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00:42:14 *** Max|_ has quit IRC 01:01:51 *** Clockworker_ has joined #openttdcoop 01:09:20 *** Clockworker has quit IRC 01:40:52 <Clockworker_> http://puu.sh/lM89Q/84e3e8a30f.png 01:40:59 <Clockworker_> the drawing wasn't intentional 01:41:01 <Clockworker_> I swear 01:41:02 <Clockworker_> hahaha 01:41:15 <Clockworker_> I plan to build a steel mill in there 01:45:43 <Mazur> !pw 01:45:43 <coopserver> Mazur: lowest 01:45:51 <coopserver> *** Game still paused (connecting clients, number of players) 01:45:53 <coopserver> *** Mazur has joined 01:45:54 <coopserver> *** Game still paused (number of players) 01:45:55 <coopserver> *** Game unpaused (number of players) 01:46:57 <coopserver> *** Mazur has left the game (Leaving) 01:46:58 <coopserver> *** Game paused (number of players) 04:57:09 <Clockworker_> http://puu.sh/lMiyC/3d6f24c411.png 04:57:13 <Clockworker_> another station done 04:57:29 <Clockworker_> this time without dirty format 04:57:59 <Clockworker_> might as well try to git gud before actually laying tracks on MP 04:58:37 <Clockworker_> a lot of what I do is copied though, especially with stations 04:58:58 <Clockworker_> when it comes to not super complex hubs, I can usually wing it 06:55:22 *** fair_ has joined #openttdcoop 07:34:56 *** liq3 has quit IRC 07:51:24 *** happpy has quit IRC 08:05:24 <V453000> solid starts Clockworker_ , just needs moar experience with high traffic and you will be golden 08:36:47 *** brylie has joined #openttdcoop 08:42:24 *** Hiddenfunstuff has joined #openttdcoop 09:40:35 *** happpymoblic has joined #openttdcoop 10:05:07 *** happpy has joined #openttdcoop 10:17:52 *** Klanticus has joined #openttdcoop 10:20:47 <happpy> !0op;'players 10:20:55 <happpy> !players 10:20:55 <coopserver> happpy: The server is empty, noone is connected. Feel free to remedy this situation 10:45:37 *** argoneus has quit IRC 10:45:37 *** murr4y has quit IRC 10:45:37 *** Klanticus has quit IRC 10:45:37 *** theholyduck has quit IRC 10:45:37 *** innocenat has quit IRC 10:45:37 *** raeon has quit IRC 10:45:37 *** efess has quit IRC 10:45:37 *** fair_ has quit IRC 10:45:37 *** Clockworker_ has quit IRC 10:45:37 *** BiG_FISHBOT has quit IRC 10:45:37 *** tycoondemon has quit IRC 10:45:37 *** Mazur has quit IRC 10:45:37 *** luaduck has quit IRC 10:45:37 *** Sylf has quit IRC 10:45:37 *** orudge has quit IRC 10:45:37 *** Hiddenfunstuff has quit IRC 10:45:37 *** phatmatt has quit IRC 10:45:37 *** mari_kiri has quit IRC 10:45:37 *** Born_Acorn has quit IRC 10:47:22 *** Klanticus has joined #openttdcoop 10:47:22 *** Hiddenfunstuff has joined #openttdcoop 10:47:22 *** fair_ has joined #openttdcoop 10:47:22 *** Clockworker_ has joined #openttdcoop 10:47:22 *** argoneus has joined #openttdcoop 10:47:22 *** murr4y has joined #openttdcoop 10:47:22 *** BiG_FISHBOT has joined #openttdcoop 10:47:22 *** tycoondemon has joined #openttdcoop 10:47:22 *** Mazur has joined #openttdcoop 10:47:22 *** theholyduck has joined #openttdcoop 10:47:22 *** innocenat has joined #openttdcoop 10:47:22 *** efess has joined #openttdcoop 10:47:22 *** Sylf has joined #openttdcoop 10:47:22 *** raeon has joined #openttdcoop 10:47:22 *** luaduck has joined #openttdcoop 10:47:22 *** Born_Acorn has joined #openttdcoop 10:47:22 *** orudge has joined #openttdcoop 10:47:22 *** phatmatt has joined #openttdcoop 10:47:22 *** mari_kiri has joined #openttdcoop 10:47:22 *** synthon.oftc.net sets mode: +oov Mazur Sylf Sylf 10:47:42 *** ChanServ sets mode: +v Mazur 11:39:58 *** StarLite has joined #openttdcoop 11:39:58 *** ChanServ sets mode: +o StarLite 12:23:18 *** happpy_ has joined #openttdcoop 12:24:09 *** happpy has quit IRC 12:24:30 *** happpy_ is now known as happpy 13:02:31 <Clockworker_> thanks a lot V453000, that's one of the things that stump me though, how to get so many trains running - not because of congestion problems, but because there's no demand fo so many trains 13:02:57 <V453000> simply connect moar primaries :) 13:03:09 <V453000> YETI is pretty good at generating huge cargo throughputs quite quickly 13:03:23 <V453000> with original industries it takes quite some time 13:03:53 <V453000> with YETI you generate as much cargo as much effort you put into it, immediately 13:04:18 <Clockworker_> ah I see 13:04:32 <Clockworker_> yeah with original usually 3-4 trains are enough for a primary depending on TL 13:04:41 <Clockworker_> that... doesn't amount to much 13:04:51 <V453000> well with time the production does get super insane 13:04:55 <V453000> but in single player that time is very long 13:05:04 <V453000> on a server it is fine because you dont play all the time and time just passes 13:06:35 <Clockworker_> true that 13:06:41 *** Clockworker_ is now known as Clockworker 13:08:41 <V453000> report progress :D 13:09:16 <Clockworker> haha I'm usually worried about blogging too much 13:09:17 <Clockworker> but will do 13:09:20 <hylje> blag 13:09:58 <V453000> blogging? 13:10:02 <Clockworker> blehg 13:10:19 <V453000> g 13:11:09 <Clockworker> yeah posting and documenting every little thing or feat when it's unwarranted 13:11:29 <hylje> i like what you write and i would like to subscribe to your newsletter 13:14:50 <Clockworker> hahahaha 13:15:04 <Clockworker> rate comment subscribe 13:15:50 <hylje> i like this 13:17:14 <Clockworker> I know it comes from experience, but you can't help but feel like a no one when you see some stuff guys like V453000 and Mark made 13:17:19 <Clockworker> like so 13:17:19 <Clockworker> https://wiki.openttdcoop.org/images/a/ac/PSG268.png 13:17:33 <hylje> you're just not insane and werkloos 13:18:09 <Clockworker> I am actually werkloos right now 13:18:10 <Clockworker> ;_; 13:18:15 <hylje> oh 13:18:17 <hylje> i'm sorry 13:18:36 <Clockworker> that's alright 13:18:39 <V453000> I actually always had school or work aside of openttd :d 13:18:46 <V453000> cant call school much of occupation though :P 13:19:23 <Clockworker> haha 13:19:40 <Clockworker> what do/did you study? 13:20:46 <V453000> some random shit, graphics-related IT, and after that teaching IT/english 13:21:02 <V453000> both of which sucked so I just kept learning graphics and got a graphics job after 13:21:13 <Clockworker> with all the crazy logic I would have assumed programming 13:21:24 <V453000> no I kind of hate programming 13:23:18 <Clockworker> haha, interesting 13:23:30 <Clockworker> I studied it a bit, liked it at first 13:23:33 <Clockworker> then it becomes hell 13:23:40 <Clockworker> no thanks 13:24:00 <V453000> I never liked it, idk why I even bothered with college ... well, it at least gave me time for studying on my own 13:25:46 <Clockworker> that's always good 13:26:01 <Clockworker> https://wiki.openttdcoop.org/images/3/3f/Logic_forcedsplit.png 13:26:08 <V453000> well I was also lucky :) 13:26:08 <Clockworker> can't get my head around logic stuff 13:26:35 <V453000> yeah that is just abuse of 2way signals, train logic gate and bullshit with totally orderless trains 13:26:55 <V453000> we dont really do that anymore, unreachable waypoints are way superior over orderless networks in all regards 13:27:18 <Clockworker> unreachable waypoints 13:27:21 <Clockworker> that's news for me 13:27:24 <V453000> yea 13:27:28 <V453000> @srnw 13:27:28 <Webster> srnw: Self-regulating Network, see also: http://wiki.openttdcoop.org/SRNW 13:27:41 <V453000> described there ^ 13:28:00 <V453000> in short, you make trains go to a waypoint but they never actually get there 13:28:11 <V453000> which lets you make various pathfinder fiddling to make them go where you want 13:29:12 <V453000> it is one of the ideas which once introduced, completely change the topic of SRNW because the old ways immediately become obsolete 13:30:47 <Clockworker> that's really crazy 13:31:49 <V453000> yes, but awesome :) it actually simplifies a lot of stuff 13:31:59 <V453000> because orderless trains behave beyond wtf 13:36:36 <V453000> we might want to play a SRNW game moderately soon, some pzg2013 stations need reviving :) 13:37:08 <Clockworker> that sounds pretty cool 13:37:24 <Clockworker> I'd like to watch but there's hardly anyone on the public so it's always paused 13:37:24 <Clockworker> haha 13:37:45 <V453000> the current game is coming to an end quite soon I think 13:37:49 <V453000> havent seen it super recently 13:38:59 <V453000> still, we have also pro zone and welcome server to play on :P 13:39:06 <Clockworker> yeah it looks quite 'done' by now even though it's never really done 13:39:17 <V453000> feel very free to join, many people know way less than yo udo when they join games 13:39:24 <V453000> best way to learn is by playing with the dudes 13:39:32 <Clockworker> noted 13:39:48 <Clockworker> I've been TTing since what, 1998, when I had the demo of TT 13:40:00 <V453000> current welcome server map is also kind of borkd, I might even load a new map there tonight 13:40:14 <Clockworker> then found out about OTTD some years later but never quite understood the signalling 13:40:26 <Clockworker> then a few years ago found out about the wiki and openttdcoop 13:40:30 <Clockworker> followed it like a bible 13:40:37 <Clockworker> DRAMATICALLY changed how to play the game 13:40:45 *** lol has joined #openttdcoop 13:40:50 <V453000> yeah I actually have an unfinished signalling article which ACTUALLY explains everything about signals simply and intuitively 13:40:54 <V453000> might finish it some day 13:41:01 <Clockworker> been following you guys for what 13:41:15 <Clockworker> 5 years give or take 13:41:51 <Clockworker> yeah 13:41:55 <V453000> am here since 2008/9 iirc :) 13:42:16 <Clockworker> the signal stuff is what makes the BC/AD split in OTTD 13:42:23 <Clockworker> if a newbie understands it corretly 13:42:24 <V453000> XD 13:42:26 <V453000> yes 13:42:32 <lol> i saw you mentioned pzg 2013 V 13:42:46 <V453000> I taught many people, the first step of very new people usually is to make him get rid of PBS-only spam 13:43:15 <lol> i downloaded that save recently and it looked to me the speed of the logictrains is broken 13:43:20 <V453000> since the devs clearly do support dumb playing with PBS only, and top it all with making default signals 2way PBS of all things, it isnt easy for players to intuitively find way for proper signalling 13:43:27 <V453000> lol: why would it be broken? 13:43:32 <lol> do you still have original save? 13:43:41 <V453000> pzg2013 works for me perfectly 13:43:45 <V453000> the one on wiki is original 13:43:46 <lol> trains moved with 2 km/h 13:44:02 <V453000> did you have all newgrfs it required? 13:44:08 <V453000> as in correct version of NUTS and logic engine 13:44:22 <V453000> it should all be coop pack/bananas downloadable 13:44:37 <lol> it opened itself when i tried so i assumed that was correct 13:44:37 <Clockworker> I only use PBS at station entrances and certain few splits 13:44:51 <V453000> well sure PBS has its uses, every signal does 13:45:07 <lol> will a newgrf pick a newer version of the older isn't at my pc? 13:45:12 <V453000> but using it everywhere dumbs down many problems as people generally try to put giant crossings everywhere instead of proper merges etc 13:45:21 <V453000> yes lol 13:45:44 <V453000> lol: when opening the save, just see "check newgrfs" or something ... like when joining a server 13:45:49 <Clockworker> noted 13:45:53 <V453000> and let bananas download the old versions you need 13:46:07 <lol> i will try that 13:46:27 <V453000> it is probably some issue with wrong trakctype definition which makes logic trains assume being on rail/monorail, where the tractive effort makes the power fuck up and thus trains go 2kmh 13:46:33 <lol> because now it gets desynchronizations 13:46:41 <V453000> righ 13:46:42 <V453000> t 13:46:54 <V453000> I tried it like 3 weeks ago and it worked flawlessly 13:47:00 <lol> in the tsml and not in openttd 13:47:12 <V453000> yes I understand 13:47:22 <V453000> if logic trains fuck up, timer fucks up :) 13:47:41 <lol> do you still have the draft of that blog article about chaos? 13:47:49 <V453000> yeah 13:47:50 <lol> because i lost libk 13:47:54 <lol> link 13:47:59 <V453000> heh :) 13:48:28 <lol> btw clockworker i like your buildings 13:48:29 <V453000> after I finish GEAR (my current newGRF project), I will probably play a game of openttd and use that save to fill the article finally, and complete it 13:48:44 <V453000> yes, I am making a newgrf once again :) 13:49:26 <lol> i can try to make a save in single if you post rhe link again 13:50:38 <lol> what kind of newgrf? 13:50:53 <lol> are you making,? 13:51:17 <V453000> no I need my own save probably 13:51:32 <V453000> top secret newgrf? :P 13:52:00 <V453000> I got an idea of a completely revolutionary train set, opening very interesting gameplay options 13:52:15 <lol> interesting 13:52:30 <V453000> it will not be super huge, but very replayable 13:52:38 <V453000> I should have it done in a few months 13:53:02 <lol> i'm looking forward to it 13:54:29 <V453000> I also have a very specific idea about the graphics ... already created some placeholders, spritesheeted them, now I just need to see if the code eats them properly :) 13:56:35 <lol> cool 13:56:37 *** StarLite has quit IRC 13:56:37 *** argoneus has quit IRC 13:56:37 *** murr4y has quit IRC 13:56:37 *** raeon has quit IRC 13:56:37 *** innocenat has quit IRC 13:56:37 *** theholyduck has quit IRC 13:56:37 *** Klanticus has quit IRC 13:56:37 *** efess has quit IRC 13:56:37 *** Clockworker has quit IRC 13:56:37 *** fair_ has quit IRC 13:56:37 *** luaduck has quit IRC 13:56:37 *** BiG_FISHBOT has quit IRC 13:56:37 *** tycoondemon has quit IRC 13:56:37 *** Sylf has quit IRC 13:56:37 *** orudge has quit IRC 13:56:37 *** Mazur has quit IRC 13:56:37 *** mari_kiri has quit IRC 13:56:37 *** Hiddenfunstuff has quit IRC 13:56:37 *** phatmatt has quit IRC 13:56:37 *** Born_Acorn has quit IRC 13:56:37 <V453000> if it does, the hardest part is behind me and I just need to create the 3D models :) 13:56:46 <V453000> "just" 13:57:09 <lol> that is just dun isnt it? 13:57:18 <lol> fun* 13:57:42 *** StarLite has joined #openttdcoop 13:57:42 *** argoneus has joined #openttdcoop 13:57:42 *** murr4y has joined #openttdcoop 13:57:42 *** synthon.oftc.net sets mode: +o StarLite 13:57:53 *** ChanServ sets mode: +v StarLite 13:58:04 <V453000> it is a shitload of work but yeah, that is the most fun part 13:58:15 *** Klanticus has joined #openttdcoop 13:58:15 *** theholyduck has joined #openttdcoop 13:58:15 *** innocenat has joined #openttdcoop 13:58:15 *** efess has joined #openttdcoop 13:58:15 *** raeon has joined #openttdcoop 13:58:40 <V453000> and then last piece - coding ... which will be a lot of hell because there are some features I have not experimented with yet, but it should work nicely 13:58:44 <lol> succes 13:58:55 *** fair_ has joined #openttdcoop 13:58:55 *** Clockworker has joined #openttdcoop 13:58:55 *** BiG_FISHBOT has joined #openttdcoop 13:58:55 *** tycoondemon has joined #openttdcoop 13:58:55 *** Mazur has joined #openttdcoop 13:58:55 *** Sylf has joined #openttdcoop 13:58:55 *** charm.oftc.net sets mode: +ovov Mazur Mazur Sylf Sylf 13:58:55 *** luaduck has joined #openttdcoop 13:58:55 *** orudge has joined #openttdcoop 13:59:02 <lol> i leave again 13:59:07 <V453000> bai 13:59:11 *** lol has quit IRC 14:00:15 *** Hiddenfunstuff has joined #openttdcoop 14:00:15 *** Born_Acorn has joined #openttdcoop 14:00:15 *** phatmatt has joined #openttdcoop 14:00:15 *** mari_kiri has joined #openttdcoop 14:08:10 *** fair_ has quit IRC 14:08:42 *** fair_ has joined #openttdcoop 14:17:29 *** brylie has quit IRC 14:17:50 *** brylie has joined #openttdcoop 14:29:03 *** brylie has quit IRC 14:48:55 <Clockworker> haha 14:48:59 <Clockworker> a dwarf fortress fan, I see 14:49:06 <Clockworker> hiddenfunstuff 14:51:16 <happpy> hi Clockworker 14:51:28 <Clockworker> hi happy man 14:51:37 <happpy> how ar u 14:51:49 <Clockworker> I'm alright, and you 14:52:11 <happpy> good 14:55:26 <V453000> I have only seen about two df screenshot to realize that I should stay the fuck away from it XD 14:55:42 <Clockworker> pfft 14:55:55 <Clockworker> openttdcoop pro zone shit is much harder than DF 14:56:08 <Clockworker> DF only has an arcane UI 14:56:24 <V453000> not saying harder, I just want interested :) 14:57:11 <V453000> game graphics in ascii 14:57:12 <V453000> wtf 14:58:13 <Clockworker> it's not true ASCII 14:58:17 <Clockworker> it's emulated 14:58:27 <Clockworker> anyway there are graphic mods for that 15:00:05 <Clockworker> http://goblinart.pl/files/DF/dfg31-05.jpg 15:00:13 <Clockworker> don't like them though, it takes away from the character 15:01:38 <Clockworker> https://fbcdn-sphotos-f-a.akamaihd.net/hphotos-ak-xlf1/v/t1.0-9/12301601_915556141866690_1637174624364712997_n.jpg?oh=3fade487f3cc2d69c74797f60011b610&oe=56E02379&__gda__=1461773318_bfda998f7c8e519bc802abe665829762 15:01:42 <Clockworker> town christmas decoration fail 15:01:43 <Clockworker> hahaha 15:02:06 <V453000> lol 15:02:29 <V453000> good :) probably wont investigate df further anyway, sorry :P 15:02:34 <V453000> enough stuff to do already 15:02:45 <Clockworker> that's alright 15:03:24 <Clockworker> not trying to convert you, I just don't think graphics seal of break a deal 15:03:28 <Clockworker> we play OTTD afterall 15:03:33 <V453000> absolutely 15:03:55 <V453000> the first thing I saw was some ascii mode, which was like HOLY SHIT this is so wtf nerdstuff that I dont want to have anything in common with it XD 15:04:48 <Clockworker> I thought like that too, but a couple hours in and it becomes second nature 15:04:53 <V453000> :) 15:04:57 <V453000> I believe that 15:05:00 <Clockworker> haven't played in what, 2 years, but I remember a lot of what each letter means 15:05:33 <V453000> yeah 15:05:37 <V453000> one doesnt forget openttd either 15:07:26 <Clockworker> yep 15:36:57 *** happpy has quit IRC 15:38:42 *** happpymoblic has quit IRC 16:01:52 *** liq3 has joined #openttdcoop 16:03:08 *** ODM has joined #openttdcoop 16:16:26 *** happpy has joined #openttdcoop 16:18:05 <happpy> !players 16:18:05 <coopserver> happpy: The server is empty, noone is connected. Feel free to remedy this situation 16:51:10 *** Klanticus has quit IRC 16:52:31 *** Klanticus has joined #openttdcoop 16:59:45 *** raeon has quit IRC 17:00:58 *** raeon has joined #openttdcoop 17:05:58 <Mark> hello hello 17:06:11 <Clockworker> you say goodbye 17:06:12 <happpy> hi 17:06:14 <Clockworker> and I say hello 17:06:37 <Mark> :D 17:07:08 <Clockworker> http://puu.sh/lMOKZ/69e92a20e6.png 17:07:10 <Clockworker> fresh one 17:07:14 <Clockworker> still gotta make the exits 17:13:35 *** Maraxus has joined #openttdcoop 17:13:35 *** ChanServ sets mode: +o Maraxus 17:21:03 *** lol has joined #openttdcoop 17:21:09 <lol> hey Clockworker 17:21:30 <happpy> hi lol 17:21:35 <Clockworker> hey baby 17:21:35 <happpy> how ar u 17:21:39 <lol> in the last hub you send you had a line coming from the left 17:21:49 <lol> that one splits to balance the traffic 17:22:09 <lol> at the split for the bridges i would use an comination of entry-exit for the south split 17:22:42 <lol> and entry- exit for the north part too 17:22:44 <Clockworker> the split way out in the woods? 17:23:00 <lol> i will mark them 17:23:05 <lol> @logs 17:23:05 <Webster> #openttdcoop IRC webstuff - IRC Log Viewer - http://webster.openttdcoop.org/ 17:24:09 <Clockworker> in short, entry-exit on the bridge splits? 17:24:38 <lol> yeah 17:24:46 <lol> so trains won't block the split 17:24:51 <lol> if the line is full 17:24:55 <lol> but great hubs 17:25:06 <lol> such ones can be build at the public server too i think 17:25:13 <Clockworker> I'm worried about the bridge closest to the farm, to the north 17:25:28 <Clockworker> I can't put a signal after it but before the second split 17:25:42 <lol> i don't understand why you have that second split 17:25:43 <Clockworker> don't know how I'd signal that 17:25:54 <Clockworker> hmmm 17:26:01 <Clockworker> I guess 17:26:11 <Clockworker> I'll just get it of it, thanks 17:26:17 <lol> just bomb one of them 17:26:30 <Clockworker> yep 17:26:30 <lol> because the first bridge is the same length as the second 17:26:32 <Clockworker> and thanks 17:27:15 <lol> and line from the bottom has double bridges going to the merges 17:27:24 <lol> 'because it is balanced that isn't needed 17:27:35 <lol> but i don't think it will hurt much 17:27:56 <lol> how big is the map you are playing at? 17:28:05 <Clockworker> 1024x1024 haha 17:28:09 <Clockworker> LONG DISTANCES 17:28:22 <Clockworker> BLOOD AND THUNDER 17:28:35 <lol> just play with polyrail 17:28:46 <lol> then you can build the long distance track really fast 17:28:57 <Clockworker> polyrail? 17:29:02 <lol> it is a patch 17:29:11 <Clockworker> like PURR? 17:29:18 <lol> but there are some people who put it in a normal openttd 17:29:22 <lol> no, it is a way of building 17:29:35 <lol> you can chain the rail when you are building 17:29:51 <lol> http://citymania.org/downloads 17:29:52 <Webster> Title: CityMania (at citymania.org) 17:29:57 <lol> you can get it there 17:30:19 <Clockworker> oh that's neat 17:30:21 <Clockworker> thanks brother 17:33:25 <Mark> !pw 17:33:25 <coopserver> Mark: matrix 17:33:33 <Clockworker> on the north join 17:33:36 <coopserver> *** Game still paused (connecting clients, number of players) 17:33:37 <Clockworker> maybe I could use some comboing 17:33:38 <coopserver> *** Mark has joined 17:33:39 <coopserver> *** Game still paused (number of players) 17:33:40 <coopserver> *** Game unpaused (number of players) 17:33:47 <Clockworker> but the distance between splits is rather large 17:35:31 <lol> you mean at the line coming from the bottom 17:36:03 <Clockworker> yeah at the farm 17:36:22 <lol> just try 17:36:34 <lol> you know you can push production by ctrl+alt+c? 17:37:16 <Clockworker> n-no 17:37:25 <Clockworker> I literally never opened the cheat menu 17:37:29 <Clockworker> not even lying 17:37:31 <lol> it's a cheat but in single player i wouldn't mind 17:37:41 *** Progman has joined #openttdcoop 17:37:55 <Clockworker> I'll keep it in mind if I grow too bored of waiting for production to ramp up 17:37:55 <Clockworker> thanks 17:37:56 <lol> you will get some decent amount of trains faster 17:38:45 <coopserver> <Mark> is anyone still interested in this map? 17:39:05 <happpy> on wich server 17:39:11 <Clockworker> on welcome? not me tbh 17:39:14 <coopserver> <Mark> this one 17:39:35 <happpy> looks like no won playing it 17:39:36 <coopserver> <Mark> same for welcome though 17:39:40 <coopserver> <Mark> yea 17:39:50 <Clockworker> can't opine on that 17:39:57 <lol> i''m a bit 17:40:01 <lol> but not to play almost alone 17:40:05 <happpy> will i am dunon the welome serve 17:40:15 <V453000> I think it is time for new map on both servers Mark 17:40:19 <lol> so i think launching a new one at the publicserver will be fine 17:40:23 <happpy> yep 17:40:27 <coopserver> <Mark> yea 17:40:31 <V453000> this is probably done and welcome server is fucked up, proper settings but sylf forgot NUTS XD 17:40:34 <lol> Clockworker can show his skills at a new map 17:40:51 <Mark> have you got one? 17:41:02 <Mark> any ideas for ps game? 17:41:04 <V453000> I dont even have openttd here 17:41:16 <V453000> idk 17:41:32 <V453000> some srnw would be cute but idk what player knowledge is at :P 17:41:41 <V453000> refit is always wonderful 17:41:51 <happpy> i can try todoo a map for the welome server 17:42:06 <coopserver> <Mark> i'd like a good pax game but im out of ideas 17:42:11 <coopserver> <Mark> yeah sure happy 17:42:26 <lol> we had a pax game 2 games ago 17:42:26 <V453000> then do a pax game :) 17:42:32 <V453000> yeah that is what I thought 17:42:38 <V453000> wasnt sure though :) 17:42:38 <coopserver> <Mark> yea that wasnt very good was it 17:42:52 <lol> not really the pax part 17:43:02 <lol> dwarf made a awosome merger in it 17:43:21 <Clockworker> skills 17:43:23 <Clockworker> pffffffft 17:43:26 <Clockworker> hahaha 17:44:11 <Clockworker> also I have zero experience with PAX or anything advanced like SRNW 17:44:33 <V453000> I would suggest refit Mark 17:44:38 <Mark> refit sucks 17:44:38 <Clockworker> but I don't reserve myself the right to veto anything 17:44:40 <V453000> simple for people, but interesting to build 17:44:43 <Clockworker> you guys do what you want 17:44:49 <V453000> yeah except it is the most efficient way to transport shit :P 17:44:51 <lol> srnw refit? 17:44:55 <Mark> you can do a map if you like Clockworker 17:44:56 <V453000> nah normal refit 17:45:09 <Clockworker> it's all good 17:45:10 <lol> maybe mark likes the srnw refit? 17:45:29 <Mark> maybe 17:45:30 <V453000> srnw refit isnt very basic-friendly 17:45:40 <V453000> but whatever you dudes like XD I care not 17:46:03 <Mark> alright im making a map 17:46:06 <Mark> see what comes up 17:46:15 <Clockworker> oh boy here we go 17:46:59 <coopserver> *** Mark has left the game (Leaving) 17:47:00 <coopserver> *** Game paused (number of players) 17:48:12 <Mark> anyone like tf challanges? 17:48:13 <lol> so just basic map 17:48:33 <lol> me not but maybe some other people 17:48:47 <Clockworker> TF? 17:48:53 <Clockworker> oh terraforming 17:48:54 <Mark> terraforming 17:48:58 <Mark> as is very rough map 17:49:02 <Mark> as in 17:49:11 <Clockworker> whatever goes 17:50:16 <V453000> I wouldnt go too mental 17:50:32 <Mark> i wont 17:55:56 <Mark> !transfer 17:55:56 <coopserver> Mark: (transfer <Game Number> <savegame> [Server ID or channel]) -- Transfers 'savegame'. Destination directory and name are configured in ofs-transfersave.py. Game number is used to uniquely name the destination file. Warning: this is the only command where the optional Server ID is the last argument 17:56:01 <Mark> !save 17:56:02 <coopserver> Saving map... 17:56:03 <coopserver> Map successfully saved to game.sav 17:56:14 <Mark> !transfer 307 game.sav 17:56:14 <coopserver> Mark: Attempting to transfer game.sav 17:56:17 <coopserver> Transfer done. File now at http://www.openttdcoop.org/files/publicserver_archive/PublicServerGame_307_Final.sav 17:56:19 <Clockworker> it's happening 17:56:26 <Mark> !getsave https://dl.dropboxusercontent.com/u/55719170/McIntosh%20%26%20Co.%2C%2018th%20Jan%202200.sav 17:56:26 <coopserver> Starting download... 17:56:31 <coopserver> Savegame successfully downloaded 17:56:36 <Mark> !rcon ls 17:56:38 <coopserver> 0) .. (Parent directory) 17:56:39 <coopserver> 1) McIntosh%20%26%20Co.%2C%2018th%20Jan%202200.sav 17:56:40 <coopserver> 2) PSG307.sav 17:56:41 <coopserver> 3) PSG306Restart.sav 17:56:42 <coopserver> 4) PSG306_Start.sav 17:56:43 <coopserver> Mark: You have 114 more messages. Type !less to view them 17:56:43 <Mark> !rcon load 1 17:56:44 <coopserver> Starting new game 17:56:51 <coopserver> Now playing on #openttdcoop - Public Server (www.openttdcoop.org) (Version r27452) 17:56:52 <coopserver> *** Game paused (number of players) 17:56:55 <Mark> !setdef 17:56:56 <coopserver> Mark: Setting default settings: set ai_in_multiplayer 0, set extra_dynamite 1, set forbid_90_deg 1, set mod_road_rebuild 1, set order.no_servicing_if_no_breakdowns 1, set path_backoff_interval 1, set train_acceleration_model 1, set vehicle_breakdowns 0, set wait_for_pbs_path 255, set wait_oneway_signal 255, set wait_twoway_signal 255, and set yapf.rail_firstred_twoway_eol 1 17:57:06 <Mark> !pw 17:57:06 <coopserver> Mark: little 17:57:11 <Clockworker> !pw 17:57:11 <coopserver> Clockworker: dmusic 17:57:21 *** Arveen has joined #openttdcoop 17:57:24 <coopserver> *** Game still paused (connecting clients, number of players) 17:57:27 <coopserver> *** Mark has joined 17:57:28 <coopserver> *** Game still paused (number of players) 17:57:29 <coopserver> *** Game unpaused (number of players) 17:57:58 <coopserver> *** Game paused (connecting clients) 17:58:00 <coopserver> *** V453000 has joined 17:58:01 <coopserver> *** Game unpaused (connecting clients) 17:58:06 <coopserver> <V453000> nice 17:58:25 <coopserver> *** Game paused (connecting clients) 17:58:30 <coopserver> *** Clockworker has joined 17:58:31 <coopserver> *** Game unpaused (connecting clients) 17:58:34 <coopserver> <Clockworker> hey gents 17:58:42 <coopserver> <V453000> put up a plan and get building :P 17:58:44 <coopserver> <V453000> hi 17:58:54 <Arveen> heyhey 17:59:00 <Arveen> new game starting ? 17:59:04 <coopserver> <Clockworker> I like this map 17:59:08 *** Mark changes topic to "Cooperative OpenTTD | PSG308 (r27452) | STAGE: Planning | New players, use @quickstart and !help | www.openttdcoop.org | TS3: voice.openttdcoop.org" 17:59:12 <Mark> tnks 17:59:13 <Arveen> woot 17:59:18 <Arveen> checking :D 17:59:27 <coopserver> <V453000> collective plan, fuck democracy 17:59:29 <coopserver> <V453000> I sez 17:59:31 <coopserver> <Clockworker> water is nice 17:59:49 <coopserver> <Mark> what say you v 18:00:09 <Arveen> !pw 18:00:09 <coopserver> Arveen: dmusic 18:00:13 <coopserver> *** Game paused (connecting clients) 18:00:15 <coopserver> *** Arveen has joined 18:00:16 <coopserver> *** Game unpaused (connecting clients) 18:00:48 <coopserver> <Clockworker> the plan is 18:00:54 <coopserver> <Clockworker> you do all the work and I take all the credit 18:00:57 <coopserver> <V453000> I would do something along the lines of rather normal game, mayhaps add refit cuz in arctic it is great, and let people add mail with a planned mail drop, for extra mayhem 18:00:58 <coopserver> <Clockworker> get to it 18:01:45 <coopserver> <V453000> TL4 CL2 chameleon looks like the shit to me 18:02:53 <Clockworker> shouldn't we set up a moneymaker before all else? buys time 18:02:59 <coopserver> <Mark> oh fuck 18:03:13 <coopserver> <Mark> shouldve just cheated money 18:03:19 <lol> reload with cheat 18:03:23 <coopserver> <Mark> yes 18:03:26 <Clockworker> RIP 18:03:34 <coopserver> *** Mark has left the game (Leaving) 18:03:42 <coopserver> *** Clockworker has left the game (Leaving) 18:04:33 <Mark> !getsave https://dl.dropboxusercontent.com/u/55719170/McIntosh%20%26%20Co.%2C%2018th%20Jan%202200_2.sav 18:04:33 <coopserver> Starting download... 18:04:35 <coopserver> Savegame successfully downloaded 18:04:36 <Mark> !rcon load 1 18:04:37 <coopserver> Starting new game 18:04:38 <coopserver> *** V453000 has left the game (connection lost) 18:04:39 <coopserver> *** Arveen has left the game (connection lost) 18:04:40 <coopserver> Now playing on #openttdcoop - Public Server (www.openttdcoop.org) (Version r27452) 18:04:41 <coopserver> *** Game paused (number of players) 18:04:45 <coopserver> *** Arveen has left the game (connection lost) 18:04:45 <V453000> !pw 18:04:46 <Clockworker> !pw 18:04:47 <coopserver> V453000: purple 18:04:48 <coopserver> Clockworker: purple 18:04:51 <coopserver> *** Game still paused (connecting clients, number of players) 18:04:54 <coopserver> *** V453000 has joined 18:04:55 <coopserver> *** Game still paused (number of players) 18:04:56 <coopserver> *** Game still paused (connecting clients, number of players) 18:04:59 <coopserver> *** Mark has joined 18:05:00 <coopserver> *** Game still paused (number of players) 18:05:01 <coopserver> *** Game unpaused (number of players) 18:05:02 <coopserver> *** Game paused (connecting clients) 18:05:04 <coopserver> *** Clockworker has joined 18:05:05 <coopserver> *** Game unpaused (connecting clients) 18:05:13 <coopserver> <Clockworker> lods of emone 18:05:28 <coopserver> <Mark> shall i do a ML layout? 18:05:39 <coopserver> <V453000> yeah something organic 18:05:43 <coopserver> <V453000> and lets fill the mechanism in it 18:06:38 <coopserver> <V453000> apply stay in lowlands rule? 18:06:51 <coopserver> <Mark> nah too much water 18:06:52 <coopserver> <V453000> would make for kinda cute game 18:06:58 <coopserver> <Mark> too hard in central bit 18:06:59 <coopserver> <V453000> can go around lakes easily 18:07:32 <coopserver> <V453000> make drops at the edge = center gives less shit 18:08:19 <coopserver> <V453000> omg Mark you got multiple industries per town :P 18:08:28 <coopserver> <V453000> forests swarming on hills 18:08:49 <coopserver> <Mark> yeah i always do 18:08:49 <Clockworker> I like it 18:08:53 <coopserver> <Mark> love forest farms 18:08:58 <Clockworker> yep 18:08:59 <coopserver> <Mark> swarms 18:09:21 <coopserver> <V453000> yeah except in none of our 309 games we ever managed to transport all cargo that fuckindustries produce :P should have loaded SmallerMines 18:09:30 <coopserver> <V453000> ah you did 18:09:32 <coopserver> <V453000> smart fuck 18:09:41 <coopserver> <V453000> 300 max 18:09:42 <coopserver> <V453000> nice 18:09:43 <coopserver> <Mark> of course 18:09:53 <coopserver> <V453000> you are less dumb than it seems :P 18:09:56 <coopserver> <Mark> best newgrf ever 18:10:01 <coopserver> <V453000> ^^ 18:10:20 <coopserver> *** V453000 has joined company #1 18:10:40 <coopserver> <Mark> hm now i have a 4-way 18:10:44 <coopserver> <Mark> probably not a good idea 18:10:46 <Maraxus> !pw 18:10:47 <coopserver> Maraxus: income 18:10:55 <coopserver> *** Game paused (connecting clients) 18:10:56 <coopserver> <V453000> probably not 18:10:58 <coopserver> *** Maraxus has joined 18:10:59 <coopserver> *** Game unpaused (connecting clients) 18:11:03 <coopserver> <Mark> id love to build that though 18:11:08 <coopserver> <V453000> then do 18:11:10 <coopserver> <V453000> but make it expandable 18:11:17 <coopserver> <Mark> yea thats the hard part 18:11:22 *** lol has quit IRC 18:11:35 <coopserver> <Mark> im probably too high right now anyway 18:11:56 <Clockworker> 420blazeit 18:11:57 <coopserver> <V453000> too dutch 18:12:03 <Clockworker> ^ 18:12:35 <coopserver> <Mark> i dont like stay below snowline for this game 18:13:01 <coopserver> <V453000> then dont 18:13:09 <coopserver> <V453000> was just a suggestion I like 18:13:20 <coopserver> <Mark> yeah map seems unsuitable 18:13:28 <coopserver> <V453000> but would need a bit more snow and less water to be really interesting 18:14:46 *** lol has joined #openttdcoop 18:15:55 <Jam35> !password 18:15:55 <coopserver> Jam35: length 18:16:04 <coopserver> *** Game paused (connecting clients) 18:16:08 <coopserver> *** Jam35 has joined 18:16:09 <coopserver> *** Game unpaused (connecting clients) 18:17:31 <coopserver> <Mark> done 18:17:54 <coopserver> <V453000> k why not, can always add hubs later 18:17:55 <coopserver> <V453000> so 18:17:59 <coopserver> <V453000> what trains? :) 18:18:08 <coopserver> <Mark> tl4 chami right? 18:18:22 <coopserver> <V453000> would fit nicely I think 18:18:27 <coopserver> <Mark> sure 18:18:46 <Clockworker> what is this chameleon train contraption? 18:19:02 <coopserver> <Mark> slow loading though 18:19:29 <coopserver> <V453000> 7 loading stages isnt horrible 18:19:41 <coopserver> <V453000> it is not instant, but it isnt a disaster 18:19:55 <coopserver> <Mark> k 18:20:56 <coopserver> <Mark> so refit? 18:21:09 <coopserver> <V453000> as you like 18:21:18 <coopserver> <Mark> yea ok 18:21:45 <coopserver> <V453000> best refit is the one where trains return back to sideline to drop goods/food 18:22:04 <coopserver> <V453000> we could go even further and deliver coal/gold to any sideline 18:22:20 <coopserver> <V453000> -> each SL can have a pet town 18:22:26 <coopserver> <V453000> -> can use mail as well 18:22:30 <coopserver> <Mark> yeah but then you still have empty trains 18:22:37 <coopserver> <V453000> for coal and gold, sure 18:22:43 <coopserver> <V453000> but they can take the mail 18:22:44 <coopserver> <V453000> :P 18:22:51 <coopserver> <Mark> yea ok 18:22:53 <coopserver> <Mark> good idea 18:23:31 <coopserver> <V453000> idk if the mail is necessary though 18:23:37 <coopserver> <Mark> i like it 18:23:42 <coopserver> <V453000> fine :) 18:23:48 <coopserver> <Mark> grow a little town 18:23:57 <coopserver> <V453000> well little town wont give much mail 18:24:31 <coopserver> <V453000> ooh I remember now chameleon is bugged XD 18:24:40 <coopserver> <V453000> for some reason the last head is wrongly offset 18:24:45 <coopserver> <V453000> ok use different train XD 18:24:49 <coopserver> <Mark> hm 18:24:55 <coopserver> <Mark> it'll still work wont it 18:25:03 <coopserver> <V453000> yes but it looks total shit 18:25:19 <coopserver> <Mark> hm yes 18:25:30 <coopserver> <V453000> so options 18:25:35 <coopserver> <V453000> TL3 monorail medium 18:25:56 <coopserver> <V453000> TL3 duke nutem 18:25:56 <Jam35> brainmelters 18:26:08 <coopserver> <V453000> brainmelters are always an option :> 18:26:10 <coopserver> <V453000> CABOOSES 18:26:21 <Jam35> yessss! 18:26:24 <Jam35> :) 18:26:25 <Jam35> ok 18:26:29 <coopserver> <V453000> only 105 kmh tho 18:26:35 <Jam35> hm 18:26:37 <coopserver> <V453000> Mark wont like that :P 18:27:01 <Jam35> melters are pixel art 18:27:09 <coopserver> <Mark> its ok 18:27:12 <coopserver> <V453000> caboose is 8bpp as well 18:28:04 <coopserver> <V453000> k caboose cant carry mail :) 18:28:33 <Jam35> trainboats have not been used for a while? 18:28:56 <coopserver> <V453000> well if you guys want super wtf ... 18:28:58 <coopserver> <V453000> :d 18:29:20 <coopserver> <V453000> I sez fuck mail idea 18:29:23 <coopserver> <V453000> use caboose 18:29:26 <coopserver> <V453000> with 2nd generation rail wagons 18:29:26 <Jam35> idc really, just mentioning faves 18:29:36 <coopserver> <V453000> I dont think it was ever used on PS 18:30:15 <Jam35> only on maps with many other types 18:30:36 <coopserver> <V453000> also, 2nd gen wagons are kind of nice too 18:31:06 <Jam35> eh? is that permanent 18:31:19 <Jam35> I guess so 18:31:30 <coopserver> <V453000> what permanent? 18:31:42 <Jam35> 2nd gen status of train part 18:31:49 <coopserver> <V453000> yeah cant do much with that 18:31:54 <coopserver> <V453000> the engine simply comes out early 18:32:00 <coopserver> <V453000> still makes for a cute engine 18:32:18 <Jam35> yes, I noticed that but did not twig 18:32:30 <coopserver> <V453000> the meow caboose has 3rd gen 18:32:38 <Jam35> ahh 18:32:42 <Jam35> use that? 18:32:47 <coopserver> <V453000> no fuck meow 18:32:50 <Jam35> k 18:33:10 <coopserver> <V453000> and 2nd gen wagons > 3rd gen in graphics 18:34:06 <lol> what is advantage of bigger in graphics? 18:34:15 <coopserver> <V453000> ok I vote for TL3 caboose :P 18:34:16 <coopserver> <V453000> none? 18:34:26 <V453000> I mean better not bigger 18:34:50 <coopserver> *** Jam35 has joined company #1 18:35:03 <lol> it looks like bigger to me 18:35:11 <lol> the > sign 18:35:25 <V453000> yes but you often also express better with it 18:35:32 <V453000> in tha internetz languagezor 18:35:35 <coopserver> <Jam35> does invisible scars have the same chami bug? 18:35:50 <coopserver> <V453000> I think only last chami 18:36:01 <coopserver> <Jam35> oh 18:36:15 <coopserver> <Jam35> I like the headless trains 18:36:23 <coopserver> <V453000> xd 18:36:31 <coopserver> <V453000> meow stuff :P 18:36:43 <coopserver> <Jam35> we don't have to use it 18:36:46 <coopserver> <V453000> sure 18:36:54 <coopserver> <Jam35> or just power everywhere 18:37:01 <coopserver> <Jam35> blue track 18:37:12 <coopserver> <Jam35> or something, curve is short anyway 18:37:23 <coopserver> <Jam35> green? 18:37:45 <coopserver> <V453000> anything is fine to me 18:37:53 <coopserver> <V453000> you guys choose 18:38:03 <coopserver> <V453000> when Mark gets back from his drug trip 18:38:04 <coopserver> <Jam35> looks like Mark has decided 18:38:16 <coopserver> <V453000> he wrote it at the beginning 18:38:18 <coopserver> <Jam35> or someone has been buying 18:38:29 <coopserver> <V453000> its my test train 18:39:15 <coopserver> <V453000> options are TL3 caboose - but it cannot do mail 18:39:29 <coopserver> <V453000> or chameleons with MEOW power TL4 CL2 18:39:36 <coopserver> <V453000> caboose is probably CL1, not sure 18:39:50 <coopserver> <V453000> yea 18:39:51 <coopserver> <V453000> CL1 18:40:29 <coopserver> <Jam35> I vote chami to be different 18:40:43 <coopserver> <Jam35> if it matters, afk a few 18:40:47 <coopserver> <V453000> :) I go have dinner 18:40:49 <coopserver> <V453000> back later 18:40:50 <coopserver> *** Jam35 has joined spectators 18:40:51 <coopserver> *** V453000 has left the game (Leaving) 18:44:19 *** pugi has joined #openttdcoop 18:45:12 <pugi> !dl win64 18:45:12 <coopserver> pugi: http://binaries.openttd.org/nightlies/trunk/r27452/openttd-trunk-r27452-windows-win64.zip 18:45:26 <V453000> hi pugi :) 18:45:30 <pugi> hello :D 18:45:37 <Mark> i really dont mind what train :D 18:45:37 <happpy> hi 18:45:39 <Mark> h 18:45:54 <pugi> it's been a while... :) 18:45:57 <coopserver> <Mark> but not cabooses 18:45:59 <happpy> yep 18:46:05 <V453000> :( go headless chameleons then 18:46:07 <V453000> invisible scars 18:46:20 <V453000> cabooses master race 18:46:25 <coopserver> <Mark> we can do brainmelters 18:52:33 <coopserver> <Mark> ready to build if you like 18:53:14 <Clockworker> what have we decided regarding trains? 18:53:21 <coopserver> <Mark> nothing yet 18:53:27 <coopserver> <Mark> go tl4 cl2 for now 18:54:16 <coopserver> <Mark> i can set out stations too 18:54:22 <coopserver> <Mark> or pick a spot 18:55:21 <pugi> hmm... 18:55:34 <pugi> it seems there is no mention of the server address on the wiki or here in irc 18:55:39 <Mark> !ip 18:55:39 <coopserver> Mark: ps.openttdcoop.org:3983 18:56:10 <pugi> :D 18:56:43 <pugi> !password 18:56:43 <coopserver> pugi: enoent 18:57:38 *** lol_ has joined #openttdcoop 18:57:40 <lol_> !pw 18:57:40 <coopserver> lol_: quotes 18:57:50 <coopserver> *** Game paused (connecting clients) 18:57:52 <coopserver> *** lol has joined 18:57:53 <coopserver> *** Game unpaused (connecting clients) 18:58:49 <coopserver> <Mark> k stations set out too 18:59:04 <coopserver> <lol> do we need an minimap for the layout? 18:59:15 <coopserver> *** lol has joined company #1 18:59:25 <coopserver> <Clockworker> it'd be nice 18:59:36 <coopserver> <Mark> make one if you like 18:59:50 <coopserver> <lol> i think i got enough time for that 18:59:54 <coopserver> <lol> i leave soon 18:59:58 <coopserver> <lol> but i like this game 19:00:34 <coopserver> <lol> is a 2-way priority working? 19:00:47 <coopserver> *** Game paused (connecting clients) 19:00:48 <coopserver> <Mark> what? 19:00:51 <coopserver> *** Player has joined 19:00:52 <coopserver> *** Game unpaused (connecting clients) 19:00:53 <coopserver> <lol> it is at the wiki 19:01:01 <coopserver> <lol> under the development section 19:01:02 <coopserver> <Player> yay, working again :D 19:01:05 <Mark> !setdef 19:01:05 <coopserver> Mark: Setting default settings: set ai_in_multiplayer 0, set extra_dynamite 1, set forbid_90_deg 1, set mod_road_rebuild 1, set order.no_servicing_if_no_breakdowns 1, set path_backoff_interval 1, set train_acceleration_model 1, set vehicle_breakdowns 0, set wait_for_pbs_path 255, set wait_oneway_signal 255, set wait_twoway_signal 255, and set yapf.rail_firstred_twoway_eol 1 19:01:07 <Mark> ah that 19:02:02 <coopserver> *** Player has changed his/her name to pugi 19:02:51 <pugi> according to the wiki my last game was PSG219, november 2011 19:03:10 <V453000> xd 19:03:12 <Mark> oh thats a while ago 19:03:21 <pugi> it is indeed :D 19:03:35 <pugi> but both of you were there already 19:03:37 *** lol has quit IRC 19:03:45 <coopserver> <Mark> yea we're furniture here 19:04:00 <coopserver> <Mark> welcome back :) 19:04:56 <V453000> I am no wardrobe 19:05:02 <coopserver> <pugi> everything is so small with 2560x1440 resolution :x 19:05:23 <Mark> use higher zoom 19:05:30 <Clockworker> I have enough of a hard time seeing stuff with 1920x1080 most of the time 19:05:31 <Clockworker> haha 19:06:13 <Arveen> talking about resolution. i bought a 4k screen now for glorious 4k ottd gameing. now i set the font scaling in windows to 150%. ottd works fine. BUT. when i scroll to the bottom or right i get massive lag and the scrolling is barely happening. left and up scrolling works fine. any idea ? when i disable the font scaling in windows the problem is gone 19:06:16 <coopserver> <pugi> i tried playing singleplayer again yesterday... but everything seemed so tedious 19:06:57 <Mark> no idea Arveen 19:07:11 <Mark> but then, i dont know much 19:07:19 <Arveen> hm :) 19:08:27 <Arveen> its really strange 19:08:28 <Jam35> that 2 way priority works yes, but mostly does not get used 19:08:39 <coopserver> <lol> maybe i can try it 19:08:48 <Jam35> it has specific usage 19:08:55 <Jam35> but sure if it fits 19:09:21 <coopserver> <lol> this is what i got now for minimap 19:10:14 <coopserver> <lol> but i leave now 19:10:17 <coopserver> <lol> maybe later tonight 19:10:19 <coopserver> *** lol has left the game (Leaving) 19:10:21 <lol_> bye 19:10:24 *** lol_ has quit IRC 19:10:35 <coopserver> <Jam35> bb 19:11:08 <coopserver> <Jam35> did we decide what train to use? 19:11:23 <coopserver> <Jam35> argh 19:11:32 <coopserver> <pugi> use one that goes 'vroom vroom' 19:11:47 <coopserver> <Jam35> why does shift enter clear the chat box? 19:12:00 <coopserver> <Jam35> so annoying I am always doing that 19:12:05 <Arveen> ok another thing on that topics: when i set option "enhance pointer precision" in windows to disable the scrolling in ottd is also back to normal 19:12:08 <Arveen> -s 19:12:13 <coopserver> <Jam35> after typing long message usually 19:12:23 <coopserver> <pugi> that would be annoying 19:12:47 <coopserver> <Jam35> vroom vroom? :) rvs' only? 19:12:56 <coopserver> <Jam35> choochoo? 19:13:17 <coopserver> <pugi> oh yeah... trains 19:13:31 <coopserver> <Jam35> Mark 19:13:37 <coopserver> <Jam35> decide :P 19:13:44 <coopserver> <Jam35> lets' start 19:13:47 <coopserver> <Jam35> we need CL 19:13:48 <V453000> RV only? im done 19:13:58 <V453000> CL2 TL4 19:14:04 <V453000> brainmelter or chameleon both use CL2 19:14:05 <coopserver> <pugi> it already says TL4 CL2 19:14:27 <coopserver> <Jam35> that was before they decided chami was bugged 19:14:43 <coopserver> <Jam35> or graphically glitched at least 19:14:44 <V453000> headless one is fine 19:15:03 <coopserver> <pugi> what are these new kind of rails in the dropdown menu? 19:15:07 <coopserver> <pugi> are those for logic? 19:15:10 <coopserver> *** Jam35 has joined company #1 19:15:19 <coopserver> <Jam35> yes and no 19:15:24 <coopserver> <Jam35> they are universal 19:16:36 <V453000> PURR UNIVERSAL RAINBOW RAIL 19:16:37 <V453000> GG 19:16:40 <V453000> zerg rush 19:17:22 <coopserver> <pugi> oh, so the different colors are different speeds 19:17:33 <V453000> the MEOW trains react to them 19:17:36 <coopserver> <pugi> speed limits probably 19:17:37 <V453000> other trains give no shit 19:18:04 <V453000> see MEOW train class :) black trains generally 19:18:16 <coopserver> <pugi> alright :D 19:18:37 <coopserver> <pugi> i'm already content with that i know how priorities work :D 19:18:46 <Mark> ok so go brainmelter 19:18:50 <V453000> XD 19:18:52 <V453000> yay 19:18:57 <V453000> mental disorder won 19:18:58 <coopserver> <Jam35> ffs 19:19:04 <coopserver> <Jam35> :D 19:19:06 <coopserver> <Clockworker> that looks awfully like a rollercoaster train 19:19:08 <coopserver> <Mark> what? 19:19:12 <coopserver> <Mark> or go chami :D 19:19:26 <coopserver> <pugi> that's what i tought, looks like a rollercoaster 19:19:28 <coopserver> <Mark> i care not 19:19:32 <coopserver> <Mark> up to you jam 19:19:44 <coopserver> <Clockworker> we rollercoaster tycoon now 19:20:02 <coopserver> <Clockworker> รง,a 19:20:04 <coopserver> <Clockworker> lmao 19:20:13 <coopserver> <pugi> oh god :D 19:20:17 <coopserver> <Jam35> which? 19:20:27 <coopserver> <Jam35> the choice is yours :P 19:20:33 <coopserver> <pugi> is that hair on the trains? :O 19:20:40 <coopserver> <Jam35> obviously? 19:20:43 <coopserver> <Clockworker> it's trump's combover 19:20:53 <coopserver> <Clockworker> trumptrain 19:21:11 <coopserver> <Clockworker> make OTTD great again 19:21:48 <V453000> ok so a colleague just came to say good night and seeing some realtime 3D rendering in blender viewport he declared it as 3D porn XD nerds 19:22:15 <V453000> Mark I think you fucked up, everybody lovez tha brainmelter nao 19:22:19 <V453000> got to use it :P 19:22:23 *** Klanticus has quit IRC 19:22:37 <coopserver> <Jam35> why does it change mood? 19:22:42 <coopserver> <Jam35> too miserable 19:22:48 <coopserver> <Jam35> does it need to load? 19:22:51 <coopserver> <Clockworker> democratmelter 19:23:06 <coopserver> <Jam35> * why doesn't it should I say 19:23:18 <coopserver> <Jam35> it stays unhappy 19:23:31 <V453000> I am not sure about the condition, I thought it is just station visit 19:23:34 <V453000> might be loading, not sure 19:23:51 <coopserver> <Clockworker> front and back have different moods 19:23:55 <V453000> XD 19:25:06 <coopserver> <pugi> now it's happy 19:25:38 <coopserver> <Clockworker> nice 19:26:14 <coopserver> <Jam35> mood affects the stats btw 19:26:22 <coopserver> <Jam35> it works now 19:26:35 <coopserver> <Jam35> I mean, it needs to load/unload something 19:26:45 <Arveen> !pw 19:26:45 <coopserver> Arveen: triple 19:26:49 <coopserver> *** Game paused (connecting clients) 19:26:51 <coopserver> *** Arveen has joined 19:26:52 <coopserver> *** Game unpaused (connecting clients) 19:26:58 <coopserver> <Clockworker> gotta appease the machine spirit 19:26:59 <V453000> revisiting depot MIGHT be enough 19:27:11 <coopserver> <Jam35> that worked too yes 19:27:14 <coopserver> <Clockworker> in the grim darkness of the far future, there is only hungry trains 19:27:27 <coopserver> <pugi> blaine the pain 19:29:51 <coopserver> <Jam35> melters it is then 19:30:29 <coopserver> <pugi> uhm.... 19:30:31 <coopserver> <pugi> what 19:30:32 <coopserver> <Clockworker> god that is so dumb 19:30:33 <coopserver> <Clockworker> haha 19:30:40 <coopserver> <Clockworker> I love it 19:30:45 <V453000> =] 19:31:35 <coopserver> <pugi> sure, let's move cargo with giant rubber ducks and turtles... 19:32:02 <V453000> shhh these beings have hearts and souls 19:32:07 <V453000> turtles are people too 19:32:11 <coopserver> <Clockworker> of rubber 19:32:16 <coopserver> <pugi> all the way down 19:32:19 * V453000 is happy pugi did not discover the rainbow slug yet 19:32:31 <coopserver> <pugi> i saw the slug as well :P 19:32:32 <coopserver> <Clockworker> that was me not pugi 19:33:24 <coopserver> <pugi> okay, that is a different slug 19:34:43 <coopserver> <pugi> and here i thought toyland was silly 19:35:06 <Clockworker> those would be extra fun on toyland 19:35:26 <hylje> "fun" 19:35:32 <coopserver> <Clockworker> heh 19:35:56 <V453000> just a random question: you fuckers are aware who made these trains right? :P 19:36:34 <Clockworker> yeah you 19:36:34 <Clockworker> haha 19:36:41 <coopserver> <pugi> :D 19:38:10 <V453000> just a random question :P dont worry about it 19:39:48 <coopserver> <Clockworker> well then 19:49:11 <coopserver> <Clockworker> train bully 19:49:24 <coopserver> <pugi> why isn't this working :( 19:51:01 <coopserver> <pugi> failed experiment :D 19:58:43 <coopserver> <Clockworker> oh mark is already building 19:58:45 <coopserver> <Clockworker> nice 19:58:50 <coopserver> <Mark> sure 19:58:59 <coopserver> <Mark> one done 19:59:05 <coopserver> <pugi> oh this works :D 19:59:19 <Maraxus> @stage Building 19:59:19 *** Webster changes topic to "Cooperative OpenTTD | PSG308 (r27452) | STAGE: Building | New players, use @quickstart and !help | www.openttdcoop.org | TS3: voice.openttdcoop.org" 19:59:20 <coopserver> <Jam35> 2 dun 19:59:25 <coopserver> <pugi> ah there, a BBH 19:59:48 <coopserver> *** Maraxus has joined company #1 19:59:52 <coopserver> <Jam35> I claim 01 :P 19:59:58 <coopserver> <Mark> :D 19:59:59 <coopserver> <Jam35> you are still signalling 20:00:03 <coopserver> <Clockworker> can I get an SLH 20:00:11 <coopserver> <Mark> ok you can have 01 :D 20:00:18 <coopserver> <Mark> sure Clockworker 20:00:24 <coopserver> <Jam35> does not mean better :) 20:00:39 <coopserver> <pugi> i could try connecting a coal mine or something as exciting :P 20:00:40 <coopserver> <Clockworker> nice one jam 20:00:52 <coopserver> <Mark> do a bbh dude 20:00:56 <coopserver> <Jam35> I should have taken zero 20:01:00 <coopserver> <Mark> :D 20:01:19 <coopserver> <Clockworker> but I don't really know where an SLH would go 20:01:33 <coopserver> <pugi> inbetween 20:01:42 <coopserver> <Mark> anywhere not too close to a bbh 20:02:14 <coopserver> <Clockworker> but I don't really know what in the sign trail is a sideline and what is a mainline 20:02:23 <coopserver> <Clockworker> sorry it's the new showing 20:02:24 <coopserver> <Mark> there are no sidelines yet 20:02:26 <Jam35> it is all ML 20:02:37 <coopserver> <Clockworker> o-oh 20:03:02 <coopserver> <pugi> is the plan that there is no real SL-ML connection? 20:03:17 <coopserver> <pugi> so sidelines dropping stuff at stations connected to ML 20:03:19 <coopserver> <Mark> sidelines will have to go through a slh 20:03:42 <coopserver> <Mark> trains pick up cargo, drop, refit, pick up and drop at originial sl again 20:03:56 <coopserver> <Mark> and refit back again obvisouly 20:04:49 <coopserver> <Jam35> nice LL 10 RR Mark :P 20:04:51 <coopserver> <Clockworker> I jsut planted a sign asking about a SLH there 20:04:55 <coopserver> <Jam35> 3 more like 20:04:56 <coopserver> <pugi> ah... the main industries all create food/goods 20:05:07 <coopserver> <Mark> shoosh you 20:05:19 <coopserver> <Mark> yes and coal and gold is dropped at slh 20:05:41 <coopserver> <Mark> mail is the optional refit for coal/gold, to allow people to have a pet town :P 20:06:44 <coopserver> <Clockworker> check my "SLH there?" sign 20:06:45 <coopserver> <Clockworker> haha 20:06:58 <coopserver> <Mark> yea that'll be fine 20:07:03 <coopserver> <Clockworker> okay here I go 20:07:16 <coopserver> <pugi> alright, i'll watch and badly judge you :P 20:07:20 <coopserver> *** Arveen has left the game (Leaving) 20:07:26 <Arveen> oops 20:07:31 <coopserver> <Clockworker> pls no bully 20:07:37 <coopserver> <pugi> <3 20:09:37 <Arveen> if anyone is interestsed - i found a workaround for this scrolling issue i mentioned earlier 20:13:38 <Jam35> I don't think anyone has the same issue 20:13:45 <Arveen> i guess heh 20:13:49 <Jam35> I saw something similar in forums 20:13:58 <Arveen> oh 20:14:03 <Jam35> maybe useful to post there 20:14:18 <Jam35> or some other info you could use 20:14:59 <Jam35> it was a while ago though :) 20:15:06 <fair_> can anyone give me a hint ? starting with PSG 296 I cannot load the savegames from the archive with 1.5.3, because it says "Broken savegame - Referencing invalid Cargo Packet", can you give me a hint as to what may be wrong ? 20:15:23 <coopserver> <Jam35> use newer build 20:15:27 <coopserver> <Jam35> a nightly 20:15:31 <coopserver> <Jam35> should work 20:16:14 <Arveen> well what i did is to disable font scaleing just for ottd. so now the scrolling is fine again. 20:16:40 <Jam35> that's what the forum post said I think 20:16:43 <Arveen> and i can also fit a full 512x512 map onto my screen @ 3840x2160 :D 20:16:56 <Jam35> I did not pay too much attention 20:17:11 <Jam35> I was looking for reasons not too upgrade windows at the time 20:17:33 <Jam35> "upgrade" 20:17:47 <Arveen> im on win10 atm. didnt check it from my linux installation yet 20:18:23 <fair_> thanks Jam, for some reason I thought 1.5.3 would do the trick since it was released only a few days ago 20:18:34 <coopserver> <Jam35> It counts as older 20:18:57 <fair_> I see :D 20:19:49 <fair_> thanks for the help man ^^ 20:20:07 <Jam35> no probs, it makes sense honest :P 20:20:37 <coopserver> <Jam35> so I assume all works now? 20:21:44 <fair_> it does ;) it even works with older nightlys that i had xD 20:22:43 <Jam35> there is something there that changes the save game format I think, but it has not made it into stable release 20:22:54 <Jam35> or something like that :) 20:24:48 <coopserver> *** pugi has left the game (general timeout) 20:25:34 <fair_> then it makes sense 20:26:39 <coopserver> *** Jam35 has joined spectators 20:28:46 *** pugi_ has joined #openttdcoop 20:29:04 <pugi_> !password 20:29:04 <coopserver> pugi_: latter 20:29:05 *** pugi has quit IRC 20:29:11 *** pugi_ is now known as pugi 20:29:22 <coopserver> *** Game paused (connecting clients) 20:29:31 <coopserver> *** pugi has joined 20:29:32 <coopserver> *** Game unpaused (connecting clients) 20:33:04 <Mark> !rcon set station_spread 64 20:38:52 <coopserver> <Clockworker> okay i think I just need to signal it 20:39:23 <coopserver> <pugi> signals optional 20:39:40 <coopserver> <pugi> one PBS at each entrance should be enough 20:39:45 <coopserver> <Clockworker> the SL tendrils can be pointed to wherever, but I was thinking of a pickup line to east along the lake 20:41:46 <coopserver> <pugi> i think we also need a rail copy area? 20:41:55 <coopserver> <pugi> at least that was used back in 2011... 20:42:18 <coopserver> <Mark> orders can be set up when main stations are done 20:42:30 <coopserver> <pugi> mh, yeah.. 20:44:16 <coopserver> <Mark> goodnighty 20:44:23 <coopserver> <Clockworker> night mark 20:44:27 <coopserver> <pugi> mark, are you building the printworks station? 20:44:31 <happpy> gn mark 20:44:39 <coopserver> <pugi> it seems to be a bit out of place there... 20:44:41 <coopserver> <Mark> probably not no 20:44:46 <coopserver> <pugi> alright :D 20:44:50 <coopserver> <pugi> have a good night 20:44:51 <coopserver> <Mark> that's going to be a slh i think 20:44:59 <coopserver> *** Mark has left the game (Leaving) 20:45:09 <V453000> !pw 20:45:09 <coopserver> V453000: maxval 20:45:30 <coopserver> *** Game paused (connecting clients) 20:45:32 <coopserver> *** V453000 has joined 20:45:33 <coopserver> *** Game unpaused (connecting clients) 20:45:36 <coopserver> <V453000> heyo 20:45:41 <happpy> hi v 20:45:43 <coopserver> <Clockworker> hey 20:45:47 <coopserver> <Maraxus> hi 20:46:00 <coopserver> <pugi> swapping the furniture? ;) 20:46:08 <coopserver> <V453000> XD 20:46:57 <coopserver> <V453000> ah refit is there in teh end 20:47:27 <happpy> how ar u v 20:47:35 <coopserver> <V453000> great thanks 20:47:43 <happpy> coll 20:49:50 <coopserver> <Clockworker> g-g-g-g-g-guys I think I did it 20:50:45 <coopserver> <V453000> it is almost perfect except one critical think you will need to learn in general - not just SLHs 20:50:51 <coopserver> <V453000> always mind train length 20:50:56 <coopserver> <V453000> and where they will wait 20:51:05 <coopserver> <Clockworker> where specifically 20:51:10 <coopserver> <V453000> see as I mark 20:51:37 <coopserver> <Clockworker> what'swrong with it? 20:51:40 <coopserver> <V453000> you need to split in a way that they can make a clear decision if one place is full 20:51:50 <coopserver> <V453000> the yellow area does not make them choose 20:51:58 <coopserver> <Clockworker> ahhh 20:52:19 <coopserver> <Clockworker> thanks bb 20:52:25 <coopserver> <V453000> for example this is valid solution 20:52:38 <coopserver> <V453000> now adjust the other side at the right :P 20:52:44 <coopserver> <Clockworker> also that means I can reduce tunnel length on ML 20:52:55 <coopserver> <V453000> thats fine you will probably need it later with expansions 20:53:04 <coopserver> <Clockworker> hmm ok 20:53:14 <coopserver> <V453000> if you want to build ultra-well, it is great to avoid building bridges on ML entirely 20:53:27 <coopserver> <V453000> but that is just the top thing which is not super easy 20:53:33 <coopserver> <V453000> it helps insanely much though 20:53:36 <coopserver> <Clockworker> yeah on solo I avoid anything on ML 20:53:50 <coopserver> <Clockworker> but I noticed you guys roll with them 20:54:06 <coopserver> <V453000> most people do 20:54:21 <coopserver> <V453000> but if you want to build truly well, it is a good thing to consider 20:54:33 <coopserver> <V453000> because it makes traffic fluency shoot through the roof 20:54:36 <coopserver> <V453000> the difference is just gigantic 20:54:57 <coopserver> <Clockworker> how's that entrance now brother man 20:55:10 <coopserver> <V453000> perfect 20:55:16 <coopserver> <V453000> one more note 20:55:26 <coopserver> <V453000> you can measure precisely 20:55:31 <coopserver> <V453000> and make agressive signalling at safe spots 20:55:40 <coopserver> <V453000> like this no problem 20:55:46 <coopserver> <V453000> because the whole waiting bay is exactly TL4 20:55:50 <coopserver> <Clockworker> shouldn't I leave a gap for the exit signal? 20:55:54 <coopserver> <Clockworker> hmm 20:55:55 <coopserver> <pugi> i spotted something :D 20:55:58 <coopserver> <V453000> (it is 4,5 but that does not matter) 20:56:03 <coopserver> <V453000> sec 20:56:09 <coopserver> <pugi> different lenghts :D 20:56:40 <coopserver> <Clockworker> uh oh 20:56:46 <coopserver> <V453000> point is 20:56:52 <coopserver> <V453000> when train is waiting at the prio 20:56:57 <coopserver> <V453000> this is red 20:57:04 <coopserver> <V453000> so trains have to go to the other line 20:57:08 <coopserver> <Clockworker> yep 20:57:17 <coopserver> <V453000> but since the train still occupies this tile 20:57:30 <coopserver> <V453000> there should be a signal for quicker bay filling 20:57:37 <coopserver> <Clockworker> yeah I got it now 20:57:46 <coopserver> <Clockworker> what did you spot pugi? 20:57:47 <coopserver> <V453000> good :) it is vital in all kinds of constructions 20:57:53 <coopserver> <Clockworker> oh I see 20:57:56 <coopserver> <pugi> the red bridge 20:58:02 <coopserver> <pugi> not sure how important it is nowadays 20:58:15 <coopserver> <Clockworker> they're same length 20:58:20 <coopserver> <V453000> I personally dont consider it very important but yeah 20:58:28 <coopserver> <V453000> yeah Clockworker they arent 20:58:30 <coopserver> <V453000> XD 20:58:34 <coopserver> <Clockworker> you mean counting the entry? 20:58:36 <coopserver> <V453000> diagonals in openttd are longer than they seem 20:58:42 <coopserver> <Clockworker> no prob 20:58:43 <coopserver> <V453000> aka train travels longer on them 20:58:53 *** Arveen has quit IRC 20:58:54 <coopserver> <Clockworker> yeah I was gonna do that 20:58:59 <coopserver> <V453000> same amount of diagonals is needed for each bridge 20:59:02 <coopserver> <V453000> but yeah, it isnt a huge deal 20:59:13 <coopserver> <V453000> especially since the ultimate solution is to not have bridges on the ML anyway 20:59:14 <coopserver> <Clockworker> no no you're absolutely right 20:59:17 *** ODM has quit IRC 20:59:34 *** happpymoblic has joined #openttdcoop 21:00:15 <coopserver> <Clockworker> can I go home now 21:00:17 <coopserver> <Clockworker> :^) 21:00:20 <coopserver> <V453000> XD 21:00:22 <coopserver> <pugi> haha ;) 21:00:27 <coopserver> <V453000> yes but come back eventually :P 21:00:35 <coopserver> <Clockworker> I'm just kidding I'll be here 21:00:47 <coopserver> <pugi> btw, wouldn't it be useful to use different track colors for prio tracks? 21:00:48 <coopserver> <Clockworker> I want to see the other peeps build 21:01:08 <coopserver> <pugi> i mean the not-used track parts 21:01:12 <coopserver> <V453000> k refinery built 21:01:24 <coopserver> <V453000> kind of xd 21:01:25 <coopserver> <Clockworker> nice OF 21:01:50 <coopserver> <V453000> if that means overflow, it isnt :P 21:02:00 <coopserver> <Clockworker> yes 21:02:24 <coopserver> <V453000> refit station - trains unload oil, change to goods trains, pick up goods, leave 21:02:29 <coopserver> <V453000> no overflow :P 21:02:37 <coopserver> <Clockworker> huh 21:02:40 <coopserver> <Clockworker> I see 21:02:44 <coopserver> <pugi> i'm not that familiar with refitting games 21:02:52 <coopserver> <Clockworker> me neither 21:02:59 <coopserver> <V453000> hm :) @@ABR11 21:03:00 <Webster> Advanced Building Revue 11: Refit Stations at #openttdcoop - http://blog.openttdcoop.org/2012/02/16/advanced-building-revue-11-refit-stations/ 21:03:17 <coopserver> <pugi> you do know your article shortcuts ;) 21:03:25 <coopserver> <V453000> yes :) 21:04:54 <coopserver> <V453000> k time for a BBH :) 21:07:47 <coopserver> *** pugi has left the game (Leaving) 21:12:17 <coopserver> <Clockworker> watching you build is pretty awesome 21:12:33 <coopserver> <V453000> :) 21:12:57 <coopserver> <V453000> want to show you a BBH without any doubled tunnels 21:13:13 <coopserver> <Clockworker> first thing I noticed really 21:16:40 <coopserver> <Clockworker> CL1 there 21:16:50 <coopserver> <V453000> I dont think it will hurt :) 21:16:56 <coopserver> <V453000> but yeah I can easily fix it 21:17:06 <coopserver> <Clockworker> you can yeah 21:17:07 <coopserver> <Clockworker> haha 21:17:19 <coopserver> <V453000> CL rules are not super important with this train set 21:17:50 <coopserver> <V453000> and even in general 21:17:56 <coopserver> <V453000> system > cl rules 21:18:02 <coopserver> <V453000> of course to a degree :) 21:18:11 <coopserver> <Clockworker> yeah 21:18:19 <coopserver> <V453000> in spots where they hurt, short curves are completely ok 21:18:21 <coopserver> <Clockworker> I like to keep to shorter trains because of it 21:23:26 <coopserver> <Clockworker> v. nice 21:23:33 <coopserver> <Clockworker> you guys make it seem trivial 21:23:42 <coopserver> <Clockworker> which it is at this point for you 21:24:30 <coopserver> <V453000> well this is kind of clunky but the basic idea is there 21:24:51 <coopserver> <Clockworker> I like it 21:24:57 <coopserver> <Clockworker> it's more compact than my SLH 21:24:59 <coopserver> <Clockworker> hahahaha 21:25:56 <coopserver> <V453000> some SLHs can be bigger than BBHs :P see current pro zone game 21:28:12 <Clockworker> I'll have to take a gander some time 21:28:16 <Clockworker> haven't seen the PZ game 21:28:54 <coopserver> <V453000> sure sure no rush :) 21:29:26 <coopserver> <Clockworker> lol 21:29:37 <coopserver> <Clockworker> I wouldn't have 20% of it done by now 21:30:01 <coopserver> <V453000> am rusty, the result aint perfect and rather slow, but still, speed is just amount of time you play 21:30:17 <coopserver> <V453000> shit built fast can remain shit, but to work properly ... :P 21:30:45 <coopserver> <Clockworker> certainly true 21:31:06 <coopserver> <Clockworker> but the speed of the thinking and the way you guys use the Z-levels 21:31:11 <coopserver> <Clockworker> that's interesting 21:31:28 <coopserver> <V453000> ha, well hub is bridgeless :) that is an achievement alone 21:31:39 <Clockworker> indeed 21:32:55 <coopserver> <V453000> hm I cant seem to find a save in the archive where we played with slugs and I built a 4-way hub in the middle 21:32:58 <coopserver> <V453000> anybody remembers? 21:33:02 <coopserver> <V453000> moderately new 21:33:07 <coopserver> <V453000> like 250+ im thinking 21:35:19 <Clockworker> I'm gonna take a nap my allergy medication makes me heavily sleepy 21:35:24 <Clockworker> see you laters 21:35:28 <coopserver> <V453000> bai 21:35:32 <coopserver> *** Clockworker has left the game (Leaving) 21:36:14 *** StarLite has quit IRC 21:37:34 <Jam35> not #256? 21:37:41 <coopserver> *** V453000 has left the game (Leaving) 21:37:55 <V453000> yeah that is the one 21:39:12 <V453000> same concept as the current pzg 21:39:27 <V453000> just one extra connection which makes it more wtf 21:41:22 <coopserver> *** Jam35 has left the game (Leaving) 21:41:26 <coopserver> *** Maraxus has left the game (Leaving) 21:41:27 <coopserver> *** Game paused (number of players) 21:41:34 *** Maraxus has quit IRC 21:51:45 <Jam35> that game looks like it could handle so many more trains 21:53:50 <V453000> yeah 21:54:11 <V453000> also I have to mention that 8bpp looks way the fuck better 21:54:13 <V453000> in NUTS at least 21:57:02 <Jam35> I must admit to agreeing 21:57:04 <V453000> lets see if I can manage nice 32bpp with GEAR 21:57:08 <V453000> last try :) 21:57:16 <Jam35> and also it was complete :) 21:57:35 <Jam35> I would like the 32bpp if there was a complete set i think 21:57:41 <Jam35> stupid reason 21:58:35 <V453000> no 21:58:39 <V453000> that is actually a very good point 21:58:57 <V453000> I have many times considered to remove 32bpp from NUTS (perhaps except slugs) 21:59:02 <V453000> just because it is stupidly inconsistent 21:59:05 <Jam35> it feels unfinished now, knowing you probably won't continue 21:59:14 <V453000> yes, it is extremely unlikely that I will 21:59:31 <Jam35> remove I say but you spent a lot of time on it 21:59:38 <Jam35> seems a waste 21:59:58 <V453000> point isnt that I spent a lot of time with it ... the maglev and chameleon didnt take that insanely long, the graphics are ultra basic 22:00:08 <Jam35> can't you make a sub-set with just the 32bpp stuff? 22:00:21 <V453000> I just can see people rage that I removed shit and I dont even have the repository and stuff on my pc 22:00:28 <V453000> so I would even need to make effort to remove the 32bpp 22:00:30 <V453000> not big effort 22:00:31 <V453000> but yeah 22:00:43 <V453000> yes 32bpp subset is more viable 22:01:05 <V453000> I will probably leave it as is for now regardless, and focus on GEAR 22:01:52 <V453000> I think one of the big issues is actually attempting to obey openttd and its retarded technical rules with company colours 22:02:00 <V453000> which just wreck graphics 22:02:09 <V453000> not having to consider that is insanely freeing 22:02:12 <V453000> which I am doing for GEAR 22:02:13 <V453000> no CC 22:02:57 <Jam35> ooh so how will we know which trains are ours V :P 22:03:22 <hylje> :V 22:03:33 <hylje> there's a non-orange train on the network get it off get it off 22:04:02 <V453000> yeah it isnt very multiplayer friendly :P 22:04:58 <V453000> with purr compatibility, people could distinguish by that 22:05:05 <V453000> at least :) 22:05:21 <V453000> thing is I want it to have its own tracks and 32bpp tracks without bridges will look kind of weird 22:05:38 <V453000> I do have somewhere rawr 0.0.2 with bridges mostly done though 22:06:59 <V453000> and then the whole bullshit just starts over again 22:07:07 <Jam35> 0.0.1 is almost there ? 22:07:11 <V453000> landscape being ugly, roads being ugly, ... 22:07:14 <Jam35> bridge wise 22:07:17 <V453000> rawr 0.0.1? 22:07:21 <V453000> does not have bridges 22:07:45 <Jam35> what are the white /orange tubular 22:07:52 <Jam35> which set? 22:08:07 <V453000> some arc bridge set or something? 22:08:35 <V453000> rawr 0.0.2 does have white/orange though XD 22:08:49 <Jam35> oh that is 0.0.2 22:08:52 <Jam35> my mistake 22:09:11 <V453000> ah yeah I have secretly released 0.0.2 to some of you :P 22:09:17 <Jam35> that is released 22:09:20 <Jam35> oh I see :D 22:09:28 <Jam35> forgot that 22:09:47 <V453000> yeah that is exactly why I didnt want to do that :P version mess 22:11:22 <V453000> the most likely option is that I will try to finish GEAR and after that attempt to get BRIX to a reasonable functionality to be released 22:11:25 <V453000> RAWR is just bad 22:11:36 <V453000> better than zbase but bad 22:12:38 <V453000> anyway, thank you for chat, we shall continue another day :P I go sleep, lots of factorio work tomorrow 22:12:39 <V453000> gnight 22:13:24 <Jam35> gn 22:40:58 *** Hiddenfunstuff has quit IRC 22:57:32 *** Ramsvs has joined #openttdcoop 22:58:29 <Ramsvs> !password 22:58:29 <coopserver> Ramsvs: jmppos 22:58:36 <coopserver> *** Game still paused (connecting clients, number of players) 22:58:42 <coopserver> *** Ramsvs has joined 22:58:43 <coopserver> *** Game still paused (number of players) 22:58:44 <coopserver> *** Game unpaused (number of players) 22:59:29 <Ramsvs> what is a jmppos?? 22:59:34 <Ramsvs> hello all 23:13:52 <happpy> hi 23:21:35 *** Progman has quit IRC 23:47:21 *** liq3 has quit IRC 23:58:50 *** pugi has quit IRC