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00:19:00 <happpy> !players 00:19:00 <coopserver> happpy: There are currently 0 players and 2 spectators, making a total of 2 clients connected 00:19:05 <happpy> hi 00:22:53 <BALLER_MEECH> yo 00:28:39 *** Rane has joined #openttdcoop 00:29:29 *** Rane has quit IRC 00:51:37 *** happpy has left #openttdcoop 00:56:43 *** Mothership_Q has quit IRC 04:52:39 <tyteen4a03> !pw 04:52:39 <coopserver> tyteen4a03: avoids 04:52:47 <coopserver> *** Game still paused (connecting clients, number of players) 04:52:48 <coopserver> *** tyteen4a03 has joined 04:52:49 <coopserver> *** Game still paused (number of players) 04:52:50 <coopserver> *** Game unpaused (number of players) 05:34:19 <tyteen4a03> where do goods go? 05:34:38 <tyteen4a03> oh there isn't a supply yard yet 05:44:20 *** Arveen has joined #openttdcoop 05:44:27 <Arveen> !pw 05:44:27 <coopserver> Arveen: undraw 05:44:30 <coopserver> *** Game paused (connecting clients) 05:44:33 <coopserver> *** Arveen has joined 05:44:34 <coopserver> *** Game unpaused (connecting clients) 06:34:16 <coopserver> *** Player has left the game (Leaving) 06:34:20 *** sietse has quit IRC 07:09:22 *** Arveen has quit IRC 07:09:22 <coopserver> *** Arveen has left the game (connection lost) 07:12:29 *** efess has quit IRC 07:41:37 *** MonkeyDrone has joined #openttdcoop 07:53:53 <coopserver> *** tyteen4a03 has left the game (Leaving) 07:53:54 <coopserver> *** Game paused (number of players) 08:39:36 *** Ramsvs has joined #openttdcoop 08:39:38 <Ramsvs> !pw 08:39:38 <coopserver> Ramsvs: invert 08:39:58 <coopserver> *** Game still paused (connecting clients, number of players) 08:40:04 <coopserver> *** Ramsvs has joined 08:40:05 <coopserver> *** Game still paused (number of players) 08:40:06 <coopserver> *** Game unpaused (number of players) 09:04:37 *** efess has joined #openttdcoop 09:24:27 *** Arveen has joined #openttdcoop 09:36:18 <coopserver> *** Ramsvs has left the game (Leaving) 09:36:19 <coopserver> *** Game paused (number of players) 09:36:23 *** Ramsvs has quit IRC 10:58:58 *** StarLite has joined #openttdcoop 10:58:58 *** ChanServ sets mode: +o StarLite 11:01:05 *** Klanticus_ has joined #openttdcoop 11:04:14 *** Klanticus has quit IRC 12:35:22 *** happpy has joined #openttdcoop 12:59:54 *** MonkeyDrone has quit IRC 13:20:41 *** Hiddenfunstuff has joined #openttdcoop 13:44:21 *** p3tiny has joined #openttdcoop 13:57:47 *** absolutis has joined #openttdcoop 13:59:05 *** liq3 has joined #openttdcoop 14:00:40 *** liq3 has quit IRC 14:32:18 *** p3tiny has quit IRC 15:11:46 *** ODM has joined #openttdcoop 16:12:27 <Jam35> !pw 16:12:27 <coopserver> Jam35: trains 16:12:33 <coopserver> *** Game still paused (connecting clients, number of players) 16:12:37 <coopserver> *** Jam35 has joined 16:12:38 <coopserver> *** Game still paused (number of players) 16:13:10 *** Progman has joined #openttdcoop 16:15:01 <coopserver> *** Jam35 has joined company #1 16:15:02 <coopserver> *** Game unpaused (number of players) 16:19:07 <happpy> hi jam 16:19:11 <happpy> how things 16:19:12 <coopserver> <Jam35> hi 16:19:16 <coopserver> <Jam35> ok thanks 16:20:53 *** aard has joined #openttdcoop 16:32:48 <happpy> !players 16:32:48 <coopserver> happpy: There are currently 1 players and 1 spectators, making a total of 2 clients connected 16:33:35 <tyteen4a03> !pw 16:33:35 <coopserver> tyteen4a03: widths 16:33:41 <coopserver> *** Game paused (connecting clients) 16:33:43 <coopserver> *** tyteen4a03 has joined 16:33:44 <coopserver> *** Game unpaused (connecting clients) 16:33:48 <happpy> hi tyteen4a03 16:33:51 <coopserver> <tyteen4a03> hey 16:34:00 <coopserver> <Jam35> hi 16:34:05 <happpy> how things tyteen4a03 16:34:09 <coopserver> <tyteen4a03> im alright 16:34:43 <BALLER_MEECH> yo 16:36:36 <tyteen4a03> Jam35: do you want the same number of all primaries 16:37:03 <coopserver> <Jam35> I would follow plan 16:37:22 <tyteen4a03> oh so Ramsvs isn't? 16:37:28 <coopserver> <Jam35> not mine, but it states one of each until... 16:37:34 <coopserver> <Jam35> yeah maybe 16:37:36 <tyteen4a03> hm ok 16:37:53 <coopserver> <Jam35> idk who made 4 oil rigs 16:38:14 <coopserver> <tyteen4a03> Ramsvs made 3, I made one which doesnt have trains 16:38:48 <coopserver> <Jam35> Mark is the plan to use supplies? 16:39:01 <coopserver> <Jam35> even though they don't increase stuff 16:39:17 <coopserver> <Jam35> if you are around that is 16:39:48 <coopserver> <Jam35> if not it renders supply yard pretty useless 16:40:16 <BALLER_MEECH> !date 16:40:16 <coopserver> Dec 06 2221 16:40:21 <tyteen4a03> should I still deliver to supply yard then because towns don't accept goods 16:40:27 <BALLER_MEECH> noo game? 16:40:58 <coopserver> <Jam35> goods have 4 different possible accepts 16:41:18 <coopserver> <Jam35> stores and petrol station in towns will do 16:41:27 <coopserver> <Jam35> if we have no supply yard 16:41:34 <coopserver> <Jam35> houses should too 16:41:38 <coopserver> <Jam35> apparently 16:41:50 <tyteen4a03> TOWN DROP doesn't show accepting goods 16:42:12 <coopserver> <Jam35> I guess normal commercial building coverage would sort that out 16:42:20 <tyteen4a03> mm 16:42:22 <tyteen4a03> what about vehicles 16:42:30 <coopserver> <Jam35> to port 16:42:36 <coopserver> <Jam35> I have that link done already 16:42:43 <coopserver> <tyteen4a03> ahh right 16:43:20 <coopserver> <Jam35> if we add supply yard it's easy to amend the orders 16:45:07 <coopserver> <tyteen4a03> I suppose we'll have to give more land to the town? 16:45:33 <coopserver> <Jam35> just fund a store? 16:45:55 <coopserver> <tyteen4a03> oh... right :P 16:45:58 <coopserver> <tyteen4a03> done 16:46:13 <coopserver> <Jam35> that road reconstruction does nothing 16:46:16 <coopserver> <tyteen4a03> there we go 16:46:25 <coopserver> <Jam35> except mess up multiplayer games :) 16:48:01 <absolutis> !pw 16:48:01 <coopserver> <tyteen4a03> alright, made the link from goods to town 16:48:02 <coopserver> absolutis: indeed 16:48:06 <absolutis> Indeed it is 16:48:10 <coopserver> <tyteen4a03> there seems to be no gas station 16:48:17 <tyteen4a03> heh 16:48:29 <coopserver> *** Game paused (connecting clients) 16:48:37 <coopserver> *** Absolutis has joined 16:48:38 <coopserver> *** Game unpaused (connecting clients) 16:48:41 <tyteen4a03> should the petrol just go to town 16:49:59 <coopserver> <Jam35> to bulk terminal 16:50:23 <coopserver> <Jam35> and maybe supply yard later 16:50:46 <coopserver> <Jam35> we are looking to boost everything 16:50:51 <coopserver> <tyteen4a03> ok 16:50:51 <BALLER_MEECH> !pw 16:50:52 <coopserver> BALLER_MEECH: family 16:50:58 <coopserver> *** Game paused (connecting clients) 16:51:00 <coopserver> <Jam35> so if the chain ends there, try to avoid that 16:51:07 <absolutis> come be a part of our family 16:51:17 <coopserver> *** BiG_MEECH has joined 16:51:18 <coopserver> *** Game unpaused (connecting clients) 16:52:31 <coopserver> *** BiG_MEECH has joined company #1 16:53:00 <coopserver> *** BiG_MEECH has joined spectators 16:53:32 <coopserver> <Absolutis> the glass works needs a vehicle pick 16:54:15 <coopserver> <Absolutis> vehicle parts* 16:54:36 <coopserver> <BiG_MEECH> some of the CL length isnt good enough for duke max speed 16:55:05 <coopserver> *** tyteen4a03 has left the game (general timeout) 16:55:56 <coopserver> <Absolutis> cl3 is, cl2 isn't 16:56:08 <coopserver> <BiG_MEECH> i fixed one part 16:57:29 <coopserver> *** BiG_MEECH has left the game (Leaving) 17:04:01 <coopserver> <Absolutis> Fark, I fucked the chemical trains' orders up 17:04:28 <coopserver> <Jam35> oh which? 17:04:55 <coopserver> <Absolutis> the oil refinery ones 17:05:02 <coopserver> <Absolutis> I'll have to redo them now 17:05:37 <coopserver> <Jam35> they get spread very thinly 17:05:53 <coopserver> <Jam35> I guess it's a good idea to have more oil 17:06:02 <coopserver> <Jam35> and pyrite 17:06:25 <BALLER_MEECH> pyrite? 17:06:41 <coopserver> <Jam35> yeah 17:06:42 <BALLER_MEECH> since when is pyrite a thing? 17:06:52 <coopserver> <Jam35> since firs 2.0 17:07:03 <BALLER_MEECH> heh, cool 17:07:12 <coopserver> <Jam35> irl, way before that 17:07:15 *** dr_gonzo has joined #openttdcoop 17:07:47 *** dr_gonzo is now known as Guest1817 17:09:22 <BALLER_MEECH> what does pyrite get used in? 17:09:28 <V453000> shit and fuck 17:09:39 <coopserver> <Absolutis> chemicals and something else 17:09:41 <Arveen> metal and something else 17:09:47 <coopserver> <Absolutis> metal 17:09:51 <coopserver> <Absolutis> :D 17:10:20 <V453000> is what I said 17:10:20 <coopserver> <Jam35> this is Arctic Basic 17:10:21 <BALLER_MEECH> looks like i need more real life pyrite! 17:10:39 <coopserver> <Jam35> it may have other uses in the other settings 17:11:01 <BALLER_MEECH> like dropping on V453000 17:11:15 <Jam35> http://bundles.openttdcoop.org/firs/releases/LATEST/docs/html/cargos.html 17:11:38 <V453000> I think pyrite might be only in 1 economy 17:11:40 <V453000> maybe 2 17:12:31 <Jam35> NUTS not compatible with nuts cargo? :P 17:13:36 <BALLER_MEECH> BiG_SMELTING 17:13:55 <V453000> yeah, all of the FIRS2 cargoes are borkd 17:13:58 <V453000> I will fix it soon probably 17:17:05 <coopserver> <Jam35> I'm gonna move MSH 07 I think 17:24:23 <V453000> so, remove 32bpp from NUTS except slugs? 17:25:05 <BALLER_MEECH> do a non 32bpp edition 17:25:10 <BALLER_MEECH> special edition 17:25:23 <BALLER_MEECH> afdal will thank you 17:25:42 <Arveen> me too 17:25:52 <V453000> I will probably just remove it 17:26:05 <V453000> those who want to play with 32bpp can play with the current version 17:26:14 <BALLER_MEECH> afdal knows a few old school dudes that like non 32bpp stuff 17:26:33 <V453000> I prefer 8bpp in NUTS as well 17:26:40 <V453000> IF the 32bpp was well done, then it would be nice 17:26:52 <V453000> but it isn't and won't because I have other things as higher priority 17:27:17 <V453000> and reworking NUTS to 32bpp would be too much work, apart from burying the 8bpp art I did 17:30:09 <BALLER_MEECH> word 17:30:23 <BALLER_MEECH> i dont think you would have to eliminate all the art just do 2 versions 17:30:33 <BALLER_MEECH> would be the ultimate goal 17:30:41 <BALLER_MEECH> no point of wasting pixel hours 17:31:12 <Arveen> !pw 17:31:12 <coopserver> Arveen: nfound 17:31:15 <V453000> I don't really want 2 versions, that is just a mess 17:31:16 <coopserver> *** Game paused (connecting clients) 17:31:18 <coopserver> *** Arveen has joined 17:31:19 <coopserver> *** Game unpaused (connecting clients) 17:31:23 <V453000> the new version will be my new train set basically 17:31:29 <V453000> which will be 32bpp only 17:31:38 <V453000> of course also converted 8bpp but that is never as good 17:31:49 <BALLER_MEECH> hi5 17:35:41 <coopserver> <Jam35> ugly but idc 17:35:55 <Mark> hiho 17:36:15 <coopserver> <Jam35> hohi 17:37:02 <V453000> sup 17:37:20 <V453000> yeah Jam35, this project doesn't fit with 8bpp thoug 17:37:23 <V453000> too bad :) 17:38:49 <Jam35> not you V :D 17:39:02 <Jam35> my building here is ugly 17:39:31 <V453000> G 17:40:21 <coopserver> <Jam35> yeah Mark 17:40:26 <coopserver> <Jam35> supplies or no? 17:40:58 <Mark> hm 17:41:01 <Mark> what do you think 17:41:52 <coopserver> <Jam35> it gives another industry to connect 17:41:57 <coopserver> <Jam35> supply yard 17:42:02 <Mark> yea 17:42:07 <coopserver> <Jam35> which we can take other stuff to 17:42:14 <Mark> i dont really want to do supplies to primaries though 17:42:21 <Mark> too messy 17:42:30 <coopserver> <Jam35> ok 17:42:31 <V453000> XD 17:42:43 <Mark> supplies dont increase production anyway 17:42:56 <Mark> i set both parameters to 100% 17:42:57 <coopserver> <Absolutis> farm supplies to bulk terminal 17:43:12 <V453000> yeah I noticed 17:43:16 <V453000> is wtf but why not 17:43:51 <coopserver> <Absolutis> hehe 17:43:56 <coopserver> <Absolutis> there's some weird chains 17:44:39 <coopserver> <Absolutis> Port -> rubber to tire plant -> parts to vehicle factory -> vehicles to port 17:45:00 <coopserver> <Jam35> are there no forests or are people ignoring the plan 17:45:10 <coopserver> <Absolutis> Never not ignore the plan 17:45:48 <coopserver> <Jam35> we have zero forests and 4 oil rigs, 2 pyrite 17:46:33 <coopserver> <Jam35> which is ok I guess 17:46:40 <coopserver> <Jam35> the chemicals thing 17:47:24 <coopserver> <Jam35> 7 accapting industries is quite a few :) 17:47:41 <Mark> it is 17:47:52 <Mark> but we'll get craploads of petrol too 17:48:45 <coopserver> <Mark> oh im still here 17:48:50 <coopserver> *** Mark has joined company #1 17:50:07 <BALLER_MEECH> lol 17:51:54 <coopserver> <Jam35> so if we connect a supply yard we won't use the ES 17:52:07 <coopserver> <Mark> yea i guess 17:52:11 <coopserver> <Jam35> which makes me dislike the idea 17:52:13 <coopserver> *** Absolutis has left the game (Leaving) 17:52:14 <coopserver> <Mark> or we could take it all to a scrapyard 17:52:16 <absolutis> cya 17:52:18 <coopserver> <Mark> which is quite ironic 17:52:24 *** absolutis has quit IRC 17:52:26 <coopserver> <Jam35> bye 17:52:35 <coopserver> <Mark> cya 17:53:14 <coopserver> <Jam35> yeah I like that I think 17:53:18 <coopserver> <Mark> i quite like that idea actually :D 17:53:35 <coopserver> <Jam35> we don't have to distribute everywhere 17:53:47 <coopserver> <Mark> just one single dump 17:53:55 <coopserver> <Jam35> just sell it off 17:53:57 <coopserver> <Jam35> exactly 17:54:17 <coopserver> <Jam35> ok I'll leave the sign up :) 17:55:57 <coopserver> <Jam35> gtg out back later 17:56:00 <coopserver> *** Jam35 has joined spectators 17:57:38 <Mark> `cya 17:57:38 <BiG_FISHBOT> Mark: Error: "cya" is not a valid command. 17:59:35 <BALLER_MEECH> lol 18:01:37 <BALLER_MEECH> `lol 18:01:37 <BiG_FISHBOT> BALLER_MEECH: Error: "lol" is not a valid command. 18:02:31 <Mark> yea whats that about 18:03:42 <BALLER_MEECH> probably the ` issues commands 18:03:45 <BALLER_MEECH> `help 18:03:45 <BiG_FISHBOT> BALLER_MEECH: (help [<plugin>] [<command>]) -- This command gives a useful description of what <command> does. <plugin> is only necessary if the command is in more than one plugin. 18:04:08 <BALLER_MEECH> `help boot big_Meech 18:04:08 <BiG_FISHBOT> BALLER_MEECH: Error: There is no command "boot bigmeech". 18:21:41 *** sietse has joined #openttdcoop 18:21:44 <sietse> !pw 18:21:44 <coopserver> sietse: winter 18:21:59 <coopserver> *** Game paused (connecting clients) 18:22:01 <coopserver> *** Player has joined 18:22:02 <coopserver> *** Game unpaused (connecting clients) 18:22:05 <coopserver> <Player> !name sietse 18:22:06 <coopserver> *** Player has changed his/her name to sietse 18:22:21 <sietse> Good evening all1 18:22:27 <coopserver> <Mark> hi 18:27:17 <happpy> hi mark 18:27:20 <happpy> hi sietse 18:27:22 <coopserver> <Mark> hi :) 18:27:30 <happpy> how things 18:27:31 <sietse> Hey happy! 18:39:42 <Mark> !rcon set primary_industry_construction 18:39:43 <coopserver> 'primary_industry_construction' is an unknown setting. 18:39:49 <V453000> chameleons fixed :) 18:39:52 <V453000> hi sietse 18:40:37 <Mark> !rcon set raw_industry_construction 1 18:40:57 <sietse> hey V453000 18:41:12 <Arveen> does this command allow players building industries or the computer does randomly ? 18:41:58 <Mark> 0 = no primary funding, 1 = funding like other industries, 2 = prospecting 18:42:02 <Mark> !rcon set raw_industry_construction 2 18:42:08 <Arveen> ok :) 18:42:17 <Mark> we generally use prospecting 18:46:01 <coopserver> *** Mark has joined spectators 18:46:02 <coopserver> *** Game paused (number of players) 18:46:03 <coopserver> *** Mark has left the game (Leaving) 18:50:01 <V453000> top bullshit list:Nitrates, Phosphates, Pyrite, Cassava, Manganese 18:50:05 <V453000> who the fuck should draw that 18:50:19 <Arveen> its just a pile in different colours 18:50:51 <Jam35> Andy the North? 18:51:20 <Jam35> he made them up right? :) 18:52:33 <Jam35> I hope the lunar industies get finished 18:52:43 *** [1]Mark has joined #openttdcoop 18:52:47 <Jam35> that's fairly challenging 18:53:07 <V453000> yes 18:53:10 <V453000> lunar industries? 18:53:10 <Jam35> oxygen n shit 18:53:13 <V453000> you mean martian? 18:53:22 <Jam35> yeah that 18:53:29 <V453000> I doubt that 18:53:34 <V453000> NUTS already supports that though 18:53:37 <Jam35> oh 18:53:39 <Jam35> shame 18:54:06 <Jam35> what's her name left 18:54:11 <Jam35> Elyon 18:54:25 <V453000> ? what with her 18:54:27 <V453000> CATS 18:54:46 <Jam35> sec 18:55:43 <V453000> btw if you have time testing FIRS2, could you please check that I have the economies and their cargoes correct? http://dev.openttdcoop.org/projects/nuts/wiki/GearCargoSystem 18:55:51 <V453000> I was quite thorough but more eyes see more shit 18:57:07 *** Guest1817 has quit IRC 18:58:56 *** Mark has quit IRC 18:58:56 *** [1]Mark is now known as Mark 19:43:21 *** Hiddenfunstuff has quit IRC 19:53:37 *** dr_gonzo has joined #openttdcoop 19:54:17 *** dr_gonzo is now known as Guest1837 20:01:29 *** Guest1837 has quit IRC 20:19:06 *** ODM has quit IRC 20:23:01 <coopserver> *** Arveen has left the game (Leaving) 20:23:06 *** Arveen has quit IRC 20:42:08 <tyteen4a03> Mark: did you see Jam35's question about supplies? 20:42:13 <tyteen4a03> just wanted to check 20:42:31 <tyteen4a03> !pw 20:42:31 <coopserver> tyteen4a03: export 20:42:36 <coopserver> *** Game still paused (connecting clients, number of players) 20:42:38 <coopserver> *** tyteen4a03 has joined 20:42:39 <coopserver> *** Game still paused (number of players) 20:42:40 <coopserver> *** Game unpaused (number of players) 20:48:39 *** Progman has quit IRC 20:49:55 *** NCommander has joined #openttdcoop 20:51:09 * NCommander waves 20:51:29 *** NCommander has quit IRC 20:51:34 <BALLER_MEECH> yo 20:53:43 *** StarLite has quit IRC 20:55:08 *** NCommander has joined #openttdcoop 20:55:51 <NCommander> !r 20:55:55 <NCommander> !help 20:55:55 <coopserver> NCommander: http://wiki.openttdcoop.org/Soap 20:56:23 <coopserver> <Jam35> tyteen4a03: see plan 20:56:37 <coopserver> <Jam35> if you hadn't already 20:56:41 <coopserver> <tyteen4a03> hm? 20:56:49 <coopserver> <Jam35> you asked about supplies 20:57:09 <coopserver> <tyteen4a03> so would we still need a supply yard 20:57:25 <coopserver> <Jam35> yes 20:57:34 <NCommander> !revision 20:57:34 <coopserver> NCommander: Game version is r27534. Use Download <os-version> to get a direct download link. 20:57:39 <NCommander> !revision linux 20:57:45 *** aard has quit IRC 20:57:46 <NCommander> ugh 20:57:49 <Jam35> !dl 20:57:49 <coopserver> Jam35: !download lin|lin64|osx|ottdau|source|win32|win64|win9x 20:57:50 <NCommander> I'm bot failing 20:57:51 <coopserver> Jam35: http://www.openttd.org/en/download-trunk/r27534 20:57:54 <NCommander> !dl lin64 20:57:54 <coopserver> NCommander: http://binaries.openttd.org/nightlies/trunk/r27534/openttd-trunk-r27534-linux-generic-amd64.tar.xz 20:58:30 <NCommander> I'm getting back into OTTD after a long hitatus, and its been literial years since I was on coop 20:59:48 <Jam35> I thought I recognised the name from the archives 21:00:11 <Jam35> so wb 21:00:24 <BALLER_MEECH> nice 21:00:26 <NCommander> Yeah, last game I played through was like pg120 21:00:28 <BALLER_MEECH> BiG_COMMANDER 21:00:39 * NCommander is fiddling to get setup 21:00:49 <NCommander> !ip 21:00:49 <coopserver> NCommander: ps.openttdcoop.org:3983 21:00:59 <BALLER_MEECH> !boot MEECH 21:01:21 <Jam35> `boot meech 21:01:21 <BiG_FISHBOT> Jam35: Error: "boot" is not a valid command. 21:01:25 <BALLER_MEECH> lol 21:01:32 <BALLER_MEECH> ;) 21:01:38 <Jam35> 1help 21:01:41 <Jam35> `help 21:01:41 <BiG_FISHBOT> Jam35: (help [<plugin>] [<command>]) -- This command gives a useful description of what <command> does. <plugin> is only necessary if the command is in more than one plugin. 21:01:49 <BALLER_MEECH> `kick 21:01:49 <BiG_FISHBOT> BALLER_MEECH: Error: You don't have the #openttdcoop,op capability. If you think that you should have this capability, be sure that you are identified before trying again. The 'whoami' command can tell you if you're identified. 21:01:49 <NCommander> !password 21:01:49 <coopserver> NCommander: builds 21:02:01 <NCommander> grfs downloading 21:02:16 <happpy> hi NCommander 21:02:25 <Jam35> !rcon slap BiG_FISHBOT 21:02:26 <coopserver> ERROR: command not found 21:02:31 <NCommander> maybe this time I'll stick around long enough to make membership :) 21:03:26 <NCommander> saying wrong password 21:03:31 <NCommander> !password 21:03:31 <coopserver> NCommander: locate 21:03:53 <coopserver> *** Game paused (connecting clients) 21:03:58 <coopserver> *** NCommander has joined 21:03:59 <coopserver> *** Game unpaused (connecting clients) 21:05:31 <coopserver> <NCommander> there's a papermile in the middle of the ocean O_o; 21:05:36 <coopserver> <tyteen4a03> yup 21:05:39 <coopserver> <NCommander> go home mapgen, you're drunk 21:06:13 <coopserver> <NCommander> map looks mostly connected at this point, at least where I'm looking :( 21:06:46 <coopserver> <Jam35> we need a supply yard and respective MSH 21:06:57 <coopserver> <NCommander> Hrm 21:07:06 <coopserver> <NCommander> Might be up to the challenge. 21:07:33 <coopserver> <NCommander> fi I can remember how to build MSH ... where does it need to be? 21:07:50 <coopserver> <Jam35> er somewhere nice :) 21:08:15 <coopserver> <NCommander> ???, I'm used to building them to connect something. I remember this feeling 21:08:27 <coopserver> <NCommander> the sense of pan ic at taking in a well built map ::) 21:08:30 <coopserver> <Jam35> try Kuummiit area 21:09:06 <coopserver> <Jam35> basically somewhere on a nice stretch of ML with no hubs already 21:09:11 <coopserver> <Jam35> and flat area so it's easy to get all the stuff in 21:09:19 <coopserver> <NCommander> just a L_R? 21:09:20 <coopserver> <Jam35> because it's 'low' TF 21:09:24 <coopserver> <Jam35> atm yes 21:09:48 <coopserver> <NCommander> trying to figure out what I can hook up 21:09:51 *** BALLER_MEECH has quit IRC 21:10:12 <coopserver> <NCommander> Not used to this industry pack 21:10:20 <coopserver> <NCommander> OTTD rust is showing. Badly 21:10:38 <coopserver> <Jam35> this actually new to everyone 21:10:53 <coopserver> <Jam35> FIRS has been around a while 21:10:56 <coopserver> <NCommander> So the rules are basically just organic? 21:11:01 <coopserver> <Jam35> but this is new version 21:11:04 <coopserver> <Jam35> yes 21:11:13 <coopserver> <NCommander> I played old FIRS 3-4 years ago. I still can't remember the chains 21:11:15 <coopserver> <Jam35> see plan is all 21:11:38 <coopserver> <Jam35> look in the industry - chains 21:11:50 <coopserver> <Jam35> if you didn;t know already 21:12:01 <coopserver> <NCommander> Yeah, I can see why we need a MSH here. Four industries need hooking up 21:12:41 <coopserver> <Jam35> no we have all of the secondaries 21:12:45 <coopserver> <Jam35> except supply yard 21:13:07 <coopserver> <NCommander> ... I'm an idiot 21:13:15 <coopserver> <Jam35> see plan pls :) 21:13:18 <coopserver> <tyteen4a03> MSH is for secondary, SLH is for primary 21:14:39 <coopserver> <Jam35> I gtg 21:14:41 <coopserver> <Jam35> bfn 21:14:43 <coopserver> <NCommander> ttyl 21:14:45 <coopserver> *** Jam35 has left the game (Leaving) 21:14:52 *** BiG_MEECH has joined #openttdcoop 21:21:20 <coopserver> <NCommander> brb 21:22:05 *** Wowan has joined #openttdcoop 21:22:25 *** Wowan has joined #openttdcoop 21:23:33 *** MonkeyDAcez has joined #openttdcoop 21:24:41 <happpy> hi Wowan 21:24:49 <happpy> hi MonkeyDAcez 21:26:07 *** happpy_ has joined #openttdcoop 21:30:26 *** MonkeyDronez has quit IRC 21:30:30 *** Wowan has quit IRC 21:32:51 *** happpy has quit IRC 21:32:58 *** happpy_ is now known as happpy 21:33:28 <coopserver> <NCommander> back 21:33:31 <coopserver> <NCommander> for the moment 21:33:33 <happpy> wb 21:33:42 <coopserver> <NCommander> I'm really like sisimiut supply yard 21:33:50 <coopserver> <NCommander> Lots of room, and near a ML 21:34:50 <coopserver> <NCommander> *is debating jumping in* 21:35:00 <BiG_MEECH> JUMP 21:35:13 <coopserver> <NCommander> I just fear making a mess of things 21:35:20 <BiG_MEECH> if you do someone will fix it 21:35:26 <coopserver> <NCommander> I was never great at the crazy builds co-op requires 21:35:27 <BiG_MEECH> like BiG_MEECH 21:35:45 <BiG_MEECH> me either but you're not building anything and learning if you're just chatting :D 21:35:48 <coopserver> <NCommander> I just need to get off the phone first 21:35:55 <BiG_MEECH> heh, yup 21:36:33 *** ConductorCat has joined #openttdcoop 21:37:10 <coopserver> <NCommander> Some terraofrming requires to get all three platforms in, I'm using another drop as a template 21:41:53 *** ConductCat has quit IRC 21:46:12 <coopserver> <NCommander> well, I started building ... welp, I'm doomed 21:49:30 <BiG_MEECH> lol 21:50:02 <coopserver> <NCommander> Mostly laying down platforms to try and figure out how everything will connect 21:50:16 <coopserver> <NCommander> and not abusing the terraforming button 21:51:14 <BiG_MEECH> hmm 21:51:36 <happpy> heem 21:51:40 <coopserver> <NCommander> Ok, all three platforms down (and they look "decent") 21:54:26 <coopserver> <NCommander> is a sharp turn coming out of a RoRo station acceptable? 21:54:37 <coopserver> <NCommander> Lack of room, and I rather not build *three* terminus stations 21:55:35 <happpy> sharp cerv no it will mnake it look not good 21:56:04 <coopserver> <tyteen4a03> I think in your case, you might have better luck expanding into the sea 21:56:18 <coopserver> <NCommander> yeah, I just hate abusing terraforming 22:01:40 <coopserver> <NCommander> That actually avoided looking horrid 22:07:11 <coopserver> <NCommander> for balancing, did I do vechile pickup correctly? 22:10:21 <happpy> gn all 22:10:26 <coopserver> <NCommander> night 22:10:29 *** happpy has left #openttdcoop 22:11:48 <coopserver> *** sietse has left the game (Leaving) 22:21:50 <NCommander> getting this drop off in place is proving problematic 22:27:03 <NCommander> brb 22:41:02 <coopserver> <NCommander> I'm honestly worried I just made a huge mess of things ... 22:46:35 <BiG_MEECH> lol 22:47:06 <NCommander> buildign acceleration/deceleration tracks in this room is really hard >.<; 22:47:51 <BiG_MEECH> just blame BIG_MEECH 22:48:13 <coopserver> <NCommander> I rather own my mistakes, but some advise would be handy 22:48:52 <BiG_MEECH> k ill try to join up 22:49:16 <BiG_MEECH> !pw 22:49:16 <coopserver> BiG_MEECH: arrays 22:49:21 <coopserver> *** Game paused (connecting clients) 22:49:25 <tyteen4a03> can't be worse than mine :> 22:49:27 <coopserver> <NCommander> took me an hour to just get this all laid out without excessive terraforming abuse 22:49:35 <coopserver> *** BiG_MEECH has joined 22:49:36 <coopserver> *** Game unpaused (connecting clients) 22:49:47 <coopserver> *** BiG_MEECH has joined company #1 22:49:53 <coopserver> <BiG_MEECH> where am i looking? 22:50:01 <coopserver> <NCommander> SUPPLY YARD DROP 22:50:23 <coopserver> <tyteen4a03> BBH05 should be an MSH 22:50:41 <coopserver> <BiG_MEECH> holy fuq 22:50:51 <coopserver> <NCommander> What I did is a fuq? 22:50:53 <coopserver> <NCommander> uh oh 22:51:14 <coopserver> <BiG_MEECH> need moar room 22:51:24 <coopserver> <tyteen4a03> supply yard accepts vehicles 22:51:33 <coopserver> <NCommander> Terraforming a mountain away seemed bad 22:51:37 <coopserver> <NCommander> Oh, mislabeled 22:51:40 <coopserver> <tyteen4a03> it makes farm supplies and engineering supplies 22:52:20 <coopserver> <BiG_MEECH> i'd probably tunnel through the mountain 22:52:27 <coopserver> <NCommander> with terraforming, it should be possible to expand the # of platforms, this was as good as I could do and get everything closeish 22:52:54 <coopserver> <BiG_MEECH> what about a station like that turned 22:53:04 <coopserver> <tyteen4a03> the location might overload the nearby BBH but we'll see 22:53:11 <coopserver> <NCommander> Lead in/out is kinda ugh 22:53:25 <coopserver> <NCommander> I rather use the mountain to allow for deceleration, and merge 22:53:39 <coopserver> <NCommander> I was going to build a new BBH higher up then attach at 5 22:53:48 <coopserver> <NCommander> not enough room w/o mountain leveling 22:54:09 <coopserver> <tyteen4a03> yeah the placement is quite awkward 22:54:21 <coopserver> <NCommander> None of the supplies had great options 22:54:31 <coopserver> <NCommander> Most are even more crowded, this at least looks semi-natural 22:54:35 <coopserver> <tyteen4a03> you can fund your own 22:54:38 <coopserver> <NCommander> ... 22:54:41 <coopserver> <NCommander> well frig 22:54:44 <coopserver> <BiG_MEECH> dude, we so got this 22:54:45 <coopserver> <tyteen4a03> it's a secondary :) 22:54:47 <coopserver> <BiG_MEECH> can i mess with it? 22:54:50 <coopserver> <NCommander> Sure 22:55:02 <coopserver> <NCommander> This is the first co-op game I've joined ina very long time 22:55:42 <coopserver> <NCommander> I'm watching how you do this 22:56:06 <coopserver> <tyteen4a03> yeah I feel that horizontal entry and exit will work better 22:56:16 <coopserver> <NCommander> Oh I see 22:56:24 <coopserver> <NCommander> Maybe 22:57:22 <coopserver> <NCommander> you build way faster than I do >.<; 22:58:09 <coopserver> <BiG_MEECH> maybe somethign like that 22:58:19 <coopserver> <NCommander> THe bridges though are going to cause bottlenecks 22:58:23 <coopserver> <NCommander> I was trying to avoid that 22:58:30 <coopserver> <BiG_MEECH> shouldnt 22:58:50 <coopserver> <NCommander> its 13-14 spaces into the terminal .. 22:59:02 <coopserver> <tyteen4a03> 3 bridges should be enough for now 22:59:03 <coopserver> <NCommander> At least my split drop survived :) 22:59:16 <coopserver> <tyteen4a03> these trains are slow anyway 22:59:25 <coopserver> *** BiG_MEECH has joined spectators 23:00:10 <coopserver> <NCommander> they can merge all onto a single out track, right? 23:00:24 <coopserver> <BiG_MEECH> ya 23:00:37 <coopserver> <tyteen4a03> not going to stop you futureproofing things :P 23:00:50 <coopserver> <NCommander> heh 23:01:36 <coopserver> *** BiG_MEECH has left the game (Leaving) 23:03:26 <coopserver> <NCommander> err, the pickup stations are too far away 23:04:41 <tyteen4a03> add feeder tiles (or whatever their name is) 23:05:16 <coopserver> <NCommander> Didn't realize those were allowed 23:05:24 <coopserver> <tyteen4a03> they are for secondaries 23:05:25 <coopserver> <NCommander> let me get the track setup, then I'll make it look awesome 23:05:27 <coopserver> <tyteen4a03> primary I have no idea 23:17:34 <NCommander> That was a massive pain 23:25:06 <BiG_MEECH> lol 23:25:09 <BiG_MEECH> it gets easier 23:25:25 <NCommander> well, I'm placing roads + other things to make this look much better 23:25:30 <NCommander> take a look now to get an idea of what I'm doing 23:28:04 <tyteen4a03> NCommander: can you modify the orders for the drops as well 23:29:59 <NCommander> tyteen4a03, ? 23:30:06 * NCommander managed to accidently bullzone the supply 23:30:54 <tyteen4a03> all trains that supply cargo that the supply yard needs will need to be routed via the supply yard as well 23:31:21 <NCommander> I haven't hooked it up yet 23:31:33 <coopserver> <tyteen4a03> oh alright 23:31:37 <NCommander> Not sure Ill get the link built tonight 23:34:47 <coopserver> <tyteen4a03> no rush 23:37:29 <NCommander> I'm trying to decide if this station looks ugly or not 23:39:37 <NCommander> I'm also at a lose at how to connect this to the BBH :/ 23:40:15 <NCommander> actually, should be able to reuse the same jnction ... 23:54:31 <NCommander> ok 23:54:34 <NCommander> all signaled 23:55:19 <NCommander> tyteen4a03, how should the orders be set? 23:55:57 <tyteen4a03> I don't know how to explain it so take a look at Chemicals pickup train 23:56:49 <NCommander> tyteen4a03, OH!, got it. setting