazur> Sounds like a childs musical toy. 15:13:43 <Mazur> ;-) 15:14:11 <coopserver> <plonka> well if u feed me the correct food i surely can play a tune :P 15:19:42 <Mazur> Yesterday I finally grokked the BBH. 15:20:14 <coopserver> <plonka> wtf does grokked mean? 15:20:58 <Mazur> Read "Stranger in a Strange Land", by Robert Heinlein for that. 15:21:13 <Mazur> It means: understand at a visceral level. 15:21:28 <coopserver> <plonka> ok 15:21:35 <coopserver> <plonka> i dont read fiction though 15:21:41 <coopserver> <plonka> i only watch it 15:22:05 <coopserver> <plonka> i read facts or instruction manuals though 15:22:27 <coopserver> <plonka> so if you were to write a factual book about grokking 15:22:31 <coopserver> <plonka> id read it :D 15:23:04 <Mazur> Lots of fiction has loads of facts on a higher level. 15:23:15 <Mazur> Like the discworld series. 15:23:37 <happpy> hi Mazur 15:23:42 <Mazur> Hoppy. 15:23:45 <happpy> hi Plonka 15:23:46 <coopserver> <plonka> yeah probably 15:24:10 <coopserver> <plonka> if you hightlight the fact stuff with a highlighter pen and send me a copy 15:24:14 <coopserver> <plonka> ill read that too :D 15:24:19 <coopserver> <plonka> helloo happy 15:24:22 <happpy> how things going 15:24:42 <coopserver> <plonka> good 15:24:55 <coopserver> <plonka> did u figure out how to unzip .big files? 15:25:19 <happpy> no i did not 15:25:53 <coopserver> <plonka> maybe u dont unzip it 15:26:03 <coopserver> <plonka> and just movew it to the correct place? 15:26:06 <happpy> it was not a zip 15:26:20 <happpy> when i got the game 15:26:52 <coopserver> <plonka> so u got it working 15:27:29 <happpy> will i can doo the game and that but ther missions i can not doo 15:28:14 <Mazur> Which game, pray? 15:28:40 <coopserver> <plonka> c&c something 15:28:47 <coopserver> <plonka> a gnerals mod 15:28:57 <Mazur> Command and Conkers? 15:29:04 <coopserver> <plonka> yes 15:29:10 <happpy> comm and conqur generals shok wave 15:29:38 <Mazur> Command and Conquest. 15:29:45 * Mazur was making a joke. 15:30:19 <Mazur> Conkers is a game of smashing chestnuts with a friend. 15:32:02 <happpy> no the shok wave is a mod fort the generals zeou hour 15:32:16 <coopserver> <plonka> .... 15:32:51 <happpy> http://shockwave.swr-productions.com/ 15:32:52 <Webster> Title: Welcome to C: ShockWave - A C Generals Zero Hour modification (at shockwave.swr-productions.com) 15:33:05 <happpy> thats wher i got it from 15:34:13 <happpy> this viedo shor u ther missions for it 15:34:17 <happpy> https://www.youtube.com/watch?v=flvuDqU-SeU 15:35:01 <happpy> but i can not find a way to get them 15:35:47 <happpy> and i am trying to get this as will 15:35:55 <happpy> https://www.youtube.com/watch?v=cvuhRh0hr1A 15:43:04 *** circ-user-YW16c has joined #openttdcoop 15:43:14 <circ-user-YW16c> !password 15:43:14 <coopserver> circ-user-YW16c: primes 15:43:22 <happpy> hi circ-user-YW16c 15:43:29 <coopserver> *** Game paused (connecting clients) 15:43:33 <coopserver> *** Beardolos has joined 15:43:34 <coopserver> *** Game unpaused (connecting clients) 15:45:33 <coopserver> *** Beardolos has left the game (Leaving) 15:45:43 *** circ-user-YW16c has quit IRC 15:49:36 <coopserver> *** Mazur has left the game (Leaving) 15:52:29 *** sedontane has joined #openttdcoop 15:52:34 <sedontane> !pw 15:52:34 <coopserver> sedontane: grfids 15:52:42 <coopserver> *** Game paused (connecting clients) 15:52:43 <coopserver> *** Sedontane has joined 15:52:44 <coopserver> *** Game unpaused (connecting clients) 15:53:14 <happpy> hi sedontane 15:53:21 <coopserver> <Sedontane> hullo 15:53:29 <happpy> how things 15:58:00 <Jam35> `!pw 15:58:00 <BiG_FISHBOT> Jam35: Error: "!pw" is not a valid command. 15:58:06 <Jam35> !pw 15:58:06 <coopserver> Jam35: office 15:58:14 <happpy> hi jam 15:58:14 <coopserver> *** Game paused (connecting clients) 15:58:16 <coopserver> *** Jam35 has joined 15:58:17 <coopserver> *** Game unpaused (connecting clients) 15:58:21 <coopserver> <Jam35> hello 15:58:32 <happpy> how ar 15:58:40 <coopserver> <plonka> hey oh 15:59:14 <happpy> how ar u Jam35 15:59:22 <Jam35> fine thank you 15:59:26 <Jam35> how are you? 15:59:30 <happpy> good 15:59:39 <coopserver> <Jam35> surprise :) 16:01:17 <coopserver> *** Jam35 has joined company #1 16:03:56 <coopserver> <Jam35> plan modified to suit modern age 16:04:16 <coopserver> <Sedontane> whats the changes? 16:04:30 <coopserver> <Jam35> iron works was too ancient apparently 16:04:35 <coopserver> <plonka> women sit and read the paper while men do the housework? 16:04:55 <coopserver> <Jam35> so we have steel mill instead as a destination for iron ore 16:04:59 <coopserver> <Jam35> :) 16:05:25 <coopserver> <Jam35> but this means we need to split coal & scrap metal to go there also 16:05:47 <coopserver> <Sedontane> oh crud 16:05:55 <coopserver> <Sedontane> I think I forgot to set my signal spacing 16:06:01 <coopserver> <Jam35> so: coal->steel mill->coal->alu plant 16:06:03 <coopserver> <Sedontane> What's the default around here? 16:06:17 <coopserver> <Sedontane> thanks Jam 16:06:27 <coopserver> <Jam35> 2 16:06:50 <coopserver> <Sedontane> And whats the terraform guideline for this map? 16:06:58 <coopserver> <Jam35> use as needed 16:07:22 <coopserver> <Jam35> try not to use would be more accurate :) 16:07:48 <coopserver> <Sedontane> So #HERE is appropriate? regarding ML? 16:08:12 <coopserver> <plonka> no need to tf there imo 16:08:27 <coopserver> <Sedontane> yeah, I just built min terra 16:08:36 <coopserver> <Jam35> agreed, we don't level stuff for the sake of it 16:08:41 <coopserver> <Sedontane> then thought, maybe close by lines as that seems to be the norm on the map 16:08:49 <coopserver> <Jam35> trains won't slow there this is realistic accel 16:09:05 <coopserver> <Jam35> the gap is fine as is 16:09:25 <coopserver> <Sedontane> ooh nice train jam at thejunction I started 16:09:32 <coopserver> <Jam35> just how things should look 16:09:36 <coopserver> <Jam35> not the jam :) 16:09:40 <coopserver> <Sedontane> indeed 16:10:24 <coopserver> <Jam35> broken prio huh? 16:10:29 <coopserver> <Jam35> fix it :) 16:10:54 <coopserver> <Jam35> look opposite for an example 16:11:01 <coopserver> <Sedontane> ah 16:11:13 <coopserver> <Jam35> you need an explanation? 16:11:16 <coopserver> <Sedontane> ok, I got this 16:11:25 <coopserver> <Jam35> kk 16:11:44 <coopserver> <Sedontane> lets just say its been a while since I built Coop style 16:11:51 <happpy> !pw 16:11:51 <coopserver> happpy: server 16:11:55 <coopserver> <Jam35> as it is the train locks itself as you can see 16:11:58 <coopserver> *** Game paused (connecting clients) 16:12:01 <coopserver> *** happy train sport has joined 16:12:02 <coopserver> *** Game unpaused (connecting clients) 16:12:52 <coopserver> <Jam35> you understand what that does? 16:12:56 <coopserver> <Sedontane> yeah 16:13:05 <coopserver> <Sedontane> it checks condition from A 16:13:16 <coopserver> <Jam35> then it's not quite done 16:13:18 <coopserver> <Jam35> yes 16:13:34 <coopserver> <Sedontane> and if that hasnt had a train pass it allows the train on that track to hold it 16:13:43 <coopserver> <Sedontane> as the combo signals make A red 16:13:53 <coopserver> <Jam35> correct A+ :) 16:13:58 <coopserver> <Sedontane> A is the low prio track IIRC 16:14:15 <coopserver> <Jam35> but still not right signal :) 16:14:19 <coopserver> <Jam35> theory is good 16:14:23 <coopserver> <Sedontane> only the lone exit dual signal was missing to make the train not stall itself 16:14:45 <coopserver> <Sedontane> combo, not exit 16:14:51 <coopserver> <Sedontane> *facepalm* 16:14:55 <coopserver> <Jam35> nope sorry 16:15:00 <coopserver> <Sedontane> oh 16:15:20 <coopserver> <Jam35> look opposite again at the direction of signal on the loop 16:15:36 <coopserver> <Sedontane> ah one way exits? 16:15:45 <coopserver> <Jam35> combo but yeah :) 16:15:53 <coopserver> <Jam35> away from travel direction 16:15:54 <coopserver> <Sedontane> damn isometric 16:15:58 <coopserver> <Jam35> :)) 16:16:03 <coopserver> <Sedontane> Hate how the white looks yellow 16:16:36 <coopserver> <Jam35> ctrl click signal to cycle them 16:16:41 <coopserver> <Sedontane> yeah 16:16:45 <coopserver> <Jam35> through types 16:16:48 <coopserver> <Jam35> btw 16:16:49 <coopserver> <Sedontane> sti 16:16:54 <coopserver> *** happy train sport has joined company #1 16:16:57 <coopserver> <Sedontane> we didnt have that a while ago 16:17:03 <coopserver> <Sedontane> still getting used to it being there 16:17:32 <coopserver> <Jam35> so... we still not quite there :) 16:17:33 <coopserver> <Sedontane> ah, is !here wrong as well then, it is using exit sigs 16:17:40 <coopserver> <Jam35> that wasn't me 16:17:56 <coopserver> <Sedontane> me neither 16:18:01 <coopserver> <Jam35> that is worse now 16:18:06 <coopserver> <Jam35> that side was fine 16:18:13 <coopserver> <happy train sport> slow bridge on bbh07 /mazur 16:18:18 <coopserver> <Jam35> the combos 'look through' to the exit 16:18:34 <coopserver> <Jam35> now they are exits 16:18:39 <coopserver> <Jam35> they stop looking there 16:19:23 <coopserver> <Jam35> A sees the whole are 1 2 3 16:19:28 <coopserver> <Jam35> *area 16:20:15 <coopserver> <Sedontane> ok 16:20:19 <coopserver> <Jam35> so as soon as train hits there 16:20:26 <coopserver> <Jam35> A is red 16:20:47 <coopserver> <Sedontane> ah, because that is a combo sign 16:20:54 <coopserver> <Sedontane> so we don't need the double loop? 16:21:02 <coopserver> <Jam35> the condition is read backwards 16:21:04 <coopserver> <Jam35> no 16:21:30 <coopserver> <Jam35> yo cant use many 2 way combos because it breaks the travel direction route 16:21:44 <coopserver> <happy train sport> true 16:21:46 <coopserver> <Jam35> so we loop around 16:21:52 <coopserver> <Sedontane> but the occasional one where awkward prenets messy track 16:22:03 <coopserver> <Sedontane> prevents* 16:22:23 <coopserver> <Jam35> the loop can't be longer than train length 16:22:38 <coopserver> <Jam35> or train fits inside and isn't detected 16:22:55 <coopserver> <Sedontane> so 2 is an exit signal why? 16:23:05 <coopserver> <Jam35> but they are needed if you want to make it more than 4 tiles 16:23:12 <coopserver> <Jam35> 2 is combo 16:23:19 <coopserver> <Jam35> 3 is exit 16:23:30 <coopserver> <Sedontane> sorry, just my eyes/monitor then 16:23:41 <coopserver> <Jam35> :D 16:23:58 <coopserver> <Sedontane> nope 16:24:00 <coopserver> <Sedontane> nevermind 16:24:07 <coopserver> <Sedontane> just me reading the text wrong 16:25:02 <coopserver> <Sedontane> thanks for the reminder Jam 16:25:16 <coopserver> <Jam35> no probs man :) 16:25:27 <coopserver> <Sedontane> I gotta head again, cya later 16:25:31 <coopserver> <Jam35> bfn 16:25:33 <coopserver> *** Sedontane has left the game (Leaving) 16:33:16 *** sedontane has quit IRC 16:33:47 <coopserver> <plonka> jam will !this prio work 16:33:48 *** Da has joined #openttdcoop 16:33:48 <coopserver> <plonka> ? 16:33:54 <coopserver> <Jam35> sed 16:33:56 <coopserver> <Jam35> sec 16:34:03 <Da> @quickstart 16:34:04 <Webster> Quickstart - #openttdcoop wiki - http://wiki.openttdcoop.org/Quickstart 16:35:04 *** Da has quit IRC 16:35:20 <coopserver> <happy train sport> i see yes it mite work plonka 16:35:21 <coopserver> <Jam35> only as far as the pbs after bridge 16:35:35 <coopserver> <Jam35> bridges are not detected 16:35:40 <coopserver> <plonka> yeah that's where i intened it to start 16:35:44 <coopserver> <Jam35> ok then 16:36:03 <coopserver> <Jam35> technically there is gap 2 there btw 16:36:15 <coopserver> <plonka> yeah i see 16:36:22 <coopserver> <Jam35> brb 16:39:26 <coopserver> <Jam35> i see a neater way if you like 16:39:35 <coopserver> <plonka> sure 16:39:41 <coopserver> <Jam35> that works tho 16:39:58 <coopserver> <plonka> cl is an issue there though 16:40:37 <coopserver> <Jam35> that might be 16:40:43 <coopserver> <plonka> cl is an issue 16:41:30 <coopserver> <plonka> bay length too short 16:42:45 <Mazur> !pw 16:42:45 <coopserver> Mazur: slowly 16:42:48 <coopserver> <Jam35> maybe not:D 16:42:53 <coopserver> *** Game paused (connecting clients) 16:42:54 <coopserver> <Jam35> totally changes it :) 16:42:57 <coopserver> *** Mazur has joined 16:42:58 <coopserver> *** Game unpaused (connecting clients) 16:43:06 <coopserver> <Jam35> dont need it now 16:43:11 <coopserver> <happy train sport> wb Mazur 16:43:17 <coopserver> <plonka> yeah i wanted prio to start after bridge 16:44:29 <coopserver> <plonka> sweet 16:44:31 *** Progman has joined #openttdcoop 16:44:37 <coopserver> <Jam35> back to how it was :P 16:44:43 <coopserver> <Jam35> pretty much 16:44:48 <coopserver> <plonka> yep 16:44:57 <coopserver> <plonka> correct me if im wrong 16:44:58 <coopserver> <Jam35> was why I pbsed the bridge 16:45:09 <coopserver> <plonka> but we dont need a link from alumin to bulk? 16:45:45 <coopserver> <Jam35> good chance of a SL on that long path to alu 16:45:54 <coopserver> <Jam35> so would be needed 16:46:06 <coopserver> <Mazur> You do realise you make all trains from hte bottom left go to the same line to TOPLEFT? 16:46:07 <coopserver> <Jam35> no 16:46:21 <coopserver> <Mazur> Ah. 16:46:28 <coopserver> <Mazur> Indeed. 16:46:43 <coopserver> <Jam35> ? 16:46:56 <coopserver> <plonka> damn it i built that hub expecting no link was needed lol 16:47:00 <coopserver> <Jam35> who am I talking to? :D 16:47:06 <coopserver> <plonka> lol 16:47:25 <coopserver> <Jam35> bul terminal takes no primaries does it? 16:47:31 <coopserver> <Mazur> But both liones are forced to give way to the bottomright. 16:49:07 <coopserver> <Mazur> Oh, I see, you exempt one of hteir exit from the prio. 16:51:18 <coopserver> <Mazur> Try not to overindulge in terraforming. 16:57:49 <coopserver> *** Mazur has left the game (general timeout) 17:01:41 <coopserver> <plonka> that doesn't need a prio 17:01:52 <coopserver> <happy train sport> ar k sorry 17:17:00 *** dwarf has joined #openttdcoop 17:17:05 <dwarf> !pw 17:17:05 <coopserver> dwarf: logged 17:17:23 <coopserver> *** Game paused (connecting clients) 17:17:27 <coopserver> *** dwarf has joined 17:17:28 <coopserver> *** Game unpaused (connecting clients) 17:17:48 <coopserver> <happy train sport> hi dwarf 17:17:54 <coopserver> <dwarf> hi 17:18:16 <coopserver> <happy train sport> how ar u 17:18:27 <coopserver> <dwarf> good, just checking in 17:18:32 <coopserver> <happy train sport> nice 17:18:36 <coopserver> <dwarf> its still morning here 17:22:42 <coopserver> <Jam35> er yeah, sand is now removed from plan :) 17:22:57 <coopserver> <Jam35> it's only destination was the extinct iron works 17:23:41 <coopserver> <Jam35> I don't want to work glass or crick works in to an already complicated network 17:23:48 <coopserver> <Jam35> &brick even 17:26:50 <glevans2> !pw 17:26:50 <coopserver> glevans2: script 17:26:57 <coopserver> *** Game paused (connecting clients) 17:26:59 <coopserver> *** glevans2 has joined 17:27:00 <coopserver> *** Game unpaused (connecting clients) 17:27:11 <coopserver> <plonka> happy plz see !could use overflow :) 17:27:12 <coopserver> <glevans2> Hey all. 17:27:17 <coopserver> <plonka> hey oh 17:27:19 <coopserver> <Jam35> hi 17:27:31 <coopserver> <Jam35> I am making trainyard orders 17:27:50 <coopserver> <Jam35> if anybody makes a station can they remember to add orders there please 17:28:02 <coopserver> <Jam35> I will fill in what I can 17:29:31 <coopserver> <happy train sport> yer i see it plonka 17:32:01 <coopserver> <happy train sport> whont tl have we got 17:32:09 <coopserver> <plonka> 5 17:34:31 <coopserver> <dwarf> Is the interconnection between main stations at MSH 04 necessary? 17:35:22 <coopserver> <dwarf> I don't see any traffic between M and F in the plan 17:35:31 <coopserver> <plonka> i would say in that instance probably not 17:35:44 <coopserver> <plonka> well 17:35:50 <coopserver> <plonka> do one anyway 17:36:06 <coopserver> <plonka> that way later a slh can be bnuilt between mh4 and steel mill 17:36:16 <coopserver> <dwarf> we shouldn't build slhs after msh's anyway 17:36:32 <coopserver> <plonka> well i thought that but jam said otherwise 17:36:42 <coopserver> <plonka> he told me to a link at msh07 17:36:47 <coopserver> <dwarf> both lines a re short and close to other ML's, don't think it will be needed 17:36:49 <coopserver> <plonka> for that reason 17:37:08 <coopserver> <plonka> yeah ok 17:37:11 <coopserver> <Jam35> I said no 17:37:12 <coopserver> <plonka> crack on ythrn 17:37:22 <coopserver> <Jam35> no primaries goto bulk terminal 17:37:42 <coopserver> <plonka> ? 17:37:49 <coopserver> <Jam35> in your case there, no primaries go to machine shop 17:37:58 <coopserver> <Jam35> so no connection needed 17:38:07 <coopserver> <Jam35> you wont get SLH on reight side 17:38:15 <coopserver> <plonka> old me no connection between alu and bulk? 17:38:21 <coopserver> <plonka> you told me* 17:38:24 <coopserver> <Jam35> ye 17:38:29 <coopserver> <Jam35> I changed my mind 17:38:36 <coopserver> <plonka> err when? 17:38:40 <coopserver> <Jam35> in chat 17:38:45 <coopserver> <Jam35> when Mazur came in 17:39:39 <coopserver> <plonka> where? 17:40:01 <coopserver> <plonka> i see u said no on it's own 17:40:10 <coopserver> <plonka> but though u were talking to maz? 17:40:16 <Jam35> [17:46] <@coopserver> <Jam35> no 17:40:27 <Jam35> [17:47] <@coopserver> <Jam35> bul terminal takes no primaries does it? 17:40:30 <V453000> wat version u haz 17:40:31 <Jam35> :) 17:40:33 <V453000> asdf 17:40:36 <V453000> channel wrong 17:41:08 <coopserver> <plonka> get the hell out of pro channel u noob :P 17:43:16 <coopserver> <plonka> jam how about we move alu plant tp !here 17:43:42 <coopserver> *** plonka has left the game (general timeout) 17:44:30 <Plonka> !pw 17:44:30 <coopserver> Plonka: result 17:44:40 <coopserver> *** Game paused (connecting clients) 17:44:42 <coopserver> *** plonka has joined 17:44:43 <coopserver> *** Game unpaused (connecting clients) 17:44:48 <coopserver> <Jam35> imo it wastes space for SLs 17:45:04 <coopserver> <Jam35> that corner would not get touched 17:45:16 <coopserver> <plonka> ah ok 17:46:59 <coopserver> *** dwarf has joined spectators 17:49:30 <coopserver> <Jam35> Allow secondary industries to close would be nice 17:49:36 <coopserver> <Jam35> is currently off 17:50:02 <coopserver> <Jam35> may have to sort that later 17:50:53 <coopserver> <Jam35> there's a fair amount of pain-in-the-ass industries to delete :) 17:52:29 <coopserver> <plonka> jam please check metal workshop station 17:52:41 <coopserver> <plonka> and tell me how many stations that site needs 17:53:38 <coopserver> <plonka> should both them stations be different drops? 17:53:51 <coopserver> <plonka> like one for metal and one for chemicals 17:53:54 <coopserver> <Jam35> same drop 17:54:21 <coopserver> <plonka> so that site doesn't require a pickup station? 17:54:24 <coopserver> <Jam35> different pick stations 17:54:49 <coopserver> <Jam35> you have 2 cargoes being dropped, they can share 17:55:00 <coopserver> <Jam35> output is 2 cargoes 17:55:03 <coopserver> <Jam35> 1 pick each 17:55:25 <coopserver> <plonka> nope ive still no idea 17:55:38 <coopserver> <plonka> i thought trains dropped and pickup at same time? 17:55:53 <coopserver> <Jam35> no they pick up supplies 17:56:05 <coopserver> <Jam35> the supplies are not produced there 17:56:16 <coopserver> <Jam35> the supplies get transferred there 17:56:38 <coopserver> <Jam35> those are the transfer trains in the list 17:56:43 <coopserver> <plonka> so how i've built it with 1 drop and 1 pick is correct? 17:56:55 <coopserver> <Jam35> no 1 drop 2 picks 17:57:02 <coopserver> <Jam35> just split that in 2 as is 17:57:12 <coopserver> <Jam35> ouput will not nbe huge 17:57:27 <coopserver> <plonka> ok 17:57:36 <coopserver> <Jam35> it will be 50%~ per cargo 17:57:41 <coopserver> <Jam35> from normal 17:57:43 <coopserver> <Jam35> approx 17:58:29 <coopserver> <plonka> err supllies are produced here it says 17:58:35 <coopserver> <plonka> at metal workshorp 17:58:42 <coopserver> <Jam35> not the right type :) 17:58:47 <coopserver> <Jam35> there are 3 17:58:53 <coopserver> <Jam35> engineering 17:58:59 <coopserver> <Jam35> goes to mine types 17:59:05 <coopserver> <Jam35> fam supplies 17:59:09 <coopserver> <Jam35> farm 17:59:14 <coopserver> <Jam35> go to guess what 17:59:20 <coopserver> <Jam35> manufacturing 17:59:28 <coopserver> <Jam35> go to secondaries (some) 17:59:53 <coopserver> <Jam35> as indicated in mega list :)) 18:00:10 <coopserver> <plonka> ok i've not played firs since like 2012 so a little rusty 18:02:07 <coopserver> <Jam35> no problemo :D 18:02:13 <coopserver> <Jam35> 1/2 hr 18:02:15 <coopserver> *** Jam35 has joined spectators 18:02:21 <coopserver> <plonka> metal trains orders need redoing 18:03:20 <coopserver> *** plonka has joined spectators 18:03:57 <coopserver> *** dwarf has joined company #1 18:07:57 <coopserver> *** dwarf has joined spectators 18:10:55 *** Arveen has joined #openttdcoop 18:12:34 <coopserver> *** dwarf has joined company #1 18:15:28 <coopserver> *** Jam35 has joined company #1 18:24:58 <coopserver> <dwarf> why the hell does J require milk? 18:25:18 <coopserver> <dwarf> I tried to make sure the dairy nearby is not covered 18:25:21 <coopserver> <Jam35> Dairy nearby 18:25:25 <coopserver> <dwarf> but seems it still is 18:25:26 <coopserver> <Jam35> oh 18:25:51 <coopserver> <Jam35> see this 18:26:09 <coopserver> <dwarf> something takes up the manufacturing supplies instead of the textile mill 18:26:17 <coopserver> <dwarf> thats the pickup 18:27:41 <coopserver> <dwarf> in fact it seems it' the fishing harbor that takes the cargo 18:27:51 <coopserver> <dwarf> but that shouldn't be in coverage either 18:28:13 <coopserver> <Jam35> no that is in the area 18:28:21 <coopserver> <Jam35> if you square the block 18:28:31 <coopserver> <Jam35> between the separated sections 18:28:51 <coopserver> <Jam35> shall I kill them? 18:28:59 <coopserver> <Jam35> it means taking offline 18:29:00 <coopserver> <dwarf> is that the way coverage is calculated? 18:29:10 <coopserver> <Jam35> in that case yes 18:29:18 <coopserver> <dwarf> haha, didn't know 18:29:28 <coopserver> <Jam35> the highlighted area is no use there 18:29:57 <coopserver> <dwarf> seems there is no other solution unless we build another textile mill 18:30:13 <coopserver> <Jam35> dynamite 18:30:25 <coopserver> <Jam35> if people sign what they want removed I will do it 18:30:31 <coopserver> <Jam35> there are many 18:30:43 <coopserver> <Jam35> and I will change sttings so they can close by themselves 18:30:59 <coopserver> <Jam35> because they will never die currently 18:31:07 <coopserver> <dwarf> oh, now industries never close? that's not good 18:31:14 <coopserver> <Jam35> secondaries yes 18:31:19 <coopserver> <Jam35> I know 18:31:39 <coopserver> <dwarf> undying primaries isn't too bad 18:31:44 <coopserver> <Jam35> indeed 18:31:47 <coopserver> <glevans2> THATS GONNA USE A LOT OF DYNAMITE... 18:31:59 <coopserver> <Jam35> :) won;t take long 18:32:54 <coopserver> <glevans2> just want us to mark them with 'Die" ? 18:33:04 <coopserver> <Jam35> that'll do 18:33:10 <coopserver> <Jam35> !!DIE 18:33:17 <coopserver> <Jam35> is nicer 18:37:59 <StarLite> !pw 18:37:59 <coopserver> StarLite: refnum 18:38:16 <coopserver> *** Game paused (connecting clients) 18:38:18 <coopserver> *** StarLite has joined 18:38:19 <coopserver> *** Game unpaused (connecting clients) 18:38:57 <coopserver> <StarLite> o/ 18:39:03 <coopserver> <dwarf> hi 18:39:05 <coopserver> <Jam35> hi 18:39:17 <coopserver> <Jam35> ok any objections to reloading? 18:39:35 <coopserver> <dwarf> sure, I gtg anyway 18:39:42 <coopserver> <dwarf> later 18:39:43 <coopserver> <Jam35> then I will make save now 18:39:46 <coopserver> <Jam35> ok cya 18:39:48 <coopserver> *** dwarf has left the game (Leaving) 18:40:03 <coopserver> *** Jam35 has left the game (Leaving) 18:47:41 <Jam35> !getsave https://dl.dropboxusercontent.com/u/51134233/First%20FIRS2%20%2C%207th%20Aug%202272.sav 18:47:41 <coopserver> Starting download... 18:47:47 <coopserver> Savegame successfully downloaded 18:47:48 <Jam35> !rcon ls 18:47:50 <coopserver> 0) .. (Parent directory) 18:47:51 <coopserver> 1) First%20FIRS2%20%2C%207th%20Aug%202272.sav 18:47:52 <coopserver> 2) PSG303_Restart2.sav 18:47:53 <coopserver> 3) First%20FIRS2%20%2C%2027th%20Dec%202114.sav 18:47:54 <coopserver> 4) PSG303_Restart.sav 18:47:55 <coopserver> Jam35: You have 103 more messages. Type !less to view them 18:47:56 <coopserver> *** glevans2 has left the game (Leaving) 18:47:57 <Jam35> !rcon load 1 18:47:58 <coopserver> Starting new game 18:48:11 <coopserver> *** plonka has left the game (connection lost) 18:48:12 <coopserver> *** happy train sport has left the game (connection lost) 18:48:13 <coopserver> *** StarLite has left the game (connection lost) 18:48:14 <Jam35> !pw 18:48:15 <coopserver> Now playing on #openttdcoop - Public Server (www.openttdcoop.org) (Version r27387) 18:48:16 <coopserver> *** Game paused (number of players) 18:48:17 <coopserver> Jam35: safely 18:48:23 <coopserver> *** Game still paused (connecting clients, number of players) 18:48:24 <coopserver> *** Jam35 has joined 18:48:25 <coopserver> *** Game still paused (number of players) 18:48:28 <coopserver> *** Jam35 has joined company #1 18:48:29 <coopserver> *** Game unpaused (number of players) 18:48:30 <coopserver> *** StarLite has left the game (connection lost) 18:48:31 <coopserver> *** plonka has left the game (connection lost) 18:49:59 <Plonka> !pw 18:49:59 <coopserver> Plonka: socket 18:50:08 <coopserver> *** Game paused (connecting clients) 18:50:11 <coopserver> *** plonka has joined 18:50:12 <coopserver> *** Game unpaused (connecting clients) 18:52:50 *** lol has joined #openttdcoop 18:52:51 <lol> !players 18:52:52 <coopserver> lol: There are currently 2 players and 0 spectators, making a total of 2 clients connected 18:53:22 <lol> the homepage shows -2 players and 2 spectators connected to the game 18:53:57 <coopserver> <plonka> thats jams fault i think# 18:54:35 <lol> why? 18:54:54 <coopserver> <plonka> logical deduction :) 18:55:04 <Jam35> !players 18:55:04 <coopserver> Jam35: Client 486 (Orange) is Jam35, in company 1 (First FIRS2 ) 18:55:05 <coopserver> Jam35: Client 488 (Orange) is plonka, in company 1 (First FIRS2 ) 18:55:11 <Jam35> nope :P 18:56:00 <coopserver> <Jam35> Plonka you can clone some GOODS (N) and MS (N) trains from trainyard now 18:56:17 <lol> did you make a trainyard? 18:56:35 <coopserver> <plonka> yes he did :) 18:56:40 <coopserver> <Jam35> yes, the orders are patchy at best 18:56:45 <lol> that must taken a while 18:56:46 <coopserver> <Jam35> not all can be done yet 18:56:54 <coopserver> <Jam35> not really 1/2 hour 18:56:59 <lol> i made some goodstrains with capacity 1000 18:57:14 <lol> so i gave them 3 engines because they will be very hevy 18:57:22 <lol> did you keep them alive? 18:57:32 <coopserver> <Jam35> oh, no drop trains at metal workshop yet 18:57:35 <coopserver> <Jam35> afaik lol 18:57:50 <lol> what is afaik? 18:57:56 <coopserver> <Jam35> as far as i know 18:58:14 <lol> ah 18:58:17 <coopserver> <Jam35> I haven't removed any trains 18:58:21 <lol> cool 18:58:39 <coopserver> <Jam35> so... what goes to N? 18:58:45 <coopserver> <Jam35> Metal from F 18:58:47 <lol> i think we don't need a big stations as i made for the goods if they have so much capacity 18:58:51 *** happpy has left #openttdcoop 18:58:52 <coopserver> <Jam35> and Chemicals from O 18:59:17 <coopserver> <Jam35> especially if the ouput is split to two cargoes 18:59:22 <coopserver> <Jam35> they don;t need to be huge 18:59:49 <coopserver> <Jam35> F & O not even built :D 19:01:15 *** lol_ has joined #openttdcoop 19:01:18 <lol_> @logs 19:01:19 <Webster> #openttdcoop IRC webstuff - IRC Log Viewer - http://webster.openttdcoop.org/ 19:01:30 <StarLite> !pw 19:01:30 <coopserver> StarLite: laying 19:01:44 <coopserver> *** Game paused (connecting clients) 19:01:46 <coopserver> *** StarLite has joined 19:01:47 <coopserver> *** Game unpaused (connecting clients) 19:03:35 <coopserver> <plonka> So many trains and there's still 1 hub and 3 ms to be built 19:03:47 <coopserver> <StarLite> and some stations 19:04:14 <coopserver> <plonka> yeah 3ms - 3 main stations 19:04:33 *** happpy_ has joined #openttdcoop 19:04:51 <coopserver> <plonka> no 4 ms 19:06:08 <coopserver> <plonka> who built the ml? 19:06:48 *** lol has quit IRC 19:06:54 <coopserver> <plonka> and bvy ml i mean the bit between bbh02 and msh06 19:07:07 <coopserver> <plonka> infact no 19:07:18 <coopserver> <plonka> there's tons of mainline with wrong signal gaps 19:09:11 <lol_> are you drunk? 19:09:20 <coopserver> <plonka> no 19:09:24 <coopserver> <plonka> i dont drink 19:09:36 <lol_> stage is still drunken building 19:09:42 <lol_> is vinnie online? 19:09:51 <coopserver> <plonka> ah that's vinnie's witchcraft 19:15:22 <lol_> i leave again 19:15:28 <coopserver> <plonka> bye bye 19:15:41 <lol_> maybe i find some time to build a remaining part later this evening 19:15:46 *** lol_ has quit IRC 19:15:59 <coopserver> <plonka> hoepfully yes 19:18:07 <coopserver> <Jam35> yes, scrap metal is a primary and a secondary here 19:18:10 <coopserver> <Jam35> 2 sources 19:22:33 <coopserver> <Jam35> some supplies are wasted at primaries 19:23:14 <coopserver> <Jam35> if you are feeling clever we could transfer to a holding station first 19:23:33 <coopserver> <Jam35> then use timers to transfer when needed 19:23:55 *** lol has joined #openttdcoop 19:23:56 <lol> !pw\ 19:23:59 <lol> !pw 19:23:59 <coopserver> lol: rework 19:24:15 <coopserver> *** Game paused (connecting clients) 19:24:19 <coopserver> *** lol has joined 19:24:20 <coopserver> *** Game unpaused (connecting clients) 19:24:24 <coopserver> <lol> hi 19:24:36 <coopserver> <Jam35> hi again 19:24:54 <coopserver> <plonka> /wave 19:25:23 <coopserver> <lol> most time you wave to people is when they leave ;) 19:25:38 <coopserver> <Jam35> bye :D 19:25:47 <coopserver> <plonka> this is one of the times u don't :P 19:26:36 <coopserver> <lol> jams 19:26:44 <coopserver> <lol> check class goods I->D 19:28:03 <Jam35> what about it? 19:28:12 <coopserver> <lol> we have 2 different trains in ti 19:28:25 <coopserver> <lol> the ones i made and the one you made 19:29:28 <Jam35> I prefer mine :) 19:29:40 <Jam35> maybe 1000 capacity is too much 19:29:53 <coopserver> <lol> it is a bit op indeed 19:30:06 <Jam35> especially considering the output will be 50% of normal 19:30:12 <coopserver> <lol> but harbour will get a constant delivery though i think 19:30:22 <Jam35> because there are 2 ouputted cargoes 19:30:24 <coopserver> <lol> only you will have very few trains 19:30:37 <Jam35> leave it for now 19:31:27 *** Hiddenfunstuff has quit IRC 19:32:37 <coopserver> <StarLite> Is there already a bauxite mine? 19:32:52 <coopserver> <lol> there are 15 of them 19:33:05 <coopserver> <StarLite> I mean a connected one :P 19:33:23 <coopserver> <lol> no 19:33:28 <coopserver> <lol> dwarf didn't have it 19:33:38 *** Maraxus has joined #openttdcoop 19:33:38 *** ChanServ sets mode: +o Maraxus 19:34:27 <Maraxus> !pw 19:34:27 <coopserver> Maraxus: toobar 19:34:37 <coopserver> *** Game paused (connecting clients) 19:34:40 <coopserver> *** Maraxus has joined 19:34:41 <coopserver> *** Game unpaused (connecting clients) 19:34:46 <coopserver> <Jam35> ah yes StarLite.... 19:34:59 <coopserver> <Jam35> we need another pickup at your paper mill 19:35:16 <coopserver> <StarLite> Let me see 19:35:20 <coopserver> <Jam35> goods and ms produced there 19:35:23 <coopserver> <StarLite> I see 19:35:26 <coopserver> <StarLite> let me fix that :) 19:35:29 <coopserver> <lol> you can split by wp too 19:35:31 <coopserver> <Jam35> sure :) 19:36:04 <coopserver> <StarLite> I think 6 lines per goods won't be enough eventually 19:36:27 <coopserver> <lol> we can upgrade goodstrains eventually 19:36:33 <coopserver> <lol> to 1000 each 19:36:37 <coopserver> <lol> xD 19:38:36 <coopserver> <Jam35> I would think you need about 20 primary trains to get one train full 19:38:43 <coopserver> <Jam35> at that capacity 19:38:45 <coopserver> <lol> yeah 19:38:47 <coopserver> <Jam35> approcimatelyt 19:38:50 <coopserver> <lol> it was just a joke 19:39:01 <coopserver> <Jam35> nice typing 19:39:34 <coopserver> <StarLite> I think ill just split it 6/6 for now 19:40:18 <coopserver> <Jam35> imo i don't think this map will get expanded too much 19:40:22 <coopserver> <Jam35> as of lately 19:40:43 <coopserver> <lol> i think it is build really compact 19:41:11 <coopserver> <lol> and i haven't seen much maps expandet till the max since i play there 19:41:15 <coopserver> <lol> exept the mars one 19:41:45 <coopserver> <Jam35> no it get's hard 19:41:53 <coopserver> <Jam35> even for the best players 19:42:11 <coopserver> <Jam35> and repetative 19:44:23 <coopserver> <lol> plonka msh 07 needs signals 19:44:33 <coopserver> <lol> and some bridges that aren't good connected 19:48:23 *** lol has quit IRC 19:54:16 <coopserver> <lol> just fund a bulkterminal? 19:54:31 <coopserver> <Jam35> yep 19:54:51 <dwarf> !pw 19:54:51 <coopserver> dwarf: bugfix 19:55:10 <coopserver> *** Game paused (connecting clients) 19:55:14 <coopserver> *** dwarf has joined 19:55:15 <coopserver> *** Game unpaused (connecting clients) 19:58:41 <coopserver> <lol> bulkterminal can get trains too 19:58:44 <coopserver> <lol> for drop 19:58:50 <coopserver> <lol> pickup isn't readdy 20:00:02 <coopserver> <StarLite> Aluminium is ready as well 20:07:22 *** glevans2 has quit IRC 20:08:55 <coopserver> <lol> steel mill doesn't need farmsupplies isn't it? 20:09:01 *** glevans2 has joined #openttdcoop 20:09:46 <coopserver> <lol> change that in plan? 20:09:54 <coopserver> *** plonka has left the game (general timeout) 20:10:06 <coopserver> <Jam35> you are right 20:10:13 <coopserver> <Jam35> iron works did 20:10:18 <coopserver> <Jam35> but that changed... 20:10:31 <coopserver> <Jam35> makes it uneven :( 20:10:34 <coopserver> <lol> do you see train chem O 20:10:35 <Plonka> !pw 20:10:36 <coopserver> Plonka: girder 20:10:46 <coopserver> *** Game paused (connecting clients) 20:10:47 <coopserver> *** plonka has joined 20:10:48 <coopserver> *** Game unpaused (connecting clients) 20:10:49 <coopserver> <lol> that one has the wrong orders i think 20:10:52 <coopserver> <lol> in the trainyard 20:11:59 <coopserver> <Jam35> well spotted ty 20:12:10 <coopserver> <plonka> recycling plant station hub complete 20:12:35 <coopserver> <Jam35> what is it about this map that makes everything I build seem huge? 20:12:54 <coopserver> <lol> we have a lot of hubs 20:12:58 <coopserver> <plonka> /shrug 20:13:01 <coopserver> <lol> and a lot of water at the left 20:14:15 <coopserver> <dwarf> how do we do the ES transfers? 20:14:25 <coopserver> <lol> to dropstations 20:14:27 <coopserver> <Jam35> simple orders 20:14:28 <coopserver> <lol> see plan 20:14:30 <coopserver> <dwarf> same trains visit all destinations, or separate trains? 20:14:44 <coopserver> <lol> trains that drop cargo take supplies back 20:14:45 <coopserver> <Jam35> MAMBMC 20:14:49 <coopserver> <dwarf> ok 20:15:20 <coopserver> <lol> jams 20:15:24 <coopserver> <lol> i have another issue 20:15:34 <coopserver> <lol> it is nothing 20:23:02 <coopserver> <lol> i think i'm done for today 20:23:21 <coopserver> <plonka> ok lol goodbye 20:23:28 <coopserver> <dwarf> bye 20:23:34 <coopserver> <lol> bye 20:23:35 <coopserver> <Jam35> cya 20:23:48 <coopserver> <lol> we can almost start with slh's isn't it? 20:23:50 *** Arveen has quit IRC 20:23:58 <coopserver> <plonka> just recycling plant needs doing now 20:24:03 <coopserver> <lol> and expanding ML ;) 20:25:18 <coopserver> *** lol has left the game (Leaving) 20:25:22 <coopserver> *** dwarf has joined spectators 20:34:20 <coopserver> <plonka> who is sending drop trains to metal goods pickup? 20:35:49 <coopserver> <Jam35> there is one metal train? :) 20:36:12 <coopserver> <Jam35> idk how it stopped there 20:36:40 <coopserver> <plonka> chemical trains had wrong orders 20:36:49 <coopserver> <plonka> they were missing the drop wp 20:37:33 <coopserver> <Jam35> add it to the trainyrad train 20:38:18 <coopserver> <Jam35> hang on, what waypoint? 20:38:25 <coopserver> <plonka> done 20:38:32 <coopserver> <Jam35> oh metal workshop 20:38:33 <coopserver> <plonka> metal workshop drop wp 20:38:36 <coopserver> <plonka> yes 20:38:37 <coopserver> <Jam35> not aluminium 20:38:42 <coopserver> <plonka> no 20:38:45 <coopserver> <Jam35> :) 20:41:33 <coopserver> <Jam35> happy's overflow has a few issues 20:41:45 <coopserver> <plonka> heh 20:43:15 <coopserver> <plonka> we don't have a ms (m) train? 20:43:21 <coopserver> <plonka> sorry 20:43:24 <coopserver> <plonka> nevermind 20:43:29 <coopserver> <plonka> it's n and ints there 20:43:35 <coopserver> <dwarf> bulk pickups need overflows 20:43:45 <coopserver> <dwarf> afk 20:44:16 <coopserver> *** Jam35 has joined spectators 20:44:18 <coopserver> <Jam35> also 20:44:29 <coopserver> <Jam35> and that looks challenging :) 20:44:45 <coopserver> <Jam35> think i might leave it for now 20:47:06 <coopserver> *** dwarf has left the game (Leaving) 20:50:44 <coopserver> <StarLite> bedtime :) 20:50:50 <coopserver> <plonka> bb 20:50:56 <coopserver> *** Jam35 has joined company #1 20:50:59 <coopserver> <Jam35> bye 20:51:07 <coopserver> *** StarLite has left the game (Leaving) 20:51:15 <coopserver> <plonka> jam check happys of plz 20:51:20 <coopserver> <plonka> i fixed some stuff 20:51:28 <coopserver> <plonka> but maybe missed something else 20:52:24 *** happpy_ is now known as happpy 20:52:38 <coopserver> <plonka> lol 20:53:18 <happpy> its the best i can doo on that overflow Plonka wher it is 20:53:36 *** StarLite has quit IRC 20:53:41 <coopserver> <plonka> no worries jam is fixing 20:54:37 <coopserver> <plonka> happy are u on stable? 20:55:28 <happpy> i was but not now 20:55:30 <happpy> y 20:55:37 <coopserver> <plonka> just wondering 20:55:46 <happpy> ar k 20:55:50 <happpy> np 20:57:48 <happpy> k gn 20:57:51 <happpy> have fun 20:57:54 <coopserver> <plonka> gn 20:57:57 *** happpy has left #openttdcoop 21:02:49 *** happpymoblic has joined #openttdcoop 21:05:43 <coopserver> <plonka> I think ms(n) orders are wrong 21:05:52 <coopserver> <plonka> can someone check plz 21:07:51 *** happpymoblic is now known as happpy 21:08:18 <coopserver> <Jam35> that's it? 21:08:27 <coopserver> <plonka> should they full load @ metal worksho[p? 21:08:41 <coopserver> <Jam35> why not? 21:08:54 <coopserver> <plonka> no idea i just thought they should :P 21:09:34 <coopserver> <Jam35> they only carry MS 21:11:56 <coopserver> <Jam35> better 21:12:04 <coopserver> <plonka> sweet 21:12:20 <coopserver> <Jam35> it was mostly bay sizes 21:12:30 <coopserver> <Jam35> too short/too long 21:12:52 <coopserver> <plonka> thx 21:14:08 <coopserver> <Maraxus> bulk terminal could use some help 21:14:42 <coopserver> <Maraxus> or fewer pickup trains 21:16:10 <coopserver> <Jam35> needs the whole thing moving SW :) 21:16:36 <coopserver> <Jam35> too close to huub 21:18:32 <happpy> thanks for the Fox's on my overflow jam 21:18:46 <happpy> fixs 21:19:09 <coopserver> <Jam35> some of it is still there :) 21:19:20 <happpy> ar k 21:19:29 <coopserver> <Jam35> ok np 21:19:48 <coopserver> <Jam35> I had to move it closer to station 21:20:17 <happpy> k np 21:20:55 <coopserver> <plonka> i think those prios on dock exits are bad no? 21:21:13 <coopserver> <Jam35> dock? 21:21:15 <happpy> was not shor if it was to far a way from the station 21:21:17 <coopserver> <Jam35> port? 21:21:22 <coopserver> <plonka> bulk sorry 21:22:01 <coopserver> <Jam35> the pbs works but can be simpler 21:22:19 <coopserver> <plonka> checkmicals pickup trains getting lost? 21:22:36 <coopserver> <plonka> no jam i mean i don't think 21:22:41 <coopserver> <plonka> they should be there 21:22:42 <coopserver> <plonka> brb 21:23:19 <coopserver> <Jam35> needs mixing yeah 21:24:17 <coopserver> <plonka> or just no prios and leave trains to duke it out 21:24:36 <coopserver> <Jam35> well yeah but the picks cannot choose lines 21:24:55 <coopserver> <Jam35> then the prio would be valid 21:24:56 *** Asgeir has joined #openttdcoop 21:25:05 <coopserver> <plonka> yeah that's why i don't think prios should be there 21:25:27 <coopserver> <Jam35> remove then :) 21:25:52 <coopserver> <Jam35> I gtg back tomorrow 21:25:57 <coopserver> *** Jam35 has left the game (Leaving) 21:25:58 <coopserver> <plonka> cya 21:26:21 <coopserver> <Maraxus> I'm off - gn 21:26:29 <coopserver> *** Maraxus has left the game (Leaving) 21:26:30 <coopserver> <plonka> gn 21:26:38 *** Maraxus has quit IRC 21:36:51 *** dwarf has quit IRC 21:42:38 *** liq3 has joined #openttdcoop 22:01:45 <Asgeir> !pw 22:01:45 <coopserver> Asgeir: nature 22:01:49 <coopserver> *** Game paused (connecting clients) 22:01:51 <coopserver> *** Asgeir has joined 22:01:52 <coopserver> *** Game unpaused (connecting clients) 22:01:59 <coopserver> <Asgeir> yop 22:02:01 <happpy> hi asgeir 22:02:07 <happpy> how ar u 22:02:13 <coopserver> <Asgeir> fine, and you? 22:02:18 <happpy> good 22:02:56 <coopserver> <plonka> yo 22:04:27 <coopserver> <Asgeir> plonka: why a “!Use waypoints for drop/pick” pannel? Are you planning some SRNW? 22:04:46 <coopserver> <plonka> no 22:05:02 <coopserver> <plonka> it's so drop trains use one part of station 22:05:09 <coopserver> <plonka> and pick trains use the other 22:05:37 <coopserver> <Asgeir> okay, thanks for the explanation! 22:06:06 *** Progman has quit IRC 22:06:27 <coopserver> <Asgeir> wow, what kind of GRF is that, these METAL WORKSHOP things? 22:06:56 <coopserver> <plonka> it's isr station>steel platform i think 22:07:09 <coopserver> <Asgeir> ISR? 22:07:22 <coopserver> <plonka> open statuion tool 22:07:33 <happpy> station grf 22:07:41 <coopserver> <plonka> then in the grey list select isr stations 22:07:59 <coopserver> <plonka> then scroll down the right list to find steel mill 22:08:05 <happpy> ther look ver coll 22:08:25 <coopserver> <Asgeir> yes, ISR. 22:08:49 <coopserver> <Asgeir> had never saw these in action :o 22:08:56 <coopserver> <plonka> :) 22:09:26 <happpy> I have see them befor 22:09:58 <coopserver> <Asgeir> your stations are nice! especially the drop 22:10:30 <coopserver> <plonka> steel or plastic? 22:10:33 <coopserver> <Asgeir> steel 22:10:46 <coopserver> <plonka> thanks 22:10:56 <coopserver> <plonka> i prefer my plastic drop 22:11:07 <coopserver> <plonka> i had more space so could get creative 22:11:11 <coopserver> <Asgeir> have you seen Maraxus’s metal pickup/steel mill drop (letter F) 22:11:27 <coopserver> <Asgeir> it’s an awesome mess :D 22:12:05 <coopserver> <plonka> yeah mar builds some good stuff 22:12:15 <coopserver> <Asgeir> I absolutely don’t understand his entrance >< 22:12:45 <coopserver> <plonka> the stuff u wont understand are overflows 22:12:58 <coopserver> <Asgeir> nope, the general logic 22:13:25 <coopserver> <plonka> yeah all that logic stuff is for his overflows 22:13:26 <coopserver> <Asgeir> well, maybe overflows also! 22:14:18 <coopserver> <plonka> umm if u want to see a complex station u should check v;s hell station in game ..... 22:14:20 <happpy> overflows ar not so hard to doo jam tech me 22:14:48 <coopserver> <plonka> ganme 297 22:14:51 <coopserver> <Asgeir> there’s room in his entrance for some reversers with strange priorities 22:14:55 <coopserver> <plonka> that';s one crazy station 22:15:23 <happpy> yer ver crazy 22:15:42 <coopserver> <plonka> those prios keep trains from entering station if another train is coming 22:15:59 <coopserver> <plonka> and keep trains in depot if waiting bays are full 22:16:49 <coopserver> <Asgeir> well, he had fun with these priorities 22:17:15 <happpy> yep 22:17:16 <coopserver> <plonka> heh yep that's one way to describe it 22:18:51 <coopserver> <Asgeir> oh oh, Jam 22:19:02 <coopserver> <plonka> where? 22:19:12 <coopserver> <Asgeir> O: FS pickup 22:19:55 <happpy> need a overflow ! 22:20:01 <coopserver> <plonka> yep 22:20:06 <coopserver> <plonka> ill do a simple onme 22:20:08 <coopserver> <Asgeir> or needs to increase production 22:20:44 <happpy> doo a temp won and I doo won when I get time tomorrow 22:21:09 <happpy> or arsk jam tomorrow 22:21:11 <coopserver> <Asgeir> I believe with more merchandises in the drop, there would be no jam 22:21:29 <coopserver> <Asgeir> (it would increase FS production dramatically) 22:21:31 <happpy> yer true 22:22:02 <coopserver> <Asgeir> well, production is increasing already 22:22:53 <coopserver> <Asgeir> well, here it comes :D 22:24:29 <coopserver> <Asgeir> starlite’s aluminium plant drop/metal pickup is fun 22:24:55 <coopserver> <plonka> shaped like a butterfly 22:25:24 <happpy> or plonk just Copey the won I dun or have u fixs it 22:25:43 <coopserver> <plonka> i think what i've done will work 22:25:52 <happpy> k 22:26:24 <coopserver> <Asgeir> your plastic drop is nice, indeed 22:26:41 <coopserver> <Asgeir> maybe more throughput than your metal drop, with all this exit space? 22:27:07 <coopserver> <plonka> should be yes 22:27:52 <coopserver> <Asgeir> lol’s pickup is fun also 22:28:16 <coopserver> <plonka> yep yep 22:31:20 <coopserver> <Asgeir> hum, there might be a problem at the B:PAPER MILL MS PICKUP 22:31:37 <coopserver> <Asgeir> it’s too far away from the paper mill and can’t load MS 22:32:21 <coopserver> <plonka> that should fix it 22:32:37 <coopserver> <Asgeir> yep, thanks :D 22:38:11 <coopserver> *** plonka has left the game (connection lost) 22:38:27 <Plonka> !pw 22:38:27 <coopserver> Plonka: picker 22:38:33 <coopserver> *** Asgeir has left the game (Leaving) 22:38:34 <coopserver> *** Game paused (number of players) 22:38:38 <coopserver> *** Game still paused (connecting clients, number of players) 22:38:40 <coopserver> *** plonka has joined 22:38:41 <coopserver> *** Game still paused (number of players) 22:38:42 <coopserver> *** Game unpaused (number of players) 22:38:55 <happpy> wb 22:39:02 <Plonka> stupid server 22:39:21 <happpy> lol 23:11:14 <happpy> k gn all 23:11:19 <coopserver> <plonka> bb 23:12:13 *** happpy is now known as happpymoblic 23:24:09 *** dwarf has joined #openttdcoop 23:24:14 <dwarf> !pw 23:24:14 <coopserver> dwarf: opcode 23:24:21 *** happpymoblic has quit IRC 23:24:23 <coopserver> *** Game paused (connecting clients) 23:24:28 <coopserver> *** dwarf has joined 23:24:29 <coopserver> *** Game unpaused (connecting clients) 23:30:20 <coopserver> <plonka> wtf i can't build atrain station anywhere? 23:30:56 <coopserver> <dwarf> why? 23:31:18 <coopserver> <plonka> no matter where i try to build it says "can't build station here" 23:31:40 <coopserver> <dwarf> strange, I can build stations 23:31:52 <coopserver> *** plonka has left the game (Leaving) 23:32:01 <Plonka> !pw 23:32:01 <coopserver> Plonka: shifts 23:32:09 <coopserver> *** Game paused (connecting clients) 23:32:11 <coopserver> *** plonka has joined 23:32:12 <coopserver> *** Game unpaused (connecting clients) 23:32:38 <coopserver> <plonka> wtf 23:34:16 <coopserver> <dwarf> I gonna fix the overflow situation at bulk pickups 23:34:25 <coopserver> <plonka> apparently its only single tiled station I can't build 23:34:26 <coopserver> <dwarf> or do you want to do it? 23:34:36 <coopserver> <plonka> u do it i suck at overflows :P 23:34:41 <coopserver> <dwarf> ok :D 23:35:26 <coopserver> <plonka> there's a bunch of trains somewhere that needs orders fixing but i can't find them 23:41:49 <coopserver> <plonka> i can't make sense of this plan 23:42:05 <coopserver> <plonka> what trains are meant o goto O:fs pick 23:42:07 <coopserver> <plonka> ? 23:42:34 <coopserver> <dwarf> only transfer trains O->E 23:42:59 <coopserver> <plonka> that means nothing to me :/ 23:43:22 <coopserver> <dwarf> pick up FS at O, transfer and leave empty at E 23:43:51 <coopserver> <plonka> ok then there's a bucnh of trains somewhere who's orders need updating 23:44:07 <coopserver> <dwarf> I just fixed them 23:44:18 <coopserver> <plonka> nice one thx 23:44:20 <coopserver> <dwarf> the trains are neatly grouped fyi 23:45:03 <coopserver> <plonka> aha i copuld've just checked groups :P 23:53:28 <coopserver> <dwarf> one overflow done 23:53:40 <coopserver> <plonka> nice one