Config
Log for #openttdcoop on 28th October 2015:
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00:20:06  *** happpy has quit IRC
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01:00:42  <happpy> !players
01:00:42  <coopserver> happpy: There are currently 0 players and 1 spectators, making a total of 1 clients connected
01:00:47  <happpy> ho
01:00:52  <happpy> hi
01:03:31  *** Asgeir has quit IRC
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01:47:55  <dwarf> !pw
01:47:55  <coopserver> dwarf: thread
01:48:18  <dwarf> !pw
01:48:18  <coopserver> dwarf: device
01:48:29  <coopserver> *** Game still paused (connecting clients, number of players)
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02:59:21  <dwarf> !pw
02:59:21  <coopserver> dwarf: drinks
02:59:43  <dwarf> !pw
02:59:43  <coopserver> dwarf: wether
02:59:59  <dwarf> !pw
02:59:59  <coopserver> dwarf: grftab
03:00:00  <dwarf> !pw
03:00:00  <coopserver> dwarf: grftab
03:00:12  <coopserver> *** Game still paused (connecting clients, number of players)
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05:37:27  <dwarf> there's some bug with the yeti yard, seems its maximum output is 9180 yetis
05:37:58  <dwarf> I let the town grow but it never produces more, just uses more food and bm
05:40:29  <coopserver> *** dwarf has left the game (Leaving)
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10:59:33  <cha0tics> !pw
10:59:33  <coopserver> cha0tics: refuse
10:59:37  <coopserver> *** Game still paused (connecting clients, number of players)
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11:00:51  *** ChanServ sets mode: +o StarLite
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12:07:26  <lol> !pw
12:07:26  <coopserver> lol: filler
12:07:32  <coopserver> *** Game paused (connecting clients)
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12:09:49  <coopserver> <lol> what are you working at chaotics?
12:10:11  <coopserver> <cha0tics> 4th lane between bbh2 and bbh3
12:11:31  <coopserver> *** lol has joined company #1
12:13:33  <coopserver> <lol> these trains drive annoyingly fast
12:13:48  <coopserver> <cha0tics>  ;)
12:13:58  <coopserver> *** lol has left the game (general timeout)
12:14:38  <lol> !pe
12:14:39  <lol> !pw
12:14:39  <coopserver> lol: longer
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12:16:50  <lol> !pw
12:16:50  <coopserver> lol: sanity
12:17:11  <lol> are you still online chaotics?
12:17:21  <coopserver> <cha0tics> yes
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12:21:10  <lol_> !pw
12:21:10  <coopserver> lol_: filled
12:21:14  <coopserver> *** Game paused (connecting clients)
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12:22:27  <coopserver> <lol> what do you think if we change one prio
12:22:32  <coopserver> <lol> the inner lane
12:22:46  <coopserver> <lol> because that tunnel is a bit too long i think
12:23:00  <coopserver> <cha0tics> still testing
12:23:11  <coopserver> <lol> testing what?
12:23:16  <coopserver> <cha0tics> ideas
12:23:27  <coopserver> <lol> can i do BBH02?
12:23:36  <coopserver> <cha0tics> feel free
12:25:02  <happpy> hi how things
12:25:14  *** lol has quit IRC
12:25:38  <coopserver> <lol> fine happy
12:35:33  <coopserver> *** lol has left the game (general timeout)
12:36:24  <lol_> !pw
12:36:24  <coopserver> lol_: beyond
12:37:29  <coopserver> *** Game paused (connecting clients)
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12:38:07  <lol_> !pw
12:38:07  <coopserver> lol_: cleans
12:38:18  <lol_> !pw
12:38:18  <coopserver> lol_: depend
12:38:28  <coopserver> *** Game paused (connecting clients)
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12:41:22  <coopserver> <lol> how did i get an train?
12:41:30  <coopserver> <cha0tics> what?
12:41:47  <coopserver> <lol> you put trains at it before i'm finished
12:41:54  <coopserver> <lol> but don't mine i made an temp connection
12:41:58  <coopserver> <lol> mind
12:42:17  <coopserver> <cha0tics> ok, I disconnected again
12:42:25  <coopserver> <lol> no, no need to
12:44:58  <coopserver> <lol> what do you think about what i made?
12:45:58  <coopserver> <cha0tics> wait a sec
12:47:32  <coopserver> <lol> why don't you give that one prio?
12:48:16  <coopserver> *** lol has left the game (general timeout)
12:48:32  <lol_> i lost connection again
12:48:34  <lol_> so i quit
12:48:39  <lol_> cu
12:49:03  <coopserver> <cha0tics> bb
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15:05:45  *** ChanServ sets mode: +o Maraxus
15:06:52  <Maraxus> !pw
15:06:52  <coopserver> Maraxus: bfirst
15:07:03  <coopserver> *** Game paused (connecting clients)
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15:08:57  <coopserver> *** Maraxus has joined company #1
15:13:34  <coopserver> <Maraxus> chaotics ?
15:14:26  <Maraxus> !players
15:14:26  <coopserver> Maraxus: Client 2345 (Orange) is cha0tics, in company 1 (#PSG305)
15:14:27  <coopserver> Maraxus: Client 2357 (Orange) is Maraxus, in company 1 (#PSG305)
15:14:46  <Maraxus> !rcon move 2345 255
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15:35:23  <coopserver> *** cha0tics has left the game (Leaving)
16:30:45  <Mazur> !pw
16:30:45  <coopserver> Mazur: faking
16:30:49  <coopserver> *** Game still paused (connecting clients, number of players)
16:31:22  <coopserver> *** Game still paused (number of players)
16:31:46  <Mazur> !pw
16:31:46  <coopserver> Mazur: solver
16:31:52  <coopserver> *** Game still paused (connecting clients, number of players)
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16:32:44  <Mazur> !pw
16:32:44  <coopserver> Mazur: solver
16:32:52  <coopserver> *** Game still paused (connecting clients, number of players)
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16:33:46  <Mazur> !pw
16:33:46  <coopserver> Mazur: fields
16:33:54  <coopserver> *** Game still paused (connecting clients, number of players)
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16:37:48  <Mazur> !help
16:37:48  <coopserver> Mazur: http://wiki.openttdcoop.org/Soap
16:41:17  *** dwarf has joined #openttdcoop
16:41:48  <dwarf> hi
16:41:51  <dwarf> !players
16:41:51  <coopserver> dwarf: The server is empty, noone is connected. Feel free to remedy this situation
16:41:56  <dwarf> !pw
16:41:56  <coopserver> dwarf: sparcs
16:42:18  <dwarf> !pw
16:42:18  <coopserver> dwarf: unshow
16:42:29  <coopserver> *** Game still paused (connecting clients, number of players)
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16:44:45  <Mazur> !pw
16:44:45  <coopserver> Mazur: stupid
16:44:51  <coopserver> *** Game paused (connecting clients)
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16:45:52  <Mazur> !pw
16:45:52  <coopserver> Mazur: grfids
16:45:59  <coopserver> *** Game paused (connecting clients)
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16:46:10  <dwarf> !msg nickserv identify
16:46:15  <dwarf> \msg nickserv identify
16:46:26  <coopserver> *** Mazur has left the game (general timeout)
16:46:49  <Mazur> !pw
16:46:49  <coopserver> Mazur: proper
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16:48:07  <dwarf> !rcon set max_trains 1400
16:48:24  <Mazur> Yay!  I did manage to snag a save from the current game!
16:48:38  <Mazur> Console save
16:48:42  <coopserver> <dwarf> this game is practically over
16:48:52  <coopserver> <dwarf> we reached max worker yard output
16:49:01  <Mazur> Just want to see the yeti's at work.
16:49:18  <Mazur> Study the game.
16:54:01  <Mazur> I'd guess to up worker output from town you'd need to build extra station tiles in the 'burbs.
16:54:28  <coopserver> <dwarf> no, it's the max output of the industry, can't go higher than that
16:56:56  <Mazur> Then I guessed wrong.  :-)
16:58:32  <Jam35> !pw
16:58:32  <coopserver> Jam35: smells
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16:58:51  <coopserver> <Jam35> hello
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17:01:39  <coopserver> <dwarf> hi jam
17:01:56  <coopserver> <dwarf> we can't do much more with this game
17:02:16  <coopserver> <dwarf> we can make sure most of yetis are transported, but worker yard is maxed out
17:03:13  <Mazur> BBH 07 would need streamlining/expansion.
17:04:51  <coopserver> <dwarf> signals are messed up
17:05:15  <coopserver> <Jam35> which?
17:05:33  <coopserver> <dwarf> just fixing them
17:05:54  <coopserver> <dwarf> oh, and some connections missing from that balancer
17:06:06  <coopserver> <Jam35> it's not in the plan but we could add another town
17:06:32  <coopserver> <Jam35> like between BBHs 2 & 3
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17:11:59  <happpy> hi
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17:24:40  <Mazur> dwarf: I have a possibility for the next map here: https://www.dropbox.com/s/wrxvpn6klbuhai1/OTTD_27387_ECS.sav?dl=0
17:25:19  <Mazur> Maybe, that is.
17:26:06  <Mazur> No clue as to whether anyone would even like it.
17:26:47  <coopserver> <dwarf> I'll check it out, though I'll probably stay out of next game pretty busy with real life stuff atm
17:27:28  <Mazur> Ah, real life, our mortal enemy.
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17:31:15  <happpy> hi  Mazur
17:39:12  <coopserver> <dwarf> system looks good, we could play on a bit more if we aim to get max rating at every industry, would need some hub upgrades
17:40:10  <Mazur> Hip.
17:42:25  <coopserver> *** dwarf has left the game (Leaving)
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17:45:43  <dwarf> maz, where do I get the ottdc grfpack?
17:45:44  <Webster> Read the Quickstart - #openttdcoop wiki - http://wiki.openttdcoop.org/Quickstart (again, try !grf)
17:46:11  <Jam35> !grf
17:46:11  <coopserver> Jam35: http://wiki.openttdcoop.org/GRF
17:47:06  <dwarf> oh, that's our grfpack lol
17:47:25  <dwarf> i was assuming it's something else as I have that downloaded
17:49:14  <dwarf> I'm not sure why it won't load, is it some old version maz?
17:49:26  <coopserver> <Jam35> what asks for that specifically?
17:50:04  <Mazur> I doubt it's an old version of anything, as i regularly do upgrades,
17:50:26  <coopserver> *** Jam35 has left the game (Leaving)
17:51:32  <Mazur> I used most/all Korean trains, just for a change, and ECS, as I never see that in our games.
17:51:48  <dwarf> yea, I'm missing ecs
17:52:52  <Mazur> There are three of those.
17:53:21  <Mazur> Industries addon, basic vextor and construction vector.
17:53:29  <Jam35> dutch catenary is from the ottd pack
17:53:40  <Jam35> if you have that already?
17:53:46  <Jam35> I can post it
17:54:09  <Mazur> Or I.
17:54:34  <Mazur> But  it should be in the normal place.
17:55:49  <Jam35> the ECS grfs are outdated
17:55:59  <Jam35> there are 2010 versions available
17:56:11  <Jam35> game says it is compatible
17:56:14  <dwarf> good, then it's not my fault
17:57:01  <Mazur> So I see.
17:57:05  <dwarf> anyway, I'm going to stay out of next game
17:57:24  <dwarf> bbl
17:57:28  <happpy> bb
17:57:51  <Mazur> So I should remove the 2008 versions and add the 2020 or 2011 versions, Jam?
17:59:13  <Jam35> I don't think you need to but maybe to be safe
17:59:34  <Jam35> in any case I think the reason we don't use them is because the primaries are exhaustable
17:59:46  <Jam35> idk I have never played it
18:01:04  <Mazur> That worked.
18:01:25  <Mazur> Oh, in that case, it's not very interesting, then.
18:01:53  <Mazur> Unless that can be turned off.
18:02:01  <Jam35> it seems like it would be a chore, recalling trains and redesigning SLs
18:02:06  <Jam35> maybe
18:03:32  <Mazur> Or we make primaries ploppable.
18:07:02  <Jam35> it seems oil,forest,farm,iron ore are 'normal'
18:07:11  <Jam35> looks that way at least
18:07:27  <Mazur> https://www.dropbox.com/s/wrxvpn6klbuhai1/OTTD_27387_ECS.sav?dl=0
18:07:31  <Jam35> the other primaries state remaining stuff
18:07:47  <Mazur> New version with the II releases.
18:09:12  <Mazur> Well, it was just an idea,  anyway, a bit of a change from the industries we always see.
18:10:51  <Mazur> I'll not lose any sleep if it's not used.
18:11:18  <Jam35> https://dl.dropboxusercontent.com/u/51134233/Unnamed%2C%2012th%20Aug%202016.png
18:11:28  <Jam35> we have these parameters
18:12:04  <Jam35> It would need some figuring out to see what these do :)
18:13:49  <Mazur> I've now set the time-based and additional.
18:13:52  <Mazur>  "on"
18:14:19  <Jam35> latest save has <invalid industry>
18:14:36  <Jam35> @ 0x1038F
18:14:49  <Jam35> at 0x1038F for example
18:15:48  <Mazur> I can generate a new map with this set.
18:15:54  <Jam35> scrollto in console as you probably know :)
18:16:11  <Mazur> Must have fotgotten
18:17:52  <Mazur> Nothing there.
18:17:55  <Jam35> oh so you changed industry set with some already on map :P
18:18:02  <Mazur> Yes.
18:18:27  <Mazur> Same map, changed ECS files.
18:19:02  <Jam35> https://dl.dropboxusercontent.com/u/51134233/Unnamed%2C%2012th%20Aug%202016%231.png
18:19:06  <Jam35> yeah happens
18:19:17  <Jam35> not easy to delete all industries
18:19:25  <Jam35> without restarting
18:19:41  <Jam35> editor needs 'remove all industries' button
18:19:49  <Jam35> and towns for that matter
18:20:58  <Jam35> it's 'usually' ok to change industry set if you have not placed them on the map yet
18:21:30  <Mazur> I know.
18:22:36  <Jam35> then you must know it is not ok if you have :)
18:26:57  <Mazur> I do, and did.
18:27:25  <Mazur> Just hoped that would match up on the industries.
18:37:08  <Mazur> https://www.dropbox.com/s/wrxvpn6klbuhai1/OTTD_27387_ECS.sav?dl=0
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19:02:25  <Mazur> That last pone is a new map with the newer NewGRFs.
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19:48:33  <lol> !pw
19:48:33  <coopserver> lol: casted
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20:35:04  <dwarf> !pw
20:35:04  <coopserver> dwarf: serial
20:35:19  <coopserver> *** Game still paused (connecting clients, number of players)
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21:12:16  <cha0tics> !pw
21:12:16  <coopserver> cha0tics: punish
21:12:20  <coopserver> *** Game still paused (connecting clients, number of players)
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22:27:13  <dwarf> !players
22:27:13  <coopserver> dwarf: The server is empty, noone is connected. Feel free to remedy this situation
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