Log for #openttdcoop on 28th June 2016:
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03:28:51  <BiG_MOOCH> OY!
03:52:24  <be8f07c4> yooch
03:57:11  <BiG_MOOCH> BiG HOOCH
03:57:12  <BiG_MOOCH> yo
04:47:11  <Clockworker> big_benis
04:50:13  <BiG_MOOCH> YO DOOD
04:50:32  <BiG_MOOCH> ClockTwerker
04:51:04  <BiG_MOOCH> Big fat asses twerkin them clock hands
04:51:24  <Clockworker> don't even remind me
04:51:29  * BiG_MOOCH slaps Clockworker around a bit with a large fishbot
04:51:31  <Clockworker> I don't even know what that looks like anymore
04:51:32  <BiG_MOOCH> lol
04:51:36  <Clockworker> it's been too long
04:51:37  <BiG_MOOCH> twerking?
04:51:40  <BiG_MOOCH> damn
04:51:42  <Clockworker> ass
04:51:45  <Clockworker> (
04:51:45  <BiG_MOOCH> I can send you some BET videos
04:51:50  <Clockworker> (^:
04:51:55  <BiG_MOOCH> :D
04:52:02  <BiG_MOOCH> Or Kim K Photographs
04:52:11  <Clockworker> kim k is shit
04:52:17  <BiG_MOOCH> Will twerk for popularity
04:52:36  <BiG_MOOCH> yeah whol family is garbage
05:08:26  <BiG_MOOCH> Damn, I gave garbage a bad name
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12:55:52  <happpy> !players
12:55:52  <coopserver> happpy: The server is empty, noone is connected. Feel free to remedy this situation
12:57:04  <Ruel1> help
12:57:18  <happpy> hi
12:57:32  <Ruel1> Hellow?
12:57:57  <happpy> whont doo u need help whive
12:58:31  <Ruel1> My Server Is Down
12:58:42  <happpy> ok
13:01:15  <happpy>  was the server  on larst time u chek
13:03:26  <happpy> or ar u try to start a server
13:03:33  <Ruel1> ok tnks..
13:04:39  <happpy> if u wate i can aee if i  can get sume wom  to help u
13:04:51  <Clockworker_> what's wrong?
13:05:29  <Clockworker_> which server is down?
13:05:41  <happpy> is ther  a admin on  that  can help ruel1 he server is down
13:05:57  <Clockworker_> well he says 'his' server is down
13:06:09  <Clockworker_> so I'm not sure which server he refers to
13:07:00  <happpy> ruel1 whonts the problem whive  your server
13:07:08  <Ruel1> guys tnks...
13:07:30  <happpy> dus it say offline  or sume thin
13:08:50  <Ruel1> offline
13:08:54  <happpy> how things clockworker
13:09:21  <Clockworker_> things are good
13:09:26  <Clockworker_> Ruel1, what server?
13:10:00  <Ruel1> my External server
13:10:51  <Clockworker_> check if the port is open in your firewall and router, and check to see if the server is set as 'internet/advertise'
13:11:06  <Ruel1> But now is ok,,things
13:11:18  <Clockworker_> ohhh
13:11:20  <Clockworker_> okay
13:13:27  <happpy>  i think sume times  servers  crash or sume thin like that
13:17:44  <Ruel1> how to config the 'grfcodec-trunk-r990"?
13:18:54  <happpy> heem mite  be in the grf  forlder
13:39:25  <Clockworker_> can't help you with that one
13:45:16  <BiG_MOOCH> `slape
13:47:44  <Clockworker_> `slap BiG_MOOCH
13:47:51  <Clockworker_> rip
13:48:14  <Clockworker_> we plumber now
13:48:34  <Clockworker_> actually had to help the plumber this morning
13:48:53  <Clockworker_> fucking leak in the bathroom
13:50:06  <BiG_MOOCH> Super Clock Worker Brothers
13:50:10  <BiG_MOOCH> Mama mIa!
13:50:27  <Ruel1> YUp..
13:50:30  <Clockworker_> it's a-me
13:50:59  <BiG_MOOCH> haha
13:51:03  <BiG_MOOCH> Find any goombas?
13:51:24  <Clockworker_> no just a lot of glue on the fingers
13:51:34  <BiG_MOOCH> eww
13:51:37  <Clockworker_> and a couple bruises
13:51:56  <BiG_MOOCH> hate that
13:52:02  <BiG_MOOCH> usually I gotta bleed before the job is done
13:52:36  <Clockworker_> haha yeah
13:52:41  <Clockworker_> there's always something
13:52:48  <Clockworker_> some edge or whatever
13:54:17  <BiG_MOOCH> I Was helping my dad put a fence up and i brused the finger nail few months back
13:54:51  <BiG_MOOCH> Only slight internal bleeding lol
13:55:07  <BiG_MOOCH> finger is still black and blue but looks like i wont lose hte finger nail
13:55:11  <Clockworker_> ow
13:55:17  <BiG_MOOCH> yeah hyrt like a MF
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13:55:22  <Clockworker_> I lifted a bit of the skin in the finger
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13:55:28  <Clockworker_> it burns
13:55:30  <BiG_MOOCH> ow
13:55:33  <BiG_MOOCH> I bet
13:55:37  <Clockworker_> how old are you again
13:55:44  <BiG_MOOCH> usually super glue is good for that shite
13:56:11  <BiG_MOOCH> small wounds i use super glue on anymor
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13:56:34  <Clockworker_> I just put hydrogen peroxide
13:56:38  <Clockworker_> and let it heal
13:56:41  <BiG_MOOCH> that'll burn like MF
13:56:50  <BiG_MOOCH> BiG_MF
13:57:38  <Clockworker_> yeah but it feels kinda good
13:57:43  <BiG_MOOCH> sadist
13:57:54  <Clockworker_> I feel the warp overtaking me
13:57:57  <Clockworker_> it is a good pain
13:58:00  <BiG_MOOCH> lol
13:58:26  <BiG_MOOCH> If you like pain I nkow one lady that charges by the hour
13:58:49  <Clockworker_> what's the safe word
13:59:03  <BiG_MOOCH> lol, you make the safe word up when you go
13:59:10  <BiG_MOOCH> sometimes she doesnt care
14:01:43  <Clockworker_> how about something like
14:01:44  <Clockworker_> this
14:01:44  <Clockworker_>
14:02:10  <BiG_MOOCH> heh , are restricted video :D
14:02:13  <BiG_MOOCH> *age
14:03:16  <Clockworker_> life, liberty and the pursuit of deep dark fantasies
14:03:25  <BiG_MOOCH> seems okay with me
14:03:36  <BiG_MOOCH> I like it when she pours hot wax on me
14:04:14  <Clockworker_> sounds hot
14:04:15  <Clockworker_> literally
14:04:38  <BiG_MOOCH> yup
14:05:09  <Clockworker_> I like it when they shock me with nipple clamps
14:05:35  <Clockworker_> TAKE IT BOY
14:06:11  <Clockworker_> just played gone home earlier
14:06:15  <Clockworker_> what a piece of shit game
14:13:24  <BiG_MOOCH> hmm
14:13:30  <BiG_MOOCH> Never done the nipple clamps
14:17:29  <BiG_MOOCH> would be a nice change of pace from all the whippings and floggings for 100$ an hour
14:21:22  <Clockworker_> hahaha
15:20:27  <V453000> GG 0.13 hype
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15:34:13  <Mazur> GG?  The Musical?  Gigi?
16:03:36  <Ruel1>
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16:14:15  <happpy> hi v hi mazur
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16:17:47  <Arveen> !players
16:17:47  <coopserver> Arveen: The server is empty, noone is connected. Feel free to remedy this situation
16:18:31  <happpy> hi arveen
16:18:41  <Arveen> hi happy
16:18:47  <happpy> how things
16:21:16  <Arveen> alright so far. havent decided what to do things evening yet.
16:21:27  <Arveen> *this
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16:39:22  <BiG_MOOCH> yo
16:39:45  <Arveen> yO yO
16:40:11  <happpy> yo
16:41:12  <BiG_MOOCH> y0y0
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16:50:08  <shenghi> The new rail tool and stack inserters look awesome. =]
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16:50:20  <Arveen> eh ?
16:50:29  <shenghi> [17:20:27] <V453000> GG 0.13 hype
16:50:31  <shenghi> Factorio.
16:50:36  <Arveen> ah ok
16:50:51  <shenghi> Stack inserters make belts viable :p
16:51:15  <Arveen> i watched a few lets play videos but somehow i cant get myself into playing it myself
16:51:29  <happpy> me to
16:51:41  <shenghi> I've played a few times, but I tend to get bored around the time when you need to make 10000000000000000000 green circuits/second.
16:52:25  <Arveen> "I've played a few times, but I tend to get bored around the time when you need to connect 10000000000000000000 additional lines at the hubs" :D
16:52:42  <shenghi> :D
16:52:54  <shenghi> That's more fun, really.
16:53:09  <shenghi> Especially with logistics robots, more circuits is just that, more circuits.
16:53:16  <shenghi> No puzzle to solve, no nothing. Just make more.
16:57:08  <shenghi> V453000, based off the blog post in fff-115, boost has a tool to extract only that which you need. I don't know about anyone who tried to strip the standard libraries, but a good idea could be to use a precompiled header for those. That increases link time a little, but significantly reduces build time. Also, during development, unity builds. Really. And only test non-unity builds on a build server and for releases.
16:58:06  <V453000> that's exactly why I don't use logistic robots :)
16:58:08  <shenghi> There are pretty easy CMake scripts for unity builds.
16:58:19  <shenghi> Hehe :D
16:58:29  <V453000> I don't deal with the compiling etc shenghi , I "just" make graphics :)
16:58:48  <V453000> but yeah there are different people
16:58:56  <V453000> some like the puzzle and challenge of making big belt mayhem
16:59:24  <V453000> some masturbate to seeing the production numbers/rockets sent, and for that obviously logistic robot factory is most efficient, especially because of the CPU efficiency
16:59:50  <V453000> neither approach is bad. :) I just belong to the belt mayhem category
17:00:06  <V453000> in my last few saves I don't even use fast/express belts actually
17:00:11  <shenghi> I just really disliked the whole stack bonus doesn't affect belts thing, so stack bonus is almost useless.
17:00:24  <shenghi> Stack inserters might just make me play a game with belts. =]
17:01:07  <V453000> yeah now it is very nicely consistent
17:01:13  <V453000> note that also the normal inserters get belt bonus
17:01:18  <V453000> smaller, but do
17:01:37  <shenghi> They didn't used to, I think.
17:02:09  <V453000> this consistency is to me the most important thing. balancing belts to make them viable is another thing, but when a new player researches inserter stack bonus, then they are like WTF why isn't this working? Because nobody has the idea to look only between containers, everybody looks on belt-belt or belt-container
17:02:13  <V453000> yes, they didn't :)
17:03:16  <shenghi> I think the description said quite clearly that it only worked container->container, so I didn't go wtf at that.
17:03:26  <shenghi> But still seemed less useful than it could be.
17:03:53  <shenghi> "Yaaay, I researched inserter bonus, but I still need 20 inserters for a single assembly machine because of belt"
17:06:34  <V453000> hm I generally don't read descriptions much :D
17:06:47  <V453000> which is my bad, but most things should be at least somewhat intuitive
17:07:44  <shenghi> True.
17:10:46  <shenghi> So, now, time to see if I can make this merge happen...
17:10:56  <shenghi> !pw
17:10:56  <coopserver> shenghi: system
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17:14:20  <coopserver> <shenghi> '
17:14:22  <coopserver> <shenghi> Hi
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17:26:56  <Arveen> so
17:27:01  <Arveen> whats currently going on in this game ?
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17:27:31  <coopserver> <shenghi> Jam and I have been working on adding an east merge/exit to MSH02 so we can transport more diamonds.
17:27:44  <coopserver> <shenghi> That will probably require some ML updates, too.
17:28:05  <Arveen> i want a compass in this game :P
17:28:14  <coopserver> <shenghi> Haha
17:28:29  <V453000> honestly I am having problems building in openttd as I miss blueprints XD
17:28:29  <coopserver> <shenghi> I guess when I say east, I mean the right side of the screen :p
17:28:51  <coopserver> <shenghi> Haha, I would learn nothing if openttd had blueprints.
17:29:23  <Arveen> so the leaving tracks to go right/east are already done
17:29:35  <coopserver> <shenghi> Yeah, we did those yesterday
17:29:48  <Arveen> looks like rainbow road from mariokart :)
17:29:51  <coopserver> <shenghi> Or well, Jam did them and I watched.
17:30:04  <coopserver> <shenghi> Yeah, I color coded them so I could make some sense out of it.
17:30:13  <coopserver> <shenghi> I suppose they can all be made clear now.
17:30:20  <Arveen> yeah helps to sort things out
17:30:37  <Arveen> so right now you doing incoming tracks from the left side ?
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17:30:54  <coopserver> <shenghi> The merge part, hopefully.
17:31:08  <coopserver> <shenghi> But I might fail, as it's my first 3+3->6 merge, ever.
17:31:46  <Arveen> im looking at the spot atm
17:31:57  <coopserver> <shenghi> Luckily there's hardly any traffic here, so I can just play around.
17:32:03  <Arveen> Z->BC ... but i see no Z tag ?
17:32:19  <coopserver> <shenghi> Z and Y are a bit away
17:32:26  <coopserver> <shenghi> Across the small lake
17:32:46  <Arveen> no doubt. i use to build stuff during pause in singleplayer
17:33:40  <coopserver> <shenghi> I've not had a busy enough network in SP yet to need that :p
17:33:48  <Arveen> connecting the upper ones will be a pita because of the traffic
17:34:04  <coopserver> <shenghi> Yeah, I'll leave that to someone more experienced. =]
17:34:09  <coopserver> <shenghi> Although splits are easier than merges
17:34:22  <Arveen> i could do it but it will get ugly :P
17:34:40  <coopserver> <shenghi> By all means, go ahead. =]
17:34:59  <Arveen> heh
17:35:03  <Arveen> theres not much space either
17:35:20  <coopserver> <shenghi> Hehe nope.
17:35:32  <coopserver> <shenghi> The crossing is already extremely cramped.
17:35:37  <Arveen> and i dont wanna dry up that lake for rerouting
17:35:37  <coopserver> <shenghi> And that was the easy part.
17:35:49  <Arveen> needs 3->2 too
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17:36:45  <Arveen> ima make some space first
17:36:52  <coopserver> <shenghi> Well, gotta do something to get the diamonds moving. =]
17:41:33  <V453000> !pw
17:41:33  <coopserver> V453000: splash
17:41:43  <coopserver> *** Game paused (connecting clients)
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17:41:50  <coopserver> <V453000> yo
17:41:56  <coopserver> <shenghi> Oh hai
17:41:59  <Arveen> yO
17:43:41  <coopserver> *** V453000 has left the game (Leaving)
17:43:51  <V453000> them slugs :)
17:44:06  <coopserver> <shenghi> :p
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17:52:10  <Arveen> this section is so tight
17:52:28  <coopserver> <shenghi> Yeah
17:52:37  <Arveen> i got a plan - but it will be shit :P
17:52:46  <coopserver> <shenghi> Well, my merge looks like shit.
17:52:50  <coopserver> <shenghi> But it might work.
17:53:00  <Arveen> well then both parts fit each other well :P
17:57:13  <coopserver> <shenghi> Hehe, both have signs asking for improvement =]\
17:57:41  <Arveen> you had space :)
17:57:53  <coopserver> <shenghi> But no skill :p
17:58:19  <coopserver> <shenghi> Also,. not thát much space if I don't want to dry the lake
17:58:39  <Arveen> you like useing PBS for doubleing ?
17:58:41  <coopserver> <shenghi> Unless I turn the entire merge, I guess.
17:58:44  <coopserver> <shenghi> And move it up a bit
17:58:46  <coopserver> <shenghi> No
17:58:54  <coopserver> <shenghi> But there was no space for pre
17:59:01  <Arveen> ah i see
17:59:25  <coopserver> <shenghi> So yeah, I guess I can move the entire merge up a few tiles
17:59:41  <coopserver> <shenghi> That gives me a bit more space, but I doubt I could make it much better. =]
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18:01:30  <Arveen> as long as it doesnt get heavy traffic i think the entrance might be ok for now
18:01:56  <Arveen> 3 just passes and 1+2 go to one with the shorter one having a bit of prio
18:02:05  <Arveen> have to see when it gets used if it works
18:05:00  <coopserver> <shenghi> It shouldn't get that much heavy traffic,
18:05:01  <Arveen> increased lengths a bit now
18:05:13  <coopserver> <shenghi> Most untransported diamonds are not coming from that direction
18:05:23  <Arveen> which is good :P
18:05:36  <coopserver> <shenghi> My merge would break down under any traffic from any side though, I think.
18:05:39  <coopserver> <shenghi> Moving it up a bit
18:07:26  <Arveen> well now i almost like my construction :)
18:08:23  <coopserver> <shenghi> =]
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18:10:24  <Arveen> TL9 slugs are so hypnotizing
18:10:59  <coopserver> <shenghi> This is my first ever game without the original ttd trains =]
18:11:13  <Arveen> nice
18:11:31  <Arveen> i think NUTS is easily the most used train set here
18:12:31  <coopserver> <shenghi> Hmm
18:12:44  <coopserver> <shenghi> Everything moved up, but I don't see how I can make the splits of A and B less shitty :p
18:13:02  <coopserver> <shenghi> But at least the prios aren't horrible now.
18:13:30  <Arveen> what do you not like about the current one ?
18:13:45  <coopserver> <shenghi> Both splits make huge detours.
18:14:22  <Arveen> true
18:14:25  <Arveen> didnt notice that
18:15:54  <Arveen> i maybe have an idee
18:15:57  <Arveen> not sure if it fits tho
18:16:17  <coopserver> <shenghi> I don't think A-split can be much shorter, but I'd really like B shorter
18:17:07  <Arveen> my idea was for A
18:17:32  <Arveen> yeah like that
18:17:34  <coopserver> <shenghi> Was it what I'm doing now?.
18:17:35  <coopserver> <shenghi> :D
18:17:55  <Arveen> move the lines to the right and squeeze it in there
18:17:57  <Arveen> :)
18:18:11  <coopserver> <shenghi> It fits.
18:18:34  <Arveen> doubleing should also be possible if you want
18:18:48  <coopserver> <shenghi> I don't think it's needed because it's a split.
18:18:52  <Arveen> yeah
18:18:55  <coopserver> <shenghi> But go for it.
18:18:59  <coopserver> <shenghi> I don't see that option =]
18:19:18  <Arveen> ok lets see
18:19:34  <coopserver> <shenghi> I do think I might be able to shorten B a bit.
18:25:51  <coopserver> <Arveen> that A track should be buffering exactly 2 slugs
18:26:56  <coopserver> <shenghi> Oh, I missed what you changed there.
18:27:03  <coopserver> <shenghi> But I did shorten B =]
18:27:23  <Arveen> :)
18:27:39  <Arveen> now we need some traffic to see this whole thing blow up ;D
18:28:25  <coopserver> <shenghi> There
18:28:50  <coopserver> <shenghi> Much happier now
18:29:11  <Arveen> looks good
18:31:43  <coopserver> <shenghi> Next step: SLH to actually send some diamond over the new connection
18:31:51  <coopserver> <shenghi> I'll look into that tomorrow. =]
18:31:57  <Arveen> aight
18:32:10  <coopserver> <shenghi> Thanks for the help
18:32:16  <Arveen> np :)
18:34:59  <coopserver> *** shenghi has left the game (Leaving)
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18:35:04  <coopserver> *** Game paused (number of players)
18:35:06  <shenghi> That was a good lesson in making things tighter. =]
18:35:12  <Arveen> (=
18:35:39  <Arveen> ima get some dinner now
18:35:43  <Arveen> later :)
18:35:55  <shenghi> Have a good one.
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18:52:09  <BiG_MOOCH> `slape
18:52:37  *** dr_gonzo is now known as Guest1307
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20:17:05  <Ruel1>
20:17:17  <Ruel1> Hellow
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20:39:52  <coopserver> *** Arveen has left the game (Leaving)
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21:53:17  <happpy> !players
21:53:17  <coopserver> happpy: The server is empty, noone is connected. Feel free to remedy this situation
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