Log for #openttdcoop on 23rd September 2015:
Times are UTC Toggle Colours
00:03:34  <Mazur> !pw
00:03:34  <coopserver> Mazur: detail
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00:17:57  <Sylf> !pw
00:17:57  <coopserver> Sylf: buflen
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00:18:18  <coopserver> <Mazur> 'lo
00:18:27  <coopserver> <Sylf> mid
00:18:30  <coopserver> <Sylf> high
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00:19:07  <coopserver> <Mazur> Working on BBH 06, don't thoink I messed stuff up so far.
00:19:09  <coopserver> <Mazur> ;-)
00:19:31  <coopserver> <Mazur> Except that..
00:23:03  <Sylf> !rcon set found_town
00:23:04  <coopserver> Current value for 'found_town' is: '0' (min: 0, max: 2)
00:23:07  <Sylf> !rcon set found_town 1
00:25:50  <coopserver> <Mazur> Hm, yes.  No.
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00:31:28  <Mazur> !!pw
00:31:35  <Mazur> !pw
00:31:35  <coopserver> Mazur: ppppos
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00:33:04  <coopserver> <Mazur> Can you help me make a choice?  Move the whole BBH over to make room for bottom left to top-right or bridge ht lake?
00:33:17  <coopserver> <Sylf> bbh7?
00:33:18  <coopserver> <Mazur> It's BBH 07, now.
00:33:21  <coopserver> <Mazur> Yes.
00:33:48  <coopserver> <Sylf> where do you want what?
00:34:27  <coopserver> <Mazur> I've so far made the first two lines, the last two can just about fit  here.
00:34:45  <coopserver> <Mazur> Or not,
00:35:11  <coopserver> <Mazur> Hm, maybe,
00:35:35  <coopserver> <Sylf> the splits so far are strange
00:38:33  <coopserver> <Mazur> There are independent splits for both exit lines.
00:38:50  <coopserver> <Mazur> No merge and then split, but completrely seperate.
00:42:35  <coopserver> <Mazur> It's only the lines in !that direction
00:42:45  <coopserver> <Mazur> So far.
00:43:39  <coopserver> <Mazur> Then I ealised I started too close to the lake to easily do hte othr direction/.
00:44:22  <coopserver> <Mazur> So I'mm torn between delete and redo further away or bridge hte lake.
00:44:42  <coopserver> <Sylf> when you do split like a&b, the balancing doesn't work as well as it should
00:45:12  <coopserver> <Sylf> also, after b, if you're balancing, you don't need double bridge
00:46:01  <coopserver> <Mazur> Feel better, know?
00:46:06  <coopserver> <Mazur> now*
00:46:31  <coopserver> <Sylf> no
00:46:45  <coopserver> <Sylf> and we're still so close to the pond
00:47:19  <coopserver> <Mazur> Just about hte plit, I meant.
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00:50:04  <Mazur> !pw
00:50:04  <coopserver> Mazur: silent
00:50:07  <coopserver> <Sylf> dinner time first
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01:10:26  <dwarf_> !pw
01:10:26  <coopserver> dwarf_: nsdata
01:10:36  <Mazur> !pw
01:10:36  <coopserver> Mazur: nsdata
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01:13:02  <coopserver> <Mazur> Hm, BBH 07 does not have friendly territory.
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01:25:38  <coopserver> <Mazur> ¾ done.
01:32:51  <coopserver> <Mazur> Nope.  One more.
01:38:31  <coopserver> <Mazur> Argh!  I lost it!
01:38:46  <coopserver> <Mazur> And it was so pretty in my head..... :-(
01:39:21  <coopserver> <Mazur> Oh, wait, it's coming back to me.
01:41:46  <coopserver> <Mazur> And there is is, bar the split/joins in hte third ML.
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01:54:54  <dwarf_> !pw
01:54:54  <coopserver> dwarf_: script
01:54:55  <dwarf_> !pw
01:54:56  <coopserver> dwarf_: script
01:58:15  <dwarf_> !pw
01:58:15  <coopserver> dwarf_: family
01:58:33  <coopserver> *** Game paused (connecting clients)
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01:59:46  <dwarf_> !players
01:59:46  <coopserver> dwarf_: There are currently 1 players and 1 spectators, making a total of 2 clients connected
01:59:59  <dwarf_> !pw
01:59:59  <coopserver> dwarf_: screws
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02:00:50  <coopserver> <Mazur> Redwarf.
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02:03:33  <Mazur> Connection trouble?  Pissewd someone off, that is DOSsing you?
02:09:15  <dwarf_> nah, wifi sucks in my room
02:09:30  <dwarf_> but I'll just get out to the living room
02:09:43  <coopserver> <Mazur> I'm on Wi-fi, too,  maybe you need tolook for a quiter band.
02:10:59  <dwarf_> I'we wasted a lot of time already trying to fix this, now I'm using a repeater, that's barely enough to watch netfix in low def, but no playing besides that
02:11:57  <glevans2> !pw
02:11:57  <coopserver> glevans2: casing
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02:18:32  <dwarf_> !pw
02:18:32  <coopserver> dwarf_: forked
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02:19:01  <coopserver> <glevans2> wb dwarf...
02:19:58  <coopserver> <glevans2> Mazur: about ready to have BB01 hooked to BB07?
02:20:11  <coopserver> <Mazur> 07 is done, I think.
02:20:31  <coopserver> <Mazur> If you can check, you maybe see something I overlooked.
02:21:46  <coopserver> <dwarf> the western exit isn't properly balanced
02:22:00  <coopserver> <Mazur> Thanks to the nice terrain and my inclination to minimal TF it got a bnit bigge than i hoped.
02:22:44  <coopserver> <glevans2> TBH, I probably would have TF'd a lot...
02:23:00  <coopserver> <dwarf> can I change something?
02:23:06  <coopserver> <dwarf> without tf
02:23:17  <coopserver> <Mazur> Sure.
02:24:11  <coopserver> <Mazur> You miss my idea, though.
02:24:32  <coopserver> <dwarf> I guess I do
02:24:57  <coopserver> <dwarf> why split and prioritize at the same time?
02:25:02  <coopserver> <Mazur> Mix at hte source, and in hte BBH, just give each line a connection to both directions, and give each direction on prioritizsed line.
02:26:09  <coopserver> <dwarf> but there was a line that did not split but did not have the priority either
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02:26:26  <Rythoka> !pw
02:26:26  <coopserver> Rythoka: lastof
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02:27:07  <coopserver> <Sylf> what's up with the giant TF around recyclining plant...
02:27:35  <coopserver> <dwarf> as it was, 2 did not split but did not have priority
02:28:07  <coopserver> <Mazur> Two splits to B and to C and D.
02:28:20  <coopserver> <dwarf> guess could have fixed it by redoing priorities just as well
02:28:23  <coopserver> <Mazur> I have made no splits within each origin.,
02:28:41  <coopserver> <dwarf> by split I mean it was not balanced
02:28:51  <coopserver> <dwarf> towards B
02:29:00  <coopserver> <Mazur> I have no prios at C and E, yet.
02:29:54  <coopserver> <dwarf> this works as well
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02:31:26  <coopserver> <glevans2> evening Sylf
02:31:34  <coopserver> <Sylf> allo
02:31:39  <coopserver> <Mazur> No, that direction gets prio from 1, at B the sw gets priosity.
02:32:23  <coopserver> <dwarf> but then you have to give the trains from 2 a choice to go either towards A or B
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02:34:35  <coopserver> <Mazur> There are 3 equallt important directions.
02:37:16  <coopserver> <Mazur> Let me hear what Sylf thinks of it.  BBH 07 that is, Dylf, if you have  the time and hte incclination.
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02:55:13  <coopserver> <Mazur> And apparently Sylf has better things to do atm.
02:55:18  <coopserver> <Mazur> :-)
03:04:01  <coopserver> <glevans2> ok peeps, bed calls... cya
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03:25:48  <dwarf> !pw
03:25:48  <coopserver> dwarf: excuse
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03:34:54  <coopserver> <Sylf> dwarf, let's not mix grain and sugar beet trains even if they're going to the same destination
03:35:18  <coopserver> <Sylf> like how we don't mix livestock and grain in the same train in vanilla games
03:35:28  <coopserver> <dwarf> ok
03:59:01  <Mazur> !pw
03:59:01  <coopserver> Mazur: bisbal
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03:59:53  <coopserver> <dwarf> noice aquaduct
04:01:07  <coopserver> <dwarf> is there any way to make a vechile transfer one cargo type and load another at a station?
04:01:31  <coopserver> <dwarf> without reloading what it just transferred from the first type?
04:01:40  <coopserver> <Sylf> nope
04:01:45  <coopserver> <dwarf> :(
04:03:11  <coopserver> <dwarf> someone please increase max number of ships
04:03:30  <Sylf> !rcon set max_ships
04:03:31  <coopserver> Current value for 'max_ships' is: '10' (min: 0, max: 5000)
04:03:37  <Sylf> !rcon set max_ships 60
04:03:41  <Sylf> k
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04:23:10  <coopserver> <Sylf> the trains are missing non-stop orders
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04:24:46  <Sylf> gn
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05:14:19  <Mazur> !pw
05:14:19  <coopserver> Mazur: enough
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05:29:48  <Mazur> !pw
05:29:48  <coopserver> Mazur: raised
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08:26:41  <Slewman> @quickstart
08:26:42  <Webster> Quickstart - #openttdcoop wiki -
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08:34:59  <Slewman> !password
08:34:59  <coopserver> Slewman: sparcs
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09:01:46  <Asgeir> !pw
09:01:46  <coopserver> Asgeir: cactus
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09:04:10  <Maraxus> !pw
09:04:10  <coopserver> Maraxus: errors
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12:15:02  <sedontane> !pw
12:15:02  <coopserver> sedontane: bucket
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12:49:00  <lol> !pw
12:49:00  <coopserver> lol: copies
12:49:19  <lol> ![w
12:49:19  <coopserver> lol: Error: Missing "]".  You may want to quote your arguments with double quotes in order to prevent extra brackets from being evaluated as nested commands.
12:49:23  <lol> !pw
12:49:23  <coopserver> lol: voodoo
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12:49:45  <coopserver> <Sedontane> hello
12:49:51  <coopserver> <lol> hi
13:01:38  <coopserver> <Sedontane> darn, my lunch hour went fast
13:01:50  <coopserver> <lol> bye
13:01:52  <coopserver> <Sedontane> only got like a third of this BBH done
13:02:03  <coopserver> <Sedontane> have fun, cya
13:02:05  <coopserver> <lol> do you want to finish yourself?
13:02:12  <coopserver> <Sedontane> nope
13:02:18  <coopserver> <Sedontane> dropped a sign to note that
13:02:33  <coopserver> <Sedontane> I mean... if no-one gets to it, I'll work on it tonight
13:02:43  <coopserver> <Sedontane> but I have no particular affinity
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13:16:26  <lol> @gap
13:16:26  <Webster> lol: (gap <trainlength> [<split>]) -- Returns minimum and maximum signal gap sizes for 2,3 and 4 linesplits with <trainlength>. If <spilt> is given it will return the gap sizes for <split> (+/-) 1.
13:16:46  <lol> @gap 5
13:16:46  <Webster> lol: For Trainlength of 5: <= 11 needs 2, 12 - 18 needs 3, 19 - 25 needs 4.
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13:20:21  <happpy> !players
13:20:21  <coopserver> happpy: There are currently 1 players and 0 spectators, making a total of 1 clients connected
13:20:23  <happpy> hi
13:20:27  <coopserver> <lol> hi
13:20:44  <coopserver> <lol> do you have time to build some hubs?
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13:21:15  <happpy> sorry  no   i  got   war  to  doo
13:21:23  <coopserver> <lol> war?
13:22:50  <happpy> command  conqur  generals  shok  wave
13:23:17  <happpy> its   live    command  conqur  general  zeo   hour
13:23:23  <happpy> but   beter
13:23:40  <coopserver> <lol> i don't know both games
13:24:41  <happpy>
13:25:05  <happpy> i  play  it  all  the   time
13:26:21  <lol> you are right
13:26:27  <lol> it looks just like war
13:26:30  <lol> lots of fire
13:27:38  <happpy> u  have   to  have command  conqur  ferst  Decade
13:27:59  <happpy> then u   can get  the  shok   wave
13:28:11  <happpy> its   the  best
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14:38:57  <Plonka> !pw
14:38:57  <coopserver> Plonka: manage
14:39:22  <Plonka> !pw
14:39:22  <coopserver> Plonka: manage
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14:40:06  <Maraxus> !pw
14:40:06  <coopserver> Maraxus: curves
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15:12:48  <Mazur> !pw
15:12:49  <coopserver> Mazur: ensure
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15:13:00  <Mazur> ensure what?
15:13:07  <coopserver> <plonka> hello nmaz
15:13:28  <Mazur> Plinka, plinka, plinka.
15:13:41  <Mazur> Sounds like a childs musical toy.
15:13:43  <Mazur> ;-)
15:14:11  <coopserver> <plonka> well if u feed me the correct food i surely can play a tune :P
15:19:42  <Mazur> Yesterday I finally grokked the BBH.
15:20:14  <coopserver> <plonka> wtf does grokked mean?
15:20:58  <Mazur> Read "Stranger in a Strange Land", by Robert Heinlein for that.
15:21:13  <Mazur> It means: understand at a visceral level.
15:21:28  <coopserver> <plonka> ok
15:21:35  <coopserver> <plonka> i dont read fiction though
15:21:41  <coopserver> <plonka> i only watch it
15:22:05  <coopserver> <plonka> i read facts or instruction manuals though
15:22:27  <coopserver> <plonka> so if you were to write a factual book about grokking
15:22:31  <coopserver> <plonka> id read it :D
15:23:04  <Mazur> Lots of fiction has loads of facts on a higher level.
15:23:15  <Mazur> Like the discworld series.
15:23:37  <happpy> hi  Mazur
15:23:42  <Mazur> Hoppy.
15:23:45  <happpy> hi  Plonka
15:23:46  <coopserver> <plonka> yeah probably
15:24:10  <coopserver> <plonka> if you hightlight the fact stuff with a highlighter pen and send me a copy
15:24:14  <coopserver> <plonka> ill read that too :D
15:24:19  <coopserver> <plonka> helloo happy
15:24:22  <happpy> how  things   going
15:24:42  <coopserver> <plonka> good
15:24:55  <coopserver> <plonka> did u figure out how to unzip .big files?
15:25:19  <happpy> no  i  did  not
15:25:53  <coopserver> <plonka> maybe u dont unzip it
15:26:03  <coopserver> <plonka> and just movew it to the correct place?
15:26:06  <happpy> it  was  not  a  zip
15:26:20  <happpy> when  i  got  the  game
15:26:52  <coopserver> <plonka> so u got it working
15:27:29  <happpy> will      i  can doo  the  game  and that  but  ther  missions  i can not  doo
15:28:14  <Mazur> Which game, pray?
15:28:40  <coopserver> <plonka> c&c something
15:28:47  <coopserver> <plonka> a gnerals mod
15:28:57  <Mazur> Command and Conkers?
15:29:04  <coopserver> <plonka> yes
15:29:10  <happpy> comm  and  conqur    generals  shok  wave
15:29:38  <Mazur> Command and Conquest.
15:29:45  * Mazur was making a joke.
15:30:19  <Mazur> Conkers is a game of smashing chestnuts with a friend.
15:32:02  <happpy> no     the   shok   wave   is  a   mod  fort  the     generals  zeou   hour
15:32:16  <coopserver> <plonka> ....
15:32:51  <happpy>
15:32:52  <Webster> Title: Welcome to C: ShockWave - A C Generals Zero Hour modification (at
15:33:05  <happpy> thats  wher i  got  it  from
15:34:13  <happpy> this   viedo  shor u    ther    missions  for       it
15:34:17  <happpy>
15:35:01  <happpy> but  i   can not  find a  way  to  get  them
15:35:47  <happpy> and   i  am    trying to  get  this   as will
15:35:55  <happpy>
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15:43:14  <circ-user-YW16c> !password
15:43:14  <coopserver> circ-user-YW16c: primes
15:43:22  <happpy> hi  circ-user-YW16c
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15:52:34  <sedontane> !pw
15:52:34  <coopserver> sedontane: grfids
15:52:42  <coopserver> *** Game paused (connecting clients)
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15:53:14  <happpy> hi sedontane
15:53:21  <coopserver> <Sedontane> hullo
15:53:29  <happpy> how   things
15:58:00  <Jam35> `!pw
15:58:00  <BiG_FISHBOT> Jam35: Error: "!pw" is not a valid command.
15:58:06  <Jam35> !pw
15:58:06  <coopserver> Jam35: office
15:58:14  <happpy> hi   jam
15:58:14  <coopserver> *** Game paused (connecting clients)
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15:58:21  <coopserver> <Jam35> hello
15:58:32  <happpy> how  ar
15:58:40  <coopserver> <plonka> hey oh
15:59:14  <happpy> how  ar  u  Jam35
15:59:22  <Jam35> fine thank you
15:59:26  <Jam35> how are you?
15:59:30  <happpy> good
15:59:39  <coopserver> <Jam35> surprise :)
16:01:17  <coopserver> *** Jam35 has joined company #1
16:03:56  <coopserver> <Jam35> plan modified to suit modern age
16:04:16  <coopserver> <Sedontane> whats the changes?
16:04:30  <coopserver> <Jam35> iron works was too ancient apparently
16:04:35  <coopserver> <plonka> women sit and read the paper while men do the housework?
16:04:55  <coopserver> <Jam35> so we have steel mill instead as a destination for iron ore
16:04:59  <coopserver> <Jam35> :)
16:05:25  <coopserver> <Jam35> but this means we need to split coal & scrap metal to go there also
16:05:47  <coopserver> <Sedontane> oh crud
16:05:55  <coopserver> <Sedontane> I think I forgot to set my signal spacing
16:06:01  <coopserver> <Jam35> so: coal->steel mill->coal->alu plant
16:06:03  <coopserver> <Sedontane> What's the default around here?
16:06:17  <coopserver> <Sedontane> thanks Jam
16:06:27  <coopserver> <Jam35> 2
16:06:50  <coopserver> <Sedontane> And whats the terraform guideline for this map?
16:06:58  <coopserver> <Jam35> use as needed
16:07:22  <coopserver> <Jam35> try not to use would be more accurate :)
16:07:48  <coopserver> <Sedontane> So #HERE is appropriate? regarding ML?
16:08:12  <coopserver> <plonka> no need to tf there imo
16:08:27  <coopserver> <Sedontane> yeah, I just built min terra
16:08:36  <coopserver> <Jam35> agreed, we don't level stuff for the sake of it
16:08:41  <coopserver> <Sedontane> then thought, maybe close by lines as that seems to be the norm on the map
16:08:49  <coopserver> <Jam35> trains won't slow there this is realistic accel
16:09:05  <coopserver> <Jam35> the gap is fine as is
16:09:25  <coopserver> <Sedontane> ooh nice train jam at thejunction I started
16:09:32  <coopserver> <Jam35> just how things should look
16:09:36  <coopserver> <Jam35> not the jam :)
16:09:40  <coopserver> <Sedontane> indeed
16:10:24  <coopserver> <Jam35> broken prio huh?
16:10:29  <coopserver> <Jam35> fix it :)
16:10:54  <coopserver> <Jam35> look opposite for an example
16:11:01  <coopserver> <Sedontane> ah
16:11:13  <coopserver> <Jam35> you need an explanation?
16:11:16  <coopserver> <Sedontane> ok, I got this
16:11:25  <coopserver> <Jam35> kk
16:11:44  <coopserver> <Sedontane> lets just say its been a while since I built Coop style
16:11:51  <happpy> !pw
16:11:51  <coopserver> happpy: server
16:11:55  <coopserver> <Jam35> as it is the train locks itself as you can see
16:11:58  <coopserver> *** Game paused (connecting clients)
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16:12:52  <coopserver> <Jam35> you understand what that does?
16:12:56  <coopserver> <Sedontane> yeah
16:13:05  <coopserver> <Sedontane> it checks condition from A
16:13:16  <coopserver> <Jam35> then it's not quite done
16:13:18  <coopserver> <Jam35> yes
16:13:34  <coopserver> <Sedontane> and if that hasnt had a train pass it allows the train on that track to hold it
16:13:43  <coopserver> <Sedontane> as the combo signals make A red
16:13:53  <coopserver> <Jam35> correct A+ :)
16:13:58  <coopserver> <Sedontane> A is the low prio track IIRC
16:14:15  <coopserver> <Jam35> but still not right signal :)
16:14:19  <coopserver> <Jam35> theory is good
16:14:23  <coopserver> <Sedontane> only the lone exit dual signal was missing to make the train not stall itself
16:14:45  <coopserver> <Sedontane> combo, not exit
16:14:51  <coopserver> <Sedontane> *facepalm*
16:14:55  <coopserver> <Jam35> nope sorry
16:15:00  <coopserver> <Sedontane> oh
16:15:20  <coopserver> <Jam35> look opposite again at the direction of signal on the loop
16:15:36  <coopserver> <Sedontane> ah one way exits?
16:15:45  <coopserver> <Jam35> combo but yeah :)
16:15:53  <coopserver> <Jam35> away from travel direction
16:15:54  <coopserver> <Sedontane> damn isometric
16:15:58  <coopserver> <Jam35> :))
16:16:03  <coopserver> <Sedontane> Hate how the white looks yellow
16:16:36  <coopserver> <Jam35> ctrl click signal to cycle them
16:16:41  <coopserver> <Sedontane> yeah
16:16:45  <coopserver> <Jam35> through types
16:16:48  <coopserver> <Jam35> btw
16:16:49  <coopserver> <Sedontane> sti
16:16:54  <coopserver> *** happy train sport has joined company #1
16:16:57  <coopserver> <Sedontane> we didnt have that a while ago
16:17:03  <coopserver> <Sedontane> still getting used to it being there
16:17:32  <coopserver> <Jam35> so... we still not quite there :)
16:17:33  <coopserver> <Sedontane> ah, is !here wrong as well then, it is using exit sigs
16:17:40  <coopserver> <Jam35> that wasn't me
16:17:56  <coopserver> <Sedontane> me neither
16:18:01  <coopserver> <Jam35> that is worse now
16:18:06  <coopserver> <Jam35> that side was fine
16:18:13  <coopserver> <happy train sport> slow   bridge  on  bbh07 /mazur
16:18:18  <coopserver> <Jam35> the combos 'look through' to the exit
16:18:34  <coopserver> <Jam35> now they are exits
16:18:39  <coopserver> <Jam35> they stop looking there
16:19:23  <coopserver> <Jam35> A sees the whole are 1 2 3
16:19:28  <coopserver> <Jam35> *area
16:20:15  <coopserver> <Sedontane> ok
16:20:19  <coopserver> <Jam35> so as soon as train hits there
16:20:26  <coopserver> <Jam35> A is red
16:20:47  <coopserver> <Sedontane> ah, because that is a combo sign
16:20:54  <coopserver> <Sedontane> so we don't need the double loop?
16:21:02  <coopserver> <Jam35> the condition is read backwards
16:21:04  <coopserver> <Jam35> no
16:21:30  <coopserver> <Jam35> yo cant use many 2 way combos because it breaks the travel direction route
16:21:44  <coopserver> <happy train sport> true
16:21:46  <coopserver> <Jam35> so we loop around
16:21:52  <coopserver> <Sedontane> but the occasional one where awkward prenets messy track
16:22:03  <coopserver> <Sedontane> prevents*
16:22:23  <coopserver> <Jam35> the loop can't be longer than train length
16:22:38  <coopserver> <Jam35> or train fits inside and isn't detected
16:22:55  <coopserver> <Sedontane> so 2 is an exit signal why?
16:23:05  <coopserver> <Jam35> but they are needed if you want to make it more than 4 tiles
16:23:12  <coopserver> <Jam35> 2 is combo
16:23:19  <coopserver> <Jam35> 3 is exit
16:23:30  <coopserver> <Sedontane> sorry, just my eyes/monitor then
16:23:41  <coopserver> <Jam35> :D
16:23:58  <coopserver> <Sedontane> nope
16:24:00  <coopserver> <Sedontane> nevermind
16:24:07  <coopserver> <Sedontane> just me reading the text wrong
16:25:02  <coopserver> <Sedontane> thanks for the reminder Jam
16:25:16  <coopserver> <Jam35> no probs man :)
16:25:27  <coopserver> <Sedontane> I gotta head again, cya later
16:25:31  <coopserver> <Jam35> bfn
16:25:33  <coopserver> *** Sedontane has left the game (Leaving)
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16:33:47  <coopserver> <plonka> jam will !this prio work
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16:33:48  <coopserver> <plonka> ?
16:33:54  <coopserver> <Jam35> sed
16:33:56  <coopserver> <Jam35> sec
16:34:03  <Da> @quickstart
16:34:04  <Webster> Quickstart - #openttdcoop wiki -
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16:35:20  <coopserver> <happy train sport> i  see   yes   it   mite   work  plonka
16:35:21  <coopserver> <Jam35> only as far as the pbs after bridge
16:35:35  <coopserver> <Jam35> bridges are not detected
16:35:40  <coopserver> <plonka> yeah that's where i intened it to start
16:35:44  <coopserver> <Jam35> ok then
16:36:03  <coopserver> <Jam35> technically there is gap 2 there btw
16:36:15  <coopserver> <plonka> yeah i see
16:36:22  <coopserver> <Jam35> brb
16:39:26  <coopserver> <Jam35> i see a neater way if you like
16:39:35  <coopserver> <plonka> sure
16:39:41  <coopserver> <Jam35> that works tho
16:39:58  <coopserver> <plonka> cl is an issue there though
16:40:37  <coopserver> <Jam35> that might be
16:40:43  <coopserver> <plonka> cl is an issue
16:41:30  <coopserver> <plonka> bay length too short
16:42:45  <Mazur> !pw
16:42:45  <coopserver> Mazur: slowly
16:42:48  <coopserver> <Jam35> maybe not:D
16:42:53  <coopserver> *** Game paused (connecting clients)
16:42:54  <coopserver> <Jam35> totally changes it :)
16:42:57  <coopserver> *** Mazur has joined
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16:43:06  <coopserver> <Jam35> dont need it now
16:43:11  <coopserver> <happy train sport> wb Mazur
16:43:17  <coopserver> <plonka> yeah i wanted prio to start after bridge
16:44:29  <coopserver> <plonka> sweet
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16:44:37  <coopserver> <Jam35> back to how it was :P
16:44:43  <coopserver> <Jam35> pretty much
16:44:48  <coopserver> <plonka> yep
16:44:57  <coopserver> <plonka> correct me if im wrong
16:44:58  <coopserver> <Jam35> was why I pbsed the bridge
16:45:09  <coopserver> <plonka> but we dont need a link from alumin to bulk?
16:45:45  <coopserver> <Jam35> good chance of a SL on that long path to alu
16:45:54  <coopserver> <Jam35> so would be needed
16:46:06  <coopserver> <Mazur> You do realise you make all trains from hte bottom left go to the same line to TOPLEFT?
16:46:07  <coopserver> <Jam35> no
16:46:21  <coopserver> <Mazur> Ah.
16:46:28  <coopserver> <Mazur> Indeed.
16:46:43  <coopserver> <Jam35> ?
16:46:56  <coopserver> <plonka> damn it i built that hub expecting no link was needed lol
16:47:00  <coopserver> <Jam35> who am I talking to? :D
16:47:06  <coopserver> <plonka> lol
16:47:25  <coopserver> <Jam35> bul terminal takes no primaries does it?
16:47:31  <coopserver> <Mazur> But both liones are forced to give way to the bottomright.
16:49:07  <coopserver> <Mazur> Oh, I see, you exempt one of hteir exit from the prio.
16:51:18  <coopserver> <Mazur> Try not to overindulge in terraforming.
16:57:49  <coopserver> *** Mazur has left the game (general timeout)
17:01:41  <coopserver> <plonka> that doesn't need a prio
17:01:52  <coopserver> <happy train sport> ar  k  sorry
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17:17:05  <dwarf> !pw
17:17:05  <coopserver> dwarf: logged
17:17:23  <coopserver> *** Game paused (connecting clients)
17:17:27  <coopserver> *** dwarf has joined
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17:17:48  <coopserver> <happy train sport> hi  dwarf
17:17:54  <coopserver> <dwarf> hi
17:18:16  <coopserver> <happy train sport> how ar u
17:18:27  <coopserver> <dwarf> good, just checking in
17:18:32  <coopserver> <happy train sport> nice
17:18:36  <coopserver> <dwarf> its still morning here
17:22:42  <coopserver> <Jam35> er yeah, sand is now removed from plan :)
17:22:57  <coopserver> <Jam35> it's only destination was the extinct iron works
17:23:41  <coopserver> <Jam35> I don't want to work glass or crick works in to an already complicated network
17:23:48  <coopserver> <Jam35> &brick even
17:26:50  <glevans2> !pw
17:26:50  <coopserver> glevans2: script
17:26:57  <coopserver> *** Game paused (connecting clients)
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17:27:11  <coopserver> <plonka> happy plz see !could use overflow :)
17:27:12  <coopserver> <glevans2> Hey all.
17:27:17  <coopserver> <plonka> hey oh
17:27:19  <coopserver> <Jam35> hi
17:27:31  <coopserver> <Jam35> I am making trainyard orders
17:27:50  <coopserver> <Jam35> if anybody makes a station can they remember to add orders there please
17:28:02  <coopserver> <Jam35> I will fill in what I can
17:29:31  <coopserver> <happy train sport> yer  i  see  it  plonka
17:32:01  <coopserver> <happy train sport> whont  tl   have  we  got
17:32:09  <coopserver> <plonka> 5
17:34:31  <coopserver> <dwarf> Is the interconnection between main stations at MSH 04 necessary?
17:35:22  <coopserver> <dwarf> I don't see any traffic between M and F in the plan
17:35:31  <coopserver> <plonka> i would say in that instance probably not
17:35:44  <coopserver> <plonka> well
17:35:50  <coopserver> <plonka> do one anyway
17:36:06  <coopserver> <plonka> that way later a slh can be bnuilt between mh4 and steel mill
17:36:16  <coopserver> <dwarf> we shouldn't build slhs after msh's anyway
17:36:32  <coopserver> <plonka> well i thought that but jam said otherwise
17:36:42  <coopserver> <plonka> he told me to a link at msh07
17:36:47  <coopserver> <dwarf> both lines a re short and close to other ML's, don't think it will be needed
17:36:49  <coopserver> <plonka> for that reason
17:37:08  <coopserver> <plonka> yeah ok
17:37:11  <coopserver> <Jam35> I said no
17:37:12  <coopserver> <plonka> crack on ythrn
17:37:22  <coopserver> <Jam35> no primaries goto bulk terminal
17:37:42  <coopserver> <plonka> ?
17:37:49  <coopserver> <Jam35> in your case there, no primaries go to machine shop
17:37:58  <coopserver> <Jam35> so no connection needed
17:38:07  <coopserver> <Jam35> you wont get SLH on reight side
17:38:15  <coopserver> <plonka> old me no connection between alu and bulk?
17:38:21  <coopserver> <plonka> you told me*
17:38:24  <coopserver> <Jam35> ye
17:38:29  <coopserver> <Jam35> I changed my mind
17:38:36  <coopserver> <plonka> err when?
17:38:40  <coopserver> <Jam35> in chat
17:38:45  <coopserver> <Jam35> when Mazur came in
17:39:39  <coopserver> <plonka> where?
17:40:01  <coopserver> <plonka> i see u said no on it's own
17:40:10  <coopserver> <plonka> but though u were talking to maz?
17:40:16  <Jam35> [17:46] <@coopserver> <Jam35> no
17:40:27  <Jam35> [17:47] <@coopserver> <Jam35> bul terminal takes no primaries does it?
17:40:30  <V453000> wat version u haz
17:40:31  <Jam35> :)
17:40:33  <V453000> asdf
17:40:36  <V453000> channel wrong
17:41:08  <coopserver> <plonka> get the hell out of pro channel u noob :P
17:43:16  <coopserver> <plonka> jam how about we move alu plant tp !here
17:43:42  <coopserver> *** plonka has left the game (general timeout)
17:44:30  <Plonka> !pw
17:44:30  <coopserver> Plonka: result
17:44:40  <coopserver> *** Game paused (connecting clients)
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17:44:48  <coopserver> <Jam35> imo it wastes space for SLs
17:45:04  <coopserver> <Jam35> that corner would not get touched
17:45:16  <coopserver> <plonka> ah ok
17:46:59  <coopserver> *** dwarf has joined spectators
17:49:30  <coopserver> <Jam35> Allow secondary industries to close would be nice
17:49:36  <coopserver> <Jam35> is currently off
17:50:02  <coopserver> <Jam35> may have to sort that later
17:50:53  <coopserver> <Jam35> there's a fair amount of pain-in-the-ass industries to delete :)
17:52:29  <coopserver> <plonka> jam please check metal workshop station
17:52:41  <coopserver> <plonka> and tell me how many stations that site needs
17:53:38  <coopserver> <plonka> should both them stations be different drops?
17:53:51  <coopserver> <plonka> like one for metal and one for chemicals
17:53:54  <coopserver> <Jam35> same drop
17:54:21  <coopserver> <plonka> so that site doesn't require a pickup station?
17:54:24  <coopserver> <Jam35> different pick stations
17:54:49  <coopserver> <Jam35> you have 2 cargoes being dropped, they can share
17:55:00  <coopserver> <Jam35> output is 2 cargoes
17:55:03  <coopserver> <Jam35> 1 pick each
17:55:25  <coopserver> <plonka> nope ive still no idea
17:55:38  <coopserver> <plonka> i thought trains dropped and pickup at same time?
17:55:53  <coopserver> <Jam35> no they pick up supplies
17:56:05  <coopserver> <Jam35> the supplies are not produced there
17:56:16  <coopserver> <Jam35> the supplies get transferred there
17:56:38  <coopserver> <Jam35> those are the transfer trains in the list
17:56:43  <coopserver> <plonka> so how i've built it with 1 drop and 1 pick is correct?
17:56:55  <coopserver> <Jam35> no 1 drop 2 picks
17:57:02  <coopserver> <Jam35> just split that in 2 as is
17:57:12  <coopserver> <Jam35> ouput will not nbe huge
17:57:27  <coopserver> <plonka> ok
17:57:36  <coopserver> <Jam35> it will be 50%~ per cargo
17:57:41  <coopserver> <Jam35> from normal
17:57:43  <coopserver> <Jam35> approx
17:58:29  <coopserver> <plonka> err supllies are produced here it says
17:58:35  <coopserver> <plonka> at metal workshorp
17:58:42  <coopserver> <Jam35> not the right type :)
17:58:47  <coopserver> <Jam35> there are 3
17:58:53  <coopserver> <Jam35> engineering
17:58:59  <coopserver> <Jam35> goes to mine types
17:59:05  <coopserver> <Jam35> fam supplies
17:59:09  <coopserver> <Jam35> farm
17:59:14  <coopserver> <Jam35> go to guess what
17:59:20  <coopserver> <Jam35> manufacturing
17:59:28  <coopserver> <Jam35> go to secondaries (some)
17:59:53  <coopserver> <Jam35> as indicated in mega list :))
18:00:10  <coopserver> <plonka> ok i've not played firs since like 2012 so a little rusty
18:02:07  <coopserver> <Jam35> no problemo :D
18:02:13  <coopserver> <Jam35> 1/2 hr
18:02:15  <coopserver> *** Jam35 has joined spectators
18:02:21  <coopserver> <plonka> metal trains orders need redoing
18:03:20  <coopserver> *** plonka has joined spectators
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18:24:58  <coopserver> <dwarf> why the hell does J require milk?
18:25:18  <coopserver> <dwarf> I tried to make sure the dairy nearby is not covered
18:25:21  <coopserver> <Jam35> Dairy nearby
18:25:25  <coopserver> <dwarf> but seems it still is
18:25:26  <coopserver> <Jam35> oh
18:25:51  <coopserver> <Jam35> see this
18:26:09  <coopserver> <dwarf> something takes up the manufacturing supplies instead of the textile mill
18:26:17  <coopserver> <dwarf> thats the pickup
18:27:41  <coopserver> <dwarf> in fact it seems it' the fishing harbor that takes the cargo
18:27:51  <coopserver> <dwarf> but that shouldn't be in coverage either
18:28:13  <coopserver> <Jam35> no that is in the area
18:28:21  <coopserver> <Jam35> if you square the block
18:28:31  <coopserver> <Jam35> between the separated sections
18:28:51  <coopserver> <Jam35> shall I kill them?
18:28:59  <coopserver> <Jam35> it means taking offline
18:29:00  <coopserver> <dwarf> is that the way coverage is calculated?
18:29:10  <coopserver> <Jam35> in that case yes
18:29:18  <coopserver> <dwarf> haha, didn't know
18:29:28  <coopserver> <Jam35> the highlighted area is no use there
18:29:57  <coopserver> <dwarf> seems there is no other solution unless we build another textile mill
18:30:13  <coopserver> <Jam35> dynamite
18:30:25  <coopserver> <Jam35> if people sign what they want removed I will do it
18:30:31  <coopserver> <Jam35> there are many
18:30:43  <coopserver> <Jam35> and I will change sttings so they can close by themselves
18:30:59  <coopserver> <Jam35> because they will never die currently
18:31:07  <coopserver> <dwarf> oh, now industries never close? that's not good
18:31:14  <coopserver> <Jam35> secondaries yes
18:31:19  <coopserver> <Jam35> I know
18:31:39  <coopserver> <dwarf> undying primaries isn't too bad
18:31:44  <coopserver> <Jam35> indeed
18:31:47  <coopserver> <glevans2> THATS GONNA USE A LOT OF DYNAMITE...
18:31:59  <coopserver> <Jam35> :) won;t take long
18:32:54  <coopserver> <glevans2> just want us to mark them with 'Die"  ?
18:33:04  <coopserver> <Jam35> that'll do
18:33:10  <coopserver> <Jam35> !!DIE
18:33:17  <coopserver> <Jam35> is nicer
18:37:59  <StarLite> !pw
18:37:59  <coopserver> StarLite: refnum
18:38:16  <coopserver> *** Game paused (connecting clients)
18:38:18  <coopserver> *** StarLite has joined
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18:38:57  <coopserver> <StarLite> o/
18:39:03  <coopserver> <dwarf> hi
18:39:05  <coopserver> <Jam35> hi
18:39:17  <coopserver> <Jam35> ok any objections to reloading?
18:39:35  <coopserver> <dwarf> sure, I gtg anyway
18:39:42  <coopserver> <dwarf> later
18:39:43  <coopserver> <Jam35> then I will make save now
18:39:46  <coopserver> <Jam35> ok cya
18:39:48  <coopserver> *** dwarf has left the game (Leaving)
18:40:03  <coopserver> *** Jam35 has left the game (Leaving)
18:47:41  <Jam35> !getsave
18:47:41  <coopserver> Starting download...
18:47:47  <coopserver> Savegame successfully downloaded
18:47:48  <Jam35> !rcon ls
18:47:50  <coopserver> 0) .. (Parent directory)
18:47:51  <coopserver> 1) First%20FIRS2%20%2C%207th%20Aug%202272.sav
18:47:52  <coopserver> 2) PSG303_Restart2.sav
18:47:53  <coopserver> 3) First%20FIRS2%20%2C%2027th%20Dec%202114.sav
18:47:54  <coopserver> 4) PSG303_Restart.sav
18:47:55  <coopserver> Jam35: You have 103 more messages. Type !less to view them
18:47:56  <coopserver> *** glevans2 has left the game (Leaving)
18:47:57  <Jam35> !rcon load 1
18:47:58  <coopserver> Starting new game
18:48:11  <coopserver> *** plonka has left the game (connection lost)
18:48:12  <coopserver> *** happy train sport has left the game (connection lost)
18:48:13  <coopserver> *** StarLite has left the game (connection lost)
18:48:14  <Jam35> !pw
18:48:15  <coopserver> Now playing on #openttdcoop - Public Server ( (Version r27387)
18:48:16  <coopserver> *** Game paused (number of players)
18:48:17  <coopserver> Jam35: safely
18:48:23  <coopserver> *** Game still paused (connecting clients, number of players)
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18:49:59  <Plonka> !pw
18:49:59  <coopserver> Plonka: socket
18:50:08  <coopserver> *** Game paused (connecting clients)
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18:52:50  *** lol has joined #openttdcoop
18:52:51  <lol> !players
18:52:52  <coopserver> lol: There are currently 2 players and 0 spectators, making a total of 2 clients connected
18:53:22  <lol> the homepage shows -2 players and 2 spectators connected to the game
18:53:57  <coopserver> <plonka> thats jams fault i think#
18:54:35  <lol> why?
18:54:54  <coopserver> <plonka> logical deduction :)
18:55:04  <Jam35> !players
18:55:04  <coopserver> Jam35: Client 486 (Orange) is Jam35, in company 1 (First FIRS2 )
18:55:05  <coopserver> Jam35: Client 488 (Orange) is plonka, in company 1 (First FIRS2 )
18:55:11  <Jam35> nope :P
18:56:00  <coopserver> <Jam35> Plonka you can clone some GOODS (N) and MS (N) trains from trainyard now
18:56:17  <lol> did you make a trainyard?
18:56:35  <coopserver> <plonka> yes he did :)
18:56:40  <coopserver> <Jam35> yes,  the orders are patchy at best
18:56:45  <lol> that must taken a while
18:56:46  <coopserver> <Jam35> not all can be done yet
18:56:54  <coopserver> <Jam35> not really 1/2 hour
18:56:59  <lol> i made some goodstrains with capacity 1000
18:57:14  <lol> so i gave them 3 engines because they will be very hevy
18:57:22  <lol> did you keep them alive?
18:57:32  <coopserver> <Jam35> oh, no drop trains at metal workshop yet
18:57:35  <coopserver> <Jam35> afaik lol
18:57:50  <lol> what is afaik?
18:57:56  <coopserver> <Jam35> as far as i know
18:58:14  <lol> ah
18:58:17  <coopserver> <Jam35> I haven't removed any trains
18:58:21  <lol> cool
18:58:39  <coopserver> <Jam35> so... what goes to N?
18:58:45  <coopserver> <Jam35> Metal from F
18:58:47  <lol> i think we don't need a big stations as i made for the goods if they have so much capacity
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18:58:52  <coopserver> <Jam35> and Chemicals from O
18:59:17  <coopserver> <Jam35> especially if the ouput is split to two cargoes
18:59:22  <coopserver> <Jam35> they don;t need to be huge
18:59:49  <coopserver> <Jam35> F & O not even built :D
19:01:15  *** lol_ has joined #openttdcoop
19:01:18  <lol_> @logs
19:01:19  <Webster> #openttdcoop IRC webstuff - IRC Log Viewer -
19:01:30  <StarLite> !pw
19:01:30  <coopserver> StarLite: laying
19:01:44  <coopserver> *** Game paused (connecting clients)
19:01:46  <coopserver> *** StarLite has joined
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19:03:35  <coopserver> <plonka> So many trains and there's still 1 hub and 3 ms to be built
19:03:47  <coopserver> <StarLite> and some stations
19:04:14  <coopserver> <plonka> yeah 3ms - 3 main stations
19:04:33  *** happpy_ has joined #openttdcoop
19:04:51  <coopserver> <plonka> no 4 ms
19:06:08  <coopserver> <plonka> who built the ml?
19:06:48  *** lol has quit IRC
19:06:54  <coopserver> <plonka> and bvy ml i mean the bit between bbh02 and msh06
19:07:07  <coopserver> <plonka> infact no
19:07:18  <coopserver> <plonka> there's tons of mainline with wrong signal gaps
19:09:11  <lol_> are you drunk?
19:09:20  <coopserver> <plonka> no
19:09:24  <coopserver> <plonka> i dont drink
19:09:36  <lol_> stage is still drunken building
19:09:42  <lol_> is vinnie online?
19:09:51  <coopserver> <plonka> ah that's vinnie's witchcraft
19:15:22  <lol_> i leave again
19:15:28  <coopserver> <plonka> bye bye
19:15:41  <lol_> maybe i find some time to build a remaining part later this evening
19:15:46  *** lol_ has quit IRC
19:15:59  <coopserver> <plonka> hoepfully yes
19:18:07  <coopserver> <Jam35> yes, scrap metal is a primary and a secondary here
19:18:10  <coopserver> <Jam35> 2 sources
19:22:33  <coopserver> <Jam35> some supplies are wasted at primaries
19:23:14  <coopserver> <Jam35> if you are feeling clever we could transfer to a holding station first
19:23:33  <coopserver> <Jam35> then use timers to transfer when needed
19:23:55  *** lol has joined #openttdcoop
19:23:56  <lol> !pw\
19:23:59  <lol> !pw
19:23:59  <coopserver> lol: rework
19:24:15  <coopserver> *** Game paused (connecting clients)
19:24:19  <coopserver> *** lol has joined
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19:24:24  <coopserver> <lol> hi
19:24:36  <coopserver> <Jam35> hi again
19:24:54  <coopserver> <plonka> /wave
19:25:23  <coopserver> <lol> most time you wave to people is when they leave ;)
19:25:38  <coopserver> <Jam35> bye :D
19:25:47  <coopserver> <plonka> this is one of the times u don't :P
19:26:36  <coopserver> <lol> jams
19:26:44  <coopserver> <lol> check class goods I->D
19:28:03  <Jam35> what about it?
19:28:12  <coopserver> <lol> we have 2 different trains in ti
19:28:25  <coopserver> <lol> the ones i made and the one you made
19:29:28  <Jam35> I prefer mine :)
19:29:40  <Jam35> maybe 1000 capacity is too much
19:29:53  <coopserver> <lol> it is a bit op indeed
19:30:06  <Jam35> especially considering the output will be 50% of normal
19:30:12  <coopserver> <lol> but harbour will get a constant delivery though i think
19:30:22  <Jam35> because there are 2 ouputted cargoes
19:30:24  <coopserver> <lol> only you will have very few trains
19:30:37  <Jam35> leave it for now
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19:32:37  <coopserver> <StarLite> Is there already a bauxite mine?
19:32:52  <coopserver> <lol> there are 15 of them
19:33:05  <coopserver> <StarLite> I mean  a connected one :P
19:33:23  <coopserver> <lol> no
19:33:28  <coopserver> <lol> dwarf didn't have it
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19:33:38  *** ChanServ sets mode: +o Maraxus
19:34:27  <Maraxus> !pw
19:34:27  <coopserver> Maraxus: toobar
19:34:37  <coopserver> *** Game paused (connecting clients)
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19:34:46  <coopserver> <Jam35> ah yes StarLite....
19:34:59  <coopserver> <Jam35> we need another pickup at your paper mill
19:35:16  <coopserver> <StarLite> Let me see
19:35:20  <coopserver> <Jam35> goods and ms produced there
19:35:23  <coopserver> <StarLite> I see
19:35:26  <coopserver> <StarLite> let me fix that :)
19:35:29  <coopserver> <lol> you can split by wp too
19:35:31  <coopserver> <Jam35> sure :)
19:36:04  <coopserver> <StarLite> I think 6 lines per goods won't be enough eventually
19:36:27  <coopserver> <lol> we can upgrade goodstrains eventually
19:36:33  <coopserver> <lol> to 1000 each
19:36:37  <coopserver> <lol> xD
19:38:36  <coopserver> <Jam35> I would think you need about 20 primary trains to get one train full
19:38:43  <coopserver> <Jam35> at that capacity
19:38:45  <coopserver> <lol> yeah
19:38:47  <coopserver> <Jam35> approcimatelyt
19:38:50  <coopserver> <lol> it was just a joke
19:39:01  <coopserver> <Jam35> nice typing
19:39:34  <coopserver> <StarLite> I think ill just split it 6/6 for now
19:40:18  <coopserver> <Jam35> imo i don't think this map will get expanded too much
19:40:22  <coopserver> <Jam35> as of lately
19:40:43  <coopserver> <lol> i think it is build really compact
19:41:11  <coopserver> <lol> and i haven't seen much maps expandet till the max since i play there
19:41:15  <coopserver> <lol> exept the mars one
19:41:45  <coopserver> <Jam35> no it get's hard
19:41:53  <coopserver> <Jam35> even for the best players
19:42:11  <coopserver> <Jam35> and repetative
19:44:23  <coopserver> <lol> plonka msh 07 needs signals
19:44:33  <coopserver> <lol> and some bridges that aren't good connected
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19:54:16  <coopserver> <lol> just fund a bulkterminal?
19:54:31  <coopserver> <Jam35> yep
19:54:51  <dwarf> !pw
19:54:51  <coopserver> dwarf: bugfix
19:55:10  <coopserver> *** Game paused (connecting clients)
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19:58:41  <coopserver> <lol> bulkterminal can get trains too
19:58:44  <coopserver> <lol> for drop
19:58:50  <coopserver> <lol> pickup isn't readdy
20:00:02  <coopserver> <StarLite> Aluminium is ready as well
20:07:22  *** glevans2 has quit IRC
20:08:55  <coopserver> <lol> steel mill doesn't need farmsupplies isn't it?
20:09:01  *** glevans2 has joined #openttdcoop
20:09:46  <coopserver> <lol> change that in plan?
20:09:54  <coopserver> *** plonka has left the game (general timeout)
20:10:06  <coopserver> <Jam35> you are right
20:10:13  <coopserver> <Jam35> iron works did
20:10:18  <coopserver> <Jam35> but that changed...
20:10:31  <coopserver> <Jam35> makes it uneven :(
20:10:34  <coopserver> <lol> do you see train chem O
20:10:35  <Plonka> !pw
20:10:36  <coopserver> Plonka: girder
20:10:46  <coopserver> *** Game paused (connecting clients)
20:10:47  <coopserver> *** plonka has joined
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20:10:49  <coopserver> <lol> that one has the wrong orders i think
20:10:52  <coopserver> <lol> in the trainyard
20:11:59  <coopserver> <Jam35> well spotted ty
20:12:10  <coopserver> <plonka> recycling plant station hub complete
20:12:35  <coopserver> <Jam35> what is it about this map that makes everything I build seem huge?
20:12:54  <coopserver> <lol> we have a lot of hubs
20:12:58  <coopserver> <plonka> /shrug
20:13:01  <coopserver> <lol> and a lot of water at the left
20:14:15  <coopserver> <dwarf> how do we do the ES transfers?
20:14:25  <coopserver> <lol> to dropstations
20:14:27  <coopserver> <Jam35> simple orders
20:14:28  <coopserver> <lol> see plan
20:14:30  <coopserver> <dwarf> same trains visit all destinations, or separate trains?
20:14:44  <coopserver> <lol> trains that drop cargo take supplies back
20:14:45  <coopserver> <Jam35>  MAMBMC
20:14:49  <coopserver> <dwarf> ok
20:15:20  <coopserver> <lol> jams
20:15:24  <coopserver> <lol> i have another issue
20:15:34  <coopserver> <lol> it is nothing
20:23:02  <coopserver> <lol> i think i'm done for today
20:23:21  <coopserver> <plonka> ok lol goodbye
20:23:28  <coopserver> <dwarf> bye
20:23:34  <coopserver> <lol> bye
20:23:35  <coopserver> <Jam35> cya
20:23:48  <coopserver> <lol> we can almost start with slh's isn't it?
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20:23:58  <coopserver> <plonka> just recycling plant needs doing now
20:24:03  <coopserver> <lol> and expanding ML ;)
20:25:18  <coopserver> *** lol has left the game (Leaving)
20:25:22  <coopserver> *** dwarf has joined spectators
20:34:20  <coopserver> <plonka> who is sending drop trains to metal goods pickup?
20:35:49  <coopserver> <Jam35> there is one metal train? :)
20:36:12  <coopserver> <Jam35> idk how it stopped there
20:36:40  <coopserver> <plonka> chemical trains had wrong orders
20:36:49  <coopserver> <plonka> they were missing the drop wp
20:37:33  <coopserver> <Jam35> add it to the trainyrad train
20:38:18  <coopserver> <Jam35> hang on, what waypoint?
20:38:25  <coopserver> <plonka> done
20:38:32  <coopserver> <Jam35> oh metal workshop
20:38:33  <coopserver> <plonka> metal workshop drop wp
20:38:36  <coopserver> <plonka> yes
20:38:37  <coopserver> <Jam35> not aluminium
20:38:42  <coopserver> <plonka> no
20:38:45  <coopserver> <Jam35> :)
20:41:33  <coopserver> <Jam35> happy's overflow has a few issues
20:41:45  <coopserver> <plonka> heh
20:43:15  <coopserver> <plonka> we don't have a ms (m) train?
20:43:21  <coopserver> <plonka> sorry
20:43:24  <coopserver> <plonka> nevermind
20:43:29  <coopserver> <plonka> it's n and ints there
20:43:35  <coopserver> <dwarf> bulk pickups need overflows
20:43:45  <coopserver> <dwarf> afk
20:44:16  <coopserver> *** Jam35 has joined spectators
20:44:18  <coopserver> <Jam35> also
20:44:29  <coopserver> <Jam35> and that looks challenging :)
20:44:45  <coopserver> <Jam35> think i might leave it for now
20:47:06  <coopserver> *** dwarf has left the game (Leaving)
20:50:44  <coopserver> <StarLite> bedtime :)
20:50:50  <coopserver> <plonka> bb
20:50:56  <coopserver> *** Jam35 has joined company #1
20:50:59  <coopserver> <Jam35> bye
20:51:07  <coopserver> *** StarLite has left the game (Leaving)
20:51:15  <coopserver> <plonka> jam check happys of plz
20:51:20  <coopserver> <plonka> i fixed some stuff
20:51:28  <coopserver> <plonka> but maybe missed something else
20:52:24  *** happpy_ is now known as happpy
20:52:38  <coopserver> <plonka> lol
20:53:18  <happpy> its  the  best i can doo   on that overflow  Plonka    wher it  is
20:53:36  *** StarLite has quit IRC
20:53:41  <coopserver> <plonka> no worries jam is fixing
20:54:37  <coopserver> <plonka> happy are u on stable?
20:55:28  <happpy> i  was  but  not  now
20:55:30  <happpy> y
20:55:37  <coopserver> <plonka> just wondering
20:55:46  <happpy> ar k
20:55:50  <happpy> np
20:57:48  <happpy> k  gn
20:57:51  <happpy> have fun
20:57:54  <coopserver> <plonka> gn
20:57:57  *** happpy has left #openttdcoop
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21:05:43  <coopserver> <plonka> I think ms(n) orders are wrong
21:05:52  <coopserver> <plonka> can someone check plz
21:07:51  *** happpymoblic is now known as happpy
21:08:18  <coopserver> <Jam35> that's it?
21:08:27  <coopserver> <plonka> should they full load @ metal worksho[p?
21:08:41  <coopserver> <Jam35> why not?
21:08:54  <coopserver> <plonka> no idea i just thought they should :P
21:09:34  <coopserver> <Jam35> they only carry MS
21:11:56  <coopserver> <Jam35> better
21:12:04  <coopserver> <plonka> sweet
21:12:20  <coopserver> <Jam35> it was mostly bay sizes
21:12:30  <coopserver> <Jam35> too short/too long
21:12:52  <coopserver> <plonka> thx
21:14:08  <coopserver> <Maraxus> bulk terminal could use some help
21:14:42  <coopserver> <Maraxus> or fewer pickup trains
21:16:10  <coopserver> <Jam35> needs the whole thing moving SW :)
21:16:36  <coopserver> <Jam35> too close to huub
21:18:32  <happpy> thanks  for the Fox's on my overflow jam
21:18:46  <happpy> fixs
21:19:09  <coopserver> <Jam35> some of it is still there :)
21:19:20  <happpy> ar k
21:19:29  <coopserver> <Jam35> ok np
21:19:48  <coopserver> <Jam35> I had to move it closer to station
21:20:17  <happpy> k np
21:20:55  <coopserver> <plonka> i think those prios on dock exits are bad no?
21:21:13  <coopserver> <Jam35> dock?
21:21:15  <happpy> was not shor if it was to far  a way from the station
21:21:17  <coopserver> <Jam35> port?
21:21:22  <coopserver> <plonka> bulk sorry
21:22:01  <coopserver> <Jam35> the pbs works but can be simpler
21:22:19  <coopserver> <plonka> checkmicals pickup trains getting lost?
21:22:36  <coopserver> <plonka> no jam i mean i don't think
21:22:41  <coopserver> <plonka> they should be there
21:22:42  <coopserver> <plonka> brb
21:23:19  <coopserver> <Jam35> needs mixing  yeah
21:24:17  <coopserver> <plonka> or just no prios and leave trains to duke it out
21:24:36  <coopserver> <Jam35> well yeah but the picks cannot choose lines
21:24:55  <coopserver> <Jam35> then the prio would be valid
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21:25:05  <coopserver> <plonka> yeah that's why i don't think prios should be there
21:25:27  <coopserver> <Jam35> remove then :)
21:25:52  <coopserver> <Jam35> I gtg back tomorrow
21:25:57  <coopserver> *** Jam35 has left the game (Leaving)
21:25:58  <coopserver> <plonka> cya
21:26:21  <coopserver> <Maraxus> I'm off - gn
21:26:29  <coopserver> *** Maraxus has left the game (Leaving)
21:26:30  <coopserver> <plonka> gn
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22:01:45  <Asgeir> !pw
22:01:45  <coopserver> Asgeir: nature
22:01:49  <coopserver> *** Game paused (connecting clients)
22:01:51  <coopserver> *** Asgeir has joined
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22:01:59  <coopserver> <Asgeir> yop
22:02:01  <happpy> hi asgeir
22:02:07  <happpy> how ar u
22:02:13  <coopserver> <Asgeir> fine, and you?
22:02:18  <happpy> good
22:02:56  <coopserver> <plonka> yo
22:04:27  <coopserver> <Asgeir> plonka: why a “!Use waypoints for drop/pick” pannel? Are you planning some SRNW?
22:04:46  <coopserver> <plonka> no
22:05:02  <coopserver> <plonka> it's so drop trains use one part of station
22:05:09  <coopserver> <plonka> and pick trains use the other
22:05:37  <coopserver> <Asgeir> okay, thanks for the explanation!
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22:06:27  <coopserver> <Asgeir> wow, what  kind of GRF is that, these METAL WORKSHOP things?
22:06:56  <coopserver> <plonka> it's isr station>steel platform i think
22:07:09  <coopserver> <Asgeir> ISR?
22:07:22  <coopserver> <plonka> open statuion tool
22:07:33  <happpy> station  grf
22:07:41  <coopserver> <plonka> then in the grey list select isr stations
22:07:59  <coopserver> <plonka> then scroll down the right list to find steel mill
22:08:05  <happpy> ther look ver coll
22:08:25  <coopserver> <Asgeir> yes, ISR.
22:08:49  <coopserver> <Asgeir> had never saw these in action :o
22:08:56  <coopserver> <plonka> :)
22:09:26  <happpy> I have  see them  befor
22:09:58  <coopserver> <Asgeir> your stations are nice! especially the drop
22:10:30  <coopserver> <plonka> steel or plastic?
22:10:33  <coopserver> <Asgeir> steel
22:10:46  <coopserver> <plonka> thanks
22:10:56  <coopserver> <plonka> i prefer my plastic drop
22:11:07  <coopserver> <plonka> i had more space so could get creative
22:11:11  <coopserver> <Asgeir> have you seen Maraxus’s metal pickup/steel mill drop (letter F)
22:11:27  <coopserver> <Asgeir> it’s an awesome mess :D
22:12:05  <coopserver> <plonka> yeah mar builds some good stuff
22:12:15  <coopserver> <Asgeir> I absolutely don’t understand his entrance ><
22:12:45  <coopserver> <plonka> the stuff u wont understand are overflows
22:12:58  <coopserver> <Asgeir> nope, the general logic
22:13:25  <coopserver> <plonka> yeah all that logic stuff is for his overflows
22:13:26  <coopserver> <Asgeir> well, maybe overflows also!
22:14:18  <coopserver> <plonka> umm if u want to see a complex station u should check v;s hell station in game .....
22:14:20  <happpy> overflows ar not so hard to doo   jam  tech me
22:14:48  <coopserver> <plonka> ganme 297
22:14:51  <coopserver> <Asgeir> there’s room in his entrance for some reversers with strange priorities
22:14:55  <coopserver> <plonka> that';s one crazy station
22:15:23  <happpy> yer  ver crazy
22:15:42  <coopserver> <plonka> those prios keep trains from entering station if another train is coming
22:15:59  <coopserver> <plonka> and keep trains in depot if waiting bays are full
22:16:49  <coopserver> <Asgeir> well, he had fun with these priorities
22:17:15  <happpy> yep
22:17:16  <coopserver> <plonka> heh yep that's one way to describe it
22:18:51  <coopserver> <Asgeir> oh oh, Jam
22:19:02  <coopserver> <plonka> where?
22:19:12  <coopserver> <Asgeir>  O: FS pickup
22:19:55  <happpy> need a overflow !
22:20:01  <coopserver> <plonka> yep
22:20:06  <coopserver> <plonka> ill do a simple onme
22:20:08  <coopserver> <Asgeir> or needs to increase production
22:20:44  <happpy> doo a temp won and  I doo won when I get time tomorrow
22:21:09  <happpy> or arsk  jam tomorrow
22:21:11  <coopserver> <Asgeir> I believe with more  merchandises in the drop, there would be no jam
22:21:29  <coopserver> <Asgeir> (it would increase FS production dramatically)
22:21:31  <happpy> yer true
22:22:02  <coopserver> <Asgeir> well, production is increasing already
22:22:53  <coopserver> <Asgeir> well, here it comes :D
22:24:29  <coopserver> <Asgeir> starlite’s aluminium plant drop/metal pickup is fun
22:24:55  <coopserver> <plonka> shaped like a butterfly
22:25:24  <happpy> or plonk  just Copey the won I dun  or have u fixs it
22:25:43  <coopserver> <plonka> i think what i've done will work
22:25:52  <happpy> k
22:26:24  <coopserver> <Asgeir> your plastic drop is nice, indeed
22:26:41  <coopserver> <Asgeir> maybe more throughput than your metal drop, with all this exit space?
22:27:07  <coopserver> <plonka> should be yes
22:27:52  <coopserver> <Asgeir> lol’s pickup is fun also
22:28:16  <coopserver> <plonka> yep yep
22:31:20  <coopserver> <Asgeir> hum, there might be a problem at the B:PAPER MILL MS PICKUP
22:31:37  <coopserver> <Asgeir> it’s too far away from the paper mill and can’t load MS
22:32:21  <coopserver> <plonka> that should fix it
22:32:37  <coopserver> <Asgeir> yep, thanks :D
22:38:11  <coopserver> *** plonka has left the game (connection lost)
22:38:27  <Plonka> !pw
22:38:27  <coopserver> Plonka: picker
22:38:33  <coopserver> *** Asgeir has left the game (Leaving)
22:38:34  <coopserver> *** Game paused (number of players)
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22:38:55  <happpy> wb
22:39:02  <Plonka> stupid server
22:39:21  <happpy> lol
23:11:14  <happpy> k gn all
23:11:19  <coopserver> <plonka> bb
23:12:13  *** happpy is now known as happpymoblic
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23:24:14  <dwarf> !pw
23:24:14  <coopserver> dwarf: opcode
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23:30:20  <coopserver> <plonka> wtf i can't build atrain station anywhere?
23:30:56  <coopserver> <dwarf> why?
23:31:18  <coopserver> <plonka> no matter where i try to build it says "can't build station here"
23:31:40  <coopserver> <dwarf> strange, I can build stations
23:31:52  <coopserver> *** plonka has left the game (Leaving)
23:32:01  <Plonka> !pw
23:32:01  <coopserver> Plonka: shifts
23:32:09  <coopserver> *** Game paused (connecting clients)
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23:32:38  <coopserver> <plonka> wtf
23:34:16  <coopserver> <dwarf> I gonna fix the overflow situation at bulk pickups
23:34:25  <coopserver> <plonka> apparently its only single tiled station I can't build
23:34:26  <coopserver> <dwarf> or do you want to do it?
23:34:36  <coopserver> <plonka> u do it i suck at overflows :P
23:34:41  <coopserver> <dwarf> ok :D
23:35:26  <coopserver> <plonka> there's a bunch of trains somewhere that needs orders fixing but i can't find them
23:41:49  <coopserver> <plonka> i can't make sense of this plan
23:42:05  <coopserver> <plonka> what trains are meant o goto O:fs pick
23:42:07  <coopserver> <plonka> ?
23:42:34  <coopserver> <dwarf> only transfer trains O->E
23:42:59  <coopserver> <plonka> that means nothing to me :/
23:43:22  <coopserver> <dwarf> pick up FS at O, transfer and leave empty at E
23:43:51  <coopserver> <plonka> ok then there's a bucnh of trains somewhere who's orders need updating
23:44:07  <coopserver> <dwarf> I just fixed them
23:44:18  <coopserver> <plonka> nice one thx
23:44:20  <coopserver> <dwarf> the trains are neatly grouped fyi
23:45:03  <coopserver> <plonka> aha i copuld've just checked groups :P
23:53:28  <coopserver> <dwarf> one overflow done
23:53:40  <coopserver> <plonka> nice one

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