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00:04:43 *** XxBeanZyxX has quit IRC 00:52:56 *** Ramsvs has joined #openttdcoop 00:57:59 <Ramsvs> !password 00:57:59 <coopserver> Ramsvs: french 00:58:05 <coopserver> *** Game still paused (connecting clients, number of players) 00:58:07 <coopserver> *** Ramsvs has joined 00:58:08 <coopserver> *** Game still paused (number of players) 00:58:09 <coopserver> *** Game unpaused (number of players) 00:58:19 <Ramsvs> hello 01:21:19 <coopserver> *** Ramsvs has left the game (Leaving) 01:21:20 <coopserver> *** Game paused (number of players) 01:21:42 *** Ramsvs has quit IRC 02:03:55 *** happpy has left #openttdcoop 03:12:06 *** Ramsvs has joined #openttdcoop 03:12:11 <Ramsvs> !password 03:12:11 <coopserver> Ramsvs: parent 03:12:18 <coopserver> *** Game still paused (connecting clients, number of players) 03:12:21 <coopserver> *** Ramsvs has joined 03:12:22 <coopserver> *** Game still paused (number of players) 03:12:23 <coopserver> *** Game unpaused (number of players) 04:24:39 <coopserver> *** Ramsvs has left the game (Leaving) 04:24:40 <coopserver> *** Game paused (number of players) 04:24:55 *** Ramsvs has quit IRC 06:33:46 *** Sylf has quit IRC 06:36:28 *** Sylf has joined #openttdcoop 06:36:28 *** ChanServ sets mode: +o Sylf 07:16:51 *** Mark has joined #openttdcoop 07:16:51 *** Webster sets mode: +o Mark 07:17:40 <Mark> hi 07:26:59 *** Arveen has joined #openttdcoop 07:27:15 <Mark> !pw 07:27:15 <coopserver> Mark: hurray 07:27:20 <coopserver> *** Game still paused (connecting clients, number of players) 07:27:22 <coopserver> *** Mark has joined 07:27:23 <coopserver> *** Game still paused (number of players) 07:27:24 <coopserver> *** Game unpaused (number of players) 07:47:53 *** Progman has joined #openttdcoop 08:18:28 *** Progman has quit IRC 09:00:08 <coopserver> *** Mark has joined spectators 09:00:09 <coopserver> *** Game paused (number of players) 09:13:08 *** Maraxus has joined #openttdcoop 09:13:08 *** ChanServ sets mode: +o Maraxus 09:15:20 <Maraxus> !pw 09:15:20 <coopserver> Maraxus: nbytes 09:15:32 <coopserver> *** Game still paused (connecting clients, number of players) 09:15:33 <coopserver> *** Maraxus has joined 09:15:34 <coopserver> *** Game still paused (number of players) 09:18:52 <coopserver> *** Maraxus has left the game (Leaving) 09:18:54 *** Maraxus has quit IRC 09:30:00 *** Hiddenfunstuff has joined #openttdcoop 09:40:03 <barnex> !pw 09:40:03 <coopserver> barnex: bitnum 09:40:25 <barnex> !pw 09:40:25 <coopserver> barnex: visits 09:40:30 <coopserver> *** Game still paused (connecting clients, number of players) 09:40:31 <coopserver> *** barnex has joined 09:40:32 <coopserver> *** Game still paused (number of players) 09:40:50 <coopserver> *** barnex has left the game (Leaving) 09:47:47 <Jam35> !pw 09:47:47 <coopserver> Jam35: bumped 09:47:52 <coopserver> *** Game still paused (connecting clients, number of players) 09:47:55 <coopserver> *** Jam35 has joined 09:47:56 <coopserver> *** Game still paused (number of players) 09:48:53 <coopserver> *** Jam35 has joined company #1 09:48:54 <coopserver> *** Game unpaused (number of players) 10:02:59 <coopserver> *** Jam35 has joined spectators 10:03:00 <coopserver> *** Game paused (number of players) 11:22:17 <coopserver> *** Jam35 has left the game (Leaving) 11:58:32 *** Xhizor has joined #openttdcoop 11:59:56 <Xhizor> !pw 11:59:56 <coopserver> Xhizor: hotkey 11:59:59 <coopserver> *** Game still paused (connecting clients, number of players) 12:00:04 <coopserver> *** Xhizor has joined 12:00:05 <coopserver> *** Game still paused (number of players) 12:00:06 <coopserver> *** Game unpaused (number of players) 12:01:44 <coopserver> *** Game paused (connecting clients) 12:01:45 <coopserver> *** barnex has joined 12:01:46 <coopserver> *** Game unpaused (connecting clients) 12:01:48 *** happpymoblic is now known as happpy 12:01:52 <coopserver> <barnex> hey 12:01:55 <happpy> hi 12:01:57 <coopserver> <Xhizor> Hello. :) 12:02:07 <happpy> how thing's 12:02:14 <Arveen> good mornin 12:02:21 <happpy> hi 12:02:22 <coopserver> <barnex> seems like there's not much left to do 12:02:46 <happpy> ther all ways sume stuf to doo 12:09:09 <coopserver> *** Xhizor has left the game (Leaving) 12:09:26 *** Xhizor has quit IRC 12:12:35 *** StarLite has joined #openttdcoop 12:12:35 *** ChanServ sets mode: +o StarLite 12:23:08 <barnex> !players 12:23:08 <coopserver> barnex: There are currently 1 players and 1 spectators, making a total of 2 clients connected 12:23:16 <coopserver> *** barnex has left the game (Leaving) 12:23:17 <coopserver> *** Game paused (number of players) 12:58:25 <coopserver> <Mark> need a lot more trains really 12:58:50 <coopserver> <Mark> hm were still using maglev wagons 12:59:07 <barnex> well I added some trains to stations that had too much cargo lying around 12:59:21 <coopserver> *** Mark has joined company #1 12:59:22 <coopserver> *** Game unpaused (number of players) 12:59:36 <barnex> unless some industries grow or we prospect some there's no way to add more trains imo ;o 12:59:51 <barnex> we have like 99% transported on toys last I checked 13:00:04 <coopserver> <Mark> so lets prospect 13:00:20 <barnex> !pw 13:00:21 <coopserver> barnex: offers 13:00:25 <coopserver> *** Game paused (connecting clients) 13:00:26 <coopserver> *** barnex has joined 13:00:27 <coopserver> *** Game unpaused (connecting clients) 13:01:17 <coopserver> <Mark> sl03 can be taken all the way around the back of that main station 13:02:03 <coopserver> <barnex> on it 13:10:37 <coopserver> <Mark> barnex: try to stay on the outside edge of the map 13:10:44 <coopserver> <Mark> as far away from the station as possible 13:10:57 <coopserver> <barnex> k 13:11:28 <coopserver> <Mark> i'll be back to do some sidelining later 13:11:30 <coopserver> <Mark> got no mouse now 13:31:53 <happpy> yo mark 13:32:20 *** happpy is now known as happpymoblic 13:32:20 <Mark> hey happy 13:32:39 <barnex> seems like my attempt at the overflow @ fulda heights 13:32:41 <barnex> failed 13:32:46 *** happpy has joined #openttdcoop 13:32:52 <coopserver> <Mark> sign? 13:33:04 <coopserver> <barnex> !fail 13:33:20 <happpy> how things mark 13:33:38 <coopserver> <Mark> im good happy 13:33:40 <coopserver> <Mark> how are you 13:33:45 <happpy> good 13:33:53 <coopserver> <Mark> barnex: depots only look for exit and combo signs 13:34:08 <happpy> i got harf LLLRRR net work on the stable server 13:34:38 <barnex> Mark: thanks 13:35:17 <coopserver> <Mark> now they keep looping 13:36:58 <barnex> that's an 'or' though? so it will exit if there's no train waiting or there's no train looping? 13:37:10 <barnex> oh no 13:37:18 <barnex> nvm 13:37:19 <barnex> cool 13:37:27 <coopserver> <Mark> it still doesnt work 13:37:54 <barnex> how about this 13:37:54 <coopserver> <Mark> no 13:38:01 <barnex> well 13:38:04 <barnex> this was terrible 13:39:05 <coopserver> <Mark> now what 13:39:10 <barnex> I have no idea 13:39:29 <barnex> what was wrong? 13:39:31 <barnex> seems like you fixed it 13:40:22 <coopserver> <Mark> why is this signal not red 13:40:42 <coopserver> <Mark> ah cause it was an exit 13:40:44 <coopserver> <barnex> well why would it be? 13:40:45 <coopserver> <Mark> now it works 13:40:55 <coopserver> <Mark> because it reads from the 2 platforms 13:41:01 <barnex> eeee 13:41:02 <coopserver> <Mark> and transmits to the depot 13:41:10 <barnex> so now it can't enter overflow is there's a train behind it 13:41:15 <barnex> that seems not so great 13:41:26 <coopserver> <Mark> there wont be a train 13:41:26 <barnex> like train on tha priority path before the overflow inject 13:41:29 <happpy> !pw 13:41:29 <coopserver> happpy: sizeof 13:41:41 <coopserver> <Mark> this just means trains wont leave the depot if both platforms are full 13:41:46 <coopserver> *** Game paused (connecting clients) 13:41:47 <coopserver> *** happy train sport has joined 13:41:48 <coopserver> *** Game unpaused (connecting clients) 13:42:06 <barnex> !if train here 13:42:12 <coopserver> <Mark> uh yes? 13:42:14 <barnex> if there's a train there, overflow will be red 13:42:19 <coopserver> <Mark> of course 13:42:21 <coopserver> <Mark> thats the point 13:42:22 <barnex> and there will be jam 13:42:35 <barnex> well, lets reiterate 13:42:41 <barnex> suppose both platforms are taken 13:42:42 <coopserver> <Mark> no point in releasing a train from the depot if another one is coming anyway 13:42:47 <barnex> 2 trains come 13:42:59 <barnex> first i stopped at the entry presignal 13:43:10 <barnex> because the second is @ !if train here 13:43:15 <barnex> so both can't enter depot 13:43:17 <barnex> and cause jam 13:43:19 <barnex> isn't that right? 13:43:30 <coopserver> <Mark> try it out 13:43:35 <coopserver> <Mark> not sure what you mean 13:44:43 <barnex> oh ok 13:44:46 <barnex> nvm 13:44:49 <barnex> it works well 13:44:59 <coopserver> <Mark> its not very fast, but its only a low throughput station anyway 13:45:03 <barnex> yes 13:45:18 <barnex> I was confused about how signals propagate 13:45:20 <coopserver> *** happy train sport has joined company #1 13:45:29 <coopserver> *** happy train sport has joined spectators 13:46:03 <barnex> or well, maybe I still am 13:46:31 <coopserver> <Mark> have you read the abrs on overflows? 13:46:48 <Mark> https://wiki.openttdcoop.org/Advanced_Building_Revue 13:46:52 <Mark> theres 3 parts 13:47:07 <barnex> I haven't 13:49:16 <barnex> ok, some drawing in paint made me understand what's going on 13:51:40 <happpy> ther nice hubs on ther as will 13:53:25 <barnex> wasn't aware that section even existed tbh 13:53:47 <Mark> :) 13:53:51 <Mark> some pretty useful info on there 13:53:58 <coopserver> *** Mark has joined spectators 13:54:01 <happpy> yer true 13:54:06 <Mark> cyas later 13:54:10 <V453000> sup humanz 13:54:25 <happpy> k bb mark 13:54:29 <happpy> hi 13:54:32 <happpy> v 14:02:44 <coopserver> <happy train sport> looks like jam overflow at the toy pick up is a bit slow but it works 14:07:58 <Jam35> !pw 14:07:58 <coopserver> Jam35: primes 14:08:03 <coopserver> *** Game paused (connecting clients) 14:08:05 <coopserver> *** Jam35 has joined 14:08:06 <coopserver> *** Game unpaused (connecting clients) 14:08:14 <coopserver> <happy train sport> jam 14:08:39 <coopserver> <happy train sport> u need to fixs the overflow for the toy pick up 14:08:54 <coopserver> <happy train sport> its bloking the ml up 14:09:16 <coopserver> <Jam35> I did not build it 14:09:20 <coopserver> <happy train sport> ar 14:09:55 <coopserver> <Jam35> only the reverser part away from the platforms 14:10:08 <coopserver> *** Jam35 has joined company #1 14:10:10 <coopserver> <happy train sport> heem 14:10:21 <Mazur> I can fix it in 5 minutes. 14:10:57 <coopserver> *** happy train sport has joined company #1 14:11:01 <coopserver> <Jam35> fine, it has no detection so loops around 14:11:12 <coopserver> <Jam35> seems a pain to make it fit 14:13:13 *** liq3 has quit IRC 14:26:44 <Mazur> !pw 14:26:44 <coopserver> Mazur: entity 14:26:50 <coopserver> *** Game paused (connecting clients) 14:26:51 <coopserver> *** Mazur has joined 14:26:52 <coopserver> *** Game unpaused (connecting clients) 14:32:22 <coopserver> <Mazur> No, given hte close proximity to the edge, the 14:32:48 <coopserver> <Mazur> ½ tiles curves can not all be eliminated. 14:36:49 <coopserver> <Mazur> That's a different idea. 14:36:54 <barnex> train 215 14:37:07 <barnex> got lost on slh 02 and went into sideline 14:37:21 <barnex> or just wanted to turn back for some reason 14:37:46 <coopserver> <Mazur> A station has just been disconnected from the network. 14:37:55 <barnex> oh ok 14:38:12 <coopserver> <Mazur> Who _is_ building at the Toys PU, anyway? 14:38:17 <coopserver> <Jam35> me 14:38:24 <coopserver> <Mazur> Ah, okies. 14:39:01 <barnex> the day the trains stopped 14:39:19 <barnex> it's actually quite possible to do this IRL with little investment 14:39:41 <barnex> in poland there's a thing called 'radio-stop' implemented, that stops any train that gets unencrypted emergency signal 14:39:47 <barnex> so you just need a radio pretty much 14:40:10 <barnex> record a signal when it gets tested, which is everyone new crew tests the train at the beginning of the day 14:40:17 <barnex> replay for lulz 15:01:43 <barnex> !players 15:01:43 <coopserver> barnex: There are currently 4 players and 1 spectators, making a total of 5 clients connected 15:02:40 <coopserver> *** barnex has left the game (Leaving) 15:03:23 <coopserver> *** Jam35 has joined spectators 15:04:01 <coopserver> *** Jam35 has joined company #1 15:06:29 <coopserver> *** Jam35 has joined spectators 15:07:12 <coopserver> <happy train sport> i got a split problem on the stable server not shor if i got lots ov trains but ther ar a bit slow sume ov them ar k but not all ov them 15:07:24 <coopserver> *** happy train sport has joined spectators 15:11:01 <coopserver> *** Mark has joined company #1 15:11:03 <coopserver> <Mark> hihi 15:11:10 <coopserver> <happy train sport> wb 15:11:53 <coopserver> *** Jam35 has joined company #1 15:13:15 <coopserver> *** Jam35 has joined spectators 15:17:38 <coopserver> *** Jam35 has left the game (Leaving) 15:29:50 <coopserver> *** Mazur has left the game (Leaving) 15:35:33 <coopserver> *** happy train sport has left the game (Leaving) 15:39:53 <coopserver> *** Mark has joined spectators 15:39:54 <coopserver> *** Game paused (number of players) 15:40:53 *** Arveen has quit IRC 15:59:32 *** Maraxus has joined #openttdcoop 15:59:32 *** ChanServ sets mode: +o Maraxus 16:01:39 <Maraxus> !pw 16:01:39 <coopserver> Maraxus: ceased 16:01:47 *** Ramsvs has joined #openttdcoop 16:01:50 <coopserver> *** Game still paused (connecting clients, number of players) 16:01:52 <coopserver> *** Maraxus has joined 16:01:53 <coopserver> *** Game still paused (number of players) 16:02:03 <Ramsvs> !password 16:02:03 <coopserver> Ramsvs: ceased 16:02:09 <coopserver> *** Game still paused (connecting clients, number of players) 16:02:11 <coopserver> *** Ramsvs has joined 16:02:12 <coopserver> *** Game still paused (number of players) 16:02:13 <coopserver> *** Game unpaused (number of players) 16:02:30 <happpy> hi Ramsvs 16:02:45 <Ramsvs> hello! 16:02:47 <Ramsvs> hi everyone 16:03:11 <happpy> how ar u 16:03:26 <coopserver> <Ramsvs> I am fine. 16:03:30 <coopserver> <Ramsvs> and you? 16:04:20 <V453000> sup :) 16:04:34 <Ramsvs> sup 16:05:14 <coopserver> <Ramsvs> just passing by to see hows the map going. 16:05:54 <V453000> :) 16:07:25 <Mazur> It's mainly going nowhere. 16:07:31 <Mazur> Staying in place a lot. 16:07:51 <Mazur> Though bits of it seem to be circling around. 16:08:26 <happpy> good thanks 16:10:58 <Mazur> Unless I've been drinking heavily. 16:11:35 <coopserver> *** Ramsvs has left the game (Leaving) 16:11:36 <coopserver> *** Game paused (number of players) 16:12:25 <Ramsvs> well, I gotta go. At least built a primary :). bye all. 16:12:37 <happpy> k bb 16:12:50 *** Ramsvs has quit IRC 16:34:40 <coopserver> *** Maraxus has left the game (Leaving) 16:35:00 *** Maraxus has quit IRC 16:44:30 <coopserver> *** Mark has joined company #1 16:44:31 <coopserver> *** Game unpaused (number of players) 16:56:27 *** Arveen has joined #openttdcoop 17:10:47 *** LadyHawk has quit IRC 17:47:11 *** LadyHawk has joined #openttdcoop 17:48:49 <coopserver> *** Mark has joined spectators 17:48:50 <coopserver> *** Game paused (number of players) 17:48:53 <coopserver> *** Mark has joined company #1 17:48:54 <coopserver> *** Game unpaused (number of players) 18:03:00 <Arveen> !pw 18:03:00 <coopserver> Arveen: bubble 18:03:03 <coopserver> *** Game paused (connecting clients) 18:03:04 <coopserver> *** Arveen has joined 18:03:05 <coopserver> *** Game unpaused (connecting clients) 18:15:24 <coopserver> *** Mark has left the game (general timeout) 18:15:25 <coopserver> *** Game paused (number of players) 18:17:02 *** Mark has quit IRC 18:31:27 *** Ryflex has joined #openttdcoop 18:31:32 <Ryflex> !password 18:31:32 <coopserver> Ryflex: ending 18:31:38 <coopserver> *** Game still paused (connecting clients, number of players) 18:31:40 <coopserver> *** Player has joined 18:31:41 <coopserver> *** Game still paused (number of players) 18:31:59 <coopserver> *** Player has left the game (Leaving) 18:32:12 *** Ryflex has quit IRC 18:49:27 *** Mark has joined #openttdcoop 18:49:27 *** Webster sets mode: +o Mark 18:49:29 *** Mark has quit IRC 18:54:34 *** Mark has joined #openttdcoop 18:54:34 *** Webster sets mode: +o Mark 18:56:08 <Mark> !pw 18:56:08 <coopserver> Mark: vertex 18:56:12 <coopserver> *** Game still paused (connecting clients, number of players) 18:56:13 <coopserver> *** Mark has joined 18:56:14 <coopserver> *** Game still paused (number of players) 18:56:15 <coopserver> *** Game unpaused (number of players) 19:08:18 <barnex> !pw 19:08:18 <coopserver> barnex: headed 19:08:22 <coopserver> *** Game paused (connecting clients) 19:08:23 <coopserver> *** barnex has joined 19:08:24 <coopserver> *** Game unpaused (connecting clients) 19:08:42 <coopserver> <barnex> y 19:08:52 <coopserver> <barnex> I see we have n increase in train numbers 19:08:53 <coopserver> <Mark> hi 19:08:57 <coopserver> <barnex> hey 19:09:00 <coopserver> <Mark> sure 19:13:10 <Mazur> This happens. 19:13:34 *** chester_ has quit IRC 19:13:44 <Mazur> Production rises, new primaries get connected, trains get allocated. 19:14:12 <Mazur> 't Was thus ever since the First Train. 19:14:22 * Mazur puffs on his pipe. 19:15:06 <barnex> seems like outer lane is a bit underutilized 19:15:25 <barnex> ML west of SLH 04 19:15:41 <barnex> and earlier too 19:16:05 <Mark> it will get used when theres more traffic 19:16:20 <Mark> and merger waiting bays fill up 19:16:22 <Mazur> 't Was thus ever since the First Train. 19:16:37 * Mazur puffs once more. 19:16:51 <barnex> haha 19:16:58 <barnex> wtf is going on the toys pickup overflow :D 19:17:00 <barnex> love it 19:17:43 <coopserver> <Mark> i just added some trains 19:17:59 <barnex> I mean the fun thing near the actual factory 19:18:14 <barnex> where overflows has some aditional dead-end overflows of its own 19:18:38 <coopserver> <Mark> thats just the reverser 19:19:32 <barnex> I think the whole thing would run better under current load 19:19:42 <barnex> if there was no way to get to the inner platforms from overflow 19:19:53 <barnex> outer ones are usually free 19:20:00 <barnex> and inner overflow all of the time 19:21:24 <barnex> also for some reason trains won't take 3rd inner platform on toys pickup 19:22:38 <coopserver> <Mark> one of the trains was stopped 19:30:26 <coopserver> *** Mark has left the game (Leaving) 19:32:02 <coopserver> *** barnex has left the game (Leaving) 19:32:03 <coopserver> *** Game paused (number of players) 19:32:11 <barnex> !pw 19:32:11 <coopserver> barnex: bubble 19:32:22 <coopserver> *** Game still paused (connecting clients, number of players) 19:32:23 <coopserver> *** barnex has joined 19:32:24 <coopserver> *** Game still paused (number of players) 19:32:25 <coopserver> *** Game unpaused (number of players) 19:32:50 *** lol has joined #openttdcoop 19:32:54 <lol> !pw 19:32:54 <coopserver> lol: bubble 19:33:02 <coopserver> *** Game paused (connecting clients) 19:33:03 <coopserver> *** lol has joined 19:33:04 <coopserver> *** Game unpaused (connecting clients) 19:33:46 <coopserver> <lol> hi 19:33:46 <happpy> `hi lol 19:33:46 <BiG_FISHBOT> happpy: Error: "hi" is not a valid command. 19:34:00 <happpy> hi lol 19:34:08 <Arveen> hi lol 19:34:39 <coopserver> <lol> we need an balancer for the toys pickup 19:35:35 <coopserver> *** lol has joined company #1 19:36:38 <happpy> yep hoe ar u lol 19:36:44 <coopserver> <lol> fine 19:37:04 <coopserver> <lol> i already made the overflow faster 19:37:22 <happpy> on the toy pick up 19:37:28 <coopserver> <lol> yeah 19:37:41 <happpy> no thats was jam made it beter 19:38:02 <coopserver> <lol> i know 19:38:05 <happpy> k 19:38:14 <coopserver> <lol> i made a really slightly change that more trains bypass the depot 19:38:20 <coopserver> <lol> and the throughput doubled 19:38:25 <happpy> k 19:40:40 <happpy> been doing a 4 ml on the stable 19:40:46 <coopserver> <lol> wow 19:40:56 <happpy> yer not finsh yet 19:40:56 *** lol has quit IRC 19:40:59 <coopserver> <lol> what is your goodsproduction from the sawmill now? 19:41:44 <happpy> need to redo the split on hub 2 and hub3 19:42:40 <coopserver> <lol> we need more fizzy drinks 19:42:48 <coopserver> <lol> to get the toystrains better running 19:43:07 <coopserver> <lol> so lets work on that 19:47:01 <happpy> i mite have to redo the wood drop becous station space 19:54:35 <coopserver> <lol> i leave now 19:54:41 <happpy> k 19:54:41 <coopserver> <lol> i made some more fizzy drinks 19:54:47 <happpy> nice 19:54:56 <coopserver> <lol> that will balance the traffic a bit more i think 19:55:02 <coopserver> <lol> i hope 19:55:09 <coopserver> <lol> so less jams at the toys 19:55:11 <coopserver> *** lol has left the game (Leaving) 19:55:18 <happpy> nice 20:03:02 <coopserver> *** barnex has left the game (Leaving) 20:03:03 <coopserver> *** Game paused (number of players) 21:26:10 *** Arveen has quit IRC 21:26:11 <coopserver> *** Arveen has left the game (connection lost) 21:41:47 *** StarLite has quit IRC 23:36:49 *** cha0tics has joined #openttdcoop 23:37:54 <cha0tics> !pw 23:37:54 <coopserver> cha0tics: silver 23:38:01 <coopserver> *** Game still paused (connecting clients, number of players) 23:38:03 <coopserver> *** cha0tics has joined 23:38:04 <coopserver> *** Game still paused (number of players) 23:38:27 <coopserver> *** cha0tics has joined company #1 23:38:28 <coopserver> *** Game unpaused (number of players) 23:39:18 <happpy> hey cha0tics 23:39:23 <coopserver> <cha0tics> hey 23:39:44 <happpy> how things 23:40:02 <coopserver> <cha0tics> not too bad 23:40:08 <coopserver> <cha0tics> how r u? 23:40:35 <happpy> good 23:54:37 <happpy> got a nice net work on the stable cha0tics 23:54:45 <happpy> harf it is LLLRRR