Log for #openttdcoop on 27th November 2015:
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00:20:07  *** cha0tics has quit IRC
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03:08:50  <Mazur> !pw
03:08:51  <coopserver> Mazur: denote
03:08:55  <coopserver> *** Game still paused (connecting clients, number of players)
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05:32:59  *** Webster sets mode: +o Mark
05:35:57  <Mazur> More ning.
05:36:26  <Mazur> Sweet districy jup and running.
05:36:40  <Mazur> Or: Sweet district up and running.
05:38:12  <Mazur> Only one sugar mine on the map, and I was not in hte mood to build another SLH kjust to hook that up, too, but I added the trainyards trains' commands.
05:39:16  <Mazur> And then it became clear, that it was only Mark's client joining, not the man himself.
05:39:19  <Mazur> :-D
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06:20:12  <Mark> im here Mazur :D
06:20:44  <Mark> am at work so need to be a bit sneaky about ottd :P
06:20:46  <Mark> !pw
06:20:46  <coopserver> Mark: winapi
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06:22:06  <coopserver> <Mark> added 10 of all primaries
06:22:09  <coopserver> <Mark> so know yourself out :P
06:22:31  <coopserver> *** Mark has joined spectators
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07:30:08  <V453000> wtf Mark knows what work is? :P
07:37:47  <Mark> i do more work in a day than you in a month
07:37:52  <Mark> you lazy bastard
07:38:46  <V453000> GG
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08:50:04  <barnex> !pw
08:50:04  <coopserver> barnex: warned
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09:19:59  <lol> !pw
09:19:59  <coopserver> lol: street
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09:22:51  <barnex> don't we kind of need one more SLH? Won't it be hard to build with trains running?
09:23:10  <coopserver> <lol> yeah we can make a new one
09:23:20  <coopserver> <lol> first i want to group the trains
09:23:30  <coopserver> <lol> and give them all orders unload and leave empty
09:23:40  <coopserver> <lol> because there is cargo waiting at DROP IT
09:23:55  <coopserver> <lol> but what do you think if we build one at alshausen?
09:24:18  <barnex> that was the spot I was thinking about tbh
09:24:33  <coopserver> <lol> great
09:24:47  <coopserver> <lol> you can start, i will group the trains first
09:24:54  <coopserver> *** Mark has joined company #1
09:24:56  <barnex> ;3
09:25:04  <barnex> just specting for now, I have some work to finish
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09:28:30  <coopserver> *** Mark has joined spectators
09:28:42  <coopserver> <lol> do you see dropit mark
09:28:49  <coopserver> <lol> it is strange accepting
09:29:34  <coopserver> <Mark> strange how?
09:29:42  <coopserver> <lol> never mind
09:29:47  <coopserver> <lol> i think it is gone already
09:29:52  <coopserver> <lol> though there is freight waiting
09:30:03  <coopserver> <Mark> trains need unload and leave empty orders
09:30:08  <coopserver> <lol> it looked like it unloaded but it wasn't brought to industries
09:30:25  <coopserver> *** Mark has joined company #1
09:30:27  <coopserver> <lol> now it is working
09:30:36  <coopserver> <lol> and i/m working at the trains
09:31:19  <coopserver> <lol> right now it doesn't accept the batteries
09:32:10  <coopserver> <lol> don't we need to build drop it?
09:32:38  <coopserver> *** barnex has left the game (Leaving)
09:32:42  <coopserver> <lol> at the factory?
10:01:33  <barnex> ![w
10:01:33  <coopserver> barnex: Error: Missing "]".  You may want to quote your arguments with double quotes in order to prevent extra brackets from being evaluated as nested commands.
10:01:36  <barnex> !pw
10:01:36  <coopserver> barnex: leaved
10:01:41  <coopserver> *** Game paused (connecting clients)
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10:01:49  <coopserver> <lol> i almost finished it barnex
10:01:58  <coopserver> <lol> but we still have to build the stations
10:02:02  <coopserver> <barnex> good job
10:02:07  <coopserver> <barnex> primary stations/
10:02:44  <coopserver> <lol> i'm afk for a few minutes
10:02:52  <coopserver> <lol> you can make the last merger i you like
10:11:02  *** happpymoblic is now known as happpy
10:11:10  <happpy> hi all
10:11:15  <coopserver> <barnex> hi
10:11:17  <coopserver> <lol> hi happpy
10:11:20  <Mark> hi
10:11:23  <coopserver> <lol> would you like to join?
10:11:26  <happpy> how things
10:11:30  <coopserver> <lol> it is finished
10:12:01  <barnex> unless something breaks horribly
10:12:01  <happpy> not now I wate for a phon coll
10:12:05  <barnex> (my hub proly)
10:12:28  <coopserver> <lol> please name the stations you connect barnex
10:12:56  <coopserver> <barnex> you mean '/barnex' sign on them?
10:13:28  <lol> yeah
10:15:07  <coopserver> <lol> and i think i read somewhere if you make a presignal terminus station you have to make one piece of rail behind it
10:15:17  <coopserver> <lol> i cannot find it anymore at the wiki
10:15:39  <barnex> so trainyard trains
10:15:44  <barnex> have non-stop order for drop it?
10:15:46  <barnex> that's correct?
10:15:57  <coopserver> <lol> yeah we always use nonstop
10:16:03  <coopserver> <lol> exept in an srnw
10:16:13  <coopserver> <lol> do you see the blue rail at your plastic station
10:16:16  <coopserver> <lol> that is what i mean
10:16:18  <barnex> should I use nonstop for my primaries too?
10:16:25  <coopserver> <lol> yeah
10:19:40  <barnex> should I name slh 01 injection depot something?
10:19:44  <barnex> should it even exist?
10:20:07  <Mark> dont worry about signing too much..
10:20:46  <coopserver> <lol> you don't have to name it
10:20:52  <coopserver> <lol> it is very usefull if it exists
10:21:20  <coopserver> <lol> but it is better if trains can only leave it and not enter it
10:21:41  <coopserver> <barnex> ok
10:22:16  <coopserver> <lol> because if someone sends the trains to depot by accident they will not all enter your slh becuase they cannot see that depot
10:22:21  <coopserver> <lol> this is fine
10:26:28  <barnex> is there a point to try reviving industry with 0 production?
10:26:35  <coopserver> <lol> yeah
10:26:41  <coopserver> <lol> it can change production
10:26:44  <coopserver> <lol> like it did now
10:28:49  <coopserver> <lol> someone knows a smart way to make a slh
10:29:39  <coopserver> <lol> or something spectacular
10:30:25  <Mark> where?
10:30:31  <coopserver> <lol> slh 04
10:30:43  <coopserver> <lol> more the stations inside it
10:30:46  <coopserver> <Mark> whats wrong with it?
10:30:58  <coopserver> <lol> i don't feel like building something usual
10:31:02  <coopserver> <lol> nothing
10:31:09  <coopserver> <lol> i want to connect the industries
10:31:15  <coopserver> <Mark> quickest way to do is build all stations first, connect all entries, then connect all exits
10:31:44  <Mark> you could do a srnw if you felt like it
10:31:55  <Mark> takes considerably more effort
10:31:59  <coopserver> <lol> yeah  i think i will go for that
10:32:51  <coopserver> <lol> how much can i connect do you think
10:32:59  <coopserver> <lol> will there be another slh that will cover that area?
10:37:53  <coopserver> <Mark> you could probably cover that entire area
10:37:57  <coopserver> <Mark> i doubt there'll be another slh
10:38:04  <coopserver> <lol> fine
10:38:13  <coopserver> <lol> i think the hub can handle it too
10:38:14  <coopserver> <Mark> all the way to Heidelhaven
10:38:21  <coopserver> <lol> and it can be expanded quite easily
10:38:25  <coopserver> <Mark> im sure it'll need expanding at some point./.
10:38:41  <barnex> wellp
10:38:50  <barnex> I think SLH01 might be a bit wrong
10:39:00  <barnex> considering the situatiot at niederhelm woods
10:39:26  <coopserver> <lol> lol
10:39:44  <coopserver> <Mark> more likely to be an issue elsewhere
10:39:51  <coopserver> <lol> like bbh01
10:39:52  <coopserver> <Mark> good luck finding it :P
10:41:43  <coopserver> <lol> korean trains are terrible
10:43:35  <barnex> the secondary trains are slowing at sl04
10:43:46  <coopserver> <lol> i know
10:43:46  <barnex> not sure whie
10:43:47  <coopserver> <lol> never mind
10:43:54  <coopserver> <lol> they won't touch ML
10:44:07  *** Mazur has joined #openttdcoop
10:44:07  *** ChanServ sets mode: +o Mazur
10:49:09  <coopserver> <lol> mark can you see why the eol isn't working?
10:49:32  <barnex> what do you mean they won't touch ML? it's ML trains going through the hub that are slowing
10:49:49  <barnex> I think I know why though
10:50:13  <barnex> there were two S bends too close
10:50:14  <coopserver> <lol> did they slow down  there?
10:50:20  <barnex> yep
10:50:41  <barnex> yeah, that was it
10:51:03  <coopserver> <Mark> not sure
10:51:06  <coopserver> <Mark> pf trap fixed it
10:51:21  <barnex> or maybe not
10:51:45  <coopserver> <Mark> those trains are awful
10:51:50  <coopserver> <lol> yeah
10:51:57  <coopserver> <lol> just keep them
10:52:04  <coopserver> <Mark> not sure how that pf trap fixed it though
10:52:14  <coopserver> <Mark> its wrong
10:53:21  <coopserver> <lol> now they won't pick the other station
10:53:25  <coopserver> <Mark> yes :)
10:53:31  <Mark> !setdef
10:53:31  <coopserver> Mark: Setting default settings: set ai_in_multiplayer 0, set extra_dynamite 1, set forbid_90_deg 1, set mod_road_rebuild 1, set order.no_servicing_if_no_breakdowns 1, set path_backoff_interval 1, set train_acceleration_model 1, set vehicle_breakdowns 0, set wait_for_pbs_path 255, set wait_oneway_signal 255, set wait_twoway_signal 255, and set yapf.rail_firstred_twoway_eol 1
10:53:49  <V453000> made plan, says trains are shit :P gg
10:54:05  <Mark> they're not the main trains
10:54:13  <Mark> you dont know what youre talking about
10:55:14  <barnex> oh god train 33
10:55:28  <barnex> and 27
10:55:35  <coopserver> <Mark> yeah that keeps happening
10:55:45  <Mark> must be a wrong signal or connection somewhere
10:55:47  <Mark> possibly in bbh01
10:56:12  <coopserver> <lol> middle line of ml is fine
10:56:17  <V453000> !dl win64
10:56:17  <coopserver> V453000:
10:56:43  <coopserver> <lol> i found it
10:56:55  <V453000> !pw
10:56:55  <coopserver> V453000: faults
10:57:01  <coopserver> <lol> i put an sign at it so you can see it barnex
10:57:07  <coopserver> <lol> it is in your hub
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10:57:16  <barnex> wellp
10:57:17  <barnex> lol
10:57:20  <coopserver> <V453000> show me what im talking about you little bitch ! :D
10:57:35  <coopserver> <lol> you aren't allowed
10:57:41  <coopserver> <lol> it isn't working ;)
10:58:48  <coopserver> <V453000> nice offsets on the monorail trains
10:59:05  <coopserver> <Mark> what
10:59:17  <coopserver> <V453000> you didnt notice that the wagons and trains dont line up at all?
10:59:25  <coopserver> <Mark> hmmm
10:59:27  <coopserver> <Mark> no i didnt
10:59:29  <coopserver> <V453000> ah you are using maglev wagons
10:59:31  <coopserver> <V453000> really?
10:59:32  <coopserver> <lol> i did
10:59:38  <barnex> especially visible on sugar
10:59:38  <coopserver> <Mark> :D
10:59:45  <coopserver> <lol> do you see the fizzydrink station?
10:59:49  <coopserver> <V453000> jesus, it is like 50% of effort that you do when making a train set ... fucking offsets
10:59:55  <coopserver> <lol> trains are half out of it when loading
10:59:57  <coopserver> <V453000> and dear player Mark does not even notice when it is wrong
11:00:02  <coopserver> <V453000> might as well fuck it XD
11:00:06  <coopserver> <Mark> :D
11:00:43  <Mark> so perhaps we should replace to monorail wagons..
11:00:50  <barnex> seems like we have a lot more tracks than we need
11:00:58  <coopserver> <V453000> yeah you should probably be using monorail wagons :)
11:01:16  <Mark> we'll need all tracks soon enough
11:01:18  <coopserver> <V453000> barnex that feeling usually doenst last long
11:01:29  <Mark> and 3 times as much, probably
11:01:52  <coopserver> <lol> is eol turned on?
11:01:57  <coopserver> <V453000> yes
11:01:58  <coopserver> <Mark> yes
11:01:58  <barnex> why? seems like we have most industries connected
11:02:00  <coopserver> <V453000> where is your issue?
11:02:06  <coopserver> <lol> slh 04
11:02:33  <coopserver> <lol> maybe it is due to implicit orders?
11:02:44  <coopserver> <V453000> dead end
11:02:46  <coopserver> <V453000> no arrows
11:02:47  <coopserver> <V453000> simple
11:03:03  <coopserver> <V453000> implicit orders have absolutely no effect on pathfinding
11:03:11  <coopserver> <lol> so this solves it?
11:03:22  <coopserver> <V453000> it should
11:03:28  <coopserver> <V453000> if not, double the arrow
11:03:43  <coopserver> <V453000> there, easy :)
11:03:57  <coopserver> <V453000> nub Mark and his PF traps :P
11:04:11  <coopserver> <lol> that pf trap attracted all trains
11:04:29  <coopserver> <lol> though the first one still isn't working
11:04:57  <coopserver> <V453000> what first one?
11:05:03  <coopserver> <lol> first station
11:05:05  <coopserver> <lol> in line
11:05:21  <coopserver> <V453000> well sure trains have no reason to go there
11:05:32  <coopserver> <V453000> that is what you use pf traps for, to make them go where you want
11:05:45  <coopserver> <V453000> and you use arrows to make them go even to places they dont want
11:06:01  <coopserver> <lol> so this should do it?
11:06:04  <coopserver> <V453000> no
11:06:12  <coopserver> <V453000> trains cant go 90deg
11:06:18  <coopserver> <V453000> ...
11:06:34  <coopserver> <lol> thanks
11:06:37  <coopserver> <V453000> yw
11:08:40  <coopserver> <V453000> g
11:08:41  <coopserver> <V453000> gtg
11:08:42  <coopserver> <V453000> bai
11:08:43  <coopserver> *** V453000 has left the game (Leaving)
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11:10:01  <coopserver> <lol> jams made his station one tile too short
11:14:53  <Mark> what station
11:14:59  <coopserver> <lol> the candystation
11:15:06  <coopserver> <Mark> why is it short?
11:15:14  <coopserver> <lol> not any more
11:15:19  <coopserver> <lol> it was 8 tiles long
11:15:26  <coopserver> <Mark> ah
11:17:06  <coopserver> <lol> i leave
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11:48:21  <barnex> !players
11:48:21  <coopserver> barnex: There are currently 1 players and 0 spectators, making a total of 1 clients connected
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11:49:55  *** happpy is now known as happpymoblic
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11:51:10  <happpy> !players
11:51:10  <coopserver> happpy: The server is empty, noone is connected. Feel free to remedy this situation
12:27:40  <Mazur> !pw
12:27:40  <coopserver> Mazur: tropic
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12:32:09  <happpy> hi  Mazur
12:32:15  <coopserver> <Mazur> lo
12:32:21  <happpy> how  aru
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14:15:15  <Jam35> !pw
14:15:15  <coopserver> Jam35: speedy
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14:49:51  <barnex> !pw
14:49:51  <coopserver> barnex: nsrect
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15:52:00  <Maraxus> !pw
15:52:00  <coopserver> Maraxus: turned
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19:03:30  <lol> !pw
19:03:30  <coopserver> lol: lookup
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19:20:27  <Maraxus> !pw
19:20:27  <coopserver> Maraxus: marked
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19:46:50  <Arveen> good evening
19:46:58  <barnex> evening Arveen
19:58:52  <Arveen> !pw
19:58:52  <coopserver> Arveen: ostype
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20:04:33  <happpy> hi  Arveen
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20:53:24  <Ryflex> !autopilot
20:54:10  <Ryflex> !download win32
20:54:10  <coopserver> Ryflex:
20:56:56  <Ryflex> !password
20:56:56  <coopserver> Ryflex: solver
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21:55:38  <XxBeanZyxX> @quickstart
21:55:39  <Webster> Quickstart - #openttdcoop wiki -
21:58:39  <XxBeanZyxX> hey guys
21:59:00  <XxBeanZyxX> im new to the openttdcoop and im interested in getting involved
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22:06:26  <XxBeanZyxX> any games going on?
22:12:43  <Jam35> there are 3 openttdcoop servers
22:12:47  <Jam35> all are up
22:13:09  <Jam35> this one is Public Server channel
22:13:36  <Jam35> if you read the quickstart all the info to join is there
22:13:49  <XxBeanZyxX> @quickstart
22:13:50  <Webster> Quickstart - #openttdcoop wiki -
22:14:09  <Jam35> or there is the Welcome (stable version) server
22:14:21  <Jam35> that channel is #openttdcoop.stable
22:14:40  <Jam35> and is individual companies or coop with friends
22:15:27  <Jam35> the third is prozone server which is similar to this
22:16:24  <XxBeanZyxX> i cant find how to join the stable server
22:16:42  <Jam35> type /join #openttdcoop.stable
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