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00:35:42 *** Hiddenfunstuff has quit IRC 01:16:05 *** ConnorJC has quit IRC 02:33:56 *** Mark has quit IRC 07:35:46 *** dr_gonzo has joined #openttdcoop 07:36:21 *** dr_gonzo is now known as Guest104 08:48:54 *** Mark has joined #openttdcoop 08:48:54 *** Webster sets mode: +o Mark 08:58:47 <Mark> so... any map/gametype/plan suggestions for next game? 08:59:02 <Mark> i can provide a map if someone has a good idea 08:59:57 <Clockworker_> !pw 08:59:57 <coopserver> Clockworker_: string 09:00:00 <coopserver> *** Game still paused (connecting clients, number of players) 09:00:07 <coopserver> *** Clockworker has joined 09:00:08 <coopserver> *** Game still paused (number of players) 09:00:09 <coopserver> *** Game unpaused (number of players) 09:05:22 <Mark> id like a pax game focusing on nice organic networks rather than ugly sbahn grids 09:06:04 <Clockworker_> pax would be nice, I just have 0000000.0% experience with it 09:06:04 <Clockworker_> haha 09:06:36 <Clockworker_> but it'd be cool 09:06:44 <Mark> theres one game id love to recreate 09:06:49 <Mark> lets see if i can find it 09:06:52 <Mark> its ages ago 09:06:58 <Mark> must somewhere in the low 100s 09:08:09 <Mark> ah 129 i think 09:09:21 <Clockworker_> BBH09 has a slowdown 09:09:25 <Clockworker_> in a double tunnel 09:09:48 <Clockworker_> that sometimes goes all the way back to BBH12 09:10:03 <Clockworker_> on the outer lane 09:10:52 <Mark> !pw 09:10:52 <coopserver> Mark: cargos 09:11:00 <coopserver> *** Game paused (connecting clients) 09:11:04 <coopserver> *** Mark has joined 09:11:05 <coopserver> *** Game unpaused (connecting clients) 09:11:49 <coopserver> <Mark> ugly 09:12:05 <coopserver> <Clockworker> RIP 09:13:06 <coopserver> <Clockworker> nice 09:13:47 <coopserver> <Mark> better 09:13:54 <coopserver> <Clockworker> yup looking great 09:14:21 <coopserver> <Mark> really needs 3rd out 09:18:15 <coopserver> *** Clockworker has left the game (Leaving) 09:18:29 <coopserver> *** Mark has joined spectators 09:18:30 <coopserver> *** Game paused (number of players) 09:27:11 <V453000> sup 09:27:22 <Clockworker_> go away 09:27:24 <Clockworker_> :^) 09:28:07 <V453000> Mark: you need to teach people to build that then ;) cuz grids = eazy 09:31:26 <Mark> yes.. 09:31:28 <Mark> and ugly 09:32:04 <Mark> remember 129 V? 09:32:06 <V453000> if it is somehow innovative at least, it is somewhat fine 09:32:07 <V453000> yes I do 09:32:10 <Mark> youre probably not even old enough :P 09:32:24 <Clockworker_> hahaha 09:32:35 <V453000> big part of it is having the retarded transrapids from DB set 09:32:40 <V453000> but meh :D 09:32:46 <Mark> could do mail only 09:33:05 <V453000> point 09:33:22 <Mark> ttrs mail production is like 1/5th of pax 09:34:46 <Mark> could do unreachable waypoint sml ml 09:35:04 <Mark> watery/mountainous map 09:35:13 <Mark> or am i the only one who likes that shit? :D 09:35:28 <V453000> hm 09:35:44 <V453000> well I wouldnt do unreachable waypoint this time, more like some chaosy pax stuff 09:35:54 <V453000> unreachable waypoint is excellent but I feel like it is being done often now 09:36:19 <V453000> watery mountainous is somewhat cute and certainly against grid-like stuff ... but I am thinking it is better to just pick one 09:36:30 <V453000> like, have a lot of water, but relatively flat map 09:37:00 <Mark> yea maybe 09:37:25 <Mark> im thinking 512*256 with 60% water and trying to fill all land with town 09:38:02 <Clockworker_> lots of water would be nice 09:38:04 <Clockworker_> very aesthetic 09:38:12 <Mark> yes 09:38:17 <Mark> and water gives nice boundaries 09:38:24 <Clockworker_> yeah 09:38:26 <Mark> defined areas 09:39:55 *** Hiddenfunstuff has joined #openttdcoop 09:42:10 <V453000> soundz gute 10:05:59 <Mark> so shall we archive this game then? 10:07:12 <Clockworker_> dunno, for my part, I'm only checking my shit and seeing if it's causing slowdowns then fixing it 10:07:12 <Clockworker_> haha 10:07:30 <V453000> I feel like this is kind of dead already, but as you want 10:07:30 <Clockworker_> that's as far as I'll go in the game 10:07:39 <Clockworker_> yeah 10:07:41 <Mark> think this plan might have been too ambitious for the number of active players atm 10:08:07 <Clockworker_> I would have done more if I knew how to handle SRNWs 10:08:21 <coopserver> <Mark> its not really a srnw 10:08:36 <coopserver> <Mark> only my slh is, but that can be treated as a normal slh 10:09:53 <Clockworker_> regardless of the technicality of it, the train part was more than I could handle, so I just stayed with the tracks 10:50:09 *** StarLite has joined #openttdcoop 10:50:09 *** ChanServ sets mode: +o StarLite 12:26:18 *** ConductorCat has quit IRC 13:11:36 *** liq3 has quit IRC 13:15:00 <Mark> !save 13:15:01 <coopserver> Saving map... 13:15:02 <coopserver> Map successfully saved to game.sav 13:15:05 <Mark> !transfer 13:15:05 <coopserver> Mark: (transfer <Game Number> <savegame> [Server ID or channel]) -- Transfers 'savegame'. Destination directory and name are configured in ofs-transfersave.py. Game number is used to uniquely name the destination file. Warning: this is the only command where the optional Server ID is the last argument 13:15:15 <Mark> !transfer 308 game.sav 13:15:15 <coopserver> Mark: Attempting to transfer game.sav 13:15:19 <coopserver> Transfer done. File now at http://www.openttdcoop.org/files/publicserver_archive/PublicServerGame_308_Final.sav 13:16:28 <Mark> someone feel like doing an archive entry? 13:17:07 <V453000> you do 13:17:21 <V453000> #argueagainstthat 13:17:47 <Mark> ill do it 13:18:00 <V453000> <# 13:18:01 <V453000> 3 13:25:04 <Mark> !getsave https://dl.dropboxusercontent.com/u/55719170/psg309start.sav 13:25:04 <coopserver> Starting download... 13:25:06 <coopserver> Savegame successfully downloaded 13:25:07 <Mark> !rcon ls 13:25:09 <coopserver> 0) .. (Parent directory) 13:25:10 <coopserver> 1) psg309start.sav 13:25:11 <coopserver> 2) McIntosh%20%26%20Co.%2C%2018th%20Jan%202200_2.sav 13:25:12 <Mark> !rcon load 1 13:25:13 <coopserver> 3) McIntosh%20%26%20Co.%2C%2018th%20Jan%202200.sav 13:25:14 <coopserver> 4) PSG307.sav 13:25:15 <coopserver> Mark: You have 116 more messages. Type !less to view them 13:25:16 <coopserver> Starting new game 13:25:22 <coopserver> *** Mark has left the game (connection lost) 13:25:23 <coopserver> Now playing on #openttdcoop - Public Server (www.openttdcoop.org) (Version r27452) 13:25:24 <coopserver> *** Game paused (number of players) 13:25:25 <Mark> !pw 13:25:26 <coopserver> Mark: pauses 13:25:29 <coopserver> *** Game still paused (connecting clients, number of players) 13:25:31 <coopserver> *** Mark has joined 13:25:32 <coopserver> *** Game still paused (number of players) 13:25:51 <Mark> !rcon set found_towns 1 13:25:52 <coopserver> 'found_towns' is an unknown setting. 13:25:55 <Mark> !rcon set found_town 13:25:56 <coopserver> Current value for 'found_town' is: '0' (min: 0, max: 2) 13:25:58 <Mark> !rcon set found_town 1 13:26:10 <coopserver> *** Mark has joined company #1 13:26:11 <coopserver> *** Game unpaused (number of players) 13:26:21 <Mark> !rcon set station_spread 13:26:22 <coopserver> Current value for 'station_spread' is: '12' (min: 4, max: 64) 13:26:24 <Mark> !rcon set station_spread 64 13:26:40 <Mark> fuck should enable magic dozer 13:28:30 <Mark> !getsave https://dl.dropboxusercontent.com/u/55719170/psg309start2.sav 13:28:30 <coopserver> Starting download... 13:28:32 <coopserver> Savegame successfully downloaded 13:28:33 <Mark> !rcon load 1 13:28:34 <coopserver> Starting new game 13:28:35 <coopserver> *** Mark has left the game (connection lost) 13:28:36 <coopserver> Now playing on #openttdcoop - Public Server (www.openttdcoop.org) (Version r27452) 13:28:37 <coopserver> *** Game paused (number of players) 13:28:39 <Mark> !pw 13:28:39 <coopserver> Mark: comply 13:28:46 <coopserver> *** Game still paused (connecting clients, number of players) 13:28:49 <coopserver> *** Mark has joined 13:28:50 <coopserver> *** Game still paused (number of players) 13:29:14 <Mark> !rcon set found_town 2 13:29:23 <coopserver> *** Mark has joined company #1 13:29:24 <coopserver> *** Game unpaused (number of players) 13:29:49 <V453000> !pw 13:29:49 <coopserver> V453000: chains 13:29:55 <coopserver> *** Game paused (connecting clients) 13:29:57 <coopserver> *** V453000 has joined 13:29:58 <coopserver> *** Game unpaused (connecting clients) 13:30:00 <coopserver> <V453000> yo faker 13:30:05 <coopserver> <Mark> yoyo 13:30:25 <coopserver> <V453000> I expected some rougher map for even less grid friendliness but k XD 13:30:31 <coopserver> <Mark> what 13:30:36 <coopserver> <Mark> you wanted a smooth map 13:30:39 <coopserver> <V453000> no 13:30:44 <coopserver> <V453000> flat != smooth 13:30:45 <coopserver> <Mark> i can do rough if you want rough 13:30:47 <coopserver> <Mark> k 13:30:50 <coopserver> <Mark> rougher it is 13:31:03 <coopserver> <V453000> if you want serious scenario, even go very rough 13:31:06 <coopserver> <V453000> I like it rough 13:31:22 <Mark> i know you do 13:33:09 <coopserver> <V453000> I also wonder whether using a different train set would not be fun with mail 13:33:26 <coopserver> <V453000> dont know which though XD 13:34:13 <Mark> most trainsets are crap for pax 13:34:23 <Mark> fast trains but horrible accel 13:34:33 <Mark> (or mail) 13:34:35 <V453000> the us train set has some excellent ICE trains 13:34:50 <V453000> and for local transport I think it would have enough slow mail trains 13:35:05 <V453000> thinking of a train set which would add some slow nice mail trains 13:35:22 <V453000> do japanese EMU trains work with mail? 13:35:52 *** Maraxus has joined #openttdcoop 13:35:52 *** ChanServ sets mode: +o Maraxus 13:36:52 <Mark> could do us set 13:38:34 <Mark> !getsave https://dl.dropboxusercontent.com/u/55719170/psg309start3.sav 13:38:34 <coopserver> Starting download... 13:38:35 <coopserver> Savegame successfully downloaded 13:38:37 <Mark> !rcon load 1 13:38:38 <coopserver> Starting new game 13:38:39 <coopserver> *** Mark has left the game (connection lost) 13:38:40 <coopserver> *** V453000 has left the game (connection lost) 13:38:41 <coopserver> Now playing on #openttdcoop - Public Server (www.openttdcoop.org) (Version r27452) 13:38:42 <coopserver> *** Game paused (number of players) 13:38:42 <Mark> !pw 13:38:43 <coopserver> Mark: loaded 13:38:49 <coopserver> *** Game still paused (connecting clients, number of players) 13:38:51 <coopserver> *** Mark has joined 13:38:52 <coopserver> *** Game still paused (number of players) 13:39:19 <coopserver> <Mark> would you go rougher? 13:39:41 <coopserver> *** V453000 has left the game (connection lost) 13:40:41 <coopserver> *** Mark has joined company #1 13:40:42 <coopserver> *** Game unpaused (number of players) 13:43:58 <V453000> !pw 13:43:58 <coopserver> V453000: zeroed 13:43:59 <V453000> always 13:44:08 <coopserver> *** Game paused (connecting clients) 13:44:09 <coopserver> *** V453000 has joined 13:44:10 <coopserver> *** Game unpaused (connecting clients) 13:44:38 <coopserver> <V453000> meh @ hills 13:44:42 <coopserver> <V453000> but I guess thats alright 13:44:46 <coopserver> <Mark> what 13:45:01 <coopserver> <V453000> this is hilly or mountainous? 13:45:09 <coopserver> <Mark> mountainous @ smooth 13:45:12 <coopserver> <V453000> XD 13:45:37 <Maraxus> !pw 13:45:37 <coopserver> Maraxus: medium 13:45:40 <coopserver> <Mark> got some nice flat spots for main stations though 13:45:47 <coopserver> <Mark> went through at least 20 maps to get this one 13:45:54 <coopserver> *** Game paused (connecting clients) 13:45:56 <coopserver> *** Maraxus has joined 13:45:57 <coopserver> *** Game unpaused (connecting clients) 13:46:08 <coopserver> *** V453000 has left the game (Leaving) 13:47:23 <V453000> trying to see how the generator work, clearly is different 13:47:34 <coopserver> <Mark> its the same as it always was 13:47:40 <V453000> no 13:47:47 <V453000> there have been 2 completely different versions since 13:47:54 <coopserver> <Mark> they changed it for a few versions, then it got back to the old 13:48:03 <coopserver> <Mark> maybe with small changes 13:48:04 <V453000> no it is just a new replicating the old 13:48:16 <coopserver> <Mark> we had a terrible one for a while 13:48:22 <coopserver> <Mark> that couldnt generate a nice map at all 13:48:25 <V453000> yes 13:48:30 <V453000> and this is an extension of it 13:48:38 <coopserver> <Mark> i like it now 13:48:49 <V453000> the terrible one had broken smoothnes 13:48:57 <V453000> yes now it looks ok, just behaves a little different 13:49:00 <V453000> tryign to get a map too 13:50:49 *** Guest104 has quit IRC 13:51:03 <coopserver> <Mark> what you think Maraxus 13:52:20 <coopserver> <Maraxus> about the map? 13:53:21 <V453000> how about that https://dl.dropboxusercontent.com/u/20419525/psg309_try1.sav 13:53:49 <V453000> used rough/hilly 13:54:06 <V453000> also I believe with so much water, we can afford 512x512 13:55:34 <Maraxus> I'll let you two decide 13:56:41 <V453000> !pw 13:56:41 <coopserver> V453000: module 13:56:45 <coopserver> *** Game paused (connecting clients) 13:56:46 <coopserver> *** V453000 has joined 13:56:47 <coopserver> *** Game unpaused (connecting clients) 13:57:50 <coopserver> <V453000> well the difference is not so major actuall 13:57:51 <coopserver> <V453000> y 13:58:02 <coopserver> <V453000> as you want :) 13:58:14 <coopserver> <Mark> between hilly and mountainous? 13:58:17 <coopserver> <V453000> yeah 13:58:31 <coopserver> <V453000> at least not between our two maps 13:58:36 <coopserver> <Mark> lets keep this one? 13:58:44 <coopserver> <V453000> also I just saw the doombringer Sbahn and am doomed XD 13:58:47 <coopserver> <V453000> sure np 13:59:00 <coopserver> <Mark> i got us set 13:59:02 <coopserver> <Mark> so no doombringers 13:59:06 <coopserver> <V453000> I knowz 13:59:17 <coopserver> <V453000> its fine, cant do it every game :) 13:59:42 <coopserver> <Mark> might have to double x-less terminus 14:00:31 <coopserver> <Mark> ML TL5? 14:00:38 <coopserver> <V453000> sounds fine 14:11:53 <coopserver> <V453000> CL NAZI INITIALIZING 14:12:05 <coopserver> <V453000> wtf train did you build 14:12:18 <coopserver> <Maraxus> turbotrain 14:12:25 <coopserver> <V453000> why the fuck that XD 14:12:39 <coopserver> <Maraxus> just testing 14:12:39 <Mark> @cl 14:12:40 <Webster> cl: Curve Length, mostly used to describe how big a curve must be to let pass trains with a certain TL at full speed, see also: http://wiki.openttdcoop.org/Max_Curve_Speed 14:12:43 <Mark> @clcalc 14:12:44 <Webster> Mark: (clcalc <railtype> [<tilt>] <cl|km/h>) -- For a number <30 this calculates the speed for <cl> on <railtype>. For any other numbers, this calculates the CL required for <railtype> travelling at <km/h>, assuming TL is small enough. [<tilt>] will apply tilt bonuses to the calculation. 14:12:49 <Mark> @clcalc erail 14:12:50 <Webster> Mark: (clcalc <railtype> [<tilt>] <cl|km/h>) -- For a number <30 this calculates the speed for <cl> on <railtype>. For any other numbers, this calculates the CL required for <railtype> travelling at <km/h>, assuming TL is small enough. [<tilt>] will apply tilt bonuses to the calculation. 14:12:59 <Mark> @clcalc erail 3 14:13:00 <Webster> Mark: A rail Curve Length of 3 (5 half tiles) gives a speed of 168km/h or 105mph 14:13:06 <Mark> @clcalc erail 4 14:13:07 <Webster> Mark: A rail Curve Length of 4 (7 half tiles) gives a speed of 196km/h or 122mph 14:13:27 <coopserver> <V453000> certainly didnt expect you would go for a slow train :P 14:13:41 <coopserver> <V453000> esp when the sunset looks so fucking dope 14:14:13 <coopserver> <V453000> I bet you filtered trains which can carry mail 14:14:42 <coopserver> <Maraxus> actually that was the first thing i did 14:14:51 <coopserver> <Maraxus> the check the others as well 14:15:09 *** ConductorCat has joined #openttdcoop 14:15:30 <coopserver> <V453000> :P 14:15:41 <coopserver> <V453000> well for ML I suggest the sunset 14:16:20 <coopserver> <Maraxus> agreed 14:23:14 *** ConductorCat has quit IRC 14:27:42 <coopserver> *** V453000 has left the game (general timeout) 14:34:21 <coopserver> *** Maraxus has joined spectators 14:56:46 <coopserver> *** Mark has joined spectators 14:56:47 <coopserver> *** Game paused (number of players) 14:57:05 *** Mark changes topic to "Cooperative OpenTTD | PSG309 (r27452) | STAGE: Building | New players, use @quickstart and !help | www.openttdcoop.org | TS3: voice.openttdcoop.org" 15:04:46 <coopserver> *** Maraxus has left the game (Leaving) 15:04:47 *** Maraxus has quit IRC 15:37:02 <coopserver> *** Mark has left the game (general timeout) 15:41:50 *** ODM has joined #openttdcoop 15:45:58 <Mark> !pw 15:45:58 <coopserver> Mark: remake 15:46:02 <coopserver> *** Game still paused (connecting clients, number of players) 15:46:04 <coopserver> *** Mark has joined 15:46:05 <coopserver> *** Game still paused (number of players) 15:46:06 <coopserver> *** Game unpaused (number of players) 16:05:29 <coopserver> *** Mark has joined spectators 16:05:30 <coopserver> *** Game paused (number of players) 16:17:42 <V453000> !pw 16:17:42 <coopserver> V453000: always 16:17:49 <coopserver> *** Game still paused (connecting clients, number of players) 16:17:50 <coopserver> *** V453000 has joined 16:17:51 <coopserver> *** Game still paused (number of players) 16:17:52 <coopserver> *** Game unpaused (number of players) 16:17:53 <coopserver> <V453000> yo nubi 16:18:04 <coopserver> <V453000> holy shit nubi went busy 16:18:16 <coopserver> <V453000> unheard of 16:23:00 <coopserver> *** V453000 has left the game (Leaving) 16:23:01 <coopserver> *** Game paused (number of players) 16:27:05 <V453000> holy fucking shit 16:27:47 <V453000> I wanted to note that we might have wanted to load the japanese train set ... then I checked out the new v3 of it, checked out the parameter settings and I was like GREAT, THIS IS EXACTLY WHAT WE NEED - there is a parameter to even remove the shinkansens 16:28:40 <V453000> but then I actually opened it in the game and the set does not work at all unless you load a narrow gauge rail set XD seriously, why not include it in the train set... other than that, the pax trains can no more refit to mail, so stuff sorted XD 16:28:49 <V453000> v2.1 would work I guess 16:29:49 <V453000> realism ftw, there is no way to move mail other than cargo-style wagons 16:29:51 <V453000> :( 16:37:46 *** Progman has joined #openttdcoop 16:52:54 *** solitaire has joined #openttdcoop 16:58:52 <Clockworker_> new map up already? 17:00:46 <happpy> hi all 17:02:37 <Clockworker_> hi habbymane 17:02:48 <happpy> how things 17:02:57 <Clockworker_> all good, and y ou 17:03:07 <happpy> good 17:04:03 <solitaire> this is the friendliest conversation ever had on the internet 17:04:24 <Clockworker_> happpy is a friendly as fuck guy 17:05:41 <happpy> yep true clockworker 17:08:02 <Jam35> !password pls 17:08:06 <Jam35> !password 17:08:06 <coopserver> Jam35: blocks 17:08:12 <coopserver> *** Game still paused (connecting clients, number of players) 17:08:15 <coopserver> *** Jam35 has joined 17:08:16 <coopserver> *** Game still paused (number of players) 17:08:17 <happpy> hi jam 17:08:22 <Jam35> heelo 17:08:32 <happpy> how things . 17:08:37 <Jam35> k 17:08:41 <Jam35> o 17:43:40 <V453000> !pw 17:43:40 <coopserver> V453000: andrew 17:43:47 <coopserver> *** Game still paused (connecting clients, number of players) 17:43:48 <coopserver> *** V453000 has joined 17:43:49 <coopserver> *** Game still paused (number of players) 17:43:50 <coopserver> *** Game unpaused (number of players) 17:43:51 <coopserver> <V453000> yo humanz 17:44:07 <happpy> yo v 17:57:50 <coopserver> *** V453000 has left the game (Leaving) 17:57:51 <coopserver> *** Game paused (number of players) 18:26:19 *** Maraxus has joined #openttdcoop 18:26:19 *** ChanServ sets mode: +o Maraxus 18:37:10 <Maraxus> !pw 18:37:10 <coopserver> Maraxus: attila 18:37:21 <coopserver> *** Game still paused (connecting clients, number of players) 18:37:23 <coopserver> *** Maraxus has joined 18:37:24 <coopserver> *** Game still paused (number of players) 18:47:39 <coopserver> *** Maraxus has left the game (Leaving) 18:47:40 *** Maraxus has quit IRC 18:55:10 <coopserver> *** Mark has joined company #1 18:55:11 <coopserver> *** Game unpaused (number of players) 19:04:35 *** solitaire has quit IRC 19:05:18 *** solitaire has joined #openttdcoop 19:09:07 *** Farnsworth has joined #openttdcoop 19:09:11 <Farnsworth> !pw 19:09:11 <coopserver> Farnsworth: diesel 19:09:24 <coopserver> *** Game paused (connecting clients) 19:09:26 <coopserver> *** Farnsworth has joined 19:09:27 <coopserver> *** Game unpaused (connecting clients) 19:10:05 <coopserver> <Farnsworth> hi 19:16:20 *** pugi has joined #openttdcoop 19:18:43 *** Arveen has joined #openttdcoop 19:19:05 <happpy> hi 19:19:29 <Farnsworth> whats going on public server?) 19:20:15 <happpy> don't no have a look 19:21:00 <Farnsworth> i mean there is something strange) 19:21:40 <happpy> whonts strange 19:21:50 <Farnsworth> Mark have his private island with best transport network XD 19:22:08 <happpy> heem 19:23:29 <Mark> of course :P 19:23:35 <Mark> youre more than welcome to claim an island too 19:24:00 <coopserver> *** Mark has joined spectators 19:24:01 <coopserver> *** Game paused (number of players) 19:25:33 <Farnsworth> why u dont have any trains? 19:26:24 <Farnsworth> i have never played on public server dont know what can happen) 19:26:28 <Mark> its a work in progress 19:26:37 <Mark> anything can happen 19:26:53 <Mark> theres a few guidelines 19:26:54 <Farnsworth> thats scarry)) 19:26:57 <Mark> youve probably seen the signs 19:27:04 <Farnsworth> yep 19:27:06 <Mark> we generally have a more defined plan 19:27:19 <Mark> this will be an ice/sbahn game 19:27:25 <Mark> are you familiar with that concept? 19:27:50 <Farnsworth> yeah i read some articles abt it 19:27:56 <Mark> k 19:28:07 <Mark> so sbahn design is completely up to the builder 19:28:21 <Mark> main stations are connected together, so they need to have the same trains and tl 19:28:48 <Mark> in these types of games people generally have their own little pet cities 19:29:18 <Mark> youre welcome to claim a nice spot somewhere and make an ice/sbahn 19:29:27 <coopserver> <Farnsworth> so this crazy network is your actual design?) 19:29:40 <Mark> yes :P 19:29:48 <Mark> it will have towns growing all around it at some point 19:29:51 <Farnsworth> omg 19:29:52 <hylje> nothing left to chance 19:30:45 <coopserver> *** Mark has joined company #1 19:30:46 <coopserver> *** Game unpaused (number of players) 19:33:07 <Farnsworth> so the plan is to collect all mail from island and transer it somewhere else? 19:33:12 <coopserver> <Mark> yep 19:36:17 <happpy> Doo u have a transfer station 19:36:32 <coopserver> <Mark> yes 19:36:39 <coopserver> <Mark> Kivalina south 19:36:51 <happpy> ok 20:00:43 *** dr_gonzo has joined #openttdcoop 20:01:11 *** dr_gonzo is now known as Guest202 20:03:20 <Mark> !rcon set max_roadveh 500 20:05:19 <Clockworker_> map already up?! 20:05:42 <Mark> map was up last time you asked 20:05:49 <Clockworker_> wew 20:05:53 <Clockworker_> I missed it then 20:06:10 <Clockworker_> same ver? 20:09:57 <Mark> !rcon set town_growth_rate 20:09:58 <coopserver> Current value for 'town_growth_rate' is: '2' (min: 0, max: 4) 20:10:01 <Mark> !rcon set town_growth_rate 4 20:14:34 <Clockworker_> who makes the archive entry? 20:21:02 <Mark> i did this one 20:21:05 <Mark> youre welcome to edit it 20:21:13 *** solitaire has quit IRC 20:24:02 <Mark> !setdef 20:24:02 <coopserver> Mark: Setting default settings: set ai_in_multiplayer 0, set extra_dynamite 1, set forbid_90_deg 1, set mod_road_rebuild 1, set order.no_servicing_if_no_breakdowns 1, set path_backoff_interval 1, set train_acceleration_model 1, set vehicle_breakdowns 0, set wait_for_pbs_path 255, set wait_oneway_signal 255, set wait_twoway_signal 255, and set yapf.rail_firstred_twoway_eol 1 20:26:53 <Clockworker_> well a name drop would have been nice 20:27:11 <Clockworker_> feeling of belonging and all 20:27:31 <coopserver> <Mark> im sorry 20:27:37 <coopserver> <Mark> never even looked at the names 20:27:47 <coopserver> <Mark> just copied from the entry before 20:28:14 <Clockworker_> okay yeah 20:28:19 <Clockworker_> that's fair 20:28:21 <Clockworker_> maraxus is missing too 20:28:28 <Clockworker_> I'll login and edit it later don't worry about it 20:29:06 <Mark> add yourself to the user page while youre at it 20:29:42 <Clockworker_> I made myself a page but haven't add it to the user list 20:29:50 <Clockworker_> I'd rather have someone tell me to do that 20:29:58 <Clockworker_> than taking the liberty 20:31:42 <Mark> oh yea 20:31:44 <Mark> go for it :) 20:36:58 <coopserver> *** Mark has joined spectators 20:36:59 <coopserver> *** Game paused (number of players) 20:46:47 *** pugi_ has joined #openttdcoop 20:46:47 *** pugi has quit IRC 20:46:49 *** pugi_ is now known as pugi 20:48:18 <V453000> !pw 20:48:18 <coopserver> V453000: silent 20:48:58 <coopserver> *** Game still paused (connecting clients, number of players) 20:48:59 <coopserver> *** V453000 has joined 20:49:00 <coopserver> *** Game still paused (number of players) 20:49:01 <coopserver> *** Game unpaused (number of players) 20:49:02 <coopserver> <V453000> yo 20:49:20 <coopserver> *** V453000 has joined spectators 20:49:21 <coopserver> *** Game paused (number of players) 20:49:26 <coopserver> <V453000> I join the spectator team :P 20:49:28 <coopserver> <V453000> we stronk 20:49:46 <coopserver> <V453000> btw sorry Mark, this is probably the shittiest train set regarding mail transportation XD 20:50:08 <coopserver> <V453000> I am thinking which train set to add to improve it 20:50:26 <Mark> yea it is crap 20:51:00 <coopserver> <V453000> I guess NARS 2.5 does not have many nice mail local trains eh 20:51:13 <coopserver> <V453000> tropic refurbishment definitely not either 20:51:24 <coopserver> <V453000> DB, nope 20:51:37 <coopserver> <V453000> fuck 2cc and dutch train sets in general 20:51:45 <coopserver> <V453000> xUSSR is trash that desyncs 20:51:56 <coopserver> <V453000> UKRS might work actually 20:52:21 <coopserver> <V453000> OR old japanese train set 20:52:22 <coopserver> <V453000> 2.1 20:52:32 <coopserver> <V453000> that one would really work actually 20:53:56 <coopserver> <V453000> hm so I rendered 2 versions of BRIX in the last 4 days or so 20:54:06 <coopserver> <V453000> and I noticed that BRIX is extremely prone to bad monitors XD 20:55:31 <Mark> yea load a new game with a proper trainset if you like 20:55:51 <Mark> theres nothing done on this map other than my town anyway 20:55:58 <Mark> im off for today 20:56:02 <Mark> cya tomorrow 20:56:22 <coopserver> *** Mark has left the game (Leaving) 20:56:30 <V453000> no I will add it to this map 20:56:35 <V453000> gnight 20:57:27 *** Guest202 has quit IRC 21:02:47 *** ODM has quit IRC 21:03:52 <coopserver> *** V453000 has left the game (Leaving) 21:05:36 <coopserver> *** Farnsworth has left the game (Leaving) 21:09:37 <V453000> !getsave https://dl.dropboxusercontent.com/u/20419525/psg309_try2.sav 21:09:37 <coopserver> Starting download... 21:09:40 <coopserver> Savegame successfully downloaded 21:10:24 <V453000> !rcon ls 21:10:26 <coopserver> 0) .. (Parent directory) 21:10:27 <coopserver> 1) psg309_try2.sav 21:10:28 <coopserver> 2) psg309start3.sav 21:10:29 <coopserver> 3) psg309start2.sav 21:10:29 <V453000> !rcon load 1 21:10:30 <coopserver> 4) psg309start.sav 21:10:31 <coopserver> V453000: You have 119 more messages. Type !less to view them 21:10:32 <coopserver> Starting new game 21:10:33 <coopserver> *** Jam35 has left the game (connection lost) 21:10:34 <coopserver> Now playing on #openttdcoop - Public Server (www.openttdcoop.org) (Version r27452) 21:10:35 <coopserver> *** Game still paused (manual, number of players) 21:10:46 <V453000> !pw 21:10:46 <coopserver> V453000: nsmenu 21:10:51 <coopserver> *** Game still paused (manual, connecting clients, number of players) 21:10:53 <coopserver> *** V453000 has joined 21:10:54 <coopserver> *** Game still paused (manual, number of players) 21:10:55 <coopserver> *** Game still paused (manual) 21:10:56 <coopserver> <V453000> should be fine 21:10:57 *** Farnsworth has quit IRC 21:10:58 <V453000> !auto 21:10:59 <coopserver> *** Game unpaused (manual) 21:11:35 <coopserver> *** Jam35 has left the game (connection lost) 21:11:56 *** mmtunligit has joined #openttdcoop 21:12:01 <coopserver> *** V453000 has left the game (Leaving) 21:12:02 <coopserver> *** Game paused (number of players) 21:12:11 <mmtunligit> !password 21:12:11 <coopserver> mmtunligit: nsmenu 21:12:43 <coopserver> *** Game still paused (connecting clients, number of players) 21:12:45 <coopserver> *** mmtunligit has joined 21:12:46 <coopserver> *** Game still paused (number of players) 21:12:47 <coopserver> *** Game unpaused (number of players) 21:12:58 <mmtunligit> hi 21:13:02 <V453000> hello 21:13:05 <happpy> hi 21:17:25 <mmtunligit> hi 21:18:28 <happpy> how things mmtunligit 21:18:34 <mmtunligit> good 21:32:02 *** StarLite has quit IRC 21:32:02 *** AudioMatic has quit IRC 21:32:02 *** danopia has quit IRC 21:32:02 *** theholyduck has quit IRC 21:32:02 *** innocenat has quit IRC 21:32:02 *** _dp_ has quit IRC 21:33:04 *** Arveen has quit IRC 21:34:43 *** StarLite has joined #openttdcoop 21:34:43 *** AudioMatic has joined #openttdcoop 21:34:43 *** danopia has joined #openttdcoop 21:34:43 *** theholyduck has joined #openttdcoop 21:34:43 *** innocenat has joined #openttdcoop 21:34:43 *** _dp_ has joined #openttdcoop 21:34:43 *** weber.oftc.net sets mode: +o StarLite 21:34:52 *** ChanServ sets mode: +v StarLite 21:52:14 *** StarLite has quit IRC 21:56:32 *** pugi has quit IRC 21:56:35 *** pugi has joined #openttdcoop 22:06:00 <coopserver> *** mmtunligit has left the game (Leaving) 22:06:01 <coopserver> *** Game paused (number of players) 22:06:05 <mmtunligit> bye 22:06:11 *** mmtunligit has quit IRC 22:17:57 *** ConnorJC has joined #openttdcoop 22:22:32 *** ConnorJC has quit IRC 22:23:21 *** ConnorJC has joined #openttdcoop 22:29:18 *** mmtunligit has joined #openttdcoop 22:29:38 <mmtunligit> hi again 22:30:06 <mmtunligit> !pasword 22:30:12 <mmtunligit> !password 22:30:12 <coopserver> mmtunligit: lookup 22:30:17 <coopserver> *** Game still paused (connecting clients, number of players) 22:30:20 <coopserver> *** mmtunligit has joined 22:30:21 <coopserver> *** Game still paused (number of players) 22:30:22 <coopserver> *** Game unpaused (number of players) 22:32:32 <Clockworker_> added a couple guys I remember were in game, on archive 22:32:40 <Clockworker_> Usual suspects: Mark, Mazur, Jam35, V453000, Maraxus, lol, Ramsvs, Sylf, Clockworker (extend) 22:35:32 <coopserver> *** Game paused (connecting clients) 22:35:35 <coopserver> *** ConnorJC has joined 22:35:36 <coopserver> *** Game unpaused (connecting clients) 22:38:44 <happpy> hi Connor jc 22:38:52 <mmtunligit> hi happy 22:39:01 <ConnorJC> hi 22:39:05 <happpy> hi. 22:39:27 <happpy> how things going 22:39:29 <ConnorJC> is there no network plan for this game? 22:39:30 <ConnorJC> good 22:39:41 <happpy> don't no 22:41:18 <coopserver> *** ConnorJC has joined company #1 22:43:03 <happpy> I think if it's mark still map u have to pick a island and send all Pac and maiol to the grander station but I mite be rone 22:43:23 <ConnorJC> sounds about right 22:43:44 <ConnorJC> but I don't see any main station to send mail to, unless it's the one outside where mark build 22:44:16 <happpy> Mark did say ther id a tranfer station 22:44:45 <happpy> ther is a tranfer station 22:47:40 <coopserver> *** ConnorJC has left the game (Leaving) 22:48:52 <happpy> kivalina soot is the tranfer station mark say Connor jc. 22:49:06 <ConnorJC> oh, thanks 22:49:58 <mmtunligit> bye 22:50:03 *** mmtunligit has quit IRC 22:50:05 <coopserver> *** mmtunligit has left the game (Leaving) 22:50:06 <coopserver> *** Game paused (number of players) 22:50:09 <ConnorJC> bye 22:50:26 <happpy> kivalina sout I think Mark say it was . 22:50:46 <ConnorJC> I saw a station like that 22:51:07 <ConnorJC> But what do we do with the mail at the station, just let it pile up? 22:51:19 <happpy> that's the tranfer he say . 22:51:54 <ConnorJC> I guess we'll just build up more and more mail there 22:52:02 <happpy> don't no that bit all I no is ther us a tranfer station . 22:53:31 <happpy> dame phone keep redo my texs 22:53:58 <happpy> I have to arsk mark the plan for the gane . 22:54:40 *** lol has joined #openttdcoop 22:54:41 <lol> !pw 22:54:41 <coopserver> lol: endptr 22:54:49 <happpy> or u can arsk hem 22:54:54 <happpy> hi lol 22:55:41 <lol> hey 22:55:42 <lol> !pw 22:55:42 <coopserver> lol: preset 22:56:01 <happpy> how things 22:56:03 <coopserver> *** Game still paused (connecting clients, number of players) 22:56:05 <coopserver> *** lol has joined 22:56:06 <coopserver> *** Game still paused (number of players) 22:56:26 <Clockworker_> !pw 22:56:26 <coopserver> Clockworker_: preset 22:56:31 <coopserver> *** Game still paused (connecting clients, number of players) 22:56:37 <coopserver> *** Clockworker has joined 22:56:38 <coopserver> *** Game still paused (number of players) 22:56:39 <coopserver> *** Game unpaused (number of players) 22:56:48 <Clockworker_> w-what 22:57:11 <coopserver> <Clockworker> that looks impressive 22:58:14 <lol> nice 22:58:32 <coopserver> *** lol has joined company #1 22:59:48 <Clockworker_> think I'm gonna watch this one rather than do 22:59:55 <Clockworker_> learn the secrets of PAX 23:00:04 <coopserver> <lol> just build somethink 23:00:09 <coopserver> <lol> something* 23:00:12 <coopserver> <lol> it has to look organic 23:01:42 <coopserver> <Clockworker> I'm studying mmunligts town sincei t looks smaller and therefore not more info I can take at once 23:02:19 <coopserver> <Clockworker> so a tram grid feeding a station that transfers to another 23:02:50 <coopserver> <lol> or only trams 23:03:04 <coopserver> <lol> i did 2 or 3 sbahns in the last game 23:03:08 <coopserver> <lol> they were really bad 23:03:09 <coopserver> <Clockworker> I like it 23:03:18 <coopserver> <lol> but i used all sort of vehicles 23:03:19 <coopserver> <Clockworker> after observing it I don't feel so intimidated anymore 23:04:25 <coopserver> <Clockworker> the ro-ro aspect blocked by end of line tiles are for aesthetics I take it? 23:04:32 <coopserver> <lol> yeah 23:04:38 <coopserver> <Clockworker> neat 23:05:38 <Clockworker_> i'm playing something else right now but I'll be sure to make something later in the evening 23:05:44 <coopserver> *** Clockworker has left the game (Leaving) 23:05:45 <coopserver> <lol> cool 23:05:48 <Clockworker_> thanks for the help 23:11:38 <coopserver> *** lol has left the game (Leaving) 23:11:39 <coopserver> *** Game paused (number of players) 23:11:44 *** lol has quit IRC 23:18:17 *** Progman has quit IRC 23:53:46 *** glevans2 has joined #openttdcoop 23:58:27 *** pugi has quit IRC