Config
Log for #openttdcoop on 28th November 2015:
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00:04:43  *** XxBeanZyxX has quit IRC
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00:57:59  <Ramsvs> !password
00:57:59  <coopserver> Ramsvs: french
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00:58:19  <Ramsvs> hello
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03:12:11  <Ramsvs> !password
03:12:11  <coopserver> Ramsvs: parent
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07:17:40  <Mark> hi
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07:27:15  <Mark> !pw
07:27:15  <coopserver> Mark: hurray
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09:15:20  <Maraxus> !pw
09:15:20  <coopserver> Maraxus: nbytes
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09:40:03  <barnex> !pw
09:40:03  <coopserver> barnex: bitnum
09:40:25  <barnex> !pw
09:40:25  <coopserver> barnex: visits
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09:47:47  <Jam35> !pw
09:47:47  <coopserver> Jam35: bumped
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11:59:56  <Xhizor> !pw
11:59:56  <coopserver> Xhizor: hotkey
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12:01:48  *** happpymoblic is now known as happpy
12:01:52  <coopserver> <barnex> hey
12:01:55  <happpy> hi
12:01:57  <coopserver> <Xhizor> Hello. :)
12:02:07  <happpy> how thing's
12:02:14  <Arveen> good mornin
12:02:21  <happpy> hi
12:02:22  <coopserver> <barnex> seems like there's not much left to do
12:02:46  <happpy> ther all ways sume stuf to doo
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12:23:08  <barnex> !players
12:23:08  <coopserver> barnex: There are currently 1 players and 1 spectators, making a total of 2 clients connected
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12:58:25  <coopserver> <Mark> need a lot more trains really
12:58:50  <coopserver> <Mark> hm were still using maglev wagons
12:59:07  <barnex> well I added some trains to stations that had too much cargo lying around
12:59:21  <coopserver> *** Mark has joined company #1
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12:59:36  <barnex> unless some industries grow or we prospect some there's no way to add more trains imo ;o
12:59:51  <barnex> we have like 99% transported on toys last I checked
13:00:04  <coopserver> <Mark> so lets prospect
13:00:20  <barnex> !pw
13:00:21  <coopserver> barnex: offers
13:00:25  <coopserver> *** Game paused (connecting clients)
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13:01:17  <coopserver> <Mark> sl03 can be taken all the way around the back of that main station
13:02:03  <coopserver> <barnex> on it
13:10:37  <coopserver> <Mark> barnex: try to stay on the outside edge of the map
13:10:44  <coopserver> <Mark> as far away from the station as possible
13:10:57  <coopserver> <barnex> k
13:11:28  <coopserver> <Mark> i'll be back to do some sidelining later
13:11:30  <coopserver> <Mark> got no mouse now
13:31:53  <happpy> yo mark
13:32:20  *** happpy is now known as happpymoblic
13:32:20  <Mark> hey happy
13:32:39  <barnex> seems like my attempt at the overflow @ fulda heights
13:32:41  <barnex> failed
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13:32:52  <coopserver> <Mark> sign?
13:33:04  <coopserver> <barnex> !fail
13:33:20  <happpy> how  things  mark
13:33:38  <coopserver> <Mark> im good happy
13:33:40  <coopserver> <Mark> how are you
13:33:45  <happpy> good
13:33:53  <coopserver> <Mark> barnex: depots only look for exit and combo signs
13:34:08  <happpy> i got  harf  LLLRRR  net work on the  stable server
13:34:38  <barnex> Mark: thanks
13:35:17  <coopserver> <Mark> now they keep looping
13:36:58  <barnex> that's an 'or' though? so it will exit if there's no train waiting or there's no train looping?
13:37:10  <barnex> oh no
13:37:18  <barnex> nvm
13:37:19  <barnex> cool
13:37:27  <coopserver> <Mark> it still doesnt work
13:37:54  <barnex> how about this
13:37:54  <coopserver> <Mark> no
13:38:01  <barnex> well
13:38:04  <barnex> this was terrible
13:39:05  <coopserver> <Mark> now what
13:39:10  <barnex> I have no idea
13:39:29  <barnex> what was wrong?
13:39:31  <barnex> seems like you fixed it
13:40:22  <coopserver> <Mark> why is this signal not red
13:40:42  <coopserver> <Mark> ah cause it was an exit
13:40:44  <coopserver> <barnex> well why would it be?
13:40:45  <coopserver> <Mark> now it works
13:40:55  <coopserver> <Mark> because it reads from the 2 platforms
13:41:01  <barnex> eeee
13:41:02  <coopserver> <Mark> and transmits to the depot
13:41:10  <barnex> so now it can't enter overflow is there's a train behind it
13:41:15  <barnex> that seems not so great
13:41:26  <coopserver> <Mark> there wont be a train
13:41:26  <barnex> like train on tha priority path before the overflow inject
13:41:29  <happpy> !pw
13:41:29  <coopserver> happpy: sizeof
13:41:41  <coopserver> <Mark> this just means trains wont leave the depot if both platforms are full
13:41:46  <coopserver> *** Game paused (connecting clients)
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13:42:06  <barnex> !if train here
13:42:12  <coopserver> <Mark> uh yes?
13:42:14  <barnex> if there's a train there, overflow will be red
13:42:19  <coopserver> <Mark> of course
13:42:21  <coopserver> <Mark> thats the point
13:42:22  <barnex> and there will be jam
13:42:35  <barnex> well, lets reiterate
13:42:41  <barnex> suppose both platforms are taken
13:42:42  <coopserver> <Mark> no point in releasing a train from the depot if another one is coming anyway
13:42:47  <barnex> 2 trains come
13:42:59  <barnex> first i stopped at the entry presignal
13:43:10  <barnex> because the second is @ !if train here
13:43:15  <barnex> so both can't enter depot
13:43:17  <barnex> and cause jam
13:43:19  <barnex> isn't that right?
13:43:30  <coopserver> <Mark> try it out
13:43:35  <coopserver> <Mark> not sure what you mean
13:44:43  <barnex> oh ok
13:44:46  <barnex> nvm
13:44:49  <barnex> it works well
13:44:59  <coopserver> <Mark> its not very fast, but its only a low throughput station anyway
13:45:03  <barnex> yes
13:45:18  <barnex> I was confused about how signals propagate
13:45:20  <coopserver> *** happy train sport has joined company #1
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13:46:03  <barnex> or well, maybe I still am
13:46:31  <coopserver> <Mark> have you read the abrs on overflows?
13:46:48  <Mark> https://wiki.openttdcoop.org/Advanced_Building_Revue
13:46:52  <Mark> theres 3 parts
13:47:07  <barnex> I haven't
13:49:16  <barnex> ok, some drawing in paint made me understand what's going on
13:51:40  <happpy> ther  nice  hubs  on ther as will
13:53:25  <barnex> wasn't aware that section even existed tbh
13:53:47  <Mark> :)
13:53:51  <Mark> some pretty useful info on there
13:53:58  <coopserver> *** Mark has joined spectators
13:54:01  <happpy> yer  true
13:54:06  <Mark> cyas later
13:54:10  <V453000> sup humanz
13:54:25  <happpy> k  bb mark
13:54:29  <happpy> hi
13:54:32  <happpy> v
14:02:44  <coopserver> <happy train sport> looks  like  jam overflow  at the  toy  pick  up is a bit slow  but it works
14:07:58  <Jam35> !pw
14:07:58  <coopserver> Jam35: primes
14:08:03  <coopserver> *** Game paused (connecting clients)
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14:08:14  <coopserver> <happy train sport> jam
14:08:39  <coopserver> <happy train sport> u  need to  fixs  the overflow  for the  toy  pick up
14:08:54  <coopserver> <happy train sport> its  bloking  the  ml  up
14:09:16  <coopserver> <Jam35> I did not build it
14:09:20  <coopserver> <happy train sport> ar
14:09:55  <coopserver> <Jam35> only the reverser part away from the platforms
14:10:08  <coopserver> *** Jam35 has joined company #1
14:10:10  <coopserver> <happy train sport> heem
14:10:21  <Mazur> I can fix it in 5 minutes.
14:10:57  <coopserver> *** happy train sport has joined company #1
14:11:01  <coopserver> <Jam35> fine, it has no detection so loops around
14:11:12  <coopserver> <Jam35> seems a pain to make it fit
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14:26:44  <Mazur> !pw
14:26:44  <coopserver> Mazur: entity
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14:32:22  <coopserver> <Mazur> No, given hte close proximity to the edge, the
14:32:48  <coopserver> <Mazur> ½ tiles curves can not all be eliminated.
14:36:49  <coopserver> <Mazur> That's a different idea.
14:36:54  <barnex> train 215
14:37:07  <barnex> got lost on slh 02 and went into sideline
14:37:21  <barnex> or just wanted to turn back for some reason
14:37:46  <coopserver> <Mazur> A station has just been disconnected from the network.
14:37:55  <barnex> oh ok
14:38:12  <coopserver> <Mazur> Who _is_ building at the Toys PU, anyway?
14:38:17  <coopserver> <Jam35> me
14:38:24  <coopserver> <Mazur> Ah, okies.
14:39:01  <barnex> the day the trains stopped
14:39:19  <barnex> it's actually quite possible to do this IRL with little investment
14:39:41  <barnex> in poland there's a thing called 'radio-stop' implemented, that stops any train that gets unencrypted emergency signal
14:39:47  <barnex> so you just need a radio pretty much
14:40:10  <barnex> record a signal when it gets tested, which is everyone new crew tests the train at the beginning of the day
14:40:17  <barnex> replay for lulz
15:01:43  <barnex> !players
15:01:43  <coopserver> barnex: There are currently 4 players and 1 spectators, making a total of 5 clients connected
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15:07:12  <coopserver> <happy train sport> i  got  a  split  problem on  the  stable server  not shor if i got lots  ov trains  but  ther ar a bit slow  sume  ov  them  ar k  but not all ov them
15:07:24  <coopserver> *** happy train sport has joined spectators
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15:11:03  <coopserver> <Mark> hihi
15:11:10  <coopserver> <happy train sport> wb
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16:01:39  <Maraxus> !pw
16:01:39  <coopserver> Maraxus: ceased
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16:02:03  <Ramsvs> !password
16:02:03  <coopserver> Ramsvs: ceased
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16:02:30  <happpy> hi  Ramsvs
16:02:45  <Ramsvs> hello!
16:02:47  <Ramsvs> hi everyone
16:03:11  <happpy> how  ar u
16:03:26  <coopserver> <Ramsvs> I am fine.
16:03:30  <coopserver> <Ramsvs> and you?
16:04:20  <V453000> sup :)
16:04:34  <Ramsvs> sup
16:05:14  <coopserver> <Ramsvs> just passing by to see hows the map going.
16:05:54  <V453000> :)
16:07:25  <Mazur> It's mainly going nowhere.
16:07:31  <Mazur> Staying in place a lot.
16:07:51  <Mazur> Though bits of it seem to be circling around.
16:08:26  <happpy> good thanks
16:10:58  <Mazur> Unless I've been drinking heavily.
16:11:35  <coopserver> *** Ramsvs has left the game (Leaving)
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16:12:25  <Ramsvs> well, I gotta go. At least built a primary :). bye all.
16:12:37  <happpy> k bb
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18:03:00  <Arveen> !pw
18:03:00  <coopserver> Arveen: bubble
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18:31:32  <Ryflex> !password
18:31:32  <coopserver> Ryflex: ending
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18:56:08  <Mark> !pw
18:56:08  <coopserver> Mark: vertex
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19:08:18  <barnex> !pw
19:08:18  <coopserver> barnex: headed
19:08:22  <coopserver> *** Game paused (connecting clients)
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19:08:42  <coopserver> <barnex> y
19:08:52  <coopserver> <barnex> I see we have n increase in train numbers
19:08:53  <coopserver> <Mark> hi
19:08:57  <coopserver> <barnex> hey
19:09:00  <coopserver> <Mark> sure
19:13:10  <Mazur> This happens.
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19:13:44  <Mazur> Production rises, new primaries get connected, trains get allocated.
19:14:12  <Mazur> 't Was thus ever since the First Train.
19:14:22  * Mazur puffs on his pipe.
19:15:06  <barnex> seems like outer lane is a bit underutilized
19:15:25  <barnex> ML west of SLH 04
19:15:41  <barnex> and earlier too
19:16:05  <Mark> it will get used when theres more traffic
19:16:20  <Mark> and merger waiting bays fill up
19:16:22  <Mazur> 't Was thus ever since the First Train.
19:16:37  * Mazur puffs once more.
19:16:51  <barnex> haha
19:16:58  <barnex> wtf is going on the toys pickup overflow :D
19:17:00  <barnex> love it
19:17:43  <coopserver> <Mark> i just added some trains
19:17:59  <barnex> I mean the fun thing near the actual factory
19:18:14  <barnex> where overflows has some aditional dead-end overflows of its own
19:18:38  <coopserver> <Mark> thats just the reverser
19:19:32  <barnex> I think the whole thing would run better under current load
19:19:42  <barnex> if there was no way to get to the inner platforms from overflow
19:19:53  <barnex> outer ones are usually free
19:20:00  <barnex> and inner overflow all of the time
19:21:24  <barnex> also for some reason trains won't take 3rd inner platform on toys pickup
19:22:38  <coopserver> <Mark> one of the trains was stopped
19:30:26  <coopserver> *** Mark has left the game (Leaving)
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19:32:11  <barnex> !pw
19:32:11  <coopserver> barnex: bubble
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19:32:50  *** lol has joined #openttdcoop
19:32:54  <lol> !pw
19:32:54  <coopserver> lol: bubble
19:33:02  <coopserver> *** Game paused (connecting clients)
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19:33:46  <coopserver> <lol> hi
19:33:46  <happpy> `hi  lol
19:33:46  <BiG_FISHBOT> happpy: Error: "hi" is not a valid command.
19:34:00  <happpy> hi  lol
19:34:08  <Arveen> hi lol
19:34:39  <coopserver> <lol> we need an balancer for the toys pickup
19:35:35  <coopserver> *** lol has joined company #1
19:36:38  <happpy> yep  hoe  ar u  lol
19:36:44  <coopserver> <lol> fine
19:37:04  <coopserver> <lol> i already made the overflow faster
19:37:22  <happpy> on  the  toy pick up
19:37:28  <coopserver> <lol> yeah
19:37:41  <happpy> no  thats was jam  made it beter
19:38:02  <coopserver> <lol> i know
19:38:05  <happpy> k
19:38:14  <coopserver> <lol> i made a really slightly change that more trains bypass the depot
19:38:20  <coopserver> <lol> and the throughput doubled
19:38:25  <happpy> k
19:40:40  <happpy> been  doing a 4 ml on the  stable
19:40:46  <coopserver> <lol> wow
19:40:56  <happpy> yer  not  finsh yet
19:40:56  *** lol has quit IRC
19:40:59  <coopserver> <lol> what is your goodsproduction from the sawmill now?
19:41:44  <happpy> need  to  redo  the  split on hub 2  and hub3
19:42:40  <coopserver> <lol> we need more fizzy drinks
19:42:48  <coopserver> <lol> to get the toystrains better running
19:43:07  <coopserver> <lol> so lets work on that
19:47:01  <happpy> i  mite have to  redo  the  wood drop   becous  station space
19:54:35  <coopserver> <lol> i leave now
19:54:41  <happpy> k
19:54:41  <coopserver> <lol> i made some more fizzy drinks
19:54:47  <happpy> nice
19:54:56  <coopserver> <lol> that will balance the traffic a bit more i think
19:55:02  <coopserver> <lol> i hope
19:55:09  <coopserver> <lol> so less jams at the toys
19:55:11  <coopserver> *** lol has left the game (Leaving)
19:55:18  <happpy> nice
20:03:02  <coopserver> *** barnex has left the game (Leaving)
20:03:03  <coopserver> *** Game paused (number of players)
21:26:10  *** Arveen has quit IRC
21:26:11  <coopserver> *** Arveen has left the game (connection lost)
21:41:47  *** StarLite has quit IRC
23:36:49  *** cha0tics has joined #openttdcoop
23:37:54  <cha0tics> !pw
23:37:54  <coopserver> cha0tics: silver
23:38:01  <coopserver> *** Game still paused (connecting clients, number of players)
23:38:03  <coopserver> *** cha0tics has joined
23:38:04  <coopserver> *** Game still paused (number of players)
23:38:27  <coopserver> *** cha0tics has joined company #1
23:38:28  <coopserver> *** Game unpaused (number of players)
23:39:18  <happpy> hey  cha0tics
23:39:23  <coopserver> <cha0tics> hey
23:39:44  <happpy> how  things
23:40:02  <coopserver> <cha0tics> not too bad
23:40:08  <coopserver> <cha0tics> how r u?
23:40:35  <happpy> good
23:54:37  <happpy> got  a  nice  net  work on the  stable  cha0tics
23:54:45  <happpy> harf  it is  LLLRRR

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