Config
Log for #openttdcoop on 11th October 2015:
Times are UTC Toggle Colours
00:02:29  <coopserver> *** dwarf has left the game (Leaving)
00:02:30  <coopserver> *** Game paused (number of players)
00:38:19  *** liq3 is now known as Guest4743
00:38:19  *** liq4 has joined #openttdcoop
00:38:20  *** liq4 is now known as liq3
00:45:01  *** Guest4743 has quit IRC
01:18:56  *** dwarf has quit IRC
01:38:26  *** liq3 is now known as Guest4747
01:38:26  *** liq3 has joined #openttdcoop
01:45:12  *** Guest4747 has quit IRC
02:38:33  *** liq3 is now known as Guest4755
02:38:33  *** liq4 has joined #openttdcoop
02:38:33  *** liq4 is now known as liq3
02:45:18  *** Guest4755 has quit IRC
03:20:26  *** dwarf has joined #openttdcoop
03:20:30  <dwarf> !pw
03:20:30  <coopserver> dwarf: arabic
03:20:50  <dwarf> !pw
03:20:50  <coopserver> dwarf: pcppos
03:21:00  <coopserver> *** Game still paused (connecting clients, number of players)
03:21:07  <coopserver> *** dwarf has joined
03:21:08  <coopserver> *** Game still paused (number of players)
03:21:09  <coopserver> *** Game unpaused (number of players)
03:38:39  *** liq3 is now known as Guest4758
03:38:39  *** liq3 has joined #openttdcoop
03:45:22  *** Guest4758 has quit IRC
03:45:47  <coopserver> *** dwarf has joined spectators
03:45:48  <coopserver> *** Game paused (number of players)
03:48:24  <coopserver> *** dwarf has joined company #1
03:48:25  <coopserver> *** Game unpaused (number of players)
03:50:33  <coopserver> *** dwarf has left the game (Leaving)
03:50:34  <coopserver> *** Game paused (number of players)
03:53:23  <dwarf> !pw
03:53:23  <coopserver> dwarf: nibble
03:53:34  <coopserver> *** Game still paused (connecting clients, number of players)
03:53:48  <coopserver> *** dwarf has joined
03:53:49  <coopserver> *** Game still paused (number of players)
03:53:50  <coopserver> *** Game unpaused (number of players)
04:13:51  <coopserver> *** dwarf has left the game (connection lost)
04:13:52  <coopserver> *** Game paused (number of players)
04:30:19  <dwarf> !pw
04:30:19  <coopserver> dwarf: system
04:30:40  <dwarf> !pw
04:30:40  <coopserver> dwarf: nsrect
04:30:50  <coopserver> *** Game still paused (connecting clients, number of players)
04:30:58  <coopserver> *** dwarf has joined
04:30:59  <coopserver> *** Game still paused (number of players)
04:31:00  <coopserver> *** Game unpaused (number of players)
04:31:46  *** dwarf has left #openttdcoop
04:31:55  *** dwarf has joined #openttdcoop
04:31:55  *** ChanServ sets mode: +o dwarf
04:32:09  <dwarf> !rcon set max_trains 2000
04:38:46  *** liq3 is now known as Guest4763
04:38:46  *** liq4 has joined #openttdcoop
04:38:46  *** liq4 is now known as liq3
04:45:43  *** Guest4763 has quit IRC
05:07:13  *** liq3 has quit IRC
05:07:36  <coopserver> *** dwarf has left the game (Leaving)
05:07:37  <coopserver> *** Game paused (number of players)
05:30:07  *** Progman has joined #openttdcoop
07:05:56  *** Hiddenfunstuff has joined #openttdcoop
07:13:14  *** Maraxus has joined #openttdcoop
07:13:14  *** ChanServ sets mode: +o Maraxus
07:13:48  <Maraxus> !pw
07:13:48  <coopserver> Maraxus: caches
07:13:58  <coopserver> *** Game still paused (connecting clients, number of players)
07:14:03  <coopserver> *** Maraxus has joined
07:14:04  <coopserver> *** Game still paused (number of players)
07:15:31  <coopserver> *** Maraxus has joined company #1
07:15:32  <coopserver> *** Game unpaused (number of players)
07:21:51  <coopserver> *** Maraxus has joined spectators
07:21:52  <coopserver> *** Game paused (number of players)
07:21:55  <coopserver> *** Maraxus has left the game (Leaving)
07:21:56  *** Maraxus has quit IRC
07:32:05  <dwarf> !pw
07:32:05  <coopserver> dwarf: filled
07:32:22  <coopserver> *** Game still paused (connecting clients, number of players)
07:32:28  <coopserver> *** dwarf has joined
07:32:29  <coopserver> *** Game still paused (number of players)
07:32:30  <coopserver> *** Game unpaused (number of players)
08:16:30  <coopserver> *** dwarf has joined spectators
08:16:31  <coopserver> *** Game paused (number of players)
08:17:41  <coopserver> *** dwarf has joined company #1
08:17:42  <coopserver> *** Game unpaused (number of players)
09:14:44  <coopserver> *** dwarf has left the game (Leaving)
09:14:46  <coopserver> *** Game paused (number of players)
10:08:00  <cha0tics> !players
10:08:00  <coopserver> cha0tics: The server is empty, noone is connected. Feel free to remedy this situation
10:08:41  <happpy> hi chaotics
10:27:33  *** dwarf has quit IRC
10:27:33  *** StarLite has joined #openttdcoop
10:27:33  *** ChanServ sets mode: +o StarLite
10:52:43  <Jam35> !pw
10:52:43  <coopserver> Jam35: harder
10:52:47  <coopserver> *** Game still paused (connecting clients, number of players)
10:52:49  <coopserver> *** Jam35 has joined
10:52:50  <coopserver> *** Game still paused (number of players)
11:00:46  *** Hiddenfunstuff has quit IRC
11:00:46  *** phatmatt has quit IRC
11:00:46  *** theholyduck__ has quit IRC
11:00:46  *** efess has quit IRC
11:01:38  *** Hiddenfunstuff has joined #openttdcoop
11:01:44  *** theholyduck__ has joined #openttdcoop
11:01:58  *** phatmatt has joined #openttdcoop
11:03:18  <coopserver> *** Jam35 has left the game (Leaving)
11:17:11  *** happpy is now known as happpymoblic
11:18:07  *** happpy has joined #openttdcoop
13:00:52  *** efess has joined #openttdcoop
13:39:57  *** p3tiny has joined #openttdcoop
13:41:07  <p3tiny> !pw
13:41:08  <coopserver> p3tiny: logged
13:44:42  *** liq3 has joined #openttdcoop
13:46:07  *** Trangar has joined #openttdcoop
13:56:50  <happpy> !players
13:56:50  <coopserver> happpy: The server is empty, noone is connected. Feel free to remedy this situation
14:03:20  <p3tiny> !pw
14:03:20  <coopserver> p3tiny: shades
14:03:32  <coopserver> *** Game still paused (connecting clients, number of players)
14:03:37  <coopserver> *** p3tiny has joined
14:03:38  <coopserver> *** Game still paused (number of players)
14:06:10  <coopserver> *** p3tiny has left the game (Leaving)
14:26:24  *** tycoondemon has quit IRC
14:44:27  *** tycoondemon has joined #openttdcoop
15:41:32  *** Alaura has quit IRC
16:02:31  <Sylf> !pw
16:02:31  <coopserver> Sylf: placer
16:02:44  <coopserver> *** Game still paused (connecting clients, number of players)
16:02:50  <coopserver> *** Sylf has joined
16:02:50  <coopserver> *** Game still paused (number of players)
16:02:55  <coopserver> *** Sylf has joined company #1
16:02:56  <coopserver> *** Game unpaused (number of players)
16:03:48  <happpymoblic> hi sylf
16:04:31  <coopserver> <Sylf> hi
16:15:22  <happpymoblic> how thing's sylf
16:48:38  <coopserver> *** Sylf has left the game (Leaving)
16:48:39  <coopserver> *** Game paused (number of players)
17:16:28  *** happpymoblic has quit IRC
17:21:33  *** Trangar has quit IRC
17:55:10  *** happpymoblic has joined #openttdcoop
17:55:45  <happpymoblic> !players
17:55:45  <coopserver> happpymoblic: The server is empty, noone is connected. Feel free to remedy this situation
18:15:07  *** Mark has joined #openttdcoop
18:15:39  <Mark> yoyo
18:17:14  <happpymoblic> yop mark
18:17:33  <happpymoblic> lone time  no see
18:21:06  <Mark> yo happy
18:21:08  <Mark> how are ya
18:23:07  <happpymoblic> good how ar u
18:32:11  *** Mark has quit IRC
19:17:27  *** p3tiny_ has joined #openttdcoop
19:18:18  *** p3tiny_ has quit IRC
19:24:21  *** p3tiny has quit IRC
20:08:14  *** tycoondemon has quit IRC
20:08:14  *** liq3 has quit IRC
20:08:14  *** theholyduck__ has quit IRC
20:08:14  *** phatmatt has quit IRC
20:08:14  *** murr4y has quit IRC
20:08:14  *** argoneus has quit IRC
20:08:14  *** BiG_FISHBOT has quit IRC
20:08:27  *** tycoondemon has joined #openttdcoop
20:08:27  *** liq3 has joined #openttdcoop
20:08:27  *** phatmatt has joined #openttdcoop
20:08:27  *** theholyduck__ has joined #openttdcoop
20:08:27  *** murr4y has joined #openttdcoop
20:08:27  *** argoneus has joined #openttdcoop
20:08:27  *** BiG_FISHBOT has joined #openttdcoop
20:09:32  <cha0tics> !players
20:09:32  <coopserver> cha0tics: The server is empty, noone is connected. Feel free to remedy this situation
20:09:36  <cha0tics> !pw
20:09:36  <coopserver> cha0tics: scaler
20:09:50  <cha0tics> !pw
20:09:50  <coopserver> cha0tics: flashy
20:09:54  <coopserver> *** Game still paused (connecting clients, number of players)
20:09:56  <coopserver> *** cha0tics has joined
20:09:57  <coopserver> *** Game still paused (number of players)
20:10:06  <coopserver> <cha0tics> hi @ll
20:14:22  <coopserver> *** cha0tics has joined company #1
20:14:23  <coopserver> *** Game unpaused (number of players)
20:18:08  <glevans2> !pw
20:18:08  <coopserver> glevans2: retval
20:18:14  <coopserver> *** Game paused (connecting clients)
20:18:18  <coopserver> *** glevans2 has joined
20:18:19  <coopserver> *** Game unpaused (connecting clients)
20:18:25  <coopserver> <cha0tics> hi
20:18:31  <coopserver> <glevans2> yo
20:18:52  <coopserver> <cha0tics> yo what? whhat's up?
20:19:42  <coopserver> <glevans2> we have triple ML everywhere now?
20:22:24  <coopserver> <glevans2> Are you working on anything cha0tics?
20:24:32  <coopserver> <cha0tics> I guess so, don't see a place without
20:24:39  <coopserver> <cha0tics> partly 4 lane already
20:26:34  <coopserver> <cha0tics> not right now, still checking the network for trouble spots
20:26:38  <coopserver> <cha0tics> you?
20:27:10  <coopserver> <glevans2> watching traffic flow...
20:51:51  <coopserver> <glevans2> started to add some more farm.... but we are already at max-trains...
21:25:14  <coopserver> *** glevans2 has left the game (Leaving)
21:31:33  *** Progman has quit IRC
21:54:43  *** StarLite has quit IRC
22:14:23  *** dwarf has joined #openttdcoop
22:14:28  <dwarf> !pw
22:14:28  <coopserver> dwarf: import
22:14:48  <coopserver> *** Game paused (connecting clients)
22:14:55  <coopserver> *** dwarf has joined
22:14:56  <coopserver> *** Game unpaused (connecting clients)
22:15:01  <coopserver> <cha0tics> hi dwarf
22:15:09  <coopserver> <dwarf> hi chaos
22:15:15  <coopserver> <cha0tics> you are exactly the one I've been waiting for
22:15:47  <coopserver> <cha0tics> can you double check what I did at MSH06
22:17:16  <coopserver> <dwarf> looks fine
22:17:29  <coopserver> <dwarf> it won't be long lived though, we should connect the 4th
22:17:51  <coopserver> <cha0tics> that was a bit over my head
22:18:06  <coopserver> <cha0tics> still learning ;)
22:18:26  <coopserver> <dwarf> I'll do that
22:18:33  <coopserver> <cha0tics> I just found the two 3rd lane stubs and connected them
22:20:01  <coopserver> <dwarf> yesterday night I started doing the 4+3->4 merge at BBH 09, but was too tired ant took forever
22:20:12  <coopserver> <cha0tics> in case you are doing it now, do you mind explaining a bit
22:20:24  <coopserver> <dwarf> sure
22:20:51  <coopserver> <dwarf> so what I'm going to do is to lead 4th through the whole MSH
22:21:12  <coopserver> <dwarf> so we'll end up with 4th ready going in
22:21:25  <coopserver> <cha0tics> see my signs?
22:22:07  <coopserver> <dwarf> as there is not much through traffic, I'll keep 3 lanes going through the ring
22:22:37  <coopserver> <cha0tics> so the fourth will only go into the station and out again?
22:22:59  <coopserver> <dwarf> so at the entrance we'll need to split the 4th, then merge it balanced in the 3 going towards town, also going through the msh
22:23:21  <coopserver> <dwarf> no, 3 seems enough in both directions
22:23:41  <coopserver> <cha0tics> ok, so it's 4>3 into town and 4>4 across MSH
22:23:43  <coopserver> <dwarf> and makes building the merge much easier if you only have to do 3+3->4
22:23:59  <coopserver> <dwarf> no, 4->3 through as well
22:24:30  <coopserver> <cha0tics> so basically merge 4>3 at the east end and 3>4 at west end
22:25:13  <coopserver> <dwarf> it will actually be 2 4->3 merges
22:25:36  <coopserver> <cha0tics> why? there is a 4th ready at west end
22:26:25  <coopserver> <dwarf> upgrading the merge to 3+3->4 is much easier
22:26:36  <coopserver> <dwarf> and we don't need that much capacity anyway
22:26:40  <coopserver> <cha0tics> ok, so we meant the same using different lingo
22:27:03  <coopserver> <cha0tics> 3 coming across + 3 from town into 4 going west
22:27:24  <coopserver> <dwarf> alright, can you build the split and the merge towards town?
22:28:14  <coopserver> <dwarf> something similar as the temp end of 4th between bbh 7 and 9
22:28:30  <coopserver> <dwarf> just split one line 3 ways and merge into the rest
22:28:46  <coopserver> <cha0tics> so basically splitting all four into 3 each and merging?
22:29:11  <coopserver> <dwarf> no, only split one and prioritize the other 3
22:29:20  <coopserver> <cha0tics> ok, got it
22:30:37  <coopserver> <dwarf> and the exit merge seems relatively easy to do
22:30:44  <coopserver> <dwarf> if you want to watch
22:31:00  <coopserver> <dwarf> I'll just add another way to the 3-way splits
22:31:08  <coopserver> <cha0tics> can't do both, so I'll watch first and then do the 4>3's
22:37:15  <coopserver> <cha0tics> one q
22:37:32  <coopserver> <cha0tics> the line closest to the water is now not balanced
22:37:50  <coopserver> <cha0tics> is that intended?
22:37:54  <coopserver> <dwarf> it has priority, so it doesn't have to be
22:38:27  <coopserver> <cha0tics> and you'll use that line to pick up the entry 4th?
22:40:06  <coopserver> <dwarf> now the 3 through lines plus one of the lines from the station has priority and 2 from the station are split 4 ways
22:40:38  <coopserver> <cha0tics> ok, I get it
22:40:39  <coopserver> <dwarf> next we have to do the scaling down to 3 lines after the entry split
22:49:06  <coopserver> <dwarf> we'll need more space at the entrance to do the other merge
22:49:43  <coopserver> <cha0tics> ok, I'll move the split from the ML before the corner
22:52:09  <coopserver> <dwarf> yea, we'll have to stretch out the split
22:53:57  <coopserver> <dwarf> damn, I can't do anything because the whole circle is jammed
22:54:19  <coopserver> <cha0tics> f..k, I see
22:54:32  <coopserver> <cha0tics> did we cause that or is it somewhere else?
23:01:08  <coopserver> <cha0tics> stupid me
23:01:14  <coopserver> <cha0tics> thinking too complicated
23:06:43  <coopserver> <dwarf> yup, I just realized
23:07:04  <coopserver> <dwarf> but the second lane doesn't have a split
23:07:08  <coopserver> <cha0tics> need to o there
23:07:13  <coopserver> <cha0tics> go*
23:07:43  <coopserver> <cha0tics> let me try
23:08:05  <coopserver> <dwarf> split earlier
23:18:29  <coopserver> <cha0tics> the one line at the edge of the map is for cheaters?
23:19:04  <coopserver> <dwarf> no, I switched around the split a bit to make way for prios and CL
23:19:11  <coopserver> <dwarf> but the idea is the same
23:19:37  <coopserver> <cha0tics> ah I get it
23:20:13  <coopserver> <dwarf> oh, you're right, I'm stupid
23:20:23  <coopserver> <dwarf> ehhh
23:20:46  <coopserver> <cha0tics> no, it makes sense
23:23:37  <coopserver> <cha0tics> aahm much nicer
23:25:59  <coopserver> <cha0tics> now you are really into cosmetics
23:26:37  <coopserver> <dwarf> yea, making sure the waiting bays are the proper length
23:26:50  <coopserver> <cha0tics> all fine,I like it
23:27:20  <coopserver> <dwarf> the closer the waiting bay length is to TL the more efficient the balancer
23:28:12  <coopserver> <cha0tics> I'm getting it more and more. It get's simpler the more you disect the whole spaghetti into its individual parts
23:28:46  <coopserver> <dwarf> yes, easiest if you think in terms of subassemblies
23:30:02  <coopserver> <cha0tics> thanks for the creds, even though I was more watching than doing sth
23:30:28  <coopserver> <dwarf> you helped and I'm happy to teach
23:30:35  <coopserver> <dwarf> time for a smoke break
23:30:43  <coopserver> *** dwarf has joined spectators
23:30:51  <coopserver> <cha0tics> I'm with you on that one brb
23:30:56  <coopserver> *** cha0tics has joined spectators
23:30:57  <coopserver> *** Game paused (number of players)
23:40:24  <coopserver> *** dwarf has joined company #1
23:40:25  <coopserver> *** Game unpaused (number of players)
23:44:15  <coopserver> <cha0tics> back
23:44:19  <coopserver> <cha0tics> what's next?
23:44:39  <coopserver> <dwarf> I'm thinking how I could hack the 4th into BBH 07
23:45:00  <coopserver> <dwarf> in the meantime you could add 4th into slh15
23:45:24  <coopserver> <cha0tics> ok, I'll try that
23:45:48  <coopserver> *** cha0tics has joined company #1
23:56:06  <coopserver> <cha0tics> would that work?
23:56:54  <coopserver> <dwarf> looks good, maybe leave a bit more distance after the split
23:57:05  <coopserver> <dwarf> and there is a short CL
23:58:56  <happpy> hi
23:59:13  <coopserver> <cha0tics> where do you mean?
23:59:16  <coopserver> <cha0tics> hi hhappy
23:59:17  *** Hiddenfunstuff has quit IRC
23:59:23  <coopserver> <cha0tics> space after the split?
23:59:31  <happpy> how  things going

Powered by YARRSTE version: svn-trunk