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00:20:07 *** cha0tics has quit IRC 01:12:02 *** Mark has quit IRC 01:29:07 *** happpy has quit IRC 03:08:50 <Mazur> !pw 03:08:51 <coopserver> Mazur: denote 03:08:55 <coopserver> *** Game still paused (connecting clients, number of players) 03:08:56 <coopserver> *** Mazur has joined 03:08:57 <coopserver> *** Game still paused (number of players) 03:08:58 <coopserver> *** Game unpaused (number of players) 05:29:13 <coopserver> *** Mazur has left the game (Leaving) 05:29:14 <coopserver> *** Game paused (number of players) 05:32:59 *** Mark has joined #openttdcoop 05:32:59 *** Webster sets mode: +o Mark 05:35:57 <Mazur> More ning. 05:36:26 <Mazur> Sweet districy jup and running. 05:36:40 <Mazur> Or: Sweet district up and running. 05:38:12 <Mazur> Only one sugar mine on the map, and I was not in hte mood to build another SLH kjust to hook that up, too, but I added the trainyards trains' commands. 05:39:16 <Mazur> And then it became clear, that it was only Mark's client joining, not the man himself. 05:39:19 <Mazur> :-D 05:42:02 *** Mucht has joined #openttdcoop 05:42:02 *** ChanServ sets mode: +o Mucht 06:20:12 <Mark> im here Mazur :D 06:20:44 <Mark> am at work so need to be a bit sneaky about ottd :P 06:20:46 <Mark> !pw 06:20:46 <coopserver> Mark: winapi 06:20:53 <coopserver> *** Game still paused (connecting clients, number of players) 06:20:56 <coopserver> *** Mark has joined 06:20:57 <coopserver> *** Game still paused (number of players) 06:20:58 <coopserver> *** Game unpaused (number of players) 06:22:06 <coopserver> <Mark> added 10 of all primaries 06:22:09 <coopserver> <Mark> so know yourself out :P 06:22:31 <coopserver> *** Mark has joined spectators 06:22:32 <coopserver> *** Game paused (number of players) 07:27:07 *** Mucht has quit IRC 07:30:08 <V453000> wtf Mark knows what work is? :P 07:37:47 <Mark> i do more work in a day than you in a month 07:37:52 <Mark> you lazy bastard 07:38:46 <V453000> GG 08:14:45 *** Hiddenfunstuff has joined #openttdcoop 08:50:04 <barnex> !pw 08:50:04 <coopserver> barnex: warned 08:50:08 <coopserver> *** Game still paused (connecting clients, number of players) 08:50:09 <coopserver> *** barnex has joined 08:50:10 <coopserver> *** Game still paused (number of players) 09:19:57 *** lol has joined #openttdcoop 09:19:59 <lol> !pw 09:19:59 <coopserver> lol: street 09:20:09 <coopserver> *** Game still paused (connecting clients, number of players) 09:20:10 <coopserver> *** lol has joined 09:20:11 <coopserver> *** Game still paused (number of players) 09:20:22 <coopserver> *** lol has joined company #1 09:20:23 <coopserver> *** Game unpaused (number of players) 09:22:51 <barnex> don't we kind of need one more SLH? Won't it be hard to build with trains running? 09:23:10 <coopserver> <lol> yeah we can make a new one 09:23:20 <coopserver> <lol> first i want to group the trains 09:23:30 <coopserver> <lol> and give them all orders unload and leave empty 09:23:40 <coopserver> <lol> because there is cargo waiting at DROP IT 09:23:55 <coopserver> <lol> but what do you think if we build one at alshausen? 09:24:18 <barnex> that was the spot I was thinking about tbh 09:24:33 <coopserver> <lol> great 09:24:47 <coopserver> <lol> you can start, i will group the trains first 09:24:54 <coopserver> *** Mark has joined company #1 09:24:56 <barnex> ;3 09:25:04 <barnex> just specting for now, I have some work to finish 09:26:04 *** Mazur has quit IRC 09:28:30 <coopserver> *** Mark has joined spectators 09:28:42 <coopserver> <lol> do you see dropit mark 09:28:49 <coopserver> <lol> it is strange accepting 09:29:34 <coopserver> <Mark> strange how? 09:29:42 <coopserver> <lol> never mind 09:29:47 <coopserver> <lol> i think it is gone already 09:29:52 <coopserver> <lol> though there is freight waiting 09:30:03 <coopserver> <Mark> trains need unload and leave empty orders 09:30:08 <coopserver> <lol> it looked like it unloaded but it wasn't brought to industries 09:30:25 <coopserver> *** Mark has joined company #1 09:30:27 <coopserver> <lol> now it is working 09:30:36 <coopserver> <lol> and i/m working at the trains 09:31:19 <coopserver> <lol> right now it doesn't accept the batteries 09:32:10 <coopserver> <lol> don't we need to build drop it? 09:32:38 <coopserver> *** barnex has left the game (Leaving) 09:32:42 <coopserver> <lol> at the factory? 10:01:33 <barnex> ![w 10:01:33 <coopserver> barnex: Error: Missing "]". You may want to quote your arguments with double quotes in order to prevent extra brackets from being evaluated as nested commands. 10:01:36 <barnex> !pw 10:01:36 <coopserver> barnex: leaved 10:01:41 <coopserver> *** Game paused (connecting clients) 10:01:42 <coopserver> *** barnex has joined 10:01:43 <coopserver> *** Game unpaused (connecting clients) 10:01:49 <coopserver> <lol> i almost finished it barnex 10:01:58 <coopserver> <lol> but we still have to build the stations 10:02:02 <coopserver> <barnex> good job 10:02:07 <coopserver> <barnex> primary stations/ 10:02:44 <coopserver> <lol> i'm afk for a few minutes 10:02:52 <coopserver> <lol> you can make the last merger i you like 10:11:02 *** happpymoblic is now known as happpy 10:11:10 <happpy> hi all 10:11:15 <coopserver> <barnex> hi 10:11:17 <coopserver> <lol> hi happpy 10:11:20 <Mark> hi 10:11:23 <coopserver> <lol> would you like to join? 10:11:26 <happpy> how things 10:11:30 <coopserver> <lol> it is finished 10:12:01 <barnex> unless something breaks horribly 10:12:01 <happpy> not now I wate for a phon coll 10:12:05 <barnex> (my hub proly) 10:12:28 <coopserver> <lol> please name the stations you connect barnex 10:12:56 <coopserver> <barnex> you mean '/barnex' sign on them? 10:13:28 <lol> yeah 10:15:07 <coopserver> <lol> and i think i read somewhere if you make a presignal terminus station you have to make one piece of rail behind it 10:15:17 <coopserver> <lol> i cannot find it anymore at the wiki 10:15:39 <barnex> so trainyard trains 10:15:44 <barnex> have non-stop order for drop it? 10:15:46 <barnex> that's correct? 10:15:57 <coopserver> <lol> yeah we always use nonstop 10:16:03 <coopserver> <lol> exept in an srnw 10:16:13 <coopserver> <lol> do you see the blue rail at your plastic station 10:16:16 <coopserver> <lol> that is what i mean 10:16:18 <barnex> should I use nonstop for my primaries too? 10:16:25 <coopserver> <lol> yeah 10:19:40 <barnex> should I name slh 01 injection depot something? 10:19:44 <barnex> should it even exist? 10:20:07 <Mark> dont worry about signing too much.. 10:20:46 <coopserver> <lol> you don't have to name it 10:20:52 <coopserver> <lol> it is very usefull if it exists 10:21:20 <coopserver> <lol> but it is better if trains can only leave it and not enter it 10:21:41 <coopserver> <barnex> ok 10:22:16 <coopserver> <lol> because if someone sends the trains to depot by accident they will not all enter your slh becuase they cannot see that depot 10:22:21 <coopserver> <lol> this is fine 10:26:28 <barnex> is there a point to try reviving industry with 0 production? 10:26:35 <coopserver> <lol> yeah 10:26:41 <coopserver> <lol> it can change production 10:26:44 <coopserver> <lol> like it did now 10:28:49 <coopserver> <lol> someone knows a smart way to make a slh 10:29:39 <coopserver> <lol> or something spectacular 10:30:25 <Mark> where? 10:30:31 <coopserver> <lol> slh 04 10:30:43 <coopserver> <lol> more the stations inside it 10:30:46 <coopserver> <Mark> whats wrong with it? 10:30:58 <coopserver> <lol> i don't feel like building something usual 10:31:02 <coopserver> <lol> nothing 10:31:09 <coopserver> <lol> i want to connect the industries 10:31:15 <coopserver> <Mark> quickest way to do is build all stations first, connect all entries, then connect all exits 10:31:44 <Mark> you could do a srnw if you felt like it 10:31:55 <Mark> takes considerably more effort 10:31:59 <coopserver> <lol> yeah i think i will go for that 10:32:51 <coopserver> <lol> how much can i connect do you think 10:32:59 <coopserver> <lol> will there be another slh that will cover that area? 10:37:53 <coopserver> <Mark> you could probably cover that entire area 10:37:57 <coopserver> <Mark> i doubt there'll be another slh 10:38:04 <coopserver> <lol> fine 10:38:13 <coopserver> <lol> i think the hub can handle it too 10:38:14 <coopserver> <Mark> all the way to Heidelhaven 10:38:21 <coopserver> <lol> and it can be expanded quite easily 10:38:25 <coopserver> <Mark> im sure it'll need expanding at some point./. 10:38:41 <barnex> wellp 10:38:50 <barnex> I think SLH01 might be a bit wrong 10:39:00 <barnex> considering the situatiot at niederhelm woods 10:39:26 <coopserver> <lol> lol 10:39:44 <coopserver> <Mark> more likely to be an issue elsewhere 10:39:51 <coopserver> <lol> like bbh01 10:39:52 <coopserver> <Mark> good luck finding it :P 10:41:43 <coopserver> <lol> korean trains are terrible 10:43:35 <barnex> the secondary trains are slowing at sl04 10:43:46 <coopserver> <lol> i know 10:43:46 <barnex> not sure whie 10:43:47 <coopserver> <lol> never mind 10:43:54 <coopserver> <lol> they won't touch ML 10:44:07 *** Mazur has joined #openttdcoop 10:44:07 *** ChanServ sets mode: +o Mazur 10:49:09 <coopserver> <lol> mark can you see why the eol isn't working? 10:49:32 <barnex> what do you mean they won't touch ML? it's ML trains going through the hub that are slowing 10:49:49 <barnex> I think I know why though 10:50:13 <barnex> there were two S bends too close 10:50:14 <coopserver> <lol> did they slow down there? 10:50:20 <barnex> yep 10:50:41 <barnex> yeah, that was it 10:51:03 <coopserver> <Mark> not sure 10:51:06 <coopserver> <Mark> pf trap fixed it 10:51:21 <barnex> or maybe not 10:51:45 <coopserver> <Mark> those trains are awful 10:51:50 <coopserver> <lol> yeah 10:51:57 <coopserver> <lol> just keep them 10:52:04 <coopserver> <Mark> not sure how that pf trap fixed it though 10:52:14 <coopserver> <Mark> its wrong 10:53:21 <coopserver> <lol> now they won't pick the other station 10:53:25 <coopserver> <Mark> yes :) 10:53:31 <Mark> !setdef 10:53:31 <coopserver> Mark: Setting default settings: set ai_in_multiplayer 0, set extra_dynamite 1, set forbid_90_deg 1, set mod_road_rebuild 1, set order.no_servicing_if_no_breakdowns 1, set path_backoff_interval 1, set train_acceleration_model 1, set vehicle_breakdowns 0, set wait_for_pbs_path 255, set wait_oneway_signal 255, set wait_twoway_signal 255, and set yapf.rail_firstred_twoway_eol 1 10:53:49 <V453000> made plan, says trains are shit :P gg 10:54:05 <Mark> they're not the main trains 10:54:13 <Mark> you dont know what youre talking about 10:55:14 <barnex> oh god train 33 10:55:28 <barnex> and 27 10:55:35 <coopserver> <Mark> yeah that keeps happening 10:55:45 <Mark> must be a wrong signal or connection somewhere 10:55:47 <Mark> possibly in bbh01 10:56:12 <coopserver> <lol> middle line of ml is fine 10:56:17 <V453000> !dl win64 10:56:17 <coopserver> V453000: http://binaries.openttd.org/nightlies/trunk/r27452/openttd-trunk-r27452-windows-win64.zip 10:56:43 <coopserver> <lol> i found it 10:56:55 <V453000> !pw 10:56:55 <coopserver> V453000: faults 10:57:01 <coopserver> <lol> i put an sign at it so you can see it barnex 10:57:07 <coopserver> <lol> it is in your hub 10:57:10 <coopserver> *** Game paused (connecting clients) 10:57:11 <coopserver> *** V453000 has joined 10:57:12 <coopserver> *** Game unpaused (connecting clients) 10:57:16 <barnex> wellp 10:57:17 <barnex> lol 10:57:20 <coopserver> <V453000> show me what im talking about you little bitch ! :D 10:57:35 <coopserver> <lol> you aren't allowed 10:57:41 <coopserver> <lol> it isn't working ;) 10:58:48 <coopserver> <V453000> nice offsets on the monorail trains 10:59:05 <coopserver> <Mark> what 10:59:17 <coopserver> <V453000> you didnt notice that the wagons and trains dont line up at all? 10:59:25 <coopserver> <Mark> hmmm 10:59:27 <coopserver> <Mark> no i didnt 10:59:29 <coopserver> <V453000> ah you are using maglev wagons 10:59:31 <coopserver> <V453000> really? 10:59:32 <coopserver> <lol> i did 10:59:38 <barnex> especially visible on sugar 10:59:38 <coopserver> <Mark> :D 10:59:45 <coopserver> <lol> do you see the fizzydrink station? 10:59:49 <coopserver> <V453000> jesus, it is like 50% of effort that you do when making a train set ... fucking offsets 10:59:55 <coopserver> <lol> trains are half out of it when loading 10:59:57 <coopserver> <V453000> and dear player Mark does not even notice when it is wrong 11:00:02 <coopserver> <V453000> might as well fuck it XD 11:00:06 <coopserver> <Mark> :D 11:00:43 <Mark> so perhaps we should replace to monorail wagons.. 11:00:50 <barnex> seems like we have a lot more tracks than we need 11:00:58 <coopserver> <V453000> yeah you should probably be using monorail wagons :) 11:01:16 <Mark> we'll need all tracks soon enough 11:01:18 <coopserver> <V453000> barnex that feeling usually doenst last long 11:01:29 <Mark> and 3 times as much, probably 11:01:52 <coopserver> <lol> is eol turned on? 11:01:57 <coopserver> <V453000> yes 11:01:58 <coopserver> <Mark> yes 11:01:58 <barnex> why? seems like we have most industries connected 11:02:00 <coopserver> <V453000> where is your issue? 11:02:06 <coopserver> <lol> slh 04 11:02:33 <coopserver> <lol> maybe it is due to implicit orders? 11:02:44 <coopserver> <V453000> dead end 11:02:46 <coopserver> <V453000> no arrows 11:02:47 <coopserver> <V453000> simple 11:03:03 <coopserver> <V453000> implicit orders have absolutely no effect on pathfinding 11:03:11 <coopserver> <lol> so this solves it? 11:03:22 <coopserver> <V453000> it should 11:03:28 <coopserver> <V453000> if not, double the arrow 11:03:43 <coopserver> <V453000> there, easy :) 11:03:57 <coopserver> <V453000> nub Mark and his PF traps :P 11:04:11 <coopserver> <lol> that pf trap attracted all trains 11:04:29 <coopserver> <lol> though the first one still isn't working 11:04:57 <coopserver> <V453000> what first one? 11:05:03 <coopserver> <lol> first station 11:05:05 <coopserver> <lol> in line 11:05:21 <coopserver> <V453000> well sure trains have no reason to go there 11:05:32 <coopserver> <V453000> that is what you use pf traps for, to make them go where you want 11:05:45 <coopserver> <V453000> and you use arrows to make them go even to places they dont want 11:06:01 <coopserver> <lol> so this should do it? 11:06:04 <coopserver> <V453000> no 11:06:12 <coopserver> <V453000> trains cant go 90deg 11:06:18 <coopserver> <V453000> ... 11:06:34 <coopserver> <lol> thanks 11:06:37 <coopserver> <V453000> yw 11:08:40 <coopserver> <V453000> g 11:08:41 <coopserver> <V453000> gtg 11:08:42 <coopserver> <V453000> bai 11:08:43 <coopserver> *** V453000 has left the game (Leaving) 11:09:33 *** brylie has joined #openttdcoop 11:10:01 <coopserver> <lol> jams made his station one tile too short 11:14:53 <Mark> what station 11:14:59 <coopserver> <lol> the candystation 11:15:06 <coopserver> <Mark> why is it short? 11:15:14 <coopserver> <lol> not any more 11:15:19 <coopserver> <lol> it was 8 tiles long 11:15:26 <coopserver> <Mark> ah 11:17:06 <coopserver> <lol> i leave 11:17:30 <coopserver> *** Mark has joined spectators 11:17:40 <coopserver> *** Mark has left the game (Leaving) 11:23:31 <coopserver> *** lol has left the game (Leaving) 11:23:33 *** lol has quit IRC 11:48:21 <barnex> !players 11:48:21 <coopserver> barnex: There are currently 1 players and 0 spectators, making a total of 1 clients connected 11:48:28 <coopserver> *** barnex has left the game (Leaving) 11:48:29 <coopserver> *** Game paused (number of players) 11:49:55 *** happpy is now known as happpymoblic 11:50:14 *** happpy has joined #openttdcoop 11:51:10 <happpy> !players 11:51:10 <coopserver> happpy: The server is empty, noone is connected. Feel free to remedy this situation 12:27:40 <Mazur> !pw 12:27:40 <coopserver> Mazur: tropic 12:27:47 <coopserver> *** Game still paused (connecting clients, number of players) 12:27:48 <coopserver> *** Mazur has joined 12:27:49 <coopserver> *** Game still paused (number of players) 12:27:50 <coopserver> *** Game unpaused (number of players) 12:32:09 <happpy> hi Mazur 12:32:15 <coopserver> <Mazur> lo 12:32:21 <happpy> how aru 12:40:50 <coopserver> *** Mazur has left the game (Leaving) 12:40:51 <coopserver> *** Game paused (number of players) 13:07:37 *** happpymoblic has quit IRC 13:14:58 *** happpymoblic has joined #openttdcoop 13:53:49 *** brylie has quit IRC 13:56:27 *** happpymoblic has quit IRC 14:15:15 <Jam35> !pw 14:15:15 <coopserver> Jam35: speedy 14:15:20 <coopserver> *** Game still paused (connecting clients, number of players) 14:15:23 <coopserver> *** Jam35 has joined 14:15:24 <coopserver> *** Game still paused (number of players) 14:17:17 *** Max| has quit IRC 14:22:13 <coopserver> *** Jam35 has left the game (Leaving) 14:31:29 *** liq3 has quit IRC 14:40:12 *** happpymoblic has joined #openttdcoop 14:49:51 <barnex> !pw 14:49:51 <coopserver> barnex: nsrect 14:49:57 <coopserver> *** Game still paused (connecting clients, number of players) 14:49:58 <coopserver> *** barnex has joined 14:49:59 <coopserver> *** Game still paused (number of players) 14:51:44 <coopserver> *** barnex has left the game (Leaving) 15:11:04 *** Mark has quit IRC 15:21:55 *** StarLite has joined #openttdcoop 15:21:55 *** ChanServ sets mode: +o StarLite 15:49:21 *** Maraxus has joined #openttdcoop 15:49:21 *** ChanServ sets mode: +o Maraxus 15:52:00 <Maraxus> !pw 15:52:00 <coopserver> Maraxus: turned 15:52:09 <coopserver> *** Game still paused (connecting clients, number of players) 15:52:10 <coopserver> *** Maraxus has joined 15:52:11 <coopserver> *** Game still paused (number of players) 15:55:34 <coopserver> *** Maraxus has left the game (Leaving) 15:55:37 *** Maraxus has quit IRC 16:28:31 *** Progman has joined #openttdcoop 16:44:13 *** Progman has quit IRC 17:22:39 *** Klanticus has quit IRC 19:03:29 *** lol has joined #openttdcoop 19:03:30 <lol> !pw 19:03:30 <coopserver> lol: lookup 19:03:41 <coopserver> *** Game still paused (connecting clients, number of players) 19:03:42 <coopserver> *** lol has joined 19:03:43 <coopserver> *** Game still paused (number of players) 19:04:01 <coopserver> *** lol has joined company #1 19:04:02 <coopserver> *** Game unpaused (number of players) 19:07:05 <coopserver> *** lol has left the game (Leaving) 19:07:06 <coopserver> *** Game paused (number of players) 19:07:55 *** lol has quit IRC 19:19:21 *** Maraxus has joined #openttdcoop 19:19:21 *** ChanServ sets mode: +o Maraxus 19:20:25 *** dr_gonzo has joined #openttdcoop 19:20:27 <Maraxus> !pw 19:20:27 <coopserver> Maraxus: marked 19:20:38 <coopserver> *** Game still paused (connecting clients, number of players) 19:20:39 <coopserver> *** Maraxus has joined 19:20:40 <coopserver> *** Game still paused (number of players) 19:21:03 *** dr_gonzo is now known as Guest10127 19:28:28 <coopserver> *** Maraxus has left the game (Leaving) 19:28:36 *** Maraxus has quit IRC 19:30:48 *** dr_gonzo_ has joined #openttdcoop 19:31:16 *** Guest10127 has quit IRC 19:46:46 *** Arveen has joined #openttdcoop 19:46:50 <Arveen> good evening 19:46:58 <barnex> evening Arveen 19:58:52 <Arveen> !pw 19:58:52 <coopserver> Arveen: ostype 19:58:56 <coopserver> *** Game still paused (connecting clients, number of players) 19:58:57 <coopserver> *** Arveen has joined 19:58:58 <coopserver> *** Game still paused (number of players) 20:04:33 <happpy> hi Arveen 20:20:46 *** happpy has quit IRC 20:45:44 *** happpymoblic is now known as happpy 20:52:44 *** Ryflex has joined #openttdcoop 20:53:24 <Ryflex> !autopilot 20:54:10 <Ryflex> !download win32 20:54:10 <coopserver> Ryflex: http://binaries.openttd.org/nightlies/trunk/r27452/openttd-trunk-r27452-windows-win32.zip 20:56:56 <Ryflex> !password 20:56:56 <coopserver> Ryflex: solver 20:57:15 <coopserver> *** Game still paused (connecting clients, number of players) 20:57:16 <coopserver> *** Player has joined 20:57:17 <coopserver> *** Game still paused (number of players) 20:59:27 <coopserver> *** Player has joined company #1 20:59:28 <coopserver> *** Game unpaused (number of players) 21:00:38 <coopserver> *** Player has joined spectators 21:00:39 <coopserver> *** Game paused (number of players) 21:01:52 <coopserver> *** Player has left the game (Leaving) 21:02:03 *** Ryflex has quit IRC 21:29:06 <coopserver> *** Arveen has left the game (Leaving) 21:38:04 *** Arveen has quit IRC 21:55:22 *** XxBeanZyxX has joined #openttdcoop 21:55:38 <XxBeanZyxX> @quickstart 21:55:39 <Webster> Quickstart - #openttdcoop wiki - http://wiki.openttdcoop.org/Quickstart 21:58:39 <XxBeanZyxX> hey guys 21:59:00 <XxBeanZyxX> im new to the openttdcoop and im interested in getting involved 22:00:29 *** XxBeanZyxX has quit IRC 22:05:40 *** XxBeanZyxX has joined #openttdcoop 22:06:26 <XxBeanZyxX> any games going on? 22:12:43 <Jam35> there are 3 openttdcoop servers 22:12:47 <Jam35> all are up 22:13:09 <Jam35> this one is Public Server channel 22:13:36 <Jam35> if you read the quickstart all the info to join is there 22:13:49 <XxBeanZyxX> @quickstart 22:13:50 <Webster> Quickstart - #openttdcoop wiki - http://wiki.openttdcoop.org/Quickstart 22:14:09 <Jam35> or there is the Welcome (stable version) server 22:14:21 <Jam35> that channel is #openttdcoop.stable 22:14:40 <Jam35> and is individual companies or coop with friends 22:15:27 <Jam35> the third is prozone server which is similar to this 22:16:24 <XxBeanZyxX> i cant find how to join the stable server 22:16:42 <Jam35> type /join #openttdcoop.stable 22:26:35 *** happpy is now known as happpymoblic 22:27:08 *** happpy has joined #openttdcoop 22:37:54 *** StarLite has quit IRC 22:55:11 *** chester_ has joined #openttdcoop 23:14:47 *** dr_gonzo_ has quit IRC 23:21:04 *** Hiddenfunstuff has quit IRC 23:37:12 *** liq3 has joined #openttdcoop