Config
Log for #openttdcoop on 2nd December 2015:
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00:47:25  *** happpy has quit IRC
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03:50:24  <Ramsvs> !password
03:50:24  <coopserver> Ramsvs: metric
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04:11:48  <Sylf> !pw
04:11:48  <coopserver> Sylf: twoway
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04:12:00  <coopserver> <Player> ello
04:12:04  <coopserver> <Ramsvs> hi
04:12:06  <coopserver> <Player> !name Sylf
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04:12:58  <coopserver> <Ramsvs> jus tnotied that marks overflw can jam the whole network
04:13:05  <coopserver> <Ramsvs> just noticed*
04:13:21  <coopserver> <Sylf> which one?
04:13:30  <coopserver> <Sylf> which station?
04:13:35  <coopserver> <Ramsvs> at !! need fix !! sign
04:13:43  <coopserver> <Ramsvs> bad erlangen heights
04:14:20  <coopserver> <Ramsvs> it jammed and started to clog everything
04:14:33  <coopserver> <Sylf> i know exactly why
04:14:34  <coopserver> <Ramsvs> I unjammed crashing two trains :)
04:17:13  <coopserver> <Ramsvs> also, I added backwads pathsignal on sweets PU, redirecting the trains and helping sugar,toffee, candy drop
04:19:22  <coopserver> <Ramsvs> but sugar,toffee drop entrance is bahaving strange, the trainsnare stopping ON the bifurcations...
04:21:31  <coopserver> <Sylf> the penalty signals had to be placed further away from the station
04:21:40  <coopserver> <Sylf> at least on the other side of the twoway signals
04:21:56  <coopserver> <Sylf> so the twoway eol does its job
04:22:29  <coopserver> <Ramsvs> ah, I see, didnt pay attention to that
04:22:38  <coopserver> <Sylf> also, at the drop, I had to remove 1 signal, so the trains won't take an occupied line without enough waiting space
04:22:50  <coopserver> <Sylf> (middle line)
04:28:33  <coopserver> <Sylf> ...
04:28:46  <coopserver> <Sylf> someone used DMU to pull cargo trains
04:28:50  <coopserver> <Sylf> pax dmu
04:29:00  <coopserver> <Ramsvs> so the problem with the overflow is that there wasnt enough space for the train that leaves the depot, to wait? leaving space for others to enter it?
04:29:02  <coopserver> <Sylf> or maybe emu.  same diff
04:29:09  <coopserver> <Sylf> no
04:29:40  <coopserver> <Sylf> the problem is that there was single combo signal between the depot and the line
04:30:01  <coopserver> <Sylf> when the combo signal is green, the train can exit the depot
04:30:28  <coopserver> <Sylf> but if the combo signal turns red as soon as a train exit the depot, then the train can get stuck there
04:30:52  <coopserver> <Sylf> it's close to the problem of not enough space, but it's different to me
04:30:57  <coopserver> <Sylf> it's just a poor design
04:31:35  <coopserver> <Ramsvs> hmm got it
04:31:48  <coopserver> <Sylf> overflows at primaries are largely useless anyway
04:31:55  <coopserver> <Sylf> it's a useless information
04:32:41  <coopserver> <Ramsvs> well, I see it as good for trainning/testing
04:34:00  <coopserver> <Sylf> oh well.
04:34:24  <coopserver> <Sylf> I'm a minority around here anymore having such negative opinion about overflows
04:34:49  <coopserver> <Sylf> anyway
04:34:51  <coopserver> <Sylf> seeya
04:34:52  <coopserver> *** Sylf has left the game (Leaving)
04:35:01  <coopserver> <Ramsvs> c ya
04:35:06  <coopserver> <Ramsvs> thanks for the help/info
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04:43:10  <Ramsvs> bye
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04:52:10  <Mazur> !pw
04:52:10  <coopserver> Mazur: plenty
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09:26:47  <happpy> hi odm
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15:30:38  <lol> !pw
15:30:38  <coopserver> lol: assert
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15:46:14  <lol> !pw
15:46:14  <coopserver> lol: select
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15:46:29  <lol> internet is really bad
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15:52:59  <lol> maybe another time
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20:43:41  <lol> !pw
20:43:41  <coopserver> lol: bisbal
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21:42:14  <lol> i made a start for the 4th line
21:42:21  <lol> feel free to continue ;)
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