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Log for #openttdcoop on 17th June 2016:
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04:19:10  <BiG_BOSS_> Miss Whisperrrrrrr SHHH! :P
04:21:31  <Ethereal_Whisper> Hi :P
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05:06:47  <j992> !pw
05:06:47  <coopserver> j992: inline
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05:13:02  <j992> !pw
05:13:02  <coopserver> j992: sparks
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07:28:18  <Arveen> !pw
07:28:18  <coopserver> Arveen: owners
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12:51:07  <j992> !pw
12:51:07  <coopserver> j992: signal
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15:12:25  <Arveen> on FIRS2: does production also increase over time like regular industries or does it just have the boost with ENSP ?
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16:21:07  <BiG_BOSS_> oY
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16:30:39  <lol_> !pw
16:30:39  <coopserver> lol_: hardly
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16:31:23  <BiG_BOSS_> dAT LOL
16:31:28  <coopserver> <lol> hey
16:31:57  <BiG_BOSS_> sup dood
16:32:23  <coopserver> <lol> have you ever tried to fit 2 bridges in your own mess?
16:32:34  <coopserver> <lol> my mess i mean
16:32:50  <BiG_BOSS_> I didnt
16:32:55  <BiG_BOSS_> I can't even play when the game is running :D
16:32:57  <coopserver> <lol> it is quite hard
16:35:16  <coopserver> <lol> i did it, though it is a bad tunnel
16:37:52  <BiG_BOSS_> meh if it works who cares :D
16:38:16  <coopserver> <lol> only build the tunnels yet, still have to build the other stuff
16:38:50  <coopserver> <lol> got to build an 7 to 4 merger
16:39:10  <coopserver> <lol> so just forget balancing
16:39:44  <BiG_BOSS_> tunnels imo are vastly unused
16:40:19  <coopserver> <lol> it's hard because if you build 2 tunnels they have to end at the same spot
16:40:32  <coopserver> <lol> but if i succeed to finish this we have a 4 layer hub
16:40:46  <BiG_BOSS_> ha yeah
16:40:51  <coopserver> <lol> tunnel - tunnel -  tracks - bridge
16:40:55  <BiG_BOSS_> you should upgrade to 5 level 4- way hub :D
16:41:02  <BiG_BOSS_> bridge over the bridge :D
16:41:35  <BiG_BOSS_> triple tunnel
16:41:45  <BiG_BOSS_> maximum earthquake disaster
16:41:51  <coopserver> <lol> yeah
16:42:01  <coopserver> <lol> double bridges is not possible
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16:47:34  <coopserver> <lol> let's just give it a try
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17:13:21  <lol_> i always wonder how long it is effective to add more lines
17:13:38  <lol_> because if i add an extra line i end up with longer bays, so less effective
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17:18:44  <lol_> @gap 9
17:18:44  <Webster> lol_: For Trainlength of 9: <= 15 needs 2, 16 - 26 needs 3, 27 - 37 needs 4.
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17:34:35  <shenghi> !pw
17:34:35  <coopserver> shenghi: barred
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17:34:46  <coopserver> <lol> hey
17:34:54  <coopserver> <shenghi> Hi
17:36:26  <coopserver> <shenghi> Heh, I can't zoom out anymore, client no like it. =]
17:36:40  <coopserver> <lol> for me it is laggy zoomed out
17:36:57  <coopserver> <lol> but building is much smoother zoomed in
17:37:11  <coopserver> <shenghi> Yeah, zoomed in it's fine.
17:37:16  <coopserver> <shenghi> In fact, only max zoom is bad.
17:37:40  <coopserver> <lol> do you see my sign !temp 4th out?
17:38:08  <coopserver> <shenghi> Not until right now.
17:38:50  <coopserver> <lol> what does a flipflop do when it is jammed?
17:39:19  <coopserver> <shenghi> That's a good question. =]
17:39:49  <coopserver> <shenghi> I don't know anything about how logic works in ttd.
17:40:07  <lol_> maybe someone in irc?
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17:43:43  <coopserver> <shenghi> Oh, I didn't even know there was such a thing as logic engines.
17:43:56  <coopserver> <lol> it isn't default
17:44:05  <coopserver> <lol> and you can do it with other engines too
17:44:06  <coopserver> <shenghi> That I know. =]
17:44:29  <coopserver> <shenghi> I'd assume some construnctions would be too slow with normal engines.
17:44:56  <coopserver> <lol> yeah, fast logic engines makes fast reacting logic
18:01:23  <coopserver> <lol> let's stress the flipflop
18:02:53  <coopserver> <lol> the flipflop is working at least
18:03:08  <BiG_BOSS_> put a fat train engineer in the locomotive
18:03:55  <coopserver> <shenghi> =]
18:04:03  <coopserver> <shenghi> This is miles outta my league.
18:05:42  <coopserver> <lol> i think i will leave the merger for dwarf
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18:13:13  <be8f07c4> !pw
18:13:13  <coopserver> be8f07c4: rivers
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23:24:59  <dwarf> !pw
23:24:59  <coopserver> dwarf: nsrect
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