Config
Log for #openttdcoop on 30th March 2016:
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07:40:45  <V453000> my hub is famous :D I should expand it
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10:12:54  <Arveen> !pw
10:12:54  <coopserver> Arveen: entire
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16:01:00  <Jam35> !pw
16:01:00  <coopserver> Jam35: choice
16:01:05  <coopserver> *** Game still paused (connecting clients, number of players)
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16:01:08  <happpy> hey jam
16:01:10  <coopserver> *** Game still paused (number of players)
16:01:14  <happpy> how things
16:01:35  <coopserver> <Jam35> hi
16:01:37  <coopserver> <Jam35> ok ty
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16:28:21  <Farnsworth> !dl
16:28:21  <coopserver> Farnsworth: !download lin|lin64|osx|ottdau|source|win32|win64|win9x
16:28:22  <coopserver> Farnsworth: http://www.openttd.org/en/download-trunk/r27510
16:29:51  <Farnsworth> !pw
16:29:51  <coopserver> Farnsworth: nitype
16:30:53  <Farnsworth> !pw
16:30:53  <coopserver> Farnsworth: stores
16:31:17  <Farnsworth> !pw
16:31:17  <coopserver> Farnsworth: stores
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17:13:29  <Maraxus> !pw
17:13:29  <coopserver> Maraxus: forced
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18:04:38  <Arveen> !pw
18:04:38  <coopserver> Arveen: banner
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18:30:01  <happpy> hi Arveen
18:30:08  <happpy> how  ar u
18:31:01  <Arveen> hi. well i would say acceptable
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19:02:41  <coopserver> *** Maraxus has joined company #1
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19:12:27  <happpy> hey Maraxus
19:12:31  <coopserver> <Maraxus> hi
19:12:31  <happpy> how ar u
19:12:41  <coopserver> <Maraxus> fine, thanks
19:15:22  <happpy> wb Clockworker__
19:16:58  <Clockworker__> hey baby
19:17:03  <Clockworker__> how are things
19:19:14  <happpy> good
19:19:19  <happpy> how ar u
19:22:56  <coopserver> <Arveen> what GRF in this game makes the PBS signals look different than normal ?
19:24:02  <happpy> have a look  in the grf list
19:24:15  <coopserver> <Arveen> i did but cant figure it out
19:25:20  <Clockworker__> I'm gud
19:26:23  <coopserver> *** Jam35 has left the game (Leaving)
19:26:41  <happpy> heem  yer i can not find out as will
19:27:10  <Jam35> It's DB set
19:27:13  <Jam35> had to check
19:27:32  <Jam35> !pw
19:27:32  <coopserver> <Arveen> ah - thought that one only has trains
19:27:33  <coopserver> Jam35: tanker
19:27:40  <coopserver> *** Game paused (connecting clients)
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19:29:01  <Jam35> well
19:29:09  <Jam35> I removed that one and the signals changed
19:29:40  <Jam35> I can't see any documentation to say it includes signals either
19:30:45  <Arveen> yeh. loaded "dbsetxlw.grf" and same looks now
19:31:15  <Jam35> hmm
19:31:41  <Clockworker__> !pw
19:31:41  <coopserver> Clockworker__: canals
19:31:45  <coopserver> *** Game paused (connecting clients)
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19:32:00  <Clockworker__> wow who made BBH02? it's absolute trash
19:32:04  <Clockworker__> retard should shoot himself
19:32:06  <Clockworker__> oh wait it was me
19:32:07  <Clockworker__> :^)
19:33:18  <coopserver> <Arveen> not enough tunnels for my taste hehe
19:33:40  <Jam35> somehow I knew it was that set, maybe it was the subliminal flag in the sprite
19:34:48  <coopserver> *** Jam35 has joined company #1
19:38:05  <coopserver> <Jam35> now next question
19:38:25  <coopserver> <Jam35> do any of these grfs prevent oil wells drying up
19:38:28  <coopserver> <Jam35> ???
19:38:37  <coopserver> <Arveen> haha
19:39:36  <coopserver> <Jam35> like, e.g station name from nearby industry
19:39:44  <coopserver> <Jam35> which iusn't loaded :)
19:40:14  <coopserver> <Jam35> oil rig too op
19:40:30  <coopserver> <Jam35> and look at the spam of rigs in that lake
19:40:35  <coopserver> <Arveen> magic bulldoze that epic refinery?
19:40:42  <coopserver> <Jam35> not enabled
19:40:50  <coopserver> <Jam35> means taking game offline
19:41:06  <coopserver> <Jam35> we have zero SLs so not too worried yet
19:42:00  <coopserver> <Jam35> I was going to fund some primaries which lead me to that question about wells
19:42:10  <coopserver> <Jam35> the ones here are not much use
19:42:12  <coopserver> <Arveen> ummmmm
19:42:13  <coopserver> <Jam35> a few
19:42:31  <coopserver> <Arveen> are there any at all?
19:42:39  <coopserver> <Jam35> exactly :)
19:42:52  <coopserver> <Jam35> a few poorly positioned ones is all
19:45:54  <coopserver> <Jam35> and I feel like catching two industries with one station will be trouble
19:46:12  <coopserver> <Jam35> because never taking everything
19:46:25  <coopserver> <Jam35> although small mines is loaded
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20:30:45  <coopserver> <Arveen> i see trains !
20:30:59  <coopserver> <Jam35> yes indeed :D
20:31:12  <coopserver> <Arveen> nice farm station btw
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20:32:07  <coopserver> <Jam35> phew right refit :)
20:33:13  <coopserver> <Jam35> except it didn't work :P
20:34:02  <coopserver> <Arveen> that one train doesnt like to go to the overflow
20:34:15  <Jam35> !setdef
20:34:15  <coopserver> Jam35: Setting default settings: set ai_in_multiplayer 0, set extra_dynamite 1, set forbid_90_deg 1, set mod_road_rebuild 1, set order.no_servicing_if_no_breakdowns 1, set path_backoff_interval 1, set train_acceleration_model 1, set vehicle_breakdowns 0, set wait_for_pbs_path 255, set wait_oneway_signal 255, set wait_twoway_signal 255, and set yapf.rail_firstred_twoway_eol 1
20:34:23  <Jam35> bas setting :P
20:34:28  <Jam35> bad even
20:35:53  <coopserver> <Maraxus> I'm off - gn
20:35:59  <coopserver> <Jam35> cya
20:36:00  <coopserver> <Arveen> gn8
20:36:01  <coopserver> *** Maraxus has left the game (Leaving)
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20:47:08  <coopserver> <Jam35> Is 120 items per wagon too much?
20:47:34  <coopserver> <Jam35> these heavy item flatcar for goods have high capacity
20:47:41  <coopserver> <Jam35> comapred to all else
20:49:53  <coopserver> <Jam35> and they all look the same regardless of refit
20:50:01  <coopserver> <Jam35> goods/steel
20:59:57  <coopserver> *** Arveen has left the game (Leaving)
21:00:09  <Arveen> well im also out for tonight - gn8
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22:12:23  <Clockworker__> !pw
22:12:23  <coopserver> Clockworker__: idxpop
22:12:27  <coopserver> *** Game still paused (connecting clients, number of players)
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22:12:44  <happpy> wb
22:12:56  <coopserver> <Clockworker> cute trains
22:17:38  <happpy> ?
22:18:24  <Clockworker__> on PSG
22:18:42  <happpy> ar ok
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22:49:48  <Clockworker__> SLH02 done
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