Log for #openttdcoop on 13th January 2016:
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00:35:42  *** Hiddenfunstuff has quit IRC
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07:36:21  *** dr_gonzo is now known as Guest104
08:48:54  *** Mark has joined #openttdcoop
08:48:54  *** Webster sets mode: +o Mark
08:58:47  <Mark> so... any map/gametype/plan suggestions for next game?
08:59:02  <Mark> i can provide a map if someone has a good idea
08:59:57  <Clockworker_> !pw
08:59:57  <coopserver> Clockworker_: string
09:00:00  <coopserver> *** Game still paused (connecting clients, number of players)
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09:05:22  <Mark> id like a pax game focusing on nice organic networks rather than ugly sbahn grids
09:06:04  <Clockworker_> pax would be nice, I just have 0000000.0% experience with it
09:06:04  <Clockworker_> haha
09:06:36  <Clockworker_> but it'd be cool
09:06:44  <Mark> theres one game id love to recreate
09:06:49  <Mark> lets see if i can find it
09:06:52  <Mark> its ages ago
09:06:58  <Mark> must somewhere in the low 100s
09:08:09  <Mark> ah 129 i think
09:09:21  <Clockworker_> BBH09 has a slowdown
09:09:25  <Clockworker_> in a double tunnel
09:09:48  <Clockworker_> that sometimes goes all the way back to BBH12
09:10:03  <Clockworker_> on the outer lane
09:10:52  <Mark> !pw
09:10:52  <coopserver> Mark: cargos
09:11:00  <coopserver> *** Game paused (connecting clients)
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09:11:49  <coopserver> <Mark> ugly
09:12:05  <coopserver> <Clockworker> RIP
09:13:06  <coopserver> <Clockworker> nice
09:13:47  <coopserver> <Mark> better
09:13:54  <coopserver> <Clockworker> yup looking great
09:14:21  <coopserver> <Mark> really needs 3rd out
09:18:15  <coopserver> *** Clockworker has left the game (Leaving)
09:18:29  <coopserver> *** Mark has joined spectators
09:18:30  <coopserver> *** Game paused (number of players)
09:27:11  <V453000> sup
09:27:22  <Clockworker_> go away
09:27:24  <Clockworker_> :^)
09:28:07  <V453000> Mark: you need to teach people to build that then ;) cuz grids = eazy
09:31:26  <Mark> yes..
09:31:28  <Mark> and ugly
09:32:04  <Mark> remember 129 V?
09:32:06  <V453000> if it is somehow innovative at least, it is somewhat fine
09:32:07  <V453000> yes I do
09:32:10  <Mark> youre probably not even old enough :P
09:32:24  <Clockworker_> hahaha
09:32:35  <V453000> big part of it is having the retarded transrapids from DB set
09:32:40  <V453000> but meh :D
09:32:46  <Mark> could do mail only
09:33:05  <V453000> point
09:33:22  <Mark> ttrs mail production is like 1/5th of pax
09:34:46  <Mark> could do unreachable waypoint sml ml
09:35:04  <Mark> watery/mountainous map
09:35:13  <Mark> or am i the only one who likes that shit? :D
09:35:28  <V453000> hm
09:35:44  <V453000> well I wouldnt do unreachable waypoint this time, more like some chaosy pax stuff
09:35:54  <V453000> unreachable waypoint is excellent but I feel like it is being done often now
09:36:19  <V453000> watery mountainous is somewhat cute and certainly against grid-like stuff ... but I am thinking it is better to just pick one
09:36:30  <V453000> like, have a lot of water, but relatively flat map
09:37:00  <Mark> yea maybe
09:37:25  <Mark> im thinking 512*256 with 60% water and trying to fill all land with town
09:38:02  <Clockworker_> lots of water would be nice
09:38:04  <Clockworker_> very aesthetic
09:38:12  <Mark> yes
09:38:17  <Mark> and water gives nice boundaries
09:38:24  <Clockworker_> yeah
09:38:26  <Mark> defined areas
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09:42:10  <V453000> soundz gute
10:05:59  <Mark> so shall we archive this game then?
10:07:12  <Clockworker_> dunno, for my part, I'm only checking my shit and seeing if it's causing slowdowns then fixing it
10:07:12  <Clockworker_> haha
10:07:30  <V453000> I feel like this is kind of dead already, but as you want
10:07:30  <Clockworker_> that's as far as I'll go in the game
10:07:39  <Clockworker_> yeah
10:07:41  <Mark> think this plan might have been too ambitious for the number of active players atm
10:08:07  <Clockworker_> I would have done more if I knew how to handle SRNWs
10:08:21  <coopserver> <Mark> its not really a srnw
10:08:36  <coopserver> <Mark> only my slh is, but that can be treated as a normal slh
10:09:53  <Clockworker_> regardless of the technicality of it, the train part was more than I could handle, so I just stayed with the tracks
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13:15:00  <Mark> !save
13:15:01  <coopserver> Saving map...
13:15:02  <coopserver> Map successfully saved to game.sav
13:15:05  <Mark> !transfer
13:15:05  <coopserver> Mark: (transfer <Game Number> <savegame> [Server ID or channel]) -- Transfers 'savegame'. Destination directory and name are configured in Game number is used to uniquely name the destination file. Warning: this is the only command where the optional Server ID is the last argument
13:15:15  <Mark> !transfer 308 game.sav
13:15:15  <coopserver> Mark: Attempting to transfer game.sav
13:15:19  <coopserver> Transfer done. File now at
13:16:28  <Mark> someone feel like doing an archive entry?
13:17:07  <V453000> you do
13:17:21  <V453000> #argueagainstthat
13:17:47  <Mark> ill do it
13:18:00  <V453000> <#
13:18:01  <V453000> 3
13:25:04  <Mark> !getsave
13:25:04  <coopserver> Starting download...
13:25:06  <coopserver> Savegame successfully downloaded
13:25:07  <Mark> !rcon ls
13:25:09  <coopserver> 0) .. (Parent directory)
13:25:10  <coopserver> 1) psg309start.sav
13:25:11  <coopserver> 2) McIntosh%20%26%20Co.%2C%2018th%20Jan%202200_2.sav
13:25:12  <Mark> !rcon load 1
13:25:13  <coopserver> 3) McIntosh%20%26%20Co.%2C%2018th%20Jan%202200.sav
13:25:14  <coopserver> 4) PSG307.sav
13:25:15  <coopserver> Mark: You have 116 more messages. Type !less to view them
13:25:16  <coopserver> Starting new game
13:25:22  <coopserver> *** Mark has left the game (connection lost)
13:25:23  <coopserver> Now playing on #openttdcoop - Public Server ( (Version r27452)
13:25:24  <coopserver> *** Game paused (number of players)
13:25:25  <Mark> !pw
13:25:26  <coopserver> Mark: pauses
13:25:29  <coopserver> *** Game still paused (connecting clients, number of players)
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13:25:51  <Mark> !rcon set found_towns 1
13:25:52  <coopserver> 'found_towns' is an unknown setting.
13:25:55  <Mark> !rcon set found_town
13:25:56  <coopserver> Current value for 'found_town' is: '0' (min: 0, max: 2)
13:25:58  <Mark> !rcon set found_town 1
13:26:10  <coopserver> *** Mark has joined company #1
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13:26:21  <Mark> !rcon set station_spread
13:26:22  <coopserver> Current value for 'station_spread' is: '12' (min: 4, max: 64)
13:26:24  <Mark> !rcon set station_spread 64
13:26:40  <Mark> fuck should enable magic dozer
13:28:30  <Mark> !getsave
13:28:30  <coopserver> Starting download...
13:28:32  <coopserver> Savegame successfully downloaded
13:28:33  <Mark> !rcon load 1
13:28:34  <coopserver> Starting new game
13:28:35  <coopserver> *** Mark has left the game (connection lost)
13:28:36  <coopserver> Now playing on #openttdcoop - Public Server ( (Version r27452)
13:28:37  <coopserver> *** Game paused (number of players)
13:28:39  <Mark> !pw
13:28:39  <coopserver> Mark: comply
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13:29:14  <Mark> !rcon set found_town 2
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13:29:49  <V453000> !pw
13:29:49  <coopserver> V453000: chains
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13:30:00  <coopserver> <V453000> yo faker
13:30:05  <coopserver> <Mark> yoyo
13:30:25  <coopserver> <V453000> I expected some rougher map for even less grid friendliness but k XD
13:30:31  <coopserver> <Mark> what
13:30:36  <coopserver> <Mark> you wanted a smooth map
13:30:39  <coopserver> <V453000> no
13:30:44  <coopserver> <V453000> flat != smooth
13:30:45  <coopserver> <Mark> i can do rough if you want rough
13:30:47  <coopserver> <Mark> k
13:30:50  <coopserver> <Mark> rougher it is
13:31:03  <coopserver> <V453000> if you want serious scenario, even go very rough
13:31:06  <coopserver> <V453000> I like it rough
13:31:22  <Mark> i know you do
13:33:09  <coopserver> <V453000> I also wonder whether using a different train set would not be fun with mail
13:33:26  <coopserver> <V453000> dont know which though XD
13:34:13  <Mark> most trainsets are crap for pax
13:34:23  <Mark> fast trains but horrible accel
13:34:33  <Mark> (or mail)
13:34:35  <V453000> the us train set has some excellent ICE trains
13:34:50  <V453000> and for local transport I think it would have enough slow mail trains
13:35:05  <V453000> thinking of a train set which would add some slow nice mail trains
13:35:22  <V453000> do japanese EMU trains work with mail?
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13:36:52  <Mark> could do us set
13:38:34  <Mark> !getsave
13:38:34  <coopserver> Starting download...
13:38:35  <coopserver> Savegame successfully downloaded
13:38:37  <Mark> !rcon load 1
13:38:38  <coopserver> Starting new game
13:38:39  <coopserver> *** Mark has left the game (connection lost)
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13:38:41  <coopserver> Now playing on #openttdcoop - Public Server ( (Version r27452)
13:38:42  <coopserver> *** Game paused (number of players)
13:38:42  <Mark> !pw
13:38:43  <coopserver> Mark: loaded
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13:39:19  <coopserver> <Mark> would you go rougher?
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13:43:58  <V453000> !pw
13:43:58  <coopserver> V453000: zeroed
13:43:59  <V453000> always
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13:44:38  <coopserver> <V453000> meh @ hills
13:44:42  <coopserver> <V453000> but I guess thats alright
13:44:46  <coopserver> <Mark> what
13:45:01  <coopserver> <V453000> this is hilly or mountainous?
13:45:09  <coopserver> <Mark> mountainous @ smooth
13:45:12  <coopserver> <V453000> XD
13:45:37  <Maraxus> !pw
13:45:37  <coopserver> Maraxus: medium
13:45:40  <coopserver> <Mark> got some nice flat spots for main stations though
13:45:47  <coopserver> <Mark> went through at least 20 maps to get this one
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13:47:23  <V453000> trying to see how the generator work, clearly is different
13:47:34  <coopserver> <Mark> its the same as it always was
13:47:40  <V453000> no
13:47:47  <V453000> there have been 2 completely different versions since
13:47:54  <coopserver> <Mark> they changed it for a few versions, then it got back to the old
13:48:03  <coopserver> <Mark> maybe with small changes
13:48:04  <V453000> no it is just a new replicating the old
13:48:16  <coopserver> <Mark> we had a terrible one for a while
13:48:22  <coopserver> <Mark> that couldnt generate a nice map at all
13:48:25  <V453000> yes
13:48:30  <V453000> and this is an extension of it
13:48:38  <coopserver> <Mark> i like it now
13:48:49  <V453000> the terrible one had broken smoothnes
13:48:57  <V453000> yes now it looks ok, just behaves a little different
13:49:00  <V453000> tryign to get a map too
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13:51:03  <coopserver> <Mark> what you think Maraxus
13:52:20  <coopserver> <Maraxus> about the map?
13:53:21  <V453000> how about that
13:53:49  <V453000> used rough/hilly
13:54:06  <V453000> also I believe with so much water, we can afford 512x512
13:55:34  <Maraxus> I'll let you two decide
13:56:41  <V453000> !pw
13:56:41  <coopserver> V453000: module
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13:57:50  <coopserver> <V453000> well the difference is not so major actuall
13:57:51  <coopserver> <V453000> y
13:58:02  <coopserver> <V453000> as you want :)
13:58:14  <coopserver> <Mark> between hilly and mountainous?
13:58:17  <coopserver> <V453000> yeah
13:58:31  <coopserver> <V453000> at least not between our two maps
13:58:36  <coopserver> <Mark> lets keep this one?
13:58:44  <coopserver> <V453000> also I just saw the doombringer Sbahn and am doomed XD
13:58:47  <coopserver> <V453000> sure np
13:59:00  <coopserver> <Mark> i got us set
13:59:02  <coopserver> <Mark> so no doombringers
13:59:06  <coopserver> <V453000> I knowz
13:59:17  <coopserver> <V453000> its fine, cant do it every game :)
13:59:42  <coopserver> <Mark> might have to double x-less terminus
14:00:31  <coopserver> <Mark> ML TL5?
14:00:38  <coopserver> <V453000> sounds fine
14:11:53  <coopserver> <V453000> CL NAZI INITIALIZING
14:12:05  <coopserver> <V453000> wtf train did you build
14:12:18  <coopserver> <Maraxus> turbotrain
14:12:25  <coopserver> <V453000> why the fuck that XD
14:12:39  <coopserver> <Maraxus> just testing
14:12:39  <Mark> @cl
14:12:40  <Webster> cl: Curve Length, mostly used to describe how big a curve must be to let pass trains with a certain TL at full speed, see also:
14:12:43  <Mark> @clcalc
14:12:44  <Webster> Mark: (clcalc <railtype> [<tilt>] <cl|km/h>) -- For a number <30 this calculates the speed for <cl> on <railtype>. For any other numbers, this calculates the CL required for <railtype> travelling at <km/h>, assuming TL is small enough. [<tilt>] will apply tilt bonuses to the calculation.
14:12:49  <Mark> @clcalc erail
14:12:50  <Webster> Mark: (clcalc <railtype> [<tilt>] <cl|km/h>) -- For a number <30 this calculates the speed for <cl> on <railtype>. For any other numbers, this calculates the CL required for <railtype> travelling at <km/h>, assuming TL is small enough. [<tilt>] will apply tilt bonuses to the calculation.
14:12:59  <Mark> @clcalc erail 3
14:13:00  <Webster> Mark: A rail Curve Length of 3 (5 half tiles) gives a speed of 168km/h or 105mph
14:13:06  <Mark> @clcalc erail 4
14:13:07  <Webster> Mark: A rail Curve Length of 4 (7 half tiles) gives a speed of 196km/h or 122mph
14:13:27  <coopserver> <V453000> certainly didnt expect you would go for a slow train :P
14:13:41  <coopserver> <V453000> esp when the sunset looks so fucking dope
14:14:13  <coopserver> <V453000> I bet you filtered trains which can carry mail
14:14:42  <coopserver> <Maraxus> actually that was the first thing i did
14:14:51  <coopserver> <Maraxus> the check the others as well
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14:15:30  <coopserver> <V453000> :P
14:15:41  <coopserver> <V453000> well for ML I suggest the sunset
14:16:20  <coopserver> <Maraxus> agreed
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14:57:05  *** Mark changes topic to "Cooperative OpenTTD | PSG309 (r27452) | STAGE: Building | New players, use @quickstart and !help | | TS3:"
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15:45:58  <Mark> !pw
15:45:58  <coopserver> Mark: remake
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16:17:42  <V453000> !pw
16:17:42  <coopserver> V453000: always
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16:17:53  <coopserver> <V453000> yo nubi
16:18:04  <coopserver> <V453000> holy shit nubi went busy
16:18:16  <coopserver> <V453000> unheard of
16:23:00  <coopserver> *** V453000 has left the game (Leaving)
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16:27:05  <V453000> holy fucking shit
16:27:47  <V453000> I wanted to note that we might have wanted to load the japanese train set ... then I checked out the new v3 of it, checked out the parameter settings and I was like GREAT, THIS IS EXACTLY WHAT WE NEED - there is a parameter to even remove the shinkansens
16:28:40  <V453000> but then I actually opened it in the game and the set does not work at all unless you load a narrow gauge rail set XD seriously, why not include it in the train set... other than that, the pax trains can no more refit to mail, so stuff sorted XD
16:28:49  <V453000> v2.1 would work I guess
16:29:49  <V453000> realism ftw, there is no way to move mail other than cargo-style wagons
16:29:51  <V453000> :(
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16:58:52  <Clockworker_> new map up already?
17:00:46  <happpy> hi all
17:02:37  <Clockworker_> hi habbymane
17:02:48  <happpy> how things
17:02:57  <Clockworker_> all good, and y ou
17:03:07  <happpy> good
17:04:03  <solitaire> this is the friendliest conversation ever had on the internet
17:04:24  <Clockworker_> happpy is a friendly as fuck guy
17:05:41  <happpy> yep true  clockworker
17:08:02  <Jam35> !password pls
17:08:06  <Jam35> !password
17:08:06  <coopserver> Jam35: blocks
17:08:12  <coopserver> *** Game still paused (connecting clients, number of players)
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17:08:17  <happpy> hi jam
17:08:22  <Jam35> heelo
17:08:32  <happpy> how things .
17:08:37  <Jam35> k
17:08:41  <Jam35> o
17:43:40  <V453000> !pw
17:43:40  <coopserver> V453000: andrew
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17:43:51  <coopserver> <V453000> yo humanz
17:44:07  <happpy> yo v
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18:37:10  <Maraxus> !pw
18:37:10  <coopserver> Maraxus: attila
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19:09:11  <Farnsworth> !pw
19:09:11  <coopserver> Farnsworth: diesel
19:09:24  <coopserver> *** Game paused (connecting clients)
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19:10:05  <coopserver> <Farnsworth> hi
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19:19:05  <happpy> hi
19:19:29  <Farnsworth> whats going on public server?)
19:20:15  <happpy> don't no  have a look
19:21:00  <Farnsworth> i mean there is something strange)
19:21:40  <happpy> whonts strange
19:21:50  <Farnsworth> Mark have his private island with best transport network XD
19:22:08  <happpy> heem
19:23:29  <Mark> of course :P
19:23:35  <Mark> youre more than welcome to claim an island too
19:24:00  <coopserver> *** Mark has joined spectators
19:24:01  <coopserver> *** Game paused (number of players)
19:25:33  <Farnsworth> why u dont have any trains?
19:26:24  <Farnsworth> i have never played on public server dont know what can happen)
19:26:28  <Mark> its a work in progress
19:26:37  <Mark> anything can happen
19:26:53  <Mark> theres a few guidelines
19:26:54  <Farnsworth> thats scarry))
19:26:57  <Mark> youve probably seen the signs
19:27:04  <Farnsworth> yep
19:27:06  <Mark> we generally have a more defined plan
19:27:19  <Mark> this will be an ice/sbahn game
19:27:25  <Mark> are you familiar with that concept?
19:27:50  <Farnsworth> yeah i read some articles abt it
19:27:56  <Mark> k
19:28:07  <Mark> so sbahn design is completely up to the builder
19:28:21  <Mark> main stations are connected together, so they need to have the same trains and tl
19:28:48  <Mark> in these types of games people generally have their own little pet cities
19:29:18  <Mark> youre welcome to claim a nice spot somewhere and make an ice/sbahn
19:29:27  <coopserver> <Farnsworth> so this crazy network is your actual design?)
19:29:40  <Mark> yes :P
19:29:48  <Mark> it will have towns growing all around it at some point
19:29:51  <Farnsworth> omg
19:29:52  <hylje> nothing left to chance
19:30:45  <coopserver> *** Mark has joined company #1
19:30:46  <coopserver> *** Game unpaused (number of players)
19:33:07  <Farnsworth> so the plan is to collect all mail from island and transer it somewhere else?
19:33:12  <coopserver> <Mark> yep
19:36:17  <happpy> Doo u have a  transfer  station
19:36:32  <coopserver> <Mark> yes
19:36:39  <coopserver> <Mark> Kivalina south
19:36:51  <happpy> ok
20:00:43  *** dr_gonzo has joined #openttdcoop
20:01:11  *** dr_gonzo is now known as Guest202
20:03:20  <Mark> !rcon set max_roadveh 500
20:05:19  <Clockworker_> map already up?!
20:05:42  <Mark> map was up last time you asked
20:05:49  <Clockworker_> wew
20:05:53  <Clockworker_> I missed it then
20:06:10  <Clockworker_> same ver?
20:09:57  <Mark> !rcon set town_growth_rate
20:09:58  <coopserver> Current value for 'town_growth_rate' is: '2' (min: 0, max: 4)
20:10:01  <Mark> !rcon set town_growth_rate 4
20:14:34  <Clockworker_> who makes the archive entry?
20:21:02  <Mark> i did this one
20:21:05  <Mark> youre welcome to edit it
20:21:13  *** solitaire has quit IRC
20:24:02  <Mark> !setdef
20:24:02  <coopserver> Mark: Setting default settings: set ai_in_multiplayer 0, set extra_dynamite 1, set forbid_90_deg 1, set mod_road_rebuild 1, set order.no_servicing_if_no_breakdowns 1, set path_backoff_interval 1, set train_acceleration_model 1, set vehicle_breakdowns 0, set wait_for_pbs_path 255, set wait_oneway_signal 255, set wait_twoway_signal 255, and set yapf.rail_firstred_twoway_eol 1
20:26:53  <Clockworker_> well a name drop would have been nice
20:27:11  <Clockworker_> feeling of belonging and all
20:27:31  <coopserver> <Mark> im sorry
20:27:37  <coopserver> <Mark> never even looked at the names
20:27:47  <coopserver> <Mark> just copied from the entry before
20:28:14  <Clockworker_> okay yeah
20:28:19  <Clockworker_> that's fair
20:28:21  <Clockworker_> maraxus is missing too
20:28:28  <Clockworker_> I'll login and edit it later don't worry about it
20:29:06  <Mark> add yourself to the user page while youre at it
20:29:42  <Clockworker_> I made myself a page but haven't add it to the user list
20:29:50  <Clockworker_> I'd rather have someone tell me to do that
20:29:58  <Clockworker_> than taking the liberty
20:31:42  <Mark> oh yea
20:31:44  <Mark> go for it :)
20:36:58  <coopserver> *** Mark has joined spectators
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20:48:18  <V453000> !pw
20:48:18  <coopserver> V453000: silent
20:48:58  <coopserver> *** Game still paused (connecting clients, number of players)
20:48:59  <coopserver> *** V453000 has joined
20:49:00  <coopserver> *** Game still paused (number of players)
20:49:01  <coopserver> *** Game unpaused (number of players)
20:49:02  <coopserver> <V453000> yo
20:49:20  <coopserver> *** V453000 has joined spectators
20:49:21  <coopserver> *** Game paused (number of players)
20:49:26  <coopserver> <V453000> I join the spectator team :P
20:49:28  <coopserver> <V453000> we stronk
20:49:46  <coopserver> <V453000> btw sorry Mark, this is probably the shittiest train set regarding mail transportation XD
20:50:08  <coopserver> <V453000> I am thinking which train set to add to improve it
20:50:26  <Mark> yea it is crap
20:51:00  <coopserver> <V453000> I guess NARS 2.5 does not have many nice mail local trains eh
20:51:13  <coopserver> <V453000> tropic refurbishment definitely not either
20:51:24  <coopserver> <V453000> DB, nope
20:51:37  <coopserver> <V453000> fuck 2cc and dutch train sets in general
20:51:45  <coopserver> <V453000> xUSSR is trash that desyncs
20:51:56  <coopserver> <V453000> UKRS might work actually
20:52:21  <coopserver> <V453000> OR old japanese train set
20:52:22  <coopserver> <V453000> 2.1
20:52:32  <coopserver> <V453000> that one would really work actually
20:53:56  <coopserver> <V453000> hm so I rendered 2 versions of BRIX in the last 4 days or so
20:54:06  <coopserver> <V453000> and I noticed that BRIX is extremely prone to bad monitors XD
20:55:31  <Mark> yea load a new game with a proper trainset if you like
20:55:51  <Mark> theres nothing done on this map other than my town anyway
20:55:58  <Mark> im off for today
20:56:02  <Mark> cya tomorrow
20:56:22  <coopserver> *** Mark has left the game (Leaving)
20:56:30  <V453000> no I will add it to this map
20:56:35  <V453000> gnight
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21:03:52  <coopserver> *** V453000 has left the game (Leaving)
21:05:36  <coopserver> *** Farnsworth has left the game (Leaving)
21:09:37  <V453000> !getsave
21:09:37  <coopserver> Starting download...
21:09:40  <coopserver> Savegame successfully downloaded
21:10:24  <V453000> !rcon ls
21:10:26  <coopserver> 0) .. (Parent directory)
21:10:27  <coopserver> 1) psg309_try2.sav
21:10:28  <coopserver> 2) psg309start3.sav
21:10:29  <coopserver> 3) psg309start2.sav
21:10:29  <V453000> !rcon load 1
21:10:30  <coopserver> 4) psg309start.sav
21:10:31  <coopserver> V453000: You have 119 more messages. Type !less to view them
21:10:32  <coopserver> Starting new game
21:10:33  <coopserver> *** Jam35 has left the game (connection lost)
21:10:34  <coopserver> Now playing on #openttdcoop - Public Server ( (Version r27452)
21:10:35  <coopserver> *** Game still paused (manual, number of players)
21:10:46  <V453000> !pw
21:10:46  <coopserver> V453000: nsmenu
21:10:51  <coopserver> *** Game still paused (manual, connecting clients, number of players)
21:10:53  <coopserver> *** V453000 has joined
21:10:54  <coopserver> *** Game still paused (manual, number of players)
21:10:55  <coopserver> *** Game still paused (manual)
21:10:56  <coopserver> <V453000> should be fine
21:10:57  *** Farnsworth has quit IRC
21:10:58  <V453000> !auto
21:10:59  <coopserver> *** Game unpaused (manual)
21:11:35  <coopserver> *** Jam35 has left the game (connection lost)
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21:12:01  <coopserver> *** V453000 has left the game (Leaving)
21:12:02  <coopserver> *** Game paused (number of players)
21:12:11  <mmtunligit> !password
21:12:11  <coopserver> mmtunligit: nsmenu
21:12:43  <coopserver> *** Game still paused (connecting clients, number of players)
21:12:45  <coopserver> *** mmtunligit has joined
21:12:46  <coopserver> *** Game still paused (number of players)
21:12:47  <coopserver> *** Game unpaused (number of players)
21:12:58  <mmtunligit> hi
21:13:02  <V453000> hello
21:13:05  <happpy> hi
21:17:25  <mmtunligit> hi
21:18:28  <happpy> how things  mmtunligit
21:18:34  <mmtunligit> good
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21:34:43  *** sets mode: +o StarLite
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22:06:00  <coopserver> *** mmtunligit has left the game (Leaving)
22:06:01  <coopserver> *** Game paused (number of players)
22:06:05  <mmtunligit> bye
22:06:11  *** mmtunligit has quit IRC
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22:29:18  *** mmtunligit has joined #openttdcoop
22:29:38  <mmtunligit> hi again
22:30:06  <mmtunligit> !pasword
22:30:12  <mmtunligit> !password
22:30:12  <coopserver> mmtunligit: lookup
22:30:17  <coopserver> *** Game still paused (connecting clients, number of players)
22:30:20  <coopserver> *** mmtunligit has joined
22:30:21  <coopserver> *** Game still paused (number of players)
22:30:22  <coopserver> *** Game unpaused (number of players)
22:32:32  <Clockworker_> added a couple guys I remember were in game, on archive
22:32:40  <Clockworker_> Usual suspects: 	Mark, Mazur, Jam35, V453000, Maraxus, lol, Ramsvs, Sylf, Clockworker (extend)
22:35:32  <coopserver> *** Game paused (connecting clients)
22:35:35  <coopserver> *** ConnorJC has joined
22:35:36  <coopserver> *** Game unpaused (connecting clients)
22:38:44  <happpy> hi Connor jc
22:38:52  <mmtunligit> hi happy
22:39:01  <ConnorJC> hi
22:39:05  <happpy> hi.
22:39:27  <happpy> how things going
22:39:29  <ConnorJC> is there no network plan for this game?
22:39:30  <ConnorJC> good
22:39:41  <happpy> don't no
22:41:18  <coopserver> *** ConnorJC has joined company #1
22:43:03  <happpy> I think if it's mark still map u have to pick  a island and send all Pac and maiol to the grander station but I mite be rone
22:43:23  <ConnorJC> sounds about right
22:43:44  <ConnorJC> but I don't see any main station to send mail to, unless it's the one outside where mark build
22:44:16  <happpy> Mark did say ther id a tranfer station
22:44:45  <happpy> ther is a tranfer station
22:47:40  <coopserver> *** ConnorJC has left the game (Leaving)
22:48:52  <happpy> kivalina soot is the tranfer station mark say  Connor jc.
22:49:06  <ConnorJC> oh, thanks
22:49:58  <mmtunligit> bye
22:50:03  *** mmtunligit has quit IRC
22:50:05  <coopserver> *** mmtunligit has left the game (Leaving)
22:50:06  <coopserver> *** Game paused (number of players)
22:50:09  <ConnorJC> bye
22:50:26  <happpy> kivalina sout  I think Mark say it was .
22:50:46  <ConnorJC> I saw a station like that
22:51:07  <ConnorJC> But what do we do with the mail at the station, just let it pile  up?
22:51:19  <happpy> that's the tranfer he say .
22:51:54  <ConnorJC> I guess we'll just build up more and more mail there
22:52:02  <happpy> don't no that bit all I no is ther us a tranfer station .
22:53:31  <happpy> dame phone keep redo my  texs
22:53:58  <happpy> I have to arsk mark the plan for the gane .
22:54:40  *** lol has joined #openttdcoop
22:54:41  <lol> !pw
22:54:41  <coopserver> lol: endptr
22:54:49  <happpy> or u can arsk   hem
22:54:54  <happpy> hi lol
22:55:41  <lol> hey
22:55:42  <lol> !pw
22:55:42  <coopserver> lol: preset
22:56:01  <happpy> how things
22:56:03  <coopserver> *** Game still paused (connecting clients, number of players)
22:56:05  <coopserver> *** lol has joined
22:56:06  <coopserver> *** Game still paused (number of players)
22:56:26  <Clockworker_> !pw
22:56:26  <coopserver> Clockworker_: preset
22:56:31  <coopserver> *** Game still paused (connecting clients, number of players)
22:56:37  <coopserver> *** Clockworker has joined
22:56:38  <coopserver> *** Game still paused (number of players)
22:56:39  <coopserver> *** Game unpaused (number of players)
22:56:48  <Clockworker_> w-what
22:57:11  <coopserver> <Clockworker> that looks impressive
22:58:14  <lol> nice
22:58:32  <coopserver> *** lol has joined company #1
22:59:48  <Clockworker_> think I'm gonna watch this one rather than do
22:59:55  <Clockworker_> learn the secrets of PAX
23:00:04  <coopserver> <lol> just build somethink
23:00:09  <coopserver> <lol> something*
23:00:12  <coopserver> <lol> it has to look organic
23:01:42  <coopserver> <Clockworker> I'm studying mmunligts town sincei t looks smaller and therefore not more info I can take at once
23:02:19  <coopserver> <Clockworker> so a tram grid feeding a station that transfers to another
23:02:50  <coopserver> <lol> or only trams
23:03:04  <coopserver> <lol> i did 2 or 3 sbahns in the last game
23:03:08  <coopserver> <lol> they were really bad
23:03:09  <coopserver> <Clockworker> I like it
23:03:18  <coopserver> <lol> but i used all sort of vehicles
23:03:19  <coopserver> <Clockworker> after observing it I don't feel so intimidated anymore
23:04:25  <coopserver> <Clockworker> the ro-ro aspect blocked by end of line tiles are for aesthetics I take it?
23:04:32  <coopserver> <lol> yeah
23:04:38  <coopserver> <Clockworker> neat
23:05:38  <Clockworker_> i'm playing something else right now but I'll be sure to make something later in the evening
23:05:44  <coopserver> *** Clockworker has left the game (Leaving)
23:05:45  <coopserver> <lol> cool
23:05:48  <Clockworker_> thanks for the help
23:11:38  <coopserver> *** lol has left the game (Leaving)
23:11:39  <coopserver> *** Game paused (number of players)
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