Log for #openttdcoop on 25th April 2016:
Times are UTC Toggle Colours
00:19:00  <happpy> !players
00:19:00  <coopserver> happpy: There are currently 0 players and 2 spectators, making a total of 2 clients connected
00:19:05  <happpy> hi
00:22:53  <BALLER_MEECH> yo
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04:52:39  <tyteen4a03> !pw
04:52:39  <coopserver> tyteen4a03: avoids
04:52:47  <coopserver> *** Game still paused (connecting clients, number of players)
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05:34:19  <tyteen4a03> where do goods go?
05:34:38  <tyteen4a03> oh there isn't a supply yard yet
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05:44:27  <Arveen> !pw
05:44:27  <coopserver> Arveen: undraw
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08:39:38  <Ramsvs> !pw
08:39:38  <coopserver> Ramsvs: invert
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16:12:27  <Jam35> !pw
16:12:27  <coopserver> Jam35: trains
16:12:33  <coopserver> *** Game still paused (connecting clients, number of players)
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16:19:07  <happpy> hi  jam
16:19:11  <happpy> how things
16:19:12  <coopserver> <Jam35> hi
16:19:16  <coopserver> <Jam35> ok thanks
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16:32:48  <happpy> !players
16:32:48  <coopserver> happpy: There are currently 1 players and 1 spectators, making a total of 2 clients connected
16:33:35  <tyteen4a03> !pw
16:33:35  <coopserver> tyteen4a03: widths
16:33:41  <coopserver> *** Game paused (connecting clients)
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16:33:48  <happpy> hi tyteen4a03
16:33:51  <coopserver> <tyteen4a03> hey
16:34:00  <coopserver> <Jam35> hi
16:34:05  <happpy> how  things  tyteen4a03
16:34:09  <coopserver> <tyteen4a03> im alright
16:34:43  <BALLER_MEECH> yo
16:36:36  <tyteen4a03> Jam35: do you want the same number of all primaries
16:37:03  <coopserver> <Jam35> I would follow plan
16:37:22  <tyteen4a03> oh so Ramsvs isn't?
16:37:28  <coopserver> <Jam35> not mine, but it states one of each until...
16:37:34  <coopserver> <Jam35> yeah maybe
16:37:36  <tyteen4a03> hm ok
16:37:53  <coopserver> <Jam35> idk who made 4 oil rigs
16:38:14  <coopserver> <tyteen4a03> Ramsvs made 3, I made one which doesnt have trains
16:38:48  <coopserver> <Jam35> Mark is the plan to use supplies?
16:39:01  <coopserver> <Jam35> even though they don't increase stuff
16:39:17  <coopserver> <Jam35> if you are around that is
16:39:48  <coopserver> <Jam35> if not it renders supply yard pretty useless
16:40:16  <BALLER_MEECH> !date
16:40:16  <coopserver> Dec 06 2221
16:40:21  <tyteen4a03> should I still deliver to supply yard then because towns don't accept goods
16:40:27  <BALLER_MEECH> noo game?
16:40:58  <coopserver> <Jam35> goods have 4 different possible accepts
16:41:18  <coopserver> <Jam35> stores and petrol station in towns will do
16:41:27  <coopserver> <Jam35> if we have no supply yard
16:41:34  <coopserver> <Jam35> houses should too
16:41:38  <coopserver> <Jam35> apparently
16:41:50  <tyteen4a03> TOWN DROP doesn't show accepting goods
16:42:12  <coopserver> <Jam35> I guess normal commercial building coverage would sort that out
16:42:20  <tyteen4a03> mm
16:42:22  <tyteen4a03> what about vehicles
16:42:30  <coopserver> <Jam35> to port
16:42:36  <coopserver> <Jam35> I have that link done already
16:42:43  <coopserver> <tyteen4a03> ahh right
16:43:20  <coopserver> <Jam35> if we add supply yard it's easy to amend the orders
16:45:07  <coopserver> <tyteen4a03> I suppose we'll have to give more land to the town?
16:45:33  <coopserver> <Jam35> just fund a store?
16:45:55  <coopserver> <tyteen4a03> oh... right :P
16:45:58  <coopserver> <tyteen4a03> done
16:46:13  <coopserver> <Jam35> that road reconstruction does nothing
16:46:16  <coopserver> <tyteen4a03> there we go
16:46:25  <coopserver> <Jam35> except mess up multiplayer games :)
16:48:01  <absolutis> !pw
16:48:01  <coopserver> <tyteen4a03> alright, made the link from goods to town
16:48:02  <coopserver> absolutis: indeed
16:48:06  <absolutis> Indeed it is
16:48:10  <coopserver> <tyteen4a03> there seems to be no gas station
16:48:17  <tyteen4a03> heh
16:48:29  <coopserver> *** Game paused (connecting clients)
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16:48:41  <tyteen4a03> should the petrol just go to town
16:49:59  <coopserver> <Jam35> to bulk terminal
16:50:23  <coopserver> <Jam35> and maybe supply yard later
16:50:46  <coopserver> <Jam35> we are looking to boost everything
16:50:51  <coopserver> <tyteen4a03> ok
16:50:51  <BALLER_MEECH> !pw
16:50:52  <coopserver> BALLER_MEECH: family
16:50:58  <coopserver> *** Game paused (connecting clients)
16:51:00  <coopserver> <Jam35> so if the chain ends there, try to avoid that
16:51:07  <absolutis> come be a part of our family
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16:53:32  <coopserver> <Absolutis> the glass works needs a vehicle pick
16:54:15  <coopserver> <Absolutis> vehicle parts*
16:54:36  <coopserver> <BiG_MEECH> some of the CL length isnt good enough for duke max speed
16:55:05  <coopserver> *** tyteen4a03 has left the game (general timeout)
16:55:56  <coopserver> <Absolutis> cl3 is, cl2 isn't
16:56:08  <coopserver> <BiG_MEECH> i fixed one part
16:57:29  <coopserver> *** BiG_MEECH has left the game (Leaving)
17:04:01  <coopserver> <Absolutis> Fark, I fucked the chemical trains' orders up
17:04:28  <coopserver> <Jam35> oh which?
17:04:55  <coopserver> <Absolutis> the oil refinery ones
17:05:02  <coopserver> <Absolutis> I'll have to redo them now
17:05:37  <coopserver> <Jam35> they get spread very thinly
17:05:53  <coopserver> <Jam35> I guess it's a good idea to have more oil
17:06:02  <coopserver> <Jam35> and pyrite
17:06:25  <BALLER_MEECH> pyrite?
17:06:41  <coopserver> <Jam35> yeah
17:06:42  <BALLER_MEECH> since when is pyrite a thing?
17:06:52  <coopserver> <Jam35> since firs 2.0
17:07:03  <BALLER_MEECH> heh, cool
17:07:12  <coopserver> <Jam35> irl, way before that
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17:09:22  <BALLER_MEECH> what does pyrite get used in?
17:09:28  <V453000> shit and fuck
17:09:39  <coopserver> <Absolutis> chemicals and something else
17:09:41  <Arveen> metal and something else
17:09:47  <coopserver> <Absolutis> metal
17:09:51  <coopserver> <Absolutis> :D
17:10:20  <V453000> is what I said
17:10:20  <coopserver> <Jam35> this is Arctic Basic
17:10:21  <BALLER_MEECH> looks like i need more real life pyrite!
17:10:39  <coopserver> <Jam35> it may have other uses in the other settings
17:11:01  <BALLER_MEECH> like dropping on V453000
17:11:15  <Jam35>
17:11:38  <V453000> I think pyrite might be only in 1 economy
17:11:40  <V453000> maybe 2
17:12:31  <Jam35> NUTS not compatible with nuts cargo? :P
17:13:55  <V453000> yeah, all of the FIRS2 cargoes are borkd
17:13:58  <V453000> I will fix it soon probably
17:17:05  <coopserver> <Jam35> I'm gonna move MSH 07 I think
17:24:23  <V453000> so, remove 32bpp from NUTS except slugs?
17:25:05  <BALLER_MEECH> do a non 32bpp edition
17:25:10  <BALLER_MEECH> special edition
17:25:23  <BALLER_MEECH> afdal will thank you
17:25:42  <Arveen> me too
17:25:52  <V453000> I will probably just remove it
17:26:05  <V453000> those who want to play with 32bpp can play with the current version
17:26:14  <BALLER_MEECH> afdal knows a few old school dudes that like non 32bpp stuff
17:26:33  <V453000> I prefer 8bpp in NUTS as well
17:26:40  <V453000> IF the 32bpp was well done, then it would be nice
17:26:52  <V453000> but it isn't and won't because I have other things as higher priority
17:27:17  <V453000> and reworking NUTS to 32bpp would be too much work, apart from burying the 8bpp art I did
17:30:09  <BALLER_MEECH> word
17:30:23  <BALLER_MEECH> i dont think you would have to eliminate all the art just do 2 versions
17:30:33  <BALLER_MEECH> would be the ultimate goal
17:30:41  <BALLER_MEECH> no point of wasting pixel hours
17:31:12  <Arveen> !pw
17:31:12  <coopserver> Arveen: nfound
17:31:15  <V453000> I don't really want 2 versions, that is just a mess
17:31:16  <coopserver> *** Game paused (connecting clients)
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17:31:23  <V453000> the new version will be my new train set basically
17:31:29  <V453000> which will be 32bpp only
17:31:38  <V453000> of course also converted 8bpp but that is never as good
17:31:49  <BALLER_MEECH> hi5
17:35:41  <coopserver> <Jam35> ugly but idc
17:35:55  <Mark> hiho
17:36:15  <coopserver> <Jam35> hohi
17:37:02  <V453000> sup
17:37:20  <V453000> yeah Jam35, this project doesn't fit with 8bpp thoug
17:37:23  <V453000> too bad :)
17:38:49  <Jam35> not you V :D
17:39:02  <Jam35> my building here is ugly
17:39:31  <V453000> G
17:40:21  <coopserver> <Jam35> yeah Mark
17:40:26  <coopserver> <Jam35> supplies or no?
17:40:58  <Mark> hm
17:41:01  <Mark> what do you think
17:41:52  <coopserver> <Jam35> it gives another industry to connect
17:41:57  <coopserver> <Jam35> supply yard
17:42:02  <Mark> yea
17:42:07  <coopserver> <Jam35> which we can take other stuff to
17:42:14  <Mark> i dont really want to do supplies to primaries though
17:42:21  <Mark> too messy
17:42:30  <coopserver> <Jam35> ok
17:42:31  <V453000> XD
17:42:43  <Mark> supplies dont increase production anyway
17:42:56  <Mark> i set both parameters to 100%
17:42:57  <coopserver> <Absolutis> farm supplies to bulk terminal
17:43:12  <V453000> yeah I noticed
17:43:16  <V453000> is wtf but why not
17:43:51  <coopserver> <Absolutis> hehe
17:43:56  <coopserver> <Absolutis> there's some weird chains
17:44:39  <coopserver> <Absolutis> Port -> rubber to tire plant -> parts to vehicle factory -> vehicles to port
17:45:00  <coopserver> <Jam35> are there no forests or are people ignoring the plan
17:45:10  <coopserver> <Absolutis> Never not ignore the plan
17:45:48  <coopserver> <Jam35> we have zero forests and 4 oil rigs, 2 pyrite
17:46:33  <coopserver> <Jam35> which is ok I guess
17:46:40  <coopserver> <Jam35> the chemicals thing
17:47:24  <coopserver> <Jam35> 7 accapting industries is quite a few :)
17:47:41  <Mark> it is
17:47:52  <Mark> but we'll get craploads of petrol too
17:48:45  <coopserver> <Mark> oh im still here
17:48:50  <coopserver> *** Mark has joined company #1
17:50:07  <BALLER_MEECH> lol
17:51:54  <coopserver> <Jam35> so if we connect a supply yard we won't use the ES
17:52:07  <coopserver> <Mark> yea i guess
17:52:11  <coopserver> <Jam35> which makes me dislike the idea
17:52:13  <coopserver> *** Absolutis has left the game (Leaving)
17:52:14  <coopserver> <Mark> or we could take it all to a scrapyard
17:52:16  <absolutis> cya
17:52:18  <coopserver> <Mark> which is quite ironic
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17:52:26  <coopserver> <Jam35> bye
17:52:35  <coopserver> <Mark> cya
17:53:14  <coopserver> <Jam35> yeah I like that  I think
17:53:18  <coopserver> <Mark> i quite like that idea actually :D
17:53:35  <coopserver> <Jam35> we don't have to distribute everywhere
17:53:47  <coopserver> <Mark> just one single dump
17:53:55  <coopserver> <Jam35> just sell it off
17:53:57  <coopserver> <Jam35> exactly
17:54:17  <coopserver> <Jam35> ok I'll leave the sign up :)
17:55:57  <coopserver> <Jam35> gtg out back later
17:56:00  <coopserver> *** Jam35 has joined spectators
17:57:38  <Mark> `cya
17:57:38  <BiG_FISHBOT> Mark: Error: "cya" is not a valid command.
17:59:35  <BALLER_MEECH> lol
18:01:37  <BALLER_MEECH> `lol
18:01:37  <BiG_FISHBOT> BALLER_MEECH: Error: "lol" is not a valid command.
18:02:31  <Mark> yea whats that about
18:03:42  <BALLER_MEECH> probably the ` issues commands
18:03:45  <BALLER_MEECH> `help
18:03:45  <BiG_FISHBOT> BALLER_MEECH: (help [<plugin>] [<command>]) -- This command gives a useful description of what <command> does. <plugin> is only necessary if the command is in more than one plugin.
18:04:08  <BALLER_MEECH> `help boot big_Meech
18:04:08  <BiG_FISHBOT> BALLER_MEECH: Error: There is no command "boot bigmeech".
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18:21:44  <sietse> !pw
18:21:44  <coopserver> sietse: winter
18:21:59  <coopserver> *** Game paused (connecting clients)
18:22:01  <coopserver> *** Player has joined
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18:22:05  <coopserver> <Player> !name sietse
18:22:06  <coopserver> *** Player has changed his/her name to sietse
18:22:21  <sietse> Good evening all1
18:22:27  <coopserver> <Mark> hi
18:27:17  <happpy> hi mark
18:27:20  <happpy> hi sietse
18:27:22  <coopserver> <Mark> hi :)
18:27:30  <happpy> how things
18:27:31  <sietse> Hey happy!
18:39:42  <Mark> !rcon set primary_industry_construction
18:39:43  <coopserver> 'primary_industry_construction' is an unknown setting.
18:39:49  <V453000> chameleons fixed :)
18:39:52  <V453000> hi sietse
18:40:37  <Mark> !rcon set raw_industry_construction 1
18:40:57  <sietse> hey V453000
18:41:12  <Arveen> does this command allow players building industries or the computer does randomly ?
18:41:58  <Mark> 0 = no primary funding, 1 = funding like other industries, 2 = prospecting
18:42:02  <Mark> !rcon set raw_industry_construction 2
18:42:08  <Arveen> ok :)
18:42:17  <Mark> we generally use prospecting
18:46:01  <coopserver> *** Mark has joined spectators
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18:50:01  <V453000> top bullshit list:Nitrates, Phosphates, Pyrite, Cassava, Manganese
18:50:05  <V453000> who the fuck should draw that
18:50:19  <Arveen> its just a pile in different colours
18:50:51  <Jam35> Andy the North?
18:51:20  <Jam35> he made them up right? :)
18:52:33  <Jam35> I hope the lunar industies get finished
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18:52:47  <Jam35> that's fairly challenging
18:53:07  <V453000> yes
18:53:10  <V453000> lunar industries?
18:53:10  <Jam35> oxygen n shit
18:53:13  <V453000> you mean martian?
18:53:22  <Jam35> yeah that
18:53:29  <V453000> I doubt that
18:53:34  <V453000> NUTS already supports that though
18:53:37  <Jam35> oh
18:53:39  <Jam35> shame
18:54:06  <Jam35> what's her name left
18:54:11  <Jam35> Elyon
18:54:25  <V453000> ? what with her
18:54:27  <V453000> CATS
18:54:46  <Jam35> sec
18:55:43  <V453000> btw if you have time testing FIRS2, could you please check that I have the economies and their cargoes correct?
18:55:51  <V453000> I was quite thorough but more eyes see more shit
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20:23:01  <coopserver> *** Arveen has left the game (Leaving)
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20:42:08  <tyteen4a03> Mark: did you see Jam35's question about supplies?
20:42:13  <tyteen4a03> just wanted to check
20:42:31  <tyteen4a03> !pw
20:42:31  <coopserver> tyteen4a03: export
20:42:36  <coopserver> *** Game still paused (connecting clients, number of players)
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20:51:09  * NCommander waves
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20:51:34  <BALLER_MEECH> yo
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20:55:51  <NCommander> !r
20:55:55  <NCommander> !help
20:55:55  <coopserver> NCommander:
20:56:23  <coopserver> <Jam35> tyteen4a03: see plan
20:56:37  <coopserver> <Jam35> if you hadn't already
20:56:41  <coopserver> <tyteen4a03> hm?
20:56:49  <coopserver> <Jam35> you asked about supplies
20:57:09  <coopserver> <tyteen4a03> so would we still need a supply yard
20:57:25  <coopserver> <Jam35> yes
20:57:34  <NCommander> !revision
20:57:34  <coopserver> NCommander: Game version is r27534. Use Download <os-version> to get a direct download link.
20:57:39  <NCommander> !revision linux
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20:57:46  <NCommander> ugh
20:57:49  <Jam35> !dl
20:57:49  <coopserver> Jam35: !download lin|lin64|osx|ottdau|source|win32|win64|win9x
20:57:50  <NCommander> I'm bot failing
20:57:51  <coopserver> Jam35:
20:57:54  <NCommander> !dl lin64
20:57:54  <coopserver> NCommander:
20:58:30  <NCommander> I'm getting back into OTTD after a long hitatus, and its been literial years since I was on coop
20:59:48  <Jam35> I thought I recognised the name from the archives
21:00:11  <Jam35> so wb
21:00:24  <BALLER_MEECH> nice
21:00:26  <NCommander> Yeah, last game I played through was like pg120
21:00:39  * NCommander is fiddling to get setup
21:00:49  <NCommander> !ip
21:00:49  <coopserver> NCommander:
21:00:59  <BALLER_MEECH> !boot MEECH
21:01:21  <Jam35> `boot meech
21:01:21  <BiG_FISHBOT> Jam35: Error: "boot" is not a valid command.
21:01:25  <BALLER_MEECH> lol
21:01:32  <BALLER_MEECH> ;)
21:01:38  <Jam35> 1help
21:01:41  <Jam35> `help
21:01:41  <BiG_FISHBOT> Jam35: (help [<plugin>] [<command>]) -- This command gives a useful description of what <command> does. <plugin> is only necessary if the command is in more than one plugin.
21:01:49  <BALLER_MEECH> `kick
21:01:49  <BiG_FISHBOT> BALLER_MEECH: Error: You don't have the #openttdcoop,op capability. If you think that you should have this capability, be sure that you are identified before trying again. The 'whoami' command can tell you if you're identified.
21:01:49  <NCommander> !password
21:01:49  <coopserver> NCommander: builds
21:02:01  <NCommander> grfs downloading
21:02:16  <happpy> hi  NCommander
21:02:25  <Jam35> !rcon slap BiG_FISHBOT
21:02:26  <coopserver> ERROR: command not found
21:02:31  <NCommander> maybe this time I'll stick around long enough to make membership :)
21:03:26  <NCommander> saying wrong password
21:03:31  <NCommander> !password
21:03:31  <coopserver> NCommander: locate
21:03:53  <coopserver> *** Game paused (connecting clients)
21:03:58  <coopserver> *** NCommander has joined
21:03:59  <coopserver> *** Game unpaused (connecting clients)
21:05:31  <coopserver> <NCommander> there's a papermile in the middle of the ocean O_o;
21:05:36  <coopserver> <tyteen4a03> yup
21:05:39  <coopserver> <NCommander> go home mapgen, you're drunk
21:06:13  <coopserver> <NCommander> map looks mostly connected at this point, at least where I'm looking :(
21:06:46  <coopserver> <Jam35> we need a supply yard and respective MSH
21:06:57  <coopserver> <NCommander> Hrm
21:07:06  <coopserver> <NCommander> Might be up to the challenge.
21:07:33  <coopserver> <NCommander> fi I can remember how to build MSH ... where does it need to be?
21:07:50  <coopserver> <Jam35> er somewhere nice :)
21:08:15  <coopserver> <NCommander> ???, I'm used to building them to connect something. I remember this feeling
21:08:27  <coopserver> <NCommander> the sense of pan ic at taking in a well built map ::)
21:08:30  <coopserver> <Jam35> try Kuummiit area
21:09:06  <coopserver> <Jam35> basically somewhere on a nice stretch of ML with no hubs already
21:09:11  <coopserver> <Jam35> and flat area so it's easy to get all the stuff in
21:09:19  <coopserver> <NCommander> just a L_R?
21:09:20  <coopserver> <Jam35> because it's 'low' TF
21:09:24  <coopserver> <Jam35> atm yes
21:09:48  <coopserver> <NCommander> trying to figure out what I can hook up
21:09:51  *** BALLER_MEECH has quit IRC
21:10:12  <coopserver> <NCommander> Not used to this industry pack
21:10:20  <coopserver> <NCommander> OTTD rust is showing. Badly
21:10:38  <coopserver> <Jam35> this actually new to everyone
21:10:53  <coopserver> <Jam35> FIRS has been around a while
21:10:56  <coopserver> <NCommander> So the rules are basically just organic?
21:11:01  <coopserver> <Jam35> but this is new version
21:11:04  <coopserver> <Jam35> yes
21:11:13  <coopserver> <NCommander> I played old FIRS 3-4 years ago. I still can't remember the chains
21:11:15  <coopserver> <Jam35> see plan is all
21:11:38  <coopserver> <Jam35> look in the industry - chains
21:11:50  <coopserver> <Jam35> if you didn;t know already
21:12:01  <coopserver> <NCommander> Yeah, I can see why we need a MSH here. Four industries need hooking up
21:12:41  <coopserver> <Jam35> no we have all of the secondaries
21:12:45  <coopserver> <Jam35> except supply yard
21:13:07  <coopserver> <NCommander> ... I'm an idiot
21:13:15  <coopserver> <Jam35> see plan pls :)
21:13:18  <coopserver> <tyteen4a03> MSH is for secondary, SLH is for primary
21:14:39  <coopserver> <Jam35> I gtg
21:14:41  <coopserver> <Jam35> bfn
21:14:43  <coopserver> <NCommander> ttyl
21:14:45  <coopserver> *** Jam35 has left the game (Leaving)
21:14:52  *** BiG_MEECH has joined #openttdcoop
21:21:20  <coopserver> <NCommander> brb
21:22:05  *** Wowan has joined #openttdcoop
21:22:25  *** Wowan has joined #openttdcoop
21:23:33  *** MonkeyDAcez has joined #openttdcoop
21:24:41  <happpy> hi   Wowan
21:24:49  <happpy> hi MonkeyDAcez
21:26:07  *** happpy_ has joined #openttdcoop
21:30:26  *** MonkeyDronez has quit IRC
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21:32:58  *** happpy_ is now known as happpy
21:33:28  <coopserver> <NCommander> back
21:33:31  <coopserver> <NCommander> for the moment
21:33:33  <happpy> wb
21:33:42  <coopserver> <NCommander> I'm really like sisimiut supply yard
21:33:50  <coopserver> <NCommander> Lots of room, and near a ML
21:34:50  <coopserver> <NCommander> *is debating jumping in*
21:35:00  <BiG_MEECH> JUMP
21:35:13  <coopserver> <NCommander> I just fear making a mess of things
21:35:20  <BiG_MEECH> if you do someone will fix it
21:35:26  <coopserver> <NCommander> I was never great at the crazy builds co-op requires
21:35:27  <BiG_MEECH> like BiG_MEECH
21:35:45  <BiG_MEECH> me either but you're not building anything and learning if you're just chatting :D
21:35:48  <coopserver> <NCommander> I just need to get off the phone first
21:35:55  <BiG_MEECH> heh, yup
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21:37:10  <coopserver> <NCommander> Some terraofrming requires to get all three platforms in, I'm using another drop as a template
21:41:53  *** ConductCat has quit IRC
21:46:12  <coopserver> <NCommander> well, I started building ... welp, I'm doomed
21:49:30  <BiG_MEECH> lol
21:50:02  <coopserver> <NCommander> Mostly laying down platforms to try and figure out how everything will connect
21:50:16  <coopserver> <NCommander> and not abusing the terraforming button
21:51:14  <BiG_MEECH> hmm
21:51:36  <happpy> heem
21:51:40  <coopserver> <NCommander> Ok, all three platforms down (and they look "decent")
21:54:26  <coopserver> <NCommander> is a sharp turn coming out of a RoRo station acceptable?
21:54:37  <coopserver> <NCommander> Lack of room, and I rather not build *three* terminus stations
21:55:35  <happpy> sharp  cerv  no    it will mnake it look  not  good
21:56:04  <coopserver> <tyteen4a03> I think in your case, you might have better luck expanding into the sea
21:56:18  <coopserver> <NCommander> yeah, I just hate abusing terraforming
22:01:40  <coopserver> <NCommander> That actually avoided looking horrid
22:07:11  <coopserver> <NCommander> for balancing, did I do vechile pickup correctly?
22:10:21  <happpy> gn all
22:10:26  <coopserver> <NCommander> night
22:10:29  *** happpy has left #openttdcoop
22:11:48  <coopserver> *** sietse has left the game (Leaving)
22:21:50  <NCommander> getting this drop off in place is proving problematic
22:27:03  <NCommander> brb
22:41:02  <coopserver> <NCommander> I'm honestly worried I just made a huge mess of things ...
22:46:35  <BiG_MEECH> lol
22:47:06  <NCommander> buildign acceleration/deceleration tracks in this room is really hard >.<;
22:47:51  <BiG_MEECH> just blame BIG_MEECH
22:48:13  <coopserver> <NCommander> I rather own my mistakes, but some advise would be handy
22:48:52  <BiG_MEECH> k ill try to join up
22:49:16  <BiG_MEECH> !pw
22:49:16  <coopserver> BiG_MEECH: arrays
22:49:21  <coopserver> *** Game paused (connecting clients)
22:49:25  <tyteen4a03> can't be worse than mine :>
22:49:27  <coopserver> <NCommander> took me an hour to just get this all laid out without excessive terraforming abuse
22:49:35  <coopserver> *** BiG_MEECH has joined
22:49:36  <coopserver> *** Game unpaused (connecting clients)
22:49:47  <coopserver> *** BiG_MEECH has joined company #1
22:49:53  <coopserver> <BiG_MEECH> where am i looking?
22:50:01  <coopserver> <NCommander> SUPPLY YARD DROP
22:50:23  <coopserver> <tyteen4a03> BBH05 should be an MSH
22:50:41  <coopserver> <BiG_MEECH> holy fuq
22:50:51  <coopserver> <NCommander> What I did is a fuq?
22:50:53  <coopserver> <NCommander> uh oh
22:51:14  <coopserver> <BiG_MEECH> need moar room
22:51:24  <coopserver> <tyteen4a03> supply yard accepts vehicles
22:51:33  <coopserver> <NCommander> Terraforming a mountain away seemed bad
22:51:37  <coopserver> <NCommander> Oh, mislabeled
22:51:40  <coopserver> <tyteen4a03> it makes farm supplies and engineering supplies
22:52:20  <coopserver> <BiG_MEECH> i'd probably tunnel through the mountain
22:52:27  <coopserver> <NCommander> with terraforming, it should be possible to expand the # of platforms, this was as good as I could do and get everything closeish
22:52:54  <coopserver> <BiG_MEECH> what about a station like that turned
22:53:04  <coopserver> <tyteen4a03> the location might overload the nearby BBH but we'll see
22:53:11  <coopserver> <NCommander> Lead in/out is kinda ugh
22:53:25  <coopserver> <NCommander> I rather use the mountain to allow for deceleration, and merge
22:53:39  <coopserver> <NCommander> I was going to build a new BBH higher up then attach at 5
22:53:48  <coopserver> <NCommander> not enough room w/o mountain leveling
22:54:09  <coopserver> <tyteen4a03> yeah the placement is quite awkward
22:54:21  <coopserver> <NCommander> None of the supplies had great options
22:54:31  <coopserver> <NCommander> Most are even more crowded, this at least looks semi-natural
22:54:35  <coopserver> <tyteen4a03> you can fund your own
22:54:38  <coopserver> <NCommander> ...
22:54:41  <coopserver> <NCommander> well frig
22:54:44  <coopserver> <BiG_MEECH> dude, we so got this
22:54:45  <coopserver> <tyteen4a03> it's a secondary :)
22:54:47  <coopserver> <BiG_MEECH> can i mess with it?
22:54:50  <coopserver> <NCommander> Sure
22:55:02  <coopserver> <NCommander> This is the first co-op game I've joined ina very long time
22:55:42  <coopserver> <NCommander> I'm watching how you do this
22:56:06  <coopserver> <tyteen4a03> yeah I feel that horizontal entry and exit will work better
22:56:16  <coopserver> <NCommander> Oh I see
22:56:24  <coopserver> <NCommander> Maybe
22:57:22  <coopserver> <NCommander> you build way faster than I do >.<;
22:58:09  <coopserver> <BiG_MEECH> maybe somethign like that
22:58:19  <coopserver> <NCommander> THe bridges though are going to cause bottlenecks
22:58:23  <coopserver> <NCommander> I was trying to avoid that
22:58:30  <coopserver> <BiG_MEECH> shouldnt
22:58:50  <coopserver> <NCommander> its 13-14 spaces into the terminal ..
22:59:02  <coopserver> <tyteen4a03> 3 bridges should be enough for now
22:59:03  <coopserver> <NCommander> At least my split drop survived :)
22:59:16  <coopserver> <tyteen4a03> these trains are slow anyway
22:59:25  <coopserver> *** BiG_MEECH has joined spectators
23:00:10  <coopserver> <NCommander> they can merge all onto a single out track, right?
23:00:24  <coopserver> <BiG_MEECH> ya
23:00:37  <coopserver> <tyteen4a03> not going to stop you futureproofing things :P
23:00:50  <coopserver> <NCommander> heh
23:01:36  <coopserver> *** BiG_MEECH has left the game (Leaving)
23:03:26  <coopserver> <NCommander> err, the pickup stations are too far away
23:04:41  <tyteen4a03> add feeder tiles (or whatever their name is)
23:05:16  <coopserver> <NCommander> Didn't realize those were allowed
23:05:24  <coopserver> <tyteen4a03> they are for secondaries
23:05:25  <coopserver> <NCommander> let me get the track setup, then I'll make it look awesome
23:05:27  <coopserver> <tyteen4a03> primary I have no idea
23:17:34  <NCommander> That was a massive pain
23:25:06  <BiG_MEECH> lol
23:25:09  <BiG_MEECH> it gets easier
23:25:25  <NCommander> well, I'm placing roads + other things to make this look much better
23:25:30  <NCommander> take a look now to get an idea of what I'm doing
23:28:04  <tyteen4a03> NCommander: can you modify the orders for the drops as well
23:29:59  <NCommander> tyteen4a03, ?
23:30:06  * NCommander managed to accidently bullzone the supply
23:30:54  <tyteen4a03> all trains that supply cargo that the supply yard needs will need to be routed via the supply yard as well
23:31:21  <NCommander> I haven't hooked it up yet
23:31:33  <coopserver> <tyteen4a03> oh alright
23:31:37  <NCommander> Not sure Ill get the link built tonight
23:34:47  <coopserver> <tyteen4a03> no rush
23:37:29  <NCommander> I'm trying to decide if this station looks ugly or not
23:39:37  <NCommander> I'm also at a lose at how to connect this to the BBH :/
23:40:15  <NCommander> actually, should be able to reuse the same jnction ...
23:54:31  <NCommander> ok
23:54:34  <NCommander> all signaled
23:55:19  <NCommander> tyteen4a03, how should the orders be set?
23:55:57  <tyteen4a03> I don't know how to explain it so take a look at Chemicals pickup train
23:56:49  <NCommander> tyteen4a03, OH!, got it. setting

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