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Log for #openttdcoop on 7th December 2015:
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01:40:52  <Clockworker_> http://puu.sh/lM89Q/84e3e8a30f.png
01:40:59  <Clockworker_> the drawing wasn't intentional
01:41:01  <Clockworker_> I swear
01:41:02  <Clockworker_> hahaha
01:41:15  <Clockworker_> I plan to build a steel mill in there
01:45:43  <Mazur> !pw
01:45:43  <coopserver> Mazur: lowest
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04:57:09  <Clockworker_> http://puu.sh/lMiyC/3d6f24c411.png
04:57:13  <Clockworker_> another station done
04:57:29  <Clockworker_> this time without dirty format
04:57:59  <Clockworker_> might as well try to git gud before actually laying tracks on MP
04:58:37  <Clockworker_> a lot of what I do is copied though, especially with stations
04:58:58  <Clockworker_> when it comes to not super complex hubs, I can usually wing it
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08:05:24  <V453000> solid starts Clockworker_ , just needs moar experience with high traffic and you will be golden
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10:20:47  <happpy> !0op;'players
10:20:55  <happpy> !players
10:20:55  <coopserver> happpy: The server is empty, noone is connected. Feel free to remedy this situation
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13:02:31  <Clockworker_> thanks a lot V453000, that's one of the things that stump me though, how to get so many trains running - not because of congestion problems, but because there's no demand fo so many trains
13:02:57  <V453000> simply connect moar primaries :)
13:03:09  <V453000> YETI is pretty good at generating huge cargo throughputs quite quickly
13:03:23  <V453000> with original industries it takes quite some time
13:03:53  <V453000> with YETI you generate as much cargo as much effort you put into it, immediately
13:04:18  <Clockworker_> ah I see
13:04:32  <Clockworker_> yeah with original usually 3-4 trains are enough for a primary depending on TL
13:04:41  <Clockworker_> that... doesn't amount to much
13:04:51  <V453000> well with time the production does get super insane
13:04:55  <V453000> but in single player that time is very long
13:05:04  <V453000> on a server it is fine because you dont play all the time and time just passes
13:06:35  <Clockworker_> true that
13:06:41  *** Clockworker_ is now known as Clockworker
13:08:41  <V453000> report progress :D
13:09:16  <Clockworker> haha I'm usually worried about blogging too much
13:09:17  <Clockworker> but will do
13:09:20  <hylje> blag
13:09:58  <V453000> blogging?
13:10:02  <Clockworker> blehg
13:10:19  <V453000> g
13:11:09  <Clockworker> yeah posting and documenting every little thing or feat when it's unwarranted
13:11:29  <hylje> i like what you write and i would like to subscribe to your newsletter
13:14:50  <Clockworker> hahahaha
13:15:04  <Clockworker> rate comment subscribe
13:15:50  <hylje> i like this
13:17:14  <Clockworker> I know it comes from experience, but you can't help but feel like a no one when you see some stuff guys like V453000 and Mark made
13:17:19  <Clockworker> like so
13:17:19  <Clockworker> https://wiki.openttdcoop.org/images/a/ac/PSG268.png
13:17:33  <hylje> you're just not insane and werkloos
13:18:09  <Clockworker> I am actually werkloos right now
13:18:10  <Clockworker> ;_;
13:18:15  <hylje> oh
13:18:17  <hylje> i'm sorry
13:18:36  <Clockworker> that's alright
13:18:39  <V453000> I actually always had school or work aside of openttd :d
13:18:46  <V453000> cant call school much of occupation though :P
13:19:23  <Clockworker> haha
13:19:40  <Clockworker> what do/did you study?
13:20:46  <V453000> some random shit, graphics-related IT, and after that teaching IT/english
13:21:02  <V453000> both of which sucked so I just kept learning graphics and got a graphics job after
13:21:13  <Clockworker> with all the crazy logic I would have assumed programming
13:21:24  <V453000> no I kind of hate programming
13:23:18  <Clockworker> haha, interesting
13:23:30  <Clockworker> I studied it a bit, liked it at first
13:23:33  <Clockworker> then it becomes hell
13:23:40  <Clockworker> no thanks
13:24:00  <V453000> I never liked it, idk why I even bothered with college ... well, it at least gave me time for studying on my own
13:25:46  <Clockworker> that's always good
13:26:01  <Clockworker> https://wiki.openttdcoop.org/images/3/3f/Logic_forcedsplit.png
13:26:08  <V453000> well I was also lucky :)
13:26:08  <Clockworker> can't get my head around logic stuff
13:26:35  <V453000> yeah that is just abuse of 2way signals, train logic gate and bullshit with totally orderless trains
13:26:55  <V453000> we dont really do that anymore, unreachable waypoints are way superior over orderless networks in all regards
13:27:18  <Clockworker> unreachable waypoints
13:27:21  <Clockworker> that's news for me
13:27:24  <V453000> yea
13:27:28  <V453000> @srnw
13:27:28  <Webster> srnw: Self-regulating Network, see also: http://wiki.openttdcoop.org/SRNW
13:27:41  <V453000> described there ^
13:28:00  <V453000> in short, you make trains go to a waypoint but they never actually get there
13:28:11  <V453000> which lets you make various pathfinder fiddling to make them go where you want
13:29:12  <V453000> it is one of the ideas which once introduced, completely change the topic of SRNW because the old ways immediately become obsolete
13:30:47  <Clockworker> that's really crazy
13:31:49  <V453000> yes, but awesome :) it actually simplifies a lot of stuff
13:31:59  <V453000> because orderless trains behave beyond wtf
13:36:36  <V453000> we might want to play a SRNW game moderately soon, some pzg2013 stations need reviving :)
13:37:08  <Clockworker> that sounds pretty cool
13:37:24  <Clockworker> I'd like to watch but there's hardly anyone on the public so it's always paused
13:37:24  <Clockworker> haha
13:37:45  <V453000> the current game is coming to an end quite soon I think
13:37:49  <V453000> havent seen it super recently
13:38:59  <V453000> still, we have also pro zone and welcome server to play on :P
13:39:06  <Clockworker> yeah it looks quite 'done' by now even though it's never really done
13:39:17  <V453000> feel very free to join, many people know way less than yo udo when they join games
13:39:24  <V453000> best way to learn is by playing with the dudes
13:39:32  <Clockworker> noted
13:39:48  <Clockworker> I've been TTing since what, 1998, when I had the demo of TT
13:40:00  <V453000> current welcome server map is also kind of borkd, I might even load a new map there tonight
13:40:14  <Clockworker> then found out about OTTD some years later but never quite understood the signalling
13:40:26  <Clockworker> then a few years ago found out about the wiki and openttdcoop
13:40:30  <Clockworker> followed it like a bible
13:40:37  <Clockworker> DRAMATICALLY changed how to play the game
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13:40:50  <V453000> yeah I actually have an unfinished signalling article which ACTUALLY explains everything about signals simply and intuitively
13:40:54  <V453000> might finish it some day
13:41:01  <Clockworker> been following you guys for what
13:41:15  <Clockworker> 5 years give or take
13:41:51  <Clockworker> yeah
13:41:55  <V453000> am here since 2008/9 iirc :)
13:42:16  <Clockworker> the signal stuff is what makes the BC/AD split in OTTD
13:42:23  <Clockworker> if a newbie understands it corretly
13:42:24  <V453000> XD
13:42:26  <V453000> yes
13:42:32  <lol> i saw you mentioned pzg 2013 V
13:42:46  <V453000> I taught many people, the first step of very new people usually is to make him get rid of PBS-only spam
13:43:15  <lol> i downloaded that save recently and it looked to me the speed of the logictrains is broken
13:43:20  <V453000> since the devs clearly do support dumb playing with PBS only, and top it all with making default signals 2way PBS of all things, it isnt easy for players to intuitively find way for proper signalling
13:43:27  <V453000> lol: why would it be broken?
13:43:32  <lol> do you still have original save?
13:43:41  <V453000> pzg2013 works for me perfectly
13:43:45  <V453000> the one on wiki is original
13:43:46  <lol> trains moved with 2 km/h
13:44:02  <V453000> did you have all newgrfs it required?
13:44:08  <V453000> as in correct version of NUTS and logic engine
13:44:22  <V453000> it should all be coop pack/bananas downloadable
13:44:37  <lol> it opened itself when i tried so i assumed that was correct
13:44:37  <Clockworker> I only use PBS at station entrances and certain few splits
13:44:51  <V453000> well sure PBS has its uses, every signal does
13:45:07  <lol> will a newgrf pick a newer version of the older isn't at my pc?
13:45:12  <V453000> but using it everywhere dumbs down many problems as people generally try to put giant crossings everywhere instead of proper merges etc
13:45:21  <V453000> yes lol
13:45:44  <V453000> lol: when opening the save, just see "check newgrfs" or something ... like when joining a server
13:45:49  <Clockworker> noted
13:45:53  <V453000> and let bananas download the old versions you need
13:46:07  <lol> i will try that
13:46:27  <V453000> it is probably some issue with wrong trakctype definition which makes logic trains assume being on rail/monorail, where the tractive effort makes the power fuck up and thus trains go 2kmh
13:46:33  <lol> because now it gets desynchronizations
13:46:41  <V453000> righ
13:46:42  <V453000> t
13:46:54  <V453000> I tried it like 3 weeks ago and it worked flawlessly
13:47:00  <lol> in the tsml and not in openttd
13:47:12  <V453000> yes I understand
13:47:22  <V453000> if logic trains fuck up, timer fucks up :)
13:47:41  <lol> do you still have the draft of that blog article about chaos?
13:47:49  <V453000> yeah
13:47:50  <lol> because i lost libk
13:47:54  <lol> link
13:47:59  <V453000> heh :)
13:48:28  <lol> btw clockworker i like your buildings
13:48:29  <V453000> after I finish GEAR (my current newGRF project), I will probably play a game of openttd and use that save to fill the article finally, and complete it
13:48:44  <V453000> yes, I am making a newgrf once again :)
13:49:26  <lol> i can try to make a save in single if you post rhe link again
13:50:38  <lol> what kind of newgrf?
13:50:53  <lol> are you making,?
13:51:17  <V453000> no I need my own save probably
13:51:32  <V453000> top secret newgrf? :P
13:52:00  <V453000> I got an idea of a completely revolutionary train set, opening very interesting gameplay options
13:52:15  <lol> interesting
13:52:30  <V453000> it will not be super huge, but very replayable
13:52:38  <V453000> I should have it done in a few months
13:53:02  <lol> i'm looking forward to it
13:54:29  <V453000> I also have a very specific idea about the graphics ... already created some placeholders, spritesheeted them, now I just need to see if the code eats them properly :)
13:56:35  <lol> cool
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13:56:37  <V453000> if it does, the hardest part is behind me and I just need to create the 3D models :)
13:56:46  <V453000> "just"
13:57:09  <lol> that is just dun isnt it?
13:57:18  <lol> fun*
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13:58:04  <V453000> it is a shitload of work but yeah, that is the most fun part
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13:58:40  <V453000> and then last piece - coding ... which will be a lot of hell because there are some features I have not experimented with yet, but it should work nicely
13:58:44  <lol> succes
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13:59:02  <lol> i leave again
13:59:07  <V453000> bai
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14:48:55  <Clockworker> haha
14:48:59  <Clockworker> a dwarf fortress fan, I see
14:49:06  <Clockworker> hiddenfunstuff
14:51:16  <happpy> hi Clockworker
14:51:28  <Clockworker> hi happy man
14:51:37  <happpy> how  ar u
14:51:49  <Clockworker> I'm alright, and you
14:52:11  <happpy> good
14:55:26  <V453000> I have only seen about two df screenshot to realize that I should stay the fuck away from it XD
14:55:42  <Clockworker> pfft
14:55:55  <Clockworker> openttdcoop pro zone shit is much harder than DF
14:56:08  <Clockworker> DF only has an arcane UI
14:56:24  <V453000> not saying harder, I just want interested :)
14:57:11  <V453000> game graphics in ascii
14:57:12  <V453000> wtf
14:58:13  <Clockworker> it's not true ASCII
14:58:17  <Clockworker> it's emulated
14:58:27  <Clockworker> anyway there are graphic mods for that
15:00:05  <Clockworker> http://goblinart.pl/files/DF/dfg31-05.jpg
15:00:13  <Clockworker> don't like them though, it takes away from the character
15:01:38  <Clockworker> https://fbcdn-sphotos-f-a.akamaihd.net/hphotos-ak-xlf1/v/t1.0-9/12301601_915556141866690_1637174624364712997_n.jpg?oh=3fade487f3cc2d69c74797f60011b610&oe=56E02379&__gda__=1461773318_bfda998f7c8e519bc802abe665829762
15:01:42  <Clockworker> town christmas decoration fail
15:01:43  <Clockworker> hahaha
15:02:06  <V453000> lol
15:02:29  <V453000> good :) probably wont investigate df further anyway, sorry :P
15:02:34  <V453000> enough stuff to do already
15:02:45  <Clockworker> that's alright
15:03:24  <Clockworker> not trying to convert you, I just don't think graphics seal of break a deal
15:03:28  <Clockworker> we play OTTD afterall
15:03:33  <V453000> absolutely
15:03:55  <V453000> the first thing I saw was some ascii mode, which was like HOLY SHIT this is so wtf nerdstuff that I dont want to have anything in common with it XD
15:04:48  <Clockworker> I thought like that too, but a couple hours in and it becomes second nature
15:04:53  <V453000> :)
15:04:57  <V453000> I believe that
15:05:00  <Clockworker> haven't played in what, 2 years, but I remember a lot of what each letter means
15:05:33  <V453000> yeah
15:05:37  <V453000> one doesnt forget openttd either
15:07:26  <Clockworker> yep
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16:18:05  <happpy> !players
16:18:05  <coopserver> happpy: The server is empty, noone is connected. Feel free to remedy this situation
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17:05:58  <Mark> hello hello
17:06:11  <Clockworker> you say goodbye
17:06:12  <happpy> hi
17:06:14  <Clockworker> and I say hello
17:06:37  <Mark> :D
17:07:08  <Clockworker> http://puu.sh/lMOKZ/69e92a20e6.png
17:07:10  <Clockworker> fresh one
17:07:14  <Clockworker> still gotta make the exits
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17:21:09  <lol> hey Clockworker
17:21:30  <happpy> hi  lol
17:21:35  <Clockworker> hey baby
17:21:35  <happpy> how  ar u
17:21:39  <lol> in the last hub you send you had a line coming from the left
17:21:49  <lol> that one splits to balance the traffic
17:22:09  <lol> at the split for the bridges i would use an comination of entry-exit for the south split
17:22:42  <lol> and entry- exit for the north part too
17:22:44  <Clockworker> the split way out in the woods?
17:23:00  <lol> i will mark them
17:23:05  <lol> @logs
17:23:05  <Webster> #openttdcoop IRC webstuff - IRC Log Viewer - http://webster.openttdcoop.org/
17:24:09  <Clockworker> in short, entry-exit on the bridge splits?
17:24:38  <lol> yeah
17:24:46  <lol> so trains won't block the split
17:24:51  <lol> if the line is full
17:24:55  <lol> but great hubs
17:25:06  <lol> such ones can be build at the public server too i think
17:25:13  <Clockworker> I'm worried about the bridge closest to the farm, to the north
17:25:28  <Clockworker> I can't put a signal after it but before the second split
17:25:42  <lol> i don't understand why you have that second split
17:25:43  <Clockworker> don't know how I'd signal that
17:25:54  <Clockworker> hmmm
17:26:01  <Clockworker> I guess
17:26:11  <Clockworker> I'll just get it of it, thanks
17:26:17  <lol> just bomb one of them
17:26:30  <Clockworker> yep
17:26:30  <lol> because the first bridge is the same length as the second
17:26:32  <Clockworker> and thanks
17:27:15  <lol> and line from the bottom has double bridges going to the merges
17:27:24  <lol> 'because it is balanced that isn't needed
17:27:35  <lol> but i don't think it will hurt much
17:27:56  <lol> how big is the map you are playing at?
17:28:05  <Clockworker> 1024x1024 haha
17:28:09  <Clockworker> LONG DISTANCES
17:28:22  <Clockworker> BLOOD AND THUNDER
17:28:35  <lol> just play with polyrail
17:28:46  <lol> then you can build the long distance track really fast
17:28:57  <Clockworker> polyrail?
17:29:02  <lol> it is a patch
17:29:11  <Clockworker> like PURR?
17:29:18  <lol> but there are some people who put it in a normal openttd
17:29:22  <lol> no, it is a way of building
17:29:35  <lol> you can chain the rail when you are building
17:29:51  <lol> http://citymania.org/downloads
17:29:52  <Webster> Title: CityMania (at citymania.org)
17:29:57  <lol> you can get it there
17:30:19  <Clockworker> oh that's neat
17:30:21  <Clockworker> thanks brother
17:33:25  <Mark> !pw
17:33:25  <coopserver> Mark: matrix
17:33:33  <Clockworker> on the north join
17:33:36  <coopserver> *** Game still paused (connecting clients, number of players)
17:33:37  <Clockworker> maybe I could use some comboing
17:33:38  <coopserver> *** Mark has joined
17:33:39  <coopserver> *** Game still paused (number of players)
17:33:40  <coopserver> *** Game unpaused (number of players)
17:33:47  <Clockworker> but the distance between splits is rather large
17:35:31  <lol> you mean at the line coming from the bottom
17:36:03  <Clockworker> yeah at the farm
17:36:22  <lol> just try
17:36:34  <lol> you know you can push production by ctrl+alt+c?
17:37:16  <Clockworker> n-no
17:37:25  <Clockworker> I literally never opened the cheat menu
17:37:29  <Clockworker> not even lying
17:37:31  <lol> it's a cheat but in single player i wouldn't mind
17:37:41  *** Progman has joined #openttdcoop
17:37:55  <Clockworker> I'll keep it in mind if I grow too bored of waiting for production to ramp up
17:37:55  <Clockworker> thanks
17:37:56  <lol> you will get some decent amount of trains faster
17:38:45  <coopserver> <Mark> is anyone still interested in this map?
17:39:05  <happpy> on wich  server
17:39:11  <Clockworker> on welcome? not me tbh
17:39:14  <coopserver> <Mark> this one
17:39:35  <happpy> looks  like  no  won playing it
17:39:36  <coopserver> <Mark> same for welcome though
17:39:40  <coopserver> <Mark> yea
17:39:50  <Clockworker> can't opine on that
17:39:57  <lol> i''m a bit
17:40:01  <lol> but not to play almost alone
17:40:05  <happpy> will i am dunon the welome serve
17:40:15  <V453000> I think it is time for new map on both servers Mark
17:40:19  <lol> so i think launching a new one at the publicserver will be fine
17:40:23  <happpy> yep
17:40:27  <coopserver> <Mark> yea
17:40:31  <V453000> this is probably done and welcome server is fucked up, proper settings but sylf forgot NUTS XD
17:40:34  <lol> Clockworker can show his skills at a new map
17:40:51  <Mark> have you got one?
17:41:02  <Mark> any ideas for ps game?
17:41:04  <V453000> I dont even have openttd here
17:41:16  <V453000> idk
17:41:32  <V453000> some srnw would be cute but idk what player knowledge is at :P
17:41:41  <V453000> refit is always wonderful
17:41:51  <happpy> i can try todoo a map for  the welome server
17:42:06  <coopserver> <Mark> i'd like a good pax game but im out of ideas
17:42:11  <coopserver> <Mark> yeah sure happy
17:42:26  <lol> we had a pax game 2 games ago
17:42:26  <V453000> then do a pax game :)
17:42:32  <V453000> yeah that is what I thought
17:42:38  <V453000> wasnt sure though :)
17:42:38  <coopserver> <Mark> yea that wasnt very good was it
17:42:52  <lol> not really the pax part
17:43:02  <lol> dwarf made a awosome merger in it
17:43:21  <Clockworker> skills
17:43:23  <Clockworker> pffffffft
17:43:26  <Clockworker> hahaha
17:44:11  <Clockworker> also I have zero experience with PAX or anything advanced like SRNW
17:44:33  <V453000> I would suggest refit Mark
17:44:38  <Mark> refit sucks
17:44:38  <Clockworker> but I don't reserve myself the right to veto anything
17:44:40  <V453000> simple for people, but interesting to build
17:44:43  <Clockworker> you guys do what you want
17:44:49  <V453000> yeah except it is the most efficient way to transport shit :P
17:44:51  <lol> srnw refit?
17:44:55  <Mark> you can do a map if you like Clockworker
17:44:56  <V453000> nah normal refit
17:45:09  <Clockworker> it's all good
17:45:10  <lol> maybe mark likes the srnw refit?
17:45:29  <Mark> maybe
17:45:30  <V453000> srnw refit isnt very basic-friendly
17:45:40  <V453000> but whatever you dudes like XD I care not
17:46:03  <Mark> alright im making a map
17:46:06  <Mark> see what comes up
17:46:15  <Clockworker> oh boy here we go
17:46:59  <coopserver> *** Mark has left the game (Leaving)
17:47:00  <coopserver> *** Game paused (number of players)
17:48:12  <Mark> anyone like tf challanges?
17:48:13  <lol> so just basic map
17:48:33  <lol> me not but maybe some other people
17:48:47  <Clockworker> TF?
17:48:53  <Clockworker> oh terraforming
17:48:54  <Mark> terraforming
17:48:58  <Mark> as is very rough map
17:49:02  <Mark> as in
17:49:11  <Clockworker> whatever goes
17:50:16  <V453000> I wouldnt go too mental
17:50:32  <Mark> i wont
17:55:56  <Mark> !transfer
17:55:56  <coopserver> Mark: (transfer <Game Number> <savegame> [Server ID or channel]) -- Transfers 'savegame'. Destination directory and name are configured in ofs-transfersave.py. Game number is used to uniquely name the destination file. Warning: this is the only command where the optional Server ID is the last argument
17:56:01  <Mark> !save
17:56:02  <coopserver> Saving map...
17:56:03  <coopserver> Map successfully saved to game.sav
17:56:14  <Mark> !transfer 307 game.sav
17:56:14  <coopserver> Mark: Attempting to transfer game.sav
17:56:17  <coopserver> Transfer done. File now at http://www.openttdcoop.org/files/publicserver_archive/PublicServerGame_307_Final.sav
17:56:19  <Clockworker> it's happening
17:56:26  <Mark> !getsave https://dl.dropboxusercontent.com/u/55719170/McIntosh%20%26%20Co.%2C%2018th%20Jan%202200.sav
17:56:26  <coopserver> Starting download...
17:56:31  <coopserver> Savegame successfully downloaded
17:56:36  <Mark> !rcon ls
17:56:38  <coopserver> 0) .. (Parent directory)
17:56:39  <coopserver> 1) McIntosh%20%26%20Co.%2C%2018th%20Jan%202200.sav
17:56:40  <coopserver> 2) PSG307.sav
17:56:41  <coopserver> 3) PSG306Restart.sav
17:56:42  <coopserver> 4) PSG306_Start.sav
17:56:43  <coopserver> Mark: You have 114 more messages. Type !less to view them
17:56:43  <Mark> !rcon load 1
17:56:44  <coopserver> Starting new game
17:56:51  <coopserver> Now playing on #openttdcoop - Public Server (www.openttdcoop.org) (Version r27452)
17:56:52  <coopserver> *** Game paused (number of players)
17:56:55  <Mark> !setdef
17:56:56  <coopserver> Mark: Setting default settings: set ai_in_multiplayer 0, set extra_dynamite 1, set forbid_90_deg 1, set mod_road_rebuild 1, set order.no_servicing_if_no_breakdowns 1, set path_backoff_interval 1, set train_acceleration_model 1, set vehicle_breakdowns 0, set wait_for_pbs_path 255, set wait_oneway_signal 255, set wait_twoway_signal 255, and set yapf.rail_firstred_twoway_eol 1
17:57:06  <Mark> !pw
17:57:06  <coopserver> Mark: little
17:57:11  <Clockworker> !pw
17:57:11  <coopserver> Clockworker: dmusic
17:57:21  *** Arveen has joined #openttdcoop
17:57:24  <coopserver> *** Game still paused (connecting clients, number of players)
17:57:27  <coopserver> *** Mark has joined
17:57:28  <coopserver> *** Game still paused (number of players)
17:57:29  <coopserver> *** Game unpaused (number of players)
17:57:58  <coopserver> *** Game paused (connecting clients)
17:58:00  <coopserver> *** V453000 has joined
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17:58:06  <coopserver> <V453000> nice
17:58:25  <coopserver> *** Game paused (connecting clients)
17:58:30  <coopserver> *** Clockworker has joined
17:58:31  <coopserver> *** Game unpaused (connecting clients)
17:58:34  <coopserver> <Clockworker> hey gents
17:58:42  <coopserver> <V453000> put up a plan and get building :P
17:58:44  <coopserver> <V453000> hi
17:58:54  <Arveen> heyhey
17:59:00  <Arveen> new game starting ?
17:59:04  <coopserver> <Clockworker> I like this map
17:59:08  *** Mark changes topic to "Cooperative OpenTTD | PSG308 (r27452) | STAGE: Planning | New players, use @quickstart and !help | www.openttdcoop.org | TS3: voice.openttdcoop.org"
17:59:12  <Mark> tnks
17:59:13  <Arveen> woot
17:59:18  <Arveen> checking :D
17:59:27  <coopserver> <V453000> collective plan, fuck democracy
17:59:29  <coopserver> <V453000> I sez
17:59:31  <coopserver> <Clockworker> water is nice
17:59:49  <coopserver> <Mark> what say you v
18:00:09  <Arveen> !pw
18:00:09  <coopserver> Arveen: dmusic
18:00:13  <coopserver> *** Game paused (connecting clients)
18:00:15  <coopserver> *** Arveen has joined
18:00:16  <coopserver> *** Game unpaused (connecting clients)
18:00:48  <coopserver> <Clockworker> the plan is
18:00:54  <coopserver> <Clockworker> you do all the work and I take all the credit
18:00:57  <coopserver> <V453000> I would do something along the lines of rather normal game, mayhaps add refit cuz in arctic it is great, and let people add mail with a planned mail drop, for extra mayhem
18:00:58  <coopserver> <Clockworker> get to it
18:01:45  <coopserver> <V453000> TL4 CL2 chameleon looks like the shit to me
18:02:53  <Clockworker> shouldn't we set up a moneymaker before all else? buys time
18:02:59  <coopserver> <Mark> oh fuck
18:03:13  <coopserver> <Mark> shouldve just cheated money
18:03:19  <lol> reload with cheat
18:03:23  <coopserver> <Mark> yes
18:03:26  <Clockworker> RIP
18:03:34  <coopserver> *** Mark has left the game (Leaving)
18:03:42  <coopserver> *** Clockworker has left the game (Leaving)
18:04:33  <Mark> !getsave https://dl.dropboxusercontent.com/u/55719170/McIntosh%20%26%20Co.%2C%2018th%20Jan%202200_2.sav
18:04:33  <coopserver> Starting download...
18:04:35  <coopserver> Savegame successfully downloaded
18:04:36  <Mark> !rcon load 1
18:04:37  <coopserver> Starting new game
18:04:38  <coopserver> *** V453000 has left the game (connection lost)
18:04:39  <coopserver> *** Arveen has left the game (connection lost)
18:04:40  <coopserver> Now playing on #openttdcoop - Public Server (www.openttdcoop.org) (Version r27452)
18:04:41  <coopserver> *** Game paused (number of players)
18:04:45  <coopserver> *** Arveen has left the game (connection lost)
18:04:45  <V453000> !pw
18:04:46  <Clockworker> !pw
18:04:47  <coopserver> V453000: purple
18:04:48  <coopserver> Clockworker: purple
18:04:51  <coopserver> *** Game still paused (connecting clients, number of players)
18:04:54  <coopserver> *** V453000 has joined
18:04:55  <coopserver> *** Game still paused (number of players)
18:04:56  <coopserver> *** Game still paused (connecting clients, number of players)
18:04:59  <coopserver> *** Mark has joined
18:05:00  <coopserver> *** Game still paused (number of players)
18:05:01  <coopserver> *** Game unpaused (number of players)
18:05:02  <coopserver> *** Game paused (connecting clients)
18:05:04  <coopserver> *** Clockworker has joined
18:05:05  <coopserver> *** Game unpaused (connecting clients)
18:05:13  <coopserver> <Clockworker> lods of emone
18:05:28  <coopserver> <Mark> shall i do a ML layout?
18:05:39  <coopserver> <V453000> yeah something organic
18:05:43  <coopserver> <V453000> and lets fill the mechanism in it
18:06:38  <coopserver> <V453000> apply stay in lowlands rule?
18:06:51  <coopserver> <Mark> nah too much water
18:06:52  <coopserver> <V453000> would make for kinda cute game
18:06:58  <coopserver> <Mark> too hard in central bit
18:06:59  <coopserver> <V453000> can go around lakes easily
18:07:32  <coopserver> <V453000> make drops at the edge = center gives less shit
18:08:19  <coopserver> <V453000> omg Mark you got multiple industries per town :P
18:08:28  <coopserver> <V453000> forests swarming on hills
18:08:49  <coopserver> <Mark> yeah i always do
18:08:49  <Clockworker> I like it
18:08:53  <coopserver> <Mark> love forest farms
18:08:58  <Clockworker> yep
18:08:59  <coopserver> <Mark> swarms
18:09:21  <coopserver> <V453000> yeah except in none of our 309 games we ever managed to transport all cargo that fuckindustries produce :P should have loaded SmallerMines
18:09:30  <coopserver> <V453000> ah you did
18:09:32  <coopserver> <V453000> smart fuck
18:09:41  <coopserver> <V453000> 300 max
18:09:42  <coopserver> <V453000> nice
18:09:43  <coopserver> <Mark> of course
18:09:53  <coopserver> <V453000> you are less dumb than it seems :P
18:09:56  <coopserver> <Mark> best newgrf ever
18:10:01  <coopserver> <V453000> ^^
18:10:20  <coopserver> *** V453000 has joined company #1
18:10:40  <coopserver> <Mark> hm now i have a 4-way
18:10:44  <coopserver> <Mark> probably not a good idea
18:10:46  <Maraxus> !pw
18:10:47  <coopserver> Maraxus: income
18:10:55  <coopserver> *** Game paused (connecting clients)
18:10:56  <coopserver> <V453000> probably not
18:10:58  <coopserver> *** Maraxus has joined
18:10:59  <coopserver> *** Game unpaused (connecting clients)
18:11:03  <coopserver> <Mark> id love to build that though
18:11:08  <coopserver> <V453000> then do
18:11:10  <coopserver> <V453000> but make it expandable
18:11:17  <coopserver> <Mark> yea thats the hard part
18:11:22  *** lol has quit IRC
18:11:35  <coopserver> <Mark> im probably too high right now anyway
18:11:56  <Clockworker> 420blazeit
18:11:57  <coopserver> <V453000> too dutch
18:12:03  <Clockworker> ^
18:12:35  <coopserver> <Mark> i dont like stay below snowline for this game
18:13:01  <coopserver> <V453000> then dont
18:13:09  <coopserver> <V453000> was just a suggestion I like
18:13:20  <coopserver> <Mark> yeah map seems unsuitable
18:13:28  <coopserver> <V453000> but would need a bit more snow and less water  to be really interesting
18:14:46  *** lol has joined #openttdcoop
18:15:55  <Jam35> !password
18:15:55  <coopserver> Jam35: length
18:16:04  <coopserver> *** Game paused (connecting clients)
18:16:08  <coopserver> *** Jam35 has joined
18:16:09  <coopserver> *** Game unpaused (connecting clients)
18:17:31  <coopserver> <Mark> done
18:17:54  <coopserver> <V453000> k why not, can always add hubs later
18:17:55  <coopserver> <V453000> so
18:17:59  <coopserver> <V453000> what trains? :)
18:18:08  <coopserver> <Mark> tl4 chami right?
18:18:22  <coopserver> <V453000> would fit nicely I think
18:18:27  <coopserver> <Mark> sure
18:18:46  <Clockworker> what is this chameleon train contraption?
18:19:02  <coopserver> <Mark> slow loading though
18:19:29  <coopserver> <V453000> 7 loading stages isnt horrible
18:19:41  <coopserver> <V453000> it is not instant, but it isnt a disaster
18:19:55  <coopserver> <Mark> k
18:20:56  <coopserver> <Mark> so refit?
18:21:09  <coopserver> <V453000> as you like
18:21:18  <coopserver> <Mark> yea ok
18:21:45  <coopserver> <V453000> best refit is the one where trains return back to sideline to drop goods/food
18:22:04  <coopserver> <V453000> we could go even further and deliver coal/gold to any sideline
18:22:20  <coopserver> <V453000> -> each SL can have a pet town
18:22:26  <coopserver> <V453000> -> can use mail as well
18:22:30  <coopserver> <Mark> yeah but then you still have empty trains
18:22:37  <coopserver> <V453000> for coal and gold, sure
18:22:43  <coopserver> <V453000> but they can take the mail
18:22:44  <coopserver> <V453000> :P
18:22:51  <coopserver> <Mark> yea ok
18:22:53  <coopserver> <Mark> good idea
18:23:31  <coopserver> <V453000> idk if the mail is necessary though
18:23:37  <coopserver> <Mark> i like it
18:23:42  <coopserver> <V453000> fine :)
18:23:48  <coopserver> <Mark> grow a little town
18:23:57  <coopserver> <V453000> well little town wont give much mail
18:24:31  <coopserver> <V453000> ooh I remember now chameleon is bugged XD
18:24:40  <coopserver> <V453000> for some reason the last head is wrongly offset
18:24:45  <coopserver> <V453000> ok use different train XD
18:24:49  <coopserver> <Mark> hm
18:24:55  <coopserver> <Mark> it'll still work wont it
18:25:03  <coopserver> <V453000> yes but it looks total shit
18:25:19  <coopserver> <Mark> hm yes
18:25:30  <coopserver> <V453000> so options
18:25:35  <coopserver> <V453000> TL3 monorail medium
18:25:56  <coopserver> <V453000> TL3 duke nutem
18:25:56  <Jam35> brainmelters
18:26:08  <coopserver> <V453000> brainmelters are always an option :>
18:26:10  <coopserver> <V453000> CABOOSES
18:26:21  <Jam35> yessss!
18:26:24  <Jam35> :)
18:26:25  <Jam35> ok
18:26:29  <coopserver> <V453000> only 105 kmh tho
18:26:35  <Jam35> hm
18:26:37  <coopserver> <V453000> Mark wont like that :P
18:27:01  <Jam35> melters are pixel art
18:27:09  <coopserver> <Mark> its ok
18:27:12  <coopserver> <V453000> caboose is 8bpp as well
18:28:04  <coopserver> <V453000> k caboose cant carry mail :)
18:28:33  <Jam35> trainboats have not been used for a while?
18:28:56  <coopserver> <V453000> well if you guys want super wtf ...
18:28:58  <coopserver> <V453000> :d
18:29:20  <coopserver> <V453000> I sez fuck mail idea
18:29:23  <coopserver> <V453000> use caboose
18:29:26  <coopserver> <V453000> with 2nd generation rail wagons
18:29:26  <Jam35> idc really, just mentioning faves
18:29:36  <coopserver> <V453000> I dont think it was ever used on PS
18:30:15  <Jam35> only on maps with many other types
18:30:36  <coopserver> <V453000> also, 2nd gen wagons are kind of nice too
18:31:06  <Jam35> eh? is that permanent
18:31:19  <Jam35> I guess so
18:31:30  <coopserver> <V453000> what permanent?
18:31:42  <Jam35> 2nd gen status of train part
18:31:49  <coopserver> <V453000> yeah cant do much with that
18:31:54  <coopserver> <V453000> the engine simply comes out early
18:32:00  <coopserver> <V453000> still makes for a cute engine
18:32:18  <Jam35> yes, I noticed that but did not twig
18:32:30  <coopserver> <V453000> the meow caboose has 3rd gen
18:32:38  <Jam35> ahh
18:32:42  <Jam35> use that?
18:32:47  <coopserver> <V453000> no fuck meow
18:32:50  <Jam35> k
18:33:10  <coopserver> <V453000> and 2nd gen wagons > 3rd gen in graphics
18:34:06  <lol> what is advantage of bigger in graphics?
18:34:15  <coopserver> <V453000> ok I vote for TL3 caboose :P
18:34:16  <coopserver> <V453000> none?
18:34:26  <V453000> I mean better not bigger
18:34:50  <coopserver> *** Jam35 has joined company #1
18:35:03  <lol> it looks like bigger to me
18:35:11  <lol> the > sign
18:35:25  <V453000> yes but you often also express better with it
18:35:32  <V453000> in tha internetz languagezor
18:35:35  <coopserver> <Jam35> does invisible scars have  the same chami bug?
18:35:50  <coopserver> <V453000> I think only last chami
18:36:01  <coopserver> <Jam35> oh
18:36:15  <coopserver> <Jam35> I like the headless trains
18:36:23  <coopserver> <V453000> xd
18:36:31  <coopserver> <V453000> meow stuff :P
18:36:43  <coopserver> <Jam35> we don't have to use it
18:36:46  <coopserver> <V453000> sure
18:36:54  <coopserver> <Jam35> or just power everywhere
18:37:01  <coopserver> <Jam35> blue track
18:37:12  <coopserver> <Jam35> or something, curve is short anyway
18:37:23  <coopserver> <Jam35> green?
18:37:45  <coopserver> <V453000> anything is fine to me
18:37:53  <coopserver> <V453000> you guys choose
18:38:03  <coopserver> <V453000> when Mark gets back from his drug trip
18:38:04  <coopserver> <Jam35> looks like Mark has decided
18:38:16  <coopserver> <V453000> he wrote it at the beginning
18:38:18  <coopserver> <Jam35> or someone has been buying
18:38:29  <coopserver> <V453000> its my test train
18:39:15  <coopserver> <V453000> options are TL3 caboose - but it cannot do mail
18:39:29  <coopserver> <V453000> or chameleons with MEOW power TL4 CL2
18:39:36  <coopserver> <V453000> caboose is probably CL1, not sure
18:39:50  <coopserver> <V453000> yea
18:39:51  <coopserver> <V453000> CL1
18:40:29  <coopserver> <Jam35> I vote chami to be different
18:40:43  <coopserver> <Jam35> if it matters, afk a few
18:40:47  <coopserver> <V453000> :) I  go have dinner
18:40:49  <coopserver> <V453000> back later
18:40:50  <coopserver> *** Jam35 has joined spectators
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18:44:19  *** pugi has joined #openttdcoop
18:45:12  <pugi> !dl win64
18:45:12  <coopserver> pugi: http://binaries.openttd.org/nightlies/trunk/r27452/openttd-trunk-r27452-windows-win64.zip
18:45:26  <V453000> hi pugi :)
18:45:30  <pugi> hello :D
18:45:37  <Mark> i really dont mind what train :D
18:45:37  <happpy> hi
18:45:39  <Mark> h
18:45:54  <pugi> it's been a while... :)
18:45:57  <coopserver> <Mark> but not cabooses
18:45:59  <happpy> yep
18:46:05  <V453000> :( go headless chameleons then
18:46:07  <V453000> invisible scars
18:46:20  <V453000> cabooses master race
18:46:25  <coopserver> <Mark> we can do brainmelters
18:52:33  <coopserver> <Mark> ready to build if you like
18:53:14  <Clockworker> what have we decided regarding trains?
18:53:21  <coopserver> <Mark> nothing yet
18:53:27  <coopserver> <Mark> go tl4 cl2 for now
18:54:16  <coopserver> <Mark> i can set out stations too
18:54:22  <coopserver> <Mark> or pick a spot
18:55:21  <pugi> hmm...
18:55:34  <pugi> it seems there is no mention of the server address on the wiki or here in irc
18:55:39  <Mark> !ip
18:55:39  <coopserver> Mark: ps.openttdcoop.org:3983
18:56:10  <pugi> :D
18:56:43  <pugi> !password
18:56:43  <coopserver> pugi: enoent
18:57:38  *** lol_ has joined #openttdcoop
18:57:40  <lol_> !pw
18:57:40  <coopserver> lol_: quotes
18:57:50  <coopserver> *** Game paused (connecting clients)
18:57:52  <coopserver> *** lol has joined
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18:58:49  <coopserver> <Mark> k stations set out too
18:59:04  <coopserver> <lol> do we need an minimap for the layout?
18:59:15  <coopserver> *** lol has joined company #1
18:59:25  <coopserver> <Clockworker> it'd be nice
18:59:36  <coopserver> <Mark> make one if you like
18:59:50  <coopserver> <lol> i think i got enough time for that
18:59:54  <coopserver> <lol> i leave soon
18:59:58  <coopserver> <lol> but i like this game
19:00:34  <coopserver> <lol> is a 2-way priority working?
19:00:47  <coopserver> *** Game paused (connecting clients)
19:00:48  <coopserver> <Mark> what?
19:00:51  <coopserver> *** Player has joined
19:00:52  <coopserver> *** Game unpaused (connecting clients)
19:00:53  <coopserver> <lol> it is at the wiki
19:01:01  <coopserver> <lol> under the development section
19:01:02  <coopserver> <Player> yay, working again :D
19:01:05  <Mark> !setdef
19:01:05  <coopserver> Mark: Setting default settings: set ai_in_multiplayer 0, set extra_dynamite 1, set forbid_90_deg 1, set mod_road_rebuild 1, set order.no_servicing_if_no_breakdowns 1, set path_backoff_interval 1, set train_acceleration_model 1, set vehicle_breakdowns 0, set wait_for_pbs_path 255, set wait_oneway_signal 255, set wait_twoway_signal 255, and set yapf.rail_firstred_twoway_eol 1
19:01:07  <Mark> ah that
19:02:02  <coopserver> *** Player has changed his/her name to pugi
19:02:51  <pugi> according to the wiki my last game was PSG219, november 2011
19:03:10  <V453000> xd
19:03:12  <Mark> oh thats a while ago
19:03:21  <pugi> it is indeed :D
19:03:35  <pugi> but both of you were there already
19:03:37  *** lol has quit IRC
19:03:45  <coopserver> <Mark> yea we're furniture here
19:04:00  <coopserver> <Mark> welcome back :)
19:04:56  <V453000> I am no wardrobe
19:05:02  <coopserver> <pugi> everything is so small with 2560x1440 resolution :x
19:05:23  <Mark> use higher zoom
19:05:30  <Clockworker> I have enough of a hard time seeing stuff with 1920x1080 most of the time
19:05:31  <Clockworker> haha
19:06:13  <Arveen> talking about resolution. i bought a 4k screen now for glorious 4k ottd gameing. now i set the font scaling in windows to 150%. ottd works fine. BUT. when i scroll to the bottom or right i get massive lag and the scrolling is barely happening. left and up scrolling works fine. any idea ? when i disable the font scaling in windows the problem is gone
19:06:16  <coopserver> <pugi> i tried playing singleplayer again yesterday... but everything seemed so tedious
19:06:57  <Mark> no idea Arveen
19:07:11  <Mark> but then, i dont know much
19:07:19  <Arveen> hm :)
19:08:27  <Arveen> its really strange
19:08:28  <Jam35> that 2 way priority works yes, but mostly does not get used
19:08:39  <coopserver> <lol> maybe i can try it
19:08:48  <Jam35> it has specific usage
19:08:55  <Jam35> but sure if it fits
19:09:21  <coopserver> <lol> this is what i got now for minimap
19:10:14  <coopserver> <lol> but i leave now
19:10:17  <coopserver> <lol> maybe later tonight
19:10:19  <coopserver> *** lol has left the game (Leaving)
19:10:21  <lol_> bye
19:10:24  *** lol_ has quit IRC
19:10:35  <coopserver> <Jam35> bb
19:11:08  <coopserver> <Jam35> did we decide what train to use?
19:11:23  <coopserver> <Jam35> argh
19:11:32  <coopserver> <pugi> use one that goes 'vroom vroom'
19:11:47  <coopserver> <Jam35> why does shift enter clear the chat box?
19:12:00  <coopserver> <Jam35> so annoying I am always doing that
19:12:05  <Arveen> ok another thing on that topics: when i set option "enhance pointer precision" in windows to disable the scrolling in ottd is also back to normal
19:12:08  <Arveen> -s
19:12:13  <coopserver> <Jam35> after typing long message usually
19:12:23  <coopserver> <pugi> that would be annoying
19:12:47  <coopserver> <Jam35> vroom vroom? :) rvs' only?
19:12:56  <coopserver> <Jam35> choochoo?
19:13:17  <coopserver> <pugi> oh yeah... trains
19:13:31  <coopserver> <Jam35> Mark
19:13:37  <coopserver> <Jam35> decide :P
19:13:44  <coopserver> <Jam35> lets' start
19:13:47  <coopserver> <Jam35> we need CL
19:13:48  <V453000> RV only? im done
19:13:58  <V453000> CL2 TL4
19:14:04  <V453000> brainmelter or chameleon both use CL2
19:14:05  <coopserver> <pugi> it already says TL4 CL2
19:14:27  <coopserver> <Jam35> that was before they decided chami was bugged
19:14:43  <coopserver> <Jam35> or graphically glitched at least
19:14:44  <V453000> headless one is fine
19:15:03  <coopserver> <pugi> what are these new kind of rails in the dropdown menu?
19:15:07  <coopserver> <pugi> are those for logic?
19:15:10  <coopserver> *** Jam35 has joined company #1
19:15:19  <coopserver> <Jam35> yes and no
19:15:24  <coopserver> <Jam35> they are universal
19:16:36  <V453000> PURR UNIVERSAL RAINBOW RAIL
19:16:37  <V453000> GG
19:16:40  <V453000> zerg rush
19:17:22  <coopserver> <pugi> oh, so the different colors are different speeds
19:17:33  <V453000> the MEOW trains react to them
19:17:36  <coopserver> <pugi> speed limits probably
19:17:37  <V453000> other trains give no shit
19:18:04  <V453000> see MEOW train class :) black trains generally
19:18:16  <coopserver> <pugi> alright :D
19:18:37  <coopserver> <pugi> i'm already content with that i know how priorities work :D
19:18:46  <Mark> ok so go brainmelter
19:18:50  <V453000> XD
19:18:52  <V453000> yay
19:18:57  <V453000> mental disorder won
19:18:58  <coopserver> <Jam35> ffs
19:19:04  <coopserver> <Jam35> :D
19:19:06  <coopserver> <Clockworker> that looks awfully like a rollercoaster train
19:19:08  <coopserver> <Mark> what?
19:19:12  <coopserver> <Mark> or go chami :D
19:19:26  <coopserver> <pugi> that's what i tought, looks like a rollercoaster
19:19:28  <coopserver> <Mark> i care not
19:19:32  <coopserver> <Mark> up to you jam
19:19:44  <coopserver> <Clockworker> we rollercoaster tycoon now
19:20:02  <coopserver> <Clockworker> รง,a
19:20:04  <coopserver> <Clockworker> lmao
19:20:13  <coopserver> <pugi> oh god :D
19:20:17  <coopserver> <Jam35> which?
19:20:27  <coopserver> <Jam35> the choice is yours :P
19:20:33  <coopserver> <pugi> is that hair on the trains? :O
19:20:40  <coopserver> <Jam35> obviously?
19:20:43  <coopserver> <Clockworker> it's trump's combover
19:20:53  <coopserver> <Clockworker> trumptrain
19:21:11  <coopserver> <Clockworker> make OTTD great again
19:21:48  <V453000> ok so a colleague just came to say good night and seeing some realtime 3D rendering in blender viewport he declared it as 3D porn XD nerds
19:22:15  <V453000> Mark I think you fucked up, everybody lovez tha brainmelter nao
19:22:19  <V453000> got to use it :P
19:22:23  *** Klanticus has quit IRC
19:22:37  <coopserver> <Jam35> why does it change mood?
19:22:42  <coopserver> <Jam35> too miserable
19:22:48  <coopserver> <Jam35> does it need to load?
19:22:51  <coopserver> <Clockworker> democratmelter
19:23:06  <coopserver> <Jam35> * why doesn't it should I say
19:23:18  <coopserver> <Jam35> it stays unhappy
19:23:31  <V453000> I am not sure about the condition, I thought it is just station visit
19:23:34  <V453000> might be loading, not sure
19:23:51  <coopserver> <Clockworker> front and back have different moods
19:23:55  <V453000> XD
19:25:06  <coopserver> <pugi> now it's happy
19:25:38  <coopserver> <Clockworker> nice
19:26:14  <coopserver> <Jam35> mood affects the stats btw
19:26:22  <coopserver> <Jam35> it works now
19:26:35  <coopserver> <Jam35> I mean, it needs to load/unload something
19:26:45  <Arveen> !pw
19:26:45  <coopserver> Arveen: triple
19:26:49  <coopserver> *** Game paused (connecting clients)
19:26:51  <coopserver> *** Arveen has joined
19:26:52  <coopserver> *** Game unpaused (connecting clients)
19:26:58  <coopserver> <Clockworker> gotta appease the machine spirit
19:26:59  <V453000> revisiting depot MIGHT be enough
19:27:11  <coopserver> <Jam35> that worked too yes
19:27:14  <coopserver> <Clockworker> in the grim darkness of the far future, there is only hungry trains
19:27:27  <coopserver> <pugi> blaine the pain
19:29:51  <coopserver> <Jam35> melters it is then
19:30:29  <coopserver> <pugi> uhm....
19:30:31  <coopserver> <pugi> what
19:30:32  <coopserver> <Clockworker> god that is so dumb
19:30:33  <coopserver> <Clockworker> haha
19:30:40  <coopserver> <Clockworker> I love it
19:30:45  <V453000> =]
19:31:35  <coopserver> <pugi> sure, let's move cargo with giant rubber ducks and turtles...
19:32:02  <V453000> shhh these beings have hearts and souls
19:32:07  <V453000> turtles are people too
19:32:11  <coopserver> <Clockworker> of rubber
19:32:16  <coopserver> <pugi> all the way down
19:32:19  * V453000 is happy pugi did not discover the rainbow slug yet
19:32:31  <coopserver> <pugi> i saw the slug as well :P
19:32:32  <coopserver> <Clockworker> that was me not pugi
19:33:24  <coopserver> <pugi> okay, that is a different slug
19:34:43  <coopserver> <pugi> and here i thought toyland was silly
19:35:06  <Clockworker> those would be extra fun on toyland
19:35:26  <hylje> "fun"
19:35:32  <coopserver> <Clockworker> heh
19:35:56  <V453000> just a random question: you fuckers are aware who made these trains right? :P
19:36:34  <Clockworker> yeah you
19:36:34  <Clockworker> haha
19:36:41  <coopserver> <pugi> :D
19:38:10  <V453000> just a random question :P dont worry about it
19:39:48  <coopserver> <Clockworker> well then
19:49:11  <coopserver> <Clockworker> train bully
19:49:24  <coopserver> <pugi> why isn't this working :(
19:51:01  <coopserver> <pugi> failed experiment :D
19:58:43  <coopserver> <Clockworker> oh mark is already building
19:58:45  <coopserver> <Clockworker> nice
19:58:50  <coopserver> <Mark> sure
19:58:59  <coopserver> <Mark> one done
19:59:05  <coopserver> <pugi> oh this works :D
19:59:19  <Maraxus> @stage Building
19:59:19  *** Webster changes topic to "Cooperative OpenTTD | PSG308 (r27452) | STAGE: Building | New players, use @quickstart and !help | www.openttdcoop.org | TS3: voice.openttdcoop.org"
19:59:20  <coopserver> <Jam35> 2 dun
19:59:25  <coopserver> <pugi> ah there, a BBH
19:59:48  <coopserver> *** Maraxus has joined company #1
19:59:52  <coopserver> <Jam35> I claim 01 :P
19:59:58  <coopserver> <Mark> :D
19:59:59  <coopserver> <Jam35> you are still signalling
20:00:03  <coopserver> <Clockworker> can I get an SLH
20:00:11  <coopserver> <Mark> ok you can have 01 :D
20:00:18  <coopserver> <Mark> sure Clockworker
20:00:24  <coopserver> <Jam35> does not mean better :)
20:00:39  <coopserver> <pugi> i could try connecting a coal mine or something as exciting :P
20:00:40  <coopserver> <Clockworker> nice one jam
20:00:52  <coopserver> <Mark> do a bbh dude
20:00:56  <coopserver> <Jam35> I should have taken zero
20:01:00  <coopserver> <Mark> :D
20:01:19  <coopserver> <Clockworker> but I don't really know where an SLH would go
20:01:33  <coopserver> <pugi> inbetween
20:01:42  <coopserver> <Mark> anywhere not too close to a bbh
20:02:14  <coopserver> <Clockworker> but I don't really know what in the sign trail is a sideline and what is a mainline
20:02:23  <coopserver> <Clockworker> sorry it's the new showing
20:02:24  <coopserver> <Mark> there are no sidelines yet
20:02:26  <Jam35> it is all ML
20:02:37  <coopserver> <Clockworker> o-oh
20:03:02  <coopserver> <pugi> is the plan that there is no real SL-ML connection?
20:03:17  <coopserver> <pugi> so sidelines dropping stuff at stations connected to ML
20:03:19  <coopserver> <Mark> sidelines will have to go through a slh
20:03:42  <coopserver> <Mark> trains pick up cargo, drop, refit, pick up and drop at originial sl again
20:03:56  <coopserver> <Mark> and refit back again obvisouly
20:04:49  <coopserver> <Jam35> nice LL 10 RR Mark :P
20:04:51  <coopserver> <Clockworker> I jsut planted a sign asking about a SLH there
20:04:55  <coopserver> <Jam35> 3 more like
20:04:56  <coopserver> <pugi> ah... the main industries all create food/goods
20:05:07  <coopserver> <Mark> shoosh you
20:05:19  <coopserver> <Mark> yes and coal and gold is dropped at slh
20:05:41  <coopserver> <Mark> mail is the optional refit for coal/gold, to allow people to have a pet town :P
20:06:44  <coopserver> <Clockworker> check my "SLH there?" sign
20:06:45  <coopserver> <Clockworker> haha
20:06:58  <coopserver> <Mark> yea that'll be fine
20:07:03  <coopserver> <Clockworker> okay here I go
20:07:16  <coopserver> <pugi> alright, i'll watch and badly judge you :P
20:07:20  <coopserver> *** Arveen has left the game (Leaving)
20:07:26  <Arveen> oops
20:07:31  <coopserver> <Clockworker> pls no bully
20:07:37  <coopserver> <pugi> <3
20:09:37  <Arveen> if anyone is interestsed - i found a workaround for this scrolling issue i mentioned earlier
20:13:38  <Jam35> I don't think anyone has the same issue
20:13:45  <Arveen> i guess heh
20:13:49  <Jam35> I saw something similar in forums
20:13:58  <Arveen> oh
20:14:03  <Jam35> maybe useful to post there
20:14:18  <Jam35> or some other info you could use
20:14:59  <Jam35> it was a while ago though :)
20:15:06  <fair_> can anyone give me a hint ? starting with PSG 296 I cannot load the savegames from the archive with 1.5.3, because it says "Broken savegame - Referencing invalid Cargo Packet", can you give me a hint as to what may be wrong ?
20:15:23  <coopserver> <Jam35> use newer build
20:15:27  <coopserver> <Jam35> a nightly
20:15:31  <coopserver> <Jam35> should work
20:16:14  <Arveen> well what i did is to disable font scaleing just for ottd. so now the scrolling is fine again.
20:16:40  <Jam35> that's what the forum post said I think
20:16:43  <Arveen> and i can also fit a full 512x512 map onto my screen @ 3840x2160 :D
20:16:56  <Jam35> I did not pay too much attention
20:17:11  <Jam35> I was looking for reasons not too upgrade windows at the time
20:17:33  <Jam35> "upgrade"
20:17:47  <Arveen> im on win10 atm. didnt check it from my linux installation yet
20:18:23  <fair_> thanks Jam, for some reason I thought 1.5.3 would do the trick since it was released only a few days ago
20:18:34  <coopserver> <Jam35> It counts as older
20:18:57  <fair_> I see :D
20:19:49  <fair_> thanks for the help man ^^
20:20:07  <Jam35> no probs, it makes sense honest :P
20:20:37  <coopserver> <Jam35> so I assume all works now?
20:21:44  <fair_> it does ;) it even works with older nightlys that i had xD
20:22:43  <Jam35> there is something there that changes the save game format I think, but it has not made it into stable release
20:22:54  <Jam35> or something like that :)
20:24:48  <coopserver> *** pugi has left the game (general timeout)
20:25:34  <fair_> then it makes sense
20:26:39  <coopserver> *** Jam35 has joined spectators
20:28:46  *** pugi_ has joined #openttdcoop
20:29:04  <pugi_> !password
20:29:04  <coopserver> pugi_: latter
20:29:05  *** pugi has quit IRC
20:29:11  *** pugi_ is now known as pugi
20:29:22  <coopserver> *** Game paused (connecting clients)
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20:33:04  <Mark> !rcon set station_spread 64
20:38:52  <coopserver> <Clockworker> okay i think I just need to signal it
20:39:23  <coopserver> <pugi> signals optional
20:39:40  <coopserver> <pugi> one PBS at each entrance should be enough
20:39:45  <coopserver> <Clockworker> the SL tendrils can be pointed to wherever, but I was thinking of a pickup line to east along the lake
20:41:46  <coopserver> <pugi> i think we also need a rail copy area?
20:41:55  <coopserver> <pugi> at least that was used back in 2011...
20:42:18  <coopserver> <Mark> orders can be set up when main stations are done
20:42:30  <coopserver> <pugi> mh, yeah..
20:44:16  <coopserver> <Mark> goodnighty
20:44:23  <coopserver> <Clockworker> night mark
20:44:27  <coopserver> <pugi> mark, are you building the printworks station?
20:44:31  <happpy> gn  mark
20:44:39  <coopserver> <pugi> it seems to be a bit out of place there...
20:44:41  <coopserver> <Mark> probably not no
20:44:46  <coopserver> <pugi> alright :D
20:44:50  <coopserver> <pugi> have a good night
20:44:51  <coopserver> <Mark> that's going to be a slh i think
20:44:59  <coopserver> *** Mark has left the game (Leaving)
20:45:09  <V453000> !pw
20:45:09  <coopserver> V453000: maxval
20:45:30  <coopserver> *** Game paused (connecting clients)
20:45:32  <coopserver> *** V453000 has joined
20:45:33  <coopserver> *** Game unpaused (connecting clients)
20:45:36  <coopserver> <V453000> heyo
20:45:41  <happpy> hi v
20:45:43  <coopserver> <Clockworker> hey
20:45:47  <coopserver> <Maraxus> hi
20:46:00  <coopserver> <pugi> swapping the furniture? ;)
20:46:08  <coopserver> <V453000> XD
20:46:57  <coopserver> <V453000> ah refit is there in teh end
20:47:27  <happpy> how ar u v
20:47:35  <coopserver> <V453000> great thanks
20:47:43  <happpy> coll
20:49:50  <coopserver> <Clockworker> g-g-g-g-g-guys I think I did it
20:50:45  <coopserver> <V453000> it is almost perfect except one critical think you will need to learn in general - not just SLHs
20:50:51  <coopserver> <V453000> always mind train length
20:50:56  <coopserver> <V453000> and where they will wait
20:51:05  <coopserver> <Clockworker> where specifically
20:51:10  <coopserver> <V453000> see as I mark
20:51:37  <coopserver> <Clockworker> what'swrong with it?
20:51:40  <coopserver> <V453000> you need to split in a way that they can make a clear decision if one place is full
20:51:50  <coopserver> <V453000> the yellow area does not make them choose
20:51:58  <coopserver> <Clockworker> ahhh
20:52:19  <coopserver> <Clockworker> thanks bb
20:52:25  <coopserver> <V453000> for example this is valid solution
20:52:38  <coopserver> <V453000> now adjust the other side at the right :P
20:52:44  <coopserver> <Clockworker> also that means I can reduce tunnel length on ML
20:52:55  <coopserver> <V453000> thats fine you will probably need it later with expansions
20:53:04  <coopserver> <Clockworker> hmm ok
20:53:14  <coopserver> <V453000> if you want to build ultra-well, it is great to avoid building bridges on ML entirely
20:53:27  <coopserver> <V453000> but that is just the top thing which is not super easy
20:53:33  <coopserver> <V453000> it helps insanely much though
20:53:36  <coopserver> <Clockworker> yeah on solo I avoid anything on ML
20:53:50  <coopserver> <Clockworker> but I noticed you guys roll with them
20:54:06  <coopserver> <V453000> most people do
20:54:21  <coopserver> <V453000> but if you want to build truly well, it is a good thing to consider
20:54:33  <coopserver> <V453000> because it makes traffic fluency shoot through the roof
20:54:36  <coopserver> <V453000> the difference is just gigantic
20:54:57  <coopserver> <Clockworker> how's that entrance now brother man
20:55:10  <coopserver> <V453000> perfect
20:55:16  <coopserver> <V453000> one more note
20:55:26  <coopserver> <V453000> you can measure precisely
20:55:31  <coopserver> <V453000> and make agressive signalling at safe spots
20:55:40  <coopserver> <V453000> like this no problem
20:55:46  <coopserver> <V453000> because the whole waiting bay is exactly TL4
20:55:50  <coopserver> <Clockworker> shouldn't I leave a gap for the exit signal?
20:55:54  <coopserver> <Clockworker> hmm
20:55:55  <coopserver> <pugi> i spotted something :D
20:55:58  <coopserver> <V453000> (it is 4,5 but that does not matter)
20:56:03  <coopserver> <V453000> sec
20:56:09  <coopserver> <pugi> different lenghts :D
20:56:40  <coopserver> <Clockworker> uh oh
20:56:46  <coopserver> <V453000> point is
20:56:52  <coopserver> <V453000> when train is waiting at the prio
20:56:57  <coopserver> <V453000> this is red
20:57:04  <coopserver> <V453000> so trains have to go to the other line
20:57:08  <coopserver> <Clockworker> yep
20:57:17  <coopserver> <V453000> but since the train still occupies this tile
20:57:30  <coopserver> <V453000> there should be a signal for quicker bay filling
20:57:37  <coopserver> <Clockworker> yeah I got it now
20:57:46  <coopserver> <Clockworker> what did you spot pugi?
20:57:47  <coopserver> <V453000> good :) it is vital in all kinds of constructions
20:57:53  <coopserver> <Clockworker> oh I see
20:57:56  <coopserver> <pugi> the red bridge
20:58:02  <coopserver> <pugi> not sure how important it is nowadays
20:58:15  <coopserver> <Clockworker> they're same length
20:58:20  <coopserver> <V453000> I personally dont consider it very important but yeah
20:58:28  <coopserver> <V453000> yeah Clockworker they arent
20:58:30  <coopserver> <V453000> XD
20:58:34  <coopserver> <Clockworker> you mean counting the entry?
20:58:36  <coopserver> <V453000> diagonals in openttd are longer than they seem
20:58:42  <coopserver> <Clockworker> no prob
20:58:43  <coopserver> <V453000> aka train travels longer on them
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20:58:54  <coopserver> <Clockworker> yeah I was gonna do that
20:58:59  <coopserver> <V453000> same amount of diagonals is needed for each bridge
20:59:02  <coopserver> <V453000> but yeah, it isnt a huge deal
20:59:13  <coopserver> <V453000> especially since the ultimate solution is to not have bridges on the ML anyway
20:59:14  <coopserver> <Clockworker> no no you're absolutely right
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21:00:15  <coopserver> <Clockworker> can I go home now
21:00:17  <coopserver> <Clockworker> :^)
21:00:20  <coopserver> <V453000> XD
21:00:22  <coopserver> <pugi> haha ;)
21:00:27  <coopserver> <V453000> yes but come back eventually :P
21:00:35  <coopserver> <Clockworker> I'm just kidding I'll be here
21:00:47  <coopserver> <pugi> btw, wouldn't it be useful to use different track colors for prio tracks?
21:00:48  <coopserver> <Clockworker> I want to see the other peeps build
21:01:08  <coopserver> <pugi> i mean the not-used track parts
21:01:12  <coopserver> <V453000> k refinery built
21:01:24  <coopserver> <V453000> kind of xd
21:01:25  <coopserver> <Clockworker> nice OF
21:01:50  <coopserver> <V453000> if that means overflow, it isnt :P
21:02:00  <coopserver> <Clockworker> yes
21:02:24  <coopserver> <V453000> refit station - trains unload oil, change to goods trains, pick up goods, leave
21:02:29  <coopserver> <V453000> no overflow :P
21:02:37  <coopserver> <Clockworker> huh
21:02:40  <coopserver> <Clockworker> I see
21:02:44  <coopserver> <pugi> i'm not that familiar with refitting games
21:02:52  <coopserver> <Clockworker> me neither
21:02:59  <coopserver> <V453000> hm :) @@ABR11
21:03:00  <Webster> Advanced Building Revue 11: Refit Stations at #openttdcoop - http://blog.openttdcoop.org/2012/02/16/advanced-building-revue-11-refit-stations/
21:03:17  <coopserver> <pugi> you do know your article shortcuts ;)
21:03:25  <coopserver> <V453000> yes :)
21:04:54  <coopserver> <V453000> k time for a BBH :)
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21:12:17  <coopserver> <Clockworker> watching you build is pretty awesome
21:12:33  <coopserver> <V453000> :)
21:12:57  <coopserver> <V453000> want to show you a BBH without any doubled tunnels
21:13:13  <coopserver> <Clockworker> first thing I noticed really
21:16:40  <coopserver> <Clockworker> CL1 there
21:16:50  <coopserver> <V453000> I dont think it will hurt :)
21:16:56  <coopserver> <V453000> but yeah I can easily fix it
21:17:06  <coopserver> <Clockworker> you can yeah
21:17:07  <coopserver> <Clockworker> haha
21:17:19  <coopserver> <V453000> CL rules are not super important with this train set
21:17:50  <coopserver> <V453000> and even in general
21:17:56  <coopserver> <V453000> system > cl rules
21:18:02  <coopserver> <V453000> of course to a degree :)
21:18:11  <coopserver> <Clockworker> yeah
21:18:19  <coopserver> <V453000> in spots where they hurt, short curves are completely ok
21:18:21  <coopserver> <Clockworker> I like to keep to shorter trains because of it
21:23:26  <coopserver> <Clockworker> v. nice
21:23:33  <coopserver> <Clockworker> you guys make it seem trivial
21:23:42  <coopserver> <Clockworker> which it is at this point for you
21:24:30  <coopserver> <V453000> well this is kind of clunky but the basic idea is there
21:24:51  <coopserver> <Clockworker> I like it
21:24:57  <coopserver> <Clockworker> it's more compact than my SLH
21:24:59  <coopserver> <Clockworker> hahahaha
21:25:56  <coopserver> <V453000> some SLHs can be bigger than BBHs :P see current pro zone game
21:28:12  <Clockworker> I'll have to take a gander some time
21:28:16  <Clockworker> haven't seen the PZ game
21:28:54  <coopserver> <V453000> sure sure no rush :)
21:29:26  <coopserver> <Clockworker> lol
21:29:37  <coopserver> <Clockworker> I wouldn't have 20% of it done by now
21:30:01  <coopserver> <V453000> am rusty, the result aint perfect and rather slow, but still, speed is just amount of time you play
21:30:17  <coopserver> <V453000> shit built fast can remain shit, but to work properly ... :P
21:30:45  <coopserver> <Clockworker> certainly true
21:31:06  <coopserver> <Clockworker> but the speed of the thinking and the way you guys use the Z-levels
21:31:11  <coopserver> <Clockworker> that's interesting
21:31:28  <coopserver> <V453000> ha, well hub is bridgeless :) that is an achievement alone
21:31:39  <Clockworker> indeed
21:32:55  <coopserver> <V453000> hm I cant seem to find a save in the archive where we played with slugs and I built a 4-way hub in the middle
21:32:58  <coopserver> <V453000> anybody remembers?
21:33:02  <coopserver> <V453000> moderately new
21:33:07  <coopserver> <V453000> like 250+ im thinking
21:35:19  <Clockworker> I'm gonna take a nap my allergy medication makes me heavily sleepy
21:35:24  <Clockworker> see you laters
21:35:28  <coopserver> <V453000> bai
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21:37:34  <Jam35> not #256?
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21:37:55  <V453000> yeah that is the one
21:39:12  <V453000> same concept as the current pzg
21:39:27  <V453000> just one extra connection which makes it more wtf
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21:51:45  <Jam35> that game looks like it could handle so many more trains
21:53:50  <V453000> yeah
21:54:11  <V453000> also I have to mention that 8bpp looks way the fuck better
21:54:13  <V453000> in NUTS at least
21:57:02  <Jam35> I must admit to agreeing
21:57:04  <V453000> lets see if I can manage nice 32bpp with GEAR
21:57:08  <V453000> last try :)
21:57:16  <Jam35> and also it was complete :)
21:57:35  <Jam35> I would like the 32bpp if there was a complete set i think
21:57:41  <Jam35> stupid reason
21:58:35  <V453000> no
21:58:39  <V453000> that is actually a very good point
21:58:57  <V453000> I have many times considered to remove 32bpp from NUTS (perhaps except slugs)
21:59:02  <V453000> just because it is stupidly inconsistent
21:59:05  <Jam35> it feels unfinished now, knowing you probably won't continue
21:59:14  <V453000> yes, it is extremely unlikely that I will
21:59:31  <Jam35> remove I say but you spent a lot of time on it
21:59:38  <Jam35> seems a waste
21:59:58  <V453000> point isnt that I spent a lot of time with it ... the maglev and chameleon didnt take that insanely long, the graphics are ultra basic
22:00:08  <Jam35> can't you make a sub-set with just the 32bpp stuff?
22:00:21  <V453000> I just can see people rage that I removed shit and I dont even have the repository and stuff on my pc
22:00:28  <V453000> so I would even need to make effort to remove the 32bpp
22:00:30  <V453000> not big effort
22:00:31  <V453000> but yeah
22:00:43  <V453000> yes 32bpp subset is more viable
22:01:05  <V453000> I will probably leave it as is for now regardless, and focus on GEAR
22:01:52  <V453000> I think one of the big issues is actually attempting to obey openttd and its retarded technical rules with company colours
22:02:00  <V453000> which just wreck graphics
22:02:09  <V453000> not having to consider that is insanely freeing
22:02:12  <V453000> which I am doing for GEAR
22:02:13  <V453000> no CC
22:02:57  <Jam35> ooh so how will we know which trains are ours V :P
22:03:22  <hylje> :V
22:03:33  <hylje> there's a non-orange train on the network get it off get it off
22:04:02  <V453000> yeah it isnt very multiplayer friendly :P
22:04:58  <V453000> with purr compatibility, people could distinguish by that
22:05:05  <V453000> at least :)
22:05:21  <V453000> thing is I want it to have its own tracks and 32bpp tracks without bridges will look kind of weird
22:05:38  <V453000> I do have somewhere rawr 0.0.2 with bridges mostly done though
22:06:59  <V453000> and then the whole bullshit just starts over again
22:07:07  <Jam35> 0.0.1 is almost there ?
22:07:11  <V453000> landscape being ugly, roads being ugly, ...
22:07:14  <Jam35> bridge wise
22:07:17  <V453000> rawr 0.0.1?
22:07:21  <V453000> does not have bridges
22:07:45  <Jam35> what are the white /orange tubular
22:07:52  <Jam35> which set?
22:08:07  <V453000> some arc bridge set or something?
22:08:35  <V453000> rawr 0.0.2 does have white/orange though XD
22:08:49  <Jam35> oh that is 0.0.2
22:08:52  <Jam35> my mistake
22:09:11  <V453000> ah yeah I have secretly released 0.0.2 to some of you :P
22:09:17  <Jam35> that is released
22:09:20  <Jam35> oh I see :D
22:09:28  <Jam35> forgot that
22:09:47  <V453000> yeah that is exactly why I didnt want to do that :P version mess
22:11:22  <V453000> the most likely option is that I will try to finish GEAR and after that attempt to get BRIX to a reasonable functionality to be released
22:11:25  <V453000> RAWR is just bad
22:11:36  <V453000> better than zbase but bad
22:12:38  <V453000> anyway, thank you for chat, we shall continue another day :P I go sleep, lots of factorio work tomorrow
22:12:39  <V453000> gnight
22:13:24  <Jam35> gn
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22:58:29  <Ramsvs> !password
22:58:29  <coopserver> Ramsvs: jmppos
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22:59:29  <Ramsvs> what is a jmppos??
22:59:34  <Ramsvs> hello all
23:13:52  <happpy> hi
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